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	<id>https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Michaelm</id>
	<title>DQWiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Michaelm"/>
	<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php/Special:Contributions/Michaelm"/>
	<updated>2026-05-12T17:59:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=109616</id>
		<title>The Quest for Fire and Water</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=109616"/>
		<updated>2026-03-08T09:44:59Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday 7pm &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: In House - Mangere Bridge &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Lizette]]. Healer and namer. No longer the avatar of death. (at least 95% less pacted to death)&lt;br /&gt;
# [[Keshah]] from Michael Haycock&lt;br /&gt;
# [[Engalton]] from Jono Bean &lt;br /&gt;
# [[Seraph]]? from Connor&lt;br /&gt;
# Jacqui?&lt;br /&gt;
# Mungo or [Roderigo] michaelm&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=109615</id>
		<title>The Quest for Fire and Water</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=109615"/>
		<updated>2026-03-08T09:44:01Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Sunday 7pm &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: In House - Mangere Bridge &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Lizette]]. Healer and namer. No longer the avatar of death. (at least 95% less pacted to death)&lt;br /&gt;
# [[Keshah]] from Michael Haycock&lt;br /&gt;
# [[Engalton]] from Jono Bean &lt;br /&gt;
# [[Seraph]]? from Connor&lt;br /&gt;
# Jacqui?&lt;br /&gt;
# Mungo or [Roderigo]Michael M&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=109602</id>
		<title>The Quest for Fire and Water</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Quest_for_Fire_and_Water&amp;diff=109602"/>
		<updated>2026-03-08T04:37:51Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[user:Keith | Keith]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Autumn]] 826 WK&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesdays/Maybe Sunday &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Online or In House (would prefer in house) &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Medium/High &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party &lt;br /&gt;
# [[Lizette]]. Healer and namer. No longer the avatar of death. (at least 95% less pacted to death)&lt;br /&gt;
# [[Keshah]] from Michael Haycock (in person)&lt;br /&gt;
# [[Engalton]] from Jono Bean (in person)&lt;br /&gt;
# Jacqui?&lt;br /&gt;
# Connor?&lt;br /&gt;
# mungo or roderigo Michael M&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Mungo_Third_Son&amp;diff=96020</id>
		<title>Mungo Third Son</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Mungo_Third_Son&amp;diff=96020"/>
		<updated>2023-12-04T05:54:42Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:99E77DB8-9D3A-400B-A8EF-AADA6DA08640.jpeg|250px|thumb|left]]Mungo the Humble So Named By Odin himself &amp;amp; the Bold, so named by Freya herself; known by the pseudonym Mungo Third Son. His given name is [[Rothek Ulandasen]].&lt;br /&gt;
&lt;br /&gt;
He comes from the Land of the [[Seldenbaal|Ice and Snow]] in the North somewhere populated by the sort of folk described in &amp;quot;The Immigrant Song&amp;quot;... He is 6&#039; 4&amp;quot; 240 lbs, 22years old. He has long shaggy gray hair &amp;amp; sideburns - after obtaining the talent to shape-change to Wolf &amp;amp; Werewolf forms ... He shows more bare skin &amp;amp; muscles than are necessary for warriors other than those portrayed in the art of Frank Frazetta &amp;amp; seems unaffected by cold (Ring of Warmth rather than fortitude). He wears fur and leather otherwise.&lt;br /&gt;
&lt;br /&gt;
He is accompanied by a giant 4ft tall talking Raven called Haguldr the Black. Mungo has also learned to change into a raven.&lt;br /&gt;
&lt;br /&gt;
Odin is his god. Worship seems to mostly involve feasting, good hospitality to others, fighting and bragging about it with his comrades later - Northmen from Mungo&#039;s region apparently are similar to fishermen in their accuracy of recollection of their deeds...although in fairness the lies are expected to be embellishments rather than out &amp;amp; out ffibs....&lt;br /&gt;
&lt;br /&gt;
Apparently he is on the right track as Odin is appreciative and gifted him via a Valkyrie a magical spear  - which Mungo used to defeat an avatar of the Demon President Fo#$%. Another time Odin appeared in person as an old man and advised Mungo to be more humble.. Mungo, honoured accordingly took up the.name &amp;quot; Mungo the Humble&amp;quot;  - so named by Odin himself. (Odin knows his constituency so this action doubtless was no surprise.) Odin has met Freyaâ€¦.. as well as Hel &amp;amp; Loki.&lt;br /&gt;
&lt;br /&gt;
At the moment he definitely wont be learning a magical college as reading all that dry technical stuff bores the crap out of him...  &amp;amp; also because he doesn&#039;t want to risk his reputation by becoming a know-it-all weedy coward who wears robes ... to be fair he regards mages as damned useful - like shopkeepers  â€“ but not as important as blacksmiths....  &lt;br /&gt;
&lt;br /&gt;
Mungo is generous and will give gold, drink, food to guild members &amp;amp; others who need it or just ask.&lt;br /&gt;
&lt;br /&gt;
He is the third born son of a [[Clan_Ulandasen|very self important highland barbarian &amp;quot;king&amp;quot;]] (minor bandit chieftain) &amp;amp; his much younger mistress - a well bred but adventurous lady at first captured for ransom  &amp;amp; then seduced by large muscles, too much mead, a well cut fur loin cloth. &lt;br /&gt;
&lt;br /&gt;
He has been taught to read, educated &amp;amp; given a good knowledge of the outside world by his ambitious mother keen to see him move up the family pecking order, improve the tribeâ€™s (her) prospects (&amp;amp; so none of his half brothers kill him during squabbles of succession)  ..... so has gone off to seek plunder &amp;amp; treasure but most importantly a fearsome reputation through the guild... &lt;br /&gt;
&lt;br /&gt;
....Since no else was prepared to help with the reputation part, bards proving hopelessly inadequate in their praise, he developed skills as a Skald (Norse Story teller/ Poet) &amp;amp; is happy to provide listeners with free food &amp;amp; drink and regale them with adventures - (mostly his own flimsily disguised). &lt;br /&gt;
&lt;br /&gt;
Surprisingly, given his bluster Mungo collects martial writings - sagas,, techniques &amp;amp; heroic sagas &amp;amp; owns a small library.&lt;br /&gt;
&lt;br /&gt;
Aside from Odin&#039;s (other) Spear (with which he is more skilled than most mortals - due to a wish granted by a Demon Lord). his main weapon is a dual hand and a half sword set called &#039;Hope Crusher&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
He knows how to survive in the wilds (Ranger)(Hunter) and &amp;amp; has been trained from birth to fight skilfully (Warrior) and tactically - especially by the traditional northern tactics of death or glory charge or by last stand at the top of a pile of his slain enemies (MIl Sci)).&lt;br /&gt;
&lt;br /&gt;
He Is a Master Navigatior and owner of the knarr &amp;quot;Sea Urchin&amp;quot;, Master Skald &amp;amp; Master Warrior.&lt;br /&gt;
&lt;br /&gt;
Mungo can breathe water.&lt;br /&gt;
&lt;br /&gt;
He has a facility for languages.&lt;br /&gt;
&lt;br /&gt;
He is played by [[User:Michaelm|Michael McFadden]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adventures=&lt;br /&gt;
Winter 812 [[Psst!, where is this town called Konigsburg?]]&lt;br /&gt;
&lt;br /&gt;
Autumn 813 [[A Fox in the Hen House]]&lt;br /&gt;
&lt;br /&gt;
Winter 813 [[Red Red Wine]]&lt;br /&gt;
&lt;br /&gt;
Summer 814 [[Five go forth in Cornumbria]]&lt;br /&gt;
&lt;br /&gt;
Winter 814 [[Black Magic Woman]]&lt;br /&gt;
&lt;br /&gt;
Autumn 815 [[ A Doomsday Like Any Other]].&lt;br /&gt;
&lt;br /&gt;
Winter 815 [[Vun Enchanted Evening]]&lt;br /&gt;
&lt;br /&gt;
Spring  815 [[ Into the Valley of Roses]]&lt;br /&gt;
&lt;br /&gt;
Autumn 816 [[ War-wolves of Londinium]].&lt;br /&gt;
&lt;br /&gt;
Winter 816 [[Chelemby Northern Darkness]]&lt;br /&gt;
&lt;br /&gt;
Spring 816 [[Ivinia Darkness]]&lt;br /&gt;
&lt;br /&gt;
Autumn 817 [[Northern Lords]]&lt;br /&gt;
&lt;br /&gt;
Summer 818 [[Enquiring Minds]]&lt;br /&gt;
&lt;br /&gt;
Summer 820 [[Okla is missing]]&lt;br /&gt;
&lt;br /&gt;
Summer 822 [[A Golden Eye on the waves]]&lt;br /&gt;
&lt;br /&gt;
Spring 823 [[Giant Trouble at Desert Flower]]&lt;br /&gt;
&lt;br /&gt;
Summer 824 [[Menglana revenge]]&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Mungo_Third_Son&amp;diff=96019</id>
		<title>Mungo Third Son</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Mungo_Third_Son&amp;diff=96019"/>
		<updated>2023-12-04T05:49:11Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:99E77DB8-9D3A-400B-A8EF-AADA6DA08640.jpeg|250px|thumb|left]]Mungo the Humble So Named By Odin himself &amp;amp; the Bold, so named by Freya herself; known by the pseudonym Mungo Third Son. His given name is [[Rothek Ulandasen]].&lt;br /&gt;
&lt;br /&gt;
He comes from the Land of the [[Seldenbaal|Ice and Snow]] in the North somewhere populated by the sort of folk described in &amp;quot;The Immigrant Song&amp;quot;... He is 6&#039; 4&amp;quot; 240 lbs, 22years old. He has long shaggy gray hair &amp;amp; sideburns - after obtaining the talent to shape-change to Wolf &amp;amp; Werewolf forms ... He shows more bare skin &amp;amp; muscles than are necessary for warriors other than those portrayed in the art of Frank Frazetta &amp;amp; seems unaffected by cold (Ring of Warmth rather than fortitude). He wears fur and leather otherwise.&lt;br /&gt;
&lt;br /&gt;
He is accompanied by a giant 4ft tall talking Raven called Haguldr the Black. Mungo has also learned to change into a raven.&lt;br /&gt;
&lt;br /&gt;
Odin is his god. Worship seems to mostly involve feasting, good hospitality to others, fighting and bragging about it with his comrades later - Northmen from Mungo&#039;s region apparently are similar to fishermen in their accuracy of recollection of their deeds...although in fairness the lies are expected to be embellishments rather than out &amp;amp; out ffibs....&lt;br /&gt;
&lt;br /&gt;
Apparently he is on the right track as Odin is appreciative and gifted him via a Valkyrie a magical spear  - which Mungo used to defeat an avatar of the Demon President Fo#$%. Another time Odin appeared in person as an old man and advised Mungo to be more humble.. Mungo, honoured accordingly took up the.name &amp;quot; Mungo the Humble&amp;quot;  - so named by Odin himself. (Odin knows his constituency so this action doubtless was no surprise.) Odin has met Freyaâ€¦.. as well as Hel &amp;amp; Loki.&lt;br /&gt;
&lt;br /&gt;
At the moment he definitely wont be learning a magical college as reading all that dry technical stuff bores the crap out of him...  &amp;amp; also because he doesn&#039;t want to risk his reputation by becoming a know-it-all weedy coward who wears robes ... to be fair he regards mages as damned useful - like shopkeepers  â€“ but not as important as blacksmiths....  &lt;br /&gt;
&lt;br /&gt;
Mungo is generous and will give gold, drink, food to guild members &amp;amp; others who need it or just ask.&lt;br /&gt;
&lt;br /&gt;
He is the third born son of a [[Clan_Ulandasen|very self important highland barbarian &amp;quot;king&amp;quot;]] (minor bandit chieftain) &amp;amp; his much younger mistress - a well bred but adventurous lady at first captured for ransom  &amp;amp; then seduced by large muscles, too much mead, a well cut fur loin cloth. &lt;br /&gt;
&lt;br /&gt;
He has been taught to read, educated &amp;amp; given a good knowledge of the outside world by his ambitious mother keen to see him move up the family pecking order, improve the tribeâ€™s (her) prospects (&amp;amp; so none of his half brothers kill him during squabbles of succession)  ..... so has gone off to seek plunder &amp;amp; treasure but most importantly a fearsome reputation through the guild... &lt;br /&gt;
&lt;br /&gt;
....Since no else was prepared to help with the reputation part, bards proving hopelessly inadequate in their praise, he developed skills as a Skald (Norse Story teller/ Poet) &amp;amp; is happy to provide listeners with free food &amp;amp; drink and regale them with adventures - (mostly his own flimsily disguised). &lt;br /&gt;
&lt;br /&gt;
Surprisingly, given his bluster Mungo collects martial writings - sagas,, techniques &amp;amp; heroic sagas &amp;amp; owns a small library.&lt;br /&gt;
&lt;br /&gt;
Aside from Odin&#039;s (other) Spear (with which he is more skilled than most mortals - due to a wish granted by a Demon Lord). his main weapon is a dual hand and a half sword set called &#039;Hope Crusher&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
He knows how to survive in the wilds (Ranger)(Hunter) and &amp;amp; has been trained from birth to fight skilfully (Warrior) and tactically - especially by the traditional northern tactics of death or glory charge or by last stand at the top of a pile of his slain enemies (MIl Sci)).&lt;br /&gt;
&lt;br /&gt;
He Is a Master Navigatior and owner of the knarr &amp;quot;Sea Urchin&amp;quot;, Master Skald &amp;amp; Master Warrior.&lt;br /&gt;
&lt;br /&gt;
Mungo can breathe water.&lt;br /&gt;
&lt;br /&gt;
He has a facility for languages.&lt;br /&gt;
&lt;br /&gt;
He is played by [[User:Michaelm|Michael McFadden]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adventures=&lt;br /&gt;
Winter 812 [[Psst!, where is this town called Konigsburg?]]&lt;br /&gt;
&lt;br /&gt;
Autumn 813 [[A Fox in the Hen House]]&lt;br /&gt;
&lt;br /&gt;
Winter 813 [[Red Red Wine]]&lt;br /&gt;
&lt;br /&gt;
Summer 814 [[Five go forth in Cornumbria]]&lt;br /&gt;
&lt;br /&gt;
Winter 814 [[Black Magic Woman]]&lt;br /&gt;
&lt;br /&gt;
Autumn 815 [[ A Doomsday Like Any Other]].&lt;br /&gt;
&lt;br /&gt;
Winter 815 [[Vun Enchanted Evening]]&lt;br /&gt;
&lt;br /&gt;
Spring  815 [[ Into the Valley of Roses]]&lt;br /&gt;
&lt;br /&gt;
Autumn 816 [[ War-wolves of Londinium]].&lt;br /&gt;
&lt;br /&gt;
[[Chelemby Northern Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Ivinia Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Northern Lords]]&lt;br /&gt;
&lt;br /&gt;
[[Enquiring Minds]]&lt;br /&gt;
&lt;br /&gt;
[[Okla is missing]]&lt;br /&gt;
&lt;br /&gt;
[[A Golden Eye on the waves]]&lt;br /&gt;
&lt;br /&gt;
[[Giant Trouble at Desert Flower]]&lt;br /&gt;
&lt;br /&gt;
[[Menglana revenge]]&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Mungo_Third_Son&amp;diff=96018</id>
		<title>Mungo Third Son</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Mungo_Third_Son&amp;diff=96018"/>
		<updated>2023-12-04T05:45:20Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:99E77DB8-9D3A-400B-A8EF-AADA6DA08640.jpeg|250px|thumb|left]]Mungo the Humble So Named By Odin himself &amp;amp; the Bold, so named by Freya herself; known by the pseudonym Mungo Third Son. His given name is [[Rothek Ulandasen]].&lt;br /&gt;
&lt;br /&gt;
He comes from the Land of the [[Seldenbaal|Ice and Snow]] in the North somewhere populated by the sort of folk described in &amp;quot;The Immigrant Song&amp;quot;... He is 6&#039; 4&amp;quot; 240 lbs, 22years old. He has long shaggy gray hair &amp;amp; sideburns - after obtaining the talent to shape-change to Wolf &amp;amp; Werewolf forms ... He shows more bare skin &amp;amp; muscles than are necessary for warriors other than those portrayed in the art of Frank Frazetta &amp;amp; seems unaffected by cold (Ring of Warmth rather than fortitude). He wears fur and leather otherwise.&lt;br /&gt;
&lt;br /&gt;
He is accompanied by a giant 4ft tall talking Raven called Haguldr the Black. Mungo has also learned to change into a raven.&lt;br /&gt;
&lt;br /&gt;
Odin is his god. Worship seems to mostly involve feasting, good hospitality to others, fighting and bragging about it with his comrades later - Northmen from Mungo&#039;s region apparently are similar to fishermen in their accuracy of recollection of their deeds...although in fairness the lies are expected to be embellishments rather than out &amp;amp; out ffibs....&lt;br /&gt;
&lt;br /&gt;
Apparently he is on the right track as Odin is appreciative and gifted him via a Valkyrie a magical spear  - which Mungo used to defeat an avatar of the Demon President Fo#$%. Another time Odin appeared in person as an old man and advised Mungo to be more humble.. Mungo, honoured accordingly took up the.name &amp;quot; Mungo the Humble&amp;quot;  - so named by Odin himself. (Odin knows his constituency so this action doubtless was no surprise.) Odin has met Freyaâ€¦.. as well as Hel &amp;amp; Loki.&lt;br /&gt;
&lt;br /&gt;
At the moment he definitely wont be learning a magical college as reading all that dry technical stuff bores the crap out of him...  &amp;amp; also because he doesn&#039;t want to risk his reputation by becoming a know-it-all weedy coward who wears robes ... to be fair he regards mages as damned useful - like shopkeepers  â€“ but not as important as blacksmiths....  &lt;br /&gt;
&lt;br /&gt;
Mungo is generous and will give gold, drink, food to guild members &amp;amp; others who need it or just ask.&lt;br /&gt;
&lt;br /&gt;
He is the third born son of a [[Clan_Ulandasen|very self important highland barbarian &amp;quot;king&amp;quot;]] (minor bandit chieftain) &amp;amp; his much younger mistress - a well bred but adventurous lady at first captured for ransom  &amp;amp; then seduced by large muscles, too much mead, a well cut fur loin cloth. &lt;br /&gt;
&lt;br /&gt;
He has been taught to read, educated &amp;amp; given a good knowledge of the outside world by his ambitious mother keen to see him move up the family pecking order, improve the tribeâ€™s (her) prospects (&amp;amp; so none of his half brothers kill him during squabbles of succession)  ..... so has gone off to seek plunder &amp;amp; treasure but most importantly a fearsome reputation through the guild... &lt;br /&gt;
&lt;br /&gt;
....Since no else was prepared to help with the reputation part, bards proving hopelessly inadequate in their praise, he developed skills as a Skald (Norse Story teller/ Poet) &amp;amp; is happy to provide listeners with free food &amp;amp; drink and regale them with adventures - (mostly his own flimsily disguised). &lt;br /&gt;
&lt;br /&gt;
Surprisingly, given his bluster Mungo collects martial writings - sagas,, techniques &amp;amp; heroic sagas &amp;amp; owns a small library.&lt;br /&gt;
&lt;br /&gt;
Aside from Odin&#039;s (other) Spear (with which he is more skilled than most mortals - due to a wish granted by a Demon Lord). his main weapon is a dual hand and a half sword set called &#039;Hope Crusher&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
He knows how to survive in the wilds (Ranger)(Hunter) and &amp;amp; has been trained from birth to fight skilfully (Warrior) and tactically - especially by the traditional northern tactics of death or glory charge or by last stand at the top of a pile of his slain enemies (MIl Sci)).&lt;br /&gt;
&lt;br /&gt;
He Is a Master Navigatior and owner of the knarr &amp;quot;Sea Urchin&amp;quot;, Master Skald &amp;amp; Master Warrior.&lt;br /&gt;
&lt;br /&gt;
Mungo can breathe water.&lt;br /&gt;
&lt;br /&gt;
He has a facility for languages.&lt;br /&gt;
&lt;br /&gt;
He is played by [[User:Michaelm|Michael McFadden]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adventures=&lt;br /&gt;
Winter 812 [[Psst!, where is this town called Konigsburg?]]&lt;br /&gt;
&lt;br /&gt;
Autumn 813 [[A Fox in the Hen House]]&lt;br /&gt;
&lt;br /&gt;
Winter 813 [[Red Red Wine]]&lt;br /&gt;
&lt;br /&gt;
Summer 814 [[Five go forth in Cornumbria]]&lt;br /&gt;
&lt;br /&gt;
Winter 814 [[Black Magic Woman]]&lt;br /&gt;
&lt;br /&gt;
Autumn 815 [[ A Doomsday Like Any Other]].&lt;br /&gt;
&lt;br /&gt;
Winter 815 [[Vun Enchanted Evening]]&lt;br /&gt;
&lt;br /&gt;
Spring  815 [[ Into the Valley of Roses]]&lt;br /&gt;
&lt;br /&gt;
Autumn 816 [[ War-wolves of Londinium]].&lt;br /&gt;
&lt;br /&gt;
[[Chelemby Northern Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Ivinia Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Northern Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Northern Lords]]&lt;br /&gt;
&lt;br /&gt;
[[Enquiring Minds]]&lt;br /&gt;
&lt;br /&gt;
[[Okla is Missing]]&lt;br /&gt;
&lt;br /&gt;
[[A Golden Eye on the Waves]]&lt;br /&gt;
&lt;br /&gt;
[[Giant Trouble at Desert Flower]]&lt;br /&gt;
&lt;br /&gt;
[[Menglana revenge]]&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Mungo_Third_Son&amp;diff=96017</id>
		<title>Mungo Third Son</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Mungo_Third_Son&amp;diff=96017"/>
		<updated>2023-12-04T05:44:30Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:99E77DB8-9D3A-400B-A8EF-AADA6DA08640.jpeg|250px|thumb|left]]Mungo the Humble So Named By Odin himself &amp;amp; the Bold, so named by Freya herself; known by the pseudonym Mungo Third Son. His given name is [[Rothek Ulandasen]].&lt;br /&gt;
&lt;br /&gt;
He comes from the Land of the [[Seldenbaal|Ice and Snow]] in the North somewhere populated by the sort of folk described in &amp;quot;The Immigrant Song&amp;quot;... He is 6&#039; 4&amp;quot; 240 lbs, 22years old. He has long shaggy gray hair &amp;amp; sideburns - after obtaining the talent to shape-change to Wolf &amp;amp; Werewolf forms ... He shows more bare skin &amp;amp; muscles than are necessary for warriors other than those portrayed in the art of Frank Frazetta &amp;amp; seems unaffected by cold (Ring of Warmth rather than fortitude). He wears fur and leather otherwise.&lt;br /&gt;
&lt;br /&gt;
He is accompanied by a giant 4ft tall talking Raven called Haguldr the Black. Mungo has also learned to change into a raven.&lt;br /&gt;
&lt;br /&gt;
Odin is his god. Worship seems to mostly involve feasting, good hospitality to others, fighting and bragging about it with his comrades later - Northmen from Mungo&#039;s region apparently are similar to fishermen in their accuracy of recollection of their deeds...although in fairness the lies are expected to be embellishments rather than out &amp;amp; out ffibs....&lt;br /&gt;
&lt;br /&gt;
Apparently he is on the right track as Odin is appreciative and gifted him via a Valkyrie a magical spear  - which Mungo used to defeat an avatar of the Demon President Fo#$%. Another time Odin appeared in person as an old man and advised Mungo to be more humble.. Mungo, honoured accordingly took up the.name &amp;quot; Mungo the Humble&amp;quot;  - so named by Odin himself. (Odin knows his constituency so this action doubtless was no surprise.) Odin has met Freyaâ€¦.. as well as Hel &amp;amp; Loki.&lt;br /&gt;
&lt;br /&gt;
At the moment he definitely wont be learning a magical college as reading all that dry technical stuff bores the crap out of him...  &amp;amp; also because he doesn&#039;t want to risk his reputation by becoming a know-it-all weedy coward who wears robes ... to be fair he regards mages as damned useful - like shopkeepers  â€“ but not as important as blacksmiths....  &lt;br /&gt;
&lt;br /&gt;
Mungo is generous and will give gold, drink, food to guild members &amp;amp; others who need it or just ask.&lt;br /&gt;
&lt;br /&gt;
He is the third born son of a [[Clan_Ulandasen|very self important highland barbarian &amp;quot;king&amp;quot;]] (minor bandit chieftain) &amp;amp; his much younger mistress - a well bred but adventurous lady at first captured for ransom  &amp;amp; then seduced by large muscles, too much mead, a well cut fur loin cloth. &lt;br /&gt;
&lt;br /&gt;
He has been taught to read, educated &amp;amp; given a good knowledge of the outside world by his ambitious mother keen to see him move up the family pecking order, improve the tribeâ€™s (her) prospects (&amp;amp; so none of his half brothers kill him during squabbles of succession)  ..... so has gone off to seek plunder &amp;amp; treasure but most importantly a fearsome reputation through the guild... &lt;br /&gt;
&lt;br /&gt;
....Since no else was prepared to help with the reputation part, bards proving hopelessly inadequate in their praise, he developed skills as a Skald (Norse Story teller/ Poet) &amp;amp; is happy to provide listeners with free food &amp;amp; drink and regale them with adventures - (mostly his own flimsily disguised). &lt;br /&gt;
&lt;br /&gt;
Surprisingly, given his bluster Mungo collects martial writings - sagas,, techniques &amp;amp; heroic sagas &amp;amp; owns a small library.&lt;br /&gt;
&lt;br /&gt;
Aside from Odin&#039;s (other) Spear (with which he is more skilled than most mortals - due to a wish granted by a Demon Lord). his main weapon is a dual hand and a half sword set called &#039;Hope Crusher&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
He knows how to survive in the wilds (Ranger)(Hunter) and &amp;amp; has been trained from birth to fight skilfully (Warrior) and tactically - especially by the traditional northern tactics of death or glory charge or by last stand at the top of a pile of his slain enemies (MIl Sci)).&lt;br /&gt;
&lt;br /&gt;
He Is a Master Navigatior and owner of the knarr &amp;quot;Sea Urchin&amp;quot;, Master Skald &amp;amp; Master Warrior.&lt;br /&gt;
&lt;br /&gt;
Mungo can breathe water.&lt;br /&gt;
&lt;br /&gt;
He has a facility for languages.&lt;br /&gt;
&lt;br /&gt;
He is played by [[User:Michaelm|Michael McFadden]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adventures=&lt;br /&gt;
Winter 812 [[Psst!, where is this town called Konigsburg?]]&lt;br /&gt;
&lt;br /&gt;
Autumn 813 [[A Fox in the Hen House]]&lt;br /&gt;
&lt;br /&gt;
Winter 813 [[Red Red Wine]]&lt;br /&gt;
&lt;br /&gt;
Summer 814 [[Five go forth in Cornumbria]]&lt;br /&gt;
&lt;br /&gt;
Winter 814 [[Black Magic Woman]]&lt;br /&gt;
&lt;br /&gt;
Autumn 815 [[ A Doomsday Like Any Other]].&lt;br /&gt;
&lt;br /&gt;
Winter 815 [[Vun Enchanted Evening]]&lt;br /&gt;
&lt;br /&gt;
Spring  815 [[ Into the Valley of Roses]]&lt;br /&gt;
&lt;br /&gt;
Autumn 816 [[ War-wolves of Londinium]].&lt;br /&gt;
&lt;br /&gt;
[[Chelemby Northern Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Ivinis Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Northern Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Northern Lords]]&lt;br /&gt;
&lt;br /&gt;
[[Enquiring Minds]]&lt;br /&gt;
&lt;br /&gt;
[[Okla is Missing]]&lt;br /&gt;
&lt;br /&gt;
[[A Golden Eye on the Waves]]&lt;br /&gt;
&lt;br /&gt;
[[Giant Trouble at Desert Flower]]&lt;br /&gt;
&lt;br /&gt;
[[Menglana revenge]]&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Mungo_Third_Son&amp;diff=95613</id>
		<title>Mungo Third Son</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Mungo_Third_Son&amp;diff=95613"/>
		<updated>2023-09-20T01:31:28Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:99E77DB8-9D3A-400B-A8EF-AADA6DA08640.jpeg|250px|thumb|left]]Mungo the Humble So Named By Odin himself &amp;amp; the Bold, so named by Freya herself; known by the pseudonym Mungo Third Son. His given name is [[Rothek Ulandasen]].&lt;br /&gt;
&lt;br /&gt;
He comes from the Land of the [[Seldenbaal|Ice and Snow]] in the North somewhere populated by the sort of folk described in &amp;quot;The Immigrant Song&amp;quot;... He is 6&#039; 4&amp;quot; 240 lbs, 22years old. He has long shaggy gray hair &amp;amp; sideburns - after obtaining the talent to shape-change to Wolf &amp;amp; Werewolf forms ... He shows more bare skin &amp;amp; muscles than are necessary for warriors other than those portrayed in the art of Frank Frazetta &amp;amp; seems unaffected by cold (Ring of Warmth rather than fortitude). He wears fur and leather otherwise.&lt;br /&gt;
&lt;br /&gt;
He is accompanied by a giant 4ft tall talking Raven called Haguldr the Black. Mungo has also learned to change into a raven.&lt;br /&gt;
&lt;br /&gt;
Odin is his god. Worship seems to mostly involve feasting, good hospitality to others, fighting and bragging about it with his comrades later - Northmen from Mungo&#039;s region apparently are similar to fishermen in their accuracy of recollection of their deeds...although in fairness the lies are expected to be embellishments rather than out &amp;amp; out ffibs....&lt;br /&gt;
&lt;br /&gt;
Apparently he is on the right track as Odin is appreciative and gifted him via a Valkyrie a magical spear  - which Mungo used to defeat an avatar of the Demon President Fo#$%. Another time Odin appeared in person as an old man and advised Mungo to be more humble.. Mungo, honoured accordingly took up the.name &amp;quot; Mungo the Humble&amp;quot;  - so named by Odin himself. (Odin knows his constituency so this action doubtless was no surprise.) Odin has met Freyaâ€¦.. as well as Hel &amp;amp; Loki.&lt;br /&gt;
&lt;br /&gt;
At the moment he definitely wont be learning a magical college as reading all that dry technical stuff bores the crap out of him...  &amp;amp; also because he doesn&#039;t want to risk his reputation by becoming a know-it-all weedy coward who wears robes ... to be fair he regards mages as damned useful - like shopkeepers  â€“ but not as important as blacksmiths....  &lt;br /&gt;
&lt;br /&gt;
Mungo is generous and will give gold, drink, food to guild members &amp;amp; others who need it or just ask.&lt;br /&gt;
&lt;br /&gt;
He is the third born son of a [[Clan_Ulandasen|very self important highland barbarian &amp;quot;king&amp;quot;]] (minor bandit chieftain) &amp;amp; his much younger mistress - a well bred but adventurous lady at first captured for ransom  &amp;amp; then seduced by large muscles, too much mead, a well cut fur loin cloth. &lt;br /&gt;
&lt;br /&gt;
He has been taught to read, educated &amp;amp; given a good knowledge of the outside world by his ambitious mother keen to see him move up the family pecking order, improve the tribeâ€™s (her) prospects (&amp;amp; so none of his half brothers kill him during squabbles of succession)  ..... so has gone off to seek plunder &amp;amp; treasure but most importantly a fearsome reputation through the guild... &lt;br /&gt;
&lt;br /&gt;
....Since no else was prepared to help with the reputation part, bards proving hopelessly inadequate in their praise, he developed skills as a Skald (Norse Story teller/ Poet) &amp;amp; is happy to provide listeners with free food &amp;amp; drink and regale them with adventures - (mostly his own flimsily disguised). &lt;br /&gt;
&lt;br /&gt;
Surprisingly, given his bluster Mungo collects martial writings - sagas,, techniques &amp;amp; heroic sagas &amp;amp; owns a small library.&lt;br /&gt;
&lt;br /&gt;
Aside from Odin&#039;s (other) Spear (with which he is more skilled than most mortals - due to a wish granted by a Demon Lord). his main weapon is a dual hand and a half sword set called &#039;Hope Crusher&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
He knows how to survive in the wilds (Ranger)(Hunter) and &amp;amp; has been trained from birth to fight skilfully (Warrior) and tactically - especially by the traditional northern tactics of death or glory charge or by last stand at the top of a pile of his slain enemies (MIl Sci)).&lt;br /&gt;
&lt;br /&gt;
He Is a Master Navigatior and owner of the knarr &amp;quot;Sea Urchin&amp;quot;, Master Skald &amp;amp; Master Warrior.&lt;br /&gt;
&lt;br /&gt;
Mungo can breathe water.&lt;br /&gt;
&lt;br /&gt;
He has a facility for languages.&lt;br /&gt;
&lt;br /&gt;
He is played by [[User:Michaelm|Michael McFadden]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adventures=&lt;br /&gt;
Winter 812 [[Psst!, where is this town called Konigsburg?]]&lt;br /&gt;
&lt;br /&gt;
Autumn 813 [[A Fox in the Hen House]]&lt;br /&gt;
&lt;br /&gt;
Winter 813 [[Red Red Wine]]&lt;br /&gt;
&lt;br /&gt;
Summer 814 [[Five go forth in Cornumbria]]&lt;br /&gt;
&lt;br /&gt;
Winter 814 [[Black Magic Woman]]&lt;br /&gt;
&lt;br /&gt;
Autumn 815 [[ A Doomsday Like Any Other]].&lt;br /&gt;
&lt;br /&gt;
Winter 815 [[Vun Enchanted Evening]]&lt;br /&gt;
&lt;br /&gt;
Spring  815 [[ Into the Valley of Roses]]&lt;br /&gt;
&lt;br /&gt;
Autumn 816 [[ War-wolves of Londinium]].&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Mungo_Third_Son&amp;diff=95612</id>
		<title>Mungo Third Son</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Mungo_Third_Son&amp;diff=95612"/>
		<updated>2023-09-20T01:29:39Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:99E77DB8-9D3A-400B-A8EF-AADA6DA08640.jpeg|250px|thumb|left]]Mungo the Humble So Named By Odin himself &amp;amp; the Bold, so named by Freya herself; known by the pseudonym Mungo Third Son. His given name is [[Rothek Ulandasen]].&lt;br /&gt;
&lt;br /&gt;
He comes from the Land of the [[Seldenbaal|Ice and Snow]] in the North somewhere populated by the sort of folk described in &amp;quot;The Immigrant Song&amp;quot;... He is 6&#039; 4&amp;quot; 240 lbs, 22years old. He has long shaggy gray hair &amp;amp; sideburns - after obtaining the talent to shape-change to Wolf &amp;amp; Werewolf forms ... He shows more bare skin &amp;amp; muscles than are necessary for warriors other than those portrayed in the art of Frank Frazetta &amp;amp; seems unaffected by cold (Ring of Warmth rather than fortitude). He wears fur and leather otherwise.&lt;br /&gt;
&lt;br /&gt;
He is accompanied by a giant 4ft tall talking Raven called Haguldr the Black. Mungo has also learned to change into a raven.&lt;br /&gt;
&lt;br /&gt;
Odin is his god. Worship seems to mostly involve feasting, good hospitality to others, fighting and bragging about it with his comrades later - Northmen from Mungo&#039;s region apparently are similar to fishermen in their accuracy of recollection of their deeds...although in fairness the lies are expected to be embellishments rather than out &amp;amp; out ffibs....&lt;br /&gt;
&lt;br /&gt;
Apparently he is on the right track as Odin is appreciative and gifted him via a Valkyrie a magical spear  - which Mungo used to defeat an avatar of the Demon President Fo#$%. Another time Odin appeared in person as an old man and advised Mungo to be more humble.. Mungo, honoured accordingly took up the.name &amp;quot; Mungo the Humble&amp;quot;  - so named by Odin himself. (Odin knows his constituency so this action doubtless was no surprise.) Odin has met Freyaâ€¦.. as well as Hel &amp;amp; Loki.&lt;br /&gt;
&lt;br /&gt;
At the moment he definitely wont be learning a magical college as reading all that dry technical stuff bores the crap out of him...  &amp;amp; also because he doesn&#039;t want to risk his reputation by becoming a know-it-all weedy coward who wears robes ... to be fair he regards mages as damned useful - like shopkeepers  â€“ but not as important as blacksmiths....  &lt;br /&gt;
&lt;br /&gt;
Mungo is generous and will give gold, drink, food to guild members &amp;amp; others who need it or just ask.&lt;br /&gt;
&lt;br /&gt;
He is the third born son of a [[Clan_Ulandasen|very self important highland barbarian &amp;quot;king&amp;quot;]] (minor bandit chieftain) &amp;amp; his much younger mistress - a well bred but adventurous lady at first captured for ransom  &amp;amp; then seduced by large muscles, too much mead, a well cut fur loin cloth. &lt;br /&gt;
&lt;br /&gt;
He has been taught to read, educated &amp;amp; given a good knowledge of the outside world by his ambitious mother keen to see him move up the family pecking order, improve the tribeâ€™s (her) prospects (&amp;amp; so none of his half brothers kill him during squabbles of succession)  ..... so has gone off to seek plunder &amp;amp; treasure but most importantly a fearsome reputation through the guild... &lt;br /&gt;
&lt;br /&gt;
....Since no else was prepared to help with the reputation part, bards proving hopelessly inadequate in their praise, he developed skills as a Skald (Norse Story teller/ Poet) &amp;amp; is happy to provide listeners with free food &amp;amp; drink and regale them with adventures - (mostly his own flimsily disguised). &lt;br /&gt;
&lt;br /&gt;
Surprisingly, given his bluster Mungo collects martial writings - sagas,, techniques &amp;amp; heroic sagas &amp;amp; owns a small library.&lt;br /&gt;
&lt;br /&gt;
Aside from Odin&#039;s (other) Spear (with which he is more skilled than most mortals - due to a wish granted by a Demon Lord). his main weapon is a dual hand and a half sword set called &#039;Hope Crusher&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
He knows how to survive in the wilds (Ranger)(Hunter) and &amp;amp; has been trained from birth to fight skilfully (Warrior) and tactically - especially by the traditional northern tactics of death or glory charge or by last stand at the top of a pile of his slain enemies (MIl Sci)).&lt;br /&gt;
&lt;br /&gt;
He Is a Master Navigatior and owner of the knarr &amp;quot;Sea Urchin&amp;quot;, Master Skald &amp;amp; Master Warrior.&lt;br /&gt;
&lt;br /&gt;
He is played by [[User:Michaelm|Michael McFadden]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adventures=&lt;br /&gt;
Winter 812 [[Psst!, where is this town called Konigsburg?]]&lt;br /&gt;
&lt;br /&gt;
Autumn 813 [[A Fox in the Hen House]]&lt;br /&gt;
&lt;br /&gt;
Winter 813 [[Red Red Wine]]&lt;br /&gt;
&lt;br /&gt;
Summer 814 [[Five go forth in Cornumbria]]&lt;br /&gt;
&lt;br /&gt;
Winter 814 [[Black Magic Woman]]&lt;br /&gt;
&lt;br /&gt;
Autumn 815 [[ A Doomsday Like Any Other]].&lt;br /&gt;
&lt;br /&gt;
Winter 815 [[Vun Enchanted Evening]]&lt;br /&gt;
&lt;br /&gt;
Spring  815 [[ Into the Valley of Roses]]&lt;br /&gt;
&lt;br /&gt;
Autumn 816 [[ War-wolves of Londinium]].&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Mungo_Third_Son&amp;diff=95611</id>
		<title>Mungo Third Son</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Mungo_Third_Son&amp;diff=95611"/>
		<updated>2023-09-20T01:27:51Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:99E77DB8-9D3A-400B-A8EF-AADA6DA08640.jpeg|250px|thumb|left]]Mungo the Humble So Named By Odin himself &amp;amp; the Bold, so named by Freya herself; known by the pseudonym Mungo Third Son. His given name is [[Rothek Ulandasen]].&lt;br /&gt;
&lt;br /&gt;
He comes from the Land of the [[Seldenbaal|Ice and Snow]] in the North somewhere populated by the sort of folk described in &amp;quot;The Immigrant Song&amp;quot;... He is 6&#039; 4&amp;quot; 240 lbs, 22years old. He has long shaggy gray hair &amp;amp; sideburns - after obtaining the talent to shape-change to Wolf &amp;amp; Werewolf forms ... He shows more bare skin &amp;amp; muscles than are necessary for warriors other than those portrayed in the art of Frank Frazetta &amp;amp; seems unaffected by cold (Ring of Warmth rather than fortitude). He wears fur and leather otherwise.&lt;br /&gt;
&lt;br /&gt;
He is accompanied by a giant 4ft tall talking Raven called Haguldr the Black. Mungo has also learned to change into a raven.&lt;br /&gt;
&lt;br /&gt;
Odin is his god. Worship seems to mostly involve feasting, good hospitality to others, fighting and bragging about it with his comrades later - Northmen from Mungo&#039;s region apparently are similar to fishermen in their accuracy of recollection of their deeds...although in fairness the lies are expected to be embellishments rather than out &amp;amp; out ffibs....&lt;br /&gt;
&lt;br /&gt;
Apparently he is on the right track as Odin is appreciative and gifted him via a Valkyrie a magical spear  - which Mungo used to defeat an avatar of the Demon President Fo#$%. Another time Odin appeared in person as an old man and advised Mungo to be more humble.. Mungo, honoured accordingly took up the.name &amp;quot; Mungo the Humble&amp;quot;  - so named by Odin himself. (Odin knows his constituency so this action doubtless was no surprise.) Odin has met Freyaâ€¦.. as well as Hel &amp;amp; Loki.&lt;br /&gt;
&lt;br /&gt;
At the moment he definitely wont be learning a magical college as reading all that dry technical stuff bores the crap out of him...  &amp;amp; also because he doesn&#039;t want to risk his reputation by becoming a know-it-all weedy coward who wears robes ... to be fair he regards mages as damned useful - like shopkeepers  â€“ but not as important as blacksmiths....  &lt;br /&gt;
&lt;br /&gt;
Mungo is generous and will give gold, drink, food to guild members &amp;amp; others who need it or just ask.&lt;br /&gt;
&lt;br /&gt;
He is the third born son of a [[Clan_Ulandasen|very self important highland barbarian &amp;quot;king&amp;quot;]] (minor bandit chieftain) &amp;amp; his much younger mistress - a well bred but adventurous lady at first captured for ransom  &amp;amp; then seduced by large muscles, too much mead, a well cut fur loin cloth. &lt;br /&gt;
&lt;br /&gt;
He has been taught to read, educated &amp;amp; given a good knowledge of the outside world by his ambitious mother keen to see him move up the family pecking order, improve the tribeâ€™s (her) prospects (&amp;amp; so none of his half brothers kill him during squabbles of succession)  ..... so has gone off to seek plunder &amp;amp; treasure but most importantly a fearsome reputation through the guild... &lt;br /&gt;
&lt;br /&gt;
....Since no else was prepared to help with the reputation part, bards proving hopelessly inadequate in their praise, he developed skills as a Skald (Norse Story teller/ Poet) &amp;amp; is happy to provide listeners with free food &amp;amp; drink and regale them with adventures - (mostly his own flimsily disguised). &lt;br /&gt;
&lt;br /&gt;
Surprisingly, given his bluster Mungo collects martial writings - sagas,, techniques &amp;amp; heroic sagas &amp;amp; owns a small library.&lt;br /&gt;
&lt;br /&gt;
Aside from Odin&#039;s (other) Spear (with which he is more skilled than most mortals - due to a wish granted by academic Lord). his main weapon is a dual hand and a half sword set called &#039;Hope Crusher&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
He knows how to survive in the wilds (Ranger)(Hunter) and &amp;amp; has been trained from birth to fight skilfully (Warrior) and tactically - especially by the traditional northern tactics of death or glory charge or by last stand at the top of a pile of his slain enemies (MIl Sci)).&lt;br /&gt;
&lt;br /&gt;
He Is a Master Navigatior and owner of the knarr &amp;quot;Sea Urchin&amp;quot;, Master Skald &amp;amp; Master Warrior.&lt;br /&gt;
&lt;br /&gt;
He is played by [[User:Michaelm|Michael McFadden]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adventures=&lt;br /&gt;
Winter 812 [[Psst!, where is this town called Konigsburg?]]&lt;br /&gt;
&lt;br /&gt;
Autumn 813 [[A Fox in the Hen House]]&lt;br /&gt;
&lt;br /&gt;
Winter 813 [[Red Red Wine]]&lt;br /&gt;
&lt;br /&gt;
Summer 814 [[Five go forth in Cornumbria]]&lt;br /&gt;
&lt;br /&gt;
Winter 814 [[Black Magic Woman]]&lt;br /&gt;
&lt;br /&gt;
Autumn 815 [[ A Doomsday Like Any Other]].&lt;br /&gt;
&lt;br /&gt;
Winter 815 [[Vun Enchanted Evening]]&lt;br /&gt;
&lt;br /&gt;
Spring  815 [[ Into the Valley of Roses]]&lt;br /&gt;
&lt;br /&gt;
Autumn 816 [[ War-wolves of Londinium]].&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Mungo_Third_Son&amp;diff=95540</id>
		<title>Mungo Third Son</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Mungo_Third_Son&amp;diff=95540"/>
		<updated>2023-09-15T07:29:46Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:99E77DB8-9D3A-400B-A8EF-AADA6DA08640.jpeg|250px|thumb|left]]Mungo the Humble So Named By Odin himself &amp;amp; the Bold, so named by Freya herself; known by the pseudonym Mungo Third Son. His given name is [[Rothek Ulandasen]].&lt;br /&gt;
&lt;br /&gt;
He comes from the Land of the [[Seldenbaal|Ice and Snow]] in the North somewhere populated by the sort of folk described in &amp;quot;The Immigrant Song&amp;quot;... He is 6&#039; 4&amp;quot; 240 lbs, 22years old. He has long shaggy gray hair &amp;amp; sideburns - after obtaining the talent to shape-change to Wolf &amp;amp; Werewolf forms ... He shows more bare skin &amp;amp; muscles than are necessary for warriors other than those portrayed in the art of Frank Frazetta &amp;amp; seems unaffected by cold (Ring of Warmth rather than fortitude). He wears fur and leather otherwise.&lt;br /&gt;
&lt;br /&gt;
He is accompanied by a giant 4ft tall talking Raven called Haguldr the Black. Mungo has learned to change into a raven.&lt;br /&gt;
&lt;br /&gt;
Odin is his god. Worship seems to mostly involve feasting, good hospitality to others, fighting and bragging about it with his comrades later - Northmen from Mungo&#039;s region apparently are similar to fishermen in their accuracy of recollection of their deeds...although in fairness the lies are expected to be embellishments rather than out &amp;amp; out ffibs....&lt;br /&gt;
&lt;br /&gt;
Apparently he is on the right track as Odin is appreciative and gifted him via a Valkyrie a magical spear  - which Mungo used to defeat an avatar of the Demon President Fo#$%. Another time Odin appeared in person as an old man and advised Mungo to be more humble.. Mungo, honoured accordingly took up the.name &amp;quot; Mungo the Humble&amp;quot;  - so named by Odin himself. (Odin knows his constituency so this action doubtless was no surprise.)&lt;br /&gt;
&lt;br /&gt;
At the moment he definitely wont be learning a magical college as reading all that dry technical stuff bores the crap out of him...  &amp;amp; also because he doesn&#039;t want to risk his reputation by becoming a know-it-all weedy coward who wears robes ... to be fair he regards mages as damned useful - like shopkeepers  â€“ but not as important as blacksmiths....  &lt;br /&gt;
&lt;br /&gt;
Mungo is generous and will give gold, drink, food to guild members &amp;amp; others who need it or just ask.&lt;br /&gt;
&lt;br /&gt;
He is the third born son of a [[Clan_Ulandasen|very self important highland barbarian &amp;quot;king&amp;quot;]] (minor bandit chieftain) &amp;amp; his much younger mistress - a well bred but adventurous lady at first captured for ransom  &amp;amp; then seduced by large muscles, too much mead, a well cut fur loin cloth. &lt;br /&gt;
&lt;br /&gt;
He has been taught to read, educated &amp;amp; given a good knowledge of the outside world by his ambitious mother keen to see him move up the family pecking order, improve the tribeâ€™s (her) prospects (&amp;amp; so none of his half brothers kill him during squabbles of succession)  ..... so has gone off to seek plunder &amp;amp; treasure  but most importantly a fearsome reputation through the guild... &lt;br /&gt;
&lt;br /&gt;
....Since no else was prepared to help with the reputation part, bards proving hopelessly inadequate in their praise, he developed skills as a Skald (Norse Story teller/ Poet) &amp;amp; is happy to provide listeners with free food &amp;amp; drink and regale them with adventures - (mostly his own flimsily disguised). &lt;br /&gt;
&lt;br /&gt;
Surprisingly, given his bluster Mungo collects martial writings - sagas,, techniques &amp;amp; heroic sagas &amp;amp; owns a small library.&lt;br /&gt;
&lt;br /&gt;
Aside from Odin&#039;s (other) Spear (with which he is more skilled than most mortals), his main weapon is a dual hand and a half sword set called &#039;Hope Crusher&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
He knows how to survive in the wilds (Ranger)(Hunter) and &amp;amp; has been trained from birth to fight skilfully (Warrior) and tactically - especially by the traditional northern tactics of death or glory charge or by last stand at the top of a pile of his slain enemies (MIl Sci). &lt;br /&gt;
&lt;br /&gt;
He Is a Master Navigatior and owner of the knarr &amp;quot;Sea Urchin&amp;quot;, Master Skald &amp;amp; Master Warrior.&lt;br /&gt;
&lt;br /&gt;
He is played by [[User:Michaelm|Michael McFadden]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adventures=&lt;br /&gt;
Winter 812 [[Psst!, where is this town called Konigsburg?]]&lt;br /&gt;
&lt;br /&gt;
Autumn 813 [[A Fox in the Hen House]]&lt;br /&gt;
&lt;br /&gt;
Winter 813 [[Red Red Wine]]&lt;br /&gt;
&lt;br /&gt;
Summer 814 [[Five go forth in Cornumbria]]&lt;br /&gt;
&lt;br /&gt;
Winter 814 [[Black Magic Woman]]&lt;br /&gt;
&lt;br /&gt;
Autumn 815 [[ A Doomsday Like Any Other]].&lt;br /&gt;
&lt;br /&gt;
Winter 815 [[Vun Enchanted Evening]]&lt;br /&gt;
&lt;br /&gt;
Spring  815 [[ Into the Valley of Roses]]&lt;br /&gt;
&lt;br /&gt;
Autumn 816 [[ War-wolves of Londinium]].&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95514</id>
		<title>Giant Trouble at Desert Flower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95514"/>
		<updated>2023-09-13T07:33:19Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Scribe_Notes#Spring_823WK|Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Giant Trouble at Desert Flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Michael P.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 823 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium/High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Place&#039;&#039;&#039;:  Kelsie&#039;s place in Albany.(7pm start-time)&lt;br /&gt;
; &#039;&#039;&#039;Party&#039;&#039;&#039;&lt;br /&gt;
# [[Mercury|Merco]] Mind Mage - [[Jono Bean]]&lt;br /&gt;
# [[Lila]] Air/Celestial- [[Kelsie]]&lt;br /&gt;
# [[Mungo Third Son]] Warrior - [[User:Michaelm|Michael M]] &lt;br /&gt;
# [[Anooke]] Ice Mage- Michael H&lt;br /&gt;
# [[Aurora]] Air Mage- Keith&lt;br /&gt;
# [[Minerva]] Celestial Mage- Jacqui&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Employer&#039;&#039;&#039;&lt;br /&gt;
: THE Official EMPOLYER is Prince Querkus&lt;br /&gt;
; Mission&lt;br /&gt;
: Prince Querkus was explicitly charged by Her Serenity, the [Elvish] Queen of Lilac to hire a guild party to swiftly â€œREDUCEâ€ a hazard that â€œmightâ€ hazard. Her western neighbour-slash-nation, the self-styled  â€œMilitant Human Republicâ€, which also includes many native hobbits as well as shape-shifters [a.k.a. Vessâ€™n or Wessen], â€¦ and quite a few of H.S.â€™s loyal subjects merely out for a wild night, week, or month of gambling, drinking, masked carnivals &amp;amp; other revelryâ€¦ such as meeting or getting new faces professionally, getting cash or bargains from â€œpawn shopsâ€, etc.&lt;br /&gt;
&lt;br /&gt;
The Queen was impressed with the previous Guild party that incidentally somewhat foiled the Ice Giants that were plaguing towns in the M.H.R.  Also, the Ice Giants created the new, permanent (?) icecap at the Southern Pole.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;The â€œNothing-In-Writing or acknowledged (wink-wink) solutionâ€&#039;&#039;&#039;&lt;br /&gt;
  The current leader of the Ice Giants (&#039;&#039;&#039;Eyjafjatl&#039;&#039;&#039;) plans to CROWN HIMSELF King of the Giants (or possibly â€” all to transform himself into a powerful &#039;&#039;&#039;Fire Mage&#039;&#039;&#039; â€¦ also, apparently, he will marry a grand-daughter of a famous, great but dead &#039;&#039;&#039;Fire Giant (&#039;&#039;&#039;Katla&#039;&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Those Grand-daughters&#039;&#039;&#039;, from oldest to youngest are called:&lt;br /&gt;
# &#039;&#039;&#039;Thingvatlavatn&#039;&#039;&#039; (the most beautiful &amp;amp; socializing of the grand-daughters)&lt;br /&gt;
# &#039;&#039;&#039;Fjatlsarlon&#039;&#039;&#039;  (meaning &#039;&#039;&#039;&#039;&#039;the Fallen&#039;&#039;&#039;&#039;&#039; â€” she is acknowleged to be â€œvery experiencedâ€)&lt;br /&gt;
# &#039;&#039;&#039;Thorisvatn&#039;&#039;&#039;  (meaning &#039;&#039;&#039;&#039;&#039;Very tranquil&#039;&#039;&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;Viti&#039;&#039;&#039;  (meaning &#039;&#039;&#039;&#039;Very warm&#039;&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;Kerid&#039;&#039;&#039;  (no known meaning), the youngest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT OFFICERS/COURTIERS of soon-to-be King Eyjafjatl&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Myvatn&#039;&#039;&#039; the Beatiful, a famous alchemist &amp;amp; first cousin to all five would-be brides.&lt;br /&gt;
&#039;&#039;&#039;Jokul&#039;&#039;&#039; the Master spy: &#039;&#039;Allegedly&#039;&#039; &amp;quot;Jokul knows several succesful Assassinsâ€ (An unsubtle threat!).  It is rumoured that Jokul can &#039;&#039;&#039;freeze&#039;&#039;&#039; things and people just by looking at them (It would be advisable to have a way of defeating or, at least, minimizing such an event. &lt;br /&gt;
&#039;&#039;&#039;Lagarfljot&#039;&#039;&#039; the Magician &amp;amp; â€œBestest Master Brewerâ€: strongly suspected to be yet an other powerful alchemist. The curative effects of his various beers may be mythical.&lt;br /&gt;
&lt;br /&gt;
The Party must ensure that the wedding (or even weddings, plural?) NEVER Happens.&lt;br /&gt;
&lt;br /&gt;
According to Prince Querkusâ€™s Sage, â€œthe best way to prevent the ill-omened wedding is to permanently prevent the marriage. (Well, duh!) â€” It is assumed that means &#039;&#039;&#039;Kill the pretender &amp;amp; his Princess-bride(s)&#039;&#039;&#039; and, just to be safe, any other heiresses as well; then scattering all the resulting mincemeat across several planes and worlds&lt;br /&gt;
; Pay&lt;br /&gt;
: ?&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
Blah blah blah&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Var&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; P&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen (Li), (Min - Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wings of Light (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 mph, 220 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hours&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36 def melee, ranged; +18 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (Min)(Party cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 resist light, see through rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Light (Min)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Blinding light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hr x D-5&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense danger&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Extra Navigator ranks as listed and safer travel&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+rk Hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Min)(Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +9 SC, +3 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Range 630ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 210 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Special Knowledge Counterspell (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +66% magic resistance to Special Knowledge Mind magics&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | D+17 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ...&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Aurora &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Anooke&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Minerva&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: Thaw 823 (10)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Seedtime]] 823 (11)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Blossom]] 823 (12)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95513</id>
		<title>Giant Trouble at Desert Flower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95513"/>
		<updated>2023-09-13T07:32:08Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Scribe_Notes#Spring_823WK|Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Giant Trouble at Desert Flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Michael P.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 823 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium/High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Place&#039;&#039;&#039;:  Kelsie&#039;s place in Albany.(7pm start-time)&lt;br /&gt;
; &#039;&#039;&#039;Party&#039;&#039;&#039;&lt;br /&gt;
# [[Mercury|Merco]] Mind Mage - [[Jono Bean]]&lt;br /&gt;
# [[Lila]] Air/Celestial- [[Kelsie]]&lt;br /&gt;
# [[Mungo Third Son]] Mind Mage - [[User:Michaelm|Michael M]] Warrior &lt;br /&gt;
# [[Anooke]] Ice Mage- Michael H&lt;br /&gt;
# [[Aurora]] Air Mage- Keith&lt;br /&gt;
# [[Minerva]] Celestial Mage- Jacqui&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Employer&#039;&#039;&#039;&lt;br /&gt;
: THE Official EMPOLYER is Prince Querkus&lt;br /&gt;
; Mission&lt;br /&gt;
: Prince Querkus was explicitly charged by Her Serenity, the [Elvish] Queen of Lilac to hire a guild party to swiftly â€œREDUCEâ€ a hazard that â€œmightâ€ hazard. Her western neighbour-slash-nation, the self-styled  â€œMilitant Human Republicâ€, which also includes many native hobbits as well as shape-shifters [a.k.a. Vessâ€™n or Wessen], â€¦ and quite a few of H.S.â€™s loyal subjects merely out for a wild night, week, or month of gambling, drinking, masked carnivals &amp;amp; other revelryâ€¦ such as meeting or getting new faces professionally, getting cash or bargains from â€œpawn shopsâ€, etc.&lt;br /&gt;
&lt;br /&gt;
The Queen was impressed with the previous Guild party that incidentally somewhat foiled the Ice Giants that were plaguing towns in the M.H.R.  Also, the Ice Giants created the new, permanent (?) icecap at the Southern Pole.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;The â€œNothing-In-Writing or acknowledged (wink-wink) solutionâ€&#039;&#039;&#039;&lt;br /&gt;
  The current leader of the Ice Giants (&#039;&#039;&#039;Eyjafjatl&#039;&#039;&#039;) plans to CROWN HIMSELF King of the Giants (or possibly â€” all to transform himself into a powerful &#039;&#039;&#039;Fire Mage&#039;&#039;&#039; â€¦ also, apparently, he will marry a grand-daughter of a famous, great but dead &#039;&#039;&#039;Fire Giant (&#039;&#039;&#039;Katla&#039;&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Those Grand-daughters&#039;&#039;&#039;, from oldest to youngest are called:&lt;br /&gt;
# &#039;&#039;&#039;Thingvatlavatn&#039;&#039;&#039; (the most beautiful &amp;amp; socializing of the grand-daughters)&lt;br /&gt;
# &#039;&#039;&#039;Fjatlsarlon&#039;&#039;&#039;  (meaning &#039;&#039;&#039;&#039;&#039;the Fallen&#039;&#039;&#039;&#039;&#039; â€” she is acknowleged to be â€œvery experiencedâ€)&lt;br /&gt;
# &#039;&#039;&#039;Thorisvatn&#039;&#039;&#039;  (meaning &#039;&#039;&#039;&#039;&#039;Very tranquil&#039;&#039;&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;Viti&#039;&#039;&#039;  (meaning &#039;&#039;&#039;&#039;Very warm&#039;&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;Kerid&#039;&#039;&#039;  (no known meaning), the youngest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT OFFICERS/COURTIERS of soon-to-be King Eyjafjatl&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Myvatn&#039;&#039;&#039; the Beatiful, a famous alchemist &amp;amp; first cousin to all five would-be brides.&lt;br /&gt;
&#039;&#039;&#039;Jokul&#039;&#039;&#039; the Master spy: &#039;&#039;Allegedly&#039;&#039; &amp;quot;Jokul knows several succesful Assassinsâ€ (An unsubtle threat!).  It is rumoured that Jokul can &#039;&#039;&#039;freeze&#039;&#039;&#039; things and people just by looking at them (It would be advisable to have a way of defeating or, at least, minimizing such an event. &lt;br /&gt;
&#039;&#039;&#039;Lagarfljot&#039;&#039;&#039; the Magician &amp;amp; â€œBestest Master Brewerâ€: strongly suspected to be yet an other powerful alchemist. The curative effects of his various beers may be mythical.&lt;br /&gt;
&lt;br /&gt;
The Party must ensure that the wedding (or even weddings, plural?) NEVER Happens.&lt;br /&gt;
&lt;br /&gt;
According to Prince Querkusâ€™s Sage, â€œthe best way to prevent the ill-omened wedding is to permanently prevent the marriage. (Well, duh!) â€” It is assumed that means &#039;&#039;&#039;Kill the pretender &amp;amp; his Princess-bride(s)&#039;&#039;&#039; and, just to be safe, any other heiresses as well; then scattering all the resulting mincemeat across several planes and worlds&lt;br /&gt;
; Pay&lt;br /&gt;
: ?&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
Blah blah blah&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Var&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; P&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen (Li), (Min - Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wings of Light (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 mph, 220 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hours&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36 def melee, ranged; +18 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (Min)(Party cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 resist light, see through rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Light (Min)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Blinding light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hr x D-5&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense danger&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Extra Navigator ranks as listed and safer travel&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+rk Hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Min)(Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +9 SC, +3 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Range 630ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 210 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Special Knowledge Counterspell (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +66% magic resistance to Special Knowledge Mind magics&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | D+17 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ...&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Aurora &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Anooke&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Minerva&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: Thaw 823 (10)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Seedtime]] 823 (11)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Blossom]] 823 (12)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Mungo_Third_Son&amp;diff=95512</id>
		<title>Mungo Third Son</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Mungo_Third_Son&amp;diff=95512"/>
		<updated>2023-09-13T07:18:26Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:99E77DB8-9D3A-400B-A8EF-AADA6DA08640.jpeg|250px|thumb|left]]Mungo the Humble So Named By Odin himself &amp;amp; the Bold, so named by Freya herself; known by the pseudonym Mungo Third Son. His given name is [[Rothek Ulandasen]].&lt;br /&gt;
&lt;br /&gt;
He comes from the Land of the [[Seldenbaal|Ice and Snow]] in the North somewhere populated by the sort of folk described in &amp;quot;The Immigrant Song&amp;quot;... He is 6&#039; 4&amp;quot; 240 lbs, 22years old. He has long shaggy gray hair &amp;amp; sideburns - after obtaining the talent to shape-change to Wolf &amp;amp; Werewolf forms ... He shows more bare skin &amp;amp; muscles than are necessary for warriors other than those portrayed in the art of Frank Frazetta &amp;amp; seems unaffected by cold (Ring of Warmth rather than fortitude). He wears fur and leather otherwise.&lt;br /&gt;
&lt;br /&gt;
He is accompanied by a giant 4ft tall talking Raven called Haguldr the Black.&lt;br /&gt;
&lt;br /&gt;
Odin is his god. Worship seems to mostly involve feasting, good hospitality to others, fighting and bragging about it with his comrades later - Northmen from Mungo&#039;s region apparently are similar to fishermen in their accuracy of recollection of their deeds...although in fairness the lies are expected to be embellishments rather than out &amp;amp; out ffibs....&lt;br /&gt;
&lt;br /&gt;
Apparently he is on the right track as Odin is appreciative and gifted him via a Valkyrie a magical spear  - which Mungo used to defeat an avatar of the Demon President Fo#$%. Another time Odin appeared in person as an old man and advised Mungo to be more humble.. Mungo, honoured accordingly took up the.name &amp;quot; Mungo the Humble&amp;quot;  - so named by Odin himself. (Odin knows his constituency so this action doubtless was no surprise.)&lt;br /&gt;
&lt;br /&gt;
At the moment he definitely wont be learning a magical college as reading all that dry technical stuff bores the crap out of him...  &amp;amp; also because he doesn&#039;t want to risk his reputation by becoming a know-it-all weedy coward who wears robes ... to be fair he regards mages as damned useful - like shopkeepers  â€“ but not as important as blacksmiths....  &lt;br /&gt;
&lt;br /&gt;
Mungo is generous and will give gold, drink, food to guild members &amp;amp; others who need it or just ask.&lt;br /&gt;
&lt;br /&gt;
He is the third born son of a [[Clan_Ulandasen|very self important highland barbarian &amp;quot;king&amp;quot;]] (minor bandit chieftain) &amp;amp; his much younger mistress - a well bred but adventurous lady at first captured for ransom  &amp;amp; then seduced by large muscles, too much mead, a well cut fur loin cloth. &lt;br /&gt;
&lt;br /&gt;
He has been taught to read, educated &amp;amp; given a good knowledge of the outside world by his ambitious mother keen to see him move up the family pecking order, improve the tribeâ€™s (her) prospects (&amp;amp; so none of his half brothers kill him during squabbles of succession)  ..... so has gone off to seek plunder &amp;amp; treasure  but most importantly a fearsome reputation through the guild... &lt;br /&gt;
&lt;br /&gt;
....Since no else was prepared to help with the reputation part, bards proving hopelessly inadequate in their praise, he developed skills as a Skald (Norse Story teller/ Poet) &amp;amp; is happy to provide listeners with free food &amp;amp; drink and regale them with adventures - (mostly his own flimsily disguised). &lt;br /&gt;
&lt;br /&gt;
Surprisingly, given his bluster Mungo collects martial writings - sagas,, techniques &amp;amp; heroic sagas &amp;amp; owns a small library.&lt;br /&gt;
&lt;br /&gt;
Aside from Odin&#039;s (other) Spear (with which he is more skilled than most mortals), his main weapon is a dual hand and a half sword set called &#039;Hope Crusher&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
He knows how to survive in the wilds (Ranger)(Hunter) and &amp;amp; has been trained from birth to fight skilfully (Warrior) and tactically - especially by the traditional northern tactics of death or glory charge or by last stand at the top of a pile of his slain enemies (MIl Sci). &lt;br /&gt;
&lt;br /&gt;
He Is a Master Navigatior and owner of the knarr &amp;quot;Sea Urchin&amp;quot;, Master Skald &amp;amp; Master Warrior.&lt;br /&gt;
&lt;br /&gt;
He is played by [[User:Michaelm|Michael McFadden]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adventures=&lt;br /&gt;
Winter 812 [[Psst!, where is this town called Konigsburg?]]&lt;br /&gt;
&lt;br /&gt;
Autumn 813 [[A Fox in the Hen House]]&lt;br /&gt;
&lt;br /&gt;
Winter 813 [[Red Red Wine]]&lt;br /&gt;
&lt;br /&gt;
Summer 814 [[Five go forth in Cornumbria]]&lt;br /&gt;
&lt;br /&gt;
Winter 814 [[Black Magic Woman]]&lt;br /&gt;
&lt;br /&gt;
Autumn 815 [[ A Doomsday Like Any Other]].&lt;br /&gt;
&lt;br /&gt;
Winter 815 [[Vun Enchanted Evening]]&lt;br /&gt;
&lt;br /&gt;
Spring  815 [[ Into the Valley of Roses]]&lt;br /&gt;
&lt;br /&gt;
Autumn 816 [[ War-wolves of Londinium]].&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95511</id>
		<title>Giant Trouble at Desert Flower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95511"/>
		<updated>2023-09-13T07:14:26Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Scribe_Notes#Spring_823WK|Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Giant Trouble at Desert Flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Michael P.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 823 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium/High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Place&#039;&#039;&#039;:  Kelsie&#039;s place in Albany.(7pm start-time)&lt;br /&gt;
; &#039;&#039;&#039;Party&#039;&#039;&#039;&lt;br /&gt;
# [[Mercury|Merco]] Mind Mage - [[Jono Bean]]&lt;br /&gt;
# [[Lila]] Air/Celestial- [[Kelsie]]&lt;br /&gt;
# [[Mungo Third Son]] Mind Mage - [[User:Michaelm|Michael M]]&lt;br /&gt;
# [[Anooke]] Ice Mage- Michael H&lt;br /&gt;
# [[Aurora]] Air Mage- Keith&lt;br /&gt;
# [[Minerva]] Celestial Mage- Jacqui&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Employer&#039;&#039;&#039;&lt;br /&gt;
: THE Official EMPOLYER is Prince Querkus&lt;br /&gt;
; Mission&lt;br /&gt;
: Prince Querkus was explicitly charged by Her Serenity, the [Elvish] Queen of Lilac to hire a guild party to swiftly â€œREDUCEâ€ a hazard that â€œmightâ€ hazard. Her western neighbour-slash-nation, the self-styled  â€œMilitant Human Republicâ€, which also includes many native hobbits as well as shape-shifters [a.k.a. Vessâ€™n or Wessen], â€¦ and quite a few of H.S.â€™s loyal subjects merely out for a wild night, week, or month of gambling, drinking, masked carnivals &amp;amp; other revelryâ€¦ such as meeting or getting new faces professionally, getting cash or bargains from â€œpawn shopsâ€, etc.&lt;br /&gt;
&lt;br /&gt;
The Queen was impressed with the previous Guild party that incidentally somewhat foiled the Ice Giants that were plaguing towns in the M.H.R.  Also, the Ice Giants created the new, permanent (?) icecap at the Southern Pole.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;The â€œNothing-In-Writing or acknowledged (wink-wink) solutionâ€&#039;&#039;&#039;&lt;br /&gt;
  The current leader of the Ice Giants (&#039;&#039;&#039;Eyjafjatl&#039;&#039;&#039;) plans to CROWN HIMSELF King of the Giants (or possibly â€” all to transform himself into a powerful &#039;&#039;&#039;Fire Mage&#039;&#039;&#039; â€¦ also, apparently, he will marry a grand-daughter of a famous, great but dead &#039;&#039;&#039;Fire Giant (&#039;&#039;&#039;Katla&#039;&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Those Grand-daughters&#039;&#039;&#039;, from oldest to youngest are called:&lt;br /&gt;
# &#039;&#039;&#039;Thingvatlavatn&#039;&#039;&#039; (the most beautiful &amp;amp; socializing of the grand-daughters)&lt;br /&gt;
# &#039;&#039;&#039;Fjatlsarlon&#039;&#039;&#039;  (meaning &#039;&#039;&#039;&#039;&#039;the Fallen&#039;&#039;&#039;&#039;&#039; â€” she is acknowleged to be â€œvery experiencedâ€)&lt;br /&gt;
# &#039;&#039;&#039;Thorisvatn&#039;&#039;&#039;  (meaning &#039;&#039;&#039;&#039;&#039;Very tranquil&#039;&#039;&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;Viti&#039;&#039;&#039;  (meaning &#039;&#039;&#039;&#039;Very warm&#039;&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;Kerid&#039;&#039;&#039;  (no known meaning), the youngest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT OFFICERS/COURTIERS of soon-to-be King Eyjafjatl&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Myvatn&#039;&#039;&#039; the Beatiful, a famous alchemist &amp;amp; first cousin to all five would-be brides.&lt;br /&gt;
&#039;&#039;&#039;Jokul&#039;&#039;&#039; the Master spy: &#039;&#039;Allegedly&#039;&#039; &amp;quot;Jokul knows several succesful Assassinsâ€ (An unsubtle threat!).  It is rumoured that Jokul can &#039;&#039;&#039;freeze&#039;&#039;&#039; things and people just by looking at them (It would be advisable to have a way of defeating or, at least, minimizing such an event. &lt;br /&gt;
&#039;&#039;&#039;Lagarfljot&#039;&#039;&#039; the Magician &amp;amp; â€œBestest Master Brewerâ€: strongly suspected to be yet an other powerful alchemist. The curative effects of his various beers may be mythical.&lt;br /&gt;
&lt;br /&gt;
The Party must ensure that the wedding (or even weddings, plural?) NEVER Happens.&lt;br /&gt;
&lt;br /&gt;
According to Prince Querkusâ€™s Sage, â€œthe best way to prevent the ill-omened wedding is to permanently prevent the marriage. (Well, duh!) â€” It is assumed that means &#039;&#039;&#039;Kill the pretender &amp;amp; his Princess-bride(s)&#039;&#039;&#039; and, just to be safe, any other heiresses as well; then scattering all the resulting mincemeat across several planes and worlds&lt;br /&gt;
; Pay&lt;br /&gt;
: ?&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
Blah blah blah&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Var&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; P&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen (Li), (Min - Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wings of Light (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 mph, 220 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hours&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36 def melee, ranged; +18 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (Min)(Party cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 resist light, see through rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Light (Min)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Blinding light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hr x D-5&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense danger&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Extra Navigator ranks as listed and safer travel&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+rk Hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Min)(Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +9 SC, +3 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Range 630ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 210 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Special Knowledge Counterspell (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +66% magic resistance to Special Knowledge Mind magics&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | D+17 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ...&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Aurora &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Anooke&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Minerva&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: Thaw 823 (10)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Seedtime]] 823 (11)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Blossom]] 823 (12)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95510</id>
		<title>Giant Trouble at Desert Flower</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Giant_Trouble_at_Desert_Flower&amp;diff=95510"/>
		<updated>2023-09-13T06:36:34Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Scribe_Notes#Spring_823WK|Scribe Notes]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Giant Trouble at Desert Flower&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: Michael P.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 823 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium/High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Place&#039;&#039;&#039;:  Kelsie&#039;s place in Albany.(7pm start-time)&lt;br /&gt;
; &#039;&#039;&#039;Party&#039;&#039;&#039;&lt;br /&gt;
# [[Mercury|Merco]] Mind Mage - [[Jono Bean]]&lt;br /&gt;
# [[Lila]] Air/Celestial- [[Kelsie]]&lt;br /&gt;
# [[Mungo]] Mind Mage - [[User:Michaelm|Michael M]]&lt;br /&gt;
# [[Anooke]] Ice Mage- Michael H&lt;br /&gt;
# [[Aurora]] Air Mage- Keith&lt;br /&gt;
# [[Minerva]] Celestial Mage- Jacqui&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Employer&#039;&#039;&#039;&lt;br /&gt;
: THE Official EMPOLYER is Prince Querkus&lt;br /&gt;
; Mission&lt;br /&gt;
: Prince Querkus was explicitly charged by Her Serenity, the [Elvish] Queen of Lilac to hire a guild party to swiftly â€œREDUCEâ€ a hazard that â€œmightâ€ hazard. Her western neighbour-slash-nation, the self-styled  â€œMilitant Human Republicâ€, which also includes many native hobbits as well as shape-shifters [a.k.a. Vessâ€™n or Wessen], â€¦ and quite a few of H.S.â€™s loyal subjects merely out for a wild night, week, or month of gambling, drinking, masked carnivals &amp;amp; other revelryâ€¦ such as meeting or getting new faces professionally, getting cash or bargains from â€œpawn shopsâ€, etc.&lt;br /&gt;
&lt;br /&gt;
The Queen was impressed with the previous Guild party that incidentally somewhat foiled the Ice Giants that were plaguing towns in the M.H.R.  Also, the Ice Giants created the new, permanent (?) icecap at the Southern Pole.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;&#039;The â€œNothing-In-Writing or acknowledged (wink-wink) solutionâ€&#039;&#039;&#039;&lt;br /&gt;
  The current leader of the Ice Giants (&#039;&#039;&#039;Eyjafjatl&#039;&#039;&#039;) plans to CROWN HIMSELF King of the Giants (or possibly â€” all to transform himself into a powerful &#039;&#039;&#039;Fire Mage&#039;&#039;&#039; â€¦ also, apparently, he will marry a grand-daughter of a famous, great but dead &#039;&#039;&#039;Fire Giant (&#039;&#039;&#039;Katla&#039;&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Those Grand-daughters&#039;&#039;&#039;, from oldest to youngest are called:&lt;br /&gt;
# &#039;&#039;&#039;Thingvatlavatn&#039;&#039;&#039; (the most beautiful &amp;amp; socializing of the grand-daughters)&lt;br /&gt;
# &#039;&#039;&#039;Fjatlsarlon&#039;&#039;&#039;  (meaning &#039;&#039;&#039;&#039;&#039;the Fallen&#039;&#039;&#039;&#039;&#039; â€” she is acknowleged to be â€œvery experiencedâ€)&lt;br /&gt;
# &#039;&#039;&#039;Thorisvatn&#039;&#039;&#039;  (meaning &#039;&#039;&#039;&#039;&#039;Very tranquil&#039;&#039;&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;Viti&#039;&#039;&#039;  (meaning &#039;&#039;&#039;&#039;Very warm&#039;&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;Kerid&#039;&#039;&#039;  (no known meaning), the youngest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT OFFICERS/COURTIERS of soon-to-be King Eyjafjatl&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Myvatn&#039;&#039;&#039; the Beatiful, a famous alchemist &amp;amp; first cousin to all five would-be brides.&lt;br /&gt;
&#039;&#039;&#039;Jokul&#039;&#039;&#039; the Master spy: &#039;&#039;Allegedly&#039;&#039; &amp;quot;Jokul knows several succesful Assassinsâ€ (An unsubtle threat!).  It is rumoured that Jokul can &#039;&#039;&#039;freeze&#039;&#039;&#039; things and people just by looking at them (It would be advisable to have a way of defeating or, at least, minimizing such an event. &lt;br /&gt;
&#039;&#039;&#039;Lagarfljot&#039;&#039;&#039; the Magician &amp;amp; â€œBestest Master Brewerâ€: strongly suspected to be yet an other powerful alchemist. The curative effects of his various beers may be mythical.&lt;br /&gt;
&lt;br /&gt;
The Party must ensure that the wedding (or even weddings, plural?) NEVER Happens.&lt;br /&gt;
&lt;br /&gt;
According to Prince Querkusâ€™s Sage, â€œthe best way to prevent the ill-omened wedding is to permanently prevent the marriage. (Well, duh!) â€” It is assumed that means &#039;&#039;&#039;Kill the pretender &amp;amp; his Princess-bride(s)&#039;&#039;&#039; and, just to be safe, any other heiresses as well; then scattering all the resulting mincemeat across several planes and worlds&lt;br /&gt;
; Pay&lt;br /&gt;
: ?&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
Blah blah blah&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Long Term (assumed always on) ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. &lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Var&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; P&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; ?&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (An)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen (Li), (Min - Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wings of Light (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 40 mph, 220 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6.5 hours&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Coruscade (Min) (Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +36 def melee, ranged; +18 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Resistance to Light (Min)(Party cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 resist light, see through rk20 light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 110 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Light (Min)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Blinding light&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hr x D-5&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | Self Only&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Sense danger&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; -&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Navigation&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Extra Navigator ranks as listed and safer travel&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+rk Hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Short Term ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Merco&amp;quot;     | Me&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;  | Li&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Anooke &amp;quot;    | An&lt;br /&gt;
!Title=&amp;quot;Aurora&amp;quot;     | Au&lt;br /&gt;
!Title=&amp;quot;Minerva&amp;quot;   | Mi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 hrs&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Create Light Sword (Min)(Party Cast)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 8&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +9 SC, +3 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 13 min&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Range 630ft&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 210 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Special Knowledge Counterspell (Me)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +66% magic resistance to Special Knowledge Mind magics&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | D+17 mins&lt;br /&gt;
| &amp;lt;!-- Me --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- An --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Au --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Mi --&amp;gt; Y &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ...&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 8pm !! 9pm !! 10pm !! 11pm !! 12am !! 1am !! 2am !! 3am !! 4am !! 5am !! 6am !! 7am&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Merco &amp;amp; Guard IV&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Aurora &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Anooke&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Minerva&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
... &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Spring&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: Thaw 823 (10)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;b&amp;gt;[[Candlemansa]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|-  &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Seedtime]] 823 (11)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &amp;lt;i&amp;gt;Rites of Thunor&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Eostre&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Spring: [[Blossom]] 823 (12)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;Floralia&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Walpurgisnacht&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94693</id>
		<title>Sonny Holliday</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94693"/>
		<updated>2023-06-13T03:08:03Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sonny on Tiger.jpeg|200px|thumb|Sonny on his Tiger]]&lt;br /&gt;
Sonny (Santino) Holliday is the 4th child &amp;amp; 2nd son of successful &amp;amp; respected (lesser noble) halfling family of food merchants with discrete criminal connections.&lt;br /&gt;
He is a shadow weaver&lt;br /&gt;
&lt;br /&gt;
His mother (Teresa) is the Matriarch &amp;amp; the brains who deals with fences, bribes, criminal contacts intelligence &amp;amp; organises jobs. His dad (Rocco) drinks in the tavern playing dominos during the day telling war stories with his cronies gathering intell &amp;amp; possibly works at crime by night if he is not occupied with dinner. His sisters (Arabella &amp;amp; Antonella) &amp;amp; their husbands run the official business with his brother (Rocco Junior) who will inherit leadership of the other side of the family business.&lt;br /&gt;
&lt;br /&gt;
They are surprised by Sonnyâ€™s ambition of one day becoming a sherif (somewhere else) but not too bothered as they have plenty of dodgy sherif contacts on the payroll. They understand that Sonny would focus on sherifing actual bad crime (murder, armed robbery, kidnapping etc- anything high profile) rather than the family trade &amp;amp; would be a useful contact. They think that itâ€™s about time one of the family, descended on both sides from a long line of respected villains, try something newâ€¦&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94473</id>
		<title>Sonny Holliday</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94473"/>
		<updated>2023-05-02T03:33:26Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonny (Santino) Holliday is the 4th child &amp;amp; 2nd son of successful &amp;amp; respected (lesser noble) halfling family of food merchants with discrete criminal connections.&lt;br /&gt;
He is a shadow weaver&lt;br /&gt;
&lt;br /&gt;
His mother (Teresa) is the Matriarch &amp;amp; the brains who deals with fences, bribes, criminal contacts intelligence &amp;amp; organises jobs. His dad (Rocco) drinks in the tavern playing dominos during the day telling war stories with his cronies gathering intell &amp;amp; possibly works at crime by night if he is not occupied with dinner. His sisters (Arabella &amp;amp; Antonella) &amp;amp; their husbands run the official business with his brother (Rocco Junior) who will inherit leadership of the other side of the family business.&lt;br /&gt;
&lt;br /&gt;
They are surprised by Sonnyâ€™s ambition of one day becoming a sherif (somewhere else) but not too bothered as they have plenty of dodgy sherif contacts on the payroll. They understand that Sonny would focus on actual bad crime (murder, armed robbery, kidnapping etc- anything high profile) rather than the family trade &amp;amp; would be a useful contact. They think that itâ€™s about time one of the family, descended on both sides from a long line of respected villains, try something newâ€¦&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94472</id>
		<title>Sonny Holliday</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94472"/>
		<updated>2023-05-02T03:32:38Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonny (Santino) Holliday is the 4th child &amp;amp; 2nd son of successful &amp;amp; respected (lesser noble) halfling family of food merchants with discrete criminal connections.&lt;br /&gt;
He is a shadow weaver&lt;br /&gt;
&lt;br /&gt;
His mother (Teresa) is the Matriarch &amp;amp; the brains who deals with fences, bribes, criminal contacts intelligence &amp;amp; organises jobs. His dad (Rocco) drinks in the tavern playing dominoâ€™s during the day telling war stories with his cronies gathering intell &amp;amp; possibly works at crime by night if he is not occupied with dinner. His sisters (Arabella &amp;amp; Antonella) &amp;amp; their husbands run the official business with his brother (Rocco Junior) who will inherit leadership of the other side of the family business.&lt;br /&gt;
&lt;br /&gt;
They are surprised by Sonnyâ€™s ambition of one day becoming a sherif (somewhere else) but not too bothered as they have plenty of dodgy sherif contacts on the payroll. They understand that Sonny would focus on actual bad crime (murder, armed robbery, kidnapping etc- anything high profile) rather than the family trade &amp;amp; would be a useful contact. They think that itâ€™s about time one of the family, descended on both sides from a long line of respected villains, try something newâ€¦&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94471</id>
		<title>Sonny Holliday</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94471"/>
		<updated>2023-05-02T03:31:35Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonny (Santino) Holliday is the 4th child &amp;amp; 2nd son of successful &amp;amp; respected (lesser noble) halfling family of food merchants with discrete criminal connections.&lt;br /&gt;
He is a shadow weaver&lt;br /&gt;
&lt;br /&gt;
His mother (Teresa) is the Matriarch &amp;amp; the brains who deals with fences, bribes, criminal contacts intelligence &amp;amp; organises jobs. His dad (Rocco) drinks in the tavern during the day telling war stories with his cronies gathering intell &amp;amp; possibly works at crime by night if he is not occupied with dinner. His sisters (Arabella &amp;amp; Antonella) &amp;amp; their husbands run the official business with his brother (Rocco Junior) who will inherit leadership of the other side of the family business.&lt;br /&gt;
&lt;br /&gt;
They are surprised by Sonnyâ€™s ambition of one day becoming a sherif (somewhere else) but not too bothered as they have plenty of dodgy sherif contacts on the payroll. They understand that Sonny would focus on actual bad crime (murder, armed robbery, kidnapping etc- anything high profile) rather than the family trade &amp;amp; would be a useful contact. They think that itâ€™s about time one of the family, descended on both sides from a long line of respected villains, try something newâ€¦&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94470</id>
		<title>Sonny Holliday</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94470"/>
		<updated>2023-05-02T03:30:21Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonny (Santino) Holliday is the 4th child &amp;amp; 2nd son of successful &amp;amp; respected halfling family of food merchants with discrete criminal connections.&lt;br /&gt;
He is a shadow weaver&lt;br /&gt;
&lt;br /&gt;
His mother (Teresa) is the Matriarch &amp;amp; the brains who deals with fences, bribes, criminal contacts intelligence &amp;amp; organises jobs. His dad (Rocco) drinks in the tavern during the day telling war stories with his cronies gathering intell &amp;amp; possibly works at crime by night if he is not occupied with dinner. His sisters (Arabella &amp;amp; Antonella) &amp;amp; their husbands run the official business with his brother (Rocco Junior) who will inherit leadership of the other side of the family business.&lt;br /&gt;
&lt;br /&gt;
They are surprised by Sonnyâ€™s ambition of one day becoming a sherif (somewhere else) but not too bothered as they have plenty of dodgy sherif contacts on the payroll. They understand that Sonny would focus on actual bad crime (murder, armed robbery, kidnapping etc- anything high profile) rather than the family trade &amp;amp; would be a useful contact. They think that itâ€™s about time one of the family, descended on both sides from a long line of respected villains, try something newâ€¦&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94469</id>
		<title>Sonny Holliday</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94469"/>
		<updated>2023-05-02T03:29:03Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonny (Santino) Holliday is the 4th child &amp;amp; 2nd son of successful &amp;amp; respected halfling family of food merchants with discrete criminal connections.&lt;br /&gt;
He is a shadow weaver&lt;br /&gt;
&lt;br /&gt;
His mother (Teresa) is the Matriarch &amp;amp; the brains who deals with fences, bribes, criminal contacts intelligence &amp;amp; organises jobs. His dad (Rocco) drinks in the tavern during the day telling war stories with his cronies gathering intell &amp;amp; possibly works at crime by night if he is not occupied with dinner. His sisters (Arabella &amp;amp; Antonella) &amp;amp; their husbands run the official business with his brother (Rocco Junior) will inherit leadership of the family business). &lt;br /&gt;
&lt;br /&gt;
They are surprised by Sonnyâ€™s ambition of one day becoming a sherif (somewhere else) but not too bothered as they have plenty of dodgy sherif contacts on the payroll. They understand that Sonny would focus on actual bad crime (murder, armed robbery, kidnapping etc- anything high profile) rather than the family trade &amp;amp; would be a useful contact. They think that itâ€™s about time one of the family, descended on both sides from a long line of respected villains, try something newâ€¦&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94468</id>
		<title>Sonny Holliday</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94468"/>
		<updated>2023-05-02T03:27:54Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonny (Santino) Holliday is the 4th child &amp;amp; 2nd son of successful &amp;amp; respected halfling family of food merchants with discrete criminal connections.&lt;br /&gt;
He is a shadow weaver&lt;br /&gt;
&lt;br /&gt;
His mother (Teresa) is the Matriarch &amp;amp; the brains who deals with fences, bribes, criminal contacts intelligence &amp;amp; organises jobs. His dad (Rocco) drinks in the tavern during the day telling war stories with his cronies gathering intell &amp;amp; possibly works at crime by night if he is not occupied with dinner. His sisters (Arabella &amp;amp; Antonella) &amp;amp; their husbands run the official business. His brother (Rocco Junior) will inherit the family business). &lt;br /&gt;
&lt;br /&gt;
They are surprised by Sonnyâ€™s ambition of one day becoming a sherif (somewhere else) but not too bothered as they have plenty of dodgy sherif contacts on the payroll. They understand that Sonny would focus on actual bad crime (murder, armed robbery, kidnapping etc- anything high profile) rather than the family trade &amp;amp; would be a useful contact. They think that itâ€™s about time one of the family, descended on both sides from a long line of respected villains, try something newâ€¦&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94391</id>
		<title>Sonny Holliday</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94391"/>
		<updated>2023-04-11T10:14:14Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonny Holliday is the 4th child &amp;amp; 2nd son of successful &amp;amp; respected halfling family of food merchants with discrete criminal connections.&lt;br /&gt;
He is a shadow weaver&lt;br /&gt;
&lt;br /&gt;
His mother is the Matriarch &amp;amp; the brains who deals with fences, bribes, criminal contacts intelligence &amp;amp; organises jobs. His dad drinks in the tavern during the day telling war stories with his cronies gathering intell &amp;amp; possibly works at crime by night if he is not occupied with dinner. His sisters &amp;amp; their husbands run the official business&lt;br /&gt;
&lt;br /&gt;
They are surprised by Sonnyâ€™s ambition of one day becoming a sherif (somewhere else) but not too bothered as they have plenty of dodgy sherif contacts on the payroll. They understand that Sonny would focus on actual bad crime (murder, armed robbery, kidnapping etc- anything high profile) rather than the family trade &amp;amp; would be a useful contact. They think that itâ€™s about time one of the family, descended on both sides from a long line of respected villains, try something newâ€¦&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94390</id>
		<title>Sonny Holliday</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94390"/>
		<updated>2023-04-11T10:12:16Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonny Holliday is the 4th child &amp;amp; 2nd son of successful &amp;amp; respected halfling family of food merchants with discrete criminal connections.&lt;br /&gt;
He is a shadow weaver&lt;br /&gt;
&lt;br /&gt;
His mother is the Matriarch &amp;amp; the brains who deals with fences, bribes, criminal contacts intelligence &amp;amp; organises jobs. His dad drinks in the tavern during the day telling war stories with his cronies gathering intell &amp;amp; possibly works at crime by night if he is not occupied with dinner. His sisters &amp;amp; their husbands run the official business&lt;br /&gt;
&lt;br /&gt;
They are surprised by Sonnyâ€™s ambition of one day becoming a sherif (somewhere else) but not too bothered as they have plenty of dodgy sherif contacts on the payroll. They understand that Sonny would focus on actual bad crime (murder, armed robbery, kidnapping etc- anything high profile) rather than the family trade &amp;amp; would be a useful contact. There is also hold a view that itâ€™s about time one of the family, descended on both sides from a long line of respected villains, try something newâ€¦&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94344</id>
		<title>Sonny Holliday</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94344"/>
		<updated>2023-04-07T05:57:10Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonny Holliday is the 4th child &amp;amp; 2nd son of successful &amp;amp; respected halfling family of food merchants with discrete criminal connections.&lt;br /&gt;
He is a shadow weaver&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94343</id>
		<title>Sonny Holliday</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94343"/>
		<updated>2023-04-07T05:55:49Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonny Holliday is the 4th child &amp;amp; 2nd son of successful &amp;amp; respected halfling family of food merchants with criminal connections.&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94342</id>
		<title>Sonny Holliday</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sonny_Holliday&amp;diff=94342"/>
		<updated>2023-04-07T05:51:38Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: Created page with &amp;quot;Sonny Holliday is the 4th child &amp;amp; 2nd son of a wealthy upper class halfling family of food merchants with criminal connections.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonny Holliday is the 4th child &amp;amp; 2nd son of a wealthy upper class halfling family of food merchants with criminal connections.&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Disappearance_of_Yasmin%27s_Hammer&amp;diff=94178</id>
		<title>The Disappearance of Yasmin&#039;s Hammer</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Disappearance_of_Yasmin%27s_Hammer&amp;diff=94178"/>
		<updated>2023-03-19T08:01:34Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Party */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[File:A Golden Eye in the deep 3.png|1000px|centre]]&lt;br /&gt;
[[Scribe_Notes#Autumn 823 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;The Disappearance of Yasmin&#039;s Hammer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; Autumn 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Playing Monday night syarting in March 2023 in Gleneden (Jono&#039;s place) at 7:00pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Information_from_players_for_Jono#Level|Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;character&amp;quot; | Character name&lt;br /&gt;
!class=&amp;quot;college&amp;quot; | College / Skills&lt;br /&gt;
!class=&amp;quot;player&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[Ruby]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | [[Fire College]]&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | [[Kelsie]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [Sonny Holliday ]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | [Celestial]&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael M&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[New Character]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | [[Unknown]]&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael H&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[New Character]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | [[Unknown]]&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael P&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[New Character]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | [[Unknown]]&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Michael Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | [[New Character]]&lt;br /&gt;
|class=&amp;quot;college&amp;quot; | [[Unknown]]&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | Gus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: ...&lt;br /&gt;
; Mission&lt;br /&gt;
: ...&lt;br /&gt;
; Pay&lt;br /&gt;
: ...&lt;br /&gt;
&lt;br /&gt;
== Scribe notes ==&lt;br /&gt;
=== Night 1===&lt;br /&gt;
Character generation &amp;amp; background. This will be starting as of Autumn 822 WK (a year ago). &amp;lt;br&amp;gt;&lt;br /&gt;
Collage selection and training taking us to Autumn 823 WK (current date). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Night 2=== &lt;br /&gt;
Adventure starts ...&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 823 WK: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 823 WK: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt; ..&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 823 WK: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91850</id>
		<title>A Golden Eye on the waves</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91850"/>
		<updated>2022-03-07T04:51:12Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Preparations are made for battle: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[File:A Golden Eye in the deep 3.png|1000px|centre]]&lt;br /&gt;
[[Scribe_Notes#Summer 822 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Golden Eye on the waves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: ~[[Summer]] 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Starting Monday the 13th of December 2021 in Lynfield (Jono&#039;s place).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039;: [[Carzala]] and some tropical wilds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [[Jono Quickness and Slowness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/148CF8CzfrW2GplI9nBetNhxaRlUfIMiR/view?usp=sharing 47 - Thief  - 3.1.2] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1fHfl40povyj2W0oiB5F-5TpkRFfSbvOo/view?usp=sharing 33 - Assassin - 3.1.3] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.google.com/document/d/1QNz24OxQQAAAp0p8bvkvg54sxGkaYqfUj1Wi9Jfw6P0/edit?usp=sharing 37 - Healer - 3.1.7]&amp;lt;br&amp;gt;&lt;br /&gt;
== Party ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;char&amp;quot; | Character&lt;br /&gt;
!class=&amp;quot;play&amp;quot; | Info &amp;amp; collage&lt;br /&gt;
!class=&amp;quot;coll&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Mungo Third Son|Mungo]]&lt;br /&gt;
|class=&amp;quot;&amp;quot; | Northern Warrior/ Scribe/ Mil Sci  &lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Michael McFadden&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Boris]]&lt;br /&gt;
|class=&amp;quot;&amp;quot; | Necromantic Mage&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Michael Haycock&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Lila]] &lt;br /&gt;
|class=&amp;quot;&amp;quot; | Celestial/Air Mage. Leader&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Kelsie&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Rhiain]] &lt;br /&gt;
|class=&amp;quot;&amp;quot; | Ice Mage Human&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Chris R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Cher]] &lt;br /&gt;
|class=&amp;quot;&amp;quot; | Binder Human&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Sean&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Employer =&lt;br /&gt;
: [[Syrene]] a friend of the guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Background&#039;&#039; - [[A Golden Eye in the deep]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Part 1. Deal with issues about the Air Spirit &amp;amp; the forgotten city (outstanding from [[A Golden Eye in the deep]]). &amp;lt;br&amp;gt;&lt;br /&gt;
* Part 2. Free the missing water mages, deal with the pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Payment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syrene]] will financially back a commissioned sea voyage to the area to a value of 35,000sp.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Thaumaturgies 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Elementals 10,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Entities 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
Training for warriors &lt;br /&gt;
&lt;br /&gt;
Part 2 - I can&#039;t remember much of part one...&lt;br /&gt;
&lt;br /&gt;
=Loot=&lt;br /&gt;
Loot so far in [https://docs.google.com/document/d/1K5kXrWijQVdhcITMdnbMio_oa_cWHjjhqre5UwtBGds/edit?usp=sharing Jono&#039;s Google docs]&lt;br /&gt;
&lt;br /&gt;
==Session 1==&lt;br /&gt;
&lt;br /&gt;
Part 1 (I was not the scribe) was the rescue of a djinn / elemental spirit bottle from a fallen city treasure trove located on a jungles island to the west-south-west many hundreds of miles away.&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
Part 2 of a might epic adventure featuring a band of heroic shield companions against the most perilous unknown foe this side of the gates of Hel or even a barber - to rescue enslaved water mages from rogues who have the cheek to call themselves  pirates - a very subjective and controversial term.&lt;br /&gt;
&lt;br /&gt;
===Turf&#039;s House===&lt;br /&gt;
We are at Turfâ€™s home which is well fitted out. A number of items have been found thus far on the adventure- a sword, an axe, bolt of cloth which are identified by the spell of something or other by one of the spell casters,&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;The cloth will affect the morale of troops in the hands of a military leader this depends on the wood used as a pole.&lt;br /&gt;
e.g. Maple -x 10 mil sci rank&lt;br /&gt;
&amp;lt;LI&amp;gt;The Tulwar does 2 d10 damage + can have spells on it&lt;br /&gt;
&amp;lt;LI&amp;gt;The Axe â€“ enchanted to not rust &amp;amp; can cut through things underload &amp;amp; of course a Genie bottle which containsâ€¦. Lila ? Anyway, in addition to rescuing the Sea mages;  Syrene wants us to take the bottle to the plain of airâ€¦ yawn... I prefer pickups to deliveriesâ€¦.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
â€“ We learn the pirates in question are as I suspected when the terms was used - actually just a cunning bunch of cowardly knaves  -  where I come from the term pirate is misused by southernesr to refer to just about anyone who hops in a longboat and goes raiding - which is just about anyone over 4 and under 95 years old - its all relative you see - how do you distinguish a pirate from anyone over 4 and under 95? Anyway, these knaves are rumoured to have bribed one of the snivelling enchanters who worked for the merchantâ€™s guild -like most mages (apart from my worthy companions) he had a strong streak of yellow running through him -  anyway he has now legged it &amp;amp; is not to be found. Not to worry, Syrene knows the location of 2 of their hideouts, so we can plan our conquest.&lt;br /&gt;
&lt;br /&gt;
It is explained we can locate the water mages by tracking down some magic reference books which will have information; through the use of the enchantment known as â€œlocateâ€.. Syrene knows an enchanter who can help.&lt;br /&gt;
&lt;br /&gt;
===Our Mission===&lt;br /&gt;
Our mission after we have located the enchanter and sailed to where we think the book is to then find a copy of books which has some important magic powers... &lt;br /&gt;
We will get a bonus for bringing Syrene&#039;s enchanter back alive. He is nervous weak &amp;amp; frail...arent they all though.  &lt;br /&gt;
A ship full of fighters and healers has already been sent out to rescue the Sea Mages - to huge unsuccess. They encountered six pirate ships â€“ which were mostly sunk  - and suffered many casualties. So it&#039;s our turn now.&lt;br /&gt;
&lt;br /&gt;
We decide to use my mighty Knarr â€œThe Sea Urchinâ€ to sail to the islands. The Sea Urchin is scheduled to return to Seagate in 4 days from a successful raid by my fearless crew.  &lt;br /&gt;
&lt;br /&gt;
We know some cargo is located in somewhere called Kirkle. West of Kirkle there is a well-known pirate port of the coast of Palestrina.&lt;br /&gt;
&lt;br /&gt;
We return to the guild for a debrief. Syrene equips us with the strength of stone armour of earth spell.&lt;br /&gt;
&lt;br /&gt;
===Eric in Seagate===&lt;br /&gt;
On the way I am greeted by an old scallywag Seadog of good Northern stock -apprently an old acquaintance â€“ canâ€™t quite place him- he is called Eric as are most of the men in the North -  but I am sure we have stood together drenched in blood with the bodies of our enemies heaped before us, their armour rent their weapons broken, as we sang our battle songsâ€¦ OR possibly we were in a tavern surrounded by empty cracked mugs while the bodies of the unconscious covered in spilt ale lay on the floor as we sang drinking songs - must be one of the two... but anyway he is representing family members of the slain crew members &amp;amp; is recruiting for a three-ship Armada. They plan to sail across the seas to seek a  bloody vengeance from the foul scum &amp;amp; oathbreakers (bound to be) who have the cheek to call themselves pirates...&lt;br /&gt;
&lt;br /&gt;
===Ernest Black===&lt;br /&gt;
First we will find the for the enchanter Ernest Black is his name â€“ apparently hiding in fear of his life in some cellar of tavern in old  Seagate town..&lt;br /&gt;
&lt;br /&gt;
We go incognito to avoid attracting attention (that is we pull our hoods over our heads &amp;amp; cultivate an innocent look). On the way into town we see four horses tied on the side of the road = might be spies or an ambush but we are not attacked.Cher and I note 6 guarding the road armed with bowsâ€¦a mix of orcs and humansâ€¦ not that that means anything â€“ some of my best friends are orcs â€“ well I actually  mean Boris - though he is only half an Orc - &lt;br /&gt;
&lt;br /&gt;
We make it to the new constructed area &amp;amp; head to old Seagate â€“ heading to toward which Ernest is staying â€¦ we pass an old horse in the process of being slaughtered in the street  - itâ€™s that kind of rough area &lt;br /&gt;
â€“ the inn is well battered â€“ and has recently been scorched by fire. The place is damp &amp;amp; smoke-filled. A doxy gives me the eye and I return her a special look so as to not attract any attention - you have to play the part when in disguise.  Downstairs in the inn a game of cards is in progress as is a combat between two armed men with clubs are being cheered on by a small crowd who have money at stake on the outcome. We ignore them tempting as it is &amp;amp;  head toward the sub-basement. &lt;br /&gt;
&lt;br /&gt;
I encounter another woman who says I have rescued her in the past .. canâ€™t recall but there are quite a few Iâ€™ve rescued - anyhow she warns me of a few bad uns in the area. Not really news â€“ it is old Seagate after all.  &lt;br /&gt;
Outside the door are three scurvy thugs with their backs to us &amp;amp; holding weapons about to visit Ernest â€“ up to no good. Look like our timing was right for Ernest.&lt;br /&gt;
I grab two by the neck and bang their heard together (this attack was from the side technically &amp;amp; not behind just in case any detractors are reading). They dieâ€¦.whoops...a reflection on the poor state of villainry perhaps.   A third is rendered unconscious, by a blow from Boris. We drag the dead bodies inside out of view. Ernest is a weedy old guy who from the empty flagons has been drinking heavily and is clearly the worse for wear,â€“ &lt;br /&gt;
&lt;br /&gt;
We visit Syrene and explain what has happened. We debate forming and alliance with the mermaid and the scallywag&lt;br /&gt;
&lt;br /&gt;
The enchanter (due to his frail health and so he wonâ€™t run away )is itemised by an evil Binder spell  &amp;amp; placed in an unbreakable container only openable by a palm impression.&lt;br /&gt;
&lt;br /&gt;
We talk to Syrene about rewards for completing the quest â€“ there was some rubbish about magic training which seems of little worth so I ignored the details but more importantly she offers warrior training.&lt;br /&gt;
&lt;br /&gt;
===Sea Urchin===&lt;br /&gt;
Four days later the Sea Urchin arrives .. with several Brandenburg customs men who my crew &amp;quot;mistook&amp;quot; for pirates... can&#039;t blame them after all who are the real thieves and parasites of the ocean...Iâ€™m all for taking the pirates/customs men back out to sea &amp;amp; giving them a first-class trial followed by a sea burial but am talked around by the party fearful of inciting war with all of Brandenburg (donâ€™t know how all of Brandenburg would find out) â€¦ uh oh â€“ anyway I have to pay a 10,000 bribe to shut them up  â€“ I reluctantly pay with an instruction to my crew that pirates are not to be brought back to Seagate in the future. Better to have a trial by combat at sea followed by a sea burialâ€¦  &lt;br /&gt;
&lt;br /&gt;
We meet my companion Eric whose crew has had a disagreement with some brigands.  many of his men lie around with broken limbs and teeth. Turns out the spies were from rival merchant families - so we invite him to meet at Turfs place with Syrene - &amp;amp; to wear his best furs â€“ we will discuss forming a super Armada to rescue the water mages...&lt;br /&gt;
&lt;br /&gt;
Syrene has put on a banquet for us and Eric to toast our pre-victory â€“ 3 dwarves, two elves, and some courtiers also attend.&lt;br /&gt;
It&#039;s a great feast â€“ though tame by northern standards -  no fights or new blood feuds sworn &amp;amp; the dwarves are even friendly toward Boris the Orcâ€¦. skald a little &amp;amp; fine ales are drunk.&lt;br /&gt;
&lt;br /&gt;
===Dwarf deal &amp;amp; payment===&lt;br /&gt;
We are approached by a dwarf merchant who wants us to transport some grainstones made by dwarves â€“ 20 foot across &amp;amp; two-foot-high -  but with magic can be squeezed into the Sea Urchinâ€™s hold I am told by Boris &amp;amp; Cher. My first mate negotiates transport for the stones to Adjutbar. or 13,000 upfront and a 3,000 bonus on arrival. I need some money back after being robbed by Customs...&lt;br /&gt;
&lt;br /&gt;
Syrene strikes a deal with Eric &amp;amp; his companions to work under our directions for a fee of 10,000 sp.&lt;br /&gt;
&lt;br /&gt;
Cher (who by the way is now in a human form rather than the sneaky standing lizard I know her to be, (though of course still a valued shield companion) slopes off with a mincing codpiece sporting courtier for a tryst â€“ I am asked outside by a woman called Gertrude who I also apparently I rescued. She wants to show her gratitudeâ€¦canâ€™t blame her really.&lt;br /&gt;
&lt;br /&gt;
Later during the party, the Dwarves tell  me that the millstone is prepared so as to deflect magic on one side  â€“ (this removes impurities from grain) so the sea Urchin will need to be reimagined everyday  &lt;br /&gt;
More importantly, some  Ogremages are looking for the millstones -  an air fire and a rune mage â€“ they like all of their kind are cowardly knaves and donâ€™t hesitate to use nasty poisonsâ€¦ a great blessing from Odin it seems with some intra-voyage entertainment coming our wayâ€¦ &lt;br /&gt;
&lt;br /&gt;
Eric says he has 55 men &amp;amp; three ships &amp;amp; 25 rowers â€“  three rank two water mages. We arrange to meet Syrene at certain waypoints on our voyageâ€“ she makes 8 locations on the chart for us to meet at the end of each day of travel.&lt;br /&gt;
&lt;br /&gt;
My water mage (rk 7) confirms that their ships are poor and that the other water mages have limited skillsâ€¦ so he strengthens the other ships&lt;br /&gt;
&lt;br /&gt;
We prepare to leave&lt;br /&gt;
&lt;br /&gt;
==Session 2==&lt;br /&gt;
===Sail south from Seagate===&lt;br /&gt;
We sail by night to the first-way point. Novadon  &lt;br /&gt;
We see Griffons / pegasus at night but we do not encounter them.&lt;br /&gt;
&lt;br /&gt;
A camp is set already ashore with 25 staff and three big tents awaiting us. Elf horses (skinny pointy-eared ineffectual looking horses that is) are tethered. Syrene greets us with the two folk known as the elemental twins &amp;amp; a large person much too big to be a giant â€“ Matt the Titan. &lt;br /&gt;
&lt;br /&gt;
We receive armours of earth/ strength of stone. &lt;br /&gt;
&lt;br /&gt;
Eric motions us to the shore to speak to our mermaid scout. He says she generally speaks in an ancient Northern tongue but will be able to talk to us. She is rather disappointingly draped all over in kelp &amp;amp; so lacks the traditional mermaid appeal. She doesnâ€™t appear to have a tail but then again we cannot see a tail because of the kelp but we are assured she is a genuine mermaid. The water mages are from the North â€“ and are drowned goods worshipping priest sorts.... they too wear brown kelp clothing &amp;amp; are responsible for her being overly dressed.&lt;br /&gt;
&lt;br /&gt;
The mermaid tells us that in actual fact the villagers who we understood commissioned the venture are really helping her rescue a relative,  a water mage who has been captured, rather than the explanation we previously received â€“ that she is helping Eric.&lt;br /&gt;
&lt;br /&gt;
===Missing watermages===&lt;br /&gt;
The mermaid has â€œreadâ€ the stormy skies which foretold our coming - nice to know Thor is keeping an eye on the eye too. Anyway, the believes the water mages are being stolen as part of an evil master plan to raise an island from the depths of the sea. A huge be-tentacled creature is bound underwater on the island but if the island breaks the surface of the sea the creature will become unbound from the spells holding itâ€¦ The creature guards a powerful treasure and if let free below the surface the creature will slither off into the depths leaving the treasure unguarded.... we are told there are no named items in the treasure horde. This will need to take place during summer Solsticeâ€¦ about a month away. The treasure is deemed a terrible treasure â€“ apparently not just because its made only of copper or some lesser metal â€¦ &amp;amp; it could do terrible things to those that have long lives â€“ elves I guessâ€¦ I&#039;m confused? this all sounds good news -  unguarded erasure on an island &amp;amp; only elves dragons and demons might be affected?&lt;br /&gt;
&lt;br /&gt;
â€¦.the mermaid explains she has the power to bewitch many of the pirates when we encounter them &amp;amp; could drag them into the sea to their doomâ€¦ but this could affect us too if we are not protected â€¦ so we need to find some sort of protection... The mermaid says that I should refer to her as â€œthe woman of the seaâ€  rather than as a mermaid, as her identity is a hidden secret.&lt;br /&gt;
&lt;br /&gt;
â€¦ back ashore we talk naval &amp;amp; boarding tactics with a group of old salts â€¦ elsewhere a necromantic bomb is discovered. Lila meets one of the Yasmins &amp;amp; another mage &lt;br /&gt;
&lt;br /&gt;
ON the island we see a stepped well that is 120 feet across apparently a transportable item.  Inside are the Titan and Syrene. Syrene mews like a cat at the mention of the mermaid â€“ clearly she does not like it. To protect against the mermaidâ€™s powers we are told rather than the time-honoured tradition of beeswax stuffed into our ears - a potion needs to be made out of an enormous amount of the herb lavender... I stuff some wax in my pocket anyhow just in case. The titan Matt agrees to seek out this lavender &amp;amp; provide a bag of it by tomorrow night. Boris meanwhile heals the injured sailors. Syren replaces strength of stone on 40 / armours of earth.&lt;br /&gt;
&lt;br /&gt;
===Sabotage at sea===&lt;br /&gt;
We head south the next dayâ€¦soon after which we note one of Ericâ€™s ship is taking on water â€¦ Sabotage is confirmed by The Woman of the Sea who reveals a rusty iron trident head attached. This has caused the ships â€œstrengthâ€ to expire. Cher divinities this when we arrive ashore at the 2nd waypoint at the end of the day &amp;amp; confirms it is a cursed item &lt;br /&gt;
&lt;br /&gt;
â€¦we guard the ships carefully that night.  The leaky ship has been dragged ashore for repairs.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
A cauldron of three sizes boil away smelling strongly of lavender. Three scarecrow men assist with the potion brewing  The potion which will be applied to the skins of Lila and Cher 36 hours beforehand will make the crew lustful and be charmed by Lila and Cher rather than the Lady of the Sea. (There are side effects  -  by the 36th hour will be so crazed with lust that they will fight each other but this will stop them jumping into the sea after the Lady of the Sea â€¦ which to me sounds like one of the worldâ€™s worst plans compared with beeswax in the ear) - just is the case it all turns out to be a disaster there is an antidote which a blacksmith can manufactureâ€¦.It is concluded that application of the potion 24 hours prior to meeting the pirates would be best &lt;br /&gt;
&lt;br /&gt;
That night aboard the Sea Urchin Boris and I are awoken by a loud crashing sound  -  a nine-foot-tall golem creature with two spinning halves made of pumice stones / resembling an  ogre is attacking a sailor â€“ quickly he is dispatched. &lt;br /&gt;
&lt;br /&gt;
===Romance in camp===&lt;br /&gt;
Meanwhile ashore Lila is being wooed by a cowardly bard/ gigolo tight trouser wearing opportunist popinjay â€“ armed with a skinny sword! At the same time a pumice man has also attacked so where in the shore area. It is determined by the spell caster types that the nature of the magic creating the pumice creatures is necromanticâ€¦. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next day â€“ the Lady of the Sea checks the hulls of our boats finding another rusty trident  - more sabotage - she suspects merman mercenariesâ€¦ she will look out for themâ€¦ &lt;br /&gt;
&lt;br /&gt;
We have a meeting where we reveal the crazy plan about the love balm which will be applied to each of the shipâ€™s captains &amp;amp; which will cause the crews to love their Captains and be immune to the Lady of the Seaâ€™s charms while she lures the pirates underwater and drowns them. There is much debate over what will happen in respect of the Sea Captains based on their preferences i.e. if the captains are girls who like girls etc&lt;br /&gt;
&lt;br /&gt;
===Testing the Charm protection===&lt;br /&gt;
So we travel on the Lady of the Sea by a magic travelling wave to a beach site far away from our crew in order to conduct experiments &amp;amp; see how her magic affects us and the Captains.&lt;br /&gt;
&lt;br /&gt;
The Lady of the Seaâ€™s starts singing and immediately upon which a storm blows up with lightning &amp;amp; waves, through which we hear a piercing howl â€¦ we all save v her spell but feel weak at the knees... Lila and Cherâ€™s legs actually get slightly watery. The 3 x lady captains who like ladies are unaffected â€¦.&lt;br /&gt;
Boris &amp;amp; I  see a horrible creature out at sea on a rock â€“ Boris says itâ€™s the Lady of the Sea in her true formâ€¦but I donâ€™t believe him &amp;amp; suggest rescuing the Lady from this foul creature.â€¦ although no one else is keen - Leela and Cher say they only see a normal woman. The Captains who like ladies see a mermaid.&lt;br /&gt;
&lt;br /&gt;
We head back to shore &amp;amp; the night passes â€¦ a breakfast has been prepared. â€¦ &amp;amp; we set sail.&lt;br /&gt;
Leela seems to have been be-charmed by the bard with the tight codpiece - surprise&lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
â€¦. After 8 days at sea we arrive at Kirkulâ€¦. Ernest is unitemised &amp;amp; determines that the book is located in [[Kirkul]]. through the navigation technique called triangulation, we determine that the book is in an abandoned cityâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 3==&lt;br /&gt;
&lt;br /&gt;
We are ashore in the southern part of the 5 sisters with our shore team. The abandoned city of [[Kirkul]] is inland on the edge of a desert five miles upriverâ€¦&lt;br /&gt;
&lt;br /&gt;
[[Kirkul]] was destroyed by my Ivinian countrymen in 805  before they were overwhelmed by the Dark circleâ€¦ followed by others It used to have a population of 30,000 but has been abandoned for 15 years. Undead &amp;amp; evil cults are used to live here.. in addition to ruin goblins &lt;br /&gt;
&lt;br /&gt;
The ships are beached. Our campfires are shielded by darkness spellsâ€¦ we spot different lights on different islands where the survivors &amp;amp; lurkers dwellâ€¦.&lt;br /&gt;
&lt;br /&gt;
A seaman approached us asking for a miracle because 3 sailors have been affected by the Lady of the Sea &amp;amp; killed each â€¦ I direct them to Boris the Orc who can raise the dead &amp;amp; does.&lt;br /&gt;
&lt;br /&gt;
===Scouting [[Kirkul]]===&lt;br /&gt;
Syrene says the books somewhere in the city to the east of where we are beached â€¦ there are hills between us and [[Kirkul]]â€¦ Our plan is to scout the next day from the sky in raven formsâ€¦.&lt;br /&gt;
&lt;br /&gt;
By night we post guards. [https://dq-nz.org/dqwiki/index.php/A_Golden_Eye_on_the_waves#Ernest_Black Ernest Black] has a crystal ball &lt;br /&gt;
The water mage does a waters of vision spell which he scries through â€“ to the south of the city there are some faint lights along the mouth of the river. He can see the river traveling 5 -10 miles in land from the south east. The city is only a few hundred meter acrossâ€¦   he zooms in on the lights â€“ the ruins of a port, broken ships, busted buildings &amp;amp; bonfires which provide the light. Occasionally there is movement a sign of lifeâ€¦ &lt;br /&gt;
&lt;br /&gt;
[[Syrene]] has put on a dancing troop (boys &amp;amp; girls) for entertainment &amp;amp; weak beer â€“ not quite what we do in the North. Arm wrestling  Cher gets up and dances â€“ she is a good dancer - but I cant help thinking of her scaly tailâ€¦. &lt;br /&gt;
&lt;br /&gt;
A daytime scry by the water mage reveals a number of vessels â€“ about 50 ft in length hidden along the river in earth caves on the river banks to the North of the Cityâ€¦ it looks as if 3 ships have been actually buried along the shore. A watercourse flowing toward the city has been restoredâ€¦ possible earth mage workâ€¦&lt;br /&gt;
&lt;br /&gt;
Lila sends her raven out but it is pursed by griffons â€¦ I too head out in raven form but at high altitude due to my large raven form sizeâ€¦ I observe some earthworks that have been cleared out to the Northwest of the City. There are the remains of large bonfires and lumber piles nearby. I note some griffons a mile below &amp;amp; avoid them.. they came from out of a buildingâ€¦. I also see some herds of goats which obviously been domesticated â€¦  in the harbour area, there are the remains of six ships along the sea floorâ€¦.&lt;br /&gt;
&lt;br /&gt;
===Scouting the offshore islands===&lt;br /&gt;
ON my return the water mage invites us to scry the water. The centre island is loosely populated. The other two have small ports. There appear to be about 30 homes / hits on each â€“ we would estimate a population of a few 100. Fishing boats scatter around the surrounding seas. &lt;br /&gt;
&lt;br /&gt;
At the ports there are 4 small trading ships flying the flags of Azuria, Palestrina and possibly Taeko.&lt;br /&gt;
&lt;br /&gt;
===Talk to the locals===&lt;br /&gt;
We elect to enter townâ€¦and talk to some of the localsâ€¦ I navigate the Sea Urchin in through some tricky watersâ€¦ we cant get all the way in and have to moor at the buoys along-side two other well-armed merchant vessels.. there are small boats going to and fro from the shore. Fifteen or so folk have gathered around as we land &amp;amp; we are greeted by a young man with a crippled leg. Crossbows are pointed at us as well as an 8 foot tall giant creature with horns â€“ a monster rhino of some sort with an armoured tail. We have to leave large weapons aboardâ€¦    we are directed to a money changer. &lt;br /&gt;
&lt;br /&gt;
We meet a young woman who seeks work aboard. We offer her a meal and ale for adviceâ€¦. &amp;amp; we arrive at a local tavernâ€¦ she digs inâ€¦.  and offers an uncorked cask of ale for 12 silversâ€¦ the young women is local who tells us.&lt;br /&gt;
&lt;br /&gt;
===Other islands=== &lt;br /&gt;
There is one island with an orc king called Crackskull  - he has a 45 crew &amp;amp; took over the town.  There are many interesting things in the mainland â€“ recent activity involving a  minotaur cult in the city. The griffon are more North. Pirates come and go. There is a crazy Firemage on the other island. There were diamond hunters and supply ships going up the river. It is well known there is the wreck of a diamond ship up river somewhereâ€¦ In the river/ city is the treasure of the three water mage skulls Boris says we are looking piratesâ€¦ She (Sue) wants to get off this island &amp;amp; wants to join my crewâ€¦ so I hire her â€“ she has an honest face and knows these waters  &amp;amp; can navigate them well. Seems she knows a few water-mage spells too. Everyone on the island is hungry and scary due to Orc raiders to the westâ€¦ &amp;amp; infestation by worms &amp;amp; tainted waterâ€¦  Sue has a 12 person sloop by which she has navigated up the riverâ€¦avoiding the perilsâ€¦everyone wants off the island.&lt;br /&gt;
&lt;br /&gt;
just then 6 well-groomed men and women â€“ the council â€“ who want to sell some pearls to usâ€¦ we are taken to the main trading post &amp;amp; lead downstairs to a basement where a much-locked chest is filled with six bags with pearlsâ€¦ they look great.. the pearls are farmed in the seaâ€¦  they want 65,000 silvers. â€¦ too rich for our blood but Syrene may be interested. The crippled man is a translator &amp;amp; a merchant - but only knows about three words in each â€“ I hire him too.  Boris fixes the crippleâ€¦ &lt;br /&gt;
&lt;br /&gt;
We will take a councilwoman plus her son with us and travel by ship back to our base camp to the east after the sun setsâ€¦ patrols have been set.. we note that a rhino statue has been turned into an animated creature â€¦ Sue and Earp Billick the former Cripple are astounded to see our base camp. Earp tells us he has a treasure map to a location up river opposite the city guarded by a creature that turns people to stone. &lt;br /&gt;
&lt;br /&gt;
===Return to Camp===&lt;br /&gt;
We introduce the council member to Syreneâ€¦ and explain their situations to her.  After discussions, she agrees to transport the island folk to be taken in by the dwarves of the superstition mountains. She will arrange with Matt to clear the orcs. She can disguise us as minotaurs if we want. Boris goes with Matt to be turned into a minotaur.. he enters a labyrinth is gored by a minotaur &amp;amp; returns as a minotaur with 15 extra points &amp;amp; irresistible to women, a large â€œthird legâ€, natural armour and some magic protecting abilityâ€¦ &lt;br /&gt;
&lt;br /&gt;
===Boris is horny===&lt;br /&gt;
Lila and Cher tell us there are pheromones wafting off Boris the minotaurâ€™s that affect them driving them crazy with desire â€¦Matt knows of a nasty wizard who can make an amulet that will protect them from being bewitched by crazy minotaur lustâ€¦ it happens&lt;br /&gt;
&lt;br /&gt;
===Blood Wizard===&lt;br /&gt;
Matt vanishes with Lila, Cher and Sue to a wizards lab where a drop of their blood is added to an amulet by magic &amp;amp; they are safe from be-witching by Boris the Minotaur .. unfortunately Sue was not included in the amulet and is smitten by Boris the minotaurâ€¦  Sue too is sorted out by Matt &amp;amp; the wizard with a minotaur free amuletâ€¦. &lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
The sun sets, the tide turns, we are guided by Sue up the river. Bonfires have been lit.. we are about a mile out from the city. Our scent is disguisedâ€¦&lt;br /&gt;
&lt;br /&gt;
Rhiain &amp;amp; Lila goes out scouting for scent removing herbsâ€¦While out â€¦ encounters some pygmy centaurs with sharp teeth &amp;amp; weapons such as recurved bowsâ€¦ :Lila &amp;amp; Rhiain make it back but have been pierced by a few arrowsâ€¦ a foul concoction is manufactured from the herbs which is applied to our armpits to disguise our scentâ€¦&lt;br /&gt;
&lt;br /&gt;
We approach from the North down wind. As Boris steps ashore he is surrounded by a herd of goats who seem attracted to himâ€¦ he puts them to sleep through some spellâ€¦  &lt;br /&gt;
&lt;br /&gt;
As we sneak nearer to the city we see the fires which Lila, an alchemistâ€¦ 300 yards out from the city, people seem to walk in trenches about 80 feet from the river â€“ maybe a maze under construction â€“ some creatures, undead maybe,  can be seen on the other sideâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
===Undead===&lt;br /&gt;
They are probably lesser undead â€“ that is the smellier sort who take aeons to get out of your chain mail. From our position of hiding we see some people appear to have been emerging from the maze.. in minutes they excavate and reveal a ship â€“ about 50 foot on the shore of the river â€“ earth mage trickery Iâ€™ll be bound -  they then rebury  through more earth-magery  &amp;amp; the ship returns whence they cameâ€¦&lt;br /&gt;
&lt;br /&gt;
Edward Black is returned from miniaturisation and the solid-state by Cherâ€™s un-bindering. He is surprised by his new surrounding but still casts a location spell to identify the book we seek .. as we move along to triangulate we come across orcs guards focussed on playing knucklebones and not looking at us. We debate whether to slay them but Lila who I am surprised to learn is actually the party leader â€“ ( I assumed we were in a battle &amp;amp; it was me  following my recent studies in geopolitics at military scientist classes)  - decides to walk past them.. Edward is poorly dressed in town clothes and moves sluggishly in his mage slippersâ€¦ he is slowing us downâ€¦he shelters inside Lilaâ€™s magic cloak &lt;br /&gt;
&lt;br /&gt;
===Labyrinth===&lt;br /&gt;
Ahead we note a strange cobweb trap that funnels us into a central pointâ€¦ lair of the spider queen  perchance!! Unfortunately, we turn around and take another route.&lt;br /&gt;
&lt;br /&gt;
We hear chanting as we near the edge of the labyrinth. Boris the Minotaur checks he can still cast spells now that he is a minotaur &amp;amp; has hooves  â€“ he says he can but itâ€™s not as good as before. &lt;br /&gt;
&lt;br /&gt;
We stealth along having buffed and prepared ourselves for conflict. I note an area with strange scratching with symbols in the dirt â€“ a magic ward of protection â€“ our magicians determineâ€¦ There is a hum of magic on the wind that the women warriors in our group note &amp;amp; feel vulnerable to â€¦&lt;br /&gt;
&lt;br /&gt;
