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	<id>https://dq-nz.org/dqwiki/index.php?action=history&amp;feed=atom&amp;title=Warrior_3.0</id>
	<title>Warrior 3.0 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dq-nz.org/dqwiki/index.php?action=history&amp;feed=atom&amp;title=Warrior_3.0"/>
	<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Warrior_3.0&amp;action=history"/>
	<updated>2026-08-03T11:46:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Warrior_3.0&amp;diff=112120&amp;oldid=prev</id>
		<title>Martin at 06:17, 2 April 2026</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Warrior_3.0&amp;diff=112120&amp;oldid=prev"/>
		<updated>2026-04-02T06:17:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:17, 2 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Rules]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Proposed new version of Warrior aimed at addressing the issues below.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Proposed new version of Warrior aimed at addressing the issues below.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Warrior_3.0&amp;diff=68359&amp;oldid=prev</id>
		<title>Stephen: /* 49.4 Warrior Special Abilities */ Precision removed - too time consuming at run time. Added: Double-hex Strike, Multi-Hex Bash. Incorporated Suggested extra sub skills.</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Warrior_3.0&amp;diff=68359&amp;oldid=prev"/>
		<updated>2013-09-05T02:34:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;49.4 Warrior Special Abilities: &lt;/span&gt; Precision removed - too time consuming at run time. Added: Double-hex Strike, Multi-Hex Bash. Incorporated Suggested extra sub skills.&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:34, 5 September 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l168&quot;&gt;Line 168:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 168:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Pre-Engage&amp;#039;&amp;#039;&amp;#039; (General) - may choose to act on their Engaged IV provided they are within half Warrior rank hexes of an engagement and they are joining the engagement as their action.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Pre-Engage&amp;#039;&amp;#039;&amp;#039; (General) - may choose to act on their Engaged IV provided they are within half Warrior rank hexes of an engagement and they are joining the engagement as their action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Advanced Charge&lt;/del&gt;&#039;&#039;&#039; (Weapon) - may move an additional 1 TMR before executing a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Step &amp;amp; &lt;/del&gt;Attack, Special Attack, or Charge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Two Step&lt;/ins&gt;&#039;&#039;&#039; (Weapon) - may move an additional 1 TMR before executing a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Melee &lt;/ins&gt;Attack, Special Attack, or Charge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Advanced Multi-Hex&amp;#039;&amp;#039;&amp;#039; (Weapon) - advanced training in striking multiple opponents.  Reduces Multi-Hex Strike SC% penalty by 2% per rank.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Advanced Multi-Hex&amp;#039;&amp;#039;&amp;#039; (Weapon) - advanced training in striking multiple opponents.  Reduces Multi-Hex Strike SC% penalty by 2% per rank.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Draw and Strike&#039;&#039;&#039; (Weapon) - may &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prepare &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strike &lt;/del&gt;as a Special Attack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Double-Hex Strike&#039;&#039;&#039; (Weapon) - May make a Special Attack (as per Multi-Hex Strike) against 2 adjacent opponents with a 1-handed B or C Class weapon. May be combined with Advanced Multi-Hex to reduce the SC penalty.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Multi-Hex Bash&#039;&#039;&#039; (Weapon) - May make a Special Attack (as per Multi-Hex Strike) with a 2-handed C Class weapon. May be combined with Advanced Multi-Hex to reduce the SC penalty.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Draw and Strike&#039;&#039;&#039; (Weapon) - may &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combine &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Prepare Weapon&#039;&#039; Pass Action &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Melee Attack &lt;/ins&gt;as a Special Attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Off-hand&amp;#039;&amp;#039;&amp;#039; (Weapon) - special training in using the weapon in either hand, treated as ambidextrous when using this weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Off-hand&amp;#039;&amp;#039;&amp;#039; (Weapon) - special training in using the weapon in either hand, treated as ambidextrous when using this weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Overstrike&amp;#039;&amp;#039;&amp;#039; (Weapon) - may apply damage bonuses for both skill and strength as a Special Attack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Overstrike&amp;#039;&amp;#039;&amp;#039; (Weapon) - may apply damage bonuses for both skill and strength as a Special Attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Precision&#039;&#039;&#039; (Weapon) - may modify a roll on the Spec. Grev. table by up to half Warrior Rank.