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	<id>https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Noel</id>
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	<updated>2026-05-31T22:28:37Z</updated>
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	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Kirgoth_GM_Information&amp;diff=45081</id>
		<title>Kirgoth GM Information</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Kirgoth_GM_Information&amp;diff=45081"/>
		<updated>2007-12-01T06:07:49Z</updated>

		<summary type="html">&lt;p&gt;Noel: /* Main Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;-- Back to [[Kirgoth]][[Category:Kirgoth]][[Category:GM Info]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
6&#039;4&amp;quot; tall pale skinned barbarian orc, 5&#039;11&amp;quot; when out of plate armour and he stoops, He pretty much always wears heavy armour, he even has lighter armour to sleep in. He owns no clothes. &lt;br /&gt;
&lt;br /&gt;
Kirgoth generally has a greataxe strapped to his back, a glaive in hand, a morningstar from his belt, two daggers one on each leg and occasionally carries a siege arbalest.&lt;br /&gt;
&lt;br /&gt;
===Visible Value===&lt;br /&gt;
:Kirgoth looks rough and brutal but very well equipped and with access to regeneration level healing. Probably around 500 gold in armour and weapons.&lt;br /&gt;
&lt;br /&gt;
==Level==&lt;br /&gt;
:Offence:Medium &lt;br /&gt;
:Defence:Medium &lt;br /&gt;
:Utility:Bunny (Needs other party members to do the complicated things)&lt;br /&gt;
&lt;br /&gt;
==Passive Detections and protections==&lt;br /&gt;
*Can see in the dark (orc vision)&lt;br /&gt;
*Amulet of Necrogeny&lt;br /&gt;
**less chance of fear from leser undead and hideous sights&lt;br /&gt;
**less chance of infection&lt;br /&gt;
**less life draining&lt;br /&gt;
*Amulet of Protection from Logan (incribed with DIE LOGAN DIE, calamar produced I think )&lt;br /&gt;
**general and special E&amp;amp;E counterspell always on&lt;br /&gt;
**drawback that when choosing not to resist the counterspell remains resisting magic&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
===Reaction Modifiers===&lt;br /&gt;
*Orc modifiers which are not generally that good&lt;br /&gt;
*Loathes Elven culture and believes they are responsible for dancing, singing, music, wearing fancy clothes, art, theatre, fancy architecture, fine food and wine.&lt;br /&gt;
**[[Erelheine]] do to honour what lawyers do to justice and have their weaponsmasters &#039;train&#039; people, before long having them bowing and calling them master without even using whips.&lt;br /&gt;
&lt;br /&gt;
===Friends, Allies and Associates===&lt;br /&gt;
*Numerous people in [[Novadom]]&lt;br /&gt;
*Most people he has adventured with&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*No specific enemies&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Orc (9) giving low ranks in some others&lt;br /&gt;
*Common (6)&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
===Long Term===&lt;br /&gt;
*Kirgoth used to be a town guard as it was rewarding to capture criminals, adventuring is even better when you can slaughter undead, evil mages, evil dragons, deamons and all their little flunkies and help make the world a better place. Adventuring is a goal in itself.&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
* Complete the current mission he is on&lt;br /&gt;
* Keep his friends alive.&lt;br /&gt;
* Normal tennage orc stuff (eat, mate)&lt;br /&gt;
&lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
===Party Roles===&lt;br /&gt;
Gets hit so you don&#039;t have to. &lt;br /&gt;
===Main Skills===&lt;br /&gt;
*Assasin (not the sneaky killer for hire type, more the ethically motivated walk up and kill them type)&lt;br /&gt;
*Town Guard ( actually one of the rare skilled people at this)&lt;br /&gt;
*Ranger ( from his days in the black forest, but good for tracking down nasties )&lt;br /&gt;
*Healer ( can stop people bleeding to death, cure disease/poison and flesh wounds, can extend his life to live longer than typical humans, although cannot yet outlive elves :)&lt;br /&gt;
