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	<id>https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Phil</id>
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	<updated>2026-11-09T00:36:27Z</updated>
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	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shopping_on_Grymeron&amp;diff=70582</id>
		<title>Shopping on Grymeron</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shopping_on_Grymeron&amp;diff=70582"/>
		<updated>2014-03-04T10:01:27Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Dean Ellis]][[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_814_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
The adventure takes place off plane on the plane of [[Grymeron]].&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Shopping on Grymeron&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Dean &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: Autumn 814wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Chez Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Newtonian]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Tsayoi]] â€“ a giant fire mage played by Chris&lt;br /&gt;
# [[Tari]] â€“ an Elven earth Mage  played by Michelle&lt;br /&gt;
# [[Mungo Third Son]]  or [[Roderigo]] played by Michael M&lt;br /&gt;
# [[Arandor]] - an Elven mind Mage Guard played by Phil Judd. can&#039;t do Wednesdays  - evening work meetings, (weekly and monthly) have just changed this from Tuesdays.&lt;br /&gt;
# [[Boris]]- orc necro or [[Anooke]] halfling ice mage by Michael Haycock. prefer Tuesday can not make wednesday or thursday&lt;br /&gt;
# Lady [[Cher]] - Suarime Binder played by Sean&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Camdindel]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Three and a quarter years ago there was initial contact with the goblins of Grymeron. Two years ago Camdindel finally got around to looking at the reports on this initial foray from [[Maelstrom]]. A year later he gave the task of acquiring certain bits and pieces he was interested in to Lorto. Three months ago he tried to kick [[Lorto]] up the arse to motivate him to action the list quicker. Now that he has recovered from that dust up he has decided to pursue a less hazardous source of labour and hire a guild party.&lt;br /&gt;
List of bits and pieces available on application&lt;br /&gt;
; Pay&lt;br /&gt;
: Depends on what is achieved off the list&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shopping_on_Grymeron&amp;diff=70564</id>
		<title>Shopping on Grymeron</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shopping_on_Grymeron&amp;diff=70564"/>
		<updated>2014-03-04T03:38:53Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Dean Ellis]][[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_814_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
The adventure takes place off plane on the plane of [[Grymeron]].&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Shopping on Grymeron&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Dean &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: Autumn 814wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Chez Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Newtonian]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Tsayoi]] â€“ a giant fire mage played by Chris&lt;br /&gt;
# [[Tari]] â€“ an Elven earth Mage  played by Michelle&lt;br /&gt;
# [[Mungo Third Son]]  or [[Roderigo]] played by Michael M&lt;br /&gt;
# [[Arandor]] - an Elven mind Mage Guard played by Phil Judd. can&#039;t do Tuesdays  - evening work meetings, (weekly and monthly) will enquire about changing days for these.&lt;br /&gt;
# [[Boris]]- orc necro or [[Anooke]] halfling ice mage by Michael Haycock. prefer Tuesday can not make wednesday or thursday&lt;br /&gt;
# Lady [[Cher]] - Suarime Binder played by Sean&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Camdindel]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Three and a quarter years ago there was initial contact with the goblins of Grymeron. Two years ago Camdindel finally got around to looking at the reports on this initial foray from [[Maelstrom]]. A year later he gave the task of acquiring certain bits and pieces he was interested in to Lorto. Three months ago he tried to kick [[Lorto]] up the arse to motivate him to action the list quicker. Now that he has recovered from that dust up he has decided to pursue a less hazardous source of labour and hire a guild party.&lt;br /&gt;
List of bits and pieces available on application&lt;br /&gt;
; Pay&lt;br /&gt;
: Depends on what is achieved off the list&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Arandor&amp;diff=70562</id>
		<title>Arandor</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Arandor&amp;diff=70562"/>
		<updated>2014-03-04T03:32:31Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Phil Judd]][[Category: Mind]][[Category:Arandor]]&lt;br /&gt;
Arandor - Elven Mind Mage Guard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Residence===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Arandor grew up in Alfhiem as an only child to a military family, and as expected went into the family trade as a Household Guard.&lt;br /&gt;
The Household fell into disrepute around 800 WK and the household scattered in shame.&lt;br /&gt;
&lt;br /&gt;
Arandor left Alfhiem and travelled to the western kingdom seeking work as a household guard, along the way he fell into the stereotype elf woodsman as employment which he (naturally) had aptitude for.&lt;br /&gt;
However he desired to join the formal military and was rebuffed due to racial prejudice.  It was suggested he try the Seagates Adventures guild, particular to hone his skills&lt;br /&gt;
&lt;br /&gt;
Arriving at the Seagates Adventures guild at the turn of the century he (with some difficulty) taught a college â€“ Mind, which would assist his intentions to become a military officer.&lt;br /&gt;
&lt;br /&gt;
At the guild he has been exposed to a wide range of individuals and cultures and is no longer a shocked by them now, he has decided to treat all Guild members as you would an eccentric patron, and ignore as many of the oddities. In addition he has become more accepting of the more, umm flexible approach taken by many people to interpretations of the Law and accepted practices.&lt;br /&gt;
&lt;br /&gt;
He regards many of the human law agencies, such as the watch, guards, sheriffs etc. as untrustworthy and often corrupt so tends to avoid them unless others recommend turning to them.&lt;br /&gt;
&lt;br /&gt;
He prefers to stand back, observe and learn as he regards himself a quite young (not yet 100) and still feels there is much in the world he needs to learn about.&lt;br /&gt;
&lt;br /&gt;
However in his heart he is a Law abiding, Defender of people and is an honourable foreigner in a strange land, but understands that isnâ€™t always appropriate.&lt;br /&gt;
&lt;br /&gt;
One day, after a suitable time elapses, he hopes to return to Home full of knowledge of the outside world, in the mean time he spends his time either as a games keeper in Braster, or doing the odd job at the Seagates Adventures guild.&lt;br /&gt;
Most of his employment has either been escorting, or rescuing people.&lt;br /&gt;
&lt;br /&gt;
List of Employment (and in which year it was undertaken)&lt;br /&gt;
*801	Diplomacy â€“ escorting an diplomat From Rank through to Seagate&lt;br /&gt;
*802	Escorted cheese through to Cauldsfield&lt;br /&gt;
*803	Was to escort a princess to Eltranrian ball but had to rescue her first&lt;br /&gt;
*805	Diplomats to Braster to investigate strange goings on&lt;br /&gt;
*810	Rainbow gates find portals and check out to help goblin get home&lt;br /&gt;
*811	Elemental as anything â€“ Find why Seagate peasants missing â€“ kidnapped to plane of fire then addicted to stay&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shopping_on_Grymeron&amp;diff=70561</id>
		<title>Shopping on Grymeron</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shopping_on_Grymeron&amp;diff=70561"/>
		<updated>2014-03-04T03:29:28Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Dean Ellis]][[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_814_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
The adventure takes place off plane on the plane of [[Grymeron]].&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Shopping on Grymeron&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Dean &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: Autumn 814wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Chez Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Newtonian]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Tsayoi]] â€“ a giant fire mage played by Chris&lt;br /&gt;
# [[Tari]] â€“ an Elven earth Mage  played by Michelle&lt;br /&gt;
# [[Mungo Third Son]]  or [[Roderigo]] played by Michael M&lt;br /&gt;
# [[Arandor]] - an Elven mind Mage Guard played by Phil Judd. can&#039;t do tuesdays&lt;br /&gt;
# [[Boris]]- orc necro or [[Anooke]] halfling ice mage by Michael Haycock. prefer Tuesday can not make wednesday or thursday&lt;br /&gt;
# Lady [[Cher]] - Suarime Binder played by Sean&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Camdindel]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Three and a quarter years ago there was initial contact with the goblins of Grymeron. Two years ago Camdindel finally got around to looking at the reports on this initial foray from [[Maelstrom]]. A year later he gave the task of acquiring certain bits and pieces he was interested in to Lorto. Three months ago he tried to kick [[Lorto]] up the arse to motivate him to action the list quicker. Now that he has recovered from that dust up he has decided to pursue a less hazardous source of labour and hire a guild party.&lt;br /&gt;
List of bits and pieces available on application&lt;br /&gt;
; Pay&lt;br /&gt;
: Depends on what is achieved off the list&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Arandor&amp;diff=70545</id>
		<title>Arandor</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Arandor&amp;diff=70545"/>
		<updated>2014-03-03T08:46:47Z</updated>

		<summary type="html">&lt;p&gt;Phil: Created page with &amp;quot;Category:CharacterCategory:Phil JuddCategory: MindCategory:Arandor Arandor - Elven Mind Mage Guard    ===Description===   ===Titles===   ===Residence===   ===S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]][[Category:Phil Judd]][[Category: Mind]][[Category:Arandor]]&lt;br /&gt;
Arandor - Elven Mind Mage Guard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Residence===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Arandor grew up in Alfhiem as an only child to a military family, and as expected went into the family trade as a Household Guard.&lt;br /&gt;
The Household fell into disrepute around 800 WK and the household scattered in shame.&lt;br /&gt;
&lt;br /&gt;
Arandor left Alfhiem and travelled to the western kingdom seeking work as a household guard, along the way he fell into the stereotype elf woodsman as employment which he (naturally) had aptitude for.&lt;br /&gt;
However he desired to join the formal military and was rebuffed due to racial prejudice.  It was suggested he try the Seagates Adventures guild, particular to hone his skills&lt;br /&gt;
&lt;br /&gt;
Arriving at the Seagates Adventures guild at the turn of the century he (with some difficulty) taught a college â€“ Mind, which would assist his intentions to become a military officer.&lt;br /&gt;
At the guild he has been exposed to a wide range of individuals and cultures and is no longer a shocked by them now, he has decided to treat all Guild members as you would an eccentric patron, and ignore as many of the oddities. In addition he has become more accepting of the more, umm flexible approach taken by many people to interpretations of the Law and accepted practices.&lt;br /&gt;
He regards many of the human law agencies, such as the watch, guards, sheriffs etc. as untrustworthy and often corrupt so tends to avoid them unless others recommend turning to them&lt;br /&gt;
He prefers to stand back, observe and learn as he regards himself a quite young (not yet 100) and still feels there is much in the world he needs to learn about.&lt;br /&gt;
However in his heart he is a Law abiding, Defender of people and is an honourable foreigner in a strange land, but understands that isnâ€™t always appropriate.&lt;br /&gt;
One day, after a suitable time elapses, he hopes to return to Home full of knowledge of the outside world, in the mean time he spends his time either as a games keeper in Braster, or doing the odd job at the Seagates Adventures guild.&lt;br /&gt;
Most of his employment has either been escorting, or rescuing people.&lt;br /&gt;
List of Employment (and in which year it was undertaken)&lt;br /&gt;
801	Diplomacy â€“ escorting an diplomat From Rank through to Seagate&lt;br /&gt;
802	Escorted cheese through to Cauldsfield&lt;br /&gt;
803	Was to escort a princess to Eltranrian ball but had to rescue her first&lt;br /&gt;
805	Diplomats to Braster to investigate strange goings on&lt;br /&gt;
810	Rainbow gates find portals and check out to help goblin get home&lt;br /&gt;
811	Elemental as anything â€“ Find why Seagate peasants missing â€“ kidnapped to plane of fire then addicted to stay&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Shopping_on_Grymeron&amp;diff=70544</id>
		<title>Shopping on Grymeron</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Shopping_on_Grymeron&amp;diff=70544"/>
		<updated>2014-03-03T06:15:21Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Dean Ellis]][[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_814_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
The adventure takes place off plane on the plane of [[Grymeron]].&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Shopping on Grymeron&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Dean &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: Autumn 814wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Not Mondays&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Chez Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Newtonian]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Tsayoi]] â€“ a giant fire mage played by Chris&lt;br /&gt;
# [[Tari]] â€“ an Elven earth Mage  played by Michelle&lt;br /&gt;
# [[Mungo Third Son]]  or [[Roderigo]] played by Michael M&lt;br /&gt;
# [[Arandor]] - an Elven mind Mage Guard played by Phil Judd&lt;br /&gt;
# &lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Camdindel]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Three and a quarter years ago there was initial contact with the goblins of Grymeron. Two years ago Camdindel finally got around to looking at the reports on this initial foray from [[Maelstrom]]. A year later he gave the task of acquiring certain bits and pieces he was interested in to Lorto. Three months ago he tried to kick [[Lorto]] up the arse to motivate him to action the list quicker. Now that he has recovered from that dust up he has decided to pursue a less hazardous source of labour and hire a guild party.&lt;br /&gt;
List of bits and pieces available on application&lt;br /&gt;
; Pay&lt;br /&gt;
: Depends on what is achieved off the list&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Return_of_the_Geomancers&amp;diff=69276</id>
		<title>Return of the Geomancers</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Return_of_the_Geomancers&amp;diff=69276"/>
		<updated>2013-10-22T00:58:49Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Initiative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jono Bean]][[Category:Scribe Notes]][[Category:Drow]]&lt;br /&gt;
Return to [[Scribe_Notes#Spring 813 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Return of the Geomancers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Jono Bean]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Spring 813 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Starting Wednesday the 11th of September starting at 6:30pm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Chris&#039; / Stephen&#039;s. (see Discussion Page) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Very High Level +]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: [[Information from players for Jono]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [https://docs.google.com/document/d/1KHyGjy_-BcL7IOg4FDttLi0pFcqxLaVZmafOZFuNue0/edit?hl=en_GB Quickness &amp;amp; Slowness], No &#039;B&#039; Colleges please&lt;br /&gt;
&lt;br /&gt;
====The Party:====&lt;br /&gt;
* [[Kern]] Chris&lt;br /&gt;
* [[Sabrina]] Dean&lt;br /&gt;
* [[Pent]] Phil&lt;br /&gt;
* [[Sven]] William&lt;br /&gt;
* [[Isil Eth]] Ian&lt;br /&gt;
* [[Braegon]] Stephen&lt;br /&gt;
&lt;br /&gt;
====Employer &amp;amp; others====&lt;br /&gt;
&lt;br /&gt;
* The Royal Court of Alfheim, under the thrice blessed watchful [[Alfheim#Royal_Eyes_of_Wisdom|Eyes of Wisdom]], [[Alfheim#Majestic Health|Majestic Health]] and [[Alfheim#Youthful Expectations|Youthful Expectations]], her [[Alfheim#Elven Queen|Royal Majesty The Queen of Alfheim]].&lt;br /&gt;
&lt;br /&gt;
====Job:====&lt;br /&gt;
The reliable visions of [[Alfheim#Royal_Eyes_of_Wisdom|Eyes of Wisdom]] the following problems *need* to be resolved without delay.&lt;br /&gt;
&lt;br /&gt;
* To stop what is said to be a group of [[Geomancers]] from breaching the [[Dragonspine Mountains]] and entering the Queendom from the area known as the [[Western Kingdom]].&lt;br /&gt;
* To stop the Sands of Time from sweeping over the majestic woods and forests, brooks and streams of Alfheim reducing them to dust.&lt;br /&gt;
* To stop a Drow ritual that will create a cloud which is feared by some to &#039;Pervert, Corrupt &amp;amp; Revert&#039; Elves back to their Drow nature.&lt;br /&gt;
&lt;br /&gt;
====Payment:====&lt;br /&gt;
Three &#039;Keys to the Realm&#039;. A Royal favour. A Royal appointment. A Royal pardon. A Royal policy. A Royal gift of an Elven Life.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Chapter 1 - Set expectations and meet the family - Day 1 ===&lt;br /&gt;
==== At the Guild ====&lt;br /&gt;
We meet a guild rep and a ducal page both fawning over an attractive Elven lady who we soon learn is [[Lady Hanna Royal Elm]] one of the [[Alfheim#Royal_Eyes_of_Wisdom|Royal Eyes of Wisdom]]. Hanna is a blonde with long flowing locks and piercing blue eyes who is well dressed in fine garments and accessories as well as being very well mannered which is what weâ€™d expect from one of the Queens ladies in waiting. &lt;br /&gt;
&lt;br /&gt;
We make introductions to [[Lady Hanna Royal Elm|Hanna]] and she briefs us on the needs of the seers and notes that we fulfil a sign that they have sought, namely that we cannot be â€˜seenâ€™ by the Eyes and are therefore those that would be most of use in their time of need.&lt;br /&gt;
&lt;br /&gt;
They wish us to undertake one, all or enough of the tasks below to aid the empire, we are asked;&lt;br /&gt;
# To stop what is said to be a group of Geomancers from breaching the Dragonspine Mountains and entering the Queendom from the area known as the Western Kingdom.&lt;br /&gt;
# To stop the Sands of Time from sweeping over the majestic woods and forests, brooks and streams of Alfheim reducing them to dust.&lt;br /&gt;
# To stop a Drow ritual that will create a cloud which is feared by some to &#039;Pervert, Corrupt &amp;amp; Revert&#039; Elves back to their Drow nature. &lt;br /&gt;
&lt;br /&gt;
They apparently had need for an incorruptible party of our ilk and ones whose discretion can be counted upon.&lt;br /&gt;
&lt;br /&gt;
When we are ready we will be transported to the Winter Garden in Alfheim so that we may arrive via regular means and thus not trigger the empires defences upon us. We are expected to attend the seers in the winter garden and listen to the concerns.&lt;br /&gt;
&lt;br /&gt;
We ask some time to discuss these things and she goes off for a brief while.&lt;br /&gt;
&lt;br /&gt;
We all agree to undertake this mission and Braegon is nominated leader in order to keep us on the straight and narrow as well as keeping our focused on our tasks.  Sabrina is nominated as the Primary Mil Scientist with myself (Kern) as backup and I (Kern) will be the scribe as well.&lt;br /&gt;
&lt;br /&gt;
We ask the lady to return and continue her tale of woe.&lt;br /&gt;
&lt;br /&gt;
We learn the following facts&lt;br /&gt;
# The Drow forces have apparently recovered or got hold of knowledge that was suppressed from the last war of tears which was a College of magic called Geomancy which is a blend of Earth and Necromancy and enables the practitioner to change land formations for either short periods or permanently depending on how well the magic is cast and how much Mana is used. Geomancy was recognised for the dangerous college it is and was thus suppressed and the practitioners hunted down to avoid this very issue.&lt;br /&gt;
# The Ministry of War are seen as no longer drug addled party animals but are still trapped in elvish bureaucratic ways which grind slowly over years rather than reacting quickly to new threats with cohesive and decisive action.&lt;br /&gt;
&lt;br /&gt;
[[Leto DeWinter|Duke Leto]] needs to be enabled here with what we are doing and so we are encouraged to notify him and seek permission.&lt;br /&gt;
&lt;br /&gt;
We agree to depart on the dusk vessel to Alfheim and the Winter Garden and to meet Lady Hanna at the Elven ambassadors estate an hour before dusk.&lt;br /&gt;
&lt;br /&gt;
Once Lady Hanna has departed we quickly deck ourselves out for more serious interactions and thus half an hour later we regroup on the steps of the guild in full combat attire and assorted finery.&lt;br /&gt;
&lt;br /&gt;
We take a carriage into [[Seagate]] to see the Duke but we have to avoid the large masses of refugees camped outside the guild and Seagate finding shelter where they can in these uncertain times.&lt;br /&gt;
&lt;br /&gt;
 Note to Guild Security: The guild should assign healers to pass through the masses and possibly &lt;br /&gt;
 offer what aid they can or at least get an impression of who is there as they represent a &lt;br /&gt;
 threat to the guild and Seagate if left unattended, unwatched and unwary. I suspect there may be &lt;br /&gt;
 enemy troops or saboteurs hidden there and precautions need to be taken&lt;br /&gt;
&lt;br /&gt;
==== Off to see the Duke - Castle Chilton ====&lt;br /&gt;
&lt;br /&gt;
At [[Castle Chilton]] we are given some tokens of authority to cast (if necessary) and then taken to a waiting room to wait upon the Dukeâ€™s free time. We espy a [[Loyalty_and_honor|motley]] looking guild party in with him and his wife the duchess discussing the disposition of his children in these dangerous times and how they can help him feel more secure about their safety. We decide that they may need assistance if things go awry and so get locates off on them so that we can action help as soon as we can.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the Dukes [[Castle Chilton|Chamberlain Lord Martin Danlaw]] sees us, listens to our issues and gives us a writ to act in the Dukes&#039; stead in all matters except for declarations of war. We take our leave and make preparation for a stint living rough in Alfheim and living off the land&lt;br /&gt;
&lt;br /&gt;
When Living off the land is discussed &#039;&#039;Isil Eth says yes of course â€“the 5 stars Inns, Hotels and fine dining establishments.  We correct her with living off the fruits, berries and whatever we can catch.  Isil Eth looks aghast at this and shakes her head&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sabrina does correctly say that we are all hardy adventuring types â€“ well except for Isil Eth.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== To Departure vessel ====&lt;br /&gt;
We depart for the [[Grace Wind Estate|Ambassadors estate]] at the appointed hour and meet up with Lady Hanna. We then board the [[Alfheim#Beltan|Beltan ship]] â€˜The Golden Breath of the heavensâ€™ which is a 4 hulled, multi hull vessel built in a diamond formation of intermeshed supporting beams between the hulls and commanded by Captain Willowhelm. Once we are aboard and other cargo loaded we depart promptly at dusk and make haste NW to Alfheim. We partake of dinner at the captainâ€™s table on route and are well entertained in talented company.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 - Arrive at the Winter Garden - Day 2 ===&lt;br /&gt;
Just after midnight we land at the Winter Garden city which appears to be starlight and reasonable small, although there are a large number of temples here, including stepped pyramids.&lt;br /&gt;
&lt;br /&gt;
We go and meet with [[Sir Callus Kelpenwood]] (an old male elf, part sea elf who is in charge of the sunrise temple) and [[Lady Mirrow Hearttouch]] to discuss the issues here. We discover some home truths that are simply unpalatable and need to continue being state secrets but which glavanise our support and drive even more.&lt;br /&gt;
&lt;br /&gt;
We plan to go after the Geomancers themselves and will work to identify them, their location, the Geo-nodes, the sources of power, Mana pools and any other hints/ideas/rumours we can in order to find them.&lt;br /&gt;
&lt;br /&gt;
There are 3 Specific visions of the Geomancers and they have identified 9 in total with 6 in each vision at one time, 3 of which are consistent across the 3 visions&lt;br /&gt;
&lt;br /&gt;
Geomancy has had 2 events from 1000â€™s of years in the past&lt;br /&gt;
&lt;br /&gt;
Elven hero who is an agent of change and death walks with a distorted and heavy 2 inch deep footprint across the elven lands. He wears heavy armour, namely Plate, scale and chain.&lt;br /&gt;
&lt;br /&gt;
When the knowledge of Geomancy was expunged it also meant that knowledge of it also passed beyond the grasp of others. So either there was some of the knowledge spirited away by person or persons unknown or an actual geomancer or two fled before they too could be expunged.&lt;br /&gt;
&lt;br /&gt;
Q: Who were the primary geomancers in the past â€“ was it a family or multiple individuals?   Whereabouts of these elves?    Was it just elves or did any other races know of this magic?&lt;br /&gt;
   &lt;br /&gt;
Lady Marrow Heart Touch â€“ the majestic Health of the realm and healer&lt;br /&gt;
&lt;br /&gt;
==== Off to see the Dryads ====&lt;br /&gt;
Its noted while we are there that Isileth plant growth affect is causing local dryads issues so we go and chat in their temple which is Â¼ mile away.&lt;br /&gt;
&lt;br /&gt;
We get there and pass in to the white plastered temple with a leaf shaped entryway see 2 dryads Mystery Ash and Mistress Elm who are dressed in what weâ€™d term adventuring equipment.&lt;br /&gt;
Youthful blonde&lt;br /&gt;
&lt;br /&gt;
We learn of linkages between the queen and the realm where if the queen is damaged so is the realm and vis-a-versa.  If the pass is opened through the Dragonspine Mountains then the queens health will deteriorate as the Drow and their dark titan allies will be able to attack her directly.&lt;br /&gt;
&lt;br /&gt;
Note: the Queen needs close bodyguards â€“ probably the destroyers nearby in case â€“ See Lady Alais&lt;br /&gt;
&lt;br /&gt;
The death of one close to the royal line would be a tragedy. The possible changes in the Dragonspine Mountains would lead to the queenâ€™s death.&lt;br /&gt;
&lt;br /&gt;
We understand that the issue of lineage has had impact on a number of elves in the court Worried&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 ===&lt;br /&gt;
==== Discussions Continue (The night of the 2nd of Thaw)====&lt;br /&gt;
We discover that we need Elm to fight against the Geomancers which will be especially efficacious. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We review our plan which is to check for areas of power concentration over the other side of the mountains which would be a sign of a key point that the Geomancers would concentrate at, check for areas of geo-nodes or necromantic/earth areas of power.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We send off a message to lady Alais to get her to organise information collection from her sources on what weâ€™d like to know&lt;br /&gt;
We depart the dryads and are met outside by a young Beltan elf dressed in golden finery who we identify as [[Alfheim#Youthful Expectations|Youthful expectations]] the Commander of the [[Alfheim#Beltan|Beltan Elves]] and the Queens confidant. He dismisses the 3 shop captains. YE tells me that he has summoned my men (the [[Alfheim|The Kernsmen]]) from the far northern province of [[Alfheim#Seensplate]] (which are currently under my sub-commander Colonel Varesh) and that they will be bringing their supplies of Elm and other special supplies. He also tells me that he is mystified why they have been building a temple to [[Sha&#039;mez]] in the province but I inform him that its part of hard work and training that the men endure while connecting closely to the land.&amp;lt;br/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We learn that we have 6 vessels at our disposal including [[The Fire of Goth]] (this vessel can detect the mana concentrations) which will be here from the north by dawn. Also we hear that a company or two of Kinlu Mercenaries from the Kinlu Mercenary houses have entered on the side of the Drow and that there is pressure on the Tunnel/Canal from Borovia and that forces are being concentrated there by both sides and there is pressure on the Elves to consider collapsing the tunnel to hold that entry point. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We discuss our needs before retiring to a glade, hopefully for a rest and to see Ajax.  In the glade we find Ajax frolicking with a Pegusai. Sven is asked to accompany an elf and he goes off to see a female we assume â€“ being the buff Northerner.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Elven Commander comes along and starts giving orders to many including Kern who politely reminds him that his rank is greater than his and thus gets someone else to get chairs for the Ladies. A discussion about the merits of active service versus special detached services ensues but is resolved amicably.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sven meets Lady [[Sha&#039;mez|Iratheyma]] The high Priestess of Sha&#039;mez from [[Ladlaugh]] who is wearing Purple/Yellow robes and appears very old (possibly senile-ish) who treats Sven kindly and provides him a special drop to make him immortal.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sven and Irathmya rejoin the party and introductions are made with Iratheyma thanking me for helping Sharmez to return to the North. Irathmya is most impressed with the party and considers us great for the tasks we have been given. We learn that she is here as a response to the summoning from 470 years ago but we consider this to be a self summoning. She informa us that one of us is rumoured to be an agent of Nikovali (the skinless one)  and that Nik needs to discuss some things with that person.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lady Iratheyma tells us that the Geomancers of old were a servant class good for organising retreats and garden party locations, also that it would be bad luck for dark titans to be invited to weddings. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Suspecting something Braegon checks the lady out and discovers sheâ€™s under the effects of a backfire from several hundred years ago which he fixes but will take time to work its way out of her brain. I discover that her soul upon death will be the rebirth of Sharmez.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since I consider myself most aligned or suspected to be the focus of Nikovalis â€˜invitation to talkâ€™, I along with Sabrina agree to go off with Irathmya and see him. We find a quiet place and Irathmya makes it a high mana zone and concocts a vile herbal remedy to enable our movement to Nâ€™s domain. Sabrina and I are going to drink and she decides to go along too. We drink the draught.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sabrina, Iratheyma and I find ourselves in Alfheim as it would be if we fail in our tasks and in from of N. N looks at I and decides she shouldnâ€™t be here so he sends her away (this kills her in reality - Thus [[Sha&#039;mez]] is reborn?) so he can talk with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Discussions with Nukalvalee====&lt;br /&gt;
Sabrina and I (Kern) are talking with [[Nuckavalee_the_Skinless|Nukalvalee]] and him imparts his wisdom to us on 3 questions what we are up to.&lt;br /&gt;
Nukalvalee has an interest in me as I was one of a guild party that rescued the [[Scrolls of Kael]] his brother and bought them back to the empire.&lt;br /&gt;
&lt;br /&gt;
We ask; &lt;br /&gt;
# Where are the Geomancers we seek - A: Seek Commander Darinmu-Kaith&lt;br /&gt;
# What is the Key thing we need to do - A: They have a sceptre of command which has a red ruby on the end and a small crown on top. When held upside down it will drain Mana from all except those of old blood and has sway over the dark titans and is able to be destroyed by the tears of a mermaid.   &lt;br /&gt;
# Is targeting the Geomancers the best path to success in our endeavours - A: Yes destroying them is the best path given that my realm is death and renewal&lt;br /&gt;
&lt;br /&gt;
At the end of the questioning we are released back to the normal world and I die from the wounds of flayed skin off my back while Sabrina calls for Braegon. Once the others including Braegon return Sabrina relates the experience and they note the details of our question on my back before Braegon resurrects Irathmya and I. &lt;br /&gt;
&lt;br /&gt;
I am out being healed for 5 hours and Irathmya is taken away to speed her healing after her experience. The party takes this time as a period to sleep as well.&lt;br /&gt;
We all agree that we need to get out of the area before we are bureaucracied, diplomacied and meetinged to death. &lt;br /&gt;
&lt;br /&gt;
==== A new day Dawns - 3rd of Thaw ====&lt;br /&gt;
The dawn brings with it a call to training and the dawn rites which Isileth attends.&lt;br /&gt;
&lt;br /&gt;
We are visited by 4 women in Red robes with silver sigils who are emissaries from the Elemental Fire Lord Damocles who would like to meet with us at a local inn - &#039;The Queen&#039;s Saddle&#039; when possible. We tell them we will be there when we can this morning.&lt;br /&gt;
&lt;br /&gt;
I authorise the deployment of the Kernsmen to the Tunnel Salient to help there and to take the heavy equipment.&lt;br /&gt;
Sabrina goes to the glade to check on ajax and there meets twin 16 year old human girls, a satyr and a doe. It turns out that the twins are Kree&#039;s daughters and they bring a message from their mother Anastasia of Borovia that Kree is missing. We also learn that Anastasia is in hiding in the Superstition Mountains.&lt;br /&gt;
&lt;br /&gt;
We learn that &#039;The Light of the Skies&#039; is now in port here and that the &#039;Fire of Goth&#039; is a 6 hulled diamond shaped vessel with around 700 crew. Aslo that the vessels are loading Obelisk shaped/sized &#039;ammunition&#039; (20ft tall, several tons each) for the coming conflict.&lt;br /&gt;
&lt;br /&gt;
Isileth becomes miffed at so much social deference and being called majesty, her high eminence and light of all nations that she feels she needs to talk with the queen soon and lets slip that the Queen is an Illusionist.&lt;br /&gt;
==== Commander Darinmu-Kaith ====&lt;br /&gt;
&lt;br /&gt;
Speaking with Commander DK; We think that the Geomancers are in one of the 4 likely places (The main forward camp at the head of the ice road, the main southern camp, the iceberg off Zummular or in SW [[Bowcourt]] near [[Vole]])and know if we don&#039;t get them the first time then their reinforcements will get there before we can finish them off and we would lose. we know that we can&#039;t be in all 4 places at once but Isil&#039;eth remembers that she is owed a favour from Chronos and so the idea that we will hit all 4 of the places at once is born and we quickly go with that if that&#039;s possible.&lt;br /&gt;
&lt;br /&gt;
We understand that Geomancers are also wyrm riders.&lt;br /&gt;
&lt;br /&gt;
==== Lady Alais ====&lt;br /&gt;
Lady Alais contacts us to talk via a secure room in the temple and we impart our wishes getting little in return for now. We do learn that Lord Damocles is an ally to the empire in the elemental realm. Ladt Talis also requests Isileths&#039;s presence to talk about a number of suitors for her hand (and the rest) in marriage.&lt;br /&gt;
&lt;br /&gt;
==== Damocles ====&lt;br /&gt;
We visit with Damocles, surviving his intensity through our extensive magical protections and he enhances some of our mithril weapons to be more efficacious vs Geomancers et al. &lt;br /&gt;
&lt;br /&gt;
We prepare to depart&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 ===&lt;br /&gt;
&lt;br /&gt;
We decide that we need to act and so we plan to start doing not talking. We are informed that Isileth needed to go to Eidolon for an ancient divination to be done (read do her hair and nails) and so we go off to find the local commander and let them know our intentions. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Commander DK on board â€˜The Light of Skiesâ€™ holding a strategy session regarding assaulting the main camp with their ships. We intrude and explain what our intentions regarding possibly lending our support to assaulting the tunnel intrusion. Commander DK explains that the situation in the tunnel has been resolved and that itâ€™s under control now since additional reinforcements have gone in to help already.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Commander DK lets us into the planning session and gives us some background as to why theyâ€™d like to assault the main camp over the Dragonspine mountains and commit their entire elder flying ship crewed by the battle hardened Beltan.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apparently if the elves commit their fleet the Drow will have to commit theirs and the fleet commander thinks this will be a good idea and a fine way to reconstitute the fleet (command items on the flag ship to control those on the Drow ships). We however will be needed to undertake a surgical strike upon the enemy command structure and take out a number of high value targets (if possible) which would make significant inroads on the Drow forces to retaliate against the Elven fleet and also impact the overall campaign. If we succeed then the Elven fleet would increase and the balance of forces (especially in command areas) would change in the elves favour markedly.&lt;br /&gt;
&lt;br /&gt;
We are given specific intelligence on a number of targets for us and to be aware of in the camp:&lt;br /&gt;
# There are 3 master Military Scientists, if they are involved in directing the enemy efforts when the Beltan arrive then they could put victory in doubt. The Beltan would like us to drop an &#039;&#039;anvil&#039;&#039; on them.&lt;br /&gt;
## M.S.1 Has been â€˜trainedâ€™ to a near demonic level of capability (ranks 11-15) and thus taking this general out would help overall strategy across the Western Kingdom.&lt;br /&gt;
## M.S.2&lt;br /&gt;
## M.S.3&lt;br /&gt;
# Geomancers - don&#039;t know how many will be in camp, their boss is a Vampire - Lord Lee CharTandil of the Tootinchakar clan&lt;br /&gt;
# Two major cauldrons in the camp. One or both are kept on the boil ready for immediate use. We can probably prevent them being used by cooling them down - extinguish the fires, freeze the contents.&lt;br /&gt;
## C.1 If the contents are spilled on the ground it will slay all those within range (large) not of Elven/Elder blood. Which would include a significant portion of their army and half of our party.&lt;br /&gt;
## C.2 Unknown effects&lt;br /&gt;
# Blood lamp, 4ft tall, when it is burning it gives a death aspect to all who have seen it. Likely to be fatal to Braegon (Life-aspected Healer) to go anywhere near it.&lt;br /&gt;
# The Drow have a number of items they can trigger which will double the damage inflicted from poisons.&lt;br /&gt;
# One of the Commanders holds the fabled Jade Moss Sword. This weapon if drawn stops others within sight of using a weapon in their hands and he has a set of capable bodyguards (no doubt with superior hand to hand training) to protect him from harm&lt;br /&gt;
# Greater Summoner from the [[Inland Sea]], possibly associated with [[Khatovar]] whose name we shall not speak as he has made pacts to hear and understand if his name is spoken and in what context. He is summoning Hell Hounds and Devils for the Drow. He is expected to have at least 5 &#039;million-sp&#039; bodyguards as well - who are either equipped with a million sp of items or paid that much for their services.&lt;br /&gt;
# Central Keep within the camp which is the main command nexus and is made of bound earth and is well protected. It is not usually occupied but the commanders and other VIPs are likely to head there if there is battle.&lt;br /&gt;
# Chaos Priests from Khaleda who ride 40-60ft long flying snakes. These priests make resisting easier in war and they have accompanying Dog Soldiers with poisonous Phase Spiders. It would be better to avoid these after the Double-Poison items are triggered.&lt;br /&gt;
# The Harp of Sorrow is known to be there too and this demoralise the enemy and reduces their magical defences by half.&lt;br /&gt;
# Drow with Blue Shoulder Guards - from [[Argon&#039;s Watch]], &#039;&#039;&#039;elite&#039;&#039;&#039;!&lt;br /&gt;
# Mistress Ordea, a rogue Valkyrie is also present along with her companion Capt 9 Fingers who is technically unkillable as heâ€™s already dead (just held in abeyance by Mistress Ordea) but we know heâ€™s on the to be returned to Valhalla list that Sabrina knows of.  &lt;br /&gt;
# Master Cart Mananing, this man is remarkable in that he is unremarkable and unmemorable. We suspect this to be a master Spy/thief/assassin&lt;br /&gt;
# Dark Titan - Roaster Tex lamps&lt;br /&gt;
#* &#039;&#039;&#039;NB&#039;&#039;&#039; Ordea, 9-Fingers, Cart Mananing, and the Dark Titan have been seen working together a lot.&lt;br /&gt;
# Sepulchural Stalkers, these drain (20-40) by Sight/gaze and are twice as effective as a mortal.&lt;br /&gt;
# Undead camp - there is a section of the enemy camp which is underground and is the lair of the Undead, Devils, Demons and other such magic inimical entities. We also note that any undead heading into the camp come along â€˜The Ice Roadâ€™ before heading into their section - this is to avoid passing through the mortal troops and &#039;accidentally&#039; draining them.&lt;br /&gt;
# The brother and uncle of [[Borovia|Count Kree Taijin]] of the Kinlu house of Taijin â€“ these are not to be killed if at all possible due to previous treaty considerations, however if done inadvertently then excusable.&lt;br /&gt;
# Contingent of Goblin Mechanicians with associated fire mages.  They are known to use mechanical contraptions to fire various munitions such as Ferno Zombies&lt;br /&gt;
# Avoid Red Balls (around 1ft across) if coming towards us as we expect these are trapped Bubbles of force designed to entrap and hold us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We are also told that a number of the enemy commanders spend time together each day conversing about many things. These include Lord Lee Char Tindal, Roasted Tex, Mistress Ordea, Capt 9 Fingers and several others. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Beltan have a couple of things to help us:&#039;&#039;&#039;&lt;br /&gt;
* Water Magic enhancement, before we go they can double the effective ranks of water magic we cast.&lt;br /&gt;
* The Anvil (800 lbs) - damage and range based on the ranks in special knowledge spells of the earth mage dropping it, when it impacts the ground all Mil Sci&#039;s in contact with the earth take the damage multiplied by their rank, reduced for indirect contact, resistable for half vs Earth magic. Our Mil Sci&#039;s need to ensure they are off the ground when it is dropped. NB The Beltan want it back as it can also be used to make magic weapons.&lt;br /&gt;
* A bottle to store Breagon&#039;s Mil Sci skill in so he is not killed when he drops the anvil.&lt;br /&gt;
* An ally in the camp who will meet us at the portal and can give us up to date information of the location of the commanders pavilions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Our Plan&lt;br /&gt;
: We plan to enter the enemy camp in disguise so Pent, Sven and Kern are transformed into buxom (only in their minds) females and most of the party further disguised as various undead or unremarkable minions. Isil Eth will be our prisoner, strapped to the Anvil under a canopy to conceal her aura, we&#039;re there to trade her to the Drow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kern heads to a glade to talk to Sha&#039;mez and is ambushed by an Assassin. The guard accompanying him is killed, Kern left unconscious and both of them with the soles of their feet sliced off.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 - review and reflect ===&lt;br /&gt;
&lt;br /&gt;
We review the timings for the assault on the enemy camp&lt;br /&gt;
3:45am we will enter the camp via the portal and meet our contact who will be identified through specific code phrases&lt;br /&gt;
4:00am we are to be in place to observe the affect the receipt of the messages will have on the command area of the enemy camp&lt;br /&gt;
4:10am the elven fleet are to arrive in the area and force the battle &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We review our specific weapons for dealing with specific threats&lt;br /&gt;
# Mithral weapons for dealing with Dark Titans â€“ we have Sabrina with the Mattock and 2H Sword, I will have the Glaive, Sven with the Hand &amp;amp; Â½ and a Battle Axe for Pent. When used against the Dark titan collectively they will give us all -10 on the dice roll and the weapon of flames on them will be doing an addition D+15 DM. &lt;br /&gt;
# Elm Weapons for dealing with the Geomancers â€“ 40 Elm arrows for Sabrina, 12 Elm Stakes for us (2 each), a Javelin each for Sabrina and Pent, an Elm Main Gauche for IE and Elm daggers for each of us.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are given supplies to take into the forthcoming battle which are: &amp;lt;br/&amp;gt; &lt;br /&gt;
# A potion of restore life&lt;br /&gt;
# A potion of heal all. This will heal all damage equal to the EN&amp;amp;FT of the person administering the potion&lt;br /&gt;
# A potion of Remove Magical affect&lt;br /&gt;
# A potion containing 10FT worth of pure mana which can be used to cast with â€“ esp in places where there is no mana&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We also procure a number of Gut-busters, Healing potions and FT Bracelets to aid us.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We review our objectives here and decide that our primary one is the death of the Drow Military Scientists as this will directly affect how the Elven fleet and general Elven forces act &amp;amp; react in the war overall â€“ so Drop the Anvil is our number one priority. The other targets in the camp are of lessor priority but nice to achieve.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 345am - Once more into the brink ====&lt;br /&gt;
We proceed through the portal and emerge in the enemy camp where we see a number of guards not looking our way at all and in fact looking away. The camp looks to be about Â½ a mile across and we appear to be on the southern edge where a number of dark blocks of stone have been raised for portalling purposes. The defined area we are in has a rough palisade with a few rough buildings and the portals and it would seem the larger camp is segmented off into many smaller camps within the area providing mutual protection, support and security, with external wandering patrols throughout the camp. We also note that the trees for a small area have been felled from around the camp creating a killing ground and a measure of protection from ambushes, infiltrators etc.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We see standing in front of us a Drow of illicit appearance, such as one who is comfortable bending rules and looking the other way if the price is right. If I had to define him Iâ€™d call him a criminal type who Iâ€™d normally have strung up by his testicles but for our purposes is perfect â€“ thereâ€™s bound to be one or two of these types in every army. We refuse to use his name and instead call him Drow X but we pass across his payment of 15,000sp.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We exchange the passcodes and he gets us to accompany him. He passes a pouch of coin to the guards in the area as we leave and they resume their alert status as is their job. We are proceeding through the camp with me as a necromancer floating onwards, Sabrina and Sven as Vampires, Pent and Braegon as unremarkable minions of us undead and we have a cage enclosing Isileth on top of the Anvil we have bought for our visit here. We collectively exude a sinister appearance and this along with the bribes offered by Drow X, is no doubt facilitating our smooth passage through the camp.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk and talk through the camp as we make our way indirectly towards the command section of the camp in the central area. We walk and occasionally our guide Drow X hands a bribe off to various patrols and gate guards to smooth our passage through the camp.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We ask about the cauldrons and he says they are in the kitchens area and he leads us there. &lt;br /&gt;
&lt;br /&gt;
==== 350am - Once more into the kitchens (damn hobbits) ====&lt;br /&gt;
We get to the kitchens and send for some fresh blood for sustenance for our vamps while our minions go off looking for other things.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The unremarkable minions proceed off and discover 3 cauldrons in a secured area they are able to penetrate as unworthy servant types.&lt;br /&gt;
# There is a Silver Cauldron with a fire burning beneath it keeping it warm, a Black Iron Cauldron with a fire ready to be light beneath it (the contents are likely to be activated by fire) and a Gold Cauldron with a fire burning beneath it. There are a number of Goblins attending the fires and stoking the contents who when asked want to know if the minions want some of the ash sacks they have gleaned from the Black Iron Cauldron as the ash is good for magic use.&lt;br /&gt;
Our unremarkable minions DA the cauldrons with the Silver Cauldron asked Q: What primary magical affect does this cauldron have? â€“ A: Anathema of life to Short lived Sentient. The Gold Cauldron asked Q: What primary magical affect does this cauldron have? â€“ A: Preservation and Battling of magical affects and the Black Iron Cauldron we asked Q: primary effect of the magic A: Creation/Duration. We note that the BI cauldron contents are ready to be used at a momentâ€™s notice and there is no nastiest effect of the contents.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# The contents are then DAâ€™d and we discover the Silver one is full of Bluey Brown water that is boiling and has something slithering around inside it. The DA tells us that the contents will last for/be efficacious for days. The Black Iron one again has something living in there which is vaguely snakelike and its primary effect is that it enhances abilities. The Gold ones effect is the release of stored magic within the imbiber andthat the stored magic is the following list of mid ranked magic Strength of Stone, Armour of Earth, Troll-skin, Mind Cloak, Celestial Counter Special, Celestial Counter General, Flying, Feather fall, Vapour Breathing, Protection vs Normal and Magical Fire and a number of other such generic and useful magic.&lt;br /&gt;
Our Unremarkable minions secure some of the Gold liquid in a cup and flask. Pent drops a freezing ball that will turn the Black Iron contents into frozen contents thereby spoiling the batch and the anti-fire ball is left under the Silver/gold ones. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The minions return to the party and we continue through the camp onwards to the command area.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On route we pass a prison with hundreds of captured beings guarded by Arkanrosi soldiers.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 354am - In the heart of the enemy camp ====&lt;br /&gt;
Sees us enter the command area via a set of again bribed guards who take another 60TSG to enable our uninterrupted passage but they look the other way and we enter the area which is some 200yards across with a central courtyard some 200ft across surrounded by tents and a raised platform which criss-crosses areas of mana and no mana.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is the central keep/bunker with a number of large pillars suspending ropes that hold the lit Blood Lamp some 75ft above it all. Around 2 of the pillars are coiled large 100ft snakes who are identified as Sepulchral Stalkers (DAâ€™s primary Magical Attack â€“ Gaze attack that drains Â½ your life, Primary Weakness: Cold Iron, and they arenâ€™t undead) so we try to avoid being seen by them.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk around the platform and see a group of figures also walking around which involves several blue shouldered Drow, a human in a mask/cowl and others inc the High priest â€“ so we want to avoid meeting these.&lt;br /&gt;
We try to look like we belong and keep walking but notice coming up behind us the Dark titan along with Mistress Ordea and Capt 9 fingers. We DA the titan and not that he has damage reflection abilities.&lt;br /&gt;
Ahead we see some undead rising slowly from the underground pit of undeath and realise things are getting hairy while we try to look nonchalant and belong here. We note a pit which has several Drow magicians and soldiers around a glowing crystal suspended in mid-air. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 400am - A meeting with the Titan and his Mistress ====&lt;br /&gt;
From behind we note the titan pull up and tell us to accompany him to his pavilion. With little choice we do so and we soon find ourselves inside his pavilion (40ft tall pillared and magical cloth attired) along with Mistress Ordea and Capt 9 fingers and we devine that we are in a middle-march while in here.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mistress Ordea talks with us while the Titan sits on his Throne here and seems to zone out without anything really to hurt or do.&lt;br /&gt;
Mistress Ordea introduces herself and the Captain and seems remarkably to be an ally. She indicates that she is aware of our future actions and isnâ€™t looking to interfere especially with the anvil etc. Since we have in effect neutralised a set of adversaries we suggest she and they stay in here while we deal with some â€˜issuesâ€™ â€“ we have divined her as being a high ranked Mil Sci (8) so it wonâ€™t be very safe for her out there soon.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We ask our leave of the titan who absentmindedly waves us out and we leave then in the pavilion.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 405am - Exit Stage left ====&lt;br /&gt;
We exit the pavilion and line up a man sustaining area of earth, we free Isileth and we note a bustle of activity outside â€“ probably from the whispering winds arriving and people being roused for a command conference.   We judge that this is the time.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 406am - We drop the Anvil ====&lt;br /&gt;
Braegon lifts the anvil, we all take to the air in various ways and then Braegon drops the anvil and is then struck by 980 death buzzes that he transmutes to life buzzes giving him -9800 on dice rolls for a while.&lt;br /&gt;
Sabrina leaps into the air holding Pent and drops him to land on the surface of the Blood Lamp while she lands near the SSâ€™s.&lt;br /&gt;
IEâ€™s aura goes off and she lets off a devastating TK rage in a 330 ft area, killing many more.&lt;br /&gt;
I target the group of mages and soldiers in the pit with a selective hellfire as I canâ€™t cast while flying.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 ===&lt;br /&gt;
Update on Situation - The party are deep in the heart of the enemy camp.  A hammer of Anvils has just rained down on the camp killing almost all the [[Military Scientist]]&#039;s in the camp (that we standing on the ground at the time) as [[Braegon]] threw the Magical Anvil down to the ground. &amp;lt;br/&amp;gt;&lt;br /&gt;
==== 407am - It gets a bit exciting - and now the Long Walk ====&lt;br /&gt;
We go with the primary plan of getting to the entrance of the bunker and holding it or holding up in there until the Elven navy arrives. To this end we start to move across the battlefield between the Dark Titans Pavilion and the entrance to the bunker â€“ some 200ft across. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The area we are crossing is littered with bodies, body parts and other such squishy object.  We have the spiders on the chains, the areas of low and no mana, sight zones for the Sepuchural stalkers, a number of roused Drow troops, various mages and many others in the near command area beyond our immediate sight.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start with a wall segmenting half the area to allow us to be obscured from the other half of the enemy still active, some magic to drop some of the less steady enemy, vast areas of Isileths light, Sabrina and Pent looking to deal with the Blood lamp.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Things go well for the next while as we move across the area, we encounter and note:&amp;lt;br/&amp;gt;&lt;br /&gt;
