<?xml version="1.0"?>
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	<id>https://dq-nz.org/dqwiki/index.php?action=history&amp;feed=atom&amp;title=Dragons_%28Bestiary%29</id>
	<title>Dragons (Bestiary) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dq-nz.org/dqwiki/index.php?action=history&amp;feed=atom&amp;title=Dragons_%28Bestiary%29"/>
	<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dragons_(Bestiary)&amp;action=history"/>
	<updated>2026-06-14T04:29:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dragons_(Bestiary)&amp;diff=99196&amp;oldid=prev</id>
		<title>Stephen: Text replacement - &quot;â€“&quot; to &quot;–&quot;</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dragons_(Bestiary)&amp;diff=99196&amp;oldid=prev"/>
		<updated>2024-02-08T19:51:37Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;â€“&amp;quot; to &amp;quot;–&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:51, 8 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Dragons can fly, and they can crawl, although comparatively slowly. They can also hover motionless in the air.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Dragons can fly, and they can crawl, although comparatively slowly. They can also hover motionless in the air.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Numbers&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Numbers&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Dragons are usually encountered alone, although rarely a lair will be occupied by a female with [D &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;â€“ &lt;/del&gt;6] young dragons or [D &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;â€“ &lt;/del&gt;2] eggs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Dragons are usually encountered alone, although rarely a lair will be occupied by a female with [D &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;– &lt;/ins&gt;6] young dragons or [D &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;– &lt;/ins&gt;2] eggs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Dragon Blood&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Dragon Blood&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Dragon blood is highly corrosive; any time a weapon penetrates a dragon&amp;#039;s armour and does damage to the creature itself there is a 30% chance that any weapon will be rendered useless, -10% per magical Rank inherent in the weapon. In addition there is a 30% chance that some of the blood will splatter onto the wielder of the weapon if the weapon was used in Melee or Close Combat, doing [D + 2] damage. Armour will absorb this type of damage, but the Armour Protection is reduced by 1 each time it is hit by the blood.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Dragon blood is highly corrosive; any time a weapon penetrates a dragon&amp;#039;s armour and does damage to the creature itself there is a 30% chance that any weapon will be rendered useless, -10% per magical Rank inherent in the weapon. In addition there is a 30% chance that some of the blood will splatter onto the wielder of the weapon if the weapon was used in Melee or Close Combat, doing [D + 2] damage. Armour will absorb this type of damage, but the Armour Protection is reduced by 1 each time it is hit by the blood.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: The most deadly physical weapon of most dragons is their ability to breathe fire. The breath will emerge as a cone stretching from the dragon&amp;#039;s mouth. In combat, the cone of fire is considered to be present until the dragon&amp;#039;s next action after breathing, with all creatures entering the cone taking damage as if breathed upon. To breathe fire while in combat a dragon must execute a Fire action. Damage from a dragon&amp;#039;s fire depends on the type of dragon, but all dragon fire will ignite anything flammable within the cone. Non-magical weapons or armour have a 10% chance of being rendered useless if caught by dragon&amp;#039;s fire. Dragon fire cannot be absorbed by armour.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: The most deadly physical weapon of most dragons is their ability to breathe fire. The breath will emerge as a cone stretching from the dragon&amp;#039;s mouth. In combat, the cone of fire is considered to be present until the dragon&amp;#039;s next action after breathing, with all creatures entering the cone taking damage as if breathed upon. To breathe fire while in combat a dragon must execute a Fire action. Damage from a dragon&amp;#039;s fire depends on the type of dragon, but all dragon fire will ignite anything flammable within the cone. Non-magical weapons or armour have a 10% chance of being rendered useless if caught by dragon&amp;#039;s fire. Dragon fire cannot be absorbed by armour.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Wind storms&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Wind storms&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Dragons can create windstorms with their wings (as a Pass action) if they are in an area large enough for their wings to reach their full span (30 feet). Any creature in front of or beneath a dragon creating a windstorm and within 25 feet of the dragon must roll 2 x Physical Strength or be blown [D100 - 10] feet. All creatures will fall prone after being blown, and any creature which is blown a distance of 10 or more feet will take [D &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;â€“ &lt;/del&gt;4] damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Dragons can create windstorms with their wings (as a Pass action) if they are in an area large enough for their wings to reach