&lt;br /&gt;
==Other Stuff of Note==&lt;br /&gt;
===The useful===&lt;br /&gt;
*No weird stuff&lt;br /&gt;
===Not so useful===&lt;br /&gt;
*Can carry lots of cold iron.&lt;br /&gt;
*Dark aspected (lunar aspect and orc)&lt;br /&gt;
&lt;br /&gt;
===Death and other visisons===&lt;br /&gt;
*Under Novadon keep had vision of himself dying fighting three shadowy figures, I believe this might have happened while fighting some [[Valley of the Children|Bad Children]].&lt;br /&gt;
*Using cursed crystal of vision saw flash of intense light and then was a halfling&lt;br /&gt;
*Exposed to a fragment of a insane dead god of prophecy and had several totally weird-ass visions while asleep.&lt;/div&gt;</summary>
		<author><name>Noel</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Kirgoth&amp;diff=44889</id>
		<title>Kirgoth</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Kirgoth&amp;diff=44889"/>
		<updated>2007-12-01T06:04:12Z</updated>

		<summary type="html">&lt;p&gt;Noel: /* Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Noel Livingston]][[Category:Kirgoth]][[Category:Orc]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;KirgothHappy&amp;quot; style=&amp;quot;float: right; width: auto; border: thin solid black; text-align: center; margin: 2px 20px 2px 2px;&amp;quot;&amp;gt;&lt;br /&gt;
http://xs413.xs.to/xs413/07104/Kirgoth.JPG&lt;br /&gt;
&amp;lt;span class=noprint&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A savage mongrel Orc originally from the [[Black Forest]], Kirgoth has pale white skin from washing with lime; which also removes dried blood and flesh; Kirgoth is quite clean. When he hit puberty he moved to [[Nadrak|Naldaka]], serving in the town guard, picking up several vices and removing some of his rougher edges, and alot of his teeth. He is quite moral, in his own way, and is excited by the prospect of unleashing slaughter and carnage upon evil with his new friends. Kirgoth wears heavy plate and hits stuff with the cultural weapons of glaive and great axe. &lt;br /&gt;
&lt;br /&gt;
==Household==&lt;br /&gt;
Maintains a poor level household in seagate.&lt;br /&gt;
&lt;br /&gt;
===Hobbits===&lt;br /&gt;
Three hobbits of indeterminate gender and age were rescued from the [[Star of Naggaroth|Elven ship]] during an [[How to Win Friends|Adventure]] in Autumn 807. These ex-slaves had been missed during the [[The Siege of Novadom|liberation]] of the vessel and had spent the following months avoiding the ghouls and eating nasty stuff, one is currently crippled after being hamstrung by ghouls and needs to be wheelbarrowed about. Kirgoth is fattening them up, teaching them right from wrong, how to be good orcs and some useful skills.&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
Currently playing: Not on an adventure yet&lt;br /&gt;
&lt;br /&gt;
Previous Adventures &lt;br /&gt;
*807 Spring [[Black Watch Chronicles II: The Absent Physician]].&lt;br /&gt;
*807 Winter [[Save A Prayer]] in the [[Insel der Freiheit|Isles of Freedom]].&lt;br /&gt;
*807 Autumn [[How to Win Friends]] in [[Novadom]], [[Gryphon Pass]] and [[Brastor Landing]].&lt;br /&gt;
&lt;br /&gt;
==GM Links==&lt;br /&gt;
A GM cheat sheet is available for [[Kirgoth GM Information|Kirgoth]]. It is detailed on a separate page for ease of Printing.&lt;/div&gt;</summary>
		<author><name>Noel</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Festivals_of_Insel_der_Freiheit&amp;diff=44282</id>
		<title>Festivals of Insel der Freiheit</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Festivals_of_Insel_der_Freiheit&amp;diff=44282"/>
		<updated>2007-06-22T11:39:35Z</updated>

		<summary type="html">&lt;p&gt;Noel: /* Balai New Year */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Insel der Freiheit]][[Category: Mandos]][[Category: Festival]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;Festivals on Insel der Freiheit come in three varieties. Secular, Balai and Qualeo. While the dates of these holidays occur in the local calendar they have been translated into the WK calendar for ease of use by Guild members. &lt;br /&gt;
&lt;br /&gt;