As we prepare our arms in anticipation  - I note Cher the lizard in human shape openly affixing poison to her weapons â€“ to the approval of Lila - . I warn Cher that her battle victories will be unearned with no epics skalded in her honour &amp;amp; on her death she will likely be welcomed with open arms into the realms of Hel &amp;amp; Loki as a fellow coward and sneakâ€¦ my warnings to Cher for her own good fall on deaf earsâ€¦ &lt;br /&gt;
&lt;br /&gt;
As we enter the maze we sense a shiftâ€¦before we know it we are in open-airâ€¦ a portal? I check the night skies with my magical tankard that reflects the night skies â€“ by Lokiâ€™s pustulant, sulphurous &amp;amp; scrawny buttocks (the view of him you are most likely to see as he legs it from combat ) we seem to be in Thionia instead of the Five Sisters way to the Southâ€¦ we hear a hypnotic chanting which seems designed to bewitch the shieldmaidens in our party -  Rhianain, Lila &amp;amp; Cherâ€¦ We are on the edge of a maze &amp;amp; see at least 35 writhing snakes dangling from maze walls ahead. We seem to be on the plateau of a mountain with white mists floating about&lt;br /&gt;
&lt;br /&gt;
===Boris the mighty minotaur===&lt;br /&gt;
Boris the mighty minotaur will lead us.. ahead we see an enormous statue of a minotaur with a path running between its splayed legs. As we get closer we see a portcullis that covers the pathâ€¦ as we walk ahead we can no longer see one another due to mistsâ€¦ we move forward now with string around our wrists tying is together so we do not stray â€¦ &lt;br /&gt;
&lt;br /&gt;
We eventually enter a room which has nine passages connected to itâ€¦ I check the night sky again â€¦. We seem to now located be in the Alanic states! we follow Boris down one tunnel eventually arriving at a junction which shows signs of habitation â€“ (actually people are living there) hammocks, people in hooded cloaks moving about in a 70 ft across room. They seem drowsy &amp;amp; distractedâ€¦ we donâ€™t hear the hypnotic chantingâ€¦ we sneak past with our best stealthiness â€¦ noting 6 beautiful women who are obviously  impregnated and some strange be-horned ogre women, barrels for storage and gibbets with corpses on the edgesâ€¦ probably hobbits by their sizeâ€¦although hanging seems a bit much just for stealingâ€¦ &lt;br /&gt;
&lt;br /&gt;
Lila through crafty magic trickery determines they are Ogre-magi whoâ€™s most dangerous spell is involuntary impregnation...&lt;br /&gt;
&lt;br /&gt;
Ahead we come across another chamber where attractive healthy female humans with Araby feature are nursing baby minotaurs - must be the au pairsâ€¦. Gossamer curtains shroud the room&lt;br /&gt;
&lt;br /&gt;
Moving along through sneakery &amp;amp; stealth there is another room with about 100 folk engaged in a no holds barred minotaur &amp;amp; Araby human orgy.. There are 6 ogre magi guards with tridents and chanting coming from priests.. Cher is almost lured in by the seductive chantery â€¦Three women in red robes are inside metal cagesâ€¦.&lt;br /&gt;
&lt;br /&gt;
Books seem to be stored off to the side â€“ we sneak through some very slimy curtains to enter a large square room where we see  - a stone statue of a man with a book (just a bit too realistic for comfort â€¦ woman stands up on the other side of an alter with her back to us and a head of wriggling snake headsâ€¦a medusa!!  Garbed in a  gossamer silk bejewelled outfit she is searching through a pile of 30 books â€“ she is about 40 feet ahead. There is a reading plinth that is six-foot-tall dominating the centre of the room.&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
No fair fights with foul creatures that can turn our party to stone in the blink of glowing red eye = so Lila and I pre-emptively blast the medusa with a crossbow and axe respectivelyâ€¦ zounds! by Thor&#039;s peerless ginger beard -  it is all deflected to Rhiana.. who staggers with a stabbing pain in her backâ€¦ The medusa throws the book she is holding at Borisâ€¦&amp;amp; combat ensuesâ€¦She turns to faces us â€“ just as I leap through the air and pounce on her jaws agape claws outstretched just as she is petrified by a spell from Cherâ€¦ my landing was not soft &amp;amp; I am caught by a spell &amp;amp; feel petrification tingling but manage to shake it offâ€¦ just as the medusa solidifies into a statueâ€¦ poetic justice &amp;amp; cunning magery from Cher! BUT three foul creatures being 2 ogre mages looking creatures &amp;amp; a absolutely definitely a demon enter the room by sneaking and attack from behind, be-stabbing Lila in the backâ€¦there is a flash of light that fills the room emanating from the plinth. A huge gush of slimy liquid comes from the other side of the room.One of the three is a woman floating on an undulating swirl of diamond crystals. One has three minotaurâ€™s horns on the end of a trident.  The other is a giant with club covered in writing snakes..&lt;br /&gt;
&lt;br /&gt;
The magic chanting is in constant effect targeting the three shield maiden our &amp;amp; causing yhem - to need to save once per pulse or be lured to minotaur impregnation in the orgy room next doorâ€¦&lt;br /&gt;
&lt;br /&gt;
It is the mightiest of combats with our party resolute &amp;amp; defiant with not a backward step. The trident bearer gores me in the sideâ€¦ three  crystalline spikes come shooting through the air from the floating mage blasting Lila. Rhian stabs mightily with her spear. Boris the Minotaur swings his weapon in minotaur sized scythes. Cher throws blistering arcane spells,  Lila hurls an axe &lt;br /&gt;
â€¦two of them flee vanishing and attack by blinking in and out â€¦ Just as the giant snake-club  wielder is about to be defeated  after many mighty blows from all of us â€“ he  shoots a pile of 60 snakes from his club at Cher overbearing herâ€¦ one hopes they will show her a little  lizard to lizard professional courtesy â€“ not giving an inch Cher swats them asideâ€¦. I castle with Lila and take on the trident bearer by grappling. The witch woman consumes  a potion and magics up a crystal wall arounds her. Boris &amp;amp; I charge slaying her â€“ she explodes in a sea of shards rending our flesh with mighty worthy wounds (all on the front) â€¦&lt;br /&gt;
&lt;br /&gt;
As we scarf healing potions 4 new foes appear in the room.. Cher is instantly petrified to a stone statute. &lt;br /&gt;
&lt;br /&gt;
Faced against such odds I reckon the cleverest tactic will be a fight to the death, invoking Odinâ€™s aid as we ( or at least I) march to Valhalla  â€“ a story of blood and death fresh on my mind ready to regale through hallsâ€¦. anyway just as Iâ€™m thinking of which is the best tale to tell first to the cheering einherjar (Ive pondered this &amp;amp; concluded that clearly youâ€™ve got to pace yourself â€“ it  could be a long time until  RagnarÃ¶k &amp;amp; no one likes to hear the same story 80 times unless they personally feature in it).. Boris, obviously disagreeing with my master plan  pulls out a special magic item from the depth of his backpack &amp;amp; we disappear to another plane with the statue of Cher clutched as we leaveâ€¦&lt;br /&gt;
&lt;br /&gt;
===Slaves in the Bazaar? - Plane of Air===&lt;br /&gt;
We appear in front of a slavers auction at the Bazaar on the plane of Air â€“ familiar territory to Lila &amp;amp; myself  â€“ after some grumbling we pay off the auctioneer before we are sold into perpetual servitudeâ€¦&lt;br /&gt;
&lt;br /&gt;
We wander the bazaar &amp;amp; eventually we are met by a minion of Gurtan the exchanger who takes us to his masterâ€™s court â€“ full of fountains, plump cushions, plumber eunuchs and palm trees in pots â€¦  We seek a remedy for the petrified Cherâ€¦ which happens after an hour.&lt;br /&gt;
&lt;br /&gt;
On request we are introduced to a reputable trader and re-enter the bazaar.&lt;br /&gt;
Apparently a few of my Northern kinfolk have been here before -  I am asked if I know Siegfried Nine Fingers or Olaf Haraldson who have racked up 600,000 sp in debts before scarperingâ€¦. Sound familiar but I answer with my sternest expressions &amp;quot;Err no actually we are definitely from the South.&amp;quot; We are fed and entertained for several days as we recoverâ€¦.&lt;br /&gt;
&lt;br /&gt;
Boris &amp;amp; I manage to sell some old wooden Fae cups ( which grant immortality at a cost) for 30,000sp &amp;amp; 25,000 a piece â€¦we keep straight faces &amp;amp; winking slyly to one another while the purchaser&#039;s back is turned - They have been gathering crumbs &amp;amp; mould at the bottom of our packs for years -  &amp;amp; we didnâ€™t even have to bargain!!  Having apparently fleeced the merchant through our innate Seagate cunning we are well pleased ( though a foul rumour reaching our ears later has it they were on-sold for 500,000 each) we negotiate for new items &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bazaar items====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;An armourer will allow my dwarven armour to take spells.&lt;br /&gt;
&amp;lt;LI&amp;gt;Boris exchanges items â€“ his spell catcher is itemised a s a broach&lt;br /&gt;
&amp;lt;LI&amp;gt;Rhian tries to negotiates to have her armour repaired and changed in shapeâ€¦.&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher trades items to modify her magic carpet to store flightâ€¦.. &lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
Lila is suddenly banished and ends up in a genie bottleâ€¦ Boris rubs on it which causes her to suffer a 9 End loss. But Boris the Noble wishes for 9 endurance to be restored to Lila.&lt;br /&gt;
&lt;br /&gt;
===The Sultan of the Bazaar===&lt;br /&gt;
A djinn, the Sultan of the Bazaar, with a heavily armed entourage, crossed tulwars, turbans &amp;amp; scraggly moustaches, shows up to discuss the bottle &amp;amp; demand an explanation. &lt;br /&gt;
Lila explains that the bottle and its inhabitant were part of treasure She did not harm the inhabitant who ran off &amp;amp; left Lila as a bottle sitter. Lila is offered a reward -  she refers to Rhiainâ€™s issue with her armour.&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;Rhianâ€™s armour will be repaired and modified.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
We are gifted a number of rabbitâ€™s feet. &lt;br /&gt;
&lt;br /&gt;
On day 5 on this plane, full of sherbet, dates &amp;amp; lamb, soft from too many silk cushions, mesmerised by endless jiggling houris, we depart from the air docks. &lt;br /&gt;
&lt;br /&gt;
===Trapped in rock in Alusia===&lt;br /&gt;
We travel by portal â€¦ ending up ....on the top of a mountain embedded in stone up tour necksâ€¦ to the side are a group of repusculent looking Orc Shamans (you know draped in skulls &amp;amp; bones, painted with weird symbols, missing various body parts)yowling away in their crude tongue, apparently preparing to make a ritual sacrifice - uh oh looks like we swapped place with the sacrifices....&lt;br /&gt;
&lt;br /&gt;
I quickly shapeshift into a raven and wriggle out of the stone. I re- castle with others to release them.  Looking the skies reflected in my magic tankard, we are now in the Ellenic states â€“ about 250 miles from where we should beâ€¦ we so leave the mountain flying....for about five miles toward Seagate ..that is until Matt the Titan who reads the future, arrives to return us to the camp. The stoned mage from the medusaâ€™s room is a Sorcerer called Wan. He was very impressed by the Sultan of the Bazaar helping us.&lt;br /&gt;
&lt;br /&gt;
===Back to Camp===&lt;br /&gt;
Matt takes us back to the camp which is now on a different island just off the Coast of Palestrina â€“ where they believe the Pirates are gathering nearby.&lt;br /&gt;
&lt;br /&gt;
Neither Cher &amp;amp; Rhiain who were struck by the trident of forced impregnation  are with child or at least with Minotaur,  due to some magic powder that Syrene supplied.  &lt;br /&gt;
&lt;br /&gt;
We discuss next steps â€“ seems the Sultan&#039;s daughter has somehow hitched a ride with us in the bottle... Syrene is very in favour of returning the djinnâ€™s daughter to the plain of air promptly &lt;br /&gt;
&lt;br /&gt;
The Sultan is called &amp;amp; arrives after much whirling winds &amp;amp; an entourage of 150 swarthy be-turbaned minions â€¦ the Djinnâ€™s daughter. She falls at his knees. He is much relieved to have her back. Minions are dispatched to punish her former captors&lt;br /&gt;
&lt;br /&gt;
Lila is offered a reward â€“ a wish. We need to think about it for day and a halfâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 5==&lt;br /&gt;
&lt;br /&gt;
Session 5:&lt;br /&gt;
===Lila&#039;s Wish===&lt;br /&gt;
&lt;br /&gt;
Lila is asked to place a stone on the ground representing each personâ€™s wish before the Sultanâ€¦ inside a huge pavilion where the sultan resides with his court watching on intrigued â€¦.carpets, cushion piles, filmy veils, turbans, tulwars, incense, pointy beardsâ€¦ She reveals our wishes&lt;br /&gt;
â€¢	Lila and Boris want to be able to turn into lightning bolts&lt;br /&gt;
â€¢	Cher wants to not glow in the dark ( to have complete control over her titan aura) &lt;br /&gt;
â€¢	I want the magic spear gifted to me by Odin the Allfather to be able to be enhanced by spells.&lt;br /&gt;
â€¢	Rhiain wants to be able to rank either her tower shield or her spear to a higher levelâ€¦&lt;br /&gt;
&lt;br /&gt;
Our wishes are granted and the Court dissipates back to the plane of air. Lila clearly highly respected for her aid to the Sultan &amp;amp; is invited to come to visit the Court â€“ with her companions if she wishes (though maybe not with Rhiain the ice mage)â€¦.   &lt;br /&gt;
&lt;br /&gt;
Lila &amp;amp; Boris try out their new skills by trying to lightning through several ranks of sheep which  -  are singed as a resultâ€¦ more practice&lt;br /&gt;
&lt;br /&gt;
===Enchanter &amp;amp; Magical book success===&lt;br /&gt;
We return to Syreneâ€™s camp. Standing before the camp followers &amp;amp; minions Syrene holds up the book of magic and shows off the enchanter (now un-stoned)â€¦ he tells us that three of the water mages we are seeking are 10 miles approximately to the North East of our current location -  as is much of the Cargoâ€¦&lt;br /&gt;
&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
Having a little time we now check out the treasure map â€“ which was previously received from the island inhabitants â€¦. The treasure map gives off an aura of power  &amp;amp; I see it seems to have hidden celestial bodies within it. Boris who is yet to return to his Orc shape.. seems to have a Minotaurâ€™s instinctive understanding of the mapâ€¦&lt;br /&gt;
&lt;br /&gt;
Syreneâ€™s troupe of dancers performs. Syreneâ€™s court seems to be in constant party mode. We are introduced to various notables of her acquaintanceâ€¦ Courtiers, the celestial twins, Richard of Tycho. Cher and Lilaâ€™s gigolos (Cherâ€™s has charmed her one (Loeft) â€“ from the western Kingdom â€“ Lilaâ€™s (Luca) is from the Luna Empire) sniff aroundâ€¦.&lt;br /&gt;
&lt;br /&gt;
While on our sojourn to minotaur land the millstones have been delivered to Adjutbar. Three boats remainâ€¦.The Sea Urchin &amp;amp; others are expected back in 1 and a half days.  &lt;br /&gt;
&lt;br /&gt;
===Wan the Enchanter===&lt;br /&gt;
Wan the Enchanter offers to assist us ( Iâ€™m sure he is much happier that he is no longer in stone) Anyway he has crystal ball gazing skills at a high rank &amp;amp; can help us out to check out the pirates â€“ itâ€™s hard to hunt down and kill your enemies if you donâ€™t know where they areâ€¦&lt;br /&gt;
&lt;br /&gt;
The others turn in â€“ but I stay drinking â€“ until at 1 am I am interrupted by a boat of 6 fisher folk on the other side of the island were captured by pirates.  The pirates were in 4 short-range vessels there were about 60 or 80 of themâ€¦ there seem to have beenâ€¦Boris is roused to heal their wounds.&lt;br /&gt;
&lt;br /&gt;
In the morning Lila is rousedâ€¦ we are told two guards (rangers) have gone missing. The enchanter Wan by locate spell determines that  they are 10 miles away.. seems our cover has been blown &amp;amp; the pirates know where we areâ€¦. a ranger says his rangering has determined that in the 4 stealthy individuals come ashore and stealth away the rangersâ€¦ vanishing without  trace. Syrene suspects they have been kidnapped. Matt vanishes &amp;amp; and reappears instantaneously with a blind seer dwarf who has been snatched amid porridge eating...he still hs a spoon &amp;amp; porridge is dripped all over his kilt &amp;amp; beard.&lt;br /&gt;
He stares meaningfully (or at least points his heard toward a fire). He can see that the captured rangers are currently unconscious bound &amp;amp; under duress.  &lt;br /&gt;
&lt;br /&gt;
He also reveals that a small innocent child from a fishing village is passing on information by via a magic bottle delivered into the ocean and retrieved by some magic sea- creatures or whateverâ€¦  The small innocent (who is a boy) takes a shine to Lila &amp;amp; tells her the sea creature are like frogs but the size of people &amp;amp; come ashore at nights. The child has been messaging the sea creatures (Frogs of the Depths) over which ships he wants to disappear and for the crews to be eaten and the ships are dully removed &amp;amp; the crew by the Frogs of the Depths. Hmmm there is something a bit unnatural about this lovely child that I cannot point my finger on  - though the mages say he has an affinity for magicâ€¦..that must be it.!!&lt;br /&gt;
Nevertheless, Lila decides to take him in -  good luck to Lila though sheâ€™ll probably wake up one morning drowned, lying on a lily pad with her feet chewed off &amp;amp; his lordship innocently licking his chops...&lt;br /&gt;
   &lt;br /&gt;
Wan is able to use special crystals that Matt has provided, to scry the pirates&#039; hideout &lt;br /&gt;
â€¢	At their hideout is a temple from which a waterfall springs dropping 400 feet &amp;amp; flowing into the pirate bay... It is half a mile away on a headland. The temple is intact. Four guards are posted outside the temple with signaling bugle. The guards are not from the temple.&lt;br /&gt;
â€¢	11 ships mostly cargo ships we can see are magically obscured by an illusionary forestâ€¦&lt;br /&gt;
â€¢	There is a 20 ft wide 200 feet jetty long with ships attachedâ€¦  &lt;br /&gt;
â€¢	There is a fort on the shoreline surrounded by a 20ft high (above ground) moat/ wall filled with ravenous-looking sea creatures. &lt;br /&gt;
â€¢	There is a shimmering dome of clear water over the camp. In the center is a strange statute petrified creature like an octopus â€“ about 6â€™ by 6â€™ by 6â€™ wide. &lt;br /&gt;
&lt;br /&gt;
The Lady of the Sea comes ashore surrounded by her three kelp-covered priests, to help analyze Wanâ€™s scrying ( she can spend 30 minutes out of the water). She says the statue is the same creature we have been told of previously by the Lady of the Sea -   the creature is from the outer worlds &amp;amp; a servant of great power &amp;amp; a water elemental whose powers have been channeled to create the bubble the wall and the jettyâ€¦ she tells us the creature has been miniaturized as a stone statue (itâ€™s really 5 times as big in natural form) &amp;amp; awaits their foul ritual on the Summer solstice - during when the water mages will be consumed &amp;amp; the doors to the terrible treasure will be opened, the creature unbound from its stone form... â€¦ she thanks us and bows before leaving to her marine homeâ€¦&lt;br /&gt;
&lt;br /&gt;
Apparently, we will need to steal the creature and take it back to the location of its treasure whereupon it will slither back to its guard duties.&lt;br /&gt;
&lt;br /&gt;
===Planning===&lt;br /&gt;
We start our plotting &amp;amp; scheming. &lt;br /&gt;
&lt;br /&gt;
We seek more counsel from the Lady of the Sea â€¦ her priests are busy ritually drowning some sailorsâ€¦ as one does if one worships drowned gods.. She says the temple was originally dedicated to her people but has subsequently been raised out of the sea by an evil earth mage â€“ she knows the temple goes down many layers all of which are likely above water now with the raising of the temple â€¦ the water from the temple waterfall is water from the elemental plane.. Cher hears the Lady of Sea conversing with Lilaâ€™s camp follower, the innocent child, in Surimi language asking  if he has â€œdisobeyed his oathsâ€â€¦mysterious&lt;br /&gt;
&lt;br /&gt;
The lady of the Sea then recommends us against trying to ally with the Frogs of the Depths â€¦. Who are evil necromancers from the bottom of the ocean who eat people BUT she recommends allying with the creatures of the sea (merfolk who also eat people but closer to the surface of the sea).&lt;br /&gt;
&lt;br /&gt;
Lila tries lightning bolting through water to test her powerâ€“ seems it&#039;s not a great idea â€“ although it leaves a trail of stunned fish on the ocean surface.&lt;br /&gt;
&lt;br /&gt;
Syrene discretely hands both Cher and Lila a magic pin that will protect against the spy gigolos who have apparently be-spelled them. &lt;br /&gt;
&lt;br /&gt;
Lila does a series of limited precognition spells to see the future &amp;amp; work out how we can defeat our enemies...&lt;br /&gt;
 &lt;br /&gt;
The best plan seems to be to that we zap into the pavilion by lightning bolt talent by a potion created by Lila &amp;amp; releases an air bubble from a magic seashell over the tent which will release the captured water mages from the charming that controls them &amp;amp; then move the squid creature statue within an air bubble.. a few water mages will dieâ€¦ One water mage seems to already be aware of our plan through some future seeing spell but has not spilled the beansâ€¦     &lt;br /&gt;
&lt;br /&gt;
Matt takes Lila back to the guild for alchemist assistance where she makes 4 lightning potionsâ€¦  &lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s gigolo â€“ the charming curly mustached bard wants her to wear a magic necklace which will allow him to find her wherever she is â€¦ a stalker.&lt;br /&gt;
I am about to have a word with him with the point of my spearâ€¦ when he reveals he is a devoted follower of the mighty Freya who rides the skies in her chariot of cats (&amp;amp; who personally  honored me with the Name â€œMungo the Braveâ€) Hearing this I have no choice but to reconsider my previous views  â€¦ he then tells me that Freya has even spoken to him about meâ€¦ hearing this obviously I now trust hm completely.  He is definitely not a slimy seducer &amp;amp; must really be a noble and worthy sort if he knows Freya &amp;amp; she spoke to him about me â€¦&amp;amp; no doubt his stalking Lila must for a perfectly good reasonâ€¦ all is forgivenâ€¦&lt;br /&gt;
&lt;br /&gt;
===Mermaid Temple===&lt;br /&gt;
Itâ€™s time to commence our attack. First Matt transports us instantly into an underwater cave full of grim looking mermaids armed to the teeth with spears &amp;amp; tridents looking into a silvery pool sparkling with magic - it is the temple from which flows the waterfall  â€“ the mermaids are seemingly doing divining magic. Matt casts translation and water breathing magics and all of us can understand the chief mermaid, priestess. She welcomes us but asks Matt the Titan to leave (he is from the Luna empire &amp;amp; doesn&#039;t have much time for gods &amp;amp; the like). We say we have been summoned by the Merpeople to assist. We are told  need to get a magic seashell from some eels which will assist in our combat. She names us all heroes. There are gifts which will aid us in the future...&lt;br /&gt;
====Call of Hero gifts====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher is given something to control her aura, &lt;br /&gt;
&amp;lt;LI&amp;gt;Lila is given a girdle of protection to protect her from trials of seduction she will face in the futureâ€¦&lt;br /&gt;
&amp;lt;LI&amp;gt;I (Mungo) am given the skull of one of my enemies who I must bury at home or throw to the sea &amp;amp; face him again in combat â€¦ &lt;br /&gt;
&amp;lt;LI&amp;gt;a block of ice is given to Rhiain. &lt;br /&gt;
&amp;lt;LI&amp;gt;Boris will be helped to master the belt of skulls he will recover from the enemyâ€¦&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
â€¦ we leave the priestess evading the eels. From under the surface of the water, we can see the guards from the pirate lair outside the temple â€“ ready to alert the pirates below with their horns.&lt;br /&gt;
&lt;br /&gt;
===Temple siege===&lt;br /&gt;
We charge the sieging guards (pirates)- I engage one of the guards who when he sits up is actually a high-level earth elemental definitely 60 feet tall &amp;amp; who after a few rounds of failing to hit me even once, he folds his arms and won&#039;t fight backâ€¦ so I stop fighting him &amp;amp; to try to make him face me insult him with all the rock insults I can think of â€“ â€œlittle pebbleâ€ â€œyou are made of sandstone.â€ â€œyou are an airheadâ€  the last which makes him pause in his tracksâ€¦ The others are engaged in bitter combatâ€¦ one of them foolishly releases a fire grenade setting everyone including three of the guards on fireâ€¦&lt;br /&gt;
&lt;br /&gt;
The insult â€œairhead&amp;quot; got to the elemental who has turned its back on me &amp;amp; wiggled its butt like a young priestess of Freya (other than that Dwarf one I know of course) in heatâ€¦  So I stick my spear firmly in his prosterior.â€(that is an actual spear of course)   Enraged he starts trying to trample us &amp;amp; we continue to lay about our enemies with fell blows.  One of the guards then, reached inside his cloak &amp;amp; removes a magic doll which he pulls the head off causing a magical surge bringing terrible damage to us allâ€¦ (I was mainly stunned that someone would bring a doll to battle - who does that - not even the most junior of Valkyries?). Anyway he is rapidly dispatched when he pulls out a 2nd doll. The elementalâ€™s summoner dies &amp;amp; the elemental having gone feral for a spell is eventually finished off by ....Boris!?! ( which is battle poaching of the first order  if I ever saw it - a serious offence &amp;amp; frowned on in most well mannered Northern  societies) &amp;amp; after I had done Odin&#039;s share  of the damage to it.. You can hardly skald before a feasting hall of cheering likeminded scarred battleworn warriors well soaked in ale, banging their helms on the table bragging about how you &#039;&#039;&#039;almost&#039;&#039;&#039; killed an 80 foot tall earth elemental, single handedly.. it doesn&#039;t have quite the same ring to it..   But Boris is a faithful shield companion so I&#039;ll have to bring it up as subtly as I can without resorting to blows next time we are drinking ... We find a sea shell and a broken doll parts &amp;amp; a doll squashed by the elemental â€¦ before we return to the temple with the mer priestessâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 6==&lt;br /&gt;
===Session 6===&lt;br /&gt;
&lt;br /&gt;
Boris has been taken by Matt by magic to an Inn/ Smith in Brandenburg. He needs armour now that he is a 9â€™ tall &amp;amp; 12 in Winter â€“ he reports that the smiths were strange twisted orc &amp;amp; ogres â€“ the armour comes with a â€œflexi-waistband for additional comfort during weight gainâ€ &amp;amp; ablative armourâ€¦ disappointingly given who manufactured it, it is deer hide - it has huge negatives to castingâ€¦&lt;br /&gt;
&lt;br /&gt;
===Preparations are made for battle:===&lt;br /&gt;
&lt;br /&gt;
We experiment with the magic orc war-flag &amp;amp; prepare poles for it. Honoured men are prepared to carry the flag.  â€¦Lila prepares lightning bolt potions for party members â€¦&lt;br /&gt;
&lt;br /&gt;
Boris is life-aspected &amp;amp; will fight better if someone err â€¦shags himâ€¦ he is pretty much a 12 foot tall two legged ox so no takersâ€¦.  &lt;br /&gt;
&lt;br /&gt;
It will be classic beach landing raid by us wth the other ships taking on the peerâ€“ A seer informs us he has seen that if we use the flag an inky octopus blackness will shroud usâ€¦multiple lightning bolt strikesâ€¦ &lt;br /&gt;
&lt;br /&gt;
We do other precogs - if we swim to fight in we will end up on top of the domeâ€¦. &lt;br /&gt;
We learn it will be a death or glory beach landing invasionâ€¦ we will only escape if we live through the battle.&lt;br /&gt;
&lt;br /&gt;
I prepare a rapid delivery one stanza war saga of tremendous inspirationâ€¦&lt;br /&gt;
&lt;br /&gt;
Sue the Ranger volunteers to carry the sea shell which will release the air bubbleâ€¦  &lt;br /&gt;
&lt;br /&gt;
I end up delivering a stirring speech that has the troops hair standing on end from my ringing oratory for an hour. They all look transfixed&lt;br /&gt;
&lt;br /&gt;
The mermaids will be singing her tricky song to lure the enemy sailors underwater&lt;br /&gt;
&lt;br /&gt;
As we round the headland in convoy we see there are 8 enemy shipsâ€“ three which are berthed. Some alarms are let off but it is too late as we bear down on them- one ships shoots dragon flames setting fire to one ship..&lt;br /&gt;
&lt;br /&gt;
Itâ€™s a magnificent landing â€“ I stand on the foredeck clutching the neck of dragonâ€™s head my hair streaming form in the wind, the sound of my war song on my lips as I spring nimbly forward turning to urge on the our crew.&lt;br /&gt;
&lt;br /&gt;
The guards have been surprised initially. The berthed ships are overwhelmed attacked by the other crew.&lt;br /&gt;
&lt;br /&gt;
There is a wall of water &amp;amp; a giant bubble of water â€“ water mages surround the statuteâ€¦ a strange dark air creature with tattered wings  - a mermaid charm is flung at usâ€¦&lt;br /&gt;
&lt;br /&gt;
Lightning bolt positions are scarfed and we &amp;amp; ( Sue the Ranger) flash in in lightning bolt form but taking tremendous damage to our foes who explode in purple trail of sparks as the side effectâ€¦ &lt;br /&gt;
&lt;br /&gt;
Only half of our foes have managed to pull in armour â€“ the remainder have grabbed what they canâ€¦ this looks like the start of a mighty hall burning raid if they had a hall &lt;br /&gt;
&lt;br /&gt;
A mega hex of air is released from the seashell around the monster statute with us all inside.&lt;br /&gt;
&lt;br /&gt;
There is an inky darkness outside the air bubblewith flashes of lightening outside the bubbleâ€¦where Cher still is. Many foes perish form the lightning strikes.  The water mages are freed from the charm That has hel them by the air bubble &amp;amp; look dischevelled but relievedâ€¦. &lt;br /&gt;
&lt;br /&gt;
I face down a dark elf armed with a shark blade thrusting Odinâ€™s spear into his scrawny chestâ€¦  Lila flings her axe which has a sticky smear of cowardly poision on the edge. Boris castes a spell â€“ Cher sticks a dagger between the (back ribs) of a grim foeâ€¦ A sneak from behind tries to make him disappear from banishment magic ( he must think I have been sent from Asgard by Odin One Eye ). Water mages having been freed from  start flinging magicâ€¦  One of our foes, their leader yells â€you fools take them alive.â€ So I turn &amp;amp; stick a spear in him tooâ€¦ Sue dies a heroes death in battle.. their leader then hits me with a  foul weapon that withers my leg..&lt;br /&gt;
&lt;br /&gt;
Lila flashes about in lightening both forms ---- shifting the bubble away from the centre of the meleeâ€¦. But she zaps back &amp;amp; forth.. Foes fall at our feetâ€¦Water-mages throw magic that grabs our enemies into darkness.&lt;br /&gt;
We gather water mages, loot, pieces of sue. &lt;br /&gt;
&lt;br /&gt;
We work out what to do next.&lt;br /&gt;
If we remove the wall of water the charmed will be released.&lt;br /&gt;
The water mages assisted by the sirens lay magic shells upon which we can sliede. &lt;br /&gt;
&lt;br /&gt;
I chop off my own withered leg using maximum willpower &amp;amp; Odinâ€™s spears on Borisâ€™s adviceâ€¦ he stops the bleeding. It takes half an hour to get o to the shells&lt;br /&gt;
&lt;br /&gt;
We have all the water mages plus two unconscious one &lt;br /&gt;
It takes all of our willpowerâ€¦ &amp;amp; Lilaâ€™s slippery floor spell from a special amulet which causes the statue to slide down toward the peer â€“ which is made of water has dissipated. It s so heavy it takes 2 days to place the statue on a boatâ€¦ it causes constant random unnatural bad luck if ever a bubble of air is removedâ€¦ &amp;amp; bad luck as well&lt;br /&gt;
&lt;br /&gt;
Cher in the crew members seems to suffer when they move closer to the statue. &lt;br /&gt;
&lt;br /&gt;
65 sailors have been liberated. 60 died during the assault but were resurrected by Boris. &lt;br /&gt;
&lt;br /&gt;
Some of the mermaids and some of the sailors get into a fight. &lt;br /&gt;
&lt;br /&gt;
Syrene direct us by whispering wind to return to her cmap as soon as we can  &lt;br /&gt;
&lt;br /&gt;
He ship varying the stone is lying deep in the ocean.. we can stay afloat through mage current &amp;amp; other weather magic spells. After two days we make it back. A lagoon has been prepared that will prevent the statute from touching land. The ere are stone arches over the lagoonâ€¦&lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s toes have been /her kness disclocating alling off from a death curse. She sticks her hand in a box with a while. Snake bites her hand causing pain and removes the curseâ€¦in fact her arms eels like it is bitten off..&lt;br /&gt;
&lt;br /&gt;
The statue can be got back to its resting place. Syrene thinks that the poxy frogs people eating.&lt;br /&gt;
&lt;br /&gt;
Syrene is please all the water mages have been freed. &lt;br /&gt;
We work out a plan.&lt;br /&gt;
&lt;br /&gt;
Session 7&lt;br /&gt;
&lt;br /&gt;
Not much of importance happens after the main event although I face down two giant demon octopuses in a grim fight to the death, Lila gets death cursedâ€¦ oh, and we find some loot after using a treasure map we found...&lt;br /&gt;
&lt;br /&gt;
The water mages know how to do to transport the statue to the correct location - they reveal this after we spend ages trying to work out what to do.... the mages know  because they transported it in the first placeâ€¦ boring logisticsâ€¦ yawn. Leave it to the water mages...&lt;br /&gt;
&lt;br /&gt;
The strange boyâ€™s name is Ryn. Lila tries to persuade him to get the frog people to attack minotaurs â€“ which will leave us free to loot treasure - I want to invade minotaur land which is not a popular choice . &lt;br /&gt;
&lt;br /&gt;
The frog people will likely want someone to sacrifice to make it all work â€“ orcs seem to be the favoured candidates -even Boris the Minotaur thinks so...&lt;br /&gt;
&lt;br /&gt;
Matt teleports us all to a hot volcanic island. Cicadas and birds chirp in the trees. &lt;br /&gt;
Suddenly Matt kicks Lila mistaking her request to find someone for a request to find an orc to sacrifice. Seems he has no truck with sacrificesâ€¦&lt;br /&gt;
&lt;br /&gt;
Ryn leads us to the shore. Many shipwrecks dot the coast. This is the middle island where Ryn lives onâ€¦  Ryn when found and spoken to agrees to help. He sends a note in a bottle into the sea for the frog people.&lt;br /&gt;
&lt;br /&gt;
We will fly on Cherâ€™s magic carpetâ€¦ 200 feet high 120 miles an hour to the orc islandâ€¦ ballistae bolts from orcs on the groundsâ€¦. We land uncomfortably on ground that is now covered in trenches &amp;amp; wsâ€¦ we head up to the woods where we assume forestry patrties are.&lt;br /&gt;
&lt;br /&gt;
Sure enough we come across a  work party of orcs, and various slaves humans and dwarves as we travel by carpet. Lila throws a grenado of sleep magic. Six remain awake, many fall down, but some have run off &amp;amp; hid.&lt;br /&gt;
&lt;br /&gt;
There are 21 sleeping prisoner. 2 prisoners so weak they have expired &amp;amp; 10 sleeping orcs. The prisoners are loaded on the carpet &lt;br /&gt;
&lt;br /&gt;
Something is lurking in the trees â€“ ominous. We fly off . The carpet fully loaded seems to be making hard work of it Some of us have to fly alongside the overloaded airborne carpet by other means. We spot some griffons in the distance but the ignore us &amp;amp; we ignore them. On our return to the island from where we came &amp;amp; we land... &lt;br /&gt;
&lt;br /&gt;
The prisoners are taken ashore. Two of the prisoners have unfortunately been squashed by the weight of other bodies piled on top -  generally they are all generally very unhealthy.&lt;br /&gt;
&lt;br /&gt;
Suddenly Lilastarts twitching &amp;amp; shaking. She has been death cursed some how!!! Not sure how that happened ...Boris resurrects the dead prisoner to try to fix this - doesn&#039;t work. A divination spell determined she has been cursed to be a campion breeder, blindness, shakes, unnatural pregnancy.&lt;br /&gt;
&lt;br /&gt;
Later alarms go off around the village. A large 15 foot octopus in spiked armour with a mace a gliave and several spears advancing from the ocean â€“ I challenge it formally announcing myself by all of my honoured names &amp;amp; deeds..(Mungo the Humble so named by Odein himself etc...) (takes about a minute and a half to list it all even though in modesty I have shortened it all)â€¦..&amp;amp; the creature then .....runs off back to the seaâ€¦   a fearsome monster of the deep it ain&#039;t... Iâ€™ll have to give a false name next time so he wont run off...maybe something like Weakelf the Cowardly?&lt;br /&gt;
&lt;br /&gt;
Ryn seems very emotionally bonded to Lila. We will go down to see the response to Rynâ€™s bottle message tomorrow. &lt;br /&gt;
&lt;br /&gt;
We shall shelter in an old inn for the night. We set watches. At a certain point in time we realise that we cannot see even counting for night fall - a darkensss spell!! I can smell something fishy like the three day old raw squid rings you get in some of the cheaper diock taverns  â€“ I assume itâ€™s the Octopus demon and I issue a challenge..   call it out as a sneak for coming at night and making us blind.&lt;br /&gt;
&lt;br /&gt;
Sure enough there it is the same foul stinky 8 handed slimy armoured monster dangling from the rafters with three glaives &amp;amp; large spooky octopus saucer eyes â€“ &lt;br /&gt;
&lt;br /&gt;
We agree to take it (the fight that is) outside....It promises me on its honour as a monster that it will be single combat between it &amp;amp; I. Its name is Octclaw. Up close it is truely horrible creature  - it wears the torsos of humans on its arms as armbands.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Lila uses a wind spell to blwo The darkness awayâ€¦.&lt;br /&gt;
&lt;br /&gt;
Octoclaw claims it or she is going imperegnate me â€“ (stupid beast mustnâ€™t be able to tell the difference between boys &amp;amp; girls) ... or by Thor&#039;s flint-hoofed goats  - maybe octopus demons are both ? â€“ not that it matters as I hardly want the foul creature to try it &amp;amp; see if it works... &lt;br /&gt;
&lt;br /&gt;
Outside the foul beast reveals, what a monster&#039;s word is really worth, &amp;amp; that by single combat she meant she actually wants me to fight her sister first (who is an equally foul tentacled monster &amp;amp; who has snuck up behind me ) &amp;amp; then to fight her as well - if I live â€“ But of cours!! how foolish of me! this all should have been obvious?! &lt;br /&gt;
&lt;br /&gt;
Anyway the two identical armoured oathbreaking foul demon cowards ring-fence me with their slippery slimy tentacles draped around glaives &amp;amp; maces â€¦. So its an epic battle to the death - I alone with Odin&#039;s own spear in my hand guided by his one eyed wisdom against two foul slimy slippery eight armed abominations from the bowels of Sea-Hel....ghe fight is all blood, slime, quivering mounds of cowardly sea-jelly tentacles  &amp;amp; just as I am about to slay them?both with a single backhand slice of Odin&#039;s long headed spear.....  the party chips in  - despite my strict instructions to let me fight the two lying oathbreaking slime balls alone .... &amp;amp; anyway soon the vile monsters perish  - with one Borisâ€™s spell reflecter broach throws its own demon magic spell right back at it &amp;amp; it perishes from its own death curse... really clever - this should happen to all spell casters ! The slimy coward octo-twin sisters vanish before we can loot them - demons for sure... &lt;br /&gt;
&lt;br /&gt;
5 mins later Matt the Titan turns up. We tell we have killed demonic octopiusses from her... which he can see for himself&lt;br /&gt;
&lt;br /&gt;
Lila explains her problem of being recursed &amp;amp; Matt then disappears by teleport with Lila underarm .She tells us later she was taken by Matt to a secret dwarvish stronghold somewhere in some hidden mountains&amp;amp; given a foul potion to imbibe. She was laid in the centre of a room &amp;amp; prayed over by dwarf priests.... Black inky soke poured off her. There were side effect  -  her ability to turn into a rock will not work for three  monthsâ€¦. Her &amp;quot;seeing in the dark black eye worms&amp;quot;, popped out of her eye balls - all shrivelled &amp;amp; dead on the stony floor. much worse her ...errr bowels were swollen full of gas...  she  was then steered toward the privy with the grim dwarves all holding their noses in anticipation....&lt;br /&gt;
&lt;br /&gt;
Matt returns to us with Lila after two hours.&lt;br /&gt;
&lt;br /&gt;
We now want to use the treasure map we found. Matt thinks our plan of diverting a river into the minotaur camp with the frog people attack will be a good distraction for looting ......&amp;amp; my plan for an invasion of Minotaur Town is vetoed...the flooding plan is set in motion &amp;amp; we set about securing loot. &lt;br /&gt;
&lt;br /&gt;
We arrive at the treasure site as marked on our treasure map â€“ we are at the entrance to a minotaur maze. Boris enters â€“ a stone minotaur approaches ask us two riddles â€“ behind the minotaur are chests of treassure....&lt;br /&gt;
Riddles are answered by the clever in the party, the minotaur lets us pass to the treasure he has guarded up until then: &lt;br /&gt;
six preserved bear claws, &lt;br /&gt;
A small doll, &lt;br /&gt;
Several loaves of bread,  &lt;br /&gt;
a ring. &lt;br /&gt;
An amulet  &lt;br /&gt;
a large round shields &lt;br /&gt;
A small paket of broken glass. &lt;br /&gt;
Potion bottle, &lt;br /&gt;
a fur shawl, &lt;br /&gt;
chain armour, &lt;br /&gt;
Copper &amp;amp; silver coins.&lt;br /&gt;
&lt;br /&gt;
We return to our camp. Sirene has a full on feast in our honour. Lots of entertainment eating, drinking and laughter. I recite a magnificent skald recognising the whole party as heroes - everyone one is cheered Syrene is pleased. During the evening she tells us the Elemental twins are able to tunnel everywhere through magic â€“ interesting point. The capta in of Syreneâ€™s guard will write to Rihanâ€™s parents for consent to woo her.&lt;br /&gt;
&lt;br /&gt;
Soit has been a mighty success with  fame &amp;amp; glory brought to all. Water mages rescued. Enemies defeated. Alliances &amp;amp; friendships forged. Our names will be remembered honoured by the skalds &amp;amp; sung through the halls for years...&lt;br /&gt;
&lt;br /&gt;
The end.&lt;br /&gt;
&lt;br /&gt;
= Buffs &amp;amp; Mil Sci =&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;A = Always on.&lt;br /&gt;
===Long Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Cher Morning Dance: 1 MR% re-roll (or stun recovery) per day.&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen(Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Cold (RH)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +4DM Cold Damage(doubled vs fire enemies)	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 minutes&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot;     | Mars&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; 30%&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; 50%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc Buffs===&lt;br /&gt;
+ 14 % to strike chance if Mungo skalds prior to entering combat.&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rhiain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Cher   &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo  Lila&amp;lt;br&amp;gt;&lt;br /&gt;
Boris  Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Cher  &amp;lt;br&amp;gt; &lt;br /&gt;
Lila    &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo    &amp;lt;br&amp;gt;&lt;br /&gt;
Boris  &amp;lt;br&amp;gt;&lt;br /&gt;
Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Summer&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Summer&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Beltane]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Meadow]] (1)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;White Lotus&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;Seagate Light Festival&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;The Castellan Borderers Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;Seagate Crafters Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Heat]] (2)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day | 1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 4 || &amp;lt;i&amp;gt;Seagate Guildmasters Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;lt;i&amp;gt;Seagate Races&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 11 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Summer Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;lt;i&amp;gt;Midsummers&amp;lt;Br&amp;gt;&amp;amp;nbsp;Eve&amp;lt;br&amp;gt;&amp;amp;nbsp;(Faerie Day)&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Summer Fair Day&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Summer Fair Day&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;The Castellan of Brastor&#039;s Summer Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Breeze]] (3)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day | 1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 3 || &amp;lt;i&amp;gt;Day of Death&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91840</id>
		<title>A Golden Eye on the waves</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91840"/>
		<updated>2022-03-07T01:58:39Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Party */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[File:A Golden Eye in the deep 3.png|1000px|centre]]&lt;br /&gt;
[[Scribe_Notes#Summer 822 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Golden Eye on the waves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: ~[[Summer]] 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Starting Monday the 13th of December 2021 in Lynfield (Jono&#039;s place).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039;: [[Carzala]] and some tropical wilds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [[Jono Quickness and Slowness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/148CF8CzfrW2GplI9nBetNhxaRlUfIMiR/view?usp=sharing 47 - Thief  - 3.1.2] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1fHfl40povyj2W0oiB5F-5TpkRFfSbvOo/view?usp=sharing 33 - Assassin - 3.1.3] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.google.com/document/d/1QNz24OxQQAAAp0p8bvkvg54sxGkaYqfUj1Wi9Jfw6P0/edit?usp=sharing 37 - Healer - 3.1.7]&amp;lt;br&amp;gt;&lt;br /&gt;
== Party ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;char&amp;quot; | Character&lt;br /&gt;
!class=&amp;quot;play&amp;quot; | Info &amp;amp; collage&lt;br /&gt;
!class=&amp;quot;coll&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Mungo Third Son|Mungo]]&lt;br /&gt;
|class=&amp;quot;&amp;quot; | Northern Warrior/ Scribe/ Mil Sci  &lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Michael McFadden&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Boris]]&lt;br /&gt;
|class=&amp;quot;&amp;quot; | Necromantic Mage&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Michael Haycock&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Lila]] &lt;br /&gt;
|class=&amp;quot;&amp;quot; | Celestial/Air Mage. Leader&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Kelsie&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Rhiain]] &lt;br /&gt;
|class=&amp;quot;&amp;quot; | Ice Mage Human&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Chris R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Cher]] &lt;br /&gt;
|class=&amp;quot;&amp;quot; | Binder Human&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Sean&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Employer =&lt;br /&gt;
: [[Syrene]] a friend of the guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Background&#039;&#039; - [[A Golden Eye in the deep]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Part 1. Deal with issues about the Air Spirit &amp;amp; the forgotten city (outstanding from [[A Golden Eye in the deep]]). &amp;lt;br&amp;gt;&lt;br /&gt;
* Part 2. Free the missing water mages, deal with the pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Payment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syrene]] will financially back a commissioned sea voyage to the area to a value of 35,000sp.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Thaumaturgies 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Elementals 10,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Entities 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
Training for warriors &lt;br /&gt;
&lt;br /&gt;
Part 2 - I can&#039;t remember much of part one...&lt;br /&gt;
&lt;br /&gt;
=Loot=&lt;br /&gt;
Loot so far in [https://docs.google.com/document/d/1K5kXrWijQVdhcITMdnbMio_oa_cWHjjhqre5UwtBGds/edit?usp=sharing Jono&#039;s Google docs]&lt;br /&gt;
&lt;br /&gt;
==Session 1==&lt;br /&gt;
&lt;br /&gt;
Part 1 (I was not the scribe) was the rescue of a djinn / elemental spirit bottle from a fallen city treasure trove located on a jungles island to the west-south-west many hundreds of miles away.&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
Part 2 of a might epic adventure featuring a band of heroic shield companions against the most perilous unknown foe this side of the gates of Hel or even a barber - to rescue enslaved water mages from rogues who have the cheek to call themselves  pirates - a very subjective and controversial term.&lt;br /&gt;
&lt;br /&gt;
===Turf&#039;s House===&lt;br /&gt;
We are at Turfâ€™s home which is well fitted out. A number of items have been found thus far on the adventure- a sword, an axe, bolt of cloth which are identified by the spell of something or other by one of the spell casters,&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;The cloth will affect the morale of troops in the hands of a military leader this depends on the wood used as a pole.&lt;br /&gt;
e.g. Maple -x 10 mil sci rank&lt;br /&gt;
&amp;lt;LI&amp;gt;The Tulwar does 2 d10 damage + can have spells on it&lt;br /&gt;
&amp;lt;LI&amp;gt;The Axe â€“ enchanted to not rust &amp;amp; can cut through things underload &amp;amp; of course a Genie bottle which containsâ€¦. Lila ? Anyway, in addition to rescuing the Sea mages;  Syrene wants us to take the bottle to the plain of airâ€¦ yawn... I prefer pickups to deliveriesâ€¦.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
â€“ We learn the pirates in question are as I suspected when the terms was used - actually just a cunning bunch of cowardly knaves  -  where I come from the term pirate is misused by southernesr to refer to just about anyone who hops in a longboat and goes raiding - which is just about anyone over 4 and under 95 years old - its all relative you see - how do you distinguish a pirate from anyone over 4 and under 95? Anyway, these knaves are rumoured to have bribed one of the snivelling enchanters who worked for the merchantâ€™s guild -like most mages (apart from my worthy companions) he had a strong streak of yellow running through him -  anyway he has now legged it &amp;amp; is not to be found. Not to worry, Syrene knows the location of 2 of their hideouts, so we can plan our conquest.&lt;br /&gt;
&lt;br /&gt;
It is explained we can locate the water mages by tracking down some magic reference books which will have information; through the use of the enchantment known as â€œlocateâ€.. Syrene knows an enchanter who can help.&lt;br /&gt;
&lt;br /&gt;
===Our Mission===&lt;br /&gt;
Our mission after we have located the enchanter and sailed to where we think the book is to then find a copy of books which has some important magic powers... &lt;br /&gt;
We will get a bonus for bringing Syrene&#039;s enchanter back alive. He is nervous weak &amp;amp; frail...arent they all though.  &lt;br /&gt;
A ship full of fighters and healers has already been sent out to rescue the Sea Mages - to huge unsuccess. They encountered six pirate ships â€“ which were mostly sunk  - and suffered many casualties. So it&#039;s our turn now.&lt;br /&gt;
&lt;br /&gt;
We decide to use my mighty Knarr â€œThe Sea Urchinâ€ to sail to the islands. The Sea Urchin is scheduled to return to Seagate in 4 days from a successful raid by my fearless crew.  &lt;br /&gt;
&lt;br /&gt;
We know some cargo is located in somewhere called Kirkle. West of Kirkle there is a well-known pirate port of the coast of Palestrina.&lt;br /&gt;
&lt;br /&gt;
We return to the guild for a debrief. Syrene equips us with the strength of stone armour of earth spell.&lt;br /&gt;
&lt;br /&gt;
===Eric in Seagate===&lt;br /&gt;
On the way I am greeted by an old scallywag Seadog of good Northern stock -apprently an old acquaintance â€“ canâ€™t quite place him- he is called Eric as are most of the men in the North -  but I am sure we have stood together drenched in blood with the bodies of our enemies heaped before us, their armour rent their weapons broken, as we sang our battle songsâ€¦ OR possibly we were in a tavern surrounded by empty cracked mugs while the bodies of the unconscious covered in spilt ale lay on the floor as we sang drinking songs - must be one of the two... but anyway he is representing family members of the slain crew members &amp;amp; is recruiting for a three-ship Armada. They plan to sail across the seas to seek a  bloody vengeance from the foul scum &amp;amp; oathbreakers (bound to be) who have the cheek to call themselves pirates...&lt;br /&gt;
&lt;br /&gt;
===Ernest Black===&lt;br /&gt;
First we will find the for the enchanter Ernest Black is his name â€“ apparently hiding in fear of his life in some cellar of tavern in old  Seagate town..&lt;br /&gt;
&lt;br /&gt;
We go incognito to avoid attracting attention (that is we pull our hoods over our heads &amp;amp; cultivate an innocent look). On the way into town we see four horses tied on the side of the road = might be spies or an ambush but we are not attacked.Cher and I note 6 guarding the road armed with bowsâ€¦a mix of orcs and humansâ€¦ not that that means anything â€“ some of my best friends are orcs â€“ well I actually  mean Boris - though he is only half an Orc - &lt;br /&gt;
&lt;br /&gt;
We make it to the new constructed area &amp;amp; head to old Seagate â€“ heading to toward which Ernest is staying â€¦ we pass an old horse in the process of being slaughtered in the street  - itâ€™s that kind of rough area &lt;br /&gt;
â€“ the inn is well battered â€“ and has recently been scorched by fire. The place is damp &amp;amp; smoke-filled. A doxy gives me the eye and I return her a special look so as to not attract any attention - you have to play the part when in disguise.  Downstairs in the inn a game of cards is in progress as is a combat between two armed men with clubs are being cheered on by a small crowd who have money at stake on the outcome. We ignore them tempting as it is &amp;amp;  head toward the sub-basement. &lt;br /&gt;
&lt;br /&gt;
I encounter another woman who says I have rescued her in the past .. canâ€™t recall but there are quite a few Iâ€™ve rescued - anyhow she warns me of a few bad uns in the area. Not really news â€“ it is old Seagate after all.  &lt;br /&gt;
Outside the door are three scurvy thugs with their backs to us &amp;amp; holding weapons about to visit Ernest â€“ up to no good. Look like our timing was right for Ernest.&lt;br /&gt;
I grab two by the neck and bang their heard together (this attack was from the side technically &amp;amp; not behind just in case any detractors are reading). They dieâ€¦.whoops...a reflection on the poor state of villainry perhaps.   A third is rendered unconscious, by a blow from Boris. We drag the dead bodies inside out of view. Ernest is a weedy old guy who from the empty flagons has been drinking heavily and is clearly the worse for wear,â€“ &lt;br /&gt;
&lt;br /&gt;
We visit Syrene and explain what has happened. We debate forming and alliance with the mermaid and the scallywag&lt;br /&gt;
&lt;br /&gt;
The enchanter (due to his frail health and so he wonâ€™t run away )is itemised by an evil Binder spell  &amp;amp; placed in an unbreakable container only openable by a palm impression.&lt;br /&gt;
&lt;br /&gt;
We talk to Syrene about rewards for completing the quest â€“ there was some rubbish about magic training which seems of little worth so I ignored the details but more importantly she offers warrior training.&lt;br /&gt;
&lt;br /&gt;
===Sea Urchin===&lt;br /&gt;
Four days later the Sea Urchin arrives .. with several Brandenburg customs men who my crew &amp;quot;mistook&amp;quot; for pirates... can&#039;t blame them after all who are the real thieves and parasites of the ocean...Iâ€™m all for taking the pirates/customs men back out to sea &amp;amp; giving them a first-class trial followed by a sea burial but am talked around by the party fearful of inciting war with all of Brandenburg (donâ€™t know how all of Brandenburg would find out) â€¦ uh oh â€“ anyway I have to pay a 10,000 bribe to shut them up  â€“ I reluctantly pay with an instruction to my crew that pirates are not to be brought back to Seagate in the future. Better to have a trial by combat at sea followed by a sea burialâ€¦  &lt;br /&gt;
&lt;br /&gt;
We meet my companion Eric whose crew has had a disagreement with some brigands.  many of his men lie around with broken limbs and teeth. Turns out the spies were from rival merchant families - so we invite him to meet at Turfs place with Syrene - &amp;amp; to wear his best furs â€“ we will discuss forming a super Armada to rescue the water mages...&lt;br /&gt;
&lt;br /&gt;
Syrene has put on a banquet for us and Eric to toast our pre-victory â€“ 3 dwarves, two elves, and some courtiers also attend.&lt;br /&gt;
It&#039;s a great feast â€“ though tame by northern standards -  no fights or new blood feuds sworn &amp;amp; the dwarves are even friendly toward Boris the Orcâ€¦. skald a little &amp;amp; fine ales are drunk.&lt;br /&gt;
&lt;br /&gt;
===Dwarf deal &amp;amp; payment===&lt;br /&gt;
We are approached by a dwarf merchant who wants us to transport some grainstones made by dwarves â€“ 20 foot across &amp;amp; two-foot-high -  but with magic can be squeezed into the Sea Urchinâ€™s hold I am told by Boris &amp;amp; Cher. My first mate negotiates transport for the stones to Adjutbar. or 13,000 upfront and a 3,000 bonus on arrival. I need some money back after being robbed by Customs...&lt;br /&gt;
&lt;br /&gt;
Syrene strikes a deal with Eric &amp;amp; his companions to work under our directions for a fee of 10,000 sp.&lt;br /&gt;
&lt;br /&gt;
Cher (who by the way is now in a human form rather than the sneaky standing lizard I know her to be, (though of course still a valued shield companion) slopes off with a mincing codpiece sporting courtier for a tryst â€“ I am asked outside by a woman called Gertrude who I also apparently I rescued. She wants to show her gratitudeâ€¦canâ€™t blame her really.&lt;br /&gt;
&lt;br /&gt;
Later during the party, the Dwarves tell  me that the millstone is prepared so as to deflect magic on one side  â€“ (this removes impurities from grain) so the sea Urchin will need to be reimagined everyday  &lt;br /&gt;
More importantly, some  Ogremages are looking for the millstones -  an air fire and a rune mage â€“ they like all of their kind are cowardly knaves and donâ€™t hesitate to use nasty poisonsâ€¦ a great blessing from Odin it seems with some intra-voyage entertainment coming our wayâ€¦ &lt;br /&gt;
&lt;br /&gt;
Eric says he has 55 men &amp;amp; three ships &amp;amp; 25 rowers â€“  three rank two water mages. We arrange to meet Syrene at certain waypoints on our voyageâ€“ she makes 8 locations on the chart for us to meet at the end of each day of travel.&lt;br /&gt;
&lt;br /&gt;
My water mage (rk 7) confirms that their ships are poor and that the other water mages have limited skillsâ€¦ so he strengthens the other ships&lt;br /&gt;
&lt;br /&gt;
We prepare to leave&lt;br /&gt;
&lt;br /&gt;
==Session 2==&lt;br /&gt;
===Sail south from Seagate===&lt;br /&gt;
We sail by night to the first-way point. Novadon  &lt;br /&gt;
We see Griffons / pegasus at night but we do not encounter them.&lt;br /&gt;
&lt;br /&gt;
A camp is set already ashore with 25 staff and three big tents awaiting us. Elf horses (skinny pointy-eared ineffectual looking horses that is) are tethered. Syrene greets us with the two folk known as the elemental twins &amp;amp; a large person much too big to be a giant â€“ Matt the Titan. &lt;br /&gt;
&lt;br /&gt;
We receive armours of earth/ strength of stone. &lt;br /&gt;
&lt;br /&gt;
Eric motions us to the shore to speak to our mermaid scout. He says she generally speaks in an ancient Northern tongue but will be able to talk to us. She is rather disappointingly draped all over in kelp &amp;amp; so lacks the traditional mermaid appeal. She doesnâ€™t appear to have a tail but then again we cannot see a tail because of the kelp but we are assured she is a genuine mermaid. The water mages are from the North â€“ and are drowned goods worshipping priest sorts.... they too wear brown kelp clothing &amp;amp; are responsible for her being overly dressed.&lt;br /&gt;
&lt;br /&gt;
The mermaid tells us that in actual fact the villagers who we understood commissioned the venture are really helping her rescue a relative,  a water mage who has been captured, rather than the explanation we previously received â€“ that she is helping Eric.&lt;br /&gt;
&lt;br /&gt;
===Missing watermages===&lt;br /&gt;
The mermaid has â€œreadâ€ the stormy skies which foretold our coming - nice to know Thor is keeping an eye on the eye too. Anyway, the believes the water mages are being stolen as part of an evil master plan to raise an island from the depths of the sea. A huge be-tentacled creature is bound underwater on the island but if the island breaks the surface of the sea the creature will become unbound from the spells holding itâ€¦ The creature guards a powerful treasure and if let free below the surface the creature will slither off into the depths leaving the treasure unguarded.... we are told there are no named items in the treasure horde. This will need to take place during summer Solsticeâ€¦ about a month away. The treasure is deemed a terrible treasure â€“ apparently not just because its made only of copper or some lesser metal â€¦ &amp;amp; it could do terrible things to those that have long lives â€“ elves I guessâ€¦ I&#039;m confused? this all sounds good news -  unguarded erasure on an island &amp;amp; only elves dragons and demons might be affected?&lt;br /&gt;
&lt;br /&gt;
â€¦.the mermaid explains she has the power to bewitch many of the pirates when we encounter them &amp;amp; could drag them into the sea to their doomâ€¦ but this could affect us too if we are not protected â€¦ so we need to find some sort of protection... The mermaid says that I should refer to her as â€œthe woman of the seaâ€  rather than as a mermaid, as her identity is a hidden secret.&lt;br /&gt;
&lt;br /&gt;
â€¦ back ashore we talk naval &amp;amp; boarding tactics with a group of old salts â€¦ elsewhere a necromantic bomb is discovered. Lila meets one of the Yasmins &amp;amp; another mage &lt;br /&gt;
&lt;br /&gt;
ON the island we see a stepped well that is 120 feet across apparently a transportable item.  Inside are the Titan and Syrene. Syrene mews like a cat at the mention of the mermaid â€“ clearly she does not like it. To protect against the mermaidâ€™s powers we are told rather than the time-honoured tradition of beeswax stuffed into our ears - a potion needs to be made out of an enormous amount of the herb lavender... I stuff some wax in my pocket anyhow just in case. The titan Matt agrees to seek out this lavender &amp;amp; provide a bag of it by tomorrow night. Boris meanwhile heals the injured sailors. Syren replaces strength of stone on 40 / armours of earth.&lt;br /&gt;
&lt;br /&gt;
===Sabotage at sea===&lt;br /&gt;
We head south the next dayâ€¦soon after which we note one of Ericâ€™s ship is taking on water â€¦ Sabotage is confirmed by The Woman of the Sea who reveals a rusty iron trident head attached. This has caused the ships â€œstrengthâ€ to expire. Cher divinities this when we arrive ashore at the 2nd waypoint at the end of the day &amp;amp; confirms it is a cursed item &lt;br /&gt;
&lt;br /&gt;
â€¦we guard the ships carefully that night.  The leaky ship has been dragged ashore for repairs.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
A cauldron of three sizes boil away smelling strongly of lavender. Three scarecrow men assist with the potion brewing  The potion which will be applied to the skins of Lila and Cher 36 hours beforehand will make the crew lustful and be charmed by Lila and Cher rather than the Lady of the Sea. (There are side effects  -  by the 36th hour will be so crazed with lust that they will fight each other but this will stop them jumping into the sea after the Lady of the Sea â€¦ which to me sounds like one of the worldâ€™s worst plans compared with beeswax in the ear) - just is the case it all turns out to be a disaster there is an antidote which a blacksmith can manufactureâ€¦.It is concluded that application of the potion 24 hours prior to meeting the pirates would be best &lt;br /&gt;
&lt;br /&gt;
That night aboard the Sea Urchin Boris and I are awoken by a loud crashing sound  -  a nine-foot-tall golem creature with two spinning halves made of pumice stones / resembling an  ogre is attacking a sailor â€“ quickly he is dispatched. &lt;br /&gt;
&lt;br /&gt;
===Romance in camp===&lt;br /&gt;
Meanwhile ashore Lila is being wooed by a cowardly bard/ gigolo tight trouser wearing opportunist popinjay â€“ armed with a skinny sword! At the same time a pumice man has also attacked so where in the shore area. It is determined by the spell caster types that the nature of the magic creating the pumice creatures is necromanticâ€¦. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next day â€“ the Lady of the Sea checks the hulls of our boats finding another rusty trident  - more sabotage - she suspects merman mercenariesâ€¦ she will look out for themâ€¦ &lt;br /&gt;
&lt;br /&gt;
We have a meeting where we reveal the crazy plan about the love balm which will be applied to each of the shipâ€™s captains &amp;amp; which will cause the crews to love their Captains and be immune to the Lady of the Seaâ€™s charms while she lures the pirates underwater and drowns them. There is much debate over what will happen in respect of the Sea Captains based on their preferences i.e. if the captains are girls who like girls etc&lt;br /&gt;
&lt;br /&gt;
===Testing the Charm protection===&lt;br /&gt;
So we travel on the Lady of the Sea by a magic travelling wave to a beach site far away from our crew in order to conduct experiments &amp;amp; see how her magic affects us and the Captains.&lt;br /&gt;
&lt;br /&gt;
The Lady of the Seaâ€™s starts singing and immediately upon which a storm blows up with lightning &amp;amp; waves, through which we hear a piercing howl â€¦ we all save v her spell but feel weak at the knees... Lila and Cherâ€™s legs actually get slightly watery. The 3 x lady captains who like ladies are unaffected â€¦.&lt;br /&gt;
Boris &amp;amp; I  see a horrible creature out at sea on a rock â€“ Boris says itâ€™s the Lady of the Sea in her true formâ€¦but I donâ€™t believe him &amp;amp; suggest rescuing the Lady from this foul creature.â€¦ although no one else is keen - Leela and Cher say they only see a normal woman. The Captains who like ladies see a mermaid.&lt;br /&gt;
&lt;br /&gt;
We head back to shore &amp;amp; the night passes â€¦ a breakfast has been prepared. â€¦ &amp;amp; we set sail.&lt;br /&gt;
Leela seems to have been be-charmed by the bard with the tight codpiece - surprise&lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
â€¦. After 8 days at sea we arrive at Kirkulâ€¦. Ernest is unitemised &amp;amp; determines that the book is located in [[Kirkul]]. through the navigation technique called triangulation, we determine that the book is in an abandoned cityâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 3==&lt;br /&gt;
&lt;br /&gt;
We are ashore in the southern part of the 5 sisters with our shore team. The abandoned city of [[Kirkul]] is inland on the edge of a desert five miles upriverâ€¦&lt;br /&gt;
&lt;br /&gt;
[[Kirkul]] was destroyed by my Ivinian countrymen in 805  before they were overwhelmed by the Dark circleâ€¦ followed by others It used to have a population of 30,000 but has been abandoned for 15 years. Undead &amp;amp; evil cults are used to live here.. in addition to ruin goblins &lt;br /&gt;
&lt;br /&gt;
The ships are beached. Our campfires are shielded by darkness spellsâ€¦ we spot different lights on different islands where the survivors &amp;amp; lurkers dwellâ€¦.&lt;br /&gt;
&lt;br /&gt;
A seaman approached us asking for a miracle because 3 sailors have been affected by the Lady of the Sea &amp;amp; killed each â€¦ I direct them to Boris the Orc who can raise the dead &amp;amp; does.&lt;br /&gt;
&lt;br /&gt;
===Scouting [[Kirkul]]===&lt;br /&gt;
Syrene says the books somewhere in the city to the east of where we are beached â€¦ there are hills between us and [[Kirkul]]â€¦ Our plan is to scout the next day from the sky in raven formsâ€¦.&lt;br /&gt;
&lt;br /&gt;
By night we post guards. [https://dq-nz.org/dqwiki/index.php/A_Golden_Eye_on_the_waves#Ernest_Black Ernest Black] has a crystal ball &lt;br /&gt;
The water mage does a waters of vision spell which he scries through â€“ to the south of the city there are some faint lights along the mouth of the river. He can see the river traveling 5 -10 miles in land from the south east. The city is only a few hundred meter acrossâ€¦   he zooms in on the lights â€“ the ruins of a port, broken ships, busted buildings &amp;amp; bonfires which provide the light. Occasionally there is movement a sign of lifeâ€¦ &lt;br /&gt;
&lt;br /&gt;
[[Syrene]] has put on a dancing troop (boys &amp;amp; girls) for entertainment &amp;amp; weak beer â€“ not quite what we do in the North. Arm wrestling  Cher gets up and dances â€“ she is a good dancer - but I cant help thinking of her scaly tailâ€¦. &lt;br /&gt;
&lt;br /&gt;
A daytime scry by the water mage reveals a number of vessels â€“ about 50 ft in length hidden along the river in earth caves on the river banks to the North of the Cityâ€¦ it looks as if 3 ships have been actually buried along the shore. A watercourse flowing toward the city has been restoredâ€¦ possible earth mage workâ€¦&lt;br /&gt;
&lt;br /&gt;
Lila sends her raven out but it is pursed by griffons â€¦ I too head out in raven form but at high altitude due to my large raven form sizeâ€¦ I observe some earthworks that have been cleared out to the Northwest of the City. There are the remains of large bonfires and lumber piles nearby. I note some griffons a mile below &amp;amp; avoid them.. they came from out of a buildingâ€¦. I also see some herds of goats which obviously been domesticated â€¦  in the harbour area, there are the remains of six ships along the sea floorâ€¦.&lt;br /&gt;
&lt;br /&gt;
===Scouting the offshore islands===&lt;br /&gt;
ON my return the water mage invites us to scry the water. The centre island is loosely populated. The other two have small ports. There appear to be about 30 homes / hits on each â€“ we would estimate a population of a few 100. Fishing boats scatter around the surrounding seas. &lt;br /&gt;
&lt;br /&gt;
At the ports there are 4 small trading ships flying the flags of Azuria, Palestrina and possibly Taeko.&lt;br /&gt;
&lt;br /&gt;
===Talk to the locals===&lt;br /&gt;
We elect to enter townâ€¦and talk to some of the localsâ€¦ I navigate the Sea Urchin in through some tricky watersâ€¦ we cant get all the way in and have to moor at the buoys along-side two other well-armed merchant vessels.. there are small boats going to and fro from the shore. Fifteen or so folk have gathered around as we land &amp;amp; we are greeted by a young man with a crippled leg. Crossbows are pointed at us as well as an 8 foot tall giant creature with horns â€“ a monster rhino of some sort with an armoured tail. We have to leave large weapons aboardâ€¦    we are directed to a money changer. &lt;br /&gt;
&lt;br /&gt;
We meet a young woman who seeks work aboard. We offer her a meal and ale for adviceâ€¦. &amp;amp; we arrive at a local tavernâ€¦ she digs inâ€¦.  and offers an uncorked cask of ale for 12 silversâ€¦ the young women is local who tells us.&lt;br /&gt;
&lt;br /&gt;
===Other islands=== &lt;br /&gt;
There is one island with an orc king called Crackskull  - he has a 45 crew &amp;amp; took over the town.  There are many interesting things in the mainland â€“ recent activity involving a  minotaur cult in the city. The griffon are more North. Pirates come and go. There is a crazy Firemage on the other island. There were diamond hunters and supply ships going up the river. It is well known there is the wreck of a diamond ship up river somewhereâ€¦ In the river/ city is the treasure of the three water mage skulls Boris says we are looking piratesâ€¦ She (Sue) wants to get off this island &amp;amp; wants to join my crewâ€¦ so I hire her â€“ she has an honest face and knows these waters  &amp;amp; can navigate them well. Seems she knows a few water-mage spells too. Everyone on the island is hungry and scary due to Orc raiders to the westâ€¦ &amp;amp; infestation by worms &amp;amp; tainted waterâ€¦  Sue has a 12 person sloop by which she has navigated up the riverâ€¦avoiding the perilsâ€¦everyone wants off the island.&lt;br /&gt;
&lt;br /&gt;
just then 6 well-groomed men and women â€“ the council â€“ who want to sell some pearls to usâ€¦ we are taken to the main trading post &amp;amp; lead downstairs to a basement where a much-locked chest is filled with six bags with pearlsâ€¦ they look great.. the pearls are farmed in the seaâ€¦  they want 65,000 silvers. â€¦ too rich for our blood but Syrene may be interested. The crippled man is a translator &amp;amp; a merchant - but only knows about three words in each â€“ I hire him too.  Boris fixes the crippleâ€¦ &lt;br /&gt;
&lt;br /&gt;
We will take a councilwoman plus her son with us and travel by ship back to our base camp to the east after the sun setsâ€¦ patrols have been set.. we note that a rhino statue has been turned into an animated creature â€¦ Sue and Earp Billick the former Cripple are astounded to see our base camp. Earp tells us he has a treasure map to a location up river opposite the city guarded by a creature that turns people to stone. &lt;br /&gt;
&lt;br /&gt;
===Return to Camp===&lt;br /&gt;
We introduce the council member to Syreneâ€¦ and explain their situations to her.  After discussions, she agrees to transport the island folk to be taken in by the dwarves of the superstition mountains. She will arrange with Matt to clear the orcs. She can disguise us as minotaurs if we want. Boris goes with Matt to be turned into a minotaur.. he enters a labyrinth is gored by a minotaur &amp;amp; returns as a minotaur with 15 extra points &amp;amp; irresistible to women, a large â€œthird legâ€, natural armour and some magic protecting abilityâ€¦ &lt;br /&gt;
&lt;br /&gt;
===Boris is horny===&lt;br /&gt;
Lila and Cher tell us there are pheromones wafting off Boris the minotaurâ€™s that affect them driving them crazy with desire â€¦Matt knows of a nasty wizard who can make an amulet that will protect them from being bewitched by crazy minotaur lustâ€¦ it happens&lt;br /&gt;
&lt;br /&gt;
===Blood Wizard===&lt;br /&gt;
Matt vanishes with Lila, Cher and Sue to a wizards lab where a drop of their blood is added to an amulet by magic &amp;amp; they are safe from be-witching by Boris the Minotaur .. unfortunately Sue was not included in the amulet and is smitten by Boris the minotaurâ€¦  Sue too is sorted out by Matt &amp;amp; the wizard with a minotaur free amuletâ€¦. &lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
The sun sets, the tide turns, we are guided by Sue up the river. Bonfires have been lit.. we are about a mile out from the city. Our scent is disguisedâ€¦&lt;br /&gt;
&lt;br /&gt;
Rhiain &amp;amp; Lila goes out scouting for scent removing herbsâ€¦While out â€¦ encounters some pygmy centaurs with sharp teeth &amp;amp; weapons such as recurved bowsâ€¦ :Lila &amp;amp; Rhiain make it back but have been pierced by a few arrowsâ€¦ a foul concoction is manufactured from the herbs which is applied to our armpits to disguise our scentâ€¦&lt;br /&gt;
&lt;br /&gt;
We approach from the North down wind. As Boris steps ashore he is surrounded by a herd of goats who seem attracted to himâ€¦ he puts them to sleep through some spellâ€¦  &lt;br /&gt;
&lt;br /&gt;
As we sneak nearer to the city we see the fires which Lila, an alchemistâ€¦ 300 yards out from the city, people seem to walk in trenches about 80 feet from the river â€“ maybe a maze under construction â€“ some creatures, undead maybe,  can be seen on the other sideâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
===Undead===&lt;br /&gt;
They are probably lesser undead â€“ that is the smellier sort who take aeons to get out of your chain mail. From our position of hiding we see some people appear to have been emerging from the maze.. in minutes they excavate and reveal a ship â€“ about 50 foot on the shore of the river â€“ earth mage trickery Iâ€™ll be bound -  they then rebury  through more earth-magery  &amp;amp; the ship returns whence they cameâ€¦&lt;br /&gt;
&lt;br /&gt;
Edward Black is returned from miniaturisation and the solid-state by Cherâ€™s un-bindering. He is surprised by his new surrounding but still casts a location spell to identify the book we seek .. as we move along to triangulate we come across orcs guards focussed on playing knucklebones and not looking at us. We debate whether to slay them but Lila who I am surprised to learn is actually the party leader â€“ ( I assumed we were in a battle &amp;amp; it was me  following my recent studies in geopolitics at military scientist classes)  - decides to walk past them.. Edward is poorly dressed in town clothes and moves sluggishly in his mage slippersâ€¦ he is slowing us downâ€¦he shelters inside Lilaâ€™s magic cloak &lt;br /&gt;
&lt;br /&gt;
===Labyrinth===&lt;br /&gt;
Ahead we note a strange cobweb trap that funnels us into a central pointâ€¦ lair of the spider queen  perchance!! Unfortunately, we turn around and take another route.&lt;br /&gt;
&lt;br /&gt;
We hear chanting as we near the edge of the labyrinth. Boris the Minotaur checks he can still cast spells now that he is a minotaur &amp;amp; has hooves  â€“ he says he can but itâ€™s not as good as before. &lt;br /&gt;
&lt;br /&gt;
We stealth along having buffed and prepared ourselves for conflict. I note an area with strange scratching with symbols in the dirt â€“ a magic ward of protection â€“ our magicians determineâ€¦ There is a hum of magic on the wind that the women warriors in our group note &amp;amp; feel vulnerable to â€¦&lt;br /&gt;
&lt;br /&gt;
As we prepare our arms in anticipation  - I note Cher the lizard in human shape openly affixing poison to her weapons â€“ to the approval of Lila - . I warn Cher that her battle victories will be unearned with no epics skalded in her honour &amp;amp; on her death she will likely be welcomed with open arms into the realms of Hel &amp;amp; Loki as a fellow coward and sneakâ€¦ my warnings to Cher for her own good fall on deaf earsâ€¦ &lt;br /&gt;
&lt;br /&gt;
As we enter the maze we sense a shiftâ€¦before we know it we are in open-airâ€¦ a portal? I check the night skies with my magical tankard that reflects the night skies â€“ by Lokiâ€™s pustulant, sulphurous &amp;amp; scrawny buttocks (the view of him you are most likely to see as he legs it from combat ) we seem to be in Thionia instead of the Five Sisters way to the Southâ€¦ we hear a hypnotic chanting which seems designed to bewitch the shieldmaidens in our party -  Rhianain, Lila &amp;amp; Cherâ€¦ We are on the edge of a maze &amp;amp; see at least 35 writhing snakes dangling from maze walls ahead. We seem to be on the plateau of a mountain with white mists floating about&lt;br /&gt;
&lt;br /&gt;
===Boris the mighty minotaur===&lt;br /&gt;
Boris the mighty minotaur will lead us.. ahead we see an enormous statue of a minotaur with a path running between its splayed legs. As we get closer we see a portcullis that covers the pathâ€¦ as we walk ahead we can no longer see one another due to mistsâ€¦ we move forward now with string around our wrists tying is together so we do not stray â€¦ &lt;br /&gt;
&lt;br /&gt;
We eventually enter a room which has nine passages connected to itâ€¦ I check the night sky again â€¦. We seem to now located be in the Alanic states! we follow Boris down one tunnel eventually arriving at a junction which shows signs of habitation â€“ (actually people are living there) hammocks, people in hooded cloaks moving about in a 70 ft across room. They seem drowsy &amp;amp; distractedâ€¦ we donâ€™t hear the hypnotic chantingâ€¦ we sneak past with our best stealthiness â€¦ noting 6 beautiful women who are obviously  impregnated and some strange be-horned ogre women, barrels for storage and gibbets with corpses on the edgesâ€¦ probably hobbits by their sizeâ€¦although hanging seems a bit much just for stealingâ€¦ &lt;br /&gt;
&lt;br /&gt;
Lila through crafty magic trickery determines they are Ogre-magi whoâ€™s most dangerous spell is involuntary impregnation...&lt;br /&gt;
&lt;br /&gt;
Ahead we come across another chamber where attractive healthy female humans with Araby feature are nursing baby minotaurs - must be the au pairsâ€¦. Gossamer curtains shroud the room&lt;br /&gt;
&lt;br /&gt;
Moving along through sneakery &amp;amp; stealth there is another room with about 100 folk engaged in a no holds barred minotaur &amp;amp; Araby human orgy.. There are 6 ogre magi guards with tridents and chanting coming from priests.. Cher is almost lured in by the seductive chantery â€¦Three women in red robes are inside metal cagesâ€¦.&lt;br /&gt;
&lt;br /&gt;
Books seem to be stored off to the side â€“ we sneak through some very slimy curtains to enter a large square room where we see  - a stone statue of a man with a book (just a bit too realistic for comfort â€¦ woman stands up on the other side of an alter with her back to us and a head of wriggling snake headsâ€¦a medusa!!  Garbed in a  gossamer silk bejewelled outfit she is searching through a pile of 30 books â€“ she is about 40 feet ahead. There is a reading plinth that is six-foot-tall dominating the centre of the room.&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
No fair fights with foul creatures that can turn our party to stone in the blink of glowing red eye = so Lila and I pre-emptively blast the medusa with a crossbow and axe respectivelyâ€¦ zounds! by Thor&#039;s peerless ginger beard -  it is all deflected to Rhiana.. who staggers with a stabbing pain in her backâ€¦ The medusa throws the book she is holding at Borisâ€¦&amp;amp; combat ensuesâ€¦She turns to faces us â€“ just as I leap through the air and pounce on her jaws agape claws outstretched just as she is petrified by a spell from Cherâ€¦ my landing was not soft &amp;amp; I am caught by a spell &amp;amp; feel petrification tingling but manage to shake it offâ€¦ just as the medusa solidifies into a statueâ€¦ poetic justice &amp;amp; cunning magery from Cher! BUT three foul creatures being 2 ogre mages looking creatures &amp;amp; a absolutely definitely a demon enter the room by sneaking and attack from behind, be-stabbing Lila in the backâ€¦there is a flash of light that fills the room emanating from the plinth. A huge gush of slimy liquid comes from the other side of the room.One of the three is a woman floating on an undulating swirl of diamond crystals. One has three minotaurâ€™s horns on the end of a trident.  The other is a giant with club covered in writing snakes..&lt;br /&gt;
&lt;br /&gt;
The magic chanting is in constant effect targeting the three shield maiden our &amp;amp; causing yhem - to need to save once per pulse or be lured to minotaur impregnation in the orgy room next doorâ€¦&lt;br /&gt;
&lt;br /&gt;
It is the mightiest of combats with our party resolute &amp;amp; defiant with not a backward step. The trident bearer gores me in the sideâ€¦ three  crystalline spikes come shooting through the air from the floating mage blasting Lila. Rhian stabs mightily with her spear. Boris the Minotaur swings his weapon in minotaur sized scythes. Cher throws blistering arcane spells,  Lila hurls an axe &lt;br /&gt;
â€¦two of them flee vanishing and attack by blinking in and out â€¦ Just as the giant snake-club  wielder is about to be defeated  after many mighty blows from all of us â€“ he  shoots a pile of 60 snakes from his club at Cher overbearing herâ€¦ one hopes they will show her a little  lizard to lizard professional courtesy â€“ not giving an inch Cher swats them asideâ€¦. I castle with Lila and take on the trident bearer by grappling. The witch woman consumes  a potion and magics up a crystal wall arounds her. Boris &amp;amp; I charge slaying her â€“ she explodes in a sea of shards rending our flesh with mighty worthy wounds (all on the front) â€¦&lt;br /&gt;
&lt;br /&gt;
As we scarf healing potions 4 new foes appear in the room.. Cher is instantly petrified to a stone statute. &lt;br /&gt;
&lt;br /&gt;
Faced against such odds I reckon the cleverest tactic will be a fight to the death, invoking Odinâ€™s aid as we ( or at least I) march to Valhalla  â€“ a story of blood and death fresh on my mind ready to regale through hallsâ€¦. anyway just as Iâ€™m thinking of which is the best tale to tell first to the cheering einherjar (Ive pondered this &amp;amp; concluded that clearly youâ€™ve got to pace yourself â€“ it  could be a long time until  RagnarÃ¶k &amp;amp; no one likes to hear the same story 80 times unless they personally feature in it).. Boris, obviously disagreeing with my master plan  pulls out a special magic item from the depth of his backpack &amp;amp; we disappear to another plane with the statue of Cher clutched as we leaveâ€¦&lt;br /&gt;
&lt;br /&gt;
===Slaves in the Bazaar? - Plane of Air===&lt;br /&gt;
We appear in front of a slavers auction at the Bazaar on the plane of Air â€“ familiar territory to Lila &amp;amp; myself  â€“ after some grumbling we pay off the auctioneer before we are sold into perpetual servitudeâ€¦&lt;br /&gt;
&lt;br /&gt;
We wander the bazaar &amp;amp; eventually we are met by a minion of Gurtan the exchanger who takes us to his masterâ€™s court â€“ full of fountains, plump cushions, plumber eunuchs and palm trees in pots â€¦  We seek a remedy for the petrified Cherâ€¦ which happens after an hour.&lt;br /&gt;
&lt;br /&gt;
On request we are introduced to a reputable trader and re-enter the bazaar.&lt;br /&gt;
Apparently a few of my Northern kinfolk have been here before -  I am asked if I know Siegfried Nine Fingers or Olaf Haraldson who have racked up 600,000 sp in debts before scarperingâ€¦. Sound familiar but I answer with my sternest expressions &amp;quot;Err no actually we are definitely from the South.&amp;quot; We are fed and entertained for several days as we recoverâ€¦.&lt;br /&gt;
&lt;br /&gt;
Boris &amp;amp; I manage to sell some old wooden Fae cups ( which grant immortality at a cost) for 30,000sp &amp;amp; 25,000 a piece â€¦we keep straight faces &amp;amp; winking slyly to one another while the purchaser&#039;s back is turned - They have been gathering crumbs &amp;amp; mould at the bottom of our packs for years -  &amp;amp; we didnâ€™t even have to bargain!!  Having apparently fleeced the merchant through our innate Seagate cunning we are well pleased ( though a foul rumour reaching our ears later has it they were on-sold for 500,000 each) we negotiate for new items &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bazaar items====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;An armourer will allow my dwarven armour to take spells.&lt;br /&gt;
&amp;lt;LI&amp;gt;Boris exchanges items â€“ his spell catcher is itemised a s a broach&lt;br /&gt;
&amp;lt;LI&amp;gt;Rhian tries to negotiates to have her armour repaired and changed in shapeâ€¦.&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher trades items to modify her magic carpet to store flightâ€¦.. &lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
Lila is suddenly banished and ends up in a genie bottleâ€¦ Boris rubs on it which causes her to suffer a 9 End loss. But Boris the Noble wishes for 9 endurance to be restored to Lila.&lt;br /&gt;
&lt;br /&gt;
===The Sultan of the Bazaar===&lt;br /&gt;
A djinn, the Sultan of the Bazaar, with a heavily armed entourage, crossed tulwars, turbans &amp;amp; scraggly moustaches, shows up to discuss the bottle &amp;amp; demand an explanation. &lt;br /&gt;
Lila explains that the bottle and its inhabitant were part of treasure She did not harm the inhabitant who ran off &amp;amp; left Lila as a bottle sitter. Lila is offered a reward -  she refers to Rhiainâ€™s issue with her armour.&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;Rhianâ€™s armour will be repaired and modified.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
We are gifted a number of rabbitâ€™s feet. &lt;br /&gt;
&lt;br /&gt;
On day 5 on this plane, full of sherbet, dates &amp;amp; lamb, soft from too many silk cushions, mesmerised by endless jiggling houris, we depart from the air docks. &lt;br /&gt;
&lt;br /&gt;
===Trapped in rock in Alusia===&lt;br /&gt;
We travel by portal â€¦ ending up ....on the top of a mountain embedded in stone up tour necksâ€¦ to the side are a group of repusculent looking Orc Shamans (you know draped in skulls &amp;amp; bones, painted with weird symbols, missing various body parts)yowling away in their crude tongue, apparently preparing to make a ritual sacrifice - uh oh looks like we swapped place with the sacrifices....&lt;br /&gt;
&lt;br /&gt;
I quickly shapeshift into a raven and wriggle out of the stone. I re- castle with others to release them.  Looking the skies reflected in my magic tankard, we are now in the Ellenic states â€“ about 250 miles from where we should beâ€¦ we so leave the mountain flying....for about five miles toward Seagate ..that is until Matt the Titan who reads the future, arrives to return us to the camp. The stoned mage from the medusaâ€™s room is a Sorcerer called Wan. He was very impressed by the Sultan of the Bazaar helping us.&lt;br /&gt;
&lt;br /&gt;
===Back to Camp===&lt;br /&gt;
Matt takes us back to the camp which is now on a different island just off the Coast of Palestrina â€“ where they believe the Pirates are gathering nearby.&lt;br /&gt;
&lt;br /&gt;
Neither Cher &amp;amp; Rhiain who were struck by the trident of forced impregnation  are with child or at least with Minotaur,  due to some magic powder that Syrene supplied.  &lt;br /&gt;
&lt;br /&gt;
We discuss next steps â€“ seems the Sultan&#039;s daughter has somehow hitched a ride with us in the bottle... Syrene is very in favour of returning the djinnâ€™s daughter to the plain of air promptly &lt;br /&gt;
&lt;br /&gt;
The Sultan is called &amp;amp; arrives after much whirling winds &amp;amp; an entourage of 150 swarthy be-turbaned minions â€¦ the Djinnâ€™s daughter. She falls at his knees. He is much relieved to have her back. Minions are dispatched to punish her former captors&lt;br /&gt;
&lt;br /&gt;
Lila is offered a reward â€“ a wish. We need to think about it for day and a halfâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 5==&lt;br /&gt;
&lt;br /&gt;
Session 5:&lt;br /&gt;
===Lila&#039;s Wish===&lt;br /&gt;
&lt;br /&gt;
Lila is asked to place a stone on the ground representing each personâ€™s wish before the Sultanâ€¦ inside a huge pavilion where the sultan resides with his court watching on intrigued â€¦.carpets, cushion piles, filmy veils, turbans, tulwars, incense, pointy beardsâ€¦ She reveals our wishes&lt;br /&gt;
â€¢	Lila and Boris want to be able to turn into lightning bolts&lt;br /&gt;
â€¢	Cher wants to not glow in the dark ( to have complete control over her titan aura) &lt;br /&gt;
â€¢	I want the magic spear gifted to me by Odin the Allfather to be able to be enhanced by spells.&lt;br /&gt;
â€¢	Rhiain wants to be able to rank either her tower shield or her spear to a higher levelâ€¦&lt;br /&gt;
&lt;br /&gt;
Our wishes are granted and the Court dissipates back to the plane of air. Lila clearly highly respected for her aid to the Sultan &amp;amp; is invited to come to visit the Court â€“ with her companions if she wishes (though maybe not with Rhiain the ice mage)â€¦.   &lt;br /&gt;
&lt;br /&gt;
Lila &amp;amp; Boris try out their new skills by trying to lightning through several ranks of sheep which  -  are singed as a resultâ€¦ more practice&lt;br /&gt;
&lt;br /&gt;
===Enchanter &amp;amp; Magical book success===&lt;br /&gt;
We return to Syreneâ€™s camp. Standing before the camp followers &amp;amp; minions Syrene holds up the book of magic and shows off the enchanter (now un-stoned)â€¦ he tells us that three of the water mages we are seeking are 10 miles approximately to the North East of our current location -  as is much of the Cargoâ€¦&lt;br /&gt;
&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
Having a little time we now check out the treasure map â€“ which was previously received from the island inhabitants â€¦. The treasure map gives off an aura of power  &amp;amp; I see it seems to have hidden celestial bodies within it. Boris who is yet to return to his Orc shape.. seems to have a Minotaurâ€™s instinctive understanding of the mapâ€¦&lt;br /&gt;
&lt;br /&gt;
Syreneâ€™s troupe of dancers performs. Syreneâ€™s court seems to be in constant party mode. We are introduced to various notables of her acquaintanceâ€¦ Courtiers, the celestial twins, Richard of Tycho. Cher and Lilaâ€™s gigolos (Cherâ€™s has charmed her one (Loeft) â€“ from the western Kingdom â€“ Lilaâ€™s (Luca) is from the Luna Empire) sniff aroundâ€¦.&lt;br /&gt;
&lt;br /&gt;
While on our sojourn to minotaur land the millstones have been delivered to Adjutbar. Three boats remainâ€¦.The Sea Urchin &amp;amp; others are expected back in 1 and a half days.  &lt;br /&gt;
&lt;br /&gt;
===Wan the Enchanter===&lt;br /&gt;
Wan the Enchanter offers to assist us ( Iâ€™m sure he is much happier that he is no longer in stone) Anyway he has crystal ball gazing skills at a high rank &amp;amp; can help us out to check out the pirates â€“ itâ€™s hard to hunt down and kill your enemies if you donâ€™t know where they areâ€¦&lt;br /&gt;
&lt;br /&gt;
The others turn in â€“ but I stay drinking â€“ until at 1 am I am interrupted by a boat of 6 fisher folk on the other side of the island were captured by pirates.  The pirates were in 4 short-range vessels there were about 60 or 80 of themâ€¦ there seem to have beenâ€¦Boris is roused to heal their wounds.&lt;br /&gt;
&lt;br /&gt;
In the morning Lila is rousedâ€¦ we are told two guards (rangers) have gone missing. The enchanter Wan by locate spell determines that  they are 10 miles away.. seems our cover has been blown &amp;amp; the pirates know where we areâ€¦. a ranger says his rangering has determined that in the 4 stealthy individuals come ashore and stealth away the rangersâ€¦ vanishing without  trace. Syrene suspects they have been kidnapped. Matt vanishes &amp;amp; and reappears instantaneously with a blind seer dwarf who has been snatched amid porridge eating...he still hs a spoon &amp;amp; porridge is dripped all over his kilt &amp;amp; beard.&lt;br /&gt;
He stares meaningfully (or at least points his heard toward a fire). He can see that the captured rangers are currently unconscious bound &amp;amp; under duress.  &lt;br /&gt;
&lt;br /&gt;
He also reveals that a small innocent child from a fishing village is passing on information by via a magic bottle delivered into the ocean and retrieved by some magic sea- creatures or whateverâ€¦  The small innocent (who is a boy) takes a shine to Lila &amp;amp; tells her the sea creature are like frogs but the size of people &amp;amp; come ashore at nights. The child has been messaging the sea creatures (Frogs of the Depths) over which ships he wants to disappear and for the crews to be eaten and the ships are dully removed &amp;amp; the crew by the Frogs of the Depths. Hmmm there is something a bit unnatural about this lovely child that I cannot point my finger on  - though the mages say he has an affinity for magicâ€¦..that must be it.!!&lt;br /&gt;
Nevertheless, Lila decides to take him in -  good luck to Lila though sheâ€™ll probably wake up one morning drowned, lying on a lily pad with her feet chewed off &amp;amp; his lordship innocently licking his chops...&lt;br /&gt;
   &lt;br /&gt;
Wan is able to use special crystals that Matt has provided, to scry the pirates&#039; hideout &lt;br /&gt;
â€¢	At their hideout is a temple from which a waterfall springs dropping 400 feet &amp;amp; flowing into the pirate bay... It is half a mile away on a headland. The temple is intact. Four guards are posted outside the temple with signaling bugle. The guards are not from the temple.&lt;br /&gt;
â€¢	11 ships mostly cargo ships we can see are magically obscured by an illusionary forestâ€¦&lt;br /&gt;
â€¢	There is a 20 ft wide 200 feet jetty long with ships attachedâ€¦  &lt;br /&gt;
â€¢	There is a fort on the shoreline surrounded by a 20ft high (above ground) moat/ wall filled with ravenous-looking sea creatures. &lt;br /&gt;
â€¢	There is a shimmering dome of clear water over the camp. In the center is a strange statute petrified creature like an octopus â€“ about 6â€™ by 6â€™ by 6â€™ wide. &lt;br /&gt;
&lt;br /&gt;
The Lady of the Sea comes ashore surrounded by her three kelp-covered priests, to help analyze Wanâ€™s scrying ( she can spend 30 minutes out of the water). She says the statue is the same creature we have been told of previously by the Lady of the Sea -   the creature is from the outer worlds &amp;amp; a servant of great power &amp;amp; a water elemental whose powers have been channeled to create the bubble the wall and the jettyâ€¦ she tells us the creature has been miniaturized as a stone statue (itâ€™s really 5 times as big in natural form) &amp;amp; awaits their foul ritual on the Summer solstice - during when the water mages will be consumed &amp;amp; the doors to the terrible treasure will be opened, the creature unbound from its stone form... â€¦ she thanks us and bows before leaving to her marine homeâ€¦&lt;br /&gt;
&lt;br /&gt;
Apparently, we will need to steal the creature and take it back to the location of its treasure whereupon it will slither back to its guard duties.&lt;br /&gt;
&lt;br /&gt;
===Planning===&lt;br /&gt;
We start our plotting &amp;amp; scheming. &lt;br /&gt;
&lt;br /&gt;
We seek more counsel from the Lady of the Sea â€¦ her priests are busy ritually drowning some sailorsâ€¦ as one does if one worships drowned gods.. She says the temple was originally dedicated to her people but has subsequently been raised out of the sea by an evil earth mage â€“ she knows the temple goes down many layers all of which are likely above water now with the raising of the temple â€¦ the water from the temple waterfall is water from the elemental plane.. Cher hears the Lady of Sea conversing with Lilaâ€™s camp follower, the innocent child, in Surimi language asking  if he has â€œdisobeyed his oathsâ€â€¦mysterious&lt;br /&gt;
&lt;br /&gt;
The lady of the Sea then recommends us against trying to ally with the Frogs of the Depths â€¦. Who are evil necromancers from the bottom of the ocean who eat people BUT she recommends allying with the creatures of the sea (merfolk who also eat people but closer to the surface of the sea).&lt;br /&gt;
&lt;br /&gt;
Lila tries lightning bolting through water to test her powerâ€“ seems it&#039;s not a great idea â€“ although it leaves a trail of stunned fish on the ocean surface.&lt;br /&gt;
&lt;br /&gt;
Syrene discretely hands both Cher and Lila a magic pin that will protect against the spy gigolos who have apparently be-spelled them. &lt;br /&gt;
&lt;br /&gt;
Lila does a series of limited precognition spells to see the future &amp;amp; work out how we can defeat our enemies...&lt;br /&gt;
 &lt;br /&gt;
The best plan seems to be to that we zap into the pavilion by lightning bolt talent by a potion created by Lila &amp;amp; releases an air bubble from a magic seashell over the tent which will release the captured water mages from the charming that controls them &amp;amp; then move the squid creature statue within an air bubble.. a few water mages will dieâ€¦ One water mage seems to already be aware of our plan through some future seeing spell but has not spilled the beansâ€¦     &lt;br /&gt;
&lt;br /&gt;
Matt takes Lila back to the guild for alchemist assistance where she makes 4 lightning potionsâ€¦  &lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s gigolo â€“ the charming curly mustached bard wants her to wear a magic necklace which will allow him to find her wherever she is â€¦ a stalker.&lt;br /&gt;
I am about to have a word with him with the point of my spearâ€¦ when he reveals he is a devoted follower of the mighty Freya who rides the skies in her chariot of cats (&amp;amp; who personally  honored me with the Name â€œMungo the Braveâ€) Hearing this I have no choice but to reconsider my previous views  â€¦ he then tells me that Freya has even spoken to him about meâ€¦ hearing this obviously I now trust hm completely.  He is definitely not a slimy seducer &amp;amp; must really be a noble and worthy sort if he knows Freya &amp;amp; she spoke to him about me â€¦&amp;amp; no doubt his stalking Lila must for a perfectly good reasonâ€¦ all is forgivenâ€¦&lt;br /&gt;
&lt;br /&gt;
===Mermaid Temple===&lt;br /&gt;
Itâ€™s time to commence our attack. First Matt transports us instantly into an underwater cave full of grim looking mermaids armed to the teeth with spears &amp;amp; tridents looking into a silvery pool sparkling with magic - it is the temple from which flows the waterfall  â€“ the mermaids are seemingly doing divining magic. Matt casts translation and water breathing magics and all of us can understand the chief mermaid, priestess. She welcomes us but asks Matt the Titan to leave (he is from the Luna empire &amp;amp; doesn&#039;t have much time for gods &amp;amp; the like). We say we have been summoned by the Merpeople to assist. We are told  need to get a magic seashell from some eels which will assist in our combat. She names us all heroes. There are gifts which will aid us in the future...&lt;br /&gt;
====Call of Hero gifts====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher is given something to control her aura, &lt;br /&gt;
&amp;lt;LI&amp;gt;Lila is given a girdle of protection to protect her from trials of seduction she will face in the futureâ€¦&lt;br /&gt;
&amp;lt;LI&amp;gt;I (Mungo) am given the skull of one of my enemies who I must bury at home or throw to the sea &amp;amp; face him again in combat â€¦ &lt;br /&gt;
&amp;lt;LI&amp;gt;a block of ice is given to Rhiain. &lt;br /&gt;
&amp;lt;LI&amp;gt;Boris will be helped to master the belt of skulls he will recover from the enemyâ€¦&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
â€¦ we leave the priestess evading the eels. From under the surface of the water, we can see the guards from the pirate lair outside the temple â€“ ready to alert the pirates below with their horns.&lt;br /&gt;
&lt;br /&gt;
===Temple siege===&lt;br /&gt;
We charge the sieging guards (pirates)- I engage one of the guards who when he sits up is actually a high-level earth elemental definitely 60 feet tall &amp;amp; who after a few rounds of failing to hit me even once, he folds his arms and won&#039;t fight backâ€¦ so I stop fighting him &amp;amp; to try to make him face me insult him with all the rock insults I can think of â€“ â€œlittle pebbleâ€ â€œyou are made of sandstone.â€ â€œyou are an airheadâ€  the last which makes him pause in his tracksâ€¦ The others are engaged in bitter combatâ€¦ one of them foolishly releases a fire grenade setting everyone including three of the guards on fireâ€¦&lt;br /&gt;
&lt;br /&gt;
The insult â€œairhead&amp;quot; got to the elemental who has turned its back on me &amp;amp; wiggled its butt like a young priestess of Freya (other than that Dwarf one I know of course) in heatâ€¦  So I stick my spear firmly in his prosterior.â€(that is an actual spear of course)   Enraged he starts trying to trample us &amp;amp; we continue to lay about our enemies with fell blows.  One of the guards then, reached inside his cloak &amp;amp; removes a magic doll which he pulls the head off causing a magical surge bringing terrible damage to us allâ€¦ (I was mainly stunned that someone would bring a doll to battle - who does that - not even the most junior of Valkyries?). Anyway he is rapidly dispatched when he pulls out a 2nd doll. The elementalâ€™s summoner dies &amp;amp; the elemental having gone feral for a spell is eventually finished off by ....Boris!?! ( which is battle poaching of the first order  if I ever saw it - a serious offence &amp;amp; frowned on in most well mannered Northern  societies) &amp;amp; after I had done Odin&#039;s share  of the damage to it.. You can hardly skald before a feasting hall of cheering likeminded scarred battleworn warriors well soaked in ale, banging their helms on the table bragging about how you &#039;&#039;&#039;almost&#039;&#039;&#039; killed an 80 foot tall earth elemental, single handedly.. it doesn&#039;t have quite the same ring to it..   But Boris is a faithful shield companion so I&#039;ll have to bring it up as subtly as I can without resorting to blows next time we are drinking ... We find a sea shell and a broken doll parts &amp;amp; a doll squashed by the elemental â€¦ before we return to the temple with the mer priestessâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 6==&lt;br /&gt;
===Session 6===&lt;br /&gt;
&lt;br /&gt;
Boris has been taken by Matt by magic to an Inn/ Smith in Brandenburg. He needs armour now that he is a 9â€™ tall &amp;amp; 12 in Winter â€“ he reports that the smiths were strange twisted orc &amp;amp; ogres â€“ the armour comes with a â€œflexi-waistband for additional comfort during weight gainâ€ &amp;amp; ablative armourâ€¦ disappointingly given who manufactured it, it is deer hide - it has huge negatives to castingâ€¦&lt;br /&gt;
&lt;br /&gt;
===Preparations are made for battle:===&lt;br /&gt;
&lt;br /&gt;
We experiment with the magic orc war-flag &amp;amp; prepare poles for it. Honoured men are prepared to carry the flag.  â€¦Lila prepares lightning bolt potions for party members â€¦&lt;br /&gt;
&lt;br /&gt;
Boris is life-aspected &amp;amp; will fight better if someone err â€¦shags himâ€¦ he is pretty much a 12 foot tall two legged ox so no takersâ€¦.  &lt;br /&gt;
&lt;br /&gt;
It will be classic beach landing raid by us wth the other ships taking on the peerâ€“ A seer informs us he has seen that if we use the flag an inky octopus blackness will shroud usâ€¦multiple lightning bolt strikesâ€¦ &lt;br /&gt;
&lt;br /&gt;
We do other precogs - if we swim to fight in we will end up on top of the domeâ€¦. &lt;br /&gt;
We learn it will be a death or glory beach landing invasionâ€¦ we will only escape if we live through the battle.&lt;br /&gt;
&lt;br /&gt;
I prepare a rapid delivery one stanza war saga of tremendous inspirationâ€¦&lt;br /&gt;
&lt;br /&gt;
Sue the Ranger volunteers to carry the sea shell which will release the air bubbleâ€¦  &lt;br /&gt;
&lt;br /&gt;
I end up delivering a stirring speech that has the troops hair standing on end from my ringing oratory for an hour. They all look transfixed&lt;br /&gt;
&lt;br /&gt;
The mermaids will be singing her tricky song to lure the enemy sailors underwater&lt;br /&gt;
&lt;br /&gt;
As we round the headland in convoy we see there are 8 enemy shipsâ€“ three which are berthed. Some alarms are let off but it is too late as we bear down on them- one ships shoots dragon flames setting fire to one ship..&lt;br /&gt;
&lt;br /&gt;
Itâ€™s a magnificent landing â€“ I stand on the foredeck clutching the neck of dragonâ€™s head my hair streaming form in the wind, the sound of my war song on my lips as I spring nimbly forward turning to urge on the our crew.&lt;br /&gt;
&lt;br /&gt;
The guards have been surprised initially. The berthed ships are overwhelmed attacked by the other crew.&lt;br /&gt;
&lt;br /&gt;
There is a wall of water &amp;amp; a giant bubble of water â€“ water mages surround the statuteâ€¦ a strange dark air creature with tattered wings  - a mermaid charm is flung at usâ€¦&lt;br /&gt;
&lt;br /&gt;
Lightning bolt positions are scarfed and we &amp;amp; ( Sue the Ranger) flash in in lightning bolt form but taking tremendous damage to our foes who explode in purple trail of sparks as the side effectâ€¦ &lt;br /&gt;
&lt;br /&gt;
Only half of our foes have managed to pull in armour â€“ the remainder have grabbed what they canâ€¦ this looks like the start of a mighty hall burning raid if they had a hall &lt;br /&gt;
&lt;br /&gt;
A mega hex of air is released from the seashell around the monster statute with us all inside.&lt;br /&gt;
&lt;br /&gt;
There is an inky darkness outside the air bubblewith flashes of lightening outside the bubbleâ€¦where Cher still is. Many foes perish form the lightning strikes.  The water mages are freed from the charm That has hel them by the air bubble &amp;amp; look dischevelled but relievedâ€¦. &lt;br /&gt;
&lt;br /&gt;
I face down a dark elf armed with a shark blade thrusting Odinâ€™s spear into his scrawny chestâ€¦  Lila flings her axe which has a sticky smear of cowardly poision on the edge. Boris castes a spell â€“ Cher sticks a dagger between the (back ribs) of a grim foeâ€¦ A sneak from behind tries to make him disappear from banishment magic ( he must think I have been sent from Asgard by Odin One Eye ). Water mages having been freed from  start flinging magicâ€¦  One of our foes, their leader yells â€you fools take them alive.â€ So I turn &amp;amp; stick a spear in him tooâ€¦ Sue dies a heroes death in battle.. their leader then hits me with a  foul weapon that withers my leg..&lt;br /&gt;
&lt;br /&gt;
Lila flashes about in lightening both forms ---- shifting the bubble away from the centre of the meleeâ€¦. But she zaps back &amp;amp; forth.. Foes fall at our feetâ€¦Water-mages throw magic that grabs our enemies into darkness.&lt;br /&gt;
We gather water mages, loot, pieces of sue. &lt;br /&gt;
&lt;br /&gt;
We work out what to do next.&lt;br /&gt;
If we remove the wall of water the charmed will be released.&lt;br /&gt;
The water mages assisted by the sirens lay magic shells upon which we can sliede. &lt;br /&gt;
&lt;br /&gt;
I chop off my own withered leg using maximum willpower &amp;amp; Odinâ€™s spears on Borisâ€™s adviceâ€¦ he stops the bleeding. It takes half an hour to get o to the shells&lt;br /&gt;
&lt;br /&gt;
We have all the water mages plus two unconscious one &lt;br /&gt;
It takes all of our willpowerâ€¦ &amp;amp; Lilaâ€™s slippery floor spell from a special amulet which causes the statue to slide down toward the peer â€“ which is made of water has dissipated. It s so heavy it takes 2 days to place the statue on a boatâ€¦ it causes constant random unnatural bad luck if ever a bubble of air is removedâ€¦ &amp;amp; bad luck as well&lt;br /&gt;
&lt;br /&gt;
Cher in the crew members seems to suffer when they move closer to the statue. &lt;br /&gt;
&lt;br /&gt;
65 sailors have been liberated. 60 died during the assault but were resurrected by Boris. &lt;br /&gt;
&lt;br /&gt;
Some of the mermaids and some of the sailors get into a fight. &lt;br /&gt;
&lt;br /&gt;
Syrene direct us by whispering wind to return to her cmap as soon as we can  &lt;br /&gt;
&lt;br /&gt;
He ship varying the stone is lying deep in the ocean.. we can stay afloat through mage current &amp;amp; other weather magic spells. After two days we make it back. A lagoon has been prepared that will prevent the statute from touching land. The ere are stone arches over the lagoonâ€¦&lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s toes have been /her kness disclocating alling off from a death curse. She sticks her hand in a box with a while. Snake bites her hand causing pain and removes the curseâ€¦in fact her arms eels like it is bitten off..&lt;br /&gt;
&lt;br /&gt;
The statue can be got back to its resting place. Syrene thinks that the poxy frogs people eating.&lt;br /&gt;
&lt;br /&gt;
Syrene is please all the water mages have been freed. &lt;br /&gt;
We work out a plan.&lt;br /&gt;
&lt;br /&gt;
Session 7&lt;br /&gt;
&lt;br /&gt;
Not much of importance happens after the main event although I face down two demon octopuses in a grim fight to the deathâ€¦ oh, and we find some loot after using a treasure map we found...&lt;br /&gt;
&lt;br /&gt;
The water mages know how to do to transport the statue to the correct location - they reveal this after we open ages trying to work out what to do.... they know  because they transported it in the first placeâ€¦ boring logisticsâ€¦ yawn. Leave it to the water mages...&lt;br /&gt;
&lt;br /&gt;
The strangeboyâ€™s name is Ryn. Lila tries to persuade him to get the frog people to attack minotaurs â€“ which will leave us free to loot treasure following .  (Crap plan in my view â€“ we should fight the minotaurs for death &amp;amp; glory - not a popular opinion) . &lt;br /&gt;
&lt;br /&gt;
The frog people will likely want someone to sacrifice to make it all work â€“ orcs seem to be the popular choice - &lt;br /&gt;
&lt;br /&gt;
Matt teleports us all to a hot volcanic island. Cicadas and birds chirp in the trees. &lt;br /&gt;
Suddenly Matt kicks Lila mistaking her request to find someone for a request to find an orc to sacrifice. Seems he has no truck with sacrificesâ€¦&lt;br /&gt;
&lt;br /&gt;
Ryn leads us to the shore. Many shipwrecks dot the coast. This is the middle island where Ryn lives onâ€¦  Ryn agrees to help. He sends a note in a bottle into the sea for the frog people.&lt;br /&gt;
&lt;br /&gt;
We will fly on Cherâ€™s magic carpetâ€¦ 200 feet high 120 miles an hour to the orc islandâ€¦ ballistae bolts from orcs on the groundsâ€¦. We land uncomfortably on ground that is now covered in trenches &amp;amp; wsâ€¦ we head up to the woods where we assume forestry patrties are.&lt;br /&gt;
&lt;br /&gt;
Sure enough we come across a  work party of orcs, and various slaves humans and dwarves as we travel by carpet. Lila throws a grenado of sleep magic. Six remain awake, many fall down, but some have run off &amp;amp; hid.&lt;br /&gt;
&lt;br /&gt;
There are 21 sleeping prisoner. 2 prisoners so weak they have expired &amp;amp; 10 sleeping orcs. The prisoners are loaded on the carpet &lt;br /&gt;
&lt;br /&gt;
Something is lurking in the trees â€“ ominous. We fly off . The carpet fully loaded seems to be making hard work of it Some of us fly alongside the overloaded by other means alongside the airborne carpet. We spot some griffons in the distance. On our return to the island from where we came &amp;amp; we land... &lt;br /&gt;
&lt;br /&gt;
The prisoners are taken ashore. Two of the prisoners have unfortunately been squashed by the weight of other bodies piled on top -  generally they are all generally very unhealthy.&lt;br /&gt;
&lt;br /&gt;
Suddenly Lila is twitching &amp;amp; shaking. She has been death cursed some how!!! Not sure how that happened ...Boris resurrects the dead prisoner to try to fix this - doesn&#039;t work. A divination spell determined she has been cursed to be a campion breeder, blindness, shakes, unnatural pregnancy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Later alarms go off. There is a large 15 foot octopus in spiked armour with a mace a gliave and several spears advancing from the ocean â€“ I challenge it formally announcing my self by my names &amp;amp; deeds (takes about a minutes an half to list it all even though in modesty I have shortened it all)â€¦..&amp;amp; the creature ???!!runs off back to the seaâ€¦   a fearsome monster of the deep it ain&#039;t... Iâ€™ll have to give a false name next time so he wont run off.&lt;br /&gt;
&lt;br /&gt;
Ryn seems very emotionally bonded to Lila. We will go down to see the response to Rynâ€™s bottle message tomorrow. &lt;br /&gt;
&lt;br /&gt;
We shall shelter in an old inn for the night. We set watches. At a certain point in time we realise that we cannot see even counting for night fall - a darkensss spell!! I can smell something fishy like the three day old raw squid rings you get in some of the cheaper diock taverns  â€“ I assume itâ€™s the Octopus demon and I issue a challenge..   call it out as a sneak for coming at night and making us blind.&lt;br /&gt;
&lt;br /&gt;
Sure enough there it is the foul stinky 8 handed slimy armoured monster dangling from the rafters with three glaives &amp;amp; large spooky octopus saucer eyes â€“ &lt;br /&gt;
&lt;br /&gt;
We agree to take it outside outside....It promises me on its honour as a monster that it will be single combat be tween it &amp;amp; I. Its name is Octclaw &amp;amp; it is truely horrible. &lt;br /&gt;
It wears the torsos of humans on its arms as armbands. Lila uses a wind spell to blwo The darkness awayâ€¦.&lt;br /&gt;
&lt;br /&gt;
Octoclaw claims it or she is going imperegnate me â€“ (stupid beast mustnâ€™t be able to tell the difference between boys &amp;amp; girls) ... or by Thor&#039;s flint-hoofed goats  - maybe octopus demons are both ? â€“ not that it matters as I hardly want the foul creature to try it &amp;amp; see if it works... &lt;br /&gt;
&lt;br /&gt;
Outside the foul beast reveals, what a monster&#039;s word is really worth, &amp;amp; that by single combat she meant she actually wants me to fight her sister first (who is an equally foul tentacled monster &amp;amp; who has snuck up behind me ) &amp;amp; then to fight her as well - if I live â€“ of course, how foolish of me ! this all should have been obvious?! &lt;br /&gt;
&lt;br /&gt;
Anyway the two identical armoured oathbreaking foul demon cowards ring-fence me with their slippery slimy tentacles draped around glaives &amp;amp; maces â€¦. So its an epic battle to the death - I alone with Odin&#039;s own spear in my hand guided by his one eyed wisdom against two foul slimy slippery eight armed abominations from the bowels of Sea-Hel....its all blood, slime, quivering mounds of cowardly sea-jelly &amp;amp; just as I am about to slay them both with a single backhand slice of Odin&#039;s long headed spear.....  the party chips in  - despite my strict instructions to let me fight the two lying oathbreaking slime balls alone .... &amp;amp; soon the vile monsters perish  - with one Borisâ€™s spell reflecter broach throws its own demon magic spell right back at it &amp;amp; it perishes from its own death curse... really clever!&lt;br /&gt;
&lt;br /&gt;
5 mins later Matt the Titan turns up. We tell we have killed demonic octopiusses from hell.&lt;br /&gt;
&lt;br /&gt;
Lila explains her problem of being recursed &amp;amp; Matt then disappears by teleport with Lila underarm .She tells us later she was taken by Matt to a dwarvcih stronghold somewhere &amp;amp; given a foul potion to imbibe. She is laid in the centre of a room &amp;amp; os prayed over.... Black inky soke pours off her.There are side effect  -  her ability to turn init a rock will  not work for here monthsâ€¦. Her seeing in the dark black eye worms, also pop out shrivelled &amp;amp; dead from the cure. So she was fixed but with ...errr bowels swollen full of gas...  She was then steered toward the privy with the grim dwarves all holding their noses in anticipation....&lt;br /&gt;
&lt;br /&gt;
Matt returns to us with Lila after two hours.&lt;br /&gt;
&lt;br /&gt;
We now want to use the treasure map we found. Matt thinks our plan of diverting a river into the minotaur camp with the frog people attack will be a good distraction for looting &amp;amp; my plan for an invasion is vetoed...the plan is set in motion. &lt;br /&gt;
&lt;br /&gt;
We arrive at the treasure site as marked on our treasure map â€“ we are at the entrance to a minotaur maze. Boris enters â€“ a stone minotaur approaches ask us two riddles â€“ behind the minotaur are chests of treassure....&lt;br /&gt;
Riddles are answered by the clever in the party, the minotaur lets us pass to the treasure he has guarded up until then: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
six preserved bear claws, &lt;br /&gt;
A small doll, &lt;br /&gt;
Several loaves of bread,  &lt;br /&gt;
a ring. &lt;br /&gt;
An amulet  &lt;br /&gt;
a large round shields &lt;br /&gt;
A small paket of broken glass. &lt;br /&gt;
Potion bottle, &lt;br /&gt;
a fur shawl, &lt;br /&gt;
chain armour, &lt;br /&gt;
Copper &amp;amp; silver coins.&lt;br /&gt;
&lt;br /&gt;
We retrun to our camp. Sirene has a full on feast in our honour. I recite a magnificent skald recognising the whole part as heroes - everyone one is cheered Syrene tells us the Elemental twins are able to tunnel everywhere through magic â€“ interesting point. The captain of Syreneâ€™s guard will write to Rihanâ€™s parents for consent to woo her.&lt;br /&gt;
&lt;br /&gt;
Soit has been a mighty success with  fame &amp;amp; glory brought to all. Water mages rescued. Enemies defeated. Alliances &amp;amp; friendships forged. Our names will be remembered honoured by the skalds &amp;amp; sung through the halls for years...&lt;br /&gt;
&lt;br /&gt;
The end.&lt;br /&gt;
&lt;br /&gt;
= Buffs &amp;amp; Mil Sci =&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;A = Always on.&lt;br /&gt;
===Long Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Cher Morning Dance: 1 MR% re-roll (or stun recovery) per day.&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen(Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Cold (RH)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +4DM Cold Damage(doubled vs fire enemies)	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 minutes&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot;     | Mars&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; 30%&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; 50%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc Buffs===&lt;br /&gt;
+ 14 % to strike chance if Mungo skalds prior to entering combat.&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rhiain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Cher   &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo  Lila&amp;lt;br&amp;gt;&lt;br /&gt;
Boris  Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Cher  &amp;lt;br&amp;gt; &lt;br /&gt;
Lila    &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo    &amp;lt;br&amp;gt;&lt;br /&gt;
Boris  &amp;lt;br&amp;gt;&lt;br /&gt;
Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Summer&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Summer&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Beltane]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Meadow]] (1)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;White Lotus&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;Seagate Light Festival&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;The Castellan Borderers Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;Seagate Crafters Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Heat]] (2)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day | 1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 4 || &amp;lt;i&amp;gt;Seagate Guildmasters Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;lt;i&amp;gt;Seagate Races&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 11 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Summer Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;lt;i&amp;gt;Midsummers&amp;lt;Br&amp;gt;&amp;amp;nbsp;Eve&amp;lt;br&amp;gt;&amp;amp;nbsp;(Faerie Day)&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Summer Fair Day&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Summer Fair Day&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;The Castellan of Brastor&#039;s Summer Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Breeze]] (3)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day | 1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 3 || &amp;lt;i&amp;gt;Day of Death&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91839</id>
		<title>A Golden Eye on the waves</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91839"/>
		<updated>2022-03-07T01:58:12Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Party */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[File:A Golden Eye in the deep 3.png|1000px|centre]]&lt;br /&gt;
[[Scribe_Notes#Summer 822 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Golden Eye on the waves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: ~[[Summer]] 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Starting Monday the 13th of December 2021 in Lynfield (Jono&#039;s place).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039;: [[Carzala]] and some tropical wilds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [[Jono Quickness and Slowness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/148CF8CzfrW2GplI9nBetNhxaRlUfIMiR/view?usp=sharing 47 - Thief  - 3.1.2] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1fHfl40povyj2W0oiB5F-5TpkRFfSbvOo/view?usp=sharing 33 - Assassin - 3.1.3] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.google.com/document/d/1QNz24OxQQAAAp0p8bvkvg54sxGkaYqfUj1Wi9Jfw6P0/edit?usp=sharing 37 - Healer - 3.1.7]&amp;lt;br&amp;gt;&lt;br /&gt;
== Party ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;char&amp;quot; | Character&lt;br /&gt;
!class=&amp;quot;play&amp;quot; | Info &amp;amp; collage&lt;br /&gt;
!class=&amp;quot;coll&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Mungo Third Son|Mungo]]&lt;br /&gt;
|class=&amp;quot;&amp;quot; | Northern Warrior/ Scribe/ Moil Sci  &lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Michael McFadden&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Boris]]&lt;br /&gt;
|class=&amp;quot;&amp;quot; | Necromantic Mage&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Michael Haycock&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Lila]] &lt;br /&gt;
|class=&amp;quot;&amp;quot; | Celestial/Air Mage Leader&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Kelsie&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Rhiain]] &lt;br /&gt;
|class=&amp;quot;&amp;quot; | Ice Mage Human&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Chris R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Cher]] &lt;br /&gt;
|class=&amp;quot;&amp;quot; | Binder Human&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Sean&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Employer =&lt;br /&gt;
: [[Syrene]] a friend of the guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Background&#039;&#039; - [[A Golden Eye in the deep]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Part 1. Deal with issues about the Air Spirit &amp;amp; the forgotten city (outstanding from [[A Golden Eye in the deep]]). &amp;lt;br&amp;gt;&lt;br /&gt;
* Part 2. Free the missing water mages, deal with the pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Payment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syrene]] will financially back a commissioned sea voyage to the area to a value of 35,000sp.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Thaumaturgies 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Elementals 10,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Entities 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
Training for warriors &lt;br /&gt;
&lt;br /&gt;
Part 2 - I can&#039;t remember much of part one...&lt;br /&gt;
&lt;br /&gt;
=Loot=&lt;br /&gt;
Loot so far in [https://docs.google.com/document/d/1K5kXrWijQVdhcITMdnbMio_oa_cWHjjhqre5UwtBGds/edit?usp=sharing Jono&#039;s Google docs]&lt;br /&gt;
&lt;br /&gt;
==Session 1==&lt;br /&gt;
&lt;br /&gt;
Part 1 (I was not the scribe) was the rescue of a djinn / elemental spirit bottle from a fallen city treasure trove located on a jungles island to the west-south-west many hundreds of miles away.&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
Part 2 of a might epic adventure featuring a band of heroic shield companions against the most perilous unknown foe this side of the gates of Hel or even a barber - to rescue enslaved water mages from rogues who have the cheek to call themselves  pirates - a very subjective and controversial term.&lt;br /&gt;
&lt;br /&gt;
===Turf&#039;s House===&lt;br /&gt;
We are at Turfâ€™s home which is well fitted out. A number of items have been found thus far on the adventure- a sword, an axe, bolt of cloth which are identified by the spell of something or other by one of the spell casters,&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;The cloth will affect the morale of troops in the hands of a military leader this depends on the wood used as a pole.&lt;br /&gt;
e.g. Maple -x 10 mil sci rank&lt;br /&gt;
&amp;lt;LI&amp;gt;The Tulwar does 2 d10 damage + can have spells on it&lt;br /&gt;
&amp;lt;LI&amp;gt;The Axe â€“ enchanted to not rust &amp;amp; can cut through things underload &amp;amp; of course a Genie bottle which containsâ€¦. Lila ? Anyway, in addition to rescuing the Sea mages;  Syrene wants us to take the bottle to the plain of airâ€¦ yawn... I prefer pickups to deliveriesâ€¦.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
â€“ We learn the pirates in question are as I suspected when the terms was used - actually just a cunning bunch of cowardly knaves  -  where I come from the term pirate is misused by southernesr to refer to just about anyone who hops in a longboat and goes raiding - which is just about anyone over 4 and under 95 years old - its all relative you see - how do you distinguish a pirate from anyone over 4 and under 95? Anyway, these knaves are rumoured to have bribed one of the snivelling enchanters who worked for the merchantâ€™s guild -like most mages (apart from my worthy companions) he had a strong streak of yellow running through him -  anyway he has now legged it &amp;amp; is not to be found. Not to worry, Syrene knows the location of 2 of their hideouts, so we can plan our conquest.&lt;br /&gt;
&lt;br /&gt;
It is explained we can locate the water mages by tracking down some magic reference books which will have information; through the use of the enchantment known as â€œlocateâ€.. Syrene knows an enchanter who can help.&lt;br /&gt;
&lt;br /&gt;
===Our Mission===&lt;br /&gt;
Our mission after we have located the enchanter and sailed to where we think the book is to then find a copy of books which has some important magic powers... &lt;br /&gt;
We will get a bonus for bringing Syrene&#039;s enchanter back alive. He is nervous weak &amp;amp; frail...arent they all though.  &lt;br /&gt;
A ship full of fighters and healers has already been sent out to rescue the Sea Mages - to huge unsuccess. They encountered six pirate ships â€“ which were mostly sunk  - and suffered many casualties. So it&#039;s our turn now.&lt;br /&gt;
&lt;br /&gt;
We decide to use my mighty Knarr â€œThe Sea Urchinâ€ to sail to the islands. The Sea Urchin is scheduled to return to Seagate in 4 days from a successful raid by my fearless crew.  &lt;br /&gt;
&lt;br /&gt;
We know some cargo is located in somewhere called Kirkle. West of Kirkle there is a well-known pirate port of the coast of Palestrina.&lt;br /&gt;
&lt;br /&gt;
We return to the guild for a debrief. Syrene equips us with the strength of stone armour of earth spell.&lt;br /&gt;
&lt;br /&gt;
===Eric in Seagate===&lt;br /&gt;
On the way I am greeted by an old scallywag Seadog of good Northern stock -apprently an old acquaintance â€“ canâ€™t quite place him- he is called Eric as are most of the men in the North -  but I am sure we have stood together drenched in blood with the bodies of our enemies heaped before us, their armour rent their weapons broken, as we sang our battle songsâ€¦ OR possibly we were in a tavern surrounded by empty cracked mugs while the bodies of the unconscious covered in spilt ale lay on the floor as we sang drinking songs - must be one of the two... but anyway he is representing family members of the slain crew members &amp;amp; is recruiting for a three-ship Armada. They plan to sail across the seas to seek a  bloody vengeance from the foul scum &amp;amp; oathbreakers (bound to be) who have the cheek to call themselves pirates...&lt;br /&gt;
&lt;br /&gt;
===Ernest Black===&lt;br /&gt;
First we will find the for the enchanter Ernest Black is his name â€“ apparently hiding in fear of his life in some cellar of tavern in old  Seagate town..&lt;br /&gt;
&lt;br /&gt;
We go incognito to avoid attracting attention (that is we pull our hoods over our heads &amp;amp; cultivate an innocent look). On the way into town we see four horses tied on the side of the road = might be spies or an ambush but we are not attacked.Cher and I note 6 guarding the road armed with bowsâ€¦a mix of orcs and humansâ€¦ not that that means anything â€“ some of my best friends are orcs â€“ well I actually  mean Boris - though he is only half an Orc - &lt;br /&gt;
&lt;br /&gt;
We make it to the new constructed area &amp;amp; head to old Seagate â€“ heading to toward which Ernest is staying â€¦ we pass an old horse in the process of being slaughtered in the street  - itâ€™s that kind of rough area &lt;br /&gt;
â€“ the inn is well battered â€“ and has recently been scorched by fire. The place is damp &amp;amp; smoke-filled. A doxy gives me the eye and I return her a special look so as to not attract any attention - you have to play the part when in disguise.  Downstairs in the inn a game of cards is in progress as is a combat between two armed men with clubs are being cheered on by a small crowd who have money at stake on the outcome. We ignore them tempting as it is &amp;amp;  head toward the sub-basement. &lt;br /&gt;
&lt;br /&gt;
I encounter another woman who says I have rescued her in the past .. canâ€™t recall but there are quite a few Iâ€™ve rescued - anyhow she warns me of a few bad uns in the area. Not really news â€“ it is old Seagate after all.  &lt;br /&gt;