their full span (30 feet). Any creature in front of or beneath a dragon creating a windstorm and within 25 feet of the dragon must roll 2 x Physical Strength or be blown [D100 - 10] feet. All creatures will fall prone after being blown, and any creature which is blown a distance of 10 or more feet will take [D &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;– &lt;/ins&gt;4] damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Age&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Age&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: All characteristics given are for mature dragons. Young dragons will have half the ranks of mature dragons in all spells, talents, and rituals. They will breathe with a cone of half the width, depth, and damage of fully-grown dragons, and cannot produce windstorms. In combat, subtract 15 from all Base Chances and 4 from the damage of immature dragons. Very old dragons will have the same spell capacity as mature dragons, but their cone of flame will be 20 feet longer and 10 feet wider and will do 2 additional points of damage. The windstorm from a very old dragon will do 2 additional points of damage, and all characters add 20 to their D100 rolls to see if they blow away. In combat, very old dragons add 15 to their Base Chance and 4 points to all damage rolls.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: All characteristics given are for mature dragons. Young dragons will have half the ranks of mature dragons in all spells, talents, and rituals. They will breathe with a cone of half the width, depth, and damage of fully-grown dragons, and cannot produce windstorms. In combat, subtract 15 from all Base Chances and 4 from the damage of immature dragons. Very old dragons will have the same spell capacity as mature dragons, but their cone of flame will be 20 feet longer and 10 feet wider and will do 2 additional points of damage. The windstorm from a very old dragon will do 2 additional points of damage, and all characters add 20 to their D100 rolls to see if they blow away. In combat, very old dragons add 15 to their Base Chance and 4 points to all damage rolls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stephen</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dragons_(Bestiary)&amp;diff=96512&amp;oldid=prev</id>
		<title>Stephen: Text replacement - &quot;Ã—&quot; to &quot;x&quot;</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dragons_(Bestiary)&amp;diff=96512&amp;oldid=prev"/>
		<updated>2024-02-08T08:09:25Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;Ã—&amp;quot; to &amp;quot;x&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:09, 8 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Dragon blood is highly corrosive; any time a weapon penetrates a dragon&amp;#039;s armour and does damage to the creature itself there is a 30% chance that any weapon will be rendered useless, -10% per magical Rank inherent in the weapon. In addition there is a 30% chance that some of the blood will splatter onto the wielder of the weapon if the weapon was used in Melee or Close Combat, doing [D + 2] damage. Armour will absorb this type of damage, but the Armour Protection is reduced by 1 each time it is hit by the blood.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Dragon blood is highly corrosive; any time a weapon penetrates a dragon&amp;#039;s armour and does damage to the creature itself there is a 30% chance that any weapon will be rendered useless, -10% per magical Rank inherent in the weapon. In addition there is a 30% chance that some of the blood will splatter onto the wielder of the weapon if the weapon was used in Melee or Close Combat, doing [D + 2] damage. Armour will absorb this type of damage, but the Armour Protection is reduced by 1 each time it is hit by the blood.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Dragon Gaze&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Dragon Gaze&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: A dragon&#039;s gaze is transfixing, and any creature that looks into a dragon&#039;s eyes must roll 3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ã— &lt;/del&gt;Willpower or remain paralysed until the dragon removes their gaze.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: A dragon&#039;s gaze is transfixing, and any creature that looks into a dragon&#039;s eyes must roll 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;x &lt;/ins&gt;Willpower or remain paralysed until the dragon removes their gaze.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Dragon Fear&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Dragon Fear&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: All dragons may induce fear at will in those confronting them. Characters must roll 3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ã— &lt;/del&gt;Willpower or run away in panic, dropping weapons and packs in headlong flight. Once a character has successfully resisted panic, they will not have to check again for that encounter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: All dragons may induce fear at will in those confronting them. Characters must roll 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;x &lt;/ins&gt;Willpower or run away in panic, dropping weapons and packs in headlong flight. Once a character has successfully resisted panic, they will not have to check again for that encounter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Dragon Senses&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Dragon Senses&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: There is an 80% chance that any dragon encountered in its lair will be sleeping, but dragons are very easily awakened. If any character is wearing metallic armour or makes a noise exceeding a whisper they will awaken instantly. Even if a party is completely silent, there is a 50% chance that their scent will be enough to awaken the dragon. Dragons have incredibly acute senses of hearing, smell and sight. They can see perfectly in the dark, and they have a 90% chance per pulse of detecting physically hidden characters. They have a 75% chance per pulse of detecting the presence of invisible or otherwise magically hidden creatures. They will not know the exact location of invisible creatures, although they will be able to guess well enough to hit the character with their breath weapon (if they have one and want to use it).