[[Calendar for Insel der Freiheit|Calendar]]&lt;br /&gt;
&lt;br /&gt;
= Secular Holidays =&lt;br /&gt;
&lt;br /&gt;
===Tax Day===&lt;br /&gt;
11th of Vintage. This day is when the Princes deliver the taxes to the king. This day is mostly symbolic with small parcels of Gold being used to symbolise the taxes being paid, while the actual good and money are sorted out by a complex bureaucracy throughout the year. This is a night of feasting with food provided to the people by the Princes. The quality of this festival day will often cause more nomadic families to move to other principalities is they are unhappy with the offerings. &lt;br /&gt;
&lt;br /&gt;
===Kings Birthday===&lt;br /&gt;
Currently not celebrated until the birth of the new king. This is suspected that it will be in late [[Seedtime]]. Normally a day of rest for all including slaves. &lt;br /&gt;
&lt;br /&gt;
===Midsummer Night===&lt;br /&gt;
A day of celebration with family and friends. Most towns have large street celebrations with fireworks and bonfires. The Princes traditionally hold lavish balls for the local nobility and after the dinners the food is taken into the streets for all to enjoy. The celebrations usually last until the sun rises on the next day and that day is a day of rest.&lt;br /&gt;
&lt;br /&gt;
===Landing Day===&lt;br /&gt;
While no one can recall the exact date of the first shipwreck this is a day for families to come together and celebrate the day. This celebration ocours on the 5th of [[Breeze]].&lt;br /&gt;
&lt;br /&gt;
===The Choosing===&lt;br /&gt;
&lt;br /&gt;
On this day (12th of Frost) all children who turned nine years old in the previous year report to the town forum to be chosen by craft-masters and taken on as apprentices. While most children find an apprenticeship those who do not may try again the next year. A child of over twelve years old without an apprenticeship will have to earn a living doing whatever they can find and many become beggars or slaves. The day itself is marked by a day off for all apprentices and the Masters spend the morning in discussions over their selections. The discussions often take place over an ale or two and most are in the mod for celebration by the time of the choosing at Midday. The Guilds pay for large feasts for all apprentices, new and old, as well as the unsuccessful and the celebrations are often an excuse for the whole town to take the day off and the parties last well into the night.&lt;br /&gt;
&lt;br /&gt;
=Balai Holidays=&lt;br /&gt;
Balai Festivals are always joyful occasions. Typically on a festival day, lay people will go the the local temple or monastery and offer food to the monks and listen to a Kinsen talk. In the afternoon, they distribute food to the poor to make merit, and in the evening perhaps join in a ceremony of circumambulation of the town/village three times as a sign of respect to the ancestors, the living and yet to be born. The day will conclude with evening chanting of the Balai&#039;s teachings and meditation.&lt;br /&gt;
&lt;br /&gt;
===Balai New Year===&lt;br /&gt;
Occours over three days from [[Samhain]]. The celebration involves three days of prayer and fasting with the foods that would be consumed being given to the local temples. On the third day a huge feast is produced from the combined foods. These feasts are often preceded with sporting ventures, where a large tree near the town will have a bell attached to a monkey tail placed near the top. The local men race to climb the and recover the bell, returning it to the steps of the temple. The man who returns the bell is considered lucky for the year and leads the circumambulation of the town. This circumambulation is often accompanied by the whole town and firecrackers are released in celebration and to keep away the dark forces for the coming year.