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	<id>https://dq-nz.org/dqwiki/index.php?action=history&amp;feed=atom&amp;title=Spirits_of_Insel_der_Freiheit</id>
	<title>Spirits of Insel der Freiheit - Revision history</title>
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	<updated>2026-08-03T14:45:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Spirits_of_Insel_der_Freiheit&amp;diff=43838&amp;oldid=prev</id>
		<title>Mandos: /* Bug Manor */</title>
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		<updated>2007-11-08T21:39:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Bug Manor&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category: Insel der Freiheit]][[Category: Mandos]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;The Islands that make up the [[Insel der Freiheit|Inseln der Freiheit]] are rife with Spirits of all kinds. Most can be split into two varieties the Nature spirits and Guardian Spirits. &lt;br /&gt;
&lt;br /&gt;
=Nature Spirits= &lt;br /&gt;
&lt;br /&gt;
The largest of these spirits are  powerful sentient entities generally connected with an area from which they gain their power. These large spirits are few in number however their smaller cousins are numerous and varied. The small nature spirits reside in tree&amp;#039;s, plants animals and area&amp;#039;s and are generally non-sentient and benign. &lt;br /&gt;
&lt;br /&gt;
==Greater Spirits==&lt;br /&gt;
===[[The Abandoned Villa]]===&lt;br /&gt;
{{:The Abandoned Villa}}&lt;br /&gt;
&lt;br /&gt;
===Katingan Spring===&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; A pyramid build of a single piece of black obsidian covering the [[Waringin#Katingan spring|Katingan spring]] in northern [[Waringin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Nastiness Rating:&amp;lt;/B&amp;gt;[[Image:DemonRatingZero.gif|Nastiness Rating 0/10]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Pyramid is possessed by a large hearth spirit, currently asleep. Investigations have revealed that it has been asleep for 92,000 years and it appears to have an enemy akin to the Powers of Darkness.&lt;br /&gt;
&lt;br /&gt;
===Tanah Spring Vapour Spirit===&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; [[Insel der Freiheit#Tanah Spring|Tanah Spring]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Nastiness Rating:&amp;lt;/B&amp;gt;[[Image:DemonRating07.gif|Nastiness Rating 7/10]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If summoned the spirit appears as a hunched and cowelled figure around 6 feet tall with long tendril like fingers that remain in contact with the ground. &lt;br /&gt;
This spirit is a malign entity that consumed any creatures that drink the sleep inducing water of the [[Insel der Freiheit#Tanah Spring|Tanah Spring]]. It&amp;#039;s primary method of attack it to wait until its victim is asleep and coil it&amp;#039;s tendrils around until the victim is completely encased. It then produces superheated steam that slowly boils the flesh from the victim allowing the Spirit to feed upon the entities suffering.&lt;br /&gt;
&lt;br /&gt;
===Waringin Guardian of Air===&lt;br /&gt;
&amp;lt;b&amp;gt;Location:&amp;lt;/b&amp;gt; [[Waringin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Nastiness Rating:&amp;lt;/b&amp;gt;[[Image:DemonRating05.gif|Nastiness Rating 5/10]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The skies of [[Waringin]] are patrolled by one or more [[Waringin#Spirits|Air Spirit]]s that will attack fliers with Air Magics.&lt;br /&gt;
&lt;br /&gt;
==Lesser Spirits==&lt;br /&gt;
&lt;br /&gt;
===Cockroach Spirits===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Location:&amp;lt;/B&amp;gt; These appear to be summoned creatures and have been sighted in a number of locations.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Nastiness Rating:&amp;lt;/B&amp;gt;[[Image:DemonRating06.gif|Nastiness Rating 6/10]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The cockroaches are fast, heavily armoured and have a variety of attacks. They favour going into close where possible as their strength gives them a definate advantage over most human targets. Their bites and stings are reasonably easy to avoid but they have a stream of goo that corrodes armour, does damage and packs a nasty venom.&lt;br /&gt;
&lt;br /&gt;
=Guardian Spirits=&lt;br /&gt;
&lt;br /&gt;
These spirits are caused by the accumulation of souls around the temples of Balai. These spirits vary greatly in size and personality and can generally manifest anywhere within the town they are associated with.&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
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