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: There is an 80% chance that any dragon encountered in its lair will be sleeping, but dragons are very easily awakened. If any character is wearing metallic armour or makes a noise exceeding a whisper they will awaken instantly. Even if a party is completely silent, there is a 50% chance that their scent will be enough to awaken the dragon. Dragons have incredibly acute senses of hearing, smell and sight. They can see perfectly in the dark, and they have a 90% chance per pulse of detecting physically hidden characters. They have a 75% chance per pulse of detecting the presence of invisible or otherwise magically hidden creatures. They will not know the exact location of invisible creatures, although they will be able to guess well enough to hit the character with their breath weapon (if they have one and want to use it).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: The most deadly physical weapon of most dragons is their ability to breathe fire. The breath will emerge as a cone stretching from the dragon&amp;#039;s mouth. In combat, the cone of fire is considered to be present until the dragon&amp;#039;s next action after breathing, with all creatures entering the cone taking damage as if breathed upon. To breathe fire while in combat a dragon must execute a Fire action. Damage from a dragon&amp;#039;s fire depends on the type of dragon, but all dragon fire will ignite anything flammable within the cone. Non-magical weapons or armour have a 10% chance of being rendered useless if caught by dragon&amp;#039;s fire. Dragon fire cannot be absorbed by armour.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: The most deadly physical weapon of most dragons is their ability to breathe fire. The breath will emerge as a cone stretching from the dragon&amp;#039;s mouth. In combat, the cone of fire is considered to be present until the dragon&amp;#039;s next action after breathing, with all creatures entering the cone taking damage as if breathed upon. To breathe fire while in combat a dragon must execute a Fire action. Damage from a dragon&amp;#039;s fire depends on the type of dragon, but all dragon fire will ignite anything flammable within the cone. Non-magical weapons or armour have a 10% chance of being rendered useless if caught by dragon&amp;#039;s fire. Dragon fire cannot be absorbed by armour.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Wind storms&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Wind storms&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Dragons can create windstorms with their wings (as a Pass action) if they are in an area large enough for their wings to reach their full span (30 feet). Any creature in front of or beneath a dragon creating a windstorm and within 25 feet of the dragon must roll 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ã— &lt;/del&gt;Physical Strength or be blown [D100 - 10] feet. All creatures will fall prone after being blown, and any creature which is blown a distance of 10 or more feet will take [D â€“ 4] damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Dragons can create windstorms with their wings (as a Pass action) if they are in an area large enough for their wings to reach their full span (30 feet). Any creature in front of or beneath a dragon creating a windstorm and within 25 feet of the dragon must roll 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;x &lt;/ins&gt;Physical Strength or be blown [D100 - 10] feet. All creatures will fall prone after being blown, and any creature which is blown a distance of 10 or more feet will take [D â€“ 4] damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Age&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Age&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: All characteristics given are for mature dragons. Young dragons will have half the ranks of mature dragons in all spells, talents, and rituals. They will breathe with a cone of half the width, depth, and damage of fully-grown dragons, and cannot produce windstorms. In combat, subtract 15 from all Base Chances and 4 from the damage of immature dragons. Very old dragons will have the same spell capacity as mature dragons, but their cone of flame will be 20 feet longer and 10 feet wider and will do 2 additional points of damage. The windstorm from a very old dragon will do 2 additional points of damage, and all characters add 20 to their D100 rolls to see if they blow away. In combat, very old dragons add 15 to their Base Chance and 4 points to all damage rolls.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: All characteristics given are for mature dragons. Young dragons will have half the ranks of mature dragons in all spells, talents, and rituals. They will breathe with a cone of half the width, depth, and damage of fully-grown dragons, and cannot produce windstorms. In combat, subtract 15 from all Base Chances and 4 from the damage of immature dragons. Very old dragons will have the same spell capacity as mature dragons, but their cone of flame will be 20 feet longer and 10 feet wider and will do 2 additional points of damage. The windstorm from a very old dragon will do 2 additional points of damage, and all characters add 20 to their D100 rolls to see if they blow away. In combat, very old dragons add 15 to their Base Chance and 4 points to all damage rolls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stephen</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Dragons_(Bestiary)&amp;diff=64945&amp;oldid=prev</id>