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Only unmarried men without concubines may enter, no weapons and only a loincloth, an oiled body and sticky gum stuff on your hands and feet ( which is also good for tearing off eyebrows ). There are two ways to play, one is the serious way to win with a team having a climber and four or five blockers. The other is to beat on people, especially people who pissed you off during the year, which is how most people play. Think several thousand young men having a full on brawl with lots of falls, dislocations, ruptured this and that and broken limbs, then the guy with the bell needs to fight his way back down, through the mob and back to the city, anyone who can take the bell and get it into the temple in the city wins. Afterwards there is a huge feast and lots of mating with local women...Kirgoth.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Day of the Balai===&lt;br /&gt;
This is the birthday of the first prophet of Balai and takes place on the 14th of [[Ice]]. The only thing that differentiates this holiday is the lighting of candles within the temples and shrines in respect to the First Prophet.&lt;br /&gt;
&lt;br /&gt;
===Abhidhamma Day===&lt;br /&gt;
&lt;br /&gt;
People clean their houses and wash their clothes and enjoy sprinkling perfumed water on the monks, novices and other  people for at least two or three days. They gather around the riverbank, carrying fishes in jars to put into the water, for [[Harvest]] is so hot in [[Insel der Freiheit]] that the ponds dry out and the fish would die if not rescued. People go to the beach or river bank with jars or buckets of water and splash each other. When everyone is happily wet they are usually entertained by boat races on the river.&lt;br /&gt;
&lt;br /&gt;
===Loy Krathong===&lt;br /&gt;
(Festival of Floating Bowls)&lt;br /&gt;
&lt;br /&gt;
In the middle of the [[Thaw]], when the rivers and canals are full of water, the Loy Krathong Festival takes place in all parts of [[Insel der Freiheit]] on the full moon. People bring bowls made of leaves (which contain flowers) candles and incense sticks, and float them in the water. As they go, all bad luck is suppose to disappear. &lt;br /&gt;
&lt;br /&gt;
===The Ploughing Festival===&lt;br /&gt;
&lt;br /&gt;
In [[Seedtime]], when the moon is half-full, two white oxen pull a gold painted plough, followed by four girls dressed in white who scatter rice seeds from gold and silver baskets. This is to encourage good harvest. &lt;br /&gt;
&lt;br /&gt;
===The Elephant Festival===&lt;br /&gt;
&lt;br /&gt;
The First Prophet used the example of a wild elephant which, when it is caught, is harnessed to a tame one to train. In the same way, he said, a person new to Balai should have a special friendship of an older Kinsen. To mark this saying, Thais hold an elephant festival on the third Reapsday in Meadow.&lt;br /&gt;
&lt;br /&gt;
=Qualeo Holidays=&lt;br /&gt;
&lt;br /&gt;
The followers of Qualeo are known to have a number of important dates through the year however they are very private affairs and may who have tried to witness these rituals and observances have not returned to describe them in detail.&lt;br /&gt;
&lt;br /&gt;
The following are dates that are known to be important, for conveneance they have been detailed with their WK names and an outline of what philosophers believe is the significance of the day.&lt;br /&gt;
&lt;br /&gt;
*Beltane - No-one is sure what the holiday celebrates but rituals involving adherents leaping through large bonfires have been reported. Those flying over the isles on this night report thousands of bonfires in the highlands.&lt;br /&gt;
*Midsummer - Known to be a powerful day. &lt;br /&gt;
*Lugnasad - No details exist&lt;br /&gt;
*Autumnal Equinox - No details exist&lt;br /&gt;
*Samhain - Associated with the weakening of the veil between the worlds. A known Faerie Day.&lt;br /&gt;
*Yule (Winter Solstice) - Associated with the spirits of the recently departed. &lt;br /&gt;
*Candlemansa - No details exist&lt;br /&gt;
*Ostern(Spring Equinox) - Associated with the healing and growth of spirits.&lt;/div&gt;</summary>
		<author><name>Noel</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Investigation_into_Destruction_of_Siege_Engines&amp;diff=44904</id>
		<title>Investigation into Destruction of Siege Engines</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Investigation_into_Destruction_of_Siege_Engines&amp;diff=44904"/>