Outside the door are three scurvy thugs with their backs to us &amp;amp; holding weapons about to visit Ernest â€“ up to no good. Look like our timing was right for Ernest.&lt;br /&gt;
I grab two by the neck and bang their heard together (this attack was from the side technically &amp;amp; not behind just in case any detractors are reading). They dieâ€¦.whoops...a reflection on the poor state of villainry perhaps.   A third is rendered unconscious, by a blow from Boris. We drag the dead bodies inside out of view. Ernest is a weedy old guy who from the empty flagons has been drinking heavily and is clearly the worse for wear,â€“ &lt;br /&gt;
&lt;br /&gt;
We visit Syrene and explain what has happened. We debate forming and alliance with the mermaid and the scallywag&lt;br /&gt;
&lt;br /&gt;
The enchanter (due to his frail health and so he wonâ€™t run away )is itemised by an evil Binder spell  &amp;amp; placed in an unbreakable container only openable by a palm impression.&lt;br /&gt;
&lt;br /&gt;
We talk to Syrene about rewards for completing the quest â€“ there was some rubbish about magic training which seems of little worth so I ignored the details but more importantly she offers warrior training.&lt;br /&gt;
&lt;br /&gt;
===Sea Urchin===&lt;br /&gt;
Four days later the Sea Urchin arrives .. with several Brandenburg customs men who my crew &amp;quot;mistook&amp;quot; for pirates... can&#039;t blame them after all who are the real thieves and parasites of the ocean...Iâ€™m all for taking the pirates/customs men back out to sea &amp;amp; giving them a first-class trial followed by a sea burial but am talked around by the party fearful of inciting war with all of Brandenburg (donâ€™t know how all of Brandenburg would find out) â€¦ uh oh â€“ anyway I have to pay a 10,000 bribe to shut them up  â€“ I reluctantly pay with an instruction to my crew that pirates are not to be brought back to Seagate in the future. Better to have a trial by combat at sea followed by a sea burialâ€¦  &lt;br /&gt;
&lt;br /&gt;
We meet my companion Eric whose crew has had a disagreement with some brigands.  many of his men lie around with broken limbs and teeth. Turns out the spies were from rival merchant families - so we invite him to meet at Turfs place with Syrene - &amp;amp; to wear his best furs â€“ we will discuss forming a super Armada to rescue the water mages...&lt;br /&gt;
&lt;br /&gt;
Syrene has put on a banquet for us and Eric to toast our pre-victory â€“ 3 dwarves, two elves, and some courtiers also attend.&lt;br /&gt;
It&#039;s a great feast â€“ though tame by northern standards -  no fights or new blood feuds sworn &amp;amp; the dwarves are even friendly toward Boris the Orcâ€¦. skald a little &amp;amp; fine ales are drunk.&lt;br /&gt;
&lt;br /&gt;
===Dwarf deal &amp;amp; payment===&lt;br /&gt;
We are approached by a dwarf merchant who wants us to transport some grainstones made by dwarves â€“ 20 foot across &amp;amp; two-foot-high -  but with magic can be squeezed into the Sea Urchinâ€™s hold I am told by Boris &amp;amp; Cher. My first mate negotiates transport for the stones to Adjutbar. or 13,000 upfront and a 3,000 bonus on arrival. I need some money back after being robbed by Customs...&lt;br /&gt;
&lt;br /&gt;
Syrene strikes a deal with Eric &amp;amp; his companions to work under our directions for a fee of 10,000 sp.&lt;br /&gt;
&lt;br /&gt;
Cher (who by the way is now in a human form rather than the sneaky standing lizard I know her to be, (though of course still a valued shield companion) slopes off with a mincing codpiece sporting courtier for a tryst â€“ I am asked outside by a woman called Gertrude who I also apparently I rescued. She wants to show her gratitudeâ€¦canâ€™t blame her really.&lt;br /&gt;
&lt;br /&gt;
Later during the party, the Dwarves tell  me that the millstone is prepared so as to deflect magic on one side  â€“ (this removes impurities from grain) so the sea Urchin will need to be reimagined everyday  &lt;br /&gt;
More importantly, some  Ogremages are looking for the millstones -  an air fire and a rune mage â€“ they like all of their kind are cowardly knaves and donâ€™t hesitate to use nasty poisonsâ€¦ a great blessing from Odin it seems with some intra-voyage entertainment coming our wayâ€¦ &lt;br /&gt;
&lt;br /&gt;
Eric says he has 55 men &amp;amp; three ships &amp;amp; 25 rowers â€“  three rank two water mages. We arrange to meet Syrene at certain waypoints on our voyageâ€“ she makes 8 locations on the chart for us to meet at the end of each day of travel.&lt;br /&gt;
&lt;br /&gt;
My water mage (rk 7) confirms that their ships are poor and that the other water mages have limited skillsâ€¦ so he strengthens the other ships&lt;br /&gt;
&lt;br /&gt;
We prepare to leave&lt;br /&gt;
&lt;br /&gt;
==Session 2==&lt;br /&gt;
===Sail south from Seagate===&lt;br /&gt;
We sail by night to the first-way point. Novadon  &lt;br /&gt;
We see Griffons / pegasus at night but we do not encounter them.&lt;br /&gt;
&lt;br /&gt;
A camp is set already ashore with 25 staff and three big tents awaiting us. Elf horses (skinny pointy-eared ineffectual looking horses that is) are tethered. Syrene greets us with the two folk known as the elemental twins &amp;amp; a large person much too big to be a giant â€“ Matt the Titan. &lt;br /&gt;
&lt;br /&gt;
We receive armours of earth/ strength of stone. &lt;br /&gt;
&lt;br /&gt;
Eric motions us to the shore to speak to our mermaid scout. He says she generally speaks in an ancient Northern tongue but will be able to talk to us. She is rather disappointingly draped all over in kelp &amp;amp; so lacks the traditional mermaid appeal. She doesnâ€™t appear to have a tail but then again we cannot see a tail because of the kelp but we are assured she is a genuine mermaid. The water mages are from the North â€“ and are drowned goods worshipping priest sorts.... they too wear brown kelp clothing &amp;amp; are responsible for her being overly dressed.&lt;br /&gt;
&lt;br /&gt;
The mermaid tells us that in actual fact the villagers who we understood commissioned the venture are really helping her rescue a relative,  a water mage who has been captured, rather than the explanation we previously received â€“ that she is helping Eric.&lt;br /&gt;
&lt;br /&gt;
===Missing watermages===&lt;br /&gt;
The mermaid has â€œreadâ€ the stormy skies which foretold our coming - nice to know Thor is keeping an eye on the eye too. Anyway, the believes the water mages are being stolen as part of an evil master plan to raise an island from the depths of the sea. A huge be-tentacled creature is bound underwater on the island but if the island breaks the surface of the sea the creature will become unbound from the spells holding itâ€¦ The creature guards a powerful treasure and if let free below the surface the creature will slither off into the depths leaving the treasure unguarded.... we are told there are no named items in the treasure horde. This will need to take place during summer Solsticeâ€¦ about a month away. The treasure is deemed a terrible treasure â€“ apparently not just because its made only of copper or some lesser metal â€¦ &amp;amp; it could do terrible things to those that have long lives â€“ elves I guessâ€¦ I&#039;m confused? this all sounds good news -  unguarded erasure on an island &amp;amp; only elves dragons and demons might be affected?&lt;br /&gt;
&lt;br /&gt;
â€¦.the mermaid explains she has the power to bewitch many of the pirates when we encounter them &amp;amp; could drag them into the sea to their doomâ€¦ but this could affect us too if we are not protected â€¦ so we need to find some sort of protection... The mermaid says that I should refer to her as â€œthe woman of the seaâ€  rather than as a mermaid, as her identity is a hidden secret.&lt;br /&gt;
&lt;br /&gt;
â€¦ back ashore we talk naval &amp;amp; boarding tactics with a group of old salts â€¦ elsewhere a necromantic bomb is discovered. Lila meets one of the Yasmins &amp;amp; another mage &lt;br /&gt;
&lt;br /&gt;
ON the island we see a stepped well that is 120 feet across apparently a transportable item.  Inside are the Titan and Syrene. Syrene mews like a cat at the mention of the mermaid â€“ clearly she does not like it. To protect against the mermaidâ€™s powers we are told rather than the time-honoured tradition of beeswax stuffed into our ears - a potion needs to be made out of an enormous amount of the herb lavender... I stuff some wax in my pocket anyhow just in case. The titan Matt agrees to seek out this lavender &amp;amp; provide a bag of it by tomorrow night. Boris meanwhile heals the injured sailors. Syren replaces strength of stone on 40 / armours of earth.&lt;br /&gt;
&lt;br /&gt;
===Sabotage at sea===&lt;br /&gt;
We head south the next dayâ€¦soon after which we note one of Ericâ€™s ship is taking on water â€¦ Sabotage is confirmed by The Woman of the Sea who reveals a rusty iron trident head attached. This has caused the ships â€œstrengthâ€ to expire. Cher divinities this when we arrive ashore at the 2nd waypoint at the end of the day &amp;amp; confirms it is a cursed item &lt;br /&gt;
&lt;br /&gt;
â€¦we guard the ships carefully that night.  The leaky ship has been dragged ashore for repairs.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
A cauldron of three sizes boil away smelling strongly of lavender. Three scarecrow men assist with the potion brewing  The potion which will be applied to the skins of Lila and Cher 36 hours beforehand will make the crew lustful and be charmed by Lila and Cher rather than the Lady of the Sea. (There are side effects  -  by the 36th hour will be so crazed with lust that they will fight each other but this will stop them jumping into the sea after the Lady of the Sea â€¦ which to me sounds like one of the worldâ€™s worst plans compared with beeswax in the ear) - just is the case it all turns out to be a disaster there is an antidote which a blacksmith can manufactureâ€¦.It is concluded that application of the potion 24 hours prior to meeting the pirates would be best &lt;br /&gt;
&lt;br /&gt;
That night aboard the Sea Urchin Boris and I are awoken by a loud crashing sound  -  a nine-foot-tall golem creature with two spinning halves made of pumice stones / resembling an  ogre is attacking a sailor â€“ quickly he is dispatched. &lt;br /&gt;
&lt;br /&gt;
===Romance in camp===&lt;br /&gt;
Meanwhile ashore Lila is being wooed by a cowardly bard/ gigolo tight trouser wearing opportunist popinjay â€“ armed with a skinny sword! At the same time a pumice man has also attacked so where in the shore area. It is determined by the spell caster types that the nature of the magic creating the pumice creatures is necromanticâ€¦. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next day â€“ the Lady of the Sea checks the hulls of our boats finding another rusty trident  - more sabotage - she suspects merman mercenariesâ€¦ she will look out for themâ€¦ &lt;br /&gt;
&lt;br /&gt;
We have a meeting where we reveal the crazy plan about the love balm which will be applied to each of the shipâ€™s captains &amp;amp; which will cause the crews to love their Captains and be immune to the Lady of the Seaâ€™s charms while she lures the pirates underwater and drowns them. There is much debate over what will happen in respect of the Sea Captains based on their preferences i.e. if the captains are girls who like girls etc&lt;br /&gt;
&lt;br /&gt;
===Testing the Charm protection===&lt;br /&gt;
So we travel on the Lady of the Sea by a magic travelling wave to a beach site far away from our crew in order to conduct experiments &amp;amp; see how her magic affects us and the Captains.&lt;br /&gt;
&lt;br /&gt;
The Lady of the Seaâ€™s starts singing and immediately upon which a storm blows up with lightning &amp;amp; waves, through which we hear a piercing howl â€¦ we all save v her spell but feel weak at the knees... Lila and Cherâ€™s legs actually get slightly watery. The 3 x lady captains who like ladies are unaffected â€¦.&lt;br /&gt;
Boris &amp;amp; I  see a horrible creature out at sea on a rock â€“ Boris says itâ€™s the Lady of the Sea in her true formâ€¦but I donâ€™t believe him &amp;amp; suggest rescuing the Lady from this foul creature.â€¦ although no one else is keen - Leela and Cher say they only see a normal woman. The Captains who like ladies see a mermaid.&lt;br /&gt;
&lt;br /&gt;
We head back to shore &amp;amp; the night passes â€¦ a breakfast has been prepared. â€¦ &amp;amp; we set sail.&lt;br /&gt;
Leela seems to have been be-charmed by the bard with the tight codpiece - surprise&lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
â€¦. After 8 days at sea we arrive at Kirkulâ€¦. Ernest is unitemised &amp;amp; determines that the book is located in [[Kirkul]]. through the navigation technique called triangulation, we determine that the book is in an abandoned cityâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 3==&lt;br /&gt;
&lt;br /&gt;
We are ashore in the southern part of the 5 sisters with our shore team. The abandoned city of [[Kirkul]] is inland on the edge of a desert five miles upriverâ€¦&lt;br /&gt;
&lt;br /&gt;
[[Kirkul]] was destroyed by my Ivinian countrymen in 805  before they were overwhelmed by the Dark circleâ€¦ followed by others It used to have a population of 30,000 but has been abandoned for 15 years. Undead &amp;amp; evil cults are used to live here.. in addition to ruin goblins &lt;br /&gt;
&lt;br /&gt;
The ships are beached. Our campfires are shielded by darkness spellsâ€¦ we spot different lights on different islands where the survivors &amp;amp; lurkers dwellâ€¦.&lt;br /&gt;
&lt;br /&gt;
A seaman approached us asking for a miracle because 3 sailors have been affected by the Lady of the Sea &amp;amp; killed each â€¦ I direct them to Boris the Orc who can raise the dead &amp;amp; does.&lt;br /&gt;
&lt;br /&gt;
===Scouting [[Kirkul]]===&lt;br /&gt;
Syrene says the books somewhere in the city to the east of where we are beached â€¦ there are hills between us and [[Kirkul]]â€¦ Our plan is to scout the next day from the sky in raven formsâ€¦.&lt;br /&gt;
&lt;br /&gt;
By night we post guards. [https://dq-nz.org/dqwiki/index.php/A_Golden_Eye_on_the_waves#Ernest_Black Ernest Black] has a crystal ball &lt;br /&gt;
The water mage does a waters of vision spell which he scries through â€“ to the south of the city there are some faint lights along the mouth of the river. He can see the river traveling 5 -10 miles in land from the south east. The city is only a few hundred meter acrossâ€¦   he zooms in on the lights â€“ the ruins of a port, broken ships, busted buildings &amp;amp; bonfires which provide the light. Occasionally there is movement a sign of lifeâ€¦ &lt;br /&gt;
&lt;br /&gt;
[[Syrene]] has put on a dancing troop (boys &amp;amp; girls) for entertainment &amp;amp; weak beer â€“ not quite what we do in the North. Arm wrestling  Cher gets up and dances â€“ she is a good dancer - but I cant help thinking of her scaly tailâ€¦. &lt;br /&gt;
&lt;br /&gt;
A daytime scry by the water mage reveals a number of vessels â€“ about 50 ft in length hidden along the river in earth caves on the river banks to the North of the Cityâ€¦ it looks as if 3 ships have been actually buried along the shore. A watercourse flowing toward the city has been restoredâ€¦ possible earth mage workâ€¦&lt;br /&gt;
&lt;br /&gt;
Lila sends her raven out but it is pursed by griffons â€¦ I too head out in raven form but at high altitude due to my large raven form sizeâ€¦ I observe some earthworks that have been cleared out to the Northwest of the City. There are the remains of large bonfires and lumber piles nearby. I note some griffons a mile below &amp;amp; avoid them.. they came from out of a buildingâ€¦. I also see some herds of goats which obviously been domesticated â€¦  in the harbour area, there are the remains of six ships along the sea floorâ€¦.&lt;br /&gt;
&lt;br /&gt;
===Scouting the offshore islands===&lt;br /&gt;
ON my return the water mage invites us to scry the water. The centre island is loosely populated. The other two have small ports. There appear to be about 30 homes / hits on each â€“ we would estimate a population of a few 100. Fishing boats scatter around the surrounding seas. &lt;br /&gt;
&lt;br /&gt;
At the ports there are 4 small trading ships flying the flags of Azuria, Palestrina and possibly Taeko.&lt;br /&gt;
&lt;br /&gt;
===Talk to the locals===&lt;br /&gt;
We elect to enter townâ€¦and talk to some of the localsâ€¦ I navigate the Sea Urchin in through some tricky watersâ€¦ we cant get all the way in and have to moor at the buoys along-side two other well-armed merchant vessels.. there are small boats going to and fro from the shore. Fifteen or so folk have gathered around as we land &amp;amp; we are greeted by a young man with a crippled leg. Crossbows are pointed at us as well as an 8 foot tall giant creature with horns â€“ a monster rhino of some sort with an armoured tail. We have to leave large weapons aboardâ€¦    we are directed to a money changer. &lt;br /&gt;
&lt;br /&gt;
We meet a young woman who seeks work aboard. We offer her a meal and ale for adviceâ€¦. &amp;amp; we arrive at a local tavernâ€¦ she digs inâ€¦.  and offers an uncorked cask of ale for 12 silversâ€¦ the young women is local who tells us.&lt;br /&gt;
&lt;br /&gt;
===Other islands=== &lt;br /&gt;
There is one island with an orc king called Crackskull  - he has a 45 crew &amp;amp; took over the town.  There are many interesting things in the mainland â€“ recent activity involving a  minotaur cult in the city. The griffon are more North. Pirates come and go. There is a crazy Firemage on the other island. There were diamond hunters and supply ships going up the river. It is well known there is the wreck of a diamond ship up river somewhereâ€¦ In the river/ city is the treasure of the three water mage skulls Boris says we are looking piratesâ€¦ She (Sue) wants to get off this island &amp;amp; wants to join my crewâ€¦ so I hire her â€“ she has an honest face and knows these waters  &amp;amp; can navigate them well. Seems she knows a few water-mage spells too. Everyone on the island is hungry and scary due to Orc raiders to the westâ€¦ &amp;amp; infestation by worms &amp;amp; tainted waterâ€¦  Sue has a 12 person sloop by which she has navigated up the riverâ€¦avoiding the perilsâ€¦everyone wants off the island.&lt;br /&gt;
&lt;br /&gt;
just then 6 well-groomed men and women â€“ the council â€“ who want to sell some pearls to usâ€¦ we are taken to the main trading post &amp;amp; lead downstairs to a basement where a much-locked chest is filled with six bags with pearlsâ€¦ they look great.. the pearls are farmed in the seaâ€¦  they want 65,000 silvers. â€¦ too rich for our blood but Syrene may be interested. The crippled man is a translator &amp;amp; a merchant - but only knows about three words in each â€“ I hire him too.  Boris fixes the crippleâ€¦ &lt;br /&gt;
&lt;br /&gt;
We will take a councilwoman plus her son with us and travel by ship back to our base camp to the east after the sun setsâ€¦ patrols have been set.. we note that a rhino statue has been turned into an animated creature â€¦ Sue and Earp Billick the former Cripple are astounded to see our base camp. Earp tells us he has a treasure map to a location up river opposite the city guarded by a creature that turns people to stone. &lt;br /&gt;
&lt;br /&gt;
===Return to Camp===&lt;br /&gt;
We introduce the council member to Syreneâ€¦ and explain their situations to her.  After discussions, she agrees to transport the island folk to be taken in by the dwarves of the superstition mountains. She will arrange with Matt to clear the orcs. She can disguise us as minotaurs if we want. Boris goes with Matt to be turned into a minotaur.. he enters a labyrinth is gored by a minotaur &amp;amp; returns as a minotaur with 15 extra points &amp;amp; irresistible to women, a large â€œthird legâ€, natural armour and some magic protecting abilityâ€¦ &lt;br /&gt;
&lt;br /&gt;
===Boris is horny===&lt;br /&gt;
Lila and Cher tell us there are pheromones wafting off Boris the minotaurâ€™s that affect them driving them crazy with desire â€¦Matt knows of a nasty wizard who can make an amulet that will protect them from being bewitched by crazy minotaur lustâ€¦ it happens&lt;br /&gt;
&lt;br /&gt;
===Blood Wizard===&lt;br /&gt;
Matt vanishes with Lila, Cher and Sue to a wizards lab where a drop of their blood is added to an amulet by magic &amp;amp; they are safe from be-witching by Boris the Minotaur .. unfortunately Sue was not included in the amulet and is smitten by Boris the minotaurâ€¦  Sue too is sorted out by Matt &amp;amp; the wizard with a minotaur free amuletâ€¦. &lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
The sun sets, the tide turns, we are guided by Sue up the river. Bonfires have been lit.. we are about a mile out from the city. Our scent is disguisedâ€¦&lt;br /&gt;
&lt;br /&gt;
Rhiain &amp;amp; Lila goes out scouting for scent removing herbsâ€¦While out â€¦ encounters some pygmy centaurs with sharp teeth &amp;amp; weapons such as recurved bowsâ€¦ :Lila &amp;amp; Rhiain make it back but have been pierced by a few arrowsâ€¦ a foul concoction is manufactured from the herbs which is applied to our armpits to disguise our scentâ€¦&lt;br /&gt;
&lt;br /&gt;
We approach from the North down wind. As Boris steps ashore he is surrounded by a herd of goats who seem attracted to himâ€¦ he puts them to sleep through some spellâ€¦  &lt;br /&gt;
&lt;br /&gt;
As we sneak nearer to the city we see the fires which Lila, an alchemistâ€¦ 300 yards out from the city, people seem to walk in trenches about 80 feet from the river â€“ maybe a maze under construction â€“ some creatures, undead maybe,  can be seen on the other sideâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
===Undead===&lt;br /&gt;
They are probably lesser undead â€“ that is the smellier sort who take aeons to get out of your chain mail. From our position of hiding we see some people appear to have been emerging from the maze.. in minutes they excavate and reveal a ship â€“ about 50 foot on the shore of the river â€“ earth mage trickery Iâ€™ll be bound -  they then rebury  through more earth-magery  &amp;amp; the ship returns whence they cameâ€¦&lt;br /&gt;
&lt;br /&gt;
Edward Black is returned from miniaturisation and the solid-state by Cherâ€™s un-bindering. He is surprised by his new surrounding but still casts a location spell to identify the book we seek .. as we move along to triangulate we come across orcs guards focussed on playing knucklebones and not looking at us. We debate whether to slay them but Lila who I am surprised to learn is actually the party leader â€“ ( I assumed we were in a battle &amp;amp; it was me  following my recent studies in geopolitics at military scientist classes)  - decides to walk past them.. Edward is poorly dressed in town clothes and moves sluggishly in his mage slippersâ€¦ he is slowing us downâ€¦he shelters inside Lilaâ€™s magic cloak &lt;br /&gt;
&lt;br /&gt;
===Labyrinth===&lt;br /&gt;
Ahead we note a strange cobweb trap that funnels us into a central pointâ€¦ lair of the spider queen  perchance!! Unfortunately, we turn around and take another route.&lt;br /&gt;
&lt;br /&gt;
We hear chanting as we near the edge of the labyrinth. Boris the Minotaur checks he can still cast spells now that he is a minotaur &amp;amp; has hooves  â€“ he says he can but itâ€™s not as good as before. &lt;br /&gt;
&lt;br /&gt;
We stealth along having buffed and prepared ourselves for conflict. I note an area with strange scratching with symbols in the dirt â€“ a magic ward of protection â€“ our magicians determineâ€¦ There is a hum of magic on the wind that the women warriors in our group note &amp;amp; feel vulnerable to â€¦&lt;br /&gt;
&lt;br /&gt;
As we prepare our arms in anticipation  - I note Cher the lizard in human shape openly affixing poison to her weapons â€“ to the approval of Lila - . I warn Cher that her battle victories will be unearned with no epics skalded in her honour &amp;amp; on her death she will likely be welcomed with open arms into the realms of Hel &amp;amp; Loki as a fellow coward and sneakâ€¦ my warnings to Cher for her own good fall on deaf earsâ€¦ &lt;br /&gt;
&lt;br /&gt;
As we enter the maze we sense a shiftâ€¦before we know it we are in open-airâ€¦ a portal? I check the night skies with my magical tankard that reflects the night skies â€“ by Lokiâ€™s pustulant, sulphurous &amp;amp; scrawny buttocks (the view of him you are most likely to see as he legs it from combat ) we seem to be in Thionia instead of the Five Sisters way to the Southâ€¦ we hear a hypnotic chanting which seems designed to bewitch the shieldmaidens in our party -  Rhianain, Lila &amp;amp; Cherâ€¦ We are on the edge of a maze &amp;amp; see at least 35 writhing snakes dangling from maze walls ahead. We seem to be on the plateau of a mountain with white mists floating about&lt;br /&gt;
&lt;br /&gt;
===Boris the mighty minotaur===&lt;br /&gt;
Boris the mighty minotaur will lead us.. ahead we see an enormous statue of a minotaur with a path running between its splayed legs. As we get closer we see a portcullis that covers the pathâ€¦ as we walk ahead we can no longer see one another due to mistsâ€¦ we move forward now with string around our wrists tying is together so we do not stray â€¦ &lt;br /&gt;
&lt;br /&gt;
We eventually enter a room which has nine passages connected to itâ€¦ I check the night sky again â€¦. We seem to now located be in the Alanic states! we follow Boris down one tunnel eventually arriving at a junction which shows signs of habitation â€“ (actually people are living there) hammocks, people in hooded cloaks moving about in a 70 ft across room. They seem drowsy &amp;amp; distractedâ€¦ we donâ€™t hear the hypnotic chantingâ€¦ we sneak past with our best stealthiness â€¦ noting 6 beautiful women who are obviously  impregnated and some strange be-horned ogre women, barrels for storage and gibbets with corpses on the edgesâ€¦ probably hobbits by their sizeâ€¦although hanging seems a bit much just for stealingâ€¦ &lt;br /&gt;
&lt;br /&gt;
Lila through crafty magic trickery determines they are Ogre-magi whoâ€™s most dangerous spell is involuntary impregnation...&lt;br /&gt;
&lt;br /&gt;
Ahead we come across another chamber where attractive healthy female humans with Araby feature are nursing baby minotaurs - must be the au pairsâ€¦. Gossamer curtains shroud the room&lt;br /&gt;
&lt;br /&gt;
Moving along through sneakery &amp;amp; stealth there is another room with about 100 folk engaged in a no holds barred minotaur &amp;amp; Araby human orgy.. There are 6 ogre magi guards with tridents and chanting coming from priests.. Cher is almost lured in by the seductive chantery â€¦Three women in red robes are inside metal cagesâ€¦.&lt;br /&gt;
&lt;br /&gt;
Books seem to be stored off to the side â€“ we sneak through some very slimy curtains to enter a large square room where we see  - a stone statue of a man with a book (just a bit too realistic for comfort â€¦ woman stands up on the other side of an alter with her back to us and a head of wriggling snake headsâ€¦a medusa!!  Garbed in a  gossamer silk bejewelled outfit she is searching through a pile of 30 books â€“ she is about 40 feet ahead. There is a reading plinth that is six-foot-tall dominating the centre of the room.&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
No fair fights with foul creatures that can turn our party to stone in the blink of glowing red eye = so Lila and I pre-emptively blast the medusa with a crossbow and axe respectivelyâ€¦ zounds! by Thor&#039;s peerless ginger beard -  it is all deflected to Rhiana.. who staggers with a stabbing pain in her backâ€¦ The medusa throws the book she is holding at Borisâ€¦&amp;amp; combat ensuesâ€¦She turns to faces us â€“ just as I leap through the air and pounce on her jaws agape claws outstretched just as she is petrified by a spell from Cherâ€¦ my landing was not soft &amp;amp; I am caught by a spell &amp;amp; feel petrification tingling but manage to shake it offâ€¦ just as the medusa solidifies into a statueâ€¦ poetic justice &amp;amp; cunning magery from Cher! BUT three foul creatures being 2 ogre mages looking creatures &amp;amp; a absolutely definitely a demon enter the room by sneaking and attack from behind, be-stabbing Lila in the backâ€¦there is a flash of light that fills the room emanating from the plinth. A huge gush of slimy liquid comes from the other side of the room.One of the three is a woman floating on an undulating swirl of diamond crystals. One has three minotaurâ€™s horns on the end of a trident.  The other is a giant with club covered in writing snakes..&lt;br /&gt;
&lt;br /&gt;
The magic chanting is in constant effect targeting the three shield maiden our &amp;amp; causing yhem - to need to save once per pulse or be lured to minotaur impregnation in the orgy room next doorâ€¦&lt;br /&gt;
&lt;br /&gt;
It is the mightiest of combats with our party resolute &amp;amp; defiant with not a backward step. The trident bearer gores me in the sideâ€¦ three  crystalline spikes come shooting through the air from the floating mage blasting Lila. Rhian stabs mightily with her spear. Boris the Minotaur swings his weapon in minotaur sized scythes. Cher throws blistering arcane spells,  Lila hurls an axe &lt;br /&gt;
â€¦two of them flee vanishing and attack by blinking in and out â€¦ Just as the giant snake-club  wielder is about to be defeated  after many mighty blows from all of us â€“ he  shoots a pile of 60 snakes from his club at Cher overbearing herâ€¦ one hopes they will show her a little  lizard to lizard professional courtesy â€“ not giving an inch Cher swats them asideâ€¦. I castle with Lila and take on the trident bearer by grappling. The witch woman consumes  a potion and magics up a crystal wall arounds her. Boris &amp;amp; I charge slaying her â€“ she explodes in a sea of shards rending our flesh with mighty worthy wounds (all on the front) â€¦&lt;br /&gt;
&lt;br /&gt;
As we scarf healing potions 4 new foes appear in the room.. Cher is instantly petrified to a stone statute. &lt;br /&gt;
&lt;br /&gt;
Faced against such odds I reckon the cleverest tactic will be a fight to the death, invoking Odinâ€™s aid as we ( or at least I) march to Valhalla  â€“ a story of blood and death fresh on my mind ready to regale through hallsâ€¦. anyway just as Iâ€™m thinking of which is the best tale to tell first to the cheering einherjar (Ive pondered this &amp;amp; concluded that clearly youâ€™ve got to pace yourself â€“ it  could be a long time until  RagnarÃ¶k &amp;amp; no one likes to hear the same story 80 times unless they personally feature in it).. Boris, obviously disagreeing with my master plan  pulls out a special magic item from the depth of his backpack &amp;amp; we disappear to another plane with the statue of Cher clutched as we leaveâ€¦&lt;br /&gt;
&lt;br /&gt;
===Slaves in the Bazaar? - Plane of Air===&lt;br /&gt;
We appear in front of a slavers auction at the Bazaar on the plane of Air â€“ familiar territory to Lila &amp;amp; myself  â€“ after some grumbling we pay off the auctioneer before we are sold into perpetual servitudeâ€¦&lt;br /&gt;
&lt;br /&gt;
We wander the bazaar &amp;amp; eventually we are met by a minion of Gurtan the exchanger who takes us to his masterâ€™s court â€“ full of fountains, plump cushions, plumber eunuchs and palm trees in pots â€¦  We seek a remedy for the petrified Cherâ€¦ which happens after an hour.&lt;br /&gt;
&lt;br /&gt;
On request we are introduced to a reputable trader and re-enter the bazaar.&lt;br /&gt;
Apparently a few of my Northern kinfolk have been here before -  I am asked if I know Siegfried Nine Fingers or Olaf Haraldson who have racked up 600,000 sp in debts before scarperingâ€¦. Sound familiar but I answer with my sternest expressions &amp;quot;Err no actually we are definitely from the South.&amp;quot; We are fed and entertained for several days as we recoverâ€¦.&lt;br /&gt;
&lt;br /&gt;
Boris &amp;amp; I manage to sell some old wooden Fae cups ( which grant immortality at a cost) for 30,000sp &amp;amp; 25,000 a piece â€¦we keep straight faces &amp;amp; winking slyly to one another while the purchaser&#039;s back is turned - They have been gathering crumbs &amp;amp; mould at the bottom of our packs for years -  &amp;amp; we didnâ€™t even have to bargain!!  Having apparently fleeced the merchant through our innate Seagate cunning we are well pleased ( though a foul rumour reaching our ears later has it they were on-sold for 500,000 each) we negotiate for new items &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bazaar items====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;An armourer will allow my dwarven armour to take spells.&lt;br /&gt;
&amp;lt;LI&amp;gt;Boris exchanges items â€“ his spell catcher is itemised a s a broach&lt;br /&gt;
&amp;lt;LI&amp;gt;Rhian tries to negotiates to have her armour repaired and changed in shapeâ€¦.&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher trades items to modify her magic carpet to store flightâ€¦.. &lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
Lila is suddenly banished and ends up in a genie bottleâ€¦ Boris rubs on it which causes her to suffer a 9 End loss. But Boris the Noble wishes for 9 endurance to be restored to Lila.&lt;br /&gt;
&lt;br /&gt;
===The Sultan of the Bazaar===&lt;br /&gt;
A djinn, the Sultan of the Bazaar, with a heavily armed entourage, crossed tulwars, turbans &amp;amp; scraggly moustaches, shows up to discuss the bottle &amp;amp; demand an explanation. &lt;br /&gt;
Lila explains that the bottle and its inhabitant were part of treasure She did not harm the inhabitant who ran off &amp;amp; left Lila as a bottle sitter. Lila is offered a reward -  she refers to Rhiainâ€™s issue with her armour.&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;Rhianâ€™s armour will be repaired and modified.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
We are gifted a number of rabbitâ€™s feet. &lt;br /&gt;
&lt;br /&gt;
On day 5 on this plane, full of sherbet, dates &amp;amp; lamb, soft from too many silk cushions, mesmerised by endless jiggling houris, we depart from the air docks. &lt;br /&gt;
&lt;br /&gt;
===Trapped in rock in Alusia===&lt;br /&gt;
We travel by portal â€¦ ending up ....on the top of a mountain embedded in stone up tour necksâ€¦ to the side are a group of repusculent looking Orc Shamans (you know draped in skulls &amp;amp; bones, painted with weird symbols, missing various body parts)yowling away in their crude tongue, apparently preparing to make a ritual sacrifice - uh oh looks like we swapped place with the sacrifices....&lt;br /&gt;
&lt;br /&gt;
I quickly shapeshift into a raven and wriggle out of the stone. I re- castle with others to release them.  Looking the skies reflected in my magic tankard, we are now in the Ellenic states â€“ about 250 miles from where we should beâ€¦ we so leave the mountain flying....for about five miles toward Seagate ..that is until Matt the Titan who reads the future, arrives to return us to the camp. The stoned mage from the medusaâ€™s room is a Sorcerer called Wan. He was very impressed by the Sultan of the Bazaar helping us.&lt;br /&gt;
&lt;br /&gt;
===Back to Camp===&lt;br /&gt;
Matt takes us back to the camp which is now on a different island just off the Coast of Palestrina â€“ where they believe the Pirates are gathering nearby.&lt;br /&gt;
&lt;br /&gt;
Neither Cher &amp;amp; Rhiain who were struck by the trident of forced impregnation  are with child or at least with Minotaur,  due to some magic powder that Syrene supplied.  &lt;br /&gt;
&lt;br /&gt;
We discuss next steps â€“ seems the Sultan&#039;s daughter has somehow hitched a ride with us in the bottle... Syrene is very in favour of returning the djinnâ€™s daughter to the plain of air promptly &lt;br /&gt;
&lt;br /&gt;
The Sultan is called &amp;amp; arrives after much whirling winds &amp;amp; an entourage of 150 swarthy be-turbaned minions â€¦ the Djinnâ€™s daughter. She falls at his knees. He is much relieved to have her back. Minions are dispatched to punish her former captors&lt;br /&gt;
&lt;br /&gt;
Lila is offered a reward â€“ a wish. We need to think about it for day and a halfâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 5==&lt;br /&gt;
&lt;br /&gt;
Session 5:&lt;br /&gt;
===Lila&#039;s Wish===&lt;br /&gt;
&lt;br /&gt;
Lila is asked to place a stone on the ground representing each personâ€™s wish before the Sultanâ€¦ inside a huge pavilion where the sultan resides with his court watching on intrigued â€¦.carpets, cushion piles, filmy veils, turbans, tulwars, incense, pointy beardsâ€¦ She reveals our wishes&lt;br /&gt;
â€¢	Lila and Boris want to be able to turn into lightning bolts&lt;br /&gt;
â€¢	Cher wants to not glow in the dark ( to have complete control over her titan aura) &lt;br /&gt;
â€¢	I want the magic spear gifted to me by Odin the Allfather to be able to be enhanced by spells.&lt;br /&gt;
â€¢	Rhiain wants to be able to rank either her tower shield or her spear to a higher levelâ€¦&lt;br /&gt;
&lt;br /&gt;
Our wishes are granted and the Court dissipates back to the plane of air. Lila clearly highly respected for her aid to the Sultan &amp;amp; is invited to come to visit the Court â€“ with her companions if she wishes (though maybe not with Rhiain the ice mage)â€¦.   &lt;br /&gt;
&lt;br /&gt;
Lila &amp;amp; Boris try out their new skills by trying to lightning through several ranks of sheep which  -  are singed as a resultâ€¦ more practice&lt;br /&gt;
&lt;br /&gt;
===Enchanter &amp;amp; Magical book success===&lt;br /&gt;
We return to Syreneâ€™s camp. Standing before the camp followers &amp;amp; minions Syrene holds up the book of magic and shows off the enchanter (now un-stoned)â€¦ he tells us that three of the water mages we are seeking are 10 miles approximately to the North East of our current location -  as is much of the Cargoâ€¦&lt;br /&gt;
&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
Having a little time we now check out the treasure map â€“ which was previously received from the island inhabitants â€¦. The treasure map gives off an aura of power  &amp;amp; I see it seems to have hidden celestial bodies within it. Boris who is yet to return to his Orc shape.. seems to have a Minotaurâ€™s instinctive understanding of the mapâ€¦&lt;br /&gt;
&lt;br /&gt;
Syreneâ€™s troupe of dancers performs. Syreneâ€™s court seems to be in constant party mode. We are introduced to various notables of her acquaintanceâ€¦ Courtiers, the celestial twins, Richard of Tycho. Cher and Lilaâ€™s gigolos (Cherâ€™s has charmed her one (Loeft) â€“ from the western Kingdom â€“ Lilaâ€™s (Luca) is from the Luna Empire) sniff aroundâ€¦.&lt;br /&gt;
&lt;br /&gt;
While on our sojourn to minotaur land the millstones have been delivered to Adjutbar. Three boats remainâ€¦.The Sea Urchin &amp;amp; others are expected back in 1 and a half days.  &lt;br /&gt;
&lt;br /&gt;
===Wan the Enchanter===&lt;br /&gt;
Wan the Enchanter offers to assist us ( Iâ€™m sure he is much happier that he is no longer in stone) Anyway he has crystal ball gazing skills at a high rank &amp;amp; can help us out to check out the pirates â€“ itâ€™s hard to hunt down and kill your enemies if you donâ€™t know where they areâ€¦&lt;br /&gt;
&lt;br /&gt;
The others turn in â€“ but I stay drinking â€“ until at 1 am I am interrupted by a boat of 6 fisher folk on the other side of the island were captured by pirates.  The pirates were in 4 short-range vessels there were about 60 or 80 of themâ€¦ there seem to have beenâ€¦Boris is roused to heal their wounds.&lt;br /&gt;
&lt;br /&gt;
In the morning Lila is rousedâ€¦ we are told two guards (rangers) have gone missing. The enchanter Wan by locate spell determines that  they are 10 miles away.. seems our cover has been blown &amp;amp; the pirates know where we areâ€¦. a ranger says his rangering has determined that in the 4 stealthy individuals come ashore and stealth away the rangersâ€¦ vanishing without  trace. Syrene suspects they have been kidnapped. Matt vanishes &amp;amp; and reappears instantaneously with a blind seer dwarf who has been snatched amid porridge eating...he still hs a spoon &amp;amp; porridge is dripped all over his kilt &amp;amp; beard.&lt;br /&gt;
He stares meaningfully (or at least points his heard toward a fire). He can see that the captured rangers are currently unconscious bound &amp;amp; under duress.  &lt;br /&gt;
&lt;br /&gt;
He also reveals that a small innocent child from a fishing village is passing on information by via a magic bottle delivered into the ocean and retrieved by some magic sea- creatures or whateverâ€¦  The small innocent (who is a boy) takes a shine to Lila &amp;amp; tells her the sea creature are like frogs but the size of people &amp;amp; come ashore at nights. The child has been messaging the sea creatures (Frogs of the Depths) over which ships he wants to disappear and for the crews to be eaten and the ships are dully removed &amp;amp; the crew by the Frogs of the Depths. Hmmm there is something a bit unnatural about this lovely child that I cannot point my finger on  - though the mages say he has an affinity for magicâ€¦..that must be it.!!&lt;br /&gt;
Nevertheless, Lila decides to take him in -  good luck to Lila though sheâ€™ll probably wake up one morning drowned, lying on a lily pad with her feet chewed off &amp;amp; his lordship innocently licking his chops...&lt;br /&gt;
   &lt;br /&gt;
Wan is able to use special crystals that Matt has provided, to scry the pirates&#039; hideout &lt;br /&gt;
â€¢	At their hideout is a temple from which a waterfall springs dropping 400 feet &amp;amp; flowing into the pirate bay... It is half a mile away on a headland. The temple is intact. Four guards are posted outside the temple with signaling bugle. The guards are not from the temple.&lt;br /&gt;
â€¢	11 ships mostly cargo ships we can see are magically obscured by an illusionary forestâ€¦&lt;br /&gt;
â€¢	There is a 20 ft wide 200 feet jetty long with ships attachedâ€¦  &lt;br /&gt;
â€¢	There is a fort on the shoreline surrounded by a 20ft high (above ground) moat/ wall filled with ravenous-looking sea creatures. &lt;br /&gt;
â€¢	There is a shimmering dome of clear water over the camp. In the center is a strange statute petrified creature like an octopus â€“ about 6â€™ by 6â€™ by 6â€™ wide. &lt;br /&gt;
&lt;br /&gt;
The Lady of the Sea comes ashore surrounded by her three kelp-covered priests, to help analyze Wanâ€™s scrying ( she can spend 30 minutes out of the water). She says the statue is the same creature we have been told of previously by the Lady of the Sea -   the creature is from the outer worlds &amp;amp; a servant of great power &amp;amp; a water elemental whose powers have been channeled to create the bubble the wall and the jettyâ€¦ she tells us the creature has been miniaturized as a stone statue (itâ€™s really 5 times as big in natural form) &amp;amp; awaits their foul ritual on the Summer solstice - during when the water mages will be consumed &amp;amp; the doors to the terrible treasure will be opened, the creature unbound from its stone form... â€¦ she thanks us and bows before leaving to her marine homeâ€¦&lt;br /&gt;
&lt;br /&gt;
Apparently, we will need to steal the creature and take it back to the location of its treasure whereupon it will slither back to its guard duties.&lt;br /&gt;
&lt;br /&gt;
===Planning===&lt;br /&gt;
We start our plotting &amp;amp; scheming. &lt;br /&gt;
&lt;br /&gt;
We seek more counsel from the Lady of the Sea â€¦ her priests are busy ritually drowning some sailorsâ€¦ as one does if one worships drowned gods.. She says the temple was originally dedicated to her people but has subsequently been raised out of the sea by an evil earth mage â€“ she knows the temple goes down many layers all of which are likely above water now with the raising of the temple â€¦ the water from the temple waterfall is water from the elemental plane.. Cher hears the Lady of Sea conversing with Lilaâ€™s camp follower, the innocent child, in Surimi language asking  if he has â€œdisobeyed his oathsâ€â€¦mysterious&lt;br /&gt;
&lt;br /&gt;
The lady of the Sea then recommends us against trying to ally with the Frogs of the Depths â€¦. Who are evil necromancers from the bottom of the ocean who eat people BUT she recommends allying with the creatures of the sea (merfolk who also eat people but closer to the surface of the sea).&lt;br /&gt;
&lt;br /&gt;
Lila tries lightning bolting through water to test her powerâ€“ seems it&#039;s not a great idea â€“ although it leaves a trail of stunned fish on the ocean surface.&lt;br /&gt;
&lt;br /&gt;
Syrene discretely hands both Cher and Lila a magic pin that will protect against the spy gigolos who have apparently be-spelled them. &lt;br /&gt;
&lt;br /&gt;
Lila does a series of limited precognition spells to see the future &amp;amp; work out how we can defeat our enemies...&lt;br /&gt;
 &lt;br /&gt;
The best plan seems to be to that we zap into the pavilion by lightning bolt talent by a potion created by Lila &amp;amp; releases an air bubble from a magic seashell over the tent which will release the captured water mages from the charming that controls them &amp;amp; then move the squid creature statue within an air bubble.. a few water mages will dieâ€¦ One water mage seems to already be aware of our plan through some future seeing spell but has not spilled the beansâ€¦     &lt;br /&gt;
&lt;br /&gt;
Matt takes Lila back to the guild for alchemist assistance where she makes 4 lightning potionsâ€¦  &lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s gigolo â€“ the charming curly mustached bard wants her to wear a magic necklace which will allow him to find her wherever she is â€¦ a stalker.&lt;br /&gt;
I am about to have a word with him with the point of my spearâ€¦ when he reveals he is a devoted follower of the mighty Freya who rides the skies in her chariot of cats (&amp;amp; who personally  honored me with the Name â€œMungo the Braveâ€) Hearing this I have no choice but to reconsider my previous views  â€¦ he then tells me that Freya has even spoken to him about meâ€¦ hearing this obviously I now trust hm completely.  He is definitely not a slimy seducer &amp;amp; must really be a noble and worthy sort if he knows Freya &amp;amp; she spoke to him about me â€¦&amp;amp; no doubt his stalking Lila must for a perfectly good reasonâ€¦ all is forgivenâ€¦&lt;br /&gt;
&lt;br /&gt;
===Mermaid Temple===&lt;br /&gt;
Itâ€™s time to commence our attack. First Matt transports us instantly into an underwater cave full of grim looking mermaids armed to the teeth with spears &amp;amp; tridents looking into a silvery pool sparkling with magic - it is the temple from which flows the waterfall  â€“ the mermaids are seemingly doing divining magic. Matt casts translation and water breathing magics and all of us can understand the chief mermaid, priestess. She welcomes us but asks Matt the Titan to leave (he is from the Luna empire &amp;amp; doesn&#039;t have much time for gods &amp;amp; the like). We say we have been summoned by the Merpeople to assist. We are told  need to get a magic seashell from some eels which will assist in our combat. She names us all heroes. There are gifts which will aid us in the future...&lt;br /&gt;
====Call of Hero gifts====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher is given something to control her aura, &lt;br /&gt;
&amp;lt;LI&amp;gt;Lila is given a girdle of protection to protect her from trials of seduction she will face in the futureâ€¦&lt;br /&gt;
&amp;lt;LI&amp;gt;I (Mungo) am given the skull of one of my enemies who I must bury at home or throw to the sea &amp;amp; face him again in combat â€¦ &lt;br /&gt;
&amp;lt;LI&amp;gt;a block of ice is given to Rhiain. &lt;br /&gt;
&amp;lt;LI&amp;gt;Boris will be helped to master the belt of skulls he will recover from the enemyâ€¦&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
â€¦ we leave the priestess evading the eels. From under the surface of the water, we can see the guards from the pirate lair outside the temple â€“ ready to alert the pirates below with their horns.&lt;br /&gt;
&lt;br /&gt;
===Temple siege===&lt;br /&gt;
We charge the sieging guards (pirates)- I engage one of the guards who when he sits up is actually a high-level earth elemental definitely 60 feet tall &amp;amp; who after a few rounds of failing to hit me even once, he folds his arms and won&#039;t fight backâ€¦ so I stop fighting him &amp;amp; to try to make him face me insult him with all the rock insults I can think of â€“ â€œlittle pebbleâ€ â€œyou are made of sandstone.â€ â€œyou are an airheadâ€  the last which makes him pause in his tracksâ€¦ The others are engaged in bitter combatâ€¦ one of them foolishly releases a fire grenade setting everyone including three of the guards on fireâ€¦&lt;br /&gt;
&lt;br /&gt;
The insult â€œairhead&amp;quot; got to the elemental who has turned its back on me &amp;amp; wiggled its butt like a young priestess of Freya (other than that Dwarf one I know of course) in heatâ€¦  So I stick my spear firmly in his prosterior.â€(that is an actual spear of course)   Enraged he starts trying to trample us &amp;amp; we continue to lay about our enemies with fell blows.  One of the guards then, reached inside his cloak &amp;amp; removes a magic doll which he pulls the head off causing a magical surge bringing terrible damage to us allâ€¦ (I was mainly stunned that someone would bring a doll to battle - who does that - not even the most junior of Valkyries?). Anyway he is rapidly dispatched when he pulls out a 2nd doll. The elementalâ€™s summoner dies &amp;amp; the elemental having gone feral for a spell is eventually finished off by ....Boris!?! ( which is battle poaching of the first order  if I ever saw it - a serious offence &amp;amp; frowned on in most well mannered Northern  societies) &amp;amp; after I had done Odin&#039;s share  of the damage to it.. You can hardly skald before a feasting hall of cheering likeminded scarred battleworn warriors well soaked in ale, banging their helms on the table bragging about how you &#039;&#039;&#039;almost&#039;&#039;&#039; killed an 80 foot tall earth elemental, single handedly.. it doesn&#039;t have quite the same ring to it..   But Boris is a faithful shield companion so I&#039;ll have to bring it up as subtly as I can without resorting to blows next time we are drinking ... We find a sea shell and a broken doll parts &amp;amp; a doll squashed by the elemental â€¦ before we return to the temple with the mer priestessâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 6==&lt;br /&gt;
===Session 6===&lt;br /&gt;
&lt;br /&gt;
Boris has been taken by Matt by magic to an Inn/ Smith in Brandenburg. He needs armour now that he is a 9â€™ tall &amp;amp; 12 in Winter â€“ he reports that the smiths were strange twisted orc &amp;amp; ogres â€“ the armour comes with a â€œflexi-waistband for additional comfort during weight gainâ€ &amp;amp; ablative armourâ€¦ disappointingly given who manufactured it, it is deer hide - it has huge negatives to castingâ€¦&lt;br /&gt;
&lt;br /&gt;
===Preparations are made for battle:===&lt;br /&gt;
&lt;br /&gt;
We experiment with the magic orc war-flag &amp;amp; prepare poles for it. Honoured men are prepared to carry the flag.  â€¦Lila prepares lightning bolt potions for party members â€¦&lt;br /&gt;
&lt;br /&gt;
Boris is life-aspected &amp;amp; will fight better if someone err â€¦shags himâ€¦ he is pretty much a 12 foot tall two legged ox so no takersâ€¦.  &lt;br /&gt;
&lt;br /&gt;
It will be classic beach landing raid by us wth the other ships taking on the peerâ€“ A seer informs us he has seen that if we use the flag an inky octopus blackness will shroud usâ€¦multiple lightning bolt strikesâ€¦ &lt;br /&gt;
&lt;br /&gt;
We do other precogs - if we swim to fight in we will end up on top of the domeâ€¦. &lt;br /&gt;
We learn it will be a death or glory beach landing invasionâ€¦ we will only escape if we live through the battle.&lt;br /&gt;
&lt;br /&gt;
I prepare a rapid delivery one stanza war saga of tremendous inspirationâ€¦&lt;br /&gt;
&lt;br /&gt;
Sue the Ranger volunteers to carry the sea shell which will release the air bubbleâ€¦  &lt;br /&gt;
&lt;br /&gt;
I end up delivering a stirring speech that has the troops hair standing on end from my ringing oratory for an hour. They all look transfixed&lt;br /&gt;
&lt;br /&gt;
The mermaids will be singing her tricky song to lure the enemy sailors underwater&lt;br /&gt;
&lt;br /&gt;
As we round the headland in convoy we see there are 8 enemy shipsâ€“ three which are berthed. Some alarms are let off but it is too late as we bear down on them- one ships shoots dragon flames setting fire to one ship..&lt;br /&gt;
&lt;br /&gt;
Itâ€™s a magnificent landing â€“ I stand on the foredeck clutching the neck of dragonâ€™s head my hair streaming form in the wind, the sound of my war song on my lips as I spring nimbly forward turning to urge on the our crew.&lt;br /&gt;
&lt;br /&gt;
The guards have been surprised initially. The berthed ships are overwhelmed attacked by the other crew.&lt;br /&gt;
&lt;br /&gt;
There is a wall of water &amp;amp; a giant bubble of water â€“ water mages surround the statuteâ€¦ a strange dark air creature with tattered wings  - a mermaid charm is flung at usâ€¦&lt;br /&gt;
&lt;br /&gt;
Lightning bolt positions are scarfed and we &amp;amp; ( Sue the Ranger) flash in in lightning bolt form but taking tremendous damage to our foes who explode in purple trail of sparks as the side effectâ€¦ &lt;br /&gt;
&lt;br /&gt;
Only half of our foes have managed to pull in armour â€“ the remainder have grabbed what they canâ€¦ this looks like the start of a mighty hall burning raid if they had a hall &lt;br /&gt;
&lt;br /&gt;
A mega hex of air is released from the seashell around the monster statute with us all inside.&lt;br /&gt;
&lt;br /&gt;
There is an inky darkness outside the air bubblewith flashes of lightening outside the bubbleâ€¦where Cher still is. Many foes perish form the lightning strikes.  The water mages are freed from the charm That has hel them by the air bubble &amp;amp; look dischevelled but relievedâ€¦. &lt;br /&gt;
&lt;br /&gt;
I face down a dark elf armed with a shark blade thrusting Odinâ€™s spear into his scrawny chestâ€¦  Lila flings her axe which has a sticky smear of cowardly poision on the edge. Boris castes a spell â€“ Cher sticks a dagger between the (back ribs) of a grim foeâ€¦ A sneak from behind tries to make him disappear from banishment magic ( he must think I have been sent from Asgard by Odin One Eye ). Water mages having been freed from  start flinging magicâ€¦  One of our foes, their leader yells â€you fools take them alive.â€ So I turn &amp;amp; stick a spear in him tooâ€¦ Sue dies a heroes death in battle.. their leader then hits me with a  foul weapon that withers my leg..&lt;br /&gt;
&lt;br /&gt;
Lila flashes about in lightening both forms ---- shifting the bubble away from the centre of the meleeâ€¦. But she zaps back &amp;amp; forth.. Foes fall at our feetâ€¦Water-mages throw magic that grabs our enemies into darkness.&lt;br /&gt;
We gather water mages, loot, pieces of sue. &lt;br /&gt;
&lt;br /&gt;
We work out what to do next.&lt;br /&gt;
If we remove the wall of water the charmed will be released.&lt;br /&gt;
The water mages assisted by the sirens lay magic shells upon which we can sliede. &lt;br /&gt;
&lt;br /&gt;
I chop off my own withered leg using maximum willpower &amp;amp; Odinâ€™s spears on Borisâ€™s adviceâ€¦ he stops the bleeding. It takes half an hour to get o to the shells&lt;br /&gt;
&lt;br /&gt;
We have all the water mages plus two unconscious one &lt;br /&gt;
It takes all of our willpowerâ€¦ &amp;amp; Lilaâ€™s slippery floor spell from a special amulet which causes the statue to slide down toward the peer â€“ which is made of water has dissipated. It s so heavy it takes 2 days to place the statue on a boatâ€¦ it causes constant random unnatural bad luck if ever a bubble of air is removedâ€¦ &amp;amp; bad luck as well&lt;br /&gt;
&lt;br /&gt;
Cher in the crew members seems to suffer when they move closer to the statue. &lt;br /&gt;
&lt;br /&gt;
65 sailors have been liberated. 60 died during the assault but were resurrected by Boris. &lt;br /&gt;
&lt;br /&gt;
Some of the mermaids and some of the sailors get into a fight. &lt;br /&gt;
&lt;br /&gt;
Syrene direct us by whispering wind to return to her cmap as soon as we can  &lt;br /&gt;
&lt;br /&gt;
He ship varying the stone is lying deep in the ocean.. we can stay afloat through mage current &amp;amp; other weather magic spells. After two days we make it back. A lagoon has been prepared that will prevent the statute from touching land. The ere are stone arches over the lagoonâ€¦&lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s toes have been /her kness disclocating alling off from a death curse. She sticks her hand in a box with a while. Snake bites her hand causing pain and removes the curseâ€¦in fact her arms eels like it is bitten off..&lt;br /&gt;
&lt;br /&gt;
The statue can be got back to its resting place. Syrene thinks that the poxy frogs people eating.&lt;br /&gt;
&lt;br /&gt;
Syrene is please all the water mages have been freed. &lt;br /&gt;
We work out a plan.&lt;br /&gt;
&lt;br /&gt;
Session 7&lt;br /&gt;
&lt;br /&gt;
Not much of importance happens after the main event although I face down two demon octopuses in a grim fight to the deathâ€¦ oh, and we find some loot after using a treasure map we found...&lt;br /&gt;
&lt;br /&gt;
The water mages know how to do to transport the statue to the correct location - they reveal this after we open ages trying to work out what to do.... they know  because they transported it in the first placeâ€¦ boring logisticsâ€¦ yawn. Leave it to the water mages...&lt;br /&gt;
&lt;br /&gt;
The strangeboyâ€™s name is Ryn. Lila tries to persuade him to get the frog people to attack minotaurs â€“ which will leave us free to loot treasure following .  (Crap plan in my view â€“ we should fight the minotaurs for death &amp;amp; glory - not a popular opinion) . &lt;br /&gt;
&lt;br /&gt;
The frog people will likely want someone to sacrifice to make it all work â€“ orcs seem to be the popular choice - &lt;br /&gt;
&lt;br /&gt;
Matt teleports us all to a hot volcanic island. Cicadas and birds chirp in the trees. &lt;br /&gt;
Suddenly Matt kicks Lila mistaking her request to find someone for a request to find an orc to sacrifice. Seems he has no truck with sacrificesâ€¦&lt;br /&gt;
&lt;br /&gt;
Ryn leads us to the shore. Many shipwrecks dot the coast. This is the middle island where Ryn lives onâ€¦  Ryn agrees to help. He sends a note in a bottle into the sea for the frog people.&lt;br /&gt;
&lt;br /&gt;
We will fly on Cherâ€™s magic carpetâ€¦ 200 feet high 120 miles an hour to the orc islandâ€¦ ballistae bolts from orcs on the groundsâ€¦. We land uncomfortably on ground that is now covered in trenches &amp;amp; wsâ€¦ we head up to the woods where we assume forestry patrties are.&lt;br /&gt;
&lt;br /&gt;
Sure enough we come across a  work party of orcs, and various slaves humans and dwarves as we travel by carpet. Lila throws a grenado of sleep magic. Six remain awake, many fall down, but some have run off &amp;amp; hid.&lt;br /&gt;
&lt;br /&gt;
There are 21 sleeping prisoner. 2 prisoners so weak they have expired &amp;amp; 10 sleeping orcs. The prisoners are loaded on the carpet &lt;br /&gt;
&lt;br /&gt;
Something is lurking in the trees â€“ ominous. We fly off . The carpet fully loaded seems to be making hard work of it Some of us fly alongside the overloaded by other means alongside the airborne carpet. We spot some griffons in the distance. On our return to the island from where we came &amp;amp; we land... &lt;br /&gt;
&lt;br /&gt;
The prisoners are taken ashore. Two of the prisoners have unfortunately been squashed by the weight of other bodies piled on top -  generally they are all generally very unhealthy.&lt;br /&gt;
&lt;br /&gt;
Suddenly Lila is twitching &amp;amp; shaking. She has been death cursed some how!!! Not sure how that happened ...Boris resurrects the dead prisoner to try to fix this - doesn&#039;t work. A divination spell determined she has been cursed to be a campion breeder, blindness, shakes, unnatural pregnancy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Later alarms go off. There is a large 15 foot octopus in spiked armour with a mace a gliave and several spears advancing from the ocean â€“ I challenge it formally announcing my self by my names &amp;amp; deeds (takes about a minutes an half to list it all even though in modesty I have shortened it all)â€¦..&amp;amp; the creature ???!!runs off back to the seaâ€¦   a fearsome monster of the deep it ain&#039;t... Iâ€™ll have to give a false name next time so he wont run off.&lt;br /&gt;
&lt;br /&gt;
Ryn seems very emotionally bonded to Lila. We will go down to see the response to Rynâ€™s bottle message tomorrow. &lt;br /&gt;
&lt;br /&gt;
We shall shelter in an old inn for the night. We set watches. At a certain point in time we realise that we cannot see even counting for night fall - a darkensss spell!! I can smell something fishy like the three day old raw squid rings you get in some of the cheaper diock taverns  â€“ I assume itâ€™s the Octopus demon and I issue a challenge..   call it out as a sneak for coming at night and making us blind.&lt;br /&gt;
&lt;br /&gt;
Sure enough there it is the foul stinky 8 handed slimy armoured monster dangling from the rafters with three glaives &amp;amp; large spooky octopus saucer eyes â€“ &lt;br /&gt;
&lt;br /&gt;
We agree to take it outside outside....It promises me on its honour as a monster that it will be single combat be tween it &amp;amp; I. Its name is Octclaw &amp;amp; it is truely horrible. &lt;br /&gt;
It wears the torsos of humans on its arms as armbands. Lila uses a wind spell to blwo The darkness awayâ€¦.&lt;br /&gt;
&lt;br /&gt;
Octoclaw claims it or she is going imperegnate me â€“ (stupid beast mustnâ€™t be able to tell the difference between boys &amp;amp; girls) ... or by Thor&#039;s flint-hoofed goats  - maybe octopus demons are both ? â€“ not that it matters as I hardly want the foul creature to try it &amp;amp; see if it works... &lt;br /&gt;
&lt;br /&gt;
Outside the foul beast reveals, what a monster&#039;s word is really worth, &amp;amp; that by single combat she meant she actually wants me to fight her sister first (who is an equally foul tentacled monster &amp;amp; who has snuck up behind me ) &amp;amp; then to fight her as well - if I live â€“ of course, how foolish of me ! this all should have been obvious?! &lt;br /&gt;
&lt;br /&gt;
Anyway the two identical armoured oathbreaking foul demon cowards ring-fence me with their slippery slimy tentacles draped around glaives &amp;amp; maces â€¦. So its an epic battle to the death - I alone with Odin&#039;s own spear in my hand guided by his one eyed wisdom against two foul slimy slippery eight armed abominations from the bowels of Sea-Hel....its all blood, slime, quivering mounds of cowardly sea-jelly &amp;amp; just as I am about to slay them both with a single backhand slice of Odin&#039;s long headed spear.....  the party chips in  - despite my strict instructions to let me fight the two lying oathbreaking slime balls alone .... &amp;amp; soon the vile monsters perish  - with one Borisâ€™s spell reflecter broach throws its own demon magic spell right back at it &amp;amp; it perishes from its own death curse... really clever!&lt;br /&gt;
&lt;br /&gt;
5 mins later Matt the Titan turns up. We tell we have killed demonic octopiusses from hell.&lt;br /&gt;
&lt;br /&gt;
Lila explains her problem of being recursed &amp;amp; Matt then disappears by teleport with Lila underarm .She tells us later she was taken by Matt to a dwarvcih stronghold somewhere &amp;amp; given a foul potion to imbibe. She is laid in the centre of a room &amp;amp; os prayed over.... Black inky soke pours off her.There are side effect  -  her ability to turn init a rock will  not work for here monthsâ€¦. Her seeing in the dark black eye worms, also pop out shrivelled &amp;amp; dead from the cure. So she was fixed but with ...errr bowels swollen full of gas...  She was then steered toward the privy with the grim dwarves all holding their noses in anticipation....&lt;br /&gt;
&lt;br /&gt;
Matt returns to us with Lila after two hours.&lt;br /&gt;
&lt;br /&gt;
We now want to use the treasure map we found. Matt thinks our plan of diverting a river into the minotaur camp with the frog people attack will be a good distraction for looting &amp;amp; my plan for an invasion is vetoed...the plan is set in motion. &lt;br /&gt;
&lt;br /&gt;
We arrive at the treasure site as marked on our treasure map â€“ we are at the entrance to a minotaur maze. Boris enters â€“ a stone minotaur approaches ask us two riddles â€“ behind the minotaur are chests of treassure....&lt;br /&gt;
Riddles are answered by the clever in the party, the minotaur lets us pass to the treasure he has guarded up until then: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
six preserved bear claws, &lt;br /&gt;
A small doll, &lt;br /&gt;
Several loaves of bread,  &lt;br /&gt;
a ring. &lt;br /&gt;
An amulet  &lt;br /&gt;
a large round shields &lt;br /&gt;
A small paket of broken glass. &lt;br /&gt;
Potion bottle, &lt;br /&gt;
a fur shawl, &lt;br /&gt;
chain armour, &lt;br /&gt;
Copper &amp;amp; silver coins.&lt;br /&gt;
&lt;br /&gt;
We retrun to our camp. Sirene has a full on feast in our honour. I recite a magnificent skald recognising the whole part as heroes - everyone one is cheered Syrene tells us the Elemental twins are able to tunnel everywhere through magic â€“ interesting point. The captain of Syreneâ€™s guard will write to Rihanâ€™s parents for consent to woo her.&lt;br /&gt;
&lt;br /&gt;
Soit has been a mighty success with  fame &amp;amp; glory brought to all. Water mages rescued. Enemies defeated. Alliances &amp;amp; friendships forged. Our names will be remembered honoured by the skalds &amp;amp; sung through the halls for years...&lt;br /&gt;
&lt;br /&gt;
The end.&lt;br /&gt;
&lt;br /&gt;
= Buffs &amp;amp; Mil Sci =&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;A = Always on.&lt;br /&gt;
===Long Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Cher Morning Dance: 1 MR% re-roll (or stun recovery) per day.&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen(Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Cold (RH)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +4DM Cold Damage(doubled vs fire enemies)	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 minutes&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot;     | Mars&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; 30%&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; 50%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc Buffs===&lt;br /&gt;
+ 14 % to strike chance if Mungo skalds prior to entering combat.&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rhiain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Cher   &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo  Lila&amp;lt;br&amp;gt;&lt;br /&gt;
Boris  Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Cher  &amp;lt;br&amp;gt; &lt;br /&gt;
Lila    &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo    &amp;lt;br&amp;gt;&lt;br /&gt;
Boris  &amp;lt;br&amp;gt;&lt;br /&gt;
Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Summer&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Summer&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Beltane]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Meadow]] (1)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;White Lotus&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;Seagate Light Festival&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;The Castellan Borderers Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;Seagate Crafters Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Heat]] (2)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day | 1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 4 || &amp;lt;i&amp;gt;Seagate Guildmasters Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;lt;i&amp;gt;Seagate Races&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 11 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Summer Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;lt;i&amp;gt;Midsummers&amp;lt;Br&amp;gt;&amp;amp;nbsp;Eve&amp;lt;br&amp;gt;&amp;amp;nbsp;(Faerie Day)&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Summer Fair Day&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Summer Fair Day&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;The Castellan of Brastor&#039;s Summer Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Breeze]] (3)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day | 1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 3 || &amp;lt;i&amp;gt;Day of Death&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91838</id>
		<title>A Golden Eye on the waves</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91838"/>
		<updated>2022-03-07T01:55:53Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Preparations are made for battle: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[File:A Golden Eye in the deep 3.png|1000px|centre]]&lt;br /&gt;
[[Scribe_Notes#Summer 822 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Golden Eye on the waves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: ~[[Summer]] 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Starting Monday the 13th of December 2021 in Lynfield (Jono&#039;s place).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039;: [[Carzala]] and some tropical wilds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [[Jono Quickness and Slowness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/148CF8CzfrW2GplI9nBetNhxaRlUfIMiR/view?usp=sharing 47 - Thief  - 3.1.2] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1fHfl40povyj2W0oiB5F-5TpkRFfSbvOo/view?usp=sharing 33 - Assassin - 3.1.3] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.google.com/document/d/1QNz24OxQQAAAp0p8bvkvg54sxGkaYqfUj1Wi9Jfw6P0/edit?usp=sharing 37 - Healer - 3.1.7]&amp;lt;br&amp;gt;&lt;br /&gt;
== Party ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;char&amp;quot; | Character&lt;br /&gt;
!class=&amp;quot;play&amp;quot; | Info &amp;amp; collage&lt;br /&gt;
!class=&amp;quot;coll&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Mungo Third Son|Mungo]]&lt;br /&gt;
|class=&amp;quot;&amp;quot; | Northern Warrior &lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Michael McFadden&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Boris]]&lt;br /&gt;
|class=&amp;quot;&amp;quot; | Necromantic Mage&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Michael Haycock&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Lila]] &lt;br /&gt;
|class=&amp;quot;&amp;quot; | Celestial/Air Mage&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Kelsie&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Rhiain]] &lt;br /&gt;
|class=&amp;quot;&amp;quot; | Ice Mage Human&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Chris R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Cher]] &lt;br /&gt;
|class=&amp;quot;&amp;quot; | Binder Human&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Sean&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Employer =&lt;br /&gt;
: [[Syrene]] a friend of the guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Background&#039;&#039; - [[A Golden Eye in the deep]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Part 1. Deal with issues about the Air Spirit &amp;amp; the forgotten city (outstanding from [[A Golden Eye in the deep]]). &amp;lt;br&amp;gt;&lt;br /&gt;
* Part 2. Free the missing water mages, deal with the pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Payment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syrene]] will financially back a commissioned sea voyage to the area to a value of 35,000sp.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Thaumaturgies 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Elementals 10,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Entities 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
Training for warriors &lt;br /&gt;
&lt;br /&gt;
Part 2 - I can&#039;t remember much of part one...&lt;br /&gt;
&lt;br /&gt;
=Loot=&lt;br /&gt;
Loot so far in [https://docs.google.com/document/d/1K5kXrWijQVdhcITMdnbMio_oa_cWHjjhqre5UwtBGds/edit?usp=sharing Jono&#039;s Google docs]&lt;br /&gt;
&lt;br /&gt;
==Session 1==&lt;br /&gt;
&lt;br /&gt;
Part 1 (I was not the scribe) was the rescue of a djinn / elemental spirit bottle from a fallen city treasure trove located on a jungles island to the west-south-west many hundreds of miles away.&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
Part 2 of a might epic adventure featuring a band of heroic shield companions against the most perilous unknown foe this side of the gates of Hel or even a barber - to rescue enslaved water mages from rogues who have the cheek to call themselves  pirates - a very subjective and controversial term.&lt;br /&gt;
&lt;br /&gt;
===Turf&#039;s House===&lt;br /&gt;
We are at Turfâ€™s home which is well fitted out. A number of items have been found thus far on the adventure- a sword, an axe, bolt of cloth which are identified by the spell of something or other by one of the spell casters,&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;The cloth will affect the morale of troops in the hands of a military leader this depends on the wood used as a pole.&lt;br /&gt;
e.g. Maple -x 10 mil sci rank&lt;br /&gt;
&amp;lt;LI&amp;gt;The Tulwar does 2 d10 damage + can have spells on it&lt;br /&gt;
&amp;lt;LI&amp;gt;The Axe â€“ enchanted to not rust &amp;amp; can cut through things underload &amp;amp; of course a Genie bottle which containsâ€¦. Lila ? Anyway, in addition to rescuing the Sea mages;  Syrene wants us to take the bottle to the plain of airâ€¦ yawn... I prefer pickups to deliveriesâ€¦.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
â€“ We learn the pirates in question are as I suspected when the terms was used - actually just a cunning bunch of cowardly knaves  -  where I come from the term pirate is misused by southernesr to refer to just about anyone who hops in a longboat and goes raiding - which is just about anyone over 4 and under 95 years old - its all relative you see - how do you distinguish a pirate from anyone over 4 and under 95? Anyway, these knaves are rumoured to have bribed one of the snivelling enchanters who worked for the merchantâ€™s guild -like most mages (apart from my worthy companions) he had a strong streak of yellow running through him -  anyway he has now legged it &amp;amp; is not to be found. Not to worry, Syrene knows the location of 2 of their hideouts, so we can plan our conquest.&lt;br /&gt;
&lt;br /&gt;
It is explained we can locate the water mages by tracking down some magic reference books which will have information; through the use of the enchantment known as â€œlocateâ€.. Syrene knows an enchanter who can help.&lt;br /&gt;
&lt;br /&gt;
===Our Mission===&lt;br /&gt;
Our mission after we have located the enchanter and sailed to where we think the book is to then find a copy of books which has some important magic powers... &lt;br /&gt;
We will get a bonus for bringing Syrene&#039;s enchanter back alive. He is nervous weak &amp;amp; frail...arent they all though.  &lt;br /&gt;
A ship full of fighters and healers has already been sent out to rescue the Sea Mages - to huge unsuccess. They encountered six pirate ships â€“ which were mostly sunk  - and suffered many casualties. So it&#039;s our turn now.&lt;br /&gt;
&lt;br /&gt;
We decide to use my mighty Knarr â€œThe Sea Urchinâ€ to sail to the islands. The Sea Urchin is scheduled to return to Seagate in 4 days from a successful raid by my fearless crew.  &lt;br /&gt;
&lt;br /&gt;
We know some cargo is located in somewhere called Kirkle. West of Kirkle there is a well-known pirate port of the coast of Palestrina.&lt;br /&gt;
&lt;br /&gt;
We return to the guild for a debrief. Syrene equips us with the strength of stone armour of earth spell.&lt;br /&gt;
&lt;br /&gt;
===Eric in Seagate===&lt;br /&gt;
On the way I am greeted by an old scallywag Seadog of good Northern stock -apprently an old acquaintance â€“ canâ€™t quite place him- he is called Eric as are most of the men in the North -  but I am sure we have stood together drenched in blood with the bodies of our enemies heaped before us, their armour rent their weapons broken, as we sang our battle songsâ€¦ OR possibly we were in a tavern surrounded by empty cracked mugs while the bodies of the unconscious covered in spilt ale lay on the floor as we sang drinking songs - must be one of the two... but anyway he is representing family members of the slain crew members &amp;amp; is recruiting for a three-ship Armada. They plan to sail across the seas to seek a  bloody vengeance from the foul scum &amp;amp; oathbreakers (bound to be) who have the cheek to call themselves pirates...&lt;br /&gt;
&lt;br /&gt;
===Ernest Black===&lt;br /&gt;
First we will find the for the enchanter Ernest Black is his name â€“ apparently hiding in fear of his life in some cellar of tavern in old  Seagate town..&lt;br /&gt;
&lt;br /&gt;
We go incognito to avoid attracting attention (that is we pull our hoods over our heads &amp;amp; cultivate an innocent look). On the way into town we see four horses tied on the side of the road = might be spies or an ambush but we are not attacked.Cher and I note 6 guarding the road armed with bowsâ€¦a mix of orcs and humansâ€¦ not that that means anything â€“ some of my best friends are orcs â€“ well I actually  mean Boris - though he is only half an Orc - &lt;br /&gt;
&lt;br /&gt;
We make it to the new constructed area &amp;amp; head to old Seagate â€“ heading to toward which Ernest is staying â€¦ we pass an old horse in the process of being slaughtered in the street  - itâ€™s that kind of rough area &lt;br /&gt;
â€“ the inn is well battered â€“ and has recently been scorched by fire. The place is damp &amp;amp; smoke-filled. A doxy gives me the eye and I return her a special look so as to not attract any attention - you have to play the part when in disguise.  Downstairs in the inn a game of cards is in progress as is a combat between two armed men with clubs are being cheered on by a small crowd who have money at stake on the outcome. We ignore them tempting as it is &amp;amp;  head toward the sub-basement. &lt;br /&gt;
&lt;br /&gt;
I encounter another woman who says I have rescued her in the past .. canâ€™t recall but there are quite a few Iâ€™ve rescued - anyhow she warns me of a few bad uns in the area. Not really news â€“ it is old Seagate after all.  &lt;br /&gt;
Outside the door are three scurvy thugs with their backs to us &amp;amp; holding weapons about to visit Ernest â€“ up to no good. Look like our timing was right for Ernest.&lt;br /&gt;
I grab two by the neck and bang their heard together (this attack was from the side technically &amp;amp; not behind just in case any detractors are reading). They dieâ€¦.whoops...a reflection on the poor state of villainry perhaps.   A third is rendered unconscious, by a blow from Boris. We drag the dead bodies inside out of view. Ernest is a weedy old guy who from the empty flagons has been drinking heavily and is clearly the worse for wear,â€“ &lt;br /&gt;
&lt;br /&gt;
We visit Syrene and explain what has happened. We debate forming and alliance with the mermaid and the scallywag&lt;br /&gt;
&lt;br /&gt;
The enchanter (due to his frail health and so he wonâ€™t run away )is itemised by an evil Binder spell  &amp;amp; placed in an unbreakable container only openable by a palm impression.&lt;br /&gt;
&lt;br /&gt;
We talk to Syrene about rewards for completing the quest â€“ there was some rubbish about magic training which seems of little worth so I ignored the details but more importantly she offers warrior training.&lt;br /&gt;
&lt;br /&gt;
===Sea Urchin===&lt;br /&gt;
Four days later the Sea Urchin arrives .. with several Brandenburg customs men who my crew &amp;quot;mistook&amp;quot; for pirates... can&#039;t blame them after all who are the real thieves and parasites of the ocean...Iâ€™m all for taking the pirates/customs men back out to sea &amp;amp; giving them a first-class trial followed by a sea burial but am talked around by the party fearful of inciting war with all of Brandenburg (donâ€™t know how all of Brandenburg would find out) â€¦ uh oh â€“ anyway I have to pay a 10,000 bribe to shut them up  â€“ I reluctantly pay with an instruction to my crew that pirates are not to be brought back to Seagate in the future. Better to have a trial by combat at sea followed by a sea burialâ€¦  &lt;br /&gt;
&lt;br /&gt;
We meet my companion Eric whose crew has had a disagreement with some brigands.  many of his men lie around with broken limbs and teeth. Turns out the spies were from rival merchant families - so we invite him to meet at Turfs place with Syrene - &amp;amp; to wear his best furs â€“ we will discuss forming a super Armada to rescue the water mages...&lt;br /&gt;
&lt;br /&gt;
Syrene has put on a banquet for us and Eric to toast our pre-victory â€“ 3 dwarves, two elves, and some courtiers also attend.&lt;br /&gt;
It&#039;s a great feast â€“ though tame by northern standards -  no fights or new blood feuds sworn &amp;amp; the dwarves are even friendly toward Boris the Orcâ€¦. skald a little &amp;amp; fine ales are drunk.&lt;br /&gt;
&lt;br /&gt;
===Dwarf deal &amp;amp; payment===&lt;br /&gt;
We are approached by a dwarf merchant who wants us to transport some grainstones made by dwarves â€“ 20 foot across &amp;amp; two-foot-high -  but with magic can be squeezed into the Sea Urchinâ€™s hold I am told by Boris &amp;amp; Cher. My first mate negotiates transport for the stones to Adjutbar. or 13,000 upfront and a 3,000 bonus on arrival. I need some money back after being robbed by Customs...&lt;br /&gt;
&lt;br /&gt;
Syrene strikes a deal with Eric &amp;amp; his companions to work under our directions for a fee of 10,000 sp.&lt;br /&gt;
&lt;br /&gt;
Cher (who by the way is now in a human form rather than the sneaky standing lizard I know her to be, (though of course still a valued shield companion) slopes off with a mincing codpiece sporting courtier for a tryst â€“ I am asked outside by a woman called Gertrude who I also apparently I rescued. She wants to show her gratitudeâ€¦canâ€™t blame her really.&lt;br /&gt;
&lt;br /&gt;
Later during the party, the Dwarves tell  me that the millstone is prepared so as to deflect magic on one side  â€“ (this removes impurities from grain) so the sea Urchin will need to be reimagined everyday  &lt;br /&gt;
More importantly, some  Ogremages are looking for the millstones -  an air fire and a rune mage â€“ they like all of their kind are cowardly knaves and donâ€™t hesitate to use nasty poisonsâ€¦ a great blessing from Odin it seems with some intra-voyage entertainment coming our wayâ€¦ &lt;br /&gt;
&lt;br /&gt;
Eric says he has 55 men &amp;amp; three ships &amp;amp; 25 rowers â€“  three rank two water mages. We arrange to meet Syrene at certain waypoints on our voyageâ€“ she makes 8 locations on the chart for us to meet at the end of each day of travel.&lt;br /&gt;
&lt;br /&gt;
My water mage (rk 7) confirms that their ships are poor and that the other water mages have limited skillsâ€¦ so he strengthens the other ships&lt;br /&gt;
&lt;br /&gt;
We prepare to leave&lt;br /&gt;
&lt;br /&gt;
==Session 2==&lt;br /&gt;
===Sail south from Seagate===&lt;br /&gt;
We sail by night to the first-way point. Novadon  &lt;br /&gt;
We see Griffons / pegasus at night but we do not encounter them.&lt;br /&gt;
&lt;br /&gt;
A camp is set already ashore with 25 staff and three big tents awaiting us. Elf horses (skinny pointy-eared ineffectual looking horses that is) are tethered. Syrene greets us with the two folk known as the elemental twins &amp;amp; a large person much too big to be a giant â€“ Matt the Titan. &lt;br /&gt;
&lt;br /&gt;
We receive armours of earth/ strength of stone. &lt;br /&gt;
&lt;br /&gt;
Eric motions us to the shore to speak to our mermaid scout. He says she generally speaks in an ancient Northern tongue but will be able to talk to us. She is rather disappointingly draped all over in kelp &amp;amp; so lacks the traditional mermaid appeal. She doesnâ€™t appear to have a tail but then again we cannot see a tail because of the kelp but we are assured she is a genuine mermaid. The water mages are from the North â€“ and are drowned goods worshipping priest sorts.... they too wear brown kelp clothing &amp;amp; are responsible for her being overly dressed.&lt;br /&gt;
&lt;br /&gt;
The mermaid tells us that in actual fact the villagers who we understood commissioned the venture are really helping her rescue a relative,  a water mage who has been captured, rather than the explanation we previously received â€“ that she is helping Eric.&lt;br /&gt;
&lt;br /&gt;
===Missing watermages===&lt;br /&gt;
The mermaid has â€œreadâ€ the stormy skies which foretold our coming - nice to know Thor is keeping an eye on the eye too. Anyway, the believes the water mages are being stolen as part of an evil master plan to raise an island from the depths of the sea. A huge be-tentacled creature is bound underwater on the island but if the island breaks the surface of the sea the creature will become unbound from the spells holding itâ€¦ The creature guards a powerful treasure and if let free below the surface the creature will slither off into the depths leaving the treasure unguarded.... we are told there are no named items in the treasure horde. This will need to take place during summer Solsticeâ€¦ about a month away. The treasure is deemed a terrible treasure â€“ apparently not just because its made only of copper or some lesser metal â€¦ &amp;amp; it could do terrible things to those that have long lives â€“ elves I guessâ€¦ I&#039;m confused? this all sounds good news -  unguarded erasure on an island &amp;amp; only elves dragons and demons might be affected?&lt;br /&gt;
&lt;br /&gt;
â€¦.the mermaid explains she has the power to bewitch many of the pirates when we encounter them &amp;amp; could drag them into the sea to their doomâ€¦ but this could affect us too if we are not protected â€¦ so we need to find some sort of protection... The mermaid says that I should refer to her as â€œthe woman of the seaâ€  rather than as a mermaid, as her identity is a hidden secret.&lt;br /&gt;
&lt;br /&gt;
â€¦ back ashore we talk naval &amp;amp; boarding tactics with a group of old salts â€¦ elsewhere a necromantic bomb is discovered. Lila meets one of the Yasmins &amp;amp; another mage &lt;br /&gt;
&lt;br /&gt;
ON the island we see a stepped well that is 120 feet across apparently a transportable item.  Inside are the Titan and Syrene. Syrene mews like a cat at the mention of the mermaid â€“ clearly she does not like it. To protect against the mermaidâ€™s powers we are told rather than the time-honoured tradition of beeswax stuffed into our ears - a potion needs to be made out of an enormous amount of the herb lavender... I stuff some wax in my pocket anyhow just in case. The titan Matt agrees to seek out this lavender &amp;amp; provide a bag of it by tomorrow night. Boris meanwhile heals the injured sailors. Syren replaces strength of stone on 40 / armours of earth.&lt;br /&gt;
&lt;br /&gt;
===Sabotage at sea===&lt;br /&gt;
We head south the next dayâ€¦soon after which we note one of Ericâ€™s ship is taking on water â€¦ Sabotage is confirmed by The Woman of the Sea who reveals a rusty iron trident head attached. This has caused the ships â€œstrengthâ€ to expire. Cher divinities this when we arrive ashore at the 2nd waypoint at the end of the day &amp;amp; confirms it is a cursed item &lt;br /&gt;
&lt;br /&gt;
â€¦we guard the ships carefully that night.  The leaky ship has been dragged ashore for repairs.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
A cauldron of three sizes boil away smelling strongly of lavender. Three scarecrow men assist with the potion brewing  The potion which will be applied to the skins of Lila and Cher 36 hours beforehand will make the crew lustful and be charmed by Lila and Cher rather than the Lady of the Sea. (There are side effects  -  by the 36th hour will be so crazed with lust that they will fight each other but this will stop them jumping into the sea after the Lady of the Sea â€¦ which to me sounds like one of the worldâ€™s worst plans compared with beeswax in the ear) - just is the case it all turns out to be a disaster there is an antidote which a blacksmith can manufactureâ€¦.It is concluded that application of the potion 24 hours prior to meeting the pirates would be best &lt;br /&gt;
&lt;br /&gt;
That night aboard the Sea Urchin Boris and I are awoken by a loud crashing sound  -  a nine-foot-tall golem creature with two spinning halves made of pumice stones / resembling an  ogre is attacking a sailor â€“ quickly he is dispatched. &lt;br /&gt;
&lt;br /&gt;
===Romance in camp===&lt;br /&gt;
Meanwhile ashore Lila is being wooed by a cowardly bard/ gigolo tight trouser wearing opportunist popinjay â€“ armed with a skinny sword! At the same time a pumice man has also attacked so where in the shore area. It is determined by the spell caster types that the nature of the magic creating the pumice creatures is necromanticâ€¦. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next day â€“ the Lady of the Sea checks the hulls of our boats finding another rusty trident  - more sabotage - she suspects merman mercenariesâ€¦ she will look out for themâ€¦ &lt;br /&gt;
&lt;br /&gt;
We have a meeting where we reveal the crazy plan about the love balm which will be applied to each of the shipâ€™s captains &amp;amp; which will cause the crews to love their Captains and be immune to the Lady of the Seaâ€™s charms while she lures the pirates underwater and drowns them. There is much debate over what will happen in respect of the Sea Captains based on their preferences i.e. if the captains are girls who like girls etc&lt;br /&gt;
&lt;br /&gt;
===Testing the Charm protection===&lt;br /&gt;
So we travel on the Lady of the Sea by a magic travelling wave to a beach site far away from our crew in order to conduct experiments &amp;amp; see how her magic affects us and the Captains.&lt;br /&gt;
&lt;br /&gt;
The Lady of the Seaâ€™s starts singing and immediately upon which a storm blows up with lightning &amp;amp; waves, through which we hear a piercing howl â€¦ we all save v her spell but feel weak at the knees... Lila and Cherâ€™s legs actually get slightly watery. The 3 x lady captains who like ladies are unaffected â€¦.&lt;br /&gt;
Boris &amp;amp; I  see a horrible creature out at sea on a rock â€“ Boris says itâ€™s the Lady of the Sea in her true formâ€¦but I donâ€™t believe him &amp;amp; suggest rescuing the Lady from this foul creature.â€¦ although no one else is keen - Leela and Cher say they only see a normal woman. The Captains who like ladies see a mermaid.&lt;br /&gt;
&lt;br /&gt;
We head back to shore &amp;amp; the night passes â€¦ a breakfast has been prepared. â€¦ &amp;amp; we set sail.&lt;br /&gt;
Leela seems to have been be-charmed by the bard with the tight codpiece - surprise&lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
â€¦. After 8 days at sea we arrive at Kirkulâ€¦. Ernest is unitemised &amp;amp; determines that the book is located in [[Kirkul]]. through the navigation technique called triangulation, we determine that the book is in an abandoned cityâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 3==&lt;br /&gt;
&lt;br /&gt;
We are ashore in the southern part of the 5 sisters with our shore team. The abandoned city of [[Kirkul]] is inland on the edge of a desert five miles upriverâ€¦&lt;br /&gt;
&lt;br /&gt;
[[Kirkul]] was destroyed by my Ivinian countrymen in 805  before they were overwhelmed by the Dark circleâ€¦ followed by others It used to have a population of 30,000 but has been abandoned for 15 years. Undead &amp;amp; evil cults are used to live here.. in addition to ruin goblins &lt;br /&gt;
&lt;br /&gt;
The ships are beached. Our campfires are shielded by darkness spellsâ€¦ we spot different lights on different islands where the survivors &amp;amp; lurkers dwellâ€¦.&lt;br /&gt;
&lt;br /&gt;
A seaman approached us asking for a miracle because 3 sailors have been affected by the Lady of the Sea &amp;amp; killed each â€¦ I direct them to Boris the Orc who can raise the dead &amp;amp; does.&lt;br /&gt;
&lt;br /&gt;
===Scouting [[Kirkul]]===&lt;br /&gt;
Syrene says the books somewhere in the city to the east of where we are beached â€¦ there are hills between us and [[Kirkul]]â€¦ Our plan is to scout the next day from the sky in raven formsâ€¦.&lt;br /&gt;
&lt;br /&gt;
By night we post guards. [https://dq-nz.org/dqwiki/index.php/A_Golden_Eye_on_the_waves#Ernest_Black Ernest Black] has a crystal ball &lt;br /&gt;
The water mage does a waters of vision spell which he scries through â€“ to the south of the city there are some faint lights along the mouth of the river. He can see the river traveling 5 -10 miles in land from the south east. The city is only a few hundred meter acrossâ€¦   he zooms in on the lights â€“ the ruins of a port, broken ships, busted buildings &amp;amp; bonfires which provide the light. Occasionally there is movement a sign of lifeâ€¦ &lt;br /&gt;
&lt;br /&gt;
[[Syrene]] has put on a dancing troop (boys &amp;amp; girls) for entertainment &amp;amp; weak beer â€“ not quite what we do in the North. Arm wrestling  Cher gets up and dances â€“ she is a good dancer - but I cant help thinking of her scaly tailâ€¦. &lt;br /&gt;
&lt;br /&gt;
A daytime scry by the water mage reveals a number of vessels â€“ about 50 ft in length hidden along the river in earth caves on the river banks to the North of the Cityâ€¦ it looks as if 3 ships have been actually buried along the shore. A watercourse flowing toward the city has been restoredâ€¦ possible earth mage workâ€¦&lt;br /&gt;
&lt;br /&gt;
Lila sends her raven out but it is pursed by griffons â€¦ I too head out in raven form but at high altitude due to my large raven form sizeâ€¦ I observe some earthworks that have been cleared out to the Northwest of the City. There are the remains of large bonfires and lumber piles nearby. I note some griffons a mile below &amp;amp; avoid them.. they came from out of a buildingâ€¦. I also see some herds of goats which obviously been domesticated â€¦  in the harbour area, there are the remains of six ships along the sea floorâ€¦.&lt;br /&gt;
&lt;br /&gt;
===Scouting the offshore islands===&lt;br /&gt;
ON my return the water mage invites us to scry the water. The centre island is loosely populated. The other two have small ports. There appear to be about 30 homes / hits on each â€“ we would estimate a population of a few 100. Fishing boats scatter around the surrounding seas. &lt;br /&gt;
&lt;br /&gt;
At the ports there are 4 small trading ships flying the flags of Azuria, Palestrina and possibly Taeko.&lt;br /&gt;
&lt;br /&gt;
===Talk to the locals===&lt;br /&gt;
We elect to enter townâ€¦and talk to some of the localsâ€¦ I navigate the Sea Urchin in through some tricky watersâ€¦ we cant get all the way in and have to moor at the buoys along-side two other well-armed merchant vessels.. there are small boats going to and fro from the shore. Fifteen or so folk have gathered around as we land &amp;amp; we are greeted by a young man with a crippled leg. Crossbows are pointed at us as well as an 8 foot tall giant creature with horns â€“ a monster rhino of some sort with an armoured tail. We have to leave large weapons aboardâ€¦    we are directed to a money changer. &lt;br /&gt;
&lt;br /&gt;
We meet a young woman who seeks work aboard. We offer her a meal and ale for adviceâ€¦. &amp;amp; we arrive at a local tavernâ€¦ she digs inâ€¦.  and offers an uncorked cask of ale for 12 silversâ€¦ the young women is local who tells us.&lt;br /&gt;
&lt;br /&gt;
===Other islands=== &lt;br /&gt;
There is one island with an orc king called Crackskull  - he has a 45 crew &amp;amp; took over the town.  There are many interesting things in the mainland â€“ recent activity involving a  minotaur cult in the city. The griffon are more North. Pirates come and go. There is a crazy Firemage on the other island. There were diamond hunters and supply ships going up the river. It is well known there is the wreck of a diamond ship up river somewhereâ€¦ In the river/ city is the treasure of the three water mage skulls Boris says we are looking piratesâ€¦ She (Sue) wants to get off this island &amp;amp; wants to join my crewâ€¦ so I hire her â€“ she has an honest face and knows these waters  &amp;amp; can navigate them well. Seems she knows a few water-mage spells too. Everyone on the island is hungry and scary due to Orc raiders to the westâ€¦ &amp;amp; infestation by worms &amp;amp; tainted waterâ€¦  Sue has a 12 person sloop by which she has navigated up the riverâ€¦avoiding the perilsâ€¦everyone wants off the island.&lt;br /&gt;
&lt;br /&gt;
just then 6 well-groomed men and women â€“ the council â€“ who want to sell some pearls to usâ€¦ we are taken to the main trading post &amp;amp; lead downstairs to a basement where a much-locked chest is filled with six bags with pearlsâ€¦ they look great.. the pearls are farmed in the seaâ€¦  they want 65,000 silvers. â€¦ too rich for our blood but Syrene may be interested. The crippled man is a translator &amp;amp; a merchant - but only knows about three words in each â€“ I hire him too.  Boris fixes the crippleâ€¦ &lt;br /&gt;
&lt;br /&gt;
We will take a councilwoman plus her son with us and travel by ship back to our base camp to the east after the sun setsâ€¦ patrols have been set.. we note that a rhino statue has been turned into an animated creature â€¦ Sue and Earp Billick the former Cripple are astounded to see our base camp. Earp tells us he has a treasure map to a location up river opposite the city guarded by a creature that turns people to stone. &lt;br /&gt;
&lt;br /&gt;
===Return to Camp===&lt;br /&gt;
We introduce the council member to Syreneâ€¦ and explain their situations to her.  After discussions, she agrees to transport the island folk to be taken in by the dwarves of the superstition mountains. She will arrange with Matt to clear the orcs. She can disguise us as minotaurs if we want. Boris goes with Matt to be turned into a minotaur.. he enters a labyrinth is gored by a minotaur &amp;amp; returns as a minotaur with 15 extra points &amp;amp; irresistible to women, a large â€œthird legâ€, natural armour and some magic protecting abilityâ€¦ &lt;br /&gt;
&lt;br /&gt;
===Boris is horny===&lt;br /&gt;
Lila and Cher tell us there are pheromones wafting off Boris the minotaurâ€™s that affect them driving them crazy with desire â€¦Matt knows of a nasty wizard who can make an amulet that will protect them from being bewitched by crazy minotaur lustâ€¦ it happens&lt;br /&gt;
&lt;br /&gt;
===Blood Wizard===&lt;br /&gt;
Matt vanishes with Lila, Cher and Sue to a wizards lab where a drop of their blood is added to an amulet by magic &amp;amp; they are safe from be-witching by Boris the Minotaur .. unfortunately Sue was not included in the amulet and is smitten by Boris the minotaurâ€¦  Sue too is sorted out by Matt &amp;amp; the wizard with a minotaur free amuletâ€¦. &lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
The sun sets, the tide turns, we are guided by Sue up the river. Bonfires have been lit.. we are about a mile out from the city. Our scent is disguisedâ€¦&lt;br /&gt;
&lt;br /&gt;
Rhiain &amp;amp; Lila goes out scouting for scent removing herbsâ€¦While out â€¦ encounters some pygmy centaurs with sharp teeth &amp;amp; weapons such as recurved bowsâ€¦ :Lila &amp;amp; Rhiain make it back but have been pierced by a few arrowsâ€¦ a foul concoction is manufactured from the herbs which is applied to our armpits to disguise our scentâ€¦&lt;br /&gt;
&lt;br /&gt;
We approach from the North down wind. As Boris steps ashore he is surrounded by a herd of goats who seem attracted to himâ€¦ he puts them to sleep through some spellâ€¦  &lt;br /&gt;
&lt;br /&gt;
As we sneak nearer to the city we see the fires which Lila, an alchemistâ€¦ 300 yards out from the city, people seem to walk in trenches about 80 feet from the river â€“ maybe a maze under construction â€“ some creatures, undead maybe,  can be seen on the other sideâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
===Undead===&lt;br /&gt;
They are probably lesser undead â€“ that is the smellier sort who take aeons to get out of your chain mail. From our position of hiding we see some people appear to have been emerging from the maze.. in minutes they excavate and reveal a ship â€“ about 50 foot on the shore of the river â€“ earth mage trickery Iâ€™ll be bound -  they then rebury  through more earth-magery  &amp;amp; the ship returns whence they cameâ€¦&lt;br /&gt;
&lt;br /&gt;
Edward Black is returned from miniaturisation and the solid-state by Cherâ€™s un-bindering. He is surprised by his new surrounding but still casts a location spell to identify the book we seek .. as we move along to triangulate we come across orcs guards focussed on playing knucklebones and not looking at us. We debate whether to slay them but Lila who I am surprised to learn is actually the party leader â€“ ( I assumed we were in a battle &amp;amp; it was me  following my recent studies in geopolitics at military scientist classes)  - decides to walk past them.. Edward is poorly dressed in town clothes and moves sluggishly in his mage slippersâ€¦ he is slowing us downâ€¦he shelters inside Lilaâ€™s magic cloak &lt;br /&gt;
&lt;br /&gt;
===Labyrinth===&lt;br /&gt;
Ahead we note a strange cobweb trap that funnels us into a central pointâ€¦ lair of the spider queen  perchance!! Unfortunately, we turn around and take another route.&lt;br /&gt;
&lt;br /&gt;
We hear chanting as we near the edge of the labyrinth. Boris the Minotaur checks he can still cast spells now that he is a minotaur &amp;amp; has hooves  â€“ he says he can but itâ€™s not as good as before. &lt;br /&gt;
&lt;br /&gt;
We stealth along having buffed and prepared ourselves for conflict. I note an area with strange scratching with symbols in the dirt â€“ a magic ward of protection â€“ our magicians determineâ€¦ There is a hum of magic on the wind that the women warriors in our group note &amp;amp; feel vulnerable to â€¦&lt;br /&gt;
&lt;br /&gt;
As we prepare our arms in anticipation  - I note Cher the lizard in human shape openly affixing poison to her weapons â€“ to the approval of Lila - . I warn Cher that her battle victories will be unearned with no epics skalded in her honour &amp;amp; on her death she will likely be welcomed with open arms into the realms of Hel &amp;amp; Loki as a fellow coward and sneakâ€¦ my warnings to Cher for her own good fall on deaf earsâ€¦ &lt;br /&gt;
&lt;br /&gt;
As we enter the maze we sense a shiftâ€¦before we know it we are in open-airâ€¦ a portal? I check the night skies with my magical tankard that reflects the night skies â€“ by Lokiâ€™s pustulant, sulphurous &amp;amp; scrawny buttocks (the view of him you are most likely to see as he legs it from combat ) we seem to be in Thionia instead of the Five Sisters way to the Southâ€¦ we hear a hypnotic chanting which seems designed to bewitch the shieldmaidens in our party -  Rhianain, Lila &amp;amp; Cherâ€¦ We are on the edge of a maze &amp;amp; see at least 35 writhing snakes dangling from maze walls ahead. We seem to be on the plateau of a mountain with white mists floating about&lt;br /&gt;
&lt;br /&gt;
===Boris the mighty minotaur===&lt;br /&gt;
Boris the mighty minotaur will lead us.. ahead we see an enormous statue of a minotaur with a path running between its splayed legs. As we get closer we see a portcullis that covers the pathâ€¦ as we walk ahead we can no longer see one another due to mistsâ€¦ we move forward now with string around our wrists tying is together so we do not stray â€¦ &lt;br /&gt;
&lt;br /&gt;
We eventually enter a room which has nine passages connected to itâ€¦ I check the night sky again â€¦. We seem to now located be in the Alanic states! we follow Boris down one tunnel eventually arriving at a junction which shows signs of habitation â€“ (actually people are living there) hammocks, people in hooded cloaks moving about in a 70 ft across room. They seem drowsy &amp;amp; distractedâ€¦ we donâ€™t hear the hypnotic chantingâ€¦ we sneak past with our best stealthiness â€¦ noting 6 beautiful women who are obviously  impregnated and some strange be-horned ogre women, barrels for storage and gibbets with corpses on the edgesâ€¦ probably hobbits by their sizeâ€¦although hanging seems a bit much just for stealingâ€¦ &lt;br /&gt;
&lt;br /&gt;
Lila through crafty magic trickery determines they are Ogre-magi whoâ€™s most dangerous spell is involuntary impregnation...&lt;br /&gt;
&lt;br /&gt;
Ahead we come across another chamber where attractive healthy female humans with Araby feature are nursing baby minotaurs - must be the au pairsâ€¦. Gossamer curtains shroud the room&lt;br /&gt;
&lt;br /&gt;
Moving along through sneakery &amp;amp; stealth there is another room with about 100 folk engaged in a no holds barred minotaur &amp;amp; Araby human orgy.. There are 6 ogre magi guards with tridents and chanting coming from priests.. Cher is almost lured in by the seductive chantery â€¦Three women in red robes are inside metal cagesâ€¦.&lt;br /&gt;
&lt;br /&gt;
Books seem to be stored off to the side â€“ we sneak through some very slimy curtains to enter a large square room where we see  - a stone statue of a man with a book (just a bit too realistic for comfort â€¦ woman stands up on the other side of an alter with her back to us and a head of wriggling snake headsâ€¦a medusa!!  Garbed in a  gossamer silk bejewelled outfit she is searching through a pile of 30 books â€“ she is about 40 feet ahead. There is a reading plinth that is six-foot-tall dominating the centre of the room.&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
No fair fights with foul creatures that can turn our party to stone in the blink of glowing red eye = so Lila and I pre-emptively blast the medusa with a crossbow and axe respectivelyâ€¦ zounds! by Thor&#039;s peerless ginger beard -  it is all deflected to Rhiana.. who staggers with a stabbing pain in her backâ€¦ The medusa throws the book she is holding at Borisâ€¦&amp;amp; combat ensuesâ€¦She turns to faces us â€“ just as I leap through the air and pounce on her jaws agape claws outstretched just as she is petrified by a spell from Cherâ€¦ my landing was not soft &amp;amp; I am caught by a spell &amp;amp; feel petrification tingling but manage to shake it offâ€¦ just as the medusa solidifies into a statueâ€¦ poetic justice &amp;amp; cunning magery from Cher! BUT three foul creatures being 2 ogre mages looking creatures &amp;amp; a absolutely definitely a demon enter the room by sneaking and attack from behind, be-stabbing Lila in the backâ€¦there is a flash of light that fills the room emanating from the plinth. A huge gush of slimy liquid comes from the other side of the room.One of the three is a woman floating on an undulating swirl of diamond crystals. One has three minotaurâ€™s horns on the end of a trident.  The other is a giant with club covered in writing snakes..&lt;br /&gt;
&lt;br /&gt;
The magic chanting is in constant effect targeting the three shield maiden our &amp;amp; causing yhem - to need to save once per pulse or be lured to minotaur impregnation in the orgy room next doorâ€¦&lt;br /&gt;
&lt;br /&gt;
It is the mightiest of combats with our party resolute &amp;amp; defiant with not a backward step. The trident bearer gores me in the sideâ€¦ three  crystalline spikes come shooting through the air from the floating mage blasting Lila. Rhian stabs mightily with her spear. Boris the Minotaur swings his weapon in minotaur sized scythes. Cher throws blistering arcane spells,  Lila hurls an axe &lt;br /&gt;
â€¦two of them flee vanishing and attack by blinking in and out â€¦ Just as the giant snake-club  wielder is about to be defeated  after many mighty blows from all of us â€“ he  shoots a pile of 60 snakes from his club at Cher overbearing herâ€¦ one hopes they will show her a little  lizard to lizard professional courtesy â€“ not giving an inch Cher swats them asideâ€¦. I castle with Lila and take on the trident bearer by grappling. The witch woman consumes  a potion and magics up a crystal wall arounds her. Boris &amp;amp; I charge slaying her â€“ she explodes in a sea of shards rending our flesh with mighty worthy wounds (all on the front) â€¦&lt;br /&gt;
&lt;br /&gt;
As we scarf healing potions 4 new foes appear in the room.. Cher is instantly petrified to a stone statute. &lt;br /&gt;
&lt;br /&gt;
Faced against such odds I reckon the cleverest tactic will be a fight to the death, invoking Odinâ€™s aid as we ( or at least I) march to Valhalla  â€“ a story of blood and death fresh on my mind ready to regale through hallsâ€¦. anyway just as Iâ€™m thinking of which is the best tale to tell first to the cheering einherjar (Ive pondered this &amp;amp; concluded that clearly youâ€™ve got to pace yourself â€“ it  could be a long time until  RagnarÃ¶k &amp;amp; no one likes to hear the same story 80 times unless they personally feature in it).. Boris, obviously disagreeing with my master plan  pulls out a special magic item from the depth of his backpack &amp;amp; we disappear to another plane with the statue of Cher clutched as we leaveâ€¦&lt;br /&gt;
&lt;br /&gt;
===Slaves in the Bazaar? - Plane of Air===&lt;br /&gt;
We appear in front of a slavers auction at the Bazaar on the plane of Air â€“ familiar territory to Lila &amp;amp; myself  â€“ after some grumbling we pay off the auctioneer before we are sold into perpetual servitudeâ€¦&lt;br /&gt;
&lt;br /&gt;
We wander the bazaar &amp;amp; eventually we are met by a minion of Gurtan the exchanger who takes us to his masterâ€™s court â€“ full of fountains, plump cushions, plumber eunuchs and palm trees in pots â€¦  We seek a remedy for the petrified Cherâ€¦ which happens after an hour.&lt;br /&gt;
&lt;br /&gt;
On request we are introduced to a reputable trader and re-enter the bazaar.&lt;br /&gt;
Apparently a few of my Northern kinfolk have been here before -  I am asked if I know Siegfried Nine Fingers or Olaf Haraldson who have racked up 600,000 sp in debts before scarperingâ€¦. Sound familiar but I answer with my sternest expressions &amp;quot;Err no actually we are definitely from the South.&amp;quot; We are fed and entertained for several days as we recoverâ€¦.&lt;br /&gt;
&lt;br /&gt;
Boris &amp;amp; I manage to sell some old wooden Fae cups ( which grant immortality at a cost) for 30,000sp &amp;amp; 25,000 a piece â€¦we keep straight faces &amp;amp; winking slyly to one another while the purchaser&#039;s back is turned - They have been gathering crumbs &amp;amp; mould at the bottom of our packs for years -  &amp;amp; we didnâ€™t even have to bargain!!  Having apparently fleeced the merchant through our innate Seagate cunning we are well pleased ( though a foul rumour reaching our ears later has it they were on-sold for 500,000 each) we negotiate for new items &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bazaar items====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;An armourer will allow my dwarven armour to take spells.&lt;br /&gt;
&amp;lt;LI&amp;gt;Boris exchanges items â€“ his spell catcher is itemised a s a broach&lt;br /&gt;
&amp;lt;LI&amp;gt;Rhian tries to negotiates to have her armour repaired and changed in shapeâ€¦.&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher trades items to modify her magic carpet to store flightâ€¦.. &lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
Lila is suddenly banished and ends up in a genie bottleâ€¦ Boris rubs on it which causes her to suffer a 9 End loss. But Boris the Noble wishes for 9 endurance to be restored to Lila.&lt;br /&gt;
&lt;br /&gt;
===The Sultan of the Bazaar===&lt;br /&gt;
A djinn, the Sultan of the Bazaar, with a heavily armed entourage, crossed tulwars, turbans &amp;amp; scraggly moustaches, shows up to discuss the bottle &amp;amp; demand an explanation. &lt;br /&gt;
Lila explains that the bottle and its inhabitant were part of treasure She did not harm the inhabitant who ran off &amp;amp; left Lila as a bottle sitter. Lila is offered a reward -  she refers to Rhiainâ€™s issue with her armour.&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;Rhianâ€™s armour will be repaired and modified.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
We are gifted a number of rabbitâ€™s feet. &lt;br /&gt;
&lt;br /&gt;
On day 5 on this plane, full of sherbet, dates &amp;amp; lamb, soft from too many silk cushions, mesmerised by endless jiggling houris, we depart from the air docks. &lt;br /&gt;
&lt;br /&gt;
===Trapped in rock in Alusia===&lt;br /&gt;
We travel by portal â€¦ ending up ....on the top of a mountain embedded in stone up tour necksâ€¦ to the side are a group of repusculent looking Orc Shamans (you know draped in skulls &amp;amp; bones, painted with weird symbols, missing various body parts)yowling away in their crude tongue, apparently preparing to make a ritual sacrifice - uh oh looks like we swapped place with the sacrifices....&lt;br /&gt;
&lt;br /&gt;
I quickly shapeshift into a raven and wriggle out of the stone. I re- castle with others to release them.  Looking the skies reflected in my magic tankard, we are now in the Ellenic states â€“ about 250 miles from where we should beâ€¦ we so leave the mountain flying....for about five miles toward Seagate ..that is until Matt the Titan who reads the future, arrives to return us to the camp. The stoned mage from the medusaâ€™s room is a Sorcerer called Wan. He was very impressed by the Sultan of the Bazaar helping us.&lt;br /&gt;
&lt;br /&gt;
===Back to Camp===&lt;br /&gt;
Matt takes us back to the camp which is now on a different island just off the Coast of Palestrina â€“ where they believe the Pirates are gathering nearby.&lt;br /&gt;
&lt;br /&gt;
Neither Cher &amp;amp; Rhiain who were struck by the trident of forced impregnation  are with child or at least with Minotaur,  due to some magic powder that Syrene supplied.  &lt;br /&gt;
&lt;br /&gt;
We discuss next steps â€“ seems the Sultan&#039;s daughter has somehow hitched a ride with us in the bottle... Syrene is very in favour of returning the djinnâ€™s daughter to the plain of air promptly &lt;br /&gt;
&lt;br /&gt;
The Sultan is called &amp;amp; arrives after much whirling winds &amp;amp; an entourage of 150 swarthy be-turbaned minions â€¦ the Djinnâ€™s daughter. She falls at his knees. He is much relieved to have her back. Minions are dispatched to punish her former captors&lt;br /&gt;
&lt;br /&gt;
Lila is offered a reward â€“ a wish. We need to think about it for day and a halfâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 5==&lt;br /&gt;
&lt;br /&gt;
Session 5:&lt;br /&gt;
===Lila&#039;s Wish===&lt;br /&gt;
&lt;br /&gt;
Lila is asked to place a stone on the ground representing each personâ€™s wish before the Sultanâ€¦ inside a huge pavilion where the sultan resides with his court watching on intrigued â€¦.carpets, cushion piles, filmy veils, turbans, tulwars, incense, pointy beardsâ€¦ She reveals our wishes&lt;br /&gt;
â€¢	Lila and Boris want to be able to turn into lightning bolts&lt;br /&gt;
â€¢	Cher wants to not glow in the dark ( to have complete control over her titan aura) &lt;br /&gt;
â€¢	I want the magic spear gifted to me by Odin the Allfather to be able to be enhanced by spells.&lt;br /&gt;
â€¢	Rhiain wants to be able to rank either her tower shield or her spear to a higher levelâ€¦&lt;br /&gt;
&lt;br /&gt;
Our wishes are granted and the Court dissipates back to the plane of air. Lila clearly highly respected for her aid to the Sultan &amp;amp; is invited to come to visit the Court â€“ with her companions if she wishes (though maybe not with Rhiain the ice mage)â€¦.   &lt;br /&gt;
&lt;br /&gt;
Lila &amp;amp; Boris try out their new skills by trying to lightning through several ranks of sheep which  -  are singed as a resultâ€¦ more practice&lt;br /&gt;
&lt;br /&gt;
===Enchanter &amp;amp; Magical book success===&lt;br /&gt;
We return to Syreneâ€™s camp. Standing before the camp followers &amp;amp; minions Syrene holds up the book of magic and shows off the enchanter (now un-stoned)â€¦ he tells us that three of the water mages we are seeking are 10 miles approximately to the North East of our current location -  as is much of the Cargoâ€¦&lt;br /&gt;
&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
Having a little time we now check out the treasure map â€“ which was previously received from the island inhabitants â€¦. The treasure map gives off an aura of power  &amp;amp; I see it seems to have hidden celestial bodies within it. Boris who is yet to return to his Orc shape.. seems to have a Minotaurâ€™s instinctive understanding of the mapâ€¦&lt;br /&gt;
&lt;br /&gt;
Syreneâ€™s troupe of dancers performs. Syreneâ€™s court seems to be in constant party mode. We are introduced to various notables of her acquaintanceâ€¦ Courtiers, the celestial twins, Richard of Tycho. Cher and Lilaâ€™s gigolos (Cherâ€™s has charmed her one (Loeft) â€“ from the western Kingdom â€“ Lilaâ€™s (Luca) is from the Luna Empire) sniff aroundâ€¦.&lt;br /&gt;
&lt;br /&gt;
While on our sojourn to minotaur land the millstones have been delivered to Adjutbar. Three boats remainâ€¦.The Sea Urchin &amp;amp; others are expected back in 1 and a half days.  &lt;br /&gt;
&lt;br /&gt;
===Wan the Enchanter===&lt;br /&gt;
Wan the Enchanter offers to assist us ( Iâ€™m sure he is much happier that he is no longer in stone) Anyway he has crystal ball gazing skills at a high rank &amp;amp; can help us out to check out the pirates â€“ itâ€™s hard to hunt down and kill your enemies if you donâ€™t know where they areâ€¦&lt;br /&gt;
&lt;br /&gt;
The others turn in â€“ but I stay drinking â€“ until at 1 am I am interrupted by a boat of 6 fisher folk on the other side of the island were captured by pirates.  The pirates were in 4 short-range vessels there were about 60 or 80 of themâ€¦ there seem to have beenâ€¦Boris is roused to heal their wounds.&lt;br /&gt;
&lt;br /&gt;
In the morning Lila is rousedâ€¦ we are told two guards (rangers) have gone missing. The enchanter Wan by locate spell determines that  they are 10 miles away.. seems our cover has been blown &amp;amp; the pirates know where we areâ€¦. a ranger says his rangering has determined that in the 4 stealthy individuals come ashore and stealth away the rangersâ€¦ vanishing without  trace. Syrene suspects they have been kidnapped. Matt vanishes &amp;amp; and reappears instantaneously with a blind seer dwarf who has been snatched amid porridge eating...he still hs a spoon &amp;amp; porridge is dripped all over his kilt &amp;amp; beard.&lt;br /&gt;
He stares meaningfully (or at least points his heard toward a fire). He can see that the captured rangers are currently unconscious bound &amp;amp; under duress.  &lt;br /&gt;
&lt;br /&gt;
He also reveals that a small innocent child from a fishing village is passing on information by via a magic bottle delivered into the ocean and retrieved by some magic sea- creatures or whateverâ€¦  The small innocent (who is a boy) takes a shine to Lila &amp;amp; tells her the sea creature are like frogs but the size of people &amp;amp; come ashore at nights. The child has been messaging the sea creatures (Frogs of the Depths) over which ships he wants to disappear and for the crews to be eaten and the ships are dully removed &amp;amp; the crew by the Frogs of the Depths. Hmmm there is something a bit unnatural about this lovely child that I cannot point my finger on  - though the mages say he has an affinity for magicâ€¦..that must be it.!!&lt;br /&gt;
Nevertheless, Lila decides to take him in -  good luck to Lila though sheâ€™ll probably wake up one morning drowned, lying on a lily pad with her feet chewed off &amp;amp; his lordship innocently licking his chops...&lt;br /&gt;
   &lt;br /&gt;
Wan is able to use special crystals that Matt has provided, to scry the pirates&#039; hideout &lt;br /&gt;
â€¢	At their hideout is a temple from which a waterfall springs dropping 400 feet &amp;amp; flowing into the pirate bay... It is half a mile away on a headland. The temple is intact. Four guards are posted outside the temple with signaling bugle. The guards are not from the temple.&lt;br /&gt;
â€¢	11 ships mostly cargo ships we can see are magically obscured by an illusionary forestâ€¦&lt;br /&gt;
â€¢	There is a 20 ft wide 200 feet jetty long with ships attachedâ€¦  &lt;br /&gt;
â€¢	There is a fort on the shoreline surrounded by a 20ft high (above ground) moat/ wall filled with ravenous-looking sea creatures. &lt;br /&gt;
â€¢	There is a shimmering dome of clear water over the camp. In the center is a strange statute petrified creature like an octopus â€“ about 6â€™ by 6â€™ by 6â€™ wide. &lt;br /&gt;
&lt;br /&gt;
The Lady of the Sea comes ashore surrounded by her three kelp-covered priests, to help analyze Wanâ€™s scrying ( she can spend 30 minutes out of the water). She says the statue is the same creature we have been told of previously by the Lady of the Sea -   the creature is from the outer worlds &amp;amp; a servant of great power &amp;amp; a water elemental whose powers have been channeled to create the bubble the wall and the jettyâ€¦ she tells us the creature has been miniaturized as a stone statue (itâ€™s really 5 times as big in natural form) &amp;amp; awaits their foul ritual on the Summer solstice - during when the water mages will be consumed &amp;amp; the doors to the terrible treasure will be opened, the creature unbound from its stone form... â€¦ she thanks us and bows before leaving to her marine homeâ€¦&lt;br /&gt;
&lt;br /&gt;
Apparently, we will need to steal the creature and take it back to the location of its treasure whereupon it will slither back to its guard duties.&lt;br /&gt;
&lt;br /&gt;
===Planning===&lt;br /&gt;
We start our plotting &amp;amp; scheming. &lt;br /&gt;
&lt;br /&gt;
We seek more counsel from the Lady of the Sea â€¦ her priests are busy ritually drowning some sailorsâ€¦ as one does if one worships drowned gods.. She says the temple was originally dedicated to her people but has subsequently been raised out of the sea by an evil earth mage â€“ she knows the temple goes down many layers all of which are likely above water now with the raising of the temple â€¦ the water from the temple waterfall is water from the elemental plane.. Cher hears the Lady of Sea conversing with Lilaâ€™s camp follower, the innocent child, in Surimi language asking  if he has â€œdisobeyed his oathsâ€â€¦mysterious&lt;br /&gt;
&lt;br /&gt;
The lady of the Sea then recommends us against trying to ally with the Frogs of the Depths â€¦. Who are evil necromancers from the bottom of the ocean who eat people BUT she recommends allying with the creatures of the sea (merfolk who also eat people but closer to the surface of the sea).&lt;br /&gt;
&lt;br /&gt;
Lila tries lightning bolting through water to test her powerâ€“ seems it&#039;s not a great idea â€“ although it leaves a trail of stunned fish on the ocean surface.&lt;br /&gt;
&lt;br /&gt;
Syrene discretely hands both Cher and Lila a magic pin that will protect against the spy gigolos who have apparently be-spelled them. &lt;br /&gt;
&lt;br /&gt;
Lila does a series of limited precognition spells to see the future &amp;amp; work out how we can defeat our enemies...&lt;br /&gt;
 &lt;br /&gt;
The best plan seems to be to that we zap into the pavilion by lightning bolt talent by a potion created by Lila &amp;amp; releases an air bubble from a magic seashell over the tent which will release the captured water mages from the charming that controls them &amp;amp; then move the squid creature statue within an air bubble.. a few water mages will dieâ€¦ One water mage seems to already be aware of our plan through some future seeing spell but has not spilled the beansâ€¦     &lt;br /&gt;
&lt;br /&gt;
Matt takes Lila back to the guild for alchemist assistance where she makes 4 lightning potionsâ€¦  &lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s gigolo â€“ the charming curly mustached bard wants her to wear a magic necklace which will allow him to find her wherever she is â€¦ a stalker.&lt;br /&gt;
I am about to have a word with him with the point of my spearâ€¦ when he reveals he is a devoted follower of the mighty Freya who rides the skies in her chariot of cats (&amp;amp; who personally  honored me with the Name â€œMungo the Braveâ€) Hearing this I have no choice but to reconsider my previous views  â€¦ he then tells me that Freya has even spoken to him about meâ€¦ hearing this obviously I now trust hm completely.  He is definitely not a slimy seducer &amp;amp; must really be a noble and worthy sort if he knows Freya &amp;amp; she spoke to him about me â€¦&amp;amp; no doubt his stalking Lila must for a perfectly good reasonâ€¦ all is forgivenâ€¦&lt;br /&gt;
&lt;br /&gt;
===Mermaid Temple===&lt;br /&gt;
Itâ€™s time to commence our attack. First Matt transports us instantly into an underwater cave full of grim looking mermaids armed to the teeth with spears &amp;amp; tridents looking into a silvery pool sparkling with magic - it is the temple from which flows the waterfall  â€“ the mermaids are seemingly doing divining magic. Matt casts translation and water breathing magics and all of us can understand the chief mermaid, priestess. She welcomes us but asks Matt the Titan to leave (he is from the Luna empire &amp;amp; doesn&#039;t have much time for gods &amp;amp; the like). We say we have been summoned by the Merpeople to assist. We are told  need to get a magic seashell from some eels which will assist in our combat. She names us all heroes. There are gifts which will aid us in the future...&lt;br /&gt;
====Call of Hero gifts====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher is given something to control her aura, &lt;br /&gt;
&amp;lt;LI&amp;gt;Lila is given a girdle of protection to protect her from trials of seduction she will face in the futureâ€¦&lt;br /&gt;
&amp;lt;LI&amp;gt;I (Mungo) am given the skull of one of my enemies who I must bury at home or throw to the sea &amp;amp; face him again in combat â€¦ &lt;br /&gt;
&amp;lt;LI&amp;gt;a block of ice is given to Rhiain. &lt;br /&gt;
&amp;lt;LI&amp;gt;Boris will be helped to master the belt of skulls he will recover from the enemyâ€¦&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
â€¦ we leave the priestess evading the eels. From under the surface of the water, we can see the guards from the pirate lair outside the temple â€“ ready to alert the pirates below with their horns.&lt;br /&gt;
&lt;br /&gt;
===Temple siege===&lt;br /&gt;
We charge the sieging guards (pirates)- I engage one of the guards who when he sits up is actually a high-level earth elemental definitely 60 feet tall &amp;amp; who after a few rounds of failing to hit me even once, he folds his arms and won&#039;t fight backâ€¦ so I stop fighting him &amp;amp; to try to make him face me insult him with all the rock insults I can think of â€“ â€œlittle pebbleâ€ â€œyou are made of sandstone.â€ â€œyou are an airheadâ€  the last which makes him pause in his tracksâ€¦ The others are engaged in bitter combatâ€¦ one of them foolishly releases a fire grenade setting everyone including three of the guards on fireâ€¦&lt;br /&gt;
&lt;br /&gt;
The insult â€œairhead&amp;quot; got to the elemental who has turned its back on me &amp;amp; wiggled its butt like a young priestess of Freya (other than that Dwarf one I know of course) in heatâ€¦  So I stick my spear firmly in his prosterior.â€(that is an actual spear of course)   Enraged he starts trying to trample us &amp;amp; we continue to lay about our enemies with fell blows.  One of the guards then, reached inside his cloak &amp;amp; removes a magic doll which he pulls the head off causing a magical surge bringing terrible damage to us allâ€¦ (I was mainly stunned that someone would bring a doll to battle - who does that - not even the most junior of Valkyries?). Anyway he is rapidly dispatched when he pulls out a 2nd doll. The elementalâ€™s summoner dies &amp;amp; the elemental having gone feral for a spell is eventually finished off by ....Boris!?! ( which is battle poaching of the first order  if I ever saw it - a serious offence &amp;amp; frowned on in most well mannered Northern  societies) &amp;amp; after I had done Odin&#039;s share  of the damage to it.. You can hardly skald before a feasting hall of cheering likeminded scarred battleworn warriors well soaked in ale, banging their helms on the table bragging about how you &#039;&#039;&#039;almost&#039;&#039;&#039; killed an 80 foot tall earth elemental, single handedly.. it doesn&#039;t have quite the same ring to it..   But Boris is a faithful shield companion so I&#039;ll have to bring it up as subtly as I can without resorting to blows next time we are drinking ... We find a sea shell and a broken doll parts &amp;amp; a doll squashed by the elemental â€¦ before we return to the temple with the mer priestessâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 6==&lt;br /&gt;
===Session 6===&lt;br /&gt;
&lt;br /&gt;
Boris has been taken by Matt by magic to an Inn/ Smith in Brandenburg. He needs armour now that he is a 9â€™ tall &amp;amp; 12 in Winter â€“ he reports that the smiths were strange twisted orc &amp;amp; ogres â€“ the armour comes with a â€œflexi-waistband for additional comfort during weight gainâ€ &amp;amp; ablative armourâ€¦ disappointingly given who manufactured it, it is deer hide - it has huge negatives to castingâ€¦&lt;br /&gt;
&lt;br /&gt;
===Preparations are made for battle:===&lt;br /&gt;
&lt;br /&gt;
We experiment with the magic orc war-flag &amp;amp; prepare poles for it. Honoured men are prepared to carry the flag.  â€¦Lila prepares lightning bolt potions for party members â€¦&lt;br /&gt;
&lt;br /&gt;
Boris is life-aspected &amp;amp; will fight better if someone err â€¦shags himâ€¦ he is pretty much a 12 foot tall two legged ox so no takersâ€¦.  &lt;br /&gt;
&lt;br /&gt;
It will be classic beach landing raid by us wth the other ships taking on the peerâ€“ A seer informs us he has seen that if we use the flag an inky octopus blackness will shroud usâ€¦multiple lightning bolt strikesâ€¦ &lt;br /&gt;
&lt;br /&gt;
We do other precogs - if we swim to fight in we will end up on top of the domeâ€¦. &lt;br /&gt;
We learn it will be a death or glory beach landing invasionâ€¦ we will only escape if we live through the battle.&lt;br /&gt;
&lt;br /&gt;
I prepare a rapid delivery one stanza war saga of tremendous inspirationâ€¦&lt;br /&gt;
&lt;br /&gt;
Sue the Ranger volunteers to carry the sea shell which will release the air bubbleâ€¦  &lt;br /&gt;
&lt;br /&gt;
I end up delivering a stirring speech that has the troops hair standing on end from my ringing oratory for an hour. They all look transfixed&lt;br /&gt;
&lt;br /&gt;
The mermaids will be singing her tricky song to lure the enemy sailors underwater&lt;br /&gt;
&lt;br /&gt;
As we round the headland in convoy we see there are 8 enemy shipsâ€“ three which are berthed. Some alarms are let off but it is too late as we bear down on them- one ships shoots dragon flames setting fire to one ship..&lt;br /&gt;
&lt;br /&gt;
Itâ€™s a magnificent landing â€“ I stand on the foredeck clutching the neck of dragonâ€™s head my hair streaming form in the wind, the sound of my war song on my lips as I spring nimbly forward turning to urge on the our crew.&lt;br /&gt;
&lt;br /&gt;
The guards have been surprised initially. The berthed ships are overwhelmed attacked by the other crew.&lt;br /&gt;
&lt;br /&gt;
There is a wall of water &amp;amp; a giant bubble of water â€“ water mages surround the statuteâ€¦ a strange dark air creature with tattered wings  - a mermaid charm is flung at usâ€¦&lt;br /&gt;
&lt;br /&gt;
Lightning bolt positions are scarfed and we &amp;amp; ( Sue the Ranger) flash in in lightning bolt form but taking tremendous damage to our foes who explode in purple trail of sparks as the side effectâ€¦ &lt;br /&gt;
&lt;br /&gt;
Only half of our foes have managed to pull in armour â€“ the remainder have grabbed what they canâ€¦ this looks like the start of a mighty hall burning raid if they had a hall &lt;br /&gt;
&lt;br /&gt;
A mega hex of air is released from the seashell around the monster statute with us all inside.&lt;br /&gt;
&lt;br /&gt;
There is an inky darkness outside the air bubblewith flashes of lightening outside the bubbleâ€¦where Cher still is. Many foes perish form the lightning strikes.  The water mages are freed from the charm That has hel them by the air bubble &amp;amp; look dischevelled but relievedâ€¦. &lt;br /&gt;
&lt;br /&gt;
I face down a dark elf armed with a shark blade thrusting Odinâ€™s spear into his scrawny chestâ€¦  Lila flings her axe which has a sticky smear of cowardly poision on the edge. Boris castes a spell â€“ Cher sticks a dagger between the (back ribs) of a grim foeâ€¦ A sneak from behind tries to make him disappear from banishment magic ( he must think I have been sent from Asgard by Odin One Eye ). Water mages having been freed from  start flinging magicâ€¦  One of our foes, their leader yells â€you fools take them alive.â€ So I turn &amp;amp; stick a spear in him tooâ€¦ Sue dies a heroes death in battle.. their leader then hits me with a  foul weapon that withers my leg..&lt;br /&gt;
&lt;br /&gt;
Lila flashes about in lightening both forms ---- shifting the bubble away from the centre of the meleeâ€¦. But she zaps back &amp;amp; forth.. Foes fall at our feetâ€¦Water-mages throw magic that grabs our enemies into darkness.&lt;br /&gt;
We gather water mages, loot, pieces of sue. &lt;br /&gt;
&lt;br /&gt;
We work out what to do next.&lt;br /&gt;
If we remove the wall of water the charmed will be released.&lt;br /&gt;
The water mages assisted by the sirens lay magic shells upon which we can sliede. &lt;br /&gt;
&lt;br /&gt;
