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	<id>https://dq-nz.org/dqwiki/index.php?action=history&amp;feed=atom&amp;title=Call_Lightning</id>
	<title>Call Lightning - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dq-nz.org/dqwiki/index.php?action=history&amp;feed=atom&amp;title=Call_Lightning"/>
	<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Call_Lightning&amp;action=history"/>
	<updated>2026-05-17T09:53:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Call_Lightning&amp;diff=112155&amp;oldid=prev</id>
		<title>Martin at 08:52, 2 April 2026</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Call_Lightning&amp;diff=112155&amp;oldid=prev"/>
		<updated>2026-04-02T08:52:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:52, 2 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Spells]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Call Lightning&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Call Lightning&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039; 75 feet + 15 / Rank&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039; 75 feet + 15 / Rank&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Martin</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Call_Lightning&amp;diff=97028&amp;oldid=prev</id>
		<title>Stephen: Text replacement - &quot;â€™&quot; to &quot;&#039;&quot;</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Call_Lightning&amp;diff=97028&amp;oldid=prev"/>
		<updated>2024-02-08T09:57:37Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;â€™&amp;quot; to &amp;quot;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:57, 8 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Storage:&amp;#039;&amp;#039; Investment or Ward&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Storage:&amp;#039;&amp;#039; Investment or Ward&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Target:&amp;#039;&amp;#039; Volume&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Target:&amp;#039;&amp;#039; Volume&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Effects:&#039;&#039; The Adept calls from a stormy sky lightning which will strike into a given area that was within the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Adeptâ€™s &lt;/del&gt;range at the time of casting. The stroke&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Effects:&#039;&#039; The Adept calls from a stormy sky lightning which will strike into a given area that was within the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Adept&#039;s &lt;/ins&gt;range at the time of casting. The stroke&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;is targeted to hit a specific hex and takes 5 minutes (- 20 seconds / Rank) to arrive (minimum of 5 seconds). It will always arrive at the end of the Pulse, and alert entities may notice their hair standing on end. Any entities or objects within the target hex suffer 3 rollup D10 (+ 4 / Rank) damage.  Entities or objects within adjacent hexes suffer 2 rollup D10 (+ 1 / Rank) damage. If an entity successfully resists it suffers only half damage (round up) and aerial targets always successfully Resist this spell. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;is targeted to hit a specific hex and takes 5 minutes (- 20 seconds / Rank) to arrive (minimum of 5 seconds). It will always arrive at the end of the Pulse, and alert entities may notice their hair standing on end. Any entities or objects within the target hex suffer 3 rollup D10 (+ 4 / Rank) damage.  Entities or objects within adjacent hexes suffer 2 rollup D10 (+ 1 / Rank) damage. If an entity successfully resists it suffers only half damage (round up) and aerial targets always successfully Resist this spell. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the Adept knows Thunderclap, they may Cast that spell without Preparing it in the Pulse subsequent to the lightning strike, so long as the attack geometry is centred on the same hex. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the Adept knows Thunderclap, they may Cast that spell without Preparing it in the Pulse subsequent to the lightning strike, so long as the attack geometry is centred on the same hex. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Adept may dissipate this spell at any time prior to the lightning actually striking the ground if they cast the appropriate counterspell at the targeted hex. The targeted hex will have a magical aura until the lightning hits (or is counterspelled by the Adept). This spell will have no effect if it is targeted on a hex which is already a target of this spell.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Adept may dissipate this spell at any time prior to the lightning actually striking the ground if they cast the appropriate counterspell at the targeted hex. The targeted hex will have a magical aura until the lightning hits (or is counterspelled by the Adept). This spell will have no effect if it is targeted on a hex which is already a target of this spell.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This spell must be racked to Cast it, although it is not an incantation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This spell must be racked to Cast it, although it is not an incantation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stephen</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Call_Lightning&amp;diff=70059&amp;oldid=prev</id>