* A goblin riding a battle wheel across the area killing haphazardly before wheeling out. Killing enemy troops seen to be lying down on the job or simply too slow to get out of the way. The Wheeel is quite manouverable but has limitations at speed.&lt;br /&gt;
* Enemy troops who die each pulse are being constantly reanimated by evil necromantic magic and returned to the fight next pulse.&lt;br /&gt;
* Sven leaps into the air and kicks an enemy off the chain just before it was about to hit Sabrina from behind, and then he pirouettes to alight gently on the chains suspended 75ft above the contested area.&lt;br /&gt;
* Braegonâ€™s casting his magic assisting the party on the way across the battlefield&lt;br /&gt;
* [[Kree]] and his relatives appear and start causing us trouble but Kree appears to be controlled/compelled in some way while his uncle gives us a sign that he may not be our enemy.&lt;br /&gt;
* Kreeâ€™s relatives move forward to engage our mages and Kern stands before all three of them, wisely evading and living for the pulse before they issue a challenge to Sabrina.&lt;br /&gt;
* Kree engages Sven who smartly survives Kreeâ€™s actions for a pulse before flinging his magic removing potion at Kree thus removing his control, Kree going berserk and Sven yelling weâ€™re guild members â€“ go kill the undead, which he starts doing. Smart man that Sven!&lt;br /&gt;
* Kern continues advancing with Braegon and Isileth providing solid support and defence to the mages.&lt;br /&gt;
* Pent and Sabrina get rid of the Fire elemental in the Blood Lamp and Sabrina actually used Namer magic and not weapons in the entire pulse.&lt;br /&gt;
* The Dark titan and his minder, Mistress Ordea set about making an area for a challenge to take place between Sabrina and him?&lt;br /&gt;
* Sabrina is killing her way across the battlefield, leaving corpses in her wake â€“ which unfortunately keep getting up once sheâ€™s moved on.&lt;br /&gt;
* Pent comes across some nasty spiders but freezes their ambitions dead&lt;br /&gt;
* Pent then comes across an evil dark binder named [[White_Lodge#Udo|Udo Udet]] (from [[Drakenburg]]) and his animated iron golem minions and decides his life is worth more and so leaves behind his image to be munted by the golems.&lt;br /&gt;
* The Iron Golem Minions of Udo Udet a very nasty and Iron Golems to boot!&lt;br /&gt;
* Kree seems in a bit of a panic and so I rally him to deal with some enemy forces giving him purpose.&lt;br /&gt;
* Sabrina is issued a challange and suffers a rebuff when she suggests dawn, but negotiations continue.&lt;br /&gt;
* Isileth literally tears apart the area as she passes by keeping down the Slay Life area effect with her holy body/aura so we merely take damage each pulse- not dying. Isileths aura keeps the enemy troops at bay behind the area of her aura.&lt;br /&gt;
* Udo finally falls under a blow or two from a flying mace which luckily took down his life preserving magic as well.&lt;br /&gt;
* The dark Titan is taken down by a facsimile of himself created by a Golem breaking a mirror on/into him which made a relica of himself.&lt;br /&gt;
* The enemy supreme commander comes out of the central bunker and is on the steps there directing the enemy efforts and we define his as our enemy #1 as heâ€™s the senior commander alive and the most dangerous of all. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half a minute sees us close to the bunker entrance but the enemy closing and at our walls and we only have to hold the enemy off for another 30 pulses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6 ===&lt;br /&gt;
==== 407am (almost) - We stand before the bunker (but not quite there yet) ====&lt;br /&gt;
We find ourselves faced with a multitude of opponents and in the heart of an enemy camp where everybody and thing are aiming to kill us. The enemy have us surrounded and we are only 6 against the enemy horde but we have resolve, spirit, skill and bravery so we must/might/possibly/hope to prevail! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Calendar===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 813wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting and Travel&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &#039;&#039;&#039;Arrive in Winter Garden&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
=== The Visions ===&lt;br /&gt;
[[Sir Callus Kelpenwood]] tells us of the visions, [[Lady Hanna Royal Elm]] has found the little they know of Geomancers in the eldest archives of the libraries.&lt;br /&gt;
# 6 Geomancers form a circle and create a large natural pass through the Dragonspine mountains into Elfheim. The pass would be natural as if it had always been there but how long it lasted (from weeks to forever) would depend on how much power they put into it. This change to the land would disrupt the mystic barriers around Elfheim. **&lt;br /&gt;
# 6 Geomancers (3 of them from the previous vision) in a Stone Building send the Sands of Time sweeping through the forests of southern Elfheim (presumably this is dependent on 1 above having happened), these wither and age trees, Elves and everything else they come in contact with.&lt;br /&gt;
# A Drow hero, an agent of Change &amp;amp; Death, kills an important Elf of Elfheim which triggers a cloud that perverts Elves into Drow. The Drow hero wears armour in the style of a Northerner and is identifiable by his deep footprints, he is a greater weight on the world than his physical presence alone. The clues around the victim Elf could indicate the Queen, Isil Eth, or maybe even Sabrina.&lt;br /&gt;
&lt;br /&gt;
: ** [[Lady Mirrow Hearttouch]] has more pragmatic concerns, if the mystic barriers around Elfheim are breached, whether through Geomancer scaremongering or some simpler method, she expects that a Drow/Dark Titan hit squad will immediately teleport in to kill the Queen and that would be bad.&lt;br /&gt;
&lt;br /&gt;
=== Geomancers ===&lt;br /&gt;
Practitioners of Geomancy - reportedly a combination of Celestial, Earth and Necro magic used to reshape the world. &lt;br /&gt;
Not much is known as all known Geomancers and all knowledge of Geomancy was expunged from the Elven empire after Geomancy was used to devastating effect in the civil war and it was prophesied to bring down the last of the Elven Empire (potentially a self-fulfilling prophecy as the remaining Geomancers have a big hate on for the Elves).&lt;br /&gt;
&lt;br /&gt;
Believed that this group of Geomancers survived in some sort of temporal suspension, like that of the Princess.&lt;br /&gt;
&lt;br /&gt;
9 have been seen in the vision, working in groups of 6. &lt;br /&gt;
Wearing brown woollen robes with hoods up, some sort of unseeable (an impression of something seen from the corner of your eye) symbol on their back.&lt;br /&gt;
&lt;br /&gt;
# Lord Lee CharTandil of the Tootinchakar clan - Vampire, believed to be leader of Geomancers.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Isil Eth&amp;quot; | IE &lt;br /&gt;
!Title=&amp;quot;Kern&amp;quot; | Ke &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Sven&amp;quot; | Sv&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN/PS or combo&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 40 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; -&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; N&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; -&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -22Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 27 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; 3&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; 7&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; 4&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | D-2 +15 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | WP Boost (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 10 WP&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | within her aura&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist for None (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | within her aura&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 feet&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist for None IE&#039;s TK Wrath&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Kerns Armour of Earth (Only Kern &amp;amp; 2 others)&lt;br /&gt;
: +20 Spell Armour vs Earth, Fire, Air, Water, Ice, Celestial, Necro, Demonics/Unholy/Undead. +40MR vs Same colleges inc &lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 11)&lt;br /&gt;
: +11 IV +11% SC +11% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Wraithcowl (Rk 20 Potion for our &amp;quot;Vampyrs&amp;quot; - Sabrina, replaces AoE)&lt;br /&gt;
: +42 Defence, +25 Stealth, 8 Damage reduction from all possible sources for 24 hours&lt;br /&gt;
&lt;br /&gt;
; Enchanted Ruby Lips (Nighttime only, on Penti, Svelte (Sven), Kernette (Kern) and Sabrina)&lt;br /&gt;
: Provides +3 PB, +3 PC, +5 IV and cannot be affected by poison, disease, decay or aging.&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! EN IV&lt;br /&gt;
! Char.&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 111-116 || Sabrina || 1 action + 26AG Pass Action&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Pent || &lt;br /&gt;
1 action + 26AG Pass Action (can be converted to an attack by a 3 x WP)&amp;lt;br&amp;gt;&lt;br /&gt;
Post Celerity   1 pass action + 26AG Pass Action (can be converted to an attack by a 3 x WP)&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Kern || 1 action&lt;br /&gt;
|-&lt;br /&gt;
| 100 or 80-85 || Isil Eth || 2 actions + 2 26AG Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
| 72 || Sven || 1 action + 26AG Pass Action + non-magical pass action&lt;br /&gt;
|-&lt;br /&gt;
| 59-69 || Braegon || 1 action, preferably in Unengaged&lt;br /&gt;
|-&lt;br /&gt;
| UnEn ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| IV 1 || Sabrina&amp;lt;br&amp;gt;Pent || 2 Attacks&amp;lt;br&amp;gt;&lt;br /&gt;
1 action + 26AG Pass Action (can be converted to an attack by a 3 x WP)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;EndOfPulse&amp;quot;&amp;gt;EoP&amp;lt;/span&amp;gt; || Engaged || All currently engaged party members get a non-magical pass action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Return_of_the_Geomancers&amp;diff=69275</id>
		<title>Return of the Geomancers</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Return_of_the_Geomancers&amp;diff=69275"/>
		<updated>2013-10-22T00:54:48Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Initiative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jono Bean]][[Category:Scribe Notes]][[Category:Drow]]&lt;br /&gt;
Return to [[Scribe_Notes#Spring 813 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Return of the Geomancers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Jono Bean]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Spring 813 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Starting Wednesday the 11th of September starting at 6:30pm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Chris&#039; / Stephen&#039;s. (see Discussion Page) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Very High Level +]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: [[Information from players for Jono]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [https://docs.google.com/document/d/1KHyGjy_-BcL7IOg4FDttLi0pFcqxLaVZmafOZFuNue0/edit?hl=en_GB Quickness &amp;amp; Slowness], No &#039;B&#039; Colleges please&lt;br /&gt;
&lt;br /&gt;
====The Party:====&lt;br /&gt;
* [[Kern]] Chris&lt;br /&gt;
* [[Sabrina]] Dean&lt;br /&gt;
* [[Pent]] Phil&lt;br /&gt;
* [[Sven]] William&lt;br /&gt;
* [[Isil Eth]] Ian&lt;br /&gt;
* [[Braegon]] Stephen&lt;br /&gt;
&lt;br /&gt;
====Employer &amp;amp; others====&lt;br /&gt;
&lt;br /&gt;
* The Royal Court of Alfheim, under the thrice blessed watchful [[Alfheim#Royal_Eyes_of_Wisdom|Eyes of Wisdom]], [[Alfheim#Majestic Health|Majestic Health]] and [[Alfheim#Youthful Expectations|Youthful Expectations]], her [[Alfheim#Elven Queen|Royal Majesty The Queen of Alfheim]].&lt;br /&gt;
&lt;br /&gt;
====Job:====&lt;br /&gt;
The reliable visions of [[Alfheim#Royal_Eyes_of_Wisdom|Eyes of Wisdom]] the following problems *need* to be resolved without delay.&lt;br /&gt;
&lt;br /&gt;
* To stop what is said to be a group of [[Geomancers]] from breaching the [[Dragonspine Mountains]] and entering the Queendom from the area known as the [[Western Kingdom]].&lt;br /&gt;
* To stop the Sands of Time from sweeping over the majestic woods and forests, brooks and streams of Alfheim reducing them to dust.&lt;br /&gt;
* To stop a Drow ritual that will create a cloud which is feared by some to &#039;Pervert, Corrupt &amp;amp; Revert&#039; Elves back to their Drow nature.&lt;br /&gt;
&lt;br /&gt;
====Payment:====&lt;br /&gt;
Three &#039;Keys to the Realm&#039;. A Royal favour. A Royal appointment. A Royal pardon. A Royal policy. A Royal gift of an Elven Life.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Chapter 1 - Set expectations and meet the family - Day 1 ===&lt;br /&gt;
==== At the Guild ====&lt;br /&gt;
We meet a guild rep and a ducal page both fawning over an attractive Elven lady who we soon learn is [[Lady Hanna Royal Elm]] one of the [[Alfheim#Royal_Eyes_of_Wisdom|Royal Eyes of Wisdom]]. Hanna is a blonde with long flowing locks and piercing blue eyes who is well dressed in fine garments and accessories as well as being very well mannered which is what weâ€™d expect from one of the Queens ladies in waiting. &lt;br /&gt;
&lt;br /&gt;
We make introductions to [[Lady Hanna Royal Elm|Hanna]] and she briefs us on the needs of the seers and notes that we fulfil a sign that they have sought, namely that we cannot be â€˜seenâ€™ by the Eyes and are therefore those that would be most of use in their time of need.&lt;br /&gt;
&lt;br /&gt;
They wish us to undertake one, all or enough of the tasks below to aid the empire, we are asked;&lt;br /&gt;
# To stop what is said to be a group of Geomancers from breaching the Dragonspine Mountains and entering the Queendom from the area known as the Western Kingdom.&lt;br /&gt;
# To stop the Sands of Time from sweeping over the majestic woods and forests, brooks and streams of Alfheim reducing them to dust.&lt;br /&gt;
# To stop a Drow ritual that will create a cloud which is feared by some to &#039;Pervert, Corrupt &amp;amp; Revert&#039; Elves back to their Drow nature. &lt;br /&gt;
&lt;br /&gt;
They apparently had need for an incorruptible party of our ilk and ones whose discretion can be counted upon.&lt;br /&gt;
&lt;br /&gt;
When we are ready we will be transported to the Winter Garden in Alfheim so that we may arrive via regular means and thus not trigger the empires defences upon us. We are expected to attend the seers in the winter garden and listen to the concerns.&lt;br /&gt;
&lt;br /&gt;
We ask some time to discuss these things and she goes off for a brief while.&lt;br /&gt;
&lt;br /&gt;
We all agree to undertake this mission and Braegon is nominated leader in order to keep us on the straight and narrow as well as keeping our focused on our tasks.  Sabrina is nominated as the Primary Mil Scientist with myself (Kern) as backup and I (Kern) will be the scribe as well.&lt;br /&gt;
&lt;br /&gt;
We ask the lady to return and continue her tale of woe.&lt;br /&gt;
&lt;br /&gt;
We learn the following facts&lt;br /&gt;
# The Drow forces have apparently recovered or got hold of knowledge that was suppressed from the last war of tears which was a College of magic called Geomancy which is a blend of Earth and Necromancy and enables the practitioner to change land formations for either short periods or permanently depending on how well the magic is cast and how much Mana is used. Geomancy was recognised for the dangerous college it is and was thus suppressed and the practitioners hunted down to avoid this very issue.&lt;br /&gt;
# The Ministry of War are seen as no longer drug addled party animals but are still trapped in elvish bureaucratic ways which grind slowly over years rather than reacting quickly to new threats with cohesive and decisive action.&lt;br /&gt;
&lt;br /&gt;
[[Leto DeWinter|Duke Leto]] needs to be enabled here with what we are doing and so we are encouraged to notify him and seek permission.&lt;br /&gt;
&lt;br /&gt;
We agree to depart on the dusk vessel to Alfheim and the Winter Garden and to meet Lady Hanna at the Elven ambassadors estate an hour before dusk.&lt;br /&gt;
&lt;br /&gt;
Once Lady Hanna has departed we quickly deck ourselves out for more serious interactions and thus half an hour later we regroup on the steps of the guild in full combat attire and assorted finery.&lt;br /&gt;
&lt;br /&gt;
We take a carriage into [[Seagate]] to see the Duke but we have to avoid the large masses of refugees camped outside the guild and Seagate finding shelter where they can in these uncertain times.&lt;br /&gt;
&lt;br /&gt;
 Note to Guild Security: The guild should assign healers to pass through the masses and possibly &lt;br /&gt;
 offer what aid they can or at least get an impression of who is there as they represent a &lt;br /&gt;
 threat to the guild and Seagate if left unattended, unwatched and unwary. I suspect there may be &lt;br /&gt;
 enemy troops or saboteurs hidden there and precautions need to be taken&lt;br /&gt;
&lt;br /&gt;
==== Off to see the Duke - Castle Chilton ====&lt;br /&gt;
&lt;br /&gt;
At [[Castle Chilton]] we are given some tokens of authority to cast (if necessary) and then taken to a waiting room to wait upon the Dukeâ€™s free time. We espy a [[Loyalty_and_honor|motley]] looking guild party in with him and his wife the duchess discussing the disposition of his children in these dangerous times and how they can help him feel more secure about their safety. We decide that they may need assistance if things go awry and so get locates off on them so that we can action help as soon as we can.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the Dukes [[Castle Chilton|Chamberlain Lord Martin Danlaw]] sees us, listens to our issues and gives us a writ to act in the Dukes&#039; stead in all matters except for declarations of war. We take our leave and make preparation for a stint living rough in Alfheim and living off the land&lt;br /&gt;
&lt;br /&gt;
When Living off the land is discussed &#039;&#039;Isil Eth says yes of course â€“the 5 stars Inns, Hotels and fine dining establishments.  We correct her with living off the fruits, berries and whatever we can catch.  Isil Eth looks aghast at this and shakes her head&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sabrina does correctly say that we are all hardy adventuring types â€“ well except for Isil Eth.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== To Departure vessel ====&lt;br /&gt;
We depart for the [[Grace Wind Estate|Ambassadors estate]] at the appointed hour and meet up with Lady Hanna. We then board the [[Alfheim#Beltan|Beltan ship]] â€˜The Golden Breath of the heavensâ€™ which is a 4 hulled, multi hull vessel built in a diamond formation of intermeshed supporting beams between the hulls and commanded by Captain Willowhelm. Once we are aboard and other cargo loaded we depart promptly at dusk and make haste NW to Alfheim. We partake of dinner at the captainâ€™s table on route and are well entertained in talented company.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 - Arrive at the Winter Garden - Day 2 ===&lt;br /&gt;
Just after midnight we land at the Winter Garden city which appears to be starlight and reasonable small, although there are a large number of temples here, including stepped pyramids.&lt;br /&gt;
&lt;br /&gt;
We go and meet with [[Sir Callus Kelpenwood]] (an old male elf, part sea elf who is in charge of the sunrise temple) and [[Lady Mirrow Hearttouch]] to discuss the issues here. We discover some home truths that are simply unpalatable and need to continue being state secrets but which glavanise our support and drive even more.&lt;br /&gt;
&lt;br /&gt;
We plan to go after the Geomancers themselves and will work to identify them, their location, the Geo-nodes, the sources of power, Mana pools and any other hints/ideas/rumours we can in order to find them.&lt;br /&gt;
&lt;br /&gt;
There are 3 Specific visions of the Geomancers and they have identified 9 in total with 6 in each vision at one time, 3 of which are consistent across the 3 visions&lt;br /&gt;
&lt;br /&gt;
Geomancy has had 2 events from 1000â€™s of years in the past&lt;br /&gt;
&lt;br /&gt;
Elven hero who is an agent of change and death walks with a distorted and heavy 2 inch deep footprint across the elven lands. He wears heavy armour, namely Plate, scale and chain.&lt;br /&gt;
&lt;br /&gt;
When the knowledge of Geomancy was expunged it also meant that knowledge of it also passed beyond the grasp of others. So either there was some of the knowledge spirited away by person or persons unknown or an actual geomancer or two fled before they too could be expunged.&lt;br /&gt;
&lt;br /&gt;
Q: Who were the primary geomancers in the past â€“ was it a family or multiple individuals?   Whereabouts of these elves?    Was it just elves or did any other races know of this magic?&lt;br /&gt;
   &lt;br /&gt;
Lady Marrow Heart Touch â€“ the majestic Health of the realm and healer&lt;br /&gt;
&lt;br /&gt;
==== Off to see the Dryads ====&lt;br /&gt;
Its noted while we are there that Isileth plant growth affect is causing local dryads issues so we go and chat in their temple which is Â¼ mile away.&lt;br /&gt;
&lt;br /&gt;
We get there and pass in to the white plastered temple with a leaf shaped entryway see 2 dryads Mystery Ash and Mistress Elm who are dressed in what weâ€™d term adventuring equipment.&lt;br /&gt;
Youthful blonde&lt;br /&gt;
&lt;br /&gt;
We learn of linkages between the queen and the realm where if the queen is damaged so is the realm and vis-a-versa.  If the pass is opened through the Dragonspine Mountains then the queens health will deteriorate as the Drow and their dark titan allies will be able to attack her directly.&lt;br /&gt;
&lt;br /&gt;
Note: the Queen needs close bodyguards â€“ probably the destroyers nearby in case â€“ See Lady Alais&lt;br /&gt;
&lt;br /&gt;
The death of one close to the royal line would be a tragedy. The possible changes in the Dragonspine Mountains would lead to the queenâ€™s death.&lt;br /&gt;
&lt;br /&gt;
We understand that the issue of lineage has had impact on a number of elves in the court Worried&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 ===&lt;br /&gt;
==== Discussions Continue (The night of the 2nd of Thaw)====&lt;br /&gt;
We discover that we need Elm to fight against the Geomancers which will be especially efficacious. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We review our plan which is to check for areas of power concentration over the other side of the mountains which would be a sign of a key point that the Geomancers would concentrate at, check for areas of geo-nodes or necromantic/earth areas of power.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We send off a message to lady Alais to get her to organise information collection from her sources on what weâ€™d like to know&lt;br /&gt;
We depart the dryads and are met outside by a young Beltan elf dressed in golden finery who we identify as [[Alfheim#Youthful Expectations|Youthful expectations]] the Commander of the [[Alfheim#Beltan|Beltan Elves]] and the Queens confidant. He dismisses the 3 shop captains. YE tells me that he has summoned my men (the [[Alfheim|The Kernsmen]]) from the far northern province of [[Alfheim#Seensplate]] (which are currently under my sub-commander Colonel Varesh) and that they will be bringing their supplies of Elm and other special supplies. He also tells me that he is mystified why they have been building a temple to [[Sha&#039;mez]] in the province but I inform him that its part of hard work and training that the men endure while connecting closely to the land.&amp;lt;br/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We learn that we have 6 vessels at our disposal including [[The Fire of Goth]] (this vessel can detect the mana concentrations) which will be here from the north by dawn. Also we hear that a company or two of Kinlu Mercenaries from the Kinlu Mercenary houses have entered on the side of the Drow and that there is pressure on the Tunnel/Canal from Borovia and that forces are being concentrated there by both sides and there is pressure on the Elves to consider collapsing the tunnel to hold that entry point. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We discuss our needs before retiring to a glade, hopefully for a rest and to see Ajax.  In the glade we find Ajax frolicking with a Pegusai. Sven is asked to accompany an elf and he goes off to see a female we assume â€“ being the buff Northerner.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Elven Commander comes along and starts giving orders to many including Kern who politely reminds him that his rank is greater than his and thus gets someone else to get chairs for the Ladies. A discussion about the merits of active service versus special detached services ensues but is resolved amicably.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sven meets Lady [[Sha&#039;mez|Iratheyma]] The high Priestess of Sha&#039;mez from [[Ladlaugh]] who is wearing Purple/Yellow robes and appears very old (possibly senile-ish) who treats Sven kindly and provides him a special drop to make him immortal.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sven and Irathmya rejoin the party and introductions are made with Iratheyma thanking me for helping Sharmez to return to the North. Irathmya is most impressed with the party and considers us great for the tasks we have been given. We learn that she is here as a response to the summoning from 470 years ago but we consider this to be a self summoning. She informa us that one of us is rumoured to be an agent of Nikovali (the skinless one)  and that Nik needs to discuss some things with that person.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lady Iratheyma tells us that the Geomancers of old were a servant class good for organising retreats and garden party locations, also that it would be bad luck for dark titans to be invited to weddings. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Suspecting something Braegon checks the lady out and discovers sheâ€™s under the effects of a backfire from several hundred years ago which he fixes but will take time to work its way out of her brain. I discover that her soul upon death will be the rebirth of Sharmez.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since I consider myself most aligned or suspected to be the focus of Nikovalis â€˜invitation to talkâ€™, I along with Sabrina agree to go off with Irathmya and see him. We find a quiet place and Irathmya makes it a high mana zone and concocts a vile herbal remedy to enable our movement to Nâ€™s domain. Sabrina and I are going to drink and she decides to go along too. We drink the draught.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sabrina, Iratheyma and I find ourselves in Alfheim as it would be if we fail in our tasks and in from of N. N looks at I and decides she shouldnâ€™t be here so he sends her away (this kills her in reality - Thus [[Sha&#039;mez]] is reborn?) so he can talk with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Discussions with Nukalvalee====&lt;br /&gt;
Sabrina and I (Kern) are talking with [[Nuckavalee_the_Skinless|Nukalvalee]] and him imparts his wisdom to us on 3 questions what we are up to.&lt;br /&gt;
Nukalvalee has an interest in me as I was one of a guild party that rescued the [[Scrolls of Kael]] his brother and bought them back to the empire.&lt;br /&gt;
&lt;br /&gt;
We ask; &lt;br /&gt;
# Where are the Geomancers we seek - A: Seek Commander Darinmu-Kaith&lt;br /&gt;
# What is the Key thing we need to do - A: They have a sceptre of command which has a red ruby on the end and a small crown on top. When held upside down it will drain Mana from all except those of old blood and has sway over the dark titans and is able to be destroyed by the tears of a mermaid.   &lt;br /&gt;
# Is targeting the Geomancers the best path to success in our endeavours - A: Yes destroying them is the best path given that my realm is death and renewal&lt;br /&gt;
&lt;br /&gt;
At the end of the questioning we are released back to the normal world and I die from the wounds of flayed skin off my back while Sabrina calls for Braegon. Once the others including Braegon return Sabrina relates the experience and they note the details of our question on my back before Braegon resurrects Irathmya and I. &lt;br /&gt;
&lt;br /&gt;
I am out being healed for 5 hours and Irathmya is taken away to speed her healing after her experience. The party takes this time as a period to sleep as well.&lt;br /&gt;
We all agree that we need to get out of the area before we are bureaucracied, diplomacied and meetinged to death. &lt;br /&gt;
&lt;br /&gt;
==== A new day Dawns - 3rd of Thaw ====&lt;br /&gt;
The dawn brings with it a call to training and the dawn rites which Isileth attends.&lt;br /&gt;
&lt;br /&gt;
We are visited by 4 women in Red robes with silver sigils who are emissaries from the Elemental Fire Lord Damocles who would like to meet with us at a local inn - &#039;The Queen&#039;s Saddle&#039; when possible. We tell them we will be there when we can this morning.&lt;br /&gt;
&lt;br /&gt;
I authorise the deployment of the Kernsmen to the Tunnel Salient to help there and to take the heavy equipment.&lt;br /&gt;
Sabrina goes to the glade to check on ajax and there meets twin 16 year old human girls, a satyr and a doe. It turns out that the twins are Kree&#039;s daughters and they bring a message from their mother Anastasia of Borovia that Kree is missing. We also learn that Anastasia is in hiding in the Superstition Mountains.&lt;br /&gt;
&lt;br /&gt;
We learn that &#039;The Light of the Skies&#039; is now in port here and that the &#039;Fire of Goth&#039; is a 6 hulled diamond shaped vessel with around 700 crew. Aslo that the vessels are loading Obelisk shaped/sized &#039;ammunition&#039; (20ft tall, several tons each) for the coming conflict.&lt;br /&gt;
&lt;br /&gt;
Isileth becomes miffed at so much social deference and being called majesty, her high eminence and light of all nations that she feels she needs to talk with the queen soon and lets slip that the Queen is an Illusionist.&lt;br /&gt;
==== Commander Darinmu-Kaith ====&lt;br /&gt;
&lt;br /&gt;
Speaking with Commander DK; We think that the Geomancers are in one of the 4 likely places (The main forward camp at the head of the ice road, the main southern camp, the iceberg off Zummular or in SW [[Bowcourt]] near [[Vole]])and know if we don&#039;t get them the first time then their reinforcements will get there before we can finish them off and we would lose. we know that we can&#039;t be in all 4 places at once but Isil&#039;eth remembers that she is owed a favour from Chronos and so the idea that we will hit all 4 of the places at once is born and we quickly go with that if that&#039;s possible.&lt;br /&gt;
&lt;br /&gt;
We understand that Geomancers are also wyrm riders.&lt;br /&gt;
&lt;br /&gt;
==== Lady Alais ====&lt;br /&gt;
Lady Alais contacts us to talk via a secure room in the temple and we impart our wishes getting little in return for now. We do learn that Lord Damocles is an ally to the empire in the elemental realm. Ladt Talis also requests Isileths&#039;s presence to talk about a number of suitors for her hand (and the rest) in marriage.&lt;br /&gt;
&lt;br /&gt;
==== Damocles ====&lt;br /&gt;
We visit with Damocles, surviving his intensity through our extensive magical protections and he enhances some of our mithril weapons to be more efficacious vs Geomancers et al. &lt;br /&gt;
&lt;br /&gt;
We prepare to depart&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 ===&lt;br /&gt;
&lt;br /&gt;
We decide that we need to act and so we plan to start doing not talking. We are informed that Isileth needed to go to Eidolon for an ancient divination to be done (read do her hair and nails) and so we go off to find the local commander and let them know our intentions. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Commander DK on board â€˜The Light of Skiesâ€™ holding a strategy session regarding assaulting the main camp with their ships. We intrude and explain what our intentions regarding possibly lending our support to assaulting the tunnel intrusion. Commander DK explains that the situation in the tunnel has been resolved and that itâ€™s under control now since additional reinforcements have gone in to help already.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Commander DK lets us into the planning session and gives us some background as to why theyâ€™d like to assault the main camp over the Dragonspine mountains and commit their entire elder flying ship crewed by the battle hardened Beltan.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apparently if the elves commit their fleet the Drow will have to commit theirs and the fleet commander thinks this will be a good idea and a fine way to reconstitute the fleet (command items on the flag ship to control those on the Drow ships). We however will be needed to undertake a surgical strike upon the enemy command structure and take out a number of high value targets (if possible) which would make significant inroads on the Drow forces to retaliate against the Elven fleet and also impact the overall campaign. If we succeed then the Elven fleet would increase and the balance of forces (especially in command areas) would change in the elves favour markedly.&lt;br /&gt;
&lt;br /&gt;
We are given specific intelligence on a number of targets for us and to be aware of in the camp:&lt;br /&gt;
# There are 3 master Military Scientists, if they are involved in directing the enemy efforts when the Beltan arrive then they could put victory in doubt. The Beltan would like us to drop an &#039;&#039;anvil&#039;&#039; on them.&lt;br /&gt;
## M.S.1 Has been â€˜trainedâ€™ to a near demonic level of capability (ranks 11-15) and thus taking this general out would help overall strategy across the Western Kingdom.&lt;br /&gt;
## M.S.2&lt;br /&gt;
## M.S.3&lt;br /&gt;
# Geomancers - don&#039;t know how many will be in camp, their boss is a Vampire - Lord Lee CharTandil of the Tootinchakar clan&lt;br /&gt;
# Two major cauldrons in the camp. One or both are kept on the boil ready for immediate use. We can probably prevent them being used by cooling them down - extinguish the fires, freeze the contents.&lt;br /&gt;
## C.1 If the contents are spilled on the ground it will slay all those within range (large) not of Elven/Elder blood. Which would include a significant portion of their army and half of our party.&lt;br /&gt;
## C.2 Unknown effects&lt;br /&gt;
# Blood lamp, 4ft tall, when it is burning it gives a death aspect to all who have seen it. Likely to be fatal to Braegon (Life-aspected Healer) to go anywhere near it.&lt;br /&gt;
# The Drow have a number of items they can trigger which will double the damage inflicted from poisons.&lt;br /&gt;
# One of the Commanders holds the fabled Jade Moss Sword. This weapon if drawn stops others within sight of using a weapon in their hands and he has a set of capable bodyguards (no doubt with superior hand to hand training) to protect him from harm&lt;br /&gt;
# Greater Summoner from the [[Inland Sea]], possibly associated with [[Khatovar]] whose name we shall not speak as he has made pacts to hear and understand if his name is spoken and in what context. He is summoning Hell Hounds and Devils for the Drow. He is expected to have at least 5 &#039;million-sp&#039; bodyguards as well - who are either equipped with a million sp of items or paid that much for their services.&lt;br /&gt;
# Central Keep within the camp which is the main command nexus and is made of bound earth and is well protected. It is not usually occupied but the commanders and other VIPs are likely to head there if there is battle.&lt;br /&gt;
# Chaos Priests from Khaleda who ride 40-60ft long flying snakes. These priests make resisting easier in war and they have accompanying Dog Soldiers with poisonous Phase Spiders. It would be better to avoid these after the Double-Poison items are triggered.&lt;br /&gt;
# The Harp of Sorrow is known to be there too and this demoralise the enemy and reduces their magical defences by half.&lt;br /&gt;
# Drow with Blue Shoulder Guards - from [[Argon&#039;s Watch]], &#039;&#039;&#039;elite&#039;&#039;&#039;!&lt;br /&gt;
# Mistress Ordea, a rogue Valkyrie is also present along with her companion Capt 9 Fingers who is technically unkillable as heâ€™s already dead (just held in abeyance by Mistress Ordea) but we know heâ€™s on the to be returned to Valhalla list that Sabrina knows of.  &lt;br /&gt;
# Master Cart Mananing, this man is remarkable in that he is unremarkable and unmemorable. We suspect this to be a master Spy/thief/assassin&lt;br /&gt;
# Dark Titan - Roaster Tex lamps&lt;br /&gt;
#* &#039;&#039;&#039;NB&#039;&#039;&#039; Ordea, 9-Fingers, Cart Mananing, and the Dark Titan have been seen working together a lot.&lt;br /&gt;
# Sepulchural Stalkers, these drain (20-40) by Sight/gaze and are twice as effective as a mortal.&lt;br /&gt;
# Undead camp - there is a section of the enemy camp which is underground and is the lair of the Undead, Devils, Demons and other such magic inimical entities. We also note that any undead heading into the camp come along â€˜The Ice Roadâ€™ before heading into their section - this is to avoid passing through the mortal troops and &#039;accidentally&#039; draining them.&lt;br /&gt;
# The brother and uncle of [[Borovia|Count Kree Taijin]] of the Kinlu house of Taijin â€“ these are not to be killed if at all possible due to previous treaty considerations, however if done inadvertently then excusable.&lt;br /&gt;
# Contingent of Goblin Mechanicians with associated fire mages.  They are known to use mechanical contraptions to fire various munitions such as Ferno Zombies&lt;br /&gt;
# Avoid Red Balls (around 1ft across) if coming towards us as we expect these are trapped Bubbles of force designed to entrap and hold us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We are also told that a number of the enemy commanders spend time together each day conversing about many things. These include Lord Lee Char Tindal, Roasted Tex, Mistress Ordea, Capt 9 Fingers and several others. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Beltan have a couple of things to help us:&#039;&#039;&#039;&lt;br /&gt;
* Water Magic enhancement, before we go they can double the effective ranks of water magic we cast.&lt;br /&gt;
* The Anvil (800 lbs) - damage and range based on the ranks in special knowledge spells of the earth mage dropping it, when it impacts the ground all Mil Sci&#039;s in contact with the earth take the damage multiplied by their rank, reduced for indirect contact, resistable for half vs Earth magic. Our Mil Sci&#039;s need to ensure they are off the ground when it is dropped. NB The Beltan want it back as it can also be used to make magic weapons.&lt;br /&gt;
* A bottle to store Breagon&#039;s Mil Sci skill in so he is not killed when he drops the anvil.&lt;br /&gt;
* An ally in the camp who will meet us at the portal and can give us up to date information of the location of the commanders pavilions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Our Plan&lt;br /&gt;
: We plan to enter the enemy camp in disguise so Pent, Sven and Kern are transformed into buxom (only in their minds) females and most of the party further disguised as various undead or unremarkable minions. Isil Eth will be our prisoner, strapped to the Anvil under a canopy to conceal her aura, we&#039;re there to trade her to the Drow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kern heads to a glade to talk to Sha&#039;mez and is ambushed by an Assassin. The guard accompanying him is killed, Kern left unconscious and both of them with the soles of their feet sliced off.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 - review and reflect ===&lt;br /&gt;
&lt;br /&gt;
We review the timings for the assault on the enemy camp&lt;br /&gt;
3:45am we will enter the camp via the portal and meet our contact who will be identified through specific code phrases&lt;br /&gt;
4:00am we are to be in place to observe the affect the receipt of the messages will have on the command area of the enemy camp&lt;br /&gt;
4:10am the elven fleet are to arrive in the area and force the battle &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We review our specific weapons for dealing with specific threats&lt;br /&gt;
# Mithral weapons for dealing with Dark Titans â€“ we have Sabrina with the Mattock and 2H Sword, I will have the Glaive, Sven with the Hand &amp;amp; Â½ and a Battle Axe for Pent. When used against the Dark titan collectively they will give us all -10 on the dice roll and the weapon of flames on them will be doing an addition D+15 DM. &lt;br /&gt;
# Elm Weapons for dealing with the Geomancers â€“ 40 Elm arrows for Sabrina, 12 Elm Stakes for us (2 each), a Javelin each for Sabrina and Pent, an Elm Main Gauche for IE and Elm daggers for each of us.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are given supplies to take into the forthcoming battle which are: &amp;lt;br/&amp;gt; &lt;br /&gt;
# A potion of restore life&lt;br /&gt;
# A potion of heal all. This will heal all damage equal to the EN&amp;amp;FT of the person administering the potion&lt;br /&gt;
# A potion of Remove Magical affect&lt;br /&gt;
# A potion containing 10FT worth of pure mana which can be used to cast with â€“ esp in places where there is no mana&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We also procure a number of Gut-busters, Healing potions and FT Bracelets to aid us.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We review our objectives here and decide that our primary one is the death of the Drow Military Scientists as this will directly affect how the Elven fleet and general Elven forces act &amp;amp; react in the war overall â€“ so Drop the Anvil is our number one priority. The other targets in the camp are of lessor priority but nice to achieve.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 345am - Once more into the brink ====&lt;br /&gt;
We proceed through the portal and emerge in the enemy camp where we see a number of guards not looking our way at all and in fact looking away. The camp looks to be about Â½ a mile across and we appear to be on the southern edge where a number of dark blocks of stone have been raised for portalling purposes. The defined area we are in has a rough palisade with a few rough buildings and the portals and it would seem the larger camp is segmented off into many smaller camps within the area providing mutual protection, support and security, with external wandering patrols throughout the camp. We also note that the trees for a small area have been felled from around the camp creating a killing ground and a measure of protection from ambushes, infiltrators etc.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We see standing in front of us a Drow of illicit appearance, such as one who is comfortable bending rules and looking the other way if the price is right. If I had to define him Iâ€™d call him a criminal type who Iâ€™d normally have strung up by his testicles but for our purposes is perfect â€“ thereâ€™s bound to be one or two of these types in every army. We refuse to use his name and instead call him Drow X but we pass across his payment of 15,000sp.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We exchange the passcodes and he gets us to accompany him. He passes a pouch of coin to the guards in the area as we leave and they resume their alert status as is their job. We are proceeding through the camp with me as a necromancer floating onwards, Sabrina and Sven as Vampires, Pent and Braegon as unremarkable minions of us undead and we have a cage enclosing Isileth on top of the Anvil we have bought for our visit here. We collectively exude a sinister appearance and this along with the bribes offered by Drow X, is no doubt facilitating our smooth passage through the camp.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk and talk through the camp as we make our way indirectly towards the command section of the camp in the central area. We walk and occasionally our guide Drow X hands a bribe off to various patrols and gate guards to smooth our passage through the camp.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We ask about the cauldrons and he says they are in the kitchens area and he leads us there. &lt;br /&gt;
&lt;br /&gt;
==== 350am - Once more into the kitchens (damn hobbits) ====&lt;br /&gt;
We get to the kitchens and send for some fresh blood for sustenance for our vamps while our minions go off looking for other things.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The unremarkable minions proceed off and discover 3 cauldrons in a secured area they are able to penetrate as unworthy servant types.&lt;br /&gt;
# There is a Silver Cauldron with a fire burning beneath it keeping it warm, a Black Iron Cauldron with a fire ready to be light beneath it (the contents are likely to be activated by fire) and a Gold Cauldron with a fire burning beneath it. There are a number of Goblins attending the fires and stoking the contents who when asked want to know if the minions want some of the ash sacks they have gleaned from the Black Iron Cauldron as the ash is good for magic use.&lt;br /&gt;
Our unremarkable minions DA the cauldrons with the Silver Cauldron asked Q: What primary magical affect does this cauldron have? â€“ A: Anathema of life to Short lived Sentient. The Gold Cauldron asked Q: What primary magical affect does this cauldron have? â€“ A: Preservation and Battling of magical affects and the Black Iron Cauldron we asked Q: primary effect of the magic A: Creation/Duration. We note that the BI cauldron contents are ready to be used at a momentâ€™s notice and there is no nastiest effect of the contents.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# The contents are then DAâ€™d and we discover the Silver one is full of Bluey Brown water that is boiling and has something slithering around inside it. The DA tells us that the contents will last for/be efficacious for days. The Black Iron one again has something living in there which is vaguely snakelike and its primary effect is that it enhances abilities. The Gold ones effect is the release of stored magic within the imbiber andthat the stored magic is the following list of mid ranked magic Strength of Stone, Armour of Earth, Troll-skin, Mind Cloak, Celestial Counter Special, Celestial Counter General, Flying, Feather fall, Vapour Breathing, Protection vs Normal and Magical Fire and a number of other such generic and useful magic.&lt;br /&gt;
Our Unremarkable minions secure some of the Gold liquid in a cup and flask. Pent drops a freezing ball that will turn the Black Iron contents into frozen contents thereby spoiling the batch and the anti-fire ball is left under the Silver/gold ones. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The minions return to the party and we continue through the camp onwards to the command area.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On route we pass a prison with hundreds of captured beings guarded by Arkanrosi soldiers.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 354am - In the heart of the enemy camp ====&lt;br /&gt;
Sees us enter the command area via a set of again bribed guards who take another 60TSG to enable our uninterrupted passage but they look the other way and we enter the area which is some 200yards across with a central courtyard some 200ft across surrounded by tents and a raised platform which criss-crosses areas of mana and no mana.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is the central keep/bunker with a number of large pillars suspending ropes that hold the lit Blood Lamp some 75ft above it all. Around 2 of the pillars are coiled large 100ft snakes who are identified as Sepulchral Stalkers (DAâ€™s primary Magical Attack â€“ Gaze attack that drains Â½ your life, Primary Weakness: Cold Iron, and they arenâ€™t undead) so we try to avoid being seen by them.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk around the platform and see a group of figures also walking around which involves several blue shouldered Drow, a human in a mask/cowl and others inc the High priest â€“ so we want to avoid meeting these.&lt;br /&gt;
We try to look like we belong and keep walking but notice coming up behind us the Dark titan along with Mistress Ordea and Capt 9 fingers. We DA the titan and not that he has damage reflection abilities.&lt;br /&gt;
Ahead we see some undead rising slowly from the underground pit of undeath and realise things are getting hairy while we try to look nonchalant and belong here. We note a pit which has several Drow magicians and soldiers around a glowing crystal suspended in mid-air. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 400am - A meeting with the Titan and his Mistress ====&lt;br /&gt;
From behind we note the titan pull up and tell us to accompany him to his pavilion. With little choice we do so and we soon find ourselves inside his pavilion (40ft tall pillared and magical cloth attired) along with Mistress Ordea and Capt 9 fingers and we devine that we are in a middle-march while in here.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mistress Ordea talks with us while the Titan sits on his Throne here and seems to zone out without anything really to hurt or do.&lt;br /&gt;
Mistress Ordea introduces herself and the Captain and seems remarkably to be an ally. She indicates that she is aware of our future actions and isnâ€™t looking to interfere especially with the anvil etc. Since we have in effect neutralised a set of adversaries we suggest she and they stay in here while we deal with some â€˜issuesâ€™ â€“ we have divined her as being a high ranked Mil Sci (8) so it wonâ€™t be very safe for her out there soon.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We ask our leave of the titan who absentmindedly waves us out and we leave then in the pavilion.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 405am - Exit Stage left ====&lt;br /&gt;
We exit the pavilion and line up a man sustaining area of earth, we free Isileth and we note a bustle of activity outside â€“ probably from the whispering winds arriving and people being roused for a command conference.   We judge that this is the time.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 406am - We drop the Anvil ====&lt;br /&gt;
Braegon lifts the anvil, we all take to the air in various ways and then Braegon drops the anvil and is then struck by 980 death buzzes that he transmutes to life buzzes giving him -9800 on dice rolls for a while.&lt;br /&gt;
Sabrina leaps into the air holding Pent and drops him to land on the surface of the Blood Lamp while she lands near the SSâ€™s.&lt;br /&gt;
IEâ€™s aura goes off and she lets off a devastating TK rage in a 330 ft area, killing many more.&lt;br /&gt;
I target the group of mages and soldiers in the pit with a selective hellfire as I canâ€™t cast while flying.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 ===&lt;br /&gt;
Update on Situation - The party are deep in the heart of the enemy camp.  A hammer of Anvils has just rained down on the camp killing almost all the [[Military Scientist]]&#039;s in the camp (that we standing on the ground at the time) as [[Braegon]] threw the Magical Anvil down to the ground. &amp;lt;br/&amp;gt;&lt;br /&gt;
==== 407am - It gets a bit exciting - and now the Long Walk ====&lt;br /&gt;
We go with the primary plan of getting to the entrance of the bunker and holding it or holding up in there until the Elven navy arrives. To this end we start to move across the battlefield between the Dark Titans Pavilion and the entrance to the bunker â€“ some 200ft across. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The area we are crossing is littered with bodies, body parts and other such squishy object.  We have the spiders on the chains, the areas of low and no mana, sight zones for the Sepuchural stalkers, a number of roused Drow troops, various mages and many others in the near command area beyond our immediate sight.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start with a wall segmenting half the area to allow us to be obscured from the other half of the enemy still active, some magic to drop some of the less steady enemy, vast areas of Isileths light, Sabrina and Pent looking to deal with the Blood lamp.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Things go well for the next while as we move across the area, we encounter and note:&amp;lt;br/&amp;gt;&lt;br /&gt;
* A goblin riding a battle wheel across the area killing haphazardly before wheeling out. Killing enemy troops seen to be lying down on the job or simply too slow to get out of the way. The Wheeel is quite manouverable but has limitations at speed.&lt;br /&gt;
* Enemy troops who die each pulse are being constantly reanimated by evil necromantic magic and returned to the fight next pulse.&lt;br /&gt;
* Sven leaps into the air and kicks an enemy off the chain just before it was about to hit Sabrina from behind, and then he pirouettes to alight gently on the chains suspended 75ft above the contested area.&lt;br /&gt;
* Braegonâ€™s casting his magic assisting the party on the way across the battlefield&lt;br /&gt;
* [[Kree]] and his relatives appear and start causing us trouble but Kree appears to be controlled/compelled in some way while his uncle gives us a sign that he may not be our enemy.&lt;br /&gt;
* Kreeâ€™s relatives move forward to engage our mages and Kern stands before all three of them, wisely evading and living for the pulse before they issue a challenge to Sabrina.&lt;br /&gt;
* Kree engages Sven who smartly survives Kreeâ€™s actions for a pulse before flinging his magic removing potion at Kree thus removing his control, Kree going berserk and Sven yelling weâ€™re guild members â€“ go kill the undead, which he starts doing. Smart man that Sven!&lt;br /&gt;
* Kern continues advancing with Braegon and Isileth providing solid support and defence to the mages.&lt;br /&gt;
* Pent and Sabrina get rid of the Fire elemental in the Blood Lamp and Sabrina actually used Namer magic and not weapons in the entire pulse.&lt;br /&gt;
* The Dark titan and his minder, Mistress Ordea set about making an area for a challenge to take place between Sabrina and him?&lt;br /&gt;
* Sabrina is killing her way across the battlefield, leaving corpses in her wake â€“ which unfortunately keep getting up once sheâ€™s moved on.&lt;br /&gt;
* Pent comes across some nasty spiders but freezes their ambitions dead&lt;br /&gt;
* Pent then comes across an evil dark binder named [[White_Lodge#Udo|Udo Udet]] (from [[Drakenburg]]) and his animated iron golem minions and decides his life is worth more and so leaves behind his image to be munted by the golems.&lt;br /&gt;
* The Iron Golem Minions of Udo Udet a very nasty and Iron Golems to boot!&lt;br /&gt;
* Kree seems in a bit of a panic and so I rally him to deal with some enemy forces giving him purpose.&lt;br /&gt;
* Sabrina is issued a challange and suffers a rebuff when she suggests dawn, but negotiations continue.&lt;br /&gt;
* Isileth literally tears apart the area as she passes by keeping down the Slay Life area effect with her holy body/aura so we merely take damage each pulse- not dying. Isileths aura keeps the enemy troops at bay behind the area of her aura.&lt;br /&gt;
* Udo finally falls under a blow or two from a flying mace which luckily took down his life preserving magic as well.&lt;br /&gt;
* The dark Titan is taken down by a facsimile of himself created by a Golem breaking a mirror on/into him which made a relica of himself.&lt;br /&gt;
* The enemy supreme commander comes out of the central bunker and is on the steps there directing the enemy efforts and we define his as our enemy #1 as heâ€™s the senior commander alive and the most dangerous of all. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half a minute sees us close to the bunker entrance but the enemy closing and at our walls and we only have to hold the enemy off for another 30 pulses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6 ===&lt;br /&gt;
==== 407am (almost) - We stand before the bunker (but not quite there yet) ====&lt;br /&gt;
We find ourselves faced with a multitude of opponents and in the heart of an enemy camp where everybody and thing are aiming to kill us. The enemy have us surrounded and we are only 6 against the enemy horde but we have resolve, spirit, skill and bravery so we must/might/possibly/hope to prevail! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Calendar===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 813wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting and Travel&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &#039;&#039;&#039;Arrive in Winter Garden&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
=== The Visions ===&lt;br /&gt;
[[Sir Callus Kelpenwood]] tells us of the visions, [[Lady Hanna Royal Elm]] has found the little they know of Geomancers in the eldest archives of the libraries.&lt;br /&gt;