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Repulse&amp;#039;&amp;#039;&amp;#039; (Weapon) - add 2 to effective weapon rank when attempting to repulse a closing figure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Repulse&amp;#039;&amp;#039;&amp;#039; (Weapon) - add 2 to effective weapon rank when attempting to repulse a closing figure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strong Guard&lt;/del&gt;&#039;&#039;&#039; (Weapon) - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add &lt;/del&gt;2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to effective weapon &lt;/del&gt;rank &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when defending against a Parry/Riposte&lt;/del&gt;.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And may add Warrior Rank to &lt;/del&gt;chance of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resisting &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Disarm&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Advanced Disarm&lt;/ins&gt;&#039;&#039;&#039; (Weapon) - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advanced training in disarming opponents.  Reduces Disarm SC% penalty by &lt;/ins&gt;2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;% per &lt;/ins&gt;rank.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition if the Disarm attempt is an EN hit then the &lt;/ins&gt;chance of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;retaining the weapon is halved, on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SpecGrev the target may not attempt to retain the weapon&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;True Disarm&lt;/del&gt;&#039;&#039;&#039; (Weapon) - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advanced training in disarming opponents&lt;/del&gt;.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reduces Disarm SC% penalty by &lt;/del&gt;2% per &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rank.  In addition if the Disarm attempt is an EN hit then the &lt;/del&gt;chance of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;retaining the weapon is halved, on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SpecGrev the target may not attempt to retain the weapon&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strong Guard&lt;/ins&gt;&#039;&#039;&#039; (Weapon) - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add 2 to effective weapon rank when defending against a Parry/Riposte&lt;/ins&gt;.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And may add &lt;/ins&gt;2% per &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warrior Rank to &lt;/ins&gt;chance of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resisting &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Disarm&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;True Riposte&amp;#039;&amp;#039;&amp;#039; (Weapon) - may add 1 per 2 full ranks in Warrior to the Parry/Riposte Calculation when evading.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;True Riposte&amp;#039;&amp;#039;&amp;#039; (Weapon) - may add 1 per 2 full ranks in Warrior to the Parry/Riposte Calculation when evading.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====Other suggested Subskills====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Shield Block&#039;&#039;&#039; Shield an adjacent figure as a free action. Loose all defence from their shield and contribute half of it to an adjacent target for the remainder of the pulse. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Solid strike&#039;&#039;&#039; &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a warrior may achieve at least 1&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 rank &lt;/del&gt;damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when rolling the D10&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;i.e. rank 8 warrior &lt;/del&gt;may &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make and D10 roll a minimum of 4. This exertion costs 1 &lt;/del&gt;FT. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Doesnt stack with any other ability. (I know of people have magical abilities triggered from  the dice roll  outcome, stops this stacking and making unintentionally tough skill )&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== Quasi&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magical Warrior Abilities ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These abilities cost Fatigue to use (exertion&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tiredness FT, not &lt;/ins&gt;damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They &lt;/ins&gt;may &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only be performed if the &lt;/ins&gt;FT &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cost can be paid&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shield