<?xml version="1.0"?>
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	<id>https://dq-nz.org/dqwiki/index.php?action=history&amp;feed=atom&amp;title=Bad_Karma</id>
	<title>Bad Karma - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dq-nz.org/dqwiki/index.php?action=history&amp;feed=atom&amp;title=Bad_Karma"/>
	<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bad_Karma&amp;action=history"/>
	<updated>2026-07-09T20:34:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bad_Karma&amp;diff=99860&amp;oldid=prev</id>
		<title>Stephen: Text replacement - &quot;Â°&quot; to &quot;&amp;deg;&quot;</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bad_Karma&amp;diff=99860&amp;oldid=prev"/>
		<updated>2024-02-08T20:19:37Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;Â°&amp;quot; to &amp;quot;°&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:19, 8 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l677&quot;&gt;Line 677:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 677:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Parvataastra&amp;#039;&amp;#039;&amp;#039;: This Astra must be used on arrows or chakra. If the arrow is lodged in a target (usually from an Endurance blow), a &amp;#039;mountain&amp;#039; (&amp;#039;&amp;#039;Parvata&amp;#039;&amp;#039;) will fall on the target from the skies. This is resolved as per a Rank 20 Falling Star arriving simultaneously with the arrow. Each arrow can only summon a &amp;#039;mountain&amp;#039; once, as the arrow breaks under the impact of the mountain. Each arrow costs 500 ep to make.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Parvataastra&amp;#039;&amp;#039;&amp;#039;: This Astra must be used on arrows or chakra. If the arrow is lodged in a target (usually from an Endurance blow), a &amp;#039;mountain&amp;#039; (&amp;#039;&amp;#039;Parvata&amp;#039;&amp;#039;) will fall on the target from the skies. This is resolved as per a Rank 20 Falling Star arriving simultaneously with the arrow. Each arrow can only summon a &amp;#039;mountain&amp;#039; once, as the arrow breaks under the impact of the mountain. Each arrow costs 500 ep to make.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Pashupatastra&amp;#039;&amp;#039;&amp;#039;: This Astra must be used on a great magical weapon, with a personal connection to the enchanter. It is triggered by the mind, the eyes, words, or a blow. If it is used against lesser enemies or by lesser warriors, the Pashupatastra will destroy its wielder. Against a worthy target, it is said to be irresistible, capable of destroying creation and vanquishing any being; this is not strictly true, but it will destroy a target completely, irrespective of the target&amp;#039;s nature. Each Enchanter may only create one Pashupatastra. It is impossible to know what cost will be paid for each use of the Pashuparastra in advance. &amp;#039;&amp;#039;&amp;#039;This Astra is not being offered to party members.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Pashupatastra&amp;#039;&amp;#039;&amp;#039;: This Astra must be used on a great magical weapon, with a personal connection to the enchanter. It is triggered by the mind, the eyes, words, or a blow. If it is used against lesser enemies or by lesser warriors, the Pashupatastra will destroy its wielder. Against a worthy target, it is said to be irresistible, capable of destroying creation and vanquishing any being; this is not strictly true, but it will destroy a target completely, irrespective of the target&amp;#039;s nature. Each Enchanter may only create one Pashupatastra. It is impossible to know what cost will be paid for each use of the Pashuparastra in advance. &amp;#039;&amp;#039;&amp;#039;This Astra is not being offered to party members.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Sammohana&#039;&#039;&#039;: Any non-martial item may be enchanted with this astra. It causes entire hosts/armies to collapse in a trance. When triggered, everyone in a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;90Â° &lt;/del&gt;arc and within 500&#039; of the wielder must resist or fall into an enchanted sleep for 30 minutes, as per Rank 12 Enchanted Sleep. Each item costs 250 ep to make, and 1 permanent WP to trigger. The triggering will be obviously directed at the enemy, and the sleep will occur in a wave eminating from the enchanter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Sammohana&#039;&#039;&#039;: Any non-martial item may be enchanted with this astra. It causes entire hosts/armies to collapse in a trance. When triggered, everyone in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;90&amp;amp;deg; &lt;/ins&gt;arc and within 500&#039; of the wielder must resist or fall into an enchanted sleep for 30 minutes, as per Rank 12 Enchanted Sleep. Each item costs 250 ep to make, and 1 permanent WP to trigger. The triggering will be obviously directed at the enemy, and the sleep will occur in a wave eminating from the enchanter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Suryastra&amp;#039;&amp;#039;&amp;#039;: Any item may be enchanted with this astra. When triggered by waving vigourously (or being used for a melee attack), it can create a dazzling light that dispels any darkness within 30&amp;#039;, and also removes all magic from the Dark, Shadow, and similar branches of Celestial. Permanent dark/shadow celestial magic is suppressed for 10 minutes, while temporary magic is dissipated. Each item costs 250 ep to make, and 1 permanent FT to trigger.