# 6 Geomancers form a circle and create a large natural pass through the Dragonspine mountains into Elfheim. The pass would be natural as if it had always been there but how long it lasted (from weeks to forever) would depend on how much power they put into it. This change to the land would disrupt the mystic barriers around Elfheim. **&lt;br /&gt;
# 6 Geomancers (3 of them from the previous vision) in a Stone Building send the Sands of Time sweeping through the forests of southern Elfheim (presumably this is dependent on 1 above having happened), these wither and age trees, Elves and everything else they come in contact with.&lt;br /&gt;
# A Drow hero, an agent of Change &amp;amp; Death, kills an important Elf of Elfheim which triggers a cloud that perverts Elves into Drow. The Drow hero wears armour in the style of a Northerner and is identifiable by his deep footprints, he is a greater weight on the world than his physical presence alone. The clues around the victim Elf could indicate the Queen, Isil Eth, or maybe even Sabrina.&lt;br /&gt;
&lt;br /&gt;
: ** [[Lady Mirrow Hearttouch]] has more pragmatic concerns, if the mystic barriers around Elfheim are breached, whether through Geomancer scaremongering or some simpler method, she expects that a Drow/Dark Titan hit squad will immediately teleport in to kill the Queen and that would be bad.&lt;br /&gt;
&lt;br /&gt;
=== Geomancers ===&lt;br /&gt;
Practitioners of Geomancy - reportedly a combination of Celestial, Earth and Necro magic used to reshape the world. &lt;br /&gt;
Not much is known as all known Geomancers and all knowledge of Geomancy was expunged from the Elven empire after Geomancy was used to devastating effect in the civil war and it was prophesied to bring down the last of the Elven Empire (potentially a self-fulfilling prophecy as the remaining Geomancers have a big hate on for the Elves).&lt;br /&gt;
&lt;br /&gt;
Believed that this group of Geomancers survived in some sort of temporal suspension, like that of the Princess.&lt;br /&gt;
&lt;br /&gt;
9 have been seen in the vision, working in groups of 6. &lt;br /&gt;
Wearing brown woollen robes with hoods up, some sort of unseeable (an impression of something seen from the corner of your eye) symbol on their back.&lt;br /&gt;
&lt;br /&gt;
# Lord Lee CharTandil of the Tootinchakar clan - Vampire, believed to be leader of Geomancers.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Isil Eth&amp;quot; | IE &lt;br /&gt;
!Title=&amp;quot;Kern&amp;quot; | Ke &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Sven&amp;quot; | Sv&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN/PS or combo&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 40 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; -&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; N&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; -&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -22Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 27 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; 3&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; 7&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; 4&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | D-2 +15 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | WP Boost (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 10 WP&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | within her aura&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist for None (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | within her aura&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 feet&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist for None IE&#039;s TK Wrath&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Kerns Armour of Earth (Only Kern &amp;amp; 2 others)&lt;br /&gt;
: +20 Spell Armour vs Earth, Fire, Air, Water, Ice, Celestial, Necro, Demonics/Unholy/Undead. +40MR vs Same colleges inc &lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 11)&lt;br /&gt;
: +11 IV +11% SC +11% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Wraithcowl (Rk 20 Potion for our &amp;quot;Vampyrs&amp;quot; - Sabrina, replaces AoE)&lt;br /&gt;
: +42 Defence, +25 Stealth, 8 Damage reduction from all possible sources for 24 hours&lt;br /&gt;
&lt;br /&gt;
; Enchanted Ruby Lips (Nighttime only, on Penti, Svelte (Sven), Kernette (Kern) and Sabrina)&lt;br /&gt;
: Provides +3 PB, +3 PC, +5 IV and cannot be affected by poison, disease, decay or aging.&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! EN IV&lt;br /&gt;
! Char.&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 111-116 || Sabrina || 1 action + 26AG Pass Action&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Pent || 1 action + 26AG Pass Action (can be converted to an attack by a 3 x WP)&lt;br /&gt;
 Post Celerity : 1 pass action + 26AG Pass Action (can be converted to an attack by a 3 x WP)&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Kern || 1 action&lt;br /&gt;
|-&lt;br /&gt;
| 100 or 80-85 || Isil Eth || 2 actions + 2 26AG Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
| 72 || Sven || 1 action + 26AG Pass Action + non-magical pass action&lt;br /&gt;
|-&lt;br /&gt;
| 59-69 || Braegon || 1 action, preferably in Unengaged&lt;br /&gt;
|-&lt;br /&gt;
| UnEn ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| IV 1 || Sabrina || 2 Attacks&amp;lt;br&amp;gt;&lt;br /&gt;
| || Pent ||  1 action + 26AG Pass Action (can be converted to an attack by a 3 x WP)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;EndOfPulse&amp;quot;&amp;gt;EoP&amp;lt;/span&amp;gt; || Engaged || All currently engaged party members get a non-magical pass action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Return_of_the_Geomancers&amp;diff=69274</id>
		<title>Return of the Geomancers</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Return_of_the_Geomancers&amp;diff=69274"/>
		<updated>2013-10-22T00:54:32Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Initiative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jono Bean]][[Category:Scribe Notes]][[Category:Drow]]&lt;br /&gt;
Return to [[Scribe_Notes#Spring 813 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Return of the Geomancers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Jono Bean]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Spring 813 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Starting Wednesday the 11th of September starting at 6:30pm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Chris&#039; / Stephen&#039;s. (see Discussion Page) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Very High Level +]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: [[Information from players for Jono]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [https://docs.google.com/document/d/1KHyGjy_-BcL7IOg4FDttLi0pFcqxLaVZmafOZFuNue0/edit?hl=en_GB Quickness &amp;amp; Slowness], No &#039;B&#039; Colleges please&lt;br /&gt;
&lt;br /&gt;
====The Party:====&lt;br /&gt;
* [[Kern]] Chris&lt;br /&gt;
* [[Sabrina]] Dean&lt;br /&gt;
* [[Pent]] Phil&lt;br /&gt;
* [[Sven]] William&lt;br /&gt;
* [[Isil Eth]] Ian&lt;br /&gt;
* [[Braegon]] Stephen&lt;br /&gt;
&lt;br /&gt;
====Employer &amp;amp; others====&lt;br /&gt;
&lt;br /&gt;
* The Royal Court of Alfheim, under the thrice blessed watchful [[Alfheim#Royal_Eyes_of_Wisdom|Eyes of Wisdom]], [[Alfheim#Majestic Health|Majestic Health]] and [[Alfheim#Youthful Expectations|Youthful Expectations]], her [[Alfheim#Elven Queen|Royal Majesty The Queen of Alfheim]].&lt;br /&gt;
&lt;br /&gt;
====Job:====&lt;br /&gt;
The reliable visions of [[Alfheim#Royal_Eyes_of_Wisdom|Eyes of Wisdom]] the following problems *need* to be resolved without delay.&lt;br /&gt;
&lt;br /&gt;
* To stop what is said to be a group of [[Geomancers]] from breaching the [[Dragonspine Mountains]] and entering the Queendom from the area known as the [[Western Kingdom]].&lt;br /&gt;
* To stop the Sands of Time from sweeping over the majestic woods and forests, brooks and streams of Alfheim reducing them to dust.&lt;br /&gt;
* To stop a Drow ritual that will create a cloud which is feared by some to &#039;Pervert, Corrupt &amp;amp; Revert&#039; Elves back to their Drow nature.&lt;br /&gt;
&lt;br /&gt;
====Payment:====&lt;br /&gt;
Three &#039;Keys to the Realm&#039;. A Royal favour. A Royal appointment. A Royal pardon. A Royal policy. A Royal gift of an Elven Life.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Chapter 1 - Set expectations and meet the family - Day 1 ===&lt;br /&gt;
==== At the Guild ====&lt;br /&gt;
We meet a guild rep and a ducal page both fawning over an attractive Elven lady who we soon learn is [[Lady Hanna Royal Elm]] one of the [[Alfheim#Royal_Eyes_of_Wisdom|Royal Eyes of Wisdom]]. Hanna is a blonde with long flowing locks and piercing blue eyes who is well dressed in fine garments and accessories as well as being very well mannered which is what weâ€™d expect from one of the Queens ladies in waiting. &lt;br /&gt;
&lt;br /&gt;
We make introductions to [[Lady Hanna Royal Elm|Hanna]] and she briefs us on the needs of the seers and notes that we fulfil a sign that they have sought, namely that we cannot be â€˜seenâ€™ by the Eyes and are therefore those that would be most of use in their time of need.&lt;br /&gt;
&lt;br /&gt;
They wish us to undertake one, all or enough of the tasks below to aid the empire, we are asked;&lt;br /&gt;
# To stop what is said to be a group of Geomancers from breaching the Dragonspine Mountains and entering the Queendom from the area known as the Western Kingdom.&lt;br /&gt;
# To stop the Sands of Time from sweeping over the majestic woods and forests, brooks and streams of Alfheim reducing them to dust.&lt;br /&gt;
# To stop a Drow ritual that will create a cloud which is feared by some to &#039;Pervert, Corrupt &amp;amp; Revert&#039; Elves back to their Drow nature. &lt;br /&gt;
&lt;br /&gt;
They apparently had need for an incorruptible party of our ilk and ones whose discretion can be counted upon.&lt;br /&gt;
&lt;br /&gt;
When we are ready we will be transported to the Winter Garden in Alfheim so that we may arrive via regular means and thus not trigger the empires defences upon us. We are expected to attend the seers in the winter garden and listen to the concerns.&lt;br /&gt;
&lt;br /&gt;
We ask some time to discuss these things and she goes off for a brief while.&lt;br /&gt;
&lt;br /&gt;
We all agree to undertake this mission and Braegon is nominated leader in order to keep us on the straight and narrow as well as keeping our focused on our tasks.  Sabrina is nominated as the Primary Mil Scientist with myself (Kern) as backup and I (Kern) will be the scribe as well.&lt;br /&gt;
&lt;br /&gt;
We ask the lady to return and continue her tale of woe.&lt;br /&gt;
&lt;br /&gt;
We learn the following facts&lt;br /&gt;
# The Drow forces have apparently recovered or got hold of knowledge that was suppressed from the last war of tears which was a College of magic called Geomancy which is a blend of Earth and Necromancy and enables the practitioner to change land formations for either short periods or permanently depending on how well the magic is cast and how much Mana is used. Geomancy was recognised for the dangerous college it is and was thus suppressed and the practitioners hunted down to avoid this very issue.&lt;br /&gt;
# The Ministry of War are seen as no longer drug addled party animals but are still trapped in elvish bureaucratic ways which grind slowly over years rather than reacting quickly to new threats with cohesive and decisive action.&lt;br /&gt;
&lt;br /&gt;
[[Leto DeWinter|Duke Leto]] needs to be enabled here with what we are doing and so we are encouraged to notify him and seek permission.&lt;br /&gt;
&lt;br /&gt;
We agree to depart on the dusk vessel to Alfheim and the Winter Garden and to meet Lady Hanna at the Elven ambassadors estate an hour before dusk.&lt;br /&gt;
&lt;br /&gt;
Once Lady Hanna has departed we quickly deck ourselves out for more serious interactions and thus half an hour later we regroup on the steps of the guild in full combat attire and assorted finery.&lt;br /&gt;
&lt;br /&gt;
We take a carriage into [[Seagate]] to see the Duke but we have to avoid the large masses of refugees camped outside the guild and Seagate finding shelter where they can in these uncertain times.&lt;br /&gt;
&lt;br /&gt;
 Note to Guild Security: The guild should assign healers to pass through the masses and possibly &lt;br /&gt;
 offer what aid they can or at least get an impression of who is there as they represent a &lt;br /&gt;
 threat to the guild and Seagate if left unattended, unwatched and unwary. I suspect there may be &lt;br /&gt;
 enemy troops or saboteurs hidden there and precautions need to be taken&lt;br /&gt;
&lt;br /&gt;
==== Off to see the Duke - Castle Chilton ====&lt;br /&gt;
&lt;br /&gt;
At [[Castle Chilton]] we are given some tokens of authority to cast (if necessary) and then taken to a waiting room to wait upon the Dukeâ€™s free time. We espy a [[Loyalty_and_honor|motley]] looking guild party in with him and his wife the duchess discussing the disposition of his children in these dangerous times and how they can help him feel more secure about their safety. We decide that they may need assistance if things go awry and so get locates off on them so that we can action help as soon as we can.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the Dukes [[Castle Chilton|Chamberlain Lord Martin Danlaw]] sees us, listens to our issues and gives us a writ to act in the Dukes&#039; stead in all matters except for declarations of war. We take our leave and make preparation for a stint living rough in Alfheim and living off the land&lt;br /&gt;
&lt;br /&gt;
When Living off the land is discussed &#039;&#039;Isil Eth says yes of course â€“the 5 stars Inns, Hotels and fine dining establishments.  We correct her with living off the fruits, berries and whatever we can catch.  Isil Eth looks aghast at this and shakes her head&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sabrina does correctly say that we are all hardy adventuring types â€“ well except for Isil Eth.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== To Departure vessel ====&lt;br /&gt;
We depart for the [[Grace Wind Estate|Ambassadors estate]] at the appointed hour and meet up with Lady Hanna. We then board the [[Alfheim#Beltan|Beltan ship]] â€˜The Golden Breath of the heavensâ€™ which is a 4 hulled, multi hull vessel built in a diamond formation of intermeshed supporting beams between the hulls and commanded by Captain Willowhelm. Once we are aboard and other cargo loaded we depart promptly at dusk and make haste NW to Alfheim. We partake of dinner at the captainâ€™s table on route and are well entertained in talented company.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 - Arrive at the Winter Garden - Day 2 ===&lt;br /&gt;
Just after midnight we land at the Winter Garden city which appears to be starlight and reasonable small, although there are a large number of temples here, including stepped pyramids.&lt;br /&gt;
&lt;br /&gt;
We go and meet with [[Sir Callus Kelpenwood]] (an old male elf, part sea elf who is in charge of the sunrise temple) and [[Lady Mirrow Hearttouch]] to discuss the issues here. We discover some home truths that are simply unpalatable and need to continue being state secrets but which glavanise our support and drive even more.&lt;br /&gt;
&lt;br /&gt;
We plan to go after the Geomancers themselves and will work to identify them, their location, the Geo-nodes, the sources of power, Mana pools and any other hints/ideas/rumours we can in order to find them.&lt;br /&gt;
&lt;br /&gt;
There are 3 Specific visions of the Geomancers and they have identified 9 in total with 6 in each vision at one time, 3 of which are consistent across the 3 visions&lt;br /&gt;
&lt;br /&gt;
Geomancy has had 2 events from 1000â€™s of years in the past&lt;br /&gt;
&lt;br /&gt;
Elven hero who is an agent of change and death walks with a distorted and heavy 2 inch deep footprint across the elven lands. He wears heavy armour, namely Plate, scale and chain.&lt;br /&gt;
&lt;br /&gt;
When the knowledge of Geomancy was expunged it also meant that knowledge of it also passed beyond the grasp of others. So either there was some of the knowledge spirited away by person or persons unknown or an actual geomancer or two fled before they too could be expunged.&lt;br /&gt;
&lt;br /&gt;
Q: Who were the primary geomancers in the past â€“ was it a family or multiple individuals?   Whereabouts of these elves?    Was it just elves or did any other races know of this magic?&lt;br /&gt;
   &lt;br /&gt;
Lady Marrow Heart Touch â€“ the majestic Health of the realm and healer&lt;br /&gt;
&lt;br /&gt;
==== Off to see the Dryads ====&lt;br /&gt;
Its noted while we are there that Isileth plant growth affect is causing local dryads issues so we go and chat in their temple which is Â¼ mile away.&lt;br /&gt;
&lt;br /&gt;
We get there and pass in to the white plastered temple with a leaf shaped entryway see 2 dryads Mystery Ash and Mistress Elm who are dressed in what weâ€™d term adventuring equipment.&lt;br /&gt;
Youthful blonde&lt;br /&gt;
&lt;br /&gt;
We learn of linkages between the queen and the realm where if the queen is damaged so is the realm and vis-a-versa.  If the pass is opened through the Dragonspine Mountains then the queens health will deteriorate as the Drow and their dark titan allies will be able to attack her directly.&lt;br /&gt;
&lt;br /&gt;
Note: the Queen needs close bodyguards â€“ probably the destroyers nearby in case â€“ See Lady Alais&lt;br /&gt;
&lt;br /&gt;
The death of one close to the royal line would be a tragedy. The possible changes in the Dragonspine Mountains would lead to the queenâ€™s death.&lt;br /&gt;
&lt;br /&gt;
We understand that the issue of lineage has had impact on a number of elves in the court Worried&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 ===&lt;br /&gt;
==== Discussions Continue (The night of the 2nd of Thaw)====&lt;br /&gt;
We discover that we need Elm to fight against the Geomancers which will be especially efficacious. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We review our plan which is to check for areas of power concentration over the other side of the mountains which would be a sign of a key point that the Geomancers would concentrate at, check for areas of geo-nodes or necromantic/earth areas of power.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We send off a message to lady Alais to get her to organise information collection from her sources on what weâ€™d like to know&lt;br /&gt;
We depart the dryads and are met outside by a young Beltan elf dressed in golden finery who we identify as [[Alfheim#Youthful Expectations|Youthful expectations]] the Commander of the [[Alfheim#Beltan|Beltan Elves]] and the Queens confidant. He dismisses the 3 shop captains. YE tells me that he has summoned my men (the [[Alfheim|The Kernsmen]]) from the far northern province of [[Alfheim#Seensplate]] (which are currently under my sub-commander Colonel Varesh) and that they will be bringing their supplies of Elm and other special supplies. He also tells me that he is mystified why they have been building a temple to [[Sha&#039;mez]] in the province but I inform him that its part of hard work and training that the men endure while connecting closely to the land.&amp;lt;br/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We learn that we have 6 vessels at our disposal including [[The Fire of Goth]] (this vessel can detect the mana concentrations) which will be here from the north by dawn. Also we hear that a company or two of Kinlu Mercenaries from the Kinlu Mercenary houses have entered on the side of the Drow and that there is pressure on the Tunnel/Canal from Borovia and that forces are being concentrated there by both sides and there is pressure on the Elves to consider collapsing the tunnel to hold that entry point. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We discuss our needs before retiring to a glade, hopefully for a rest and to see Ajax.  In the glade we find Ajax frolicking with a Pegusai. Sven is asked to accompany an elf and he goes off to see a female we assume â€“ being the buff Northerner.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Elven Commander comes along and starts giving orders to many including Kern who politely reminds him that his rank is greater than his and thus gets someone else to get chairs for the Ladies. A discussion about the merits of active service versus special detached services ensues but is resolved amicably.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sven meets Lady [[Sha&#039;mez|Iratheyma]] The high Priestess of Sha&#039;mez from [[Ladlaugh]] who is wearing Purple/Yellow robes and appears very old (possibly senile-ish) who treats Sven kindly and provides him a special drop to make him immortal.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sven and Irathmya rejoin the party and introductions are made with Iratheyma thanking me for helping Sharmez to return to the North. Irathmya is most impressed with the party and considers us great for the tasks we have been given. We learn that she is here as a response to the summoning from 470 years ago but we consider this to be a self summoning. She informa us that one of us is rumoured to be an agent of Nikovali (the skinless one)  and that Nik needs to discuss some things with that person.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lady Iratheyma tells us that the Geomancers of old were a servant class good for organising retreats and garden party locations, also that it would be bad luck for dark titans to be invited to weddings. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Suspecting something Braegon checks the lady out and discovers sheâ€™s under the effects of a backfire from several hundred years ago which he fixes but will take time to work its way out of her brain. I discover that her soul upon death will be the rebirth of Sharmez.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since I consider myself most aligned or suspected to be the focus of Nikovalis â€˜invitation to talkâ€™, I along with Sabrina agree to go off with Irathmya and see him. We find a quiet place and Irathmya makes it a high mana zone and concocts a vile herbal remedy to enable our movement to Nâ€™s domain. Sabrina and I are going to drink and she decides to go along too. We drink the draught.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sabrina, Iratheyma and I find ourselves in Alfheim as it would be if we fail in our tasks and in from of N. N looks at I and decides she shouldnâ€™t be here so he sends her away (this kills her in reality - Thus [[Sha&#039;mez]] is reborn?) so he can talk with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Discussions with Nukalvalee====&lt;br /&gt;
Sabrina and I (Kern) are talking with [[Nuckavalee_the_Skinless|Nukalvalee]] and him imparts his wisdom to us on 3 questions what we are up to.&lt;br /&gt;
Nukalvalee has an interest in me as I was one of a guild party that rescued the [[Scrolls of Kael]] his brother and bought them back to the empire.&lt;br /&gt;
&lt;br /&gt;
We ask; &lt;br /&gt;
# Where are the Geomancers we seek - A: Seek Commander Darinmu-Kaith&lt;br /&gt;
# What is the Key thing we need to do - A: They have a sceptre of command which has a red ruby on the end and a small crown on top. When held upside down it will drain Mana from all except those of old blood and has sway over the dark titans and is able to be destroyed by the tears of a mermaid.   &lt;br /&gt;
# Is targeting the Geomancers the best path to success in our endeavours - A: Yes destroying them is the best path given that my realm is death and renewal&lt;br /&gt;
&lt;br /&gt;
At the end of the questioning we are released back to the normal world and I die from the wounds of flayed skin off my back while Sabrina calls for Braegon. Once the others including Braegon return Sabrina relates the experience and they note the details of our question on my back before Braegon resurrects Irathmya and I. &lt;br /&gt;
&lt;br /&gt;
I am out being healed for 5 hours and Irathmya is taken away to speed her healing after her experience. The party takes this time as a period to sleep as well.&lt;br /&gt;
We all agree that we need to get out of the area before we are bureaucracied, diplomacied and meetinged to death. &lt;br /&gt;
&lt;br /&gt;
==== A new day Dawns - 3rd of Thaw ====&lt;br /&gt;
The dawn brings with it a call to training and the dawn rites which Isileth attends.&lt;br /&gt;
&lt;br /&gt;
We are visited by 4 women in Red robes with silver sigils who are emissaries from the Elemental Fire Lord Damocles who would like to meet with us at a local inn - &#039;The Queen&#039;s Saddle&#039; when possible. We tell them we will be there when we can this morning.&lt;br /&gt;
&lt;br /&gt;
I authorise the deployment of the Kernsmen to the Tunnel Salient to help there and to take the heavy equipment.&lt;br /&gt;
Sabrina goes to the glade to check on ajax and there meets twin 16 year old human girls, a satyr and a doe. It turns out that the twins are Kree&#039;s daughters and they bring a message from their mother Anastasia of Borovia that Kree is missing. We also learn that Anastasia is in hiding in the Superstition Mountains.&lt;br /&gt;
&lt;br /&gt;
We learn that &#039;The Light of the Skies&#039; is now in port here and that the &#039;Fire of Goth&#039; is a 6 hulled diamond shaped vessel with around 700 crew. Aslo that the vessels are loading Obelisk shaped/sized &#039;ammunition&#039; (20ft tall, several tons each) for the coming conflict.&lt;br /&gt;
&lt;br /&gt;
Isileth becomes miffed at so much social deference and being called majesty, her high eminence and light of all nations that she feels she needs to talk with the queen soon and lets slip that the Queen is an Illusionist.&lt;br /&gt;
==== Commander Darinmu-Kaith ====&lt;br /&gt;
&lt;br /&gt;
Speaking with Commander DK; We think that the Geomancers are in one of the 4 likely places (The main forward camp at the head of the ice road, the main southern camp, the iceberg off Zummular or in SW [[Bowcourt]] near [[Vole]])and know if we don&#039;t get them the first time then their reinforcements will get there before we can finish them off and we would lose. we know that we can&#039;t be in all 4 places at once but Isil&#039;eth remembers that she is owed a favour from Chronos and so the idea that we will hit all 4 of the places at once is born and we quickly go with that if that&#039;s possible.&lt;br /&gt;
&lt;br /&gt;
We understand that Geomancers are also wyrm riders.&lt;br /&gt;
&lt;br /&gt;
==== Lady Alais ====&lt;br /&gt;
Lady Alais contacts us to talk via a secure room in the temple and we impart our wishes getting little in return for now. We do learn that Lord Damocles is an ally to the empire in the elemental realm. Ladt Talis also requests Isileths&#039;s presence to talk about a number of suitors for her hand (and the rest) in marriage.&lt;br /&gt;
&lt;br /&gt;
==== Damocles ====&lt;br /&gt;
We visit with Damocles, surviving his intensity through our extensive magical protections and he enhances some of our mithril weapons to be more efficacious vs Geomancers et al. &lt;br /&gt;
&lt;br /&gt;
We prepare to depart&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 ===&lt;br /&gt;
&lt;br /&gt;
We decide that we need to act and so we plan to start doing not talking. We are informed that Isileth needed to go to Eidolon for an ancient divination to be done (read do her hair and nails) and so we go off to find the local commander and let them know our intentions. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Commander DK on board â€˜The Light of Skiesâ€™ holding a strategy session regarding assaulting the main camp with their ships. We intrude and explain what our intentions regarding possibly lending our support to assaulting the tunnel intrusion. Commander DK explains that the situation in the tunnel has been resolved and that itâ€™s under control now since additional reinforcements have gone in to help already.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Commander DK lets us into the planning session and gives us some background as to why theyâ€™d like to assault the main camp over the Dragonspine mountains and commit their entire elder flying ship crewed by the battle hardened Beltan.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apparently if the elves commit their fleet the Drow will have to commit theirs and the fleet commander thinks this will be a good idea and a fine way to reconstitute the fleet (command items on the flag ship to control those on the Drow ships). We however will be needed to undertake a surgical strike upon the enemy command structure and take out a number of high value targets (if possible) which would make significant inroads on the Drow forces to retaliate against the Elven fleet and also impact the overall campaign. If we succeed then the Elven fleet would increase and the balance of forces (especially in command areas) would change in the elves favour markedly.&lt;br /&gt;
&lt;br /&gt;
We are given specific intelligence on a number of targets for us and to be aware of in the camp:&lt;br /&gt;
# There are 3 master Military Scientists, if they are involved in directing the enemy efforts when the Beltan arrive then they could put victory in doubt. The Beltan would like us to drop an &#039;&#039;anvil&#039;&#039; on them.&lt;br /&gt;
## M.S.1 Has been â€˜trainedâ€™ to a near demonic level of capability (ranks 11-15) and thus taking this general out would help overall strategy across the Western Kingdom.&lt;br /&gt;
## M.S.2&lt;br /&gt;
## M.S.3&lt;br /&gt;
# Geomancers - don&#039;t know how many will be in camp, their boss is a Vampire - Lord Lee CharTandil of the Tootinchakar clan&lt;br /&gt;
# Two major cauldrons in the camp. One or both are kept on the boil ready for immediate use. We can probably prevent them being used by cooling them down - extinguish the fires, freeze the contents.&lt;br /&gt;
## C.1 If the contents are spilled on the ground it will slay all those within range (large) not of Elven/Elder blood. Which would include a significant portion of their army and half of our party.&lt;br /&gt;
## C.2 Unknown effects&lt;br /&gt;
# Blood lamp, 4ft tall, when it is burning it gives a death aspect to all who have seen it. Likely to be fatal to Braegon (Life-aspected Healer) to go anywhere near it.&lt;br /&gt;
# The Drow have a number of items they can trigger which will double the damage inflicted from poisons.&lt;br /&gt;
# One of the Commanders holds the fabled Jade Moss Sword. This weapon if drawn stops others within sight of using a weapon in their hands and he has a set of capable bodyguards (no doubt with superior hand to hand training) to protect him from harm&lt;br /&gt;
# Greater Summoner from the [[Inland Sea]], possibly associated with [[Khatovar]] whose name we shall not speak as he has made pacts to hear and understand if his name is spoken and in what context. He is summoning Hell Hounds and Devils for the Drow. He is expected to have at least 5 &#039;million-sp&#039; bodyguards as well - who are either equipped with a million sp of items or paid that much for their services.&lt;br /&gt;
# Central Keep within the camp which is the main command nexus and is made of bound earth and is well protected. It is not usually occupied but the commanders and other VIPs are likely to head there if there is battle.&lt;br /&gt;
# Chaos Priests from Khaleda who ride 40-60ft long flying snakes. These priests make resisting easier in war and they have accompanying Dog Soldiers with poisonous Phase Spiders. It would be better to avoid these after the Double-Poison items are triggered.&lt;br /&gt;
# The Harp of Sorrow is known to be there too and this demoralise the enemy and reduces their magical defences by half.&lt;br /&gt;
# Drow with Blue Shoulder Guards - from [[Argon&#039;s Watch]], &#039;&#039;&#039;elite&#039;&#039;&#039;!&lt;br /&gt;
# Mistress Ordea, a rogue Valkyrie is also present along with her companion Capt 9 Fingers who is technically unkillable as heâ€™s already dead (just held in abeyance by Mistress Ordea) but we know heâ€™s on the to be returned to Valhalla list that Sabrina knows of.  &lt;br /&gt;
# Master Cart Mananing, this man is remarkable in that he is unremarkable and unmemorable. We suspect this to be a master Spy/thief/assassin&lt;br /&gt;
# Dark Titan - Roaster Tex lamps&lt;br /&gt;
#* &#039;&#039;&#039;NB&#039;&#039;&#039; Ordea, 9-Fingers, Cart Mananing, and the Dark Titan have been seen working together a lot.&lt;br /&gt;
# Sepulchural Stalkers, these drain (20-40) by Sight/gaze and are twice as effective as a mortal.&lt;br /&gt;
# Undead camp - there is a section of the enemy camp which is underground and is the lair of the Undead, Devils, Demons and other such magic inimical entities. We also note that any undead heading into the camp come along â€˜The Ice Roadâ€™ before heading into their section - this is to avoid passing through the mortal troops and &#039;accidentally&#039; draining them.&lt;br /&gt;
# The brother and uncle of [[Borovia|Count Kree Taijin]] of the Kinlu house of Taijin â€“ these are not to be killed if at all possible due to previous treaty considerations, however if done inadvertently then excusable.&lt;br /&gt;
# Contingent of Goblin Mechanicians with associated fire mages.  They are known to use mechanical contraptions to fire various munitions such as Ferno Zombies&lt;br /&gt;
# Avoid Red Balls (around 1ft across) if coming towards us as we expect these are trapped Bubbles of force designed to entrap and hold us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We are also told that a number of the enemy commanders spend time together each day conversing about many things. These include Lord Lee Char Tindal, Roasted Tex, Mistress Ordea, Capt 9 Fingers and several others. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Beltan have a couple of things to help us:&#039;&#039;&#039;&lt;br /&gt;
* Water Magic enhancement, before we go they can double the effective ranks of water magic we cast.&lt;br /&gt;
* The Anvil (800 lbs) - damage and range based on the ranks in special knowledge spells of the earth mage dropping it, when it impacts the ground all Mil Sci&#039;s in contact with the earth take the damage multiplied by their rank, reduced for indirect contact, resistable for half vs Earth magic. Our Mil Sci&#039;s need to ensure they are off the ground when it is dropped. NB The Beltan want it back as it can also be used to make magic weapons.&lt;br /&gt;
* A bottle to store Breagon&#039;s Mil Sci skill in so he is not killed when he drops the anvil.&lt;br /&gt;
* An ally in the camp who will meet us at the portal and can give us up to date information of the location of the commanders pavilions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Our Plan&lt;br /&gt;
: We plan to enter the enemy camp in disguise so Pent, Sven and Kern are transformed into buxom (only in their minds) females and most of the party further disguised as various undead or unremarkable minions. Isil Eth will be our prisoner, strapped to the Anvil under a canopy to conceal her aura, we&#039;re there to trade her to the Drow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kern heads to a glade to talk to Sha&#039;mez and is ambushed by an Assassin. The guard accompanying him is killed, Kern left unconscious and both of them with the soles of their feet sliced off.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 - review and reflect ===&lt;br /&gt;
&lt;br /&gt;
We review the timings for the assault on the enemy camp&lt;br /&gt;
3:45am we will enter the camp via the portal and meet our contact who will be identified through specific code phrases&lt;br /&gt;
4:00am we are to be in place to observe the affect the receipt of the messages will have on the command area of the enemy camp&lt;br /&gt;
4:10am the elven fleet are to arrive in the area and force the battle &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We review our specific weapons for dealing with specific threats&lt;br /&gt;
# Mithral weapons for dealing with Dark Titans â€“ we have Sabrina with the Mattock and 2H Sword, I will have the Glaive, Sven with the Hand &amp;amp; Â½ and a Battle Axe for Pent. When used against the Dark titan collectively they will give us all -10 on the dice roll and the weapon of flames on them will be doing an addition D+15 DM. &lt;br /&gt;
# Elm Weapons for dealing with the Geomancers â€“ 40 Elm arrows for Sabrina, 12 Elm Stakes for us (2 each), a Javelin each for Sabrina and Pent, an Elm Main Gauche for IE and Elm daggers for each of us.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are given supplies to take into the forthcoming battle which are: &amp;lt;br/&amp;gt; &lt;br /&gt;
# A potion of restore life&lt;br /&gt;
# A potion of heal all. This will heal all damage equal to the EN&amp;amp;FT of the person administering the potion&lt;br /&gt;
# A potion of Remove Magical affect&lt;br /&gt;
# A potion containing 10FT worth of pure mana which can be used to cast with â€“ esp in places where there is no mana&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We also procure a number of Gut-busters, Healing potions and FT Bracelets to aid us.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We review our objectives here and decide that our primary one is the death of the Drow Military Scientists as this will directly affect how the Elven fleet and general Elven forces act &amp;amp; react in the war overall â€“ so Drop the Anvil is our number one priority. The other targets in the camp are of lessor priority but nice to achieve.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 345am - Once more into the brink ====&lt;br /&gt;
We proceed through the portal and emerge in the enemy camp where we see a number of guards not looking our way at all and in fact looking away. The camp looks to be about Â½ a mile across and we appear to be on the southern edge where a number of dark blocks of stone have been raised for portalling purposes. The defined area we are in has a rough palisade with a few rough buildings and the portals and it would seem the larger camp is segmented off into many smaller camps within the area providing mutual protection, support and security, with external wandering patrols throughout the camp. We also note that the trees for a small area have been felled from around the camp creating a killing ground and a measure of protection from ambushes, infiltrators etc.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We see standing in front of us a Drow of illicit appearance, such as one who is comfortable bending rules and looking the other way if the price is right. If I had to define him Iâ€™d call him a criminal type who Iâ€™d normally have strung up by his testicles but for our purposes is perfect â€“ thereâ€™s bound to be one or two of these types in every army. We refuse to use his name and instead call him Drow X but we pass across his payment of 15,000sp.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We exchange the passcodes and he gets us to accompany him. He passes a pouch of coin to the guards in the area as we leave and they resume their alert status as is their job. We are proceeding through the camp with me as a necromancer floating onwards, Sabrina and Sven as Vampires, Pent and Braegon as unremarkable minions of us undead and we have a cage enclosing Isileth on top of the Anvil we have bought for our visit here. We collectively exude a sinister appearance and this along with the bribes offered by Drow X, is no doubt facilitating our smooth passage through the camp.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk and talk through the camp as we make our way indirectly towards the command section of the camp in the central area. We walk and occasionally our guide Drow X hands a bribe off to various patrols and gate guards to smooth our passage through the camp.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We ask about the cauldrons and he says they are in the kitchens area and he leads us there. &lt;br /&gt;
&lt;br /&gt;
==== 350am - Once more into the kitchens (damn hobbits) ====&lt;br /&gt;
We get to the kitchens and send for some fresh blood for sustenance for our vamps while our minions go off looking for other things.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The unremarkable minions proceed off and discover 3 cauldrons in a secured area they are able to penetrate as unworthy servant types.&lt;br /&gt;
# There is a Silver Cauldron with a fire burning beneath it keeping it warm, a Black Iron Cauldron with a fire ready to be light beneath it (the contents are likely to be activated by fire) and a Gold Cauldron with a fire burning beneath it. There are a number of Goblins attending the fires and stoking the contents who when asked want to know if the minions want some of the ash sacks they have gleaned from the Black Iron Cauldron as the ash is good for magic use.&lt;br /&gt;
Our unremarkable minions DA the cauldrons with the Silver Cauldron asked Q: What primary magical affect does this cauldron have? â€“ A: Anathema of life to Short lived Sentient. The Gold Cauldron asked Q: What primary magical affect does this cauldron have? â€“ A: Preservation and Battling of magical affects and the Black Iron Cauldron we asked Q: primary effect of the magic A: Creation/Duration. We note that the BI cauldron contents are ready to be used at a momentâ€™s notice and there is no nastiest effect of the contents.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# The contents are then DAâ€™d and we discover the Silver one is full of Bluey Brown water that is boiling and has something slithering around inside it. The DA tells us that the contents will last for/be efficacious for days. The Black Iron one again has something living in there which is vaguely snakelike and its primary effect is that it enhances abilities. The Gold ones effect is the release of stored magic within the imbiber andthat the stored magic is the following list of mid ranked magic Strength of Stone, Armour of Earth, Troll-skin, Mind Cloak, Celestial Counter Special, Celestial Counter General, Flying, Feather fall, Vapour Breathing, Protection vs Normal and Magical Fire and a number of other such generic and useful magic.&lt;br /&gt;
Our Unremarkable minions secure some of the Gold liquid in a cup and flask. Pent drops a freezing ball that will turn the Black Iron contents into frozen contents thereby spoiling the batch and the anti-fire ball is left under the Silver/gold ones. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The minions return to the party and we continue through the camp onwards to the command area.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On route we pass a prison with hundreds of captured beings guarded by Arkanrosi soldiers.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 354am - In the heart of the enemy camp ====&lt;br /&gt;
Sees us enter the command area via a set of again bribed guards who take another 60TSG to enable our uninterrupted passage but they look the other way and we enter the area which is some 200yards across with a central courtyard some 200ft across surrounded by tents and a raised platform which criss-crosses areas of mana and no mana.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is the central keep/bunker with a number of large pillars suspending ropes that hold the lit Blood Lamp some 75ft above it all. Around 2 of the pillars are coiled large 100ft snakes who are identified as Sepulchral Stalkers (DAâ€™s primary Magical Attack â€“ Gaze attack that drains Â½ your life, Primary Weakness: Cold Iron, and they arenâ€™t undead) so we try to avoid being seen by them.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk around the platform and see a group of figures also walking around which involves several blue shouldered Drow, a human in a mask/cowl and others inc the High priest â€“ so we want to avoid meeting these.&lt;br /&gt;
We try to look like we belong and keep walking but notice coming up behind us the Dark titan along with Mistress Ordea and Capt 9 fingers. We DA the titan and not that he has damage reflection abilities.&lt;br /&gt;
Ahead we see some undead rising slowly from the underground pit of undeath and realise things are getting hairy while we try to look nonchalant and belong here. We note a pit which has several Drow magicians and soldiers around a glowing crystal suspended in mid-air. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 400am - A meeting with the Titan and his Mistress ====&lt;br /&gt;
From behind we note the titan pull up and tell us to accompany him to his pavilion. With little choice we do so and we soon find ourselves inside his pavilion (40ft tall pillared and magical cloth attired) along with Mistress Ordea and Capt 9 fingers and we devine that we are in a middle-march while in here.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mistress Ordea talks with us while the Titan sits on his Throne here and seems to zone out without anything really to hurt or do.&lt;br /&gt;
Mistress Ordea introduces herself and the Captain and seems remarkably to be an ally. She indicates that she is aware of our future actions and isnâ€™t looking to interfere especially with the anvil etc. Since we have in effect neutralised a set of adversaries we suggest she and they stay in here while we deal with some â€˜issuesâ€™ â€“ we have divined her as being a high ranked Mil Sci (8) so it wonâ€™t be very safe for her out there soon.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We ask our leave of the titan who absentmindedly waves us out and we leave then in the pavilion.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 405am - Exit Stage left ====&lt;br /&gt;
We exit the pavilion and line up a man sustaining area of earth, we free Isileth and we note a bustle of activity outside â€“ probably from the whispering winds arriving and people being roused for a command conference.   We judge that this is the time.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 406am - We drop the Anvil ====&lt;br /&gt;
Braegon lifts the anvil, we all take to the air in various ways and then Braegon drops the anvil and is then struck by 980 death buzzes that he transmutes to life buzzes giving him -9800 on dice rolls for a while.&lt;br /&gt;
Sabrina leaps into the air holding Pent and drops him to land on the surface of the Blood Lamp while she lands near the SSâ€™s.&lt;br /&gt;
IEâ€™s aura goes off and she lets off a devastating TK rage in a 330 ft area, killing many more.&lt;br /&gt;
I target the group of mages and soldiers in the pit with a selective hellfire as I canâ€™t cast while flying.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 ===&lt;br /&gt;
Update on Situation - The party are deep in the heart of the enemy camp.  A hammer of Anvils has just rained down on the camp killing almost all the [[Military Scientist]]&#039;s in the camp (that we standing on the ground at the time) as [[Braegon]] threw the Magical Anvil down to the ground. &amp;lt;br/&amp;gt;&lt;br /&gt;
==== 407am - It gets a bit exciting - and now the Long Walk ====&lt;br /&gt;
We go with the primary plan of getting to the entrance of the bunker and holding it or holding up in there until the Elven navy arrives. To this end we start to move across the battlefield between the Dark Titans Pavilion and the entrance to the bunker â€“ some 200ft across. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The area we are crossing is littered with bodies, body parts and other such squishy object.  We have the spiders on the chains, the areas of low and no mana, sight zones for the Sepuchural stalkers, a number of roused Drow troops, various mages and many others in the near command area beyond our immediate sight.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start with a wall segmenting half the area to allow us to be obscured from the other half of the enemy still active, some magic to drop some of the less steady enemy, vast areas of Isileths light, Sabrina and Pent looking to deal with the Blood lamp.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Things go well for the next while as we move across the area, we encounter and note:&amp;lt;br/&amp;gt;&lt;br /&gt;
* A goblin riding a battle wheel across the area killing haphazardly before wheeling out. Killing enemy troops seen to be lying down on the job or simply too slow to get out of the way. The Wheeel is quite manouverable but has limitations at speed.&lt;br /&gt;
* Enemy troops who die each pulse are being constantly reanimated by evil necromantic magic and returned to the fight next pulse.&lt;br /&gt;
* Sven leaps into the air and kicks an enemy off the chain just before it was about to hit Sabrina from behind, and then he pirouettes to alight gently on the chains suspended 75ft above the contested area.&lt;br /&gt;
* Braegonâ€™s casting his magic assisting the party on the way across the battlefield&lt;br /&gt;
* [[Kree]] and his relatives appear and start causing us trouble but Kree appears to be controlled/compelled in some way while his uncle gives us a sign that he may not be our enemy.&lt;br /&gt;
* Kreeâ€™s relatives move forward to engage our mages and Kern stands before all three of them, wisely evading and living for the pulse before they issue a challenge to Sabrina.&lt;br /&gt;
* Kree engages Sven who smartly survives Kreeâ€™s actions for a pulse before flinging his magic removing potion at Kree thus removing his control, Kree going berserk and Sven yelling weâ€™re guild members â€“ go kill the undead, which he starts doing. Smart man that Sven!&lt;br /&gt;
* Kern continues advancing with Braegon and Isileth providing solid support and defence to the mages.&lt;br /&gt;
* Pent and Sabrina get rid of the Fire elemental in the Blood Lamp and Sabrina actually used Namer magic and not weapons in the entire pulse.&lt;br /&gt;
* The Dark titan and his minder, Mistress Ordea set about making an area for a challenge to take place between Sabrina and him?&lt;br /&gt;
* Sabrina is killing her way across the battlefield, leaving corpses in her wake â€“ which unfortunately keep getting up once sheâ€™s moved on.&lt;br /&gt;
* Pent comes across some nasty spiders but freezes their ambitions dead&lt;br /&gt;
* Pent then comes across an evil dark binder named [[White_Lodge#Udo|Udo Udet]] (from [[Drakenburg]]) and his animated iron golem minions and decides his life is worth more and so leaves behind his image to be munted by the golems.&lt;br /&gt;
* The Iron Golem Minions of Udo Udet a very nasty and Iron Golems to boot!&lt;br /&gt;
* Kree seems in a bit of a panic and so I rally him to deal with some enemy forces giving him purpose.&lt;br /&gt;
* Sabrina is issued a challange and suffers a rebuff when she suggests dawn, but negotiations continue.&lt;br /&gt;
* Isileth literally tears apart the area as she passes by keeping down the Slay Life area effect with her holy body/aura so we merely take damage each pulse- not dying. Isileths aura keeps the enemy troops at bay behind the area of her aura.&lt;br /&gt;
* Udo finally falls under a blow or two from a flying mace which luckily took down his life preserving magic as well.&lt;br /&gt;
* The dark Titan is taken down by a facsimile of himself created by a Golem breaking a mirror on/into him which made a relica of himself.&lt;br /&gt;
* The enemy supreme commander comes out of the central bunker and is on the steps there directing the enemy efforts and we define his as our enemy #1 as heâ€™s the senior commander alive and the most dangerous of all. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half a minute sees us close to the bunker entrance but the enemy closing and at our walls and we only have to hold the enemy off for another 30 pulses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6 ===&lt;br /&gt;
==== 407am (almost) - We stand before the bunker (but not quite there yet) ====&lt;br /&gt;
We find ourselves faced with a multitude of opponents and in the heart of an enemy camp where everybody and thing are aiming to kill us. The enemy have us surrounded and we are only 6 against the enemy horde but we have resolve, spirit, skill and bravery so we must/might/possibly/hope to prevail! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Calendar===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 813wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting and Travel&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &#039;&#039;&#039;Arrive in Winter Garden&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
=== The Visions ===&lt;br /&gt;
[[Sir Callus Kelpenwood]] tells us of the visions, [[Lady Hanna Royal Elm]] has found the little they know of Geomancers in the eldest archives of the libraries.&lt;br /&gt;
# 6 Geomancers form a circle and create a large natural pass through the Dragonspine mountains into Elfheim. The pass would be natural as if it had always been there but how long it lasted (from weeks to forever) would depend on how much power they put into it. This change to the land would disrupt the mystic barriers around Elfheim. **&lt;br /&gt;
# 6 Geomancers (3 of them from the previous vision) in a Stone Building send the Sands of Time sweeping through the forests of southern Elfheim (presumably this is dependent on 1 above having happened), these wither and age trees, Elves and everything else they come in contact with.&lt;br /&gt;
# A Drow hero, an agent of Change &amp;amp; Death, kills an important Elf of Elfheim which triggers a cloud that perverts Elves into Drow. The Drow hero wears armour in the style of a Northerner and is identifiable by his deep footprints, he is a greater weight on the world than his physical presence alone. The clues around the victim Elf could indicate the Queen, Isil Eth, or maybe even Sabrina.&lt;br /&gt;
&lt;br /&gt;
: ** [[Lady Mirrow Hearttouch]] has more pragmatic concerns, if the mystic barriers around Elfheim are breached, whether through Geomancer scaremongering or some simpler method, she expects that a Drow/Dark Titan hit squad will immediately teleport in to kill the Queen and that would be bad.&lt;br /&gt;
&lt;br /&gt;
=== Geomancers ===&lt;br /&gt;
Practitioners of Geomancy - reportedly a combination of Celestial, Earth and Necro magic used to reshape the world. &lt;br /&gt;
Not much is known as all known Geomancers and all knowledge of Geomancy was expunged from the Elven empire after Geomancy was used to devastating effect in the civil war and it was prophesied to bring down the last of the Elven Empire (potentially a self-fulfilling prophecy as the remaining Geomancers have a big hate on for the Elves).&lt;br /&gt;
&lt;br /&gt;
Believed that this group of Geomancers survived in some sort of temporal suspension, like that of the Princess.&lt;br /&gt;
&lt;br /&gt;
9 have been seen in the vision, working in groups of 6. &lt;br /&gt;
Wearing brown woollen robes with hoods up, some sort of unseeable (an impression of something seen from the corner of your eye) symbol on their back.&lt;br /&gt;
&lt;br /&gt;
# Lord Lee CharTandil of the Tootinchakar clan - Vampire, believed to be leader of Geomancers.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Isil Eth&amp;quot; | IE &lt;br /&gt;
!Title=&amp;quot;Kern&amp;quot; | Ke &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Sven&amp;quot; | Sv&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN/PS or combo&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 40 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; -&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; N&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; -&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -22Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 27 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; 3&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; 7&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; 4&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | D-2 +15 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | WP Boost (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 10 WP&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | within her aura&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist for None (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | within her aura&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 feet&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist for None IE&#039;s TK Wrath&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Kerns Armour of Earth (Only Kern &amp;amp; 2 others)&lt;br /&gt;
: +20 Spell Armour vs Earth, Fire, Air, Water, Ice, Celestial, Necro, Demonics/Unholy/Undead. +40MR vs Same colleges inc &lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 11)&lt;br /&gt;
: +11 IV +11% SC +11% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Wraithcowl (Rk 20 Potion for our &amp;quot;Vampyrs&amp;quot; - Sabrina, replaces AoE)&lt;br /&gt;
: +42 Defence, +25 Stealth, 8 Damage reduction from all possible sources for 24 hours&lt;br /&gt;
&lt;br /&gt;
; Enchanted Ruby Lips (Nighttime only, on Penti, Svelte (Sven), Kernette (Kern) and Sabrina)&lt;br /&gt;
: Provides +3 PB, +3 PC, +5 IV and cannot be affected by poison, disease, decay or aging.&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! EN IV&lt;br /&gt;
! Char.&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 111-116 || Sabrina || 1 action + 26AG Pass Action&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Pent || 1 action + 26AG Pass Action (can be converted to an attack by a 3 x WP)&lt;br /&gt;
 - Post Celerity : 1 pass action + 26AG Pass Action (can be converted to an attack by a 3 x WP)&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Kern || 1 action&lt;br /&gt;