I chop off my own withered leg using maximum willpower &amp;amp; Odinâ€™s spears on Borisâ€™s adviceâ€¦ he stops the bleeding. It takes half an hour to get o to the shells&lt;br /&gt;
&lt;br /&gt;
We have all the water mages plus two unconscious one &lt;br /&gt;
It takes all of our willpowerâ€¦ &amp;amp; Lilaâ€™s slippery floor spell from a special amulet which causes the statue to slide down toward the peer â€“ which is made of water has dissipated. It s so heavy it takes 2 days to place the statue on a boatâ€¦ it causes constant random unnatural bad luck if ever a bubble of air is removedâ€¦ &amp;amp; bad luck as well&lt;br /&gt;
&lt;br /&gt;
Cher in the crew members seems to suffer when they move closer to the statue. &lt;br /&gt;
&lt;br /&gt;
65 sailors have been liberated. 60 died during the assault but were resurrected by Boris. &lt;br /&gt;
&lt;br /&gt;
Some of the mermaids and some of the sailors get into a fight. &lt;br /&gt;
&lt;br /&gt;
Syrene direct us by whispering wind to return to her cmap as soon as we can  &lt;br /&gt;
&lt;br /&gt;
He ship varying the stone is lying deep in the ocean.. we can stay afloat through mage current &amp;amp; other weather magic spells. After two days we make it back. A lagoon has been prepared that will prevent the statute from touching land. The ere are stone arches over the lagoonâ€¦&lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s toes have been /her kness disclocating alling off from a death curse. She sticks her hand in a box with a while. Snake bites her hand causing pain and removes the curseâ€¦in fact her arms eels like it is bitten off..&lt;br /&gt;
&lt;br /&gt;
The statue can be got back to its resting place. Syrene thinks that the poxy frogs people eating.&lt;br /&gt;
&lt;br /&gt;
Syrene is please all the water mages have been freed. &lt;br /&gt;
We work out a plan.&lt;br /&gt;
&lt;br /&gt;
Session 7&lt;br /&gt;
&lt;br /&gt;
Not much of importance happens after the main event although I face down two demon octopuses in a grim fight to the deathâ€¦ oh, and we find some loot after using a treasure map we found...&lt;br /&gt;
&lt;br /&gt;
The water mages know how to do to transport the statue to the correct location - they reveal this after we open ages trying to work out what to do.... they know  because they transported it in the first placeâ€¦ boring logisticsâ€¦ yawn. Leave it to the water mages...&lt;br /&gt;
&lt;br /&gt;
The strangeboyâ€™s name is Ryn. Lila tries to persuade him to get the frog people to attack minotaurs â€“ which will leave us free to loot treasure following .  (Crap plan in my view â€“ we should fight the minotaurs for death &amp;amp; glory - not a popular opinion) . &lt;br /&gt;
&lt;br /&gt;
The frog people will likely want someone to sacrifice to make it all work â€“ orcs seem to be the popular choice - &lt;br /&gt;
&lt;br /&gt;
Matt teleports us all to a hot volcanic island. Cicadas and birds chirp in the trees. &lt;br /&gt;
Suddenly Matt kicks Lila mistaking her request to find someone for a request to find an orc to sacrifice. Seems he has no truck with sacrificesâ€¦&lt;br /&gt;
&lt;br /&gt;
Ryn leads us to the shore. Many shipwrecks dot the coast. This is the middle island where Ryn lives onâ€¦  Ryn agrees to help. He sends a note in a bottle into the sea for the frog people.&lt;br /&gt;
&lt;br /&gt;
We will fly on Cherâ€™s magic carpetâ€¦ 200 feet high 120 miles an hour to the orc islandâ€¦ ballistae bolts from orcs on the groundsâ€¦. We land uncomfortably on ground that is now covered in trenches &amp;amp; wsâ€¦ we head up to the woods where we assume forestry patrties are.&lt;br /&gt;
&lt;br /&gt;
Sure enough we come across a  work party of orcs, and various slaves humans and dwarves as we travel by carpet. Lila throws a grenado of sleep magic. Six remain awake, many fall down, but some have run off &amp;amp; hid.&lt;br /&gt;
&lt;br /&gt;
There are 21 sleeping prisoner. 2 prisoners so weak they have expired &amp;amp; 10 sleeping orcs. The prisoners are loaded on the carpet &lt;br /&gt;
&lt;br /&gt;
Something is lurking in the trees â€“ ominous. We fly off . The carpet fully loaded seems to be making hard work of it Some of us fly alongside the overloaded by other means alongside the airborne carpet. We spot some griffons in the distance. On our return to the island from where we came &amp;amp; we land... &lt;br /&gt;
&lt;br /&gt;
The prisoners are taken ashore. Two of the prisoners have unfortunately been squashed by the weight of other bodies piled on top -  generally they are all generally very unhealthy.&lt;br /&gt;
&lt;br /&gt;
Suddenly Lila is twitching &amp;amp; shaking. She has been death cursed some how!!! Not sure how that happened ...Boris resurrects the dead prisoner to try to fix this - doesn&#039;t work. A divination spell determined she has been cursed to be a campion breeder, blindness, shakes, unnatural pregnancy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Later alarms go off. There is a large 15 foot octopus in spiked armour with a mace a gliave and several spears advancing from the ocean â€“ I challenge it formally announcing my self by my names &amp;amp; deeds (takes about a minutes an half to list it all even though in modesty I have shortened it all)â€¦..&amp;amp; the creature ???!!runs off back to the seaâ€¦   a fearsome monster of the deep it ain&#039;t... Iâ€™ll have to give a false name next time so he wont run off.&lt;br /&gt;
&lt;br /&gt;
Ryn seems very emotionally bonded to Lila. We will go down to see the response to Rynâ€™s bottle message tomorrow. &lt;br /&gt;
&lt;br /&gt;
We shall shelter in an old inn for the night. We set watches. At a certain point in time we realise that we cannot see even counting for night fall - a darkensss spell!! I can smell something fishy like the three day old raw squid rings you get in some of the cheaper diock taverns  â€“ I assume itâ€™s the Octopus demon and I issue a challenge..   call it out as a sneak for coming at night and making us blind.&lt;br /&gt;
&lt;br /&gt;
Sure enough there it is the foul stinky 8 handed slimy armoured monster dangling from the rafters with three glaives &amp;amp; large spooky octopus saucer eyes â€“ &lt;br /&gt;
&lt;br /&gt;
We agree to take it outside outside....It promises me on its honour as a monster that it will be single combat be tween it &amp;amp; I. Its name is Octclaw &amp;amp; it is truely horrible. &lt;br /&gt;
It wears the torsos of humans on its arms as armbands. Lila uses a wind spell to blwo The darkness awayâ€¦.&lt;br /&gt;
&lt;br /&gt;
Octoclaw claims it or she is going imperegnate me â€“ (stupid beast mustnâ€™t be able to tell the difference between boys &amp;amp; girls) ... or by Thor&#039;s flint-hoofed goats  - maybe octopus demons are both ? â€“ not that it matters as I hardly want the foul creature to try it &amp;amp; see if it works... &lt;br /&gt;
&lt;br /&gt;
Outside the foul beast reveals, what a monster&#039;s word is really worth, &amp;amp; that by single combat she meant she actually wants me to fight her sister first (who is an equally foul tentacled monster &amp;amp; who has snuck up behind me ) &amp;amp; then to fight her as well - if I live â€“ of course, how foolish of me ! this all should have been obvious?! &lt;br /&gt;
&lt;br /&gt;
Anyway the two identical armoured oathbreaking foul demon cowards ring-fence me with their slippery slimy tentacles draped around glaives &amp;amp; maces â€¦. So its an epic battle to the death - I alone with Odin&#039;s own spear in my hand guided by his one eyed wisdom against two foul slimy slippery eight armed abominations from the bowels of Sea-Hel....its all blood, slime, quivering mounds of cowardly sea-jelly &amp;amp; just as I am about to slay them both with a single backhand slice of Odin&#039;s long headed spear.....  the party chips in  - despite my strict instructions to let me fight the two lying oathbreaking slime balls alone .... &amp;amp; soon the vile monsters perish  - with one Borisâ€™s spell reflecter broach throws its own demon magic spell right back at it &amp;amp; it perishes from its own death curse... really clever!&lt;br /&gt;
&lt;br /&gt;
5 mins later Matt the Titan turns up. We tell we have killed demonic octopiusses from hell.&lt;br /&gt;
&lt;br /&gt;
Lila explains her problem of being recursed &amp;amp; Matt then disappears by teleport with Lila underarm .She tells us later she was taken by Matt to a dwarvcih stronghold somewhere &amp;amp; given a foul potion to imbibe. She is laid in the centre of a room &amp;amp; os prayed over.... Black inky soke pours off her.There are side effect  -  her ability to turn init a rock will  not work for here monthsâ€¦. Her seeing in the dark black eye worms, also pop out shrivelled &amp;amp; dead from the cure. So she was fixed but with ...errr bowels swollen full of gas...  She was then steered toward the privy with the grim dwarves all holding their noses in anticipation....&lt;br /&gt;
&lt;br /&gt;
Matt returns to us with Lila after two hours.&lt;br /&gt;
&lt;br /&gt;
We now want to use the treasure map we found. Matt thinks our plan of diverting a river into the minotaur camp with the frog people attack will be a good distraction for looting &amp;amp; my plan for an invasion is vetoed...the plan is set in motion. &lt;br /&gt;
&lt;br /&gt;
We arrive at the treasure site as marked on our treasure map â€“ we are at the entrance to a minotaur maze. Boris enters â€“ a stone minotaur approaches ask us two riddles â€“ behind the minotaur are chests of treassure....&lt;br /&gt;
Riddles are answered by the clever in the party, the minotaur lets us pass to the treasure he has guarded up until then: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
six preserved bear claws, &lt;br /&gt;
A small doll, &lt;br /&gt;
Several loaves of bread,  &lt;br /&gt;
a ring. &lt;br /&gt;
An amulet  &lt;br /&gt;
a large round shields &lt;br /&gt;
A small paket of broken glass. &lt;br /&gt;
Potion bottle, &lt;br /&gt;
a fur shawl, &lt;br /&gt;
chain armour, &lt;br /&gt;
Copper &amp;amp; silver coins.&lt;br /&gt;
&lt;br /&gt;
We retrun to our camp. Sirene has a full on feast in our honour. I recite a magnificent skald recognising the whole part as heroes - everyone one is cheered Syrene tells us the Elemental twins are able to tunnel everywhere through magic â€“ interesting point. The captain of Syreneâ€™s guard will write to Rihanâ€™s parents for consent to woo her.&lt;br /&gt;
&lt;br /&gt;
Soit has been a mighty success with  fame &amp;amp; glory brought to all. Water mages rescued. Enemies defeated. Alliances &amp;amp; friendships forged. Our names will be remembered honoured by the skalds &amp;amp; sung through the halls for years...&lt;br /&gt;
&lt;br /&gt;
The end.&lt;br /&gt;
&lt;br /&gt;
= Buffs &amp;amp; Mil Sci =&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;A = Always on.&lt;br /&gt;
===Long Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Cher Morning Dance: 1 MR% re-roll (or stun recovery) per day.&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen(Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Cold (RH)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +4DM Cold Damage(doubled vs fire enemies)	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 minutes&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot;     | Mars&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; 30%&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; 50%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc Buffs===&lt;br /&gt;
+ 14 % to strike chance if Mungo skalds prior to entering combat.&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rhiain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Cher   &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo  Lila&amp;lt;br&amp;gt;&lt;br /&gt;
Boris  Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Cher  &amp;lt;br&amp;gt; &lt;br /&gt;
Lila    &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo    &amp;lt;br&amp;gt;&lt;br /&gt;
Boris  &amp;lt;br&amp;gt;&lt;br /&gt;
Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Summer&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Summer&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Beltane]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Meadow]] (1)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;White Lotus&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;Seagate Light Festival&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;The Castellan Borderers Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;Seagate Crafters Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Heat]] (2)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day | 1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 4 || &amp;lt;i&amp;gt;Seagate Guildmasters Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;lt;i&amp;gt;Seagate Races&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 11 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Summer Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;lt;i&amp;gt;Midsummers&amp;lt;Br&amp;gt;&amp;amp;nbsp;Eve&amp;lt;br&amp;gt;&amp;amp;nbsp;(Faerie Day)&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Summer Fair Day&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Summer Fair Day&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;The Castellan of Brastor&#039;s Summer Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Breeze]] (3)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day | 1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 3 || &amp;lt;i&amp;gt;Day of Death&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91837</id>
		<title>A Golden Eye on the waves</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91837"/>
		<updated>2022-03-07T01:36:26Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Preparations are made for battle: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[File:A Golden Eye in the deep 3.png|1000px|centre]]&lt;br /&gt;
[[Scribe_Notes#Summer 822 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Golden Eye on the waves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: ~[[Summer]] 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Starting Monday the 13th of December 2021 in Lynfield (Jono&#039;s place).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039;: [[Carzala]] and some tropical wilds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [[Jono Quickness and Slowness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/148CF8CzfrW2GplI9nBetNhxaRlUfIMiR/view?usp=sharing 47 - Thief  - 3.1.2] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1fHfl40povyj2W0oiB5F-5TpkRFfSbvOo/view?usp=sharing 33 - Assassin - 3.1.3] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.google.com/document/d/1QNz24OxQQAAAp0p8bvkvg54sxGkaYqfUj1Wi9Jfw6P0/edit?usp=sharing 37 - Healer - 3.1.7]&amp;lt;br&amp;gt;&lt;br /&gt;
== Party ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;char&amp;quot; | Character&lt;br /&gt;
!class=&amp;quot;play&amp;quot; | Info &amp;amp; collage&lt;br /&gt;
!class=&amp;quot;coll&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Mungo Third Son|Mungo]]&lt;br /&gt;
|class=&amp;quot;&amp;quot; | Northern Warrior &lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Michael McFadden&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Boris]]&lt;br /&gt;
|class=&amp;quot;&amp;quot; | Necromantic Mage&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Michael Haycock&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Lila]] &lt;br /&gt;
|class=&amp;quot;&amp;quot; | Celestial/Air Mage&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Kelsie&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Rhiain]] &lt;br /&gt;
|class=&amp;quot;&amp;quot; | Ice Mage Human&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Chris R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Cher]] &lt;br /&gt;
|class=&amp;quot;&amp;quot; | Binder Human&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Sean&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Employer =&lt;br /&gt;
: [[Syrene]] a friend of the guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Background&#039;&#039; - [[A Golden Eye in the deep]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Part 1. Deal with issues about the Air Spirit &amp;amp; the forgotten city (outstanding from [[A Golden Eye in the deep]]). &amp;lt;br&amp;gt;&lt;br /&gt;
* Part 2. Free the missing water mages, deal with the pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Payment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syrene]] will financially back a commissioned sea voyage to the area to a value of 35,000sp.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Thaumaturgies 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Elementals 10,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Entities 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
Training for warriors &lt;br /&gt;
&lt;br /&gt;
Part 2 - I can&#039;t remember much of part one...&lt;br /&gt;
&lt;br /&gt;
=Loot=&lt;br /&gt;
Loot so far in [https://docs.google.com/document/d/1K5kXrWijQVdhcITMdnbMio_oa_cWHjjhqre5UwtBGds/edit?usp=sharing Jono&#039;s Google docs]&lt;br /&gt;
&lt;br /&gt;
==Session 1==&lt;br /&gt;
&lt;br /&gt;
Part 1 (I was not the scribe) was the rescue of a djinn / elemental spirit bottle from a fallen city treasure trove located on a jungles island to the west-south-west many hundreds of miles away.&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
Part 2 of a might epic adventure featuring a band of heroic shield companions against the most perilous unknown foe this side of the gates of Hel or even a barber - to rescue enslaved water mages from rogues who have the cheek to call themselves  pirates - a very subjective and controversial term.&lt;br /&gt;
&lt;br /&gt;
===Turf&#039;s House===&lt;br /&gt;
We are at Turfâ€™s home which is well fitted out. A number of items have been found thus far on the adventure- a sword, an axe, bolt of cloth which are identified by the spell of something or other by one of the spell casters,&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;The cloth will affect the morale of troops in the hands of a military leader this depends on the wood used as a pole.&lt;br /&gt;
e.g. Maple -x 10 mil sci rank&lt;br /&gt;
&amp;lt;LI&amp;gt;The Tulwar does 2 d10 damage + can have spells on it&lt;br /&gt;
&amp;lt;LI&amp;gt;The Axe â€“ enchanted to not rust &amp;amp; can cut through things underload &amp;amp; of course a Genie bottle which containsâ€¦. Lila ? Anyway, in addition to rescuing the Sea mages;  Syrene wants us to take the bottle to the plain of airâ€¦ yawn... I prefer pickups to deliveriesâ€¦.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
â€“ We learn the pirates in question are as I suspected when the terms was used - actually just a cunning bunch of cowardly knaves  -  where I come from the term pirate is misused by southernesr to refer to just about anyone who hops in a longboat and goes raiding - which is just about anyone over 4 and under 95 years old - its all relative you see - how do you distinguish a pirate from anyone over 4 and under 95? Anyway, these knaves are rumoured to have bribed one of the snivelling enchanters who worked for the merchantâ€™s guild -like most mages (apart from my worthy companions) he had a strong streak of yellow running through him -  anyway he has now legged it &amp;amp; is not to be found. Not to worry, Syrene knows the location of 2 of their hideouts, so we can plan our conquest.&lt;br /&gt;
&lt;br /&gt;
It is explained we can locate the water mages by tracking down some magic reference books which will have information; through the use of the enchantment known as â€œlocateâ€.. Syrene knows an enchanter who can help.&lt;br /&gt;
&lt;br /&gt;
===Our Mission===&lt;br /&gt;
Our mission after we have located the enchanter and sailed to where we think the book is to then find a copy of books which has some important magic powers... &lt;br /&gt;
We will get a bonus for bringing Syrene&#039;s enchanter back alive. He is nervous weak &amp;amp; frail...arent they all though.  &lt;br /&gt;
A ship full of fighters and healers has already been sent out to rescue the Sea Mages - to huge unsuccess. They encountered six pirate ships â€“ which were mostly sunk  - and suffered many casualties. So it&#039;s our turn now.&lt;br /&gt;
&lt;br /&gt;
We decide to use my mighty Knarr â€œThe Sea Urchinâ€ to sail to the islands. The Sea Urchin is scheduled to return to Seagate in 4 days from a successful raid by my fearless crew.  &lt;br /&gt;
&lt;br /&gt;
We know some cargo is located in somewhere called Kirkle. West of Kirkle there is a well-known pirate port of the coast of Palestrina.&lt;br /&gt;
&lt;br /&gt;
We return to the guild for a debrief. Syrene equips us with the strength of stone armour of earth spell.&lt;br /&gt;
&lt;br /&gt;
===Eric in Seagate===&lt;br /&gt;
On the way I am greeted by an old scallywag Seadog of good Northern stock -apprently an old acquaintance â€“ canâ€™t quite place him- he is called Eric as are most of the men in the North -  but I am sure we have stood together drenched in blood with the bodies of our enemies heaped before us, their armour rent their weapons broken, as we sang our battle songsâ€¦ OR possibly we were in a tavern surrounded by empty cracked mugs while the bodies of the unconscious covered in spilt ale lay on the floor as we sang drinking songs - must be one of the two... but anyway he is representing family members of the slain crew members &amp;amp; is recruiting for a three-ship Armada. They plan to sail across the seas to seek a  bloody vengeance from the foul scum &amp;amp; oathbreakers (bound to be) who have the cheek to call themselves pirates...&lt;br /&gt;
&lt;br /&gt;
===Ernest Black===&lt;br /&gt;
First we will find the for the enchanter Ernest Black is his name â€“ apparently hiding in fear of his life in some cellar of tavern in old  Seagate town..&lt;br /&gt;
&lt;br /&gt;
We go incognito to avoid attracting attention (that is we pull our hoods over our heads &amp;amp; cultivate an innocent look). On the way into town we see four horses tied on the side of the road = might be spies or an ambush but we are not attacked.Cher and I note 6 guarding the road armed with bowsâ€¦a mix of orcs and humansâ€¦ not that that means anything â€“ some of my best friends are orcs â€“ well I actually  mean Boris - though he is only half an Orc - &lt;br /&gt;
&lt;br /&gt;
We make it to the new constructed area &amp;amp; head to old Seagate â€“ heading to toward which Ernest is staying â€¦ we pass an old horse in the process of being slaughtered in the street  - itâ€™s that kind of rough area &lt;br /&gt;
â€“ the inn is well battered â€“ and has recently been scorched by fire. The place is damp &amp;amp; smoke-filled. A doxy gives me the eye and I return her a special look so as to not attract any attention - you have to play the part when in disguise.  Downstairs in the inn a game of cards is in progress as is a combat between two armed men with clubs are being cheered on by a small crowd who have money at stake on the outcome. We ignore them tempting as it is &amp;amp;  head toward the sub-basement. &lt;br /&gt;
&lt;br /&gt;
I encounter another woman who says I have rescued her in the past .. canâ€™t recall but there are quite a few Iâ€™ve rescued - anyhow she warns me of a few bad uns in the area. Not really news â€“ it is old Seagate after all.  &lt;br /&gt;
Outside the door are three scurvy thugs with their backs to us &amp;amp; holding weapons about to visit Ernest â€“ up to no good. Look like our timing was right for Ernest.&lt;br /&gt;
I grab two by the neck and bang their heard together (this attack was from the side technically &amp;amp; not behind just in case any detractors are reading). They dieâ€¦.whoops...a reflection on the poor state of villainry perhaps.   A third is rendered unconscious, by a blow from Boris. We drag the dead bodies inside out of view. Ernest is a weedy old guy who from the empty flagons has been drinking heavily and is clearly the worse for wear,â€“ &lt;br /&gt;
&lt;br /&gt;
We visit Syrene and explain what has happened. We debate forming and alliance with the mermaid and the scallywag&lt;br /&gt;
&lt;br /&gt;
The enchanter (due to his frail health and so he wonâ€™t run away )is itemised by an evil Binder spell  &amp;amp; placed in an unbreakable container only openable by a palm impression.&lt;br /&gt;
&lt;br /&gt;
We talk to Syrene about rewards for completing the quest â€“ there was some rubbish about magic training which seems of little worth so I ignored the details but more importantly she offers warrior training.&lt;br /&gt;
&lt;br /&gt;
===Sea Urchin===&lt;br /&gt;
Four days later the Sea Urchin arrives .. with several Brandenburg customs men who my crew &amp;quot;mistook&amp;quot; for pirates... can&#039;t blame them after all who are the real thieves and parasites of the ocean...Iâ€™m all for taking the pirates/customs men back out to sea &amp;amp; giving them a first-class trial followed by a sea burial but am talked around by the party fearful of inciting war with all of Brandenburg (donâ€™t know how all of Brandenburg would find out) â€¦ uh oh â€“ anyway I have to pay a 10,000 bribe to shut them up  â€“ I reluctantly pay with an instruction to my crew that pirates are not to be brought back to Seagate in the future. Better to have a trial by combat at sea followed by a sea burialâ€¦  &lt;br /&gt;
&lt;br /&gt;
We meet my companion Eric whose crew has had a disagreement with some brigands.  many of his men lie around with broken limbs and teeth. Turns out the spies were from rival merchant families - so we invite him to meet at Turfs place with Syrene - &amp;amp; to wear his best furs â€“ we will discuss forming a super Armada to rescue the water mages...&lt;br /&gt;
&lt;br /&gt;
Syrene has put on a banquet for us and Eric to toast our pre-victory â€“ 3 dwarves, two elves, and some courtiers also attend.&lt;br /&gt;
It&#039;s a great feast â€“ though tame by northern standards -  no fights or new blood feuds sworn &amp;amp; the dwarves are even friendly toward Boris the Orcâ€¦. skald a little &amp;amp; fine ales are drunk.&lt;br /&gt;
&lt;br /&gt;
===Dwarf deal &amp;amp; payment===&lt;br /&gt;
We are approached by a dwarf merchant who wants us to transport some grainstones made by dwarves â€“ 20 foot across &amp;amp; two-foot-high -  but with magic can be squeezed into the Sea Urchinâ€™s hold I am told by Boris &amp;amp; Cher. My first mate negotiates transport for the stones to Adjutbar. or 13,000 upfront and a 3,000 bonus on arrival. I need some money back after being robbed by Customs...&lt;br /&gt;
&lt;br /&gt;
Syrene strikes a deal with Eric &amp;amp; his companions to work under our directions for a fee of 10,000 sp.&lt;br /&gt;
&lt;br /&gt;
Cher (who by the way is now in a human form rather than the sneaky standing lizard I know her to be, (though of course still a valued shield companion) slopes off with a mincing codpiece sporting courtier for a tryst â€“ I am asked outside by a woman called Gertrude who I also apparently I rescued. She wants to show her gratitudeâ€¦canâ€™t blame her really.&lt;br /&gt;
&lt;br /&gt;
Later during the party, the Dwarves tell  me that the millstone is prepared so as to deflect magic on one side  â€“ (this removes impurities from grain) so the sea Urchin will need to be reimagined everyday  &lt;br /&gt;
More importantly, some  Ogremages are looking for the millstones -  an air fire and a rune mage â€“ they like all of their kind are cowardly knaves and donâ€™t hesitate to use nasty poisonsâ€¦ a great blessing from Odin it seems with some intra-voyage entertainment coming our wayâ€¦ &lt;br /&gt;
&lt;br /&gt;
Eric says he has 55 men &amp;amp; three ships &amp;amp; 25 rowers â€“  three rank two water mages. We arrange to meet Syrene at certain waypoints on our voyageâ€“ she makes 8 locations on the chart for us to meet at the end of each day of travel.&lt;br /&gt;
&lt;br /&gt;
My water mage (rk 7) confirms that their ships are poor and that the other water mages have limited skillsâ€¦ so he strengthens the other ships&lt;br /&gt;
&lt;br /&gt;
We prepare to leave&lt;br /&gt;
&lt;br /&gt;
==Session 2==&lt;br /&gt;
===Sail south from Seagate===&lt;br /&gt;
We sail by night to the first-way point. Novadon  &lt;br /&gt;
We see Griffons / pegasus at night but we do not encounter them.&lt;br /&gt;
&lt;br /&gt;
A camp is set already ashore with 25 staff and three big tents awaiting us. Elf horses (skinny pointy-eared ineffectual looking horses that is) are tethered. Syrene greets us with the two folk known as the elemental twins &amp;amp; a large person much too big to be a giant â€“ Matt the Titan. &lt;br /&gt;
&lt;br /&gt;
We receive armours of earth/ strength of stone. &lt;br /&gt;
&lt;br /&gt;
Eric motions us to the shore to speak to our mermaid scout. He says she generally speaks in an ancient Northern tongue but will be able to talk to us. She is rather disappointingly draped all over in kelp &amp;amp; so lacks the traditional mermaid appeal. She doesnâ€™t appear to have a tail but then again we cannot see a tail because of the kelp but we are assured she is a genuine mermaid. The water mages are from the North â€“ and are drowned goods worshipping priest sorts.... they too wear brown kelp clothing &amp;amp; are responsible for her being overly dressed.&lt;br /&gt;
&lt;br /&gt;
The mermaid tells us that in actual fact the villagers who we understood commissioned the venture are really helping her rescue a relative,  a water mage who has been captured, rather than the explanation we previously received â€“ that she is helping Eric.&lt;br /&gt;
&lt;br /&gt;
===Missing watermages===&lt;br /&gt;
The mermaid has â€œreadâ€ the stormy skies which foretold our coming - nice to know Thor is keeping an eye on the eye too. Anyway, the believes the water mages are being stolen as part of an evil master plan to raise an island from the depths of the sea. A huge be-tentacled creature is bound underwater on the island but if the island breaks the surface of the sea the creature will become unbound from the spells holding itâ€¦ The creature guards a powerful treasure and if let free below the surface the creature will slither off into the depths leaving the treasure unguarded.... we are told there are no named items in the treasure horde. This will need to take place during summer Solsticeâ€¦ about a month away. The treasure is deemed a terrible treasure â€“ apparently not just because its made only of copper or some lesser metal â€¦ &amp;amp; it could do terrible things to those that have long lives â€“ elves I guessâ€¦ I&#039;m confused? this all sounds good news -  unguarded erasure on an island &amp;amp; only elves dragons and demons might be affected?&lt;br /&gt;
&lt;br /&gt;
â€¦.the mermaid explains she has the power to bewitch many of the pirates when we encounter them &amp;amp; could drag them into the sea to their doomâ€¦ but this could affect us too if we are not protected â€¦ so we need to find some sort of protection... The mermaid says that I should refer to her as â€œthe woman of the seaâ€  rather than as a mermaid, as her identity is a hidden secret.&lt;br /&gt;
&lt;br /&gt;
â€¦ back ashore we talk naval &amp;amp; boarding tactics with a group of old salts â€¦ elsewhere a necromantic bomb is discovered. Lila meets one of the Yasmins &amp;amp; another mage &lt;br /&gt;
&lt;br /&gt;
ON the island we see a stepped well that is 120 feet across apparently a transportable item.  Inside are the Titan and Syrene. Syrene mews like a cat at the mention of the mermaid â€“ clearly she does not like it. To protect against the mermaidâ€™s powers we are told rather than the time-honoured tradition of beeswax stuffed into our ears - a potion needs to be made out of an enormous amount of the herb lavender... I stuff some wax in my pocket anyhow just in case. The titan Matt agrees to seek out this lavender &amp;amp; provide a bag of it by tomorrow night. Boris meanwhile heals the injured sailors. Syren replaces strength of stone on 40 / armours of earth.&lt;br /&gt;
&lt;br /&gt;
===Sabotage at sea===&lt;br /&gt;
We head south the next dayâ€¦soon after which we note one of Ericâ€™s ship is taking on water â€¦ Sabotage is confirmed by The Woman of the Sea who reveals a rusty iron trident head attached. This has caused the ships â€œstrengthâ€ to expire. Cher divinities this when we arrive ashore at the 2nd waypoint at the end of the day &amp;amp; confirms it is a cursed item &lt;br /&gt;
&lt;br /&gt;
â€¦we guard the ships carefully that night.  The leaky ship has been dragged ashore for repairs.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
A cauldron of three sizes boil away smelling strongly of lavender. Three scarecrow men assist with the potion brewing  The potion which will be applied to the skins of Lila and Cher 36 hours beforehand will make the crew lustful and be charmed by Lila and Cher rather than the Lady of the Sea. (There are side effects  -  by the 36th hour will be so crazed with lust that they will fight each other but this will stop them jumping into the sea after the Lady of the Sea â€¦ which to me sounds like one of the worldâ€™s worst plans compared with beeswax in the ear) - just is the case it all turns out to be a disaster there is an antidote which a blacksmith can manufactureâ€¦.It is concluded that application of the potion 24 hours prior to meeting the pirates would be best &lt;br /&gt;
&lt;br /&gt;
That night aboard the Sea Urchin Boris and I are awoken by a loud crashing sound  -  a nine-foot-tall golem creature with two spinning halves made of pumice stones / resembling an  ogre is attacking a sailor â€“ quickly he is dispatched. &lt;br /&gt;
&lt;br /&gt;
===Romance in camp===&lt;br /&gt;
Meanwhile ashore Lila is being wooed by a cowardly bard/ gigolo tight trouser wearing opportunist popinjay â€“ armed with a skinny sword! At the same time a pumice man has also attacked so where in the shore area. It is determined by the spell caster types that the nature of the magic creating the pumice creatures is necromanticâ€¦. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next day â€“ the Lady of the Sea checks the hulls of our boats finding another rusty trident  - more sabotage - she suspects merman mercenariesâ€¦ she will look out for themâ€¦ &lt;br /&gt;
&lt;br /&gt;
We have a meeting where we reveal the crazy plan about the love balm which will be applied to each of the shipâ€™s captains &amp;amp; which will cause the crews to love their Captains and be immune to the Lady of the Seaâ€™s charms while she lures the pirates underwater and drowns them. There is much debate over what will happen in respect of the Sea Captains based on their preferences i.e. if the captains are girls who like girls etc&lt;br /&gt;
&lt;br /&gt;
===Testing the Charm protection===&lt;br /&gt;
So we travel on the Lady of the Sea by a magic travelling wave to a beach site far away from our crew in order to conduct experiments &amp;amp; see how her magic affects us and the Captains.&lt;br /&gt;
&lt;br /&gt;
The Lady of the Seaâ€™s starts singing and immediately upon which a storm blows up with lightning &amp;amp; waves, through which we hear a piercing howl â€¦ we all save v her spell but feel weak at the knees... Lila and Cherâ€™s legs actually get slightly watery. The 3 x lady captains who like ladies are unaffected â€¦.&lt;br /&gt;
Boris &amp;amp; I  see a horrible creature out at sea on a rock â€“ Boris says itâ€™s the Lady of the Sea in her true formâ€¦but I donâ€™t believe him &amp;amp; suggest rescuing the Lady from this foul creature.â€¦ although no one else is keen - Leela and Cher say they only see a normal woman. The Captains who like ladies see a mermaid.&lt;br /&gt;
&lt;br /&gt;
We head back to shore &amp;amp; the night passes â€¦ a breakfast has been prepared. â€¦ &amp;amp; we set sail.&lt;br /&gt;
Leela seems to have been be-charmed by the bard with the tight codpiece - surprise&lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
â€¦. After 8 days at sea we arrive at Kirkulâ€¦. Ernest is unitemised &amp;amp; determines that the book is located in [[Kirkul]]. through the navigation technique called triangulation, we determine that the book is in an abandoned cityâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 3==&lt;br /&gt;
&lt;br /&gt;
We are ashore in the southern part of the 5 sisters with our shore team. The abandoned city of [[Kirkul]] is inland on the edge of a desert five miles upriverâ€¦&lt;br /&gt;
&lt;br /&gt;
[[Kirkul]] was destroyed by my Ivinian countrymen in 805  before they were overwhelmed by the Dark circleâ€¦ followed by others It used to have a population of 30,000 but has been abandoned for 15 years. Undead &amp;amp; evil cults are used to live here.. in addition to ruin goblins &lt;br /&gt;
&lt;br /&gt;
The ships are beached. Our campfires are shielded by darkness spellsâ€¦ we spot different lights on different islands where the survivors &amp;amp; lurkers dwellâ€¦.&lt;br /&gt;
&lt;br /&gt;
A seaman approached us asking for a miracle because 3 sailors have been affected by the Lady of the Sea &amp;amp; killed each â€¦ I direct them to Boris the Orc who can raise the dead &amp;amp; does.&lt;br /&gt;
&lt;br /&gt;
===Scouting [[Kirkul]]===&lt;br /&gt;
Syrene says the books somewhere in the city to the east of where we are beached â€¦ there are hills between us and [[Kirkul]]â€¦ Our plan is to scout the next day from the sky in raven formsâ€¦.&lt;br /&gt;
&lt;br /&gt;
By night we post guards. [https://dq-nz.org/dqwiki/index.php/A_Golden_Eye_on_the_waves#Ernest_Black Ernest Black] has a crystal ball &lt;br /&gt;
The water mage does a waters of vision spell which he scries through â€“ to the south of the city there are some faint lights along the mouth of the river. He can see the river traveling 5 -10 miles in land from the south east. The city is only a few hundred meter acrossâ€¦   he zooms in on the lights â€“ the ruins of a port, broken ships, busted buildings &amp;amp; bonfires which provide the light. Occasionally there is movement a sign of lifeâ€¦ &lt;br /&gt;
&lt;br /&gt;
[[Syrene]] has put on a dancing troop (boys &amp;amp; girls) for entertainment &amp;amp; weak beer â€“ not quite what we do in the North. Arm wrestling  Cher gets up and dances â€“ she is a good dancer - but I cant help thinking of her scaly tailâ€¦. &lt;br /&gt;
&lt;br /&gt;
A daytime scry by the water mage reveals a number of vessels â€“ about 50 ft in length hidden along the river in earth caves on the river banks to the North of the Cityâ€¦ it looks as if 3 ships have been actually buried along the shore. A watercourse flowing toward the city has been restoredâ€¦ possible earth mage workâ€¦&lt;br /&gt;
&lt;br /&gt;
Lila sends her raven out but it is pursed by griffons â€¦ I too head out in raven form but at high altitude due to my large raven form sizeâ€¦ I observe some earthworks that have been cleared out to the Northwest of the City. There are the remains of large bonfires and lumber piles nearby. I note some griffons a mile below &amp;amp; avoid them.. they came from out of a buildingâ€¦. I also see some herds of goats which obviously been domesticated â€¦  in the harbour area, there are the remains of six ships along the sea floorâ€¦.&lt;br /&gt;
&lt;br /&gt;
===Scouting the offshore islands===&lt;br /&gt;
ON my return the water mage invites us to scry the water. The centre island is loosely populated. The other two have small ports. There appear to be about 30 homes / hits on each â€“ we would estimate a population of a few 100. Fishing boats scatter around the surrounding seas. &lt;br /&gt;
&lt;br /&gt;
At the ports there are 4 small trading ships flying the flags of Azuria, Palestrina and possibly Taeko.&lt;br /&gt;
&lt;br /&gt;
===Talk to the locals===&lt;br /&gt;
We elect to enter townâ€¦and talk to some of the localsâ€¦ I navigate the Sea Urchin in through some tricky watersâ€¦ we cant get all the way in and have to moor at the buoys along-side two other well-armed merchant vessels.. there are small boats going to and fro from the shore. Fifteen or so folk have gathered around as we land &amp;amp; we are greeted by a young man with a crippled leg. Crossbows are pointed at us as well as an 8 foot tall giant creature with horns â€“ a monster rhino of some sort with an armoured tail. We have to leave large weapons aboardâ€¦    we are directed to a money changer. &lt;br /&gt;
&lt;br /&gt;
We meet a young woman who seeks work aboard. We offer her a meal and ale for adviceâ€¦. &amp;amp; we arrive at a local tavernâ€¦ she digs inâ€¦.  and offers an uncorked cask of ale for 12 silversâ€¦ the young women is local who tells us.&lt;br /&gt;
&lt;br /&gt;
===Other islands=== &lt;br /&gt;
There is one island with an orc king called Crackskull  - he has a 45 crew &amp;amp; took over the town.  There are many interesting things in the mainland â€“ recent activity involving a  minotaur cult in the city. The griffon are more North. Pirates come and go. There is a crazy Firemage on the other island. There were diamond hunters and supply ships going up the river. It is well known there is the wreck of a diamond ship up river somewhereâ€¦ In the river/ city is the treasure of the three water mage skulls Boris says we are looking piratesâ€¦ She (Sue) wants to get off this island &amp;amp; wants to join my crewâ€¦ so I hire her â€“ she has an honest face and knows these waters  &amp;amp; can navigate them well. Seems she knows a few water-mage spells too. Everyone on the island is hungry and scary due to Orc raiders to the westâ€¦ &amp;amp; infestation by worms &amp;amp; tainted waterâ€¦  Sue has a 12 person sloop by which she has navigated up the riverâ€¦avoiding the perilsâ€¦everyone wants off the island.&lt;br /&gt;
&lt;br /&gt;
just then 6 well-groomed men and women â€“ the council â€“ who want to sell some pearls to usâ€¦ we are taken to the main trading post &amp;amp; lead downstairs to a basement where a much-locked chest is filled with six bags with pearlsâ€¦ they look great.. the pearls are farmed in the seaâ€¦  they want 65,000 silvers. â€¦ too rich for our blood but Syrene may be interested. The crippled man is a translator &amp;amp; a merchant - but only knows about three words in each â€“ I hire him too.  Boris fixes the crippleâ€¦ &lt;br /&gt;
&lt;br /&gt;
We will take a councilwoman plus her son with us and travel by ship back to our base camp to the east after the sun setsâ€¦ patrols have been set.. we note that a rhino statue has been turned into an animated creature â€¦ Sue and Earp Billick the former Cripple are astounded to see our base camp. Earp tells us he has a treasure map to a location up river opposite the city guarded by a creature that turns people to stone. &lt;br /&gt;
&lt;br /&gt;
===Return to Camp===&lt;br /&gt;
We introduce the council member to Syreneâ€¦ and explain their situations to her.  After discussions, she agrees to transport the island folk to be taken in by the dwarves of the superstition mountains. She will arrange with Matt to clear the orcs. She can disguise us as minotaurs if we want. Boris goes with Matt to be turned into a minotaur.. he enters a labyrinth is gored by a minotaur &amp;amp; returns as a minotaur with 15 extra points &amp;amp; irresistible to women, a large â€œthird legâ€, natural armour and some magic protecting abilityâ€¦ &lt;br /&gt;
&lt;br /&gt;
===Boris is horny===&lt;br /&gt;
Lila and Cher tell us there are pheromones wafting off Boris the minotaurâ€™s that affect them driving them crazy with desire â€¦Matt knows of a nasty wizard who can make an amulet that will protect them from being bewitched by crazy minotaur lustâ€¦ it happens&lt;br /&gt;
&lt;br /&gt;
===Blood Wizard===&lt;br /&gt;
Matt vanishes with Lila, Cher and Sue to a wizards lab where a drop of their blood is added to an amulet by magic &amp;amp; they are safe from be-witching by Boris the Minotaur .. unfortunately Sue was not included in the amulet and is smitten by Boris the minotaurâ€¦  Sue too is sorted out by Matt &amp;amp; the wizard with a minotaur free amuletâ€¦. &lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
The sun sets, the tide turns, we are guided by Sue up the river. Bonfires have been lit.. we are about a mile out from the city. Our scent is disguisedâ€¦&lt;br /&gt;
&lt;br /&gt;
Rhiain &amp;amp; Lila goes out scouting for scent removing herbsâ€¦While out â€¦ encounters some pygmy centaurs with sharp teeth &amp;amp; weapons such as recurved bowsâ€¦ :Lila &amp;amp; Rhiain make it back but have been pierced by a few arrowsâ€¦ a foul concoction is manufactured from the herbs which is applied to our armpits to disguise our scentâ€¦&lt;br /&gt;
&lt;br /&gt;
We approach from the North down wind. As Boris steps ashore he is surrounded by a herd of goats who seem attracted to himâ€¦ he puts them to sleep through some spellâ€¦  &lt;br /&gt;
&lt;br /&gt;
As we sneak nearer to the city we see the fires which Lila, an alchemistâ€¦ 300 yards out from the city, people seem to walk in trenches about 80 feet from the river â€“ maybe a maze under construction â€“ some creatures, undead maybe,  can be seen on the other sideâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
===Undead===&lt;br /&gt;
They are probably lesser undead â€“ that is the smellier sort who take aeons to get out of your chain mail. From our position of hiding we see some people appear to have been emerging from the maze.. in minutes they excavate and reveal a ship â€“ about 50 foot on the shore of the river â€“ earth mage trickery Iâ€™ll be bound -  they then rebury  through more earth-magery  &amp;amp; the ship returns whence they cameâ€¦&lt;br /&gt;
&lt;br /&gt;
Edward Black is returned from miniaturisation and the solid-state by Cherâ€™s un-bindering. He is surprised by his new surrounding but still casts a location spell to identify the book we seek .. as we move along to triangulate we come across orcs guards focussed on playing knucklebones and not looking at us. We debate whether to slay them but Lila who I am surprised to learn is actually the party leader â€“ ( I assumed we were in a battle &amp;amp; it was me  following my recent studies in geopolitics at military scientist classes)  - decides to walk past them.. Edward is poorly dressed in town clothes and moves sluggishly in his mage slippersâ€¦ he is slowing us downâ€¦he shelters inside Lilaâ€™s magic cloak &lt;br /&gt;
&lt;br /&gt;
===Labyrinth===&lt;br /&gt;
Ahead we note a strange cobweb trap that funnels us into a central pointâ€¦ lair of the spider queen  perchance!! Unfortunately, we turn around and take another route.&lt;br /&gt;
&lt;br /&gt;
We hear chanting as we near the edge of the labyrinth. Boris the Minotaur checks he can still cast spells now that he is a minotaur &amp;amp; has hooves  â€“ he says he can but itâ€™s not as good as before. &lt;br /&gt;
&lt;br /&gt;
We stealth along having buffed and prepared ourselves for conflict. I note an area with strange scratching with symbols in the dirt â€“ a magic ward of protection â€“ our magicians determineâ€¦ There is a hum of magic on the wind that the women warriors in our group note &amp;amp; feel vulnerable to â€¦&lt;br /&gt;
&lt;br /&gt;
As we prepare our arms in anticipation  - I note Cher the lizard in human shape openly affixing poison to her weapons â€“ to the approval of Lila - . I warn Cher that her battle victories will be unearned with no epics skalded in her honour &amp;amp; on her death she will likely be welcomed with open arms into the realms of Hel &amp;amp; Loki as a fellow coward and sneakâ€¦ my warnings to Cher for her own good fall on deaf earsâ€¦ &lt;br /&gt;
&lt;br /&gt;
As we enter the maze we sense a shiftâ€¦before we know it we are in open-airâ€¦ a portal? I check the night skies with my magical tankard that reflects the night skies â€“ by Lokiâ€™s pustulant, sulphurous &amp;amp; scrawny buttocks (the view of him you are most likely to see as he legs it from combat ) we seem to be in Thionia instead of the Five Sisters way to the Southâ€¦ we hear a hypnotic chanting which seems designed to bewitch the shieldmaidens in our party -  Rhianain, Lila &amp;amp; Cherâ€¦ We are on the edge of a maze &amp;amp; see at least 35 writhing snakes dangling from maze walls ahead. We seem to be on the plateau of a mountain with white mists floating about&lt;br /&gt;
&lt;br /&gt;
===Boris the mighty minotaur===&lt;br /&gt;
Boris the mighty minotaur will lead us.. ahead we see an enormous statue of a minotaur with a path running between its splayed legs. As we get closer we see a portcullis that covers the pathâ€¦ as we walk ahead we can no longer see one another due to mistsâ€¦ we move forward now with string around our wrists tying is together so we do not stray â€¦ &lt;br /&gt;
&lt;br /&gt;
We eventually enter a room which has nine passages connected to itâ€¦ I check the night sky again â€¦. We seem to now located be in the Alanic states! we follow Boris down one tunnel eventually arriving at a junction which shows signs of habitation â€“ (actually people are living there) hammocks, people in hooded cloaks moving about in a 70 ft across room. They seem drowsy &amp;amp; distractedâ€¦ we donâ€™t hear the hypnotic chantingâ€¦ we sneak past with our best stealthiness â€¦ noting 6 beautiful women who are obviously  impregnated and some strange be-horned ogre women, barrels for storage and gibbets with corpses on the edgesâ€¦ probably hobbits by their sizeâ€¦although hanging seems a bit much just for stealingâ€¦ &lt;br /&gt;
&lt;br /&gt;
Lila through crafty magic trickery determines they are Ogre-magi whoâ€™s most dangerous spell is involuntary impregnation...&lt;br /&gt;
&lt;br /&gt;
Ahead we come across another chamber where attractive healthy female humans with Araby feature are nursing baby minotaurs - must be the au pairsâ€¦. Gossamer curtains shroud the room&lt;br /&gt;
&lt;br /&gt;
Moving along through sneakery &amp;amp; stealth there is another room with about 100 folk engaged in a no holds barred minotaur &amp;amp; Araby human orgy.. There are 6 ogre magi guards with tridents and chanting coming from priests.. Cher is almost lured in by the seductive chantery â€¦Three women in red robes are inside metal cagesâ€¦.&lt;br /&gt;
&lt;br /&gt;
Books seem to be stored off to the side â€“ we sneak through some very slimy curtains to enter a large square room where we see  - a stone statue of a man with a book (just a bit too realistic for comfort â€¦ woman stands up on the other side of an alter with her back to us and a head of wriggling snake headsâ€¦a medusa!!  Garbed in a  gossamer silk bejewelled outfit she is searching through a pile of 30 books â€“ she is about 40 feet ahead. There is a reading plinth that is six-foot-tall dominating the centre of the room.&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
No fair fights with foul creatures that can turn our party to stone in the blink of glowing red eye = so Lila and I pre-emptively blast the medusa with a crossbow and axe respectivelyâ€¦ zounds! by Thor&#039;s peerless ginger beard -  it is all deflected to Rhiana.. who staggers with a stabbing pain in her backâ€¦ The medusa throws the book she is holding at Borisâ€¦&amp;amp; combat ensuesâ€¦She turns to faces us â€“ just as I leap through the air and pounce on her jaws agape claws outstretched just as she is petrified by a spell from Cherâ€¦ my landing was not soft &amp;amp; I am caught by a spell &amp;amp; feel petrification tingling but manage to shake it offâ€¦ just as the medusa solidifies into a statueâ€¦ poetic justice &amp;amp; cunning magery from Cher! BUT three foul creatures being 2 ogre mages looking creatures &amp;amp; a absolutely definitely a demon enter the room by sneaking and attack from behind, be-stabbing Lila in the backâ€¦there is a flash of light that fills the room emanating from the plinth. A huge gush of slimy liquid comes from the other side of the room.One of the three is a woman floating on an undulating swirl of diamond crystals. One has three minotaurâ€™s horns on the end of a trident.  The other is a giant with club covered in writing snakes..&lt;br /&gt;
&lt;br /&gt;
The magic chanting is in constant effect targeting the three shield maiden our &amp;amp; causing yhem - to need to save once per pulse or be lured to minotaur impregnation in the orgy room next doorâ€¦&lt;br /&gt;
&lt;br /&gt;
It is the mightiest of combats with our party resolute &amp;amp; defiant with not a backward step. The trident bearer gores me in the sideâ€¦ three  crystalline spikes come shooting through the air from the floating mage blasting Lila. Rhian stabs mightily with her spear. Boris the Minotaur swings his weapon in minotaur sized scythes. Cher throws blistering arcane spells,  Lila hurls an axe &lt;br /&gt;
â€¦two of them flee vanishing and attack by blinking in and out â€¦ Just as the giant snake-club  wielder is about to be defeated  after many mighty blows from all of us â€“ he  shoots a pile of 60 snakes from his club at Cher overbearing herâ€¦ one hopes they will show her a little  lizard to lizard professional courtesy â€“ not giving an inch Cher swats them asideâ€¦. I castle with Lila and take on the trident bearer by grappling. The witch woman consumes  a potion and magics up a crystal wall arounds her. Boris &amp;amp; I charge slaying her â€“ she explodes in a sea of shards rending our flesh with mighty worthy wounds (all on the front) â€¦&lt;br /&gt;
&lt;br /&gt;
As we scarf healing potions 4 new foes appear in the room.. Cher is instantly petrified to a stone statute. &lt;br /&gt;
&lt;br /&gt;
Faced against such odds I reckon the cleverest tactic will be a fight to the death, invoking Odinâ€™s aid as we ( or at least I) march to Valhalla  â€“ a story of blood and death fresh on my mind ready to regale through hallsâ€¦. anyway just as Iâ€™m thinking of which is the best tale to tell first to the cheering einherjar (Ive pondered this &amp;amp; concluded that clearly youâ€™ve got to pace yourself â€“ it  could be a long time until  RagnarÃ¶k &amp;amp; no one likes to hear the same story 80 times unless they personally feature in it).. Boris, obviously disagreeing with my master plan  pulls out a special magic item from the depth of his backpack &amp;amp; we disappear to another plane with the statue of Cher clutched as we leaveâ€¦&lt;br /&gt;
&lt;br /&gt;
===Slaves in the Bazaar? - Plane of Air===&lt;br /&gt;
We appear in front of a slavers auction at the Bazaar on the plane of Air â€“ familiar territory to Lila &amp;amp; myself  â€“ after some grumbling we pay off the auctioneer before we are sold into perpetual servitudeâ€¦&lt;br /&gt;
&lt;br /&gt;
We wander the bazaar &amp;amp; eventually we are met by a minion of Gurtan the exchanger who takes us to his masterâ€™s court â€“ full of fountains, plump cushions, plumber eunuchs and palm trees in pots â€¦  We seek a remedy for the petrified Cherâ€¦ which happens after an hour.&lt;br /&gt;
&lt;br /&gt;
On request we are introduced to a reputable trader and re-enter the bazaar.&lt;br /&gt;
Apparently a few of my Northern kinfolk have been here before -  I am asked if I know Siegfried Nine Fingers or Olaf Haraldson who have racked up 600,000 sp in debts before scarperingâ€¦. Sound familiar but I answer with my sternest expressions &amp;quot;Err no actually we are definitely from the South.&amp;quot; We are fed and entertained for several days as we recoverâ€¦.&lt;br /&gt;
&lt;br /&gt;
Boris &amp;amp; I manage to sell some old wooden Fae cups ( which grant immortality at a cost) for 30,000sp &amp;amp; 25,000 a piece â€¦we keep straight faces &amp;amp; winking slyly to one another while the purchaser&#039;s back is turned - They have been gathering crumbs &amp;amp; mould at the bottom of our packs for years -  &amp;amp; we didnâ€™t even have to bargain!!  Having apparently fleeced the merchant through our innate Seagate cunning we are well pleased ( though a foul rumour reaching our ears later has it they were on-sold for 500,000 each) we negotiate for new items &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bazaar items====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;An armourer will allow my dwarven armour to take spells.&lt;br /&gt;
&amp;lt;LI&amp;gt;Boris exchanges items â€“ his spell catcher is itemised a s a broach&lt;br /&gt;
&amp;lt;LI&amp;gt;Rhian tries to negotiates to have her armour repaired and changed in shapeâ€¦.&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher trades items to modify her magic carpet to store flightâ€¦.. &lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
Lila is suddenly banished and ends up in a genie bottleâ€¦ Boris rubs on it which causes her to suffer a 9 End loss. But Boris the Noble wishes for 9 endurance to be restored to Lila.&lt;br /&gt;
&lt;br /&gt;
===The Sultan of the Bazaar===&lt;br /&gt;
A djinn, the Sultan of the Bazaar, with a heavily armed entourage, crossed tulwars, turbans &amp;amp; scraggly moustaches, shows up to discuss the bottle &amp;amp; demand an explanation. &lt;br /&gt;
Lila explains that the bottle and its inhabitant were part of treasure She did not harm the inhabitant who ran off &amp;amp; left Lila as a bottle sitter. Lila is offered a reward -  she refers to Rhiainâ€™s issue with her armour.&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;Rhianâ€™s armour will be repaired and modified.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
We are gifted a number of rabbitâ€™s feet. &lt;br /&gt;
&lt;br /&gt;
On day 5 on this plane, full of sherbet, dates &amp;amp; lamb, soft from too many silk cushions, mesmerised by endless jiggling houris, we depart from the air docks. &lt;br /&gt;
&lt;br /&gt;
===Trapped in rock in Alusia===&lt;br /&gt;
We travel by portal â€¦ ending up ....on the top of a mountain embedded in stone up tour necksâ€¦ to the side are a group of repusculent looking Orc Shamans (you know draped in skulls &amp;amp; bones, painted with weird symbols, missing various body parts)yowling away in their crude tongue, apparently preparing to make a ritual sacrifice - uh oh looks like we swapped place with the sacrifices....&lt;br /&gt;
&lt;br /&gt;
I quickly shapeshift into a raven and wriggle out of the stone. I re- castle with others to release them.  Looking the skies reflected in my magic tankard, we are now in the Ellenic states â€“ about 250 miles from where we should beâ€¦ we so leave the mountain flying....for about five miles toward Seagate ..that is until Matt the Titan who reads the future, arrives to return us to the camp. The stoned mage from the medusaâ€™s room is a Sorcerer called Wan. He was very impressed by the Sultan of the Bazaar helping us.&lt;br /&gt;
&lt;br /&gt;
===Back to Camp===&lt;br /&gt;
Matt takes us back to the camp which is now on a different island just off the Coast of Palestrina â€“ where they believe the Pirates are gathering nearby.&lt;br /&gt;
&lt;br /&gt;
Neither Cher &amp;amp; Rhiain who were struck by the trident of forced impregnation  are with child or at least with Minotaur,  due to some magic powder that Syrene supplied.  &lt;br /&gt;
&lt;br /&gt;
We discuss next steps â€“ seems the Sultan&#039;s daughter has somehow hitched a ride with us in the bottle... Syrene is very in favour of returning the djinnâ€™s daughter to the plain of air promptly &lt;br /&gt;
&lt;br /&gt;
The Sultan is called &amp;amp; arrives after much whirling winds &amp;amp; an entourage of 150 swarthy be-turbaned minions â€¦ the Djinnâ€™s daughter. She falls at his knees. He is much relieved to have her back. Minions are dispatched to punish her former captors&lt;br /&gt;
&lt;br /&gt;
Lila is offered a reward â€“ a wish. We need to think about it for day and a halfâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 5==&lt;br /&gt;
&lt;br /&gt;
Session 5:&lt;br /&gt;
===Lila&#039;s Wish===&lt;br /&gt;
&lt;br /&gt;
Lila is asked to place a stone on the ground representing each personâ€™s wish before the Sultanâ€¦ inside a huge pavilion where the sultan resides with his court watching on intrigued â€¦.carpets, cushion piles, filmy veils, turbans, tulwars, incense, pointy beardsâ€¦ She reveals our wishes&lt;br /&gt;
â€¢	Lila and Boris want to be able to turn into lightning bolts&lt;br /&gt;
â€¢	Cher wants to not glow in the dark ( to have complete control over her titan aura) &lt;br /&gt;
â€¢	I want the magic spear gifted to me by Odin the Allfather to be able to be enhanced by spells.&lt;br /&gt;
â€¢	Rhiain wants to be able to rank either her tower shield or her spear to a higher levelâ€¦&lt;br /&gt;
&lt;br /&gt;
Our wishes are granted and the Court dissipates back to the plane of air. Lila clearly highly respected for her aid to the Sultan &amp;amp; is invited to come to visit the Court â€“ with her companions if she wishes (though maybe not with Rhiain the ice mage)â€¦.   &lt;br /&gt;
&lt;br /&gt;
Lila &amp;amp; Boris try out their new skills by trying to lightning through several ranks of sheep which  -  are singed as a resultâ€¦ more practice&lt;br /&gt;
&lt;br /&gt;
===Enchanter &amp;amp; Magical book success===&lt;br /&gt;
We return to Syreneâ€™s camp. Standing before the camp followers &amp;amp; minions Syrene holds up the book of magic and shows off the enchanter (now un-stoned)â€¦ he tells us that three of the water mages we are seeking are 10 miles approximately to the North East of our current location -  as is much of the Cargoâ€¦&lt;br /&gt;
&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
Having a little time we now check out the treasure map â€“ which was previously received from the island inhabitants â€¦. The treasure map gives off an aura of power  &amp;amp; I see it seems to have hidden celestial bodies within it. Boris who is yet to return to his Orc shape.. seems to have a Minotaurâ€™s instinctive understanding of the mapâ€¦&lt;br /&gt;
&lt;br /&gt;
Syreneâ€™s troupe of dancers performs. Syreneâ€™s court seems to be in constant party mode. We are introduced to various notables of her acquaintanceâ€¦ Courtiers, the celestial twins, Richard of Tycho. Cher and Lilaâ€™s gigolos (Cherâ€™s has charmed her one (Loeft) â€“ from the western Kingdom â€“ Lilaâ€™s (Luca) is from the Luna Empire) sniff aroundâ€¦.&lt;br /&gt;
&lt;br /&gt;
While on our sojourn to minotaur land the millstones have been delivered to Adjutbar. Three boats remainâ€¦.The Sea Urchin &amp;amp; others are expected back in 1 and a half days.  &lt;br /&gt;
&lt;br /&gt;
===Wan the Enchanter===&lt;br /&gt;
Wan the Enchanter offers to assist us ( Iâ€™m sure he is much happier that he is no longer in stone) Anyway he has crystal ball gazing skills at a high rank &amp;amp; can help us out to check out the pirates â€“ itâ€™s hard to hunt down and kill your enemies if you donâ€™t know where they areâ€¦&lt;br /&gt;
&lt;br /&gt;
The others turn in â€“ but I stay drinking â€“ until at 1 am I am interrupted by a boat of 6 fisher folk on the other side of the island were captured by pirates.  The pirates were in 4 short-range vessels there were about 60 or 80 of themâ€¦ there seem to have beenâ€¦Boris is roused to heal their wounds.&lt;br /&gt;
&lt;br /&gt;
In the morning Lila is rousedâ€¦ we are told two guards (rangers) have gone missing. The enchanter Wan by locate spell determines that  they are 10 miles away.. seems our cover has been blown &amp;amp; the pirates know where we areâ€¦. a ranger says his rangering has determined that in the 4 stealthy individuals come ashore and stealth away the rangersâ€¦ vanishing without  trace. Syrene suspects they have been kidnapped. Matt vanishes &amp;amp; and reappears instantaneously with a blind seer dwarf who has been snatched amid porridge eating...he still hs a spoon &amp;amp; porridge is dripped all over his kilt &amp;amp; beard.&lt;br /&gt;
He stares meaningfully (or at least points his heard toward a fire). He can see that the captured rangers are currently unconscious bound &amp;amp; under duress.  &lt;br /&gt;
&lt;br /&gt;
He also reveals that a small innocent child from a fishing village is passing on information by via a magic bottle delivered into the ocean and retrieved by some magic sea- creatures or whateverâ€¦  The small innocent (who is a boy) takes a shine to Lila &amp;amp; tells her the sea creature are like frogs but the size of people &amp;amp; come ashore at nights. The child has been messaging the sea creatures (Frogs of the Depths) over which ships he wants to disappear and for the crews to be eaten and the ships are dully removed &amp;amp; the crew by the Frogs of the Depths. Hmmm there is something a bit unnatural about this lovely child that I cannot point my finger on  - though the mages say he has an affinity for magicâ€¦..that must be it.!!&lt;br /&gt;
Nevertheless, Lila decides to take him in -  good luck to Lila though sheâ€™ll probably wake up one morning drowned, lying on a lily pad with her feet chewed off &amp;amp; his lordship innocently licking his chops...&lt;br /&gt;
   &lt;br /&gt;
Wan is able to use special crystals that Matt has provided, to scry the pirates&#039; hideout &lt;br /&gt;
â€¢	At their hideout is a temple from which a waterfall springs dropping 400 feet &amp;amp; flowing into the pirate bay... It is half a mile away on a headland. The temple is intact. Four guards are posted outside the temple with signaling bugle. The guards are not from the temple.&lt;br /&gt;
â€¢	11 ships mostly cargo ships we can see are magically obscured by an illusionary forestâ€¦&lt;br /&gt;
â€¢	There is a 20 ft wide 200 feet jetty long with ships attachedâ€¦  &lt;br /&gt;
â€¢	There is a fort on the shoreline surrounded by a 20ft high (above ground) moat/ wall filled with ravenous-looking sea creatures. &lt;br /&gt;
â€¢	There is a shimmering dome of clear water over the camp. In the center is a strange statute petrified creature like an octopus â€“ about 6â€™ by 6â€™ by 6â€™ wide. &lt;br /&gt;
&lt;br /&gt;
The Lady of the Sea comes ashore surrounded by her three kelp-covered priests, to help analyze Wanâ€™s scrying ( she can spend 30 minutes out of the water). She says the statue is the same creature we have been told of previously by the Lady of the Sea -   the creature is from the outer worlds &amp;amp; a servant of great power &amp;amp; a water elemental whose powers have been channeled to create the bubble the wall and the jettyâ€¦ she tells us the creature has been miniaturized as a stone statue (itâ€™s really 5 times as big in natural form) &amp;amp; awaits their foul ritual on the Summer solstice - during when the water mages will be consumed &amp;amp; the doors to the terrible treasure will be opened, the creature unbound from its stone form... â€¦ she thanks us and bows before leaving to her marine homeâ€¦&lt;br /&gt;
&lt;br /&gt;
Apparently, we will need to steal the creature and take it back to the location of its treasure whereupon it will slither back to its guard duties.&lt;br /&gt;
&lt;br /&gt;
===Planning===&lt;br /&gt;
We start our plotting &amp;amp; scheming. &lt;br /&gt;
&lt;br /&gt;
We seek more counsel from the Lady of the Sea â€¦ her priests are busy ritually drowning some sailorsâ€¦ as one does if one worships drowned gods.. She says the temple was originally dedicated to her people but has subsequently been raised out of the sea by an evil earth mage â€“ she knows the temple goes down many layers all of which are likely above water now with the raising of the temple â€¦ the water from the temple waterfall is water from the elemental plane.. Cher hears the Lady of Sea conversing with Lilaâ€™s camp follower, the innocent child, in Surimi language asking  if he has â€œdisobeyed his oathsâ€â€¦mysterious&lt;br /&gt;
&lt;br /&gt;
The lady of the Sea then recommends us against trying to ally with the Frogs of the Depths â€¦. Who are evil necromancers from the bottom of the ocean who eat people BUT she recommends allying with the creatures of the sea (merfolk who also eat people but closer to the surface of the sea).&lt;br /&gt;
&lt;br /&gt;
Lila tries lightning bolting through water to test her powerâ€“ seems it&#039;s not a great idea â€“ although it leaves a trail of stunned fish on the ocean surface.&lt;br /&gt;
&lt;br /&gt;
Syrene discretely hands both Cher and Lila a magic pin that will protect against the spy gigolos who have apparently be-spelled them. &lt;br /&gt;
&lt;br /&gt;
Lila does a series of limited precognition spells to see the future &amp;amp; work out how we can defeat our enemies...&lt;br /&gt;
 &lt;br /&gt;
The best plan seems to be to that we zap into the pavilion by lightning bolt talent by a potion created by Lila &amp;amp; releases an air bubble from a magic seashell over the tent which will release the captured water mages from the charming that controls them &amp;amp; then move the squid creature statue within an air bubble.. a few water mages will dieâ€¦ One water mage seems to already be aware of our plan through some future seeing spell but has not spilled the beansâ€¦     &lt;br /&gt;
&lt;br /&gt;
Matt takes Lila back to the guild for alchemist assistance where she makes 4 lightning potionsâ€¦  &lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s gigolo â€“ the charming curly mustached bard wants her to wear a magic necklace which will allow him to find her wherever she is â€¦ a stalker.&lt;br /&gt;
I am about to have a word with him with the point of my spearâ€¦ when he reveals he is a devoted follower of the mighty Freya who rides the skies in her chariot of cats (&amp;amp; who personally  honored me with the Name â€œMungo the Braveâ€) Hearing this I have no choice but to reconsider my previous views  â€¦ he then tells me that Freya has even spoken to him about meâ€¦ hearing this obviously I now trust hm completely.  He is definitely not a slimy seducer &amp;amp; must really be a noble and worthy sort if he knows Freya &amp;amp; she spoke to him about me â€¦&amp;amp; no doubt his stalking Lila must for a perfectly good reasonâ€¦ all is forgivenâ€¦&lt;br /&gt;
&lt;br /&gt;
===Mermaid Temple===&lt;br /&gt;
Itâ€™s time to commence our attack. First Matt transports us instantly into an underwater cave full of grim looking mermaids armed to the teeth with spears &amp;amp; tridents looking into a silvery pool sparkling with magic - it is the temple from which flows the waterfall  â€“ the mermaids are seemingly doing divining magic. Matt casts translation and water breathing magics and all of us can understand the chief mermaid, priestess. She welcomes us but asks Matt the Titan to leave (he is from the Luna empire &amp;amp; doesn&#039;t have much time for gods &amp;amp; the like). We say we have been summoned by the Merpeople to assist. We are told  need to get a magic seashell from some eels which will assist in our combat. She names us all heroes. There are gifts which will aid us in the future...&lt;br /&gt;
====Call of Hero gifts====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher is given something to control her aura, &lt;br /&gt;
&amp;lt;LI&amp;gt;Lila is given a girdle of protection to protect her from trials of seduction she will face in the futureâ€¦&lt;br /&gt;
&amp;lt;LI&amp;gt;I (Mungo) am given the skull of one of my enemies who I must bury at home or throw to the sea &amp;amp; face him again in combat â€¦ &lt;br /&gt;
&amp;lt;LI&amp;gt;a block of ice is given to Rhiain. &lt;br /&gt;
&amp;lt;LI&amp;gt;Boris will be helped to master the belt of skulls he will recover from the enemyâ€¦&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
â€¦ we leave the priestess evading the eels. From under the surface of the water, we can see the guards from the pirate lair outside the temple â€“ ready to alert the pirates below with their horns.&lt;br /&gt;
&lt;br /&gt;
===Temple siege===&lt;br /&gt;
We charge the sieging guards (pirates)- I engage one of the guards who when he sits up is actually a high-level earth elemental definitely 60 feet tall &amp;amp; who after a few rounds of failing to hit me even once, he folds his arms and won&#039;t fight backâ€¦ so I stop fighting him &amp;amp; to try to make him face me insult him with all the rock insults I can think of â€“ â€œlittle pebbleâ€ â€œyou are made of sandstone.â€ â€œyou are an airheadâ€  the last which makes him pause in his tracksâ€¦ The others are engaged in bitter combatâ€¦ one of them foolishly releases a fire grenade setting everyone including three of the guards on fireâ€¦&lt;br /&gt;
&lt;br /&gt;
The insult â€œairhead&amp;quot; got to the elemental who has turned its back on me &amp;amp; wiggled its butt like a young priestess of Freya (other than that Dwarf one I know of course) in heatâ€¦  So I stick my spear firmly in his prosterior.â€(that is an actual spear of course)   Enraged he starts trying to trample us &amp;amp; we continue to lay about our enemies with fell blows.  One of the guards then, reached inside his cloak &amp;amp; removes a magic doll which he pulls the head off causing a magical surge bringing terrible damage to us allâ€¦ (I was mainly stunned that someone would bring a doll to battle - who does that - not even the most junior of Valkyries?). Anyway he is rapidly dispatched when he pulls out a 2nd doll. The elementalâ€™s summoner dies &amp;amp; the elemental having gone feral for a spell is eventually finished off by ....Boris!?! ( which is battle poaching of the first order  if I ever saw it - a serious offence &amp;amp; frowned on in most well mannered Northern  societies) &amp;amp; after I had done Odin&#039;s share  of the damage to it.. You can hardly skald before a feasting hall of cheering likeminded scarred battleworn warriors well soaked in ale, banging their helms on the table bragging about how you &#039;&#039;&#039;almost&#039;&#039;&#039; killed an 80 foot tall earth elemental, single handedly.. it doesn&#039;t have quite the same ring to it..   But Boris is a faithful shield companion so I&#039;ll have to bring it up as subtly as I can without resorting to blows next time we are drinking ... We find a sea shell and a broken doll parts &amp;amp; a doll squashed by the elemental â€¦ before we return to the temple with the mer priestessâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 6==&lt;br /&gt;
===Session 6===&lt;br /&gt;
&lt;br /&gt;
Boris has been taken by Matt by magic to an Inn/ Smith in Brandenburg. He needs armour now that he is a 9â€™ tall &amp;amp; 12 in Winter â€“ he reports that the smiths were strange twisted orc &amp;amp; ogres â€“ the armour comes with a â€œflexi-waistband for additional comfort during weight gainâ€ &amp;amp; ablative armourâ€¦ disappointingly given who manufactured it, it is deer hide - it has huge negatives to castingâ€¦&lt;br /&gt;
&lt;br /&gt;
===Preparations are made for battle:===&lt;br /&gt;
&lt;br /&gt;
We experiment with the magic orc war-flag &amp;amp; prepare poles for it. Honoured men are prepared to carry the flag.  â€¦Lila prepares lightning bolt potions for party members â€¦&lt;br /&gt;
&lt;br /&gt;
Boris is life-aspected &amp;amp; will fight better if someone err â€¦shags himâ€¦ he is pretty much a 12 foot tall two legged ox so no takersâ€¦.  &lt;br /&gt;
&lt;br /&gt;
It will be classic beach landing raid by us wth the other ships taking on the peerâ€“ A seer informs us he has seen that if we use the flag an inky octopus blackness will shroud usâ€¦multiple lightning bolt strikesâ€¦ &lt;br /&gt;
&lt;br /&gt;
We do other precogs - if we swim to fight in we will end up on top of the domeâ€¦. &lt;br /&gt;
We learn it will be a death or glory beach landing invasionâ€¦ we will only escape if we live through the battle.&lt;br /&gt;
&lt;br /&gt;
I prepare a rapid delivery one stanza war saga of tremendous inspirationâ€¦&lt;br /&gt;
&lt;br /&gt;
Sue the Ranger volunteers to carry the sea shell which will release the air bubbleâ€¦  &lt;br /&gt;
&lt;br /&gt;
I end up delivering a stirring speech that has the troops hair standing on end from my ringing oratory for an hour. They all look transfixed&lt;br /&gt;
&lt;br /&gt;
The mermaids will be singing her tricky song to lure the enemy sailors underwater&lt;br /&gt;
&lt;br /&gt;
As we round the headland in convoy we see there are 8 enemy shipsâ€“ three which are berthed. Some alarms are let off but it is too late as we bear down on them- one ships shoots dragon flames setting fire to one ship..&lt;br /&gt;
&lt;br /&gt;
Itâ€™s a magnificent landing â€“ I stand on the foredeck clutching the neck of dragonâ€™s head my hair streaming form in the wind, the sound of my war song on my lips as I spring nimbly forward turning to urge on the our crew.&lt;br /&gt;
&lt;br /&gt;
The guards have been surprised initially. The berthed ships are overwhelmed attacked by the other crew.&lt;br /&gt;
&lt;br /&gt;
There is a wall of water &amp;amp; a giant bubble of water â€“ water mages surround the statuteâ€¦ a strange dark air creature with tattered wings  - a mermaid charm is flung at usâ€¦&lt;br /&gt;
&lt;br /&gt;
Lightning bolt positions are scarfed and we &amp;amp; ( Sue the Ranger) flash in in lightning bolt form but taking tremendous damage to our foes who explode in purple trail of sparks as the side effectâ€¦ &lt;br /&gt;
&lt;br /&gt;
Only half of our foes have managed to pull in armour â€“ the remainder have grabbed what they canâ€¦ this looks like the start of a mighty hall burning raid if they had a hall &lt;br /&gt;
&lt;br /&gt;
A mega hex of air is released from the seashell around the monster statute with us all inside.&lt;br /&gt;
&lt;br /&gt;
There is an inky darkness outside the air bubblewith flashes of lightening outside the bubbleâ€¦where Cher still is. Many foes perish form the lightning strikes.  The water mages are freed from the charm That has hel them by the air bubble &amp;amp; look dischevelled but relievedâ€¦. &lt;br /&gt;
&lt;br /&gt;
I face down a dark elf armed with a shark blade thrusting Odinâ€™s spear into his scrawny chestâ€¦  Lila flings her axe which has a sticky smear of cowardly poision on the edge. Boris castes a spell â€“ Cher sticks a dagger between the (back ribs) of a grim foeâ€¦ A sneak from behind tries to make him disappear from banishment magic ( he must think I have been sent from Asgard by Odin One Eye ). Water mages having been freed from  start flinging magicâ€¦  One of our foes, their leader yells â€you fools take them alive.â€ So I turn &amp;amp; stick a spear in him tooâ€¦ Sue dies a heroes death in battle.. their leader then hits me with a  foul weapon that withers my leg..&lt;br /&gt;
&lt;br /&gt;
Lila flashes about in lightening both forms ---- shifting the bubble away from the centre of the meleeâ€¦. But she zaps back &amp;amp; forth.. Foes fall at our feetâ€¦Water-mages throw magic that grabs our enemies into darkness.&lt;br /&gt;
We gather water mages, loot, pieces of sue. &lt;br /&gt;
&lt;br /&gt;
We work out what to do next.&lt;br /&gt;
If we remove the wall of water the charmed will be released.&lt;br /&gt;
The water mages assisted by the sirens lay magic shells upon which we can sliede. &lt;br /&gt;
&lt;br /&gt;
I chop off my own withered leg using maximum willpower &amp;amp; Odinâ€™s spears on Borisâ€™s adviceâ€¦ he stops the bleeding. It takes half an hour to get o to the shells&lt;br /&gt;
&lt;br /&gt;
We have all the water mages plus two unconscious one &lt;br /&gt;
It takes all of our willpowerâ€¦ &amp;amp; Lilaâ€™s slippery floor spell from a special amulet which causes the statue to slide down toward the peer â€“ which is made of water has dissipated. It s so heavy it takes 2 days to place the statue on a boatâ€¦ it causes constant random unnatural bad luck if ever a bubble of air is removedâ€¦ &amp;amp; bad luck as well&lt;br /&gt;
&lt;br /&gt;
Cher in the crew members seems to suffer when they move closer to the statue. &lt;br /&gt;
&lt;br /&gt;
65 sailors have been liberated. 60 died during the assault but were resurrected by Boris. &lt;br /&gt;
&lt;br /&gt;
Some of the mermaids and some of the sailors get into a fight. &lt;br /&gt;
&lt;br /&gt;
Syrene direct us by whispering wind to return to her cmap as soon as we can  &lt;br /&gt;
&lt;br /&gt;
He ship varying the stone is lying deep in the ocean.. we can stay afloat through mage current &amp;amp; other weather magic spells. After two days we make it back. A lagoon has been prepared that will prevent the statute from touching land. The ere are stone arches over the lagoonâ€¦&lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s toes have been /her kness disclocating alling off from a death curse. She sticks her hand in a box with a while. Snake bites her hand causing pain and removes the curseâ€¦in fact her arms eels like it is bitten off..&lt;br /&gt;
&lt;br /&gt;
The statue can be got back to its resting place. Syrene thinks that the poxy frogs people eating.&lt;br /&gt;
&lt;br /&gt;
Syrene is please all the water mages have been freed. &lt;br /&gt;
We work out a plan.&lt;br /&gt;
&lt;br /&gt;
Session 7&lt;br /&gt;
&lt;br /&gt;
Not much of importance happens after the main event although I face down two demon octopuses in a grim fight to the deathâ€¦ oh, and we find some loot after using a treasure map we found...&lt;br /&gt;
&lt;br /&gt;
The water mages know how to do to transport the statue to the correct location - they reveal this after we open ages trying to work out what to do.... they know  because they transported it in the first placeâ€¦ boring logisticsâ€¦ yawn. Leave it to the water mages...&lt;br /&gt;
&lt;br /&gt;
The strangeboyâ€™s name is Ryn. Lila tries to persuade him to get the frog people to attack minotaurs â€“ which will leave us free to loot treasure following .  (Crap plan in my view â€“ we should fight the minotaurs for death &amp;amp; glory - not a popular opinion) . &lt;br /&gt;
&lt;br /&gt;
The frog people will likely want someone to sacrifice to make it all work â€“ orcs seem to be the popular choice - &lt;br /&gt;
&lt;br /&gt;
Matt teleports us all to a hot volcanic island. Cicadas and birds chirp in the trees. &lt;br /&gt;
Suddenly Matt kicks Lila mistaking her request to find someone for a request to find an orc to sacrifice. Seems he has no truck with sacrificesâ€¦&lt;br /&gt;
&lt;br /&gt;
Ryn leads us to the shore. Many shipwrecks dot the coast. This is the middle island where Ryn lives onâ€¦  Ryn agrees to help. He sends a note in a bottle into the sea for the frog people.&lt;br /&gt;
&lt;br /&gt;
We will fly on Cherâ€™s magic carpetâ€¦ 200 feet high 120 miles an hour to the orc islandâ€¦ ballistae bolts from orcs on the groundsâ€¦. We land uncomfortably on ground that is now covered in trenches &amp;amp; wsâ€¦ we head up to the woods where we assume forestry patrties are.&lt;br /&gt;
&lt;br /&gt;
Sure enough we come across a  work party of orcs, and various slaves humans and dwarves as we travel by carpet. Lila throws a grenado of sleep magic. Six remain awake, many fall down, but some have run off &amp;amp; hid.&lt;br /&gt;
&lt;br /&gt;
There are 21 sleeping prisoner. 2 prisoners so weak they have expired &amp;amp; 10 sleeping orcs. The prisoners are loaded on the carpet &lt;br /&gt;
&lt;br /&gt;
Something is lurking in the trees â€“ ominous. We fly off . The carpet fully loaded seems to be making hard work of it Some of us fly alongside the overloaded by other means alongside the airborne carpet. We spot some griffons in the distance. On our return to the island from where we came We land at the village&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The prisoners are taken ashore. Two of the prisoners have eben squashed by the weight of other orc bodies while although are generally very unhealthy.&lt;br /&gt;
&lt;br /&gt;
Suddenly Lila is twitching &amp;amp; shaking. She has been death cursed some how!!! Not sure how that worked  Boris resurrects the dead prisoner. A divination spell determined she has been cursed to be a campion breeder, blindness, shakes, unnatural pregnancy.&lt;br /&gt;
&lt;br /&gt;
We shall shelter in an old inn for the night.&lt;br /&gt;
&lt;br /&gt;
Alarms go off. There is a large 15 foot octopus in spiked armour with a mace a gliave and several spears advancing from the ocean â€“ I challenge it formally announcing my self by my names &amp;amp; deeds (takes about a minutes an half to list it all even though in modesty I have shortened it all)â€¦..&amp;amp; the creature ???!!runs off back to the seaâ€¦   a fearsome monster of the deep it ain&#039;t... Iâ€™ll have to give a false name next time so he wont run off.&lt;br /&gt;
&lt;br /&gt;
Ryn seems very emotionally bonded to Lila. We will go down to see the response to Rynâ€™s bottle message tomorrow. &lt;br /&gt;
&lt;br /&gt;
We shall shelter in an old inn for the night. We set watches. At a certain point in time we realise that we cannot see even counting for night fall - a darkensss spell!! I can smell something fishy like the three day old raw squid rings you get in some of the cheaper diock taverns  â€“ I assume itâ€™s the Octopus demon and I issue a challenge..   call it out as a sneak for coming at night and making us blind.&lt;br /&gt;
&lt;br /&gt;
Sure enough there it is the foul stinky 8 handed slimy monster dangling from the rafters with three glaives â€“ &lt;br /&gt;
&lt;br /&gt;
We agree to take it outside outside....It promises me on its honour as a monster that it will be single combat be tween it &amp;amp; I. Its name is Octclaw &amp;amp; it is truely horrible. &lt;br /&gt;
It wears the torsos of humans on its arms as armbands. Lila uses a wind spell to blwo The darkness awayâ€¦.&lt;br /&gt;
&lt;br /&gt;
Octoclaw claims it or she is going imperegnate me â€“ stupid beast mustnâ€™t be able to tell the difference between boys &amp;amp; girls -maybe octopus demons are both ? â€“ not that it matters as I hardly want the foul creature to try &amp;amp; see if it works. &lt;br /&gt;
&lt;br /&gt;
Outside the foul beast reveals that actually she wants me to fight her sister first (who is an equally foul tentacled monster &amp;amp; has snuck up behind me ) &amp;amp; then to fight her â€“ the two identical oathbreaking foul demon cowards ring-fence me with their slippery slimy tentacles draped around glaives &amp;amp; maces   â€¦. So its an epic battle to the death - I alone with Odin&#039;s spear in my hand guided by his one eyed wisdom against two foul slimy slippery eight armed abominations from the bowels of Sea-Hel....its all blood, slime, quivering mounds of cowardly jelly &amp;amp; just as I am bout to slay them both with a single slice of Odin&#039;s long headed spear.....  the party chips in  - despite my strict instructions to let me fight the two lying oathbreaking slime balls alone .... &amp;amp; soon the vile monsters perish  - with one Borisâ€™s soell reflecter broach throws its spell back at it &amp;amp; it perishes from its own death curse.&lt;br /&gt;
&lt;br /&gt;
5 mins later Matt the Titan turns up. We explain we have killed demonic octopiusses from hell.&lt;br /&gt;
&lt;br /&gt;
Lila explains her problem of being recursed &amp;amp; Matt then disappears by teleport with Lila underarm .She tells us she was taken to a dwarvcih stronghold somewhere &amp;amp; given a foul potion to imbibe.A side effect is that her ability to turn init a rock will  not work for here monthsâ€¦. Her seeing in the dark  black eye worms pop out. She was fixed but with ...errr bowels swollen full of gas... She is laid in the centre of a room &amp;amp; os prayed over. Black inky soke pours off her. She was then steered toward the privy with the grim dwarves all holding their noses in anticipation....&lt;br /&gt;
&lt;br /&gt;
Matt retruns to us after two hours.&lt;br /&gt;
&lt;br /&gt;
We now want to use the treasure map we found. Matt thinks our plan of diverting a river into the minotaur camp with the frog people attack will be a good distraction for looting &amp;amp; my plan for an invasion is vetoed...the plan is set in motion. &lt;br /&gt;
&lt;br /&gt;
We appear the treasure site â€“ we are at the entrance to a minotaur maze. Boris enters â€“ a stone minotaur approaches ask us two riddles â€“ behind the minotaur are chests of treassure....&lt;br /&gt;
Riddles are answered by the clever tin the party &lt;br /&gt;
&lt;br /&gt;
Inside is treasure &lt;br /&gt;
six preserved bear claws, &lt;br /&gt;
A small doll, &lt;br /&gt;
Several loaves of bread,  &lt;br /&gt;
a ring. &lt;br /&gt;
An amulet  &lt;br /&gt;
a large round shields &lt;br /&gt;
A small paket of broken glass. &lt;br /&gt;
Potion bottle, &lt;br /&gt;
a fur shawl, &lt;br /&gt;
chain armour, &lt;br /&gt;
Copper &amp;amp; silver coins.&lt;br /&gt;
&lt;br /&gt;
We retrun to our camp. Sirene has a feast. . &lt;br /&gt;
I recite a magnificent skald recognising the whole part as heroes. Syrene tells us the Elemental twins are able to tunnel everywhere through magic â€“ interesting point. The captain of Syreneâ€™s guard will write to Rihanâ€™s parents for consent to woo her.&lt;br /&gt;
&lt;br /&gt;
The end -it has been a mighty success bringing fame &amp;amp; glory to all. Water mages rescued. Enemies defeated. Alliances &amp;amp; friendships forged. Our names will be remembered honoured &amp;amp; sung through the halls for years&lt;br /&gt;
&lt;br /&gt;
= Buffs &amp;amp; Mil Sci =&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
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table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
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table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;A = Always on.&lt;br /&gt;
===Long Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Cher Morning Dance: 1 MR% re-roll (or stun recovery) per day.&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen(Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Cold (RH)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +4DM Cold Damage(doubled vs fire enemies)	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 minutes&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot;     | Mars&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; 30%&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; 50%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc Buffs===&lt;br /&gt;
+ 14 % to strike chance if Mungo skalds prior to entering combat.&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rhiain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Cher   &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo  Lila&amp;lt;br&amp;gt;&lt;br /&gt;
Boris  Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Cher  &amp;lt;br&amp;gt; &lt;br /&gt;
Lila    &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo    &amp;lt;br&amp;gt;&lt;br /&gt;
Boris  &amp;lt;br&amp;gt;&lt;br /&gt;
Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Summer&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Summer&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Beltane]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Meadow]] (1)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;White Lotus&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;Seagate Light Festival&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;The Castellan Borderers Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;Seagate Crafters Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Heat]] (2)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day | 1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 4 || &amp;lt;i&amp;gt;Seagate Guildmasters Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;lt;i&amp;gt;Seagate Races&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 11 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Summer Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;lt;i&amp;gt;Midsummers&amp;lt;Br&amp;gt;&amp;amp;nbsp;Eve&amp;lt;br&amp;gt;&amp;amp;nbsp;(Faerie Day)&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Summer Fair Day&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Summer Fair Day&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;The Castellan of Brastor&#039;s Summer Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Breeze]] (3)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day | 1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 3 || &amp;lt;i&amp;gt;Day of Death&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91836</id>
		<title>A Golden Eye on the waves</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91836"/>
		<updated>2022-03-07T00:02:32Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Preparations are made for battle: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[File:A Golden Eye in the deep 3.png|1000px|centre]]&lt;br /&gt;
[[Scribe_Notes#Summer 822 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Golden Eye on the waves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: ~[[Summer]] 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Starting Monday the 13th of December 2021 in Lynfield (Jono&#039;s place).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039;: [[Carzala]] and some tropical wilds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [[Jono Quickness and Slowness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/148CF8CzfrW2GplI9nBetNhxaRlUfIMiR/view?usp=sharing 47 - Thief  - 3.1.2] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1fHfl40povyj2W0oiB5F-5TpkRFfSbvOo/view?usp=sharing 33 - Assassin - 3.1.3] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.google.com/document/d/1QNz24OxQQAAAp0p8bvkvg54sxGkaYqfUj1Wi9Jfw6P0/edit?usp=sharing 37 - Healer - 3.1.7]&amp;lt;br&amp;gt;&lt;br /&gt;
== Party ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;char&amp;quot; | Character&lt;br /&gt;
!class=&amp;quot;play&amp;quot; | Info &amp;amp; collage&lt;br /&gt;
!class=&amp;quot;coll&amp;quot; | Player&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Mungo Third Son|Mungo]]&lt;br /&gt;
|class=&amp;quot;&amp;quot; | Northern Warrior &lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Michael McFadden&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Boris]]&lt;br /&gt;
|class=&amp;quot;&amp;quot; | Necromantic Mage&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Michael Haycock&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Lila]] &lt;br /&gt;
|class=&amp;quot;&amp;quot; | Celestial/Air Mage&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Kelsie&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Rhiain]] &lt;br /&gt;
|class=&amp;quot;&amp;quot; | Ice Mage Human&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Chris R&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;&amp;quot; | [[Cher]] &lt;br /&gt;
|class=&amp;quot;&amp;quot; | Binder Human&lt;br /&gt;
|class=&amp;quot;&amp;quot; | played by Sean&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Employer =&lt;br /&gt;
: [[Syrene]] a friend of the guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Background&#039;&#039; - [[A Golden Eye in the deep]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Part 1. Deal with issues about the Air Spirit &amp;amp; the forgotten city (outstanding from [[A Golden Eye in the deep]]). &amp;lt;br&amp;gt;&lt;br /&gt;
* Part 2. Free the missing water mages, deal with the pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Payment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syrene]] will financially back a commissioned sea voyage to the area to a value of 35,000sp.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Thaumaturgies 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Elementals 10,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Entities 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
Training for warriors &lt;br /&gt;
&lt;br /&gt;
Part 2 - I can&#039;t remember much of part one...&lt;br /&gt;
&lt;br /&gt;
=Loot=&lt;br /&gt;
Loot so far in [https://docs.google.com/document/d/1K5kXrWijQVdhcITMdnbMio_oa_cWHjjhqre5UwtBGds/edit?usp=sharing Jono&#039;s Google docs]&lt;br /&gt;
&lt;br /&gt;
==Session 1==&lt;br /&gt;
&lt;br /&gt;
Part 1 (I was not the scribe) was the rescue of a djinn / elemental spirit bottle from a fallen city treasure trove located on a jungles island to the west-south-west many hundreds of miles away.&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
Part 2 of a might epic adventure featuring a band of heroic shield companions against the most perilous unknown foe this side of the gates of Hel or even a barber - to rescue enslaved water mages from rogues who have the cheek to call themselves  pirates - a very subjective and controversial term.&lt;br /&gt;
&lt;br /&gt;
===Turf&#039;s House===&lt;br /&gt;
We are at Turfâ€™s home which is well fitted out. A number of items have been found thus far on the adventure- a sword, an axe, bolt of cloth which are identified by the spell of something or other by one of the spell casters,&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;The cloth will affect the morale of troops in the hands of a military leader this depends on the wood used as a pole.&lt;br /&gt;
e.g. Maple -x 10 mil sci rank&lt;br /&gt;
&amp;lt;LI&amp;gt;The Tulwar does 2 d10 damage + can have spells on it&lt;br /&gt;
&amp;lt;LI&amp;gt;The Axe â€“ enchanted to not rust &amp;amp; can cut through things underload &amp;amp; of course a Genie bottle which containsâ€¦. Lila ? Anyway, in addition to rescuing the Sea mages;  Syrene wants us to take the bottle to the plain of airâ€¦ yawn... I prefer pickups to deliveriesâ€¦.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
â€“ We learn the pirates in question are as I suspected when the terms was used - actually just a cunning bunch of cowardly knaves  -  where I come from the term pirate is misused by southernesr to refer to just about anyone who hops in a longboat and goes raiding - which is just about anyone over 4 and under 95 years old - its all relative you see - how do you distinguish a pirate from anyone over 4 and under 95? Anyway, these knaves are rumoured to have bribed one of the snivelling enchanters who worked for the merchantâ€™s guild -like most mages (apart from my worthy companions) he had a strong streak of yellow running through him -  anyway he has now legged it &amp;amp; is not to be found. Not to worry, Syrene knows the location of 2 of their hideouts, so we can plan our conquest.&lt;br /&gt;
&lt;br /&gt;
It is explained we can locate the water mages by tracking down some magic reference books which will have information; through the use of the enchantment known as â€œlocateâ€.. Syrene knows an enchanter who can help.&lt;br /&gt;
&lt;br /&gt;
===Our Mission===&lt;br /&gt;
Our mission after we have located the enchanter and sailed to where we think the book is to then find a copy of books which has some important magic powers... &lt;br /&gt;
We will get a bonus for bringing Syrene&#039;s enchanter back alive. He is nervous weak &amp;amp; frail...arent they all though.  &lt;br /&gt;
A ship full of fighters and healers has already been sent out to rescue the Sea Mages - to huge unsuccess. They encountered six pirate ships â€“ which were mostly sunk  - and suffered many casualties. So it&#039;s our turn now.&lt;br /&gt;
&lt;br /&gt;
We decide to use my mighty Knarr â€œThe Sea Urchinâ€ to sail to the islands. The Sea Urchin is scheduled to return to Seagate in 4 days from a successful raid by my fearless crew.  &lt;br /&gt;
&lt;br /&gt;
We know some cargo is located in somewhere called Kirkle. West of Kirkle there is a well-known pirate port of the coast of Palestrina.&lt;br /&gt;
&lt;br /&gt;
We return to the guild for a debrief. Syrene equips us with the strength of stone armour of earth spell.&lt;br /&gt;
&lt;br /&gt;
===Eric in Seagate===&lt;br /&gt;
On the way I am greeted by an old scallywag Seadog of good Northern stock -apprently an old acquaintance â€“ canâ€™t quite place him- he is called Eric as are most of the men in the North -  but I am sure we have stood together drenched in blood with the bodies of our enemies heaped before us, their armour rent their weapons broken, as we sang our battle songsâ€¦ OR possibly we were in a tavern surrounded by empty cracked mugs while the bodies of the unconscious covered in spilt ale lay on the floor as we sang drinking songs - must be one of the two... but anyway he is representing family members of the slain crew members &amp;amp; is recruiting for a three-ship Armada. They plan to sail across the seas to seek a  bloody vengeance from the foul scum &amp;amp; oathbreakers (bound to be) who have the cheek to call themselves pirates...&lt;br /&gt;
&lt;br /&gt;
===Ernest Black===&lt;br /&gt;
First we will find the for the enchanter Ernest Black is his name â€“ apparently hiding in fear of his life in some cellar of tavern in old  Seagate town..&lt;br /&gt;
&lt;br /&gt;
We go incognito to avoid attracting attention (that is we pull our hoods over our heads &amp;amp; cultivate an innocent look). On the way into town we see four horses tied on the side of the road = might be spies or an ambush but we are not attacked.Cher and I note 6 guarding the road armed with bowsâ€¦a mix of orcs and humansâ€¦ not that that means anything â€“ some of my best friends are orcs â€“ well I actually  mean Boris - though he is only half an Orc - &lt;br /&gt;
&lt;br /&gt;
We make it to the new constructed area &amp;amp; head to old Seagate â€“ heading to toward which Ernest is staying â€¦ we pass an old horse in the process of being slaughtered in the street  - itâ€™s that kind of rough area &lt;br /&gt;
â€“ the inn is well battered â€“ and has recently been scorched by fire. The place is damp &amp;amp; smoke-filled. A doxy gives me the eye and I return her a special look so as to not attract any attention - you have to play the part when in disguise.  Downstairs in the inn a game of cards is in progress as is a combat between two armed men with clubs are being cheered on by a small crowd who have money at stake on the outcome. We ignore them tempting as it is &amp;amp;  head toward the sub-basement. &lt;br /&gt;
&lt;br /&gt;
I encounter another woman who says I have rescued her in the past .. canâ€™t recall but there are quite a few Iâ€™ve rescued - anyhow she warns me of a few bad uns in the area. Not really news â€“ it is old Seagate after all.  &lt;br /&gt;
Outside the door are three scurvy thugs with their backs to us &amp;amp; holding weapons about to visit Ernest â€“ up to no good. Look like our timing was right for Ernest.&lt;br /&gt;
I grab two by the neck and bang their heard together (this attack was from the side technically &amp;amp; not behind just in case any detractors are reading). They dieâ€¦.whoops...a reflection on the poor state of villainry perhaps.   A third is rendered unconscious, by a blow from Boris. We drag the dead bodies inside out of view. Ernest is a weedy old guy who from the empty flagons has been drinking heavily and is clearly the worse for wear,â€“ &lt;br /&gt;
&lt;br /&gt;
We visit Syrene and explain what has happened. We debate forming and alliance with the mermaid and the scallywag&lt;br /&gt;
&lt;br /&gt;
The enchanter (due to his frail health and so he wonâ€™t run away )is itemised by an evil Binder spell  &amp;amp; placed in an unbreakable container only openable by a palm impression.&lt;br /&gt;
&lt;br /&gt;
We talk to Syrene about rewards for completing the quest â€“ there was some rubbish about magic training which seems of little worth so I ignored the details but more importantly she offers warrior training.&lt;br /&gt;
&lt;br /&gt;
===Sea Urchin===&lt;br /&gt;
Four days later the Sea Urchin arrives .. with several Brandenburg customs men who my crew &amp;quot;mistook&amp;quot; for pirates... can&#039;t blame them after all who are the real thieves and parasites of the ocean...Iâ€™m all for taking the pirates/customs men back out to sea &amp;amp; giving them a first-class trial followed by a sea burial but am talked around by the party fearful of inciting war with all of Brandenburg (donâ€™t know how all of Brandenburg would find out) â€¦ uh oh â€“ anyway I have to pay a 10,000 bribe to shut them up  â€“ I reluctantly pay with an instruction to my crew that pirates are not to be brought back to Seagate in the future. Better to have a trial by combat at sea followed by a sea burialâ€¦  &lt;br /&gt;
&lt;br /&gt;
We meet my companion Eric whose crew has had a disagreement with some brigands.  many of his men lie around with broken limbs and teeth. Turns out the spies were from rival merchant families - so we invite him to meet at Turfs place with Syrene - &amp;amp; to wear his best furs â€“ we will discuss forming a super Armada to rescue the water mages...&lt;br /&gt;
&lt;br /&gt;
Syrene has put on a banquet for us and Eric to toast our pre-victory â€“ 3 dwarves, two elves, and some courtiers also attend.&lt;br /&gt;
It&#039;s a great feast â€“ though tame by northern standards -  no fights or new blood feuds sworn &amp;amp; the dwarves are even friendly toward Boris the Orcâ€¦. skald a little &amp;amp; fine ales are drunk.&lt;br /&gt;
&lt;br /&gt;
===Dwarf deal &amp;amp; payment===&lt;br /&gt;
We are approached by a dwarf merchant who wants us to transport some grainstones made by dwarves â€“ 20 foot across &amp;amp; two-foot-high -  but with magic can be squeezed into the Sea Urchinâ€™s hold I am told by Boris &amp;amp; Cher. My first mate negotiates transport for the stones to Adjutbar. or 13,000 upfront and a 3,000 bonus on arrival. I need some money back after being robbed by Customs...&lt;br /&gt;
&lt;br /&gt;
Syrene strikes a deal with Eric &amp;amp; his companions to work under our directions for a fee of 10,000 sp.&lt;br /&gt;
&lt;br /&gt;
Cher (who by the way is now in a human form rather than the sneaky standing lizard I know her to be, (though of course still a valued shield companion) slopes off with a mincing codpiece sporting courtier for a tryst â€“ I am asked outside by a woman called Gertrude who I also apparently I rescued. She wants to show her gratitudeâ€¦canâ€™t blame her really.&lt;br /&gt;
&lt;br /&gt;
Later during the party, the Dwarves tell  me that the millstone is prepared so as to deflect magic on one side  â€“ (this removes impurities from grain) so the sea Urchin will need to be reimagined everyday  &lt;br /&gt;
More importantly, some  Ogremages are looking for the millstones -  an air fire and a rune mage â€“ they like all of their kind are cowardly knaves and donâ€™t hesitate to use nasty poisonsâ€¦ a great blessing from Odin it seems with some intra-voyage entertainment coming our wayâ€¦ &lt;br /&gt;
&lt;br /&gt;
Eric says he has 55 men &amp;amp; three ships &amp;amp; 25 rowers â€“  three rank two water mages. We arrange to meet Syrene at certain waypoints on our voyageâ€“ she makes 8 locations on the chart for us to meet at the end of each day of travel.&lt;br /&gt;
&lt;br /&gt;
My water mage (rk 7) confirms that their ships are poor and that the other water mages have limited skillsâ€¦ so he strengthens the other ships&lt;br /&gt;
&lt;br /&gt;
We prepare to leave&lt;br /&gt;
&lt;br /&gt;
==Session 2==&lt;br /&gt;
===Sail south from Seagate===&lt;br /&gt;
We sail by night to the first-way point. Novadon  &lt;br /&gt;
We see Griffons / pegasus at night but we do not encounter them.&lt;br /&gt;
&lt;br /&gt;
A camp is set already ashore with 25 staff and three big tents awaiting us. Elf horses (skinny pointy-eared ineffectual looking horses that is) are tethered. Syrene greets us with the two folk known as the elemental twins &amp;amp; a large person much too big to be a giant â€“ Matt the Titan. &lt;br /&gt;
&lt;br /&gt;
We receive armours of earth/ strength of stone. &lt;br /&gt;
&lt;br /&gt;
Eric motions us to the shore to speak to our mermaid scout. He says she generally speaks in an ancient Northern tongue but will be able to talk to us. She is rather disappointingly draped all over in kelp &amp;amp; so lacks the traditional mermaid appeal. She doesnâ€™t appear to have a tail but then again we cannot see a tail because of the kelp but we are assured she is a genuine mermaid. The water mages are from the North â€“ and are drowned goods worshipping priest sorts.... they too wear brown kelp clothing &amp;amp; are responsible for her being overly dressed.&lt;br /&gt;
&lt;br /&gt;
The mermaid tells us that in actual fact the villagers who we understood commissioned the venture are really helping her rescue a relative,  a water mage who has been captured, rather than the explanation we previously received â€“ that she is helping Eric.&lt;br /&gt;
&lt;br /&gt;
===Missing watermages===&lt;br /&gt;
The mermaid has â€œreadâ€ the stormy skies which foretold our coming - nice to know Thor is keeping an eye on the eye too. Anyway, the believes the water mages are being stolen as part of an evil master plan to raise an island from the depths of the sea. A huge be-tentacled creature is bound underwater on the island but if the island breaks the surface of the sea the creature will become unbound from the spells holding itâ€¦ The creature guards a powerful treasure and if let free below the surface the creature will slither off into the depths leaving the treasure unguarded.... we are told there are no named items in the treasure horde. This will need to take place during summer Solsticeâ€¦ about a month away. The treasure is deemed a terrible treasure â€“ apparently not just because its made only of copper or some lesser metal â€¦ &amp;amp; it could do terrible things to those that have long lives â€“ elves I guessâ€¦ I&#039;m confused? this all sounds good news -  unguarded erasure on an island &amp;amp; only elves dragons and demons might be affected?&lt;br /&gt;
&lt;br /&gt;
â€¦.the mermaid explains she has the power to bewitch many of the pirates when we encounter them &amp;amp; could drag them into the sea to their doomâ€¦ but this could affect us too if we are not protected â€¦ so we need to find some sort of protection... The mermaid says that I should refer to her as â€œthe woman of the seaâ€  rather than as a mermaid, as her identity is a hidden secret.&lt;br /&gt;
&lt;br /&gt;
â€¦ back ashore we talk naval &amp;amp; boarding tactics with a group of old salts â€¦ elsewhere a necromantic bomb is discovered. Lila meets one of the Yasmins &amp;amp; another mage &lt;br /&gt;
&lt;br /&gt;
ON the island we see a stepped well that is 120 feet across apparently a transportable item.  Inside are the Titan and Syrene. Syrene mews like a cat at the mention of the mermaid â€“ clearly she does not like it. To protect against the mermaidâ€™s powers we are told rather than the time-honoured tradition of beeswax stuffed into our ears - a potion needs to be made out of an enormous amount of the herb lavender... I stuff some wax in my pocket anyhow just in case. The titan Matt agrees to seek out this lavender &amp;amp; provide a bag of it by tomorrow night. Boris meanwhile heals the injured sailors. Syren replaces strength of stone on 40 / armours of earth.&lt;br /&gt;
&lt;br /&gt;
===Sabotage at sea===&lt;br /&gt;
We head south the next dayâ€¦soon after which we note one of Ericâ€™s ship is taking on water â€¦ Sabotage is confirmed by The Woman of the Sea who reveals a rusty iron trident head attached. This has caused the ships â€œstrengthâ€ to expire. Cher divinities this when we arrive ashore at the 2nd waypoint at the end of the day &amp;amp; confirms it is a cursed item &lt;br /&gt;
&lt;br /&gt;
â€¦we guard the ships carefully that night.  The leaky ship has been dragged ashore for repairs.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
A cauldron of three sizes boil away smelling strongly of lavender. Three scarecrow men assist with the potion brewing  The potion which will be applied to the skins of Lila and Cher 36 hours beforehand will make the crew lustful and be charmed by Lila and Cher rather than the Lady of the Sea. (There are side effects  -  by the 36th hour will be so crazed with lust that they will fight each other but this will stop them jumping into the sea after the Lady of the Sea â€¦ which to me sounds like one of the worldâ€™s worst plans compared with beeswax in the ear) - just is the case it all turns out to be a disaster there is an antidote which a blacksmith can manufactureâ€¦.It is concluded that application of the potion 24 hours prior to meeting the pirates would be best &lt;br /&gt;
&lt;br /&gt;
That night aboard the Sea Urchin Boris and I are awoken by a loud crashing sound  -  a nine-foot-tall golem creature with two spinning halves made of pumice stones / resembling an  ogre is attacking a sailor â€“ quickly he is dispatched. &lt;br /&gt;
&lt;br /&gt;
===Romance in camp===&lt;br /&gt;
Meanwhile ashore Lila is being wooed by a cowardly bard/ gigolo tight trouser wearing opportunist popinjay â€“ armed with a skinny sword! At the same time a pumice man has also attacked so where in the shore area. It is determined by the spell caster types that the nature of the magic creating the pumice creatures is necromanticâ€¦. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next day â€“ the Lady of the Sea checks the hulls of our boats finding another rusty trident  - more sabotage - she suspects merman mercenariesâ€¦ she will look out for themâ€¦ &lt;br /&gt;
&lt;br /&gt;
We have a meeting where we reveal the crazy plan about the love balm which will be applied to each of the shipâ€™s captains &amp;amp; which will cause the crews to love their Captains and be immune to the Lady of the Seaâ€™s charms while she lures the pirates underwater and drowns them. There is much debate over what will happen in respect of the Sea Captains based on their preferences i.e. if the captains are girls who like girls etc&lt;br /&gt;
&lt;br /&gt;
===Testing the Charm protection===&lt;br /&gt;
So we travel on the Lady of the Sea by a magic travelling wave to a beach site far away from our crew in order to conduct experiments &amp;amp; see how her magic affects us and the Captains.&lt;br /&gt;
&lt;br /&gt;
The Lady of the Seaâ€™s starts singing and immediately upon which a storm blows up with lightning &amp;amp; waves, through which we hear a piercing howl â€¦ we all save v her spell but feel weak at the knees... Lila and Cherâ€™s legs actually get slightly watery. The 3 x lady captains who like ladies are unaffected â€¦.&lt;br /&gt;
Boris &amp;amp; I  see a horrible creature out at sea on a rock â€“ Boris says itâ€™s the Lady of the Sea in her true formâ€¦but I donâ€™t believe him &amp;amp; suggest rescuing the Lady from this foul creature.â€¦ although no one else is keen - Leela and Cher say they only see a normal woman. The Captains who like ladies see a mermaid.&lt;br /&gt;
&lt;br /&gt;
We head back to shore &amp;amp; the night passes â€¦ a breakfast has been prepared. â€¦ &amp;amp; we set sail.&lt;br /&gt;
Leela seems to have been be-charmed by the bard with the tight codpiece - surprise&lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
â€¦. After 8 days at sea we arrive at Kirkulâ€¦. Ernest is unitemised &amp;amp; determines that the book is located in [[Kirkul]]. through the navigation technique called triangulation, we determine that the book is in an abandoned cityâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 3==&lt;br /&gt;
&lt;br /&gt;
We are ashore in the southern part of the 5 sisters with our shore team. The abandoned city of [[Kirkul]] is inland on the edge of a desert five miles upriverâ€¦&lt;br /&gt;
&lt;br /&gt;
[[Kirkul]] was destroyed by my Ivinian countrymen in 805  before they were overwhelmed by the Dark circleâ€¦ followed by others It used to have a population of 30,000 but has been abandoned for 15 years. Undead &amp;amp; evil cults are used to live here.. in addition to ruin goblins &lt;br /&gt;
&lt;br /&gt;
The ships are beached. Our campfires are shielded by darkness spellsâ€¦ we spot different lights on different islands where the survivors &amp;amp; lurkers dwellâ€¦.&lt;br /&gt;
&lt;br /&gt;
A seaman approached us asking for a miracle because 3 sailors have been affected by the Lady of the Sea &amp;amp; killed each â€¦ I direct them to Boris the Orc who can raise the dead &amp;amp; does.&lt;br /&gt;
&lt;br /&gt;
===Scouting [[Kirkul]]===&lt;br /&gt;
Syrene says the books somewhere in the city to the east of where we are beached â€¦ there are hills between us and [[Kirkul]]â€¦ Our plan is to scout the next day from the sky in raven formsâ€¦.&lt;br /&gt;
&lt;br /&gt;
By night we post guards. [https://dq-nz.org/dqwiki/index.php/A_Golden_Eye_on_the_waves#Ernest_Black Ernest Black] has a crystal ball &lt;br /&gt;
The water mage does a waters of vision spell which he scries through â€“ to the south of the city there are some faint lights along the mouth of the river. He can see the river traveling 5 -10 miles in land from the south east. The city is only a few hundred meter acrossâ€¦   he zooms in on the lights â€“ the ruins of a port, broken ships, busted buildings &amp;amp; bonfires which provide the light. Occasionally there is movement a sign of lifeâ€¦ &lt;br /&gt;
&lt;br /&gt;
[[Syrene]] has put on a dancing troop (boys &amp;amp; girls) for entertainment &amp;amp; weak beer â€“ not quite what we do in the North. Arm wrestling  Cher gets up and dances â€“ she is a good dancer - but I cant help thinking of her scaly tailâ€¦. &lt;br /&gt;
&lt;br /&gt;
A daytime scry by the water mage reveals a number of vessels â€“ about 50 ft in length hidden along the river in earth caves on the river banks to the North of the Cityâ€¦ it looks as if 3 ships have been actually buried along the shore. A watercourse flowing toward the city has been restoredâ€¦ possible earth mage workâ€¦&lt;br /&gt;
&lt;br /&gt;
Lila sends her raven out but it is pursed by griffons â€¦ I too head out in raven form but at high altitude due to my large raven form sizeâ€¦ I observe some earthworks that have been cleared out to the Northwest of the City. There are the remains of large bonfires and lumber piles nearby. I note some griffons a mile below &amp;amp; avoid them.. they came from out of a buildingâ€¦. I also see some herds of goats which obviously been domesticated â€¦  in the harbour area, there are the remains of six ships along the sea floorâ€¦.&lt;br /&gt;
&lt;br /&gt;
===Scouting the offshore islands===&lt;br /&gt;
ON my return the water mage invites us to scry the water. The centre island is loosely populated. The other two have small ports. There appear to be about 30 homes / hits on each â€“ we would estimate a population of a few 100. Fishing boats scatter around the surrounding seas. &lt;br /&gt;
&lt;br /&gt;
At the ports there are 4 small trading ships flying the flags of Azuria, Palestrina and possibly Taeko.&lt;br /&gt;
&lt;br /&gt;
===Talk to the locals===&lt;br /&gt;
We elect to enter townâ€¦and talk to some of the localsâ€¦ I navigate the Sea Urchin in through some tricky watersâ€¦ we cant get all the way in and have to moor at the buoys along-side two other well-armed merchant vessels.. there are small boats going to and fro from the shore. Fifteen or so folk have gathered around as we land &amp;amp; we are greeted by a young man with a crippled leg. Crossbows are pointed at us as well as an 8 foot tall giant creature with horns â€“ a monster rhino of some sort with an armoured tail. We have to leave large weapons aboardâ€¦    we are directed to a money changer. &lt;br /&gt;
&lt;br /&gt;
We meet a young woman who seeks work aboard. We offer her a meal and ale for adviceâ€¦. &amp;amp; we arrive at a local tavernâ€¦ she digs inâ€¦.  and offers an uncorked cask of ale for 12 silversâ€¦ the young women is local who tells us.&lt;br /&gt;
&lt;br /&gt;
===Other islands=== &lt;br /&gt;
There is one island with an orc king called Crackskull  - he has a 45 crew &amp;amp; took over the town.  There are many interesting things in the mainland â€“ recent activity involving a  minotaur cult in the city. The griffon are more North. Pirates come and go. There is a crazy Firemage on the other island. There were diamond hunters and supply ships going up the river. It is well known there is the wreck of a diamond ship up river somewhereâ€¦ In the river/ city is the treasure of the three water mage skulls Boris says we are looking piratesâ€¦ She (Sue) wants to get off this island &amp;amp; wants to join my crewâ€¦ so I hire her â€“ she has an honest face and knows these waters  &amp;amp; can navigate them well. Seems she knows a few water-mage spells too. Everyone on the island is hungry and scary due to Orc raiders to the westâ€¦ &amp;amp; infestation by worms &amp;amp; tainted waterâ€¦  Sue has a 12 person sloop by which she has navigated up the riverâ€¦avoiding the perilsâ€¦everyone wants off the island.&lt;br /&gt;
&lt;br /&gt;
just then 6 well-groomed men and women â€“ the council â€“ who want to sell some pearls to usâ€¦ we are taken to the main trading post &amp;amp; lead downstairs to a basement where a much-locked chest is filled with six bags with pearlsâ€¦ they look great.. the pearls are farmed in the seaâ€¦  they want 65,000 silvers. â€¦ too rich for our blood but Syrene may be interested. The crippled man is a translator &amp;amp; a merchant - but only knows about three words in each â€“ I hire him too.  Boris fixes the crippleâ€¦ &lt;br /&gt;
&lt;br /&gt;
We will take a councilwoman plus her son with us and travel by ship back to our base camp to the east after the sun setsâ€¦ patrols have been set.. we note that a rhino statue has been turned into an animated creature â€¦ Sue and Earp Billick the former Cripple are astounded to see our base camp. Earp tells us he has a treasure map to a location up river opposite the city guarded by a creature that turns people to stone. &lt;br /&gt;
&lt;br /&gt;
===Return to Camp===&lt;br /&gt;
We introduce the council member to Syreneâ€¦ and explain their situations to her.  After discussions, she agrees to transport the island folk to be taken in by the dwarves of the superstition mountains. She will arrange with Matt to clear the orcs. She can disguise us as minotaurs if we want. Boris goes with Matt to be turned into a minotaur.. he enters a labyrinth is gored by a minotaur &amp;amp; returns as a minotaur with 15 extra points &amp;amp; irresistible to women, a large â€œthird legâ€, natural armour and some magic protecting abilityâ€¦ &lt;br /&gt;
&lt;br /&gt;
===Boris is horny===&lt;br /&gt;
Lila and Cher tell us there are pheromones wafting off Boris the minotaurâ€™s that affect them driving them crazy with desire â€¦Matt knows of a nasty wizard who can make an amulet that will protect them from being bewitched by crazy minotaur lustâ€¦ it happens&lt;br /&gt;
&lt;br /&gt;
===Blood Wizard===&lt;br /&gt;
Matt vanishes with Lila, Cher and Sue to a wizards lab where a drop of their blood is added to an amulet by magic &amp;amp; they are safe from be-witching by Boris the Minotaur .. unfortunately Sue was not included in the amulet and is smitten by Boris the minotaurâ€¦  Sue too is sorted out by Matt &amp;amp; the wizard with a minotaur free amuletâ€¦. &lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
The sun sets, the tide turns, we are guided by Sue up the river. Bonfires have been lit.. we are about a mile out from the city. Our scent is disguisedâ€¦&lt;br /&gt;
&lt;br /&gt;
Rhiain &amp;amp; Lila goes out scouting for scent removing herbsâ€¦While out â€¦ encounters some pygmy centaurs with sharp teeth &amp;amp; weapons such as recurved bowsâ€¦ :Lila &amp;amp; Rhiain make it back but have been pierced by a few arrowsâ€¦ a foul concoction is manufactured from the herbs which is applied to our armpits to disguise our scentâ€¦&lt;br /&gt;
&lt;br /&gt;
We approach from the North down wind. As Boris steps ashore he is surrounded by a herd of goats who seem attracted to himâ€¦ he puts them to sleep through some spellâ€¦  &lt;br /&gt;
&lt;br /&gt;
As we sneak nearer to the city we see the fires which Lila, an alchemistâ€¦ 300 yards out from the city, people seem to walk in trenches about 80 feet from the river â€“ maybe a maze under construction â€“ some creatures, undead maybe,  can be seen on the other sideâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
===Undead===&lt;br /&gt;
They are probably lesser undead â€“ that is the smellier sort who take aeons to get out of your chain mail. From our position of hiding we see some people appear to have been emerging from the maze.. in minutes they excavate and reveal a ship â€“ about 50 foot on the shore of the river â€“ earth mage trickery Iâ€™ll be bound -  they then rebury  through more earth-magery  &amp;amp; the ship returns whence they cameâ€¦&lt;br /&gt;
&lt;br /&gt;
Edward Black is returned from miniaturisation and the solid-state by Cherâ€™s un-bindering. He is surprised by his new surrounding but still casts a location spell to identify the book we seek .. as we move along to triangulate we come across orcs guards focussed on playing knucklebones and not looking at us. We debate whether to slay them but Lila who I am surprised to learn is actually the party leader â€“ ( I assumed we were in a battle &amp;amp; it was me  following my recent studies in geopolitics at military scientist classes)  - decides to walk past them.. Edward is poorly dressed in town clothes and moves sluggishly in his mage slippersâ€¦ he is slowing us downâ€¦he shelters inside Lilaâ€™s magic cloak &lt;br /&gt;
&lt;br /&gt;
===Labyrinth===&lt;br /&gt;
Ahead we note a strange cobweb trap that funnels us into a central pointâ€¦ lair of the spider queen  perchance!! Unfortunately, we turn around and take another route.&lt;br /&gt;
&lt;br /&gt;
We hear chanting as we near the edge of the labyrinth. Boris the Minotaur checks he can still cast spells now that he is a minotaur &amp;amp; has hooves  â€“ he says he can but itâ€™s not as good as before. &lt;br /&gt;
&lt;br /&gt;
We stealth along having buffed and prepared ourselves for conflict. I note an area with strange scratching with symbols in the dirt â€“ a magic ward of protection â€“ our magicians determineâ€¦ There is a hum of magic on the wind that the women warriors in our group note &amp;amp; feel vulnerable to â€¦&lt;br /&gt;
&lt;br /&gt;
As we prepare our arms in anticipation  - I note Cher the lizard in human shape openly affixing poison to her weapons â€“ to the approval of Lila - . I warn Cher that her battle victories will be unearned with no epics skalded in her honour &amp;amp; on her death she will likely be welcomed with open arms into the realms of Hel &amp;amp; Loki as a fellow coward and sneakâ€¦ my warnings to Cher for her own good fall on deaf earsâ€¦ &lt;br /&gt;
&lt;br /&gt;
As we enter the maze we sense a shiftâ€¦before we know it we are in open-airâ€¦ a portal? I check the night skies with my magical tankard that reflects the night skies â€“ by Lokiâ€™s pustulant, sulphurous &amp;amp; scrawny buttocks (the view of him you are most likely to see as he legs it from combat ) we seem to be in Thionia instead of the Five Sisters way to the Southâ€¦ we hear a hypnotic chanting which seems designed to bewitch the shieldmaidens in our party -  Rhianain, Lila &amp;amp; Cherâ€¦ We are on the edge of a maze &amp;amp; see at least 35 writhing snakes dangling from maze walls ahead. We seem to be on the plateau of a mountain with white mists floating about&lt;br /&gt;
&lt;br /&gt;
===Boris the mighty minotaur===&lt;br /&gt;
Boris the mighty minotaur will lead us.. ahead we see an enormous statue of a minotaur with a path running between its splayed legs. As we get closer we see a portcullis that covers the pathâ€¦ as we walk ahead we can no longer see one another due to mistsâ€¦ we move forward now with string around our wrists tying is together so we do not stray â€¦ &lt;br /&gt;
&lt;br /&gt;
We eventually enter a room which has nine passages connected to itâ€¦ I check the night sky again â€¦. We seem to now located be in the Alanic states! we follow Boris down one tunnel eventually arriving at a junction which shows signs of habitation â€“ (actually people are living there) hammocks, people in hooded cloaks moving about in a 70 ft across room. They seem drowsy &amp;amp; distractedâ€¦ we donâ€™t hear the hypnotic chantingâ€¦ we sneak past with our best stealthiness â€¦ noting 6 beautiful women who are obviously  impregnated and some strange be-horned ogre women, barrels for storage and gibbets with corpses on the edgesâ€¦ probably hobbits by their sizeâ€¦although hanging seems a bit much just for stealingâ€¦ &lt;br /&gt;
&lt;br /&gt;
Lila through crafty magic trickery determines they are Ogre-magi whoâ€™s most dangerous spell is involuntary impregnation...&lt;br /&gt;
&lt;br /&gt;
Ahead we come across another chamber where attractive healthy female humans with Araby feature are nursing baby minotaurs - must be the au pairsâ€¦. Gossamer curtains shroud the room&lt;br /&gt;
&lt;br /&gt;
Moving along through sneakery &amp;amp; stealth there is another room with about 100 folk engaged in a no holds barred minotaur &amp;amp; Araby human orgy.. There are 6 ogre magi guards with tridents and chanting coming from priests.. Cher is almost lured in by the seductive chantery â€¦Three women in red robes are inside metal cagesâ€¦.&lt;br /&gt;
&lt;br /&gt;
Books seem to be stored off to the side â€“ we sneak through some very slimy curtains to enter a large square room where we see  - a stone statue of a man with a book (just a bit too realistic for comfort â€¦ woman stands up on the other side of an alter with her back to us and a head of wriggling snake headsâ€¦a medusa!!  Garbed in a  gossamer silk bejewelled outfit she is searching through a pile of 30 books â€“ she is about 40 feet ahead. There is a reading plinth that is six-foot-tall dominating the centre of the room.&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
No fair fights with foul creatures that can turn our party to stone in the blink of glowing red eye = so Lila and I pre-emptively blast the medusa with a crossbow and axe respectivelyâ€¦ zounds! by Thor&#039;s peerless ginger beard -  it is all deflected to Rhiana.. who staggers with a stabbing pain in her backâ€¦ The medusa throws the book she is holding at Borisâ€¦&amp;amp; combat ensuesâ€¦She turns to faces us â€“ just as I leap through the air and pounce on her jaws agape claws outstretched just as she is petrified by a spell from Cherâ€¦ my landing was not soft &amp;amp; I am caught by a spell &amp;amp; feel petrification tingling but manage to shake it offâ€¦ just as the medusa solidifies into a statueâ€¦ poetic justice &amp;amp; cunning magery from Cher! BUT three foul creatures being 2 ogre mages looking creatures &amp;amp; a absolutely definitely a demon enter the room by sneaking and attack from behind, be-stabbing Lila in the backâ€¦there is a flash of light that fills the room emanating from the plinth. A huge gush of slimy liquid comes from the other side of the room.One of the three is a woman floating on an undulating swirl of diamond crystals. One has three minotaurâ€™s horns on the end of a trident.  The other is a giant with club covered in writing snakes..&lt;br /&gt;
&lt;br /&gt;
The magic chanting is in constant effect targeting the three shield maiden our &amp;amp; causing yhem - to need to save once per pulse or be lured to minotaur impregnation in the orgy room next doorâ€¦&lt;br /&gt;
&lt;br /&gt;
It is the mightiest of combats with our party resolute &amp;amp; defiant with not a backward step. The trident bearer gores me in the sideâ€¦ three  crystalline spikes come shooting through the air from the floating mage blasting Lila. Rhian stabs mightily with her spear. Boris the Minotaur swings his weapon in minotaur sized scythes. Cher throws blistering arcane spells,  Lila hurls an axe &lt;br /&gt;
â€¦two of them flee vanishing and attack by blinking in and out â€¦ Just as the giant snake-club  wielder is about to be defeated  after many mighty blows from all of us â€“ he  shoots a pile of 60 snakes from his club at Cher overbearing herâ€¦ one hopes they will show her a little  lizard to lizard professional courtesy â€“ not giving an inch Cher swats them asideâ€¦. I castle with Lila and take on the trident bearer by grappling. The witch woman consumes  a potion and magics up a crystal wall arounds her. Boris &amp;amp; I charge slaying her â€“ she explodes in a sea of shards rending our flesh with mighty worthy wounds (all on the front) â€¦&lt;br /&gt;
&lt;br /&gt;
As we scarf healing potions 4 new foes appear in the room.. Cher is instantly petrified to a stone statute. &lt;br /&gt;
&lt;br /&gt;
Faced against such odds I reckon the cleverest tactic will be a fight to the death, invoking Odinâ€™s aid as we ( or at least I) march to Valhalla  â€“ a story of blood and death fresh on my mind ready to regale through hallsâ€¦. anyway just as Iâ€™m thinking of which is the best tale to tell first to the cheering einherjar (Ive pondered this &amp;amp; concluded that clearly youâ€™ve got to pace yourself â€“ it  could be a long time until  RagnarÃ¶k &amp;amp; no one likes to hear the same story 80 times unless they personally feature in it).. Boris, obviously disagreeing with my master plan  pulls out a special magic item from the depth of his backpack &amp;amp; we disappear to another plane with the statue of Cher clutched as we leaveâ€¦&lt;br /&gt;
&lt;br /&gt;
===Slaves in the Bazaar? - Plane of Air===&lt;br /&gt;
We appear in front of a slavers auction at the Bazaar on the plane of Air â€“ familiar territory to Lila &amp;amp; myself  â€“ after some grumbling we pay off the auctioneer before we are sold into perpetual servitudeâ€¦&lt;br /&gt;
&lt;br /&gt;
We wander the bazaar &amp;amp; eventually we are met by a minion of Gurtan the exchanger who takes us to his masterâ€™s court â€“ full of fountains, plump cushions, plumber eunuchs and palm trees in pots â€¦  We seek a remedy for the petrified Cherâ€¦ which happens after an hour.&lt;br /&gt;
&lt;br /&gt;
On request we are introduced to a reputable trader and re-enter the bazaar.&lt;br /&gt;
Apparently a few of my Northern kinfolk have been here before -  I am asked if I know Siegfried Nine Fingers or Olaf Haraldson who have racked up 600,000 sp in debts before scarperingâ€¦. Sound familiar but I answer with my sternest expressions &amp;quot;Err no actually we are definitely from the South.&amp;quot; We are fed and entertained for several days as we recoverâ€¦.&lt;br /&gt;
&lt;br /&gt;
Boris &amp;amp; I manage to sell some old wooden Fae cups ( which grant immortality at a cost) for 30,000sp &amp;amp; 25,000 a piece â€¦we keep straight faces &amp;amp; winking slyly to one another while the purchaser&#039;s back is turned - They have been gathering crumbs &amp;amp; mould at the bottom of our packs for years -  &amp;amp; we didnâ€™t even have to bargain!!  Having apparently fleeced the merchant through our innate Seagate cunning we are well pleased ( though a foul rumour reaching our ears later has it they were on-sold for 500,000 each) we negotiate for new items &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bazaar items====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;An armourer will allow my dwarven armour to take spells.&lt;br /&gt;