		<title>Velcanthus at 17:55, 22 January 2014</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Call_Lightning&amp;diff=70059&amp;oldid=prev"/>
		<updated>2014-01-22T17:55:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:55, 22 January 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Target:&amp;#039;&amp;#039; Volume&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Target:&amp;#039;&amp;#039; Volume&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Effects:&amp;#039;&amp;#039; The Adept calls from a stormy sky lightning which will strike into a given area that was within the Adeptâ€™s range at the time of casting. The stroke&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Effects:&amp;#039;&amp;#039; The Adept calls from a stormy sky lightning which will strike into a given area that was within the Adeptâ€™s range at the time of casting. The stroke&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;is targeted to hit a specific hex and takes 5 minutes (- 20 seconds / Rank) to arrive (minimum of 5 seconds). It will always arrive at the end of the Pulse. Any entities or objects within the target hex suffer &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[D + 12] &lt;/del&gt;(+ 4 / Rank) damage.  Entities or objects within adjacent hexes suffer &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[D + &lt;/del&gt;2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] &lt;/del&gt;(+ 1 / Rank) damage. If an entity successfully resists it suffers only half damage (round up). &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;is targeted to hit a specific hex and takes 5 minutes (- 20 seconds / Rank) to arrive (minimum of 5 seconds). It will always arrive at the end of the Pulse&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and alert entities may notice their hair standing on end&lt;/ins&gt;. Any entities or objects within the target hex suffer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 rollup D10 &lt;/ins&gt;(+ 4 / Rank) damage.  Entities or objects within adjacent hexes suffer 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rollup D10 &lt;/ins&gt;(+ 1 / Rank) damage. If an entity successfully resists it suffers only half damage (round up) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and aerial targets always successfully Resist this spell&lt;/ins&gt;. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the Adept knows Thunderclap, they may Cast that spell without Preparing it in the Pulse subsequent to the lightning strike, so long as the attack geometry is centred on the same hex. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the Adept knows Thunderclap, they may Cast that spell without Preparing it in the Pulse subsequent to the lightning strike, so long as the attack geometry is centred on the same hex. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Adept may dissipate this spell at any time prior to the lightning actually striking the ground if they cast the appropriate counterspell at the targeted hex. The targeted hex will have a magical aura until the lightning hits (or is counterspelled by the Adept). This spell will have no effect if it is targeted on a hex which is already a target of this spell.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Adept may dissipate this spell at any time prior to the lightning actually striking the ground if they cast the appropriate counterspell at the targeted hex. The targeted hex will have a magical aura until the lightning hits (or is counterspelled by the Adept). This spell will have no effect if it is targeted on a hex which is already a target of this spell.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This spell must be racked to Cast it, although it is not an incantation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This spell must be racked to Cast it, although it is not an incantation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Velcanthus</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Call_Lightning&amp;diff=70025&amp;oldid=prev</id>
		<title>Velcanthus at 11:06, 22 January 2014</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Call_Lightning&amp;diff=70025&amp;oldid=prev"/>
		<updated>2014-01-22T11:06:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:06, 22 January 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Target:&amp;#039;&amp;#039; Volume&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Target:&amp;#039;&amp;#039; Volume&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Effects:&amp;#039;&amp;#039; The Adept calls from a stormy sky lightning which will strike into a given area that was within the Adeptâ€™s range at the time of casting. The stroke&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Effects:&amp;#039;&amp;#039; The Adept calls from a stormy sky lightning which will strike into a given area that was within the Adeptâ€™s range at the time of casting. The stroke&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;is targeted to hit a specific hex and takes 5 minutes (- 20 seconds / Rank) to arrive (minimum of 5 seconds). It will always arrive at the end of the Pulse. Any entities or objects within the target hex suffer [D + 12] (+ 4 / Rank) damage.  