Talk:A Pirate's Lament

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Errol's Scribbles

Did AD (Ancient Divination) on the boy at midnight. Changes in progress (role change, association, magic abilities). Later AD discovers an additional overlay/property of his Aura


Property:Archetype - "Lost Child"

Reduced magic resistance to a set of magic
Base Chance mod associated to some external factor
Reaction modifiers
positive like-to-like
negative to those of another archetype
Effect is a curse
Death curse, probably involving many beings
MA is 60, but faded - 25-30 in effect?
Curse is multi-layed, boy resisted some of the aspects (sub-properties)

Checked out AT (archetype) of orcs around camp after AD'ing one being healed.

Archetype:Digger (presumably like dwarves from previous adventure)

Strongly infertile
Reaction modifiers (as above)
MR reduction (as above)
this individual didn't change last night
Lifespan adjusted (??longlived??)
'blank pages' of archetype not yet filled in.

About 1 in 5 orcs in camp at the time has AT, a bouncer and the head super are infertile. DA on Clerk, aura is Orc-ish, AT Digger, has talent 'nose for metal'.

Conversation with Hook (plus Peter) re piracy 'trade'

  • Not much good on Australia route - no money, wool bulky
  • India route Ok
  • China route good, but local competition
  • South Atlantic used to have a lot of Gold
  • North Atlantic getting better
  • has heard of Raniterre (ivory trade)
  • Destiny route dangerous and profitable
  • often pirates on full moon - leght better, travel to places easier

Pixies and Faeries are short-lived sentients, AT: Fae

Mermaids, Nixie, Fossigrim, Satyr, Fauns, Niad, Leprechaun
Mermaid has been under At curse for about a millennium
additional aspect is negative reaction to non-fae and non-same-race

Peter AD later Archetype:Pirate

Ageless
most recent change made him more pirate
Talent of bonus to assess ship (for worth to pirate)
immune to sea illness
Reaction modifiers (as above)
MR reduction (as above)
Curse in high 60s - NOT faded