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		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Rune_3.0&amp;diff=43780&amp;oldid=prev</id>
		<title>Dean Ellis: /* Who are you? */</title>
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		<updated>2008-12-04T20:16:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Who are you?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Rune 3.0 discussion March]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can we get new comment on the direction of Rune 3.0 please.&lt;br /&gt;
&lt;br /&gt;
--[[User:Jono Bean|Jono Bean]] 11:35, 28 Aug 2006 (NZST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= 26. The College Of Rune Magics =&lt;br /&gt;
== Introduction ==&lt;br /&gt;
== 26.1 Spirit Guides ==&lt;br /&gt;
=== 26.1.1 Master Spirits ===&lt;br /&gt;
=== 26.1.2 Ancestors ===&lt;br /&gt;
=== 26.1.3 Totem Animals ===&lt;br /&gt;
== 26.2 Medicine Bags ==&lt;br /&gt;
== 26.2 Rune Wands, Staves or Fetishs ==&lt;br /&gt;
== 26.3 Restrictions ==&lt;br /&gt;
== 26.4 Ritual Casting ==&lt;br /&gt;
== 26.5 Base Chance Modifiers ==&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== [[Rune 3.0#Interpret Runes and Symbols (T-1)|Interpret Runes and Symbols (T-1)]] === &lt;br /&gt;
=== [[Rune 3.0#Spirit Vision (T-2)|Spirit Vision (T-2)]] === &lt;br /&gt;
=== [[Rune 3.0#Canabilisation (T-3) JB|Canabilisation (T-3)]] JB===&lt;br /&gt;
=== [[Rune 3.0#Special Aspects (T-4) JB|Special Aspects (T-4)]] JB ===&lt;br /&gt;
Notes: This is to mechanical at the moment. It needs to be watered down to something that is fast to use in the game/story and is not a large effect, and will empower players, not limit them as it does at the moment. JB&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The &amp;#039;&amp;#039;&amp;#039;session&amp;#039;&amp;#039;&amp;#039; aspect of violence. Once a session the wearer is able affect a melee blow as follows&amp;quot; is this right or should the first session (highlighted) read season(al)? [[User:Michael|Michael]] 05:56, 5 Dec 2008 (NZDT)&lt;br /&gt;
&lt;br /&gt;
=== [[Rune 3.0#Spirit Armour (T-5) JJM|Spirit Armour (T-5)]] JJM ===&lt;br /&gt;
&lt;br /&gt;
== General Knowledge Spells ==&lt;br /&gt;
=== Rune of Black Mind (G-1) ===&lt;br /&gt;
Why would anyone want/rank this spell when strength of stone investeds are so affordable and every other party has an Earth mage if not two? I would have it stack with StoSt for half effect. [[User:Michael|Michael]] 06:06, 5 Dec 2008 (NZDT)&lt;br /&gt;
&lt;br /&gt;
=== Rune of Control Entity (G-2) === &lt;br /&gt;
=== Rune of Fortitude (G-3) ===&lt;br /&gt;
-- The idea of a rune helping resist fear is fine.  It seems wrong that a Rk 0 Rune of Fortitude can make a 1xWP turn into a 2xWP check.  The nastiest affect of Blackfire is the Fear and this cheapens it a bit too much for a general.  I prefer a simpler approach like Adds 1% per rank to the chance of resisting a fear roll and provides -1/Rank from any roll on the fear table. -- ALR&lt;br /&gt;
=== Rune of Haste (G-4) ===&lt;br /&gt;
Think the duration is to short given that you cant cast it in combat or on multiple targets 5-6 minutes to do a party then it lasts 25 mins for +5 TMR at rk 20 oops I mean 18 to 19mins for the first in line. Suggest pulse cast or hour + hour/rank duration. [[User:Michael|Michael]] 06:16, 5 Dec 2008 (NZDT)&lt;br /&gt;
&lt;br /&gt;
=== Rune of Healing (G-5) === &lt;br /&gt;
Should allow the Rune mage to preserve dead.  Can&amp;#039;t see any reason why it shouldn&amp;#039;t do that.  Better to be able to rez a character than kill them permanently --ALR&lt;br /&gt;
=== Rune of the Hunt (G-6) === &lt;br /&gt;
--I like the effect, but this is sooo *not* a general knowledge spell.  Try quest only SK :)  The EN costs are way too low for losing limbs (and only 4 EN for a missing heart?).  Why are the EN costs there at all?  Surely GM call if it is ever relevant would be sufficient. --ALR.&lt;br /&gt;
=== Rune of Protection (G-7) ===&lt;br /&gt;
I assume this stacks with other defence spells? Including those with damage reduction. [[User:Michael|Michael]] 06:23, 5 Dec 2008 (NZDT)&lt;br /&gt;
&lt;br /&gt;
=== Rune of Smite (G-8) ===&lt;br /&gt;
&amp;quot;Once a successful strike has been made the spell ceases to be in effect&amp;quot; this means lands a blow that the target fails to resist right? not just the first sucessful hit. And it is a pulse cast, not something I have to spend a minute reapplying every 3.5 hours at max rank? Right? [[User:Michael|Michael]] 06:30, 5 Dec 2008 (NZDT)&lt;br /&gt;
