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	<title>Found Issues - Revision history</title>
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	<updated>2026-04-04T09:18:04Z</updated>
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	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Found_Issues&amp;diff=49685&amp;oldid=prev</id>
		<title>ErrolC: /* 56 Weapons, Shields and Armour Charts */</title>
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		<updated>2010-02-09T06:19:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;56 Weapons, Shields and Armour Charts&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Rules]]Issues discovered during editing that require a vote to resolve, or ideas for improvements that people have mentioned.&lt;br /&gt;
&lt;br /&gt;
=18. The College of Air Magics =&lt;br /&gt;
&lt;br /&gt;
*Control Weather (R-3)&lt;br /&gt;
**Should a rank-based limit be placed on the resulting weather?&lt;br /&gt;
&lt;br /&gt;
=The College of Necromantic Conjurations=&lt;br /&gt;
*Shaping Flesh Golems (R-4)&lt;br /&gt;
**suggestion was made to link sentience to the brains that are used in construction (so 0 or none).&lt;br /&gt;
&lt;br /&gt;
= 28 Skills =&lt;br /&gt;
*quasi-magical - should we change to include Bardic Voices?&lt;br /&gt;
&lt;br /&gt;
= 29 Adventuring Skills =&lt;br /&gt;
*29.5 Orienteering&lt;br /&gt;
**Remove section as obsolete, but:&lt;br /&gt;
**should specific abilities be noted in Artisan:Cartographer?&lt;br /&gt;
&lt;br /&gt;
= 40 Mechanician =&lt;br /&gt;
*Spell Storage, confirm that doubles, triples&lt;br /&gt;
&lt;br /&gt;
= 52 Fumble Tables =&lt;br /&gt;
*52.2(53) halving Base TMR is messy to calc, make just half of TMR&lt;br /&gt;
&lt;br /&gt;
= 53 Backfire Table =&lt;br /&gt;
*(79-95) Make consistent use of treated vs cured&lt;br /&gt;
&lt;br /&gt;
= 54 Fright &amp;amp; Awe Tables =&lt;br /&gt;
*Awe difficulty factor table has half-factors, propose change to use whole factors only&lt;br /&gt;
&lt;br /&gt;
= 56 Weapons, Shields and Armour Charts =&lt;br /&gt;
*56.1 Weapons&lt;br /&gt;
**Review weapons included in notes B, E, N&lt;br /&gt;
**Note P, do Cesti prevent other weapons being prepared?&lt;br /&gt;
**limit disarm of sheilds?&lt;br /&gt;
**disarm too easy?&lt;/div&gt;</summary>
		<author><name>ErrolC</name></author>
	</entry>
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