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Suryastra&amp;#039;&amp;#039;&amp;#039;: Any item may be enchanted with this astra. When triggered by waving vigourously (or being used for a melee attack), it can create a dazzling light that dispels any darkness within 30&amp;#039;, and also removes all magic from the Dark, Shadow, and similar branches of Celestial. Permanent dark/shadow celestial magic is suppressed for 10 minutes, while temporary magic is dissipated. Each item costs 250 ep to make, and 1 permanent FT to trigger.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Twashtar&amp;#039;&amp;#039;&amp;#039;: Any item may be enchanted with this astra. When the item is targeted at a group (crowd, military unit) and triggered, it causes them to mistake each other for enemies, and become hostile. Each person in the group must resist, or perceive all others in the group as an enemy, except those they know personally (e.g. know their name and several personal facts). The group must have less than (WP&amp;amp;#215;WP) entities. Each item costs 250 ep to make, and 1 permanent WP to trigger.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Twashtar&amp;#039;&amp;#039;&amp;#039;: Any item may be enchanted with this astra. When the item is targeted at a group (crowd, military unit) and triggered, it causes them to mistake each other for enemies, and become hostile. Each person in the group must resist, or perceive all others in the group as an enemy, except those they know personally (e.g. know their name and several personal facts). The group must have less than (WP&amp;amp;#215;WP) entities. Each item costs 250 ep to make, and 1 permanent WP to trigger.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stephen</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bad_Karma&amp;diff=97377&amp;oldid=prev</id>
		<title>Stephen: Text replacement - &quot;â€˜&quot; to &quot;&#039;&quot;</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bad_Karma&amp;diff=97377&amp;oldid=prev"/>
		<updated>2024-02-08T17:40:29Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;â€˜&amp;quot; to &amp;quot;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:40, 8 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l573&quot;&gt;Line 573:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 573:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Amulets of Iron, Jet, Hypericum, Elderflowers, Demonic Luck (&amp;#039;&amp;#039;Succubus fangs&amp;#039;&amp;#039;). Demonic Luck is as per normal Luck amulet, except +5/+5 vs demonics and their agents.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Amulets of Iron, Jet, Hypericum, Elderflowers, Demonic Luck (&amp;#039;&amp;#039;Succubus fangs&amp;#039;&amp;#039;). Demonic Luck is as per normal Luck amulet, except +5/+5 vs demonics and their agents.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Amulets of Protection from Stasis&amp;#039;&amp;#039;&amp;#039; (x3). If the wearer fails to resist Stasis, one amulet is frozen in time, instead of the wearer. Each on its own breakable red cord.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Amulets of Protection from Stasis&amp;#039;&amp;#039;&amp;#039; (x3). If the wearer fails to resist Stasis, one amulet is frozen in time, instead of the wearer. Each on its own breakable red cord.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Parvataastra&#039;&#039;&#039; (Arrow x2). Two of Ganesha&#039;s arrows have been enchanted with the &#039;&#039;Parvataastra&#039;&#039;. If the arrow is lodged in a target (usually from an Endurance blow), a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;â€˜mountain&lt;/del&gt;&#039; (&#039;&#039;Parvata&#039;&#039;) will fall on the target from the skies. This is resolved as per a Rank 20 Falling Star arriving simultaneously with the arrow. Each arrow can only summon a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;â€˜mountain&lt;/del&gt;&#039; once, as the arrow breaks under the impact of the mountain. Each arrow costs ep to make.&amp;lt;br&amp;gt;&#039;&#039;(The third arrow has been used up by Gerald attacking Hanuman in the Mountaintop combat)&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Parvataastra&#039;&#039;&#039; (Arrow x2). Two of Ganesha&#039;s arrows have been enchanted with the &#039;&#039;Parvataastra&#039;&#039;. If the arrow is lodged in a target (usually from an Endurance blow), a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;mountain&lt;/ins&gt;&#039; (&#039;&#039;Parvata&#039;&#039;) will fall on the target from the skies. This is resolved as per a Rank 20 Falling Star arriving simultaneously with the arrow. Each arrow can only summon a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;mountain&lt;/ins&gt;&#039; once, as the arrow breaks under the impact of the mountain. Each arrow costs ep to make.