&amp;lt;LI&amp;gt;Boris exchanges items â€“ his spell catcher is itemised a s a broach&lt;br /&gt;
&amp;lt;LI&amp;gt;Rhian tries to negotiates to have her armour repaired and changed in shapeâ€¦.&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher trades items to modify her magic carpet to store flightâ€¦.. &lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
Lila is suddenly banished and ends up in a genie bottleâ€¦ Boris rubs on it which causes her to suffer a 9 End loss. But Boris the Noble wishes for 9 endurance to be restored to Lila.&lt;br /&gt;
&lt;br /&gt;
===The Sultan of the Bazaar===&lt;br /&gt;
A djinn, the Sultan of the Bazaar, with a heavily armed entourage, crossed tulwars, turbans &amp;amp; scraggly moustaches, shows up to discuss the bottle &amp;amp; demand an explanation. &lt;br /&gt;
Lila explains that the bottle and its inhabitant were part of treasure She did not harm the inhabitant who ran off &amp;amp; left Lila as a bottle sitter. Lila is offered a reward -  she refers to Rhiainâ€™s issue with her armour.&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;Rhianâ€™s armour will be repaired and modified.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
We are gifted a number of rabbitâ€™s feet. &lt;br /&gt;
&lt;br /&gt;
On day 5 on this plane, full of sherbet, dates &amp;amp; lamb, soft from too many silk cushions, mesmerised by endless jiggling houris, we depart from the air docks. &lt;br /&gt;
&lt;br /&gt;
===Trapped in rock in Alusia===&lt;br /&gt;
We travel by portal â€¦ ending up ....on the top of a mountain embedded in stone up tour necksâ€¦ to the side are a group of repusculent looking Orc Shamans (you know draped in skulls &amp;amp; bones, painted with weird symbols, missing various body parts)yowling away in their crude tongue, apparently preparing to make a ritual sacrifice - uh oh looks like we swapped place with the sacrifices....&lt;br /&gt;
&lt;br /&gt;
I quickly shapeshift into a raven and wriggle out of the stone. I re- castle with others to release them.  Looking the skies reflected in my magic tankard, we are now in the Ellenic states â€“ about 250 miles from where we should beâ€¦ we so leave the mountain flying....for about five miles toward Seagate ..that is until Matt the Titan who reads the future, arrives to return us to the camp. The stoned mage from the medusaâ€™s room is a Sorcerer called Wan. He was very impressed by the Sultan of the Bazaar helping us.&lt;br /&gt;
&lt;br /&gt;
===Back to Camp===&lt;br /&gt;
Matt takes us back to the camp which is now on a different island just off the Coast of Palestrina â€“ where they believe the Pirates are gathering nearby.&lt;br /&gt;
&lt;br /&gt;
Neither Cher &amp;amp; Rhiain who were struck by the trident of forced impregnation  are with child or at least with Minotaur,  due to some magic powder that Syrene supplied.  &lt;br /&gt;
&lt;br /&gt;
We discuss next steps â€“ seems the Sultan&#039;s daughter has somehow hitched a ride with us in the bottle... Syrene is very in favour of returning the djinnâ€™s daughter to the plain of air promptly &lt;br /&gt;
&lt;br /&gt;
The Sultan is called &amp;amp; arrives after much whirling winds &amp;amp; an entourage of 150 swarthy be-turbaned minions â€¦ the Djinnâ€™s daughter. She falls at his knees. He is much relieved to have her back. Minions are dispatched to punish her former captors&lt;br /&gt;
&lt;br /&gt;
Lila is offered a reward â€“ a wish. We need to think about it for day and a halfâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 5==&lt;br /&gt;
&lt;br /&gt;
Session 5:&lt;br /&gt;
===Lila&#039;s Wish===&lt;br /&gt;
&lt;br /&gt;
Lila is asked to place a stone on the ground representing each personâ€™s wish before the Sultanâ€¦ inside a huge pavilion where the sultan resides with his court watching on intrigued â€¦.carpets, cushion piles, filmy veils, turbans, tulwars, incense, pointy beardsâ€¦ She reveals our wishes&lt;br /&gt;
â€¢	Lila and Boris want to be able to turn into lightning bolts&lt;br /&gt;
â€¢	Cher wants to not glow in the dark ( to have complete control over her titan aura) &lt;br /&gt;
â€¢	I want the magic spear gifted to me by Odin the Allfather to be able to be enhanced by spells.&lt;br /&gt;
â€¢	Rhiain wants to be able to rank either her tower shield or her spear to a higher levelâ€¦&lt;br /&gt;
&lt;br /&gt;
Our wishes are granted and the Court dissipates back to the plane of air. Lila clearly highly respected for her aid to the Sultan &amp;amp; is invited to come to visit the Court â€“ with her companions if she wishes (though maybe not with Rhiain the ice mage)â€¦.   &lt;br /&gt;
&lt;br /&gt;
Lila &amp;amp; Boris try out their new skills by trying to lightning through several ranks of sheep which  -  are singed as a resultâ€¦ more practice&lt;br /&gt;
&lt;br /&gt;
===Enchanter &amp;amp; Magical book success===&lt;br /&gt;
We return to Syreneâ€™s camp. Standing before the camp followers &amp;amp; minions Syrene holds up the book of magic and shows off the enchanter (now un-stoned)â€¦ he tells us that three of the water mages we are seeking are 10 miles approximately to the North East of our current location -  as is much of the Cargoâ€¦&lt;br /&gt;
&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
Having a little time we now check out the treasure map â€“ which was previously received from the island inhabitants â€¦. The treasure map gives off an aura of power  &amp;amp; I see it seems to have hidden celestial bodies within it. Boris who is yet to return to his Orc shape.. seems to have a Minotaurâ€™s instinctive understanding of the mapâ€¦&lt;br /&gt;
&lt;br /&gt;
Syreneâ€™s troupe of dancers performs. Syreneâ€™s court seems to be in constant party mode. We are introduced to various notables of her acquaintanceâ€¦ Courtiers, the celestial twins, Richard of Tycho. Cher and Lilaâ€™s gigolos (Cherâ€™s has charmed her one (Loeft) â€“ from the western Kingdom â€“ Lilaâ€™s (Luca) is from the Luna Empire) sniff aroundâ€¦.&lt;br /&gt;
&lt;br /&gt;
While on our sojourn to minotaur land the millstones have been delivered to Adjutbar. Three boats remainâ€¦.The Sea Urchin &amp;amp; others are expected back in 1 and a half days.  &lt;br /&gt;
&lt;br /&gt;
===Wan the Enchanter===&lt;br /&gt;
Wan the Enchanter offers to assist us ( Iâ€™m sure he is much happier that he is no longer in stone) Anyway he has crystal ball gazing skills at a high rank &amp;amp; can help us out to check out the pirates â€“ itâ€™s hard to hunt down and kill your enemies if you donâ€™t know where they areâ€¦&lt;br /&gt;
&lt;br /&gt;
The others turn in â€“ but I stay drinking â€“ until at 1 am I am interrupted by a boat of 6 fisher folk on the other side of the island were captured by pirates.  The pirates were in 4 short-range vessels there were about 60 or 80 of themâ€¦ there seem to have beenâ€¦Boris is roused to heal their wounds.&lt;br /&gt;
&lt;br /&gt;
In the morning Lila is rousedâ€¦ we are told two guards (rangers) have gone missing. The enchanter Wan by locate spell determines that  they are 10 miles away.. seems our cover has been blown &amp;amp; the pirates know where we areâ€¦. a ranger says his rangering has determined that in the 4 stealthy individuals come ashore and stealth away the rangersâ€¦ vanishing without  trace. Syrene suspects they have been kidnapped. Matt vanishes &amp;amp; and reappears instantaneously with a blind seer dwarf who has been snatched amid porridge eating...he still hs a spoon &amp;amp; porridge is dripped all over his kilt &amp;amp; beard.&lt;br /&gt;
He stares meaningfully (or at least points his heard toward a fire). He can see that the captured rangers are currently unconscious bound &amp;amp; under duress.  &lt;br /&gt;
&lt;br /&gt;
He also reveals that a small innocent child from a fishing village is passing on information by via a magic bottle delivered into the ocean and retrieved by some magic sea- creatures or whateverâ€¦  The small innocent (who is a boy) takes a shine to Lila &amp;amp; tells her the sea creature are like frogs but the size of people &amp;amp; come ashore at nights. The child has been messaging the sea creatures (Frogs of the Depths) over which ships he wants to disappear and for the crews to be eaten and the ships are dully removed &amp;amp; the crew by the Frogs of the Depths. Hmmm there is something a bit unnatural about this lovely child that I cannot point my finger on  - though the mages say he has an affinity for magicâ€¦..that must be it.!!&lt;br /&gt;
Nevertheless, Lila decides to take him in -  good luck to Lila though sheâ€™ll probably wake up one morning drowned, lying on a lily pad with her feet chewed off &amp;amp; his lordship innocently licking his chops...&lt;br /&gt;
   &lt;br /&gt;
Wan is able to use special crystals that Matt has provided, to scry the pirates&#039; hideout &lt;br /&gt;
â€¢	At their hideout is a temple from which a waterfall springs dropping 400 feet &amp;amp; flowing into the pirate bay... It is half a mile away on a headland. The temple is intact. Four guards are posted outside the temple with signaling bugle. The guards are not from the temple.&lt;br /&gt;
â€¢	11 ships mostly cargo ships we can see are magically obscured by an illusionary forestâ€¦&lt;br /&gt;
â€¢	There is a 20 ft wide 200 feet jetty long with ships attachedâ€¦  &lt;br /&gt;
â€¢	There is a fort on the shoreline surrounded by a 20ft high (above ground) moat/ wall filled with ravenous-looking sea creatures. &lt;br /&gt;
â€¢	There is a shimmering dome of clear water over the camp. In the center is a strange statute petrified creature like an octopus â€“ about 6â€™ by 6â€™ by 6â€™ wide. &lt;br /&gt;
&lt;br /&gt;
The Lady of the Sea comes ashore surrounded by her three kelp-covered priests, to help analyze Wanâ€™s scrying ( she can spend 30 minutes out of the water). She says the statue is the same creature we have been told of previously by the Lady of the Sea -   the creature is from the outer worlds &amp;amp; a servant of great power &amp;amp; a water elemental whose powers have been channeled to create the bubble the wall and the jettyâ€¦ she tells us the creature has been miniaturized as a stone statue (itâ€™s really 5 times as big in natural form) &amp;amp; awaits their foul ritual on the Summer solstice - during when the water mages will be consumed &amp;amp; the doors to the terrible treasure will be opened, the creature unbound from its stone form... â€¦ she thanks us and bows before leaving to her marine homeâ€¦&lt;br /&gt;
&lt;br /&gt;
Apparently, we will need to steal the creature and take it back to the location of its treasure whereupon it will slither back to its guard duties.&lt;br /&gt;
&lt;br /&gt;
===Planning===&lt;br /&gt;
We start our plotting &amp;amp; scheming. &lt;br /&gt;
&lt;br /&gt;
We seek more counsel from the Lady of the Sea â€¦ her priests are busy ritually drowning some sailorsâ€¦ as one does if one worships drowned gods.. She says the temple was originally dedicated to her people but has subsequently been raised out of the sea by an evil earth mage â€“ she knows the temple goes down many layers all of which are likely above water now with the raising of the temple â€¦ the water from the temple waterfall is water from the elemental plane.. Cher hears the Lady of Sea conversing with Lilaâ€™s camp follower, the innocent child, in Surimi language asking  if he has â€œdisobeyed his oathsâ€â€¦mysterious&lt;br /&gt;
&lt;br /&gt;
The lady of the Sea then recommends us against trying to ally with the Frogs of the Depths â€¦. Who are evil necromancers from the bottom of the ocean who eat people BUT she recommends allying with the creatures of the sea (merfolk who also eat people but closer to the surface of the sea).&lt;br /&gt;
&lt;br /&gt;
Lila tries lightning bolting through water to test her powerâ€“ seems it&#039;s not a great idea â€“ although it leaves a trail of stunned fish on the ocean surface.&lt;br /&gt;
&lt;br /&gt;
Syrene discretely hands both Cher and Lila a magic pin that will protect against the spy gigolos who have apparently be-spelled them. &lt;br /&gt;
&lt;br /&gt;
Lila does a series of limited precognition spells to see the future &amp;amp; work out how we can defeat our enemies...&lt;br /&gt;
 &lt;br /&gt;
The best plan seems to be to that we zap into the pavilion by lightning bolt talent by a potion created by Lila &amp;amp; releases an air bubble from a magic seashell over the tent which will release the captured water mages from the charming that controls them &amp;amp; then move the squid creature statue within an air bubble.. a few water mages will dieâ€¦ One water mage seems to already be aware of our plan through some future seeing spell but has not spilled the beansâ€¦     &lt;br /&gt;
&lt;br /&gt;
Matt takes Lila back to the guild for alchemist assistance where she makes 4 lightning potionsâ€¦  &lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s gigolo â€“ the charming curly mustached bard wants her to wear a magic necklace which will allow him to find her wherever she is â€¦ a stalker.&lt;br /&gt;
I am about to have a word with him with the point of my spearâ€¦ when he reveals he is a devoted follower of the mighty Freya who rides the skies in her chariot of cats (&amp;amp; who personally  honored me with the Name â€œMungo the Braveâ€) Hearing this I have no choice but to reconsider my previous views  â€¦ he then tells me that Freya has even spoken to him about meâ€¦ hearing this obviously I now trust hm completely.  He is definitely not a slimy seducer &amp;amp; must really be a noble and worthy sort if he knows Freya &amp;amp; she spoke to him about me â€¦&amp;amp; no doubt his stalking Lila must for a perfectly good reasonâ€¦ all is forgivenâ€¦&lt;br /&gt;
&lt;br /&gt;
===Mermaid Temple===&lt;br /&gt;
Itâ€™s time to commence our attack. First Matt transports us instantly into an underwater cave full of grim looking mermaids armed to the teeth with spears &amp;amp; tridents looking into a silvery pool sparkling with magic - it is the temple from which flows the waterfall  â€“ the mermaids are seemingly doing divining magic. Matt casts translation and water breathing magics and all of us can understand the chief mermaid, priestess. She welcomes us but asks Matt the Titan to leave (he is from the Luna empire &amp;amp; doesn&#039;t have much time for gods &amp;amp; the like). We say we have been summoned by the Merpeople to assist. We are told  need to get a magic seashell from some eels which will assist in our combat. She names us all heroes. There are gifts which will aid us in the future...&lt;br /&gt;
====Call of Hero gifts====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher is given something to control her aura, &lt;br /&gt;
&amp;lt;LI&amp;gt;Lila is given a girdle of protection to protect her from trials of seduction she will face in the futureâ€¦&lt;br /&gt;
&amp;lt;LI&amp;gt;I (Mungo) am given the skull of one of my enemies who I must bury at home or throw to the sea &amp;amp; face him again in combat â€¦ &lt;br /&gt;
&amp;lt;LI&amp;gt;a block of ice is given to Rhiain. &lt;br /&gt;
&amp;lt;LI&amp;gt;Boris will be helped to master the belt of skulls he will recover from the enemyâ€¦&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
â€¦ we leave the priestess evading the eels. From under the surface of the water, we can see the guards from the pirate lair outside the temple â€“ ready to alert the pirates below with their horns.&lt;br /&gt;
&lt;br /&gt;
===Temple siege===&lt;br /&gt;
We charge the sieging guards (pirates)- I engage one of the guards who when he sits up is actually a high-level earth elemental definitely 60 feet tall &amp;amp; who after a few rounds of failing to hit me even once, he folds his arms and won&#039;t fight backâ€¦ so I stop fighting him &amp;amp; to try to make him face me insult him with all the rock insults I can think of â€“ â€œlittle pebbleâ€ â€œyou are made of sandstone.â€ â€œyou are an airheadâ€  the last which makes him pause in his tracksâ€¦ The others are engaged in bitter combatâ€¦ one of them foolishly releases a fire grenade setting everyone including three of the guards on fireâ€¦&lt;br /&gt;
&lt;br /&gt;
The insult â€œairhead&amp;quot; got to the elemental who has turned its back on me &amp;amp; wiggled its butt like a young priestess of Freya (other than that Dwarf one I know of course) in heatâ€¦  So I stick my spear firmly in his prosterior.â€(that is an actual spear of course)   Enraged he starts trying to trample us &amp;amp; we continue to lay about our enemies with fell blows.  One of the guards then, reached inside his cloak &amp;amp; removes a magic doll which he pulls the head off causing a magical surge bringing terrible damage to us allâ€¦ (I was mainly stunned that someone would bring a doll to battle - who does that - not even the most junior of Valkyries?). Anyway he is rapidly dispatched when he pulls out a 2nd doll. The elementalâ€™s summoner dies &amp;amp; the elemental having gone feral for a spell is eventually finished off by ....Boris!?! ( which is battle poaching of the first order  if I ever saw it - a serious offence &amp;amp; frowned on in most well mannered Northern  societies) &amp;amp; after I had done Odin&#039;s share  of the damage to it.. You can hardly skald before a feasting hall of cheering likeminded scarred battleworn warriors well soaked in ale, banging their helms on the table bragging about how you &#039;&#039;&#039;almost&#039;&#039;&#039; killed an 80 foot tall earth elemental, single handedly.. it doesn&#039;t have quite the same ring to it..   But Boris is a faithful shield companion so I&#039;ll have to bring it up as subtly as I can without resorting to blows next time we are drinking ... We find a sea shell and a broken doll parts &amp;amp; a doll squashed by the elemental â€¦ before we return to the temple with the mer priestessâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 6==&lt;br /&gt;
===Session 6===&lt;br /&gt;
&lt;br /&gt;
Boris has been taken by Matt by magic to an Inn/ Smith in Brandenburg. He needs armour now that he is a 9â€™ tall &amp;amp; 12 in Winter â€“ he reports that the smiths were strange twisted orc &amp;amp; ogres â€“ the armour comes with a â€œflexi-waistband for additional comfort during weight gainâ€ &amp;amp; ablative armourâ€¦ disappointingly given who manufactured it, it is deer hide - it has huge negatives to castingâ€¦&lt;br /&gt;
&lt;br /&gt;
===Preparations are made for battle:===&lt;br /&gt;
&lt;br /&gt;
We experiment with the magic orc war-flag &amp;amp; prepare poles for it. Honoured men are prepared to carry the flag.  â€¦Lila prepares lightning bolt potions for party members â€¦&lt;br /&gt;
&lt;br /&gt;
Boris is life-aspected &amp;amp; will fight better if someone err â€¦shags himâ€¦ he is pretty much a 12 foot tall two legged ox so no takersâ€¦.  &lt;br /&gt;
&lt;br /&gt;
It will be classic beach landing raid by us wth the other ships taking on the peerâ€“ A seer informs us he has seen that if we use the flag an inky octopus blackness will shroud usâ€¦multiple lightning bolt strikesâ€¦ &lt;br /&gt;
&lt;br /&gt;
We do other precogs - if we swim to fight in we will end up on top of the domeâ€¦. &lt;br /&gt;
We learn it will be a death or glory beach landing invasionâ€¦ we will only escape if we live through the battle.&lt;br /&gt;
&lt;br /&gt;
I prepare a rapid delivery one stanza war saga of tremendous inspirationâ€¦&lt;br /&gt;
&lt;br /&gt;
Sue the Ranger volunteers to carry the sea shell which will release the air bubbleâ€¦  &lt;br /&gt;
&lt;br /&gt;
I end up delivering a stirring speech that has the troops hair standing on end from my ringing oratory for an hour. They all look transfixed&lt;br /&gt;
&lt;br /&gt;
The mermaids will be singing her tricky song to lure the enemy sailors underwater&lt;br /&gt;
&lt;br /&gt;
As we round the headland in convoy we see there are 8 enemy shipsâ€“ three which are berthed. Some alarms are let off but it is too late as we bear down on them- one ships shoots dragon flames setting fire to one ship..&lt;br /&gt;
&lt;br /&gt;
Itâ€™s a magnificent landing â€“ I stand on the foredeck clutching the neck of dragonâ€™s head my hair streaming form in the wind, the sound of my war song on my lips as I spring nimbly forward turning to urge on the our crew.&lt;br /&gt;
&lt;br /&gt;
The guards have been surprised initially. The berthed ships are overwhelmed attacked by the other crew.&lt;br /&gt;
&lt;br /&gt;
There is a wall of water &amp;amp; a giant bubble of water â€“ water mages surround the statuteâ€¦ a strange dark air creature with tattered wings  - a mermaid charm is flung at usâ€¦&lt;br /&gt;
&lt;br /&gt;
Lightning bolt positions are scarfed and we &amp;amp; ( Sue the Ranger) flash in in lightning bolt form but taking tremendous damage to our foes who explode in purple trail of sparks as the side effectâ€¦ &lt;br /&gt;
&lt;br /&gt;
Only half of our foes have managed to pull in armour â€“ the remainder have grabbed what they canâ€¦ this looks like the start of a mighty hall burning raid if they had a hall &lt;br /&gt;
&lt;br /&gt;
A mega hex of air is released from the seashell around the monster statute with us all inside.&lt;br /&gt;
&lt;br /&gt;
There is an inky darkness outside the air bubblewith flashes of lightening outside the bubbleâ€¦where Cher still is. Many foes perish form the lightning strikes.  The water mages are freed from the charm That has hel them by the air bubble &amp;amp; look dischevelled but relievedâ€¦. &lt;br /&gt;
&lt;br /&gt;
I face down a dark elf armed with a shark blade thrusting Odinâ€™s spear into his scrawny chestâ€¦  Lila flings her axe which has a sticky smear of cowardly poision on the edge. Boris castes a spell â€“ Cher sticks a dagger between the (back ribs) of a grim foeâ€¦ A sneak from behind tries to make him disappear from banishment magic ( he must think I have been sent from Asgard by Odin One Eye ). Water mages having been freed from  start flinging magicâ€¦  One of our foes, their leader yells â€you fools take them alive.â€ So I turn &amp;amp; stick a spear in him tooâ€¦ Sue dies a heroes death in battle.. their leader then hits me with a  foul weapon that withers my leg..&lt;br /&gt;
&lt;br /&gt;
Lila flashes about in lightening both forms ---- shifting the bubble away from the centre of the meleeâ€¦. But she zaps back &amp;amp; forth.. Foes fall at our feetâ€¦Water-mages throw magic that grabs our enemies into darkness.&lt;br /&gt;
We gather water mages, loot, pieces of sue. &lt;br /&gt;
&lt;br /&gt;
We work out what to do next.&lt;br /&gt;
If we remove the wall of water the charmed will be released.&lt;br /&gt;
The water mages assisted by the sirens lay magic shells upon which we can sliede. &lt;br /&gt;
&lt;br /&gt;
I chop off my own withered leg using maximum willpower &amp;amp; Odinâ€™s spears on Borisâ€™s adviceâ€¦ he stops the bleeding. It takes half an hour to get o to the shells&lt;br /&gt;
&lt;br /&gt;
We have all the water mages plus two unconscious one &lt;br /&gt;
It takes all of our willpowerâ€¦ &amp;amp; Lilaâ€™s slippery floor spell from a special amulet which causes the statue to slide down toward the peer â€“ which is made of water has dissipated. It s so heavy it takes 2 days to place the statue on a boatâ€¦ it causes constant random unnatural bad luck if ever a bubble of air is removedâ€¦ &amp;amp; bad luck as well&lt;br /&gt;
&lt;br /&gt;
Cher in the crew members seems to suffer when they move closer to the statue. &lt;br /&gt;
&lt;br /&gt;
65 sailors have been liberated. 60 died during the assault but were resurrected by Boris. &lt;br /&gt;
&lt;br /&gt;
Some of the mermaids and some of the sailors get into a fight. &lt;br /&gt;
&lt;br /&gt;
Syrene direct us by whispering wind to return to her cmap as soon as we can  &lt;br /&gt;
&lt;br /&gt;
He ship varying the stone is lying deep in the ocean.. we can stay afloat through mage current &amp;amp; other weather magic spells. After two days we make it back. A lagoon has been prepared that will prevent the statute from touching land. The ere are stone arches over the lagoonâ€¦&lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s toes have been /her kness disclocating alling off from a death curse. She sticks her hand in a box with a while. Snake bites her hand causing pain and removes the curseâ€¦in fact her arms eels like it is bitten off..&lt;br /&gt;
&lt;br /&gt;
The statue can be got back to its resting place. Syrene thinks that the poxy frogs people eating.&lt;br /&gt;
&lt;br /&gt;
Syrene is please all the water mages have been freed. &lt;br /&gt;
We work out a plan.&lt;br /&gt;
&lt;br /&gt;
Session 7&lt;br /&gt;
&lt;br /&gt;
Not much of importance happens after the main event although I face own two demon octopuses in a grim fight to the deathâ€¦ oh, and we find some loot after using a treasure map we found...&lt;br /&gt;
&lt;br /&gt;
We will transport the statute by mage current. The water mages know how to do to transport the statue to the correct location - they reveal this after we try to work out what to do because they transported it in the first placeâ€¦ boring logisticsâ€¦ yawn. Leave it to the water mages&lt;br /&gt;
&lt;br /&gt;
The boyâ€™s name is Ryn. Lila tries to persuade him to get the frog people to attack minotaurs â€“ which will leave us free to loot treasure following .  Crap plan â€“ we should fight the minotaurs. &lt;br /&gt;
&lt;br /&gt;
In return they want to get someone to someone to sacrifice â€“ orcs seem to be the popular choice.  Someone bad.&lt;br /&gt;
&lt;br /&gt;
Matt teleports us all to a hot volcanic island. Cicadas and birds chirp in the trees. &lt;br /&gt;
Suddenly Matt kicks Lila mistaking her request to find someone for a request to find an orc to sacrifice. Seems he has no truck with sacrificesâ€¦&lt;br /&gt;
&lt;br /&gt;
Ryn leads us to the shore. Many shipwrecks dot the coast. This is the middle island where Ryn lives onâ€¦  Ryn agrees to help. He sends a note in a bottle into the sea for the frog people.&lt;br /&gt;
&lt;br /&gt;
We will fly on Cherâ€™s magic carpetâ€¦ 200 feet high 120 miles an hour to the orc islandâ€¦ ballistae bolts from orcs on the groundsâ€¦. We land uncomfortably on ground that is now covered in trenches &amp;amp; wsâ€¦ we head up to the woods where we assume forestry patrties are.&lt;br /&gt;
&lt;br /&gt;
Sure enough we come across a  work party of orcs, and various slaves humans and dwarves as we travel by carpet. Lila throws a grenado of sleep magic. Six remain awake but have run off &amp;amp; hid.&lt;br /&gt;
&lt;br /&gt;
There are 21 sleeping prisoner. 2 prisoners so weak they have expired &amp;amp; 10 sleeping orcs. The prisoners are loaded on the carpet &lt;br /&gt;
&lt;br /&gt;
Something is lurking in the trees â€“ ominous. We fly off . Some of us flying alongside the carpet. We spot some griffons in the distance. On our return to the island from where we came We land at the village&lt;br /&gt;
The carpet fully loaded seems to be making hard work of it &lt;br /&gt;
&lt;br /&gt;
The prisoners are taken ashore. Two of the prisoners have eben squashed by the weight of other orc bodies while although are generally very unhealthy.&lt;br /&gt;
&lt;br /&gt;
We shall shelter in an ol inn for the night.&lt;br /&gt;
&lt;br /&gt;
Suddenly Lila is twitching &amp;amp; shaking. She has been death cursed some how!!! Not sure how that worked  Boris resurrects the dead prisoner. A divination spell determined she has been cursed to be a campion breeder, blindness, shakes, unnatural pregnancy.&lt;br /&gt;
&lt;br /&gt;
Alarms go off. There is a large 15 foot octopus in spiked armour with a mace a gliave and several spears advancing from the ocean â€“ I challenge him announcing my self by my namesâ€¦..&amp;amp; he runs off back to the seaâ€¦   a fearsome monster of the deep. Iâ€™ll have to give a false name next time so he wont run off.&lt;br /&gt;
&lt;br /&gt;
Ryn seems very emotionally bonded to Lila. We will go down to see the response to Rynâ€™s bottle message tomorrow. &lt;br /&gt;
&lt;br /&gt;
We set watches. At a certain point in time we realise that we cannot see- a darkensss spell!! I can  smell something fishy â€“ I assume itâ€™s the Octopus demon and I issue a challenge..   call him a sneak for coming at night and making us blind.&lt;br /&gt;
&lt;br /&gt;
Sure enough there he is the foul stinky 8 handed slimy monster dangling from the rafters with three glaives â€“ &lt;br /&gt;
&lt;br /&gt;
We agree to take it outside outside....It promises me on its honour as a msonster that it will be single combat . Its name is Octclaw &amp;amp; it is truely horrible. &lt;br /&gt;
It wears the torsos of humans on its arms as armbands. Lila uses a wind spell to blwo The darkness awayâ€¦.&lt;br /&gt;
&lt;br /&gt;
She claims she is going imperegnate me â€“ stupid beast mustnâ€™t be able to tell the difference between boys &amp;amp; girls -maybe octopus demons are both ? â€“ not that it matters AS I hardly want the foul creature to try. &lt;br /&gt;
&lt;br /&gt;
Outside the foul beast reveals that she wants me to fight her sister first (who is equally foul &amp;amp; has snuck up behind me ) â€“ the two identical oathbreaking foul demon cowards ring-fence me with their slippery slimy tentacles draped around glaives &amp;amp; maces   â€¦. So its an epic battle to the death - I alone with Odin&#039;s spear in my hand guided by his one eyed wisdom against two foul slimy slippery eight armed abominations from the bowels of Hel....its all blood, slime, quivering mounds of cowardly jelly &amp;amp; just as I am bout to slay them both.....  the party chips in despite my strict instructions to let me fight the two lying oathbreaking slime balls alone  &amp;amp; they perish  - with one Borisâ€™s soell reflecter broach throws its spell back at it &amp;amp; it perishes from its own death curse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 mins later Matt the Titan turns off. We explain we have killed demonic octopiusses from hell.&lt;br /&gt;
&lt;br /&gt;
Lila explains her problem he disappears by teleport with her underarm .She is taken by teleport to a dwarvcih stronghold. Lila is given a foul potion to imbibe.&lt;br /&gt;
A side effect is that her ability to turn init a rock will  not work for here monthsâ€¦. He eblack eye worms pop out. She is fixed but farrty.She is laid in the centre of a room &amp;amp; os prayed over. Black inky soke pours off her. She is fixed and steered toward the loo with the dwarves all holding their noses in anticipationâ€¦.&lt;br /&gt;
&lt;br /&gt;
Matt retruns to us after twoo hours.&lt;br /&gt;
&lt;br /&gt;
We now want to use the treasure map we found. Matt thinks our plan of diverting a river into the minotaur camp with the frog people attack will be a good distraction for looting.&lt;br /&gt;
&lt;br /&gt;
Ove rthe rover form the city on NW side of peninsular â€“ we are elad to the entrance to the miotaur maze. Boris enters â€“ a stone minotaur approaches ask us wo riddles â€“ there is a minotaur shgaped hole whoch has chests of reassure behind it.&lt;br /&gt;
&lt;br /&gt;
Insirde are six preserved bear claws. A small doll. Sveral loaves of bread,  a ring. An amulet  =a large round shields. A small paket of broken glass. Potion bottle.a fur shall.chain armour. Copper &amp;amp; silver coins.&lt;br /&gt;
&lt;br /&gt;
We retrun to our camp. Sirene has a feast. I rcite a magnificent sjald giving.&lt;br /&gt;
&lt;br /&gt;
Syrene i&amp;amp; the elemental twins are able to tunnel everywhere through mgic â€“ interesting point.&lt;br /&gt;
&lt;br /&gt;
The captain of syrneâ€™s guard will write to Rihanâ€™s paents for consent t woo you.&lt;br /&gt;
&lt;br /&gt;
The end.&lt;br /&gt;
&lt;br /&gt;
= Buffs &amp;amp; Mil Sci =&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;A = Always on.&lt;br /&gt;
===Long Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Cher Morning Dance: 1 MR% re-roll (or stun recovery) per day.&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen(Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Cold (RH)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +4DM Cold Damage(doubled vs fire enemies)	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 minutes&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot;     | Mars&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; 30%&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; 50%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc Buffs===&lt;br /&gt;
+ 14 % to strike chance if Mungo skalds prior to entering combat.&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rhiain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Cher   &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo  Lila&amp;lt;br&amp;gt;&lt;br /&gt;
Boris  Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Cher  &amp;lt;br&amp;gt; &lt;br /&gt;
Lila    &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo    &amp;lt;br&amp;gt;&lt;br /&gt;
Boris  &amp;lt;br&amp;gt;&lt;br /&gt;
Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Summer&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Summer&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Beltane]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Meadow]] (1)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;White Lotus&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;Seagate Light Festival&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;The Castellan Borderers Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;Seagate Crafters Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Heat]] (2)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day | 1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 4 || &amp;lt;i&amp;gt;Seagate Guildmasters Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;lt;i&amp;gt;Seagate Races&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 11 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Summer Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;lt;i&amp;gt;Midsummers&amp;lt;Br&amp;gt;&amp;amp;nbsp;Eve&amp;lt;br&amp;gt;&amp;amp;nbsp;(Faerie Day)&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Summer Fair Day&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Summer Fair Day&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;The Castellan of Brastor&#039;s Summer Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Breeze]] (3)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day | 1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 3 || &amp;lt;i&amp;gt;Day of Death&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Roderigo&amp;diff=91835</id>
		<title>Roderigo</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Roderigo&amp;diff=91835"/>
		<updated>2022-03-06T09:53:35Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hobbit.jpg|thumb|left|240px|Roderigo looking at dinner]]&lt;br /&gt;
&lt;br /&gt;
Roderigo, is a hobbit with alleged underworld connections  who practises E&amp;amp;E magic, and other forms of skullduggery. &lt;br /&gt;
&lt;br /&gt;
Despite his social disadvantages he successfully ran for mayor of Seagate as a populist with a policy of controlling crime, lowering taxes &amp;amp; standing up for the poor &amp;amp; the short â€¦ &amp;amp; free sausages for votersâ€¦&lt;br /&gt;
&lt;br /&gt;
He is played by [[Use:Michaelm|Michael McFadden]].&lt;br /&gt;
&lt;br /&gt;
Roderigo came from a lowly background -  both parents being criminals in Sanctuary &amp;amp; mostly absent from his childhood through imprisonment or being in hiding. &lt;br /&gt;
&lt;br /&gt;
Discovering an unexpected talent for magic, he acquired sufficient funds through grave robbery, theft &amp;amp; mugging to venture forth to Seagate to acquire an education. &lt;br /&gt;
&lt;br /&gt;
Physically he has a number of scars &amp;amp; marks on his face and also several missing teeth replaced by gold ones. He has tattoos on his arms and a small teardrop under one eye. He has different coloured eyes - one brown &amp;amp; one purple in colour.  He has black hair which is well groomed. He wears expensive dark clothes &amp;amp; jewellery including a gold identity bracelet with his name written in diamond like gems. He has venemous fangs.&lt;br /&gt;
&lt;br /&gt;
He can climb virtually anything (ceilings), is good with a dagger &amp;amp; has natural talent (MA) as a Sorcerer ...&lt;br /&gt;
&lt;br /&gt;
He joined a guild run by [[Lorto]] in Autumn 814.&lt;br /&gt;
&lt;br /&gt;
He will try as much as possible to honour contracts he has entered into, support guild members, â€œfamilyâ€ members and halflings. &lt;br /&gt;
&lt;br /&gt;
Roderigo is an &amp;quot;Artisan Butcher&amp;quot; with master level skills in small goods. He is also a master tattooist  Between adventures when not training he hangs out at the back of a Butcher/Smallgoods shop that he owns with other like minded business people. &lt;br /&gt;
&lt;br /&gt;
He provides basic food &amp;amp; accomodation for the homeless and runs an orphanage which arranges vocational training and work opportunities. He has recently become disillusioned with crime fo its own sake &amp;amp;  realised a noble calling, that is to support and defend his friends, the poor, the oppressed and the short against his enemies.  &lt;br /&gt;
&lt;br /&gt;
He especially hates drow and allegedly once turned one into a sausage &amp;amp; ate it. There were no witnesses so this is bound to be a lie by  hoping to discredit him.&lt;br /&gt;
&lt;br /&gt;
Autumn 803 [http://dq.sf.org.nz/library/snau0301.pdf Rousted In Rastenburg At The Rose Court]&amp;lt;br&amp;gt;&lt;br /&gt;
Winter 803 [http://dq.sf.org.nz/library/snsu0404.pdf Searching Sol for Paradise]&amp;lt;br&amp;gt;&lt;br /&gt;
Winter 803 From Hunting with Samdar â€“ Session  (June to Sept 2003)&amp;lt;br&amp;gt;&lt;br /&gt;
Spring 803  Colder Than A Snowman&#039;s Codpiece &amp;lt;br&amp;gt;&lt;br /&gt;
Autumn 804 California Smith / Paeleolithica Adventure &amp;lt;br&amp;gt;&lt;br /&gt;
Autumn 812 [[The Lady Vanishes]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Spring 812 [[The Gyldwasser Depths]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Summer 813 [[When my Ships come in]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Spring 813 [[Loyalty and honor]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Autumn 814 [[Shopping on Grymeron]] &amp;lt;br&amp;gt;&lt;br /&gt;
Spring 814 [[Escort a caravan]]&amp;lt;br&amp;gt;&lt;br /&gt;
Summer 816 [[Gypsy Smugglers Wanted]]&amp;lt;br&amp;gt;&lt;br /&gt;
Winter 818 [[Liberty of County Palatine of Borovia]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spring 818 [[More Enquiring Minds]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spring 819 [[Half a crisp spring]]&amp;lt;br&amp;gt;&lt;br /&gt;
Autumn 821 [[Not just a simple comb]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rodrigo huge hard sausages of joy ===&lt;br /&gt;
;Prepare: Any character can cook these sausages in a pan taking 10mins.&lt;br /&gt;
;Dose: The cooked sausages will enhance up to Thief rank (of the cook) entities.&lt;br /&gt;
;Effect of these sausages: (12 hours duration)&lt;br /&gt;
* For an Apprentice thief - on any thief skill percentile roll ending in 1 then they get to gain a bonus of -1% on any dice roll within the next 10 mins. &lt;br /&gt;
* For a Journeyman thief - on any thief percentile roll ending in 1 or 2 then they get to gain a bonus of -5% on any dice roll within the next 15 mins. &lt;br /&gt;
* For a Master thief - on any thief percentile roll ending in 1, 2, or 3 then they get to gain a bonus of -10% on any dice roil within the next 25 mins.&lt;br /&gt;
GM: Jono Bean&lt;br /&gt;
Aura: Magical &lt;br /&gt;
Plane of origin: Alusia &lt;br /&gt;
Nature of Magic: Enhancement/Focus &lt;br /&gt;
College: n/a &lt;br /&gt;
Magically Trapped/warded/cursed: No &lt;br /&gt;
Level: High&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Roderigo&amp;diff=91834</id>
		<title>Roderigo</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Roderigo&amp;diff=91834"/>
		<updated>2022-03-06T09:52:58Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hobbit.jpg|thumb|left|240px|Roderigo looking at dinner]]&lt;br /&gt;
&lt;br /&gt;
Roderigo, is a hobbit with alleged underworld connections  who practises E&amp;amp;E magic, and other forms of skullduggery. &lt;br /&gt;
&lt;br /&gt;
Despite his social disadvantages he successfully ran for mayor as a populist with a policy of controlling crime, lowering taxes &amp;amp; standing up for the poor &amp;amp; the short â€¦ &amp;amp; free sausages for votersâ€¦&lt;br /&gt;
&lt;br /&gt;
He is played by [[Use:Michaelm|Michael McFadden]].&lt;br /&gt;
&lt;br /&gt;
Roderigo came from a lowly background -  both parents being criminals in Sanctuary &amp;amp; mostly absent from his childhood through imprisonment or being in hiding. &lt;br /&gt;
&lt;br /&gt;
Discovering an unexpected talent for magic, he acquired sufficient funds through grave robbery, theft &amp;amp; mugging to venture forth to Seagate to acquire an education. &lt;br /&gt;
&lt;br /&gt;
Physically he has a number of scars &amp;amp; marks on his face and also several missing teeth replaced by gold ones. He has tattoos on his arms and a small teardrop under one eye. He has different coloured eyes - one brown &amp;amp; one purple in colour.  He has black hair which is well groomed. He wears expensive dark clothes &amp;amp; jewellery including a gold identity bracelet with his name written in diamond like gems. He has venemous fangs.&lt;br /&gt;
&lt;br /&gt;
He can climb virtually anything (ceilings), is good with a dagger &amp;amp; has natural talent (MA) as a Sorcerer ...&lt;br /&gt;
&lt;br /&gt;
He joined a guild run by [[Lorto]] in Autumn 814.&lt;br /&gt;
&lt;br /&gt;
He will try as much as possible to honour contracts he has entered into, support guild members, â€œfamilyâ€ members and halflings. &lt;br /&gt;
&lt;br /&gt;
Roderigo is an &amp;quot;Artisan Butcher&amp;quot; with master level skills in small goods. He is also a master tattooist  Between adventures when not training he hangs out at the back of a Butcher/Smallgoods shop that he owns with other like minded business people. &lt;br /&gt;
&lt;br /&gt;
He provides basic food &amp;amp; accomodation for the homeless and runs an orphanage which arranges vocational training and work opportunities. He has recently become disillusioned with crime fo its own sake &amp;amp;  realised a noble calling, that is to support and defend his friends, the poor, the oppressed and the short against his enemies.  &lt;br /&gt;
&lt;br /&gt;
He especially hates drow and allegedly once turned one into a sausage &amp;amp; ate it. There were no witnesses so this is bound to be a lie by  hoping to discredit him.&lt;br /&gt;
&lt;br /&gt;
Autumn 803 [http://dq.sf.org.nz/library/snau0301.pdf Rousted In Rastenburg At The Rose Court]&amp;lt;br&amp;gt;&lt;br /&gt;
Winter 803 [http://dq.sf.org.nz/library/snsu0404.pdf Searching Sol for Paradise]&amp;lt;br&amp;gt;&lt;br /&gt;
Winter 803 From Hunting with Samdar â€“ Session  (June to Sept 2003)&amp;lt;br&amp;gt;&lt;br /&gt;
Spring 803  Colder Than A Snowman&#039;s Codpiece &amp;lt;br&amp;gt;&lt;br /&gt;
Autumn 804 California Smith / Paeleolithica Adventure &amp;lt;br&amp;gt;&lt;br /&gt;
Autumn 812 [[The Lady Vanishes]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Spring 812 [[The Gyldwasser Depths]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Summer 813 [[When my Ships come in]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Spring 813 [[Loyalty and honor]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Autumn 814 [[Shopping on Grymeron]] &amp;lt;br&amp;gt;&lt;br /&gt;
Spring 814 [[Escort a caravan]]&amp;lt;br&amp;gt;&lt;br /&gt;
Summer 816 [[Gypsy Smugglers Wanted]]&amp;lt;br&amp;gt;&lt;br /&gt;
Winter 818 [[Liberty of County Palatine of Borovia]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spring 818 [[More Enquiring Minds]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spring 819 [[Half a crisp spring]]&amp;lt;br&amp;gt;&lt;br /&gt;
Autumn 821 [[Not just a simple comb]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rodrigo huge hard sausages of joy ===&lt;br /&gt;
;Prepare: Any character can cook these sausages in a pan taking 10mins.&lt;br /&gt;
;Dose: The cooked sausages will enhance up to Thief rank (of the cook) entities.&lt;br /&gt;
;Effect of these sausages: (12 hours duration)&lt;br /&gt;
* For an Apprentice thief - on any thief skill percentile roll ending in 1 then they get to gain a bonus of -1% on any dice roll within the next 10 mins. &lt;br /&gt;
* For a Journeyman thief - on any thief percentile roll ending in 1 or 2 then they get to gain a bonus of -5% on any dice roll within the next 15 mins. &lt;br /&gt;
* For a Master thief - on any thief percentile roll ending in 1, 2, or 3 then they get to gain a bonus of -10% on any dice roil within the next 25 mins.&lt;br /&gt;
GM: Jono Bean&lt;br /&gt;
Aura: Magical &lt;br /&gt;
Plane of origin: Alusia &lt;br /&gt;
Nature of Magic: Enhancement/Focus &lt;br /&gt;
College: n/a &lt;br /&gt;
Magically Trapped/warded/cursed: No &lt;br /&gt;
Level: High&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Red_Dresses_in_the_Shadows&amp;diff=91824</id>
		<title>Red Dresses in the Shadows</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Red_Dresses_in_the_Shadows&amp;diff=91824"/>
		<updated>2022-03-06T02:01:58Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Party */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[File:Red Crowns Face.jpg|1000px|centre]]&lt;br /&gt;
[[Scribe_Notes#Autumn 822 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; ~Autumn 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Starting Monday the 14th of March 2022 in Gleneden (Jono&#039;s place) at 7pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Experience#Quest_Level|Medium or High (depending on direction of party)]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039; [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039; [[Jono Quickness and Slowness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/180HjwyzQCGrnEnPKRzQ2rhV3j9hnzI7h/view?usp=sharing 30 - Alchemist - 3.1.1]&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1fHfl40povyj2W0oiB5F-5TpkRFfSbvOo/view?usp=sharing 33 - Assassin - 3.1.3] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.google.com/document/d/1QNz24OxQQAAAp0p8bvkvg54sxGkaYqfUj1Wi9Jfw6P0/edit?usp=sharing 37 - Healer - 3.1.7]&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1xsFzEqH456VM1gUBGskYLZes12IiOs7U/view?usp=sharing 46 - Spy - 3.1.2]&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/148CF8CzfrW2GplI9nBetNhxaRlUfIMiR/view?usp=sharing 47 - Thief  - 3.1.2] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;char&amp;quot; | &lt;br /&gt;
!class=&amp;quot;play&amp;quot; | &lt;br /&gt;
!class=&amp;quot;coll&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | 1 Marseille / Roderigo &lt;br /&gt;
|class=&amp;quot;collage&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | 1 Michael McFadden&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;collage&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;collage&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;collage&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;collage&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Employer ==&lt;br /&gt;
[[Syrene]] The Keeper of the Great Heart, requires the assistance of five guild members who are not warriors.&amp;lt;br&amp;gt;&lt;br /&gt;
* First and foremost, you will need to think with a clear mind.&amp;lt;br&amp;gt;&lt;br /&gt;
* She is instead interested in those skilled in stealth, subterfuge, and quiet murder in the shadows, and the wisdom to know if it is required.&amp;lt;br&amp;gt;&lt;br /&gt;
* She is interested in those experienced in resisting or dealing with Adepts of the Mind.&amp;lt;br&amp;gt;&lt;br /&gt;
* She is not interested in employing evil mindless killers or those who do not know when to use discretion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission ==&lt;br /&gt;
* The party with the assistance of [[Syrene]], will represent her in dealing with the Red Crowns.&amp;lt;br&amp;gt;&lt;br /&gt;
* Convince or strike a deal with an agent in the Red Crowns, to provide information about the location of some rebels.&amp;lt;br&amp;gt;&lt;br /&gt;
* Contain the &amp;quot;rebels&amp;quot; quietly, leading to the recovery of some items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Payment ==&lt;br /&gt;
[[Syrene]] will provide payment as follows - &amp;lt;br&amp;gt;&lt;br /&gt;
* Coin to the value of 25,000 sp per person for success, or on failure, 1,000 sp and up to three resurrections per person.&amp;lt;br&amp;gt;&lt;br /&gt;
* Additionally - Spell training for Earth, Mind, or E&amp;amp;E adepts to a value of 15,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Additionally - Professional skill training for those aiming at mastery.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syrene]] will provide a bonus in special training (at her discretion) if the party does well.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Red_Dresses_in_the_Shadows&amp;diff=91823</id>
		<title>Red Dresses in the Shadows</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Red_Dresses_in_the_Shadows&amp;diff=91823"/>
		<updated>2022-03-06T01:44:09Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Party */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[File:Red Crowns Face.jpg|1000px|centre]]&lt;br /&gt;
[[Scribe_Notes#Autumn 822 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039; ~Autumn 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; Starting Monday the 14th of March 2022 in Gleneden (Jono&#039;s place) at 7pm.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039; Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039; [[Experience#Quest_Level|Medium or High (depending on direction of party)]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039; [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039; [[Jono Quickness and Slowness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/180HjwyzQCGrnEnPKRzQ2rhV3j9hnzI7h/view?usp=sharing 30 - Alchemist - 3.1.1]&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1fHfl40povyj2W0oiB5F-5TpkRFfSbvOo/view?usp=sharing 33 - Assassin - 3.1.3] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.google.com/document/d/1QNz24OxQQAAAp0p8bvkvg54sxGkaYqfUj1Wi9Jfw6P0/edit?usp=sharing 37 - Healer - 3.1.7]&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1xsFzEqH456VM1gUBGskYLZes12IiOs7U/view?usp=sharing 46 - Spy - 3.1.2]&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/148CF8CzfrW2GplI9nBetNhxaRlUfIMiR/view?usp=sharing 47 - Thief  - 3.1.2] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;party&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;char&amp;quot; | Marseille &lt;br /&gt;
!class=&amp;quot;play&amp;quot; | Mind &lt;br /&gt;
!class=&amp;quot;coll&amp;quot; | Michael McFadden&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;collage&amp;quot; | 1&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;collage&amp;quot; | 2&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;collage&amp;quot; | 3&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;collage&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;character&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;collage&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;player&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Employer ==&lt;br /&gt;
[[Syrene]] The Keeper of the Great Heart, requires the assistance of five guild members who are not warriors.&amp;lt;br&amp;gt;&lt;br /&gt;
* First and foremost, you will need to think with a clear mind.&amp;lt;br&amp;gt;&lt;br /&gt;
* She is instead interested in those skilled in stealth, subterfuge, and quiet murder in the shadows, and the wisdom to know if it is required.&amp;lt;br&amp;gt;&lt;br /&gt;
* She is interested in those experienced in resisting or dealing with Adepts of the Mind.&amp;lt;br&amp;gt;&lt;br /&gt;
* She is not interested in employing evil mindless killers or those who do not know when to use discretion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission ==&lt;br /&gt;
* The party with the assistance of [[Syrene]], will represent her in dealing with the Red Crowns.&amp;lt;br&amp;gt;&lt;br /&gt;
* Convince or strike a deal with an agent in the Red Crowns, to provide information about the location of some rebels.&amp;lt;br&amp;gt;&lt;br /&gt;
* Contain the &amp;quot;rebels&amp;quot; quietly, leading to the recovery of some items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Payment ==&lt;br /&gt;
[[Syrene]] will provide payment as follows - &amp;lt;br&amp;gt;&lt;br /&gt;
* Coin to the value of 25,000 sp per person for success, or on failure, 1,000 sp and up to three resurrections per person.&amp;lt;br&amp;gt;&lt;br /&gt;
* Additionally - Spell training for Earth, Mind, or E&amp;amp;E adepts to a value of 15,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Additionally - Professional skill training for those aiming at mastery.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syrene]] will provide a bonus in special training (at her discretion) if the party does well.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91723</id>
		<title>A Golden Eye on the waves</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91723"/>
		<updated>2022-02-21T05:54:12Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Temple siege */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[File:A Golden Eye in the deep 3.png|1000px|centre]]&lt;br /&gt;
[[Scribe_Notes#Summer 822 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Golden Eye on the waves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: ~[[Summer]] 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Starting Monday the 13th of December 2021 in Lynfield (Jono&#039;s place).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039;: [[Carzala]] and some tropical wilds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [[Jono Quickness and Slowness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/148CF8CzfrW2GplI9nBetNhxaRlUfIMiR/view?usp=sharing 47 - Thief  - 3.1.2] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1fHfl40povyj2W0oiB5F-5TpkRFfSbvOo/view?usp=sharing 33 - Assassin - 3.1.3] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.google.com/document/d/1QNz24OxQQAAAp0p8bvkvg54sxGkaYqfUj1Wi9Jfw6P0/edit?usp=sharing 37 - Healer - 3.1.7]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Four or five guild party members -&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Mungo Third Son|Mungo]] -, known as the Humble - So Named by Odin Himself and also Blessed of Freya - A Northern Warrior played by Michael McFadden. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Boris]] - Necromantic Mage played by Michael Haycock.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Lila]] - Celestial/Air Mage played by Kelsie.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Rhiain]] - Ice Mage Human played by Chris R. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Cher]] - Binder Human played by Sean&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Employer =&lt;br /&gt;
: [[Syrene]] a friend of the guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Background&#039;&#039; - [[A Golden Eye in the deep]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Part 1. Deal with issues about the Air Spirit &amp;amp; the forgotten city (outstanding from [[A Golden Eye in the deep]]). &amp;lt;br&amp;gt;&lt;br /&gt;
* Part 2. Free the missing water mages, deal with the pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Payment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syrene]] will financially back a commissioned sea voyage to the area to a value of 35,000sp.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Thaumaturgies 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Elementals 10,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Entities 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
Training for warriors &lt;br /&gt;
&lt;br /&gt;
Part 2 - I can&#039;t remember much of part one...&lt;br /&gt;
&lt;br /&gt;
=Loot=&lt;br /&gt;
Loot so far in [https://docs.google.com/document/d/1K5kXrWijQVdhcITMdnbMio_oa_cWHjjhqre5UwtBGds/edit?usp=sharing Jono&#039;s Google docs]&lt;br /&gt;
&lt;br /&gt;
==Session 1==&lt;br /&gt;
&lt;br /&gt;
Part 1 (I was not the scribe) was the rescue of a djinn / elemental spirit bottle from a fallen city treasure trove located on a jungles island to the west-south-west many hundreds of miles away.&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
Part 2 of a might epic adventure featuring a band of heroic shield companions against the most perilous unknown foe this side of the gates of Hel or even a barber - to rescue enslaved water mages from rogues who have the cheek to call themselves  pirates - a very subjective and controversial term.&lt;br /&gt;
&lt;br /&gt;
===Turf&#039;s House===&lt;br /&gt;
We are at Turfâ€™s home which is well fitted out. A number of items have been found thus far on the adventure- a sword, an axe, bolt of cloth which are identified by the spell of something or other by one of the spell casters,&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;The cloth will affect the morale of troops in the hands of a military leader this depends on the wood used as a pole.&lt;br /&gt;
e.g. Maple -x 10 mil sci rank&lt;br /&gt;
&amp;lt;LI&amp;gt;The Tulwar does 2 d10 damage + can have spells on it&lt;br /&gt;
&amp;lt;LI&amp;gt;The Axe â€“ enchanted to not rust &amp;amp; can cut through things underload &amp;amp; of course a Genie bottle which containsâ€¦. Lila ? Anyway, in addition to rescuing the Sea mages;  Syrene wants us to take the bottle to the plain of airâ€¦ yawn... I prefer pickups to deliveriesâ€¦.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
â€“ We learn the pirates in question are as I suspected when the terms was used - actually just a cunning bunch of cowardly knaves  -  where I come from the term pirate is misused by southernesr to refer to just about anyone who hops in a longboat and goes raiding - which is just about anyone over 4 and under 95 years old - its all relative you see - how do you distinguish a pirate from anyone over 4 and under 95? Anyway, these knaves are rumoured to have bribed one of the snivelling enchanters who worked for the merchantâ€™s guild -like most mages (apart from my worthy companions) he had a strong streak of yellow running through him -  anyway he has now legged it &amp;amp; is not to be found. Not to worry, Syrene knows the location of 2 of their hideouts, so we can plan our conquest.&lt;br /&gt;
&lt;br /&gt;
It is explained we can locate the water mages by tracking down some magic reference books which will have information; through the use of the enchantment known as â€œlocateâ€.. Syrene knows an enchanter who can help.&lt;br /&gt;
&lt;br /&gt;
===Our Mission===&lt;br /&gt;
Our mission after we have located the enchanter and sailed to where we think the book is to then find a copy of books which has some important magic powers... &lt;br /&gt;
We will get a bonus for bringing Syrene&#039;s enchanter back alive. He is nervous weak &amp;amp; frail...arent they all though.  &lt;br /&gt;
A ship full of fighters and healers has already been sent out to rescue the Sea Mages - to huge unsuccess. They encountered six pirate ships â€“ which were mostly sunk  - and suffered many casualties. So it&#039;s our turn now.&lt;br /&gt;
&lt;br /&gt;
We decide to use my mighty Knarr â€œThe Sea Urchinâ€ to sail to the islands. The Sea Urchin is scheduled to return to Seagate in 4 days from a successful raid by my fearless crew.  &lt;br /&gt;
&lt;br /&gt;
We know some cargo is located in somewhere called Kirkle. West of Kirkle there is a well-known pirate port of the coast of Palestrina.&lt;br /&gt;
&lt;br /&gt;
We return to the guild for a debrief. Syrene equips us with the strength of stone armour of earth spell.&lt;br /&gt;
&lt;br /&gt;
===Eric in Seagate===&lt;br /&gt;
On the way I am greeted by an old scallywag Seadog of good Northern stock -apprently an old acquaintance â€“ canâ€™t quite place him- he is called Eric as are most of the men in the North -  but I am sure we have stood together drenched in blood with the bodies of our enemies heaped before us, their armour rent their weapons broken, as we sang our battle songsâ€¦ OR possibly we were in a tavern surrounded by empty cracked mugs while the bodies of the unconscious covered in spilt ale lay on the floor as we sang drinking songs - must be one of the two... but anyway he is representing family members of the slain crew members &amp;amp; is recruiting for a three-ship Armada. They plan to sail across the seas to seek a  bloody vengeance from the foul scum &amp;amp; oathbreakers (bound to be) who have the cheek to call themselves pirates...&lt;br /&gt;
&lt;br /&gt;
===Ernest Black===&lt;br /&gt;
First we will find the for the enchanter Ernest Black is his name â€“ apparently hiding in fear of his life in some cellar of tavern in old  Seagate town..&lt;br /&gt;
&lt;br /&gt;
We go incognito to avoid attracting attention (that is we pull our hoods over our heads &amp;amp; cultivate an innocent look). On the way into town we see four horses tied on the side of the road = might be spies or an ambush but we are not attacked.Cher and I note 6 guarding the road armed with bowsâ€¦a mix of orcs and humansâ€¦ not that that means anything â€“ some of my best friends are orcs â€“ well I actually  mean Boris - though he is only half an Orc - &lt;br /&gt;
&lt;br /&gt;
We make it to the new constructed area &amp;amp; head to old Seagate â€“ heading to toward which Ernest is staying â€¦ we pass an old horse in the process of being slaughtered in the street  - itâ€™s that kind of rough area &lt;br /&gt;
â€“ the inn is well battered â€“ and has recently been scorched by fire. The place is damp &amp;amp; smoke-filled. A doxy gives me the eye and I return her a special look so as to not attract any attention - you have to play the part when in disguise.  Downstairs in the inn a game of cards is in progress as is a combat between two armed men with clubs are being cheered on by a small crowd who have money at stake on the outcome. We ignore them tempting as it is &amp;amp;  head toward the sub-basement. &lt;br /&gt;
&lt;br /&gt;
I encounter another woman who says I have rescued her in the past .. canâ€™t recall but there are quite a few Iâ€™ve rescued - anyhow she warns me of a few bad uns in the area. Not really news â€“ it is old Seagate after all.  &lt;br /&gt;
Outside the door are three scurvy thugs with their backs to us &amp;amp; holding weapons about to visit Ernest â€“ up to no good. Look like our timing was right for Ernest.&lt;br /&gt;
I grab two by the neck and bang their heard together (this attack was from the side technically &amp;amp; not behind just in case any detractors are reading). They dieâ€¦.whoops...a reflection on the poor state of villainry perhaps.   A third is rendered unconscious, by a blow from Boris. We drag the dead bodies inside out of view. Ernest is a weedy old guy who from the empty flagons has been drinking heavily and is clearly the worse for wear,â€“ &lt;br /&gt;
&lt;br /&gt;
We visit Syrene and explain what has happened. We debate forming and alliance with the mermaid and the scallywag&lt;br /&gt;
&lt;br /&gt;
The enchanter (due to his frail health and so he wonâ€™t run away )is itemised by an evil Binder spell  &amp;amp; placed in an unbreakable container only openable by a palm impression.&lt;br /&gt;
&lt;br /&gt;
We talk to Syrene about rewards for completing the quest â€“ there was some rubbish about magic training which seems of little worth so I ignored the details but more importantly she offers warrior training.&lt;br /&gt;
&lt;br /&gt;
===Sea Urchin===&lt;br /&gt;
Four days later the Sea Urchin arrives .. with several Brandenburg customs men who my crew &amp;quot;mistook&amp;quot; for pirates... can&#039;t blame them after all who are the real thieves and parasites of the ocean...Iâ€™m all for taking the pirates/customs men back out to sea &amp;amp; giving them a first-class trial followed by a sea burial but am talked around by the party fearful of inciting war with all of Brandenburg (donâ€™t know how all of Brandenburg would find out) â€¦ uh oh â€“ anyway I have to pay a 10,000 bribe to shut them up  â€“ I reluctantly pay with an instruction to my crew that pirates are not to be brought back to Seagate in the future. Better to have a trial by combat at sea followed by a sea burialâ€¦  &lt;br /&gt;
&lt;br /&gt;
We meet my companion Eric whose crew has had a disagreement with some brigands.  many of his men lie around with broken limbs and teeth. Turns out the spies were from rival merchant families - so we invite him to meet at Turfs place with Syrene - &amp;amp; to wear his best furs â€“ we will discuss forming a super Armada to rescue the water mages...&lt;br /&gt;
&lt;br /&gt;
Syrene has put on a banquet for us and Eric to toast our pre-victory â€“ 3 dwarves, two elves, and some courtiers also attend.&lt;br /&gt;
It&#039;s a great feast â€“ though tame by northern standards -  no fights or new blood feuds sworn &amp;amp; the dwarves are even friendly toward Boris the Orcâ€¦. skald a little &amp;amp; fine ales are drunk.&lt;br /&gt;
&lt;br /&gt;
===Dwarf deal &amp;amp; payment===&lt;br /&gt;
We are approached by a dwarf merchant who wants us to transport some grainstones made by dwarves â€“ 20 foot across &amp;amp; two-foot-high -  but with magic can be squeezed into the Sea Urchinâ€™s hold I am told by Boris &amp;amp; Cher. My first mate negotiates transport for the stones to Adjutbar. or 13,000 upfront and a 3,000 bonus on arrival. I need some money back after being robbed by Customs...&lt;br /&gt;
&lt;br /&gt;
Syrene strikes a deal with Eric &amp;amp; his companions to work under our directions for a fee of 10,000 sp.&lt;br /&gt;
&lt;br /&gt;
Cher (who by the way is now in a human form rather than the sneaky standing lizard I know her to be, (though of course still a valued shield companion) slopes off with a mincing codpiece sporting courtier for a tryst â€“ I am asked outside by a woman called Gertrude who I also apparently I rescued. She wants to show her gratitudeâ€¦canâ€™t blame her really.&lt;br /&gt;
&lt;br /&gt;
Later during the party, the Dwarves tell  me that the millstone is prepared so as to deflect magic on one side  â€“ (this removes impurities from grain) so the sea Urchin will need to be reimagined everyday  &lt;br /&gt;
More importantly, some  Ogremages are looking for the millstones -  an air fire and a rune mage â€“ they like all of their kind are cowardly knaves and donâ€™t hesitate to use nasty poisonsâ€¦ a great blessing from Odin it seems with some intra-voyage entertainment coming our wayâ€¦ &lt;br /&gt;
&lt;br /&gt;
Eric says he has 55 men &amp;amp; three ships &amp;amp; 25 rowers â€“  three rank two water mages. We arrange to meet Syrene at certain waypoints on our voyageâ€“ she makes 8 locations on the chart for us to meet at the end of each day of travel.&lt;br /&gt;
&lt;br /&gt;
My water mage (rk 7) confirms that their ships are poor and that the other water mages have limited skillsâ€¦ so he strengthens the other ships&lt;br /&gt;
&lt;br /&gt;
We prepare to leave&lt;br /&gt;
&lt;br /&gt;
==Session 2==&lt;br /&gt;
===Sail south from Seagate===&lt;br /&gt;
We sail by night to the first-way point. Novadon  &lt;br /&gt;
We see Griffons / pegasus at night but we do not encounter them.&lt;br /&gt;
&lt;br /&gt;
A camp is set already ashore with 25 staff and three big tents awaiting us. Elf horses (skinny pointy-eared ineffectual looking horses that is) are tethered. Syrene greets us with the two folk known as the elemental twins &amp;amp; a large person much too big to be a giant â€“ Matt the Titan. &lt;br /&gt;
&lt;br /&gt;
We receive armours of earth/ strength of stone. &lt;br /&gt;
&lt;br /&gt;
Eric motions us to the shore to speak to our mermaid scout. He says she generally speaks in an ancient Northern tongue but will be able to talk to us. She is rather disappointingly draped all over in kelp &amp;amp; so lacks the traditional mermaid appeal. She doesnâ€™t appear to have a tail but then again we cannot see a tail because of the kelp but we are assured she is a genuine mermaid. The water mages are from the North â€“ and are drowned goods worshipping priest sorts.... they too wear brown kelp clothing &amp;amp; are responsible for her being overly dressed.&lt;br /&gt;
&lt;br /&gt;
The mermaid tells us that in actual fact the villagers who we understood commissioned the venture are really helping her rescue a relative,  a water mage who has been captured, rather than the explanation we previously received â€“ that she is helping Eric.&lt;br /&gt;
&lt;br /&gt;
===Missing watermages===&lt;br /&gt;
The mermaid has â€œreadâ€ the stormy skies which foretold our coming - nice to know Thor is keeping an eye on the eye too. Anyway, the believes the water mages are being stolen as part of an evil master plan to raise an island from the depths of the sea. A huge be-tentacled creature is bound underwater on the island but if the island breaks the surface of the sea the creature will become unbound from the spells holding itâ€¦ The creature guards a powerful treasure and if let free below the surface the creature will slither off into the depths leaving the treasure unguarded.... we are told there are no named items in the treasure horde. This will need to take place during summer Solsticeâ€¦ about a month away. The treasure is deemed a terrible treasure â€“ apparently not just because its made only of copper or some lesser metal â€¦ &amp;amp; it could do terrible things to those that have long lives â€“ elves I guessâ€¦ I&#039;m confused? this all sounds good news -  unguarded erasure on an island &amp;amp; only elves dragons and demons might be affected?&lt;br /&gt;
&lt;br /&gt;
â€¦.the mermaid explains she has the power to bewitch many of the pirates when we encounter them &amp;amp; could drag them into the sea to their doomâ€¦ but this could affect us too if we are not protected â€¦ so we need to find some sort of protection... The mermaid says that I should refer to her as â€œthe woman of the seaâ€  rather than as a mermaid, as her identity is a hidden secret.&lt;br /&gt;
&lt;br /&gt;
â€¦ back ashore we talk naval &amp;amp; boarding tactics with a group of old salts â€¦ elsewhere a necromantic bomb is discovered. Lila meets one of the Yasmins &amp;amp; another mage &lt;br /&gt;
&lt;br /&gt;
ON the island we see a stepped well that is 120 feet across apparently a transportable item.  Inside are the Titan and Syrene. Syrene mews like a cat at the mention of the mermaid â€“ clearly she does not like it. To protect against the mermaidâ€™s powers we are told rather than the time-honoured tradition of beeswax stuffed into our ears - a potion needs to be made out of an enormous amount of the herb lavender... I stuff some wax in my pocket anyhow just in case. The titan Matt agrees to seek out this lavender &amp;amp; provide a bag of it by tomorrow night. Boris meanwhile heals the injured sailors. Syren replaces strength of stone on 40 / armours of earth.&lt;br /&gt;
&lt;br /&gt;
===Sabotage at sea===&lt;br /&gt;
We head south the next dayâ€¦soon after which we note one of Ericâ€™s ship is taking on water â€¦ Sabotage is confirmed by The Woman of the Sea who reveals a rusty iron trident head attached. This has caused the ships â€œstrengthâ€ to expire. Cher divinities this when we arrive ashore at the 2nd waypoint at the end of the day &amp;amp; confirms it is a cursed item &lt;br /&gt;
&lt;br /&gt;
â€¦we guard the ships carefully that night.  The leaky ship has been dragged ashore for repairs.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
A cauldron of three sizes boil away smelling strongly of lavender. Three scarecrow men assist with the potion brewing  The potion which will be applied to the skins of Lila and Cher 36 hours beforehand will make the crew lustful and be charmed by Lila and Cher rather than the Lady of the Sea. (There are side effects  -  by the 36th hour will be so crazed with lust that they will fight each other but this will stop them jumping into the sea after the Lady of the Sea â€¦ which to me sounds like one of the worldâ€™s worst plans compared with beeswax in the ear) - just is the case it all turns out to be a disaster there is an antidote which a blacksmith can manufactureâ€¦.It is concluded that application of the potion 24 hours prior to meeting the pirates would be best &lt;br /&gt;
&lt;br /&gt;
That night aboard the Sea Urchin Boris and I are awoken by a loud crashing sound  -  a nine-foot-tall golem creature with two spinning halves made of pumice stones / resembling an  ogre is attacking a sailor â€“ quickly he is dispatched. &lt;br /&gt;
&lt;br /&gt;
===Romance in camp===&lt;br /&gt;
Meanwhile ashore Lila is being wooed by a cowardly bard/ gigolo tight trouser wearing opportunist popinjay â€“ armed with a skinny sword! At the same time a pumice man has also attacked so where in the shore area. It is determined by the spell caster types that the nature of the magic creating the pumice creatures is necromanticâ€¦. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next day â€“ the Lady of the Sea checks the hulls of our boats finding another rusty trident  - more sabotage - she suspects merman mercenariesâ€¦ she will look out for themâ€¦ &lt;br /&gt;
&lt;br /&gt;
We have a meeting where we reveal the crazy plan about the love balm which will be applied to each of the shipâ€™s captains &amp;amp; which will cause the crews to love their Captains and be immune to the Lady of the Seaâ€™s charms while she lures the pirates underwater and drowns them. There is much debate over what will happen in respect of the Sea Captains based on their preferences i.e. if the captains are girls who like girls etc&lt;br /&gt;
&lt;br /&gt;
===Testing the Charm protection===&lt;br /&gt;
So we travel on the Lady of the Sea by a magic travelling wave to a beach site far away from our crew in order to conduct experiments &amp;amp; see how her magic affects us and the Captains.&lt;br /&gt;
&lt;br /&gt;
The Lady of the Seaâ€™s starts singing and immediately upon which a storm blows up with lightning &amp;amp; waves, through which we hear a piercing howl â€¦ we all save v her spell but feel weak at the knees... Lila and Cherâ€™s legs actually get slightly watery. The 3 x lady captains who like ladies are unaffected â€¦.&lt;br /&gt;
Boris &amp;amp; I  see a horrible creature out at sea on a rock â€“ Boris says itâ€™s the Lady of the Sea in her true formâ€¦but I donâ€™t believe him &amp;amp; suggest rescuing the Lady from this foul creature.â€¦ although no one else is keen - Leela and Cher say they only see a normal woman. The Captains who like ladies see a mermaid.&lt;br /&gt;
&lt;br /&gt;
We head back to shore &amp;amp; the night passes â€¦ a breakfast has been prepared. â€¦ &amp;amp; we set sail.&lt;br /&gt;
Leela seems to have been be-charmed by the bard with the tight codpiece - surprise&lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
â€¦. After 8 days at sea we arrive at Kirkulâ€¦. Ernest is unitemised &amp;amp; determines that the book is located in [[Kirkul]]. through the navigation technique called triangulation, we determine that the book is in an abandoned cityâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 3==&lt;br /&gt;
&lt;br /&gt;
We are ashore in the southern part of the 5 sisters with our shore team. The abandoned city of [[Kirkul]] is inland on the edge of a desert five miles upriverâ€¦&lt;br /&gt;
&lt;br /&gt;
[[Kirkul]] was destroyed by my Ivinian countrymen in 805  before they were overwhelmed by the Dark circleâ€¦ followed by others It used to have a population of 30,000 but has been abandoned for 15 years. Undead &amp;amp; evil cults are used to live here.. in addition to ruin goblins &lt;br /&gt;
&lt;br /&gt;
The ships are beached. Our campfires are shielded by darkness spellsâ€¦ we spot different lights on different islands where the survivors &amp;amp; lurkers dwellâ€¦.&lt;br /&gt;
&lt;br /&gt;
A seaman approached us asking for a miracle because 3 sailors have been affected by the Lady of the Sea &amp;amp; killed each â€¦ I direct them to Boris the Orc who can raise the dead &amp;amp; does.&lt;br /&gt;
&lt;br /&gt;
===Scouting [[Kirkul]]===&lt;br /&gt;
Syrene says the books somewhere in the city to the east of where we are beached â€¦ there are hills between us and [[Kirkul]]â€¦ Our plan is to scout the next day from the sky in raven formsâ€¦.&lt;br /&gt;
&lt;br /&gt;
By night we post guards. [https://dq-nz.org/dqwiki/index.php/A_Golden_Eye_on_the_waves#Ernest_Black Ernest Black] has a crystal ball &lt;br /&gt;
The water mage does a waters of vision spell which he scries through â€“ to the south of the city there are some faint lights along the mouth of the river. He can see the river traveling 5 -10 miles in land from the south east. The city is only a few hundred meter acrossâ€¦   he zooms in on the lights â€“ the ruins of a port, broken ships, busted buildings &amp;amp; bonfires which provide the light. Occasionally there is movement a sign of lifeâ€¦ &lt;br /&gt;
&lt;br /&gt;
[[Syrene]] has put on a dancing troop (boys &amp;amp; girls) for entertainment &amp;amp; weak beer â€“ not quite what we do in the North. Arm wrestling  Cher gets up and dances â€“ she is a good dancer - but I cant help thinking of her scaly tailâ€¦. &lt;br /&gt;
&lt;br /&gt;
A daytime scry by the water mage reveals a number of vessels â€“ about 50 ft in length hidden along the river in earth caves on the river banks to the North of the Cityâ€¦ it looks as if 3 ships have been actually buried along the shore. A watercourse flowing toward the city has been restoredâ€¦ possible earth mage workâ€¦&lt;br /&gt;
&lt;br /&gt;
Lila sends her raven out but it is pursed by griffons â€¦ I too head out in raven form but at high altitude due to my large raven form sizeâ€¦ I observe some earthworks that have been cleared out to the Northwest of the City. There are the remains of large bonfires and lumber piles nearby. I note some griffons a mile below &amp;amp; avoid them.. they came from out of a buildingâ€¦. I also see some herds of goats which obviously been domesticated â€¦  in the harbour area, there are the remains of six ships along the sea floorâ€¦.&lt;br /&gt;
&lt;br /&gt;
===Scouting the offshore islands===&lt;br /&gt;
ON my return the water mage invites us to scry the water. The centre island is loosely populated. The other two have small ports. There appear to be about 30 homes / hits on each â€“ we would estimate a population of a few 100. Fishing boats scatter around the surrounding seas. &lt;br /&gt;
&lt;br /&gt;
At the ports there are 4 small trading ships flying the flags of Azuria, Palestrina and possibly Taeko.&lt;br /&gt;
&lt;br /&gt;
===Talk to the locals===&lt;br /&gt;
We elect to enter townâ€¦and talk to some of the localsâ€¦ I navigate the Sea Urchin in through some tricky watersâ€¦ we cant get all the way in and have to moor at the buoys along-side two other well-armed merchant vessels.. there are small boats going to and fro from the shore. Fifteen or so folk have gathered around as we land &amp;amp; we are greeted by a young man with a crippled leg. Crossbows are pointed at us as well as an 8 foot tall giant creature with horns â€“ a monster rhino of some sort with an armoured tail. We have to leave large weapons aboardâ€¦    we are directed to a money changer. &lt;br /&gt;
&lt;br /&gt;
We meet a young woman who seeks work aboard. We offer her a meal and ale for adviceâ€¦. &amp;amp; we arrive at a local tavernâ€¦ she digs inâ€¦.  and offers an uncorked cask of ale for 12 silversâ€¦ the young women is local who tells us.&lt;br /&gt;
&lt;br /&gt;
===Other islands=== &lt;br /&gt;
There is one island with an orc king called Crackskull  - he has a 45 crew &amp;amp; took over the town.  There are many interesting things in the mainland â€“ recent activity involving a  minotaur cult in the city. The griffon are more North. Pirates come and go. There is a crazy Firemage on the other island. There were diamond hunters and supply ships going up the river. It is well known there is the wreck of a diamond ship up river somewhereâ€¦ In the river/ city is the treasure of the three water mage skulls Boris says we are looking piratesâ€¦ She (Sue) wants to get off this island &amp;amp; wants to join my crewâ€¦ so I hire her â€“ she has an honest face and knows these waters  &amp;amp; can navigate them well. Seems she knows a few water-mage spells too. Everyone on the island is hungry and scary due to Orc raiders to the westâ€¦ &amp;amp; infestation by worms &amp;amp; tainted waterâ€¦  Sue has a 12 person sloop by which she has navigated up the riverâ€¦avoiding the perilsâ€¦everyone wants off the island.&lt;br /&gt;
&lt;br /&gt;
just then 6 well-groomed men and women â€“ the council â€“ who want to sell some pearls to usâ€¦ we are taken to the main trading post &amp;amp; lead downstairs to a basement where a much-locked chest is filled with six bags with pearlsâ€¦ they look great.. the pearls are farmed in the seaâ€¦  they want 65,000 silvers. â€¦ too rich for our blood but Syrene may be interested. The crippled man is a translator &amp;amp; a merchant - but only knows about three words in each â€“ I hire him too.  Boris fixes the crippleâ€¦ &lt;br /&gt;
&lt;br /&gt;
We will take a councilwoman plus her son with us and travel by ship back to our base camp to the east after the sun setsâ€¦ patrols have been set.. we note that a rhino statue has been turned into an animated creature â€¦ Sue and Earp Billick the former Cripple are astounded to see our base camp. Earp tells us he has a treasure map to a location up river opposite the city guarded by a creature that turns people to stone. &lt;br /&gt;
&lt;br /&gt;
===Return to Camp===&lt;br /&gt;
We introduce the council member to Syreneâ€¦ and explain their situations to her.  After discussions, she agrees to transport the island folk to be taken in by the dwarves of the superstition mountains. She will arrange with Matt to clear the orcs. She can disguise us as minotaurs if we want. Boris goes with Matt to be turned into a minotaur.. he enters a labyrinth is gored by a minotaur &amp;amp; returns as a minotaur with 15 extra points &amp;amp; irresistible to women, a large â€œthird legâ€, natural armour and some magic protecting abilityâ€¦ &lt;br /&gt;
&lt;br /&gt;
===Boris is horny===&lt;br /&gt;
Lila and Cher tell us there are pheromones wafting off Boris the minotaurâ€™s that affect them driving them crazy with desire â€¦Matt knows of a nasty wizard who can make an amulet that will protect them from being bewitched by crazy minotaur lustâ€¦ it happens&lt;br /&gt;
&lt;br /&gt;
===Blood Wizard===&lt;br /&gt;
Matt vanishes with Lila, Cher and Sue to a wizards lab where a drop of their blood is added to an amulet by magic &amp;amp; they are safe from be-witching by Boris the Minotaur .. unfortunately Sue was not included in the amulet and is smitten by Boris the minotaurâ€¦  Sue too is sorted out by Matt &amp;amp; the wizard with a minotaur free amuletâ€¦. &lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
The sun sets, the tide turns, we are guided by Sue up the river. Bonfires have been lit.. we are about a mile out from the city. Our scent is disguisedâ€¦&lt;br /&gt;
&lt;br /&gt;
Rhiain &amp;amp; Lila goes out scouting for scent removing herbsâ€¦While out â€¦ encounters some pygmy centaurs with sharp teeth &amp;amp; weapons such as recurved bowsâ€¦ :Lila &amp;amp; Rhiain make it back but have been pierced by a few arrowsâ€¦ a foul concoction is manufactured from the herbs which is applied to our armpits to disguise our scentâ€¦&lt;br /&gt;
&lt;br /&gt;
We approach from the North down wind. As Boris steps ashore he is surrounded by a herd of goats who seem attracted to himâ€¦ he puts them to sleep through some spellâ€¦  &lt;br /&gt;
&lt;br /&gt;
As we sneak nearer to the city we see the fires which Lila, an alchemistâ€¦ 300 yards out from the city, people seem to walk in trenches about 80 feet from the river â€“ maybe a maze under construction â€“ some creatures, undead maybe,  can be seen on the other sideâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
===Undead===&lt;br /&gt;
They are probably lesser undead â€“ that is the smellier sort who take aeons to get out of your chain mail. From our position of hiding we see some people appear to have been emerging from the maze.. in minutes they excavate and reveal a ship â€“ about 50 foot on the shore of the river â€“ earth mage trickery Iâ€™ll be bound -  they then rebury  through more earth-magery  &amp;amp; the ship returns whence they cameâ€¦&lt;br /&gt;
&lt;br /&gt;
Edward Black is returned from miniaturisation and the solid-state by Cherâ€™s un-bindering. He is surprised by his new surrounding but still casts a location spell to identify the book we seek .. as we move along to triangulate we come across orcs guards focussed on playing knucklebones and not looking at us. We debate whether to slay them but Lila who I am surprised to learn is actually the party leader â€“ ( I assumed we were in a battle &amp;amp; it was me  following my recent studies in geopolitics at military scientist classes)  - decides to walk past them.. Edward is poorly dressed in town clothes and moves sluggishly in his mage slippersâ€¦ he is slowing us downâ€¦he shelters inside Lilaâ€™s magic cloak &lt;br /&gt;
&lt;br /&gt;
===Labyrinth===&lt;br /&gt;
Ahead we note a strange cobweb trap that funnels us into a central pointâ€¦ lair of the spider queen  perchance!! Unfortunately, we turn around and take another route.&lt;br /&gt;
&lt;br /&gt;
We hear chanting as we near the edge of the labyrinth. Boris the Minotaur checks he can still cast spells now that he is a minotaur &amp;amp; has hooves  â€“ he says he can but itâ€™s not as good as before. &lt;br /&gt;
&lt;br /&gt;
We stealth along having buffed and prepared ourselves for conflict. I note an area with strange scratching with symbols in the dirt â€“ a magic ward of protection â€“ our magicians determineâ€¦ There is a hum of magic on the wind that the women warriors in our group note &amp;amp; feel vulnerable to â€¦&lt;br /&gt;
&lt;br /&gt;
As we prepare our arms in anticipation  - I note Cher the lizard in human shape openly affixing poison to her weapons â€“ to the approval of Lila - . I warn Cher that her battle victories will be unearned with no epics skalded in her honour &amp;amp; on her death she will likely be welcomed with open arms into the realms of Hel &amp;amp; Loki as a fellow coward and sneakâ€¦ my warnings to Cher for her own good fall on deaf earsâ€¦ &lt;br /&gt;
&lt;br /&gt;
As we enter the maze we sense a shiftâ€¦before we know it we are in open-airâ€¦ a portal? I check the night skies with my magical tankard that reflects the night skies â€“ by Lokiâ€™s pustulant, sulphurous &amp;amp; scrawny buttocks (the view of him you are most likely to see as he legs it from combat ) we seem to be in Thionia instead of the Five Sisters way to the Southâ€¦ we hear a hypnotic chanting which seems designed to bewitch the shieldmaidens in our party -  Rhianain, Lila &amp;amp; Cherâ€¦ We are on the edge of a maze &amp;amp; see at least 35 writhing snakes dangling from maze walls ahead. We seem to be on the plateau of a mountain with white mists floating about&lt;br /&gt;
&lt;br /&gt;
===Boris the mighty minotaur===&lt;br /&gt;
Boris the mighty minotaur will lead us.. ahead we see an enormous statue of a minotaur with a path running between its splayed legs. As we get closer we see a portcullis that covers the pathâ€¦ as we walk ahead we can no longer see one another due to mistsâ€¦ we move forward now with string around our wrists tying is together so we do not stray â€¦ &lt;br /&gt;
&lt;br /&gt;
We eventually enter a room which has nine passages connected to itâ€¦ I check the night sky again â€¦. We seem to now located be in the Alanic states! we follow Boris down one tunnel eventually arriving at a junction which shows signs of habitation â€“ (actually people are living there) hammocks, people in hooded cloaks moving about in a 70 ft across room. They seem drowsy &amp;amp; distractedâ€¦ we donâ€™t hear the hypnotic chantingâ€¦ we sneak past with our best stealthiness â€¦ noting 6 beautiful women who are obviously  impregnated and some strange be-horned ogre women, barrels for storage and gibbets with corpses on the edgesâ€¦ probably hobbits by their sizeâ€¦although hanging seems a bit much just for stealingâ€¦ &lt;br /&gt;
&lt;br /&gt;
Lila through crafty magic trickery determines they are Ogre-magi whoâ€™s most dangerous spell is involuntary impregnation...&lt;br /&gt;
&lt;br /&gt;
Ahead we come across another chamber where attractive healthy female humans with Araby feature are nursing baby minotaurs - must be the au pairsâ€¦. Gossamer curtains shroud the room&lt;br /&gt;
&lt;br /&gt;
Moving along through sneakery &amp;amp; stealth there is another room with about 100 folk engaged in a no holds barred minotaur &amp;amp; Araby human orgy.. There are 6 ogre magi guards with tridents and chanting coming from priests.. Cher is almost lured in by the seductive chantery â€¦Three women in red robes are inside metal cagesâ€¦.&lt;br /&gt;
&lt;br /&gt;
Books seem to be stored off to the side â€“ we sneak through some very slimy curtains to enter a large square room where we see  - a stone statue of a man with a book (just a bit too realistic for comfort â€¦ woman stands up on the other side of an alter with her back to us and a head of wriggling snake headsâ€¦a medusa!!  Garbed in a  gossamer silk bejewelled outfit she is searching through a pile of 30 books â€“ she is about 40 feet ahead. There is a reading plinth that is six-foot-tall dominating the centre of the room.&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
No fair fights with foul creatures that can turn our party to stone in the blink of glowing red eye = so Lila and I pre-emptively blast the medusa with a crossbow and axe respectivelyâ€¦ zounds! by Thor&#039;s peerless ginger beard -  it is all deflected to Rhiana.. who staggers with a stabbing pain in her backâ€¦ The medusa throws the book she is holding at Borisâ€¦&amp;amp; combat ensuesâ€¦She turns to faces us â€“ just as I leap through the air and pounce on her jaws agape claws outstretched just as she is petrified by a spell from Cherâ€¦ my landing was not soft &amp;amp; I am caught by a spell &amp;amp; feel petrification tingling but manage to shake it offâ€¦ just as the medusa solidifies into a statueâ€¦ poetic justice &amp;amp; cunning magery from Cher! BUT three foul creatures being 2 ogre mages looking creatures &amp;amp; a absolutely definitely a demon enter the room by sneaking and attack from behind, be-stabbing Lila in the backâ€¦there is a flash of light that fills the room emanating from the plinth. A huge gush of slimy liquid comes from the other side of the room.One of the three is a woman floating on an undulating swirl of diamond crystals. One has three minotaurâ€™s horns on the end of a trident.  The other is a giant with club covered in writing snakes..&lt;br /&gt;
&lt;br /&gt;
The magic chanting is in constant effect targeting the three shield maiden our &amp;amp; causing yhem - to need to save once per pulse or be lured to minotaur impregnation in the orgy room next doorâ€¦&lt;br /&gt;
&lt;br /&gt;
It is the mightiest of combats with our party resolute &amp;amp; defiant with not a backward step. The trident bearer gores me in the sideâ€¦ three  crystalline spikes come shooting through the air from the floating mage blasting Lila. Rhian stabs mightily with her spear. Boris the Minotaur swings his weapon in minotaur sized scythes. Cher throws blistering arcane spells,  Lila hurls an axe &lt;br /&gt;
â€¦two of them flee vanishing and attack by blinking in and out â€¦ Just as the giant snake-club  wielder is about to be defeated  after many mighty blows from all of us â€“ he  shoots a pile of 60 snakes from his club at Cher overbearing herâ€¦ one hopes they will show her a little  lizard to lizard professional courtesy â€“ not giving an inch Cher swats them asideâ€¦. I castle with Lila and take on the trident bearer by grappling. The witch woman consumes  a potion and magics up a crystal wall arounds her. Boris &amp;amp; I charge slaying her â€“ she explodes in a sea of shards rending our flesh with mighty worthy wounds (all on the front) â€¦&lt;br /&gt;
&lt;br /&gt;
As we scarf healing potions 4 new foes appear in the room.. Cher is instantly petrified to a stone statute. &lt;br /&gt;
&lt;br /&gt;
Faced against such odds I reckon the cleverest tactic will be a fight to the death, invoking Odinâ€™s aid as we ( or at least I) march to Valhalla  â€“ a story of blood and death fresh on my mind ready to regale through hallsâ€¦. anyway just as Iâ€™m thinking of which is the best tale to tell first to the cheering einherjar (Ive pondered this &amp;amp; concluded that clearly youâ€™ve got to pace yourself â€“ it  could be a long time until  RagnarÃ¶k &amp;amp; no one likes to hear the same story 80 times unless they personally feature in it).. Boris, obviously disagreeing with my master plan  pulls out a special magic item from the depth of his backpack &amp;amp; we disappear to another plane with the statue of Cher clutched as we leaveâ€¦&lt;br /&gt;
&lt;br /&gt;
===Slaves in the Bazaar? - Plane of Air===&lt;br /&gt;
We appear in front of a slavers auction at the Bazaar on the plane of Air â€“ familiar territory to Lila &amp;amp; myself  â€“ after some grumbling we pay off the auctioneer before we are sold into perpetual servitudeâ€¦&lt;br /&gt;
&lt;br /&gt;
We wander the bazaar &amp;amp; eventually we are met by a minion of Gurtan the exchanger who takes us to his masterâ€™s court â€“ full of fountains, plump cushions, plumber eunuchs and palm trees in pots â€¦  We seek a remedy for the petrified Cherâ€¦ which happens after an hour.&lt;br /&gt;
&lt;br /&gt;
On request we are introduced to a reputable trader and re-enter the bazaar.&lt;br /&gt;
Apparently a few of my Northern kinfolk have been here before -  I am asked if I know Siegfried Nine Fingers or Olaf Haraldson who have racked up 600,000 sp in debts before scarperingâ€¦. Sound familiar but I answer with my sternest expressions &amp;quot;Err no actually we are definitely from the South.&amp;quot; We are fed and entertained for several days as we recoverâ€¦.&lt;br /&gt;
&lt;br /&gt;
Boris &amp;amp; I manage to sell some old wooden Fae cups ( which grant immortality at a cost) for 30,000sp &amp;amp; 25,000 a piece â€¦we keep straight faces &amp;amp; winking slyly to one another while the purchaser&#039;s back is turned - They have been gathering crumbs &amp;amp; mould at the bottom of our packs for years -  &amp;amp; we didnâ€™t even have to bargain!!  Having apparently fleeced the merchant through our innate Seagate cunning we are well pleased ( though a foul rumour reaching our ears later has it they were on-sold for 500,000 each) we negotiate for new items &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bazaar items====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;An armourer will allow my dwarven armour to take spells.&lt;br /&gt;
&amp;lt;LI&amp;gt;Boris exchanges items â€“ his spell catcher is itemised a s a broach&lt;br /&gt;
&amp;lt;LI&amp;gt;Rhian tries to negotiates to have her armour repaired and changed in shapeâ€¦.&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher trades items to modify her magic carpet to store flightâ€¦.. &lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
Lila is suddenly banished and ends up in a genie bottleâ€¦ Boris rubs on it which causes her to suffer a 9 End loss. But Boris the Noble wishes for 9 endurance to be restored to Lila.&lt;br /&gt;
&lt;br /&gt;
===The Sultan of the Bazaar===&lt;br /&gt;
A djinn, the Sultan of the Bazaar, with a heavily armed entourage, crossed tulwars, turbans &amp;amp; scraggly moustaches, shows up to discuss the bottle &amp;amp; demand an explanation. &lt;br /&gt;
Lila explains that the bottle and its inhabitant were part of treasure She did not harm the inhabitant who ran off &amp;amp; left Lila as a bottle sitter. Lila is offered a reward -  she refers to Rhiainâ€™s issue with her armour.&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;Rhianâ€™s armour will be repaired and modified.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
We are gifted a number of rabbitâ€™s feet. &lt;br /&gt;
&lt;br /&gt;
On day 5 on this plane, full of sherbet, dates &amp;amp; lamb, soft from too many silk cushions, mesmerised by endless jiggling houris, we depart from the air docks. &lt;br /&gt;
&lt;br /&gt;
===Trapped in rock in Alusia===&lt;br /&gt;
We travel by portal â€¦ ending up ....on the top of a mountain embedded in stone up tour necksâ€¦ to the side are a group of repusculent looking Orc Shamans (you know draped in skulls &amp;amp; bones, painted with weird symbols, missing various body parts)yowling away in their crude tongue, apparently preparing to make a ritual sacrifice - uh oh looks like we swapped place with the sacrifices....&lt;br /&gt;
&lt;br /&gt;
I quickly shapeshift into a raven and wriggle out of the stone. I re- castle with others to release them.  Looking the skies reflected in my magic tankard, we are now in the Ellenic states â€“ about 250 miles from where we should beâ€¦ we so leave the mountain flying....for about five miles toward Seagate ..that is until Matt the Titan who reads the future, arrives to return us to the camp. The stoned mage from the medusaâ€™s room is a Sorcerer called Wan. He was very impressed by the Sultan of the Bazaar helping us.&lt;br /&gt;
&lt;br /&gt;
===Back to Camp===&lt;br /&gt;
Matt takes us back to the camp which is now on a different island just off the Coast of Palestrina â€“ where they believe the Pirates are gathering nearby.&lt;br /&gt;
&lt;br /&gt;
Neither Cher &amp;amp; Rhiain who were struck by the trident of forced impregnation  are with child or at least with Minotaur,  due to some magic powder that Syrene supplied.  &lt;br /&gt;
&lt;br /&gt;
We discuss next steps â€“ seems the Sultan&#039;s daughter has somehow hitched a ride with us in the bottle... Syrene is very in favour of returning the djinnâ€™s daughter to the plain of air promptly &lt;br /&gt;
&lt;br /&gt;
The Sultan is called &amp;amp; arrives after much whirling winds &amp;amp; an entourage of 150 swarthy be-turbaned minions â€¦ the Djinnâ€™s daughter. She falls at his knees. He is much relieved to have her back. Minions are dispatched to punish her former captors&lt;br /&gt;
&lt;br /&gt;
Lila is offered a reward â€“ a wish. We need to think about it for day and a halfâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 5==&lt;br /&gt;
&lt;br /&gt;
Session 5:&lt;br /&gt;
===Lila&#039;s Wish===&lt;br /&gt;
&lt;br /&gt;
Lila is asked to place a stone on the ground representing each personâ€™s wish before the Sultanâ€¦ inside a huge pavilion where the sultan resides with his court watching on intrigued â€¦.carpets, cushion piles, filmy veils, turbans, tulwars, incense, pointy beardsâ€¦ She reveals our wishes&lt;br /&gt;
â€¢	Lila and Boris want to be able to turn into lightning bolts&lt;br /&gt;
â€¢	Cher wants to not glow in the dark ( to have complete control over her titan aura) &lt;br /&gt;
â€¢	I want the magic spear gifted to me by Odin the Allfather to be able to be enhanced by spells.&lt;br /&gt;
â€¢	Rhiain wants to be able to rank either her tower shield or her spear to a higher levelâ€¦&lt;br /&gt;
&lt;br /&gt;
Our wishes are granted and the Court dissipates back to the plane of air. Lila clearly highly respected for her aid to the Sultan &amp;amp; is invited to come to visit the Court â€“ with her companions if she wishes (though maybe not with Rhiain the ice mage)â€¦.   &lt;br /&gt;
&lt;br /&gt;
Lila &amp;amp; Boris try out their new skills by trying to lightning through several ranks of sheep which  -  are singed as a resultâ€¦ more practice&lt;br /&gt;
&lt;br /&gt;
===Enchanter &amp;amp; Magical book success===&lt;br /&gt;
We return to Syreneâ€™s camp. Standing before the camp followers &amp;amp; minions Syrene holds up the book of magic and shows off the enchanter (now un-stoned)â€¦ he tells us that three of the water mages we are seeking are 10 miles approximately to the North East of our current location -  as is much of the Cargoâ€¦&lt;br /&gt;
&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
Having a little time we now check out the treasure map â€“ which was previously received from the island inhabitants â€¦. The treasure map gives off an aura of power  &amp;amp; I see it seems to have hidden celestial bodies within it. Boris who is yet to return to his Orc shape.. seems to have a Minotaurâ€™s instinctive understanding of the mapâ€¦&lt;br /&gt;
&lt;br /&gt;
Syreneâ€™s troupe of dancers performs. Syreneâ€™s court seems to be in constant party mode. We are introduced to various notables of her acquaintanceâ€¦ Courtiers, the celestial twins, Richard of Tycho. Cher and Lilaâ€™s gigolos (Cherâ€™s has charmed her one (Loeft) â€“ from the western Kingdom â€“ Lilaâ€™s (Luca) is from the Luna Empire) sniff aroundâ€¦.&lt;br /&gt;
&lt;br /&gt;
While on our sojourn to minotaur land the millstones have been delivered to Adjutbar. Three boats remainâ€¦.The Sea Urchin &amp;amp; others are expected back in 1 and a half days.  &lt;br /&gt;
&lt;br /&gt;
===Wan the Enchanter===&lt;br /&gt;
Wan the Enchanter offers to assist us ( Iâ€™m sure he is much happier that he is no longer in stone) Anyway he has crystal ball gazing skills at a high rank &amp;amp; can help us out to check out the pirates â€“ itâ€™s hard to hunt down and kill your enemies if you donâ€™t know where they areâ€¦&lt;br /&gt;
&lt;br /&gt;
The others turn in â€“ but I stay drinking â€“ until at 1 am I am interrupted by a boat of 6 fisher folk on the other side of the island were captured by pirates.  The pirates were in 4 short-range vessels there were about 60 or 80 of themâ€¦ there seem to have beenâ€¦Boris is roused to heal their wounds.&lt;br /&gt;
&lt;br /&gt;
In the morning Lila is rousedâ€¦ we are told two guards (rangers) have gone missing. The enchanter Wan by locate spell determines that  they are 10 miles away.. seems our cover has been blown &amp;amp; the pirates know where we areâ€¦. a ranger says his rangering has determined that in the 4 stealthy individuals come ashore and stealth away the rangersâ€¦ vanishing without  trace. Syrene suspects they have been kidnapped. Matt vanishes &amp;amp; and reappears instantaneously with a blind seer dwarf who has been snatched amid porridge eating...he still hs a spoon &amp;amp; porridge is dripped all over his kilt &amp;amp; beard.&lt;br /&gt;
He stares meaningfully (or at least points his heard toward a fire). He can see that the captured rangers are currently unconscious bound &amp;amp; under duress.  &lt;br /&gt;
&lt;br /&gt;
He also reveals that a small innocent child from a fishing village is passing on information by via a magic bottle delivered into the ocean and retrieved by some magic sea- creatures or whateverâ€¦  The small innocent (who is a boy) takes a shine to Lila &amp;amp; tells her the sea creature are like frogs but the size of people &amp;amp; come ashore at nights. The child has been messaging the sea creatures (Frogs of the Depths) over which ships he wants to disappear and for the crews to be eaten and the ships are dully removed &amp;amp; the crew by the Frogs of the Depths. Hmmm there is something a bit unnatural about this lovely child that I cannot point my finger on  - though the mages say he has an affinity for magicâ€¦..that must be it.!!&lt;br /&gt;
Nevertheless, Lila decides to take him in -  good luck to Lila though sheâ€™ll probably wake up one morning drowned, lying on a lily pad with her feet chewed off &amp;amp; his lordship innocently licking his chops...&lt;br /&gt;
   &lt;br /&gt;
Wan is able to use special crystals that Matt has provided, to scry the pirates&#039; hideout &lt;br /&gt;
â€¢	At their hideout is a temple from which a waterfall springs dropping 400 feet &amp;amp; flowing into the pirate bay... It is half a mile away on a headland. The temple is intact. Four guards are posted outside the temple with signaling bugle. The guards are not from the temple.&lt;br /&gt;
â€¢	11 ships mostly cargo ships we can see are magically obscured by an illusionary forestâ€¦&lt;br /&gt;
â€¢	There is a 20 ft wide 200 feet jetty long with ships attachedâ€¦  &lt;br /&gt;
â€¢	There is a fort on the shoreline surrounded by a 20ft high (above ground) moat/ wall filled with ravenous-looking sea creatures. &lt;br /&gt;
â€¢	There is a shimmering dome of clear water over the camp. In the center is a strange statute petrified creature like an octopus â€“ about 6â€™ by 6â€™ by 6â€™ wide. &lt;br /&gt;
&lt;br /&gt;
The Lady of the Sea comes ashore surrounded by her three kelp-covered priests, to help analyze Wanâ€™s scrying ( she can spend 30 minutes out of the water). She says the statue is the same creature we have been told of previously by the Lady of the Sea -   the creature is from the outer worlds &amp;amp; a servant of great power &amp;amp; a water elemental whose powers have been channeled to create the bubble the wall and the jettyâ€¦ she tells us the creature has been miniaturized as a stone statue (itâ€™s really 5 times as big in natural form) &amp;amp; awaits their foul ritual on the Summer solstice - during when the water mages will be consumed &amp;amp; the doors to the terrible treasure will be opened, the creature unbound from its stone form... â€¦ she thanks us and bows before leaving to her marine homeâ€¦&lt;br /&gt;
&lt;br /&gt;
Apparently, we will need to steal the creature and take it back to the location of its treasure whereupon it will slither back to its guard duties.&lt;br /&gt;
&lt;br /&gt;
===Planning===&lt;br /&gt;
We start our plotting &amp;amp; scheming. &lt;br /&gt;
&lt;br /&gt;
We seek more counsel from the Lady of the Sea â€¦ her priests are busy ritually drowning some sailorsâ€¦ as one does if one worships drowned gods.. She says the temple was originally dedicated to her people but has subsequently been raised out of the sea by an evil earth mage â€“ she knows the temple goes down many layers all of which are likely above water now with the raising of the temple â€¦ the water from the temple waterfall is water from the elemental plane.. Cher hears the Lady of Sea conversing with Lilaâ€™s camp follower, the innocent child, in Surimi language asking  if he has â€œdisobeyed his oathsâ€â€¦mysterious&lt;br /&gt;
&lt;br /&gt;
The lady of the Sea then recommends us against trying to ally with the Frogs of the Depths â€¦. Who are evil necromancers from the bottom of the ocean who eat people BUT she recommends allying with the creatures of the sea (merfolk who also eat people but closer to the surface of the sea).&lt;br /&gt;
&lt;br /&gt;
Lila tries lightning bolting through water to test her powerâ€“ seems it&#039;s not a great idea â€“ although it leaves a trail of stunned fish on the ocean surface.&lt;br /&gt;
&lt;br /&gt;
Syrene discretely hands both Cher and Lila a magic pin that will protect against the spy gigolos who have apparently be-spelled them. &lt;br /&gt;
&lt;br /&gt;
Lila does a series of limited precognition spells to see the future &amp;amp; work out how we can defeat our enemies...&lt;br /&gt;
 &lt;br /&gt;
The best plan seems to be to that we zap into the pavilion by lightning bolt talent by a potion created by Lila &amp;amp; releases an air bubble from a magic seashell over the tent which will release the captured water mages from the charming that controls them &amp;amp; then move the squid creature statue within an air bubble.. a few water mages will dieâ€¦ One water mage seems to already be aware of our plan through some future seeing spell but has not spilled the beansâ€¦     &lt;br /&gt;
&lt;br /&gt;
Matt takes Lila back to the guild for alchemist assistance where she makes 4 lightning potionsâ€¦  &lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s gigolo â€“ the charming curly mustached bard wants her to wear a magic necklace which will allow him to find her wherever she is â€¦ a stalker.&lt;br /&gt;
I am about to have a word with him with the point of my spearâ€¦ when he reveals he is a devoted follower of the mighty Freya who rides the skies in her chariot of cats (&amp;amp; who personally  honored me with the Name â€œMungo the Braveâ€) Hearing this I have no choice but to reconsider my previous views  â€¦ he then tells me that Freya has even spoken to him about meâ€¦ hearing this obviously I now trust hm completely.  He is definitely not a slimy seducer &amp;amp; must really be a noble and worthy sort if he knows Freya &amp;amp; she spoke to him about me â€¦&amp;amp; no doubt his stalking Lila must for a perfectly good reasonâ€¦ all is forgivenâ€¦&lt;br /&gt;
&lt;br /&gt;
===Mermaid Temple===&lt;br /&gt;
Itâ€™s time to commence our attack. First Matt transports us instantly into an underwater cave full of grim looking mermaids armed to the teeth with spears &amp;amp; tridents looking into a silvery pool sparkling with magic - it is the temple from which flows the waterfall  â€“ the mermaids are seemingly doing divining magic. Matt casts translation and water breathing magics and all of us can understand the chief mermaid, priestess. She welcomes us but asks Matt the Titan to leave (he is from the Luna empire &amp;amp; doesn&#039;t have much time for gods &amp;amp; the like). We say we have been summoned by the Merpeople to assist. We are told  need to get a magic seashell from some eels which will assist in our combat. She names us all heroes. There are gifts which will aid us in the future...&lt;br /&gt;
====Call of Hero gifts====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher is given something to control her aura, &lt;br /&gt;
&amp;lt;LI&amp;gt;Lila is given a girdle of protection to protect her from trials of seduction she will face in the futureâ€¦&lt;br /&gt;
&amp;lt;LI&amp;gt;I (Mungo) am given the skull of one of my enemies who I must bury at home or throw to the sea &amp;amp; face him again in combat â€¦ &lt;br /&gt;
&amp;lt;LI&amp;gt;a block of ice is given to Rhiain. &lt;br /&gt;
&amp;lt;LI&amp;gt;Boris will be helped to master the belt of skulls he will recover from the enemyâ€¦&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
â€¦ we leave the priestess evading the eels. From under the surface of the water, we can see the guards from the pirate lair outside the temple â€“ ready to alert the pirates below with their horns.&lt;br /&gt;
&lt;br /&gt;
===Temple siege===&lt;br /&gt;
We charge the sieging guards (pirates)- I engage one of the guards who when he sits up is actually a high-level earth elemental definitely 60 feet tall &amp;amp; who after a few rounds of failing to hit me even once, he folds his arms and won&#039;t fight backâ€¦ so I stop fighting him &amp;amp; to try to make him face me insult him with all the rock insults I can think of â€“ â€œlittle pebbleâ€ â€œyou are made of sandstone.â€ â€œyou are an airheadâ€  the last which makes him pause in his tracksâ€¦ The others are engaged in bitter combatâ€¦ one of them foolishly releases a fire grenade setting everyone including three of the guards on fireâ€¦&lt;br /&gt;
&lt;br /&gt;
The insult â€œairhead&amp;quot; got to the elemental who has turned its back on me &amp;amp; wiggled its butt like a young priestess of Freya (other than that Dwarf one I know of course) in heatâ€¦  So I stick my spear firmly in his prosterior.â€(that is an actual spear of course)   Enraged he starts trying to trample us &amp;amp; we continue to lay about our enemies with fell blows.  One of the guards then, reached inside his cloak &amp;amp; removes a magic doll which he pulls the head off causing a magical surge bringing terrible damage to us allâ€¦ (I was mainly stunned that someone would bring a doll to battle - who does that - not even the most junior of Valkyries?). Anyway he is rapidly dispatched when he pulls out a 2nd doll. The elementalâ€™s summoner dies &amp;amp; the elemental having gone feral for a spell is eventually finished off by ....Boris!?! ( which is battle poaching of the first order  if I ever saw it - a serious offence &amp;amp; frowned on in most well mannered Northern  societies) &amp;amp; after I had done Odin&#039;s share  of the damage to it.. You can hardly skald before a feasting hall of cheering likeminded scarred battleworn warriors well soaked in ale, banging their helms on the table bragging about how you &#039;&#039;&#039;almost&#039;&#039;&#039; killed an 80 foot tall earth elemental, single handedly.. it doesn&#039;t have quite the same ring to it..   But Boris is a faithful shield companion so I&#039;ll have to bring it up as subtly as I can without resorting to blows next time we are drinking ... We find a sea shell and a broken doll parts &amp;amp; a doll squashed by the elemental â€¦ before we return to the temple with the mer priestessâ€¦&lt;br /&gt;
&lt;br /&gt;
Session 6&lt;br /&gt;
Session 6&lt;br /&gt;
&lt;br /&gt;
Boris has been taken by Matt by magic to an Inn/ Smith in Brandenburg. He needs armour now that he is a 9â€™ tall &amp;amp; 12 in Winter â€“ he reports that the smiths were strange twisted orc &amp;amp; ogres â€“ the armour comes with a â€œflexi-waistband for additional comfort during weight gainâ€ &amp;amp; ablative armourâ€¦ disappointingly given who manufactured it, it is deer hide - it has huge negatives to castingâ€¦&lt;br /&gt;
&lt;br /&gt;
Preparations are made for battle:&lt;br /&gt;
&lt;br /&gt;
We experiment with the magic orc war-flag &amp;amp; prepare poles for it. Honoured men are prepared to carry the flag.  â€¦Lila prepares lightning bolt potions for party members â€¦&lt;br /&gt;
&lt;br /&gt;
Boris is life-aspected &amp;amp; will fight better if someone err â€¦shags himâ€¦ he is pretty much a 12 foot tall two legged ox so no takersâ€¦.  &lt;br /&gt;
&lt;br /&gt;
It will be classic beach landing raid by us wth the other ships taking on the peerâ€“ A seer informs us he has seen that if we use the flag an inky octopus blackness will shroud usâ€¦multiple lightning bolt strikesâ€¦ &lt;br /&gt;
&lt;br /&gt;
We do other precogs - if we swim to fight in we will end up on top of the domeâ€¦. &lt;br /&gt;
We learn it will be a death or glory beach landing invasionâ€¦ we will only escape if we live through the battle.&lt;br /&gt;
&lt;br /&gt;
I prepare a rapid delivery one stanza war saga of tremendous inspirationâ€¦&lt;br /&gt;
&lt;br /&gt;
Sue the Ranger volunteers to carry the sea shell which will release the air bubbleâ€¦  &lt;br /&gt;
&lt;br /&gt;
I end up delivering a stirring speech that has the troops hair standing on end from my ringing oratory for an hour. They all look transfixed&lt;br /&gt;
&lt;br /&gt;
The mermaids will be singing her tricky song to lure the enemy sailors underwater&lt;br /&gt;
&lt;br /&gt;
As we round the headland in convoy we see there are 8 enemy shipsâ€“ three which are berthed. Some alarms are let off but it is too late as we bear down on them- one ships shoots dragon flames setting fire to one ship..&lt;br /&gt;
&lt;br /&gt;
Itâ€™s a magnificent landing â€“ I stand on the foredeck clutching the neck of dragonâ€™s head my hair streaming form in the wind, the sound of my war song on my lips as I spring nimbly forward turning to urge on the our crew.&lt;br /&gt;
&lt;br /&gt;
The guards have been surprised initially. The berthed ships are overwhelmed attacked by the other crew.&lt;br /&gt;
&lt;br /&gt;
There is a wall of water &amp;amp; a giant bubble of water â€“ water mages surround the statuteâ€¦ a strange dark air creature with tattered wings  - a mermaid charm is flung at usâ€¦&lt;br /&gt;
&lt;br /&gt;
Lightning bolt positions are scarfed and we &amp;amp; ( Sue the Ranger) flash in in lightning bolt form but taking tremendous damage to our foes who explode in purple trail of sparks as the side effectâ€¦ &lt;br /&gt;
&lt;br /&gt;
Only half of our foes have managed to pull in armour â€“ the remainder have grabbed what they canâ€¦ this looks like the start of a mighty hall burning raid if they had a hall &lt;br /&gt;
&lt;br /&gt;
A mega hex of air is released from the seashell around the monster statute with us all inside.&lt;br /&gt;
&lt;br /&gt;
There is an inky darkness outside the air bubblewith flashes of lightening outside the bubbleâ€¦where Cher still is. Many foes perish form the lightning strikes.  The water mages are freed from the charm That has hel them by the air bubble &amp;amp; look dischevelled but relievedâ€¦. &lt;br /&gt;
&lt;br /&gt;
I face down a dark elf armed with a shark blade thrusting Odinâ€™s spear into his scrawny chestâ€¦  Lila flings her axe which has a sticky smear of cowardly posion on the edge. Boris castes a spell â€“ Cher sticks a dagger between the (back ribs) of a grim foeâ€¦ A sneak from behind tries to make him disappear from banishment magic ( he must think I have been sent from Asgard by Odin One Eye ). Water mages having been freed from  start flinging magicâ€¦  One of our foes, their leader yells â€you fools take them alive.â€ So I turn &amp;amp; stick a spear in him tooâ€¦ Sue dies a heroes death in battle.. their leader then hits me with a  foul weapon that withers my leg..&lt;br /&gt;
&lt;br /&gt;
Lila flashes about in lightening both form ---- shifting the bubble away from the centre of the meleeâ€¦. But she zaps back &amp;amp; forth.. Foes fall at our feetâ€¦Water-mages throw magic that grabs our enemies into darknes.&lt;br /&gt;
We gather water mages, loot, pieces of sue. &lt;br /&gt;
&lt;br /&gt;
We work out what to do next.&lt;br /&gt;
If we remove the wall of water the charmed will be released.&lt;br /&gt;
The water mages assisted by the sirens lay magic shells upon which we can sliede. &lt;br /&gt;
&lt;br /&gt;
I chop off my own withered leg using maximum will power &amp;amp; Odinâ€™s spears on Borisâ€™s adviceâ€¦ he stops the bleeding. It takes half an hour to get o to the shells&lt;br /&gt;
&lt;br /&gt;
We have all the water mages plus two unconscious one &lt;br /&gt;
It takes all of our will powerâ€¦ &amp;amp; Lilaâ€™s slippery floor spell from a special amulet which causes the statue to slide down toward the peer â€“ which being made of water has dissipated. It s so heavy it takes 2 days to place the statue on a boatâ€¦ it causes constant random unnatural bad luck if ever a bubble of air is removedâ€¦ &amp;amp; bad luck as well&lt;br /&gt;
&lt;br /&gt;
Cher in the crew members seem to suffer when they move closer to the statue. &lt;br /&gt;
&lt;br /&gt;
65 sailors have been liberated. 60 died during the assault but resurrected by Boris. &lt;br /&gt;
&lt;br /&gt;
Some of the mermaids and some of the sailors get into a fight. &lt;br /&gt;
&lt;br /&gt;
Syrene direct us by whispering wind to return to her cmap as soon as we can  &lt;br /&gt;
&lt;br /&gt;
He ship varying the stone is lying deep in the ocean.. we can stay afloat through mage current &amp;amp; other weather magic spells. After two days we make it back. A lagoon has been prepared that will prevent the statute from touching land. The ere are stone arches over the lagoonâ€¦&lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s toes have been /her kness disclocating alling off from a death curse. She sticks her hand in a box with a while. Snake bites her hand causing pain and removes the curseâ€¦in fact her arms eels like it is bitten off..&lt;br /&gt;
&lt;br /&gt;
Th statue can be got back to its resting place. Syrene thinks that the poxy frogs people eating.&lt;br /&gt;
&lt;br /&gt;
Syrenme is please all the water mages have been freed. &lt;br /&gt;
We work out a plan.&lt;br /&gt;
&lt;br /&gt;
= Buffs &amp;amp; Mil Sci =&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;A = Always on.&lt;br /&gt;
===Long Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Cher Morning Dance: 1 MR% re-roll (or stun recovery) per day.&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen(Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Cold (RH)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +4DM Cold Damage(doubled vs fire enemies)	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 minutes&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot;     | Mars&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; 30%&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; 50%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc Buffs===&lt;br /&gt;
+ 14 % to strike chance if Mungo skalds prior to entering combat.&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rhiain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Cher   &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo  Lila&amp;lt;br&amp;gt;&lt;br /&gt;
Boris  Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Cher  &amp;lt;br&amp;gt; &lt;br /&gt;
Lila    &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo    &amp;lt;br&amp;gt;&lt;br /&gt;
Boris  &amp;lt;br&amp;gt;&lt;br /&gt;
Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Summer&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Summer&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Beltane]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Meadow]] (1)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;White Lotus&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;Seagate Light Festival&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;The Castellan Borderers Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;Seagate Crafters Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Heat]] (2)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day | 1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 4 || &amp;lt;i&amp;gt;Seagate Guildmasters Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;lt;i&amp;gt;Seagate Races&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 11 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Summer Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;lt;i&amp;gt;Midsummers&amp;lt;Br&amp;gt;&amp;amp;nbsp;Eve&amp;lt;br&amp;gt;&amp;amp;nbsp;(Faerie Day)&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Summer Fair Day&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Summer Fair Day&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;The Castellan of Brastor&#039;s Summer Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Breeze]] (3)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day | 1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 3 || &amp;lt;i&amp;gt;Day of Death&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91707</id>
		<title>A Golden Eye on the waves</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91707"/>
		<updated>2022-02-14T08:21:36Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Mermaid Temple */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[File:A Golden Eye in the deep 3.png|1000px|centre]]&lt;br /&gt;
[[Scribe_Notes#Summer 822 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Golden Eye on the waves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: ~[[Summer]] 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Starting Monday the 13th of December 2021 in Lynfield (Jono&#039;s place).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039;: [[Carzala]] and some tropical wilds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [[Jono Quickness and Slowness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/148CF8CzfrW2GplI9nBetNhxaRlUfIMiR/view?usp=sharing 47 - Thief  - 3.1.2] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1fHfl40povyj2W0oiB5F-5TpkRFfSbvOo/view?usp=sharing 33 - Assassin - 3.1.3] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.google.com/document/d/1QNz24OxQQAAAp0p8bvkvg54sxGkaYqfUj1Wi9Jfw6P0/edit?usp=sharing 37 - Healer - 3.1.7]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Four or five guild party members -&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Mungo Third Son|Mungo]] -, known as the Humble - So Named by Odin Himself and also Blessed of Freya - A Northern Warrior played by Michael McFadden. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Boris]] - Necromantic Mage played by Michael Haycock.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Lila]] - Celestial/Air Mage played by Kelsie.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Rhiain]] - Ice Mage Human played by Chris R. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Cher]] - Binder Human played by Sean&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Employer =&lt;br /&gt;
: [[Syrene]] a friend of the guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Background&#039;&#039; - [[A Golden Eye in the deep]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Part 1. Deal with issues about the Air Spirit &amp;amp; the forgotten city (outstanding from [[A Golden Eye in the deep]]). &amp;lt;br&amp;gt;&lt;br /&gt;
* Part 2. Free the missing water mages, deal with the pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Payment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syrene]] will financially back a commissioned sea voyage to the area to a value of 35,000sp.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Thaumaturgies 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Elementals 10,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Entities 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
Training for warriors &lt;br /&gt;
&lt;br /&gt;
Part 2 - I can&#039;t remember much of part one...&lt;br /&gt;
&lt;br /&gt;
=Loot=&lt;br /&gt;
Loot so far in [https://docs.google.com/document/d/1K5kXrWijQVdhcITMdnbMio_oa_cWHjjhqre5UwtBGds/edit?usp=sharing Jono&#039;s Google docs]&lt;br /&gt;
&lt;br /&gt;
==Session 1==&lt;br /&gt;
&lt;br /&gt;
Part 1 (I was not the scribe) was the rescue of a djinn / elemental spirit bottle from a fallen city treasure trove located on a jungles island to the west-south-west many hundreds of miles away.&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
Part 2 of a might epic adventure featuring a band of heroic shield companions against the most perilous unknown foe this side of the gates of Hel or even a barber - to rescue enslaved water mages from rogues who have the cheek to call themselves  pirates - a very subjective and controversial term.&lt;br /&gt;
&lt;br /&gt;
===Turf&#039;s House===&lt;br /&gt;
We are at Turfâ€™s home which is well fitted out. A number of items have been found thus far on the adventure- a sword, an axe, bolt of cloth which are identified by the spell of something or other by one of the spell casters,&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;The cloth will affect the morale of troops in the hands of a military leader this depends on the wood used as a pole.&lt;br /&gt;
e.g. Maple -x 10 mil sci rank&lt;br /&gt;
&amp;lt;LI&amp;gt;The Tulwar does 2 d10 damage + can have spells on it&lt;br /&gt;
&amp;lt;LI&amp;gt;The Axe â€“ enchanted to not rust &amp;amp; can cut through things underload &amp;amp; of course a Genie bottle which containsâ€¦. Lila ? Anyway, in addition to rescuing the Sea mages;  Syrene wants us to take the bottle to the plain of airâ€¦ yawn... I prefer pickups to deliveriesâ€¦.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
â€“ We learn the pirates in question are as I suspected when the terms was used - actually just a cunning bunch of cowardly knaves  -  where I come from the term pirate is misused by southernesr to refer to just about anyone who hops in a longboat and goes raiding - which is just about anyone over 4 and under 95 years old - its all relative you see - how do you distinguish a pirate from anyone over 4 and under 95? Anyway, these knaves are rumoured to have bribed one of the snivelling enchanters who worked for the merchantâ€™s guild -like most mages (apart from my worthy companions) he had a strong streak of yellow running through him -  anyway he has now legged it &amp;amp; is not to be found. Not to worry, Syrene knows the location of 2 of their hideouts, so we can plan our conquest.&lt;br /&gt;
&lt;br /&gt;
It is explained we can locate the water mages by tracking down some magic reference books which will have information; through the use of the enchantment known as â€œlocateâ€.. Syrene knows an enchanter who can help.&lt;br /&gt;
&lt;br /&gt;
===Our Mission===&lt;br /&gt;
Our mission after we have located the enchanter and sailed to where we think the book is to then find a copy of books which has some important magic powers... &lt;br /&gt;
We will get a bonus for bringing Syrene&#039;s enchanter back alive. He is nervous weak &amp;amp; frail...arent they all though.  &lt;br /&gt;
A ship full of fighters and healers has already been sent out to rescue the Sea Mages - to huge unsuccess. They encountered six pirate ships â€“ which were mostly sunk  - and suffered many casualties. So it&#039;s our turn now.&lt;br /&gt;
&lt;br /&gt;
We decide to use my mighty Knarr â€œThe Sea Urchinâ€ to sail to the islands. The Sea Urchin is scheduled to return to Seagate in 4 days from a successful raid by my fearless crew.  &lt;br /&gt;
&lt;br /&gt;
We know some cargo is located in somewhere called Kirkle. West of Kirkle there is a well-known pirate port of the coast of Palestrina.&lt;br /&gt;
&lt;br /&gt;
We return to the guild for a debrief. Syrene equips us with the strength of stone armour of earth spell.&lt;br /&gt;
&lt;br /&gt;
===Eric in Seagate===&lt;br /&gt;
On the way I am greeted by an old scallywag Seadog of good Northern stock -apprently an old acquaintance â€“ canâ€™t quite place him- he is called Eric as are most of the men in the North -  but I am sure we have stood together drenched in blood with the bodies of our enemies heaped before us, their armour rent their weapons broken, as we sang our battle songsâ€¦ OR possibly we were in a tavern surrounded by empty cracked mugs while the bodies of the unconscious covered in spilt ale lay on the floor as we sang drinking songs - must be one of the two... but anyway he is representing family members of the slain crew members &amp;amp; is recruiting for a three-ship Armada. They plan to sail across the seas to seek a  bloody vengeance from the foul scum &amp;amp; oathbreakers (bound to be) who have the cheek to call themselves pirates...&lt;br /&gt;
&lt;br /&gt;
===Ernest Black===&lt;br /&gt;
First we will find the for the enchanter Ernest Black is his name â€“ apparently hiding in fear of his life in some cellar of tavern in old  Seagate town..&lt;br /&gt;
&lt;br /&gt;
We go incognito to avoid attracting attention (that is we pull our hoods over our heads &amp;amp; cultivate an innocent look). On the way into town we see four horses tied on the side of the road = might be spies or an ambush but we are not attacked.Cher and I note 6 guarding the road armed with bowsâ€¦a mix of orcs and humansâ€¦ not that that means anything â€“ some of my best friends are orcs â€“ well I actually  mean Boris - though he is only half an Orc - &lt;br /&gt;
&lt;br /&gt;
We make it to the new constructed area &amp;amp; head to old Seagate â€“ heading to toward which Ernest is staying â€¦ we pass an old horse in the process of being slaughtered in the street  - itâ€™s that kind of rough area &lt;br /&gt;
â€“ the inn is well battered â€“ and has recently been scorched by fire. The place is damp &amp;amp; smoke-filled. A doxy gives me the eye and I return her a special look so as to not attract any attention - you have to play the part when in disguise.  Downstairs in the inn a game of cards is in progress as is a combat between two armed men with clubs are being cheered on by a small crowd who have money at stake on the outcome. We ignore them tempting as it is &amp;amp;  head toward the sub-basement. &lt;br /&gt;
&lt;br /&gt;
I encounter another woman who says I have rescued her in the past .. canâ€™t recall but there are quite a few Iâ€™ve rescued - anyhow she warns me of a few bad uns in the area. Not really news â€“ it is old Seagate after all.  &lt;br /&gt;
Outside the door are three scurvy thugs with their backs to us &amp;amp; holding weapons about to visit Ernest â€“ up to no good. Look like our timing was right for Ernest.&lt;br /&gt;
I grab two by the neck and bang their heard together (this attack was from the side technically &amp;amp; not behind just in case any detractors are reading). They dieâ€¦.whoops...a reflection on the poor state of villainry perhaps.   A third is rendered unconscious, by a blow from Boris. We drag the dead bodies inside out of view. Ernest is a weedy old guy who from the empty flagons has been drinking heavily and is clearly the worse for wear,â€“ &lt;br /&gt;
&lt;br /&gt;
We visit Syrene and explain what has happened. We debate forming and alliance with the mermaid and the scallywag&lt;br /&gt;
&lt;br /&gt;
The enchanter (due to his frail health and so he wonâ€™t run away )is itemised by an evil Binder spell  &amp;amp; placed in an unbreakable container only openable by a palm impression.&lt;br /&gt;
&lt;br /&gt;
We talk to Syrene about rewards for completing the quest â€“ there was some rubbish about magic training which seems of little worth so I ignored the details but more importantly she offers warrior training.&lt;br /&gt;
&lt;br /&gt;
===Sea Urchin===&lt;br /&gt;
Four days later the Sea Urchin arrives .. with several Brandenburg customs men who my crew &amp;quot;mistook&amp;quot; for pirates... can&#039;t blame them after all who are the real thieves and parasites of the ocean...Iâ€™m all for taking the pirates/customs men back out to sea &amp;amp; giving them a first-class trial followed by a sea burial but am talked around by the party fearful of inciting war with all of Brandenburg (donâ€™t know how all of Brandenburg would find out) â€¦ uh oh â€“ anyway I have to pay a 10,000 bribe to shut them up  â€“ I reluctantly pay with an instruction to my crew that pirates are not to be brought back to Seagate in the future. Better to have a trial by combat at sea followed by a sea burialâ€¦  &lt;br /&gt;
&lt;br /&gt;