block&lt;/del&gt;&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- loose all defense from their shield &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contribute 1/&lt;/del&gt;2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defense from &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an adjacent target&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(does not allow stacking of magical defense)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortitude&lt;/ins&gt;&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Costs 2 FT, must be declared at the start of the pulse. Adds Warrior Rank to the amount of damage required to be Stunned &lt;/ins&gt;and 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;% per rank bonus &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fear checks for the remainder of the pulse&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mental Fortitude&lt;/del&gt;&#039;&#039;&#039; - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spend up to rank FT at the start of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pulse&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For every FT spent add 3 to EN for the purposes of stun calculations and and 2xFT% bonus to fear checks. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unstoppable&lt;/ins&gt;&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Costs 2 FT. May re&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roll &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;failed Consciousness or Stun Recovery check&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Or, may make &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1xWP check each &lt;/ins&gt;pulse to stay conscious &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when between 0 and &lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rank Endurance&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Mental Fortitude 2&#039;&#039;&#039; - Exert 1 FT at the start of &lt;/del&gt;a pulse&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Adds 2x rank EN for the purposes of stun calculations and and 2xRank% bonus &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fear checks. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Stay conscious&#039;&#039;&#039; - Can &lt;/del&gt;stay conscious &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rank EN. Costs 2 FT pulse to use&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overstrike 2&lt;/del&gt;&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; - may apply damage bonuses for both skill and strength as a Special Attack&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each additional bonus point costs 1 FT &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quick Stand&lt;/ins&gt;&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Costs 2 FT&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;May leap &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their feet from a Prone position as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free action&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Off-hand 2&#039;&#039;&#039;  - Reduce offhand negative by rank%&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Shield Knockdown&#039;&#039;&#039;  - When performing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield charge may knock down the opponent prone.  Opponent resists at [some equation] less 1%/rank&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quick stand&lt;/del&gt;&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; - May stand from prone [some equation]&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If they fail they are still prone, if succeed are standing and may prepare &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon or move 1/2 TMR&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Solid Strike&lt;/ins&gt;&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Weapon) Costs 1 FT per damage D10 rolled, must be declared before making the attack roll&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Any roll of less than half Warrior rank is increased to half Warrior rank. I.e. A damage dice roll of 2 by &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rank 7 Warrior becomes 4&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Lightning Strike&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- may &lt;/del&gt;add &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2Xrank to IV &lt;/del&gt;for a pulse&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. SC is reduced by a similar amount&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Lightning Strike&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Weapon) Costs 1 FT, must be declared at the start of the pulse. May &lt;/ins&gt;add &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;twice Warrior Rank &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engaged initiative &lt;/ins&gt;for a pulse.