&amp;lt;br&amp;gt;&#039;&#039;(The third arrow has been used up by Gerald attacking Hanuman in the Mountaintop combat)&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Parashu&amp;#039;&amp;#039;&amp;#039;. This is a close-rated battle axe with four blades. Stats as per Battleaxe, except SC +10, damage +3 (due to weapon-smithing), Melee and Close. It is made of a Bronze alloy, and may have weapon spells on it. Battleaxe skill may be ranked to Rank 9 for use with the Parashu, although normal Battleaxes maintain normal rank limitations. Use Estoc EP for Ranks 8 and 9&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Parashu&amp;#039;&amp;#039;&amp;#039;. This is a close-rated battle axe with four blades. Stats as per Battleaxe, except SC +10, damage +3 (due to weapon-smithing), Melee and Close. It is made of a Bronze alloy, and may have weapon spells on it. Battleaxe skill may be ranked to Rank 9 for use with the Parashu, although normal Battleaxes maintain normal rank limitations. Use Estoc EP for Ranks 8 and 9&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Ankusha&amp;#039;&amp;#039;&amp;#039; (Ankh). This martial-arts weapon is a sharpened goad with a pointed hook, which is good for herding elephants. It also can be used to give defence in close (not melee) combat. Stats as per War Pick, except SC +15, damage +2 (due to weapon-smithing), one-handed, Melee and Close. It is made of a Bronze alloy, and may have weapon spells on it. It ranks as per Main Gauche, but belongs to the Blunt class for Warrior.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Ankusha&amp;#039;&amp;#039;&amp;#039; (Ankh). This martial-arts weapon is a sharpened goad with a pointed hook, which is good for herding elephants. It also can be used to give defence in close (not melee) combat. Stats as per War Pick, except SC +15, damage +2 (due to weapon-smithing), one-handed, Melee and Close. It is made of a Bronze alloy, and may have weapon spells on it. It ranks as per Main Gauche, but belongs to the Blunt class for Warrior.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l593&quot;&gt;Line 593:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 593:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shiva is alive, badly injured, and Stasised.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shiva is alive, badly injured, and Stasised.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Khatvanga&amp;#039;&amp;#039;&amp;#039; (war club). This giant maul of stone is treated as a magical weapon with statistics as per Giant Club, SC+20%. It appears to be a concrete manifestation of the Earth Hammer spell, but is not resistible. When thrown, it returns the following pulse (the wielder may automatically catch and re-prepare it as a free action), and it may be thrown as part of a multi-weapon melee action. War Club or Giant Club skill may be used.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Khatvanga&amp;#039;&amp;#039;&amp;#039; (war club). This giant maul of stone is treated as a magical weapon with statistics as per Giant Club, SC+20%. It appears to be a concrete manifestation of the Earth Hammer spell, but is not resistible. When thrown, it returns the following pulse (the wielder may automatically catch and re-prepare it as a free action), and it may be thrown as part of a multi-weapon melee action. War Club or Giant Club skill may be used.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Vayvayaastra&#039;&#039;&#039; (flail). Shiva&#039;s flail has been enchanted with the &#039;&#039;Vayvayaastra&#039;&#039;, which creates a gale that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;â€˜lifts &lt;/del&gt;armies into the air&#039;. When a target is struck, they will be knocked back (30-PS) feet and fall prone (no damage). If they hit something solid on the way back, they will take falling damage as if they had fallen from a height equal to the distance yet to travel. If the wielder knows special-knowledge air magic, the distance is increased to (5&amp;amp;#215;(Rank of magic)-PS) feet. The knock back takes ep to use.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Vayvayaastra&#039;&#039;&#039; (flail). Shiva&#039;s flail has been enchanted with the &#039;&#039;Vayvayaastra&#039;&#039;, which creates a gale that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;lifts &lt;/ins&gt;armies into the air&#039;. When a target is struck, they will be knocked back (30-PS) feet and fall prone (no damage). If they hit something solid on the way back, they will take falling damage as if they had fallen from a height equal to the distance yet to travel. If the wielder knows special-knowledge air magic, the distance is increased to (5&amp;amp;#215;(Rank of magic)-PS) feet. The knock back takes ep to use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Trishula&amp;#039;&amp;#039;&amp;#039; (trident). The head of this trident is enchanted with Aim&amp;#039;s eternally