We meet my companion Eric whose crew has had a disagreement with some brigands.  many of his men lie around with broken limbs and teeth. Turns out the spies were from rival merchant families - so we invite him to meet at Turfs place with Syrene - &amp;amp; to wear his best furs â€“ we will discuss forming a super Armada to rescue the water mages...&lt;br /&gt;
&lt;br /&gt;
Syrene has put on a banquet for us and Eric to toast our pre-victory â€“ 3 dwarves, two elves, and some courtiers also attend.&lt;br /&gt;
It&#039;s a great feast â€“ though tame by northern standards -  no fights or new blood feuds sworn &amp;amp; the dwarves are even friendly toward Boris the Orcâ€¦. skald a little &amp;amp; fine ales are drunk.&lt;br /&gt;
&lt;br /&gt;
===Dwarf deal &amp;amp; payment===&lt;br /&gt;
We are approached by a dwarf merchant who wants us to transport some grainstones made by dwarves â€“ 20 foot across &amp;amp; two-foot-high -  but with magic can be squeezed into the Sea Urchinâ€™s hold I am told by Boris &amp;amp; Cher. My first mate negotiates transport for the stones to Adjutbar. or 13,000 upfront and a 3,000 bonus on arrival. I need some money back after being robbed by Customs...&lt;br /&gt;
&lt;br /&gt;
Syrene strikes a deal with Eric &amp;amp; his companions to work under our directions for a fee of 10,000 sp.&lt;br /&gt;
&lt;br /&gt;
Cher (who by the way is now in a human form rather than the sneaky standing lizard I know her to be, (though of course still a valued shield companion) slopes off with a mincing codpiece sporting courtier for a tryst â€“ I am asked outside by a woman called Gertrude who I also apparently I rescued. She wants to show her gratitudeâ€¦canâ€™t blame her really.&lt;br /&gt;
&lt;br /&gt;
Later during the party, the Dwarves tell  me that the millstone is prepared so as to deflect magic on one side  â€“ (this removes impurities from grain) so the sea Urchin will need to be reimagined everyday  &lt;br /&gt;
More importantly, some  Ogremages are looking for the millstones -  an air fire and a rune mage â€“ they like all of their kind are cowardly knaves and donâ€™t hesitate to use nasty poisonsâ€¦ a great blessing from Odin it seems with some intra-voyage entertainment coming our wayâ€¦ &lt;br /&gt;
&lt;br /&gt;
Eric says he has 55 men &amp;amp; three ships &amp;amp; 25 rowers â€“  three rank two water mages. We arrange to meet Syrene at certain waypoints on our voyageâ€“ she makes 8 locations on the chart for us to meet at the end of each day of travel.&lt;br /&gt;
&lt;br /&gt;
My water mage (rk 7) confirms that their ships are poor and that the other water mages have limited skillsâ€¦ so he strengthens the other ships&lt;br /&gt;
&lt;br /&gt;
We prepare to leave&lt;br /&gt;
&lt;br /&gt;
==Session 2==&lt;br /&gt;
===Sail south from Seagate===&lt;br /&gt;
We sail by night to the first-way point. Novadon  &lt;br /&gt;
We see Griffons / pegasus at night but we do not encounter them.&lt;br /&gt;
&lt;br /&gt;
A camp is set already ashore with 25 staff and three big tents awaiting us. Elf horses (skinny pointy-eared ineffectual looking horses that is) are tethered. Syrene greets us with the two folk known as the elemental twins &amp;amp; a large person much too big to be a giant â€“ Matt the Titan. &lt;br /&gt;
&lt;br /&gt;
We receive armours of earth/ strength of stone. &lt;br /&gt;
&lt;br /&gt;
Eric motions us to the shore to speak to our mermaid scout. He says she generally speaks in an ancient Northern tongue but will be able to talk to us. She is rather disappointingly draped all over in kelp &amp;amp; so lacks the traditional mermaid appeal. She doesnâ€™t appear to have a tail but then again we cannot see a tail because of the kelp but we are assured she is a genuine mermaid. The water mages are from the North â€“ and are drowned goods worshipping priest sorts.... they too wear brown kelp clothing &amp;amp; are responsible for her being overly dressed.&lt;br /&gt;
&lt;br /&gt;
The mermaid tells us that in actual fact the villagers who we understood commissioned the venture are really helping her rescue a relative,  a water mage who has been captured, rather than the explanation we previously received â€“ that she is helping Eric.&lt;br /&gt;
&lt;br /&gt;
===Missing watermages===&lt;br /&gt;
The mermaid has â€œreadâ€ the stormy skies which foretold our coming - nice to know Thor is keeping an eye on the eye too. Anyway, the believes the water mages are being stolen as part of an evil master plan to raise an island from the depths of the sea. A huge be-tentacled creature is bound underwater on the island but if the island breaks the surface of the sea the creature will become unbound from the spells holding itâ€¦ The creature guards a powerful treasure and if let free below the surface the creature will slither off into the depths leaving the treasure unguarded.... we are told there are no named items in the treasure horde. This will need to take place during summer Solsticeâ€¦ about a month away. The treasure is deemed a terrible treasure â€“ apparently not just because its made only of copper or some lesser metal â€¦ &amp;amp; it could do terrible things to those that have long lives â€“ elves I guessâ€¦ I&#039;m confused? this all sounds good news -  unguarded erasure on an island &amp;amp; only elves dragons and demons might be affected?&lt;br /&gt;
&lt;br /&gt;
â€¦.the mermaid explains she has the power to bewitch many of the pirates when we encounter them &amp;amp; could drag them into the sea to their doomâ€¦ but this could affect us too if we are not protected â€¦ so we need to find some sort of protection... The mermaid says that I should refer to her as â€œthe woman of the seaâ€  rather than as a mermaid, as her identity is a hidden secret.&lt;br /&gt;
&lt;br /&gt;
â€¦ back ashore we talk naval &amp;amp; boarding tactics with a group of old salts â€¦ elsewhere a necromantic bomb is discovered. Lila meets one of the Yasmins &amp;amp; another mage &lt;br /&gt;
&lt;br /&gt;
ON the island we see a stepped well that is 120 feet across apparently a transportable item.  Inside are the Titan and Syrene. Syrene mews like a cat at the mention of the mermaid â€“ clearly she does not like it. To protect against the mermaidâ€™s powers we are told rather than the time-honoured tradition of beeswax stuffed into our ears - a potion needs to be made out of an enormous amount of the herb lavender... I stuff some wax in my pocket anyhow just in case. The titan Matt agrees to seek out this lavender &amp;amp; provide a bag of it by tomorrow night. Boris meanwhile heals the injured sailors. Syren replaces strength of stone on 40 / armours of earth.&lt;br /&gt;
&lt;br /&gt;
===Sabotage at sea===&lt;br /&gt;
We head south the next dayâ€¦soon after which we note one of Ericâ€™s ship is taking on water â€¦ Sabotage is confirmed by The Woman of the Sea who reveals a rusty iron trident head attached. This has caused the ships â€œstrengthâ€ to expire. Cher divinities this when we arrive ashore at the 2nd waypoint at the end of the day &amp;amp; confirms it is a cursed item &lt;br /&gt;
&lt;br /&gt;
â€¦we guard the ships carefully that night.  The leaky ship has been dragged ashore for repairs.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
A cauldron of three sizes boil away smelling strongly of lavender. Three scarecrow men assist with the potion brewing  The potion which will be applied to the skins of Lila and Cher 36 hours beforehand will make the crew lustful and be charmed by Lila and Cher rather than the Lady of the Sea. (There are side effects  -  by the 36th hour will be so crazed with lust that they will fight each other but this will stop them jumping into the sea after the Lady of the Sea â€¦ which to me sounds like one of the worldâ€™s worst plans compared with beeswax in the ear) - just is the case it all turns out to be a disaster there is an antidote which a blacksmith can manufactureâ€¦.It is concluded that application of the potion 24 hours prior to meeting the pirates would be best &lt;br /&gt;
&lt;br /&gt;
That night aboard the Sea Urchin Boris and I are awoken by a loud crashing sound  -  a nine-foot-tall golem creature with two spinning halves made of pumice stones / resembling an  ogre is attacking a sailor â€“ quickly he is dispatched. &lt;br /&gt;
&lt;br /&gt;
===Romance in camp===&lt;br /&gt;
Meanwhile ashore Lila is being wooed by a cowardly bard/ gigolo tight trouser wearing opportunist popinjay â€“ armed with a skinny sword! At the same time a pumice man has also attacked so where in the shore area. It is determined by the spell caster types that the nature of the magic creating the pumice creatures is necromanticâ€¦. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next day â€“ the Lady of the Sea checks the hulls of our boats finding another rusty trident  - more sabotage - she suspects merman mercenariesâ€¦ she will look out for themâ€¦ &lt;br /&gt;
&lt;br /&gt;
We have a meeting where we reveal the crazy plan about the love balm which will be applied to each of the shipâ€™s captains &amp;amp; which will cause the crews to love their Captains and be immune to the Lady of the Seaâ€™s charms while she lures the pirates underwater and drowns them. There is much debate over what will happen in respect of the Sea Captains based on their preferences i.e. if the captains are girls who like girls etc&lt;br /&gt;
&lt;br /&gt;
===Testing the Charm protection===&lt;br /&gt;
So we travel on the Lady of the Sea by a magic travelling wave to a beach site far away from our crew in order to conduct experiments &amp;amp; see how her magic affects us and the Captains.&lt;br /&gt;
&lt;br /&gt;
The Lady of the Seaâ€™s starts singing and immediately upon which a storm blows up with lightning &amp;amp; waves, through which we hear a piercing howl â€¦ we all save v her spell but feel weak at the knees... Lila and Cherâ€™s legs actually get slightly watery. The 3 x lady captains who like ladies are unaffected â€¦.&lt;br /&gt;
Boris &amp;amp; I  see a horrible creature out at sea on a rock â€“ Boris says itâ€™s the Lady of the Sea in her true formâ€¦but I donâ€™t believe him &amp;amp; suggest rescuing the Lady from this foul creature.â€¦ although no one else is keen - Leela and Cher say they only see a normal woman. The Captains who like ladies see a mermaid.&lt;br /&gt;
&lt;br /&gt;
We head back to shore &amp;amp; the night passes â€¦ a breakfast has been prepared. â€¦ &amp;amp; we set sail.&lt;br /&gt;
Leela seems to have been be-charmed by the bard with the tight codpiece - surprise&lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
â€¦. After 8 days at sea we arrive at Kirkulâ€¦. Ernest is unitemised &amp;amp; determines that the book is located in [[Kirkul]]. through the navigation technique called triangulation, we determine that the book is in an abandoned cityâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 3==&lt;br /&gt;
&lt;br /&gt;
We are ashore in the southern part of the 5 sisters with our shore team. The abandoned city of [[Kirkul]] is inland on the edge of a desert five miles upriverâ€¦&lt;br /&gt;
&lt;br /&gt;
[[Kirkul]] was destroyed by my Ivinian countrymen in 805  before they were overwhelmed by the Dark circleâ€¦ followed by others It used to have a population of 30,000 but has been abandoned for 15 years. Undead &amp;amp; evil cults are used to live here.. in addition to ruin goblins &lt;br /&gt;
&lt;br /&gt;
The ships are beached. Our campfires are shielded by darkness spellsâ€¦ we spot different lights on different islands where the survivors &amp;amp; lurkers dwellâ€¦.&lt;br /&gt;
&lt;br /&gt;
A seaman approached us asking for a miracle because 3 sailors have been affected by the Lady of the Sea &amp;amp; killed each â€¦ I direct them to Boris the Orc who can raise the dead &amp;amp; does.&lt;br /&gt;
&lt;br /&gt;
===Scouting [[Kirkul]]===&lt;br /&gt;
Syrene says the books somewhere in the city to the east of where we are beached â€¦ there are hills between us and [[Kirkul]]â€¦ Our plan is to scout the next day from the sky in raven formsâ€¦.&lt;br /&gt;
&lt;br /&gt;
By night we post guards. [https://dq-nz.org/dqwiki/index.php/A_Golden_Eye_on_the_waves#Ernest_Black Ernest Black] has a crystal ball &lt;br /&gt;
The water mage does a waters of vision spell which he scries through â€“ to the south of the city there are some faint lights along the mouth of the river. He can see the river traveling 5 -10 miles in land from the south east. The city is only a few hundred meter acrossâ€¦   he zooms in on the lights â€“ the ruins of a port, broken ships, busted buildings &amp;amp; bonfires which provide the light. Occasionally there is movement a sign of lifeâ€¦ &lt;br /&gt;
&lt;br /&gt;
[[Syrene]] has put on a dancing troop (boys &amp;amp; girls) for entertainment &amp;amp; weak beer â€“ not quite what we do in the North. Arm wrestling  Cher gets up and dances â€“ she is a good dancer - but I cant help thinking of her scaly tailâ€¦. &lt;br /&gt;
&lt;br /&gt;
A daytime scry by the water mage reveals a number of vessels â€“ about 50 ft in length hidden along the river in earth caves on the river banks to the North of the Cityâ€¦ it looks as if 3 ships have been actually buried along the shore. A watercourse flowing toward the city has been restoredâ€¦ possible earth mage workâ€¦&lt;br /&gt;
&lt;br /&gt;
Lila sends her raven out but it is pursed by griffons â€¦ I too head out in raven form but at high altitude due to my large raven form sizeâ€¦ I observe some earthworks that have been cleared out to the Northwest of the City. There are the remains of large bonfires and lumber piles nearby. I note some griffons a mile below &amp;amp; avoid them.. they came from out of a buildingâ€¦. I also see some herds of goats which obviously been domesticated â€¦  in the harbour area, there are the remains of six ships along the sea floorâ€¦.&lt;br /&gt;
&lt;br /&gt;
===Scouting the offshore islands===&lt;br /&gt;
ON my return the water mage invites us to scry the water. The centre island is loosely populated. The other two have small ports. There appear to be about 30 homes / hits on each â€“ we would estimate a population of a few 100. Fishing boats scatter around the surrounding seas. &lt;br /&gt;
&lt;br /&gt;
At the ports there are 4 small trading ships flying the flags of Azuria, Palestrina and possibly Taeko.&lt;br /&gt;
&lt;br /&gt;
===Talk to the locals===&lt;br /&gt;
We elect to enter townâ€¦and talk to some of the localsâ€¦ I navigate the Sea Urchin in through some tricky watersâ€¦ we cant get all the way in and have to moor at the buoys along-side two other well-armed merchant vessels.. there are small boats going to and fro from the shore. Fifteen or so folk have gathered around as we land &amp;amp; we are greeted by a young man with a crippled leg. Crossbows are pointed at us as well as an 8 foot tall giant creature with horns â€“ a monster rhino of some sort with an armoured tail. We have to leave large weapons aboardâ€¦    we are directed to a money changer. &lt;br /&gt;
&lt;br /&gt;
We meet a young woman who seeks work aboard. We offer her a meal and ale for adviceâ€¦. &amp;amp; we arrive at a local tavernâ€¦ she digs inâ€¦.  and offers an uncorked cask of ale for 12 silversâ€¦ the young women is local who tells us.&lt;br /&gt;
&lt;br /&gt;
===Other islands=== &lt;br /&gt;
There is one island with an orc king called Crackskull  - he has a 45 crew &amp;amp; took over the town.  There are many interesting things in the mainland â€“ recent activity involving a  minotaur cult in the city. The griffon are more North. Pirates come and go. There is a crazy Firemage on the other island. There were diamond hunters and supply ships going up the river. It is well known there is the wreck of a diamond ship up river somewhereâ€¦ In the river/ city is the treasure of the three water mage skulls Boris says we are looking piratesâ€¦ She (Sue) wants to get off this island &amp;amp; wants to join my crewâ€¦ so I hire her â€“ she has an honest face and knows these waters  &amp;amp; can navigate them well. Seems she knows a few water-mage spells too. Everyone on the island is hungry and scary due to Orc raiders to the westâ€¦ &amp;amp; infestation by worms &amp;amp; tainted waterâ€¦  Sue has a 12 person sloop by which she has navigated up the riverâ€¦avoiding the perilsâ€¦everyone wants off the island.&lt;br /&gt;
&lt;br /&gt;
just then 6 well-groomed men and women â€“ the council â€“ who want to sell some pearls to usâ€¦ we are taken to the main trading post &amp;amp; lead downstairs to a basement where a much-locked chest is filled with six bags with pearlsâ€¦ they look great.. the pearls are farmed in the seaâ€¦  they want 65,000 silvers. â€¦ too rich for our blood but Syrene may be interested. The crippled man is a translator &amp;amp; a merchant - but only knows about three words in each â€“ I hire him too.  Boris fixes the crippleâ€¦ &lt;br /&gt;
&lt;br /&gt;
We will take a councilwoman plus her son with us and travel by ship back to our base camp to the east after the sun setsâ€¦ patrols have been set.. we note that a rhino statue has been turned into an animated creature â€¦ Sue and Earp Billick the former Cripple are astounded to see our base camp. Earp tells us he has a treasure map to a location up river opposite the city guarded by a creature that turns people to stone. &lt;br /&gt;
&lt;br /&gt;
===Return to Camp===&lt;br /&gt;
We introduce the council member to Syreneâ€¦ and explain their situations to her.  After discussions, she agrees to transport the island folk to be taken in by the dwarves of the superstition mountains. She will arrange with Matt to clear the orcs. She can disguise us as minotaurs if we want. Boris goes with Matt to be turned into a minotaur.. he enters a labyrinth is gored by a minotaur &amp;amp; returns as a minotaur with 15 extra points &amp;amp; irresistible to women, a large â€œthird legâ€, natural armour and some magic protecting abilityâ€¦ &lt;br /&gt;
&lt;br /&gt;
===Boris is horny===&lt;br /&gt;
Lila and Cher tell us there are pheromones wafting off Boris the minotaurâ€™s that affect them driving them crazy with desire â€¦Matt knows of a nasty wizard who can make an amulet that will protect them from being bewitched by crazy minotaur lustâ€¦ it happens&lt;br /&gt;
&lt;br /&gt;
===Blood Wizard===&lt;br /&gt;
Matt vanishes with Lila, Cher and Sue to a wizards lab where a drop of their blood is added to an amulet by magic &amp;amp; they are safe from be-witching by Boris the Minotaur .. unfortunately Sue was not included in the amulet and is smitten by Boris the minotaurâ€¦  Sue too is sorted out by Matt &amp;amp; the wizard with a minotaur free amuletâ€¦. &lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
The sun sets, the tide turns, we are guided by Sue up the river. Bonfires have been lit.. we are about a mile out from the city. Our scent is disguisedâ€¦&lt;br /&gt;
&lt;br /&gt;
Rhiain &amp;amp; Lila goes out scouting for scent removing herbsâ€¦While out â€¦ encounters some pygmy centaurs with sharp teeth &amp;amp; weapons such as recurved bowsâ€¦ :Lila &amp;amp; Rhiain make it back but have been pierced by a few arrowsâ€¦ a foul concoction is manufactured from the herbs which is applied to our armpits to disguise our scentâ€¦&lt;br /&gt;
&lt;br /&gt;
We approach from the North down wind. As Boris steps ashore he is surrounded by a herd of goats who seem attracted to himâ€¦ he puts them to sleep through some spellâ€¦  &lt;br /&gt;
&lt;br /&gt;
As we sneak nearer to the city we see the fires which Lila, an alchemistâ€¦ 300 yards out from the city, people seem to walk in trenches about 80 feet from the river â€“ maybe a maze under construction â€“ some creatures, undead maybe,  can be seen on the other sideâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
===Undead===&lt;br /&gt;
They are probably lesser undead â€“ that is the smellier sort who take aeons to get out of your chain mail. From our position of hiding we see some people appear to have been emerging from the maze.. in minutes they excavate and reveal a ship â€“ about 50 foot on the shore of the river â€“ earth mage trickery Iâ€™ll be bound -  they then rebury  through more earth-magery  &amp;amp; the ship returns whence they cameâ€¦&lt;br /&gt;
&lt;br /&gt;
Edward Black is returned from miniaturisation and the solid-state by Cherâ€™s un-bindering. He is surprised by his new surrounding but still casts a location spell to identify the book we seek .. as we move along to triangulate we come across orcs guards focussed on playing knucklebones and not looking at us. We debate whether to slay them but Lila who I am surprised to learn is actually the party leader â€“ ( I assumed we were in a battle &amp;amp; it was me  following my recent studies in geopolitics at military scientist classes)  - decides to walk past them.. Edward is poorly dressed in town clothes and moves sluggishly in his mage slippersâ€¦ he is slowing us downâ€¦he shelters inside Lilaâ€™s magic cloak &lt;br /&gt;
&lt;br /&gt;
===Labyrinth===&lt;br /&gt;
Ahead we note a strange cobweb trap that funnels us into a central pointâ€¦ lair of the spider queen  perchance!! Unfortunately, we turn around and take another route.&lt;br /&gt;
&lt;br /&gt;
We hear chanting as we near the edge of the labyrinth. Boris the Minotaur checks he can still cast spells now that he is a minotaur &amp;amp; has hooves  â€“ he says he can but itâ€™s not as good as before. &lt;br /&gt;
&lt;br /&gt;
We stealth along having buffed and prepared ourselves for conflict. I note an area with strange scratching with symbols in the dirt â€“ a magic ward of protection â€“ our magicians determineâ€¦ There is a hum of magic on the wind that the women warriors in our group note &amp;amp; feel vulnerable to â€¦&lt;br /&gt;
&lt;br /&gt;
As we prepare our arms in anticipation  - I note Cher the lizard in human shape openly affixing poison to her weapons â€“ to the approval of Lila - . I warn Cher that her battle victories will be unearned with no epics skalded in her honour &amp;amp; on her death she will likely be welcomed with open arms into the realms of Hel &amp;amp; Loki as a fellow coward and sneakâ€¦ my warnings to Cher for her own good fall on deaf earsâ€¦ &lt;br /&gt;
&lt;br /&gt;
As we enter the maze we sense a shiftâ€¦before we know it we are in open-airâ€¦ a portal? I check the night skies with my magical tankard that reflects the night skies â€“ by Lokiâ€™s pustulant, sulphurous &amp;amp; scrawny buttocks (the view of him you are most likely to see as he legs it from combat ) we seem to be in Thionia instead of the Five Sisters way to the Southâ€¦ we hear a hypnotic chanting which seems designed to bewitch the shieldmaidens in our party -  Rhianain, Lila &amp;amp; Cherâ€¦ We are on the edge of a maze &amp;amp; see at least 35 writhing snakes dangling from maze walls ahead. We seem to be on the plateau of a mountain with white mists floating about&lt;br /&gt;
&lt;br /&gt;
===Boris the mighty minotaur===&lt;br /&gt;
Boris the mighty minotaur will lead us.. ahead we see an enormous statue of a minotaur with a path running between its splayed legs. As we get closer we see a portcullis that covers the pathâ€¦ as we walk ahead we can no longer see one another due to mistsâ€¦ we move forward now with string around our wrists tying is together so we do not stray â€¦ &lt;br /&gt;
&lt;br /&gt;
We eventually enter a room which has nine passages connected to itâ€¦ I check the night sky again â€¦. We seem to now located be in the Alanic states! we follow Boris down one tunnel eventually arriving at a junction which shows signs of habitation â€“ (actually people are living there) hammocks, people in hooded cloaks moving about in a 70 ft across room. They seem drowsy &amp;amp; distractedâ€¦ we donâ€™t hear the hypnotic chantingâ€¦ we sneak past with our best stealthiness â€¦ noting 6 beautiful women who are obviously  impregnated and some strange be-horned ogre women, barrels for storage and gibbets with corpses on the edgesâ€¦ probably hobbits by their sizeâ€¦although hanging seems a bit much just for stealingâ€¦ &lt;br /&gt;
&lt;br /&gt;
Lila through crafty magic trickery determines they are Ogre-magi whoâ€™s most dangerous spell is involuntary impregnation...&lt;br /&gt;
&lt;br /&gt;
Ahead we come across another chamber where attractive healthy female humans with Araby feature are nursing baby minotaurs - must be the au pairsâ€¦. Gossamer curtains shroud the room&lt;br /&gt;
&lt;br /&gt;
Moving along through sneakery &amp;amp; stealth there is another room with about 100 folk engaged in a no holds barred minotaur &amp;amp; Araby human orgy.. There are 6 ogre magi guards with tridents and chanting coming from priests.. Cher is almost lured in by the seductive chantery â€¦Three women in red robes are inside metal cagesâ€¦.&lt;br /&gt;
&lt;br /&gt;
Books seem to be stored off to the side â€“ we sneak through some very slimy curtains to enter a large square room where we see  - a stone statue of a man with a book (just a bit too realistic for comfort â€¦ woman stands up on the other side of an alter with her back to us and a head of wriggling snake headsâ€¦a medusa!!  Garbed in a  gossamer silk bejewelled outfit she is searching through a pile of 30 books â€“ she is about 40 feet ahead. There is a reading plinth that is six-foot-tall dominating the centre of the room.&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
No fair fights with foul creatures that can turn our party to stone in the blink of glowing red eye = so Lila and I pre-emptively blast the medusa with a crossbow and axe respectivelyâ€¦ zounds! by Thor&#039;s peerless ginger beard -  it is all deflected to Rhiana.. who staggers with a stabbing pain in her backâ€¦ The medusa throws the book she is holding at Borisâ€¦&amp;amp; combat ensuesâ€¦She turns to faces us â€“ just as I leap through the air and pounce on her jaws agape claws outstretched just as she is petrified by a spell from Cherâ€¦ my landing was not soft &amp;amp; I am caught by a spell &amp;amp; feel petrification tingling but manage to shake it offâ€¦ just as the medusa solidifies into a statueâ€¦ poetic justice &amp;amp; cunning magery from Cher! BUT three foul creatures being 2 ogre mages looking creatures &amp;amp; a absolutely definitely a demon enter the room by sneaking and attack from behind, be-stabbing Lila in the backâ€¦there is a flash of light that fills the room emanating from the plinth. A huge gush of slimy liquid comes from the other side of the room.One of the three is a woman floating on an undulating swirl of diamond crystals. One has three minotaurâ€™s horns on the end of a trident.  The other is a giant with club covered in writing snakes..&lt;br /&gt;
&lt;br /&gt;
The magic chanting is in constant effect targeting the three shield maiden our &amp;amp; causing yhem - to need to save once per pulse or be lured to minotaur impregnation in the orgy room next doorâ€¦&lt;br /&gt;
&lt;br /&gt;
It is the mightiest of combats with our party resolute &amp;amp; defiant with not a backward step. The trident bearer gores me in the sideâ€¦ three  crystalline spikes come shooting through the air from the floating mage blasting Lila. Rhian stabs mightily with her spear. Boris the Minotaur swings his weapon in minotaur sized scythes. Cher throws blistering arcane spells,  Lila hurls an axe &lt;br /&gt;
â€¦two of them flee vanishing and attack by blinking in and out â€¦ Just as the giant snake-club  wielder is about to be defeated  after many mighty blows from all of us â€“ he  shoots a pile of 60 snakes from his club at Cher overbearing herâ€¦ one hopes they will show her a little  lizard to lizard professional courtesy â€“ not giving an inch Cher swats them asideâ€¦. I castle with Lila and take on the trident bearer by grappling. The witch woman consumes  a potion and magics up a crystal wall arounds her. Boris &amp;amp; I charge slaying her â€“ she explodes in a sea of shards rending our flesh with mighty worthy wounds (all on the front) â€¦&lt;br /&gt;
&lt;br /&gt;
As we scarf healing potions 4 new foes appear in the room.. Cher is instantly petrified to a stone statute. &lt;br /&gt;
&lt;br /&gt;
Faced against such odds I reckon the cleverest tactic will be a fight to the death, invoking Odinâ€™s aid as we ( or at least I) march to Valhalla  â€“ a story of blood and death fresh on my mind ready to regale through hallsâ€¦. anyway just as Iâ€™m thinking of which is the best tale to tell first to the cheering einherjar (Ive pondered this &amp;amp; concluded that clearly youâ€™ve got to pace yourself â€“ it  could be a long time until  RagnarÃ¶k &amp;amp; no one likes to hear the same story 80 times unless they personally feature in it).. Boris, obviously disagreeing with my master plan  pulls out a special magic item from the depth of his backpack &amp;amp; we disappear to another plane with the statue of Cher clutched as we leaveâ€¦&lt;br /&gt;
&lt;br /&gt;
===Slaves in the Bazaar? - Plane of Air===&lt;br /&gt;
We appear in front of a slavers auction at the Bazaar on the plane of Air â€“ familiar territory to Lila &amp;amp; myself  â€“ after some grumbling we pay off the auctioneer before we are sold into perpetual servitudeâ€¦&lt;br /&gt;
&lt;br /&gt;
We wander the bazaar &amp;amp; eventually we are met by a minion of Gurtan the exchanger who takes us to his masterâ€™s court â€“ full of fountains, plump cushions, plumber eunuchs and palm trees in pots â€¦  We seek a remedy for the petrified Cherâ€¦ which happens after an hour.&lt;br /&gt;
&lt;br /&gt;
On request we are introduced to a reputable trader and re-enter the bazaar.&lt;br /&gt;
Apparently a few of my Northern kinfolk have been here before -  I am asked if I know Siegfried Nine Fingers or Olaf Haraldson who have racked up 600,000 sp in debts before scarperingâ€¦. Sound familiar but I answer with my sternest expressions &amp;quot;Err no actually we are definitely from the South.&amp;quot; We are fed and entertained for several days as we recoverâ€¦.&lt;br /&gt;
&lt;br /&gt;
Boris &amp;amp; I manage to sell some old wooden Fae cups ( which grant immortality at a cost) for 30,000sp &amp;amp; 25,000 a piece â€¦we keep straight faces &amp;amp; winking slyly to one another while the purchaser&#039;s back is turned - They have been gathering crumbs &amp;amp; mould at the bottom of our packs for years -  &amp;amp; we didnâ€™t even have to bargain!!  Having apparently fleeced the merchant through our innate Seagate cunning we are well pleased ( though a foul rumour reaching our ears later has it they were on-sold for 500,000 each) we negotiate for new items &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bazaar items====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;An armourer will allow my dwarven armour to take spells.&lt;br /&gt;
&amp;lt;LI&amp;gt;Boris exchanges items â€“ his spell catcher is itemised a s a broach&lt;br /&gt;
&amp;lt;LI&amp;gt;Rhian tries to negotiates to have her armour repaired and changed in shapeâ€¦.&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher trades items to modify her magic carpet to store flightâ€¦.. &lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
Lila is suddenly banished and ends up in a genie bottleâ€¦ Boris rubs on it which causes her to suffer a 9 End loss. But Boris the Noble wishes for 9 endurance to be restored to Lila.&lt;br /&gt;
&lt;br /&gt;
===The Sultan of the Bazaar===&lt;br /&gt;
A djinn, the Sultan of the Bazaar, with a heavily armed entourage, crossed tulwars, turbans &amp;amp; scraggly moustaches, shows up to discuss the bottle &amp;amp; demand an explanation. &lt;br /&gt;
Lila explains that the bottle and its inhabitant were part of treasure She did not harm the inhabitant who ran off &amp;amp; left Lila as a bottle sitter. Lila is offered a reward -  she refers to Rhiainâ€™s issue with her armour.&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;Rhianâ€™s armour will be repaired and modified.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
We are gifted a number of rabbitâ€™s feet. &lt;br /&gt;
&lt;br /&gt;
On day 5 on this plane, full of sherbet, dates &amp;amp; lamb, soft from too many silk cushions, mesmerised by endless jiggling houris, we depart from the air docks. &lt;br /&gt;
&lt;br /&gt;
===Trapped in rock in Alusia===&lt;br /&gt;
We travel by portal â€¦ ending up ....on the top of a mountain embedded in stone up tour necksâ€¦ to the side are a group of repusculent looking Orc Shamans (you know draped in skulls &amp;amp; bones, painted with weird symbols, missing various body parts)yowling away in their crude tongue, apparently preparing to make a ritual sacrifice - uh oh looks like we swapped place with the sacrifices....&lt;br /&gt;
&lt;br /&gt;
I quickly shapeshift into a raven and wriggle out of the stone. I re- castle with others to release them.  Looking the skies reflected in my magic tankard, we are now in the Ellenic states â€“ about 250 miles from where we should beâ€¦ we so leave the mountain flying....for about five miles toward Seagate ..that is until Matt the Titan who reads the future, arrives to return us to the camp. The stoned mage from the medusaâ€™s room is a Sorcerer called Wan. He was very impressed by the Sultan of the Bazaar helping us.&lt;br /&gt;
&lt;br /&gt;
===Back to Camp===&lt;br /&gt;
Matt takes us back to the camp which is now on a different island just off the Coast of Palestrina â€“ where they believe the Pirates are gathering nearby.&lt;br /&gt;
&lt;br /&gt;
Neither Cher &amp;amp; Rhiain who were struck by the trident of forced impregnation  are with child or at least with Minotaur,  due to some magic powder that Syrene supplied.  &lt;br /&gt;
&lt;br /&gt;
We discuss next steps â€“ seems the Sultan&#039;s daughter has somehow hitched a ride with us in the bottle... Syrene is very in favour of returning the djinnâ€™s daughter to the plain of air promptly &lt;br /&gt;
&lt;br /&gt;
The Sultan is called &amp;amp; arrives after much whirling winds &amp;amp; an entourage of 150 swarthy be-turbaned minions â€¦ the Djinnâ€™s daughter. She falls at his knees. He is much relieved to have her back. Minions are dispatched to punish her former captors&lt;br /&gt;
&lt;br /&gt;
Lila is offered a reward â€“ a wish. We need to think about it for day and a halfâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 5==&lt;br /&gt;
&lt;br /&gt;
Session 5:&lt;br /&gt;
===Lila&#039;s Wish===&lt;br /&gt;
&lt;br /&gt;
Lila is asked to place a stone on the ground representing each personâ€™s wish before the Sultanâ€¦ inside a huge pavilion where the sultan resides with his court watching on intrigued â€¦.carpets, cushion piles, filmy veils, turbans, tulwars, incense, pointy beardsâ€¦ She reveals our wishes&lt;br /&gt;
â€¢	Lila and Boris want to be able to turn into lightning bolts&lt;br /&gt;
â€¢	Cher wants to not glow in the dark ( to have complete control over her titan aura) &lt;br /&gt;
â€¢	I want the magic spear gifted to me by Odin the Allfather to be able to be enhanced by spells.&lt;br /&gt;
â€¢	Rhiain wants to be able to rank either her tower shield or her spear to a higher levelâ€¦&lt;br /&gt;
&lt;br /&gt;
Our wishes are granted and the Court dissipates back to the plane of air. Lila clearly highly respected for her aid to the Sultan &amp;amp; is invited to come to visit the Court â€“ with her companions if she wishes (though maybe not with Rhiain the ice mage)â€¦.   &lt;br /&gt;
&lt;br /&gt;
Lila &amp;amp; Boris try out their new skills by trying to lightning through several ranks of sheep which  -  are singed as a resultâ€¦ more practice&lt;br /&gt;
&lt;br /&gt;
===Enchanter &amp;amp; Magical book success===&lt;br /&gt;
We return to Syreneâ€™s camp. Standing before the camp followers &amp;amp; minions Syrene holds up the book of magic and shows off the enchanter (now un-stoned)â€¦ he tells us that three of the water mages we are seeking are 10 miles approximately to the North East of our current location -  as is much of the Cargoâ€¦&lt;br /&gt;
&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
Having a little time we now check out the treasure map â€“ which was previously received from the island inhabitants â€¦. The treasure map gives off an aura of power  &amp;amp; I see it seems to have hidden celestial bodies within it. Boris who is yet to return to his Orc shape.. seems to have a Minotaurâ€™s instinctive understanding of the mapâ€¦&lt;br /&gt;
&lt;br /&gt;
Syreneâ€™s troupe of dancers performs. Syreneâ€™s court seems to be in constant party mode. We are introduced to various notables of her acquaintanceâ€¦ Courtiers, the celestial twins, Richard of Tycho. Cher and Lilaâ€™s gigolos (Cherâ€™s has charmed her one (Loeft) â€“ from the western Kingdom â€“ Lilaâ€™s (Luca) is from the Luna Empire) sniff aroundâ€¦.&lt;br /&gt;
&lt;br /&gt;
While on our sojourn to minotaur land the millstones have been delivered to Adjutbar. Three boats remainâ€¦.The Sea Urchin &amp;amp; others are expected back in 1 and a half days.  &lt;br /&gt;
&lt;br /&gt;
===Wan the Enchanter===&lt;br /&gt;
Wan the Enchanter offers to assist us ( Iâ€™m sure he is much happier that he is no longer in stone) Anyway he has crystal ball gazing skills at a high rank &amp;amp; can help us out to check out the pirates â€“ itâ€™s hard to hunt down and kill your enemies if you donâ€™t know where they areâ€¦&lt;br /&gt;
&lt;br /&gt;
The others turn in â€“ but I stay drinking â€“ until at 1 am I am interrupted by a boat of 6 fisher folk on the other side of the island were captured by pirates.  The pirates were in 4 short-range vessels there were about 60 or 80 of themâ€¦ there seem to have beenâ€¦Boris is roused to heal their wounds.&lt;br /&gt;
&lt;br /&gt;
In the morning Lila is rousedâ€¦ we are told two guards (rangers) have gone missing. The enchanter Wan by locate spell determines that  they are 10 miles away.. seems our cover has been blown &amp;amp; the pirates know where we areâ€¦. a ranger says his rangering has determined that in the 4 stealthy individuals come ashore and stealth away the rangersâ€¦ vanishing without  trace. Syrene suspects they have been kidnapped. Matt vanishes &amp;amp; and reappears instantaneously with a blind seer dwarf who has been snatched amid porridge eating...he still hs a spoon &amp;amp; porridge is dripped all over his kilt &amp;amp; beard.&lt;br /&gt;
He stares meaningfully (or at least points his heard toward a fire). He can see that the captured rangers are currently unconscious bound &amp;amp; under duress.  &lt;br /&gt;
&lt;br /&gt;
He also reveals that a small innocent child from a fishing village is passing on information by via a magic bottle delivered into the ocean and retrieved by some magic sea- creatures or whateverâ€¦  The small innocent (who is a boy) takes a shine to Lila &amp;amp; tells her the sea creature are like frogs but the size of people &amp;amp; come ashore at nights. The child has been messaging the sea creatures (Frogs of the Depths) over which ships he wants to disappear and for the crews to be eaten and the ships are dully removed &amp;amp; the crew by the Frogs of the Depths. Hmmm there is something a bit unnatural about this lovely child that I cannot point my finger on  - though the mages say he has an affinity for magicâ€¦..that must be it.!!&lt;br /&gt;
Nevertheless, Lila decides to take him in -  good luck to Lila though sheâ€™ll probably wake up one morning drowned, lying on a lily pad with her feet chewed off &amp;amp; his lordship innocently licking his chops...&lt;br /&gt;
   &lt;br /&gt;
Wan is able to use special crystals that Matt has provided, to scry the pirates&#039; hideout &lt;br /&gt;
â€¢	At their hideout is a temple from which a waterfall springs dropping 400 feet &amp;amp; flowing into the pirate bay... It is half a mile away on a headland. The temple is intact. Four guards are posted outside the temple with signaling bugle. The guards are not from the temple.&lt;br /&gt;
â€¢	11 ships mostly cargo ships we can see are magically obscured by an illusionary forestâ€¦&lt;br /&gt;
â€¢	There is a 20 ft wide 200 feet jetty long with ships attachedâ€¦  &lt;br /&gt;
â€¢	There is a fort on the shoreline surrounded by a 20ft high (above ground) moat/ wall filled with ravenous-looking sea creatures. &lt;br /&gt;
â€¢	There is a shimmering dome of clear water over the camp. In the center is a strange statute petrified creature like an octopus â€“ about 6â€™ by 6â€™ by 6â€™ wide. &lt;br /&gt;
&lt;br /&gt;
The Lady of the Sea comes ashore surrounded by her three kelp-covered priests, to help analyze Wanâ€™s scrying ( she can spend 30 minutes out of the water). She says the statue is the same creature we have been told of previously by the Lady of the Sea -   the creature is from the outer worlds &amp;amp; a servant of great power &amp;amp; a water elemental whose powers have been channeled to create the bubble the wall and the jettyâ€¦ she tells us the creature has been miniaturized as a stone statue (itâ€™s really 5 times as big in natural form) &amp;amp; awaits their foul ritual on the Summer solstice - during when the water mages will be consumed &amp;amp; the doors to the terrible treasure will be opened, the creature unbound from its stone form... â€¦ she thanks us and bows before leaving to her marine homeâ€¦&lt;br /&gt;
&lt;br /&gt;
Apparently, we will need to steal the creature and take it back to the location of its treasure whereupon it will slither back to its guard duties.&lt;br /&gt;
&lt;br /&gt;
===Planning===&lt;br /&gt;
We start our plotting &amp;amp; scheming. &lt;br /&gt;
&lt;br /&gt;
We seek more counsel from the Lady of the Sea â€¦ her priests are busy ritually drowning some sailorsâ€¦ as one does if one worships drowned gods.. She says the temple was originally dedicated to her people but has subsequently been raised out of the sea by an evil earth mage â€“ she knows the temple goes down many layers all of which are likely above water now with the raising of the temple â€¦ the water from the temple waterfall is water from the elemental plane.. Cher hears the Lady of Sea conversing with Lilaâ€™s camp follower, the innocent child, in Surimi language asking  if he has â€œdisobeyed his oathsâ€â€¦mysterious&lt;br /&gt;
&lt;br /&gt;
The lady of the Sea then recommends us against trying to ally with the Frogs of the Depths â€¦. Who are evil necromancers from the bottom of the ocean who eat people BUT she recommends allying with the creatures of the sea (merfolk who also eat people but closer to the surface of the sea).&lt;br /&gt;
&lt;br /&gt;
Lila tries lightning bolting through water to test her powerâ€“ seems it&#039;s not a great idea â€“ although it leaves a trail of stunned fish on the ocean surface.&lt;br /&gt;
&lt;br /&gt;
Syrene discretely hands both Cher and Lila a magic pin that will protect against the spy gigolos who have apparently be-spelled them. &lt;br /&gt;
&lt;br /&gt;
Lila does a series of limited precognition spells to see the future &amp;amp; work out how we can defeat our enemies...&lt;br /&gt;
 &lt;br /&gt;
The best plan seems to be to that we zap into the pavilion by lightning bolt talent by a potion created by Lila &amp;amp; releases an air bubble from a magic seashell over the tent which will release the captured water mages from the charming that controls them &amp;amp; then move the squid creature statue within an air bubble.. a few water mages will dieâ€¦ One water mage seems to already be aware of our plan through some future seeing spell but has not spilled the beansâ€¦     &lt;br /&gt;
&lt;br /&gt;
Matt takes Lila back to the guild for alchemist assistance where she makes 4 lightning potionsâ€¦  &lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s gigolo â€“ the charming curly mustached bard wants her to wear a magic necklace which will allow him to find her wherever she is â€¦ a stalker.&lt;br /&gt;
I am about to have a word with him with the point of my spearâ€¦ when he reveals he is a devoted follower of the mighty Freya who rides the skies in her chariot of cats (&amp;amp; who personally  honored me with the Name â€œMungo the Braveâ€) Hearing this I have no choice but to reconsider my previous views  â€¦ he then tells me that Freya has even spoken to him about meâ€¦ hearing this obviously I now trust hm completely.  He is definitely not a slimy seducer &amp;amp; must really be a noble and worthy sort if he knows Freya &amp;amp; she spoke to him about me â€¦&amp;amp; no doubt his stalking Lila must for a perfectly good reasonâ€¦ all is forgivenâ€¦&lt;br /&gt;
&lt;br /&gt;
===Mermaid Temple===&lt;br /&gt;
Itâ€™s time to commence our attack. First Matt transports us instantly into an underwater cave full of grim looking mermaids armed to the teeth with spears &amp;amp; tridents looking into a silvery pool sparkling with magic - it is the temple from which flows the waterfall  â€“ the mermaids are seemingly doing divining magic. Matt casts translation and water breathing magics and all of us can understand the chief mermaid, priestess. She welcomes us but asks Matt the Titan to leave (he is from the Luna empire &amp;amp; doesn&#039;t have much time for gods &amp;amp; the like). We say we have been summoned by the Merpeople to assist. We are told  need to get a magic seashell from some eels which will assist in our combat. She names us all heroes. There are gifts which will aid us in the future...&lt;br /&gt;
====Call of Hero gifts====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher is given something to control her aura, &lt;br /&gt;
&amp;lt;LI&amp;gt;Lila is given a girdle of protection to protect her from trials of seduction she will face in the futureâ€¦&lt;br /&gt;
&amp;lt;LI&amp;gt;I (Mungo) am given the skull of one of my enemies who I must bury at home or throw to the sea &amp;amp; face him again in combat â€¦ &lt;br /&gt;
&amp;lt;LI&amp;gt;a block of ice is given to Rhiain. &lt;br /&gt;
&amp;lt;LI&amp;gt;Boris will be helped to master the belt of skulls he will recover from the enemyâ€¦&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
â€¦ we leave the priestess evading the eels. From under the surface of the water, we can see the guards from the pirate lair outside the temple â€“ ready to alert the pirates below with their horns.&lt;br /&gt;
&lt;br /&gt;
===Temple siege===&lt;br /&gt;
We charge the sieging guards (pirates)- I engage one of the guards who when he sits up is actually a high-level earth elemental definitely 60 feet tall &amp;amp; who after a few rounds of failing to hit me even once, he folds his arms and won&#039;t fight backâ€¦ so I stop fighting him &amp;amp; to try to make him face me insult him with all the rock insults I can think of â€“ â€œlittle pebbleâ€ â€œyou are made of sandstone.â€ â€œyou are an airheadâ€  the last which makes him pause in his tracksâ€¦ The others are engaged in bitter combatâ€¦ one of them foolishly releases a fire grenade setting everyone including three of the guards on fireâ€¦&lt;br /&gt;
&lt;br /&gt;
The insult â€œairhead&amp;quot; got to the elemental who has turned its back on me &amp;amp; wiggled its butt like a young priestess of Freya (other than that Dwarf one I know of course) in heatâ€¦  So I stick my spear firmly in his prosterior.â€(that is an actual spear of course)   Enraged he starts trying to trample us &amp;amp; we continue to lay about our enemies with fell blows.  One of the guards then, reached inside his cloak &amp;amp; removes a magic doll which he pulls the head off causing a magical surge bringing terrible damage to us allâ€¦ (I was mainly stunned that someone would bring a doll to battle - who does that - not even the most junior of Valkyries?). Anyway he is rapidly dispatched when he pulls out a 2nd doll. The elementalâ€™s summoner dies &amp;amp; the elemental having gone feral for a spell is eventually finished off by ....Boris!?! ( which is battle poaching of the first order  if I ever saw it - a serious offence &amp;amp; frowned on in most well mannered Northern  societies) &amp;amp; after I had done Odin&#039;s share  of the damage to it.. You can hardly skald before a feasting hall of cheering likeminded scarred battleworn warriors well soaked in ale, banging their helms on the table bragging about how you &#039;&#039;&#039;almost&#039;&#039;&#039; killed an 80 foot tall earth elemental, single handedly.. it doesn&#039;t have quite the same ring to it..   But Boris is a faithful shield companion so I&#039;ll have to bring it up as subtly as I can without resorting to blows next time we are drinking ... We find a sea shell and a broken doll parts &amp;amp; a doll squashed by the elemental â€¦ before we return to the temple with the mer priestessâ€¦&lt;br /&gt;
&lt;br /&gt;
= Buffs &amp;amp; Mil Sci =&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;A = Always on.&lt;br /&gt;
===Long Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Cher Morning Dance: 1 MR% re-roll (or stun recovery) per day.&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen(Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Cold (RH)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +4DM Cold Damage(doubled vs fire enemies)	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 minutes&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot;     | Mars&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; 30%&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; 50%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc Buffs===&lt;br /&gt;
+ 14 % to strike chance if Mungo skalds prior to entering combat.&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rhiain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Cher   &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo  Lila&amp;lt;br&amp;gt;&lt;br /&gt;
Boris  Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Cher  &amp;lt;br&amp;gt; &lt;br /&gt;
Lila    &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo    &amp;lt;br&amp;gt;&lt;br /&gt;
Boris  &amp;lt;br&amp;gt;&lt;br /&gt;
Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Summer&amp;quot; &lt;br /&gt;
! colspan=15 | &amp;lt;h1&amp;gt;Summer&amp;lt;/h1&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| colspan=14 | &amp;lt;b&amp;gt;[[Beltane]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Meadow]] (1)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  5 || &amp;lt;i&amp;gt;White Lotus&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;Seagate Light Festival&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;The Castellan Borderers Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;Seagate Crafters Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=8 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Heat]] (2)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=7 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day | 1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 2 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 3 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 4 || &amp;lt;i&amp;gt;Seagate Guildmasters Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day |  5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day |  9 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10 || &amp;lt;i&amp;gt;Seagate Races&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 11 || &amp;lt;i&amp;gt;The Duke of Carzala&#039;s Summer Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;lt;i&amp;gt;Midsummers&amp;lt;Br&amp;gt;&amp;amp;nbsp;Eve&amp;lt;br&amp;gt;&amp;amp;nbsp;(Faerie Day)&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 17 || &amp;lt;i&amp;gt;Seagate Summer Fair Day&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Seagate Summer Fair Day&amp;lt;/i&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;The Castellan of Brastor&#039;s Summer Ball&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
| colspan=4 | &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;span style=&amp;quot;font-size: 130%;&amp;quot;&amp;gt;[[Breeze]] (3)&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=11 height=54px | &amp;amp;nbsp;&lt;br /&gt;
| class=day | 1 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 2 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 3 || &amp;lt;i&amp;gt;Day of Death&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day | 4 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 5 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 6 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 7 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 8 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 9 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 10 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 11 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 12 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 13 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 14 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 15 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 16 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day | 17 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 18 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 19 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 20 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 21 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 22 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 23 || &amp;amp;nbsp;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; height=54px | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 24 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 25 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 26 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 27 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 28 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 29 || &amp;amp;nbsp;&lt;br /&gt;
| class=day | 30 || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91687</id>
		<title>A Golden Eye on the waves</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91687"/>
		<updated>2022-02-09T21:40:34Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Planning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[File:A Golden Eye in the deep 3.png|1000px|centre]]&lt;br /&gt;
[[Scribe_Notes#Summer 822 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Golden Eye on the waves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: ~[[Summer]] 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Starting Monday the 13th of December 2021 in Lynfield (Jono&#039;s place).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039;: [[Carzala]] and some tropical wilds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [[Jono Quickness and Slowness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/148CF8CzfrW2GplI9nBetNhxaRlUfIMiR/view?usp=sharing 47 - Thief  - 3.1.2] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1fHfl40povyj2W0oiB5F-5TpkRFfSbvOo/view?usp=sharing 33 - Assassin - 3.1.3] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.google.com/document/d/1QNz24OxQQAAAp0p8bvkvg54sxGkaYqfUj1Wi9Jfw6P0/edit?usp=sharing 37 - Healer - 3.1.6]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Four or five guild party members -&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Mungo Third Son|Mungo]] -, known as the Humble - So Named by Odin Himself and also Blessed of Freya - A Northern Warrior played by Michael McFadden. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Boris]] - Necromantic Mage played by Michael Haycock.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Lila]] - Celestial/Air Mage played by Kelsie.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Rhiain]] - Ice Mage Human played by Chris R. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Cher]] - Binder Human played by Sean&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Employer ==&lt;br /&gt;
: [[Syrene]] a friend of the guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Background&#039;&#039; - [[A Golden Eye in the deep]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Part 1. Deal with issues about the Air Spirit &amp;amp; the forgotten city (outstanding from [[A Golden Eye in the deep]]). &amp;lt;br&amp;gt;&lt;br /&gt;
* Part 2. Free the missing water mages, deal with the pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Payment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syrene]] will financially back a commissioned sea voyage to the area to a value of 35,000sp.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Thaumaturgies 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Elementals 10,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Entities 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
Training for warriors &lt;br /&gt;
&lt;br /&gt;
Part 2 - I can&#039;t remember much of part one...&lt;br /&gt;
&lt;br /&gt;
==Session 1==&lt;br /&gt;
&lt;br /&gt;
Part 1 (I was not the scribe) was the rescue of a djinn / elemental spirit bottle from a fallen city treasure trove located on a jungles island to the west-south-west many hundreds of miles away.&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
Part 2 of a might epic adventure featuring a band of heroic shield companions against the most perilous unknown foe this side of the gates of Hel or even a barber - to rescue enslaved water mages from rogues who have the cheek to call themselves  pirates - a very subjective and controversial term.&lt;br /&gt;
&lt;br /&gt;
===Turf&#039;s House===&lt;br /&gt;
We are at Turfâ€™s home which is well fitted out. A number of items have been found thus far on the adventure- a sword, an axe, bolt of cloth which are identified by the spell of something or other by one of the spell casters,&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;The cloth will affect the morale of troops in the hands of a military leader this depends on the wood used as a pole.&lt;br /&gt;
e.g. Maple -x 10 mil sci rank&lt;br /&gt;
&amp;lt;LI&amp;gt;The Tulwar does 2 d10 damage + can have spells on it&lt;br /&gt;
&amp;lt;LI&amp;gt;The Axe â€“ enchanted to not rust &amp;amp; can cut through things underload &amp;amp; of course a Genie bottle which containsâ€¦. Lila ? Anyway, in addition to rescuing the Sea mages;  Syrene wants us to take the bottle to the plain of airâ€¦ yawn... I prefer pickups to deliveriesâ€¦.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
â€“ We learn the pirates in question are as I suspected when the terms was used - actually just a cunning bunch of cowardly knaves  -  where I come from the term pirate is misused by southernesr to refer to just about anyone who hops in a longboat and goes raiding - which is just about anyone over 4 and under 95 years old - its all relative you see - how do you distinguish a pirate from anyone over 4 and under 95? Anyway, these knaves are rumoured to have bribed one of the snivelling enchanters who worked for the merchantâ€™s guild -like most mages (apart from my worthy companions) he had a strong streak of yellow running through him -  anyway he has now legged it &amp;amp; is not to be found. Not to worry, Syrene knows the location of 2 of their hideouts, so we can plan our conquest.&lt;br /&gt;
&lt;br /&gt;
It is explained we can locate the water mages by tracking down some magic reference books which will have information; through the use of the enchantment known as â€œlocateâ€.. Syrene knows an enchanter who can help.&lt;br /&gt;
&lt;br /&gt;
===Our Mission===&lt;br /&gt;
Our mission after we have located the enchanter and sailed to where we think the book is to then find a copy of books which has some important magic powers... &lt;br /&gt;
We will get a bonus for bringing Syrene&#039;s enchanter back alive. He is nervous weak &amp;amp; frail...arent they all though.  &lt;br /&gt;
A ship full of fighters and healers has already been sent out to rescue the Sea Mages - to huge unsuccess. They encountered six pirate ships â€“ which were mostly sunk  - and suffered many casualties. So it&#039;s our turn now.&lt;br /&gt;
&lt;br /&gt;
We decide to use my mighty Knarr â€œThe Sea Urchinâ€ to sail to the islands. The Sea Urchin is scheduled to return to Seagate in 4 days from a successful raid by my fearless crew.  &lt;br /&gt;
&lt;br /&gt;
We know some cargo is located in somewhere called Kirkle. West of Kirkle there is a well-known pirate port of the coast of Palestrina.&lt;br /&gt;
&lt;br /&gt;
We return to the guild for a debrief. Syrene equips us with the strength of stone armour of earth spell.&lt;br /&gt;
&lt;br /&gt;
===Eric in Seagate===&lt;br /&gt;
On the way I am greeted by an old scallywag Seadog of good Northern stock -apprently an old acquaintance â€“ canâ€™t quite place him- he is called Eric as are most of the men in the North -  but I am sure we have stood together drenched in blood with the bodies of our enemies heaped before us, their armour rent their weapons broken, as we sang our battle songsâ€¦ OR possibly we were in a tavern surrounded by empty cracked mugs while the bodies of the unconscious covered in spilt ale lay on the floor as we sang drinking songs - must be one of the two... but anyway he is representing family members of the slain crew members &amp;amp; is recruiting for a three-ship Armada. They plan to sail across the seas to seek a  bloody vengeance from the foul scum &amp;amp; oathbreakers (bound to be) who have the cheek to call themselves pirates...&lt;br /&gt;
&lt;br /&gt;
===Ernest Black===&lt;br /&gt;
First we will find the for the enchanter Ernest Black is his name â€“ apparently hiding in fear of his life in some cellar of tavern in old  Seagate town..&lt;br /&gt;
&lt;br /&gt;
We go incognito to avoid attracting attention (that is we pull our hoods over our heads &amp;amp; cultivate an innocent look). On the way into town we see four horses tied on the side of the road = might be spies or an ambush but we are not attacked.Cher and I note 6 guarding the road armed with bowsâ€¦a mix of orcs and humansâ€¦ not that that means anything â€“ some of my best friends are orcs â€“ well I actually  mean Boris - though he is only half an Orc - &lt;br /&gt;
&lt;br /&gt;
We make it to the new constructed area &amp;amp; head to old Seagate â€“ heading to toward which Ernest is staying â€¦ we pass an old horse in the process of being slaughtered in the street  - itâ€™s that kind of rough area &lt;br /&gt;
â€“ the inn is well battered â€“ and has recently been scorched by fire. The place is damp &amp;amp; smoke-filled. A doxy gives me the eye and I return her a special look so as to not attract any attention - you have to play the part when in disguise.  Downstairs in the inn a game of cards is in progress as is a combat between two armed men with clubs are being cheered on by a small crowd who have money at stake on the outcome. We ignore them tempting as it is &amp;amp;  head toward the sub-basement. &lt;br /&gt;
&lt;br /&gt;
I encounter another woman who says I have rescued her in the past .. canâ€™t recall but there are quite a few Iâ€™ve rescued - anyhow she warns me of a few bad uns in the area. Not really news â€“ it is old Seagate after all.  &lt;br /&gt;
Outside the door are three scurvy thugs with their backs to us &amp;amp; holding weapons about to visit Ernest â€“ up to no good. Look like our timing was right for Ernest.&lt;br /&gt;
I grab two by the neck and bang their heard together (this attack was from the side technically &amp;amp; not behind just in case any detractors are reading). They dieâ€¦.whoops...a reflection on the poor state of villainry perhaps.   A third is rendered unconscious, by a blow from Boris. We drag the dead bodies inside out of view. Ernest is a weedy old guy who from the empty flagons has been drinking heavily and is clearly the worse for wear,â€“ &lt;br /&gt;
&lt;br /&gt;
We visit Syrene and explain what has happened. We debate forming and alliance with the mermaid and the scallywag&lt;br /&gt;
&lt;br /&gt;
The enchanter (due to his frail health and so he wonâ€™t run away )is itemised by an evil Binder spell  &amp;amp; placed in an unbreakable container only openable by a palm impression.&lt;br /&gt;
&lt;br /&gt;
We talk to Syrene about rewards for completing the quest â€“ there was some rubbish about magic training which seems of little worth so I ignored the details but more importantly she offers warrior training.&lt;br /&gt;
&lt;br /&gt;
===Sea Urchin===&lt;br /&gt;
Four days later the Sea Urchin arrives .. with several Brandenburg customs men who my crew &amp;quot;mistook&amp;quot; for pirates... can&#039;t blame them after all who are the real thieves and parasites of the ocean...Iâ€™m all for taking the pirates/customs men back out to sea &amp;amp; giving them a first-class trial followed by a sea burial but am talked around by the party fearful of inciting war with all of Brandenburg (donâ€™t know how all of Brandenburg would find out) â€¦ uh oh â€“ anyway I have to pay a 10,000 bribe to shut them up  â€“ I reluctantly pay with an instruction to my crew that pirates are not to be brought back to Seagate in the future. Better to have a trial by combat at sea followed by a sea burialâ€¦  &lt;br /&gt;
&lt;br /&gt;
We meet my companion Eric whose crew has had a disagreement with some brigands.  many of his men lie around with broken limbs and teeth. Turns out the spies were from rival merchant families - so we invite him to meet at Turfs place with Syrene - &amp;amp; to wear his best furs â€“ we will discuss forming a super Armada to rescue the water mages...&lt;br /&gt;
&lt;br /&gt;
Syrene has put on a banquet for us and Eric to toast our pre-victory â€“ 3 dwarves, two elves, and some courtiers also attend.&lt;br /&gt;
It&#039;s a great feast â€“ though tame by northern standards -  no fights or new blood feuds sworn &amp;amp; the dwarves are even friendly toward Boris the Orcâ€¦. skald a little &amp;amp; fine ales are drunk.&lt;br /&gt;
&lt;br /&gt;
===Dwarf deal &amp;amp; payment===&lt;br /&gt;
We are approached by a dwarf merchant who wants us to transport some grainstones made by dwarves â€“ 20 foot across &amp;amp; two-foot-high -  but with magic can be squeezed into the Sea Urchinâ€™s hold I am told by Boris &amp;amp; Cher. My first mate negotiates transport for the stones to Adjutbar. or 13,000 upfront and a 3,000 bonus on arrival. I need some money back after being robbed by Customs...&lt;br /&gt;
&lt;br /&gt;
Syrene strikes a deal with Eric &amp;amp; his companions to work under our directions for a fee of 10,000 sp.&lt;br /&gt;
&lt;br /&gt;
Cher (who by the way is now in a human form rather than the sneaky standing lizard I know her to be, (though of course still a valued shield companion) slopes off with a mincing codpiece sporting courtier for a tryst â€“ I am asked outside by a woman called Gertrude who I also apparently I rescued. She wants to show her gratitudeâ€¦canâ€™t blame her really.&lt;br /&gt;
&lt;br /&gt;
Later during the party, the Dwarves tell  me that the millstone is prepared so as to deflect magic on one side  â€“ (this removes impurities from grain) so the sea Urchin will need to be reimagined everyday  &lt;br /&gt;
More importantly, some  Ogremages are looking for the millstones -  an air fire and a rune mage â€“ they like all of their kind are cowardly knaves and donâ€™t hesitate to use nasty poisonsâ€¦ a great blessing from Odin it seems with some intra-voyage entertainment coming our wayâ€¦ &lt;br /&gt;
&lt;br /&gt;
Eric says he has 55 men &amp;amp; three ships &amp;amp; 25 rowers â€“  three rank two water mages. We arrange to meet Syrene at certain waypoints on our voyageâ€“ she makes 8 locations on the chart for us to meet at the end of each day of travel.&lt;br /&gt;
&lt;br /&gt;
My water mage (rk 7) confirms that their ships are poor and that the other water mages have limited skillsâ€¦ so he strengthens the other ships&lt;br /&gt;
&lt;br /&gt;
We prepare to leave&lt;br /&gt;
&lt;br /&gt;
==Session 2==&lt;br /&gt;
===Sail south from Seagate===&lt;br /&gt;
We sail by night to the first-way point. Novadon  &lt;br /&gt;
We see Griffons / pegasus at night but we do not encounter them.&lt;br /&gt;
&lt;br /&gt;
A camp is set already ashore with 25 staff and three big tents awaiting us. Elf horses (skinny pointy-eared ineffectual looking horses that is) are tethered. Syrene greets us with the two folk known as the elemental twins &amp;amp; a large person much too big to be a giant â€“ Matt the Titan. &lt;br /&gt;
&lt;br /&gt;
We receive armours of earth/ strength of stone. &lt;br /&gt;
&lt;br /&gt;
Eric motions us to the shore to speak to our mermaid scout. He says she generally speaks in an ancient Northern tongue but will be able to talk to us. She is rather disappointingly draped all over in kelp &amp;amp; so lacks the traditional mermaid appeal. She doesnâ€™t appear to have a tail but then again we cannot see a tail because of the kelp but we are assured she is a genuine mermaid. The water mages are from the North â€“ and are drowned goods worshipping priest sorts.... they too wear brown kelp clothing &amp;amp; are responsible for her being overly dressed.&lt;br /&gt;
&lt;br /&gt;
The mermaid tells us that in actual fact the villagers who we understood commissioned the venture are really helping her rescue a relative,  a water mage who has been captured, rather than the explanation we previously received â€“ that she is helping Eric.&lt;br /&gt;
&lt;br /&gt;
===Missing watermages===&lt;br /&gt;
The mermaid has â€œreadâ€ the stormy skies which foretold our coming - nice to know Thor is keeping an eye on the eye too. Anyway, the believes the water mages are being stolen as part of an evil master plan to raise an island from the depths of the sea. A huge be-tentacled creature is bound underwater on the island but if the island breaks the surface of the sea the creature will become unbound from the spells holding itâ€¦ The creature guards a powerful treasure and if let free below the surface the creature will slither off into the depths leaving the treasure unguarded.... we are told there are no named items in the treasure horde. This will need to take place during summer Solsticeâ€¦ about a month away. The treasure is deemed a terrible treasure â€“ apparently not just because its made only of copper or some lesser metal â€¦ &amp;amp; it could do terrible things to those that have long lives â€“ elves I guessâ€¦ I&#039;m confused? this all sounds good news -  unguarded erasure on an island &amp;amp; only elves dragons and demons might be affected?&lt;br /&gt;
&lt;br /&gt;
â€¦.the mermaid explains she has the power to bewitch many of the pirates when we encounter them &amp;amp; could drag them into the sea to their doomâ€¦ but this could affect us too if we are not protected â€¦ so we need to find some sort of protection... The mermaid says that I should refer to her as â€œthe woman of the seaâ€  rather than as a mermaid, as her identity is a hidden secret.&lt;br /&gt;
&lt;br /&gt;
â€¦ back ashore we talk naval &amp;amp; boarding tactics with a group of old salts â€¦ elsewhere a necromantic bomb is discovered. Lila meets one of the Yasmins &amp;amp; another mage &lt;br /&gt;
&lt;br /&gt;
ON the island we see a stepped well that is 120 feet across apparently a transportable item.  Inside are the Titan and Syrene. Syrene mews like a cat at the mention of the mermaid â€“ clearly she does not like it. To protect against the mermaidâ€™s powers we are told rather than the time-honoured tradition of beeswax stuffed into our ears - a potion needs to be made out of an enormous amount of the herb lavender... I stuff some wax in my pocket anyhow just in case. The titan Matt agrees to seek out this lavender &amp;amp; provide a bag of it by tomorrow night. Boris meanwhile heals the injured sailors. Syren replaces strength of stone on 40 / armours of earth.&lt;br /&gt;
&lt;br /&gt;
===Sabotage at sea===&lt;br /&gt;
We head south the next dayâ€¦soon after which we note one of Ericâ€™s ship is taking on water â€¦ Sabotage is confirmed by The Woman of the Sea who reveals a rusty iron trident head attached. This has caused the ships â€œstrengthâ€ to expire. Cher divinities this when we arrive ashore at the 2nd waypoint at the end of the day &amp;amp; confirms it is a cursed item &lt;br /&gt;
&lt;br /&gt;
â€¦we guard the ships carefully that night.  The leaky ship has been dragged ashore for repairs.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
A cauldron of three sizes boil away smelling strongly of lavender. Three scarecrow men assist with the potion brewing  The potion which will be applied to the skins of Lila and Cher 36 hours beforehand will make the crew lustful and be charmed by Lila and Cher rather than the Lady of the Sea. (There are side effects  -  by the 36th hour will be so crazed with lust that they will fight each other but this will stop them jumping into the sea after the Lady of the Sea â€¦ which to me sounds like one of the worldâ€™s worst plans compared with beeswax in the ear) - just is the case it all turns out to be a disaster there is an antidote which a blacksmith can manufactureâ€¦.It is concluded that application of the potion 24 hours prior to meeting the pirates would be best &lt;br /&gt;
&lt;br /&gt;
That night aboard the Sea Urchin Boris and I are awoken by a loud crashing sound  -  a nine-foot-tall golem creature with two spinning halves made of pumice stones / resembling an  ogre is attacking a sailor â€“ quickly he is dispatched. &lt;br /&gt;
&lt;br /&gt;
===Romance in camp===&lt;br /&gt;
Meanwhile ashore Lila is being wooed by a cowardly bard/ gigolo tight trouser wearing opportunist popinjay â€“ armed with a skinny sword! At the same time a pumice man has also attacked so where in the shore area. It is determined by the spell caster types that the nature of the magic creating the pumice creatures is necromanticâ€¦. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next day â€“ the Lady of the Sea checks the hulls of our boats finding another rusty trident  - more sabotage - she suspects merman mercenariesâ€¦ she will look out for themâ€¦ &lt;br /&gt;
&lt;br /&gt;
We have a meeting where we reveal the crazy plan about the love balm which will be applied to each of the shipâ€™s captains &amp;amp; which will cause the crews to love their Captains and be immune to the Lady of the Seaâ€™s charms while she lures the pirates underwater and drowns them. There is much debate over what will happen in respect of the Sea Captains based on their preferences i.e. if the captains are girls who like girls etc&lt;br /&gt;
&lt;br /&gt;
===Testing the Charm protection===&lt;br /&gt;
So we travel on the Lady of the Sea by a magic travelling wave to a beach site far away from our crew in order to conduct experiments &amp;amp; see how her magic affects us and the Captains.&lt;br /&gt;
&lt;br /&gt;
The Lady of the Seaâ€™s starts singing and immediately upon which a storm blows up with lightning &amp;amp; waves, through which we hear a piercing howl â€¦ we all save v her spell but feel weak at the knees... Lila and Cherâ€™s legs actually get slightly watery. The 3 x lady captains who like ladies are unaffected â€¦.&lt;br /&gt;
Boris &amp;amp; I  see a horrible creature out at sea on a rock â€“ Boris says itâ€™s the Lady of the Sea in her true formâ€¦but I donâ€™t believe him &amp;amp; suggest rescuing the Lady from this foul creature.â€¦ although no one else is keen - Leela and Cher say they only see a normal woman. The Captains who like ladies see a mermaid.&lt;br /&gt;
&lt;br /&gt;
We head back to shore &amp;amp; the night passes â€¦ a breakfast has been prepared. â€¦ &amp;amp; we set sail.&lt;br /&gt;
Leela seems to have been be-charmed by the bard with the tight codpiece - surprise&lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
â€¦. After 8 days at sea we arrive at Kirkulâ€¦. Ernest is unitemised &amp;amp; determines that the book is located in [[Kirkul]]. through the navigation technique called triangulation, we determine that the book is in an abandoned cityâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 3==&lt;br /&gt;
&lt;br /&gt;
We are ashore in the southern part of the 5 sisters with our shore team. The abandoned city of [[Kirkul]] is inland on the edge of a desert five miles upriverâ€¦&lt;br /&gt;
&lt;br /&gt;
[[Kirkul]] was destroyed by my Ivinian countrymen in 805  before they were overwhelmed by the Dark circleâ€¦ followed by others It used to have a population of 30,000 but has been abandoned for 15 years. Undead &amp;amp; evil cults are used to live here.. in addition to ruin goblins &lt;br /&gt;
&lt;br /&gt;
The ships are beached. Our campfires are shielded by darkness spellsâ€¦ we spot different lights on different islands where the survivors &amp;amp; lurkers dwellâ€¦.&lt;br /&gt;
&lt;br /&gt;
A seaman approached us asking for a miracle because 3 sailors have been affected by the Lady of the Sea &amp;amp; killed each â€¦ I direct them to Boris the Orc who can raise the dead &amp;amp; does.&lt;br /&gt;
&lt;br /&gt;
===Scouting [[Kirkul]]===&lt;br /&gt;
Syrene says the books somewhere in the city to the east of where we are beached â€¦ there are hills between us and [[Kirkul]]â€¦ Our plan is to scout the next day from the sky in raven formsâ€¦.&lt;br /&gt;
&lt;br /&gt;
By night we post guards. [https://dq-nz.org/dqwiki/index.php/A_Golden_Eye_on_the_waves#Ernest_Black Ernest Black] has a crystal ball &lt;br /&gt;
The water mage does a waters of vision spell which he scries through â€“ to the south of the city there are some faint lights along the mouth of the river. He can see the river traveling 5 -10 miles in land from the south east. The city is only a few hundred meter acrossâ€¦   he zooms in on the lights â€“ the ruins of a port, broken ships, busted buildings &amp;amp; bonfires which provide the light. Occasionally there is movement a sign of lifeâ€¦ &lt;br /&gt;
&lt;br /&gt;
[[Syrene]] has put on a dancing troop (boys &amp;amp; girls) for entertainment &amp;amp; weak beer â€“ not quite what we do in the North. Arm wrestling  Cher gets up and dances â€“ she is a good dancer - but I cant help thinking of her scaly tailâ€¦. &lt;br /&gt;
&lt;br /&gt;
A daytime scry by the water mage reveals a number of vessels â€“ about 50 ft in length hidden along the river in earth caves on the river banks to the North of the Cityâ€¦ it looks as if 3 ships have been actually buried along the shore. A watercourse flowing toward the city has been restoredâ€¦ possible earth mage workâ€¦&lt;br /&gt;
&lt;br /&gt;
Lila sends her raven out but it is pursed by griffons â€¦ I too head out in raven form but at high altitude due to my large raven form sizeâ€¦ I observe some earthworks that have been cleared out to the Northwest of the City. There are the remains of large bonfires and lumber piles nearby. I note some griffons a mile below &amp;amp; avoid them.. they came from out of a buildingâ€¦. I also see some herds of goats which obviously been domesticated â€¦  in the harbour area, there are the remains of six ships along the sea floorâ€¦.&lt;br /&gt;
&lt;br /&gt;
===Scouting the offshore islands===&lt;br /&gt;
ON my return the water mage invites us to scry the water. The centre island is loosely populated. The other two have small ports. There appear to be about 30 homes / hits on each â€“ we would estimate a population of a few 100. Fishing boats scatter around the surrounding seas. &lt;br /&gt;
&lt;br /&gt;
At the ports there are 4 small trading ships flying the flags of Azuria, Palestrina and possibly Taeko.&lt;br /&gt;
&lt;br /&gt;
===Talk to the locals===&lt;br /&gt;
We elect to enter townâ€¦and talk to some of the localsâ€¦ I navigate the Sea Urchin in through some tricky watersâ€¦ we cant get all the way in and have to moor at the buoys along-side two other well-armed merchant vessels.. there are small boats going to and fro from the shore. Fifteen or so folk have gathered around as we land &amp;amp; we are greeted by a young man with a crippled leg. Crossbows are pointed at us as well as an 8 foot tall giant creature with horns â€“ a monster rhino of some sort with an armoured tail. We have to leave large weapons aboardâ€¦    we are directed to a money changer. &lt;br /&gt;
&lt;br /&gt;
We meet a young woman who seeks work aboard. We offer her a meal and ale for adviceâ€¦. &amp;amp; we arrive at a local tavernâ€¦ she digs inâ€¦.  and offers an uncorked cask of ale for 12 silversâ€¦ the young women is local who tells us.&lt;br /&gt;
&lt;br /&gt;
===Other islands=== &lt;br /&gt;
There is one island with an orc king called Crackskull  - he has a 45 crew &amp;amp; took over the town.  There are many interesting things in the mainland â€“ recent activity involving a  minotaur cult in the city. The griffon are more North. Pirates come and go. There is a crazy Firemage on the other island. There were diamond hunters and supply ships going up the river. It is well known there is the wreck of a diamond ship up river somewhereâ€¦ In the river/ city is the treasure of the three water mage skulls Boris says we are looking piratesâ€¦ She (Sue) wants to get off this island &amp;amp; wants to join my crewâ€¦ so I hire her â€“ she has an honest face and knows these waters  &amp;amp; can navigate them well. Seems she knows a few water-mage spells too. Everyone on the island is hungry and scary due to Orc raiders to the westâ€¦ &amp;amp; infestation by worms &amp;amp; tainted waterâ€¦  Sue has a 12 person sloop by which she has navigated up the riverâ€¦avoiding the perilsâ€¦everyone wants off the island.&lt;br /&gt;
&lt;br /&gt;
just then 6 well-groomed men and women â€“ the council â€“ who want to sell some pearls to usâ€¦ we are taken to the main trading post &amp;amp; lead downstairs to a basement where a much-locked chest is filled with six bags with pearlsâ€¦ they look great.. the pearls are farmed in the seaâ€¦  they want 65,000 silvers. â€¦ too rich for our blood but Syrene may be interested. The crippled man is a translator &amp;amp; a merchant - but only knows about three words in each â€“ I hire him too.  Boris fixes the crippleâ€¦ &lt;br /&gt;
&lt;br /&gt;
We will take a councilwoman plus her son with us and travel by ship back to our base camp to the east after the sun setsâ€¦ patrols have been set.. we note that a rhino statue has been turned into an animated creature â€¦ Sue and Earp Billick the former Cripple are astounded to see our base camp. Earp tells us he has a treasure map to a location up river opposite the city guarded by a creature that turns people to stone. &lt;br /&gt;
&lt;br /&gt;
===Return to Camp===&lt;br /&gt;
We introduce the council member to Syreneâ€¦ and explain their situations to her.  After discussions, she agrees to transport the island folk to be taken in by the dwarves of the superstition mountains. She will arrange with Matt to clear the orcs. She can disguise us as minotaurs if we want. Boris goes with Matt to be turned into a minotaur.. he enters a labyrinth is gored by a minotaur &amp;amp; returns as a minotaur with 15 extra points &amp;amp; irresistible to women, a large â€œthird legâ€, natural armour and some magic protecting abilityâ€¦ &lt;br /&gt;
&lt;br /&gt;
===Boris is horny===&lt;br /&gt;
Lila and Cher tell us there are pheromones wafting off Boris the minotaurâ€™s that affect them driving them crazy with desire â€¦Matt knows of a nasty wizard who can make an amulet that will protect them from being bewitched by crazy minotaur lustâ€¦ it happens&lt;br /&gt;
&lt;br /&gt;
===Blood Wizard===&lt;br /&gt;
Matt vanishes with Lila, Cher and Sue to a wizards lab where a drop of their blood is added to an amulet by magic &amp;amp; they are safe from be-witching by Boris the Minotaur .. unfortunately Sue was not included in the amulet and is smitten by Boris the minotaurâ€¦  Sue too is sorted out by Matt &amp;amp; the wizard with a minotaur free amuletâ€¦. &lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
The sun sets, the tide turns, we are guided by Sue up the river. Bonfires have been lit.. we are about a mile out from the city. Our scent is disguisedâ€¦&lt;br /&gt;
&lt;br /&gt;
Rhiain &amp;amp; Lila goes out scouting for scent removing herbsâ€¦While out â€¦ encounters some pygmy centaurs with sharp teeth &amp;amp; weapons such as recurved bowsâ€¦ :Lila &amp;amp; Rhiain make it back but have been pierced by a few arrowsâ€¦ a foul concoction is manufactured from the herbs which is applied to our armpits to disguise our scentâ€¦&lt;br /&gt;
&lt;br /&gt;
We approach from the North down wind. As Boris steps ashore he is surrounded by a herd of goats who seem attracted to himâ€¦ he puts them to sleep through some spellâ€¦  &lt;br /&gt;
&lt;br /&gt;
As we sneak nearer to the city we see the fires which Lila, an alchemistâ€¦ 300 yards out from the city, people seem to walk in trenches about 80 feet from the river â€“ maybe a maze under construction â€“ some creatures, undead maybe,  can be seen on the other sideâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
===Undead===&lt;br /&gt;
They are probably lesser undead â€“ that is the smellier sort who take aeons to get out of your chain mail. From our position of hiding we see some people appear to have been emerging from the maze.. in minutes they excavate and reveal a ship â€“ about 50 foot on the shore of the river â€“ earth mage trickery Iâ€™ll be bound -  they then rebury  through more earth-magery  &amp;amp; the ship returns whence they cameâ€¦&lt;br /&gt;
&lt;br /&gt;
Edward Black is returned from miniaturisation and the solid-state by Cherâ€™s un-bindering. He is surprised by his new surrounding but still casts a location spell to identify the book we seek .. as we move along to triangulate we come across orcs guards focussed on playing knucklebones and not looking at us. We debate whether to slay them but Lila who I am surprised to learn is actually the party leader â€“ ( I assumed we were in a battle &amp;amp; it was me  following my recent studies in geopolitics at military scientist classes)  - decides to walk past them.. Edward is poorly dressed in town clothes and moves sluggishly in his mage slippersâ€¦ he is slowing us downâ€¦he shelters inside Lilaâ€™s magic cloak &lt;br /&gt;
&lt;br /&gt;
===Labyrinth===&lt;br /&gt;
Ahead we note a strange cobweb trap that funnels us into a central pointâ€¦ lair of the spider queen  perchance!! Unfortunately, we turn around and take another route.&lt;br /&gt;
&lt;br /&gt;
We hear chanting as we near the edge of the labyrinth. Boris the Minotaur checks he can still cast spells now that he is a minotaur &amp;amp; has hooves  â€“ he says he can but itâ€™s not as good as before. &lt;br /&gt;
&lt;br /&gt;
We stealth along having buffed and prepared ourselves for conflict. I note an area with strange scratching with symbols in the dirt â€“ a magic ward of protection â€“ our magicians determineâ€¦ There is a hum of magic on the wind that the women warriors in our group note &amp;amp; feel vulnerable to â€¦&lt;br /&gt;
&lt;br /&gt;
As we prepare our arms in anticipation  - I note Cher the lizard in human shape openly affixing poison to her weapons â€“ to the approval of Lila - . I warn Cher that her battle victories will be unearned with no epics skalded in her honour &amp;amp; on her death she will likely be welcomed with open arms into the realms of Hel &amp;amp; Loki as a fellow coward and sneakâ€¦ my warnings to Cher for her own good fall on deaf earsâ€¦ &lt;br /&gt;
&lt;br /&gt;
As we enter the maze we sense a shiftâ€¦before we know it we are in open-airâ€¦ a portal? I check the night skies with my magical tankard that reflects the night skies â€“ by Lokiâ€™s pustulant, sulphurous &amp;amp; scrawny buttocks (the view of him you are most likely to see as he legs it from combat ) we seem to be in Thionia instead of the Five Sisters way to the Southâ€¦ we hear a hypnotic chanting which seems designed to bewitch the shieldmaidens in our party -  Rhianain, Lila &amp;amp; Cherâ€¦ We are on the edge of a maze &amp;amp; see at least 35 writhing snakes dangling from maze walls ahead. We seem to be on the plateau of a mountain with white mists floating about&lt;br /&gt;
&lt;br /&gt;
===Boris the mighty minotaur===&lt;br /&gt;
Boris the mighty minotaur will lead us.. ahead we see an enormous statue of a minotaur with a path running between its splayed legs. As we get closer we see a portcullis that covers the pathâ€¦ as we walk ahead we can no longer see one another due to mistsâ€¦ we move forward now with string around our wrists tying is together so we do not stray â€¦ &lt;br /&gt;
&lt;br /&gt;
We eventually enter a room which has nine passages connected to itâ€¦ I check the night sky again â€¦. We seem to now located be in the Alanic states! we follow Boris down one tunnel eventually arriving at a junction which shows signs of habitation â€“ (actually people are living there) hammocks, people in hooded cloaks moving about in a 70 ft across room. They seem drowsy &amp;amp; distractedâ€¦ we donâ€™t hear the hypnotic chantingâ€¦ we sneak past with our best stealthiness â€¦ noting 6 beautiful women who are obviously  impregnated and some strange be-horned ogre women, barrels for storage and gibbets with corpses on the edgesâ€¦ probably hobbits by their sizeâ€¦although hanging seems a bit much just for stealingâ€¦ &lt;br /&gt;
&lt;br /&gt;
Lila through crafty magic trickery determines they are Ogre-magi whoâ€™s most dangerous spell is involuntary impregnation...&lt;br /&gt;
&lt;br /&gt;
Ahead we come across another chamber where attractive healthy female humans with Araby feature are nursing baby minotaurs - must be the au pairsâ€¦. Gossamer curtains shroud the room&lt;br /&gt;
&lt;br /&gt;
Moving along through sneakery &amp;amp; stealth there is another room with about 100 folk engaged in a no holds barred minotaur &amp;amp; Araby human orgy.. There are 6 ogre magi guards with tridents and chanting coming from priests.. Cher is almost lured in by the seductive chantery â€¦Three women in red robes are inside metal cagesâ€¦.&lt;br /&gt;
&lt;br /&gt;
Books seem to be stored off to the side â€“ we sneak through some very slimy curtains to enter a large square room where we see  - a stone statue of a man with a book (just a bit too realistic for comfort â€¦ woman stands up on the other side of an alter with her back to us and a head of wriggling snake headsâ€¦a medusa!!  Garbed in a  gossamer silk bejewelled outfit she is searching through a pile of 30 books â€“ she is about 40 feet ahead. There is a reading plinth that is six-foot-tall dominating the centre of the room.&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
No fair fights with foul creatures that can turn our party to stone in the blink of glowing red eye = so Lila and I pre-emptively blast the medusa with a crossbow and axe respectivelyâ€¦ zounds! by Thor&#039;s peerless ginger beard -  it is all deflected to Rhiana.. who staggers with a stabbing pain in her backâ€¦ The medusa throws the book she is holding at Borisâ€¦&amp;amp; combat ensuesâ€¦She turns to faces us â€“ just as I leap through the air and pounce on her jaws agape claws outstretched just as she is petrified by a spell from Cherâ€¦ my landing was not soft &amp;amp; I am caught by a spell &amp;amp; feel petrification tingling but manage to shake it offâ€¦ just as the medusa solidifies into a statueâ€¦ poetic justice &amp;amp; cunning magery from Cher! BUT three foul creatures being 2 ogre mages looking creatures &amp;amp; a absolutely definitely a demon enter the room by sneaking and attack from behind, be-stabbing Lila in the backâ€¦there is a flash of light that fills the room emanating from the plinth. A huge gush of slimy liquid comes from the other side of the room.One of the three is a woman floating on an undulating swirl of diamond crystals. One has three minotaurâ€™s horns on the end of a trident.  The other is a giant with club covered in writing snakes..&lt;br /&gt;
&lt;br /&gt;
The magic chanting is in constant effect targeting the three shield maiden our &amp;amp; causing yhem - to need to save once per pulse or be lured to minotaur impregnation in the orgy room next doorâ€¦&lt;br /&gt;
&lt;br /&gt;
It is the mightiest of combats with our party resolute &amp;amp; defiant with not a backward step. The trident bearer gores me in the sideâ€¦ three  crystalline spikes come shooting through the air from the floating mage blasting Lila. Rhian stabs mightily with her spear. Boris the Minotaur swings his weapon in minotaur sized scythes. Cher throws blistering arcane spells,  Lila hurls an axe &lt;br /&gt;
â€¦two of them flee vanishing and attack by blinking in and out â€¦ Just as the giant snake-club  wielder is about to be defeated  after many mighty blows from all of us â€“ he  shoots a pile of 60 snakes from his club at Cher overbearing herâ€¦ one hopes they will show her a little  lizard to lizard professional courtesy â€“ not giving an inch Cher swats them asideâ€¦. I castle with Lila and take on the trident bearer by grappling. The witch woman consumes  a potion and magics up a crystal wall arounds her. Boris &amp;amp; I charge slaying her â€“ she explodes in a sea of shards rending our flesh with mighty worthy wounds (all on the front) â€¦&lt;br /&gt;
&lt;br /&gt;
As we scarf healing potions 4 new foes appear in the room.. Cher is instantly petrified to a stone statute. &lt;br /&gt;
&lt;br /&gt;
Faced against such odds I reckon the cleverest tactic will be a fight to the death, invoking Odinâ€™s aid as we ( or at least I) march to Valhalla  â€“ a story of blood and death fresh on my mind ready to regale through hallsâ€¦. anyway just as Iâ€™m thinking of which is the best tale to tell first to the cheering einherjar (Ive pondered this &amp;amp; concluded that clearly youâ€™ve got to pace yourself â€“ it  could be a long time until  RagnarÃ¶k &amp;amp; no one likes to hear the same story 80 times unless they personally feature in it).. Boris, obviously disagreeing with my master plan  pulls out a special magic item from the depth of his backpack &amp;amp; we disappear to another plane with the statue of Cher clutched as we leaveâ€¦&lt;br /&gt;
&lt;br /&gt;
===Slaves in the Bazaar? - Plane of Air===&lt;br /&gt;
We appear in front of a slavers auction at the Bazaar on the plane of Air â€“ familiar territory to Lila &amp;amp; myself  â€“ after some grumbling we pay off the auctioneer before we are sold into perpetual servitudeâ€¦&lt;br /&gt;
&lt;br /&gt;
We wander the bazaar &amp;amp; eventually we are met by a minion of Gurtan the exchanger who takes us to his masterâ€™s court â€“ full of fountains, plump cushions, plumber eunuchs and palm trees in pots â€¦  We seek a remedy for the petrified Cherâ€¦ which happens after an hour.&lt;br /&gt;
&lt;br /&gt;
On request we are introduced to a reputable trader and re-enter the bazaar.&lt;br /&gt;
Apparently a few of my Northern kinfolk have been here before -  I am asked if I know Siegfried Nine Fingers or Olaf Haraldson who have racked up 600,000 sp in debts before scarperingâ€¦. Sound familiar but I answer with my sternest expressions &amp;quot;Err no actually we are definitely from the South.&amp;quot; We are fed and entertained for several days as we recoverâ€¦.&lt;br /&gt;
&lt;br /&gt;
Boris &amp;amp; I manage to sell some old wooden Fae cups ( which grant immortality at a cost) for 30,000sp &amp;amp; 25,000 a piece â€¦we keep straight faces &amp;amp; winking slyly to one another while the purchaser&#039;s back is turned - They have been gathering crumbs &amp;amp; mould at the bottom of our packs for years -  &amp;amp; we didnâ€™t even have to bargain!!  Having apparently fleeced the merchant through our innate Seagate cunning we are well pleased ( though a foul rumour reaching our ears later has it they were on-sold for 500,000 each) we negotiate for new items &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bazaar items====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;An armourer will allow my dwarven armour to take spells.&lt;br /&gt;
&amp;lt;LI&amp;gt;Boris exchanges items â€“ his spell catcher is itemised a s a broach&lt;br /&gt;
&amp;lt;LI&amp;gt;Rhian tries to negotiates to have her armour repaired and changed in shapeâ€¦.&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher trades items to modify her magic carpet to store flightâ€¦.. &lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
Lila is suddenly banished and ends up in a genie bottleâ€¦ Boris rubs on it which causes her to suffer a 9 End loss. But Boris the Noble wishes for 9 endurance to be restored to Lila.&lt;br /&gt;
&lt;br /&gt;
===The Sultan of the Bazaar===&lt;br /&gt;
A djinn, the Sultan of the Bazaar, with a heavily armed entourage, crossed tulwars, turbans &amp;amp; scraggly moustaches, shows up to discuss the bottle &amp;amp; demand an explanation. &lt;br /&gt;
Lila explains that the bottle and its inhabitant were part of treasure She did not harm the inhabitant who ran off &amp;amp; left Lila as a bottle sitter. Lila is offered a reward -  she refers to Rhiainâ€™s issue with her armour.&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;Rhianâ€™s armour will be repaired and modified.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
We are gifted a number of rabbitâ€™s feet. &lt;br /&gt;
&lt;br /&gt;
On day 5 on this plane, full of sherbet, dates &amp;amp; lamb, soft from too many silk cushions, mesmerised by endless jiggling houris, we depart from the air docks. &lt;br /&gt;
&lt;br /&gt;
===Trapped in rock in Alusia===&lt;br /&gt;
We travel by portal â€¦ ending up ....on the top of a mountain embedded in stone up tour necksâ€¦ to the side are a group of repusculent looking Orc Shamans (you know draped in skulls &amp;amp; bones, painted with weird symbols, missing various body parts)yowling away in their crude tongue, apparently preparing to make a ritual sacrifice - uh oh looks like we swapped place with the sacrifices....&lt;br /&gt;
&lt;br /&gt;
I quickly shapeshift into a raven and wriggle out of the stone. I re- castle with others to release them.  Looking the skies reflected in my magic tankard, we are now in the Ellenic states â€“ about 250 miles from where we should beâ€¦ we so leave the mountain flying....for about five miles toward Seagate ..that is until Matt the Titan who reads the future, arrives to return us to the camp. The stoned mage from the medusaâ€™s room is a Sorcerer called Wan. He was very impressed by the Sultan of the Bazaar helping us.&lt;br /&gt;
&lt;br /&gt;
===Back to Camp===&lt;br /&gt;
Matt takes us back to the camp which is now on a different island just off the Coast of Palestrina â€“ where they believe the Pirates are gathering nearby.&lt;br /&gt;
&lt;br /&gt;
Neither Cher &amp;amp; Rhiain who were struck by the trident of forced impregnation  are with child or at least with Minotaur,  due to some magic powder that Syrene supplied.  &lt;br /&gt;
&lt;br /&gt;
We discuss next steps â€“ seems the Sultan&#039;s daughter has somehow hitched a ride with us in the bottle... Syrene is very in favour of returning the djinnâ€™s daughter to the plain of air promptly &lt;br /&gt;
&lt;br /&gt;
The Sultan is called &amp;amp; arrives after much whirling winds &amp;amp; an entourage of 150 swarthy be-turbaned minions â€¦ the Djinnâ€™s daughter. She falls at his knees. He is much relieved to have her back. Minions are dispatched to punish her former captors&lt;br /&gt;
&lt;br /&gt;
Lila is offered a reward â€“ a wish. We need to think about it for day and a halfâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 5==&lt;br /&gt;
&lt;br /&gt;
Session 5:&lt;br /&gt;
===Lila&#039;s Wish===&lt;br /&gt;
&lt;br /&gt;
Lila is asked to place a stone on the ground representing each personâ€™s wish before the Sultanâ€¦ inside a huge pavilion where the sultan resides with his court watching on intrigued â€¦.carpets, cushion piles, filmy veils, turbans, tulwars, incense, pointy beardsâ€¦ She reveals our wishes&lt;br /&gt;
â€¢	Lila and Boris want to be able to turn into lightning bolts&lt;br /&gt;
â€¢	Cher wants to not glow in the dark ( to have complete control over her titan aura) &lt;br /&gt;
â€¢	I want the magic spear gifted to me by Odin the Allfather to be able to be enhanced by spells.&lt;br /&gt;
â€¢	Rhiain wants to be able to rank either her tower shield or her spear to a higher levelâ€¦&lt;br /&gt;
&lt;br /&gt;
Our wishes are granted and the Court dissipates back to the plane of air. Lila clearly highly respected for her aid to the Sultan &amp;amp; is invited to come to visit the Court â€“ with her companions if she wishes (though maybe not with Rhiain the ice mage)â€¦.   &lt;br /&gt;
&lt;br /&gt;
Lila &amp;amp; Boris try out their new skills by trying to lightning through several ranks of sheep which  -  are singed as a resultâ€¦ more practice&lt;br /&gt;
&lt;br /&gt;
===Enchanter &amp;amp; Magical book success===&lt;br /&gt;
We return to Syreneâ€™s camp. Standing before the camp followers &amp;amp; minions Syrene holds up the book of magic and shows off the enchanter (now un-stoned)â€¦ he tells us that three of the water mages we are seeking are 10 miles approximately to the North East of our current location -  as is much of the Cargoâ€¦&lt;br /&gt;
&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
Having a little time we now check out the treasure map â€“ which was previously received from the island inhabitants â€¦. The treasure map gives off an aura of power  &amp;amp; I see it seems to have hidden celestial bodies within it. Boris who is yet to return to his Orc shape.. seems to have a Minotaurâ€™s instinctive understanding of the mapâ€¦&lt;br /&gt;
&lt;br /&gt;
Syreneâ€™s troupe of dancers performs. Syreneâ€™s court seems to be in constant party mode. We are introduced to various notables of her acquaintanceâ€¦ Courtiers, the celestial twins, Richard of Tycho. Cher and Lilaâ€™s gigolos (Cherâ€™s has charmed her one (Loeft) â€“ from the western Kingdom â€“ Lilaâ€™s (Luca) is from the Luna Empire) sniff aroundâ€¦.&lt;br /&gt;
&lt;br /&gt;
While on our sojourn to minotaur land the millstones have been delivered to Adjutbar. Three boats remainâ€¦.The Sea Urchin &amp;amp; others are expected back in 1 and a half days.  &lt;br /&gt;
&lt;br /&gt;
===Wan the Enchanter===&lt;br /&gt;
Wan the Enchanter offers to assist us ( Iâ€™m sure he is much happier that he is no longer in stone) Anyway he has crystal ball gazing skills at a high rank &amp;amp; can help us out to check out the pirates â€“ itâ€™s hard to hunt down and kill your enemies if you donâ€™t know where they areâ€¦&lt;br /&gt;
&lt;br /&gt;
The others turn in â€“ but I stay drinking â€“ until at 1 am I am interrupted by a boat of 6 fisher folk on the other side of the island were captured by pirates.  The pirates were in 4 short-range vessels there were about 60 or 80 of themâ€¦ there seem to have beenâ€¦Boris is roused to heal their wounds.&lt;br /&gt;
&lt;br /&gt;
In the morning Lila is rousedâ€¦ we are told two guards (rangers) have gone missing. The enchanter Wan by locate spell determines that  they are 10 miles away.. seems our cover has been blown &amp;amp; the pirates know where we areâ€¦. a ranger says his rangering has determined that in the 4 stealthy individuals come ashore and stealth away the rangersâ€¦ vanishing without  trace. Syrene suspects they have been kidnapped. Matt vanishes &amp;amp; and reappears instantaneously with a blind seer dwarf who has been snatched amid porridge eating...he still hs a spoon &amp;amp; porridge is dripped all over his kilt &amp;amp; beard.&lt;br /&gt;
He stares meaningfully (or at least points his heard toward a fire). He can see that the captured rangers are currently unconscious bound &amp;amp; under duress.  &lt;br /&gt;
&lt;br /&gt;
He also reveals that a small innocent child from a fishing village is passing on information by via a magic bottle delivered into the ocean and retrieved by some magic sea- creatures or whateverâ€¦  The small innocent (who is a boy) takes a shine to Lila &amp;amp; tells her the sea creature are like frogs but the size of people &amp;amp; come ashore at nights. The child has been messaging the sea creatures (Frogs of the Depths) over which ships he wants to disappear and for the crews to be eaten and the ships are dully removed &amp;amp; the crew by the Frogs of the Depths. Hmmm there is something a bit unnatural about this lovely child that I cannot point my finger on  - though the mages say he has an affinity for magicâ€¦..that must be it.!!&lt;br /&gt;
Nevertheless, Lila decides to take him in -  good luck to Lila though sheâ€™ll probably wake up one morning drowned, lying on a lily pad with her feet chewed off &amp;amp; his lordship innocently licking his chops...&lt;br /&gt;
   &lt;br /&gt;
Wan is able to use special crystals that Matt has provided, to scry the pirates&#039; hideout &lt;br /&gt;
â€¢	At their hideout is a temple from which a waterfall springs dropping 400 feet &amp;amp; flowing into the pirate bay... It is half a mile away on a headland. The temple is intact. Four guards are posted outside the temple with signaling bugle. The guards are not from the temple.&lt;br /&gt;
â€¢	11 ships mostly cargo ships we can see are magically obscured by an illusionary forestâ€¦&lt;br /&gt;
â€¢	There is a 20 ft wide 200 feet jetty long with ships attachedâ€¦  &lt;br /&gt;
â€¢	There is a fort on the shoreline surrounded by a 20ft high (above ground) moat/ wall filled with ravenous-looking sea creatures. &lt;br /&gt;
â€¢	There is a shimmering dome of clear water over the camp. In the center is a strange statute petrified creature like an octopus â€“ about 6â€™ by 6â€™ by 6â€™ wide. &lt;br /&gt;
&lt;br /&gt;
The Lady of the Sea comes ashore surrounded by her three kelp-covered priests, to help analyze Wanâ€™s scrying ( she can spend 30 minutes out of the water). She says the statue is the same creature we have been told of previously by the Lady of the Sea -   the creature is from the outer worlds &amp;amp; a servant of great power &amp;amp; a water elemental whose powers have been channeled to create the bubble the wall and the jettyâ€¦ she tells us the creature has been miniaturized as a stone statue (itâ€™s really 5 times as big in natural form) &amp;amp; awaits their foul ritual on the Summer solstice - during when the water mages will be consumed &amp;amp; the doors to the terrible treasure will be opened, the creature unbound from its stone form... â€¦ she thanks us and bows before leaving to her marine homeâ€¦&lt;br /&gt;
&lt;br /&gt;
Apparently, we will need to steal the creature and take it back to the location of its treasure whereupon it will slither back to its guard duties.&lt;br /&gt;
&lt;br /&gt;
===Planning===&lt;br /&gt;
We start our plotting &amp;amp; scheming. &lt;br /&gt;
&lt;br /&gt;
We seek more counsel from the Lady of the Sea â€¦ her priests are busy ritually drowning some sailorsâ€¦ as one does if one worships drowned gods.. She says the temple was originally dedicated to her people but has subsequently been raised out of the sea by an evil earth mage â€“ she knows the temple goes down many layers all of which are likely above water now with the raising of the temple â€¦ the water from the temple waterfall is water from the elemental plane.. Cher hears the Lady of Sea conversing with Lilaâ€™s camp follower, the innocent child, in Surimi language asking  if he has â€œdisobeyed his oathsâ€â€¦mysterious&lt;br /&gt;
&lt;br /&gt;
The lady of the Sea then recommends us against trying to ally with the Frogs of the Depths â€¦. Who are evil necromancers from the bottom of the ocean who eat people BUT she recommends allying with the creatures of the sea (merfolk who also eat people but closer to the surface of the sea).&lt;br /&gt;
&lt;br /&gt;
Lila tries lightning bolting through water to test her powerâ€“ seems it&#039;s not a great idea â€“ although it leaves a trail of stunned fish on the ocean surface.&lt;br /&gt;
&lt;br /&gt;
Syrene discretely hands both Cher and Lila a magic pin that will protect against the spy gigolos who have apparently be-spelled them. &lt;br /&gt;
&lt;br /&gt;
Lila does a series of limited precognition spells to see the future &amp;amp; work out how we can defeat our enemies...&lt;br /&gt;
 &lt;br /&gt;
The best plan seems to be to that we zap into the pavilion by lightning bolt talent by a potion created by Lila &amp;amp; releases an air bubble from a magic seashell over the tent which will release the captured water mages from the charming that controls them &amp;amp; then move the squid creature statue within an air bubble.. a few water mages will dieâ€¦ One water mage seems to already be aware of our plan through some future seeing spell but has not spilled the beansâ€¦     &lt;br /&gt;
&lt;br /&gt;
Matt takes Lila back to the guild for alchemist assistance where she makes 4 lightning potionsâ€¦  &lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s gigolo â€“ the charming curly mustached bard wants her to wear a magic necklace which will allow him to find her wherever she is â€¦ a stalker.&lt;br /&gt;
I am about to have a word with him with the point of my spearâ€¦ when he reveals he is a devoted follower of the mighty Freya who rides the skies in her chariot of cats (&amp;amp; who personally  honored me with the Name â€œMungo the Braveâ€) Hearing this I have no choice but to reconsider my previous views  â€¦ he then tells me that Freya has even spoken to him about meâ€¦ hearing this obviously I now trust hm completely.  He is definitely not a slimy seducer &amp;amp; must really be a noble and worthy sort if he knows Freya &amp;amp; she spoke to him about me â€¦&amp;amp; no doubt his stalking Lila must for a perfectly good reasonâ€¦ all is forgivenâ€¦&lt;br /&gt;
&lt;br /&gt;
===Mermaid Temple===&lt;br /&gt;
Itâ€™s time to commence our attack. First Matt transports us instantly into an underwater cave full of grim looking mermaids armed to the teeth with spears &amp;amp; tridents looking into a silvery pool sparkling with magic - it is the temple from which flows the waterfall  â€“ the mermaids are seemingly doing divining magic. Matt casts translation and water breathing magics and all of us can understand the chief mermaid, priestess. She welcomes us but asks Matt the Titan to leave (he is from the Luna empire &amp;amp; doesn&#039;t have much time for gods &amp;amp; the like). We say we have been summoned by the Merpeople to assist. We are told  need to get a magic seashell from some eels which will assist in our combat. There are gifts which will aid us in the future...&lt;br /&gt;
====Call of Hero gifts====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher is given something to control her aura, &lt;br /&gt;
&amp;lt;LI&amp;gt;Lila is given a girdle of protection to protect her from trials of seduction she will face in the futureâ€¦&lt;br /&gt;
&amp;lt;LI&amp;gt;I (Mungo) am given the skull of one of my enemies who I must bury at home or throw to the sea &amp;amp; face him again in combat â€¦ &lt;br /&gt;
&amp;lt;LI&amp;gt;a block of ice is given to Rhiain. &lt;br /&gt;
&amp;lt;LI&amp;gt;Boris will be helped to master the belt of skulls he will recover from the enemyâ€¦&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
â€¦ we leave the priestess evading the eels. From under the surface of the water, we can see the guards from the pirate lair outside the temple â€“ ready to alert the pirates below with their horns.&lt;br /&gt;
&lt;br /&gt;
===Temple siege===&lt;br /&gt;
We charge the sieging guards (pirates)- I engage one of the guards who when he sits up is actually a high-level earth elemental definitely 60 feet tall &amp;amp; who after a few rounds of failing to hit me even once, he folds his arms and won&#039;t fight backâ€¦ so I stop fighting him &amp;amp; to try to make him face me insult him with all the rock insults I can think of â€“ â€œlittle pebbleâ€ â€œyou are made of sandstone.â€ â€œyou are an airheadâ€  the last which makes him pause in his tracksâ€¦ The others are engaged in bitter combatâ€¦ one of them foolishly releases a fire grenade setting everyone including three of the guards on fireâ€¦&lt;br /&gt;
&lt;br /&gt;
The insult â€œairhead&amp;quot; got to the elemental who has turned its back on me &amp;amp; wiggled its butt like a young priestess of Freya (other than that Dwarf one I know of course) in heatâ€¦  So I stick my spear firmly in his prosterior.â€(that is an actual spear of course)   Enraged he starts trying to trample us &amp;amp; we continue to lay about our enemies with fell blows.  One of the guards then, reached inside his cloak &amp;amp; removes a magic doll which he pulls the head off causing a magical surge bringing terrible damage to us allâ€¦ (I was mainly stunned that someone would bring a doll to battle - who does that - not even the most junior of Valkyries?). Anyway he is rapidly dispatched when he pulls out a 2nd doll. The elementalâ€™s summoner dies &amp;amp; the elemental having gone feral for a spell is eventually finished off by ....Boris!?! ( which is battle poaching of the first order  if I ever saw it - a serious offence &amp;amp; frowned on in most well mannered Northern  societies) &amp;amp; after I had done Odin&#039;s share  of the damage to it.. You can hardly skald before a feasting hall of cheering likeminded scarred battleworn warriors well soaked in ale, banging their helms on the table bragging about how you &#039;&#039;&#039;almost&#039;&#039;&#039; killed an 80 foot tall earth elemental, single handedly.. it doesn&#039;t have quite the same ring to it..   But Boris is a faithful shield companion so I&#039;ll have to bring it up as subtly as I can without resorting to blows next time we are drinking ... We find a sea shell and a broken doll parts &amp;amp; a doll squashed by the elemental â€¦ before we return to the temple with the mer priestessâ€¦&lt;br /&gt;
&lt;br /&gt;
= Buffs &amp;amp; Mil Sci =&lt;br /&gt;
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table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;A = Always on.&lt;br /&gt;
===Long Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Cher Morning Dance: 1 MR% re-roll (or stun recovery) per day.&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen(Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Cold (RH)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +4DM Cold Damage(doubled vs fire enemies)	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 minutes&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot;     | Mars&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; 30%&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; 50%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc Buffs===&lt;br /&gt;
+ 14 % to strike chance if Mungo skalds prior to entering combat.&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rhiain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Cher   &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo  Lila&amp;lt;br&amp;gt;&lt;br /&gt;
Boris  Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Cher  &amp;lt;br&amp;gt; &lt;br /&gt;
Lila    &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo    &amp;lt;br&amp;gt;&lt;br /&gt;
Boris  &amp;lt;br&amp;gt;&lt;br /&gt;
Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91686</id>
		<title>A Golden Eye on the waves</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91686"/>
		<updated>2022-02-09T21:39:32Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Planning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[File:A Golden Eye in the deep 3.png|1000px|centre]]&lt;br /&gt;
[[Scribe_Notes#Summer 822 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Golden Eye on the waves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: ~[[Summer]] 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Starting Monday the 13th of December 2021 in Lynfield (Jono&#039;s place).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039;: [[Carzala]] and some tropical wilds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [[Jono Quickness and Slowness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/148CF8CzfrW2GplI9nBetNhxaRlUfIMiR/view?usp=sharing 47 - Thief  - 3.1.2] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1fHfl40povyj2W0oiB5F-5TpkRFfSbvOo/view?usp=sharing 33 - Assassin - 3.1.3] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.google.com/document/d/1QNz24OxQQAAAp0p8bvkvg54sxGkaYqfUj1Wi9Jfw6P0/edit?usp=sharing 37 - Healer - 3.1.6]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Four or five guild party members -&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Mungo Third Son|Mungo]] -, known as the Humble - So Named by Odin Himself and also Blessed of Freya - A Northern Warrior played by Michael McFadden. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Boris]] - Necromantic Mage played by Michael Haycock.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Lila]] - Celestial/Air Mage played by Kelsie.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Rhiain]] - Ice Mage Human played by Chris R. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Cher]] - Binder Human played by Sean&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Employer ==&lt;br /&gt;
: [[Syrene]] a friend of the guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Background&#039;&#039; - [[A Golden Eye in the deep]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Part 1. Deal with issues about the Air Spirit &amp;amp; the forgotten city (outstanding from [[A Golden Eye in the deep]]). &amp;lt;br&amp;gt;&lt;br /&gt;
* Part 2. Free the missing water mages, deal with the pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Payment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syrene]] will financially back a commissioned sea voyage to the area to a value of 35,000sp.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Thaumaturgies 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Elementals 10,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Entities 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
Training for warriors &lt;br /&gt;
&lt;br /&gt;
Part 2 - I can&#039;t remember much of part one...&lt;br /&gt;
&lt;br /&gt;
==Session 1==&lt;br /&gt;
&lt;br /&gt;
Part 1 (I was not the scribe) was the rescue of a djinn / elemental spirit bottle from a fallen city treasure trove located on a jungles island to the west-south-west many hundreds of miles away.&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
Part 2 of a might epic adventure featuring a band of heroic shield companions against the most perilous unknown foe this side of the gates of Hel or even a barber - to rescue enslaved water mages from rogues who have the cheek to call themselves  pirates - a very subjective and controversial term.&lt;br /&gt;
&lt;br /&gt;
===Turf&#039;s House===&lt;br /&gt;
We are at Turfâ€™s home which is well fitted out. A number of items have been found thus far on the adventure- a sword, an axe, bolt of cloth which are identified by the spell of something or other by one of the spell casters,&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;The cloth will affect the morale of troops in the hands of a military leader this depends on the wood used as a pole.&lt;br /&gt;
e.g. Maple -x 10 mil sci rank&lt;br /&gt;
&amp;lt;LI&amp;gt;The Tulwar does 2 d10 damage + can have spells on it&lt;br /&gt;
&amp;lt;LI&amp;gt;The Axe â€“ enchanted to not rust &amp;amp; can cut through things underload &amp;amp; of course a Genie bottle which containsâ€¦. Lila ? Anyway, in addition to rescuing the Sea mages;  Syrene wants us to take the bottle to the plain of airâ€¦ yawn... I prefer pickups to deliveriesâ€¦.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
â€“ We learn the pirates in question are as I suspected when the terms was used - actually just a cunning bunch of cowardly knaves  -  where I come from the term pirate is misused by southernesr to refer to just about anyone who hops in a longboat and goes raiding - which is just about anyone over 4 and under 95 years old - its all relative you see - how do you distinguish a pirate from anyone over 4 and under 95? Anyway, these knaves are rumoured to have bribed one of the snivelling enchanters who worked for the merchantâ€™s guild -like most mages (apart from my worthy companions) he had a strong streak of yellow running through him -  anyway he has now legged it &amp;amp; is not to be found. Not to worry, Syrene knows the location of 2 of their hideouts, so we can plan our conquest.&lt;br /&gt;
&lt;br /&gt;
It is explained we can locate the water mages by tracking down some magic reference books which will have information; through the use of the enchantment known as â€œlocateâ€.. Syrene knows an enchanter who can help.&lt;br /&gt;
&lt;br /&gt;
===Our Mission===&lt;br /&gt;
Our mission after we have located the enchanter and sailed to where we think the book is to then find a copy of books which has some important magic powers... &lt;br /&gt;
We will get a bonus for bringing Syrene&#039;s enchanter back alive. He is nervous weak &amp;amp; frail...arent they all though.  &lt;br /&gt;
A ship full of fighters and healers has already been sent out to rescue the Sea Mages - to huge unsuccess. They encountered six pirate ships â€“ which were mostly sunk  - and suffered many casualties. So it&#039;s our turn now.&lt;br /&gt;
&lt;br /&gt;
We decide to use my mighty Knarr â€œThe Sea Urchinâ€ to sail to the islands. The Sea Urchin is scheduled to return to Seagate in 4 days from a successful raid by my fearless crew.  &lt;br /&gt;
&lt;br /&gt;
We know some cargo is located in somewhere called Kirkle. West of Kirkle there is a well-known pirate port of the coast of Palestrina.&lt;br /&gt;
&lt;br /&gt;
We return to the guild for a debrief. Syrene equips us with the strength of stone armour of earth spell.&lt;br /&gt;
&lt;br /&gt;
===Eric in Seagate===&lt;br /&gt;
On the way I am greeted by an old scallywag Seadog of good Northern stock -apprently an old acquaintance â€“ canâ€™t quite place him- he is called Eric as are most of the men in the North -  but I am sure we have stood together drenched in blood with the bodies of our enemies heaped before us, their armour rent their weapons broken, as we sang our battle songsâ€¦ OR possibly we were in a tavern surrounded by empty cracked mugs while the bodies of the unconscious covered in spilt ale lay on the floor as we sang drinking songs - must be one of the two... but anyway he is representing family members of the slain crew members &amp;amp; is recruiting for a three-ship Armada. They plan to sail across the seas to seek a  bloody vengeance from the foul scum &amp;amp; oathbreakers (bound to be) who have the cheek to call themselves pirates...&lt;br /&gt;
&lt;br /&gt;
===Ernest Black===&lt;br /&gt;
First we will find the for the enchanter Ernest Black is his name â€“ apparently hiding in fear of his life in some cellar of tavern in old  Seagate town..&lt;br /&gt;
&lt;br /&gt;
We go incognito to avoid attracting attention (that is we pull our hoods over our heads &amp;amp; cultivate an innocent look). On the way into town we see four horses tied on the side of the road = might be spies or an ambush but we are not attacked.Cher and I note 6 guarding the road armed with bowsâ€¦a mix of orcs and humansâ€¦ not that that means anything â€“ some of my best friends are orcs â€“ well I actually  mean Boris - though he is only half an Orc - &lt;br /&gt;
&lt;br /&gt;
We make it to the new constructed area &amp;amp; head to old Seagate â€“ heading to toward which Ernest is staying â€¦ we pass an old horse in the process of being slaughtered in the street  - itâ€™s that kind of rough area &lt;br /&gt;
â€“ the inn is well battered â€“ and has recently been scorched by fire. The place is damp &amp;amp; smoke-filled. A doxy gives me the eye and I return her a special look so as to not attract any attention - you have to play the part when in disguise.  Downstairs in the inn a game of cards is in progress as is a combat between two armed men with clubs are being cheered on by a small crowd who have money at stake on the outcome. We ignore them tempting as it is &amp;amp;  head toward the sub-basement. &lt;br /&gt;
&lt;br /&gt;
I encounter another woman who says I have rescued her in the past .. canâ€™t recall but there are quite a few Iâ€™ve rescued - anyhow she warns me of a few bad uns in the area. Not really news â€“ it is old Seagate after all.  &lt;br /&gt;
Outside the door are three scurvy thugs with their backs to us &amp;amp; holding weapons about to visit Ernest â€“ up to no good. Look like our timing was right for Ernest.&lt;br /&gt;
I grab two by the neck and bang their heard together (this attack was from the side technically &amp;amp; not behind just in case any detractors are reading). They dieâ€¦.whoops...a reflection on the poor state of villainry perhaps.   A third is rendered unconscious, by a blow from Boris. We drag the dead bodies inside out of view. Ernest is a weedy old guy who from the empty flagons has been drinking heavily and is clearly the worse for wear,â€“ &lt;br /&gt;
&lt;br /&gt;
We visit Syrene and explain what has happened. We debate forming and alliance with the mermaid and the scallywag&lt;br /&gt;
&lt;br /&gt;
The enchanter (due to his frail health and so he wonâ€™t run away )is itemised by an evil Binder spell  &amp;amp; placed in an unbreakable container only openable by a palm impression.&lt;br /&gt;
&lt;br /&gt;
We talk to Syrene about rewards for completing the quest â€“ there was some rubbish about magic training which seems of little worth so I ignored the details but more importantly she offers warrior training.&lt;br /&gt;
&lt;br /&gt;
===Sea Urchin===&lt;br /&gt;
Four days later the Sea Urchin arrives .. with several Brandenburg customs men who my crew &amp;quot;mistook&amp;quot; for pirates... can&#039;t blame them after all who are the real thieves and parasites of the ocean...Iâ€™m all for taking the pirates/customs men back out to sea &amp;amp; giving them a first-class trial followed by a sea burial but am talked around by the party fearful of inciting war with all of Brandenburg (donâ€™t know how all of Brandenburg would find out) â€¦ uh oh â€“ anyway I have to pay a 10,000 bribe to shut them up  â€“ I reluctantly pay with an instruction to my crew that pirates are not to be brought back to Seagate in the future. Better to have a trial by combat at sea followed by a sea burialâ€¦  &lt;br /&gt;
&lt;br /&gt;
We meet my companion Eric whose crew has had a disagreement with some brigands.  many of his men lie around with broken limbs and teeth. Turns out the spies were from rival merchant families - so we invite him to meet at Turfs place with Syrene - &amp;amp; to wear his best furs â€“ we will discuss forming a super Armada to rescue the water mages...&lt;br /&gt;
&lt;br /&gt;
Syrene has put on a banquet for us and Eric to toast our pre-victory â€“ 3 dwarves, two elves, and some courtiers also attend.&lt;br /&gt;
It&#039;s a great feast â€“ though tame by northern standards -  no fights or new blood feuds sworn &amp;amp; the dwarves are even friendly toward Boris the Orcâ€¦. skald a little &amp;amp; fine ales are drunk.&lt;br /&gt;
&lt;br /&gt;
===Dwarf deal &amp;amp; payment===&lt;br /&gt;
We are approached by a dwarf merchant who wants us to transport some grainstones made by dwarves â€“ 20 foot across &amp;amp; two-foot-high -  but with magic can be squeezed into the Sea Urchinâ€™s hold I am told by Boris &amp;amp; Cher. My first mate negotiates transport for the stones to Adjutbar. or 13,000 upfront and a 3,000 bonus on arrival. I need some money back after being robbed by Customs...&lt;br /&gt;
&lt;br /&gt;
Syrene strikes a deal with Eric &amp;amp; his companions to work under our directions for a fee of 10,000 sp.&lt;br /&gt;
&lt;br /&gt;
Cher (who by the way is now in a human form rather than the sneaky standing lizard I know her to be, (though of course still a valued shield companion) slopes off with a mincing codpiece sporting courtier for a tryst â€“ I am asked outside by a woman called Gertrude who I also apparently I rescued. She wants to show her gratitudeâ€¦canâ€™t blame her really.&lt;br /&gt;
&lt;br /&gt;
Later during the party, the Dwarves tell  me that the millstone is prepared so as to deflect magic on one side  â€“ (this removes impurities from grain) so the sea Urchin will need to be reimagined everyday  &lt;br /&gt;
More importantly, some  Ogremages are looking for the millstones -  an air fire and a rune mage â€“ they like all of their kind are cowardly knaves and donâ€™t hesitate to use nasty poisonsâ€¦ a great blessing from Odin it seems with some intra-voyage entertainment coming our wayâ€¦ &lt;br /&gt;
&lt;br /&gt;
Eric says he has 55 men &amp;amp; three ships &amp;amp; 25 rowers â€“  three rank two water mages. We arrange to meet Syrene at certain waypoints on our voyageâ€“ she makes 8 locations on the chart for us to meet at the end of each day of travel.&lt;br /&gt;
&lt;br /&gt;
My water mage (rk 7) confirms that their ships are poor and that the other water mages have limited skillsâ€¦ so he strengthens the other ships&lt;br /&gt;
&lt;br /&gt;
We prepare to leave&lt;br /&gt;
&lt;br /&gt;
==Session 2==&lt;br /&gt;
===Sail south from Seagate===&lt;br /&gt;
We sail by night to the first-way point. Novadon  &lt;br /&gt;
We see Griffons / pegasus at night but we do not encounter them.&lt;br /&gt;
&lt;br /&gt;
A camp is set already ashore with 25 staff and three big tents awaiting us. Elf horses (skinny pointy-eared ineffectual looking horses that is) are tethered. Syrene greets us with the two folk known as the elemental twins &amp;amp; a large person much too big to be a giant â€“ Matt the Titan. &lt;br /&gt;
&lt;br /&gt;
We receive armours of earth/ strength of stone. &lt;br /&gt;
&lt;br /&gt;
Eric motions us to the shore to speak to our mermaid scout. He says she generally speaks in an ancient Northern tongue but will be able to talk to us. She is rather disappointingly draped all over in kelp &amp;amp; so lacks the traditional mermaid appeal. She doesnâ€™t appear to have a tail but then again we cannot see a tail because of the kelp but we are assured she is a genuine mermaid. The water mages are from the North â€“ and are drowned goods worshipping priest sorts.... they too wear brown kelp clothing &amp;amp; are responsible for her being overly dressed.&lt;br /&gt;
&lt;br /&gt;
The mermaid tells us that in actual fact the villagers who we understood commissioned the venture are really helping her rescue a relative,  a water mage who has been captured, rather than the explanation we previously received â€“ that she is helping Eric.&lt;br /&gt;
&lt;br /&gt;
===Missing watermages===&lt;br /&gt;
The mermaid has â€œreadâ€ the stormy skies which foretold our coming - nice to know Thor is keeping an eye on the eye too. Anyway, the believes the water mages are being stolen as part of an evil master plan to raise an island from the depths of the sea. A huge be-tentacled creature is bound underwater on the island but if the island breaks the surface of the sea the creature will become unbound from the spells holding itâ€¦ The creature guards a powerful treasure and if let free below the surface the creature will slither off into the depths leaving the treasure unguarded.... we are told there are no named items in the treasure horde. This will need to take place during summer Solsticeâ€¦ about a month away. The treasure is deemed a terrible treasure â€“ apparently not just because its made only of copper or some lesser metal â€¦ &amp;amp; it could do terrible things to those that have long lives â€“ elves I guessâ€¦ I&#039;m confused? this all sounds good news -  unguarded erasure on an island &amp;amp; only elves dragons and demons might be affected?&lt;br /&gt;
&lt;br /&gt;
â€¦.the mermaid explains she has the power to bewitch many of the pirates when we encounter them &amp;amp; could drag them into the sea to their doomâ€¦ but this could affect us too if we are not protected â€¦ so we need to find some sort of protection... The mermaid says that I should refer to her as â€œthe woman of the seaâ€  rather than as a mermaid, as her identity is a hidden secret.&lt;br /&gt;
&lt;br /&gt;
â€¦ back ashore we talk naval &amp;amp; boarding tactics with a group of old salts â€¦ elsewhere a necromantic bomb is discovered. Lila meets one of the Yasmins &amp;amp; another mage &lt;br /&gt;
&lt;br /&gt;
ON the island we see a stepped well that is 120 feet across apparently a transportable item.  Inside are the Titan and Syrene. Syrene mews like a cat at the mention of the mermaid â€“ clearly she does not like it. To protect against the mermaidâ€™s powers we are told rather than the time-honoured tradition of beeswax stuffed into our ears - a potion needs to be made out of an enormous amount of the herb lavender... I stuff some wax in my pocket anyhow just in case. The titan Matt agrees to seek out this lavender &amp;amp; provide a bag of it by tomorrow night. Boris meanwhile heals the injured sailors. Syren replaces strength of stone on 40 / armours of earth.&lt;br /&gt;
&lt;br /&gt;
===Sabotage at sea===&lt;br /&gt;
We head south the next dayâ€¦soon after which we note one of Ericâ€™s ship is taking on water â€¦ Sabotage is confirmed by The Woman of the Sea who reveals a rusty iron trident head attached. This has caused the ships â€œstrengthâ€ to expire. Cher divinities this when we arrive ashore at the 2nd waypoint at the end of the day &amp;amp; confirms it is a cursed item &lt;br /&gt;
&lt;br /&gt;
â€¦we guard the ships carefully that night.  The leaky ship has been dragged ashore for repairs.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
A cauldron of three sizes boil away smelling strongly of lavender. Three scarecrow men assist with the potion brewing  The potion which will be applied to the skins of Lila and Cher 36 hours beforehand will make the crew lustful and be charmed by Lila and Cher rather than the Lady of the Sea. (There are side effects  -  by the 36th hour will be so crazed with lust that they will fight each other but this will stop them jumping into the sea after the Lady of the Sea â€¦ which to me sounds like one of the worldâ€™s worst plans compared with beeswax in the ear) - just is the case it all turns out to be a disaster there is an antidote which a blacksmith can manufactureâ€¦.It is concluded that application of the potion 24 hours prior to meeting the pirates would be best &lt;br /&gt;
&lt;br /&gt;
That night aboard the Sea Urchin Boris and I are awoken by a loud crashing sound  -  a nine-foot-tall golem creature with two spinning halves made of pumice stones / resembling an  ogre is attacking a sailor â€“ quickly he is dispatched. &lt;br /&gt;
&lt;br /&gt;
===Romance in camp===&lt;br /&gt;