|-&lt;br /&gt;
| 100 or 80-85 || Isil Eth || 2 actions + 2 26AG Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
| 72 || Sven || 1 action + 26AG Pass Action + non-magical pass action&lt;br /&gt;
|-&lt;br /&gt;
| 59-69 || Braegon || 1 action, preferably in Unengaged&lt;br /&gt;
|-&lt;br /&gt;
| UnEn ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| IV 1 || Sabrina || 2 Attacks&amp;lt;br&amp;gt;&lt;br /&gt;
| || Pent ||  1 action + 26AG Pass Action (can be converted to an attack by a 3 x WP)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;EndOfPulse&amp;quot;&amp;gt;EoP&amp;lt;/span&amp;gt; || Engaged || All currently engaged party members get a non-magical pass action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Return_of_the_Geomancers&amp;diff=69272</id>
		<title>Return of the Geomancers</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Return_of_the_Geomancers&amp;diff=69272"/>
		<updated>2013-10-22T00:53:58Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Initiative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jono Bean]][[Category:Scribe Notes]][[Category:Drow]]&lt;br /&gt;
Return to [[Scribe_Notes#Spring 813 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Return of the Geomancers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Jono Bean]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Spring 813 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Starting Wednesday the 11th of September starting at 6:30pm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Chris&#039; / Stephen&#039;s. (see Discussion Page) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Very High Level +]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: [[Information from players for Jono]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [https://docs.google.com/document/d/1KHyGjy_-BcL7IOg4FDttLi0pFcqxLaVZmafOZFuNue0/edit?hl=en_GB Quickness &amp;amp; Slowness], No &#039;B&#039; Colleges please&lt;br /&gt;
&lt;br /&gt;
====The Party:====&lt;br /&gt;
* [[Kern]] Chris&lt;br /&gt;
* [[Sabrina]] Dean&lt;br /&gt;
* [[Pent]] Phil&lt;br /&gt;
* [[Sven]] William&lt;br /&gt;
* [[Isil Eth]] Ian&lt;br /&gt;
* [[Braegon]] Stephen&lt;br /&gt;
&lt;br /&gt;
====Employer &amp;amp; others====&lt;br /&gt;
&lt;br /&gt;
* The Royal Court of Alfheim, under the thrice blessed watchful [[Alfheim#Royal_Eyes_of_Wisdom|Eyes of Wisdom]], [[Alfheim#Majestic Health|Majestic Health]] and [[Alfheim#Youthful Expectations|Youthful Expectations]], her [[Alfheim#Elven Queen|Royal Majesty The Queen of Alfheim]].&lt;br /&gt;
&lt;br /&gt;
====Job:====&lt;br /&gt;
The reliable visions of [[Alfheim#Royal_Eyes_of_Wisdom|Eyes of Wisdom]] the following problems *need* to be resolved without delay.&lt;br /&gt;
&lt;br /&gt;
* To stop what is said to be a group of [[Geomancers]] from breaching the [[Dragonspine Mountains]] and entering the Queendom from the area known as the [[Western Kingdom]].&lt;br /&gt;
* To stop the Sands of Time from sweeping over the majestic woods and forests, brooks and streams of Alfheim reducing them to dust.&lt;br /&gt;
* To stop a Drow ritual that will create a cloud which is feared by some to &#039;Pervert, Corrupt &amp;amp; Revert&#039; Elves back to their Drow nature.&lt;br /&gt;
&lt;br /&gt;
====Payment:====&lt;br /&gt;
Three &#039;Keys to the Realm&#039;. A Royal favour. A Royal appointment. A Royal pardon. A Royal policy. A Royal gift of an Elven Life.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Chapter 1 - Set expectations and meet the family - Day 1 ===&lt;br /&gt;
==== At the Guild ====&lt;br /&gt;
We meet a guild rep and a ducal page both fawning over an attractive Elven lady who we soon learn is [[Lady Hanna Royal Elm]] one of the [[Alfheim#Royal_Eyes_of_Wisdom|Royal Eyes of Wisdom]]. Hanna is a blonde with long flowing locks and piercing blue eyes who is well dressed in fine garments and accessories as well as being very well mannered which is what weâ€™d expect from one of the Queens ladies in waiting. &lt;br /&gt;
&lt;br /&gt;
We make introductions to [[Lady Hanna Royal Elm|Hanna]] and she briefs us on the needs of the seers and notes that we fulfil a sign that they have sought, namely that we cannot be â€˜seenâ€™ by the Eyes and are therefore those that would be most of use in their time of need.&lt;br /&gt;
&lt;br /&gt;
They wish us to undertake one, all or enough of the tasks below to aid the empire, we are asked;&lt;br /&gt;
# To stop what is said to be a group of Geomancers from breaching the Dragonspine Mountains and entering the Queendom from the area known as the Western Kingdom.&lt;br /&gt;
# To stop the Sands of Time from sweeping over the majestic woods and forests, brooks and streams of Alfheim reducing them to dust.&lt;br /&gt;
# To stop a Drow ritual that will create a cloud which is feared by some to &#039;Pervert, Corrupt &amp;amp; Revert&#039; Elves back to their Drow nature. &lt;br /&gt;
&lt;br /&gt;
They apparently had need for an incorruptible party of our ilk and ones whose discretion can be counted upon.&lt;br /&gt;
&lt;br /&gt;
When we are ready we will be transported to the Winter Garden in Alfheim so that we may arrive via regular means and thus not trigger the empires defences upon us. We are expected to attend the seers in the winter garden and listen to the concerns.&lt;br /&gt;
&lt;br /&gt;
We ask some time to discuss these things and she goes off for a brief while.&lt;br /&gt;
&lt;br /&gt;
We all agree to undertake this mission and Braegon is nominated leader in order to keep us on the straight and narrow as well as keeping our focused on our tasks.  Sabrina is nominated as the Primary Mil Scientist with myself (Kern) as backup and I (Kern) will be the scribe as well.&lt;br /&gt;
&lt;br /&gt;
We ask the lady to return and continue her tale of woe.&lt;br /&gt;
&lt;br /&gt;
We learn the following facts&lt;br /&gt;
# The Drow forces have apparently recovered or got hold of knowledge that was suppressed from the last war of tears which was a College of magic called Geomancy which is a blend of Earth and Necromancy and enables the practitioner to change land formations for either short periods or permanently depending on how well the magic is cast and how much Mana is used. Geomancy was recognised for the dangerous college it is and was thus suppressed and the practitioners hunted down to avoid this very issue.&lt;br /&gt;
# The Ministry of War are seen as no longer drug addled party animals but are still trapped in elvish bureaucratic ways which grind slowly over years rather than reacting quickly to new threats with cohesive and decisive action.&lt;br /&gt;
&lt;br /&gt;
[[Leto DeWinter|Duke Leto]] needs to be enabled here with what we are doing and so we are encouraged to notify him and seek permission.&lt;br /&gt;
&lt;br /&gt;
We agree to depart on the dusk vessel to Alfheim and the Winter Garden and to meet Lady Hanna at the Elven ambassadors estate an hour before dusk.&lt;br /&gt;
&lt;br /&gt;
Once Lady Hanna has departed we quickly deck ourselves out for more serious interactions and thus half an hour later we regroup on the steps of the guild in full combat attire and assorted finery.&lt;br /&gt;
&lt;br /&gt;
We take a carriage into [[Seagate]] to see the Duke but we have to avoid the large masses of refugees camped outside the guild and Seagate finding shelter where they can in these uncertain times.&lt;br /&gt;
&lt;br /&gt;
 Note to Guild Security: The guild should assign healers to pass through the masses and possibly &lt;br /&gt;
 offer what aid they can or at least get an impression of who is there as they represent a &lt;br /&gt;
 threat to the guild and Seagate if left unattended, unwatched and unwary. I suspect there may be &lt;br /&gt;
 enemy troops or saboteurs hidden there and precautions need to be taken&lt;br /&gt;
&lt;br /&gt;
==== Off to see the Duke - Castle Chilton ====&lt;br /&gt;
&lt;br /&gt;
At [[Castle Chilton]] we are given some tokens of authority to cast (if necessary) and then taken to a waiting room to wait upon the Dukeâ€™s free time. We espy a [[Loyalty_and_honor|motley]] looking guild party in with him and his wife the duchess discussing the disposition of his children in these dangerous times and how they can help him feel more secure about their safety. We decide that they may need assistance if things go awry and so get locates off on them so that we can action help as soon as we can.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the Dukes [[Castle Chilton|Chamberlain Lord Martin Danlaw]] sees us, listens to our issues and gives us a writ to act in the Dukes&#039; stead in all matters except for declarations of war. We take our leave and make preparation for a stint living rough in Alfheim and living off the land&lt;br /&gt;
&lt;br /&gt;
When Living off the land is discussed &#039;&#039;Isil Eth says yes of course â€“the 5 stars Inns, Hotels and fine dining establishments.  We correct her with living off the fruits, berries and whatever we can catch.  Isil Eth looks aghast at this and shakes her head&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sabrina does correctly say that we are all hardy adventuring types â€“ well except for Isil Eth.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== To Departure vessel ====&lt;br /&gt;
We depart for the [[Grace Wind Estate|Ambassadors estate]] at the appointed hour and meet up with Lady Hanna. We then board the [[Alfheim#Beltan|Beltan ship]] â€˜The Golden Breath of the heavensâ€™ which is a 4 hulled, multi hull vessel built in a diamond formation of intermeshed supporting beams between the hulls and commanded by Captain Willowhelm. Once we are aboard and other cargo loaded we depart promptly at dusk and make haste NW to Alfheim. We partake of dinner at the captainâ€™s table on route and are well entertained in talented company.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 - Arrive at the Winter Garden - Day 2 ===&lt;br /&gt;
Just after midnight we land at the Winter Garden city which appears to be starlight and reasonable small, although there are a large number of temples here, including stepped pyramids.&lt;br /&gt;
&lt;br /&gt;
We go and meet with [[Sir Callus Kelpenwood]] (an old male elf, part sea elf who is in charge of the sunrise temple) and [[Lady Mirrow Hearttouch]] to discuss the issues here. We discover some home truths that are simply unpalatable and need to continue being state secrets but which glavanise our support and drive even more.&lt;br /&gt;
&lt;br /&gt;
We plan to go after the Geomancers themselves and will work to identify them, their location, the Geo-nodes, the sources of power, Mana pools and any other hints/ideas/rumours we can in order to find them.&lt;br /&gt;
&lt;br /&gt;
There are 3 Specific visions of the Geomancers and they have identified 9 in total with 6 in each vision at one time, 3 of which are consistent across the 3 visions&lt;br /&gt;
&lt;br /&gt;
Geomancy has had 2 events from 1000â€™s of years in the past&lt;br /&gt;
&lt;br /&gt;
Elven hero who is an agent of change and death walks with a distorted and heavy 2 inch deep footprint across the elven lands. He wears heavy armour, namely Plate, scale and chain.&lt;br /&gt;
&lt;br /&gt;
When the knowledge of Geomancy was expunged it also meant that knowledge of it also passed beyond the grasp of others. So either there was some of the knowledge spirited away by person or persons unknown or an actual geomancer or two fled before they too could be expunged.&lt;br /&gt;
&lt;br /&gt;
Q: Who were the primary geomancers in the past â€“ was it a family or multiple individuals?   Whereabouts of these elves?    Was it just elves or did any other races know of this magic?&lt;br /&gt;
   &lt;br /&gt;
Lady Marrow Heart Touch â€“ the majestic Health of the realm and healer&lt;br /&gt;
&lt;br /&gt;
==== Off to see the Dryads ====&lt;br /&gt;
Its noted while we are there that Isileth plant growth affect is causing local dryads issues so we go and chat in their temple which is Â¼ mile away.&lt;br /&gt;
&lt;br /&gt;
We get there and pass in to the white plastered temple with a leaf shaped entryway see 2 dryads Mystery Ash and Mistress Elm who are dressed in what weâ€™d term adventuring equipment.&lt;br /&gt;
Youthful blonde&lt;br /&gt;
&lt;br /&gt;
We learn of linkages between the queen and the realm where if the queen is damaged so is the realm and vis-a-versa.  If the pass is opened through the Dragonspine Mountains then the queens health will deteriorate as the Drow and their dark titan allies will be able to attack her directly.&lt;br /&gt;
&lt;br /&gt;
Note: the Queen needs close bodyguards â€“ probably the destroyers nearby in case â€“ See Lady Alais&lt;br /&gt;
&lt;br /&gt;
The death of one close to the royal line would be a tragedy. The possible changes in the Dragonspine Mountains would lead to the queenâ€™s death.&lt;br /&gt;
&lt;br /&gt;
We understand that the issue of lineage has had impact on a number of elves in the court Worried&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 ===&lt;br /&gt;
==== Discussions Continue (The night of the 2nd of Thaw)====&lt;br /&gt;
We discover that we need Elm to fight against the Geomancers which will be especially efficacious. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We review our plan which is to check for areas of power concentration over the other side of the mountains which would be a sign of a key point that the Geomancers would concentrate at, check for areas of geo-nodes or necromantic/earth areas of power.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We send off a message to lady Alais to get her to organise information collection from her sources on what weâ€™d like to know&lt;br /&gt;
We depart the dryads and are met outside by a young Beltan elf dressed in golden finery who we identify as [[Alfheim#Youthful Expectations|Youthful expectations]] the Commander of the [[Alfheim#Beltan|Beltan Elves]] and the Queens confidant. He dismisses the 3 shop captains. YE tells me that he has summoned my men (the [[Alfheim|The Kernsmen]]) from the far northern province of [[Alfheim#Seensplate]] (which are currently under my sub-commander Colonel Varesh) and that they will be bringing their supplies of Elm and other special supplies. He also tells me that he is mystified why they have been building a temple to [[Sha&#039;mez]] in the province but I inform him that its part of hard work and training that the men endure while connecting closely to the land.&amp;lt;br/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We learn that we have 6 vessels at our disposal including [[The Fire of Goth]] (this vessel can detect the mana concentrations) which will be here from the north by dawn. Also we hear that a company or two of Kinlu Mercenaries from the Kinlu Mercenary houses have entered on the side of the Drow and that there is pressure on the Tunnel/Canal from Borovia and that forces are being concentrated there by both sides and there is pressure on the Elves to consider collapsing the tunnel to hold that entry point. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We discuss our needs before retiring to a glade, hopefully for a rest and to see Ajax.  In the glade we find Ajax frolicking with a Pegusai. Sven is asked to accompany an elf and he goes off to see a female we assume â€“ being the buff Northerner.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Elven Commander comes along and starts giving orders to many including Kern who politely reminds him that his rank is greater than his and thus gets someone else to get chairs for the Ladies. A discussion about the merits of active service versus special detached services ensues but is resolved amicably.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sven meets Lady [[Sha&#039;mez|Iratheyma]] The high Priestess of Sha&#039;mez from [[Ladlaugh]] who is wearing Purple/Yellow robes and appears very old (possibly senile-ish) who treats Sven kindly and provides him a special drop to make him immortal.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sven and Irathmya rejoin the party and introductions are made with Iratheyma thanking me for helping Sharmez to return to the North. Irathmya is most impressed with the party and considers us great for the tasks we have been given. We learn that she is here as a response to the summoning from 470 years ago but we consider this to be a self summoning. She informa us that one of us is rumoured to be an agent of Nikovali (the skinless one)  and that Nik needs to discuss some things with that person.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lady Iratheyma tells us that the Geomancers of old were a servant class good for organising retreats and garden party locations, also that it would be bad luck for dark titans to be invited to weddings. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Suspecting something Braegon checks the lady out and discovers sheâ€™s under the effects of a backfire from several hundred years ago which he fixes but will take time to work its way out of her brain. I discover that her soul upon death will be the rebirth of Sharmez.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since I consider myself most aligned or suspected to be the focus of Nikovalis â€˜invitation to talkâ€™, I along with Sabrina agree to go off with Irathmya and see him. We find a quiet place and Irathmya makes it a high mana zone and concocts a vile herbal remedy to enable our movement to Nâ€™s domain. Sabrina and I are going to drink and she decides to go along too. We drink the draught.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sabrina, Iratheyma and I find ourselves in Alfheim as it would be if we fail in our tasks and in from of N. N looks at I and decides she shouldnâ€™t be here so he sends her away (this kills her in reality - Thus [[Sha&#039;mez]] is reborn?) so he can talk with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Discussions with Nukalvalee====&lt;br /&gt;
Sabrina and I (Kern) are talking with [[Nuckavalee_the_Skinless|Nukalvalee]] and him imparts his wisdom to us on 3 questions what we are up to.&lt;br /&gt;
Nukalvalee has an interest in me as I was one of a guild party that rescued the [[Scrolls of Kael]] his brother and bought them back to the empire.&lt;br /&gt;
&lt;br /&gt;
We ask; &lt;br /&gt;
# Where are the Geomancers we seek - A: Seek Commander Darinmu-Kaith&lt;br /&gt;
# What is the Key thing we need to do - A: They have a sceptre of command which has a red ruby on the end and a small crown on top. When held upside down it will drain Mana from all except those of old blood and has sway over the dark titans and is able to be destroyed by the tears of a mermaid.   &lt;br /&gt;
# Is targeting the Geomancers the best path to success in our endeavours - A: Yes destroying them is the best path given that my realm is death and renewal&lt;br /&gt;
&lt;br /&gt;
At the end of the questioning we are released back to the normal world and I die from the wounds of flayed skin off my back while Sabrina calls for Braegon. Once the others including Braegon return Sabrina relates the experience and they note the details of our question on my back before Braegon resurrects Irathmya and I. &lt;br /&gt;
&lt;br /&gt;
I am out being healed for 5 hours and Irathmya is taken away to speed her healing after her experience. The party takes this time as a period to sleep as well.&lt;br /&gt;
We all agree that we need to get out of the area before we are bureaucracied, diplomacied and meetinged to death. &lt;br /&gt;
&lt;br /&gt;
==== A new day Dawns - 3rd of Thaw ====&lt;br /&gt;
The dawn brings with it a call to training and the dawn rites which Isileth attends.&lt;br /&gt;
&lt;br /&gt;
We are visited by 4 women in Red robes with silver sigils who are emissaries from the Elemental Fire Lord Damocles who would like to meet with us at a local inn - &#039;The Queen&#039;s Saddle&#039; when possible. We tell them we will be there when we can this morning.&lt;br /&gt;
&lt;br /&gt;
I authorise the deployment of the Kernsmen to the Tunnel Salient to help there and to take the heavy equipment.&lt;br /&gt;
Sabrina goes to the glade to check on ajax and there meets twin 16 year old human girls, a satyr and a doe. It turns out that the twins are Kree&#039;s daughters and they bring a message from their mother Anastasia of Borovia that Kree is missing. We also learn that Anastasia is in hiding in the Superstition Mountains.&lt;br /&gt;
&lt;br /&gt;
We learn that &#039;The Light of the Skies&#039; is now in port here and that the &#039;Fire of Goth&#039; is a 6 hulled diamond shaped vessel with around 700 crew. Aslo that the vessels are loading Obelisk shaped/sized &#039;ammunition&#039; (20ft tall, several tons each) for the coming conflict.&lt;br /&gt;
&lt;br /&gt;
Isileth becomes miffed at so much social deference and being called majesty, her high eminence and light of all nations that she feels she needs to talk with the queen soon and lets slip that the Queen is an Illusionist.&lt;br /&gt;
==== Commander Darinmu-Kaith ====&lt;br /&gt;
&lt;br /&gt;
Speaking with Commander DK; We think that the Geomancers are in one of the 4 likely places (The main forward camp at the head of the ice road, the main southern camp, the iceberg off Zummular or in SW [[Bowcourt]] near [[Vole]])and know if we don&#039;t get them the first time then their reinforcements will get there before we can finish them off and we would lose. we know that we can&#039;t be in all 4 places at once but Isil&#039;eth remembers that she is owed a favour from Chronos and so the idea that we will hit all 4 of the places at once is born and we quickly go with that if that&#039;s possible.&lt;br /&gt;
&lt;br /&gt;
We understand that Geomancers are also wyrm riders.&lt;br /&gt;
&lt;br /&gt;
==== Lady Alais ====&lt;br /&gt;
Lady Alais contacts us to talk via a secure room in the temple and we impart our wishes getting little in return for now. We do learn that Lord Damocles is an ally to the empire in the elemental realm. Ladt Talis also requests Isileths&#039;s presence to talk about a number of suitors for her hand (and the rest) in marriage.&lt;br /&gt;
&lt;br /&gt;
==== Damocles ====&lt;br /&gt;
We visit with Damocles, surviving his intensity through our extensive magical protections and he enhances some of our mithril weapons to be more efficacious vs Geomancers et al. &lt;br /&gt;
&lt;br /&gt;
We prepare to depart&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 ===&lt;br /&gt;
&lt;br /&gt;
We decide that we need to act and so we plan to start doing not talking. We are informed that Isileth needed to go to Eidolon for an ancient divination to be done (read do her hair and nails) and so we go off to find the local commander and let them know our intentions. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Commander DK on board â€˜The Light of Skiesâ€™ holding a strategy session regarding assaulting the main camp with their ships. We intrude and explain what our intentions regarding possibly lending our support to assaulting the tunnel intrusion. Commander DK explains that the situation in the tunnel has been resolved and that itâ€™s under control now since additional reinforcements have gone in to help already.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Commander DK lets us into the planning session and gives us some background as to why theyâ€™d like to assault the main camp over the Dragonspine mountains and commit their entire elder flying ship crewed by the battle hardened Beltan.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apparently if the elves commit their fleet the Drow will have to commit theirs and the fleet commander thinks this will be a good idea and a fine way to reconstitute the fleet (command items on the flag ship to control those on the Drow ships). We however will be needed to undertake a surgical strike upon the enemy command structure and take out a number of high value targets (if possible) which would make significant inroads on the Drow forces to retaliate against the Elven fleet and also impact the overall campaign. If we succeed then the Elven fleet would increase and the balance of forces (especially in command areas) would change in the elves favour markedly.&lt;br /&gt;
&lt;br /&gt;
We are given specific intelligence on a number of targets for us and to be aware of in the camp:&lt;br /&gt;
# There are 3 master Military Scientists, if they are involved in directing the enemy efforts when the Beltan arrive then they could put victory in doubt. The Beltan would like us to drop an &#039;&#039;anvil&#039;&#039; on them.&lt;br /&gt;
## M.S.1 Has been â€˜trainedâ€™ to a near demonic level of capability (ranks 11-15) and thus taking this general out would help overall strategy across the Western Kingdom.&lt;br /&gt;
## M.S.2&lt;br /&gt;
## M.S.3&lt;br /&gt;
# Geomancers - don&#039;t know how many will be in camp, their boss is a Vampire - Lord Lee CharTandil of the Tootinchakar clan&lt;br /&gt;
# Two major cauldrons in the camp. One or both are kept on the boil ready for immediate use. We can probably prevent them being used by cooling them down - extinguish the fires, freeze the contents.&lt;br /&gt;
## C.1 If the contents are spilled on the ground it will slay all those within range (large) not of Elven/Elder blood. Which would include a significant portion of their army and half of our party.&lt;br /&gt;
## C.2 Unknown effects&lt;br /&gt;
# Blood lamp, 4ft tall, when it is burning it gives a death aspect to all who have seen it. Likely to be fatal to Braegon (Life-aspected Healer) to go anywhere near it.&lt;br /&gt;
# The Drow have a number of items they can trigger which will double the damage inflicted from poisons.&lt;br /&gt;
# One of the Commanders holds the fabled Jade Moss Sword. This weapon if drawn stops others within sight of using a weapon in their hands and he has a set of capable bodyguards (no doubt with superior hand to hand training) to protect him from harm&lt;br /&gt;
# Greater Summoner from the [[Inland Sea]], possibly associated with [[Khatovar]] whose name we shall not speak as he has made pacts to hear and understand if his name is spoken and in what context. He is summoning Hell Hounds and Devils for the Drow. He is expected to have at least 5 &#039;million-sp&#039; bodyguards as well - who are either equipped with a million sp of items or paid that much for their services.&lt;br /&gt;
# Central Keep within the camp which is the main command nexus and is made of bound earth and is well protected. It is not usually occupied but the commanders and other VIPs are likely to head there if there is battle.&lt;br /&gt;
# Chaos Priests from Khaleda who ride 40-60ft long flying snakes. These priests make resisting easier in war and they have accompanying Dog Soldiers with poisonous Phase Spiders. It would be better to avoid these after the Double-Poison items are triggered.&lt;br /&gt;
# The Harp of Sorrow is known to be there too and this demoralise the enemy and reduces their magical defences by half.&lt;br /&gt;
# Drow with Blue Shoulder Guards - from [[Argon&#039;s Watch]], &#039;&#039;&#039;elite&#039;&#039;&#039;!&lt;br /&gt;
# Mistress Ordea, a rogue Valkyrie is also present along with her companion Capt 9 Fingers who is technically unkillable as heâ€™s already dead (just held in abeyance by Mistress Ordea) but we know heâ€™s on the to be returned to Valhalla list that Sabrina knows of.  &lt;br /&gt;
# Master Cart Mananing, this man is remarkable in that he is unremarkable and unmemorable. We suspect this to be a master Spy/thief/assassin&lt;br /&gt;
# Dark Titan - Roaster Tex lamps&lt;br /&gt;
#* &#039;&#039;&#039;NB&#039;&#039;&#039; Ordea, 9-Fingers, Cart Mananing, and the Dark Titan have been seen working together a lot.&lt;br /&gt;
# Sepulchural Stalkers, these drain (20-40) by Sight/gaze and are twice as effective as a mortal.&lt;br /&gt;
# Undead camp - there is a section of the enemy camp which is underground and is the lair of the Undead, Devils, Demons and other such magic inimical entities. We also note that any undead heading into the camp come along â€˜The Ice Roadâ€™ before heading into their section - this is to avoid passing through the mortal troops and &#039;accidentally&#039; draining them.&lt;br /&gt;
# The brother and uncle of [[Borovia|Count Kree Taijin]] of the Kinlu house of Taijin â€“ these are not to be killed if at all possible due to previous treaty considerations, however if done inadvertently then excusable.&lt;br /&gt;
# Contingent of Goblin Mechanicians with associated fire mages.  They are known to use mechanical contraptions to fire various munitions such as Ferno Zombies&lt;br /&gt;
# Avoid Red Balls (around 1ft across) if coming towards us as we expect these are trapped Bubbles of force designed to entrap and hold us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We are also told that a number of the enemy commanders spend time together each day conversing about many things. These include Lord Lee Char Tindal, Roasted Tex, Mistress Ordea, Capt 9 Fingers and several others. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Beltan have a couple of things to help us:&#039;&#039;&#039;&lt;br /&gt;
* Water Magic enhancement, before we go they can double the effective ranks of water magic we cast.&lt;br /&gt;
* The Anvil (800 lbs) - damage and range based on the ranks in special knowledge spells of the earth mage dropping it, when it impacts the ground all Mil Sci&#039;s in contact with the earth take the damage multiplied by their rank, reduced for indirect contact, resistable for half vs Earth magic. Our Mil Sci&#039;s need to ensure they are off the ground when it is dropped. NB The Beltan want it back as it can also be used to make magic weapons.&lt;br /&gt;
* A bottle to store Breagon&#039;s Mil Sci skill in so he is not killed when he drops the anvil.&lt;br /&gt;
* An ally in the camp who will meet us at the portal and can give us up to date information of the location of the commanders pavilions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Our Plan&lt;br /&gt;
: We plan to enter the enemy camp in disguise so Pent, Sven and Kern are transformed into buxom (only in their minds) females and most of the party further disguised as various undead or unremarkable minions. Isil Eth will be our prisoner, strapped to the Anvil under a canopy to conceal her aura, we&#039;re there to trade her to the Drow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kern heads to a glade to talk to Sha&#039;mez and is ambushed by an Assassin. The guard accompanying him is killed, Kern left unconscious and both of them with the soles of their feet sliced off.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 - review and reflect ===&lt;br /&gt;
&lt;br /&gt;
We review the timings for the assault on the enemy camp&lt;br /&gt;
3:45am we will enter the camp via the portal and meet our contact who will be identified through specific code phrases&lt;br /&gt;
4:00am we are to be in place to observe the affect the receipt of the messages will have on the command area of the enemy camp&lt;br /&gt;
4:10am the elven fleet are to arrive in the area and force the battle &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We review our specific weapons for dealing with specific threats&lt;br /&gt;
# Mithral weapons for dealing with Dark Titans â€“ we have Sabrina with the Mattock and 2H Sword, I will have the Glaive, Sven with the Hand &amp;amp; Â½ and a Battle Axe for Pent. When used against the Dark titan collectively they will give us all -10 on the dice roll and the weapon of flames on them will be doing an addition D+15 DM. &lt;br /&gt;
# Elm Weapons for dealing with the Geomancers â€“ 40 Elm arrows for Sabrina, 12 Elm Stakes for us (2 each), a Javelin each for Sabrina and Pent, an Elm Main Gauche for IE and Elm daggers for each of us.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are given supplies to take into the forthcoming battle which are: &amp;lt;br/&amp;gt; &lt;br /&gt;
# A potion of restore life&lt;br /&gt;
# A potion of heal all. This will heal all damage equal to the EN&amp;amp;FT of the person administering the potion&lt;br /&gt;
# A potion of Remove Magical affect&lt;br /&gt;
# A potion containing 10FT worth of pure mana which can be used to cast with â€“ esp in places where there is no mana&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We also procure a number of Gut-busters, Healing potions and FT Bracelets to aid us.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We review our objectives here and decide that our primary one is the death of the Drow Military Scientists as this will directly affect how the Elven fleet and general Elven forces act &amp;amp; react in the war overall â€“ so Drop the Anvil is our number one priority. The other targets in the camp are of lessor priority but nice to achieve.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 345am - Once more into the brink ====&lt;br /&gt;
We proceed through the portal and emerge in the enemy camp where we see a number of guards not looking our way at all and in fact looking away. The camp looks to be about Â½ a mile across and we appear to be on the southern edge where a number of dark blocks of stone have been raised for portalling purposes. The defined area we are in has a rough palisade with a few rough buildings and the portals and it would seem the larger camp is segmented off into many smaller camps within the area providing mutual protection, support and security, with external wandering patrols throughout the camp. We also note that the trees for a small area have been felled from around the camp creating a killing ground and a measure of protection from ambushes, infiltrators etc.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We see standing in front of us a Drow of illicit appearance, such as one who is comfortable bending rules and looking the other way if the price is right. If I had to define him Iâ€™d call him a criminal type who Iâ€™d normally have strung up by his testicles but for our purposes is perfect â€“ thereâ€™s bound to be one or two of these types in every army. We refuse to use his name and instead call him Drow X but we pass across his payment of 15,000sp.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We exchange the passcodes and he gets us to accompany him. He passes a pouch of coin to the guards in the area as we leave and they resume their alert status as is their job. We are proceeding through the camp with me as a necromancer floating onwards, Sabrina and Sven as Vampires, Pent and Braegon as unremarkable minions of us undead and we have a cage enclosing Isileth on top of the Anvil we have bought for our visit here. We collectively exude a sinister appearance and this along with the bribes offered by Drow X, is no doubt facilitating our smooth passage through the camp.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk and talk through the camp as we make our way indirectly towards the command section of the camp in the central area. We walk and occasionally our guide Drow X hands a bribe off to various patrols and gate guards to smooth our passage through the camp.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We ask about the cauldrons and he says they are in the kitchens area and he leads us there. &lt;br /&gt;
&lt;br /&gt;
==== 350am - Once more into the kitchens (damn hobbits) ====&lt;br /&gt;
We get to the kitchens and send for some fresh blood for sustenance for our vamps while our minions go off looking for other things.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The unremarkable minions proceed off and discover 3 cauldrons in a secured area they are able to penetrate as unworthy servant types.&lt;br /&gt;
# There is a Silver Cauldron with a fire burning beneath it keeping it warm, a Black Iron Cauldron with a fire ready to be light beneath it (the contents are likely to be activated by fire) and a Gold Cauldron with a fire burning beneath it. There are a number of Goblins attending the fires and stoking the contents who when asked want to know if the minions want some of the ash sacks they have gleaned from the Black Iron Cauldron as the ash is good for magic use.&lt;br /&gt;
Our unremarkable minions DA the cauldrons with the Silver Cauldron asked Q: What primary magical affect does this cauldron have? â€“ A: Anathema of life to Short lived Sentient. The Gold Cauldron asked Q: What primary magical affect does this cauldron have? â€“ A: Preservation and Battling of magical affects and the Black Iron Cauldron we asked Q: primary effect of the magic A: Creation/Duration. We note that the BI cauldron contents are ready to be used at a momentâ€™s notice and there is no nastiest effect of the contents.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# The contents are then DAâ€™d and we discover the Silver one is full of Bluey Brown water that is boiling and has something slithering around inside it. The DA tells us that the contents will last for/be efficacious for days. The Black Iron one again has something living in there which is vaguely snakelike and its primary effect is that it enhances abilities. The Gold ones effect is the release of stored magic within the imbiber andthat the stored magic is the following list of mid ranked magic Strength of Stone, Armour of Earth, Troll-skin, Mind Cloak, Celestial Counter Special, Celestial Counter General, Flying, Feather fall, Vapour Breathing, Protection vs Normal and Magical Fire and a number of other such generic and useful magic.&lt;br /&gt;
Our Unremarkable minions secure some of the Gold liquid in a cup and flask. Pent drops a freezing ball that will turn the Black Iron contents into frozen contents thereby spoiling the batch and the anti-fire ball is left under the Silver/gold ones. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The minions return to the party and we continue through the camp onwards to the command area.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On route we pass a prison with hundreds of captured beings guarded by Arkanrosi soldiers.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 354am - In the heart of the enemy camp ====&lt;br /&gt;
Sees us enter the command area via a set of again bribed guards who take another 60TSG to enable our uninterrupted passage but they look the other way and we enter the area which is some 200yards across with a central courtyard some 200ft across surrounded by tents and a raised platform which criss-crosses areas of mana and no mana.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is the central keep/bunker with a number of large pillars suspending ropes that hold the lit Blood Lamp some 75ft above it all. Around 2 of the pillars are coiled large 100ft snakes who are identified as Sepulchral Stalkers (DAâ€™s primary Magical Attack â€“ Gaze attack that drains Â½ your life, Primary Weakness: Cold Iron, and they arenâ€™t undead) so we try to avoid being seen by them.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk around the platform and see a group of figures also walking around which involves several blue shouldered Drow, a human in a mask/cowl and others inc the High priest â€“ so we want to avoid meeting these.&lt;br /&gt;
We try to look like we belong and keep walking but notice coming up behind us the Dark titan along with Mistress Ordea and Capt 9 fingers. We DA the titan and not that he has damage reflection abilities.&lt;br /&gt;
Ahead we see some undead rising slowly from the underground pit of undeath and realise things are getting hairy while we try to look nonchalant and belong here. We note a pit which has several Drow magicians and soldiers around a glowing crystal suspended in mid-air. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 400am - A meeting with the Titan and his Mistress ====&lt;br /&gt;
From behind we note the titan pull up and tell us to accompany him to his pavilion. With little choice we do so and we soon find ourselves inside his pavilion (40ft tall pillared and magical cloth attired) along with Mistress Ordea and Capt 9 fingers and we devine that we are in a middle-march while in here.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mistress Ordea talks with us while the Titan sits on his Throne here and seems to zone out without anything really to hurt or do.&lt;br /&gt;
Mistress Ordea introduces herself and the Captain and seems remarkably to be an ally. She indicates that she is aware of our future actions and isnâ€™t looking to interfere especially with the anvil etc. Since we have in effect neutralised a set of adversaries we suggest she and they stay in here while we deal with some â€˜issuesâ€™ â€“ we have divined her as being a high ranked Mil Sci (8) so it wonâ€™t be very safe for her out there soon.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We ask our leave of the titan who absentmindedly waves us out and we leave then in the pavilion.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 405am - Exit Stage left ====&lt;br /&gt;
We exit the pavilion and line up a man sustaining area of earth, we free Isileth and we note a bustle of activity outside â€“ probably from the whispering winds arriving and people being roused for a command conference.   We judge that this is the time.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 406am - We drop the Anvil ====&lt;br /&gt;
Braegon lifts the anvil, we all take to the air in various ways and then Braegon drops the anvil and is then struck by 980 death buzzes that he transmutes to life buzzes giving him -9800 on dice rolls for a while.&lt;br /&gt;
Sabrina leaps into the air holding Pent and drops him to land on the surface of the Blood Lamp while she lands near the SSâ€™s.&lt;br /&gt;
IEâ€™s aura goes off and she lets off a devastating TK rage in a 330 ft area, killing many more.&lt;br /&gt;
I target the group of mages and soldiers in the pit with a selective hellfire as I canâ€™t cast while flying.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 ===&lt;br /&gt;
Update on Situation - The party are deep in the heart of the enemy camp.  A hammer of Anvils has just rained down on the camp killing almost all the [[Military Scientist]]&#039;s in the camp (that we standing on the ground at the time) as [[Braegon]] threw the Magical Anvil down to the ground. &amp;lt;br/&amp;gt;&lt;br /&gt;
==== 407am - It gets a bit exciting - and now the Long Walk ====&lt;br /&gt;
We go with the primary plan of getting to the entrance of the bunker and holding it or holding up in there until the Elven navy arrives. To this end we start to move across the battlefield between the Dark Titans Pavilion and the entrance to the bunker â€“ some 200ft across. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The area we are crossing is littered with bodies, body parts and other such squishy object.  We have the spiders on the chains, the areas of low and no mana, sight zones for the Sepuchural stalkers, a number of roused Drow troops, various mages and many others in the near command area beyond our immediate sight.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start with a wall segmenting half the area to allow us to be obscured from the other half of the enemy still active, some magic to drop some of the less steady enemy, vast areas of Isileths light, Sabrina and Pent looking to deal with the Blood lamp.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Things go well for the next while as we move across the area, we encounter and note:&amp;lt;br/&amp;gt;&lt;br /&gt;
* A goblin riding a battle wheel across the area killing haphazardly before wheeling out. Killing enemy troops seen to be lying down on the job or simply too slow to get out of the way. The Wheeel is quite manouverable but has limitations at speed.&lt;br /&gt;
* Enemy troops who die each pulse are being constantly reanimated by evil necromantic magic and returned to the fight next pulse.&lt;br /&gt;
* Sven leaps into the air and kicks an enemy off the chain just before it was about to hit Sabrina from behind, and then he pirouettes to alight gently on the chains suspended 75ft above the contested area.&lt;br /&gt;
* Braegonâ€™s casting his magic assisting the party on the way across the battlefield&lt;br /&gt;
* [[Kree]] and his relatives appear and start causing us trouble but Kree appears to be controlled/compelled in some way while his uncle gives us a sign that he may not be our enemy.&lt;br /&gt;
* Kreeâ€™s relatives move forward to engage our mages and Kern stands before all three of them, wisely evading and living for the pulse before they issue a challenge to Sabrina.&lt;br /&gt;
* Kree engages Sven who smartly survives Kreeâ€™s actions for a pulse before flinging his magic removing potion at Kree thus removing his control, Kree going berserk and Sven yelling weâ€™re guild members â€“ go kill the undead, which he starts doing. Smart man that Sven!&lt;br /&gt;
* Kern continues advancing with Braegon and Isileth providing solid support and defence to the mages.&lt;br /&gt;
* Pent and Sabrina get rid of the Fire elemental in the Blood Lamp and Sabrina actually used Namer magic and not weapons in the entire pulse.&lt;br /&gt;
* The Dark titan and his minder, Mistress Ordea set about making an area for a challenge to take place between Sabrina and him?&lt;br /&gt;
* Sabrina is killing her way across the battlefield, leaving corpses in her wake â€“ which unfortunately keep getting up once sheâ€™s moved on.&lt;br /&gt;
* Pent comes across some nasty spiders but freezes their ambitions dead&lt;br /&gt;
* Pent then comes across an evil dark binder named [[White_Lodge#Udo|Udo Udet]] (from [[Drakenburg]]) and his animated iron golem minions and decides his life is worth more and so leaves behind his image to be munted by the golems.&lt;br /&gt;
* The Iron Golem Minions of Udo Udet a very nasty and Iron Golems to boot!&lt;br /&gt;
* Kree seems in a bit of a panic and so I rally him to deal with some enemy forces giving him purpose.&lt;br /&gt;
* Sabrina is issued a challange and suffers a rebuff when she suggests dawn, but negotiations continue.&lt;br /&gt;
* Isileth literally tears apart the area as she passes by keeping down the Slay Life area effect with her holy body/aura so we merely take damage each pulse- not dying. Isileths aura keeps the enemy troops at bay behind the area of her aura.&lt;br /&gt;
* Udo finally falls under a blow or two from a flying mace which luckily took down his life preserving magic as well.&lt;br /&gt;
* The dark Titan is taken down by a facsimile of himself created by a Golem breaking a mirror on/into him which made a relica of himself.&lt;br /&gt;
* The enemy supreme commander comes out of the central bunker and is on the steps there directing the enemy efforts and we define his as our enemy #1 as heâ€™s the senior commander alive and the most dangerous of all. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half a minute sees us close to the bunker entrance but the enemy closing and at our walls and we only have to hold the enemy off for another 30 pulses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6 ===&lt;br /&gt;
==== 407am (almost) - We stand before the bunker (but not quite there yet) ====&lt;br /&gt;
We find ourselves faced with a multitude of opponents and in the heart of an enemy camp where everybody and thing are aiming to kill us. The enemy have us surrounded and we are only 6 against the enemy horde but we have resolve, spirit, skill and bravery so we must/might/possibly/hope to prevail! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Calendar===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 813wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting and Travel&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &#039;&#039;&#039;Arrive in Winter Garden&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
=== The Visions ===&lt;br /&gt;
[[Sir Callus Kelpenwood]] tells us of the visions, [[Lady Hanna Royal Elm]] has found the little they know of Geomancers in the eldest archives of the libraries.&lt;br /&gt;
# 6 Geomancers form a circle and create a large natural pass through the Dragonspine mountains into Elfheim. The pass would be natural as if it had always been there but how long it lasted (from weeks to forever) would depend on how much power they put into it. This change to the land would disrupt the mystic barriers around Elfheim. **&lt;br /&gt;
# 6 Geomancers (3 of them from the previous vision) in a Stone Building send the Sands of Time sweeping through the forests of southern Elfheim (presumably this is dependent on 1 above having happened), these wither and age trees, Elves and everything else they come in contact with.&lt;br /&gt;
# A Drow hero, an agent of Change &amp;amp; Death, kills an important Elf of Elfheim which triggers a cloud that perverts Elves into Drow. The Drow hero wears armour in the style of a Northerner and is identifiable by his deep footprints, he is a greater weight on the world than his physical presence alone. The clues around the victim Elf could indicate the Queen, Isil Eth, or maybe even Sabrina.&lt;br /&gt;
&lt;br /&gt;
: ** [[Lady Mirrow Hearttouch]] has more pragmatic concerns, if the mystic barriers around Elfheim are breached, whether through Geomancer scaremongering or some simpler method, she expects that a Drow/Dark Titan hit squad will immediately teleport in to kill the Queen and that would be bad.&lt;br /&gt;
&lt;br /&gt;
=== Geomancers ===&lt;br /&gt;
Practitioners of Geomancy - reportedly a combination of Celestial, Earth and Necro magic used to reshape the world. &lt;br /&gt;
Not much is known as all known Geomancers and all knowledge of Geomancy was expunged from the Elven empire after Geomancy was used to devastating effect in the civil war and it was prophesied to bring down the last of the Elven Empire (potentially a self-fulfilling prophecy as the remaining Geomancers have a big hate on for the Elves).&lt;br /&gt;
&lt;br /&gt;
Believed that this group of Geomancers survived in some sort of temporal suspension, like that of the Princess.&lt;br /&gt;
&lt;br /&gt;
9 have been seen in the vision, working in groups of 6. &lt;br /&gt;
Wearing brown woollen robes with hoods up, some sort of unseeable (an impression of something seen from the corner of your eye) symbol on their back.&lt;br /&gt;
&lt;br /&gt;
# Lord Lee CharTandil of the Tootinchakar clan - Vampire, believed to be leader of Geomancers.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Isil Eth&amp;quot; | IE &lt;br /&gt;
!Title=&amp;quot;Kern&amp;quot; | Ke &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Sven&amp;quot; | Sv&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN/PS or combo&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 40 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; -&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; N&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; -&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -22Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 27 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; 3&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; 7&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; 4&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | D-2 +15 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | WP Boost (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 10 WP&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | within her aura&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist for None (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | within her aura&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 feet&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist for None IE&#039;s TK Wrath&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Kerns Armour of Earth (Only Kern &amp;amp; 2 others)&lt;br /&gt;
: +20 Spell Armour vs Earth, Fire, Air, Water, Ice, Celestial, Necro, Demonics/Unholy/Undead. +40MR vs Same colleges inc &lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 11)&lt;br /&gt;
: +11 IV +11% SC +11% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Wraithcowl (Rk 20 Potion for our &amp;quot;Vampyrs&amp;quot; - Sabrina, replaces AoE)&lt;br /&gt;
: +42 Defence, +25 Stealth, 8 Damage reduction from all possible sources for 24 hours&lt;br /&gt;
&lt;br /&gt;
; Enchanted Ruby Lips (Nighttime only, on Penti, Svelte (Sven), Kernette (Kern) and Sabrina)&lt;br /&gt;
: Provides +3 PB, +3 PC, +5 IV and cannot be affected by poison, disease, decay or aging.&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! EN IV&lt;br /&gt;
! Char.&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 111-116 || Sabrina || 1 action + 26AG Pass Action&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Pent || 1 action + 26AG Pass Action (can be converted to an attack by a 3 x WP)&amp;lt;br&amp;gt;&lt;br /&gt;
 - Post Celerity : 1 pass action + 26AG Pass Action (can be converted to an attack by a 3 x WP)&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Kern || 1 action&lt;br /&gt;
|-&lt;br /&gt;
| 100 or 80-85 || Isil Eth || 2 actions + 2 26AG Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
| 72 || Sven || 1 action + 26AG Pass Action + non-magical pass action&lt;br /&gt;
|-&lt;br /&gt;
| 59-69 || Braegon || 1 action, preferably in Unengaged&lt;br /&gt;
|-&lt;br /&gt;
| UnEn ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| IV 1 || Sabrina || 2 Attacks&amp;lt;br&amp;gt;&lt;br /&gt;
| || Pent ||  1 action + 26AG Pass Action (can be converted to an attack by a 3 x WP)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;EndOfPulse&amp;quot;&amp;gt;EoP&amp;lt;/span&amp;gt; || Engaged || All currently engaged party members get a non-magical pass action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Return_of_the_Geomancers&amp;diff=69271</id>
		<title>Return of the Geomancers</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Return_of_the_Geomancers&amp;diff=69271"/>
		<updated>2013-10-22T00:52:58Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Initiative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jono Bean]][[Category:Scribe Notes]][[Category:Drow]]&lt;br /&gt;
Return to [[Scribe_Notes#Spring 813 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Return of the Geomancers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Jono Bean]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Spring 813 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Starting Wednesday the 11th of September starting at 6:30pm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Chris&#039; / Stephen&#039;s. (see Discussion Page) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Very High Level +]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: [[Information from players for Jono]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [https://docs.google.com/document/d/1KHyGjy_-BcL7IOg4FDttLi0pFcqxLaVZmafOZFuNue0/edit?hl=en_GB Quickness &amp;amp; Slowness], No &#039;B&#039; Colleges please&lt;br /&gt;
&lt;br /&gt;
====The Party:====&lt;br /&gt;
* [[Kern]] Chris&lt;br /&gt;
* [[Sabrina]] Dean&lt;br /&gt;
* [[Pent]] Phil&lt;br /&gt;
* [[Sven]] William&lt;br /&gt;
* [[Isil Eth]] Ian&lt;br /&gt;
* [[Braegon]] Stephen&lt;br /&gt;
&lt;br /&gt;
====Employer &amp;amp; others====&lt;br /&gt;
&lt;br /&gt;
* The Royal Court of Alfheim, under the thrice blessed watchful [[Alfheim#Royal_Eyes_of_Wisdom|Eyes of Wisdom]], [[Alfheim#Majestic Health|Majestic Health]] and [[Alfheim#Youthful Expectations|Youthful Expectations]], her [[Alfheim#Elven Queen|Royal Majesty The Queen of Alfheim]].&lt;br /&gt;
&lt;br /&gt;
====Job:====&lt;br /&gt;
The reliable visions of [[Alfheim#Royal_Eyes_of_Wisdom|Eyes of Wisdom]] the following problems *need* to be resolved without delay.&lt;br /&gt;
&lt;br /&gt;
* To stop what is said to be a group of [[Geomancers]] from breaching the [[Dragonspine Mountains]] and entering the Queendom from the area known as the [[Western Kingdom]].&lt;br /&gt;
* To stop the Sands of Time from sweeping over the majestic woods and forests, brooks and streams of Alfheim reducing them to dust.&lt;br /&gt;
* To stop a Drow ritual that will create a cloud which is feared by some to &#039;Pervert, Corrupt &amp;amp; Revert&#039; Elves back to their Drow nature.&lt;br /&gt;
&lt;br /&gt;
====Payment:====&lt;br /&gt;
Three &#039;Keys to the Realm&#039;. A Royal favour. A Royal appointment. A Royal pardon. A Royal policy. A Royal gift of an Elven Life.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Chapter 1 - Set expectations and meet the family - Day 1 ===&lt;br /&gt;
==== At the Guild ====&lt;br /&gt;
We meet a guild rep and a ducal page both fawning over an attractive Elven lady who we soon learn is [[Lady Hanna Royal Elm]] one of the [[Alfheim#Royal_Eyes_of_Wisdom|Royal Eyes of Wisdom]]. Hanna is a blonde with long flowing locks and piercing blue eyes who is well dressed in fine garments and accessories as well as being very well mannered which is what weâ€™d expect from one of the Queens ladies in waiting. &lt;br /&gt;
&lt;br /&gt;
We make introductions to [[Lady Hanna Royal Elm|Hanna]] and she briefs us on the needs of the seers and notes that we fulfil a sign that they have sought, namely that we cannot be â€˜seenâ€™ by the Eyes and are therefore those that would be most of use in their time of need.&lt;br /&gt;
&lt;br /&gt;
They wish us to undertake one, all or enough of the tasks below to aid the empire, we are asked;&lt;br /&gt;
# To stop what is said to be a group of Geomancers from breaching the Dragonspine Mountains and entering the Queendom from the area known as the Western Kingdom.&lt;br /&gt;
# To stop the Sands of Time from sweeping over the majestic woods and forests, brooks and streams of Alfheim reducing them to dust.&lt;br /&gt;
# To stop a Drow ritual that will create a cloud which is feared by some to &#039;Pervert, Corrupt &amp;amp; Revert&#039; Elves back to their Drow nature. &lt;br /&gt;
&lt;br /&gt;