burning fire. As per trident SC, damage + 5. All damage caused by this trident is physical, but protections from magical fire may also be applied to &amp;#039;&amp;#039;all&amp;#039;&amp;#039; damage. &amp;lt;br&amp;gt;In addition, any successful strike against a creature whose nature is partially evil will cause damage proportional to the lesser of their evil and mortal nature each pulse. e.g. a Campion (born of incubus and woman) will suffer 50/pulse. A pacted agent who has sold their soul (which is more than most pacts demand) will suffer 10/pulse. If the target somehow survives until the following dawn (continuing to take damage each pulse), the lesser of their evil and mortal natures will be burnt out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Trishula&amp;#039;&amp;#039;&amp;#039; (trident). The head of this trident is enchanted with Aim&amp;#039;s eternally burning fire. As per trident SC, damage + 5. All damage caused by this trident is physical, but protections from magical fire may also be applied to &amp;#039;&amp;#039;all&amp;#039;&amp;#039; damage. &amp;lt;br&amp;gt;In addition, any successful strike against a creature whose nature is partially evil will cause damage proportional to the lesser of their evil and mortal nature each pulse. e.g. a Campion (born of incubus and woman) will suffer 50/pulse. A pacted agent who has sold their soul (which is more than most pacts demand) will suffer 10/pulse. If the target somehow survives until the following dawn (continuing to take damage each pulse), the lesser of their evil and mortal natures will be burnt out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Leopard skin armour. This light scrap of pelt, barely sufficient for warm-weather decency, will provide two AP (1 vs EN) for each elemental college that the wearer knows at least 60 ranks of magic from. It does not stack with other armour. Weight 0.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Leopard skin armour. This light scrap of pelt, barely sufficient for warm-weather decency, will provide two AP (1 vs EN) for each elemental college that the wearer knows at least 60 ranks of magic from. It does not stack with other armour. Weight 0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stephen</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bad_Karma&amp;diff=97064&amp;oldid=prev</id>
		<title>Stephen: Text replacement - &quot;â€™&quot; to &quot;&#039;&quot;</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bad_Karma&amp;diff=97064&amp;oldid=prev"/>
		<updated>2024-02-08T10:02:38Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;â€™&amp;quot; to &amp;quot;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;a href=&quot;https://dq-nz.org/dqwiki/index.php?title=Bad_Karma&amp;amp;diff=97064&amp;amp;oldid=72616&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Stephen</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bad_Karma&amp;diff=72616&amp;oldid=prev</id>
		<title>Andreww at 05:52, 28 August 2014</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bad_Karma&amp;diff=72616&amp;oldid=prev"/>
		<updated>2014-08-28T05:52:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:52, 28 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Scribe Notes]] [[Category:Dakhini]] [[Category:Andrew &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Withy&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Scribe Notes]] [[Category:Dakhini]] [[Category:Andrew &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;W&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Return to [[Scribe_Notes#Summer 810 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Return to [[Scribe_Notes#Summer 810 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Summary ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Summary ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Andrew &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Withy&lt;/del&gt;]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Andrew &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;W&lt;/ins&gt;]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Session&amp;#039;&amp;#039;&amp;#039;: [[Summer]] 810 WK&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Session&amp;#039;&amp;#039;&amp;#039;: [[Summer]] 810 WK&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Night&amp;#039;&amp;#039;&amp;#039;: Tuesdays  &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Night&amp;#039;&amp;#039;&amp;#039;: Tuesdays  &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Andreww</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Bad_Karma&amp;diff=52579&amp;oldid=prev</id>
		<title>Kelsie2: /* Session 11 */</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Bad_Karma&amp;diff=52579&amp;oldid=prev"/>
		<updated>2010-06-16T06:07:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Session 11&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;a href=&quot;https://dq-nz.org/dqwiki/index.php?title=Bad_Karma&amp;amp;diff=52579&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Kelsie2</name></author>
	</entry>
</feed>