Guild Meeting March 2013
From DQWiki
DQ Guild Meeting 10th March 2013
Venue: Leys Institute Hall, Ponsonby
12:00 Club Committee Meeting
Expected Attendees: Stephen M, Keith S, Errol C, Jacqui S, Chris C.
Agenda
- Review and confirm 2012 Financial Statement
- Set Budget and Fees for next year
12:30 GMs Meeting
Adventures Going Out
Current GMs may book themselves on adventures at this time.
Rules Issues
- E&E play testing continues ver 2.1
- Warrior 3.0 (abilities) play testing continues
- Racial Modifiers
For every 25,000 Experience Points (EP) the character has spent towards the 'racial modifier' it is lowered by .1 (but not below 1.0) or after 20 adventures (when PC reaches racial max), the EM becomes 1 (whichever happens first).
E.g. once a giant has lost 25,000 EP to their race, their 'racial modifier' it then lowered to 1.4 Once they spend an additional 25,000 EP to their new 'racial modifier' of 1.4 it would become 1.3. - Whirlwind Vortex - change from Death to Damage on failing to resist. --Jono (talk) 21:52, 4 March 2013 (MST)
- Suggested write-up:
- This spell creates a tornado around one human sized target for every 3 or fraction ranks (minimum 1). The spell inflicts [D - 4] (+ 2 / Rank) damage due to excessive force. If the targets resist they suffer half damage. If they fail to resist they take full damage from being tossed and torn by the winds that muscles and ligaments tear, joints dislocate, bones break, organs rupture, and they are inflicted with a Specific Grievous wound (D100). Targets that die from this spell may be resurrected.
- Current write-up:
- This spell creates a tornado around one human sized target for every 3 or fraction ranks (minimum 1). If the target fails to resist they are so tossed and torn by the winds that muscles and ligaments tear, joints dislocate, bones break, organs rupture, and they perish. If the target successfully resists they suffer [D - 4] (+ 1 / Rank) damage due to excessive forces (instead of perishing). Targets that fail to resist may be resurrected.
- Increasing/Changing Experience Awards
- Attendance/Preparation 0-500 Unchanged Turning up on time and ready to play
- Contribution 0-500 Unchanged Engaging in the game at an appropriate level and contributing to general enjoyment
- Roleplaying 0-500 Unchanged Consistently playing a believable character
- Narrative 0-500 New Helping to progress and enrich the narrative
- GM Bonus 0-500 New GM bonus - specific to GM, awarded for the values/behaviour they personally wish to reward
- Level of Game 0-1500 Unchanged partial balance against the exponentially higher costs of higher ranks.
Campaign Report
What's going on and what's coming up from the campaign committee (that we need to know). And what other people could help with or contribute to.
- War, Food, etc.
General Business
- 24 Paid Members for 2012
1:00 Guild Meeting
Club AGM
- Vote to confirm 2012 Club Financial Report
- Committee changes, nominations and votes (if any)
Adventure Summaries
- Within and Without - GM: Martin
- The Siege of Ar Eeb - GM: William
- Following the Fumes III GM: Craig Harper
- A fading light from the West GM: Jono Bean
- When my Ships come in GM: Bernard
- Squid Row GM: Miles Jackson
- The things in Baron Turds 'Back-passage' GM: Paul Schmidt
- Crooked Little House GM: Jim Arona
- My Kingdom Come GM: Mandos
Adventure Announcements and Sign-up
- Land of the Mislaid - Wed/Thu - Medium-ish - GM: Michael P
- Legion's End - Tue - Extreme - GM: William
- A Fox in the Hen House - Thu - Low - New Windsor - GM: Stephen
Awards
- Smartest
- No Vote
- Bravest
- No Vote
- Stupidest
- No Vote
- Best Death
- No Vote
- Star of Alusia - No Nominations
- Jammiest B'stard