		<title>Velcanthus: /* Iron Dragon */</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Dragons_(Bestiary)&amp;diff=64945&amp;oldid=prev"/>
		<updated>2012-12-12T12:12:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Iron Dragon&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Bestiary]]&amp;lt;div style=&amp;quot;position: relative; float: right; font-size: smaller; margin: 0 0 2px 4px;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dragons are the most ferocious creatures in the DragonQuest worlds. They have a long, thin, tapering body (about 25 feet long). They are generally reptilian in form, with sharp claws, a pointed tail, leathery wings, large fangs, a long neck, and spiked ridges along their backs. Their eyes glow with a shine of intelligence inherent in no ordinary reptile, however. Dragons are seven-hex monsters.&lt;br /&gt;
; Armour&lt;br /&gt;
: Dragons have heavy scales all over their bodies, with the exception of their undersides, which are generally softer. As some dragons age, however, they accumulate and sleep on a hoard of gem stones that will become embedded in them, making them as nearly invulnerable from below as from above. A dragon&amp;#039;s Armour Protection will be between 10 and 12 from the top, and will be between 2 and 15 on the bottom, depending on the level of encrustation. &lt;br /&gt;
; Personality&lt;br /&gt;
: All dragons are highly intelligent. Most dragons will be able to speak 1-5 human tongues at Rank 10, and 10-15 other human and humanoid languages at Rank 6-8. The least intelligent of dragons will be as bright as an average human, and most will be ultra-intelligent by human standards. With the exception of golden dragons, dragons are highly malicious, loving to cause as much pain and destruction as they can. They enjoy playing with humans, manipulating and outwitting them. Their intelligence, however, gives them a sense of caution, and a dragon will not hesitate to fly away from or attempt to verbally conciliate a more powerful opponent. In times of rage, however, they sometimes become reckless, and it is at these times that they are the most vulnerable. Dragons love puzzles and word games and anything else that challenges their intellect. They love riddles and trick questions. They also enjoy flattery, although they will see through it almost all the time. Nevertheless, they will be better disposed toward a flatterer than to one who is insolent. In general, dragons are very hot-tempered and quick to respond to insult.&lt;br /&gt;
; Assistance&lt;br /&gt;
: All dragons except the black dragon can occasionally be persuaded to reveal information or perform a service for a character if enough wealth is offered. All save the golden dragon will attempt merely to steal the treasure offered, if possible, unless it is well guarded or the character protects themselves well in some other way, for dragons hate servitude. Dragons can occasionally be coerced into service if they see that there is otherwise a good chance that they will be killed. They will never submit gladly, and will try to rebel and kill their &amp;quot;master&amp;quot; at the earliest safe opportunity.&lt;br /&gt;
; Lair&lt;br /&gt;
: Dragons of all types generally prefer to live in caves, narrow at their open ends, but gradually widening into long, deep caverns. The mouth of the cavern will usually just be large enough for the dragon to pass with folded wings, while the main cavern will be spacious enough for the dragon to turn easily. A dragon&amp;#039;s lair will usually contain a number of wards to snare the unwary before they can approach the dragon. Dragons have a fierce territorial imperative, attacking any creature that intrudes upon the area surrounding their lair. The area around a dragon&amp;#039;s lair will often be a wasteland, devastated by the creature. Dragon lairs themselves will reek horribly, with solid rock floors melted and scarred by the creature&amp;#039;s acidic excretions. The air surrounding a dragon is noxious; a dragon&amp;#039;s breath is foul, and its aroma sickening. Because of their smell, all creatures fight with 5 taken off their Base Chance to hit the dragon. Golden dragons are the exception to the above, with pleasant-smelling lairs surrounded by normal countryside.&lt;br /&gt;
; Hoard&lt;br /&gt;
: Most dragons are greedy, and as they age they will accumulate a tremendous hoard within their lair. Their treasure will usually be gold, gems, and other items on which the dragon will make its bed.&lt;br /&gt;
; Movement&lt;br /&gt;
: Dragons can fly, and they can crawl, although comparatively slowly. They can also hover motionless in the air.&lt;br /&gt;
; Numbers&lt;br /&gt;
: Dragons are usually encountered alone, although rarely a lair will be occupied by a female with [D â€“ 6] young dragons or [D â€“ 2] eggs.&lt;br /&gt;
; Dragon Blood&lt;br /&gt;
