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	<id>https://dq-nz.org/dqwiki/index.php?action=history&amp;feed=atom&amp;title=Talk%3AHunting_the_Eagle</id>
	<title>Talk:Hunting the Eagle - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dq-nz.org/dqwiki/index.php?action=history&amp;feed=atom&amp;title=Talk%3AHunting_the_Eagle"/>
	<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Hunting_the_Eagle&amp;action=history"/>
	<updated>2026-06-10T11:39:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Hunting_the_Eagle&amp;diff=99932&amp;oldid=prev</id>
		<title>Stephen: Text replacement - &quot;Ã©&quot; to &quot;é&quot;</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Hunting_the_Eagle&amp;diff=99932&amp;oldid=prev"/>
		<updated>2024-02-08T20:23:41Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;Ã©&amp;quot; to &amp;quot;é&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:23, 8 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reason for the background requirement is that new PC&amp;#039;s often come &amp;#039;to life&amp;#039; with no background, reason, design, goals or purpose and GM&amp;#039;s (IMHO) like the extra dimension of history to a PC so that they may employ character hooks to enhance play and it gives other players more texture to a character rather than a bunch of attributes, skills and abilities.      &amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reason for the background requirement is that new PC&amp;#039;s often come &amp;#039;to life&amp;#039; with no background, reason, design, goals or purpose and GM&amp;#039;s (IMHO) like the extra dimension of history to a PC so that they may employ character hooks to enhance play and it gives other players more texture to a character rather than a bunch of attributes, skills and abilities.      &amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Specific to me as a GM: I like being able to read what a PC is all about or at least a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prÃ©cis &lt;/del&gt;of such detail to give me a sense of knowing the PC so that I may then see them clearer and enable me to use some or none of the details for my own purposes such as adventure hooks and motivations etc.     In brand new PC&#039;s it will also help remind the player about themselves until they have a firm belief and awareness of their latest persona. &amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Specific to me as a GM: I like being able to read what a PC is all about or at least a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;précis &lt;/ins&gt;of such detail to give me a sense of knowing the PC so that I may then see them clearer and enable me to use some or none of the details for my own purposes such as adventure hooks and motivations etc.     In brand new PC&#039;s it will also help remind the player about themselves until they have a firm belief and awareness of their latest persona. &amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stephen</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Hunting_the_Eagle&amp;diff=99136&amp;oldid=prev</id>
		<title>Stephen: Text replacement - &quot;â€˜&quot; to &quot;&#039;&quot;</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Hunting_the_Eagle&amp;diff=99136&amp;oldid=prev"/>
		<updated>2024-02-08T19:51:26Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;â€˜&amp;quot; to &amp;quot;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:51, 8 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These will help me and what the other players on the game visualise the PC and who/what they are to better mesh into the game. &amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These will help me and what the other players on the game visualise the PC and who/what they are to better mesh into the game. &amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reason for the background requirement is that new PC&#039;s often come &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;â€˜to &lt;/del&gt;life&#039; with no background, reason, design, goals or purpose and GM&#039;s (IMHO) like the extra dimension of history to a PC so that they may employ character hooks to enhance play and it gives other players more texture to a character rather than a bunch of attributes, skills and abilities.      &amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reason for the background requirement is that new PC&#039;s often come &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;to &lt;/ins&gt;life&#039; with no background, reason, design, goals or purpose and GM&#039;s (IMHO) like the extra dimension of history to a PC so that they may employ character hooks to enhance play and it gives other players more texture to a character rather than a bunch of attributes, skills and abilities.      &amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Specific to me as a GM: I like being able to read what a PC is all about or at least a prÃ©cis of such detail to give me a sense of knowing the PC so that I may then see them clearer and enable me to use some or none of the details for my own purposes such as adventure hooks and motivations etc.     In brand new PC&amp;#039;s it will also help remind the player about themselves until they have a firm belief and awareness of their latest persona. &amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Specific to me as a GM: I like being able to read what a PC is all about or at least a prÃ©cis of such detail to give me a sense of knowing the PC so that I may then see them clearer and enable me to use some or none of the details for my own purposes such as adventure hooks and motivations etc.     In brand new PC&amp;#039;s it will also help remind the player about themselves until they have a firm belief and awareness of their latest persona. &amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stephen</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Hunting_the_Eagle&amp;diff=97775&amp;oldid=prev</id>