They apparently had need for an incorruptible party of our ilk and ones whose discretion can be counted upon.&lt;br /&gt;
&lt;br /&gt;
When we are ready we will be transported to the Winter Garden in Alfheim so that we may arrive via regular means and thus not trigger the empires defences upon us. We are expected to attend the seers in the winter garden and listen to the concerns.&lt;br /&gt;
&lt;br /&gt;
We ask some time to discuss these things and she goes off for a brief while.&lt;br /&gt;
&lt;br /&gt;
We all agree to undertake this mission and Braegon is nominated leader in order to keep us on the straight and narrow as well as keeping our focused on our tasks.  Sabrina is nominated as the Primary Mil Scientist with myself (Kern) as backup and I (Kern) will be the scribe as well.&lt;br /&gt;
&lt;br /&gt;
We ask the lady to return and continue her tale of woe.&lt;br /&gt;
&lt;br /&gt;
We learn the following facts&lt;br /&gt;
# The Drow forces have apparently recovered or got hold of knowledge that was suppressed from the last war of tears which was a College of magic called Geomancy which is a blend of Earth and Necromancy and enables the practitioner to change land formations for either short periods or permanently depending on how well the magic is cast and how much Mana is used. Geomancy was recognised for the dangerous college it is and was thus suppressed and the practitioners hunted down to avoid this very issue.&lt;br /&gt;
# The Ministry of War are seen as no longer drug addled party animals but are still trapped in elvish bureaucratic ways which grind slowly over years rather than reacting quickly to new threats with cohesive and decisive action.&lt;br /&gt;
&lt;br /&gt;
[[Leto DeWinter|Duke Leto]] needs to be enabled here with what we are doing and so we are encouraged to notify him and seek permission.&lt;br /&gt;
&lt;br /&gt;
We agree to depart on the dusk vessel to Alfheim and the Winter Garden and to meet Lady Hanna at the Elven ambassadors estate an hour before dusk.&lt;br /&gt;
&lt;br /&gt;
Once Lady Hanna has departed we quickly deck ourselves out for more serious interactions and thus half an hour later we regroup on the steps of the guild in full combat attire and assorted finery.&lt;br /&gt;
&lt;br /&gt;
We take a carriage into [[Seagate]] to see the Duke but we have to avoid the large masses of refugees camped outside the guild and Seagate finding shelter where they can in these uncertain times.&lt;br /&gt;
&lt;br /&gt;
 Note to Guild Security: The guild should assign healers to pass through the masses and possibly &lt;br /&gt;
 offer what aid they can or at least get an impression of who is there as they represent a &lt;br /&gt;
 threat to the guild and Seagate if left unattended, unwatched and unwary. I suspect there may be &lt;br /&gt;
 enemy troops or saboteurs hidden there and precautions need to be taken&lt;br /&gt;
&lt;br /&gt;
==== Off to see the Duke - Castle Chilton ====&lt;br /&gt;
&lt;br /&gt;
At [[Castle Chilton]] we are given some tokens of authority to cast (if necessary) and then taken to a waiting room to wait upon the Dukeâ€™s free time. We espy a [[Loyalty_and_honor|motley]] looking guild party in with him and his wife the duchess discussing the disposition of his children in these dangerous times and how they can help him feel more secure about their safety. We decide that they may need assistance if things go awry and so get locates off on them so that we can action help as soon as we can.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the Dukes [[Castle Chilton|Chamberlain Lord Martin Danlaw]] sees us, listens to our issues and gives us a writ to act in the Dukes&#039; stead in all matters except for declarations of war. We take our leave and make preparation for a stint living rough in Alfheim and living off the land&lt;br /&gt;
&lt;br /&gt;
When Living off the land is discussed &#039;&#039;Isil Eth says yes of course â€“the 5 stars Inns, Hotels and fine dining establishments.  We correct her with living off the fruits, berries and whatever we can catch.  Isil Eth looks aghast at this and shakes her head&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sabrina does correctly say that we are all hardy adventuring types â€“ well except for Isil Eth.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== To Departure vessel ====&lt;br /&gt;
We depart for the [[Grace Wind Estate|Ambassadors estate]] at the appointed hour and meet up with Lady Hanna. We then board the [[Alfheim#Beltan|Beltan ship]] â€˜The Golden Breath of the heavensâ€™ which is a 4 hulled, multi hull vessel built in a diamond formation of intermeshed supporting beams between the hulls and commanded by Captain Willowhelm. Once we are aboard and other cargo loaded we depart promptly at dusk and make haste NW to Alfheim. We partake of dinner at the captainâ€™s table on route and are well entertained in talented company.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 - Arrive at the Winter Garden - Day 2 ===&lt;br /&gt;
Just after midnight we land at the Winter Garden city which appears to be starlight and reasonable small, although there are a large number of temples here, including stepped pyramids.&lt;br /&gt;
&lt;br /&gt;
We go and meet with [[Sir Callus Kelpenwood]] (an old male elf, part sea elf who is in charge of the sunrise temple) and [[Lady Mirrow Hearttouch]] to discuss the issues here. We discover some home truths that are simply unpalatable and need to continue being state secrets but which glavanise our support and drive even more.&lt;br /&gt;
&lt;br /&gt;
We plan to go after the Geomancers themselves and will work to identify them, their location, the Geo-nodes, the sources of power, Mana pools and any other hints/ideas/rumours we can in order to find them.&lt;br /&gt;
&lt;br /&gt;
There are 3 Specific visions of the Geomancers and they have identified 9 in total with 6 in each vision at one time, 3 of which are consistent across the 3 visions&lt;br /&gt;
&lt;br /&gt;
Geomancy has had 2 events from 1000â€™s of years in the past&lt;br /&gt;
&lt;br /&gt;
Elven hero who is an agent of change and death walks with a distorted and heavy 2 inch deep footprint across the elven lands. He wears heavy armour, namely Plate, scale and chain.&lt;br /&gt;
&lt;br /&gt;
When the knowledge of Geomancy was expunged it also meant that knowledge of it also passed beyond the grasp of others. So either there was some of the knowledge spirited away by person or persons unknown or an actual geomancer or two fled before they too could be expunged.&lt;br /&gt;
&lt;br /&gt;
Q: Who were the primary geomancers in the past â€“ was it a family or multiple individuals?   Whereabouts of these elves?    Was it just elves or did any other races know of this magic?&lt;br /&gt;
   &lt;br /&gt;
Lady Marrow Heart Touch â€“ the majestic Health of the realm and healer&lt;br /&gt;
&lt;br /&gt;
==== Off to see the Dryads ====&lt;br /&gt;
Its noted while we are there that Isileth plant growth affect is causing local dryads issues so we go and chat in their temple which is Â¼ mile away.&lt;br /&gt;
&lt;br /&gt;
We get there and pass in to the white plastered temple with a leaf shaped entryway see 2 dryads Mystery Ash and Mistress Elm who are dressed in what weâ€™d term adventuring equipment.&lt;br /&gt;
Youthful blonde&lt;br /&gt;
&lt;br /&gt;
We learn of linkages between the queen and the realm where if the queen is damaged so is the realm and vis-a-versa.  If the pass is opened through the Dragonspine Mountains then the queens health will deteriorate as the Drow and their dark titan allies will be able to attack her directly.&lt;br /&gt;
&lt;br /&gt;
Note: the Queen needs close bodyguards â€“ probably the destroyers nearby in case â€“ See Lady Alais&lt;br /&gt;
&lt;br /&gt;
The death of one close to the royal line would be a tragedy. The possible changes in the Dragonspine Mountains would lead to the queenâ€™s death.&lt;br /&gt;
&lt;br /&gt;
We understand that the issue of lineage has had impact on a number of elves in the court Worried&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 ===&lt;br /&gt;
==== Discussions Continue (The night of the 2nd of Thaw)====&lt;br /&gt;
We discover that we need Elm to fight against the Geomancers which will be especially efficacious. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We review our plan which is to check for areas of power concentration over the other side of the mountains which would be a sign of a key point that the Geomancers would concentrate at, check for areas of geo-nodes or necromantic/earth areas of power.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We send off a message to lady Alais to get her to organise information collection from her sources on what weâ€™d like to know&lt;br /&gt;
We depart the dryads and are met outside by a young Beltan elf dressed in golden finery who we identify as [[Alfheim#Youthful Expectations|Youthful expectations]] the Commander of the [[Alfheim#Beltan|Beltan Elves]] and the Queens confidant. He dismisses the 3 shop captains. YE tells me that he has summoned my men (the [[Alfheim|The Kernsmen]]) from the far northern province of [[Alfheim#Seensplate]] (which are currently under my sub-commander Colonel Varesh) and that they will be bringing their supplies of Elm and other special supplies. He also tells me that he is mystified why they have been building a temple to [[Sha&#039;mez]] in the province but I inform him that its part of hard work and training that the men endure while connecting closely to the land.&amp;lt;br/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We learn that we have 6 vessels at our disposal including [[The Fire of Goth]] (this vessel can detect the mana concentrations) which will be here from the north by dawn. Also we hear that a company or two of Kinlu Mercenaries from the Kinlu Mercenary houses have entered on the side of the Drow and that there is pressure on the Tunnel/Canal from Borovia and that forces are being concentrated there by both sides and there is pressure on the Elves to consider collapsing the tunnel to hold that entry point. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We discuss our needs before retiring to a glade, hopefully for a rest and to see Ajax.  In the glade we find Ajax frolicking with a Pegusai. Sven is asked to accompany an elf and he goes off to see a female we assume â€“ being the buff Northerner.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Elven Commander comes along and starts giving orders to many including Kern who politely reminds him that his rank is greater than his and thus gets someone else to get chairs for the Ladies. A discussion about the merits of active service versus special detached services ensues but is resolved amicably.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sven meets Lady [[Sha&#039;mez|Iratheyma]] The high Priestess of Sha&#039;mez from [[Ladlaugh]] who is wearing Purple/Yellow robes and appears very old (possibly senile-ish) who treats Sven kindly and provides him a special drop to make him immortal.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sven and Irathmya rejoin the party and introductions are made with Iratheyma thanking me for helping Sharmez to return to the North. Irathmya is most impressed with the party and considers us great for the tasks we have been given. We learn that she is here as a response to the summoning from 470 years ago but we consider this to be a self summoning. She informa us that one of us is rumoured to be an agent of Nikovali (the skinless one)  and that Nik needs to discuss some things with that person.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lady Iratheyma tells us that the Geomancers of old were a servant class good for organising retreats and garden party locations, also that it would be bad luck for dark titans to be invited to weddings. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Suspecting something Braegon checks the lady out and discovers sheâ€™s under the effects of a backfire from several hundred years ago which he fixes but will take time to work its way out of her brain. I discover that her soul upon death will be the rebirth of Sharmez.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since I consider myself most aligned or suspected to be the focus of Nikovalis â€˜invitation to talkâ€™, I along with Sabrina agree to go off with Irathmya and see him. We find a quiet place and Irathmya makes it a high mana zone and concocts a vile herbal remedy to enable our movement to Nâ€™s domain. Sabrina and I are going to drink and she decides to go along too. We drink the draught.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sabrina, Iratheyma and I find ourselves in Alfheim as it would be if we fail in our tasks and in from of N. N looks at I and decides she shouldnâ€™t be here so he sends her away (this kills her in reality - Thus [[Sha&#039;mez]] is reborn?) so he can talk with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Discussions with Nukalvalee====&lt;br /&gt;
Sabrina and I (Kern) are talking with [[Nuckavalee_the_Skinless|Nukalvalee]] and him imparts his wisdom to us on 3 questions what we are up to.&lt;br /&gt;
Nukalvalee has an interest in me as I was one of a guild party that rescued the [[Scrolls of Kael]] his brother and bought them back to the empire.&lt;br /&gt;
&lt;br /&gt;
We ask; &lt;br /&gt;
# Where are the Geomancers we seek - A: Seek Commander Darinmu-Kaith&lt;br /&gt;
# What is the Key thing we need to do - A: They have a sceptre of command which has a red ruby on the end and a small crown on top. When held upside down it will drain Mana from all except those of old blood and has sway over the dark titans and is able to be destroyed by the tears of a mermaid.   &lt;br /&gt;
# Is targeting the Geomancers the best path to success in our endeavours - A: Yes destroying them is the best path given that my realm is death and renewal&lt;br /&gt;
&lt;br /&gt;
At the end of the questioning we are released back to the normal world and I die from the wounds of flayed skin off my back while Sabrina calls for Braegon. Once the others including Braegon return Sabrina relates the experience and they note the details of our question on my back before Braegon resurrects Irathmya and I. &lt;br /&gt;
&lt;br /&gt;
I am out being healed for 5 hours and Irathmya is taken away to speed her healing after her experience. The party takes this time as a period to sleep as well.&lt;br /&gt;
We all agree that we need to get out of the area before we are bureaucracied, diplomacied and meetinged to death. &lt;br /&gt;
&lt;br /&gt;
==== A new day Dawns - 3rd of Thaw ====&lt;br /&gt;
The dawn brings with it a call to training and the dawn rites which Isileth attends.&lt;br /&gt;
&lt;br /&gt;
We are visited by 4 women in Red robes with silver sigils who are emissaries from the Elemental Fire Lord Damocles who would like to meet with us at a local inn - &#039;The Queen&#039;s Saddle&#039; when possible. We tell them we will be there when we can this morning.&lt;br /&gt;
&lt;br /&gt;
I authorise the deployment of the Kernsmen to the Tunnel Salient to help there and to take the heavy equipment.&lt;br /&gt;
Sabrina goes to the glade to check on ajax and there meets twin 16 year old human girls, a satyr and a doe. It turns out that the twins are Kree&#039;s daughters and they bring a message from their mother Anastasia of Borovia that Kree is missing. We also learn that Anastasia is in hiding in the Superstition Mountains.&lt;br /&gt;
&lt;br /&gt;
We learn that &#039;The Light of the Skies&#039; is now in port here and that the &#039;Fire of Goth&#039; is a 6 hulled diamond shaped vessel with around 700 crew. Aslo that the vessels are loading Obelisk shaped/sized &#039;ammunition&#039; (20ft tall, several tons each) for the coming conflict.&lt;br /&gt;
&lt;br /&gt;
Isileth becomes miffed at so much social deference and being called majesty, her high eminence and light of all nations that she feels she needs to talk with the queen soon and lets slip that the Queen is an Illusionist.&lt;br /&gt;
==== Commander Darinmu-Kaith ====&lt;br /&gt;
&lt;br /&gt;
Speaking with Commander DK; We think that the Geomancers are in one of the 4 likely places (The main forward camp at the head of the ice road, the main southern camp, the iceberg off Zummular or in SW [[Bowcourt]] near [[Vole]])and know if we don&#039;t get them the first time then their reinforcements will get there before we can finish them off and we would lose. we know that we can&#039;t be in all 4 places at once but Isil&#039;eth remembers that she is owed a favour from Chronos and so the idea that we will hit all 4 of the places at once is born and we quickly go with that if that&#039;s possible.&lt;br /&gt;
&lt;br /&gt;
We understand that Geomancers are also wyrm riders.&lt;br /&gt;
&lt;br /&gt;
==== Lady Alais ====&lt;br /&gt;
Lady Alais contacts us to talk via a secure room in the temple and we impart our wishes getting little in return for now. We do learn that Lord Damocles is an ally to the empire in the elemental realm. Ladt Talis also requests Isileths&#039;s presence to talk about a number of suitors for her hand (and the rest) in marriage.&lt;br /&gt;
&lt;br /&gt;
==== Damocles ====&lt;br /&gt;
We visit with Damocles, surviving his intensity through our extensive magical protections and he enhances some of our mithril weapons to be more efficacious vs Geomancers et al. &lt;br /&gt;
&lt;br /&gt;
We prepare to depart&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 ===&lt;br /&gt;
&lt;br /&gt;
We decide that we need to act and so we plan to start doing not talking. We are informed that Isileth needed to go to Eidolon for an ancient divination to be done (read do her hair and nails) and so we go off to find the local commander and let them know our intentions. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Commander DK on board â€˜The Light of Skiesâ€™ holding a strategy session regarding assaulting the main camp with their ships. We intrude and explain what our intentions regarding possibly lending our support to assaulting the tunnel intrusion. Commander DK explains that the situation in the tunnel has been resolved and that itâ€™s under control now since additional reinforcements have gone in to help already.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Commander DK lets us into the planning session and gives us some background as to why theyâ€™d like to assault the main camp over the Dragonspine mountains and commit their entire elder flying ship crewed by the battle hardened Beltan.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apparently if the elves commit their fleet the Drow will have to commit theirs and the fleet commander thinks this will be a good idea and a fine way to reconstitute the fleet (command items on the flag ship to control those on the Drow ships). We however will be needed to undertake a surgical strike upon the enemy command structure and take out a number of high value targets (if possible) which would make significant inroads on the Drow forces to retaliate against the Elven fleet and also impact the overall campaign. If we succeed then the Elven fleet would increase and the balance of forces (especially in command areas) would change in the elves favour markedly.&lt;br /&gt;
&lt;br /&gt;
We are given specific intelligence on a number of targets for us and to be aware of in the camp:&lt;br /&gt;
# There are 3 master Military Scientists, if they are involved in directing the enemy efforts when the Beltan arrive then they could put victory in doubt. The Beltan would like us to drop an &#039;&#039;anvil&#039;&#039; on them.&lt;br /&gt;
## M.S.1 Has been â€˜trainedâ€™ to a near demonic level of capability (ranks 11-15) and thus taking this general out would help overall strategy across the Western Kingdom.&lt;br /&gt;
## M.S.2&lt;br /&gt;
## M.S.3&lt;br /&gt;
# Geomancers - don&#039;t know how many will be in camp, their boss is a Vampire - Lord Lee CharTandil of the Tootinchakar clan&lt;br /&gt;
# Two major cauldrons in the camp. One or both are kept on the boil ready for immediate use. We can probably prevent them being used by cooling them down - extinguish the fires, freeze the contents.&lt;br /&gt;
## C.1 If the contents are spilled on the ground it will slay all those within range (large) not of Elven/Elder blood. Which would include a significant portion of their army and half of our party.&lt;br /&gt;
## C.2 Unknown effects&lt;br /&gt;
# Blood lamp, 4ft tall, when it is burning it gives a death aspect to all who have seen it. Likely to be fatal to Braegon (Life-aspected Healer) to go anywhere near it.&lt;br /&gt;
# The Drow have a number of items they can trigger which will double the damage inflicted from poisons.&lt;br /&gt;
# One of the Commanders holds the fabled Jade Moss Sword. This weapon if drawn stops others within sight of using a weapon in their hands and he has a set of capable bodyguards (no doubt with superior hand to hand training) to protect him from harm&lt;br /&gt;
# Greater Summoner from the [[Inland Sea]], possibly associated with [[Khatovar]] whose name we shall not speak as he has made pacts to hear and understand if his name is spoken and in what context. He is summoning Hell Hounds and Devils for the Drow. He is expected to have at least 5 &#039;million-sp&#039; bodyguards as well - who are either equipped with a million sp of items or paid that much for their services.&lt;br /&gt;
# Central Keep within the camp which is the main command nexus and is made of bound earth and is well protected. It is not usually occupied but the commanders and other VIPs are likely to head there if there is battle.&lt;br /&gt;
# Chaos Priests from Khaleda who ride 40-60ft long flying snakes. These priests make resisting easier in war and they have accompanying Dog Soldiers with poisonous Phase Spiders. It would be better to avoid these after the Double-Poison items are triggered.&lt;br /&gt;
# The Harp of Sorrow is known to be there too and this demoralise the enemy and reduces their magical defences by half.&lt;br /&gt;
# Drow with Blue Shoulder Guards - from [[Argon&#039;s Watch]], &#039;&#039;&#039;elite&#039;&#039;&#039;!&lt;br /&gt;
# Mistress Ordea, a rogue Valkyrie is also present along with her companion Capt 9 Fingers who is technically unkillable as heâ€™s already dead (just held in abeyance by Mistress Ordea) but we know heâ€™s on the to be returned to Valhalla list that Sabrina knows of.  &lt;br /&gt;
# Master Cart Mananing, this man is remarkable in that he is unremarkable and unmemorable. We suspect this to be a master Spy/thief/assassin&lt;br /&gt;
# Dark Titan - Roaster Tex lamps&lt;br /&gt;
#* &#039;&#039;&#039;NB&#039;&#039;&#039; Ordea, 9-Fingers, Cart Mananing, and the Dark Titan have been seen working together a lot.&lt;br /&gt;
# Sepulchural Stalkers, these drain (20-40) by Sight/gaze and are twice as effective as a mortal.&lt;br /&gt;
# Undead camp - there is a section of the enemy camp which is underground and is the lair of the Undead, Devils, Demons and other such magic inimical entities. We also note that any undead heading into the camp come along â€˜The Ice Roadâ€™ before heading into their section - this is to avoid passing through the mortal troops and &#039;accidentally&#039; draining them.&lt;br /&gt;
# The brother and uncle of [[Borovia|Count Kree Taijin]] of the Kinlu house of Taijin â€“ these are not to be killed if at all possible due to previous treaty considerations, however if done inadvertently then excusable.&lt;br /&gt;
# Contingent of Goblin Mechanicians with associated fire mages.  They are known to use mechanical contraptions to fire various munitions such as Ferno Zombies&lt;br /&gt;
# Avoid Red Balls (around 1ft across) if coming towards us as we expect these are trapped Bubbles of force designed to entrap and hold us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We are also told that a number of the enemy commanders spend time together each day conversing about many things. These include Lord Lee Char Tindal, Roasted Tex, Mistress Ordea, Capt 9 Fingers and several others. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Beltan have a couple of things to help us:&#039;&#039;&#039;&lt;br /&gt;
* Water Magic enhancement, before we go they can double the effective ranks of water magic we cast.&lt;br /&gt;
* The Anvil (800 lbs) - damage and range based on the ranks in special knowledge spells of the earth mage dropping it, when it impacts the ground all Mil Sci&#039;s in contact with the earth take the damage multiplied by their rank, reduced for indirect contact, resistable for half vs Earth magic. Our Mil Sci&#039;s need to ensure they are off the ground when it is dropped. NB The Beltan want it back as it can also be used to make magic weapons.&lt;br /&gt;
* A bottle to store Breagon&#039;s Mil Sci skill in so he is not killed when he drops the anvil.&lt;br /&gt;
* An ally in the camp who will meet us at the portal and can give us up to date information of the location of the commanders pavilions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Our Plan&lt;br /&gt;
: We plan to enter the enemy camp in disguise so Pent, Sven and Kern are transformed into buxom (only in their minds) females and most of the party further disguised as various undead or unremarkable minions. Isil Eth will be our prisoner, strapped to the Anvil under a canopy to conceal her aura, we&#039;re there to trade her to the Drow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kern heads to a glade to talk to Sha&#039;mez and is ambushed by an Assassin. The guard accompanying him is killed, Kern left unconscious and both of them with the soles of their feet sliced off.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 - review and reflect ===&lt;br /&gt;
&lt;br /&gt;
We review the timings for the assault on the enemy camp&lt;br /&gt;
3:45am we will enter the camp via the portal and meet our contact who will be identified through specific code phrases&lt;br /&gt;
4:00am we are to be in place to observe the affect the receipt of the messages will have on the command area of the enemy camp&lt;br /&gt;
4:10am the elven fleet are to arrive in the area and force the battle &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We review our specific weapons for dealing with specific threats&lt;br /&gt;
# Mithral weapons for dealing with Dark Titans â€“ we have Sabrina with the Mattock and 2H Sword, I will have the Glaive, Sven with the Hand &amp;amp; Â½ and a Battle Axe for Pent. When used against the Dark titan collectively they will give us all -10 on the dice roll and the weapon of flames on them will be doing an addition D+15 DM. &lt;br /&gt;
# Elm Weapons for dealing with the Geomancers â€“ 40 Elm arrows for Sabrina, 12 Elm Stakes for us (2 each), a Javelin each for Sabrina and Pent, an Elm Main Gauche for IE and Elm daggers for each of us.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are given supplies to take into the forthcoming battle which are: &amp;lt;br/&amp;gt; &lt;br /&gt;
# A potion of restore life&lt;br /&gt;
# A potion of heal all. This will heal all damage equal to the EN&amp;amp;FT of the person administering the potion&lt;br /&gt;
# A potion of Remove Magical affect&lt;br /&gt;
# A potion containing 10FT worth of pure mana which can be used to cast with â€“ esp in places where there is no mana&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We also procure a number of Gut-busters, Healing potions and FT Bracelets to aid us.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We review our objectives here and decide that our primary one is the death of the Drow Military Scientists as this will directly affect how the Elven fleet and general Elven forces act &amp;amp; react in the war overall â€“ so Drop the Anvil is our number one priority. The other targets in the camp are of lessor priority but nice to achieve.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 345am - Once more into the brink ====&lt;br /&gt;
We proceed through the portal and emerge in the enemy camp where we see a number of guards not looking our way at all and in fact looking away. The camp looks to be about Â½ a mile across and we appear to be on the southern edge where a number of dark blocks of stone have been raised for portalling purposes. The defined area we are in has a rough palisade with a few rough buildings and the portals and it would seem the larger camp is segmented off into many smaller camps within the area providing mutual protection, support and security, with external wandering patrols throughout the camp. We also note that the trees for a small area have been felled from around the camp creating a killing ground and a measure of protection from ambushes, infiltrators etc.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We see standing in front of us a Drow of illicit appearance, such as one who is comfortable bending rules and looking the other way if the price is right. If I had to define him Iâ€™d call him a criminal type who Iâ€™d normally have strung up by his testicles but for our purposes is perfect â€“ thereâ€™s bound to be one or two of these types in every army. We refuse to use his name and instead call him Drow X but we pass across his payment of 15,000sp.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We exchange the passcodes and he gets us to accompany him. He passes a pouch of coin to the guards in the area as we leave and they resume their alert status as is their job. We are proceeding through the camp with me as a necromancer floating onwards, Sabrina and Sven as Vampires, Pent and Braegon as unremarkable minions of us undead and we have a cage enclosing Isileth on top of the Anvil we have bought for our visit here. We collectively exude a sinister appearance and this along with the bribes offered by Drow X, is no doubt facilitating our smooth passage through the camp.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk and talk through the camp as we make our way indirectly towards the command section of the camp in the central area. We walk and occasionally our guide Drow X hands a bribe off to various patrols and gate guards to smooth our passage through the camp.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We ask about the cauldrons and he says they are in the kitchens area and he leads us there. &lt;br /&gt;
&lt;br /&gt;
==== 350am - Once more into the kitchens (damn hobbits) ====&lt;br /&gt;
We get to the kitchens and send for some fresh blood for sustenance for our vamps while our minions go off looking for other things.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The unremarkable minions proceed off and discover 3 cauldrons in a secured area they are able to penetrate as unworthy servant types.&lt;br /&gt;
# There is a Silver Cauldron with a fire burning beneath it keeping it warm, a Black Iron Cauldron with a fire ready to be light beneath it (the contents are likely to be activated by fire) and a Gold Cauldron with a fire burning beneath it. There are a number of Goblins attending the fires and stoking the contents who when asked want to know if the minions want some of the ash sacks they have gleaned from the Black Iron Cauldron as the ash is good for magic use.&lt;br /&gt;
Our unremarkable minions DA the cauldrons with the Silver Cauldron asked Q: What primary magical affect does this cauldron have? â€“ A: Anathema of life to Short lived Sentient. The Gold Cauldron asked Q: What primary magical affect does this cauldron have? â€“ A: Preservation and Battling of magical affects and the Black Iron Cauldron we asked Q: primary effect of the magic A: Creation/Duration. We note that the BI cauldron contents are ready to be used at a momentâ€™s notice and there is no nastiest effect of the contents.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# The contents are then DAâ€™d and we discover the Silver one is full of Bluey Brown water that is boiling and has something slithering around inside it. The DA tells us that the contents will last for/be efficacious for days. The Black Iron one again has something living in there which is vaguely snakelike and its primary effect is that it enhances abilities. The Gold ones effect is the release of stored magic within the imbiber andthat the stored magic is the following list of mid ranked magic Strength of Stone, Armour of Earth, Troll-skin, Mind Cloak, Celestial Counter Special, Celestial Counter General, Flying, Feather fall, Vapour Breathing, Protection vs Normal and Magical Fire and a number of other such generic and useful magic.&lt;br /&gt;
Our Unremarkable minions secure some of the Gold liquid in a cup and flask. Pent drops a freezing ball that will turn the Black Iron contents into frozen contents thereby spoiling the batch and the anti-fire ball is left under the Silver/gold ones. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The minions return to the party and we continue through the camp onwards to the command area.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On route we pass a prison with hundreds of captured beings guarded by Arkanrosi soldiers.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 354am - In the heart of the enemy camp ====&lt;br /&gt;
Sees us enter the command area via a set of again bribed guards who take another 60TSG to enable our uninterrupted passage but they look the other way and we enter the area which is some 200yards across with a central courtyard some 200ft across surrounded by tents and a raised platform which criss-crosses areas of mana and no mana.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is the central keep/bunker with a number of large pillars suspending ropes that hold the lit Blood Lamp some 75ft above it all. Around 2 of the pillars are coiled large 100ft snakes who are identified as Sepulchral Stalkers (DAâ€™s primary Magical Attack â€“ Gaze attack that drains Â½ your life, Primary Weakness: Cold Iron, and they arenâ€™t undead) so we try to avoid being seen by them.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk around the platform and see a group of figures also walking around which involves several blue shouldered Drow, a human in a mask/cowl and others inc the High priest â€“ so we want to avoid meeting these.&lt;br /&gt;
We try to look like we belong and keep walking but notice coming up behind us the Dark titan along with Mistress Ordea and Capt 9 fingers. We DA the titan and not that he has damage reflection abilities.&lt;br /&gt;
Ahead we see some undead rising slowly from the underground pit of undeath and realise things are getting hairy while we try to look nonchalant and belong here. We note a pit which has several Drow magicians and soldiers around a glowing crystal suspended in mid-air. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 400am - A meeting with the Titan and his Mistress ====&lt;br /&gt;
From behind we note the titan pull up and tell us to accompany him to his pavilion. With little choice we do so and we soon find ourselves inside his pavilion (40ft tall pillared and magical cloth attired) along with Mistress Ordea and Capt 9 fingers and we devine that we are in a middle-march while in here.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mistress Ordea talks with us while the Titan sits on his Throne here and seems to zone out without anything really to hurt or do.&lt;br /&gt;
Mistress Ordea introduces herself and the Captain and seems remarkably to be an ally. She indicates that she is aware of our future actions and isnâ€™t looking to interfere especially with the anvil etc. Since we have in effect neutralised a set of adversaries we suggest she and they stay in here while we deal with some â€˜issuesâ€™ â€“ we have divined her as being a high ranked Mil Sci (8) so it wonâ€™t be very safe for her out there soon.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We ask our leave of the titan who absentmindedly waves us out and we leave then in the pavilion.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 405am - Exit Stage left ====&lt;br /&gt;
We exit the pavilion and line up a man sustaining area of earth, we free Isileth and we note a bustle of activity outside â€“ probably from the whispering winds arriving and people being roused for a command conference.   We judge that this is the time.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 406am - We drop the Anvil ====&lt;br /&gt;
Braegon lifts the anvil, we all take to the air in various ways and then Braegon drops the anvil and is then struck by 980 death buzzes that he transmutes to life buzzes giving him -9800 on dice rolls for a while.&lt;br /&gt;
Sabrina leaps into the air holding Pent and drops him to land on the surface of the Blood Lamp while she lands near the SSâ€™s.&lt;br /&gt;
IEâ€™s aura goes off and she lets off a devastating TK rage in a 330 ft area, killing many more.&lt;br /&gt;
I target the group of mages and soldiers in the pit with a selective hellfire as I canâ€™t cast while flying.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 ===&lt;br /&gt;
Update on Situation - The party are deep in the heart of the enemy camp.  A hammer of Anvils has just rained down on the camp killing almost all the [[Military Scientist]]&#039;s in the camp (that we standing on the ground at the time) as [[Braegon]] threw the Magical Anvil down to the ground. &amp;lt;br/&amp;gt;&lt;br /&gt;
==== 407am - It gets a bit exciting - and now the Long Walk ====&lt;br /&gt;
We go with the primary plan of getting to the entrance of the bunker and holding it or holding up in there until the Elven navy arrives. To this end we start to move across the battlefield between the Dark Titans Pavilion and the entrance to the bunker â€“ some 200ft across. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The area we are crossing is littered with bodies, body parts and other such squishy object.  We have the spiders on the chains, the areas of low and no mana, sight zones for the Sepuchural stalkers, a number of roused Drow troops, various mages and many others in the near command area beyond our immediate sight.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start with a wall segmenting half the area to allow us to be obscured from the other half of the enemy still active, some magic to drop some of the less steady enemy, vast areas of Isileths light, Sabrina and Pent looking to deal with the Blood lamp.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Things go well for the next while as we move across the area, we encounter and note:&amp;lt;br/&amp;gt;&lt;br /&gt;
* A goblin riding a battle wheel across the area killing haphazardly before wheeling out. Killing enemy troops seen to be lying down on the job or simply too slow to get out of the way. The Wheeel is quite manouverable but has limitations at speed.&lt;br /&gt;
* Enemy troops who die each pulse are being constantly reanimated by evil necromantic magic and returned to the fight next pulse.&lt;br /&gt;
* Sven leaps into the air and kicks an enemy off the chain just before it was about to hit Sabrina from behind, and then he pirouettes to alight gently on the chains suspended 75ft above the contested area.&lt;br /&gt;
* Braegonâ€™s casting his magic assisting the party on the way across the battlefield&lt;br /&gt;
* [[Kree]] and his relatives appear and start causing us trouble but Kree appears to be controlled/compelled in some way while his uncle gives us a sign that he may not be our enemy.&lt;br /&gt;
* Kreeâ€™s relatives move forward to engage our mages and Kern stands before all three of them, wisely evading and living for the pulse before they issue a challenge to Sabrina.&lt;br /&gt;
* Kree engages Sven who smartly survives Kreeâ€™s actions for a pulse before flinging his magic removing potion at Kree thus removing his control, Kree going berserk and Sven yelling weâ€™re guild members â€“ go kill the undead, which he starts doing. Smart man that Sven!&lt;br /&gt;
* Kern continues advancing with Braegon and Isileth providing solid support and defence to the mages.&lt;br /&gt;
* Pent and Sabrina get rid of the Fire elemental in the Blood Lamp and Sabrina actually used Namer magic and not weapons in the entire pulse.&lt;br /&gt;
* The Dark titan and his minder, Mistress Ordea set about making an area for a challenge to take place between Sabrina and him?&lt;br /&gt;
* Sabrina is killing her way across the battlefield, leaving corpses in her wake â€“ which unfortunately keep getting up once sheâ€™s moved on.&lt;br /&gt;
* Pent comes across some nasty spiders but freezes their ambitions dead&lt;br /&gt;
* Pent then comes across an evil dark binder named [[White_Lodge#Udo|Udo Udet]] (from [[Drakenburg]]) and his animated iron golem minions and decides his life is worth more and so leaves behind his image to be munted by the golems.&lt;br /&gt;
* The Iron Golem Minions of Udo Udet a very nasty and Iron Golems to boot!&lt;br /&gt;
* Kree seems in a bit of a panic and so I rally him to deal with some enemy forces giving him purpose.&lt;br /&gt;
* Sabrina is issued a challange and suffers a rebuff when she suggests dawn, but negotiations continue.&lt;br /&gt;
* Isileth literally tears apart the area as she passes by keeping down the Slay Life area effect with her holy body/aura so we merely take damage each pulse- not dying. Isileths aura keeps the enemy troops at bay behind the area of her aura.&lt;br /&gt;
* Udo finally falls under a blow or two from a flying mace which luckily took down his life preserving magic as well.&lt;br /&gt;
* The dark Titan is taken down by a facsimile of himself created by a Golem breaking a mirror on/into him which made a relica of himself.&lt;br /&gt;
* The enemy supreme commander comes out of the central bunker and is on the steps there directing the enemy efforts and we define his as our enemy #1 as heâ€™s the senior commander alive and the most dangerous of all. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half a minute sees us close to the bunker entrance but the enemy closing and at our walls and we only have to hold the enemy off for another 30 pulses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6 ===&lt;br /&gt;
==== 407am (almost) - We stand before the bunker (but not quite there yet) ====&lt;br /&gt;
We find ourselves faced with a multitude of opponents and in the heart of an enemy camp where everybody and thing are aiming to kill us. The enemy have us surrounded and we are only 6 against the enemy horde but we have resolve, spirit, skill and bravery so we must/might/possibly/hope to prevail! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Calendar===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 813wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting and Travel&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &#039;&#039;&#039;Arrive in Winter Garden&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
=== The Visions ===&lt;br /&gt;
[[Sir Callus Kelpenwood]] tells us of the visions, [[Lady Hanna Royal Elm]] has found the little they know of Geomancers in the eldest archives of the libraries.&lt;br /&gt;
# 6 Geomancers form a circle and create a large natural pass through the Dragonspine mountains into Elfheim. The pass would be natural as if it had always been there but how long it lasted (from weeks to forever) would depend on how much power they put into it. This change to the land would disrupt the mystic barriers around Elfheim. **&lt;br /&gt;
# 6 Geomancers (3 of them from the previous vision) in a Stone Building send the Sands of Time sweeping through the forests of southern Elfheim (presumably this is dependent on 1 above having happened), these wither and age trees, Elves and everything else they come in contact with.&lt;br /&gt;
# A Drow hero, an agent of Change &amp;amp; Death, kills an important Elf of Elfheim which triggers a cloud that perverts Elves into Drow. The Drow hero wears armour in the style of a Northerner and is identifiable by his deep footprints, he is a greater weight on the world than his physical presence alone. The clues around the victim Elf could indicate the Queen, Isil Eth, or maybe even Sabrina.&lt;br /&gt;
&lt;br /&gt;
: ** [[Lady Mirrow Hearttouch]] has more pragmatic concerns, if the mystic barriers around Elfheim are breached, whether through Geomancer scaremongering or some simpler method, she expects that a Drow/Dark Titan hit squad will immediately teleport in to kill the Queen and that would be bad.&lt;br /&gt;
&lt;br /&gt;
=== Geomancers ===&lt;br /&gt;
Practitioners of Geomancy - reportedly a combination of Celestial, Earth and Necro magic used to reshape the world. &lt;br /&gt;
Not much is known as all known Geomancers and all knowledge of Geomancy was expunged from the Elven empire after Geomancy was used to devastating effect in the civil war and it was prophesied to bring down the last of the Elven Empire (potentially a self-fulfilling prophecy as the remaining Geomancers have a big hate on for the Elves).&lt;br /&gt;
&lt;br /&gt;
Believed that this group of Geomancers survived in some sort of temporal suspension, like that of the Princess.&lt;br /&gt;
&lt;br /&gt;
9 have been seen in the vision, working in groups of 6. &lt;br /&gt;
Wearing brown woollen robes with hoods up, some sort of unseeable (an impression of something seen from the corner of your eye) symbol on their back.&lt;br /&gt;
&lt;br /&gt;
# Lord Lee CharTandil of the Tootinchakar clan - Vampire, believed to be leader of Geomancers.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Isil Eth&amp;quot; | IE &lt;br /&gt;
!Title=&amp;quot;Kern&amp;quot; | Ke &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Sven&amp;quot; | Sv&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN/PS or combo&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 40 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; -&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; N&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; -&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -22Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 27 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; 3&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; 7&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; 4&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | D-2 +15 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | WP Boost (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 10 WP&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | within her aura&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist for None (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | within her aura&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 feet&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist for None IE&#039;s TK Wrath&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Kerns Armour of Earth (Only Kern &amp;amp; 2 others)&lt;br /&gt;
: +20 Spell Armour vs Earth, Fire, Air, Water, Ice, Celestial, Necro, Demonics/Unholy/Undead. +40MR vs Same colleges inc &lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 11)&lt;br /&gt;
: +11 IV +11% SC +11% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Wraithcowl (Rk 20 Potion for our &amp;quot;Vampyrs&amp;quot; - Sabrina, replaces AoE)&lt;br /&gt;
: +42 Defence, +25 Stealth, 8 Damage reduction from all possible sources for 24 hours&lt;br /&gt;
&lt;br /&gt;
; Enchanted Ruby Lips (Nighttime only, on Penti, Svelte (Sven), Kernette (Kern) and Sabrina)&lt;br /&gt;
: Provides +3 PB, +3 PC, +5 IV and cannot be affected by poison, disease, decay or aging.&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! EN IV&lt;br /&gt;
! Char.&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 111-116 || Sabrina || 1 action + 26AG Pass Action&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Pent || 1 action + 26AG Pass Action (can be converted to an attack by a 3 x WP)&lt;br /&gt;
&amp;lt;br&amp;gt;  - Post Celerity : 1 pass action + 26AG Pass Action (can be converted to an attack by a 3 x WP)&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Kern || 1 action&lt;br /&gt;
|-&lt;br /&gt;
| 100 or 80-85 || Isil Eth || 2 actions + 2 26AG Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
| 72 || Sven || 1 action + 26AG Pass Action + non-magical pass action&lt;br /&gt;
|-&lt;br /&gt;
| 59-69 || Braegon || 1 action, preferably in Unengaged&lt;br /&gt;
|-&lt;br /&gt;
| UnEn ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| IV 1 || Sabrina || 2 Attacks&lt;br /&gt;
| || Pent ||  1 action + 26AG Pass Action (can be converted to an attack by a 3 x WP)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;EndOfPulse&amp;quot;&amp;gt;EoP&amp;lt;/span&amp;gt; || Engaged || All currently engaged party members get a non-magical pass action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Return_of_the_Geomancers&amp;diff=69270</id>
		<title>Return of the Geomancers</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Return_of_the_Geomancers&amp;diff=69270"/>
		<updated>2013-10-22T00:50:20Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Initiative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Jono Bean]][[Category:Scribe Notes]][[Category:Drow]]&lt;br /&gt;
Return to [[Scribe_Notes#Spring 813 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Return of the Geomancers&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[Jono Bean]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Spring 813 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Starting Wednesday the 11th of September starting at 6:30pm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; Chris&#039; / Stephen&#039;s. (see Discussion Page) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|Very High Level +]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: [[Information from players for Jono]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [https://docs.google.com/document/d/1KHyGjy_-BcL7IOg4FDttLi0pFcqxLaVZmafOZFuNue0/edit?hl=en_GB Quickness &amp;amp; Slowness], No &#039;B&#039; Colleges please&lt;br /&gt;
&lt;br /&gt;
====The Party:====&lt;br /&gt;
* [[Kern]] Chris&lt;br /&gt;
* [[Sabrina]] Dean&lt;br /&gt;
* [[Pent]] Phil&lt;br /&gt;
* [[Sven]] William&lt;br /&gt;
* [[Isil Eth]] Ian&lt;br /&gt;
* [[Braegon]] Stephen&lt;br /&gt;
&lt;br /&gt;
====Employer &amp;amp; others====&lt;br /&gt;
&lt;br /&gt;
* The Royal Court of Alfheim, under the thrice blessed watchful [[Alfheim#Royal_Eyes_of_Wisdom|Eyes of Wisdom]], [[Alfheim#Majestic Health|Majestic Health]] and [[Alfheim#Youthful Expectations|Youthful Expectations]], her [[Alfheim#Elven Queen|Royal Majesty The Queen of Alfheim]].&lt;br /&gt;
&lt;br /&gt;
====Job:====&lt;br /&gt;
The reliable visions of [[Alfheim#Royal_Eyes_of_Wisdom|Eyes of Wisdom]] the following problems *need* to be resolved without delay.&lt;br /&gt;
&lt;br /&gt;
* To stop what is said to be a group of [[Geomancers]] from breaching the [[Dragonspine Mountains]] and entering the Queendom from the area known as the [[Western Kingdom]].&lt;br /&gt;
* To stop the Sands of Time from sweeping over the majestic woods and forests, brooks and streams of Alfheim reducing them to dust.&lt;br /&gt;
* To stop a Drow ritual that will create a cloud which is feared by some to &#039;Pervert, Corrupt &amp;amp; Revert&#039; Elves back to their Drow nature.&lt;br /&gt;
&lt;br /&gt;
====Payment:====&lt;br /&gt;
Three &#039;Keys to the Realm&#039;. A Royal favour. A Royal appointment. A Royal pardon. A Royal policy. A Royal gift of an Elven Life.&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Chapter 1 - Set expectations and meet the family - Day 1 ===&lt;br /&gt;
==== At the Guild ====&lt;br /&gt;
We meet a guild rep and a ducal page both fawning over an attractive Elven lady who we soon learn is [[Lady Hanna Royal Elm]] one of the [[Alfheim#Royal_Eyes_of_Wisdom|Royal Eyes of Wisdom]]. Hanna is a blonde with long flowing locks and piercing blue eyes who is well dressed in fine garments and accessories as well as being very well mannered which is what weâ€™d expect from one of the Queens ladies in waiting. &lt;br /&gt;
&lt;br /&gt;
We make introductions to [[Lady Hanna Royal Elm|Hanna]] and she briefs us on the needs of the seers and notes that we fulfil a sign that they have sought, namely that we cannot be â€˜seenâ€™ by the Eyes and are therefore those that would be most of use in their time of need.&lt;br /&gt;
&lt;br /&gt;
They wish us to undertake one, all or enough of the tasks below to aid the empire, we are asked;&lt;br /&gt;
# To stop what is said to be a group of Geomancers from breaching the Dragonspine Mountains and entering the Queendom from the area known as the Western Kingdom.&lt;br /&gt;
# To stop the Sands of Time from sweeping over the majestic woods and forests, brooks and streams of Alfheim reducing them to dust.&lt;br /&gt;
# To stop a Drow ritual that will create a cloud which is feared by some to &#039;Pervert, Corrupt &amp;amp; Revert&#039; Elves back to their Drow nature. &lt;br /&gt;
&lt;br /&gt;
They apparently had need for an incorruptible party of our ilk and ones whose discretion can be counted upon.&lt;br /&gt;
&lt;br /&gt;
When we are ready we will be transported to the Winter Garden in Alfheim so that we may arrive via regular means and thus not trigger the empires defences upon us. We are expected to attend the seers in the winter garden and listen to the concerns.&lt;br /&gt;
&lt;br /&gt;
We ask some time to discuss these things and she goes off for a brief while.&lt;br /&gt;
&lt;br /&gt;
We all agree to undertake this mission and Braegon is nominated leader in order to keep us on the straight and narrow as well as keeping our focused on our tasks.  Sabrina is nominated as the Primary Mil Scientist with myself (Kern) as backup and I (Kern) will be the scribe as well.&lt;br /&gt;
&lt;br /&gt;
We ask the lady to return and continue her tale of woe.&lt;br /&gt;
&lt;br /&gt;
We learn the following facts&lt;br /&gt;
# The Drow forces have apparently recovered or got hold of knowledge that was suppressed from the last war of tears which was a College of magic called Geomancy which is a blend of Earth and Necromancy and enables the practitioner to change land formations for either short periods or permanently depending on how well the magic is cast and how much Mana is used. Geomancy was recognised for the dangerous college it is and was thus suppressed and the practitioners hunted down to avoid this very issue.&lt;br /&gt;
# The Ministry of War are seen as no longer drug addled party animals but are still trapped in elvish bureaucratic ways which grind slowly over years rather than reacting quickly to new threats with cohesive and decisive action.&lt;br /&gt;
&lt;br /&gt;
[[Leto DeWinter|Duke Leto]] needs to be enabled here with what we are doing and so we are encouraged to notify him and seek permission.&lt;br /&gt;
&lt;br /&gt;
We agree to depart on the dusk vessel to Alfheim and the Winter Garden and to meet Lady Hanna at the Elven ambassadors estate an hour before dusk.&lt;br /&gt;
&lt;br /&gt;
Once Lady Hanna has departed we quickly deck ourselves out for more serious interactions and thus half an hour later we regroup on the steps of the guild in full combat attire and assorted finery.&lt;br /&gt;
&lt;br /&gt;
We take a carriage into [[Seagate]] to see the Duke but we have to avoid the large masses of refugees camped outside the guild and Seagate finding shelter where they can in these uncertain times.&lt;br /&gt;
&lt;br /&gt;
 Note to Guild Security: The guild should assign healers to pass through the masses and possibly &lt;br /&gt;
 offer what aid they can or at least get an impression of who is there as they represent a &lt;br /&gt;
 threat to the guild and Seagate if left unattended, unwatched and unwary. I suspect there may be &lt;br /&gt;
 enemy troops or saboteurs hidden there and precautions need to be taken&lt;br /&gt;
&lt;br /&gt;
==== Off to see the Duke - Castle Chilton ====&lt;br /&gt;
&lt;br /&gt;
At [[Castle Chilton]] we are given some tokens of authority to cast (if necessary) and then taken to a waiting room to wait upon the Dukeâ€™s free time. We espy a [[Loyalty_and_honor|motley]] looking guild party in with him and his wife the duchess discussing the disposition of his children in these dangerous times and how they can help him feel more secure about their safety. We decide that they may need assistance if things go awry and so get locates off on them so that we can action help as soon as we can.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the Dukes [[Castle Chilton|Chamberlain Lord Martin Danlaw]] sees us, listens to our issues and gives us a writ to act in the Dukes&#039; stead in all matters except for declarations of war. We take our leave and make preparation for a stint living rough in Alfheim and living off the land&lt;br /&gt;
&lt;br /&gt;
When Living off the land is discussed &#039;&#039;Isil Eth says yes of course â€“the 5 stars Inns, Hotels and fine dining establishments.  We correct her with living off the fruits, berries and whatever we can catch.  Isil Eth looks aghast at this and shakes her head&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sabrina does correctly say that we are all hardy adventuring types â€“ well except for Isil Eth.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== To Departure vessel ====&lt;br /&gt;
We depart for the [[Grace Wind Estate|Ambassadors estate]] at the appointed hour and meet up with Lady Hanna. We then board the [[Alfheim#Beltan|Beltan ship]] â€˜The Golden Breath of the heavensâ€™ which is a 4 hulled, multi hull vessel built in a diamond formation of intermeshed supporting beams between the hulls and commanded by Captain Willowhelm. Once we are aboard and other cargo loaded we depart promptly at dusk and make haste NW to Alfheim. We partake of dinner at the captainâ€™s table on route and are well entertained in talented company.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 - Arrive at the Winter Garden - Day 2 ===&lt;br /&gt;