: Dragon blood is highly corrosive; any time a weapon penetrates a dragon&amp;#039;s armour and does damage to the creature itself there is a 30% chance that any weapon will be rendered useless, -10% per magical Rank inherent in the weapon. In addition there is a 30% chance that some of the blood will splatter onto the wielder of the weapon if the weapon was used in Melee or Close Combat, doing [D + 2] damage. Armour will absorb this type of damage, but the Armour Protection is reduced by 1 each time it is hit by the blood.&lt;br /&gt;
; Dragon Gaze&lt;br /&gt;
: A dragon&amp;#039;s gaze is transfixing, and any creature that looks into a dragon&amp;#039;s eyes must roll 3 Ã— Willpower or remain paralysed until the dragon removes their gaze.&lt;br /&gt;
; Dragon Fear&lt;br /&gt;
: All dragons may induce fear at will in those confronting them. Characters must roll 3 Ã— Willpower or run away in panic, dropping weapons and packs in headlong flight. Once a character has successfully resisted panic, they will not have to check again for that encounter.&lt;br /&gt;
; Dragon Senses&lt;br /&gt;
: There is an 80% chance that any dragon encountered in its lair will be sleeping, but dragons are very easily awakened. If any character is wearing metallic armour or makes a noise exceeding a whisper they will awaken instantly. Even if a party is completely silent, there is a 50% chance that their scent will be enough to awaken the dragon. Dragons have incredibly acute senses of hearing, smell and sight. They can see perfectly in the dark, and they have a 90% chance per pulse of detecting physically hidden characters. They have a 75% chance per pulse of detecting the presence of invisible or otherwise magically hidden creatures. They will not know the exact location of invisible creatures, although they will be able to guess well enough to hit the character with their breath weapon (if they have one and want to use it).&lt;br /&gt;
; Names&lt;br /&gt;
: All dragons know the generic true name of everything, profiting from such knowledge in the ways described in the Namer College. Powerful dragons also make it a point to learn the ITNs of the most important people around them in case they should be needed at some future date.&lt;br /&gt;
; College Magic&lt;br /&gt;
: All dragons are spell casters in addition to their many racial talents. All dragon magic functions exactly as the human magic of the same name except that it can affect larger creatures. For range purposes, all spells are assumed to emanate from the dragon&amp;#039;s head. Dragons can teach their spells to humans, but they will only do so for vast amounts of treasure or in exchange for some highly valuable bit of knowledge. Dragons can cast while flying or hovering. All dragons know all special knowledge and general knowledge counterspells for all colleges at Rank 15, unless noted otherwise. If a dragon is slain, it can cast a death curse (typically Rank 10) on its treasure.&lt;br /&gt;
; Dragon Fire&lt;br /&gt;
: The most deadly physical weapon of most dragons is their ability to breathe fire. The breath will emerge as a cone stretching from the dragon&amp;#039;s mouth. In combat, the cone of fire is considered to be present until the dragon&amp;#039;s next action after breathing, with all creatures entering the cone taking damage as if breathed upon. To breathe fire while in combat a dragon must execute a Fire action. Damage from a dragon&amp;#039;s fire depends on the type of dragon, but all dragon fire will ignite anything flammable within the cone. Non-magical weapons or armour have a 10% chance of being rendered useless if caught by dragon&amp;#039;s fire. Dragon fire cannot be absorbed by armour.&lt;br /&gt;
; Wind storms&lt;br /&gt;
: Dragons can create windstorms with their wings (as a Pass action) if they are in an area large enough for their wings to reach their full span (30 feet). Any creature in front of or beneath a dragon creating a windstorm and within 25 feet of the dragon must roll 2 Ã— Physical Strength or be blown [D100 - 10] feet. All creatures will fall prone after being blown, and any creature which is blown a distance of 10 or more feet will take [D â€“ 4] damage.&lt;br /&gt;
; Age&lt;br /&gt;
: All characteristics given are for mature dragons. Young dragons will have half the ranks of mature dragons in all spells, talents, and rituals. They will breathe with a cone of half the width, depth, and damage of fully-grown dragons, and cannot produce windstorms. In combat, subtract 15 from all Base Chances and 4 from the damage of immature dragons. Very old dragons will have the same spell capacity as mature dragons, but their cone of flame will be 20 feet longer and 10 feet wider and will do 2 additional points of damage. The windstorm from a very old dragon will do 2 additional points of damage, and all characters add 20 to their D100 rolls to see if they blow away. In combat, very old dragons add 15 to their Base Chance and 4 points to all damage rolls.&lt;br /&gt;
&amp;lt;hr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== [[Black Dragon]] ===&lt;br /&gt;
{{:Black Dragon}}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== [[Blue Dragon]] ===&lt;br /&gt;
{{:Blue Dragon}}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== [[Golden Dragon]] ===&lt;br /&gt;
{{:Golden Dragon}}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== [[Green Dragon]] ===&lt;br /&gt;
{{:Green Dragon}}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== [[Red Dragon]] ===&lt;br /&gt;
{{:Red Dragon}}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=== [[Yellow Dragon]] ===&lt;br /&gt;
{{:Yellow Dragon}}&lt;br /&gt;
=== [[Iron Dragon]] ===&lt;br /&gt;
{{:Iron Dragon}}&lt;br /&gt;
&lt;br /&gt;
=== [[Sand Dragon]] ===&lt;br /&gt;
{{:Sand Dragon}}&lt;/div&gt;</summary>
		<author><name>Velcanthus</name></author>
	</entry>
</feed>