Meanwhile ashore Lila is being wooed by a cowardly bard/ gigolo tight trouser wearing opportunist popinjay â€“ armed with a skinny sword! At the same time a pumice man has also attacked so where in the shore area. It is determined by the spell caster types that the nature of the magic creating the pumice creatures is necromanticâ€¦. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next day â€“ the Lady of the Sea checks the hulls of our boats finding another rusty trident  - more sabotage - she suspects merman mercenariesâ€¦ she will look out for themâ€¦ &lt;br /&gt;
&lt;br /&gt;
We have a meeting where we reveal the crazy plan about the love balm which will be applied to each of the shipâ€™s captains &amp;amp; which will cause the crews to love their Captains and be immune to the Lady of the Seaâ€™s charms while she lures the pirates underwater and drowns them. There is much debate over what will happen in respect of the Sea Captains based on their preferences i.e. if the captains are girls who like girls etc&lt;br /&gt;
&lt;br /&gt;
===Testing the Charm protection===&lt;br /&gt;
So we travel on the Lady of the Sea by a magic travelling wave to a beach site far away from our crew in order to conduct experiments &amp;amp; see how her magic affects us and the Captains.&lt;br /&gt;
&lt;br /&gt;
The Lady of the Seaâ€™s starts singing and immediately upon which a storm blows up with lightning &amp;amp; waves, through which we hear a piercing howl â€¦ we all save v her spell but feel weak at the knees... Lila and Cherâ€™s legs actually get slightly watery. The 3 x lady captains who like ladies are unaffected â€¦.&lt;br /&gt;
Boris &amp;amp; I  see a horrible creature out at sea on a rock â€“ Boris says itâ€™s the Lady of the Sea in her true formâ€¦but I donâ€™t believe him &amp;amp; suggest rescuing the Lady from this foul creature.â€¦ although no one else is keen - Leela and Cher say they only see a normal woman. The Captains who like ladies see a mermaid.&lt;br /&gt;
&lt;br /&gt;
We head back to shore &amp;amp; the night passes â€¦ a breakfast has been prepared. â€¦ &amp;amp; we set sail.&lt;br /&gt;
Leela seems to have been be-charmed by the bard with the tight codpiece - surprise&lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
â€¦. After 8 days at sea we arrive at Kirkulâ€¦. Ernest is unitemised &amp;amp; determines that the book is located in [[Kirkul]]. through the navigation technique called triangulation, we determine that the book is in an abandoned cityâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 3==&lt;br /&gt;
&lt;br /&gt;
We are ashore in the southern part of the 5 sisters with our shore team. The abandoned city of [[Kirkul]] is inland on the edge of a desert five miles upriverâ€¦&lt;br /&gt;
&lt;br /&gt;
[[Kirkul]] was destroyed by my Ivinian countrymen in 805  before they were overwhelmed by the Dark circleâ€¦ followed by others It used to have a population of 30,000 but has been abandoned for 15 years. Undead &amp;amp; evil cults are used to live here.. in addition to ruin goblins &lt;br /&gt;
&lt;br /&gt;
The ships are beached. Our campfires are shielded by darkness spellsâ€¦ we spot different lights on different islands where the survivors &amp;amp; lurkers dwellâ€¦.&lt;br /&gt;
&lt;br /&gt;
A seaman approached us asking for a miracle because 3 sailors have been affected by the Lady of the Sea &amp;amp; killed each â€¦ I direct them to Boris the Orc who can raise the dead &amp;amp; does.&lt;br /&gt;
&lt;br /&gt;
===Scouting [[Kirkul]]===&lt;br /&gt;
Syrene says the books somewhere in the city to the east of where we are beached â€¦ there are hills between us and [[Kirkul]]â€¦ Our plan is to scout the next day from the sky in raven formsâ€¦.&lt;br /&gt;
&lt;br /&gt;
By night we post guards. [https://dq-nz.org/dqwiki/index.php/A_Golden_Eye_on_the_waves#Ernest_Black Ernest Black] has a crystal ball &lt;br /&gt;
The water mage does a waters of vision spell which he scries through â€“ to the south of the city there are some faint lights along the mouth of the river. He can see the river traveling 5 -10 miles in land from the south east. The city is only a few hundred meter acrossâ€¦   he zooms in on the lights â€“ the ruins of a port, broken ships, busted buildings &amp;amp; bonfires which provide the light. Occasionally there is movement a sign of lifeâ€¦ &lt;br /&gt;
&lt;br /&gt;
[[Syrene]] has put on a dancing troop (boys &amp;amp; girls) for entertainment &amp;amp; weak beer â€“ not quite what we do in the North. Arm wrestling  Cher gets up and dances â€“ she is a good dancer - but I cant help thinking of her scaly tailâ€¦. &lt;br /&gt;
&lt;br /&gt;
A daytime scry by the water mage reveals a number of vessels â€“ about 50 ft in length hidden along the river in earth caves on the river banks to the North of the Cityâ€¦ it looks as if 3 ships have been actually buried along the shore. A watercourse flowing toward the city has been restoredâ€¦ possible earth mage workâ€¦&lt;br /&gt;
&lt;br /&gt;
Lila sends her raven out but it is pursed by griffons â€¦ I too head out in raven form but at high altitude due to my large raven form sizeâ€¦ I observe some earthworks that have been cleared out to the Northwest of the City. There are the remains of large bonfires and lumber piles nearby. I note some griffons a mile below &amp;amp; avoid them.. they came from out of a buildingâ€¦. I also see some herds of goats which obviously been domesticated â€¦  in the harbour area, there are the remains of six ships along the sea floorâ€¦.&lt;br /&gt;
&lt;br /&gt;
===Scouting the offshore islands===&lt;br /&gt;
ON my return the water mage invites us to scry the water. The centre island is loosely populated. The other two have small ports. There appear to be about 30 homes / hits on each â€“ we would estimate a population of a few 100. Fishing boats scatter around the surrounding seas. &lt;br /&gt;
&lt;br /&gt;
At the ports there are 4 small trading ships flying the flags of Azuria, Palestrina and possibly Taeko.&lt;br /&gt;
&lt;br /&gt;
===Talk to the locals===&lt;br /&gt;
We elect to enter townâ€¦and talk to some of the localsâ€¦ I navigate the Sea Urchin in through some tricky watersâ€¦ we cant get all the way in and have to moor at the buoys along-side two other well-armed merchant vessels.. there are small boats going to and fro from the shore. Fifteen or so folk have gathered around as we land &amp;amp; we are greeted by a young man with a crippled leg. Crossbows are pointed at us as well as an 8 foot tall giant creature with horns â€“ a monster rhino of some sort with an armoured tail. We have to leave large weapons aboardâ€¦    we are directed to a money changer. &lt;br /&gt;
&lt;br /&gt;
We meet a young woman who seeks work aboard. We offer her a meal and ale for adviceâ€¦. &amp;amp; we arrive at a local tavernâ€¦ she digs inâ€¦.  and offers an uncorked cask of ale for 12 silversâ€¦ the young women is local who tells us.&lt;br /&gt;
&lt;br /&gt;
===Other islands=== &lt;br /&gt;
There is one island with an orc king called Crackskull  - he has a 45 crew &amp;amp; took over the town.  There are many interesting things in the mainland â€“ recent activity involving a  minotaur cult in the city. The griffon are more North. Pirates come and go. There is a crazy Firemage on the other island. There were diamond hunters and supply ships going up the river. It is well known there is the wreck of a diamond ship up river somewhereâ€¦ In the river/ city is the treasure of the three water mage skulls Boris says we are looking piratesâ€¦ She (Sue) wants to get off this island &amp;amp; wants to join my crewâ€¦ so I hire her â€“ she has an honest face and knows these waters  &amp;amp; can navigate them well. Seems she knows a few water-mage spells too. Everyone on the island is hungry and scary due to Orc raiders to the westâ€¦ &amp;amp; infestation by worms &amp;amp; tainted waterâ€¦  Sue has a 12 person sloop by which she has navigated up the riverâ€¦avoiding the perilsâ€¦everyone wants off the island.&lt;br /&gt;
&lt;br /&gt;
just then 6 well-groomed men and women â€“ the council â€“ who want to sell some pearls to usâ€¦ we are taken to the main trading post &amp;amp; lead downstairs to a basement where a much-locked chest is filled with six bags with pearlsâ€¦ they look great.. the pearls are farmed in the seaâ€¦  they want 65,000 silvers. â€¦ too rich for our blood but Syrene may be interested. The crippled man is a translator &amp;amp; a merchant - but only knows about three words in each â€“ I hire him too.  Boris fixes the crippleâ€¦ &lt;br /&gt;
&lt;br /&gt;
We will take a councilwoman plus her son with us and travel by ship back to our base camp to the east after the sun setsâ€¦ patrols have been set.. we note that a rhino statue has been turned into an animated creature â€¦ Sue and Earp Billick the former Cripple are astounded to see our base camp. Earp tells us he has a treasure map to a location up river opposite the city guarded by a creature that turns people to stone. &lt;br /&gt;
&lt;br /&gt;
===Return to Camp===&lt;br /&gt;
We introduce the council member to Syreneâ€¦ and explain their situations to her.  After discussions, she agrees to transport the island folk to be taken in by the dwarves of the superstition mountains. She will arrange with Matt to clear the orcs. She can disguise us as minotaurs if we want. Boris goes with Matt to be turned into a minotaur.. he enters a labyrinth is gored by a minotaur &amp;amp; returns as a minotaur with 15 extra points &amp;amp; irresistible to women, a large â€œthird legâ€, natural armour and some magic protecting abilityâ€¦ &lt;br /&gt;
&lt;br /&gt;
===Boris is horny===&lt;br /&gt;
Lila and Cher tell us there are pheromones wafting off Boris the minotaurâ€™s that affect them driving them crazy with desire â€¦Matt knows of a nasty wizard who can make an amulet that will protect them from being bewitched by crazy minotaur lustâ€¦ it happens&lt;br /&gt;
&lt;br /&gt;
===Blood Wizard===&lt;br /&gt;
Matt vanishes with Lila, Cher and Sue to a wizards lab where a drop of their blood is added to an amulet by magic &amp;amp; they are safe from be-witching by Boris the Minotaur .. unfortunately Sue was not included in the amulet and is smitten by Boris the minotaurâ€¦  Sue too is sorted out by Matt &amp;amp; the wizard with a minotaur free amuletâ€¦. &lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
The sun sets, the tide turns, we are guided by Sue up the river. Bonfires have been lit.. we are about a mile out from the city. Our scent is disguisedâ€¦&lt;br /&gt;
&lt;br /&gt;
Rhiain &amp;amp; Lila goes out scouting for scent removing herbsâ€¦While out â€¦ encounters some pygmy centaurs with sharp teeth &amp;amp; weapons such as recurved bowsâ€¦ :Lila &amp;amp; Rhiain make it back but have been pierced by a few arrowsâ€¦ a foul concoction is manufactured from the herbs which is applied to our armpits to disguise our scentâ€¦&lt;br /&gt;
&lt;br /&gt;
We approach from the North down wind. As Boris steps ashore he is surrounded by a herd of goats who seem attracted to himâ€¦ he puts them to sleep through some spellâ€¦  &lt;br /&gt;
&lt;br /&gt;
As we sneak nearer to the city we see the fires which Lila, an alchemistâ€¦ 300 yards out from the city, people seem to walk in trenches about 80 feet from the river â€“ maybe a maze under construction â€“ some creatures, undead maybe,  can be seen on the other sideâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
===Undead===&lt;br /&gt;
They are probably lesser undead â€“ that is the smellier sort who take aeons to get out of your chain mail. From our position of hiding we see some people appear to have been emerging from the maze.. in minutes they excavate and reveal a ship â€“ about 50 foot on the shore of the river â€“ earth mage trickery Iâ€™ll be bound -  they then rebury  through more earth-magery  &amp;amp; the ship returns whence they cameâ€¦&lt;br /&gt;
&lt;br /&gt;
Edward Black is returned from miniaturisation and the solid-state by Cherâ€™s un-bindering. He is surprised by his new surrounding but still casts a location spell to identify the book we seek .. as we move along to triangulate we come across orcs guards focussed on playing knucklebones and not looking at us. We debate whether to slay them but Lila who I am surprised to learn is actually the party leader â€“ ( I assumed we were in a battle &amp;amp; it was me  following my recent studies in geopolitics at military scientist classes)  - decides to walk past them.. Edward is poorly dressed in town clothes and moves sluggishly in his mage slippersâ€¦ he is slowing us downâ€¦he shelters inside Lilaâ€™s magic cloak &lt;br /&gt;
&lt;br /&gt;
===Labyrinth===&lt;br /&gt;
Ahead we note a strange cobweb trap that funnels us into a central pointâ€¦ lair of the spider queen  perchance!! Unfortunately, we turn around and take another route.&lt;br /&gt;
&lt;br /&gt;
We hear chanting as we near the edge of the labyrinth. Boris the Minotaur checks he can still cast spells now that he is a minotaur &amp;amp; has hooves  â€“ he says he can but itâ€™s not as good as before. &lt;br /&gt;
&lt;br /&gt;
We stealth along having buffed and prepared ourselves for conflict. I note an area with strange scratching with symbols in the dirt â€“ a magic ward of protection â€“ our magicians determineâ€¦ There is a hum of magic on the wind that the women warriors in our group note &amp;amp; feel vulnerable to â€¦&lt;br /&gt;
&lt;br /&gt;
As we prepare our arms in anticipation  - I note Cher the lizard in human shape openly affixing poison to her weapons â€“ to the approval of Lila - . I warn Cher that her battle victories will be unearned with no epics skalded in her honour &amp;amp; on her death she will likely be welcomed with open arms into the realms of Hel &amp;amp; Loki as a fellow coward and sneakâ€¦ my warnings to Cher for her own good fall on deaf earsâ€¦ &lt;br /&gt;
&lt;br /&gt;
As we enter the maze we sense a shiftâ€¦before we know it we are in open-airâ€¦ a portal? I check the night skies with my magical tankard that reflects the night skies â€“ by Lokiâ€™s pustulant, sulphurous &amp;amp; scrawny buttocks (the view of him you are most likely to see as he legs it from combat ) we seem to be in Thionia instead of the Five Sisters way to the Southâ€¦ we hear a hypnotic chanting which seems designed to bewitch the shieldmaidens in our party -  Rhianain, Lila &amp;amp; Cherâ€¦ We are on the edge of a maze &amp;amp; see at least 35 writhing snakes dangling from maze walls ahead. We seem to be on the plateau of a mountain with white mists floating about&lt;br /&gt;
&lt;br /&gt;
===Boris the mighty minotaur===&lt;br /&gt;
Boris the mighty minotaur will lead us.. ahead we see an enormous statue of a minotaur with a path running between its splayed legs. As we get closer we see a portcullis that covers the pathâ€¦ as we walk ahead we can no longer see one another due to mistsâ€¦ we move forward now with string around our wrists tying is together so we do not stray â€¦ &lt;br /&gt;
&lt;br /&gt;
We eventually enter a room which has nine passages connected to itâ€¦ I check the night sky again â€¦. We seem to now located be in the Alanic states! we follow Boris down one tunnel eventually arriving at a junction which shows signs of habitation â€“ (actually people are living there) hammocks, people in hooded cloaks moving about in a 70 ft across room. They seem drowsy &amp;amp; distractedâ€¦ we donâ€™t hear the hypnotic chantingâ€¦ we sneak past with our best stealthiness â€¦ noting 6 beautiful women who are obviously  impregnated and some strange be-horned ogre women, barrels for storage and gibbets with corpses on the edgesâ€¦ probably hobbits by their sizeâ€¦although hanging seems a bit much just for stealingâ€¦ &lt;br /&gt;
&lt;br /&gt;
Lila through crafty magic trickery determines they are Ogre-magi whoâ€™s most dangerous spell is involuntary impregnation...&lt;br /&gt;
&lt;br /&gt;
Ahead we come across another chamber where attractive healthy female humans with Araby feature are nursing baby minotaurs - must be the au pairsâ€¦. Gossamer curtains shroud the room&lt;br /&gt;
&lt;br /&gt;
Moving along through sneakery &amp;amp; stealth there is another room with about 100 folk engaged in a no holds barred minotaur &amp;amp; Araby human orgy.. There are 6 ogre magi guards with tridents and chanting coming from priests.. Cher is almost lured in by the seductive chantery â€¦Three women in red robes are inside metal cagesâ€¦.&lt;br /&gt;
&lt;br /&gt;
Books seem to be stored off to the side â€“ we sneak through some very slimy curtains to enter a large square room where we see  - a stone statue of a man with a book (just a bit too realistic for comfort â€¦ woman stands up on the other side of an alter with her back to us and a head of wriggling snake headsâ€¦a medusa!!  Garbed in a  gossamer silk bejewelled outfit she is searching through a pile of 30 books â€“ she is about 40 feet ahead. There is a reading plinth that is six-foot-tall dominating the centre of the room.&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
No fair fights with foul creatures that can turn our party to stone in the blink of glowing red eye = so Lila and I pre-emptively blast the medusa with a crossbow and axe respectivelyâ€¦ zounds! by Thor&#039;s peerless ginger beard -  it is all deflected to Rhiana.. who staggers with a stabbing pain in her backâ€¦ The medusa throws the book she is holding at Borisâ€¦&amp;amp; combat ensuesâ€¦She turns to faces us â€“ just as I leap through the air and pounce on her jaws agape claws outstretched just as she is petrified by a spell from Cherâ€¦ my landing was not soft &amp;amp; I am caught by a spell &amp;amp; feel petrification tingling but manage to shake it offâ€¦ just as the medusa solidifies into a statueâ€¦ poetic justice &amp;amp; cunning magery from Cher! BUT three foul creatures being 2 ogre mages looking creatures &amp;amp; a absolutely definitely a demon enter the room by sneaking and attack from behind, be-stabbing Lila in the backâ€¦there is a flash of light that fills the room emanating from the plinth. A huge gush of slimy liquid comes from the other side of the room.One of the three is a woman floating on an undulating swirl of diamond crystals. One has three minotaurâ€™s horns on the end of a trident.  The other is a giant with club covered in writing snakes..&lt;br /&gt;
&lt;br /&gt;
The magic chanting is in constant effect targeting the three shield maiden our &amp;amp; causing yhem - to need to save once per pulse or be lured to minotaur impregnation in the orgy room next doorâ€¦&lt;br /&gt;
&lt;br /&gt;
It is the mightiest of combats with our party resolute &amp;amp; defiant with not a backward step. The trident bearer gores me in the sideâ€¦ three  crystalline spikes come shooting through the air from the floating mage blasting Lila. Rhian stabs mightily with her spear. Boris the Minotaur swings his weapon in minotaur sized scythes. Cher throws blistering arcane spells,  Lila hurls an axe &lt;br /&gt;
â€¦two of them flee vanishing and attack by blinking in and out â€¦ Just as the giant snake-club  wielder is about to be defeated  after many mighty blows from all of us â€“ he  shoots a pile of 60 snakes from his club at Cher overbearing herâ€¦ one hopes they will show her a little  lizard to lizard professional courtesy â€“ not giving an inch Cher swats them asideâ€¦. I castle with Lila and take on the trident bearer by grappling. The witch woman consumes  a potion and magics up a crystal wall arounds her. Boris &amp;amp; I charge slaying her â€“ she explodes in a sea of shards rending our flesh with mighty worthy wounds (all on the front) â€¦&lt;br /&gt;
&lt;br /&gt;
As we scarf healing potions 4 new foes appear in the room.. Cher is instantly petrified to a stone statute. &lt;br /&gt;
&lt;br /&gt;
Faced against such odds I reckon the cleverest tactic will be a fight to the death, invoking Odinâ€™s aid as we ( or at least I) march to Valhalla  â€“ a story of blood and death fresh on my mind ready to regale through hallsâ€¦. anyway just as Iâ€™m thinking of which is the best tale to tell first to the cheering einherjar (Ive pondered this &amp;amp; concluded that clearly youâ€™ve got to pace yourself â€“ it  could be a long time until  RagnarÃ¶k &amp;amp; no one likes to hear the same story 80 times unless they personally feature in it).. Boris, obviously disagreeing with my master plan  pulls out a special magic item from the depth of his backpack &amp;amp; we disappear to another plane with the statue of Cher clutched as we leaveâ€¦&lt;br /&gt;
&lt;br /&gt;
===Slaves in the Bazaar? - Plane of Air===&lt;br /&gt;
We appear in front of a slavers auction at the Bazaar on the plane of Air â€“ familiar territory to Lila &amp;amp; myself  â€“ after some grumbling we pay off the auctioneer before we are sold into perpetual servitudeâ€¦&lt;br /&gt;
&lt;br /&gt;
We wander the bazaar &amp;amp; eventually we are met by a minion of Gurtan the exchanger who takes us to his masterâ€™s court â€“ full of fountains, plump cushions, plumber eunuchs and palm trees in pots â€¦  We seek a remedy for the petrified Cherâ€¦ which happens after an hour.&lt;br /&gt;
&lt;br /&gt;
On request we are introduced to a reputable trader and re-enter the bazaar.&lt;br /&gt;
Apparently a few of my Northern kinfolk have been here before -  I am asked if I know Siegfried Nine Fingers or Olaf Haraldson who have racked up 600,000 sp in debts before scarperingâ€¦. Sound familiar but I answer with my sternest expressions &amp;quot;Err no actually we are definitely from the South.&amp;quot; We are fed and entertained for several days as we recoverâ€¦.&lt;br /&gt;
&lt;br /&gt;
Boris &amp;amp; I manage to sell some old wooden Fae cups ( which grant immortality at a cost) for 30,000sp &amp;amp; 25,000 a piece â€¦we keep straight faces &amp;amp; winking slyly to one another while the purchaser&#039;s back is turned - They have been gathering crumbs &amp;amp; mould at the bottom of our packs for years -  &amp;amp; we didnâ€™t even have to bargain!!  Having apparently fleeced the merchant through our innate Seagate cunning we are well pleased ( though a foul rumour reaching our ears later has it they were on-sold for 500,000 each) we negotiate for new items &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bazaar items====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;An armourer will allow my dwarven armour to take spells.&lt;br /&gt;
&amp;lt;LI&amp;gt;Boris exchanges items â€“ his spell catcher is itemised a s a broach&lt;br /&gt;
&amp;lt;LI&amp;gt;Rhian tries to negotiates to have her armour repaired and changed in shapeâ€¦.&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher trades items to modify her magic carpet to store flightâ€¦.. &lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
Lila is suddenly banished and ends up in a genie bottleâ€¦ Boris rubs on it which causes her to suffer a 9 End loss. But Boris the Noble wishes for 9 endurance to be restored to Lila.&lt;br /&gt;
&lt;br /&gt;
===The Sultan of the Bazaar===&lt;br /&gt;
A djinn, the Sultan of the Bazaar, with a heavily armed entourage, crossed tulwars, turbans &amp;amp; scraggly moustaches, shows up to discuss the bottle &amp;amp; demand an explanation. &lt;br /&gt;
Lila explains that the bottle and its inhabitant were part of treasure She did not harm the inhabitant who ran off &amp;amp; left Lila as a bottle sitter. Lila is offered a reward -  she refers to Rhiainâ€™s issue with her armour.&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;Rhianâ€™s armour will be repaired and modified.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
We are gifted a number of rabbitâ€™s feet. &lt;br /&gt;
&lt;br /&gt;
On day 5 on this plane, full of sherbet, dates &amp;amp; lamb, soft from too many silk cushions, mesmerised by endless jiggling houris, we depart from the air docks. &lt;br /&gt;
&lt;br /&gt;
===Trapped in rock in Alusia===&lt;br /&gt;
We travel by portal â€¦ ending up ....on the top of a mountain embedded in stone up tour necksâ€¦ to the side are a group of repusculent looking Orc Shamans (you know draped in skulls &amp;amp; bones, painted with weird symbols, missing various body parts)yowling away in their crude tongue, apparently preparing to make a ritual sacrifice - uh oh looks like we swapped place with the sacrifices....&lt;br /&gt;
&lt;br /&gt;
I quickly shapeshift into a raven and wriggle out of the stone. I re- castle with others to release them.  Looking the skies reflected in my magic tankard, we are now in the Ellenic states â€“ about 250 miles from where we should beâ€¦ we so leave the mountain flying....for about five miles toward Seagate ..that is until Matt the Titan who reads the future, arrives to return us to the camp. The stoned mage from the medusaâ€™s room is a Sorcerer called Wan. He was very impressed by the Sultan of the Bazaar helping us.&lt;br /&gt;
&lt;br /&gt;
===Back to Camp===&lt;br /&gt;
Matt takes us back to the camp which is now on a different island just off the Coast of Palestrina â€“ where they believe the Pirates are gathering nearby.&lt;br /&gt;
&lt;br /&gt;
Neither Cher &amp;amp; Rhiain who were struck by the trident of forced impregnation  are with child or at least with Minotaur,  due to some magic powder that Syrene supplied.  &lt;br /&gt;
&lt;br /&gt;
We discuss next steps â€“ seems the Sultan&#039;s daughter has somehow hitched a ride with us in the bottle... Syrene is very in favour of returning the djinnâ€™s daughter to the plain of air promptly &lt;br /&gt;
&lt;br /&gt;
The Sultan is called &amp;amp; arrives after much whirling winds &amp;amp; an entourage of 150 swarthy be-turbaned minions â€¦ the Djinnâ€™s daughter. She falls at his knees. He is much relieved to have her back. Minions are dispatched to punish her former captors&lt;br /&gt;
&lt;br /&gt;
Lila is offered a reward â€“ a wish. We need to think about it for day and a halfâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 5==&lt;br /&gt;
&lt;br /&gt;
Session 5:&lt;br /&gt;
===Lila&#039;s Wish===&lt;br /&gt;
&lt;br /&gt;
Lila is asked to place a stone on the ground representing each personâ€™s wish before the Sultanâ€¦ inside a huge pavilion where the sultan resides with his court watching on intrigued â€¦.carpets, cushion piles, filmy veils, turbans, tulwars, incense, pointy beardsâ€¦ She reveals our wishes&lt;br /&gt;
â€¢	Lila and Boris want to be able to turn into lightning bolts&lt;br /&gt;
â€¢	Cher wants to not glow in the dark ( to have complete control over her titan aura) &lt;br /&gt;
â€¢	I want the magic spear gifted to me by Odin the Allfather to be able to be enhanced by spells.&lt;br /&gt;
â€¢	Rhiain wants to be able to rank either her tower shield or her spear to a higher levelâ€¦&lt;br /&gt;
&lt;br /&gt;
Our wishes are granted and the Court dissipates back to the plane of air. Lila clearly highly respected for her aid to the Sultan &amp;amp; is invited to come to visit the Court â€“ with her companions if she wishes (though maybe not with Rhiain the ice mage)â€¦.   &lt;br /&gt;
&lt;br /&gt;
Lila &amp;amp; Boris try out their new skills by trying to lightning through several ranks of sheep which  -  are singed as a resultâ€¦ more practice&lt;br /&gt;
&lt;br /&gt;
===Enchanter &amp;amp; Magical book success===&lt;br /&gt;
We return to Syreneâ€™s camp. Standing before the camp followers &amp;amp; minions Syrene holds up the book of magic and shows off the enchanter (now un-stoned)â€¦ he tells us that three of the water mages we are seeking are 10 miles approximately to the North East of our current location -  as is much of the Cargoâ€¦&lt;br /&gt;
&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
Having a little time we now check out the treasure map â€“ which was previously received from the island inhabitants â€¦. The treasure map gives off an aura of power  &amp;amp; I see it seems to have hidden celestial bodies within it. Boris who is yet to return to his Orc shape.. seems to have a Minotaurâ€™s instinctive understanding of the mapâ€¦&lt;br /&gt;
&lt;br /&gt;
Syreneâ€™s troupe of dancers performs. Syreneâ€™s court seems to be in constant party mode. We are introduced to various notables of her acquaintanceâ€¦ Courtiers, the celestial twins, Richard of Tycho. Cher and Lilaâ€™s gigolos (Cherâ€™s has charmed her one (Loeft) â€“ from the western Kingdom â€“ Lilaâ€™s (Luca) is from the Luna Empire) sniff aroundâ€¦.&lt;br /&gt;
&lt;br /&gt;
While on our sojourn to minotaur land the millstones have been delivered to Adjutbar. Three boats remainâ€¦.The Sea Urchin &amp;amp; others are expected back in 1 and a half days.  &lt;br /&gt;
&lt;br /&gt;
===Wan the Enchanter===&lt;br /&gt;
Wan the Enchanter offers to assist us ( Iâ€™m sure he is much happier that he is no longer in stone) Anyway he has crystal ball gazing skills at a high rank &amp;amp; can help us out to check out the pirates â€“ itâ€™s hard to hunt down and kill your enemies if you donâ€™t know where they areâ€¦&lt;br /&gt;
&lt;br /&gt;
The others turn in â€“ but I stay drinking â€“ until at 1 am I am interrupted by a boat of 6 fisher folk on the other side of the island were captured by pirates.  The pirates were in 4 short-range vessels there were about 60 or 80 of themâ€¦ there seem to have beenâ€¦Boris is roused to heal their wounds.&lt;br /&gt;
&lt;br /&gt;
In the morning Lila is rousedâ€¦ we are told two guards (rangers) have gone missing. The enchanter Wan by locate spell determines that  they are 10 miles away.. seems our cover has been blown &amp;amp; the pirates know where we areâ€¦. a ranger says his rangering has determined that in the 4 stealthy individuals come ashore and stealth away the rangersâ€¦ vanishing without  trace. Syrene suspects they have been kidnapped. Matt vanishes &amp;amp; and reappears instantaneously with a blind seer dwarf who has been snatched amid porridge eating...he still hs a spoon &amp;amp; porridge is dripped all over his kilt &amp;amp; beard.&lt;br /&gt;
He stares meaningfully (or at least points his heard toward a fire). He can see that the captured rangers are currently unconscious bound &amp;amp; under duress.  &lt;br /&gt;
&lt;br /&gt;
He also reveals that a small innocent child from a fishing village is passing on information by via a magic bottle delivered into the ocean and retrieved by some magic sea- creatures or whateverâ€¦  The small innocent (who is a boy) takes a shine to Lila &amp;amp; tells her the sea creature are like frogs but the size of people &amp;amp; come ashore at nights. The child has been messaging the sea creatures (Frogs of the Depths) over which ships he wants to disappear and for the crews to be eaten and the ships are dully removed &amp;amp; the crew by the Frogs of the Depths. Hmmm there is something a bit unnatural about this lovely child that I cannot point my finger on  - though the mages say he has an affinity for magicâ€¦..that must be it.!!&lt;br /&gt;
Nevertheless, Lila decides to take him in -  good luck to Lila though sheâ€™ll probably wake up one morning drowned, lying on a lily pad with her feet chewed off &amp;amp; his lordship innocently licking his chops...&lt;br /&gt;
   &lt;br /&gt;
Wan is able to use special crystals that Matt has provided, to scry the pirates&#039; hideout &lt;br /&gt;
â€¢	At their hideout is a temple from which a waterfall springs dropping 400 feet &amp;amp; flowing into the pirate bay... It is half a mile away on a headland. The temple is intact. Four guards are posted outside the temple with signaling bugle. The guards are not from the temple.&lt;br /&gt;
â€¢	11 ships mostly cargo ships we can see are magically obscured by an illusionary forestâ€¦&lt;br /&gt;
â€¢	There is a 20 ft wide 200 feet jetty long with ships attachedâ€¦  &lt;br /&gt;
â€¢	There is a fort on the shoreline surrounded by a 20ft high (above ground) moat/ wall filled with ravenous-looking sea creatures. &lt;br /&gt;
â€¢	There is a shimmering dome of clear water over the camp. In the center is a strange statute petrified creature like an octopus â€“ about 6â€™ by 6â€™ by 6â€™ wide. &lt;br /&gt;
&lt;br /&gt;
The Lady of the Sea comes ashore surrounded by her three kelp-covered priests, to help analyze Wanâ€™s scrying ( she can spend 30 minutes out of the water). She says the statue is the same creature we have been told of previously by the Lady of the Sea -   the creature is from the outer worlds &amp;amp; a servant of great power &amp;amp; a water elemental whose powers have been channeled to create the bubble the wall and the jettyâ€¦ she tells us the creature has been miniaturized as a stone statue (itâ€™s really 5 times as big in natural form) &amp;amp; awaits their foul ritual on the Summer solstice - during when the water mages will be consumed &amp;amp; the doors to the terrible treasure will be opened, the creature unbound from its stone form... â€¦ she thanks us and bows before leaving to her marine homeâ€¦&lt;br /&gt;
&lt;br /&gt;
Apparently, we will need to steal the creature and take it back to the location of its treasure whereupon it will slither back to its guard duties.&lt;br /&gt;
&lt;br /&gt;
===Planning===&lt;br /&gt;
We start our plotting &amp;amp; scheming. &lt;br /&gt;
&lt;br /&gt;
We seek more counsel from the Lady of the Sea â€¦ her priests are busy ritually drowning some sailorsâ€¦ as one does if one worships drowned gods.. She says the temple was originally dedicated to her people but has subsequently been raised out of the sea by an evil earth mage â€“ she knows the temple goes down many layers all of which are likely above water now with the raising of the temple â€¦ the water from the temple waterfall is water from the elemental plane.. Cher hears the Lady of Sea conversing with Lilaâ€™s camp follower, the innocent child, in Surimi language asking  if he has â€œdisobeyed his oathsâ€â€¦mysterious&lt;br /&gt;
&lt;br /&gt;
The lady of the Sea then recommends us against trying to ally with the Frogs of the Depths â€¦. Who are evil necromancers from the bottom of the ocean who eat people BUT she recommends allying with the creatures of the sea (merfolk who also eat people but closer to the surface of the sea).&lt;br /&gt;
&lt;br /&gt;
Lila tries lightning bolting through water to test her powerâ€“ seems it&#039;s not a great idea â€“ although it leaves a trail of stunned fish on the ocean surface.&lt;br /&gt;
&lt;br /&gt;
Syrene discretely hands both Cher and Lila a magic pin that will protect against the spy gigolos who have apparently be-spelled them. &lt;br /&gt;
&lt;br /&gt;
Lila does a series of limited precognition spells to see the future &amp;amp; work out how we can defeat our enemies...&lt;br /&gt;
 &lt;br /&gt;
The best plan seems to be to that we zap into the pavilion by lightning bolt talent by a potion created by Lila &amp;amp; releases an air bubble from a magic seashell over the tent which will release the captured water mages from the charming that controls them &amp;amp; then move the squid creature statue within an air bubble.. a few water mages will dieâ€¦ One water mage seems to already be aware of our plan through some future seeing spell but has not spilled the beansâ€¦     &lt;br /&gt;
&lt;br /&gt;
Matt takes Lila back to the guild for alchemist assistance where she makes 4 lightning potionsâ€¦  &lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s gigolo â€“ the charming curly mustached bard wants her to wear a magic necklace which will allow him to find her wherever she is â€¦ a stalker.&lt;br /&gt;
I am about to have a word with him with the point of my spearâ€¦ when he reveals he is a devoted follower of the mighty Freya who rides the skies in her chariot of cats (&amp;amp; who personally  honored me with the Name â€œMungo the Braveâ€) Hearing this I have no choice but to reconsider my previous views  â€¦ he then tells Freya has even spoken to him about meâ€¦ hearing this obviously I now trust hm completely.  He is definitely not a slimy seducer &amp;amp; must really be a noble and worthy sort if he knows Freya &amp;amp; she spoke to him about me â€¦&amp;amp; no doubt his stalking Lila must for a perfectly good reasonâ€¦ all is forgivenâ€¦&lt;br /&gt;
&lt;br /&gt;
===Mermaid Temple===&lt;br /&gt;
Itâ€™s time to commence our attack. First Matt transports us instantly into an underwater cave full of grim looking mermaids armed to the teeth with spears &amp;amp; tridents looking into a silvery pool sparkling with magic - it is the temple from which flows the waterfall  â€“ the mermaids are seemingly doing divining magic. Matt casts translation and water breathing magics and all of us can understand the chief mermaid, priestess. She welcomes us but asks Matt the Titan to leave (he is from the Luna empire &amp;amp; doesn&#039;t have much time for gods &amp;amp; the like). We say we have been summoned by the Merpeople to assist. We are told  need to get a magic seashell from some eels which will assist in our combat. There are gifts which will aid us in the future...&lt;br /&gt;
====Call of Hero gifts====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher is given something to control her aura, &lt;br /&gt;
&amp;lt;LI&amp;gt;Lila is given a girdle of protection to protect her from trials of seduction she will face in the futureâ€¦&lt;br /&gt;
&amp;lt;LI&amp;gt;I (Mungo) am given the skull of one of my enemies who I must bury at home or throw to the sea &amp;amp; face him again in combat â€¦ &lt;br /&gt;
&amp;lt;LI&amp;gt;a block of ice is given to Rhiain. &lt;br /&gt;
&amp;lt;LI&amp;gt;Boris will be helped to master the belt of skulls he will recover from the enemyâ€¦&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
â€¦ we leave the priestess evading the eels. From under the surface of the water, we can see the guards from the pirate lair outside the temple â€“ ready to alert the pirates below with their horns.&lt;br /&gt;
&lt;br /&gt;
===Temple siege===&lt;br /&gt;
We charge the sieging guards (pirates)- I engage one of the guards who when he sits up is actually a high-level earth elemental definitely 60 feet tall &amp;amp; who after a few rounds of failing to hit me even once, he folds his arms and won&#039;t fight backâ€¦ so I stop fighting him &amp;amp; to try to make him face me insult him with all the rock insults I can think of â€“ â€œlittle pebbleâ€ â€œyou are made of sandstone.â€ â€œyou are an airheadâ€  the last which makes him pause in his tracksâ€¦ The others are engaged in bitter combatâ€¦ one of them foolishly releases a fire grenade setting everyone including three of the guards on fireâ€¦&lt;br /&gt;
&lt;br /&gt;
The insult â€œairhead&amp;quot; got to the elemental who has turned its back on me &amp;amp; wiggled its butt like a young priestess of Freya (other than that Dwarf one I know of course) in heatâ€¦  So I stick my spear firmly in his prosterior.â€(that is an actual spear of course)   Enraged he starts trying to trample us &amp;amp; we continue to lay about our enemies with fell blows.  One of the guards then, reached inside his cloak &amp;amp; removes a magic doll which he pulls the head off causing a magical surge bringing terrible damage to us allâ€¦ (I was mainly stunned that someone would bring a doll to battle - who does that - not even the most junior of Valkyries?). Anyway he is rapidly dispatched when he pulls out a 2nd doll. The elementalâ€™s summoner dies &amp;amp; the elemental having gone feral for a spell is eventually finished off by ....Boris!?! ( which is battle poaching of the first order  if I ever saw it - a serious offence &amp;amp; frowned on in most well mannered Northern  societies) &amp;amp; after I had done Odin&#039;s share  of the damage to it.. You can hardly skald before a feasting hall of cheering likeminded scarred battleworn warriors well soaked in ale, banging their helms on the table bragging about how you &#039;&#039;&#039;almost&#039;&#039;&#039; killed an 80 foot tall earth elemental, single handedly.. it doesn&#039;t have quite the same ring to it..   But Boris is a faithful shield companion so I&#039;ll have to bring it up as subtly as I can without resorting to blows next time we are drinking ... We find a sea shell and a broken doll parts &amp;amp; a doll squashed by the elemental â€¦ before we return to the temple with the mer priestessâ€¦&lt;br /&gt;
&lt;br /&gt;
= Buffs &amp;amp; Mil Sci =&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;A = Always on.&lt;br /&gt;
===Long Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Cher Morning Dance: 1 MR% re-roll (or stun recovery) per day.&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen(Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Cold (RH)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +4DM Cold Damage(doubled vs fire enemies)	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 minutes&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot;     | Mars&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; 30%&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; 50%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc Buffs===&lt;br /&gt;
+ 14 % to strike chance if Mungo skalds prior to entering combat.&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rhiain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Cher   &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo  Lila&amp;lt;br&amp;gt;&lt;br /&gt;
Boris  Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Cher  &amp;lt;br&amp;gt; &lt;br /&gt;
Lila    &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo    &amp;lt;br&amp;gt;&lt;br /&gt;
Boris  &amp;lt;br&amp;gt;&lt;br /&gt;
Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91685</id>
		<title>A Golden Eye on the waves</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91685"/>
		<updated>2022-02-09T21:34:28Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Wan the Enchanter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[File:A Golden Eye in the deep 3.png|1000px|centre]]&lt;br /&gt;
[[Scribe_Notes#Summer 822 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Golden Eye on the waves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: ~[[Summer]] 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Starting Monday the 13th of December 2021 in Lynfield (Jono&#039;s place).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039;: [[Carzala]] and some tropical wilds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [[Jono Quickness and Slowness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/148CF8CzfrW2GplI9nBetNhxaRlUfIMiR/view?usp=sharing 47 - Thief  - 3.1.2] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1fHfl40povyj2W0oiB5F-5TpkRFfSbvOo/view?usp=sharing 33 - Assassin - 3.1.3] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.google.com/document/d/1QNz24OxQQAAAp0p8bvkvg54sxGkaYqfUj1Wi9Jfw6P0/edit?usp=sharing 37 - Healer - 3.1.6]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Four or five guild party members -&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Mungo Third Son|Mungo]] -, known as the Humble - So Named by Odin Himself and also Blessed of Freya - A Northern Warrior played by Michael McFadden. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Boris]] - Necromantic Mage played by Michael Haycock.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Lila]] - Celestial/Air Mage played by Kelsie.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Rhiain]] - Ice Mage Human played by Chris R. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Cher]] - Binder Human played by Sean&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Employer ==&lt;br /&gt;
: [[Syrene]] a friend of the guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Background&#039;&#039; - [[A Golden Eye in the deep]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Part 1. Deal with issues about the Air Spirit &amp;amp; the forgotten city (outstanding from [[A Golden Eye in the deep]]). &amp;lt;br&amp;gt;&lt;br /&gt;
* Part 2. Free the missing water mages, deal with the pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Payment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syrene]] will financially back a commissioned sea voyage to the area to a value of 35,000sp.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Thaumaturgies 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Elementals 10,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Entities 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
Training for warriors &lt;br /&gt;
&lt;br /&gt;
Part 2 - I can&#039;t remember much of part one...&lt;br /&gt;
&lt;br /&gt;
==Session 1==&lt;br /&gt;
&lt;br /&gt;
Part 1 (I was not the scribe) was the rescue of a djinn / elemental spirit bottle from a fallen city treasure trove located on a jungles island to the west-south-west many hundreds of miles away.&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
Part 2 of a might epic adventure featuring a band of heroic shield companions against the most perilous unknown foe this side of the gates of Hel or even a barber - to rescue enslaved water mages from rogues who have the cheek to call themselves  pirates - a very subjective and controversial term.&lt;br /&gt;
&lt;br /&gt;
===Turf&#039;s House===&lt;br /&gt;
We are at Turfâ€™s home which is well fitted out. A number of items have been found thus far on the adventure- a sword, an axe, bolt of cloth which are identified by the spell of something or other by one of the spell casters,&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;The cloth will affect the morale of troops in the hands of a military leader this depends on the wood used as a pole.&lt;br /&gt;
e.g. Maple -x 10 mil sci rank&lt;br /&gt;
&amp;lt;LI&amp;gt;The Tulwar does 2 d10 damage + can have spells on it&lt;br /&gt;
&amp;lt;LI&amp;gt;The Axe â€“ enchanted to not rust &amp;amp; can cut through things underload &amp;amp; of course a Genie bottle which containsâ€¦. Lila ? Anyway, in addition to rescuing the Sea mages;  Syrene wants us to take the bottle to the plain of airâ€¦ yawn... I prefer pickups to deliveriesâ€¦.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
â€“ We learn the pirates in question are as I suspected when the terms was used - actually just a cunning bunch of cowardly knaves  -  where I come from the term pirate is misused by southernesr to refer to just about anyone who hops in a longboat and goes raiding - which is just about anyone over 4 and under 95 years old - its all relative you see - how do you distinguish a pirate from anyone over 4 and under 95? Anyway, these knaves are rumoured to have bribed one of the snivelling enchanters who worked for the merchantâ€™s guild -like most mages (apart from my worthy companions) he had a strong streak of yellow running through him -  anyway he has now legged it &amp;amp; is not to be found. Not to worry, Syrene knows the location of 2 of their hideouts, so we can plan our conquest.&lt;br /&gt;
&lt;br /&gt;
It is explained we can locate the water mages by tracking down some magic reference books which will have information; through the use of the enchantment known as â€œlocateâ€.. Syrene knows an enchanter who can help.&lt;br /&gt;
&lt;br /&gt;
===Our Mission===&lt;br /&gt;
Our mission after we have located the enchanter and sailed to where we think the book is to then find a copy of books which has some important magic powers... &lt;br /&gt;
We will get a bonus for bringing Syrene&#039;s enchanter back alive. He is nervous weak &amp;amp; frail...arent they all though.  &lt;br /&gt;
A ship full of fighters and healers has already been sent out to rescue the Sea Mages - to huge unsuccess. They encountered six pirate ships â€“ which were mostly sunk  - and suffered many casualties. So it&#039;s our turn now.&lt;br /&gt;
&lt;br /&gt;
We decide to use my mighty Knarr â€œThe Sea Urchinâ€ to sail to the islands. The Sea Urchin is scheduled to return to Seagate in 4 days from a successful raid by my fearless crew.  &lt;br /&gt;
&lt;br /&gt;
We know some cargo is located in somewhere called Kirkle. West of Kirkle there is a well-known pirate port of the coast of Palestrina.&lt;br /&gt;
&lt;br /&gt;
We return to the guild for a debrief. Syrene equips us with the strength of stone armour of earth spell.&lt;br /&gt;
&lt;br /&gt;
===Eric in Seagate===&lt;br /&gt;
On the way I am greeted by an old scallywag Seadog of good Northern stock -apprently an old acquaintance â€“ canâ€™t quite place him- he is called Eric as are most of the men in the North -  but I am sure we have stood together drenched in blood with the bodies of our enemies heaped before us, their armour rent their weapons broken, as we sang our battle songsâ€¦ OR possibly we were in a tavern surrounded by empty cracked mugs while the bodies of the unconscious covered in spilt ale lay on the floor as we sang drinking songs - must be one of the two... but anyway he is representing family members of the slain crew members &amp;amp; is recruiting for a three-ship Armada. They plan to sail across the seas to seek a  bloody vengeance from the foul scum &amp;amp; oathbreakers (bound to be) who have the cheek to call themselves pirates...&lt;br /&gt;
&lt;br /&gt;
===Ernest Black===&lt;br /&gt;
First we will find the for the enchanter Ernest Black is his name â€“ apparently hiding in fear of his life in some cellar of tavern in old  Seagate town..&lt;br /&gt;
&lt;br /&gt;
We go incognito to avoid attracting attention (that is we pull our hoods over our heads &amp;amp; cultivate an innocent look). On the way into town we see four horses tied on the side of the road = might be spies or an ambush but we are not attacked.Cher and I note 6 guarding the road armed with bowsâ€¦a mix of orcs and humansâ€¦ not that that means anything â€“ some of my best friends are orcs â€“ well I actually  mean Boris - though he is only half an Orc - &lt;br /&gt;
&lt;br /&gt;
We make it to the new constructed area &amp;amp; head to old Seagate â€“ heading to toward which Ernest is staying â€¦ we pass an old horse in the process of being slaughtered in the street  - itâ€™s that kind of rough area &lt;br /&gt;
â€“ the inn is well battered â€“ and has recently been scorched by fire. The place is damp &amp;amp; smoke-filled. A doxy gives me the eye and I return her a special look so as to not attract any attention - you have to play the part when in disguise.  Downstairs in the inn a game of cards is in progress as is a combat between two armed men with clubs are being cheered on by a small crowd who have money at stake on the outcome. We ignore them tempting as it is &amp;amp;  head toward the sub-basement. &lt;br /&gt;
&lt;br /&gt;
I encounter another woman who says I have rescued her in the past .. canâ€™t recall but there are quite a few Iâ€™ve rescued - anyhow she warns me of a few bad uns in the area. Not really news â€“ it is old Seagate after all.  &lt;br /&gt;
Outside the door are three scurvy thugs with their backs to us &amp;amp; holding weapons about to visit Ernest â€“ up to no good. Look like our timing was right for Ernest.&lt;br /&gt;
I grab two by the neck and bang their heard together (this attack was from the side technically &amp;amp; not behind just in case any detractors are reading). They dieâ€¦.whoops...a reflection on the poor state of villainry perhaps.   A third is rendered unconscious, by a blow from Boris. We drag the dead bodies inside out of view. Ernest is a weedy old guy who from the empty flagons has been drinking heavily and is clearly the worse for wear,â€“ &lt;br /&gt;
&lt;br /&gt;
We visit Syrene and explain what has happened. We debate forming and alliance with the mermaid and the scallywag&lt;br /&gt;
&lt;br /&gt;
The enchanter (due to his frail health and so he wonâ€™t run away )is itemised by an evil Binder spell  &amp;amp; placed in an unbreakable container only openable by a palm impression.&lt;br /&gt;
&lt;br /&gt;
We talk to Syrene about rewards for completing the quest â€“ there was some rubbish about magic training which seems of little worth so I ignored the details but more importantly she offers warrior training.&lt;br /&gt;
&lt;br /&gt;
===Sea Urchin===&lt;br /&gt;
Four days later the Sea Urchin arrives .. with several Brandenburg customs men who my crew &amp;quot;mistook&amp;quot; for pirates... can&#039;t blame them after all who are the real thieves and parasites of the ocean...Iâ€™m all for taking the pirates/customs men back out to sea &amp;amp; giving them a first-class trial followed by a sea burial but am talked around by the party fearful of inciting war with all of Brandenburg (donâ€™t know how all of Brandenburg would find out) â€¦ uh oh â€“ anyway I have to pay a 10,000 bribe to shut them up  â€“ I reluctantly pay with an instruction to my crew that pirates are not to be brought back to Seagate in the future. Better to have a trial by combat at sea followed by a sea burialâ€¦  &lt;br /&gt;
&lt;br /&gt;
We meet my companion Eric whose crew has had a disagreement with some brigands.  many of his men lie around with broken limbs and teeth. Turns out the spies were from rival merchant families - so we invite him to meet at Turfs place with Syrene - &amp;amp; to wear his best furs â€“ we will discuss forming a super Armada to rescue the water mages...&lt;br /&gt;
&lt;br /&gt;
Syrene has put on a banquet for us and Eric to toast our pre-victory â€“ 3 dwarves, two elves, and some courtiers also attend.&lt;br /&gt;
It&#039;s a great feast â€“ though tame by northern standards -  no fights or new blood feuds sworn &amp;amp; the dwarves are even friendly toward Boris the Orcâ€¦. skald a little &amp;amp; fine ales are drunk.&lt;br /&gt;
&lt;br /&gt;
===Dwarf deal &amp;amp; payment===&lt;br /&gt;
We are approached by a dwarf merchant who wants us to transport some grainstones made by dwarves â€“ 20 foot across &amp;amp; two-foot-high -  but with magic can be squeezed into the Sea Urchinâ€™s hold I am told by Boris &amp;amp; Cher. My first mate negotiates transport for the stones to Adjutbar. or 13,000 upfront and a 3,000 bonus on arrival. I need some money back after being robbed by Customs...&lt;br /&gt;
&lt;br /&gt;
Syrene strikes a deal with Eric &amp;amp; his companions to work under our directions for a fee of 10,000 sp.&lt;br /&gt;
&lt;br /&gt;
Cher (who by the way is now in a human form rather than the sneaky standing lizard I know her to be, (though of course still a valued shield companion) slopes off with a mincing codpiece sporting courtier for a tryst â€“ I am asked outside by a woman called Gertrude who I also apparently I rescued. She wants to show her gratitudeâ€¦canâ€™t blame her really.&lt;br /&gt;
&lt;br /&gt;
Later during the party, the Dwarves tell  me that the millstone is prepared so as to deflect magic on one side  â€“ (this removes impurities from grain) so the sea Urchin will need to be reimagined everyday  &lt;br /&gt;
More importantly, some  Ogremages are looking for the millstones -  an air fire and a rune mage â€“ they like all of their kind are cowardly knaves and donâ€™t hesitate to use nasty poisonsâ€¦ a great blessing from Odin it seems with some intra-voyage entertainment coming our wayâ€¦ &lt;br /&gt;
&lt;br /&gt;
Eric says he has 55 men &amp;amp; three ships &amp;amp; 25 rowers â€“  three rank two water mages. We arrange to meet Syrene at certain waypoints on our voyageâ€“ she makes 8 locations on the chart for us to meet at the end of each day of travel.&lt;br /&gt;
&lt;br /&gt;
My water mage (rk 7) confirms that their ships are poor and that the other water mages have limited skillsâ€¦ so he strengthens the other ships&lt;br /&gt;
&lt;br /&gt;
We prepare to leave&lt;br /&gt;
&lt;br /&gt;
==Session 2==&lt;br /&gt;
===Sail south from Seagate===&lt;br /&gt;
We sail by night to the first-way point. Novadon  &lt;br /&gt;
We see Griffons / pegasus at night but we do not encounter them.&lt;br /&gt;
&lt;br /&gt;
A camp is set already ashore with 25 staff and three big tents awaiting us. Elf horses (skinny pointy-eared ineffectual looking horses that is) are tethered. Syrene greets us with the two folk known as the elemental twins &amp;amp; a large person much too big to be a giant â€“ Matt the Titan. &lt;br /&gt;
&lt;br /&gt;
We receive armours of earth/ strength of stone. &lt;br /&gt;
&lt;br /&gt;
Eric motions us to the shore to speak to our mermaid scout. He says she generally speaks in an ancient Northern tongue but will be able to talk to us. She is rather disappointingly draped all over in kelp &amp;amp; so lacks the traditional mermaid appeal. She doesnâ€™t appear to have a tail but then again we cannot see a tail because of the kelp but we are assured she is a genuine mermaid. The water mages are from the North â€“ and are drowned goods worshipping priest sorts.... they too wear brown kelp clothing &amp;amp; are responsible for her being overly dressed.&lt;br /&gt;
&lt;br /&gt;
The mermaid tells us that in actual fact the villagers who we understood commissioned the venture are really helping her rescue a relative,  a water mage who has been captured, rather than the explanation we previously received â€“ that she is helping Eric.&lt;br /&gt;
&lt;br /&gt;
===Missing watermages===&lt;br /&gt;
The mermaid has â€œreadâ€ the stormy skies which foretold our coming - nice to know Thor is keeping an eye on the eye too. Anyway, the believes the water mages are being stolen as part of an evil master plan to raise an island from the depths of the sea. A huge be-tentacled creature is bound underwater on the island but if the island breaks the surface of the sea the creature will become unbound from the spells holding itâ€¦ The creature guards a powerful treasure and if let free below the surface the creature will slither off into the depths leaving the treasure unguarded.... we are told there are no named items in the treasure horde. This will need to take place during summer Solsticeâ€¦ about a month away. The treasure is deemed a terrible treasure â€“ apparently not just because its made only of copper or some lesser metal â€¦ &amp;amp; it could do terrible things to those that have long lives â€“ elves I guessâ€¦ I&#039;m confused? this all sounds good news -  unguarded erasure on an island &amp;amp; only elves dragons and demons might be affected?&lt;br /&gt;
&lt;br /&gt;
â€¦.the mermaid explains she has the power to bewitch many of the pirates when we encounter them &amp;amp; could drag them into the sea to their doomâ€¦ but this could affect us too if we are not protected â€¦ so we need to find some sort of protection... The mermaid says that I should refer to her as â€œthe woman of the seaâ€  rather than as a mermaid, as her identity is a hidden secret.&lt;br /&gt;
&lt;br /&gt;
â€¦ back ashore we talk naval &amp;amp; boarding tactics with a group of old salts â€¦ elsewhere a necromantic bomb is discovered. Lila meets one of the Yasmins &amp;amp; another mage &lt;br /&gt;
&lt;br /&gt;
ON the island we see a stepped well that is 120 feet across apparently a transportable item.  Inside are the Titan and Syrene. Syrene mews like a cat at the mention of the mermaid â€“ clearly she does not like it. To protect against the mermaidâ€™s powers we are told rather than the time-honoured tradition of beeswax stuffed into our ears - a potion needs to be made out of an enormous amount of the herb lavender... I stuff some wax in my pocket anyhow just in case. The titan Matt agrees to seek out this lavender &amp;amp; provide a bag of it by tomorrow night. Boris meanwhile heals the injured sailors. Syren replaces strength of stone on 40 / armours of earth.&lt;br /&gt;
&lt;br /&gt;
===Sabotage at sea===&lt;br /&gt;
We head south the next dayâ€¦soon after which we note one of Ericâ€™s ship is taking on water â€¦ Sabotage is confirmed by The Woman of the Sea who reveals a rusty iron trident head attached. This has caused the ships â€œstrengthâ€ to expire. Cher divinities this when we arrive ashore at the 2nd waypoint at the end of the day &amp;amp; confirms it is a cursed item &lt;br /&gt;
&lt;br /&gt;
â€¦we guard the ships carefully that night.  The leaky ship has been dragged ashore for repairs.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
A cauldron of three sizes boil away smelling strongly of lavender. Three scarecrow men assist with the potion brewing  The potion which will be applied to the skins of Lila and Cher 36 hours beforehand will make the crew lustful and be charmed by Lila and Cher rather than the Lady of the Sea. (There are side effects  -  by the 36th hour will be so crazed with lust that they will fight each other but this will stop them jumping into the sea after the Lady of the Sea â€¦ which to me sounds like one of the worldâ€™s worst plans compared with beeswax in the ear) - just is the case it all turns out to be a disaster there is an antidote which a blacksmith can manufactureâ€¦.It is concluded that application of the potion 24 hours prior to meeting the pirates would be best &lt;br /&gt;
&lt;br /&gt;
That night aboard the Sea Urchin Boris and I are awoken by a loud crashing sound  -  a nine-foot-tall golem creature with two spinning halves made of pumice stones / resembling an  ogre is attacking a sailor â€“ quickly he is dispatched. &lt;br /&gt;
&lt;br /&gt;
===Romance in camp===&lt;br /&gt;
Meanwhile ashore Lila is being wooed by a cowardly bard/ gigolo tight trouser wearing opportunist popinjay â€“ armed with a skinny sword! At the same time a pumice man has also attacked so where in the shore area. It is determined by the spell caster types that the nature of the magic creating the pumice creatures is necromanticâ€¦. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next day â€“ the Lady of the Sea checks the hulls of our boats finding another rusty trident  - more sabotage - she suspects merman mercenariesâ€¦ she will look out for themâ€¦ &lt;br /&gt;
&lt;br /&gt;
We have a meeting where we reveal the crazy plan about the love balm which will be applied to each of the shipâ€™s captains &amp;amp; which will cause the crews to love their Captains and be immune to the Lady of the Seaâ€™s charms while she lures the pirates underwater and drowns them. There is much debate over what will happen in respect of the Sea Captains based on their preferences i.e. if the captains are girls who like girls etc&lt;br /&gt;
&lt;br /&gt;
===Testing the Charm protection===&lt;br /&gt;
So we travel on the Lady of the Sea by a magic travelling wave to a beach site far away from our crew in order to conduct experiments &amp;amp; see how her magic affects us and the Captains.&lt;br /&gt;
&lt;br /&gt;
The Lady of the Seaâ€™s starts singing and immediately upon which a storm blows up with lightning &amp;amp; waves, through which we hear a piercing howl â€¦ we all save v her spell but feel weak at the knees... Lila and Cherâ€™s legs actually get slightly watery. The 3 x lady captains who like ladies are unaffected â€¦.&lt;br /&gt;
Boris &amp;amp; I  see a horrible creature out at sea on a rock â€“ Boris says itâ€™s the Lady of the Sea in her true formâ€¦but I donâ€™t believe him &amp;amp; suggest rescuing the Lady from this foul creature.â€¦ although no one else is keen - Leela and Cher say they only see a normal woman. The Captains who like ladies see a mermaid.&lt;br /&gt;
&lt;br /&gt;
We head back to shore &amp;amp; the night passes â€¦ a breakfast has been prepared. â€¦ &amp;amp; we set sail.&lt;br /&gt;
Leela seems to have been be-charmed by the bard with the tight codpiece - surprise&lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
â€¦. After 8 days at sea we arrive at Kirkulâ€¦. Ernest is unitemised &amp;amp; determines that the book is located in [[Kirkul]]. through the navigation technique called triangulation, we determine that the book is in an abandoned cityâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 3==&lt;br /&gt;
&lt;br /&gt;
We are ashore in the southern part of the 5 sisters with our shore team. The abandoned city of [[Kirkul]] is inland on the edge of a desert five miles upriverâ€¦&lt;br /&gt;
&lt;br /&gt;
[[Kirkul]] was destroyed by my Ivinian countrymen in 805  before they were overwhelmed by the Dark circleâ€¦ followed by others It used to have a population of 30,000 but has been abandoned for 15 years. Undead &amp;amp; evil cults are used to live here.. in addition to ruin goblins &lt;br /&gt;
&lt;br /&gt;
The ships are beached. Our campfires are shielded by darkness spellsâ€¦ we spot different lights on different islands where the survivors &amp;amp; lurkers dwellâ€¦.&lt;br /&gt;
&lt;br /&gt;
A seaman approached us asking for a miracle because 3 sailors have been affected by the Lady of the Sea &amp;amp; killed each â€¦ I direct them to Boris the Orc who can raise the dead &amp;amp; does.&lt;br /&gt;
&lt;br /&gt;
===Scouting [[Kirkul]]===&lt;br /&gt;
Syrene says the books somewhere in the city to the east of where we are beached â€¦ there are hills between us and [[Kirkul]]â€¦ Our plan is to scout the next day from the sky in raven formsâ€¦.&lt;br /&gt;
&lt;br /&gt;
By night we post guards. [https://dq-nz.org/dqwiki/index.php/A_Golden_Eye_on_the_waves#Ernest_Black Ernest Black] has a crystal ball &lt;br /&gt;
The water mage does a waters of vision spell which he scries through â€“ to the south of the city there are some faint lights along the mouth of the river. He can see the river traveling 5 -10 miles in land from the south east. The city is only a few hundred meter acrossâ€¦   he zooms in on the lights â€“ the ruins of a port, broken ships, busted buildings &amp;amp; bonfires which provide the light. Occasionally there is movement a sign of lifeâ€¦ &lt;br /&gt;
&lt;br /&gt;
[[Syrene]] has put on a dancing troop (boys &amp;amp; girls) for entertainment &amp;amp; weak beer â€“ not quite what we do in the North. Arm wrestling  Cher gets up and dances â€“ she is a good dancer - but I cant help thinking of her scaly tailâ€¦. &lt;br /&gt;
&lt;br /&gt;
A daytime scry by the water mage reveals a number of vessels â€“ about 50 ft in length hidden along the river in earth caves on the river banks to the North of the Cityâ€¦ it looks as if 3 ships have been actually buried along the shore. A watercourse flowing toward the city has been restoredâ€¦ possible earth mage workâ€¦&lt;br /&gt;
&lt;br /&gt;
Lila sends her raven out but it is pursed by griffons â€¦ I too head out in raven form but at high altitude due to my large raven form sizeâ€¦ I observe some earthworks that have been cleared out to the Northwest of the City. There are the remains of large bonfires and lumber piles nearby. I note some griffons a mile below &amp;amp; avoid them.. they came from out of a buildingâ€¦. I also see some herds of goats which obviously been domesticated â€¦  in the harbour area, there are the remains of six ships along the sea floorâ€¦.&lt;br /&gt;
&lt;br /&gt;
===Scouting the offshore islands===&lt;br /&gt;
ON my return the water mage invites us to scry the water. The centre island is loosely populated. The other two have small ports. There appear to be about 30 homes / hits on each â€“ we would estimate a population of a few 100. Fishing boats scatter around the surrounding seas. &lt;br /&gt;
&lt;br /&gt;
At the ports there are 4 small trading ships flying the flags of Azuria, Palestrina and possibly Taeko.&lt;br /&gt;
&lt;br /&gt;
===Talk to the locals===&lt;br /&gt;
We elect to enter townâ€¦and talk to some of the localsâ€¦ I navigate the Sea Urchin in through some tricky watersâ€¦ we cant get all the way in and have to moor at the buoys along-side two other well-armed merchant vessels.. there are small boats going to and fro from the shore. Fifteen or so folk have gathered around as we land &amp;amp; we are greeted by a young man with a crippled leg. Crossbows are pointed at us as well as an 8 foot tall giant creature with horns â€“ a monster rhino of some sort with an armoured tail. We have to leave large weapons aboardâ€¦    we are directed to a money changer. &lt;br /&gt;
&lt;br /&gt;
We meet a young woman who seeks work aboard. We offer her a meal and ale for adviceâ€¦. &amp;amp; we arrive at a local tavernâ€¦ she digs inâ€¦.  and offers an uncorked cask of ale for 12 silversâ€¦ the young women is local who tells us.&lt;br /&gt;
&lt;br /&gt;
===Other islands=== &lt;br /&gt;
There is one island with an orc king called Crackskull  - he has a 45 crew &amp;amp; took over the town.  There are many interesting things in the mainland â€“ recent activity involving a  minotaur cult in the city. The griffon are more North. Pirates come and go. There is a crazy Firemage on the other island. There were diamond hunters and supply ships going up the river. It is well known there is the wreck of a diamond ship up river somewhereâ€¦ In the river/ city is the treasure of the three water mage skulls Boris says we are looking piratesâ€¦ She (Sue) wants to get off this island &amp;amp; wants to join my crewâ€¦ so I hire her â€“ she has an honest face and knows these waters  &amp;amp; can navigate them well. Seems she knows a few water-mage spells too. Everyone on the island is hungry and scary due to Orc raiders to the westâ€¦ &amp;amp; infestation by worms &amp;amp; tainted waterâ€¦  Sue has a 12 person sloop by which she has navigated up the riverâ€¦avoiding the perilsâ€¦everyone wants off the island.&lt;br /&gt;
&lt;br /&gt;
just then 6 well-groomed men and women â€“ the council â€“ who want to sell some pearls to usâ€¦ we are taken to the main trading post &amp;amp; lead downstairs to a basement where a much-locked chest is filled with six bags with pearlsâ€¦ they look great.. the pearls are farmed in the seaâ€¦  they want 65,000 silvers. â€¦ too rich for our blood but Syrene may be interested. The crippled man is a translator &amp;amp; a merchant - but only knows about three words in each â€“ I hire him too.  Boris fixes the crippleâ€¦ &lt;br /&gt;
&lt;br /&gt;
We will take a councilwoman plus her son with us and travel by ship back to our base camp to the east after the sun setsâ€¦ patrols have been set.. we note that a rhino statue has been turned into an animated creature â€¦ Sue and Earp Billick the former Cripple are astounded to see our base camp. Earp tells us he has a treasure map to a location up river opposite the city guarded by a creature that turns people to stone. &lt;br /&gt;
&lt;br /&gt;
===Return to Camp===&lt;br /&gt;
We introduce the council member to Syreneâ€¦ and explain their situations to her.  After discussions, she agrees to transport the island folk to be taken in by the dwarves of the superstition mountains. She will arrange with Matt to clear the orcs. She can disguise us as minotaurs if we want. Boris goes with Matt to be turned into a minotaur.. he enters a labyrinth is gored by a minotaur &amp;amp; returns as a minotaur with 15 extra points &amp;amp; irresistible to women, a large â€œthird legâ€, natural armour and some magic protecting abilityâ€¦ &lt;br /&gt;
&lt;br /&gt;
===Boris is horny===&lt;br /&gt;
Lila and Cher tell us there are pheromones wafting off Boris the minotaurâ€™s that affect them driving them crazy with desire â€¦Matt knows of a nasty wizard who can make an amulet that will protect them from being bewitched by crazy minotaur lustâ€¦ it happens&lt;br /&gt;
&lt;br /&gt;
===Blood Wizard===&lt;br /&gt;
Matt vanishes with Lila, Cher and Sue to a wizards lab where a drop of their blood is added to an amulet by magic &amp;amp; they are safe from be-witching by Boris the Minotaur .. unfortunately Sue was not included in the amulet and is smitten by Boris the minotaurâ€¦  Sue too is sorted out by Matt &amp;amp; the wizard with a minotaur free amuletâ€¦. &lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
The sun sets, the tide turns, we are guided by Sue up the river. Bonfires have been lit.. we are about a mile out from the city. Our scent is disguisedâ€¦&lt;br /&gt;
&lt;br /&gt;
Rhiain &amp;amp; Lila goes out scouting for scent removing herbsâ€¦While out â€¦ encounters some pygmy centaurs with sharp teeth &amp;amp; weapons such as recurved bowsâ€¦ :Lila &amp;amp; Rhiain make it back but have been pierced by a few arrowsâ€¦ a foul concoction is manufactured from the herbs which is applied to our armpits to disguise our scentâ€¦&lt;br /&gt;
&lt;br /&gt;
We approach from the North down wind. As Boris steps ashore he is surrounded by a herd of goats who seem attracted to himâ€¦ he puts them to sleep through some spellâ€¦  &lt;br /&gt;
&lt;br /&gt;
As we sneak nearer to the city we see the fires which Lila, an alchemistâ€¦ 300 yards out from the city, people seem to walk in trenches about 80 feet from the river â€“ maybe a maze under construction â€“ some creatures, undead maybe,  can be seen on the other sideâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
===Undead===&lt;br /&gt;
They are probably lesser undead â€“ that is the smellier sort who take aeons to get out of your chain mail. From our position of hiding we see some people appear to have been emerging from the maze.. in minutes they excavate and reveal a ship â€“ about 50 foot on the shore of the river â€“ earth mage trickery Iâ€™ll be bound -  they then rebury  through more earth-magery  &amp;amp; the ship returns whence they cameâ€¦&lt;br /&gt;
&lt;br /&gt;
Edward Black is returned from miniaturisation and the solid-state by Cherâ€™s un-bindering. He is surprised by his new surrounding but still casts a location spell to identify the book we seek .. as we move along to triangulate we come across orcs guards focussed on playing knucklebones and not looking at us. We debate whether to slay them but Lila who I am surprised to learn is actually the party leader â€“ ( I assumed we were in a battle &amp;amp; it was me  following my recent studies in geopolitics at military scientist classes)  - decides to walk past them.. Edward is poorly dressed in town clothes and moves sluggishly in his mage slippersâ€¦ he is slowing us downâ€¦he shelters inside Lilaâ€™s magic cloak &lt;br /&gt;
&lt;br /&gt;
===Labyrinth===&lt;br /&gt;
Ahead we note a strange cobweb trap that funnels us into a central pointâ€¦ lair of the spider queen  perchance!! Unfortunately, we turn around and take another route.&lt;br /&gt;
&lt;br /&gt;
We hear chanting as we near the edge of the labyrinth. Boris the Minotaur checks he can still cast spells now that he is a minotaur &amp;amp; has hooves  â€“ he says he can but itâ€™s not as good as before. &lt;br /&gt;
&lt;br /&gt;
We stealth along having buffed and prepared ourselves for conflict. I note an area with strange scratching with symbols in the dirt â€“ a magic ward of protection â€“ our magicians determineâ€¦ There is a hum of magic on the wind that the women warriors in our group note &amp;amp; feel vulnerable to â€¦&lt;br /&gt;
&lt;br /&gt;
As we prepare our arms in anticipation  - I note Cher the lizard in human shape openly affixing poison to her weapons â€“ to the approval of Lila - . I warn Cher that her battle victories will be unearned with no epics skalded in her honour &amp;amp; on her death she will likely be welcomed with open arms into the realms of Hel &amp;amp; Loki as a fellow coward and sneakâ€¦ my warnings to Cher for her own good fall on deaf earsâ€¦ &lt;br /&gt;
&lt;br /&gt;
As we enter the maze we sense a shiftâ€¦before we know it we are in open-airâ€¦ a portal? I check the night skies with my magical tankard that reflects the night skies â€“ by Lokiâ€™s pustulant, sulphurous &amp;amp; scrawny buttocks (the view of him you are most likely to see as he legs it from combat ) we seem to be in Thionia instead of the Five Sisters way to the Southâ€¦ we hear a hypnotic chanting which seems designed to bewitch the shieldmaidens in our party -  Rhianain, Lila &amp;amp; Cherâ€¦ We are on the edge of a maze &amp;amp; see at least 35 writhing snakes dangling from maze walls ahead. We seem to be on the plateau of a mountain with white mists floating about&lt;br /&gt;
&lt;br /&gt;
===Boris the mighty minotaur===&lt;br /&gt;
Boris the mighty minotaur will lead us.. ahead we see an enormous statue of a minotaur with a path running between its splayed legs. As we get closer we see a portcullis that covers the pathâ€¦ as we walk ahead we can no longer see one another due to mistsâ€¦ we move forward now with string around our wrists tying is together so we do not stray â€¦ &lt;br /&gt;
&lt;br /&gt;
We eventually enter a room which has nine passages connected to itâ€¦ I check the night sky again â€¦. We seem to now located be in the Alanic states! we follow Boris down one tunnel eventually arriving at a junction which shows signs of habitation â€“ (actually people are living there) hammocks, people in hooded cloaks moving about in a 70 ft across room. They seem drowsy &amp;amp; distractedâ€¦ we donâ€™t hear the hypnotic chantingâ€¦ we sneak past with our best stealthiness â€¦ noting 6 beautiful women who are obviously  impregnated and some strange be-horned ogre women, barrels for storage and gibbets with corpses on the edgesâ€¦ probably hobbits by their sizeâ€¦although hanging seems a bit much just for stealingâ€¦ &lt;br /&gt;
&lt;br /&gt;
Lila through crafty magic trickery determines they are Ogre-magi whoâ€™s most dangerous spell is involuntary impregnation...&lt;br /&gt;
&lt;br /&gt;
Ahead we come across another chamber where attractive healthy female humans with Araby feature are nursing baby minotaurs - must be the au pairsâ€¦. Gossamer curtains shroud the room&lt;br /&gt;
&lt;br /&gt;
Moving along through sneakery &amp;amp; stealth there is another room with about 100 folk engaged in a no holds barred minotaur &amp;amp; Araby human orgy.. There are 6 ogre magi guards with tridents and chanting coming from priests.. Cher is almost lured in by the seductive chantery â€¦Three women in red robes are inside metal cagesâ€¦.&lt;br /&gt;
&lt;br /&gt;
Books seem to be stored off to the side â€“ we sneak through some very slimy curtains to enter a large square room where we see  - a stone statue of a man with a book (just a bit too realistic for comfort â€¦ woman stands up on the other side of an alter with her back to us and a head of wriggling snake headsâ€¦a medusa!!  Garbed in a  gossamer silk bejewelled outfit she is searching through a pile of 30 books â€“ she is about 40 feet ahead. There is a reading plinth that is six-foot-tall dominating the centre of the room.&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
No fair fights with foul creatures that can turn our party to stone in the blink of glowing red eye = so Lila and I pre-emptively blast the medusa with a crossbow and axe respectivelyâ€¦ zounds! by Thor&#039;s peerless ginger beard -  it is all deflected to Rhiana.. who staggers with a stabbing pain in her backâ€¦ The medusa throws the book she is holding at Borisâ€¦&amp;amp; combat ensuesâ€¦She turns to faces us â€“ just as I leap through the air and pounce on her jaws agape claws outstretched just as she is petrified by a spell from Cherâ€¦ my landing was not soft &amp;amp; I am caught by a spell &amp;amp; feel petrification tingling but manage to shake it offâ€¦ just as the medusa solidifies into a statueâ€¦ poetic justice &amp;amp; cunning magery from Cher! BUT three foul creatures being 2 ogre mages looking creatures &amp;amp; a absolutely definitely a demon enter the room by sneaking and attack from behind, be-stabbing Lila in the backâ€¦there is a flash of light that fills the room emanating from the plinth. A huge gush of slimy liquid comes from the other side of the room.One of the three is a woman floating on an undulating swirl of diamond crystals. One has three minotaurâ€™s horns on the end of a trident.  The other is a giant with club covered in writing snakes..&lt;br /&gt;
&lt;br /&gt;
The magic chanting is in constant effect targeting the three shield maiden our &amp;amp; causing yhem - to need to save once per pulse or be lured to minotaur impregnation in the orgy room next doorâ€¦&lt;br /&gt;
&lt;br /&gt;
It is the mightiest of combats with our party resolute &amp;amp; defiant with not a backward step. The trident bearer gores me in the sideâ€¦ three  crystalline spikes come shooting through the air from the floating mage blasting Lila. Rhian stabs mightily with her spear. Boris the Minotaur swings his weapon in minotaur sized scythes. Cher throws blistering arcane spells,  Lila hurls an axe &lt;br /&gt;
â€¦two of them flee vanishing and attack by blinking in and out â€¦ Just as the giant snake-club  wielder is about to be defeated  after many mighty blows from all of us â€“ he  shoots a pile of 60 snakes from his club at Cher overbearing herâ€¦ one hopes they will show her a little  lizard to lizard professional courtesy â€“ not giving an inch Cher swats them asideâ€¦. I castle with Lila and take on the trident bearer by grappling. The witch woman consumes  a potion and magics up a crystal wall arounds her. Boris &amp;amp; I charge slaying her â€“ she explodes in a sea of shards rending our flesh with mighty worthy wounds (all on the front) â€¦&lt;br /&gt;
&lt;br /&gt;
As we scarf healing potions 4 new foes appear in the room.. Cher is instantly petrified to a stone statute. &lt;br /&gt;
&lt;br /&gt;
Faced against such odds I reckon the cleverest tactic will be a fight to the death, invoking Odinâ€™s aid as we ( or at least I) march to Valhalla  â€“ a story of blood and death fresh on my mind ready to regale through hallsâ€¦. anyway just as Iâ€™m thinking of which is the best tale to tell first to the cheering einherjar (Ive pondered this &amp;amp; concluded that clearly youâ€™ve got to pace yourself â€“ it  could be a long time until  RagnarÃ¶k &amp;amp; no one likes to hear the same story 80 times unless they personally feature in it).. Boris, obviously disagreeing with my master plan  pulls out a special magic item from the depth of his backpack &amp;amp; we disappear to another plane with the statue of Cher clutched as we leaveâ€¦&lt;br /&gt;
&lt;br /&gt;
===Slaves in the Bazaar? - Plane of Air===&lt;br /&gt;
We appear in front of a slavers auction at the Bazaar on the plane of Air â€“ familiar territory to Lila &amp;amp; myself  â€“ after some grumbling we pay off the auctioneer before we are sold into perpetual servitudeâ€¦&lt;br /&gt;
&lt;br /&gt;
We wander the bazaar &amp;amp; eventually we are met by a minion of Gurtan the exchanger who takes us to his masterâ€™s court â€“ full of fountains, plump cushions, plumber eunuchs and palm trees in pots â€¦  We seek a remedy for the petrified Cherâ€¦ which happens after an hour.&lt;br /&gt;
&lt;br /&gt;
On request we are introduced to a reputable trader and re-enter the bazaar.&lt;br /&gt;
Apparently a few of my Northern kinfolk have been here before -  I am asked if I know Siegfried Nine Fingers or Olaf Haraldson who have racked up 600,000 sp in debts before scarperingâ€¦. Sound familiar but I answer with my sternest expressions &amp;quot;Err no actually we are definitely from the South.&amp;quot; We are fed and entertained for several days as we recoverâ€¦.&lt;br /&gt;
&lt;br /&gt;
Boris &amp;amp; I manage to sell some old wooden Fae cups ( which grant immortality at a cost) for 30,000sp &amp;amp; 25,000 a piece â€¦we keep straight faces &amp;amp; winking slyly to one another while the purchaser&#039;s back is turned - They have been gathering crumbs &amp;amp; mould at the bottom of our packs for years -  &amp;amp; we didnâ€™t even have to bargain!!  Having apparently fleeced the merchant through our innate Seagate cunning we are well pleased ( though a foul rumour reaching our ears later has it they were on-sold for 500,000 each) we negotiate for new items &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bazaar items====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;An armourer will allow my dwarven armour to take spells.&lt;br /&gt;
&amp;lt;LI&amp;gt;Boris exchanges items â€“ his spell catcher is itemised a s a broach&lt;br /&gt;
&amp;lt;LI&amp;gt;Rhian tries to negotiates to have her armour repaired and changed in shapeâ€¦.&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher trades items to modify her magic carpet to store flightâ€¦.. &lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
Lila is suddenly banished and ends up in a genie bottleâ€¦ Boris rubs on it which causes her to suffer a 9 End loss. But Boris the Noble wishes for 9 endurance to be restored to Lila.&lt;br /&gt;
&lt;br /&gt;
===The Sultan of the Bazaar===&lt;br /&gt;
A djinn, the Sultan of the Bazaar, with a heavily armed entourage, crossed tulwars, turbans &amp;amp; scraggly moustaches, shows up to discuss the bottle &amp;amp; demand an explanation. &lt;br /&gt;
Lila explains that the bottle and its inhabitant were part of treasure She did not harm the inhabitant who ran off &amp;amp; left Lila as a bottle sitter. Lila is offered a reward -  she refers to Rhiainâ€™s issue with her armour.&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;Rhianâ€™s armour will be repaired and modified.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
We are gifted a number of rabbitâ€™s feet. &lt;br /&gt;
&lt;br /&gt;
On day 5 on this plane, full of sherbet, dates &amp;amp; lamb, soft from too many silk cushions, mesmerised by endless jiggling houris, we depart from the air docks. &lt;br /&gt;
&lt;br /&gt;
===Trapped in rock in Alusia===&lt;br /&gt;
We travel by portal â€¦ ending up ....on the top of a mountain embedded in stone up tour necksâ€¦ to the side are a group of repusculent looking Orc Shamans (you know draped in skulls &amp;amp; bones, painted with weird symbols, missing various body parts)yowling away in their crude tongue, apparently preparing to make a ritual sacrifice - uh oh looks like we swapped place with the sacrifices....&lt;br /&gt;
&lt;br /&gt;
I quickly shapeshift into a raven and wriggle out of the stone. I re- castle with others to release them.  Looking the skies reflected in my magic tankard, we are now in the Ellenic states â€“ about 250 miles from where we should beâ€¦ we so leave the mountain flying....for about five miles toward Seagate ..that is until Matt the Titan who reads the future, arrives to return us to the camp. The stoned mage from the medusaâ€™s room is a Sorcerer called Wan. He was very impressed by the Sultan of the Bazaar helping us.&lt;br /&gt;
&lt;br /&gt;
===Back to Camp===&lt;br /&gt;
Matt takes us back to the camp which is now on a different island just off the Coast of Palestrina â€“ where they believe the Pirates are gathering nearby.&lt;br /&gt;
&lt;br /&gt;
Neither Cher &amp;amp; Rhiain who were struck by the trident of forced impregnation  are with child or at least with Minotaur,  due to some magic powder that Syrene supplied.  &lt;br /&gt;
&lt;br /&gt;
We discuss next steps â€“ seems the Sultan&#039;s daughter has somehow hitched a ride with us in the bottle... Syrene is very in favour of returning the djinnâ€™s daughter to the plain of air promptly &lt;br /&gt;
&lt;br /&gt;
The Sultan is called &amp;amp; arrives after much whirling winds &amp;amp; an entourage of 150 swarthy be-turbaned minions â€¦ the Djinnâ€™s daughter. She falls at his knees. He is much relieved to have her back. Minions are dispatched to punish her former captors&lt;br /&gt;
&lt;br /&gt;
Lila is offered a reward â€“ a wish. We need to think about it for day and a halfâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 5==&lt;br /&gt;
&lt;br /&gt;
Session 5:&lt;br /&gt;
===Lila&#039;s Wish===&lt;br /&gt;
&lt;br /&gt;
Lila is asked to place a stone on the ground representing each personâ€™s wish before the Sultanâ€¦ inside a huge pavilion where the sultan resides with his court watching on intrigued â€¦.carpets, cushion piles, filmy veils, turbans, tulwars, incense, pointy beardsâ€¦ She reveals our wishes&lt;br /&gt;
â€¢	Lila and Boris want to be able to turn into lightning bolts&lt;br /&gt;
â€¢	Cher wants to not glow in the dark ( to have complete control over her titan aura) &lt;br /&gt;
â€¢	I want the magic spear gifted to me by Odin the Allfather to be able to be enhanced by spells.&lt;br /&gt;
â€¢	Rhiain wants to be able to rank either her tower shield or her spear to a higher levelâ€¦&lt;br /&gt;
&lt;br /&gt;
Our wishes are granted and the Court dissipates back to the plane of air. Lila clearly highly respected for her aid to the Sultan &amp;amp; is invited to come to visit the Court â€“ with her companions if she wishes (though maybe not with Rhiain the ice mage)â€¦.   &lt;br /&gt;
&lt;br /&gt;
Lila &amp;amp; Boris try out their new skills by trying to lightning through several ranks of sheep which  -  are singed as a resultâ€¦ more practice&lt;br /&gt;
&lt;br /&gt;
===Enchanter &amp;amp; Magical book success===&lt;br /&gt;
We return to Syreneâ€™s camp. Standing before the camp followers &amp;amp; minions Syrene holds up the book of magic and shows off the enchanter (now un-stoned)â€¦ he tells us that three of the water mages we are seeking are 10 miles approximately to the North East of our current location -  as is much of the Cargoâ€¦&lt;br /&gt;
&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
Having a little time we now check out the treasure map â€“ which was previously received from the island inhabitants â€¦. The treasure map gives off an aura of power  &amp;amp; I see it seems to have hidden celestial bodies within it. Boris who is yet to return to his Orc shape.. seems to have a Minotaurâ€™s instinctive understanding of the mapâ€¦&lt;br /&gt;
&lt;br /&gt;
Syreneâ€™s troupe of dancers performs. Syreneâ€™s court seems to be in constant party mode. We are introduced to various notables of her acquaintanceâ€¦ Courtiers, the celestial twins, Richard of Tycho. Cher and Lilaâ€™s gigolos (Cherâ€™s has charmed her one (Loeft) â€“ from the western Kingdom â€“ Lilaâ€™s (Luca) is from the Luna Empire) sniff aroundâ€¦.&lt;br /&gt;
&lt;br /&gt;
While on our sojourn to minotaur land the millstones have been delivered to Adjutbar. Three boats remainâ€¦.The Sea Urchin &amp;amp; others are expected back in 1 and a half days.  &lt;br /&gt;
&lt;br /&gt;
===Wan the Enchanter===&lt;br /&gt;
Wan the Enchanter offers to assist us ( Iâ€™m sure he is much happier that he is no longer in stone) Anyway he has crystal ball gazing skills at a high rank &amp;amp; can help us out to check out the pirates â€“ itâ€™s hard to hunt down and kill your enemies if you donâ€™t know where they areâ€¦&lt;br /&gt;
&lt;br /&gt;
The others turn in â€“ but I stay drinking â€“ until at 1 am I am interrupted by a boat of 6 fisher folk on the other side of the island were captured by pirates.  The pirates were in 4 short-range vessels there were about 60 or 80 of themâ€¦ there seem to have beenâ€¦Boris is roused to heal their wounds.&lt;br /&gt;
&lt;br /&gt;
In the morning Lila is rousedâ€¦ we are told two guards (rangers) have gone missing. The enchanter Wan by locate spell determines that  they are 10 miles away.. seems our cover has been blown &amp;amp; the pirates know where we areâ€¦. a ranger says his rangering has determined that in the 4 stealthy individuals come ashore and stealth away the rangersâ€¦ vanishing without  trace. Syrene suspects they have been kidnapped. Matt vanishes &amp;amp; and reappears instantaneously with a blind seer dwarf who has been snatched amid porridge eating...he still hs a spoon &amp;amp; porridge is dripped all over his kilt &amp;amp; beard.&lt;br /&gt;
He stares meaningfully (or at least points his heard toward a fire). He can see that the captured rangers are currently unconscious bound &amp;amp; under duress.  &lt;br /&gt;
&lt;br /&gt;
He also reveals that a small innocent child from a fishing village is passing on information by via a magic bottle delivered into the ocean and retrieved by some magic sea- creatures or whateverâ€¦  The small innocent (who is a boy) takes a shine to Lila &amp;amp; tells her the sea creature are like frogs but the size of people &amp;amp; come ashore at nights. The child has been messaging the sea creatures (Frogs of the Depths) over which ships he wants to disappear and for the crews to be eaten and the ships are dully removed &amp;amp; the crew by the Frogs of the Depths. Hmmm there is something a bit unnatural about this lovely child that I cannot point my finger on  - though the mages say he has an affinity for magicâ€¦..that must be it.!!&lt;br /&gt;
Nevertheless, Lila decides to take him in -  good luck to Lila though sheâ€™ll probably wake up one morning drowned, lying on a lily pad with her feet chewed off &amp;amp; his lordship innocently licking his chops...&lt;br /&gt;
   &lt;br /&gt;
Wan is able to use special crystals that Matt has provided, to scry the pirates&#039; hideout &lt;br /&gt;
â€¢	At their hideout is a temple from which a waterfall springs dropping 400 feet &amp;amp; flowing into the pirate bay... It is half a mile away on a headland. The temple is intact. Four guards are posted outside the temple with signaling bugle. The guards are not from the temple.&lt;br /&gt;
â€¢	11 ships mostly cargo ships we can see are magically obscured by an illusionary forestâ€¦&lt;br /&gt;
â€¢	There is a 20 ft wide 200 feet jetty long with ships attachedâ€¦  &lt;br /&gt;
â€¢	There is a fort on the shoreline surrounded by a 20ft high (above ground) moat/ wall filled with ravenous-looking sea creatures. &lt;br /&gt;
â€¢	There is a shimmering dome of clear water over the camp. In the center is a strange statute petrified creature like an octopus â€“ about 6â€™ by 6â€™ by 6â€™ wide. &lt;br /&gt;
&lt;br /&gt;
The Lady of the Sea comes ashore surrounded by her three kelp-covered priests, to help analyze Wanâ€™s scrying ( she can spend 30 minutes out of the water). She says the statue is the same creature we have been told of previously by the Lady of the Sea -   the creature is from the outer worlds &amp;amp; a servant of great power &amp;amp; a water elemental whose powers have been channeled to create the bubble the wall and the jettyâ€¦ she tells us the creature has been miniaturized as a stone statue (itâ€™s really 5 times as big in natural form) &amp;amp; awaits their foul ritual on the Summer solstice - during when the water mages will be consumed &amp;amp; the doors to the terrible treasure will be opened, the creature unbound from its stone form... â€¦ she thanks us and bows before leaving to her marine homeâ€¦&lt;br /&gt;
&lt;br /&gt;
Apparently, we will need to steal the creature and take it back to the location of its treasure whereupon it will slither back to its guard duties.&lt;br /&gt;
&lt;br /&gt;
===Planning===&lt;br /&gt;
We start our plotting &amp;amp; scheming. &lt;br /&gt;
&lt;br /&gt;
We seek more counsel from the Lady of the Sea â€¦ her priests are busy ritually drowning some sailorsâ€¦ as one does if one worships drowned gods.. She says the temple was originally dedicated to her people but has subsequently been raised out of the sea by an evil earth mage â€“ she knows the temple goes down many layers all of which are likely above water now with the raising of the temple â€¦ the water from the temple waterfall is water from the elemental plane.. Cher hears the Lady of Sea conversing with Lilaâ€™s camp follower, the innocent child, in Surimi language asking  if he has â€œdisobeyed his oathsâ€â€¦mysterious&lt;br /&gt;
&lt;br /&gt;
The lady of the Sea then recommends us against trying to ally with the Frogs of the Depths â€¦. Who are evil necromancers from the bottom of the ocean who eat people BUT she recommends allying with the creatures of the sea (merfolk who also eat people but closer to the surface of the sea).&lt;br /&gt;
&lt;br /&gt;
Lila tries lightning bolting through water to test her powerâ€“ seems it&#039;s not a great idea â€“ although it leaves a trail of stunned fish on the ocean surface.&lt;br /&gt;
&lt;br /&gt;
Syrene discretely hands both Cher and Lila a magic pin that will protect against the spy gigolos who have apparently be-spelled them. &lt;br /&gt;
&lt;br /&gt;
Lila does a series of limited precognition spells to see the future &amp;amp; work out how we can defeat our enemies...&lt;br /&gt;
 &lt;br /&gt;
The best plan seems to be to that we zap into the pavilion by lightning bolt talent by a potion created by Lila &amp;amp; releases an air bubble from a magic seashell over the tent which will release the captured water mages from the charming that controls them &amp;amp; then move the squid creature statue within an air bubble.. a few water mages will dieâ€¦ One water mage seems to already be aware of our plan through some future seeing spell but has not spilled the beansâ€¦     &lt;br /&gt;
&lt;br /&gt;
Matt takes Lila back to the guild for alchemist assistance where she makes 4 lightning potionsâ€¦  &lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s gigolo â€“ the charming curly mustached bard wants her to wear a magic necklace which will allow him to find her wherever she is â€¦ a stalker &amp;amp; I am about to have a word with him with the point of my spearâ€¦ when he reveals he is a follower of the mighty Freya riding in her chariot of cats (who honored me with the Name â€œMungo the Braveâ€) which changes my opinion of him completely â€¦ he says Freya has even spoken to him of meâ€¦ obviously I now trust hm completely.  He is definitely not a slimy seducer &amp;amp; must really be a noble and worthy sort if he knows Freya &amp;amp; she spoke to him about me â€¦&amp;amp; no doubt his stalking Lila must for a perfectly good reasonâ€¦ all is forgivenâ€¦&lt;br /&gt;
&lt;br /&gt;
===Mermaid Temple===&lt;br /&gt;
Itâ€™s time to commence our attack. First Matt transports us instantly into an underwater cave full of grim looking mermaids armed to the teeth with spears &amp;amp; tridents looking into a silvery pool sparkling with magic - it is the temple from which flows the waterfall  â€“ the mermaids are seemingly doing divining magic. Matt casts translation and water breathing magics and all of us can understand the chief mermaid, priestess. She welcomes us but asks Matt the Titan to leave (he is from the Luna empire &amp;amp; doesn&#039;t have much time for gods &amp;amp; the like). We say we have been summoned by the Merpeople to assist. We are told  need to get a magic seashell from some eels which will assist in our combat. There are gifts which will aid us in the future...&lt;br /&gt;
====Call of Hero gifts====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher is given something to control her aura, &lt;br /&gt;
&amp;lt;LI&amp;gt;Lila is given a girdle of protection to protect her from trials of seduction she will face in the futureâ€¦&lt;br /&gt;
&amp;lt;LI&amp;gt;I (Mungo) am given the skull of one of my enemies who I must bury at home or throw to the sea &amp;amp; face him again in combat â€¦ &lt;br /&gt;
&amp;lt;LI&amp;gt;a block of ice is given to Rhiain. &lt;br /&gt;
&amp;lt;LI&amp;gt;Boris will be helped to master the belt of skulls he will recover from the enemyâ€¦&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
â€¦ we leave the priestess evading the eels. From under the surface of the water, we can see the guards from the pirate lair outside the temple â€“ ready to alert the pirates below with their horns.&lt;br /&gt;
&lt;br /&gt;
===Temple siege===&lt;br /&gt;
We charge the sieging guards (pirates)- I engage one of the guards who when he sits up is actually a high-level earth elemental definitely 60 feet tall &amp;amp; who after a few rounds of failing to hit me even once, he folds his arms and won&#039;t fight backâ€¦ so I stop fighting him &amp;amp; to try to make him face me insult him with all the rock insults I can think of â€“ â€œlittle pebbleâ€ â€œyou are made of sandstone.â€ â€œyou are an airheadâ€  the last which makes him pause in his tracksâ€¦ The others are engaged in bitter combatâ€¦ one of them foolishly releases a fire grenade setting everyone including three of the guards on fireâ€¦&lt;br /&gt;
&lt;br /&gt;
The insult â€œairhead&amp;quot; got to the elemental who has turned its back on me &amp;amp; wiggled its butt like a young priestess of Freya (other than that Dwarf one I know of course) in heatâ€¦  So I stick my spear firmly in his prosterior.â€(that is an actual spear of course)   Enraged he starts trying to trample us &amp;amp; we continue to lay about our enemies with fell blows.  One of the guards then, reached inside his cloak &amp;amp; removes a magic doll which he pulls the head off causing a magical surge bringing terrible damage to us allâ€¦ (I was mainly stunned that someone would bring a doll to battle - who does that - not even the most junior of Valkyries?). Anyway he is rapidly dispatched when he pulls out a 2nd doll. The elementalâ€™s summoner dies &amp;amp; the elemental having gone feral for a spell is eventually finished off by ....Boris!?! ( which is battle poaching of the first order  if I ever saw it - a serious offence &amp;amp; frowned on in most well mannered Northern  societies) &amp;amp; after I had done Odin&#039;s share  of the damage to it.. You can hardly skald before a feasting hall of cheering likeminded scarred battleworn warriors well soaked in ale, banging their helms on the table bragging about how you &#039;&#039;&#039;almost&#039;&#039;&#039; killed an 80 foot tall earth elemental, single handedly.. it doesn&#039;t have quite the same ring to it..   But Boris is a faithful shield companion so I&#039;ll have to bring it up as subtly as I can without resorting to blows next time we are drinking ... We find a sea shell and a broken doll parts &amp;amp; a doll squashed by the elemental â€¦ before we return to the temple with the mer priestessâ€¦&lt;br /&gt;
&lt;br /&gt;
= Buffs &amp;amp; Mil Sci =&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;A = Always on.&lt;br /&gt;
===Long Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Cher Morning Dance: 1 MR% re-roll (or stun recovery) per day.&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen(Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Cold (RH)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +4DM Cold Damage(doubled vs fire enemies)	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 minutes&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot;     | Mars&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; 30%&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; 50%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc Buffs===&lt;br /&gt;
+ 14 % to strike chance if Mungo skalds prior to entering combat.&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rhiain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Cher   &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo  Lila&amp;lt;br&amp;gt;&lt;br /&gt;
Boris  Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Cher  &amp;lt;br&amp;gt; &lt;br /&gt;
Lila    &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo    &amp;lt;br&amp;gt;&lt;br /&gt;
Boris  &amp;lt;br&amp;gt;&lt;br /&gt;
Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91681</id>
		<title>A Golden Eye on the waves</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91681"/>
		<updated>2022-02-09T08:57:55Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Turf&amp;#039;s House */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[File:A Golden Eye in the deep 3.png|1000px|centre]]&lt;br /&gt;
[[Scribe_Notes#Summer 822 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Golden Eye on the waves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: ~[[Summer]] 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Starting Monday the 13th of December 2021 in Lynfield (Jono&#039;s place).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039;: [[Carzala]] and some tropical wilds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [[Jono Quickness and Slowness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/148CF8CzfrW2GplI9nBetNhxaRlUfIMiR/view?usp=sharing 47 - Thief  - 3.1.2] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1fHfl40povyj2W0oiB5F-5TpkRFfSbvOo/view?usp=sharing 33 - Assassin - 3.1.3] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.google.com/document/d/1QNz24OxQQAAAp0p8bvkvg54sxGkaYqfUj1Wi9Jfw6P0/edit?usp=sharing 37 - Healer - 3.1.6]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Four or five guild party members -&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Mungo Third Son|Mungo]] -, known as the Humble - So Named by Odin Himself and also Blessed of Freya - A Northern Warrior played by Michael McFadden. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Boris]] - Necromantic Mage played by Michael Haycock.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Lila]] - Celestial/Air Mage played by Kelsie.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Rhiain]] - Ice Mage Human played by Chris R. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Cher]] - Binder Human played by Sean&amp;lt;br&amp;gt;&lt;br /&gt;
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== Employer ==&lt;br /&gt;
: [[Syrene]] a friend of the guild.&lt;br /&gt;
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&#039;&#039;&#039;Mission&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Background&#039;&#039; - [[A Golden Eye in the deep]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Part 1. Deal with issues about the Air Spirit &amp;amp; the forgotten city (outstanding from [[A Golden Eye in the deep]]). &amp;lt;br&amp;gt;&lt;br /&gt;
* Part 2. Free the missing water mages, deal with the pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Payment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syrene]] will financially back a commissioned sea voyage to the area to a value of 35,000sp.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Thaumaturgies 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Elementals 10,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Entities 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
Training for warriors &lt;br /&gt;
&lt;br /&gt;
Part 2 - I can&#039;t remember much of part one...&lt;br /&gt;
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==Session 1==&lt;br /&gt;
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Part 1 (I was not the scribe) was the rescue of a djinn / elemental spirit bottle from a fallen city treasure trove located on a jungles island to the west-south-west many hundreds of miles away.&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
Part 2 of a might epic adventure featuring a band of heroic shield companions against the most perilous unknown foe this side of the gates of Hel or even a barber - to rescue enslaved water mages from rogues who have the cheek to call themselves  pirates - a very subjective and controversial term.&lt;br /&gt;
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===Turf&#039;s House===&lt;br /&gt;
We are at Turfâ€™s home which is well fitted out. A number of items have been found thus far on the adventure- a sword, an axe, bolt of cloth which are identified by the spell of something or other by one of the spell casters,&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;The cloth will affect the morale of troops in the hands of a military leader this depends on the wood used as a pole.&lt;br /&gt;
e.g. Maple -x 10 mil sci rank&lt;br /&gt;
&amp;lt;LI&amp;gt;The Tulwar does 2 d10 damage + can have spells on it&lt;br /&gt;
&amp;lt;LI&amp;gt;The Axe â€“ enchanted to not rust &amp;amp; can cut through things underload &amp;amp; of course a Genie bottle which containsâ€¦. Lila ? Anyway, in addition to rescuing the Sea mages;  Syrene wants us to take the bottle to the plain of airâ€¦ yawn... I prefer pickups to deliveriesâ€¦.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
â€“ We learn the pirates in question are as I suspected when the terms was used - actually just a cunning bunch of cowardly knaves  -  where I come from the term pirate is misused by southernesr to refer to just about anyone who hops in a longboat and goes raiding - which is just about anyone over 4 and under 95 years old - its all relative you see - how do you distinguish a pirate from anyone over 4 and under 95? Anyway, these knaves are rumoured to have bribed one of the snivelling enchanters who worked for the merchantâ€™s guild -like most mages (apart from my worthy companions) he had a strong streak of yellow running through him -  anyway he has now legged it &amp;amp; is not to be found. Not to worry, Syrene knows the location of 2 of their hideouts, so we can plan our conquest.&lt;br /&gt;
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It is explained we can locate the water mages by tracking down some magic reference books which will have information; through the use of the enchantment known as â€œlocateâ€.. Syrene knows an enchanter who can help.&lt;br /&gt;
&lt;br /&gt;
===Our Mission===&lt;br /&gt;
Our mission after we have located the enchanter and sailed to where we think the book is to then find a copy of books which has some important magic powers... &lt;br /&gt;
We will get a bonus for bringing Syrene&#039;s enchanter back alive. He is nervous weak &amp;amp; frail...arent they all though.  &lt;br /&gt;
A ship full of fighters and healers has already been sent out to rescue the Sea Mages - to huge unsuccess. They encountered six pirate ships â€“ which were mostly sunk  - and suffered many casualties. So it&#039;s our turn now.&lt;br /&gt;
&lt;br /&gt;
We decide to use my mighty Knarr â€œThe Sea Urchinâ€ to sail to the islands. The Sea Urchin is scheduled to return to Seagate in 4 days from a successful raid by my fearless crew.  &lt;br /&gt;
&lt;br /&gt;
We know some cargo is located in somewhere called Kirkle. West of Kirkle there is a well-known pirate port of the coast of Palestrina.&lt;br /&gt;
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We return to the guild for a debrief. Syrene equips us with the strength of stone armour of earth spell.&lt;br /&gt;
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===Eric in Seagate===&lt;br /&gt;
On the way I am greeted by an old scallywag Seadog of good Northern stock -apprently an old acquaintance â€“ canâ€™t quite place him- he is called Eric as are most of the men in the North -  but I am sure we have stood together drenched in blood with the bodies of our enemies heaped before us, their armour rent their weapons broken, as we sang our battle songsâ€¦ OR possibly we were in a tavern surrounded by empty cracked mugs while the bodies of the unconscious covered in spilt ale lay on the floor as we sang drinking songs - must be one of the two... but anyway he is representing family members of the slain crew members &amp;amp; is recruiting for a three-ship Armada. They plan to sail across the seas to seek a  bloody vengeance from the foul scum &amp;amp; oathbreakers (bound to be) who have the cheek to call themselves pirates...&lt;br /&gt;
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===Ernest Black===&lt;br /&gt;
First we will find the for the enchanter Ernest Black is his name â€“ apparently hiding in fear of his life in some cellar of tavern in old  Seagate town..&lt;br /&gt;
&lt;br /&gt;
We go incognito to avoid attracting attention (that is we pull our hoods over our heads &amp;amp; cultivate an innocent look). On the way into town we see four horses tied on the side of the road = might be spies or an ambush but we are not attacked.Cher and I note 6 guarding the road armed with bowsâ€¦a mix of orcs and humansâ€¦ not that that means anything â€“ some of my best friends are orcs â€“ well I actually  mean Boris - though he is only half an Orc - &lt;br /&gt;
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We make it to the new constructed area &amp;amp; head to old Seagate â€“ heading to toward which Ernest is staying â€¦ we pass an old horse in the process of being slaughtered in the street  - itâ€™s that kind of rough area &lt;br /&gt;
â€“ the inn is well battered â€“ and has recently been scorched by fire. The place is damp &amp;amp; smoke-filled. A doxy gives me the eye and I return her a special look so as to not attract any attention - you have to play the part when in disguise.  Downstairs in the inn a game of cards is in progress as is a combat between two armed men with clubs are being cheered on by a small crowd who have money at stake on the outcome. We ignore them tempting as it is &amp;amp;  head toward the sub-basement. &lt;br /&gt;
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I encounter another woman who says I have rescued her in the past .. canâ€™t recall but there are quite a few Iâ€™ve rescued - anyhow she warns me of a few bad uns in the area. Not really news â€“ it is old Seagate after all.  &lt;br /&gt;
Outside the door are three scurvy thugs with their backs to us &amp;amp; holding weapons about to visit Ernest â€“ up to no good. Look like our timing was right for Ernest.&lt;br /&gt;
I grab two by the neck and bang their heard together (this attack was from the side technically &amp;amp; not behind just in case any detractors are reading). They dieâ€¦.whoops...a reflection on the poor state of villainry perhaps.   A third is rendered unconscious, by a blow from Boris. We drag the dead bodies inside out of view. Ernest is a weedy old guy who from the empty flagons has been drinking heavily and is clearly the worse for wear,â€“ &lt;br /&gt;
&lt;br /&gt;
We visit Syrene and explain what has happened. We debate forming and alliance with the mermaid and the scallywag&lt;br /&gt;
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The enchanter (due to his frail health and so he wonâ€™t run away )is itemised by an evil Binder spell  &amp;amp; placed in an unbreakable container only openable by a palm impression.&lt;br /&gt;
&lt;br /&gt;
We talk to Syrene about rewards for completing the quest â€“ there was some rubbish about magic training which seems of little worth so I ignored the details but more importantly she offers warrior training.&lt;br /&gt;
&lt;br /&gt;
===Sea Urchin===&lt;br /&gt;
Four days later the Sea Urchin arrives .. with several Brandenburg customs men who my crew &amp;quot;mistook&amp;quot; for pirates... can&#039;t blame them after all who are the real thieves and parasites of the ocean...Iâ€™m all for taking the pirates/customs men back out to sea &amp;amp; giving them a first-class trial followed by a sea burial but am talked around by the party fearful of inciting war with all of Brandenburg (donâ€™t know how all of Brandenburg would find out) â€¦ uh oh â€“ anyway I have to pay a 10,000 bribe to shut them up  â€“ I reluctantly pay with an instruction to my crew that pirates are not to be brought back to Seagate in the future. Better to have a trial by combat at sea followed by a sea burialâ€¦  &lt;br /&gt;
&lt;br /&gt;
We meet my companion Eric whose crew has had a disagreement with some brigands.  many of his men lie around with broken limbs and teeth. Turns out the spies were from rival merchant families - so we invite him to meet at Turfs place with Syrene - &amp;amp; to wear his best furs â€“ we will discuss forming a super Armada to rescue the water mages...&lt;br /&gt;
&lt;br /&gt;
Syrene has put on a banquet for us and Eric to toast our pre-victory â€“ 3 dwarves, two elves, and some courtiers also attend.&lt;br /&gt;
It&#039;s a great feast â€“ though tame by northern standards -  no fights or new blood feuds sworn &amp;amp; the dwarves are even friendly toward Boris the Orcâ€¦. skald a little &amp;amp; fine ales are drunk.&lt;br /&gt;
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===Dwarf deal &amp;amp; payment===&lt;br /&gt;
We are approached by a dwarf merchant who wants us to transport some grainstones made by dwarves â€“ 20 foot across &amp;amp; two-foot-high -  but with magic can be squeezed into the Sea Urchinâ€™s hold I am told by Boris &amp;amp; Cher. My first mate negotiates transport for the stones to Adjutbar. or 13,000 upfront and a 3,000 bonus on arrival. I need some money back after being robbed by Customs...&lt;br /&gt;
&lt;br /&gt;
Syrene strikes a deal with Eric &amp;amp; his companions to work under our directions for a fee of 10,000 sp.&lt;br /&gt;
&lt;br /&gt;
Cher (who by the way is now in a human form rather than the sneaky standing lizard I know her to be, (though of course still a valued shield companion) slopes off with a mincing codpiece sporting courtier for a tryst â€“ I am asked outside by a woman called Gertrude who I also apparently I rescued. She wants to show her gratitudeâ€¦canâ€™t blame her really.&lt;br /&gt;
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Later during the party, the Dwarves tell  me that the millstone is prepared so as to deflect magic on one side  â€“ (this removes impurities from grain) so the sea Urchin will need to be reimagined everyday  &lt;br /&gt;
More importantly, some  Ogremages are looking for the millstones -  an air fire and a rune mage â€“ they like all of their kind are cowardly knaves and donâ€™t hesitate to use nasty poisonsâ€¦ a great blessing from Odin it seems with some intra-voyage entertainment coming our wayâ€¦ &lt;br /&gt;
&lt;br /&gt;
Eric says he has 55 men &amp;amp; three ships &amp;amp; 25 rowers â€“  three rank two water mages. We arrange to meet Syrene at certain waypoints on our voyageâ€“ she makes 8 locations on the chart for us to meet at the end of each day of travel.&lt;br /&gt;
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My water mage (rk 7) confirms that their ships are poor and that the other water mages have limited skillsâ€¦ so he strengthens the other ships&lt;br /&gt;
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We prepare to leave&lt;br /&gt;
&lt;br /&gt;
==Session 2==&lt;br /&gt;
===Sail south from Seagate===&lt;br /&gt;
We sail by night to the first-way point. Novadon  &lt;br /&gt;
We see Griffons / pegasus at night but we do not encounter them.&lt;br /&gt;
&lt;br /&gt;
A camp is set already ashore with 25 staff and three big tents awaiting us. Elf horses (skinny pointy-eared ineffectual looking horses that is) are tethered. Syrene greets us with the two folk known as the elemental twins &amp;amp; a large person much too big to be a giant â€“ Matt the Titan. &lt;br /&gt;
&lt;br /&gt;
We receive armours of earth/ strength of stone. &lt;br /&gt;
&lt;br /&gt;
Eric motions us to the shore to speak to our mermaid scout. He says she generally speaks in an ancient Northern tongue but will be able to talk to us. She is rather disappointingly draped all over in kelp &amp;amp; so lacks the traditional mermaid appeal. She doesnâ€™t appear to have a tail but then again we cannot see a tail because of the kelp but we are assured she is a genuine mermaid. The water mages are from the North â€“ and are drowned goods worshipping priest sorts.... they too wear brown kelp clothing &amp;amp; are responsible for her being overly dressed.&lt;br /&gt;
&lt;br /&gt;
The mermaid tells us that in actual fact the villagers who we understood commissioned the venture are really helping her rescue a relative,  a water mage who has been captured, rather than the explanation we previously received â€“ that she is helping Eric.&lt;br /&gt;
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===Missing watermages===&lt;br /&gt;
The mermaid has â€œreadâ€ the stormy skies which foretold our coming - nice to know Thor is keeping an eye on the eye too. Anyway, the believes the water mages are being stolen as part of an evil master plan to raise an island from the depths of the sea. A huge be-tentacled creature is bound underwater on the island but if the island breaks the surface of the sea the creature will become unbound from the spells holding itâ€¦ The creature guards a powerful treasure and if let free below the surface the creature will slither off into the depths leaving the treasure unguarded.... we are told there are no named items in the treasure horde. This will need to take place during summer Solsticeâ€¦ about a month away. The treasure is deemed a terrible treasure â€“ apparently not just because its made only of copper or some lesser metal â€¦ &amp;amp; it could do terrible things to those that have long lives â€“ elves I guessâ€¦ I&#039;m confused? this all sounds good news -  unguarded erasure on an island &amp;amp; only elves dragons and demons might be affected?&lt;br /&gt;
&lt;br /&gt;
â€¦.the mermaid explains she has the power to bewitch many of the pirates when we encounter them &amp;amp; could drag them into the sea to their doomâ€¦ but this could affect us too if we are not protected â€¦ so we need to find some sort of protection... The mermaid says that I should refer to her as â€œthe woman of the seaâ€  rather than as a mermaid, as her identity is a hidden secret.&lt;br /&gt;
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â€¦ back ashore we talk naval &amp;amp; boarding tactics with a group of old salts â€¦ elsewhere a necromantic bomb is discovered. Lila meets one of the Yasmins &amp;amp; another mage &lt;br /&gt;
&lt;br /&gt;
ON the island we see a stepped well that is 120 feet across apparently a transportable item.  Inside are the Titan and Syrene. Syrene mews like a cat at the mention of the mermaid â€“ clearly she does not like it. To protect against the mermaidâ€™s powers we are told rather than the time-honoured tradition of beeswax stuffed into our ears - a potion needs to be made out of an enormous amount of the herb lavender... I stuff some wax in my pocket anyhow just in case. The titan Matt agrees to seek out this lavender &amp;amp; provide a bag of it by tomorrow night. Boris meanwhile heals the injured sailors. Syren replaces strength of stone on 40 / armours of earth.&lt;br /&gt;
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===Sabotage at sea===&lt;br /&gt;
We head south the next dayâ€¦soon after which we note one of Ericâ€™s ship is taking on water â€¦ Sabotage is confirmed by The Woman of the Sea who reveals a rusty iron trident head attached. This has caused the ships â€œstrengthâ€ to expire. Cher divinities this when we arrive ashore at the 2nd waypoint at the end of the day &amp;amp; confirms it is a cursed item &lt;br /&gt;
&lt;br /&gt;
â€¦we guard the ships carefully that night.  The leaky ship has been dragged ashore for repairs.&lt;br /&gt;
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===Charm===&lt;br /&gt;
A cauldron of three sizes boil away smelling strongly of lavender. Three scarecrow men assist with the potion brewing  The potion which will be applied to the skins of Lila and Cher 36 hours beforehand will make the crew lustful and be charmed by Lila and Cher rather than the Lady of the Sea. (There are side effects  -  by the 36th hour will be so crazed with lust that they will fight each other but this will stop them jumping into the sea after the Lady of the Sea â€¦ which to me sounds like one of the worldâ€™s worst plans compared with beeswax in the ear) - just is the case it all turns out to be a disaster there is an antidote which a blacksmith can manufactureâ€¦.It is concluded that application of the potion 24 hours prior to meeting the pirates would be best &lt;br /&gt;
&lt;br /&gt;
That night aboard the Sea Urchin Boris and I are awoken by a loud crashing sound  -  a nine-foot-tall golem creature with two spinning halves made of pumice stones / resembling an  ogre is attacking a sailor â€“ quickly he is dispatched. &lt;br /&gt;
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===Romance in camp===&lt;br /&gt;
Meanwhile ashore Lila is being wooed by a cowardly bard/ gigolo tight trouser wearing opportunist popinjay â€“ armed with a skinny sword! At the same time a pumice man has also attacked so where in the shore area. It is determined by the spell caster types that the nature of the magic creating the pumice creatures is necromanticâ€¦. &lt;br /&gt;
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The next day â€“ the Lady of the Sea checks the hulls of our boats finding another rusty trident  - more sabotage - she suspects merman mercenariesâ€¦ she will look out for themâ€¦ &lt;br /&gt;
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We have a meeting where we reveal the crazy plan about the love balm which will be applied to each of the shipâ€™s captains &amp;amp; which will cause the crews to love their Captains and be immune to the Lady of the Seaâ€™s charms while she lures the pirates underwater and drowns them. There is much debate over what will happen in respect of the Sea Captains based on their preferences i.e. if the captains are girls who like girls etc&lt;br /&gt;
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===Testing the Charm protection===&lt;br /&gt;
So we travel on the Lady of the Sea by a magic travelling wave to a beach site far away from our crew in order to conduct experiments &amp;amp; see how her magic affects us and the Captains.&lt;br /&gt;
&lt;br /&gt;
The Lady of the Seaâ€™s starts singing and immediately upon which a storm blows up with lightning &amp;amp; waves, through which we hear a piercing howl â€¦ we all save v her spell but feel weak at the knees... Lila and Cherâ€™s legs actually get slightly watery. The 3 x lady captains who like ladies are unaffected â€¦.&lt;br /&gt;
Boris &amp;amp; I  see a horrible creature out at sea on a rock â€“ Boris says itâ€™s the Lady of the Sea in her true formâ€¦but I donâ€™t believe him &amp;amp; suggest rescuing the Lady from this foul creature.â€¦ although no one else is keen - Leela and Cher say they only see a normal woman. The Captains who like ladies see a mermaid.&lt;br /&gt;
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We head back to shore &amp;amp; the night passes â€¦ a breakfast has been prepared. â€¦ &amp;amp; we set sail.&lt;br /&gt;
Leela seems to have been be-charmed by the bard with the tight codpiece - surprise&lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
â€¦. After 8 days at sea we arrive at Kirkulâ€¦. Ernest is unitemised &amp;amp; determines that the book is located in [[Kirkul]]. through the navigation technique called triangulation, we determine that the book is in an abandoned cityâ€¦&lt;br /&gt;
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==Session 3==&lt;br /&gt;
&lt;br /&gt;
We are ashore in the southern part of the 5 sisters with our shore team. The abandoned city of [[Kirkul]] is inland on the edge of a desert five miles upriverâ€¦&lt;br /&gt;
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[[Kirkul]] was destroyed by my Ivinian countrymen in 805  before they were overwhelmed by the Dark circleâ€¦ followed by others It used to have a population of 30,000 but has been abandoned for 15 years. Undead &amp;amp; evil cults are used to live here.. in addition to ruin goblins &lt;br /&gt;
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The ships are beached. Our campfires are shielded by darkness spellsâ€¦ we spot different lights on different islands where the survivors &amp;amp; lurkers dwellâ€¦.&lt;br /&gt;
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A seaman approached us asking for a miracle because 3 sailors have been affected by the Lady of the Sea &amp;amp; killed each â€¦ I direct them to Boris the Orc who can raise the dead &amp;amp; does.&lt;br /&gt;
&lt;br /&gt;
===Scouting [[Kirkul]]===&lt;br /&gt;
Syrene says the books somewhere in the city to the east of where we are beached â€¦ there are hills between us and [[Kirkul]]â€¦ Our plan is to scout the next day from the sky in raven formsâ€¦.&lt;br /&gt;
&lt;br /&gt;
By night we post guards. [https://dq-nz.org/dqwiki/index.php/A_Golden_Eye_on_the_waves#Ernest_Black Ernest Black] has a crystal ball &lt;br /&gt;
The water mage does a waters of vision spell which he scries through â€“ to the south of the city there are some faint lights along the mouth of the river. He can see the river traveling 5 -10 miles in land from the south east. The city is only a few hundred meter acrossâ€¦   he zooms in on the lights â€“ the ruins of a port, broken ships, busted buildings &amp;amp; bonfires which provide the light. Occasionally there is movement a sign of lifeâ€¦ &lt;br /&gt;
&lt;br /&gt;
[[Syrene]] has put on a dancing troop (boys &amp;amp; girls) for entertainment &amp;amp; weak beer â€“ not quite what we do in the North. Arm wrestling  Cher gets up and dances â€“ she is a good dancer - but I cant help thinking of her scaly tailâ€¦. &lt;br /&gt;
&lt;br /&gt;
A daytime scry by the water mage reveals a number of vessels â€“ about 50 ft in length hidden along the river in earth caves on the river banks to the North of the Cityâ€¦ it looks as if 3 ships have been actually buried along the shore. A watercourse flowing toward the city has been restoredâ€¦ possible earth mage workâ€¦&lt;br /&gt;
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Lila sends her raven out but it is pursed by griffons â€¦ I too head out in raven form but at high altitude due to my large raven form sizeâ€¦ I observe some earthworks that have been cleared out to the Northwest of the City. There are the remains of large bonfires and lumber piles nearby. I note some griffons a mile below &amp;amp; avoid them.. they came from out of a buildingâ€¦. I also see some herds of goats which obviously been domesticated â€¦  in the harbour area, there are the remains of six ships along the sea floorâ€¦.&lt;br /&gt;
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===Scouting the offshore islands===&lt;br /&gt;
ON my return the water mage invites us to scry the water. The centre island is loosely populated. The other two have small ports. There appear to be about 30 homes / hits on each â€“ we would estimate a population of a few 100. Fishing boats scatter around the surrounding seas. &lt;br /&gt;
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At the ports there are 4 small trading ships flying the flags of Azuria, Palestrina and possibly Taeko.&lt;br /&gt;
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===Talk to the locals===&lt;br /&gt;
We elect to enter townâ€¦and talk to some of the localsâ€¦ I navigate the Sea Urchin in through some tricky watersâ€¦ we cant get all the way in and have to moor at the buoys along-side two other well-armed merchant vessels.. there are small boats going to and fro from the shore. Fifteen or so folk have gathered around as we land &amp;amp; we are greeted by a young man with a crippled leg. Crossbows are pointed at us as well as an 8 foot tall giant creature with horns â€“ a monster rhino of some sort with an armoured tail. We have to leave large weapons aboardâ€¦    we are directed to a money changer. &lt;br /&gt;
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We meet a young woman who seeks work aboard. We offer her a meal and ale for adviceâ€¦. &amp;amp; we arrive at a local tavernâ€¦ she digs inâ€¦.  and offers an uncorked cask of ale for 12 silversâ€¦ the young women is local who tells us.&lt;br /&gt;
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===Other islands=== &lt;br /&gt;
There is one island with an orc king called Crackskull  - he has a 45 crew &amp;amp; took over the town.  There are many interesting things in the mainland â€“ recent activity involving a  minotaur cult in the city. The griffon are more North. Pirates come and go. There is a crazy Firemage on the other island. There were diamond hunters and supply ships going up the river. It is well known there is the wreck of a diamond ship up river somewhereâ€¦ In the river/ city is the treasure of the three water mage skulls Boris says we are looking piratesâ€¦ She (Sue) wants to get off this island &amp;amp; wants to join my crewâ€¦ so I hire her â€“ she has an honest face and knows these waters  &amp;amp; can navigate them well. Seems she knows a few water-mage spells too. Everyone on the island is hungry and scary due to Orc raiders to the westâ€¦ &amp;amp; infestation by worms &amp;amp; tainted waterâ€¦  Sue has a 12 person sloop by which she has navigated up the riverâ€¦avoiding the perilsâ€¦everyone wants off the island.&lt;br /&gt;
&lt;br /&gt;
just then 6 well-groomed men and women â€“ the council â€“ who want to sell some pearls to usâ€¦ we are taken to the main trading post &amp;amp; lead downstairs to a basement where a much-locked chest is filled with six bags with pearlsâ€¦ they look great.. the pearls are farmed in the seaâ€¦  they want 65,000 silvers. â€¦ too rich for our blood but Syrene may be interested. The crippled man is a translator &amp;amp; a merchant - but only knows about three words in each â€“ I hire him too.  Boris fixes the crippleâ€¦ &lt;br /&gt;
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We will take a councilwoman plus her son with us and travel by ship back to our base camp to the east after the sun setsâ€¦ patrols have been set.. we note that a rhino statue has been turned into an animated creature â€¦ Sue and Earp Billick the former Cripple are astounded to see our base camp. Earp tells us he has a treasure map to a location up river opposite the city guarded by a creature that turns people to stone. &lt;br /&gt;
&lt;br /&gt;
===Return to Camp===&lt;br /&gt;
We introduce the council member to Syreneâ€¦ and explain their situations to her.  After discussions, she agrees to transport the island folk to be taken in by the dwarves of the superstition mountains. She will arrange with Matt to clear the orcs. She can disguise us as minotaurs if we want. Boris goes with Matt to be turned into a minotaur.. he enters a labyrinth is gored by a minotaur &amp;amp; returns as a minotaur with 15 extra points &amp;amp; irresistible to women, a large â€œthird legâ€, natural armour and some magic protecting abilityâ€¦ &lt;br /&gt;
&lt;br /&gt;
===Boris is horny===&lt;br /&gt;
Lila and Cher tell us there are pheromones wafting off Boris the minotaurâ€™s that affect them driving them crazy with desire â€¦Matt knows of a nasty wizard who can make an amulet that will protect them from being bewitched by crazy minotaur lustâ€¦ it happens&lt;br /&gt;
&lt;br /&gt;
===Blood Wizard===&lt;br /&gt;
Matt vanishes with Lila, Cher and Sue to a wizards lab where a drop of their blood is added to an amulet by magic &amp;amp; they are safe from be-witching by Boris the Minotaur .. unfortunately Sue was not included in the amulet and is smitten by Boris the minotaurâ€¦  Sue too is sorted out by Matt &amp;amp; the wizard with a minotaur free amuletâ€¦. &lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
The sun sets, the tide turns, we are guided by Sue up the river. Bonfires have been lit.. we are about a mile out from the city. Our scent is disguisedâ€¦&lt;br /&gt;
&lt;br /&gt;
Rhiain &amp;amp; Lila goes out scouting for scent removing herbsâ€¦While out â€¦ encounters some pygmy centaurs with sharp teeth &amp;amp; weapons such as recurved bowsâ€¦ :Lila &amp;amp; Rhiain make it back but have been pierced by a few arrowsâ€¦ a foul concoction is manufactured from the herbs which is applied to our armpits to disguise our scentâ€¦&lt;br /&gt;
&lt;br /&gt;
We approach from the North down wind. As Boris steps ashore he is surrounded by a herd of goats who seem attracted to himâ€¦ he puts them to sleep through some spellâ€¦  &lt;br /&gt;