&lt;br /&gt;
== General Knowledge Rituals ==&lt;br /&gt;
=== Fashioning Runestaff (Q-1) ===&lt;br /&gt;
Does weaponsmithing make a difference? And if you use this as your weapon does it gain bonuses when combined wtih your smite or runeweapon spells? [[User:Michael|Michael]] 06:33, 5 Dec 2008 (NZDT)&lt;br /&gt;
&lt;br /&gt;
=== Runes of Sight (Q-2) === &lt;br /&gt;
=== Sending (Q-3) === &lt;br /&gt;
=== Dream Sending (Q-4) -JJM ===&lt;br /&gt;
=== Warding with Runes (Q-5) === &lt;br /&gt;
== Special Knowledge Spells ==&lt;br /&gt;
&amp;quot;Aiming at all Rune Based spells taking 1 min to make&amp;quot; does this apply to the SK section as well?&lt;br /&gt;
=== Runewall (S-1) === &lt;br /&gt;
=== Creating Runeshield (S-2) === &lt;br /&gt;
=== Rune of Truth (S-3) === &lt;br /&gt;
=== Banishment (S-4) === &lt;br /&gt;
=== Torment (S-5) ===&lt;br /&gt;
&amp;quot;Each pulse that the Adept continues to point the Runestaff at the entity (requiring a pass action) it suffers [Rank / 4] points of damage and may not attempt to recover from the spell&amp;quot; &lt;br /&gt;
&lt;br /&gt;
So when quickened and with 26 + AG a mage uses a pass action to point and then can use their other pass action and 2 normal actions to do something else without breaking the effect from pulse to pusle? [[User:Michael|Michael]] 06:58, 5 Dec 2008 (NZDT)&lt;br /&gt;
&lt;br /&gt;
=== Creating Runeweapon (S-6) ===&lt;br /&gt;
So this stacks with weapon spells?&lt;br /&gt;
&lt;br /&gt;
And for the create weapon I would sugest a modifier like &amp;quot;every two ranks in the spell the weapon created is considered to have the equivelent of one rank of weaponsmithing&amp;quot; so sp rank 10 = ws 5 and gives +1 damage + 1SC or +5 SC on top of normal stats.&lt;br /&gt;
&lt;br /&gt;
Also what about bows, nets, cestus? [[User:Michael|Michael]] 05:48, 5 Dec 2008 (NZDT)&lt;br /&gt;
&lt;br /&gt;
=== Dead Mans Breath (S-7) JB === &lt;br /&gt;
=== Visitation (S-8) === &lt;br /&gt;
=== Rune Curse (S-9) === &lt;br /&gt;
=== Control Corpse (S-10) === &lt;br /&gt;
=== Converse with Spirits (S-11) === &lt;br /&gt;
=== Trapping Spirit (S-12) === &lt;br /&gt;
=== Rune of Elements (S-13) === &lt;br /&gt;
=== Warning Stones (S-14) === &lt;br /&gt;
=== Summon Totem Helper (S-15) === &lt;br /&gt;
=== Sacrifice (S-16) ===&lt;br /&gt;
This will cause only superficial physical changes such as shout nose, hooved fear&amp;quot; Huh? [[User:Michael|Michael]] 07:19, 5 Dec 2008 (NZDT)&lt;br /&gt;
&lt;br /&gt;
== Special Knowledge Rituals ==&lt;br /&gt;
=== Casting the Runes (R-1) ===&lt;br /&gt;
Could you tatoo the runes on your victim claiming they were benifical? [[User:Michael|Michael]] 07:24, 5 Dec 2008 (NZDT)&lt;br /&gt;
&lt;br /&gt;
=== Creeping Doom (R-2) === &lt;br /&gt;
=== [[Rune_3.0#Rune_Portal_(R-3)|Rune Portal (R-3)]] ===&lt;br /&gt;
&lt;br /&gt;
I take it once the perminent portal is set up, anyone can use it when they want to. What sort of cost are you thinking of in order to set up a pair? And when it says &amp;#039;to any other perminent portal visited&amp;#039;, that implies that there can be a &amp;#039;many to many&amp;#039; relationship and will requite some sort of &amp;#039;destination selection&amp;#039; in the activation procedure.&lt;br /&gt;
&lt;br /&gt;
=== Binding (R-4) === &lt;br /&gt;
=== Binding Spirits (R-5) === &lt;br /&gt;
=== Ritual of Transformation (R-6) === &lt;br /&gt;
=== Rune Healing (R-8)===&lt;br /&gt;
&lt;br /&gt;
= General Commentary =&lt;br /&gt;
&lt;br /&gt;
Where did the 3 new talents come from?   Surely the Rune college is based more around rituals than talents. [[ChrisC]] 5th Dec 2008&lt;br /&gt;
&lt;br /&gt;
= Who are you? =&lt;br /&gt;
&lt;br /&gt;
Can people when commenting put their name to the comments please &amp;lt;br&amp;gt;&lt;br /&gt;
Who are:&lt;br /&gt;
# JB - Jono Bean&lt;br /&gt;
# JJM - Jon McSpadden&lt;br /&gt;
# ALR - Alistair Ramsden&lt;br /&gt;
&lt;br /&gt;
I have added in names against the above initials. I am farily sure I am right, but happy to be corrected. I think the Initials beside the Talent/Spell/Ritual is not so much a comment as a log of who invented/created what in the college.&lt;br /&gt;
--[[User:Dean Ellis|Dean Ellis]] 09:16, 5 Dec 2008 (NZDT)&lt;/div&gt;</summary>
		<author><name>Dean Ellis</name></author>
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