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Full &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Defense&lt;/del&gt;&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- May add X/&lt;/del&gt;rank to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defense &lt;/del&gt;when evading&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Costs 1 FT exertion&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Full &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Defence&lt;/ins&gt;&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Weapon) Costs 1 FT, must be declared at the start of the pulse. Add Warrior &lt;/ins&gt;rank to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defence, or twice Warrior rank &lt;/ins&gt;when evading.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Campaign ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Campaign ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stephen</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Warrior_3.0&amp;diff=68355&amp;oldid=prev</id>
		<title>Stephen: /* Character Conversion */ Removed conversion notes that were no longer required.</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Warrior_3.0&amp;diff=68355&amp;oldid=prev"/>
		<updated>2013-09-05T00:18:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Character Conversion: &lt;/span&gt; Removed conversion notes that were no longer required.&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:18, 5 September 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l255&quot;&gt;Line 255:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 255:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Character Conversion ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Character Conversion ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All existing Warriors will maintain their current rank &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even if they do not have the requirements for it, but they must meet the new requirements before advancing in rank, and Weapon Category-based benefits apply only to those Weapon Categories they have attained (i.e. Rank 5 in a weapon)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All existing Warriors will maintain their current rank.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rank 5+ Warriors will immediately gain Warrior Special Abilities based on their rank at no cost in time or experience:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rank 5+ Warriors will immediately gain Warrior Special Abilities based on their rank at no cost in time or experience:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stephen</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Warrior_3.0&amp;diff=63802&amp;oldid=prev</id>
		<title>Velcanthus: Undo revision 63801 by Velcanthus (Talk)</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Warrior_3.0&amp;diff=63802&amp;oldid=prev"/>
		<updated>2012-09-08T07:56:35Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 63801 by &lt;a href=&quot;/dqwiki/index.php/Special:Contributions/Velcanthus&quot; title=&quot;Special:Contributions/Velcanthus&quot;&gt;Velcanthus&lt;/a&gt; (&lt;a href=&quot;/dqwiki/index.php/User_talk:Velcanthus&quot; title=&quot;User talk:Velcanthus&quot;&gt;Talk&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Proposed new version of Warrior aimed at addressing the issues below.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The core skill changes in this version are now approved changes.  The Warrior Special Abilities are in Play Test&amp;#039;&amp;#039;&amp;#039;, GMs &amp;amp; players are requested to try using this new version and give feedback.&lt;br /&gt;
&lt;br /&gt;
This version is expected to change as it is tweaked for balance and to fix the bits that are never going to fly.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== Issues with Warrior ==&lt;br /&gt;
&lt;br /&gt;
# Defence depending on opponents weapon - nice idea, a pain at run time.  Varying your defence depending on what the opponent is using just slows down combat which detracts from the overall fun.&lt;br /&gt;
# &amp;lt;s&amp;gt;The Warrior Weapon Rank dependency tree - again nice idea, too complicated, confuses some people.  Leads to mistakes in ranking or it just being ignored.&amp;lt;/s&amp;gt;&lt;br /&gt;
# Defence Bonus (2/rk) is greater than Attack Bonus (1/Rk) - more Def than SC makes combats take longer, more frustrating misses for players and GMs.  More SC over Def makes for faster, bloodier combats.&lt;br /&gt;
# The half-attempt to include &amp;#039;chivalrous combat&amp;#039; is a pain - if my opponent is stunned, turns their back, etc. then I need to take my Warrior bonuses to IV, SC, Dam,... off again. Changing and recalculating numbers mid-combat just slows things down.  And it is not common sense.&lt;br /&gt;
# It&amp;#039;s just a bunch of numbers, not much pizazz.  This one doesn&amp;#039;t bother [[User:Stephen|me]] so much as combat is all about the numbers, but some extra pizazz is always nice.&lt;br /&gt;
&lt;br /&gt;
== New Version ==&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;Approved June 2012 8:0:0.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Warriors train in advanced combat and weapon techniques, and practice the art of melee combat until it becomes a series of finely honed instincts. &lt;br /&gt;