Just after midnight we land at the Winter Garden city which appears to be starlight and reasonable small, although there are a large number of temples here, including stepped pyramids.&lt;br /&gt;
&lt;br /&gt;
We go and meet with [[Sir Callus Kelpenwood]] (an old male elf, part sea elf who is in charge of the sunrise temple) and [[Lady Mirrow Hearttouch]] to discuss the issues here. We discover some home truths that are simply unpalatable and need to continue being state secrets but which glavanise our support and drive even more.&lt;br /&gt;
&lt;br /&gt;
We plan to go after the Geomancers themselves and will work to identify them, their location, the Geo-nodes, the sources of power, Mana pools and any other hints/ideas/rumours we can in order to find them.&lt;br /&gt;
&lt;br /&gt;
There are 3 Specific visions of the Geomancers and they have identified 9 in total with 6 in each vision at one time, 3 of which are consistent across the 3 visions&lt;br /&gt;
&lt;br /&gt;
Geomancy has had 2 events from 1000â€™s of years in the past&lt;br /&gt;
&lt;br /&gt;
Elven hero who is an agent of change and death walks with a distorted and heavy 2 inch deep footprint across the elven lands. He wears heavy armour, namely Plate, scale and chain.&lt;br /&gt;
&lt;br /&gt;
When the knowledge of Geomancy was expunged it also meant that knowledge of it also passed beyond the grasp of others. So either there was some of the knowledge spirited away by person or persons unknown or an actual geomancer or two fled before they too could be expunged.&lt;br /&gt;
&lt;br /&gt;
Q: Who were the primary geomancers in the past â€“ was it a family or multiple individuals?   Whereabouts of these elves?    Was it just elves or did any other races know of this magic?&lt;br /&gt;
   &lt;br /&gt;
Lady Marrow Heart Touch â€“ the majestic Health of the realm and healer&lt;br /&gt;
&lt;br /&gt;
==== Off to see the Dryads ====&lt;br /&gt;
Its noted while we are there that Isileth plant growth affect is causing local dryads issues so we go and chat in their temple which is Â¼ mile away.&lt;br /&gt;
&lt;br /&gt;
We get there and pass in to the white plastered temple with a leaf shaped entryway see 2 dryads Mystery Ash and Mistress Elm who are dressed in what weâ€™d term adventuring equipment.&lt;br /&gt;
Youthful blonde&lt;br /&gt;
&lt;br /&gt;
We learn of linkages between the queen and the realm where if the queen is damaged so is the realm and vis-a-versa.  If the pass is opened through the Dragonspine Mountains then the queens health will deteriorate as the Drow and their dark titan allies will be able to attack her directly.&lt;br /&gt;
&lt;br /&gt;
Note: the Queen needs close bodyguards â€“ probably the destroyers nearby in case â€“ See Lady Alais&lt;br /&gt;
&lt;br /&gt;
The death of one close to the royal line would be a tragedy. The possible changes in the Dragonspine Mountains would lead to the queenâ€™s death.&lt;br /&gt;
&lt;br /&gt;
We understand that the issue of lineage has had impact on a number of elves in the court Worried&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 ===&lt;br /&gt;
==== Discussions Continue (The night of the 2nd of Thaw)====&lt;br /&gt;
We discover that we need Elm to fight against the Geomancers which will be especially efficacious. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We review our plan which is to check for areas of power concentration over the other side of the mountains which would be a sign of a key point that the Geomancers would concentrate at, check for areas of geo-nodes or necromantic/earth areas of power.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We send off a message to lady Alais to get her to organise information collection from her sources on what weâ€™d like to know&lt;br /&gt;
We depart the dryads and are met outside by a young Beltan elf dressed in golden finery who we identify as [[Alfheim#Youthful Expectations|Youthful expectations]] the Commander of the [[Alfheim#Beltan|Beltan Elves]] and the Queens confidant. He dismisses the 3 shop captains. YE tells me that he has summoned my men (the [[Alfheim|The Kernsmen]]) from the far northern province of [[Alfheim#Seensplate]] (which are currently under my sub-commander Colonel Varesh) and that they will be bringing their supplies of Elm and other special supplies. He also tells me that he is mystified why they have been building a temple to [[Sha&#039;mez]] in the province but I inform him that its part of hard work and training that the men endure while connecting closely to the land.&amp;lt;br/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We learn that we have 6 vessels at our disposal including [[The Fire of Goth]] (this vessel can detect the mana concentrations) which will be here from the north by dawn. Also we hear that a company or two of Kinlu Mercenaries from the Kinlu Mercenary houses have entered on the side of the Drow and that there is pressure on the Tunnel/Canal from Borovia and that forces are being concentrated there by both sides and there is pressure on the Elves to consider collapsing the tunnel to hold that entry point. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We discuss our needs before retiring to a glade, hopefully for a rest and to see Ajax.  In the glade we find Ajax frolicking with a Pegusai. Sven is asked to accompany an elf and he goes off to see a female we assume â€“ being the buff Northerner.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Elven Commander comes along and starts giving orders to many including Kern who politely reminds him that his rank is greater than his and thus gets someone else to get chairs for the Ladies. A discussion about the merits of active service versus special detached services ensues but is resolved amicably.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sven meets Lady [[Sha&#039;mez|Iratheyma]] The high Priestess of Sha&#039;mez from [[Ladlaugh]] who is wearing Purple/Yellow robes and appears very old (possibly senile-ish) who treats Sven kindly and provides him a special drop to make him immortal.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sven and Irathmya rejoin the party and introductions are made with Iratheyma thanking me for helping Sharmez to return to the North. Irathmya is most impressed with the party and considers us great for the tasks we have been given. We learn that she is here as a response to the summoning from 470 years ago but we consider this to be a self summoning. She informa us that one of us is rumoured to be an agent of Nikovali (the skinless one)  and that Nik needs to discuss some things with that person.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lady Iratheyma tells us that the Geomancers of old were a servant class good for organising retreats and garden party locations, also that it would be bad luck for dark titans to be invited to weddings. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Suspecting something Braegon checks the lady out and discovers sheâ€™s under the effects of a backfire from several hundred years ago which he fixes but will take time to work its way out of her brain. I discover that her soul upon death will be the rebirth of Sharmez.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since I consider myself most aligned or suspected to be the focus of Nikovalis â€˜invitation to talkâ€™, I along with Sabrina agree to go off with Irathmya and see him. We find a quiet place and Irathmya makes it a high mana zone and concocts a vile herbal remedy to enable our movement to Nâ€™s domain. Sabrina and I are going to drink and she decides to go along too. We drink the draught.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sabrina, Iratheyma and I find ourselves in Alfheim as it would be if we fail in our tasks and in from of N. N looks at I and decides she shouldnâ€™t be here so he sends her away (this kills her in reality - Thus [[Sha&#039;mez]] is reborn?) so he can talk with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Discussions with Nukalvalee====&lt;br /&gt;
Sabrina and I (Kern) are talking with [[Nuckavalee_the_Skinless|Nukalvalee]] and him imparts his wisdom to us on 3 questions what we are up to.&lt;br /&gt;
Nukalvalee has an interest in me as I was one of a guild party that rescued the [[Scrolls of Kael]] his brother and bought them back to the empire.&lt;br /&gt;
&lt;br /&gt;
We ask; &lt;br /&gt;
# Where are the Geomancers we seek - A: Seek Commander Darinmu-Kaith&lt;br /&gt;
# What is the Key thing we need to do - A: They have a sceptre of command which has a red ruby on the end and a small crown on top. When held upside down it will drain Mana from all except those of old blood and has sway over the dark titans and is able to be destroyed by the tears of a mermaid.   &lt;br /&gt;
# Is targeting the Geomancers the best path to success in our endeavours - A: Yes destroying them is the best path given that my realm is death and renewal&lt;br /&gt;
&lt;br /&gt;
At the end of the questioning we are released back to the normal world and I die from the wounds of flayed skin off my back while Sabrina calls for Braegon. Once the others including Braegon return Sabrina relates the experience and they note the details of our question on my back before Braegon resurrects Irathmya and I. &lt;br /&gt;
&lt;br /&gt;
I am out being healed for 5 hours and Irathmya is taken away to speed her healing after her experience. The party takes this time as a period to sleep as well.&lt;br /&gt;
We all agree that we need to get out of the area before we are bureaucracied, diplomacied and meetinged to death. &lt;br /&gt;
&lt;br /&gt;
==== A new day Dawns - 3rd of Thaw ====&lt;br /&gt;
The dawn brings with it a call to training and the dawn rites which Isileth attends.&lt;br /&gt;
&lt;br /&gt;
We are visited by 4 women in Red robes with silver sigils who are emissaries from the Elemental Fire Lord Damocles who would like to meet with us at a local inn - &#039;The Queen&#039;s Saddle&#039; when possible. We tell them we will be there when we can this morning.&lt;br /&gt;
&lt;br /&gt;
I authorise the deployment of the Kernsmen to the Tunnel Salient to help there and to take the heavy equipment.&lt;br /&gt;
Sabrina goes to the glade to check on ajax and there meets twin 16 year old human girls, a satyr and a doe. It turns out that the twins are Kree&#039;s daughters and they bring a message from their mother Anastasia of Borovia that Kree is missing. We also learn that Anastasia is in hiding in the Superstition Mountains.&lt;br /&gt;
&lt;br /&gt;
We learn that &#039;The Light of the Skies&#039; is now in port here and that the &#039;Fire of Goth&#039; is a 6 hulled diamond shaped vessel with around 700 crew. Aslo that the vessels are loading Obelisk shaped/sized &#039;ammunition&#039; (20ft tall, several tons each) for the coming conflict.&lt;br /&gt;
&lt;br /&gt;
Isileth becomes miffed at so much social deference and being called majesty, her high eminence and light of all nations that she feels she needs to talk with the queen soon and lets slip that the Queen is an Illusionist.&lt;br /&gt;
==== Commander Darinmu-Kaith ====&lt;br /&gt;
&lt;br /&gt;
Speaking with Commander DK; We think that the Geomancers are in one of the 4 likely places (The main forward camp at the head of the ice road, the main southern camp, the iceberg off Zummular or in SW [[Bowcourt]] near [[Vole]])and know if we don&#039;t get them the first time then their reinforcements will get there before we can finish them off and we would lose. we know that we can&#039;t be in all 4 places at once but Isil&#039;eth remembers that she is owed a favour from Chronos and so the idea that we will hit all 4 of the places at once is born and we quickly go with that if that&#039;s possible.&lt;br /&gt;
&lt;br /&gt;
We understand that Geomancers are also wyrm riders.&lt;br /&gt;
&lt;br /&gt;
==== Lady Alais ====&lt;br /&gt;
Lady Alais contacts us to talk via a secure room in the temple and we impart our wishes getting little in return for now. We do learn that Lord Damocles is an ally to the empire in the elemental realm. Ladt Talis also requests Isileths&#039;s presence to talk about a number of suitors for her hand (and the rest) in marriage.&lt;br /&gt;
&lt;br /&gt;
==== Damocles ====&lt;br /&gt;
We visit with Damocles, surviving his intensity through our extensive magical protections and he enhances some of our mithril weapons to be more efficacious vs Geomancers et al. &lt;br /&gt;
&lt;br /&gt;
We prepare to depart&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 ===&lt;br /&gt;
&lt;br /&gt;
We decide that we need to act and so we plan to start doing not talking. We are informed that Isileth needed to go to Eidolon for an ancient divination to be done (read do her hair and nails) and so we go off to find the local commander and let them know our intentions. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We find Commander DK on board â€˜The Light of Skiesâ€™ holding a strategy session regarding assaulting the main camp with their ships. We intrude and explain what our intentions regarding possibly lending our support to assaulting the tunnel intrusion. Commander DK explains that the situation in the tunnel has been resolved and that itâ€™s under control now since additional reinforcements have gone in to help already.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Commander DK lets us into the planning session and gives us some background as to why theyâ€™d like to assault the main camp over the Dragonspine mountains and commit their entire elder flying ship crewed by the battle hardened Beltan.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apparently if the elves commit their fleet the Drow will have to commit theirs and the fleet commander thinks this will be a good idea and a fine way to reconstitute the fleet (command items on the flag ship to control those on the Drow ships). We however will be needed to undertake a surgical strike upon the enemy command structure and take out a number of high value targets (if possible) which would make significant inroads on the Drow forces to retaliate against the Elven fleet and also impact the overall campaign. If we succeed then the Elven fleet would increase and the balance of forces (especially in command areas) would change in the elves favour markedly.&lt;br /&gt;
&lt;br /&gt;
We are given specific intelligence on a number of targets for us and to be aware of in the camp:&lt;br /&gt;
# There are 3 master Military Scientists, if they are involved in directing the enemy efforts when the Beltan arrive then they could put victory in doubt. The Beltan would like us to drop an &#039;&#039;anvil&#039;&#039; on them.&lt;br /&gt;
## M.S.1 Has been â€˜trainedâ€™ to a near demonic level of capability (ranks 11-15) and thus taking this general out would help overall strategy across the Western Kingdom.&lt;br /&gt;
## M.S.2&lt;br /&gt;
## M.S.3&lt;br /&gt;
# Geomancers - don&#039;t know how many will be in camp, their boss is a Vampire - Lord Lee CharTandil of the Tootinchakar clan&lt;br /&gt;
# Two major cauldrons in the camp. One or both are kept on the boil ready for immediate use. We can probably prevent them being used by cooling them down - extinguish the fires, freeze the contents.&lt;br /&gt;
## C.1 If the contents are spilled on the ground it will slay all those within range (large) not of Elven/Elder blood. Which would include a significant portion of their army and half of our party.&lt;br /&gt;
## C.2 Unknown effects&lt;br /&gt;
# Blood lamp, 4ft tall, when it is burning it gives a death aspect to all who have seen it. Likely to be fatal to Braegon (Life-aspected Healer) to go anywhere near it.&lt;br /&gt;
# The Drow have a number of items they can trigger which will double the damage inflicted from poisons.&lt;br /&gt;
# One of the Commanders holds the fabled Jade Moss Sword. This weapon if drawn stops others within sight of using a weapon in their hands and he has a set of capable bodyguards (no doubt with superior hand to hand training) to protect him from harm&lt;br /&gt;
# Greater Summoner from the [[Inland Sea]], possibly associated with [[Khatovar]] whose name we shall not speak as he has made pacts to hear and understand if his name is spoken and in what context. He is summoning Hell Hounds and Devils for the Drow. He is expected to have at least 5 &#039;million-sp&#039; bodyguards as well - who are either equipped with a million sp of items or paid that much for their services.&lt;br /&gt;
# Central Keep within the camp which is the main command nexus and is made of bound earth and is well protected. It is not usually occupied but the commanders and other VIPs are likely to head there if there is battle.&lt;br /&gt;
# Chaos Priests from Khaleda who ride 40-60ft long flying snakes. These priests make resisting easier in war and they have accompanying Dog Soldiers with poisonous Phase Spiders. It would be better to avoid these after the Double-Poison items are triggered.&lt;br /&gt;
# The Harp of Sorrow is known to be there too and this demoralise the enemy and reduces their magical defences by half.&lt;br /&gt;
# Drow with Blue Shoulder Guards - from [[Argon&#039;s Watch]], &#039;&#039;&#039;elite&#039;&#039;&#039;!&lt;br /&gt;
# Mistress Ordea, a rogue Valkyrie is also present along with her companion Capt 9 Fingers who is technically unkillable as heâ€™s already dead (just held in abeyance by Mistress Ordea) but we know heâ€™s on the to be returned to Valhalla list that Sabrina knows of.  &lt;br /&gt;
# Master Cart Mananing, this man is remarkable in that he is unremarkable and unmemorable. We suspect this to be a master Spy/thief/assassin&lt;br /&gt;
# Dark Titan - Roaster Tex lamps&lt;br /&gt;
#* &#039;&#039;&#039;NB&#039;&#039;&#039; Ordea, 9-Fingers, Cart Mananing, and the Dark Titan have been seen working together a lot.&lt;br /&gt;
# Sepulchural Stalkers, these drain (20-40) by Sight/gaze and are twice as effective as a mortal.&lt;br /&gt;
# Undead camp - there is a section of the enemy camp which is underground and is the lair of the Undead, Devils, Demons and other such magic inimical entities. We also note that any undead heading into the camp come along â€˜The Ice Roadâ€™ before heading into their section - this is to avoid passing through the mortal troops and &#039;accidentally&#039; draining them.&lt;br /&gt;
# The brother and uncle of [[Borovia|Count Kree Taijin]] of the Kinlu house of Taijin â€“ these are not to be killed if at all possible due to previous treaty considerations, however if done inadvertently then excusable.&lt;br /&gt;
# Contingent of Goblin Mechanicians with associated fire mages.  They are known to use mechanical contraptions to fire various munitions such as Ferno Zombies&lt;br /&gt;
# Avoid Red Balls (around 1ft across) if coming towards us as we expect these are trapped Bubbles of force designed to entrap and hold us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We are also told that a number of the enemy commanders spend time together each day conversing about many things. These include Lord Lee Char Tindal, Roasted Tex, Mistress Ordea, Capt 9 Fingers and several others. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Beltan have a couple of things to help us:&#039;&#039;&#039;&lt;br /&gt;
* Water Magic enhancement, before we go they can double the effective ranks of water magic we cast.&lt;br /&gt;
* The Anvil (800 lbs) - damage and range based on the ranks in special knowledge spells of the earth mage dropping it, when it impacts the ground all Mil Sci&#039;s in contact with the earth take the damage multiplied by their rank, reduced for indirect contact, resistable for half vs Earth magic. Our Mil Sci&#039;s need to ensure they are off the ground when it is dropped. NB The Beltan want it back as it can also be used to make magic weapons.&lt;br /&gt;
* A bottle to store Breagon&#039;s Mil Sci skill in so he is not killed when he drops the anvil.&lt;br /&gt;
* An ally in the camp who will meet us at the portal and can give us up to date information of the location of the commanders pavilions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Our Plan&lt;br /&gt;
: We plan to enter the enemy camp in disguise so Pent, Sven and Kern are transformed into buxom (only in their minds) females and most of the party further disguised as various undead or unremarkable minions. Isil Eth will be our prisoner, strapped to the Anvil under a canopy to conceal her aura, we&#039;re there to trade her to the Drow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kern heads to a glade to talk to Sha&#039;mez and is ambushed by an Assassin. The guard accompanying him is killed, Kern left unconscious and both of them with the soles of their feet sliced off.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 - review and reflect ===&lt;br /&gt;
&lt;br /&gt;
We review the timings for the assault on the enemy camp&lt;br /&gt;
3:45am we will enter the camp via the portal and meet our contact who will be identified through specific code phrases&lt;br /&gt;
4:00am we are to be in place to observe the affect the receipt of the messages will have on the command area of the enemy camp&lt;br /&gt;
4:10am the elven fleet are to arrive in the area and force the battle &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We review our specific weapons for dealing with specific threats&lt;br /&gt;
# Mithral weapons for dealing with Dark Titans â€“ we have Sabrina with the Mattock and 2H Sword, I will have the Glaive, Sven with the Hand &amp;amp; Â½ and a Battle Axe for Pent. When used against the Dark titan collectively they will give us all -10 on the dice roll and the weapon of flames on them will be doing an addition D+15 DM. &lt;br /&gt;
# Elm Weapons for dealing with the Geomancers â€“ 40 Elm arrows for Sabrina, 12 Elm Stakes for us (2 each), a Javelin each for Sabrina and Pent, an Elm Main Gauche for IE and Elm daggers for each of us.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are given supplies to take into the forthcoming battle which are: &amp;lt;br/&amp;gt; &lt;br /&gt;
# A potion of restore life&lt;br /&gt;
# A potion of heal all. This will heal all damage equal to the EN&amp;amp;FT of the person administering the potion&lt;br /&gt;
# A potion of Remove Magical affect&lt;br /&gt;
# A potion containing 10FT worth of pure mana which can be used to cast with â€“ esp in places where there is no mana&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We also procure a number of Gut-busters, Healing potions and FT Bracelets to aid us.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We review our objectives here and decide that our primary one is the death of the Drow Military Scientists as this will directly affect how the Elven fleet and general Elven forces act &amp;amp; react in the war overall â€“ so Drop the Anvil is our number one priority. The other targets in the camp are of lessor priority but nice to achieve.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 345am - Once more into the brink ====&lt;br /&gt;
We proceed through the portal and emerge in the enemy camp where we see a number of guards not looking our way at all and in fact looking away. The camp looks to be about Â½ a mile across and we appear to be on the southern edge where a number of dark blocks of stone have been raised for portalling purposes. The defined area we are in has a rough palisade with a few rough buildings and the portals and it would seem the larger camp is segmented off into many smaller camps within the area providing mutual protection, support and security, with external wandering patrols throughout the camp. We also note that the trees for a small area have been felled from around the camp creating a killing ground and a measure of protection from ambushes, infiltrators etc.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We see standing in front of us a Drow of illicit appearance, such as one who is comfortable bending rules and looking the other way if the price is right. If I had to define him Iâ€™d call him a criminal type who Iâ€™d normally have strung up by his testicles but for our purposes is perfect â€“ thereâ€™s bound to be one or two of these types in every army. We refuse to use his name and instead call him Drow X but we pass across his payment of 15,000sp.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We exchange the passcodes and he gets us to accompany him. He passes a pouch of coin to the guards in the area as we leave and they resume their alert status as is their job. We are proceeding through the camp with me as a necromancer floating onwards, Sabrina and Sven as Vampires, Pent and Braegon as unremarkable minions of us undead and we have a cage enclosing Isileth on top of the Anvil we have bought for our visit here. We collectively exude a sinister appearance and this along with the bribes offered by Drow X, is no doubt facilitating our smooth passage through the camp.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk and talk through the camp as we make our way indirectly towards the command section of the camp in the central area. We walk and occasionally our guide Drow X hands a bribe off to various patrols and gate guards to smooth our passage through the camp.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We ask about the cauldrons and he says they are in the kitchens area and he leads us there. &lt;br /&gt;
&lt;br /&gt;
==== 350am - Once more into the kitchens (damn hobbits) ====&lt;br /&gt;
We get to the kitchens and send for some fresh blood for sustenance for our vamps while our minions go off looking for other things.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The unremarkable minions proceed off and discover 3 cauldrons in a secured area they are able to penetrate as unworthy servant types.&lt;br /&gt;
# There is a Silver Cauldron with a fire burning beneath it keeping it warm, a Black Iron Cauldron with a fire ready to be light beneath it (the contents are likely to be activated by fire) and a Gold Cauldron with a fire burning beneath it. There are a number of Goblins attending the fires and stoking the contents who when asked want to know if the minions want some of the ash sacks they have gleaned from the Black Iron Cauldron as the ash is good for magic use.&lt;br /&gt;
Our unremarkable minions DA the cauldrons with the Silver Cauldron asked Q: What primary magical affect does this cauldron have? â€“ A: Anathema of life to Short lived Sentient. The Gold Cauldron asked Q: What primary magical affect does this cauldron have? â€“ A: Preservation and Battling of magical affects and the Black Iron Cauldron we asked Q: primary effect of the magic A: Creation/Duration. We note that the BI cauldron contents are ready to be used at a momentâ€™s notice and there is no nastiest effect of the contents.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# The contents are then DAâ€™d and we discover the Silver one is full of Bluey Brown water that is boiling and has something slithering around inside it. The DA tells us that the contents will last for/be efficacious for days. The Black Iron one again has something living in there which is vaguely snakelike and its primary effect is that it enhances abilities. The Gold ones effect is the release of stored magic within the imbiber andthat the stored magic is the following list of mid ranked magic Strength of Stone, Armour of Earth, Troll-skin, Mind Cloak, Celestial Counter Special, Celestial Counter General, Flying, Feather fall, Vapour Breathing, Protection vs Normal and Magical Fire and a number of other such generic and useful magic.&lt;br /&gt;
Our Unremarkable minions secure some of the Gold liquid in a cup and flask. Pent drops a freezing ball that will turn the Black Iron contents into frozen contents thereby spoiling the batch and the anti-fire ball is left under the Silver/gold ones. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The minions return to the party and we continue through the camp onwards to the command area.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On route we pass a prison with hundreds of captured beings guarded by Arkanrosi soldiers.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 354am - In the heart of the enemy camp ====&lt;br /&gt;
Sees us enter the command area via a set of again bribed guards who take another 60TSG to enable our uninterrupted passage but they look the other way and we enter the area which is some 200yards across with a central courtyard some 200ft across surrounded by tents and a raised platform which criss-crosses areas of mana and no mana.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is the central keep/bunker with a number of large pillars suspending ropes that hold the lit Blood Lamp some 75ft above it all. Around 2 of the pillars are coiled large 100ft snakes who are identified as Sepulchral Stalkers (DAâ€™s primary Magical Attack â€“ Gaze attack that drains Â½ your life, Primary Weakness: Cold Iron, and they arenâ€™t undead) so we try to avoid being seen by them.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We walk around the platform and see a group of figures also walking around which involves several blue shouldered Drow, a human in a mask/cowl and others inc the High priest â€“ so we want to avoid meeting these.&lt;br /&gt;
We try to look like we belong and keep walking but notice coming up behind us the Dark titan along with Mistress Ordea and Capt 9 fingers. We DA the titan and not that he has damage reflection abilities.&lt;br /&gt;
Ahead we see some undead rising slowly from the underground pit of undeath and realise things are getting hairy while we try to look nonchalant and belong here. We note a pit which has several Drow magicians and soldiers around a glowing crystal suspended in mid-air. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 400am - A meeting with the Titan and his Mistress ====&lt;br /&gt;
From behind we note the titan pull up and tell us to accompany him to his pavilion. With little choice we do so and we soon find ourselves inside his pavilion (40ft tall pillared and magical cloth attired) along with Mistress Ordea and Capt 9 fingers and we devine that we are in a middle-march while in here.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mistress Ordea talks with us while the Titan sits on his Throne here and seems to zone out without anything really to hurt or do.&lt;br /&gt;
Mistress Ordea introduces herself and the Captain and seems remarkably to be an ally. She indicates that she is aware of our future actions and isnâ€™t looking to interfere especially with the anvil etc. Since we have in effect neutralised a set of adversaries we suggest she and they stay in here while we deal with some â€˜issuesâ€™ â€“ we have divined her as being a high ranked Mil Sci (8) so it wonâ€™t be very safe for her out there soon.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We ask our leave of the titan who absentmindedly waves us out and we leave then in the pavilion.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 405am - Exit Stage left ====&lt;br /&gt;
We exit the pavilion and line up a man sustaining area of earth, we free Isileth and we note a bustle of activity outside â€“ probably from the whispering winds arriving and people being roused for a command conference.   We judge that this is the time.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 406am - We drop the Anvil ====&lt;br /&gt;
Braegon lifts the anvil, we all take to the air in various ways and then Braegon drops the anvil and is then struck by 980 death buzzes that he transmutes to life buzzes giving him -9800 on dice rolls for a while.&lt;br /&gt;
Sabrina leaps into the air holding Pent and drops him to land on the surface of the Blood Lamp while she lands near the SSâ€™s.&lt;br /&gt;
IEâ€™s aura goes off and she lets off a devastating TK rage in a 330 ft area, killing many more.&lt;br /&gt;
I target the group of mages and soldiers in the pit with a selective hellfire as I canâ€™t cast while flying.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 ===&lt;br /&gt;
Update on Situation - The party are deep in the heart of the enemy camp.  A hammer of Anvils has just rained down on the camp killing almost all the [[Military Scientist]]&#039;s in the camp (that we standing on the ground at the time) as [[Braegon]] threw the Magical Anvil down to the ground. &amp;lt;br/&amp;gt;&lt;br /&gt;
==== 407am - It gets a bit exciting - and now the Long Walk ====&lt;br /&gt;
We go with the primary plan of getting to the entrance of the bunker and holding it or holding up in there until the Elven navy arrives. To this end we start to move across the battlefield between the Dark Titans Pavilion and the entrance to the bunker â€“ some 200ft across. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The area we are crossing is littered with bodies, body parts and other such squishy object.  We have the spiders on the chains, the areas of low and no mana, sight zones for the Sepuchural stalkers, a number of roused Drow troops, various mages and many others in the near command area beyond our immediate sight.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We start with a wall segmenting half the area to allow us to be obscured from the other half of the enemy still active, some magic to drop some of the less steady enemy, vast areas of Isileths light, Sabrina and Pent looking to deal with the Blood lamp.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Things go well for the next while as we move across the area, we encounter and note:&amp;lt;br/&amp;gt;&lt;br /&gt;
* A goblin riding a battle wheel across the area killing haphazardly before wheeling out. Killing enemy troops seen to be lying down on the job or simply too slow to get out of the way. The Wheeel is quite manouverable but has limitations at speed.&lt;br /&gt;
* Enemy troops who die each pulse are being constantly reanimated by evil necromantic magic and returned to the fight next pulse.&lt;br /&gt;
* Sven leaps into the air and kicks an enemy off the chain just before it was about to hit Sabrina from behind, and then he pirouettes to alight gently on the chains suspended 75ft above the contested area.&lt;br /&gt;
* Braegonâ€™s casting his magic assisting the party on the way across the battlefield&lt;br /&gt;
* [[Kree]] and his relatives appear and start causing us trouble but Kree appears to be controlled/compelled in some way while his uncle gives us a sign that he may not be our enemy.&lt;br /&gt;
* Kreeâ€™s relatives move forward to engage our mages and Kern stands before all three of them, wisely evading and living for the pulse before they issue a challenge to Sabrina.&lt;br /&gt;
* Kree engages Sven who smartly survives Kreeâ€™s actions for a pulse before flinging his magic removing potion at Kree thus removing his control, Kree going berserk and Sven yelling weâ€™re guild members â€“ go kill the undead, which he starts doing. Smart man that Sven!&lt;br /&gt;
* Kern continues advancing with Braegon and Isileth providing solid support and defence to the mages.&lt;br /&gt;
* Pent and Sabrina get rid of the Fire elemental in the Blood Lamp and Sabrina actually used Namer magic and not weapons in the entire pulse.&lt;br /&gt;
* The Dark titan and his minder, Mistress Ordea set about making an area for a challenge to take place between Sabrina and him?&lt;br /&gt;
* Sabrina is killing her way across the battlefield, leaving corpses in her wake â€“ which unfortunately keep getting up once sheâ€™s moved on.&lt;br /&gt;
* Pent comes across some nasty spiders but freezes their ambitions dead&lt;br /&gt;
* Pent then comes across an evil dark binder named [[White_Lodge#Udo|Udo Udet]] (from [[Drakenburg]]) and his animated iron golem minions and decides his life is worth more and so leaves behind his image to be munted by the golems.&lt;br /&gt;
* The Iron Golem Minions of Udo Udet a very nasty and Iron Golems to boot!&lt;br /&gt;
* Kree seems in a bit of a panic and so I rally him to deal with some enemy forces giving him purpose.&lt;br /&gt;
* Sabrina is issued a challange and suffers a rebuff when she suggests dawn, but negotiations continue.&lt;br /&gt;
* Isileth literally tears apart the area as she passes by keeping down the Slay Life area effect with her holy body/aura so we merely take damage each pulse- not dying. Isileths aura keeps the enemy troops at bay behind the area of her aura.&lt;br /&gt;
* Udo finally falls under a blow or two from a flying mace which luckily took down his life preserving magic as well.&lt;br /&gt;
* The dark Titan is taken down by a facsimile of himself created by a Golem breaking a mirror on/into him which made a relica of himself.&lt;br /&gt;
* The enemy supreme commander comes out of the central bunker and is on the steps there directing the enemy efforts and we define his as our enemy #1 as heâ€™s the senior commander alive and the most dangerous of all. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Half a minute sees us close to the bunker entrance but the enemy closing and at our walls and we only have to hold the enemy off for another 30 pulses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6 ===&lt;br /&gt;
==== 407am (almost) - We stand before the bunker (but not quite there yet) ====&lt;br /&gt;
We find ourselves faced with a multitude of opponents and in the heart of an enemy camp where everybody and thing are aiming to kill us. The enemy have us surrounded and we are only 6 against the enemy horde but we have resolve, spirit, skill and bravery so we must/might/possibly/hope to prevail! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9 ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Calendar===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; id=&amp;quot;Spring&amp;quot; class=&amp;quot;Season&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Thaw (10) 813wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &#039;&#039;[[Candlemansa]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &#039;&#039;Guild Meeting and Travel&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &#039;&#039;&#039;Arrive in Winter Garden&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Seedtime (11)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &#039;&#039;Rites of Thunor&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Equinox&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &#039;&#039;Eostre&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &#039;&#039;Seagate Spring Ball&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 1  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 2  || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &amp;lt;b&amp;gt;Spring: Blossom (12)&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 3  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 4  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 5  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 6  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 7  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 8  || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 9  || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Floralia&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &#039;&#039;Walpurgisnacht&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
=== The Visions ===&lt;br /&gt;
[[Sir Callus Kelpenwood]] tells us of the visions, [[Lady Hanna Royal Elm]] has found the little they know of Geomancers in the eldest archives of the libraries.&lt;br /&gt;
# 6 Geomancers form a circle and create a large natural pass through the Dragonspine mountains into Elfheim. The pass would be natural as if it had always been there but how long it lasted (from weeks to forever) would depend on how much power they put into it. This change to the land would disrupt the mystic barriers around Elfheim. **&lt;br /&gt;
# 6 Geomancers (3 of them from the previous vision) in a Stone Building send the Sands of Time sweeping through the forests of southern Elfheim (presumably this is dependent on 1 above having happened), these wither and age trees, Elves and everything else they come in contact with.&lt;br /&gt;
# A Drow hero, an agent of Change &amp;amp; Death, kills an important Elf of Elfheim which triggers a cloud that perverts Elves into Drow. The Drow hero wears armour in the style of a Northerner and is identifiable by his deep footprints, he is a greater weight on the world than his physical presence alone. The clues around the victim Elf could indicate the Queen, Isil Eth, or maybe even Sabrina.&lt;br /&gt;
&lt;br /&gt;
: ** [[Lady Mirrow Hearttouch]] has more pragmatic concerns, if the mystic barriers around Elfheim are breached, whether through Geomancer scaremongering or some simpler method, she expects that a Drow/Dark Titan hit squad will immediately teleport in to kill the Queen and that would be bad.&lt;br /&gt;
&lt;br /&gt;
=== Geomancers ===&lt;br /&gt;
Practitioners of Geomancy - reportedly a combination of Celestial, Earth and Necro magic used to reshape the world. &lt;br /&gt;
Not much is known as all known Geomancers and all knowledge of Geomancy was expunged from the Elven empire after Geomancy was used to devastating effect in the civil war and it was prophesied to bring down the last of the Elven Empire (potentially a self-fulfilling prophecy as the remaining Geomancers have a big hate on for the Elves).&lt;br /&gt;
&lt;br /&gt;
Believed that this group of Geomancers survived in some sort of temporal suspension, like that of the Princess.&lt;br /&gt;
&lt;br /&gt;
9 have been seen in the vision, working in groups of 6. &lt;br /&gt;
Wearing brown woollen robes with hoods up, some sort of unseeable (an impression of something seen from the corner of your eye) symbol on their back.&lt;br /&gt;
&lt;br /&gt;
# Lord Lee CharTandil of the Tootinchakar clan - Vampire, believed to be leader of Geomancers.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;Isil Eth&amp;quot; | IE &lt;br /&gt;
!Title=&amp;quot;Kern&amp;quot; | Ke &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Sven&amp;quot; | Sv&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN/PS or combo&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Da --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 2 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ke)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42 def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 40 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; -&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; N&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; -&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -22Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 27 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; 3&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; 7&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; 4&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength (Sv)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | D-2 +15 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 80 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | WP Boost (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 10 WP&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | within her aura&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resist for None (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | within her aura&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 feet&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (IE)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Resist for None IE&#039;s TK Wrath&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Br --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- IE --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ke --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Pe --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Sv --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Aj --&amp;gt; Y &lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Kerns Armour of Earth (Only Kern &amp;amp; 2 others)&lt;br /&gt;
: +20 Spell Armour vs Earth, Fire, Air, Water, Ice, Celestial, Necro, Demonics/Unholy/Undead. +40MR vs Same colleges inc &lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 11)&lt;br /&gt;
: +11 IV +11% SC +11% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
; Wraithcowl (Rk 20 Potion for our &amp;quot;Vampyrs&amp;quot; - Sabrina, replaces AoE)&lt;br /&gt;
: +42 Defence, +25 Stealth, 8 Damage reduction from all possible sources for 24 hours&lt;br /&gt;
&lt;br /&gt;
; Enchanted Ruby Lips (Nighttime only, on Penti, Svelte (Sven), Kernette (Kern) and Sabrina)&lt;br /&gt;
: Provides +3 PB, +3 PC, +5 IV and cannot be affected by poison, disease, decay or aging.&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! EN IV&lt;br /&gt;
! Char.&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 111-116 || Sabrina || 1 action + 26AG Pass Action&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Pent || 1 action + 26AG Pass Action (can be converted to an attack by a 3 x WP)&lt;br /&gt;
| || ||  - Post Celerity : 1 pass action + 26AG Pass Action (can be converted to an attack by a 3 x WP)&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Kern || 1 action&lt;br /&gt;
|-&lt;br /&gt;
| 100 or 80-85 || Isil Eth || 2 actions + 2 26AG Pass Actions&lt;br /&gt;
|-&lt;br /&gt;
| 72 || Sven || 1 action + 26AG Pass Action + non-magical pass action&lt;br /&gt;
|-&lt;br /&gt;
| 59-69 || Braegon || 1 action, preferably in Unengaged&lt;br /&gt;
|-&lt;br /&gt;
| UnEn ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| ? || Pent || Quickened action - sometimes&lt;br /&gt;
|-&lt;br /&gt;
| IV 1 || Sabrina || 2 Attacks&lt;br /&gt;
| || Pent ||  1 action + 26AG Pass Action (can be converted to an attack by a 3 x WP)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;EndOfPulse&amp;quot;&amp;gt;EoP&amp;lt;/span&amp;gt; || Engaged || All currently engaged party members get a non-magical pass action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Big_Push&amp;diff=68225</id>
		<title>The Big Push</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Big_Push&amp;diff=68225"/>
		<updated>2013-08-26T05:04:29Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Expressions of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is going to be a big Drow offensive involved this session. Please put characters names here so we GMs can then divide them up so there is a good amount of fighting for everybody. Votes will also be assigned as to who gets which bit of Dalran :-)&lt;br /&gt;
&lt;br /&gt;
=== Expressions of Interest ===&lt;br /&gt;
# [[Aryan]] &#039;&#039;&#039;Extreme&#039;&#039;&#039; - Lover, fighter, general, King. / [[Braegon]] &#039;&#039;&#039;High&#039;&#039;&#039; - Logistics and recovery. / Thaeuss &#039;&#039;&#039;Medium&#039;&#039;&#039; - B mage with conflicted interests.&lt;br /&gt;
# [[Dalran]] &#039;&#039;&#039;Extreme&#039;&#039;&#039; (Human - Knight of Alfheim) - General, Aggressive &#039;Pruner&#039; of unwanted Flora/Fauna, Finder of lost things/knowledge. / [[Kern]] &#039;&#039;&#039;High&#039;&#039;&#039; (Elf - Noble) - General, Fighter and one of &#039;The Army of 5&#039;&lt;br /&gt;
# [[Human the Fool]] Illusionist assassin master troubadour, [[MDK]] warrior assassin archer, [[Serra Angelus]] healer earth mage master courtier can fight&lt;br /&gt;
# [[Sooty]] Medium+ Healer Support Ash Mage (Anti Drain capabilities potentially for sale also if a group believes they will need them, contact off Wiki) / [[Veor]] Mediumish Ice Shaman;  Limited nights.&lt;br /&gt;
# [[Father Rowan|Bishop Velcanthus]] - &#039;&#039;&#039;High&#039;&#039;&#039; Blast &amp;amp; support mage, resurrector, high priest, good against undead, diablery etc, etc / [[Valentine]] &#039;&#039;&#039;Medium&#039;&#039;&#039; Tank, warrior, lover, &#039;&#039;the kind of chin you can launch a ship with&#039;&#039; / [[Mayhem]] &#039;&#039;&#039;Low&#039;&#039;&#039; Rogue, cute, deviant, lying scrote,&#039;&#039;he of the uncounted fingers&#039;&#039;.&lt;br /&gt;
# [[Sabrina]] - &#039;&#039;&#039;Extreme&#039;&#039;&#039; For when you need annoying armies swept aside, [[Kilroy]] - &#039;&#039;&#039;High&#039;&#039;&#039; For when you need troublesome banquets cleared, [[Mario]] - &#039;&#039;&#039;Medium&#039;&#039;&#039; To &amp;quot;take-a care of-a de laidies-a&amp;quot;&lt;br /&gt;
# [[Phaeton]] &#039;&#039;&#039;High&#039;&#039;&#039; Master Healer, probably be running a mobile hospital behind the lines / [[Aurora]] &#039;&#039;&#039;Medium&#039;&#039;&#039; Air courtier/spy - trying to get the fae involved to help defend Alfheim / [[Basalic]] &#039;&#039;&#039;Highish&#039;&#039;&#039; earth mage fighter. [[Angus]] &#039;&#039;&#039;new PC&#039;&#039;&#039; Fighter/namer. (if anyone thinks [[Aqualina]] is needed, let me know)&lt;br /&gt;
# [[Vapour]] &#039;&#039;&#039;Medium&#039;&#039;&#039; Magnificent Fighter Air Mage. &#039;&#039;Vapour brings in the flock, Mario finishes off the flock.&#039;&#039;&lt;br /&gt;
# [[Roderigo]] Low - Mediumish. E &amp;amp; E. Former apprentice butcher. Has grudge v. drow.&lt;br /&gt;
# [[Isil Eth]] &#039;&#039;&#039;not as Extreme as those listed above&#039;&#039;&#039;. / [[Sir Wojer]] &#039;&#039;&#039;Medium&#039;&#039;&#039; fighter with beginner air magics, as they are fun.&lt;br /&gt;
# [[Pent]] &#039;&#039;&#039;Extreme&#039;&#039;&#039; (Halfling, warrior, ice mage) A good keen lad.&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Big_Push&amp;diff=68224</id>
		<title>The Big Push</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Big_Push&amp;diff=68224"/>
		<updated>2013-08-26T05:04:14Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Expressions of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is going to be a big Drow offensive involved this session. Please put characters names here so we GMs can then divide them up so there is a good amount of fighting for everybody. Votes will also be assigned as to who gets which bit of Dalran :-)&lt;br /&gt;
&lt;br /&gt;
=== Expressions of Interest ===&lt;br /&gt;
# [[Aryan]] &#039;&#039;&#039;Extreme&#039;&#039;&#039; - Lover, fighter, general, King. / [[Braegon]] &#039;&#039;&#039;High&#039;&#039;&#039; - Logistics and recovery. / Thaeuss &#039;&#039;&#039;Medium&#039;&#039;&#039; - B mage with conflicted interests.&lt;br /&gt;
# [[Dalran]] &#039;&#039;&#039;Extreme&#039;&#039;&#039; (Human - Knight of Alfheim) - General, Aggressive &#039;Pruner&#039; of unwanted Flora/Fauna, Finder of lost things/knowledge. / [[Kern]] &#039;&#039;&#039;High&#039;&#039;&#039; (Elf - Noble) - General, Fighter and one of &#039;The Army of 5&#039;&lt;br /&gt;
# [[Human the Fool]] Illusionist assassin master troubadour, [[MDK]] warrior assassin archer, [[Serra Angelus]] healer earth mage master courtier can fight&lt;br /&gt;
# [[Sooty]] Medium+ Healer Support Ash Mage (Anti Drain capabilities potentially for sale also if a group believes they will need them, contact off Wiki) / [[Veor]] Mediumish Ice Shaman;  Limited nights.&lt;br /&gt;
# [[Father Rowan|Bishop Velcanthus]] - &#039;&#039;&#039;High&#039;&#039;&#039; Blast &amp;amp; support mage, resurrector, high priest, good against undead, diablery etc, etc / [[Valentine]] &#039;&#039;&#039;Medium&#039;&#039;&#039; Tank, warrior, lover, &#039;&#039;the kind of chin you can launch a ship with&#039;&#039; / [[Mayhem]] &#039;&#039;&#039;Low&#039;&#039;&#039; Rogue, cute, deviant, lying scrote,&#039;&#039;he of the uncounted fingers&#039;&#039;.&lt;br /&gt;
# [[Sabrina]] - &#039;&#039;&#039;Extreme&#039;&#039;&#039; For when you need annoying armies swept aside, [[Kilroy]] - &#039;&#039;&#039;High&#039;&#039;&#039; For when you need troublesome banquets cleared, [[Mario]] - &#039;&#039;&#039;Medium&#039;&#039;&#039; To &amp;quot;take-a care of-a de laidies-a&amp;quot;&lt;br /&gt;
# [[Phaeton]] &#039;&#039;&#039;High&#039;&#039;&#039; Master Healer, probably be running a mobile hospital behind the lines / [[Aurora]] &#039;&#039;&#039;Medium&#039;&#039;&#039; Air courtier/spy - trying to get the fae involved to help defend Alfheim / [[Basalic]] &#039;&#039;&#039;Highish&#039;&#039;&#039; earth mage fighter. [[Angus]] &#039;&#039;&#039;new PC&#039;&#039;&#039; Fighter/namer. (if anyone thinks [[Aqualina]] is needed, let me know)&lt;br /&gt;
# [[Vapour]] &#039;&#039;&#039;Medium&#039;&#039;&#039; Magnificent Fighter Air Mage. &#039;&#039;Vapour brings in the flock, Mario finishes off the flock.&#039;&#039;&lt;br /&gt;
# [[Roderigo]] Low - Mediumish. E &amp;amp; E. Former apprentice butcher. Has grudge v. drow.&lt;br /&gt;
# [[Isil Eth]] &#039;&#039;&#039;not as Extreme as those listed above&#039;&#039;&#039;. / [[Sir Wojer]] &#039;&#039;&#039;Medium&#039;&#039;&#039; fighter with beginner air magics, as they are fun.&lt;br /&gt;
# [[Pent]] &#039;&#039;&#039;Extreme&#039;&#039; (Halfling, warrior, ice mage) A good keen lad.&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66769</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66769"/>
		<updated>2013-05-29T02:51:36Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the [[Alfheim#Elven_Queen|Queen]] but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the [[Alfheim#Elven_Queen|Queen]] via [[Alfheim#Vorimair.C3.AB|VorimairÃ«]] on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantris, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if [[Sabrina]] wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], [[Alfheim#Privy_Chancellor|Maristal]])&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to [[Alfheim#Eidolon|Eidolon]] and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of [[Alfheim#Eidolon|Eidolon]] on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*[[Alfheim#Privy_Chancellor|Maristal]] - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elvish Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing and helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern [[Aladar]] and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going east deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and named dropped a few Balrog&#039;s she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winter Palace&amp;quot; [[Alfheim#Eidolon|Eidolon]] where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favors and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizard people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shrieked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out too.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegon]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Bishop was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Bishop was taken off plane round the back of the church, we found the location where the planer transportation ritual was and [[Father Rowan]] sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], [[Alfheim#Privy_Chancellor|Maristal]])&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[Alfheim#Kerenthos|Kerenthos]] of [[Alfheim#Liesuen|Liesuen]] (Evlish Archer).&lt;br /&gt;
*High [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]].&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Liesuen|Liesuen]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current location.&lt;br /&gt;
&lt;br /&gt;
We fly south to see [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named &amp;quot;Shade&amp;quot; (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurrect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achieved Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phylactery&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phylactery then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champion&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcerers engaged in a ritual&lt;br /&gt;
* Couple more Drow Lieutenants&lt;br /&gt;
* An Ogre&lt;br /&gt;
The sorcerers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrifices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcerers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vychan]] and I attacked one of the drow sorcerer and did a huge amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we expected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Dalran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Dalran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] used a tunneling to hide the sacrifices from the sorcerers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabbed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercenary champion go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurrected (this apparently would help [[Braegon]] resurrect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurrected everyone - ending with Carlaine being resurrected from a lich back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outpouring from the reversed doom might be dangerous to the area so we settled on &amp;quot;[[Sith%27s_Revenge|Sith&#039;s Revenge]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to [[Sith%27s_Revenge|Sith&#039;s Revenge]] to the exact center and turned him back from stone (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughly a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the soulless cannot be resurrected (implications for the invaders as those Drow will probably be more risk adverse).&lt;br /&gt;
Also pacting will be more problematic as they have no soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have children and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seemed to be targeted to elevate Carlaine (or someone) to demonhood from being undead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would probably lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==Loot Procured==&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66768</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66768"/>