		<title>Stephen: Text replacement - &quot;â€™&quot; to &quot;&#039;&quot;</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Hunting_the_Eagle&amp;diff=97775&amp;oldid=prev"/>
		<updated>2024-02-08T18:53:14Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;â€™&amp;quot; to &amp;quot;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:53, 8 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A new PC can be rolled up with 30,000ep to start and no time constraint but may have no skill excessively ranked, no weapon above rank 6 and no magic ranked greater than rank 12.   These guidelines are to ensure the PC is useful but not super skilled or super specialised in one particular skill, weapon or magic ability as starting PC&amp;#039;s IMHO need a reasonable breadth of skills and abilities and a total specialist is both rare and endangered by guild standards. &amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A new PC can be rolled up with 30,000ep to start and no time constraint but may have no skill excessively ranked, no weapon above rank 6 and no magic ranked greater than rank 12.   These guidelines are to ensure the PC is useful but not super skilled or super specialised in one particular skill, weapon or magic ability as starting PC&amp;#039;s IMHO need a reasonable breadth of skills and abilities and a total specialist is both rare and endangered by guild standards. &amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Any Brand new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PCâ€™s &lt;/del&gt;will need a &#039;&#039;&#039;written&#039;&#039;&#039; detailed write up that details the background for the PC, some history (use of other guild &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PCâ€™s &lt;/del&gt;in backstory is OK if they happy with it and its logical), life goals and reason for adventuring with the SAG.   &amp;lt;br/&amp;gt;      I&#039;m not expecting pages of stuff but some details that I may use in the game and it can be as little as a page of background.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Any Brand new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC&#039;s &lt;/ins&gt;will need a &#039;&#039;&#039;written&#039;&#039;&#039; detailed write up that details the background for the PC, some history (use of other guild &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC&#039;s &lt;/ins&gt;in backstory is OK if they happy with it and its logical), life goals and reason for adventuring with the SAG.   &amp;lt;br/&amp;gt;      I&#039;m not expecting pages of stuff but some details that I may use in the game and it can be as little as a page of background.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Any existing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PCâ€™s &lt;/del&gt;will also need a &#039;&#039;&#039;written&#039;&#039;&#039; detailed write up that details the background for the PC, some history (use of other guild &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PCâ€™s &lt;/del&gt;in backstory is OK if they happy with it and its logical), life goals and reason for adventuring with the SAG plus some details of previous games (where they went, what they did, who they did it with and relationships etc).   &amp;lt;br/&amp;gt;    Again I&#039;m not expecting pages of stuff but some details that I may use in the game and it can be as little as a page of background.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Any existing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC&#039;s &lt;/ins&gt;will also need a &#039;&#039;&#039;written&#039;&#039;&#039; detailed write up that details the background for the PC, some history (use of other guild &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC&#039;s &lt;/ins&gt;in backstory is OK if they happy with it and its logical), life goals and reason for adventuring with the SAG plus some details of previous games (where they went, what they did, who they did it with and relationships etc).   &amp;lt;br/&amp;gt;    Again I&#039;m not expecting pages of stuff but some details that I may use in the game and it can be as little as a page of background.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These will help me and what the other players on the game visualise the PC and who/what they are to better mesh into the game. &amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These will help me and what the other players on the game visualise the PC and who/what they are to better mesh into the game. &amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reason for the background requirement is that new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PCâ€™s &lt;/del&gt;often come â€˜to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lifeâ€™ &lt;/del&gt;with no background, reason, design, goals or purpose and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GMâ€™s &lt;/del&gt;(IMHO) like the extra dimension of history to a PC so that they may employ character hooks to enhance play and it gives other players more texture to a character rather than a bunch of attributes, skills and abilities.      &amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reason for the background requirement is that new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC&#039;s &lt;/ins&gt;often come â€˜to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life&#039; &lt;/ins&gt;with no background, reason, design, goals or purpose and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GM&#039;s &lt;/ins&gt;(IMHO) like the extra dimension of history to a PC so that they may employ character hooks to enhance play and it gives other players more texture to a character rather than a bunch of attributes, skills and abilities.      &amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Specific to me as a GM: I like being able to read what a PC is all about or at least a prÃ©cis of such detail to give me a sense of knowing the PC so that I may then see them clearer and enable me to use some or none of the details for my own purposes such as adventure hooks and motivations etc.     In brand new PC&amp;#039;s it will also help remind the player about themselves until they have a firm belief and awareness of their latest persona. &amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Specific to me as a GM: I like being able to read what a PC is all about or at least a prÃ©cis of such detail to give me a sense of knowing the PC so that I may then see them clearer and enable me to use some or none of the details for my own purposes such as adventure hooks and motivations etc.     In brand new PC&amp;#039;s it will also help remind the player about themselves until they have a firm belief and awareness of their latest persona. &amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stephen</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Hunting_the_Eagle&amp;diff=63299&amp;oldid=prev</id>