They practise on all terrains with all types of weapons against different configurations and tactics, so that they may always respond optimally without the need for thought. &lt;br /&gt;
&lt;br /&gt;
Warriors usually join and train within one Warrior Guild (or school), most guilds are exclusive and will not train those of other guilds, many have strong ethical codes such as Chivalry and training is often only available after indoctrination in the code.  &lt;br /&gt;
&lt;br /&gt;
=== 49.1 Restrictions ===&lt;br /&gt;
A Warrior may never train in the Warrior skill without a training partner of at least equal Warrior rank.&lt;br /&gt;
&lt;br /&gt;
Assassin teaches a method of fighting that does not stack with Warrior.  &lt;br /&gt;
The benefits of Warrior OR Assassin (not both) may be applied to any specific attack or defence.&lt;br /&gt;
&lt;br /&gt;
A Warrior must have at least 3 weapons at rank 4 or higher including 1 melee rated weapon and 1 close rated weapon.&lt;br /&gt;
&lt;br /&gt;
A warrior requires various minimum weapons skills per Rank.&lt;br /&gt;
Before being able to achieve any new Rank in the warrior skill, a Warrior must achieve the Ranks summarised in the attached table.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Warrior&amp;lt;br&amp;gt;Rank&lt;br /&gt;
! Number of&amp;lt;br&amp;gt;Categories &lt;br /&gt;
! Min.&amp;lt;br&amp;gt;Rank&lt;br /&gt;
! No. Weapons&amp;lt;br&amp;gt; &amp;amp;#8805; Rank 4&lt;br /&gt;
! No. Weapons&amp;lt;br&amp;gt; &amp;amp;#8805; Rank 5&lt;br /&gt;
! No. Weapons&amp;lt;br&amp;gt; &amp;amp;#8805; Rank 6&lt;br /&gt;
! No. Weapons&amp;lt;br&amp;gt; &amp;amp;#8805; Rank 7&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 4 || 0 || 1 ||   ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4 || 1 ||   || 1 ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 7 || 1 ||   || 1 ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4 || 2 ||   || 2 ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 7 || 2 ||   || 2 ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4 || 3 ||   ||   || 1 ||   &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 7 || 3 ||   ||   || 2 ||   &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 4 || 4 ||   ||   ||   || 1&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 7 || 4 ||   ||   ||   || 2&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 4 || 5 ||   ||   ||   || 3&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 7 || 5 ||  ||   ||   || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 49.2 Benefits ===&lt;br /&gt;
&lt;br /&gt;
A Warrior gains a bonus to defence in melee and close combat of 2% (+2% per rank).&lt;br /&gt;
&lt;br /&gt;
When using ranked melee or close rated weapons, or weapons from a category where they have a higher ranked weapon, a Warrior:&lt;br /&gt;
* gains +1 Engaged IV per rank (no benefit at rank 0).&lt;br /&gt;
* gains +2% (+2% per rank) to Strike Chance.&lt;br /&gt;
* gains +1 damage at ranks 5 &amp;amp; 10.&lt;br /&gt;
* gains +1 effective weapon rank for the Parry Calculation at ranks 4 &amp;amp; 8.&lt;br /&gt;
&lt;br /&gt;
For categories where the Warrior has a ranked weapon, they:&lt;br /&gt;
* may use any weapon from the category at half the Rank of their maximum Ranked weapon in that category or at half their warrior Rank, whichever is lower.&lt;br /&gt;
* may Rank weapons in the category without a tutor for an additional 10% EP cost.&lt;br /&gt;
* is treated as a merchant of their warrior Rank when attempting to buy or value non-magical weapons, with which they have ranks.  If they have a passing familiarity with the weapon (i.e. has Ranks in the same category but not the actual weapon) they will act as a merchant of half their warrior Rank.&lt;br /&gt;
&lt;br /&gt;
=== 49.3 Weapon Categories ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: These definitions only apply to the warrior skill, not combat in general.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|1. Shortswords&lt;br /&gt;
* Dagger&lt;br /&gt;
* Main Gauche&lt;br /&gt;
* Shortsword&lt;br /&gt;
* Sai&lt;br /&gt;
2. Single Edged&lt;br /&gt;
* Tulwar&lt;br /&gt;
* Falchion&lt;br /&gt;
* Scimitar&lt;br /&gt;
* Sabre&lt;br /&gt;
3. Double Edged&lt;br /&gt;
* Hand &amp;amp; a half&lt;br /&gt;
* Two-Handed Sword&lt;br /&gt;
* Claymore&lt;br /&gt;
* Broadsword&lt;br /&gt;
|4. A Class Swords&lt;br /&gt;
* Rapier&lt;br /&gt;
* Estoc&lt;br /&gt;
5. Oriental Swords&lt;br /&gt;
* Katana/Wakizashi&lt;br /&gt;
* O-Dachi&lt;br /&gt;
* Ninjato&lt;br /&gt;
6. Axes&lt;br /&gt;
* Hand Axe&lt;br /&gt;
* Battle Axe&lt;br /&gt;
* Great Axe&lt;br /&gt;
|7. Blunt&lt;br /&gt;
* War Club&lt;br /&gt;
* Mace&lt;br /&gt;
* War Hammer&lt;br /&gt;
* War Pick&lt;br /&gt;
* Mattock&lt;br /&gt;
8. Entangling / Chain&lt;br /&gt;
* Flail&lt;br /&gt;
* Morningstar&lt;br /&gt;
* Bola&lt;br /&gt;
* Net&lt;br /&gt;
* Manriki Kusari&lt;br /&gt;
* Nunchaku&lt;br /&gt;
9. A Class Pole&lt;br /&gt;
* Javelin&lt;br /&gt;
* Spear&lt;br /&gt;
* Pike&lt;br /&gt;
* Lance&lt;br /&gt;
* Trident&lt;br /&gt;
|10. B Class Pole&lt;br /&gt;
* Halberd&lt;br /&gt;
* Poleaxe&lt;br /&gt;