		<updated>2013-05-29T02:47:50Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the [[Alfheim#Elven_Queen|Queen]] but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the [[Alfheim#Elven_Queen|Queen]] via [[Alfheim#Vorimair.C3.AB|VorimairÃ«]] on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantris, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if [[Sabrina]] wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], [[Alfheim#Privy_Chancellor|Maristal]])&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to [[Alfheim#Eidolon|Eidolon]] and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of [[Alfheim#Eidolon|Eidolon]] on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*[[Alfheim#Privy_Chancellor|Maristal]] - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elvish Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing and helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern [[Aladar]] and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going east deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and named dropped a few Balrog&#039;s she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winter Palace&amp;quot; [[Alfheim#Eidolon|Eidolon]] where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favors and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizard people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shrieked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out too.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegon]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Bishop was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Bishop was taken off plane round the back of the church, we found the location where the planer transportation ritual was and [[Father Rowan]] sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], [[Alfheim#Privy_Chancellor|Maristal]])&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[Alfheim#Kerenthos|Kerenthos]] of [[Alfheim#Liesuen|Liesuen]] (Evlish Archer).&lt;br /&gt;
*High [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]].&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Liesuen|Liesuen]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current location.&lt;br /&gt;
&lt;br /&gt;
We fly south to see [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named &amp;quot;Shade&amp;quot; (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurrect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achieved Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phylactery&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phylactery then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champion&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcerers engaged in a ritual&lt;br /&gt;
* Couple more Drow Lieutenants&lt;br /&gt;
* An Ogre&lt;br /&gt;
The sorcerers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrifices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcerers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vychan]] and I attacked one of the drow sorcerer and did a huge amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we expected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Dalran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Dalran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] used a tunneling to hide the sacrifices from the sorcerers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabbed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercenary champion go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurrected (this apparently would help [[Braegon]] resurrect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurrected everyone - ending with Carlaine being resurrected from a lich back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outpouring from the reversed doom might be dangerous to the area so we settled on &amp;quot;[[Sith%27s_Revenge|Sith&#039;s Revenge]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to [[Sith%27s_Revenge|Sith&#039;s Revenge]] to the exact centre and turned him back from stone (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==Loot Procured==&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66767</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66767"/>
		<updated>2013-05-29T02:24:03Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the [[Alfheim#Elven_Queen|Queen]] but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the [[Alfheim#Elven_Queen|Queen]] via [[Alfheim#Vorimair.C3.AB|VorimairÃ«]] on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantris, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if [[Sabrina]] wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], [[Alfheim#Privy_Chancellor|Maristal]])&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to [[Alfheim#Eidolon|Eidolon]] and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of [[Alfheim#Eidolon|Eidolon]] on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*[[Alfheim#Privy_Chancellor|Maristal]] - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elvish Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing and helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern [[Aladar]] and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going east deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and named dropped a few Balrog&#039;s she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winter Palace&amp;quot; [[Alfheim#Eidolon|Eidolon]] where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favors and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizard people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shrieked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out too.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegon]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Bishop was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Bishop was taken off plane round the back of the church, we found the location where the planer transportation ritual was and [[Father Rowan]] sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], [[Alfheim#Privy_Chancellor|Maristal]])&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[Alfheim#Kerenthos|Kerenthos]] of [[Alfheim#Liesuen|Liesuen]] (Evlish Archer).&lt;br /&gt;
*High [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]].&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Liesuen|Liesuen]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current location.&lt;br /&gt;
&lt;br /&gt;
We fly south to see [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named &amp;quot;Shade&amp;quot; (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurrect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achieved Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phylactery&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phylactery then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champion&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcerers engaged in a ritual&lt;br /&gt;
* Couple more Drow Lieutenants&lt;br /&gt;
* An Ogre&lt;br /&gt;
The sorcerers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrifices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcerers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vychan]] and I attacked one of the drow sorcerer and did a huge amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we expected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Dalran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Dalran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] used a tunneling to hide the sacrifices from the sorcerers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabbed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercenary champion go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurrected (this apparently would help [[Braegon]] resurrect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurrected everyone - ending with Carlaine being resurrected from a lich back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;[[Sith%27s_Revenge|Sith&#039;s Revenge]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to [[Sith%27s_Revenge|Sith&#039;s Revenge]] to the exact centre and turned him back from stone (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==Loot Procured==&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66766</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66766"/>
		<updated>2013-05-29T02:13:29Z</updated>

		<summary type="html">&lt;p&gt;Phil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the [[Alfheim#Elven_Queen|Queen]] but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the [[Alfheim#Elven_Queen|Queen]] via [[Alfheim#Vorimair.C3.AB|VorimairÃ«]] on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantris, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if [[Sabrina]] wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], [[Alfheim#Privy_Chancellor|Maristal]])&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to [[Alfheim#Eidolon|Eidolon]] and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of [[Alfheim#Eidolon|Eidolon]] on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*[[Alfheim#Privy_Chancellor|Maristal]] - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elvish Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing and helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern [[Aladar]] and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going east deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and named dropped a few Balrog&#039;s she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winter Palace&amp;quot; [[Alfheim#Eidolon|Eidolon]] where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favors and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizard people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shrieked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out too.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegon]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Bishop was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Bishop was taken off plane round the back of the church, we found the location where the planer transportation ritual was and [[Father Rowan]] sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], [[Alfheim#Privy_Chancellor|Maristal]])&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[Alfheim#Kerenthos|Kerenthos]] of [[Alfheim#Liesuen|Liesuen]] (Evlish Archer).&lt;br /&gt;
*High [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]].&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Liesuen|Liesuen]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current location.&lt;br /&gt;
&lt;br /&gt;
We fly south to see [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named &amp;quot;Shade&amp;quot; (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurrect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achieved Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phylactery&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phylactery then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An Ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vychan]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Dalran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Dalran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Braegon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a lich back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;[[Sith%27s_Revenge|Sith&#039;s Revenge]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to [[Sith%27s_Revenge|Sith&#039;s Revenge]] to the exact centre and turned him back from stone (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==Loot Procured==&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66765</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66765"/>
		<updated>2013-05-29T00:59:55Z</updated>

		<summary type="html">&lt;p&gt;Phil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the [[Alfheim#Elven_Queen|Queen]] but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the [[Alfheim#Elven_Queen|Queen]] via [[Alfheim#Vorimair.C3.AB|VorimairÃ«]] on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*[[Alfheim#Privy_Chancellor|Maristal]] - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing and helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegon]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and [[Father Rowan]] sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[Alfheim#Kerenthos|Kerenthos]] of [[Alfheim#Liesuen|Liesuen]] (Evlish Archer).&lt;br /&gt;
*High [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]].&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Liesuen|Liesuen]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named &amp;quot;Shade&amp;quot; (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An Ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vychan]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Dalran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Dalran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Braegon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a lich back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;[[Sith%27s_Revenge|Sith&#039;s Revenge]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to [[Sith%27s_Revenge|Sith&#039;s Revenge]] to the exact centre and turned him back from stone (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==Loot Procured==&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66764</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66764"/>
		<updated>2013-05-29T00:49:23Z</updated>

		<summary type="html">&lt;p&gt;Phil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*[[Alfheim#Privy_Chancellor|Maristal]] - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing and helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegon]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and [[Father Rowan]] sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[Alfheim#Kerenthos|Kerenthos]] of [[Alfheim#Liesuen|Liesuen]] (Evlish Archer).&lt;br /&gt;
*High [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]].&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Liesuen|Liesuen]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named &amp;quot;Shade&amp;quot; (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An Ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vychan]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Dalran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Dalran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Braegon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a lich back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;[[Sith%27s_Revenge|Sith&#039;s Revenge]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to [[Sith%27s_Revenge|Sith&#039;s Revenge]] to the exact centre and turned him back from stone (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==Loot Procured==&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66763</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66763"/>
		<updated>2013-05-29T00:36:58Z</updated>

		<summary type="html">&lt;p&gt;Phil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*[[Alfheim#Privy_Chancellor|Maristal]] - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing and helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegon]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and [[Father Rowan]] sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[Alfheim#Kerenthos|Kerenthos]] of [[Alfheim#Liesuen|Liesuen]] (Evlish Archer).&lt;br /&gt;
*High [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]].&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Liesuen|Liesuen]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named &amp;quot;Shade&amp;quot; (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An Ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vychan]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Dalran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Dalran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Braegon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a lich back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;[[Sith%27s_Revenge|Sith&#039;s Revenge]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to [[Sith%27s_Revenge|Sith&#039;s Revenge]] to the exact centre and turned him back from stone (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66762</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66762"/>
		<updated>2013-05-29T00:36:30Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*[[Alfheim#Privy_Chancellor|Maristal]] - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing and helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegon]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and [[Father Rowan]] sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[Alfheim#Kerenthos|Kerenthos]] of [[Alfheim#Liesuen|Liesuen]] (Evlish Archer).&lt;br /&gt;
*High [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]].&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Liesuen|Liesuen]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named &amp;quot;Shade&amp;quot; (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An Ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vychan]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Dalran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Dalran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Braegon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a lich back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;[[Sith%27s_Revenge|Sith&#039;s Revenge]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to [[Sith%27s_Revenge|Sith&#039;s Revenge]] to the exact centre and turned him back from stone (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66761</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66761"/>
		<updated>2013-05-29T00:36:01Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*[[Alfheim#Privy_Chancellor|Maristal]] - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing and helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegon]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and [[Father Rowan]] sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[Alfheim#Kerenthos|Kerenthos]] of [[Alfheim#Liesuen|Liesuen]] (Evlish Archer).&lt;br /&gt;
*High [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]].&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Liesuen|Liesuen]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named &amp;quot;Shade&amp;quot; (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An Ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vychan]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Dalran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Dalran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Braegon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a lich back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;[[Sith%27s_Revenge|Sith&#039;s Revenge]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66760</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66760"/>
		<updated>2013-05-29T00:35:26Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*[[Alfheim#Privy_Chancellor|Maristal]] - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing and helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegon]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and [[Father Rowan]] sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[Alfheim#Kerenthos|Kerenthos]] of [[Alfheim#Liesuen|Liesuen]] (Evlish Archer).&lt;br /&gt;
*High [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]].&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Liesuen|Liesuen]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named &amp;quot;Shade&amp;quot; (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An Ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vychan]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Dalran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Dalran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Braegon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a lich back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;[[Sith%27s_Revenge|Sith&#039;s_Revenge]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66759</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66759"/>
		<updated>2013-05-29T00:32:15Z</updated>

		<summary type="html">&lt;p&gt;Phil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*[[Alfheim#Privy_Chancellor|Maristal]] - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing and helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegon]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and [[Father Rowan]] sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[Alfheim#Kerenthos|Kerenthos]] of [[Alfheim#Liesuen|Liesuen]] (Evlish Archer).&lt;br /&gt;
*High [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]].&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Liesuen|Liesuen]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named &amp;quot;Shade&amp;quot; (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An Ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vychan]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Dalran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Dalran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Braegon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a lich back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;Sith&#039;s Revenge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66758</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66758"/>
		<updated>2013-05-29T00:30:30Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*[[Alfheim#Privy_Chancellor|Maristal]] - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing and helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegon]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and [[Father Rowan]] sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[Alfheim#Kerenthos|Kerenthos]] of [[Alfheim#Liesuen|Liesuen]] (Evlish Archer).&lt;br /&gt;
*High [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]].&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Liesuen|Liesuen]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady [[Alfheim#Merche|Talis]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An Ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vychan]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Dalran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Dalran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Braegon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a lich back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;Sith&#039;s Revenge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66757</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66757"/>
		<updated>2013-05-29T00:29:25Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*[[Alfheim#Privy_Chancellor|Maristal]] - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing and helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegon]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and [[Father Rowan]] sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[Alfheim#Kerenthos]] of [[Alfheim#Liesuen]] (Evlish Archer).&lt;br /&gt;
*High [[Alfheim#Talis|Lady Talis]] of [[Alfheim#Merche and Adjac|Merche]].&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Liesuen]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady [[Alfheim#Merche|Talis]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An Ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vychan]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Dalran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Dalran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Braegon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a lich back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;Sith&#039;s Revenge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66756</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66756"/>
		<updated>2013-05-29T00:25:39Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*[[Alfheim#Privy_Chancellor|Maristal]] - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing and helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegon]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and [[Father Rowan]] sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[carenthe]] of [[Lucern]] (Evlish Archer).&lt;br /&gt;
*High [[Lady Tariss]]&lt;br /&gt;
&lt;br /&gt;
We travel to [[Lucern]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady [[Alfheim#Merche|Talis]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An Ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vychan]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Dalran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Dalran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Braegon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a lich back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;Sith&#039;s Revenge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66755</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66755"/>
		<updated>2013-05-29T00:24:12Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*[[Alfheim#Privy_Chancellor|Maristal]] - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing and helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegon]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[carenthe]] of [[Lucern]] (Evlish Archer).&lt;br /&gt;
*High [[Lady Tariss]]&lt;br /&gt;
&lt;br /&gt;
We travel to [[Lucern]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady [[Alfheim#Merche|Talis]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An Ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vychan]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Dalran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Dalran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Braegon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a lich back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;Sith&#039;s Revenge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66754</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66754"/>
		<updated>2013-05-29T00:23:58Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*[[Alfheim#Privy_Chancellor|Maristal]] - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegon]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[carenthe]] of [[Lucern]] (Evlish Archer).&lt;br /&gt;
*High [[Lady Tariss]]&lt;br /&gt;
&lt;br /&gt;
We travel to [[Lucern]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady [[Alfheim#Merche|Talis]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An Ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vychan]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Dalran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Dalran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Braegon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a lich back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;Sith&#039;s Revenge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66753</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66753"/>
		<updated>2013-05-29T00:12:13Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*Marastell - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegon]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[carenthe]] of [[Lucern]] (Evlish Archer).&lt;br /&gt;
*High [[Lady Tariss]]&lt;br /&gt;
&lt;br /&gt;
We travel to [[Lucern]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady [[Alfheim#Merche|Talis]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An Ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vychan]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Dalran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Dalran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Braegon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a lich back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;Sith&#039;s Revenge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66752</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66752"/>
		<updated>2013-05-29T00:08:39Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*Marastell - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegon]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[carenthe]] of [[Lucern]] (Evlish Archer).&lt;br /&gt;
*High [[Lady Tariss]]&lt;br /&gt;
&lt;br /&gt;
We travel to [[Lucern]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady [[Alfheim#Merche|Talis]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vychan]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Dalran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Dalran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Bragon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a lich back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;Sith&#039;s Revenge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66751</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66751"/>
		<updated>2013-05-29T00:07:44Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*Marastell - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegon]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[carenthe]] of [[Lucern]] (Evlish Archer).&lt;br /&gt;
*High [[Lady Tariss]]&lt;br /&gt;
&lt;br /&gt;
We travel to [[Lucern]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady [[Alfheim#Merche|Talis]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vychan]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Delran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Delran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegon]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Bragon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a lich back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;Sith&#039;s Revenge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66750</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66750"/>
		<updated>2013-05-29T00:06:32Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*Marastell - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegon]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[carenthe]] of [[Lucern]] (Evlish Archer).&lt;br /&gt;
*High [[Lady Tariss]]&lt;br /&gt;
&lt;br /&gt;
We travel to [[Lucern]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady [[Alfheim#Merche|Talis]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vycharn]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegen]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Delran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Delran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegen]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Bragon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a licj back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;Sith&#039;s Revenge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66749</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66749"/>
		<updated>2013-05-29T00:05:41Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*Marastell - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegen]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[carenthe]] of [[Lucern]] (Evlish Archer).&lt;br /&gt;
*High [[Lady Tariss]]&lt;br /&gt;
&lt;br /&gt;
We travel to [[Lucern]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady [[Alfheim#Merche|Talis]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vycharn]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegen]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Delran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Delran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegen]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Bragon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a licj back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;Sith&#039;s Revenge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66748</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66748"/>
		<updated>2013-05-29T00:04:46Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*Marastell - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
The obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegen]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[carenthe]] of [[Lucern]] (Evlish Archer).&lt;br /&gt;
*High [[Lady Tariss]]&lt;br /&gt;
&lt;br /&gt;
We travel to [[Lucern]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady [[Alfheim#Merche|Talis]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vycharn]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegen]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Delran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Delran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegen]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Bragon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a licj back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;Sith&#039;s Revenge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66747</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66747"/>
		<updated>2013-05-29T00:03:54Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*Marastell - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
The obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegen]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[carenthe]] of [[Lucern]] (Evlish Archer).&lt;br /&gt;
*High [[Lady Tariss]]&lt;br /&gt;
&lt;br /&gt;
We travel to [[Lucern]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady [[Alfheim#Merche|Talis]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vycharn]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegen]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Delran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Delran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegen]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at [[Blitzkrieg]]&#039;s camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Bragon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a licj back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;Sith&#039;s Revenge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66746</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66746"/>
		<updated>2013-05-29T00:02:36Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 8 */&lt;/p&gt;
&lt;hr /&gt;
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==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*Marastell - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
The obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near [[Sanctuary]] from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegen]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[carenthe]] of [[Lucern]] (Evlish Archer).&lt;br /&gt;
*High [[Lady Tariss]]&lt;br /&gt;
&lt;br /&gt;
We travel to [[Lucern]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady [[Alfheim#Merche|Talis]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom Deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vycharn]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegan]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Delran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Delran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Bragen]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at Blitzkregs camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Bragon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a licj back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;Sith&#039;s Revenge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66745</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66745"/>
		<updated>2013-05-29T00:02:03Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*Marastell - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue [[Blitzkrieg]] (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
[[Blitzkrieg]] did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaine as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
The obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near Sanctuary from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegen]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[carenthe]] of [[Lucern]] (Evlish Archer).&lt;br /&gt;
*High [[Lady Tariss]]&lt;br /&gt;
&lt;br /&gt;
We travel to [[Lucern]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady [[Alfheim#Merche|Talis]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom Deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vycharn]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegan]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Delran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Delran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Bragen]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at Blitzkregs camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Bragon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a licj back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;Sith&#039;s Revenge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66744</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66744"/>
		<updated>2013-05-29T00:00:26Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*Marastell - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue Blitzkreg (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
Blitzkreg did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaone as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
The obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near Sanctuary from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegen]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[carenthe]] of [[Lucern]] (Evlish Archer).&lt;br /&gt;
*High [[Lady Tariss]]&lt;br /&gt;
&lt;br /&gt;
We travel to [[Lucern]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady [[Alfheim#Merche|Talis]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom Deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vycharn]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegan]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Delran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Delran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Bragen]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at Blitzkregs camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Bragon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a licj back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;Sith&#039;s Revenge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
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table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66743</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66743"/>
		<updated>2013-05-28T23:31:23Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*Marastell - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue Blitzkreg (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
Blitzkreg did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaone as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
The obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near Sanctuary from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegen]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[carenthe]] of [[Lucern]] (Evlish Archer).&lt;br /&gt;
*High [[Lady Tariss]]&lt;br /&gt;
&lt;br /&gt;
We travel to [[Lucern]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady [[Alfheim#Merche|Talis]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom Deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vycharn]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegan]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Delran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Delran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Bragen]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at Blitzkregs camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Bragon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a licj back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;Sith&#039;s Revenge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
What does this mean?&lt;br /&gt;
&lt;br /&gt;
Well we are pretty sure that the souless cannot be resurected (implications for the invaders as those Drow will proberbly be more risk adverse).&lt;br /&gt;
Also pacting will be more problamatic as they have no Soul to trade to a Demon.&lt;br /&gt;
There also may be other more subtle effects we do not know about.&lt;br /&gt;
We don&#039;t know if they can have childeren and if they can whether those offspring will have souls.&lt;br /&gt;
&lt;br /&gt;
There is the suspicion that the souls may not be destroyed but released somewhere as this Doom seeemd to be targetted to elivate Carlaine (or someone) to demonhood.&lt;br /&gt;
&lt;br /&gt;
Sigh - who knows, and the Demons are talking and would proberly lie anyway.&lt;br /&gt;
&lt;br /&gt;
motto - Don&#039;t play around with 20,000 year old dooms that have been accumulating power.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66742</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66742"/>
		<updated>2013-05-28T23:15:05Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 12 = */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*Marastell - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue Blitzkreg (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
Blitzkreg did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaone as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
The obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near Sanctuary from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegen]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[carenthe]] of [[Lucern]] (Evlish Archer).&lt;br /&gt;
*High [[Lady Tariss]]&lt;br /&gt;
&lt;br /&gt;
We travel to [[Lucern]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady [[Alfheim#Merche|Talis]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom Deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vycharn]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegan]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Delran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Delran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Bragen]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at Blitzkregs camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Bragon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a licj back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;Sith&#039;s Revenge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66741</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66741"/>
		<updated>2013-05-28T23:08:35Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*Marastell - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue Blitzkreg (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
Blitzkreg did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaone as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
The obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near Sanctuary from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegen]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[carenthe]] of [[Lucern]] (Evlish Archer).&lt;br /&gt;
*High [[Lady Tariss]]&lt;br /&gt;
&lt;br /&gt;
We travel to [[Lucern]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady [[Alfheim#Merche|Talis]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom Deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of the sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vycharn]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Braegan]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&amp;lt;BR&amp;gt;&lt;br /&gt;
Father [[Rowan]] and [[Delran]] rained fire and energy down upon the bad guys.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Delran]] also used magic darts on Carlaine.&amp;lt;BR&amp;gt;&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&amp;lt;BR&amp;gt;&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&amp;lt;BR&amp;gt;&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Bragen]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&amp;lt;BR&amp;gt;&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we rescued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done) down the tunnel.&lt;br /&gt;
&lt;br /&gt;
Arriving back at Blitzkregs camp we drop off the prisoners we rescued and let the orc mercanary champian go (he was from Salamakar), we picked up a dozen dead bodies which we promised to return resurected (this apparently would help [[Bragon]] resurect Carlaine).&lt;br /&gt;
&lt;br /&gt;
Next (following the plan even) we travelled to the Ruby Waters and resurected everyone - ending with Carlaine being resurected from a licj back into a Drow body, then he was straight away turned to stone to keep him on ice until the day the doom struck.&lt;br /&gt;
&lt;br /&gt;
=== Day 11 ===&lt;br /&gt;
We rested and discussed where we needed to be when the doom struck, I suggested that somewhere remote as the magic outporing from the reversed doom might be dangerous to the area so we settled on &amp;quot;Sith&#039;s Revenge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Day 12 ===&lt;br /&gt;
We travelled to Sith&#039;s Revenge to the exact centre and turned him back from store (it was a bit painful).&lt;br /&gt;
&lt;br /&gt;
He had no last words as [[Sabrina]] executed him as the full force of the Doom struck him and rebounded on those of his race. There was also a magical blast that knocked us back.&lt;br /&gt;
&lt;br /&gt;
We went to see Tarindel to ensure he was all ok and to try and work out what the rebounded doom had actually done.&lt;br /&gt;
&lt;br /&gt;
It appears to have destroyed the souls of roughy a third of the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
That third is based on family lines and may all be related to Carlaine, and there are even a small percentage of Elves affected who were decended from Drow who renouced the drows solutions (but they were still decended from Carlaine&#039;s line).&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66740</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66740"/>
		<updated>2013-05-28T22:41:55Z</updated>

		<summary type="html">&lt;p&gt;Phil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin ([[Darkhorn Kingdoms]]) - West of here (west of [[Drakenburg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*Marastell - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue Blitzkreg (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
Blitzkreg did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaone as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
The obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to [[Blitzkrieg]]&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Dalran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Dalran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near Sanctuary from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegen]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord [[carenthe]] of [[Lucern]] (Evlish Archer).&lt;br /&gt;
*High [[Lady Tariss]]&lt;br /&gt;
&lt;br /&gt;
We travel to [[Lucern]] which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and [[Sabrina]] charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;[[Sorceress in Silver]]&amp;quot; or &#039;&#039;&#039;Draken Stormage&#039;&#039;&#039; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady [[Alfheim#Merche|Talis]] arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the Ashen Stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord [[Lucius]].&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegon]] reckons he can give it a shot - the source of The [[Ruby Waters]] apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Braegon]] via a kiss. [[Father Rowan]] and [[Dalran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom Deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaine&#039;s camp to assault it.&lt;br /&gt;
&lt;br /&gt;
Our approach is the typical &amp;quot;tunnel under the middle and pop out amongst the main guys approach&amp;quot;&lt;br /&gt;
Once on the surface in the middle of the camp we burst upon a group engaged in a large ritual. &lt;br /&gt;
There were a number of opponents:&lt;br /&gt;
* Carlaine&lt;br /&gt;
* Astronia&lt;br /&gt;
* Orcish champian&lt;br /&gt;
* Two Calamar&lt;br /&gt;
* Six Drow sorcorers enagegd in a ritual&lt;br /&gt;
* Couple more Drow Luitenants&lt;br /&gt;
* An ogre&lt;br /&gt;
The sorcorers were arranged in a large circle with stones between them blocking access to the middle.&lt;br /&gt;
Nearby was a cage full of sacrafices&lt;br /&gt;
&lt;br /&gt;
[[Sabrina]] charged over one of hte sorcorers into the middle and shot one of the Calamar with an Arrow (that then would summon Thors hammer), then she moved over beside Carlaine, the Calamar, and Drow in the middle.&lt;br /&gt;
&lt;br /&gt;
[[Vycharn]] and I attacked one of the drow sorcorer and did a large amount of damage to him which he generously then shared with his friends.&lt;br /&gt;
[[Braegan]] &amp;quot;release&amp;quot; a life buzz (as if someone had been born nearby) as we exepected most of the row to be Death aspected - they looked upset.&lt;br /&gt;
Father [[Rowan]] and [[Delran]] rained fire and energy down upon the bad guys.&lt;br /&gt;
[[Delran]] also used magic darts on Carlaine.&lt;br /&gt;
Astronia split into many parts and cast magic, threw perfectly accurate darts, and generally was quite dangerous.&lt;br /&gt;
I tried to decapitate him but it turned out to be one of his images and just smiled at me.&lt;br /&gt;
The Calamar (who started the fight saying &amp;quot;Now we get to say I told you so&amp;quot;) attempted to teleport away, one made it the other was killed when hit by Thors hammer (which got [[Sabrina]] too as she had run over to the aiming point she herself had laid down).&lt;br /&gt;
[[Bragen]] used a tunning to hide the sacrafices from the sorcorers and break apart the stone circle.&lt;br /&gt;
The fight ended when [[Sabrina]] pulled out her weapon from Ick and smashed Carlaine, who then attempted to return to his Phalactory and was sucked into the forged one (yay - plan worked).&lt;br /&gt;
Everyone else ran off (one way or another).&lt;br /&gt;
&lt;br /&gt;
So we reascued the prisoners grabed the bodies and legged it out of the middle of the camp (job well done).&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66479</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66479"/>
		<updated>2013-05-15T04:42:30Z</updated>

		<summary type="html">&lt;p&gt;Phil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin - West of here (west of [[Drakensberg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*Marastell - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue Blitzkreg (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
Blitzkreg did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaone as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
The obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to Blizkreg&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Delran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Delran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Delran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near Sanctuary from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegen]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the back of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord carenthe of Lucern (Evlish Archer).&lt;br /&gt;
*High Lady Tariss&lt;br /&gt;
&lt;br /&gt;
We travel to Lucern which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and Sabrina charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;Sorceress in Silver&amp;quot; or &amp;quot;Draken Stormage&amp;quot; but he doesn&#039;t know their current warebouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady Tarris arriving late morning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the ashen stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other interested parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord Lucious.&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him ([[Braegan]] reckons he can give it a shot - the source of the Ruby Waters apparently has the properties that it can resurrect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurrecting) of Carlaine and could give it to [[Bregan]] via a kiss. [[Father Rowan]] and [[Delran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
=== Day 10 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom Deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaines camp to assault it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66478</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66478"/>
		<updated>2013-05-15T04:37:47Z</updated>

		<summary type="html">&lt;p&gt;Phil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin - West of here (west of [[Drakensberg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant monster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foreign Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tentacles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*Marastell - the Privy councilor is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavilion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somewhere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;t work so well, the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beaten unconscious. Then we hibernated / stoned them all as a temporary measure and went back to the Ministry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Elvish crown and regalia - (No [[Dalran]] you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tentacle of &amp;quot;Avatar&amp;quot; strength (D.A. ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well [[Sabrina]] got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little collateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little molding by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and rescue Blitzkreg (haven&#039;t seen him in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
Blitzkreg did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaone as he is some sort of lich and a general of the opposition - he points out the camp he is in.&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus another big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
The obviously spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifies after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals their numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sideways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The Drow open their ranks in the middle to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and dealt with. Many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didn&#039;t seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean to the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he and his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the continents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlaine is a general of a Drow Army - he is skeletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurrilous and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking Drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorcerer who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favor of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favor of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to Blizkreg&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Delran]] gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the Drow army is in.&lt;br /&gt;
&lt;br /&gt;
[[Delran]] gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and there are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Every time there is a flash of lightening [[Delran]] AND [[Vychan]] gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there via a stop near Sanctuary from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flunkies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. [[Sabrina]] shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and [[Braegen]] dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the bakc of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord carenthe of Lucern (Evlish Archer).&lt;br /&gt;
*High Lady Tariss&lt;br /&gt;
&lt;br /&gt;
We travel to Lucern which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and Sabrina charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;Sorcoress in Silver&amp;quot; or &amp;quot;Draken Stormage&amp;quot; but he doesn&#039;t know their current wareabouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady Tarris arriving late mrning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the ashen stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other intersted parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord Lucious.&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him (Braegan reakons he can give it a shot - the source of the Ruby Waters apparently has the properties that it can resurect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurecting) of Carlaine and could give it to [[Bregan]] via a kiss. [[Father Rowan]] and [[Delran]] also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom Deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaines camp to assault it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66477</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66477"/>
		<updated>2013-05-15T04:16:40Z</updated>