		<title>ChrisC: loot split results</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Hunting_the_Eagle&amp;diff=63299&amp;oldid=prev"/>
		<updated>2012-06-20T20:25:57Z</updated>

		<summary type="html">&lt;p&gt;loot split results&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Loot Split =&lt;br /&gt;
Results&lt;br /&gt;
#	1. Rahne		Bone Battle Axe&lt;br /&gt;
#	2. Jerry		Phase Spider Armour #1&lt;br /&gt;
#	3. Edwin		Phase Spider Armour #1&lt;br /&gt;
#	4. Cassandra		Blood Crystal Quarterstaff&lt;br /&gt;
#	5. Arandor		LBB&lt;br /&gt;
#	6. Elgar		Amulet of Darklight&lt;br /&gt;
#	7. Elgar		Rope of Climbing&lt;br /&gt;
#	8. Arandor		Throwing Stars&lt;br /&gt;
#	9. Cassandra		RBB&lt;br /&gt;
#	10. Edwin		Boots&lt;br /&gt;
#	11. Jerry		Bone Scabbard&lt;br /&gt;
#	12. Rahne		Amulet of Darklight&lt;br /&gt;
#	13. Rahne		Marbles&lt;br /&gt;
#	14. Jerry		Blanket of Slumber&lt;br /&gt;
#	15. Edwin		No Choice&lt;br /&gt;
#	16. Cassandra		Lock Pick Set&lt;br /&gt;
#	17. Arandor		No Choice&lt;br /&gt;
#	18. Elgar		eye&lt;br /&gt;
#	19. Elgar		Berserk Axe&lt;br /&gt;
#	20. Arandor		No Choice&lt;br /&gt;
#	21. Cassandra		Wall of Bones Globe&lt;br /&gt;
#	22. Edwin		No Choice&lt;br /&gt;
#	23. Jerry		No Choice&lt;br /&gt;
#	24. Rahne		No Choice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Playing nights=&lt;br /&gt;
# Not 3rd April 2012&lt;br /&gt;
# Not 8th May 2012 - Both Hannah and Neil away&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=GM&amp;#039;s notes=&lt;br /&gt;
&lt;br /&gt;
This is a game for players with a low level (less than full 4 games) PC or an existing player wanting to roll up a new PC.   &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new PC can be rolled up with 30,000ep to start and no time constraint but may have no skill excessively ranked, no weapon above rank 6 and no magic ranked greater than rank 12.   These guidelines are to ensure the PC is useful but not super skilled or super specialised in one particular skill, weapon or magic ability as starting PC&amp;#039;s IMHO need a reasonable breadth of skills and abilities and a total specialist is both rare and endangered by guild standards. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any Brand new PCâ€™s will need a &amp;#039;&amp;#039;&amp;#039;written&amp;#039;&amp;#039;&amp;#039; detailed write up that details the background for the PC, some history (use of other guild PCâ€™s in backstory is OK if they happy with it and its logical), life goals and reason for adventuring with the SAG.   &amp;lt;br/&amp;gt;      I&amp;#039;m not expecting pages of stuff but some details that I may use in the game and it can be as little as a page of background.&lt;br /&gt;
&lt;br /&gt;
Any existing PCâ€™s will also need a &amp;#039;&amp;#039;&amp;#039;written&amp;#039;&amp;#039;&amp;#039; detailed write up that details the background for the PC, some history (use of other guild PCâ€™s in backstory is OK if they happy with it and its logical), life goals and reason for adventuring with the SAG plus some details of previous games (where they went, what they did, who they did it with and relationships etc).   &amp;lt;br/&amp;gt;    Again I&amp;#039;m not expecting pages of stuff but some details that I may use in the game and it can be as little as a page of background.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 I will be awarding a valuable amount of Bonus EP at the start of the game (which can be used immediately) to players for good &amp;#039;&amp;#039;&amp;#039;written&amp;#039;&amp;#039;&amp;#039; background details and backstory according to how I rate the details.&lt;br /&gt;
&lt;br /&gt;
These will help me and what the other players on the game visualise the PC and who/what they are to better mesh into the game. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason for the background requirement is that new PCâ€™s often come â€˜to lifeâ€™ with no background, reason, design, goals or purpose and GMâ€™s (IMHO) like the extra dimension of history to a PC so that they may employ character hooks to enhance play and it gives other players more texture to a character rather than a bunch of attributes, skills and abilities.      &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Specific to me as a GM: I like being able to read what a PC is all about or at least a prÃ©cis of such detail to give me a sense of knowing the PC so that I may then see them clearer and enable me to use some or none of the details for my own purposes such as adventure hooks and motivations etc.     In brand new PC&amp;#039;s it will also help remind the player about themselves until they have a firm belief and awareness of their latest persona. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Good idea - Just checking, but SAG stands for Seagate Adventurer&amp;#039;s Guild? - William        (Of course it does ;-) &amp;quot;There can be only one&amp;quot; - Chris)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Completed the Scribe Notes now, with headings to make navigating a bit easier.  Was a bit hazy on The Sisterhood, Chris/someone else might want to add in more details. -&amp;#039;&amp;#039;&amp;#039;Hannah&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
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