* Glaive&lt;br /&gt;
* Quarterstaff&lt;br /&gt;
11. Unarmed&lt;br /&gt;
* Unarmed&lt;br /&gt;
* Cestus&lt;br /&gt;
12. Shield&lt;br /&gt;
* Tower&lt;br /&gt;
* Kite&lt;br /&gt;
* Large Round&lt;br /&gt;
* Small Round&lt;br /&gt;
* Buckler&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposed Special Abilities ==&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;In Playtest&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 49.2 Benefits ===&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
A Rank 5 Warrior may start to acquire Warrior Special Abilities.&lt;br /&gt;
While some abilities are general combat abilities and only need to be learned once, most are weapon specific and must be learned once per weapon.  &lt;br /&gt;
A warrior gains one special ability at ranks 5, 6, &amp;amp; 7, two at ranks 8, 9, &amp;amp; 10. &lt;br /&gt;
&lt;br /&gt;
Additional special abilities may be gained without increasing in rank by the expenditure of 10,000 Experience Points and 8 weeks of training per ability. &lt;br /&gt;
These costs are discounted by 25% if the warrior has reached rank 8, or by 50% if they have reached rank 10.&lt;br /&gt;
&lt;br /&gt;
=== 49.4 Warrior Special Abilities ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Close-Evasion&amp;#039;&amp;#039;&amp;#039; (General) - may Evade while in close combat.  Standard defence bonuses for evasion and potential Parry.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Close-Withdraw&amp;#039;&amp;#039;&amp;#039; (General) - may add their Warrior Rank to their Strength for the purposes of Withdraw from Close.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pre-Engage&amp;#039;&amp;#039;&amp;#039; (General) - may choose to act on their Engaged IV provided they are within half Warrior rank hexes of an engagement and they are joining the engagement as their action.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Advanced Charge&amp;#039;&amp;#039;&amp;#039; (Weapon) - may move an additional 1 TMR before executing a Step &amp;amp; Attack, Special Attack, or Charge.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Advanced Multi-Hex&amp;#039;&amp;#039;&amp;#039; (Weapon) - advanced training in striking multiple opponents.  Reduces Multi-Hex Strike SC% penalty by 2% per rank.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Draw and Strike&amp;#039;&amp;#039;&amp;#039; (Weapon) - may prepare a weapon and strike as a Special Attack.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Off-hand&amp;#039;&amp;#039;&amp;#039; (Weapon) - special training in using the weapon in either hand, treated as ambidextrous when using this weapon.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Overstrike&amp;#039;&amp;#039;&amp;#039; (Weapon) - may apply damage bonuses for both skill and strength as a Special Attack.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Precision&amp;#039;&amp;#039;&amp;#039; (Weapon) - may modify a roll on the Spec. Grev. table by up to half Warrior Rank.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Repulse&amp;#039;&amp;#039;&amp;#039; (Weapon) - add 2 to effective weapon rank when attempting to repulse a closing figure.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Strong Guard&amp;#039;&amp;#039;&amp;#039; (Weapon) - add 2 to effective weapon rank when defending against a Parry/Riposte.  And may add Warrior Rank to chance of resisting a Disarm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;True Disarm&amp;#039;&amp;#039;&amp;#039; (Weapon) - advanced training in disarming opponents.  Reduces Disarm SC% penalty by 2% per rank.  In addition if the Disarm attempt is an EN hit then the chance of retaining the weapon is halved, on a SpecGrev the target may not attempt to retain the weapon.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;True Riposte&amp;#039;&amp;#039;&amp;#039; (Weapon) - may add 1 per 2 full ranks in Warrior to the Parry/Riposte Calculation when evading.&lt;br /&gt;
&lt;br /&gt;
====Other suggested Subskills====&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Solid strike&amp;#039;&amp;#039;&amp;#039; - a warrior may achieve at least 1/2 rank damage when rolling the D10. i.e. rank 8 warrior may make and D10 roll a minimum of 4. This exertion costs 1 FT. Doesnt stack with any other ability. (I know of people have magical abilities triggered from  the dice roll  outcome, stops this stacking and making unintentionally tough skill )&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shield block&amp;#039;&amp;#039;&amp;#039; - loose all defense from their shield and contribute 1/2 defense from to an adjacent target. (does not allow stacking of magical defense)&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mental Fortitude&amp;#039;&amp;#039;&amp;#039; - Spend up to rank FT at the start of a pulse. For every FT spent add 3 to EN for the purposes of stun calculations and and 2xFT% bonus to fear checks. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mental Fortitude 2&amp;#039;&amp;#039;&amp;#039; - Exert 1 FT at the start of a pulse. Adds 2x rank EN for the purposes of stun calculations and and 2xRank% bonus to fear checks. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stay conscious&amp;#039;&amp;#039;&amp;#039; - Can stay conscious to -Rank EN. Costs 2 FT pulse to use.&lt;br /&gt;