Entities or objects within adjacent hexes suffer [D + 2] (+ 1 / Rank) damage. If an entity successfully resists it suffers only half damage (round up). The Adept&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;is targeted to hit a specific hex and takes 5 minutes (- 20 seconds / Rank) to arrive (minimum of 5 seconds). It will always arrive at the end of the Pulse. Any entities or objects within the target hex suffer [D + 12] (+ 4 / Rank) damage.  Entities or objects within adjacent hexes suffer [D + 2] (+ 1 / Rank) damage. If an entity successfully resists it suffers only half damage (round up). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;may dissipate this spell at any time prior to the lightning actually striking the ground if they cast the appropriate counterspell at the targeted hex. The targeted hex will have a magical aura until the lightning hits (or is counterspelled&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the Adept knows Thunderclap, they may Cast that spell without Preparing it in the Pulse subsequent to the lightning strike, so long as the attack geometry is centred on the same hex. &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;by the Adept). This spell will have no effect if it is targeted on a hex which is already a target of this spell.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Adept may dissipate this spell at any time prior to the lightning actually striking the ground if they cast the appropriate counterspell at the targeted hex. The targeted hex will have a magical aura until the lightning hits (or is counterspelled by the Adept). This spell will have no effect if it is targeted on a hex which is already a target of this spell.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This spell must be racked to Cast it, although it is not an incantation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This spell must be racked to Cast it, although it is not an incantation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Velcanthus</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Call_Lightning&amp;diff=70023&amp;oldid=prev</id>
		<title>Velcanthus: Created page with &quot;&#039;&#039;&#039;Call Lightning&#039;&#039;&#039;&lt;br&gt; &#039;&#039;Range:&#039;&#039; 75 feet + 15 / Rank&lt;br&gt; &#039;&#039;Duration:&#039;&#039; Delayed effect&lt;br&gt; &#039;&#039;Experience Multiple:&#039;&#039; 500&lt;br&gt; &#039;&#039;Base Chance:&#039;&#039; 1%&lt;br&gt; &#039;&#039;Resist:&#039;&#039; Passive&lt;br&gt; &#039;...&quot;</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Call_Lightning&amp;diff=70023&amp;oldid=prev"/>
		<updated>2014-01-22T10:59:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Call Lightning&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &amp;#039;&amp;#039;Range:&amp;#039;&amp;#039; 75 feet + 15 / Rank&amp;lt;br&amp;gt; &amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039; Delayed effect&amp;lt;br&amp;gt; &amp;#039;&amp;#039;Experience Multiple:&amp;#039;&amp;#039; 500&amp;lt;br&amp;gt; &amp;#039;&amp;#039;Base Chance:&amp;#039;&amp;#039; 1%&amp;lt;br&amp;gt; &amp;#039;&amp;#039;Resist:&amp;#039;&amp;#039; Passive&amp;lt;br&amp;gt; &amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Call Lightning&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039; 75 feet + 15 / Rank&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039; Delayed effect&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Experience Multiple:&amp;#039;&amp;#039; 500&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Base Chance:&amp;#039;&amp;#039; 1%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Resist:&amp;#039;&amp;#039; Passive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Storage:&amp;#039;&amp;#039; Investment or Ward&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Target:&amp;#039;&amp;#039; Volume&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Effects:&amp;#039;&amp;#039; The Adept calls from a stormy sky lightning which will strike into a given area that was within the Adeptâ€™s range at the time of casting. The stroke&lt;br /&gt;
is targeted to hit a specific hex and takes 5 minutes (- 20 seconds / Rank) to arrive (minimum of 5 seconds). It will always arrive at the end of the Pulse. Any entities or objects within the target hex suffer [D + 12] (+ 4 / Rank) damage.  Entities or objects within adjacent hexes suffer [D + 2] (+ 1 / Rank) damage. If an entity successfully resists it suffers only half damage (round up). The Adept&lt;br /&gt;
may dissipate this spell at any time prior to the lightning actually striking the ground if they cast the appropriate counterspell at the targeted hex. The targeted hex will have a magical aura until the lightning hits (or is counterspelled&lt;br /&gt;
by the Adept). This spell will have no effect if it is targeted on a hex which is already a target of this spell.&amp;lt;br&amp;gt;&lt;br /&gt;
This spell must be racked to Cast it, although it is not an incantation.&lt;/div&gt;</summary>
		<author><name>Velcanthus</name></author>
	</entry>
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