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	<id>https://dq-nz.org/dqwiki/index.php?action=history&amp;feed=atom&amp;title=Earth_Nexus</id>
	<title>Earth Nexus - Revision history</title>
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	<updated>2026-06-19T11:15:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Earth_Nexus&amp;diff=43930&amp;oldid=prev</id>
		<title>Stephen at 03:07, 29 May 2006</title>
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		<updated>2006-05-29T03:07:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Nexus World of Earth is a cold and dark world that is always under a clear cold winter night sky with no stars. &lt;br /&gt;
&lt;br /&gt;
The ground is muddy under foot, the only indigenous life is small mould like plants of no value.&lt;br /&gt;
The ground is mostly flat and it seems to head off in all directions as far as the eye can see.&lt;br /&gt;
The only feature that seems to last are the large almost solid blocks of earth that dot the landscape. &lt;br /&gt;
At any one time there are normally a few hundred blocks in view. &lt;br /&gt;
&lt;br /&gt;
These are the tailings of the tunnelling spells that have gone off on many different worlds. &lt;br /&gt;
They come and go from time to time at a slower than would be expected rate taking between 5 to 15 seconds to become fully solid and real and will occasionally push a person aside or crush any buildings or structures. &lt;br /&gt;
Most of the time the blocks have roots and other debris from tree and plant life that have an aura that could be DA&amp;#039;ed. &lt;br /&gt;
There is almost always at least one block from the plane of Alusia.&lt;br /&gt;
&lt;br /&gt;
= World Rules =&lt;br /&gt;
* It is a High Mana area for Earth Mages, (one less fatigue to cast) but not a Place of Power.  For other mages it is normal Mana levels. &lt;br /&gt;
* Pacifistic Earth mages gain a bonus of twice their Magic Resistance while in the Nexus. &lt;br /&gt;
* Time runs at a normal one to one when compared to other worlds. &lt;br /&gt;
* There is no North Point for Rangers. &lt;br /&gt;
* Flying doesn&amp;#039;t work in the Nexus. &lt;br /&gt;
* Air Mages take 8 points of damages per pulse damage (save Vs. Earth Special for half). &lt;br /&gt;
&lt;br /&gt;
= Places = &lt;br /&gt;
There are no lasting landmarks.&lt;br /&gt;
&lt;br /&gt;
= People =&lt;br /&gt;
The plane is inhospitable and uninhabited, encounters with anyone would be extremely rare.&lt;br /&gt;
Creatures of Earth may travel to or through this plane but none have been observed to date.&lt;br /&gt;
&lt;br /&gt;
; Braegon&lt;br /&gt;
: [[Braegon]] has the ability to enter and leave this plane via Tunneling tailings.&lt;br /&gt;
&lt;br /&gt;
= Misc =&lt;br /&gt;
&lt;br /&gt;
== Braegons Writeup ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Focus of Access to the Nexus of Worldly Travel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This focus allows Braegon to create an opening to the nexus to travel between worlds and&lt;br /&gt;
Planes that have earth magic&amp;#039;s in common with each other.&lt;br /&gt;
&lt;br /&gt;
This is done by Braegon using a small focus that allows him to use his tunnelling spell to gain access to the Nexus world of Earth.&lt;br /&gt;
; The Focus:&lt;br /&gt;
This set of nine precious rocks are each about the size of a walnut. &lt;br /&gt;
When in use they orbit his head at a slow rate in a strange patten that to on-lookers seems as if it should mean something, but not what it should mean. &lt;br /&gt;
Like a word on the tip of your tongue. &lt;br /&gt;
The rocks when in motion orbiting Braegon can only be removed by him. &lt;br /&gt;
The rocks each have a different colour; Red, Green, Blue, Yellow, Black, Translucent, Blood Red, Snow White, and Orange.&lt;br /&gt;
; Moving from World to world:&lt;br /&gt;
Moving to the Nexus happens when Braegon has the focus out and is inside a tunnelled out area (from a Tunneling spell) and duration ends or stops. &lt;br /&gt;
All the entities within the area (of the tunnelling spell) will be moved with Braegon to the &amp;quot;Nexus world of Earth&amp;quot; if they chose not to resist an Earth Special Magic.&lt;br /&gt;
When they arrive, just after leaving the real world, all are covered in a very thin crust of stone and earth that crumbles to the ground as soon as they move.&lt;br /&gt;
; The Nexus World of Earth:&lt;br /&gt;
This is a cold and dark world that is always under a clear cold winter night sky with no stars. It is a High Mana area for Earth Mages, (one less fatigue to cast) but not a Place of Power. &lt;br /&gt;
For other mages it is normal Mana levels. &lt;br /&gt;
Pacifistic Earth mages gain a bonus of twice their Magic Resistance while in the Nexus. &lt;br /&gt;
Time runs at a normal one to one when compared to other worlds. &lt;br /&gt;
There is no North Point for Rangers. &lt;br /&gt;
The ground is muddy under foot, the only indigenous life is small mould like plants of no value.&lt;br /&gt;
The ground is mostly flat and it seems to head off in all directions as far as the eye can see.&lt;br /&gt;
The only feature that seems to last are the large almost solid blocks of earth that dot the landscape. &lt;br /&gt;
At any one time there are normally a few hundred blocks in view. &lt;br /&gt;
These are the tailings of the tunnelling spells that have gone off on many different worlds. &lt;br /&gt;
They come and go from time to time at a slower than would be expected rate taking between 5 to 15 seconds to become fully solid and real and will occasionally push a person aside or crush any buildings or structures. &lt;br /&gt;
Most of the time the blocks have roots and other debris from tree and plant life that have an aura that could be DA&amp;#039;ed. &lt;br /&gt;
There is almost always at least one block from the plain of Alusia that Braegon can use to return to Alusia.&lt;br /&gt;
Flying doesn&amp;#039;t work in the Nexus. &lt;br /&gt;
Air Mages take 8 points of damages per pulse damage (save Vs. Earth Special for half). &lt;br /&gt;
Braegon could turn up anywhere up to hundreds of miles away from the last time.&lt;br /&gt;
; Moving to a New World from the Nexus:&lt;br /&gt;
Once the tailings (Blocks) are solid, Braegon can cast a Tunnelling Spell on them of lesser size and then a group can enter the Braegon made cave (inside the tailings) and then Counter Spell his Tunnelling Spell.&lt;br /&gt;
This will mean that the group will be moved to the world where the block came from. &lt;br /&gt;
Most of the time there will be an earth mage around somewhere, given that they had to cast a tunnelling spell. &lt;br /&gt;
There is also no particular way of telling where a block will lead to on any given world.&lt;br /&gt;
&lt;br /&gt;
 Aura: Magical GM: Jono Bean &lt;br /&gt;
 Plane of Origin: Alusia&lt;br /&gt;
 Nature of Magic: Planer Travel.&lt;br /&gt;
 College: Earth&lt;br /&gt;
 Magically Trapped/warded/cursed: No&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Jono Bean]][[Category: Earth Mage]][[Category:Planes]] __NOTOC__&lt;/div&gt;</summary>
		<author><name>Stephen</name></author>
	</entry>
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