 &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Overstrike 2&amp;#039;&amp;#039;&amp;#039;  - may apply damage bonuses for both skill and strength as a Special Attack. Each additional bonus point costs 1 FT to use.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Off-hand 2&amp;#039;&amp;#039;&amp;#039;  - Reduce offhand negative by rank%&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shield Knockdown&amp;#039;&amp;#039;&amp;#039;  - When performing a shield charge may knock down the opponent prone.  Opponent resists at [some equation] less 1%/rank. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Quick stand&amp;#039;&amp;#039;&amp;#039;  - May stand from prone [some equation]. If they fail they are still prone, if succeed are standing and may prepare a weapon or move 1/2 TMR.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Lightning Strike&amp;#039;&amp;#039;&amp;#039; - may add up to 2Xrank to IV for a pulse. SC is reduced by a similar amount. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Full Defense&amp;#039;&amp;#039;&amp;#039; - May add X/rank to defense when evading. Costs 1 FT exertion.&lt;br /&gt;
&lt;br /&gt;
== Campaign ==&lt;br /&gt;
&lt;br /&gt;
On Alusia, most Warrior Guilds/Schools will not teach Assassins, nor Warriors of other guilds/schools.&lt;br /&gt;
&lt;br /&gt;
With GM permission, a guild member may choose to do their Warrior training exclusively with another guild/school, depending on the guild/school they may not have access to all of the same abilities as those that train with the S.A.G.&lt;br /&gt;
&lt;br /&gt;
Following are warrior guilds and schools that are well known on Alusia and are likely to be available to player characters.&lt;br /&gt;
&lt;br /&gt;
=== The Seagate Guild ===&lt;br /&gt;
The Warrior Trainers at the guild have been recruited for the skills they can teach and their flexible ethical codes.&lt;br /&gt;
They can and will train any guild member in good standing in the abilities listed in the rules regardless of the guild member&amp;#039;s personal ethics.&lt;br /&gt;
&lt;br /&gt;
=== Sword of Michael ===&lt;br /&gt;
The first line of offence against evil!&lt;br /&gt;
; Exclusivity&lt;br /&gt;
: Will sometimes accept warriors from other P.O.L. schools, but will only accept those from other schools in exceptional circumstances.  Transfers to other P.O.L. schools are discouraged, joining any other school is considered a capitol crime.&lt;br /&gt;
; Requirements&lt;br /&gt;
: Must be a follower of [[Michael]].&lt;br /&gt;
: Must have rank 4+ with a weapon in Weapon Category 3. Double Edged&lt;br /&gt;
; Special Abilities&lt;br /&gt;
: Not Available: ...; Non-standard Abilities Available: ...&lt;br /&gt;
&lt;br /&gt;
=== Shield of Raphael ===&lt;br /&gt;
The first line of defence against evil!&lt;br /&gt;
; Exclusivity&lt;br /&gt;
: Will sometimes accept warriors from other P.O.L. schools, but will only accept those from other schools in exceptional circumstances.  Transfers to other P.O.L. schools are discouraged, joining any other school is considered a capitol crime.&lt;br /&gt;
; Requirements&lt;br /&gt;
: Must be a follower of [[Raphael]].&lt;br /&gt;
: Must have rank 4+ Shield&lt;br /&gt;
; Special Abilities&lt;br /&gt;
: Not Available: ...; Non-standard Abilities Available: ...&lt;br /&gt;
&lt;br /&gt;
=== Judgement of Uriel ===&lt;br /&gt;
The right hand of justice.&lt;br /&gt;
; Exclusivity&lt;br /&gt;
: Will sometimes accept warriors from other P.O.L. schools, but will only accept those from other schools in exceptional circumstances.  Transfers to other P.O.L. schools are discouraged, joining any other school is considered a capitol crime.&lt;br /&gt;
; Requirements&lt;br /&gt;
: Must be a follower of [[Uriel]].&lt;br /&gt;
: Must have rank 4+ weapons in the Weapon Categories: 7. Blunt, 11. Unarmed, and one of Swords Categories (1-5)&lt;br /&gt;
; Special Abilities&lt;br /&gt;
: Not Available: ...; Non-standard Abilities Available: ...&lt;br /&gt;
&lt;br /&gt;
== Character Conversion ==&lt;br /&gt;
All existing Warriors will maintain their current rank even if they do not have the requirements for it, but they must meet the new requirements before advancing in rank, and Weapon Category-based benefits apply only to those Weapon Categories they have attained (i.e. Rank 5 in a weapon).&lt;br /&gt;
&lt;br /&gt;
Rank 5+ Warriors will immediately gain Warrior Special Abilities based on their rank at no cost in time or experience:&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Rank &lt;br /&gt;
! Free Abilities&lt;br /&gt;
|-&lt;br /&gt;
| 0-4 || None&lt;br /&gt;
|-&lt;br /&gt;
|  5 || 1&lt;br /&gt;
|-&lt;br /&gt;
|  6 || 2&lt;br /&gt;
|-&lt;br /&gt;
|  7 || 3&lt;br /&gt;
|-&lt;br /&gt;
|  8 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  9 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 9&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Velcanthus</name></author>
	</entry>
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