		<summary type="html">&lt;p&gt;Phil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sentient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Immortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to descend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompassing One&amp;quot;, we soon realise that this is the same aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a different prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate there may be other prisons for the copied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Apparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (neither her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrifice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesn&#039;t go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who informs us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kingdom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones revealing all Doppelgangers/Shapeshifters/Demons etc. within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defenses we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin - West of here (west of [[Drakensberg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revelers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant moster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foriegn Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tenticles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*Marastell - the Privy counciler is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavillion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somehwere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;y work so well a the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s. bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beated unconcious. Then we hibinated / stoned them all as a temporary measure and went back to the Minsitry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Evlish crown and regalia - (No Delran you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tenticle of &amp;quot;Avatar&amp;quot; strength (D.A.ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well Sabrina got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little colateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little moudling by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and reascue Blitzkreg (havn&#039;t seen gim in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
Blitzkreg did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaone as he is some osrt of lich and a general of the opposition - he points out hte camp he is in.&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus anonther big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
The obviosly spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifes after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals thier numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sidways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The drow open their ranks in the middel to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and delat with. many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didnlt seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean an the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he an his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the contienents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlain is a general of a Drow Army - he is skelletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurolas and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorceror who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favour of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favour of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to Blizkreg&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Everytime there is a flash of lightening Delran gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the drow army is in.&lt;br /&gt;
&lt;br /&gt;
Delran gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and their are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Everytime there is a flash of lightening Delran AND Vychan gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there there via a stop near Sanctuary from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flukies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. Sabrina shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and Braegen dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the bakc of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord carenthe of Lucern (Evlish Archer).&lt;br /&gt;
*High Lady Tariss&lt;br /&gt;
&lt;br /&gt;
We travel to Lucern which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and Sabrina charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;Sorcoress in Silver&amp;quot; or &amp;quot;Draken Stormage&amp;quot; but he doesn&#039;t know their current wareabouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady Tarris arriving late mrning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the ashen stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other intersted parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord Lucious.&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him (Braegan reakons he can give it a shot - the source of the Ruby Waters apparently has the properties that it can resurect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurecting) of Carlaine and could give it to Bregan via a kiss. Father Rowan and Delran also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom Deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaines camp to assault it.&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66475</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66475"/>
		<updated>2013-05-15T03:14:18Z</updated>

		<summary type="html">&lt;p&gt;Phil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical Hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sientient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Imortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to decend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompacing One&amp;quot;, we soon realise that this is the same Aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a diffirent prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate their may be other prisons for the copyied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Aparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (niether her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrafice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesnt go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who infors us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kindom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones reealing all Doppelgangers/Shapeshifters/Demons etc within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defences we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin - West of here (west of [[Drakensberg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revellers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant moster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foriegn Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tenticles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*Marastell - the Privy counciler is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavillion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somehwere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;y work so well a the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s. bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beated unconcious. Then we hibinated / stoned them all as a temporary measure and went back to the Minsitry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Evlish crown and regalia - (No Delran you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tenticle of &amp;quot;Avatar&amp;quot; strength (D.A.ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well Sabrina got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little colateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little moudling by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and reascue Blitzkreg (havn&#039;t seen gim in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
Blitzkreg did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaone as he is some osrt of lich and a general of the opposition - he points out hte camp he is in.&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus anonther big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
The obviosly spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifes after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals thier numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sidways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The drow open their ranks in the middel to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and delat with. many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didnlt seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean an the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he an his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the contienents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlain is a general of a Drow Army - he is skelletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurolas and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorceror who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favour of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favour of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to Blizkreg&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Everytime there is a flash of lightening Delran gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the drow army is in.&lt;br /&gt;
&lt;br /&gt;
Delran gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and their are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Everytime there is a flash of lightening Delran AND Vychan gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there there via a stop near Sanctuary from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flukies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. Sabrina shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and Braegen dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the bakc of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord carenthe of Lucern (Evlish Archer).&lt;br /&gt;
*High Lady Tariss&lt;br /&gt;
&lt;br /&gt;
We travel to Lucern which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and Sabrina charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;Sorcoress in Silver&amp;quot; or &amp;quot;Draken Stormage&amp;quot; but he doesn&#039;t know their current wareabouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady Tarris arriving late mrning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the ashen stars.&lt;br /&gt;
*Her lord has crossed the waters (i.e. died).&lt;br /&gt;
*He is the rogue lord of the vampires.&lt;br /&gt;
&lt;br /&gt;
Other intersted parties might be the &amp;quot;Queen Slayer&amp;quot;, lord protector of Lord Lucious.&lt;br /&gt;
&lt;br /&gt;
After discussing our situation and the Doom with No 1 he says that although the doom would kill a normal person if it rebounds upon them it might empower a properly prepared undead (this would be bad).&lt;br /&gt;
&lt;br /&gt;
So instead of trying to kill Carlaine (who is already a lich) we decide to kidnap and resurect him (Braegan reakons he can give it a shot - the source of the Ruby Waters apparently has the properties that it can resurect undead.)&lt;br /&gt;
&lt;br /&gt;
For advice on how you capture undead we are at the right place. Apparently husband no 8 is a bit of an expert.&lt;br /&gt;
&lt;br /&gt;
So we head deep within the bowls of the castle to talk to him. No 8 confirms that Carlaine has achived Lichdom.&lt;br /&gt;
He says the easiest way to capture a lich is via a &amp;quot;Forgery of Phalactory&amp;quot; - basically a brass embossed urn that a Lich will return to recover if they are destroyed.&lt;br /&gt;
If the Forgery is closer than the liches own Phalactory then it will suck them in and imprison them.&lt;br /&gt;
&lt;br /&gt;
No 8 also had the Individual True Name (apparently would help in resurecting) of Carlaine and could give it to Bregan via a kiss. Father Rowan and Delran also wanted the ITN so got sloppy seconds.&lt;br /&gt;
&lt;br /&gt;
So we have a plan.&lt;br /&gt;
We slept on it&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
The plan still seemed like a good idea the next morning so we decided to implement it.&lt;br /&gt;
Right now.&lt;br /&gt;
This would mean that if things go wrong then we still have a couple of days to try something else before the Doom Deadline hits.&lt;br /&gt;
&lt;br /&gt;
So we spent the morning travelling back to the mining camp and approach Carlaines camp to assault it.&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66474</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66474"/>
		<updated>2013-05-15T02:25:20Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical Hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sientient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Imortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to decend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompacing One&amp;quot;, we soon realise that this is the same Aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a diffirent prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate their may be other prisons for the copyied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Aparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (niether her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrafice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesnt go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who infors us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kindom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones reealing all Doppelgangers/Shapeshifters/Demons etc within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defences we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin - West of here (west of [[Drakensberg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revellers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant moster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foriegn Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tenticles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*Marastell - the Privy counciler is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavillion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somehwere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;y work so well a the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s. bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beated unconcious. Then we hibinated / stoned them all as a temporary measure and went back to the Minsitry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Evlish crown and regalia - (No Delran you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tenticle of &amp;quot;Avatar&amp;quot; strength (D.A.ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well Sabrina got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little colateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little moudling by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and reascue Blitzkreg (havn&#039;t seen gim in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
Blitzkreg did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaone as he is some osrt of lich and a general of the opposition - he points out hte camp he is in.&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus anonther big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
The obviosly spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifes after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals thier numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sidways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The drow open their ranks in the middel to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and delat with. many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didnlt seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean an the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he an his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the contienents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlain is a general of a Drow Army - he is skelletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurolas and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorceror who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favour of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favour of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to Blizkreg&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Everytime there is a flash of lightening Delran gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the drow army is in.&lt;br /&gt;
&lt;br /&gt;
Delran gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and their are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Everytime there is a flash of lightening Delran AND Vychan gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there there via a stop near Sanctuary from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flukies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. Sabrina shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and Braegen dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
Quick questioning revealed the Biship was sent to the Chamber of Artifacts on Ick, and the other Elves sequestered in the Chamber of Torment. Both of these are in the Tower of Shaping near the main &amp;quot;Thought Nodes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Biship was taken off plane round the bakc of the church, we found the location where the planer transportation ritual was and Rowan sees a lake through on the other side.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We go back to the buried Super Doppelganger and ask who the other 2 elven war leaders were:&lt;br /&gt;
*Lord carenthe of Lucern (Evlish Archer).&lt;br /&gt;
*High Lady Tariss&lt;br /&gt;
&lt;br /&gt;
We travel to Lucern which takes about 4 hours.&lt;br /&gt;
Immediately upon arrival we hear the blast of a hunting horn and Sabrina charges off in a hunt, we run after her and manage to keep up with Ajax. The magic hunt lasts until dawn when we and a large group of elves corner a Super Doppelganger and finish it off.&lt;br /&gt;
&lt;br /&gt;
=== Day 9 ===&lt;br /&gt;
At the end of the hunt we chat to Lord Garath.&lt;br /&gt;
&lt;br /&gt;
He tells us the best air mage might be the &amp;quot;Sorcoress in Silver&amp;quot; or &amp;quot;Draken Stormage&amp;quot; but he doesn&#039;t know their current wareabouts.&lt;br /&gt;
&lt;br /&gt;
We fly south to see Lady Tarris arriving late mrning.&lt;br /&gt;
&lt;br /&gt;
After talking to the doorman named Shade (a shadow undead) we are taken inside her castle to meet her.&lt;br /&gt;
In her court there are three living and twelve undead individuals - some of which were her former husbands.&lt;br /&gt;
&lt;br /&gt;
She informs us that yes there was a Super Doppelganger that tried to infiltrate here but it was fought, captured and killed.&lt;br /&gt;
&lt;br /&gt;
We talked at length to No 1 (1st husband) about some of the enemies involved as he was alive round the time of the war of tears. He confirmed he had known:&lt;br /&gt;
*Lady of the ashen stars.&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66473</id>
		<title>Legion&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Legion%27s_End&amp;diff=66473"/>
		<updated>2013-05-15T02:04:48Z</updated>

		<summary type="html">&lt;p&gt;Phil: /* Day 7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Autumn_813_WK|Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; Legion&#039;s End&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; [[William]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 813wk &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Tuesday &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; New Windsor / House DJ in Glen Eden&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; Not so Low&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sabrina]] - The Widow&lt;br /&gt;
* [[Braegon]] - The Coroner&lt;br /&gt;
* [[Father Rowan|Bishop Velcanthus]] - The Priest&lt;br /&gt;
* [[Dalran]] - The Undertaker&lt;br /&gt;
* [[Pent]] - The Mortician&lt;br /&gt;
* [[Vychan]] - Deaths Representative&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039; The Future Widow (and part-time Valkyrie - harvester of slain heroes) who wishes to divert fate (and possibly get fired)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039; Among the heroes of the Elves, [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], is particularly famous. A survivor from the War of Tears and every other armed conflict of the Elves since, many of his deeds have faded to the point of myth and legend. Even the demons fear him, remembering a time when they faced him and weren&#039;t so immortal. He has always triumphed and his presence inspires others as they believe he cannot be slain.&lt;br /&gt;
Sadly, that simply is not true...&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Upon going home early to her house [[Sabrina]] realised something was not right with [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&amp;lt;br&amp;gt;&lt;br /&gt;
He had recently fired all the household staff and was acting a little strange.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigation revealed that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] was actually an extremely powerful Doppelganger of an unknown kind from off plane.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] left 2 months ago to go to a council with the Queen but was replaced by the Super Doppelganger 1 month ago.&amp;lt;br&amp;gt;&lt;br /&gt;
Travelled to the Queen via Verlenze on way home probably last at [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
He was stopped by soothsayers on the way to see the queen to warn him of his impending doom (however this is rather common).&lt;br /&gt;
&lt;br /&gt;
Interrogated the Super Doppelganger under hypnotism at the guild. - found that 25 Super Doppelganger&#039;s from the plane of Ick were hired (they don&#039;t know what each other is doing). Five were at the palace to disrupt the monarchy.&lt;br /&gt;
&lt;br /&gt;
This one seeks to have [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] die heroically in the war thus realising the prophecy of the 23rd legion (that after death and when the gates of hell are open they will march into hell against the Drow sorcerers (demons)).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Super Doppelganger was hired by 5 individuals in deep disguise (though Super Doppelganger&#039;s could penetrate it).&lt;br /&gt;
*[[Malthus]] - Earl of Death and Havoc&lt;br /&gt;
*[[Botis]] - Ugly Earl&lt;br /&gt;
*[[Astaroth]] - Terrible Duke&lt;br /&gt;
*[[Foras]] - President &amp;amp; Lord of Seekers&lt;br /&gt;
*[[Eligos]] - Knightly Duke&lt;br /&gt;
&lt;br /&gt;
You can detect the Super Doppelganger &#039;s if you DA with a â€œRune of Truthâ€ on and ask the right question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We travel to [[Alfheim#Seensplate|Seensplate]] - abandoned northern province of [[Alfheim]] and outside the magical barriers.&amp;lt;br&amp;gt;&lt;br /&gt;
From there it is 50 miles to main settlement of [[Ladlaugh]].&amp;lt;br&amp;gt;&lt;br /&gt;
We were met at the border by a Farcharn guard (Red Cap Brownie and Fae oddities).&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladlaugh]] up to its knees in toddlers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found a magical Hairbrush which can portal groups to the Plane of Ick. It has 8 charges.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes to a round room with a single door guards by two large strange creatures. They have crab like bodies 2 - 3 legs 3 - 5 arms (weapons) and seemed primed to attack anything coming in the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are thinking about attacking through here when [[Giant / Norden Gods#Heimdall|Heimdall]] turns up &#039;&#039;asking&#039;&#039; [[Sabrina]] (and us) to report to [[Giant / Norden Gods|Asgard]].&lt;br /&gt;
&lt;br /&gt;
Odin tell us that [[Sabrina]] is ordered not to stop [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] heroic death as it is for-ordained. Also it is due in 16 days.&lt;br /&gt;
&lt;br /&gt;
However he also tells us that [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is on the plane of Ick and is being pursued by an army (only 4 hours behind him).&lt;br /&gt;
&lt;br /&gt;
And we can Rainbow Bridge to near him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Plane - &amp;quot;Ick&amp;quot; - Squidgy ground &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; is about 2 miles away.&lt;br /&gt;
DA&#039;ing the ground reveals that it is sientient - living human (bodies) with plan or origin &amp;quot;Ick&amp;quot;&lt;br /&gt;
Also revealing is they are &amp;quot;Imortal&amp;quot; ad have a primary attack of &amp;quot;Engulfing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then it briefly rained - Blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deciding not to muck around we flew towards [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], flying over some small hobbit sized creature eating a Super Doppelganger (they D.A.&#039;ed as Human though).&lt;br /&gt;
&lt;br /&gt;
We thought about stopping and recruiting them to help us against the Super Doppelganger&#039;s but as [[Braegon]] said:&lt;br /&gt;
&amp;quot;The Enemy of My Enemy is still Ick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We caught up with &amp;quot;[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]]&amp;quot; and he said that the [[Alfheim#Elven_Queen|Queen]] (Elvish Queen!) had also been captured and will soon be handed over to the Demons. A quick and violent rescue is in order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We flew for 6 hours and get to the prison tower (a tooth? tusk?) some 100&#039; high. [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] says we can &amp;quot;Will&amp;quot; ourselves inside (this is a bit worrying for [[Dalran]] and myself). We fly up to it&#039;s roof to see if there is a way in up there.&lt;br /&gt;
Upon landing [[Dalran]] looks up into the sky to check if there is a &amp;quot;Top&amp;quot; tooth ready to decend upon us and crunch us up - he can&#039;t see any.&lt;br /&gt;
On top there is a pool of - err goop, which D.A.&#039;s as Daemon with a main magical power of &amp;quot;Unity&amp;quot;, a title of &amp;quot;All Encompacing One&amp;quot;, we soon realise that this is the same Aura as the tower has.&lt;br /&gt;
&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] points out that this is a diffirent prison tower than the one he escaped from (they moved the prisoners?), this leads us to speculate their may be other prisons for the copyied victims of the other three other Super Doppelganger&#039;s we know were in the elvish capital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So we took the direct approach and landed on top and tried to will ourselves in.&lt;br /&gt;
When I got to where the [[Alfheim#Elven_Queen|Queen]] was imprisoned on the wall there was already combat going on.&lt;br /&gt;
We fought our way out of there and released her - then found [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] elsewhere in the prison , she had escaped and was fighting a giant &amp;quot;Brain&amp;quot;. We helped [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] get away and after we were gone [[Sabrina]] stabbed stabbed the brain with her sword resulting in a wave of pain for everybody (for miles around).&lt;br /&gt;
&lt;br /&gt;
Aparently the captors had revealed their plan to [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] (niether her or the [[Alfheim#Elven_Queen|Queen]] were Super Doppelganger&#039;s - we checked). For the elves they would undo the reforms of recent times, then return the elves to their decadence (then eventually invade).&lt;br /&gt;
&lt;br /&gt;
We banished home and [[Sabrina]] fought Ick (yes the whole plane).&lt;br /&gt;
&lt;br /&gt;
4 days pass until she returns.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
Later she said that Ick seemed to be able to sacrafice other planes (and all their beings) to heal itself so defeating it would be worse than withdrawing.&lt;br /&gt;
&lt;br /&gt;
We plan what to do next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We suggest the [[Alfheim#Elven_Queen|Queen]] doesnt go back but stay wither her uncle (in Bordesea) safe. [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] can return and replace (and impersonate) the Super Doppelganger that took over from her, and thus attempt to discover more details of their plan.&lt;br /&gt;
&lt;br /&gt;
In [[Ladlaugh]] we go and see the priestess of Chantress, who infors us that currently the Elves don&#039;t have a God of Knowledge.&lt;br /&gt;
&lt;br /&gt;
She asked &amp;quot;How many Gods has [[Father Rowan]] created.&amp;quot; (he didn&#039;t know!)&lt;br /&gt;
&lt;br /&gt;
She also pointed out the he wasn&#039;t a good candidate for the god of knowledge.&lt;br /&gt;
&lt;br /&gt;
She said she could curse the elves kindom such that we would know imposters - (seemed like a good idea to me).&lt;br /&gt;
She said: &amp;quot;All imposters will have a small limp in their left foot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Beltan]] Command is in [[Ladlaugh]], so we decided to check them for Super Doppelganger&#039;s and talk for some advice.&lt;br /&gt;
They said in the past all the elves would have done is activate the purity stones reealing all Doppelgangers/Shapeshifters/Demons etc within a 5 mine radius.&lt;br /&gt;
However they didn&#039;t know where these were now.&lt;br /&gt;
&lt;br /&gt;
There should be one in each city - i.e. [[Ladlaugh]] but they didn&#039;t know where. We guessed it might be in the Clerk&#039;s [[Ladlaugh#Anghamerabad|Anghamerabad]] (really a dragon) hoard.&lt;br /&gt;
&lt;br /&gt;
It was, but he was unwilling to let us have it - he did let us look at it and [[Braegon]] had a chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purity stone knew the location of 4 of it&#039;s brothers.&lt;br /&gt;
*1 Far to the north in a cavern full of ice - directions&lt;br /&gt;
*1 at the northern corner of the world&lt;br /&gt;
*1 in solid ground to the east 1/4 way round the world&lt;br /&gt;
*1 at the bottom of the ocean in the rift between continents&lt;br /&gt;
&lt;br /&gt;
The first of these stones seems easiest to get too - Only some Ice giants with hearts of ice to deal with.&lt;br /&gt;
&lt;br /&gt;
A message to [[Father Rowan]] popped into his head (apparently this sort of thing happens) warning him not to marry [[Sabrina]] and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
&lt;br /&gt;
So we travelled up north following the directions to a valley in the land of Ice and Snow (Yay).&lt;br /&gt;
&lt;br /&gt;
After landing in the valley we see a mist unnaturally approaching, after preparing defences we see a pack of Ice Serpents (8&#039; high 20&#039; long going about 20 MPH) chased by Ice Elementals.&lt;br /&gt;
&lt;br /&gt;
We capture one of the Serpents and talk to the Elementals (one called &amp;quot;Freezing of Water&amp;quot;), mainly which are friendly.&lt;br /&gt;
They are out hunting the Ice Serpents to get their &amp;quot;Hearts of Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They suggest we go and see the local King who lives at the end of the Valley (close to where the Purity Stone is supposed to be).&lt;br /&gt;
&lt;br /&gt;
After they go I see the shadow of a swooping bird and take cover, [[Vychan]] doesn&#039;t duck fast enough and is carried off by an Ice Dragon. [[Sabrina]] jumped on its back and [[Dalran]], [[Father Rowan]], and I shot it down and captured it.&lt;br /&gt;
We offered it a deal (it didnâ€™t have a name so eventually we named it &#039;Artic&#039;) - 1 Item from its horde each of our choice.&lt;br /&gt;
&lt;br /&gt;
Back at its cave we discovered it had 21 Hibernated dwarves (&amp;quot;Mother&amp;quot; left them as snacks) which have been there for 70 years. We demanded the dwarves freedom as well.&lt;br /&gt;
&lt;br /&gt;
Looking around be find the odd thing.&lt;br /&gt;
*Hammer of the Elementals.&lt;br /&gt;
*Ducks eggs with souls in them (Drow souls, sacrificed some 120-130 years ago). The Dragon remembers them - Drow tasted Yummy.&lt;br /&gt;
*Ausire made Staff - Staff of Od&lt;br /&gt;
*Some other items&lt;br /&gt;
&lt;br /&gt;
We woke up one of the dwarves and he told us that they were from Tyrin - West of here (west of [[Drakensberg]]).&lt;br /&gt;
As they were far from home we sent them to [[Alfheim]] to help the elves in the war with the Drow (Dwarves and Elves are allies).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next we flew to see the King of the Ice Giants - Ulgram. They were surprised to see us travelling with one of the Valkyrie.&lt;br /&gt;
&lt;br /&gt;
We were granted an audience and told them about the Super Doppelganger&#039;s. The King told us that last year two of them tried to infiltrate his court by impersonating his son and Scald (Advisor). They slew them as the &amp;quot;Heart Stone&amp;quot; (the stone of purity) revealed them.&lt;br /&gt;
&lt;br /&gt;
We suggested that a strong [[Alfheim]] would fight the Drow better thus weakening both. He agrees and is willing to lend us the Stone (that was easy).&lt;br /&gt;
&lt;br /&gt;
Before we left we asked what the Super Doppelganger turned into when the purity stone was activated - an icky blob.&lt;br /&gt;
&lt;br /&gt;
Then we left and got lost in the ways (seems a fast way to travel).&lt;br /&gt;
In there we met and old woman (apparently this is impossible) named Esmeralda (she is connected to the one horned god). She says she was &amp;quot;Asked to check if Sabrina wants her beloved to survive&amp;quot;. She (and her boss) wants us to &amp;quot;put one up on fate&amp;quot;, thus weakening their influence.&lt;br /&gt;
She is a witch and a representative of the younger gods which want the old order overthrown.&lt;br /&gt;
&lt;br /&gt;
We talked about the 23rd legion and she told us that not all of them were actually dead. One - Carlaine, became a traitor to the 23rd legion and joined the Drow. Also it was he who created [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l&#039;s]] doom, many years ago.&lt;br /&gt;
&lt;br /&gt;
We continued on to [[Elvandar]] (actually we never stopped moving as that is part of the travel magic), upon arriving we heard a loud rolling drum beat.&lt;br /&gt;
Talking to the local revellers (elves) they said they were celebrating the 23rd legions about to come to its end and.&lt;br /&gt;
This was a fairly violent party with naked dancing and doing a death dance wearing war paint. Very Primal.&lt;br /&gt;
&lt;br /&gt;
We went to see the prince (not a Super Doppelganger - we checked, there should be one around here), ah there he is one of the advisors, [[Elvandar#Velteyn|Lord Velteyn]]. has been replaced a few weeks ago.&lt;br /&gt;
&lt;br /&gt;
We surprised and fought the Super Doppelganger (it wacked me across the room and stuck something in [[Dalran|Dalrans]] ear - trying to find his brain, also it seemed to be able to mimic our skill&#039;s or attacks used against it) capturing it and controlling it for interrogation.&lt;br /&gt;
&lt;br /&gt;
It told us quite a lot.&lt;br /&gt;
Lord Veltan was being held back on Ick in the &amp;quot;Tower of Shaping&amp;quot; where he was being &amp;quot;re-educated&amp;quot; (not school).&lt;br /&gt;
It knew the approximate dispositions and tasks of the other Super Doppelganger&#039;s.(Dead or captured in brackets)&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3    were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(2) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3    were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
We asked for an expert on this &amp;quot;Doom&amp;quot; and were sent &amp;quot;Tangle bones&amp;quot;.&lt;br /&gt;
[[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] is doomed to die bereft and alone, last of the 23rd legion (but he is not bereft - he is betrothed to [[Sabrina]] and he is hardly alone, he has [[Sabrina]] and his 7 yr. old son).&lt;br /&gt;
Tangle Bones points out that Dooms are horrid and confusing, and they gain power as time goes on, and this one was set at the end of the War of Tears (there was more magic around back then and it was like 20,000 years ago - way to hold a grudge).&lt;br /&gt;
&lt;br /&gt;
Tangle Bones summons the original commander of the 23rd legion, Mo-Challic ([[Sabrina]] met him 15 years ago fighting the Callamar). He was banished from the 23rd legion and exiled for marrying a Human.&lt;br /&gt;
&lt;br /&gt;
Tangle also tells us that if a Doom fails it will rebound on its placer (Carlaine) and his race (hopefully this means Drow not Elves or both).&lt;br /&gt;
&lt;br /&gt;
Suddenly we realise we have to protect [[Sabrina|Sabrina&#039;s]] son (Bel Garian) and ensure that some trickery (these are Demons and Super Doppelganger&#039;s after all) from convincing [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] that he is alone and bereft. So we rush to [[Ladlaugh]]. Everyone is OK.&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
Sabrina pops back to have a word with Odin (who told her not to interfere with the death of a great hero) and tells us what we learnt about the doom, he laughs and thinks it is a fantastic joke that the doom might rebound (he did not know that might happen?) and approves of [[Sabrina]] doing that.&lt;br /&gt;
&lt;br /&gt;
Mo-Challic&#039;s wife (I didnâ€™t catch her name) is going to baby site [[Sabrina|Sabrina&#039;s]] son (don&#039;t know his name either) while Mo-Challic and [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]] go back to [[Elvandar]] to the great big party and have a great time (again as far away from bereft and alone as possible).&lt;br /&gt;
&lt;br /&gt;
The best thing to rebound the doom is if its terms apply to Carlaine and not remotely to [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]].&lt;br /&gt;
So preferably [[Sabrina]] should kill him once he is bereft and alone (so we should find out if he is married?).&lt;br /&gt;
&lt;br /&gt;
As we know most of the details on what the Super Doppelganger&#039;s are doing we decide we had better go to Eldilon and see how [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]] is going.&lt;br /&gt;
When we arrive we find everyone has retreated to the lower city. Apparently a giant moster has taken over the upper city and currently is covering over:&lt;br /&gt;
*The Ministry of War&lt;br /&gt;
*The Ministry of Foriegn Relations&lt;br /&gt;
*The Ministry of Progress&lt;br /&gt;
&lt;br /&gt;
We go to the Tent that is the temporary HQ of the Ministry of War in the lower city. They give us some intelligence on the situation.&lt;br /&gt;
*The upper city has been taken over by a giant monster fungus complete with multiple eyes, tenticles, and spitting stuff (sounds familiar).&lt;br /&gt;
*The [[Alfheim#Elven_Queen|Queen]] is fine (down here) but the prince and princess are both out of Eldilon on a diplomatic mission.&lt;br /&gt;
*Trouble started when they realised that there were two [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]].&lt;br /&gt;
*Marastell - the Privy counciler is solving this issue by drinking, as are most of the Elven Court.&lt;br /&gt;
&lt;br /&gt;
We approach the pavillion that holds the elvish court now and find the first 6 people all D.A. as Super Doppelganger&#039;s.&lt;br /&gt;
Inside there are 80 - 100 people all apparently Super Doppelganger&#039;s (apparently only a few days old)?&lt;br /&gt;
&lt;br /&gt;
We took one aside, knocked them out for questioning (Seagate times headline: &amp;lt;b&amp;gt;Guild party Mugs Elivsh Court&amp;lt;/b&amp;gt;, discovering that the Super Doppelganger&#039;s had put their own blood in the wine (the wine tried to take over [[Father Rowan]]).&lt;br /&gt;
Next we took them somehwere secure and tried to cure them with the stone of purity.&lt;br /&gt;
This didn&#039;y work so well a the elf convulsed and the part of his body (mostly internal organs) that had been replaced by Super Doppelganger&#039;s. bits stopped working. [[Braegon]] managed to save them but they need a lot of rest and healing to recover (and there are 100 like this!).&lt;br /&gt;
&lt;br /&gt;
So we gassed the Elven court.&lt;br /&gt;
&lt;br /&gt;
The few that were being taken over by the Super Doppelganger&#039;s had to be knocked out or beated unconcious. Then we hibinated / stoned them all as a temporary measure and went back to the Minsitry of War&#039;s tent (I am pretty sure not only has no-one moved since we were here but the same guy is still talking). We hand over the bodies to them for safe keeping and for some of their healers to get to work on.&lt;br /&gt;
&lt;br /&gt;
Also out of this fight we get:&lt;br /&gt;
*An angry &amp;quot;Eye of Delran&amp;quot;.&lt;br /&gt;
*A mattock of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*A hand and a half of &amp;quot;Ick&amp;quot; Slaying.&lt;br /&gt;
*The Evlish crown and regalia - (No Delran you cannot keep them).&lt;br /&gt;
&lt;br /&gt;
Next the upper city.&lt;br /&gt;
The Ick was still spread across several buildings but had created a huge eye to stare at a doorway. Apparently this was a major entrance to the Elvish &amp;quot;Ways&amp;quot;. Out of this door was a black tenticle of &amp;quot;Avatar&amp;quot; strength (D.A.ed as &amp;quot;The Destroyer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Well Sabrina got all big and whaled into it while the rest of us flashed of light the eye and rained damage down upon it. Eventually we banished it&#039;s &amp;quot;Brain&amp;quot; back to Ick and killed the body.&lt;br /&gt;
This released [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais] and her &amp;quot;Destroyers&amp;quot; (good hard Elvish warriors usually kept asleep except for special occasions).&lt;br /&gt;
&lt;br /&gt;
When in the fight there was a little colateral damage on the buildings in the upper city. The ministry of war was completed destroyed / subverted by the Super Doppelganger&#039;s, however we turned it&#039;s body back into stone and with a little moudling by [[Braegon]] and [[Sabrina]] they replaced the building for the elves.&lt;br /&gt;
&lt;br /&gt;
We spend the rest of the day healing a helping the senior people in the elvish court.&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
Next we plan to go and reascue Blitzkreg (havn&#039;t seen gim in a while - but I guess he has been busy with the war and all).&lt;br /&gt;
&lt;br /&gt;
He is entrenched with his army in southern Aladar and we spend about half a day finding him. It is pouring with rain (not caused by our side) but this apparently is helpful.&lt;br /&gt;
&lt;br /&gt;
Blitzkreg did encounter a Super Doppelganger&#039;s and killed it, then found and purged two more from the camp.&lt;br /&gt;
&lt;br /&gt;
He also knows of Carlaone as he is some osrt of lich and a general of the opposition - he points out hte camp he is in.&lt;br /&gt;
&lt;br /&gt;
We talk to some elementals and discover that a group of &amp;quot;Elves&amp;quot; (Drow) and eight elemental plus anonther big monster are creating a large tunnel going East deep underground.&lt;br /&gt;
&lt;br /&gt;
So we tunnel down after them.&lt;br /&gt;
&lt;br /&gt;
The obviosly spot us and send six fiery earth worms after us which attempt to eat [[Vychan]] before we kill three of them then control the other three. &lt;br /&gt;
&lt;br /&gt;
We follow the path of the &amp;quot;tunnel&amp;quot; (not really a tunnel as they melt their way through the rock and it re-solidifes after them) till we intercept the major tunnel being dug. The minors have moved on and we are about half a mile behind them. Some scouting reveals thier numbers and disposition.&lt;br /&gt;
*8 Elementals&lt;br /&gt;
*25 Drow - a couple look like earth mages or at least are directing the Elementals&lt;br /&gt;
*A Elemental Lord of some sort - looks a bit like the Balrog &amp;quot;Shape of Fire&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have a cunning plan. The three worms return up the tunnel and we hide behind them following them in, once with in their lines the worms will roll sidways over the Drow squashing them.&lt;br /&gt;
&lt;br /&gt;
It works amazingly well. The drow open their ranks in the middel to let the worm through then they squash most of them.&lt;br /&gt;
Good thing too as these guys are tough but now they are split up and delat with. many of them go crazy trying to get to [[Sabrina]] (who they recognised).&lt;br /&gt;
We took one Drow prisoner and killed the rest (it was quite quick), then [[Sabrina]] said hello to the Elemental Lord and Named dropped a few Balrogs she had met (and generally was friends with) and he didnlt seemed inclined to attack us.&lt;br /&gt;
&lt;br /&gt;
His name was &amp;quot;Rage under the Waters&amp;quot; and he was completing the underground highway from the ocean an the elvish &amp;quot;Winder Palace&amp;quot; Eldialon where all the lay lines meet.&lt;br /&gt;
He is doing this cause he was asked to do it by an elvish (Drow we think) princess &amp;quot;Lady of the Ashen Stars&amp;quot; as he an his kind owe the elvish people some favours and boons.&lt;br /&gt;
Normally he lives deep under the ocean between the contienents.&lt;br /&gt;
&lt;br /&gt;
He is quite chatty and friendly and tells us a number of useful things:&lt;br /&gt;
*Carlain is a general of a Drow Army - he is skelletal and floats above the ground.&lt;br /&gt;
*Also there is the &amp;quot;Eye of Astronia&amp;quot; (Seir), an avatar, human shaped - unusual not supposed to be here? Rage describes him as a scurolas and tricksy knave. The Eye is waiting for something and has a sense of anticipation.&lt;br /&gt;
&lt;br /&gt;
Whilst chatting to Rage we loot the bodies of the tough elves looking for useful things.&lt;br /&gt;
*At the other end of this tunnel (over 60 miles away) is a mining camp with about 100 people guarding it.&lt;br /&gt;
*20 miles to the south of that is the major camp of the attacking drow army.&lt;br /&gt;
*At the major camp there are Drow, Orcs and Lizrd people (not from this plane).&lt;br /&gt;
*One of the Drow we killed down here was a sorceror who communicated with his master one a daily basis (his master is called the &amp;quot;Wizard of Time and Fear&amp;quot;, who is a follower of the Willing Prince).&lt;br /&gt;
We asked Rage to slow down his digging while the elves decide what to do about the tunnel.&lt;br /&gt;
&lt;br /&gt;
We also interrogated our prisoner.&lt;br /&gt;
*He was a silk shopkeeper who signed up for the army but is not in favour of the invasion.&lt;br /&gt;
*Senior most lord with similar views is &amp;quot;Lord of the Blasted Sands&amp;quot;.&lt;br /&gt;
*14 lords in favour of the war - unlikely to survive if they return defeated.&lt;br /&gt;
&lt;br /&gt;
So armed with all this info we returned to Blizkreg&#039;s camp to see what he would like to do,&lt;br /&gt;
He would like to keep the tunnel and take / garrison the mining camp at the other end.&lt;br /&gt;
So we fly nearby and scry the mining camp - all signs of the defenders are underground.&lt;br /&gt;
&lt;br /&gt;
Everytime there is a flash of lightening Delran gets the impression the Sier is looking at him.&lt;br /&gt;
He also has a quick scry of the fortified city the drow army is in.&lt;br /&gt;
&lt;br /&gt;
Delran gets the impression that Sier is trying to contact him. He refuses, we tell him not to talk to anyone as he always blabs our plans to them.&lt;br /&gt;
&lt;br /&gt;
Quickly the smash and capture the small mining camp then ferry in defenders.&lt;br /&gt;
&lt;br /&gt;
Again we question our prisoners.&lt;br /&gt;
*The have contact with the main camp (20 miles away) every couple of days and their are weekly supply runs.&lt;br /&gt;
&lt;br /&gt;
Everytime there is a flash of lightening Delran AND Vychan gets the impression the Sier is looking at them.&lt;br /&gt;
&lt;br /&gt;
=== Day 8 ===&lt;br /&gt;
We have a few days before the doom happens so we decide to try and clear out a few more of the Super Doppelganger&#039;s.&lt;br /&gt;
&lt;br /&gt;
We decide on investigating [[Mordeaux]] first which has the primary target of The Arch-Bishop, so we get lost there there via a stop near Sanctuary from whence we take flight.&lt;br /&gt;
&lt;br /&gt;
That evening we get to the Cathedral.&lt;br /&gt;
We note that both the [[Gargoyle]]s outside are Super Doppelganger&#039;s and after entering all the flukies are too but the guards seem normal though. After knocking out the flunkies the guards come rushing in to see what the commotion was. Sabrina shreeked spider and pointed (I was looking for the 100&#039; wide arachnid of doom in the sky), this confused the guards and we knocked them out to.&lt;br /&gt;
&lt;br /&gt;
We found the chambers of the bishop and the Super Doppelganger had spread all over them. Had a nasty fight with this one as it was enclosed quarters and on consecrated ground so magic didn&#039;t work as well, the ex-bishop enveloped us and tried to crush us. Eventually we beat it down and Braegen dropped in in a hole, then we buried it under the cathedral.&lt;br /&gt;
&lt;br /&gt;
So 1 week in we have this summary of the Super Doppelganger&#039;s.&lt;br /&gt;
*3(1) were focused on elven war leaders&lt;br /&gt;
*3(3) were tasked with taking over the war leader of the humans&lt;br /&gt;
*4    were after the mightiest air mage in Alusia&lt;br /&gt;
*2(2) were in the Giants of the North&lt;br /&gt;
*3(3) were in the Elven Court ([[Alfheim#Elven_Queen|Queen]], [[Alfheim#Keeper.2C_Mistress_of_Assassins|Lady Alais]], Marcell)&lt;br /&gt;
*3(3) were involved with the Archbishop of the Western Kingdoms&lt;br /&gt;
*2(2) were on [[Ladlaugh#Tarahell AlatÃ¡riÃ«l|Tarahell AlatÃ¡riÃ«l]], [[Ladlaugh#Anghamerabad|Anghamerabad]] ate one.&lt;br /&gt;
*4    replaced human lords - well known agitators&lt;br /&gt;
&lt;br /&gt;
==SGT Snippets &amp;amp; Gossip==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 500px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | En. Dur&lt;br /&gt;
!Title=&amp;quot;Sabrina&amp;quot; | Sa &lt;br /&gt;
!Title=&amp;quot;Braegon&amp;quot; | Br&lt;br /&gt;
!Title=&amp;quot;F. Rowan&amp;quot; | Ro &lt;br /&gt;
!Title=&amp;quot;Dalran&amp;quot; | Da &lt;br /&gt;
!Title=&amp;quot;Pent&amp;quot; | Pe &lt;br /&gt;
!Title=&amp;quot;Vychan&amp;quot; | Vy&lt;br /&gt;
!Title=&amp;quot;Ajax&amp;quot; | Aj&lt;br /&gt;
!Title=&amp;quot;+1&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;EN&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt; EN&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 Def, 3 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
| &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Br/Vy)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 100 Ablative Mag. Fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heat Shield (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 Ablative Mag. Cold&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot. Normal Fire 4 less Dmg&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Water (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Prot -18Â°C 3 Less Damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 19 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt; {{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Cold Resistance - Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +4 Gauge / -4 Cold DM&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Dry, protection from Rainstorm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Breathe and see in water&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Buoyancy (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Up/down 17&#039;/pulse, withstand pressure&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Fall (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Vapour Breathing (Br)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fall Banding (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Land on earth without damage&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3&amp;amp;#189; hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Elemental Transformation (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +3 DR +3 U.dmg -2 AG -2 MD -1 TMR Move through earth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 25&amp;amp;#189; hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Tracking&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 Days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Traps &amp;amp; Snares (Br-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20% to detect Traps/Ambushes within 70&#039; in Nat. Env.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
|  &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46 Def, +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17% SC and +6 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | approx 3 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Ice (Pe)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 21&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22% SC and +8 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 Hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 Hrs&lt;br /&gt;
| 3 &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
| 7 &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
| 4 &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchanted Mind (Dal)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | as per Mind Cloak&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{No-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Soul Shroud (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Conceals pacts &amp;amp; thoughts, +30 MR vs Charm, Compel, Control or Bind&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 41 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blessing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 SC &amp;amp; +10 vs Fear, stackable with other buffs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 55 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1 hr 45 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Willow Healing (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Restore 3 EN/Pulse for 14 Pulses&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 24 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 44 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{Yes-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{Yes-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{Yes-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Heart Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals 7 EN when EN damage is taken&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 9 days&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 days&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
| Y &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|  {{Yes-I}}&amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Rune Shield (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 Def, +3 Prot, avoid a Spec. Griev.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 23 hours&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Truth Rune (FR)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | PC + 12% to notice deceptions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Circle of Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Absorbs the first 20 DP/Pulse, +5 to attacker&#039;s die roll&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10 1/2 hrs&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20 1/2 hrs&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
|{{No-I}}  &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Solar Protection (FR-Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See in Rank 20 Light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 mins&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 mins&lt;br /&gt;
|  &amp;lt;!-- Sa --&amp;gt; {{No-I}}&lt;br /&gt;
|  &amp;lt;!-- Br --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Ro --&amp;gt;{{Yes-I}}&lt;br /&gt;
| {{No-I}} &amp;lt;!-- Da --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Pe --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Vy --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Aj --&amp;gt;{{No-I}}&lt;br /&gt;
| &amp;lt;!--  --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Command Ring (Sabrina Mil Sci Rank 10)&lt;br /&gt;
: +10 IV +10% SC +10% Def +1 End of Pulse Pass Action in melee.&lt;br /&gt;
&lt;br /&gt;
; Hair Braiding (Rk 7 Skill)&lt;br /&gt;
: Sometimes (takes 30 mins per person per day): +50% resistance vs Charm (Demonic, Spells, Bardic Voice). -25% melee damage from attacks from behind. Enhance Duration of one 2+ hour spell until next dawn.&lt;br /&gt;
: Rarely (takes 1 hour per person per day) +3 AG (or +2 over racial max).&lt;br /&gt;
&lt;br /&gt;
; Anti-scrying (Rk 21 Spell)&lt;br /&gt;
: Braegon + 3 hex radius while on the ground. Undetectable to scrying (including Wizards Eye); Blocks Rk 20 (or lower) Locate, Telepathy, ESP.&lt;br /&gt;
&lt;br /&gt;
== Procession Route ==&lt;br /&gt;
&lt;br /&gt;
== Funeral Guests ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bereavement Donations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 813wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 813wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phil</name></author>
	</entry>
</feed>