		<updated>2007-05-31T08:29:36Z</updated>

		<summary type="html">&lt;p&gt;Noel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:How to Win Friends]]&lt;br /&gt;
;Investigation by Kirgoth&lt;br /&gt;
In the previous season, six of Prince Engaltons siege engines were damaged or destroyed at his city of Novadon. Prince Engalton has asked me to find out what happened and arrest those responsible.&lt;br /&gt;
&lt;br /&gt;
;A letter to Prince Engalton&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;i&amp;gt;Prince Engalton of Novadon, Lord of Newhaven&lt;br /&gt;
:I, Kirgoth, have managed to uncover what I believe occurred with the siege engine having found the sole known dwarven survivor and questioning him on two occasions.&lt;br /&gt;
&lt;br /&gt;
:The party of Albion, Guede, Lizette, Elmelio, Cher and Viola met up with a group of around a dozen dwarves led by Zerac (deceased) who decided  to help kill the dragon ravaging to the north of Novadon, they took a single finely made mangonel (catapult) which they had been commissioned to manufacture with them. &lt;br /&gt;
&lt;br /&gt;
:The dwarves were motivated by a crusading desire to do good, rather than seeking treasure, and appear to have had little or no combat experience, being master craftsmen rather than soldiers. They were good people. They missed the dragon with the mangonel, which is unsurprising considering they sometimes miss castles, were feared and then hunted, tortured, cursed and most likely devoured. The sole known survivor Garrack was mad with dragon fear, cursed with the evil eye and half dead from burns and starvation when we found him, after mind-mage and other healing he now has no waking memory of the events and is happily assisting in the reconstruction efforts. Garrack was quite adamant that the dragon had been forewarned and was awaiting in ambush, I don&#039;t know if this was the doing of Viola&#039;s demon attempting to manufacture a situation where it could &amp;quot;rescue&amp;quot; the party or dragonic magic.&lt;br /&gt;
&lt;br /&gt;
:Zerac was responsible for the loss of the siege engine as he was in charge of it at the time, and there is no evidence that he was coerced. The party while innocent of its loss are guilty of bad judgement in allowing non combatants to accompany them on a very dangerous mission, taking advantage of the extreme zeal of the good people of Novadon and a callous disregard for their lives afterwards in not even attempting to rescue the survivors.&lt;br /&gt;
&lt;br /&gt;
:Our mission has been highly sucessful&lt;br /&gt;
::The pass to Brastor is now open and appears to have been blocked by mercenaries hired by an enemy of yours, we have a letter from her to the mercenaries.&lt;br /&gt;
::A group of rebels is planning to abduct your guest, Lord Rainier we have a letter from them to Lord Rainier complete with the seal of some noble house.&lt;br /&gt;
::The monster in the bay which was stopping the fishermen from fishing has been killed.&lt;br /&gt;
::A necromantic wight and his controlled undead have been killed in your towers catacombs.&lt;br /&gt;
::Twenty five heavy warhorses have been brought over the pass from Novadon.&lt;br /&gt;
&lt;br /&gt;
:We will not be back till a week or so after the guild meeting as we are about to clear the star of Naggaroth of monsters which were missed during the liberation. If you could mention it at the guild meeting, I wish to nominate Bodric Henrikson for bravest adventurer.&lt;br /&gt;
::The monster in the bay, a huge tentacled golem, with yard long strange metal blades on the end of its tentacles destroyed the end of a wharf we were on, dropping Henric into the water where in a matter of seconds, he was grappled, hacked up and unconscious. Bodric leaped from the wharf as the monster was about to swim off to eat his brother and smote it with his mattoc, driving it away and saving him from likely permanent death.&lt;/div&gt;</summary>
		<author><name>Noel</name></author>
	</entry>
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