&lt;br /&gt;
As we sneak nearer to the city we see the fires which Lila, an alchemistâ€¦ 300 yards out from the city, people seem to walk in trenches about 80 feet from the river â€“ maybe a maze under construction â€“ some creatures, undead maybe,  can be seen on the other sideâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
===Undead===&lt;br /&gt;
They are probably lesser undead â€“ that is the smellier sort who take aeons to get out of your chain mail. From our position of hiding we see some people appear to have been emerging from the maze.. in minutes they excavate and reveal a ship â€“ about 50 foot on the shore of the river â€“ earth mage trickery Iâ€™ll be bound -  they then rebury  through more earth-magery  &amp;amp; the ship returns whence they cameâ€¦&lt;br /&gt;
&lt;br /&gt;
Edward Black is returned from miniaturisation and the solid-state by Cherâ€™s un-bindering. He is surprised by his new surrounding but still casts a location spell to identify the book we seek .. as we move along to triangulate we come across orcs guards focussed on playing knucklebones and not looking at us. We debate whether to slay them but Lila who I am surprised to learn is actually the party leader â€“ ( I assumed we were in a battle &amp;amp; it was me  following my recent studies in geopolitics at military scientist classes)  - decides to walk past them.. Edward is poorly dressed in town clothes and moves sluggishly in his mage slippersâ€¦ he is slowing us downâ€¦he shelters inside Lilaâ€™s magic cloak &lt;br /&gt;
&lt;br /&gt;
===Labyrinth===&lt;br /&gt;
Ahead we note a strange cobweb trap that funnels us into a central pointâ€¦ lair of the spider queen  perchance!! Unfortunately, we turn around and take another route.&lt;br /&gt;
&lt;br /&gt;
We hear chanting as we near the edge of the labyrinth. Boris the Minotaur checks he can still cast spells now that he is a minotaur &amp;amp; has hooves  â€“ he says he can but itâ€™s not as good as before. &lt;br /&gt;
&lt;br /&gt;
We stealth along having buffed and prepared ourselves for conflict. I note an area with strange scratching with symbols in the dirt â€“ a magic ward of protection â€“ our magicians determineâ€¦ There is a hum of magic on the wind that the women warriors in our group note &amp;amp; feel vulnerable to â€¦&lt;br /&gt;
&lt;br /&gt;
As we prepare our arms in anticipation  - I note Cher the lizard in human shape openly affixing poison to her weapons â€“ to the approval of Lila - . I warn Cher that her battle victories will be unearned with no epics skalded in her honour &amp;amp; on her death she will likely be welcomed with open arms into the realms of Hel &amp;amp; Loki as a fellow coward and sneakâ€¦ my warnings to Cher for her own good fall on deaf earsâ€¦ &lt;br /&gt;
&lt;br /&gt;
As we enter the maze we sense a shiftâ€¦before we know it we are in open-airâ€¦ a portal? I check the night skies with my magical tankard that reflects the night skies â€“ by Lokiâ€™s pustulant, sulphurous &amp;amp; scrawny buttocks (the view of him you are most likely to see as he legs it from combat ) we seem to be in Thionia instead of the Five Sisters way to the Southâ€¦ we hear a hypnotic chanting which seems designed to bewitch the shieldmaidens in our party -  Rhianain, Lila &amp;amp; Cherâ€¦ We are on the edge of a maze &amp;amp; see at least 35 writhing snakes dangling from maze walls ahead. We seem to be on the plateau of a mountain with white mists floating about&lt;br /&gt;
&lt;br /&gt;
===Boris the mighty minotaur===&lt;br /&gt;
Boris the mighty minotaur will lead us.. ahead we see an enormous statue of a minotaur with a path running between its splayed legs. As we get closer we see a portcullis that covers the pathâ€¦ as we walk ahead we can no longer see one another due to mistsâ€¦ we move forward now with string around our wrists tying is together so we do not stray â€¦ &lt;br /&gt;
&lt;br /&gt;
We eventually enter a room which has nine passages connected to itâ€¦ I check the night sky again â€¦. We seem to now located be in the Alanic states! we follow Boris down one tunnel eventually arriving at a junction which shows signs of habitation â€“ (actually people are living there) hammocks, people in hooded cloaks moving about in a 70 ft across room. They seem drowsy &amp;amp; distractedâ€¦ we donâ€™t hear the hypnotic chantingâ€¦ we sneak past with our best stealthiness â€¦ noting 6 beautiful women who are obviously  impregnated and some strange be-horned ogre women, barrels for storage and gibbets with corpses on the edgesâ€¦ probably hobbits by their sizeâ€¦although hanging seems a bit much just for stealingâ€¦ &lt;br /&gt;
&lt;br /&gt;
Lila through crafty magic trickery determines they are Ogre-magi whoâ€™s most dangerous spell is involuntary impregnation...&lt;br /&gt;
&lt;br /&gt;
Ahead we come across another chamber where attractive healthy female humans with Araby feature are nursing baby minotaurs - must be the au pairsâ€¦. Gossamer curtains shroud the room&lt;br /&gt;
&lt;br /&gt;
Moving along through sneakery &amp;amp; stealth there is another room with about 100 folk engaged in a no holds barred minotaur &amp;amp; Araby human orgy.. There are 6 ogre magi guards with tridents and chanting coming from priests.. Cher is almost lured in by the seductive chantery â€¦Three women in red robes are inside metal cagesâ€¦.&lt;br /&gt;
&lt;br /&gt;
Books seem to be stored off to the side â€“ we sneak through some very slimy curtains to enter a large square room where we see  - a stone statue of a man with a book (just a bit too realistic for comfort â€¦ woman stands up on the other side of an alter with her back to us and a head of wriggling snake headsâ€¦a medusa!!  Garbed in a  gossamer silk bejewelled outfit she is searching through a pile of 30 books â€“ she is about 40 feet ahead. There is a reading plinth that is six-foot-tall dominating the centre of the room.&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
No fair fights with foul creatures that can turn our party to stone in the blink of glowing red eye = so Lila and I pre-emptively blast the medusa with a crossbow and axe respectivelyâ€¦ zounds! by Thor&#039;s peerless ginger beard -  it is all deflected to Rhiana.. who staggers with a stabbing pain in her backâ€¦ The medusa throws the book she is holding at Borisâ€¦&amp;amp; combat ensuesâ€¦She turns to faces us â€“ just as I leap through the air and pounce on her jaws agape claws outstretched just as she is petrified by a spell from Cherâ€¦ my landing was not soft &amp;amp; I am caught by a spell &amp;amp; feel petrification tingling but manage to shake it offâ€¦ just as the medusa solidifies into a statueâ€¦ poetic justice &amp;amp; cunning magery from Cher! BUT three foul creatures being 2 ogre mages looking creatures &amp;amp; a absolutely definitely a demon enter the room by sneaking and attack from behind, be-stabbing Lila in the backâ€¦there is a flash of light that fills the room emanating from the plinth. A huge gush of slimy liquid comes from the other side of the room.One of the three is a woman floating on an undulating swirl of diamond crystals. One has three minotaurâ€™s horns on the end of a trident.  The other is a giant with club covered in writing snakes..&lt;br /&gt;
&lt;br /&gt;
The magic chanting is in constant effect targeting the three shield maiden our &amp;amp; causing yhem - to need to save once per pulse or be lured to minotaur impregnation in the orgy room next doorâ€¦&lt;br /&gt;
&lt;br /&gt;
It is the mightiest of combats with our party resolute &amp;amp; defiant with not a backward step. The trident bearer gores me in the sideâ€¦ three  crystalline spikes come shooting through the air from the floating mage blasting Lila. Rhian stabs mightily with her spear. Boris the Minotaur swings his weapon in minotaur sized scythes. Cher throws blistering arcane spells,  Lila hurls an axe &lt;br /&gt;
â€¦two of them flee vanishing and attack by blinking in and out â€¦ Just as the giant snake-club  wielder is about to be defeated  after many mighty blows from all of us â€“ he  shoots a pile of 60 snakes from his club at Cher overbearing herâ€¦ one hopes they will show her a little  lizard to lizard professional courtesy â€“ not giving an inch Cher swats them asideâ€¦. I castle with Lila and take on the trident bearer by grappling. The witch woman consumes  a potion and magics up a crystal wall arounds her. Boris &amp;amp; I charge slaying her â€“ she explodes in a sea of shards rending our flesh with mighty worthy wounds (all on the front) â€¦&lt;br /&gt;
&lt;br /&gt;
As we scarf healing potions 4 new foes appear in the room.. Cher is instantly petrified to a stone statute. &lt;br /&gt;
&lt;br /&gt;
Faced against such odds I reckon the cleverest tactic will be a fight to the death, invoking Odinâ€™s aid as we ( or at least I) march to Valhalla  â€“ a story of blood and death fresh on my mind ready to regale through hallsâ€¦. anyway just as Iâ€™m thinking of which is the best tale to tell first to the cheering einherjar (Ive pondered this &amp;amp; concluded that clearly youâ€™ve got to pace yourself â€“ it  could be a long time until  RagnarÃ¶k &amp;amp; no one likes to hear the same story 80 times unless they personally feature in it).. Boris, obviously disagreeing with my master plan  pulls out a special magic item from the depth of his backpack &amp;amp; we disappear to another plane with the statue of Cher clutched as we leaveâ€¦&lt;br /&gt;
&lt;br /&gt;
===Slaves in the Bazaar? - Plane of Air===&lt;br /&gt;
We appear in front of a slavers auction at the Bazaar on the plane of Air â€“ familiar territory to Lila &amp;amp; myself  â€“ after some grumbling we pay off the auctioneer before we are sold into perpetual servitudeâ€¦&lt;br /&gt;
&lt;br /&gt;
We wander the bazaar &amp;amp; eventually we are met by a minion of Gurtan the exchanger who takes us to his masterâ€™s court â€“ full of fountains, plump cushions, plumber eunuchs and palm trees in pots â€¦  We seek a remedy for the petrified Cherâ€¦ which happens after an hour.&lt;br /&gt;
&lt;br /&gt;
On request we are introduced to a reputable trader and re-enter the bazaar.&lt;br /&gt;
Apparently a few of my Northern kinfolk have been here before -  I am asked if I know Siegfried Nine Fingers or Olaf Haraldson who have racked up 600,000 sp in debts before scarperingâ€¦. Sound familiar but I answer with my sternest expressions &amp;quot;Err no actually we are definitely from the South.&amp;quot; We are fed and entertained for several days as we recoverâ€¦.&lt;br /&gt;
&lt;br /&gt;
Boris &amp;amp; I manage to sell some old wooden Fae cups ( which grant immortality at a cost) for 30,000sp &amp;amp; 25,000 a piece â€¦we keep straight faces &amp;amp; winking slyly to one another while the purchaser&#039;s back is turned - They have been gathering crumbs &amp;amp; mould at the bottom of our packs for years -  &amp;amp; we didnâ€™t even have to bargain!!  Having apparently fleeced the merchant through our innate Seagate cunning we are well pleased ( though a foul rumour reaching our ears later has it they were on-sold for 500,000 each) we negotiate for new items &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bazaar items====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;An armourer will allow my dwarven armour to take spells.&lt;br /&gt;
&amp;lt;LI&amp;gt;Boris exchanges items â€“ his spell catcher is itemised a s a broach&lt;br /&gt;
&amp;lt;LI&amp;gt;Rhian tries to negotiates to have her armour repaired and changed in shapeâ€¦.&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher trades items to modify her magic carpet to store flightâ€¦.. &lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
Lila is suddenly banished and ends up in a genie bottleâ€¦ Boris rubs on it which causes her to suffer a 9 End loss. But Boris the Noble wishes for 9 endurance to be restored to Lila.&lt;br /&gt;
&lt;br /&gt;
===The Sultan of the Bazaar===&lt;br /&gt;
A djinn, the Sultan of the Bazaar, with a heavily armed entourage, crossed tulwars, turbans &amp;amp; scraggly moustaches, shows up to discuss the bottle &amp;amp; demand an explanation. &lt;br /&gt;
Lila explains that the bottle and its inhabitant were part of treasure She did not harm the inhabitant who ran off &amp;amp; left Lila as a bottle sitter. Lila is offered a reward -  she refers to Rhiainâ€™s issue with her armour.&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;Rhianâ€™s armour will be repaired and modified.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
We are gifted a number of rabbitâ€™s feet. &lt;br /&gt;
&lt;br /&gt;
On day 5 on this plane, full of sherbet, dates &amp;amp; lamb, soft from too many silk cushions, mesmerised by endless jiggling houris, we depart from the air docks. &lt;br /&gt;
&lt;br /&gt;
===Trapped in rock in Alusia===&lt;br /&gt;
We travel by portal â€¦ ending up ....on the top of a mountain embedded in stone up tour necksâ€¦ to the side are a group of repusculent looking Orc Shamans (you know draped in skulls &amp;amp; bones, painted with weird symbols, missing various body parts)yowling away in their crude tongue, apparently preparing to make a ritual sacrifice - uh oh looks like we swapped place with the sacrifices....&lt;br /&gt;
&lt;br /&gt;
I quickly shapeshift into a raven and wriggle out of the stone. I re- castle with others to release them.  Looking the skies reflected in my magic tankard, we are now in the Ellenic states â€“ about 250 miles from where we should beâ€¦ we so leave the mountain flying....for about five miles toward Seagate ..that is until Matt the Titan who reads the future, arrives to return us to the camp. The stoned mage from the medusaâ€™s room is a Sorcerer called Wan. He was very impressed by the Sultan of the Bazaar helping us.&lt;br /&gt;
&lt;br /&gt;
===Back to Camp===&lt;br /&gt;
Matt takes us back to the camp which is now on a different island just off the Coast of Palestrina â€“ where they believe the Pirates are gathering nearby.&lt;br /&gt;
&lt;br /&gt;
Neither Cher &amp;amp; Rhiain who were struck by the trident of forced impregnation  are with child or at least with Minotaur,  due to some magic powder that Syrene supplied.  &lt;br /&gt;
&lt;br /&gt;
We discuss next steps â€“ seems the Sultan&#039;s daughter has somehow hitched a ride with us in the bottle... Syrene is very in favour of returning the djinnâ€™s daughter to the plain of air promptly &lt;br /&gt;
&lt;br /&gt;
The Sultan is called &amp;amp; arrives after much whirling winds &amp;amp; an entourage of 150 swarthy be-turbaned minions â€¦ the Djinnâ€™s daughter. She falls at his knees. He is much relieved to have her back. Minions are dispatched to punish her former captors&lt;br /&gt;
&lt;br /&gt;
Lila is offered a reward â€“ a wish. We need to think about it for day and a halfâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 5==&lt;br /&gt;
&lt;br /&gt;
Session 5:&lt;br /&gt;
===Lila&#039;s Wish===&lt;br /&gt;
&lt;br /&gt;
Lila is asked to place a stone on the ground representing each personâ€™s wish before the Sultanâ€¦ inside a huge pavilion where the sultan resides with his court watching on intrigued â€¦.carpets, cushion piles, filmy veils, turbans, tulwars, incense, pointy beardsâ€¦ She reveals our wishes&lt;br /&gt;
â€¢	Lila and Boris want to be able to turn into lightning bolts&lt;br /&gt;
â€¢	Cher wants to not glow in the dark ( to have complete control over her titan aura) &lt;br /&gt;
â€¢	I want the magic spear gifted to me by Odin the Allfather to be able to be enhanced by spells.&lt;br /&gt;
â€¢	Rhiain wants to be able to rank either her tower shield or her spear to a higher levelâ€¦&lt;br /&gt;
&lt;br /&gt;
Our wishes are granted and the Court dissipates back to the plane of air. Lila clearly highly respected for her aid to the Sultan &amp;amp; is invited to come to visit the Court â€“ with her companions if she wishes (though maybe not with Rhiain the ice mage)â€¦.   &lt;br /&gt;
&lt;br /&gt;
Lila &amp;amp; Boris try out their new skills by trying to lightning through several ranks of sheep which  -  are singed as a resultâ€¦ more practice&lt;br /&gt;
&lt;br /&gt;
===Enchanter &amp;amp; Magical book success===&lt;br /&gt;
We return to Syreneâ€™s camp. Standing before the camp followers &amp;amp; minions Syrene holds up the book of magic and shows off the enchanter (now un-stoned)â€¦ he tells us that three of the water mages we are seeking are 10 miles approximately to the North East of our current location -  as is much of the Cargoâ€¦&lt;br /&gt;
&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
Having a little time we now check out the treasure map â€“ which was previously received from the island inhabitants â€¦. The treasure map gives off an aura of power  &amp;amp; I see it seems to have hidden celestial bodies within it. Boris who is yet to return to his Orc shape.. seems to have a Minotaurâ€™s instinctive understanding of the mapâ€¦&lt;br /&gt;
&lt;br /&gt;
Syreneâ€™s troupe of dancers performs. Syreneâ€™s court seems to be in constant party mode. We are introduced to various notables of her acquaintanceâ€¦ Courtiers, the celestial twins, Richard of Tycho. Cher and Lilaâ€™s gigolos (Cherâ€™s has charmed her one (Loeft) â€“ from the western Kingdom â€“ Lilaâ€™s (Luca) is from the Luna Empire) sniff aroundâ€¦.&lt;br /&gt;
&lt;br /&gt;
While on our sojourn to minotaur land the millstones have been delivered to Adjutbar. Three boats remainâ€¦.The Sea Urchin &amp;amp; others are expected back in 1 and a half days.  &lt;br /&gt;
&lt;br /&gt;
===Wan the Enchanter===&lt;br /&gt;
Wan the Enchanter offers to assist us ( Iâ€™m sure he is much happier that he is no longer in stone) Anyway he has crystal ball gazing skills at a high rank &amp;amp; can help us out to check out the pirates â€“ itâ€™s hard to hunt down and kill your enemies if you donâ€™t know where they areâ€¦&lt;br /&gt;
&lt;br /&gt;
The others turn in â€“ but I stay drinking â€“ until at 1 am I am roused â€“ .. a boat of 6 fisher folk on the other side of the island were captured by pirates.  The pirates were in 4 short-range vessels there were about 60 or 80 of themâ€¦ there seem to have beenâ€¦Boris is roused to heal their wounds.&lt;br /&gt;
&lt;br /&gt;
In the morning Lila is rousedâ€¦ we are told two guards (rangers) have gone missing. The enchanter Wan by locate spell determines that  they are 10 miles away.. seems our cover has been blown &amp;amp; the pirates know where we areâ€¦. a ranger says his rangering has determined that in the 4 stealthy individuals come ashore and stealth away the rangersâ€¦ vanishing without  trace. Syrene suspects they have been kidnapped. Matt vanishes &amp;amp; and reappears instantaneously with a blind seer dwarf who has been snatched amid porridge eating...he still hs a spoon &amp;amp; porridge is dripped all over his kilt &amp;amp; beard.&lt;br /&gt;
He stares meaningfully (or at least points his heard toward a fire). He can see that the captured rangers are currently unconscious bound &amp;amp; under duress.  &lt;br /&gt;
&lt;br /&gt;
He also reveals that a small innocent child from a fishing village is passing on information by via a magic bottle delivered into the ocean and retrieved by some magic sea- creatures or whateverâ€¦  The small innocent (who is a boy) takes a shine to Lila &amp;amp; tells her the sea creature are like frogs but the size of people &amp;amp; come ashore at nights. The child has been messaging the sea creatures (Frogs of the Depths) over which ships he wants to disappear and for the crews to be eaten and the ships are dully removed &amp;amp; the crew by the Frogs of the Depths. Hmmm there is something a bit unnatural about this lovely child that I cannot point my finger on  - though the mages say he has an affinity for magicâ€¦..that must be it.!!&lt;br /&gt;
Nevertheless, Lila decides to take him in -  good luck to Lila though sheâ€™ll probably wake up one morning drowned, lying on a lily pad with her feet chewed off &amp;amp; his lordship innocently licking his chops...&lt;br /&gt;
   &lt;br /&gt;
Wan is able to use special crystals that Matt has provided, to scry the pirates&#039; hideout &lt;br /&gt;
â€¢	At their hideout is a temple from which a waterfall springs dropping 400 feet &amp;amp; flowing into the pirate bay... It is half a mile away on a headland. The temple is intact. Four guards are posted outside the temple with signaling bugle. The guards are not from the temple.&lt;br /&gt;
â€¢	11 ships mostly cargo ships we can see are magically obscured by an illusionary forestâ€¦&lt;br /&gt;
â€¢	There is a 20 ft wide 200 feet jetty long with ships attachedâ€¦  &lt;br /&gt;
â€¢	There is a fort on the shoreline surrounded by a 20ft high (above ground) moat/ wall filled with ravenous-looking sea creatures. &lt;br /&gt;
â€¢	There is a shimmering dome of clear water over the camp. In the center is a strange statute petrified creature like an octopus â€“ about 6â€™ by 6â€™ by 6â€™ wide. &lt;br /&gt;
&lt;br /&gt;
The Lady of the Sea comes ashore surrounded by her three kelp-covered priests, to help analyze Wanâ€™s scrying ( she can spend 30 minutes out of the water). The statue is the same creature we have been told of previously by the Lady of the Sea -   the creature is from the outer worlds &amp;amp; a servant of great power &amp;amp; a water elemental whose powers have been channeled to create the bubble the wall and the jettyâ€¦ she tells us the creature has been miniaturized as a stone statue (itâ€™s really 5 times as big in natural form) &amp;amp; awaits their foul ritual on the Summer solstice - during when the water mages will be consumed &amp;amp; the doors to the terrible treasure will be opened, the creature unbound from its stone form... â€¦ she thanks us and bows before leaving to her marine homeâ€¦&lt;br /&gt;
&lt;br /&gt;
Apparently, we will need to steal the creature and take it back to the location of its treasure whereupon it will slither back to its guard duties.&lt;br /&gt;
&lt;br /&gt;
===Planning===&lt;br /&gt;
We start our plotting &amp;amp; scheming. &lt;br /&gt;
&lt;br /&gt;
We seek more counsel from the Lady of the Sea â€¦ her priests are busy ritually drowning some sailorsâ€¦ as one does if one worships drowned gods.. She says the temple was originally dedicated to her people but has subsequently been raised out of the sea by an evil earth mage â€“ she knows the temple goes down many layers all of which are likely above water now with the raising of the temple â€¦ the water from the temple waterfall is water from the elemental plane.. Cher hears the Lady of Sea conversing with Lilaâ€™s camp follower, the innocent child, in Surimi language asking  if he has â€œdisobeyed his oathsâ€â€¦mysterious&lt;br /&gt;
&lt;br /&gt;
The lady of the Sea then recommends us against trying to ally with the Frogs of the Depths â€¦. Who are evil necromancers from the bottom of the ocean who eat people BUT she recommends allying with the creatures of the sea (merfolk who also eat people but closer to the surface of the sea).&lt;br /&gt;
&lt;br /&gt;
Lila tries lightning bolting through water to test her powerâ€“ seems it&#039;s not a great idea â€“ although it leaves a trail of stunned fish on the ocean surface.&lt;br /&gt;
&lt;br /&gt;
Syrene discretely hands both Cher and Lila a magic pin that will protect against the spy gigolos who have apparently be-spelled them. &lt;br /&gt;
&lt;br /&gt;
Lila does a series of limited precognition spells to see the future &amp;amp; work out how we can defeat our enemies...&lt;br /&gt;
 &lt;br /&gt;
The best plan seems to be to that we zap into the pavilion by lightning bolt talent by a potion created by Lila &amp;amp; releases an air bubble from a magic seashell over the tent which will release the captured water mages from the charming that controls them &amp;amp; then move the squid creature statue within an air bubble.. a few water mages will dieâ€¦ One water mage seems to already be aware of our plan through some future seeing spell but has not spilled the beansâ€¦     &lt;br /&gt;
&lt;br /&gt;
Matt takes Lila back to the guild for alchemist assistance where she makes 4 lightning potionsâ€¦  &lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s gigolo â€“ the charming curly mustached bard wants her to wear a magic necklace which will allow him to find her wherever she is â€¦ a stalker &amp;amp; I am about to have a word with him with the point of my spearâ€¦ when he reveals he is a follower of the mighty Freya riding in her chariot of cats (who honored me with the Name â€œMungo the Braveâ€) which changes my opinion of him completely â€¦ he says Freya has even spoken to him of meâ€¦ obviously I now trust hm completely.  He is definitely not a slimy seducer &amp;amp; must really be a noble and worthy sort if he knows Freya &amp;amp; she spoke to him about me â€¦&amp;amp; no doubt his stalking Lila must for a perfectly good reasonâ€¦ all is forgivenâ€¦&lt;br /&gt;
&lt;br /&gt;
===Mermaid Temple===&lt;br /&gt;
Itâ€™s time to commence our attack. First Matt transports us instantly into an underwater cave full of grim looking mermaids armed to the teeth with spears &amp;amp; tridents looking into a silvery pool sparkling with magic - it is the temple from which flows the waterfall  â€“ the mermaids are seemingly doing divining magic. Matt casts translation and water breathing magics and all of us can understand the chief mermaid, priestess. She welcomes us but asks Matt the Titan to leave (he is from the Luna empire &amp;amp; doesn&#039;t have much time for gods &amp;amp; the like). We say we have been summoned by the Merpeople to assist. We are told  need to get a magic seashell from some eels which will assist in our combat. There are gifts which will aid us in the future...&lt;br /&gt;
====Call of Hero gifts====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher is given something to control her aura, &lt;br /&gt;
&amp;lt;LI&amp;gt;Lila is given a girdle of protection to protect her from trials of seduction she will face in the futureâ€¦&lt;br /&gt;
&amp;lt;LI&amp;gt;I (Mungo) am given the skull of one of my enemies who I must bury at home or throw to the sea &amp;amp; face him again in combat â€¦ &lt;br /&gt;
&amp;lt;LI&amp;gt;a block of ice is given to Rhiain. &lt;br /&gt;
&amp;lt;LI&amp;gt;Boris will be helped to master the belt of skulls he will recover from the enemyâ€¦&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
â€¦ we leave the priestess evading the eels. From under the surface of the water, we can see the guards from the pirate lair outside the temple â€“ ready to alert the pirates below with their horns.&lt;br /&gt;
&lt;br /&gt;
===Temple siege===&lt;br /&gt;
We charge the sieging guards (pirates)- I engage one of the guards who when he sits up is actually a high-level earth elemental definitely 60 feet tall &amp;amp; who after a few rounds of failing to hit me even once, he folds his arms and won&#039;t fight backâ€¦ so I stop fighting him &amp;amp; to try to make him face me insult him with all the rock insults I can think of â€“ â€œlittle pebbleâ€ â€œyou are made of sandstone.â€ â€œyou are an airheadâ€  the last which makes him pause in his tracksâ€¦ The others are engaged in bitter combatâ€¦ one of them foolishly releases a fire grenade setting everyone including three of the guards on fireâ€¦&lt;br /&gt;
&lt;br /&gt;
The insult â€œairhead&amp;quot; got to the elemental who has turned its back on me &amp;amp; wiggled its butt like a young priestess of Freya (other than that Dwarf one I know of course) in heatâ€¦  So I stick my spear firmly in his prosterior.â€(that is an actual spear of course)   Enraged he starts trying to trample us &amp;amp; we continue to lay about our enemies with fell blows.  One of the guards then, reached inside his cloak &amp;amp; removes a magic doll which he pulls the head off causing a magical surge bringing terrible damage to us allâ€¦ (I was mainly stunned that someone would bring a doll to battle - who does that - not even the most junior of Valkyries?). Anyway he is rapidly dispatched when he pulls out a 2nd doll. The elementalâ€™s summoner dies &amp;amp; the elemental having gone feral for a spell is eventually finished off by ....Boris!?! ( which is battle poaching of the first order  if I ever saw it - a serious offence &amp;amp; frowned on in most well mannered Northern  societies) &amp;amp; after I had done Odin&#039;s share  of the damage to it.. You can hardly skald before a feasting hall of cheering likeminded scarred battleworn warriors well soaked in ale, banging their helms on the table bragging about how you &#039;&#039;&#039;almost&#039;&#039;&#039; killed an 80 foot tall earth elemental, single handedly.. it doesn&#039;t have quite the same ring to it..   But Boris is a faithful shield companion so I&#039;ll have to bring it up as subtly as I can without resorting to blows next time we are drinking ... We find a sea shell and a broken doll parts &amp;amp; a doll squashed by the elemental â€¦ before we return to the temple with the mer priestessâ€¦&lt;br /&gt;
&lt;br /&gt;
= Buffs &amp;amp; Mil Sci =&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;A = Always on.&lt;br /&gt;
===Long Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Cher Morning Dance: 1 MR% re-roll (or stun recovery) per day.&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen(Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Cold (RH)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +4DM Cold Damage(doubled vs fire enemies)	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 minutes&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot;     | Mars&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; 30%&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; 50%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc Buffs===&lt;br /&gt;
+ 14 % to strike chance if Mungo skalds prior to entering combat.&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rhiain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Cher   &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo  Lila&amp;lt;br&amp;gt;&lt;br /&gt;
Boris  Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Cher  &amp;lt;br&amp;gt; &lt;br /&gt;
Lila    &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo    &amp;lt;br&amp;gt;&lt;br /&gt;
Boris  &amp;lt;br&amp;gt;&lt;br /&gt;
Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91680</id>
		<title>A Golden Eye on the waves</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91680"/>
		<updated>2022-02-09T08:54:14Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Part 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[File:A Golden Eye in the deep 3.png|1000px|centre]]&lt;br /&gt;
[[Scribe_Notes#Summer 822 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Golden Eye on the waves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: ~[[Summer]] 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Starting Monday the 13th of December 2021 in Lynfield (Jono&#039;s place).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039;: [[Carzala]] and some tropical wilds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [[Jono Quickness and Slowness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/148CF8CzfrW2GplI9nBetNhxaRlUfIMiR/view?usp=sharing 47 - Thief  - 3.1.2] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1fHfl40povyj2W0oiB5F-5TpkRFfSbvOo/view?usp=sharing 33 - Assassin - 3.1.3] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.google.com/document/d/1QNz24OxQQAAAp0p8bvkvg54sxGkaYqfUj1Wi9Jfw6P0/edit?usp=sharing 37 - Healer - 3.1.6]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Four or five guild party members -&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Mungo Third Son|Mungo]] -, known as the Humble - So Named by Odin Himself and also Blessed of Freya - A Northern Warrior played by Michael McFadden. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Boris]] - Necromantic Mage played by Michael Haycock.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Lila]] - Celestial/Air Mage played by Kelsie.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Rhiain]] - Ice Mage Human played by Chris R. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Cher]] - Binder Human played by Sean&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Employer ==&lt;br /&gt;
: [[Syrene]] a friend of the guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Background&#039;&#039; - [[A Golden Eye in the deep]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Part 1. Deal with issues about the Air Spirit &amp;amp; the forgotten city (outstanding from [[A Golden Eye in the deep]]). &amp;lt;br&amp;gt;&lt;br /&gt;
* Part 2. Free the missing water mages, deal with the pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Payment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syrene]] will financially back a commissioned sea voyage to the area to a value of 35,000sp.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Thaumaturgies 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Elementals 10,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Entities 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
Training for warriors &lt;br /&gt;
&lt;br /&gt;
Part 2 - I can&#039;t remember much of part one...&lt;br /&gt;
&lt;br /&gt;
==Session 1==&lt;br /&gt;
&lt;br /&gt;
Part 1 (I was not the scribe) was the rescue of a djinn / elemental spirit bottle from a fallen city treasure trove located on a jungles island to the west-south-west many hundreds of miles away.&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
Part 2 of a might epic adventure featuring a band of heroic shield companions against the most perilous unknown foe this side of the gates of Hel or even a barber - to rescue enslaved water mages from rogues who have the cheek to call themselves  pirates - a very subjective and controversial term.&lt;br /&gt;
&lt;br /&gt;
===Turf&#039;s House===&lt;br /&gt;
We are at Turfâ€™s home which is well fitted out. A number of items have been found thus far on the adventure- a sword, an axe, bolt of cloth which are identified by the spell of something or other by one of the spell casters,&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;The cloth will affect the morale of troops in the hands of a military leader this depends on the wood used as a pole.&lt;br /&gt;
e.g. Maple -x 10 mil sci rank&lt;br /&gt;
&amp;lt;LI&amp;gt;The Tulwar does 2 d10 damage + can have spells on it&lt;br /&gt;
&amp;lt;LI&amp;gt;The Axe â€“ enchanted to not rust &amp;amp; can cut through things underload &amp;amp; of course a Genie bottle which containsâ€¦. Lila ? Anyway, in addition to rescuing the Sea mages;  Syrene wants us to take the bottle to the plain of airâ€¦ yawn... I prefer pickups to deliveriesâ€¦.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
â€“ We learn the pirates in question are as I suspected when the terms was use - actually a cunning bunch of knaves  - which is not always the case as where I come from the term pirate is misused to refer to just about anyone who hops in a longboat and goes raiding - which is just about anyone under 95 years old - its all relative you see - how do you tell the pirates from the rest or is anyone under 95 simply a pirate? Anyway, these knaves are rumoured to have bribed one of the snivelling enchanters who work for the merchantâ€™s guild-like most mages s(apart from my worthy companions) he has a strong streak of yellow running through him -  anyway he has now legged it &amp;amp; is not to be found. Not to worry, Syrene knows the location of 2 of their hideouts, so we can plan our conquest.&lt;br /&gt;
&lt;br /&gt;
It is explained we can locate the water mages by tracking down some magic reference books which will have information; through the use of the enchantment known as â€œlocateâ€.. Syrene knows an enchanter who can help.&lt;br /&gt;
&lt;br /&gt;
===Our Mission===&lt;br /&gt;
Our mission after we have located the enchanter and sailed to where we think the book is to then find a copy of books which has some important magic powers... &lt;br /&gt;
We will get a bonus for bringing Syrene&#039;s enchanter back alive. He is nervous weak &amp;amp; frail...arent they all though.  &lt;br /&gt;
A ship full of fighters and healers has already been sent out to rescue the Sea Mages - to huge unsuccess. They encountered six pirate ships â€“ which were mostly sunk  - and suffered many casualties. So it&#039;s our turn now.&lt;br /&gt;
&lt;br /&gt;
We decide to use my mighty Knarr â€œThe Sea Urchinâ€ to sail to the islands. The Sea Urchin is scheduled to return to Seagate in 4 days from a successful raid by my fearless crew.  &lt;br /&gt;
&lt;br /&gt;
We know some cargo is located in somewhere called Kirkle. West of Kirkle there is a well-known pirate port of the coast of Palestrina.&lt;br /&gt;
&lt;br /&gt;
We return to the guild for a debrief. Syrene equips us with the strength of stone armour of earth spell.&lt;br /&gt;
&lt;br /&gt;
===Eric in Seagate===&lt;br /&gt;
On the way I am greeted by an old scallywag Seadog of good Northern stock -apprently an old acquaintance â€“ canâ€™t quite place him- he is called Eric as are most of the men in the North -  but I am sure we have stood together drenched in blood with the bodies of our enemies heaped before us, their armour rent their weapons broken, as we sang our battle songsâ€¦ OR possibly we were in a tavern surrounded by empty cracked mugs while the bodies of the unconscious covered in spilt ale lay on the floor as we sang drinking songs - must be one of the two... but anyway he is representing family members of the slain crew members &amp;amp; is recruiting for a three-ship Armada. They plan to sail across the seas to seek a  bloody vengeance from the foul scum &amp;amp; oathbreakers (bound to be) who have the cheek to call themselves pirates...&lt;br /&gt;
&lt;br /&gt;
===Ernest Black===&lt;br /&gt;
First we will find the for the enchanter Ernest Black is his name â€“ apparently hiding in fear of his life in some cellar of tavern in old  Seagate town..&lt;br /&gt;
&lt;br /&gt;
We go incognito to avoid attracting attention (that is we pull our hoods over our heads &amp;amp; cultivate an innocent look). On the way into town we see four horses tied on the side of the road = might be spies or an ambush but we are not attacked.Cher and I note 6 guarding the road armed with bowsâ€¦a mix of orcs and humansâ€¦ not that that means anything â€“ some of my best friends are orcs â€“ well I actually  mean Boris - though he is only half an Orc - &lt;br /&gt;
&lt;br /&gt;
We make it to the new constructed area &amp;amp; head to old Seagate â€“ heading to toward which Ernest is staying â€¦ we pass an old horse in the process of being slaughtered in the street  - itâ€™s that kind of rough area &lt;br /&gt;
â€“ the inn is well battered â€“ and has recently been scorched by fire. The place is damp &amp;amp; smoke-filled. A doxy gives me the eye and I return her a special look so as to not attract any attention - you have to play the part when in disguise.  Downstairs in the inn a game of cards is in progress as is a combat between two armed men with clubs are being cheered on by a small crowd who have money at stake on the outcome. We ignore them tempting as it is &amp;amp;  head toward the sub-basement. &lt;br /&gt;
&lt;br /&gt;
I encounter another woman who says I have rescued her in the past .. canâ€™t recall but there are quite a few Iâ€™ve rescued - anyhow she warns me of a few bad uns in the area. Not really news â€“ it is old Seagate after all.  &lt;br /&gt;
Outside the door are three scurvy thugs with their backs to us &amp;amp; holding weapons about to visit Ernest â€“ up to no good. Look like our timing was right for Ernest.&lt;br /&gt;
I grab two by the neck and bang their heard together (this attack was from the side technically &amp;amp; not behind just in case any detractors are reading). They dieâ€¦.whoops...a reflection on the poor state of villainry perhaps.   A third is rendered unconscious, by a blow from Boris. We drag the dead bodies inside out of view. Ernest is a weedy old guy who from the empty flagons has been drinking heavily and is clearly the worse for wear,â€“ &lt;br /&gt;
&lt;br /&gt;
We visit Syrene and explain what has happened. We debate forming and alliance with the mermaid and the scallywag&lt;br /&gt;
&lt;br /&gt;
The enchanter (due to his frail health and so he wonâ€™t run away )is itemised by an evil Binder spell  &amp;amp; placed in an unbreakable container only openable by a palm impression.&lt;br /&gt;
&lt;br /&gt;
We talk to Syrene about rewards for completing the quest â€“ there was some rubbish about magic training which seems of little worth so I ignored the details but more importantly she offers warrior training.&lt;br /&gt;
&lt;br /&gt;
===Sea Urchin===&lt;br /&gt;
Four days later the Sea Urchin arrives .. with several Brandenburg customs men who my crew &amp;quot;mistook&amp;quot; for pirates... can&#039;t blame them after all who are the real thieves and parasites of the ocean...Iâ€™m all for taking the pirates/customs men back out to sea &amp;amp; giving them a first-class trial followed by a sea burial but am talked around by the party fearful of inciting war with all of Brandenburg (donâ€™t know how all of Brandenburg would find out) â€¦ uh oh â€“ anyway I have to pay a 10,000 bribe to shut them up  â€“ I reluctantly pay with an instruction to my crew that pirates are not to be brought back to Seagate in the future. Better to have a trial by combat at sea followed by a sea burialâ€¦  &lt;br /&gt;
&lt;br /&gt;
We meet my companion Eric whose crew has had a disagreement with some brigands.  many of his men lie around with broken limbs and teeth. Turns out the spies were from rival merchant families - so we invite him to meet at Turfs place with Syrene - &amp;amp; to wear his best furs â€“ we will discuss forming a super Armada to rescue the water mages...&lt;br /&gt;
&lt;br /&gt;
Syrene has put on a banquet for us and Eric to toast our pre-victory â€“ 3 dwarves, two elves, and some courtiers also attend.&lt;br /&gt;
It&#039;s a great feast â€“ though tame by northern standards -  no fights or new blood feuds sworn &amp;amp; the dwarves are even friendly toward Boris the Orcâ€¦. skald a little &amp;amp; fine ales are drunk.&lt;br /&gt;
&lt;br /&gt;
===Dwarf deal &amp;amp; payment===&lt;br /&gt;
We are approached by a dwarf merchant who wants us to transport some grainstones made by dwarves â€“ 20 foot across &amp;amp; two-foot-high -  but with magic can be squeezed into the Sea Urchinâ€™s hold I am told by Boris &amp;amp; Cher. My first mate negotiates transport for the stones to Adjutbar. or 13,000 upfront and a 3,000 bonus on arrival. I need some money back after being robbed by Customs...&lt;br /&gt;
&lt;br /&gt;
Syrene strikes a deal with Eric &amp;amp; his companions to work under our directions for a fee of 10,000 sp.&lt;br /&gt;
&lt;br /&gt;
Cher (who by the way is now in a human form rather than the sneaky standing lizard I know her to be, (though of course still a valued shield companion) slopes off with a mincing codpiece sporting courtier for a tryst â€“ I am asked outside by a woman called Gertrude who I also apparently I rescued. She wants to show her gratitudeâ€¦canâ€™t blame her really.&lt;br /&gt;
&lt;br /&gt;
Later during the party, the Dwarves tell  me that the millstone is prepared so as to deflect magic on one side  â€“ (this removes impurities from grain) so the sea Urchin will need to be reimagined everyday  &lt;br /&gt;
More importantly, some  Ogremages are looking for the millstones -  an air fire and a rune mage â€“ they like all of their kind are cowardly knaves and donâ€™t hesitate to use nasty poisonsâ€¦ a great blessing from Odin it seems with some intra-voyage entertainment coming our wayâ€¦ &lt;br /&gt;
&lt;br /&gt;
Eric says he has 55 men &amp;amp; three ships &amp;amp; 25 rowers â€“  three rank two water mages. We arrange to meet Syrene at certain waypoints on our voyageâ€“ she makes 8 locations on the chart for us to meet at the end of each day of travel.&lt;br /&gt;
&lt;br /&gt;
My water mage (rk 7) confirms that their ships are poor and that the other water mages have limited skillsâ€¦ so he strengthens the other ships&lt;br /&gt;
&lt;br /&gt;
We prepare to leave&lt;br /&gt;
&lt;br /&gt;
==Session 2==&lt;br /&gt;
===Sail south from Seagate===&lt;br /&gt;
We sail by night to the first-way point. Novadon  &lt;br /&gt;
We see Griffons / pegasus at night but we do not encounter them.&lt;br /&gt;
&lt;br /&gt;
A camp is set already ashore with 25 staff and three big tents awaiting us. Elf horses (skinny pointy-eared ineffectual looking horses that is) are tethered. Syrene greets us with the two folk known as the elemental twins &amp;amp; a large person much too big to be a giant â€“ Matt the Titan. &lt;br /&gt;
&lt;br /&gt;
We receive armours of earth/ strength of stone. &lt;br /&gt;
&lt;br /&gt;
Eric motions us to the shore to speak to our mermaid scout. He says she generally speaks in an ancient Northern tongue but will be able to talk to us. She is rather disappointingly draped all over in kelp &amp;amp; so lacks the traditional mermaid appeal. She doesnâ€™t appear to have a tail but then again we cannot see a tail because of the kelp but we are assured she is a genuine mermaid. The water mages are from the North â€“ and are drowned goods worshipping priest sorts.... they too wear brown kelp clothing &amp;amp; are responsible for her being overly dressed.&lt;br /&gt;
&lt;br /&gt;
The mermaid tells us that in actual fact the villagers who we understood commissioned the venture are really helping her rescue a relative,  a water mage who has been captured, rather than the explanation we previously received â€“ that she is helping Eric.&lt;br /&gt;
&lt;br /&gt;
===Missing watermages===&lt;br /&gt;
The mermaid has â€œreadâ€ the stormy skies which foretold our coming - nice to know Thor is keeping an eye on the eye too. Anyway, the believes the water mages are being stolen as part of an evil master plan to raise an island from the depths of the sea. A huge be-tentacled creature is bound underwater on the island but if the island breaks the surface of the sea the creature will become unbound from the spells holding itâ€¦ The creature guards a powerful treasure and if let free below the surface the creature will slither off into the depths leaving the treasure unguarded.... we are told there are no named items in the treasure horde. This will need to take place during summer Solsticeâ€¦ about a month away. The treasure is deemed a terrible treasure â€“ apparently not just because its made only of copper or some lesser metal â€¦ &amp;amp; it could do terrible things to those that have long lives â€“ elves I guessâ€¦ I&#039;m confused? this all sounds good news -  unguarded erasure on an island &amp;amp; only elves dragons and demons might be affected?&lt;br /&gt;
&lt;br /&gt;
â€¦.the mermaid explains she has the power to bewitch many of the pirates when we encounter them &amp;amp; could drag them into the sea to their doomâ€¦ but this could affect us too if we are not protected â€¦ so we need to find some sort of protection... The mermaid says that I should refer to her as â€œthe woman of the seaâ€  rather than as a mermaid, as her identity is a hidden secret.&lt;br /&gt;
&lt;br /&gt;
â€¦ back ashore we talk naval &amp;amp; boarding tactics with a group of old salts â€¦ elsewhere a necromantic bomb is discovered. Lila meets one of the Yasmins &amp;amp; another mage &lt;br /&gt;
&lt;br /&gt;
ON the island we see a stepped well that is 120 feet across apparently a transportable item.  Inside are the Titan and Syrene. Syrene mews like a cat at the mention of the mermaid â€“ clearly she does not like it. To protect against the mermaidâ€™s powers we are told rather than the time-honoured tradition of beeswax stuffed into our ears - a potion needs to be made out of an enormous amount of the herb lavender... I stuff some wax in my pocket anyhow just in case. The titan Matt agrees to seek out this lavender &amp;amp; provide a bag of it by tomorrow night. Boris meanwhile heals the injured sailors. Syren replaces strength of stone on 40 / armours of earth.&lt;br /&gt;
&lt;br /&gt;
===Sabotage at sea===&lt;br /&gt;
We head south the next dayâ€¦soon after which we note one of Ericâ€™s ship is taking on water â€¦ Sabotage is confirmed by The Woman of the Sea who reveals a rusty iron trident head attached. This has caused the ships â€œstrengthâ€ to expire. Cher divinities this when we arrive ashore at the 2nd waypoint at the end of the day &amp;amp; confirms it is a cursed item &lt;br /&gt;
&lt;br /&gt;
â€¦we guard the ships carefully that night.  The leaky ship has been dragged ashore for repairs.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
A cauldron of three sizes boil away smelling strongly of lavender. Three scarecrow men assist with the potion brewing  The potion which will be applied to the skins of Lila and Cher 36 hours beforehand will make the crew lustful and be charmed by Lila and Cher rather than the Lady of the Sea. (There are side effects  -  by the 36th hour will be so crazed with lust that they will fight each other but this will stop them jumping into the sea after the Lady of the Sea â€¦ which to me sounds like one of the worldâ€™s worst plans compared with beeswax in the ear) - just is the case it all turns out to be a disaster there is an antidote which a blacksmith can manufactureâ€¦.It is concluded that application of the potion 24 hours prior to meeting the pirates would be best &lt;br /&gt;
&lt;br /&gt;
That night aboard the Sea Urchin Boris and I are awoken by a loud crashing sound  -  a nine-foot-tall golem creature with two spinning halves made of pumice stones / resembling an  ogre is attacking a sailor â€“ quickly he is dispatched. &lt;br /&gt;
&lt;br /&gt;
===Romance in camp===&lt;br /&gt;
Meanwhile ashore Lila is being wooed by a cowardly bard/ gigolo tight trouser wearing opportunist popinjay â€“ armed with a skinny sword! At the same time a pumice man has also attacked so where in the shore area. It is determined by the spell caster types that the nature of the magic creating the pumice creatures is necromanticâ€¦. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next day â€“ the Lady of the Sea checks the hulls of our boats finding another rusty trident  - more sabotage - she suspects merman mercenariesâ€¦ she will look out for themâ€¦ &lt;br /&gt;
&lt;br /&gt;
We have a meeting where we reveal the crazy plan about the love balm which will be applied to each of the shipâ€™s captains &amp;amp; which will cause the crews to love their Captains and be immune to the Lady of the Seaâ€™s charms while she lures the pirates underwater and drowns them. There is much debate over what will happen in respect of the Sea Captains based on their preferences i.e. if the captains are girls who like girls etc&lt;br /&gt;
&lt;br /&gt;
===Testing the Charm protection===&lt;br /&gt;
So we travel on the Lady of the Sea by a magic travelling wave to a beach site far away from our crew in order to conduct experiments &amp;amp; see how her magic affects us and the Captains.&lt;br /&gt;
&lt;br /&gt;
The Lady of the Seaâ€™s starts singing and immediately upon which a storm blows up with lightning &amp;amp; waves, through which we hear a piercing howl â€¦ we all save v her spell but feel weak at the knees... Lila and Cherâ€™s legs actually get slightly watery. The 3 x lady captains who like ladies are unaffected â€¦.&lt;br /&gt;
Boris &amp;amp; I  see a horrible creature out at sea on a rock â€“ Boris says itâ€™s the Lady of the Sea in her true formâ€¦but I donâ€™t believe him &amp;amp; suggest rescuing the Lady from this foul creature.â€¦ although no one else is keen - Leela and Cher say they only see a normal woman. The Captains who like ladies see a mermaid.&lt;br /&gt;
&lt;br /&gt;
We head back to shore &amp;amp; the night passes â€¦ a breakfast has been prepared. â€¦ &amp;amp; we set sail.&lt;br /&gt;
Leela seems to have been be-charmed by the bard with the tight codpiece - surprise&lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
â€¦. After 8 days at sea we arrive at Kirkulâ€¦. Ernest is unitemised &amp;amp; determines that the book is located in [[Kirkul]]. through the navigation technique called triangulation, we determine that the book is in an abandoned cityâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 3==&lt;br /&gt;
&lt;br /&gt;
We are ashore in the southern part of the 5 sisters with our shore team. The abandoned city of [[Kirkul]] is inland on the edge of a desert five miles upriverâ€¦&lt;br /&gt;
&lt;br /&gt;
[[Kirkul]] was destroyed by my Ivinian countrymen in 805  before they were overwhelmed by the Dark circleâ€¦ followed by others It used to have a population of 30,000 but has been abandoned for 15 years. Undead &amp;amp; evil cults are used to live here.. in addition to ruin goblins &lt;br /&gt;
&lt;br /&gt;
The ships are beached. Our campfires are shielded by darkness spellsâ€¦ we spot different lights on different islands where the survivors &amp;amp; lurkers dwellâ€¦.&lt;br /&gt;
&lt;br /&gt;
A seaman approached us asking for a miracle because 3 sailors have been affected by the Lady of the Sea &amp;amp; killed each â€¦ I direct them to Boris the Orc who can raise the dead &amp;amp; does.&lt;br /&gt;
&lt;br /&gt;
===Scouting [[Kirkul]]===&lt;br /&gt;
Syrene says the books somewhere in the city to the east of where we are beached â€¦ there are hills between us and [[Kirkul]]â€¦ Our plan is to scout the next day from the sky in raven formsâ€¦.&lt;br /&gt;
&lt;br /&gt;
By night we post guards. [https://dq-nz.org/dqwiki/index.php/A_Golden_Eye_on_the_waves#Ernest_Black Ernest Black] has a crystal ball &lt;br /&gt;
The water mage does a waters of vision spell which he scries through â€“ to the south of the city there are some faint lights along the mouth of the river. He can see the river traveling 5 -10 miles in land from the south east. The city is only a few hundred meter acrossâ€¦   he zooms in on the lights â€“ the ruins of a port, broken ships, busted buildings &amp;amp; bonfires which provide the light. Occasionally there is movement a sign of lifeâ€¦ &lt;br /&gt;
&lt;br /&gt;
[[Syrene]] has put on a dancing troop (boys &amp;amp; girls) for entertainment &amp;amp; weak beer â€“ not quite what we do in the North. Arm wrestling  Cher gets up and dances â€“ she is a good dancer - but I cant help thinking of her scaly tailâ€¦. &lt;br /&gt;
&lt;br /&gt;
A daytime scry by the water mage reveals a number of vessels â€“ about 50 ft in length hidden along the river in earth caves on the river banks to the North of the Cityâ€¦ it looks as if 3 ships have been actually buried along the shore. A watercourse flowing toward the city has been restoredâ€¦ possible earth mage workâ€¦&lt;br /&gt;
&lt;br /&gt;
Lila sends her raven out but it is pursed by griffons â€¦ I too head out in raven form but at high altitude due to my large raven form sizeâ€¦ I observe some earthworks that have been cleared out to the Northwest of the City. There are the remains of large bonfires and lumber piles nearby. I note some griffons a mile below &amp;amp; avoid them.. they came from out of a buildingâ€¦. I also see some herds of goats which obviously been domesticated â€¦  in the harbour area, there are the remains of six ships along the sea floorâ€¦.&lt;br /&gt;
&lt;br /&gt;
===Scouting the offshore islands===&lt;br /&gt;
ON my return the water mage invites us to scry the water. The centre island is loosely populated. The other two have small ports. There appear to be about 30 homes / hits on each â€“ we would estimate a population of a few 100. Fishing boats scatter around the surrounding seas. &lt;br /&gt;
&lt;br /&gt;
At the ports there are 4 small trading ships flying the flags of Azuria, Palestrina and possibly Taeko.&lt;br /&gt;
&lt;br /&gt;
===Talk to the locals===&lt;br /&gt;
We elect to enter townâ€¦and talk to some of the localsâ€¦ I navigate the Sea Urchin in through some tricky watersâ€¦ we cant get all the way in and have to moor at the buoys along-side two other well-armed merchant vessels.. there are small boats going to and fro from the shore. Fifteen or so folk have gathered around as we land &amp;amp; we are greeted by a young man with a crippled leg. Crossbows are pointed at us as well as an 8 foot tall giant creature with horns â€“ a monster rhino of some sort with an armoured tail. We have to leave large weapons aboardâ€¦    we are directed to a money changer. &lt;br /&gt;
&lt;br /&gt;
We meet a young woman who seeks work aboard. We offer her a meal and ale for adviceâ€¦. &amp;amp; we arrive at a local tavernâ€¦ she digs inâ€¦.  and offers an uncorked cask of ale for 12 silversâ€¦ the young women is local who tells us.&lt;br /&gt;
&lt;br /&gt;
===Other islands=== &lt;br /&gt;
There is one island with an orc king called Crackskull  - he has a 45 crew &amp;amp; took over the town.  There are many interesting things in the mainland â€“ recent activity involving a  minotaur cult in the city. The griffon are more North. Pirates come and go. There is a crazy Firemage on the other island. There were diamond hunters and supply ships going up the river. It is well known there is the wreck of a diamond ship up river somewhereâ€¦ In the river/ city is the treasure of the three water mage skulls Boris says we are looking piratesâ€¦ She (Sue) wants to get off this island &amp;amp; wants to join my crewâ€¦ so I hire her â€“ she has an honest face and knows these waters  &amp;amp; can navigate them well. Seems she knows a few water-mage spells too. Everyone on the island is hungry and scary due to Orc raiders to the westâ€¦ &amp;amp; infestation by worms &amp;amp; tainted waterâ€¦  Sue has a 12 person sloop by which she has navigated up the riverâ€¦avoiding the perilsâ€¦everyone wants off the island.&lt;br /&gt;
&lt;br /&gt;
just then 6 well-groomed men and women â€“ the council â€“ who want to sell some pearls to usâ€¦ we are taken to the main trading post &amp;amp; lead downstairs to a basement where a much-locked chest is filled with six bags with pearlsâ€¦ they look great.. the pearls are farmed in the seaâ€¦  they want 65,000 silvers. â€¦ too rich for our blood but Syrene may be interested. The crippled man is a translator &amp;amp; a merchant - but only knows about three words in each â€“ I hire him too.  Boris fixes the crippleâ€¦ &lt;br /&gt;
&lt;br /&gt;
We will take a councilwoman plus her son with us and travel by ship back to our base camp to the east after the sun setsâ€¦ patrols have been set.. we note that a rhino statue has been turned into an animated creature â€¦ Sue and Earp Billick the former Cripple are astounded to see our base camp. Earp tells us he has a treasure map to a location up river opposite the city guarded by a creature that turns people to stone. &lt;br /&gt;
&lt;br /&gt;
===Return to Camp===&lt;br /&gt;
We introduce the council member to Syreneâ€¦ and explain their situations to her.  After discussions, she agrees to transport the island folk to be taken in by the dwarves of the superstition mountains. She will arrange with Matt to clear the orcs. She can disguise us as minotaurs if we want. Boris goes with Matt to be turned into a minotaur.. he enters a labyrinth is gored by a minotaur &amp;amp; returns as a minotaur with 15 extra points &amp;amp; irresistible to women, a large â€œthird legâ€, natural armour and some magic protecting abilityâ€¦ &lt;br /&gt;
&lt;br /&gt;
===Boris is horny===&lt;br /&gt;
Lila and Cher tell us there are pheromones wafting off Boris the minotaurâ€™s that affect them driving them crazy with desire â€¦Matt knows of a nasty wizard who can make an amulet that will protect them from being bewitched by crazy minotaur lustâ€¦ it happens&lt;br /&gt;
&lt;br /&gt;
===Blood Wizard===&lt;br /&gt;
Matt vanishes with Lila, Cher and Sue to a wizards lab where a drop of their blood is added to an amulet by magic &amp;amp; they are safe from be-witching by Boris the Minotaur .. unfortunately Sue was not included in the amulet and is smitten by Boris the minotaurâ€¦  Sue too is sorted out by Matt &amp;amp; the wizard with a minotaur free amuletâ€¦. &lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
The sun sets, the tide turns, we are guided by Sue up the river. Bonfires have been lit.. we are about a mile out from the city. Our scent is disguisedâ€¦&lt;br /&gt;
&lt;br /&gt;
Rhiain &amp;amp; Lila goes out scouting for scent removing herbsâ€¦While out â€¦ encounters some pygmy centaurs with sharp teeth &amp;amp; weapons such as recurved bowsâ€¦ :Lila &amp;amp; Rhiain make it back but have been pierced by a few arrowsâ€¦ a foul concoction is manufactured from the herbs which is applied to our armpits to disguise our scentâ€¦&lt;br /&gt;
&lt;br /&gt;
We approach from the North down wind. As Boris steps ashore he is surrounded by a herd of goats who seem attracted to himâ€¦ he puts them to sleep through some spellâ€¦  &lt;br /&gt;
&lt;br /&gt;
As we sneak nearer to the city we see the fires which Lila, an alchemistâ€¦ 300 yards out from the city, people seem to walk in trenches about 80 feet from the river â€“ maybe a maze under construction â€“ some creatures, undead maybe,  can be seen on the other sideâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
===Undead===&lt;br /&gt;
They are probably lesser undead â€“ that is the smellier sort who take aeons to get out of your chain mail. From our position of hiding we see some people appear to have been emerging from the maze.. in minutes they excavate and reveal a ship â€“ about 50 foot on the shore of the river â€“ earth mage trickery Iâ€™ll be bound -  they then rebury  through more earth-magery  &amp;amp; the ship returns whence they cameâ€¦&lt;br /&gt;
&lt;br /&gt;
Edward Black is returned from miniaturisation and the solid-state by Cherâ€™s un-bindering. He is surprised by his new surrounding but still casts a location spell to identify the book we seek .. as we move along to triangulate we come across orcs guards focussed on playing knucklebones and not looking at us. We debate whether to slay them but Lila who I am surprised to learn is actually the party leader â€“ ( I assumed we were in a battle &amp;amp; it was me  following my recent studies in geopolitics at military scientist classes)  - decides to walk past them.. Edward is poorly dressed in town clothes and moves sluggishly in his mage slippersâ€¦ he is slowing us downâ€¦he shelters inside Lilaâ€™s magic cloak &lt;br /&gt;
&lt;br /&gt;
===Labyrinth===&lt;br /&gt;
Ahead we note a strange cobweb trap that funnels us into a central pointâ€¦ lair of the spider queen  perchance!! Unfortunately, we turn around and take another route.&lt;br /&gt;
&lt;br /&gt;
We hear chanting as we near the edge of the labyrinth. Boris the Minotaur checks he can still cast spells now that he is a minotaur &amp;amp; has hooves  â€“ he says he can but itâ€™s not as good as before. &lt;br /&gt;
&lt;br /&gt;
We stealth along having buffed and prepared ourselves for conflict. I note an area with strange scratching with symbols in the dirt â€“ a magic ward of protection â€“ our magicians determineâ€¦ There is a hum of magic on the wind that the women warriors in our group note &amp;amp; feel vulnerable to â€¦&lt;br /&gt;
&lt;br /&gt;
As we prepare our arms in anticipation  - I note Cher the lizard in human shape openly affixing poison to her weapons â€“ to the approval of Lila - . I warn Cher that her battle victories will be unearned with no epics skalded in her honour &amp;amp; on her death she will likely be welcomed with open arms into the realms of Hel &amp;amp; Loki as a fellow coward and sneakâ€¦ my warnings to Cher for her own good fall on deaf earsâ€¦ &lt;br /&gt;
&lt;br /&gt;
As we enter the maze we sense a shiftâ€¦before we know it we are in open-airâ€¦ a portal? I check the night skies with my magical tankard that reflects the night skies â€“ by Lokiâ€™s pustulant, sulphurous &amp;amp; scrawny buttocks (the view of him you are most likely to see as he legs it from combat ) we seem to be in Thionia instead of the Five Sisters way to the Southâ€¦ we hear a hypnotic chanting which seems designed to bewitch the shieldmaidens in our party -  Rhianain, Lila &amp;amp; Cherâ€¦ We are on the edge of a maze &amp;amp; see at least 35 writhing snakes dangling from maze walls ahead. We seem to be on the plateau of a mountain with white mists floating about&lt;br /&gt;
&lt;br /&gt;
===Boris the mighty minotaur===&lt;br /&gt;
Boris the mighty minotaur will lead us.. ahead we see an enormous statue of a minotaur with a path running between its splayed legs. As we get closer we see a portcullis that covers the pathâ€¦ as we walk ahead we can no longer see one another due to mistsâ€¦ we move forward now with string around our wrists tying is together so we do not stray â€¦ &lt;br /&gt;
&lt;br /&gt;
We eventually enter a room which has nine passages connected to itâ€¦ I check the night sky again â€¦. We seem to now located be in the Alanic states! we follow Boris down one tunnel eventually arriving at a junction which shows signs of habitation â€“ (actually people are living there) hammocks, people in hooded cloaks moving about in a 70 ft across room. They seem drowsy &amp;amp; distractedâ€¦ we donâ€™t hear the hypnotic chantingâ€¦ we sneak past with our best stealthiness â€¦ noting 6 beautiful women who are obviously  impregnated and some strange be-horned ogre women, barrels for storage and gibbets with corpses on the edgesâ€¦ probably hobbits by their sizeâ€¦although hanging seems a bit much just for stealingâ€¦ &lt;br /&gt;
&lt;br /&gt;
Lila through crafty magic trickery determines they are Ogre-magi whoâ€™s most dangerous spell is involuntary impregnation...&lt;br /&gt;
&lt;br /&gt;
Ahead we come across another chamber where attractive healthy female humans with Araby feature are nursing baby minotaurs - must be the au pairsâ€¦. Gossamer curtains shroud the room&lt;br /&gt;
&lt;br /&gt;
Moving along through sneakery &amp;amp; stealth there is another room with about 100 folk engaged in a no holds barred minotaur &amp;amp; Araby human orgy.. There are 6 ogre magi guards with tridents and chanting coming from priests.. Cher is almost lured in by the seductive chantery â€¦Three women in red robes are inside metal cagesâ€¦.&lt;br /&gt;
&lt;br /&gt;
Books seem to be stored off to the side â€“ we sneak through some very slimy curtains to enter a large square room where we see  - a stone statue of a man with a book (just a bit too realistic for comfort â€¦ woman stands up on the other side of an alter with her back to us and a head of wriggling snake headsâ€¦a medusa!!  Garbed in a  gossamer silk bejewelled outfit she is searching through a pile of 30 books â€“ she is about 40 feet ahead. There is a reading plinth that is six-foot-tall dominating the centre of the room.&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
No fair fights with foul creatures that can turn our party to stone in the blink of glowing red eye = so Lila and I pre-emptively blast the medusa with a crossbow and axe respectivelyâ€¦ zounds! by Thor&#039;s peerless ginger beard -  it is all deflected to Rhiana.. who staggers with a stabbing pain in her backâ€¦ The medusa throws the book she is holding at Borisâ€¦&amp;amp; combat ensuesâ€¦She turns to faces us â€“ just as I leap through the air and pounce on her jaws agape claws outstretched just as she is petrified by a spell from Cherâ€¦ my landing was not soft &amp;amp; I am caught by a spell &amp;amp; feel petrification tingling but manage to shake it offâ€¦ just as the medusa solidifies into a statueâ€¦ poetic justice &amp;amp; cunning magery from Cher! BUT three foul creatures being 2 ogre mages looking creatures &amp;amp; a absolutely definitely a demon enter the room by sneaking and attack from behind, be-stabbing Lila in the backâ€¦there is a flash of light that fills the room emanating from the plinth. A huge gush of slimy liquid comes from the other side of the room.One of the three is a woman floating on an undulating swirl of diamond crystals. One has three minotaurâ€™s horns on the end of a trident.  The other is a giant with club covered in writing snakes..&lt;br /&gt;
&lt;br /&gt;
The magic chanting is in constant effect targeting the three shield maiden our &amp;amp; causing yhem - to need to save once per pulse or be lured to minotaur impregnation in the orgy room next doorâ€¦&lt;br /&gt;
&lt;br /&gt;
It is the mightiest of combats with our party resolute &amp;amp; defiant with not a backward step. The trident bearer gores me in the sideâ€¦ three  crystalline spikes come shooting through the air from the floating mage blasting Lila. Rhian stabs mightily with her spear. Boris the Minotaur swings his weapon in minotaur sized scythes. Cher throws blistering arcane spells,  Lila hurls an axe &lt;br /&gt;
â€¦two of them flee vanishing and attack by blinking in and out â€¦ Just as the giant snake-club  wielder is about to be defeated  after many mighty blows from all of us â€“ he  shoots a pile of 60 snakes from his club at Cher overbearing herâ€¦ one hopes they will show her a little  lizard to lizard professional courtesy â€“ not giving an inch Cher swats them asideâ€¦. I castle with Lila and take on the trident bearer by grappling. The witch woman consumes  a potion and magics up a crystal wall arounds her. Boris &amp;amp; I charge slaying her â€“ she explodes in a sea of shards rending our flesh with mighty worthy wounds (all on the front) â€¦&lt;br /&gt;
&lt;br /&gt;
As we scarf healing potions 4 new foes appear in the room.. Cher is instantly petrified to a stone statute. &lt;br /&gt;
&lt;br /&gt;
Faced against such odds I reckon the cleverest tactic will be a fight to the death, invoking Odinâ€™s aid as we ( or at least I) march to Valhalla  â€“ a story of blood and death fresh on my mind ready to regale through hallsâ€¦. anyway just as Iâ€™m thinking of which is the best tale to tell first to the cheering einherjar (Ive pondered this &amp;amp; concluded that clearly youâ€™ve got to pace yourself â€“ it  could be a long time until  RagnarÃ¶k &amp;amp; no one likes to hear the same story 80 times unless they personally feature in it).. Boris, obviously disagreeing with my master plan  pulls out a special magic item from the depth of his backpack &amp;amp; we disappear to another plane with the statue of Cher clutched as we leaveâ€¦&lt;br /&gt;
&lt;br /&gt;
===Slaves in the Bazaar? - Plane of Air===&lt;br /&gt;
We appear in front of a slavers auction at the Bazaar on the plane of Air â€“ familiar territory to Lila &amp;amp; myself  â€“ after some grumbling we pay off the auctioneer before we are sold into perpetual servitudeâ€¦&lt;br /&gt;
&lt;br /&gt;
We wander the bazaar &amp;amp; eventually we are met by a minion of Gurtan the exchanger who takes us to his masterâ€™s court â€“ full of fountains, plump cushions, plumber eunuchs and palm trees in pots â€¦  We seek a remedy for the petrified Cherâ€¦ which happens after an hour.&lt;br /&gt;
&lt;br /&gt;
On request we are introduced to a reputable trader and re-enter the bazaar.&lt;br /&gt;
Apparently a few of my Northern kinfolk have been here before -  I am asked if I know Siegfried Nine Fingers or Olaf Haraldson who have racked up 600,000 sp in debts before scarperingâ€¦. Sound familiar but I answer with my sternest expressions &amp;quot;Err no actually we are definitely from the South.&amp;quot; We are fed and entertained for several days as we recoverâ€¦.&lt;br /&gt;
&lt;br /&gt;
Boris &amp;amp; I manage to sell some old wooden Fae cups ( which grant immortality at a cost) for 30,000sp &amp;amp; 25,000 a piece â€¦we keep straight faces &amp;amp; winking slyly to one another while the purchaser&#039;s back is turned - They have been gathering crumbs &amp;amp; mould at the bottom of our packs for years -  &amp;amp; we didnâ€™t even have to bargain!!  Having apparently fleeced the merchant through our innate Seagate cunning we are well pleased ( though a foul rumour reaching our ears later has it they were on-sold for 500,000 each) we negotiate for new items &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bazaar items====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;An armourer will allow my dwarven armour to take spells.&lt;br /&gt;
&amp;lt;LI&amp;gt;Boris exchanges items â€“ his spell catcher is itemised a s a broach&lt;br /&gt;
&amp;lt;LI&amp;gt;Rhian tries to negotiates to have her armour repaired and changed in shapeâ€¦.&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher trades items to modify her magic carpet to store flightâ€¦.. &lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
Lila is suddenly banished and ends up in a genie bottleâ€¦ Boris rubs on it which causes her to suffer a 9 End loss. But Boris the Noble wishes for 9 endurance to be restored to Lila.&lt;br /&gt;
&lt;br /&gt;
===The Sultan of the Bazaar===&lt;br /&gt;
A djinn, the Sultan of the Bazaar, with a heavily armed entourage, crossed tulwars, turbans &amp;amp; scraggly moustaches, shows up to discuss the bottle &amp;amp; demand an explanation. &lt;br /&gt;
Lila explains that the bottle and its inhabitant were part of treasure She did not harm the inhabitant who ran off &amp;amp; left Lila as a bottle sitter. Lila is offered a reward -  she refers to Rhiainâ€™s issue with her armour.&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;Rhianâ€™s armour will be repaired and modified.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
We are gifted a number of rabbitâ€™s feet. &lt;br /&gt;
&lt;br /&gt;
On day 5 on this plane, full of sherbet, dates &amp;amp; lamb, soft from too many silk cushions, mesmerised by endless jiggling houris, we depart from the air docks. &lt;br /&gt;
&lt;br /&gt;
===Trapped in rock in Alusia===&lt;br /&gt;
We travel by portal â€¦ ending up ....on the top of a mountain embedded in stone up tour necksâ€¦ to the side are a group of repusculent looking Orc Shamans (you know draped in skulls &amp;amp; bones, painted with weird symbols, missing various body parts)yowling away in their crude tongue, apparently preparing to make a ritual sacrifice - uh oh looks like we swapped place with the sacrifices....&lt;br /&gt;
&lt;br /&gt;
I quickly shapeshift into a raven and wriggle out of the stone. I re- castle with others to release them.  Looking the skies reflected in my magic tankard, we are now in the Ellenic states â€“ about 250 miles from where we should beâ€¦ we so leave the mountain flying....for about five miles toward Seagate ..that is until Matt the Titan who reads the future, arrives to return us to the camp. The stoned mage from the medusaâ€™s room is a Sorcerer called Wan. He was very impressed by the Sultan of the Bazaar helping us.&lt;br /&gt;
&lt;br /&gt;
===Back to Camp===&lt;br /&gt;
Matt takes us back to the camp which is now on a different island just off the Coast of Palestrina â€“ where they believe the Pirates are gathering nearby.&lt;br /&gt;
&lt;br /&gt;
Neither Cher &amp;amp; Rhiain who were struck by the trident of forced impregnation  are with child or at least with Minotaur,  due to some magic powder that Syrene supplied.  &lt;br /&gt;
&lt;br /&gt;
We discuss next steps â€“ seems the Sultan&#039;s daughter has somehow hitched a ride with us in the bottle... Syrene is very in favour of returning the djinnâ€™s daughter to the plain of air promptly &lt;br /&gt;
&lt;br /&gt;
The Sultan is called &amp;amp; arrives after much whirling winds &amp;amp; an entourage of 150 swarthy be-turbaned minions â€¦ the Djinnâ€™s daughter. She falls at his knees. He is much relieved to have her back. Minions are dispatched to punish her former captors&lt;br /&gt;
&lt;br /&gt;
Lila is offered a reward â€“ a wish. We need to think about it for day and a halfâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 5==&lt;br /&gt;
&lt;br /&gt;
Session 5:&lt;br /&gt;
===Lila&#039;s Wish===&lt;br /&gt;
&lt;br /&gt;
Lila is asked to place a stone on the ground representing each personâ€™s wish before the Sultanâ€¦ inside a huge pavilion where the sultan resides with his court watching on intrigued â€¦.carpets, cushion piles, filmy veils, turbans, tulwars, incense, pointy beardsâ€¦ She reveals our wishes&lt;br /&gt;
â€¢	Lila and Boris want to be able to turn into lightning bolts&lt;br /&gt;
â€¢	Cher wants to not glow in the dark ( to have complete control over her titan aura) &lt;br /&gt;
â€¢	I want the magic spear gifted to me by Odin the Allfather to be able to be enhanced by spells.&lt;br /&gt;
â€¢	Rhiain wants to be able to rank either her tower shield or her spear to a higher levelâ€¦&lt;br /&gt;
&lt;br /&gt;
Our wishes are granted and the Court dissipates back to the plane of air. Lila clearly highly respected for her aid to the Sultan &amp;amp; is invited to come to visit the Court â€“ with her companions if she wishes (though maybe not with Rhiain the ice mage)â€¦.   &lt;br /&gt;
&lt;br /&gt;
Lila &amp;amp; Boris try out their new skills by trying to lightning through several ranks of sheep which  -  are singed as a resultâ€¦ more practice&lt;br /&gt;
&lt;br /&gt;
===Enchanter &amp;amp; Magical book success===&lt;br /&gt;
We return to Syreneâ€™s camp. Standing before the camp followers &amp;amp; minions Syrene holds up the book of magic and shows off the enchanter (now un-stoned)â€¦ he tells us that three of the water mages we are seeking are 10 miles approximately to the North East of our current location -  as is much of the Cargoâ€¦&lt;br /&gt;
&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
Having a little time we now check out the treasure map â€“ which was previously received from the island inhabitants â€¦. The treasure map gives off an aura of power  &amp;amp; I see it seems to have hidden celestial bodies within it. Boris who is yet to return to his Orc shape.. seems to have a Minotaurâ€™s instinctive understanding of the mapâ€¦&lt;br /&gt;
&lt;br /&gt;
Syreneâ€™s troupe of dancers performs. Syreneâ€™s court seems to be in constant party mode. We are introduced to various notables of her acquaintanceâ€¦ Courtiers, the celestial twins, Richard of Tycho. Cher and Lilaâ€™s gigolos (Cherâ€™s has charmed her one (Loeft) â€“ from the western Kingdom â€“ Lilaâ€™s (Luca) is from the Luna Empire) sniff aroundâ€¦.&lt;br /&gt;
&lt;br /&gt;
While on our sojourn to minotaur land the millstones have been delivered to Adjutbar. Three boats remainâ€¦.The Sea Urchin &amp;amp; others are expected back in 1 and a half days.  &lt;br /&gt;
&lt;br /&gt;
===Wan the Enchanter===&lt;br /&gt;
Wan the Enchanter offers to assist us ( Iâ€™m sure he is much happier that he is no longer in stone) Anyway he has crystal ball gazing skills at a high rank &amp;amp; can help us out to check out the pirates â€“ itâ€™s hard to hunt down and kill your enemies if you donâ€™t know where they areâ€¦&lt;br /&gt;
&lt;br /&gt;
The others turn in â€“ but I stay drinking â€“ until at 1 am I am roused â€“ .. a boat of 6 fisher folk on the other side of the island were captured by pirates.  The pirates were in 4 short-range vessels there were about 60 or 80 of themâ€¦ there seem to have beenâ€¦Boris is roused to heal their wounds.&lt;br /&gt;
&lt;br /&gt;
In the morning Lila is rousedâ€¦ we are told two guards (rangers) have gone missing. The enchanter Wan by locate spell determines that  they are 10 miles away.. seems our cover has been blown &amp;amp; the pirates know where we areâ€¦. a ranger says his rangering has determined that in the 4 stealthy individuals come ashore and stealth away the rangersâ€¦ vanishing without  trace. Syrene suspects they have been kidnapped. Matt vanishes &amp;amp; and reappears instantaneously with a blind seer dwarf who has been snatched amid porridge eating...he still hs a spoon &amp;amp; porridge is dripped all over his kilt &amp;amp; beard.&lt;br /&gt;
He stares meaningfully (or at least points his heard toward a fire). He can see that the captured rangers are currently unconscious bound &amp;amp; under duress.  &lt;br /&gt;
&lt;br /&gt;
He also reveals that a small innocent child from a fishing village is passing on information by via a magic bottle delivered into the ocean and retrieved by some magic sea- creatures or whateverâ€¦  The small innocent (who is a boy) takes a shine to Lila &amp;amp; tells her the sea creature are like frogs but the size of people &amp;amp; come ashore at nights. The child has been messaging the sea creatures (Frogs of the Depths) over which ships he wants to disappear and for the crews to be eaten and the ships are dully removed &amp;amp; the crew by the Frogs of the Depths. Hmmm there is something a bit unnatural about this lovely child that I cannot point my finger on  - though the mages say he has an affinity for magicâ€¦..that must be it.!!&lt;br /&gt;
Nevertheless, Lila decides to take him in -  good luck to Lila though sheâ€™ll probably wake up one morning drowned, lying on a lily pad with her feet chewed off &amp;amp; his lordship innocently licking his chops...&lt;br /&gt;
   &lt;br /&gt;
Wan is able to use special crystals that Matt has provided, to scry the pirates&#039; hideout &lt;br /&gt;
â€¢	At their hideout is a temple from which a waterfall springs dropping 400 feet &amp;amp; flowing into the pirate bay... It is half a mile away on a headland. The temple is intact. Four guards are posted outside the temple with signaling bugle. The guards are not from the temple.&lt;br /&gt;
â€¢	11 ships mostly cargo ships we can see are magically obscured by an illusionary forestâ€¦&lt;br /&gt;
â€¢	There is a 20 ft wide 200 feet jetty long with ships attachedâ€¦  &lt;br /&gt;
â€¢	There is a fort on the shoreline surrounded by a 20ft high (above ground) moat/ wall filled with ravenous-looking sea creatures. &lt;br /&gt;
â€¢	There is a shimmering dome of clear water over the camp. In the center is a strange statute petrified creature like an octopus â€“ about 6â€™ by 6â€™ by 6â€™ wide. &lt;br /&gt;
&lt;br /&gt;
The Lady of the Sea comes ashore surrounded by her three kelp-covered priests, to help analyze Wanâ€™s scrying ( she can spend 30 minutes out of the water). The statue is the same creature we have been told of previously by the Lady of the Sea -   the creature is from the outer worlds &amp;amp; a servant of great power &amp;amp; a water elemental whose powers have been channeled to create the bubble the wall and the jettyâ€¦ she tells us the creature has been miniaturized as a stone statue (itâ€™s really 5 times as big in natural form) &amp;amp; awaits their foul ritual on the Summer solstice - during when the water mages will be consumed &amp;amp; the doors to the terrible treasure will be opened, the creature unbound from its stone form... â€¦ she thanks us and bows before leaving to her marine homeâ€¦&lt;br /&gt;
&lt;br /&gt;
Apparently, we will need to steal the creature and take it back to the location of its treasure whereupon it will slither back to its guard duties.&lt;br /&gt;
&lt;br /&gt;
===Planning===&lt;br /&gt;
We start our plotting &amp;amp; scheming. &lt;br /&gt;
&lt;br /&gt;
We seek more counsel from the Lady of the Sea â€¦ her priests are busy ritually drowning some sailorsâ€¦ as one does if one worships drowned gods.. She says the temple was originally dedicated to her people but has subsequently been raised out of the sea by an evil earth mage â€“ she knows the temple goes down many layers all of which are likely above water now with the raising of the temple â€¦ the water from the temple waterfall is water from the elemental plane.. Cher hears the Lady of Sea conversing with Lilaâ€™s camp follower, the innocent child, in Surimi language asking  if he has â€œdisobeyed his oathsâ€â€¦mysterious&lt;br /&gt;
&lt;br /&gt;
The lady of the Sea then recommends us against trying to ally with the Frogs of the Depths â€¦. Who are evil necromancers from the bottom of the ocean who eat people BUT she recommends allying with the creatures of the sea (merfolk who also eat people but closer to the surface of the sea).&lt;br /&gt;
&lt;br /&gt;
Lila tries lightning bolting through water to test her powerâ€“ seems it&#039;s not a great idea â€“ although it leaves a trail of stunned fish on the ocean surface.&lt;br /&gt;
&lt;br /&gt;
Syrene discretely hands both Cher and Lila a magic pin that will protect against the spy gigolos who have apparently be-spelled them. &lt;br /&gt;
&lt;br /&gt;
Lila does a series of limited precognition spells to see the future &amp;amp; work out how we can defeat our enemies...&lt;br /&gt;
 &lt;br /&gt;
The best plan seems to be to that we zap into the pavilion by lightning bolt talent by a potion created by Lila &amp;amp; releases an air bubble from a magic seashell over the tent which will release the captured water mages from the charming that controls them &amp;amp; then move the squid creature statue within an air bubble.. a few water mages will dieâ€¦ One water mage seems to already be aware of our plan through some future seeing spell but has not spilled the beansâ€¦     &lt;br /&gt;
&lt;br /&gt;
Matt takes Lila back to the guild for alchemist assistance where she makes 4 lightning potionsâ€¦  &lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s gigolo â€“ the charming curly mustached bard wants her to wear a magic necklace which will allow him to find her wherever she is â€¦ a stalker &amp;amp; I am about to have a word with him with the point of my spearâ€¦ when he reveals he is a follower of the mighty Freya riding in her chariot of cats (who honored me with the Name â€œMungo the Braveâ€) which changes my opinion of him completely â€¦ he says Freya has even spoken to him of meâ€¦ obviously I now trust hm completely.  He is definitely not a slimy seducer &amp;amp; must really be a noble and worthy sort if he knows Freya &amp;amp; she spoke to him about me â€¦&amp;amp; no doubt his stalking Lila must for a perfectly good reasonâ€¦ all is forgivenâ€¦&lt;br /&gt;
&lt;br /&gt;
===Mermaid Temple===&lt;br /&gt;
Itâ€™s time to commence our attack. First Matt transports us instantly into an underwater cave full of grim looking mermaids armed to the teeth with spears &amp;amp; tridents looking into a silvery pool sparkling with magic - it is the temple from which flows the waterfall  â€“ the mermaids are seemingly doing divining magic. Matt casts translation and water breathing magics and all of us can understand the chief mermaid, priestess. She welcomes us but asks Matt the Titan to leave (he is from the Luna empire &amp;amp; doesn&#039;t have much time for gods &amp;amp; the like). We say we have been summoned by the Merpeople to assist. We are told  need to get a magic seashell from some eels which will assist in our combat. There are gifts which will aid us in the future...&lt;br /&gt;
====Call of Hero gifts====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher is given something to control her aura, &lt;br /&gt;
&amp;lt;LI&amp;gt;Lila is given a girdle of protection to protect her from trials of seduction she will face in the futureâ€¦&lt;br /&gt;
&amp;lt;LI&amp;gt;I (Mungo) am given the skull of one of my enemies who I must bury at home or throw to the sea &amp;amp; face him again in combat â€¦ &lt;br /&gt;
&amp;lt;LI&amp;gt;a block of ice is given to Rhiain. &lt;br /&gt;
&amp;lt;LI&amp;gt;Boris will be helped to master the belt of skulls he will recover from the enemyâ€¦&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
â€¦ we leave the priestess evading the eels. From under the surface of the water, we can see the guards from the pirate lair outside the temple â€“ ready to alert the pirates below with their horns.&lt;br /&gt;
&lt;br /&gt;
===Temple siege===&lt;br /&gt;
We charge the sieging guards (pirates)- I engage one of the guards who when he sits up is actually a high-level earth elemental definitely 60 feet tall &amp;amp; who after a few rounds of failing to hit me even once, he folds his arms and won&#039;t fight backâ€¦ so I stop fighting him &amp;amp; to try to make him face me insult him with all the rock insults I can think of â€“ â€œlittle pebbleâ€ â€œyou are made of sandstone.â€ â€œyou are an airheadâ€  the last which makes him pause in his tracksâ€¦ The others are engaged in bitter combatâ€¦ one of them foolishly releases a fire grenade setting everyone including three of the guards on fireâ€¦&lt;br /&gt;
&lt;br /&gt;
The insult â€œairhead&amp;quot; got to the elemental who has turned its back on me &amp;amp; wiggled its butt like a young priestess of Freya (other than that Dwarf one I know of course) in heatâ€¦  So I stick my spear firmly in his prosterior.â€(that is an actual spear of course)   Enraged he starts trying to trample us &amp;amp; we continue to lay about our enemies with fell blows.  One of the guards then, reached inside his cloak &amp;amp; removes a magic doll which he pulls the head off causing a magical surge bringing terrible damage to us allâ€¦ (I was mainly stunned that someone would bring a doll to battle - who does that - not even the most junior of Valkyries?). Anyway he is rapidly dispatched when he pulls out a 2nd doll. The elementalâ€™s summoner dies &amp;amp; the elemental having gone feral for a spell is eventually finished off by ....Boris!?! ( which is battle poaching of the first order  if I ever saw it - a serious offence &amp;amp; frowned on in most well mannered Northern  societies) &amp;amp; after I had done Odin&#039;s share  of the damage to it.. You can hardly skald before a feasting hall of cheering likeminded scarred battleworn warriors well soaked in ale, banging their helms on the table bragging about how you &#039;&#039;&#039;almost&#039;&#039;&#039; killed an 80 foot tall earth elemental, single handedly.. it doesn&#039;t have quite the same ring to it..   But Boris is a faithful shield companion so I&#039;ll have to bring it up as subtly as I can without resorting to blows next time we are drinking ... We find a sea shell and a broken doll parts &amp;amp; a doll squashed by the elemental â€¦ before we return to the temple with the mer priestessâ€¦&lt;br /&gt;
&lt;br /&gt;
= Buffs &amp;amp; Mil Sci =&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;A = Always on.&lt;br /&gt;
===Long Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Cher Morning Dance: 1 MR% re-roll (or stun recovery) per day.&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen(Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Cold (RH)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +4DM Cold Damage(doubled vs fire enemies)	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 minutes&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot;     | Mars&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; 30%&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; 50%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc Buffs===&lt;br /&gt;
+ 14 % to strike chance if Mungo skalds prior to entering combat.&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rhiain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Cher   &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo  Lila&amp;lt;br&amp;gt;&lt;br /&gt;
Boris  Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Cher  &amp;lt;br&amp;gt; &lt;br /&gt;
Lila    &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo    &amp;lt;br&amp;gt;&lt;br /&gt;
Boris  &amp;lt;br&amp;gt;&lt;br /&gt;
Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91679</id>
		<title>A Golden Eye on the waves</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91679"/>
		<updated>2022-02-09T08:53:12Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Turf&amp;#039;s House */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[File:A Golden Eye in the deep 3.png|1000px|centre]]&lt;br /&gt;
[[Scribe_Notes#Summer 822 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Golden Eye on the waves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: ~[[Summer]] 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Starting Monday the 13th of December 2021 in Lynfield (Jono&#039;s place).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039;: [[Carzala]] and some tropical wilds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [[Jono Quickness and Slowness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/148CF8CzfrW2GplI9nBetNhxaRlUfIMiR/view?usp=sharing 47 - Thief  - 3.1.2] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1fHfl40povyj2W0oiB5F-5TpkRFfSbvOo/view?usp=sharing 33 - Assassin - 3.1.3] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.google.com/document/d/1QNz24OxQQAAAp0p8bvkvg54sxGkaYqfUj1Wi9Jfw6P0/edit?usp=sharing 37 - Healer - 3.1.6]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Four or five guild party members -&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Mungo Third Son|Mungo]] -, known as the Humble - So Named by Odin Himself and also Blessed of Freya - A Northern Warrior played by Michael McFadden. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Boris]] - Necromantic Mage played by Michael Haycock.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Lila]] - Celestial/Air Mage played by Kelsie.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Rhiain]] - Ice Mage Human played by Chris R. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Cher]] - Binder Human played by Sean&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Employer ==&lt;br /&gt;
: [[Syrene]] a friend of the guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Background&#039;&#039; - [[A Golden Eye in the deep]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Part 1. Deal with issues about the Air Spirit &amp;amp; the forgotten city (outstanding from [[A Golden Eye in the deep]]). &amp;lt;br&amp;gt;&lt;br /&gt;
* Part 2. Free the missing water mages, deal with the pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Payment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syrene]] will financially back a commissioned sea voyage to the area to a value of 35,000sp.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Thaumaturgies 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Elementals 10,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Entities 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
Training for warriors &lt;br /&gt;
&lt;br /&gt;
Part 2 - I can&#039;t remember much of part one...&lt;br /&gt;
&lt;br /&gt;
==Session 1==&lt;br /&gt;
&lt;br /&gt;
Part 1 (I was not the scribe) was the rescue of a djinn / elemental spirit bottle from a fallen city treasure trove located on a jungles island to the west-south-west many hundreds of miles away.&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
Part 2 of a might epic adventure featuring a band of heroic shield companions against the most perilous unknown foe this side of the gates of Hel or even a barber - to rescue enslaved water mages from rogues who have the cheek to call themselves  pirates (which of course where i come from is a very subjective term)&lt;br /&gt;
&lt;br /&gt;
===Turf&#039;s House===&lt;br /&gt;
We are at Turfâ€™s home which is well fitted out. A number of items have been found thus far on the adventure- a sword, an axe, bolt of cloth which are identified by the spell of something or other by one of the spell casters,&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;The cloth will affect the morale of troops in the hands of a military leader this depends on the wood used as a pole.&lt;br /&gt;
e.g. Maple -x 10 mil sci rank&lt;br /&gt;
&amp;lt;LI&amp;gt;The Tulwar does 2 d10 damage + can have spells on it&lt;br /&gt;
&amp;lt;LI&amp;gt;The Axe â€“ enchanted to not rust &amp;amp; can cut through things underload &amp;amp; of course a Genie bottle which containsâ€¦. Lila ? Anyway, in addition to rescuing the Sea mages;  Syrene wants us to take the bottle to the plain of airâ€¦ yawn... I prefer pickups to deliveriesâ€¦.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
â€“ We learn the pirates in question are as I suspected when the terms was use - actually a cunning bunch of knaves  - which is not always the case as where I come from the term pirate is misused to refer to just about anyone who hops in a longboat and goes raiding - which is just about anyone under 95 years old - its all relative you see - how do you tell the pirates from the rest or is anyone under 95 simply a pirate? Anyway, these knaves are rumoured to have bribed one of the snivelling enchanters who work for the merchantâ€™s guild-like most mages s(apart from my worthy companions) he has a strong streak of yellow running through him -  anyway he has now legged it &amp;amp; is not to be found. Not to worry, Syrene knows the location of 2 of their hideouts, so we can plan our conquest.&lt;br /&gt;
&lt;br /&gt;
It is explained we can locate the water mages by tracking down some magic reference books which will have information; through the use of the enchantment known as â€œlocateâ€.. Syrene knows an enchanter who can help.&lt;br /&gt;
&lt;br /&gt;
===Our Mission===&lt;br /&gt;
Our mission after we have located the enchanter and sailed to where we think the book is to then find a copy of books which has some important magic powers... &lt;br /&gt;
We will get a bonus for bringing Syrene&#039;s enchanter back alive. He is nervous weak &amp;amp; frail...arent they all though.  &lt;br /&gt;
A ship full of fighters and healers has already been sent out to rescue the Sea Mages - to huge unsuccess. They encountered six pirate ships â€“ which were mostly sunk  - and suffered many casualties. So it&#039;s our turn now.&lt;br /&gt;
&lt;br /&gt;
We decide to use my mighty Knarr â€œThe Sea Urchinâ€ to sail to the islands. The Sea Urchin is scheduled to return to Seagate in 4 days from a successful raid by my fearless crew.  &lt;br /&gt;
&lt;br /&gt;
We know some cargo is located in somewhere called Kirkle. West of Kirkle there is a well-known pirate port of the coast of Palestrina.&lt;br /&gt;
&lt;br /&gt;
We return to the guild for a debrief. Syrene equips us with the strength of stone armour of earth spell.&lt;br /&gt;
&lt;br /&gt;
===Eric in Seagate===&lt;br /&gt;
On the way I am greeted by an old scallywag Seadog of good Northern stock -apprently an old acquaintance â€“ canâ€™t quite place him- he is called Eric as are most of the men in the North -  but I am sure we have stood together drenched in blood with the bodies of our enemies heaped before us, their armour rent their weapons broken, as we sang our battle songsâ€¦ OR possibly we were in a tavern surrounded by empty cracked mugs while the bodies of the unconscious covered in spilt ale lay on the floor as we sang drinking songs - must be one of the two... but anyway he is representing family members of the slain crew members &amp;amp; is recruiting for a three-ship Armada. They plan to sail across the seas to seek a  bloody vengeance from the foul scum &amp;amp; oathbreakers (bound to be) who have the cheek to call themselves pirates...&lt;br /&gt;
&lt;br /&gt;
===Ernest Black===&lt;br /&gt;
First we will find the for the enchanter Ernest Black is his name â€“ apparently hiding in fear of his life in some cellar of tavern in old  Seagate town..&lt;br /&gt;
&lt;br /&gt;
We go incognito to avoid attracting attention (that is we pull our hoods over our heads &amp;amp; cultivate an innocent look). On the way into town we see four horses tied on the side of the road = might be spies or an ambush but we are not attacked.Cher and I note 6 guarding the road armed with bowsâ€¦a mix of orcs and humansâ€¦ not that that means anything â€“ some of my best friends are orcs â€“ well I actually  mean Boris - though he is only half an Orc - &lt;br /&gt;
&lt;br /&gt;
We make it to the new constructed area &amp;amp; head to old Seagate â€“ heading to toward which Ernest is staying â€¦ we pass an old horse in the process of being slaughtered in the street  - itâ€™s that kind of rough area &lt;br /&gt;
â€“ the inn is well battered â€“ and has recently been scorched by fire. The place is damp &amp;amp; smoke-filled. A doxy gives me the eye and I return her a special look so as to not attract any attention - you have to play the part when in disguise.  Downstairs in the inn a game of cards is in progress as is a combat between two armed men with clubs are being cheered on by a small crowd who have money at stake on the outcome. We ignore them tempting as it is &amp;amp;  head toward the sub-basement. &lt;br /&gt;
&lt;br /&gt;
I encounter another woman who says I have rescued her in the past .. canâ€™t recall but there are quite a few Iâ€™ve rescued - anyhow she warns me of a few bad uns in the area. Not really news â€“ it is old Seagate after all.  &lt;br /&gt;
Outside the door are three scurvy thugs with their backs to us &amp;amp; holding weapons about to visit Ernest â€“ up to no good. Look like our timing was right for Ernest.&lt;br /&gt;
I grab two by the neck and bang their heard together (this attack was from the side technically &amp;amp; not behind just in case any detractors are reading). They dieâ€¦.whoops...a reflection on the poor state of villainry perhaps.   A third is rendered unconscious, by a blow from Boris. We drag the dead bodies inside out of view. Ernest is a weedy old guy who from the empty flagons has been drinking heavily and is clearly the worse for wear,â€“ &lt;br /&gt;
&lt;br /&gt;
We visit Syrene and explain what has happened. We debate forming and alliance with the mermaid and the scallywag&lt;br /&gt;
&lt;br /&gt;
The enchanter (due to his frail health and so he wonâ€™t run away )is itemised by an evil Binder spell  &amp;amp; placed in an unbreakable container only openable by a palm impression.&lt;br /&gt;
&lt;br /&gt;
We talk to Syrene about rewards for completing the quest â€“ there was some rubbish about magic training which seems of little worth so I ignored the details but more importantly she offers warrior training.&lt;br /&gt;
&lt;br /&gt;
===Sea Urchin===&lt;br /&gt;
Four days later the Sea Urchin arrives .. with several Brandenburg customs men who my crew &amp;quot;mistook&amp;quot; for pirates... can&#039;t blame them after all who are the real thieves and parasites of the ocean...Iâ€™m all for taking the pirates/customs men back out to sea &amp;amp; giving them a first-class trial followed by a sea burial but am talked around by the party fearful of inciting war with all of Brandenburg (donâ€™t know how all of Brandenburg would find out) â€¦ uh oh â€“ anyway I have to pay a 10,000 bribe to shut them up  â€“ I reluctantly pay with an instruction to my crew that pirates are not to be brought back to Seagate in the future. Better to have a trial by combat at sea followed by a sea burialâ€¦  &lt;br /&gt;
&lt;br /&gt;
We meet my companion Eric whose crew has had a disagreement with some brigands.  many of his men lie around with broken limbs and teeth. Turns out the spies were from rival merchant families - so we invite him to meet at Turfs place with Syrene - &amp;amp; to wear his best furs â€“ we will discuss forming a super Armada to rescue the water mages...&lt;br /&gt;
&lt;br /&gt;
Syrene has put on a banquet for us and Eric to toast our pre-victory â€“ 3 dwarves, two elves, and some courtiers also attend.&lt;br /&gt;
It&#039;s a great feast â€“ though tame by northern standards -  no fights or new blood feuds sworn &amp;amp; the dwarves are even friendly toward Boris the Orcâ€¦. skald a little &amp;amp; fine ales are drunk.&lt;br /&gt;
&lt;br /&gt;
===Dwarf deal &amp;amp; payment===&lt;br /&gt;
We are approached by a dwarf merchant who wants us to transport some grainstones made by dwarves â€“ 20 foot across &amp;amp; two-foot-high -  but with magic can be squeezed into the Sea Urchinâ€™s hold I am told by Boris &amp;amp; Cher. My first mate negotiates transport for the stones to Adjutbar. or 13,000 upfront and a 3,000 bonus on arrival. I need some money back after being robbed by Customs...&lt;br /&gt;
&lt;br /&gt;
Syrene strikes a deal with Eric &amp;amp; his companions to work under our directions for a fee of 10,000 sp.&lt;br /&gt;
&lt;br /&gt;
Cher (who by the way is now in a human form rather than the sneaky standing lizard I know her to be, (though of course still a valued shield companion) slopes off with a mincing codpiece sporting courtier for a tryst â€“ I am asked outside by a woman called Gertrude who I also apparently I rescued. She wants to show her gratitudeâ€¦canâ€™t blame her really.&lt;br /&gt;
&lt;br /&gt;
Later during the party, the Dwarves tell  me that the millstone is prepared so as to deflect magic on one side  â€“ (this removes impurities from grain) so the sea Urchin will need to be reimagined everyday  &lt;br /&gt;
More importantly, some  Ogremages are looking for the millstones -  an air fire and a rune mage â€“ they like all of their kind are cowardly knaves and donâ€™t hesitate to use nasty poisonsâ€¦ a great blessing from Odin it seems with some intra-voyage entertainment coming our wayâ€¦ &lt;br /&gt;
&lt;br /&gt;
Eric says he has 55 men &amp;amp; three ships &amp;amp; 25 rowers â€“  three rank two water mages. We arrange to meet Syrene at certain waypoints on our voyageâ€“ she makes 8 locations on the chart for us to meet at the end of each day of travel.&lt;br /&gt;
&lt;br /&gt;
My water mage (rk 7) confirms that their ships are poor and that the other water mages have limited skillsâ€¦ so he strengthens the other ships&lt;br /&gt;
&lt;br /&gt;
We prepare to leave&lt;br /&gt;
&lt;br /&gt;
==Session 2==&lt;br /&gt;
===Sail south from Seagate===&lt;br /&gt;
We sail by night to the first-way point. Novadon  &lt;br /&gt;
We see Griffons / pegasus at night but we do not encounter them.&lt;br /&gt;
&lt;br /&gt;
A camp is set already ashore with 25 staff and three big tents awaiting us. Elf horses (skinny pointy-eared ineffectual looking horses that is) are tethered. Syrene greets us with the two folk known as the elemental twins &amp;amp; a large person much too big to be a giant â€“ Matt the Titan. &lt;br /&gt;
&lt;br /&gt;
We receive armours of earth/ strength of stone. &lt;br /&gt;
&lt;br /&gt;
Eric motions us to the shore to speak to our mermaid scout. He says she generally speaks in an ancient Northern tongue but will be able to talk to us. She is rather disappointingly draped all over in kelp &amp;amp; so lacks the traditional mermaid appeal. She doesnâ€™t appear to have a tail but then again we cannot see a tail because of the kelp but we are assured she is a genuine mermaid. The water mages are from the North â€“ and are drowned goods worshipping priest sorts.... they too wear brown kelp clothing &amp;amp; are responsible for her being overly dressed.&lt;br /&gt;
&lt;br /&gt;
The mermaid tells us that in actual fact the villagers who we understood commissioned the venture are really helping her rescue a relative,  a water mage who has been captured, rather than the explanation we previously received â€“ that she is helping Eric.&lt;br /&gt;
&lt;br /&gt;
===Missing watermages===&lt;br /&gt;
The mermaid has â€œreadâ€ the stormy skies which foretold our coming - nice to know Thor is keeping an eye on the eye too. Anyway, the believes the water mages are being stolen as part of an evil master plan to raise an island from the depths of the sea. A huge be-tentacled creature is bound underwater on the island but if the island breaks the surface of the sea the creature will become unbound from the spells holding itâ€¦ The creature guards a powerful treasure and if let free below the surface the creature will slither off into the depths leaving the treasure unguarded.... we are told there are no named items in the treasure horde. This will need to take place during summer Solsticeâ€¦ about a month away. The treasure is deemed a terrible treasure â€“ apparently not just because its made only of copper or some lesser metal â€¦ &amp;amp; it could do terrible things to those that have long lives â€“ elves I guessâ€¦ I&#039;m confused? this all sounds good news -  unguarded erasure on an island &amp;amp; only elves dragons and demons might be affected?&lt;br /&gt;
&lt;br /&gt;
â€¦.the mermaid explains she has the power to bewitch many of the pirates when we encounter them &amp;amp; could drag them into the sea to their doomâ€¦ but this could affect us too if we are not protected â€¦ so we need to find some sort of protection... The mermaid says that I should refer to her as â€œthe woman of the seaâ€  rather than as a mermaid, as her identity is a hidden secret.&lt;br /&gt;
&lt;br /&gt;
â€¦ back ashore we talk naval &amp;amp; boarding tactics with a group of old salts â€¦ elsewhere a necromantic bomb is discovered. Lila meets one of the Yasmins &amp;amp; another mage &lt;br /&gt;
&lt;br /&gt;
ON the island we see a stepped well that is 120 feet across apparently a transportable item.  Inside are the Titan and Syrene. Syrene mews like a cat at the mention of the mermaid â€“ clearly she does not like it. To protect against the mermaidâ€™s powers we are told rather than the time-honoured tradition of beeswax stuffed into our ears - a potion needs to be made out of an enormous amount of the herb lavender... I stuff some wax in my pocket anyhow just in case. The titan Matt agrees to seek out this lavender &amp;amp; provide a bag of it by tomorrow night. Boris meanwhile heals the injured sailors. Syren replaces strength of stone on 40 / armours of earth.&lt;br /&gt;
&lt;br /&gt;
===Sabotage at sea===&lt;br /&gt;
We head south the next dayâ€¦soon after which we note one of Ericâ€™s ship is taking on water â€¦ Sabotage is confirmed by The Woman of the Sea who reveals a rusty iron trident head attached. This has caused the ships â€œstrengthâ€ to expire. Cher divinities this when we arrive ashore at the 2nd waypoint at the end of the day &amp;amp; confirms it is a cursed item &lt;br /&gt;
&lt;br /&gt;
â€¦we guard the ships carefully that night.  The leaky ship has been dragged ashore for repairs.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
A cauldron of three sizes boil away smelling strongly of lavender. Three scarecrow men assist with the potion brewing  The potion which will be applied to the skins of Lila and Cher 36 hours beforehand will make the crew lustful and be charmed by Lila and Cher rather than the Lady of the Sea. (There are side effects  -  by the 36th hour will be so crazed with lust that they will fight each other but this will stop them jumping into the sea after the Lady of the Sea â€¦ which to me sounds like one of the worldâ€™s worst plans compared with beeswax in the ear) - just is the case it all turns out to be a disaster there is an antidote which a blacksmith can manufactureâ€¦.It is concluded that application of the potion 24 hours prior to meeting the pirates would be best &lt;br /&gt;
&lt;br /&gt;
That night aboard the Sea Urchin Boris and I are awoken by a loud crashing sound  -  a nine-foot-tall golem creature with two spinning halves made of pumice stones / resembling an  ogre is attacking a sailor â€“ quickly he is dispatched. &lt;br /&gt;
&lt;br /&gt;
===Romance in camp===&lt;br /&gt;
Meanwhile ashore Lila is being wooed by a cowardly bard/ gigolo tight trouser wearing opportunist popinjay â€“ armed with a skinny sword! At the same time a pumice man has also attacked so where in the shore area. It is determined by the spell caster types that the nature of the magic creating the pumice creatures is necromanticâ€¦. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next day â€“ the Lady of the Sea checks the hulls of our boats finding another rusty trident  - more sabotage - she suspects merman mercenariesâ€¦ she will look out for themâ€¦ &lt;br /&gt;
&lt;br /&gt;
We have a meeting where we reveal the crazy plan about the love balm which will be applied to each of the shipâ€™s captains &amp;amp; which will cause the crews to love their Captains and be immune to the Lady of the Seaâ€™s charms while she lures the pirates underwater and drowns them. There is much debate over what will happen in respect of the Sea Captains based on their preferences i.e. if the captains are girls who like girls etc&lt;br /&gt;
&lt;br /&gt;
===Testing the Charm protection===&lt;br /&gt;
So we travel on the Lady of the Sea by a magic travelling wave to a beach site far away from our crew in order to conduct experiments &amp;amp; see how her magic affects us and the Captains.&lt;br /&gt;
&lt;br /&gt;
The Lady of the Seaâ€™s starts singing and immediately upon which a storm blows up with lightning &amp;amp; waves, through which we hear a piercing howl â€¦ we all save v her spell but feel weak at the knees... Lila and Cherâ€™s legs actually get slightly watery. The 3 x lady captains who like ladies are unaffected â€¦.&lt;br /&gt;
Boris &amp;amp; I  see a horrible creature out at sea on a rock â€“ Boris says itâ€™s the Lady of the Sea in her true formâ€¦but I donâ€™t believe him &amp;amp; suggest rescuing the Lady from this foul creature.â€¦ although no one else is keen - Leela and Cher say they only see a normal woman. The Captains who like ladies see a mermaid.&lt;br /&gt;
&lt;br /&gt;
We head back to shore &amp;amp; the night passes â€¦ a breakfast has been prepared. â€¦ &amp;amp; we set sail.&lt;br /&gt;
Leela seems to have been be-charmed by the bard with the tight codpiece - surprise&lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
â€¦. After 8 days at sea we arrive at Kirkulâ€¦. Ernest is unitemised &amp;amp; determines that the book is located in [[Kirkul]]. through the navigation technique called triangulation, we determine that the book is in an abandoned cityâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 3==&lt;br /&gt;
&lt;br /&gt;
We are ashore in the southern part of the 5 sisters with our shore team. The abandoned city of [[Kirkul]] is inland on the edge of a desert five miles upriverâ€¦&lt;br /&gt;
&lt;br /&gt;
[[Kirkul]] was destroyed by my Ivinian countrymen in 805  before they were overwhelmed by the Dark circleâ€¦ followed by others It used to have a population of 30,000 but has been abandoned for 15 years. Undead &amp;amp; evil cults are used to live here.. in addition to ruin goblins &lt;br /&gt;
&lt;br /&gt;
The ships are beached. Our campfires are shielded by darkness spellsâ€¦ we spot different lights on different islands where the survivors &amp;amp; lurkers dwellâ€¦.&lt;br /&gt;
&lt;br /&gt;
A seaman approached us asking for a miracle because 3 sailors have been affected by the Lady of the Sea &amp;amp; killed each â€¦ I direct them to Boris the Orc who can raise the dead &amp;amp; does.&lt;br /&gt;
&lt;br /&gt;
===Scouting [[Kirkul]]===&lt;br /&gt;
Syrene says the books somewhere in the city to the east of where we are beached â€¦ there are hills between us and [[Kirkul]]â€¦ Our plan is to scout the next day from the sky in raven formsâ€¦.&lt;br /&gt;
&lt;br /&gt;
By night we post guards. [https://dq-nz.org/dqwiki/index.php/A_Golden_Eye_on_the_waves#Ernest_Black Ernest Black] has a crystal ball &lt;br /&gt;
The water mage does a waters of vision spell which he scries through â€“ to the south of the city there are some faint lights along the mouth of the river. He can see the river traveling 5 -10 miles in land from the south east. The city is only a few hundred meter acrossâ€¦   he zooms in on the lights â€“ the ruins of a port, broken ships, busted buildings &amp;amp; bonfires which provide the light. Occasionally there is movement a sign of lifeâ€¦ &lt;br /&gt;
&lt;br /&gt;
[[Syrene]] has put on a dancing troop (boys &amp;amp; girls) for entertainment &amp;amp; weak beer â€“ not quite what we do in the North. Arm wrestling  Cher gets up and dances â€“ she is a good dancer - but I cant help thinking of her scaly tailâ€¦. &lt;br /&gt;
&lt;br /&gt;
A daytime scry by the water mage reveals a number of vessels â€“ about 50 ft in length hidden along the river in earth caves on the river banks to the North of the Cityâ€¦ it looks as if 3 ships have been actually buried along the shore. A watercourse flowing toward the city has been restoredâ€¦ possible earth mage workâ€¦&lt;br /&gt;
&lt;br /&gt;
Lila sends her raven out but it is pursed by griffons â€¦ I too head out in raven form but at high altitude due to my large raven form sizeâ€¦ I observe some earthworks that have been cleared out to the Northwest of the City. There are the remains of large bonfires and lumber piles nearby. I note some griffons a mile below &amp;amp; avoid them.. they came from out of a buildingâ€¦. I also see some herds of goats which obviously been domesticated â€¦  in the harbour area, there are the remains of six ships along the sea floorâ€¦.&lt;br /&gt;
&lt;br /&gt;
===Scouting the offshore islands===&lt;br /&gt;
ON my return the water mage invites us to scry the water. The centre island is loosely populated. The other two have small ports. There appear to be about 30 homes / hits on each â€“ we would estimate a population of a few 100. Fishing boats scatter around the surrounding seas. &lt;br /&gt;
&lt;br /&gt;
At the ports there are 4 small trading ships flying the flags of Azuria, Palestrina and possibly Taeko.&lt;br /&gt;
&lt;br /&gt;
===Talk to the locals===&lt;br /&gt;
We elect to enter townâ€¦and talk to some of the localsâ€¦ I navigate the Sea Urchin in through some tricky watersâ€¦ we cant get all the way in and have to moor at the buoys along-side two other well-armed merchant vessels.. there are small boats going to and fro from the shore. Fifteen or so folk have gathered around as we land &amp;amp; we are greeted by a young man with a crippled leg. Crossbows are pointed at us as well as an 8 foot tall giant creature with horns â€“ a monster rhino of some sort with an armoured tail. We have to leave large weapons aboardâ€¦    we are directed to a money changer. &lt;br /&gt;
&lt;br /&gt;
We meet a young woman who seeks work aboard. We offer her a meal and ale for adviceâ€¦. &amp;amp; we arrive at a local tavernâ€¦ she digs inâ€¦.  and offers an uncorked cask of ale for 12 silversâ€¦ the young women is local who tells us.&lt;br /&gt;
&lt;br /&gt;
===Other islands=== &lt;br /&gt;
There is one island with an orc king called Crackskull  - he has a 45 crew &amp;amp; took over the town.  There are many interesting things in the mainland â€“ recent activity involving a  minotaur cult in the city. The griffon are more North. Pirates come and go. There is a crazy Firemage on the other island. There were diamond hunters and supply ships going up the river. It is well known there is the wreck of a diamond ship up river somewhereâ€¦ In the river/ city is the treasure of the three water mage skulls Boris says we are looking piratesâ€¦ She (Sue) wants to get off this island &amp;amp; wants to join my crewâ€¦ so I hire her â€“ she has an honest face and knows these waters  &amp;amp; can navigate them well. Seems she knows a few water-mage spells too. Everyone on the island is hungry and scary due to Orc raiders to the westâ€¦ &amp;amp; infestation by worms &amp;amp; tainted waterâ€¦  Sue has a 12 person sloop by which she has navigated up the riverâ€¦avoiding the perilsâ€¦everyone wants off the island.&lt;br /&gt;
&lt;br /&gt;
just then 6 well-groomed men and women â€“ the council â€“ who want to sell some pearls to usâ€¦ we are taken to the main trading post &amp;amp; lead downstairs to a basement where a much-locked chest is filled with six bags with pearlsâ€¦ they look great.. the pearls are farmed in the seaâ€¦  they want 65,000 silvers. â€¦ too rich for our blood but Syrene may be interested. The crippled man is a translator &amp;amp; a merchant - but only knows about three words in each â€“ I hire him too.  Boris fixes the crippleâ€¦ &lt;br /&gt;
&lt;br /&gt;
We will take a councilwoman plus her son with us and travel by ship back to our base camp to the east after the sun setsâ€¦ patrols have been set.. we note that a rhino statue has been turned into an animated creature â€¦ Sue and Earp Billick the former Cripple are astounded to see our base camp. Earp tells us he has a treasure map to a location up river opposite the city guarded by a creature that turns people to stone. &lt;br /&gt;
&lt;br /&gt;
===Return to Camp===&lt;br /&gt;
We introduce the council member to Syreneâ€¦ and explain their situations to her.  After discussions, she agrees to transport the island folk to be taken in by the dwarves of the superstition mountains. She will arrange with Matt to clear the orcs. She can disguise us as minotaurs if we want. Boris goes with Matt to be turned into a minotaur.. he enters a labyrinth is gored by a minotaur &amp;amp; returns as a minotaur with 15 extra points &amp;amp; irresistible to women, a large â€œthird legâ€, natural armour and some magic protecting abilityâ€¦ &lt;br /&gt;
&lt;br /&gt;
===Boris is horny===&lt;br /&gt;
Lila and Cher tell us there are pheromones wafting off Boris the minotaurâ€™s that affect them driving them crazy with desire â€¦Matt knows of a nasty wizard who can make an amulet that will protect them from being bewitched by crazy minotaur lustâ€¦ it happens&lt;br /&gt;
&lt;br /&gt;
===Blood Wizard===&lt;br /&gt;
Matt vanishes with Lila, Cher and Sue to a wizards lab where a drop of their blood is added to an amulet by magic &amp;amp; they are safe from be-witching by Boris the Minotaur .. unfortunately Sue was not included in the amulet and is smitten by Boris the minotaurâ€¦  Sue too is sorted out by Matt &amp;amp; the wizard with a minotaur free amuletâ€¦. &lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
The sun sets, the tide turns, we are guided by Sue up the river. Bonfires have been lit.. we are about a mile out from the city. Our scent is disguisedâ€¦&lt;br /&gt;
&lt;br /&gt;
Rhiain &amp;amp; Lila goes out scouting for scent removing herbsâ€¦While out â€¦ encounters some pygmy centaurs with sharp teeth &amp;amp; weapons such as recurved bowsâ€¦ :Lila &amp;amp; Rhiain make it back but have been pierced by a few arrowsâ€¦ a foul concoction is manufactured from the herbs which is applied to our armpits to disguise our scentâ€¦&lt;br /&gt;
&lt;br /&gt;
We approach from the North down wind. As Boris steps ashore he is surrounded by a herd of goats who seem attracted to himâ€¦ he puts them to sleep through some spellâ€¦  &lt;br /&gt;
&lt;br /&gt;
As we sneak nearer to the city we see the fires which Lila, an alchemistâ€¦ 300 yards out from the city, people seem to walk in trenches about 80 feet from the river â€“ maybe a maze under construction â€“ some creatures, undead maybe,  can be seen on the other sideâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
===Undead===&lt;br /&gt;
They are probably lesser undead â€“ that is the smellier sort who take aeons to get out of your chain mail. From our position of hiding we see some people appear to have been emerging from the maze.. in minutes they excavate and reveal a ship â€“ about 50 foot on the shore of the river â€“ earth mage trickery Iâ€™ll be bound -  they then rebury  through more earth-magery  &amp;amp; the ship returns whence they cameâ€¦&lt;br /&gt;
&lt;br /&gt;
Edward Black is returned from miniaturisation and the solid-state by Cherâ€™s un-bindering. He is surprised by his new surrounding but still casts a location spell to identify the book we seek .. as we move along to triangulate we come across orcs guards focussed on playing knucklebones and not looking at us. We debate whether to slay them but Lila who I am surprised to learn is actually the party leader â€“ ( I assumed we were in a battle &amp;amp; it was me  following my recent studies in geopolitics at military scientist classes)  - decides to walk past them.. Edward is poorly dressed in town clothes and moves sluggishly in his mage slippersâ€¦ he is slowing us downâ€¦he shelters inside Lilaâ€™s magic cloak &lt;br /&gt;
&lt;br /&gt;
===Labyrinth===&lt;br /&gt;
Ahead we note a strange cobweb trap that funnels us into a central pointâ€¦ lair of the spider queen  perchance!! Unfortunately, we turn around and take another route.&lt;br /&gt;
&lt;br /&gt;
We hear chanting as we near the edge of the labyrinth. Boris the Minotaur checks he can still cast spells now that he is a minotaur &amp;amp; has hooves  â€“ he says he can but itâ€™s not as good as before. &lt;br /&gt;
&lt;br /&gt;
We stealth along having buffed and prepared ourselves for conflict. I note an area with strange scratching with symbols in the dirt â€“ a magic ward of protection â€“ our magicians determineâ€¦ There is a hum of magic on the wind that the women warriors in our group note &amp;amp; feel vulnerable to â€¦&lt;br /&gt;
&lt;br /&gt;
As we prepare our arms in anticipation  - I note Cher the lizard in human shape openly affixing poison to her weapons â€“ to the approval of Lila - . I warn Cher that her battle victories will be unearned with no epics skalded in her honour &amp;amp; on her death she will likely be welcomed with open arms into the realms of Hel &amp;amp; Loki as a fellow coward and sneakâ€¦ my warnings to Cher for her own good fall on deaf earsâ€¦ &lt;br /&gt;
&lt;br /&gt;
As we enter the maze we sense a shiftâ€¦before we know it we are in open-airâ€¦ a portal? I check the night skies with my magical tankard that reflects the night skies â€“ by Lokiâ€™s pustulant, sulphurous &amp;amp; scrawny buttocks (the view of him you are most likely to see as he legs it from combat ) we seem to be in Thionia instead of the Five Sisters way to the Southâ€¦ we hear a hypnotic chanting which seems designed to bewitch the shieldmaidens in our party -  Rhianain, Lila &amp;amp; Cherâ€¦ We are on the edge of a maze &amp;amp; see at least 35 writhing snakes dangling from maze walls ahead. We seem to be on the plateau of a mountain with white mists floating about&lt;br /&gt;
&lt;br /&gt;
===Boris the mighty minotaur===&lt;br /&gt;
Boris the mighty minotaur will lead us.. ahead we see an enormous statue of a minotaur with a path running between its splayed legs. As we get closer we see a portcullis that covers the pathâ€¦ as we walk ahead we can no longer see one another due to mistsâ€¦ we move forward now with string around our wrists tying is together so we do not stray â€¦ &lt;br /&gt;
&lt;br /&gt;
We eventually enter a room which has nine passages connected to itâ€¦ I check the night sky again â€¦. We seem to now located be in the Alanic states! we follow Boris down one tunnel eventually arriving at a junction which shows signs of habitation â€“ (actually people are living there) hammocks, people in hooded cloaks moving about in a 70 ft across room. They seem drowsy &amp;amp; distractedâ€¦ we donâ€™t hear the hypnotic chantingâ€¦ we sneak past with our best stealthiness â€¦ noting 6 beautiful women who are obviously  impregnated and some strange be-horned ogre women, barrels for storage and gibbets with corpses on the edgesâ€¦ probably hobbits by their sizeâ€¦although hanging seems a bit much just for stealingâ€¦ &lt;br /&gt;
&lt;br /&gt;
Lila through crafty magic trickery determines they are Ogre-magi whoâ€™s most dangerous spell is involuntary impregnation...&lt;br /&gt;
&lt;br /&gt;
Ahead we come across another chamber where attractive healthy female humans with Araby feature are nursing baby minotaurs - must be the au pairsâ€¦. Gossamer curtains shroud the room&lt;br /&gt;
&lt;br /&gt;
Moving along through sneakery &amp;amp; stealth there is another room with about 100 folk engaged in a no holds barred minotaur &amp;amp; Araby human orgy.. There are 6 ogre magi guards with tridents and chanting coming from priests.. Cher is almost lured in by the seductive chantery â€¦Three women in red robes are inside metal cagesâ€¦.&lt;br /&gt;
&lt;br /&gt;
Books seem to be stored off to the side â€“ we sneak through some very slimy curtains to enter a large square room where we see  - a stone statue of a man with a book (just a bit too realistic for comfort â€¦ woman stands up on the other side of an alter with her back to us and a head of wriggling snake headsâ€¦a medusa!!  Garbed in a  gossamer silk bejewelled outfit she is searching through a pile of 30 books â€“ she is about 40 feet ahead. There is a reading plinth that is six-foot-tall dominating the centre of the room.&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
No fair fights with foul creatures that can turn our party to stone in the blink of glowing red eye = so Lila and I pre-emptively blast the medusa with a crossbow and axe respectivelyâ€¦ zounds! by Thor&#039;s peerless ginger beard -  it is all deflected to Rhiana.. who staggers with a stabbing pain in her backâ€¦ The medusa throws the book she is holding at Borisâ€¦&amp;amp; combat ensuesâ€¦She turns to faces us â€“ just as I leap through the air and pounce on her jaws agape claws outstretched just as she is petrified by a spell from Cherâ€¦ my landing was not soft &amp;amp; I am caught by a spell &amp;amp; feel petrification tingling but manage to shake it offâ€¦ just as the medusa solidifies into a statueâ€¦ poetic justice &amp;amp; cunning magery from Cher! BUT three foul creatures being 2 ogre mages looking creatures &amp;amp; a absolutely definitely a demon enter the room by sneaking and attack from behind, be-stabbing Lila in the backâ€¦there is a flash of light that fills the room emanating from the plinth. A huge gush of slimy liquid comes from the other side of the room.One of the three is a woman floating on an undulating swirl of diamond crystals. One has three minotaurâ€™s horns on the end of a trident.  The other is a giant with club covered in writing snakes..&lt;br /&gt;
&lt;br /&gt;
The magic chanting is in constant effect targeting the three shield maiden our &amp;amp; causing yhem - to need to save once per pulse or be lured to minotaur impregnation in the orgy room next doorâ€¦&lt;br /&gt;
&lt;br /&gt;
It is the mightiest of combats with our party resolute &amp;amp; defiant with not a backward step. The trident bearer gores me in the sideâ€¦ three  crystalline spikes come shooting through the air from the floating mage blasting Lila. Rhian stabs mightily with her spear. Boris the Minotaur swings his weapon in minotaur sized scythes. Cher throws blistering arcane spells,  Lila hurls an axe &lt;br /&gt;
â€¦two of them flee vanishing and attack by blinking in and out â€¦ Just as the giant snake-club  wielder is about to be defeated  after many mighty blows from all of us â€“ he  shoots a pile of 60 snakes from his club at Cher overbearing herâ€¦ one hopes they will show her a little  lizard to lizard professional courtesy â€“ not giving an inch Cher swats them asideâ€¦. I castle with Lila and take on the trident bearer by grappling. The witch woman consumes  a potion and magics up a crystal wall arounds her. Boris &amp;amp; I charge slaying her â€“ she explodes in a sea of shards rending our flesh with mighty worthy wounds (all on the front) â€¦&lt;br /&gt;
&lt;br /&gt;
As we scarf healing potions 4 new foes appear in the room.. Cher is instantly petrified to a stone statute. &lt;br /&gt;
&lt;br /&gt;
Faced against such odds I reckon the cleverest tactic will be a fight to the death, invoking Odinâ€™s aid as we ( or at least I) march to Valhalla  â€“ a story of blood and death fresh on my mind ready to regale through hallsâ€¦. anyway just as Iâ€™m thinking of which is the best tale to tell first to the cheering einherjar (Ive pondered this &amp;amp; concluded that clearly youâ€™ve got to pace yourself â€“ it  could be a long time until  RagnarÃ¶k &amp;amp; no one likes to hear the same story 80 times unless they personally feature in it).. Boris, obviously disagreeing with my master plan  pulls out a special magic item from the depth of his backpack &amp;amp; we disappear to another plane with the statue of Cher clutched as we leaveâ€¦&lt;br /&gt;
&lt;br /&gt;
===Slaves in the Bazaar? - Plane of Air===&lt;br /&gt;
We appear in front of a slavers auction at the Bazaar on the plane of Air â€“ familiar territory to Lila &amp;amp; myself  â€“ after some grumbling we pay off the auctioneer before we are sold into perpetual servitudeâ€¦&lt;br /&gt;
&lt;br /&gt;
We wander the bazaar &amp;amp; eventually we are met by a minion of Gurtan the exchanger who takes us to his masterâ€™s court â€“ full of fountains, plump cushions, plumber eunuchs and palm trees in pots â€¦  We seek a remedy for the petrified Cherâ€¦ which happens after an hour.&lt;br /&gt;
&lt;br /&gt;
On request we are introduced to a reputable trader and re-enter the bazaar.&lt;br /&gt;
Apparently a few of my Northern kinfolk have been here before -  I am asked if I know Siegfried Nine Fingers or Olaf Haraldson who have racked up 600,000 sp in debts before scarperingâ€¦. Sound familiar but I answer with my sternest expressions &amp;quot;Err no actually we are definitely from the South.&amp;quot; We are fed and entertained for several days as we recoverâ€¦.&lt;br /&gt;
&lt;br /&gt;
Boris &amp;amp; I manage to sell some old wooden Fae cups ( which grant immortality at a cost) for 30,000sp &amp;amp; 25,000 a piece â€¦we keep straight faces &amp;amp; winking slyly to one another while the purchaser&#039;s back is turned - They have been gathering crumbs &amp;amp; mould at the bottom of our packs for years -  &amp;amp; we didnâ€™t even have to bargain!!  Having apparently fleeced the merchant through our innate Seagate cunning we are well pleased ( though a foul rumour reaching our ears later has it they were on-sold for 500,000 each) we negotiate for new items &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bazaar items====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;An armourer will allow my dwarven armour to take spells.&lt;br /&gt;
&amp;lt;LI&amp;gt;Boris exchanges items â€“ his spell catcher is itemised a s a broach&lt;br /&gt;
&amp;lt;LI&amp;gt;Rhian tries to negotiates to have her armour repaired and changed in shapeâ€¦.&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher trades items to modify her magic carpet to store flightâ€¦.. &lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
Lila is suddenly banished and ends up in a genie bottleâ€¦ Boris rubs on it which causes her to suffer a 9 End loss. But Boris the Noble wishes for 9 endurance to be restored to Lila.&lt;br /&gt;
&lt;br /&gt;
===The Sultan of the Bazaar===&lt;br /&gt;
A djinn, the Sultan of the Bazaar, with a heavily armed entourage, crossed tulwars, turbans &amp;amp; scraggly moustaches, shows up to discuss the bottle &amp;amp; demand an explanation. &lt;br /&gt;
Lila explains that the bottle and its inhabitant were part of treasure She did not harm the inhabitant who ran off &amp;amp; left Lila as a bottle sitter. Lila is offered a reward -  she refers to Rhiainâ€™s issue with her armour.&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;Rhianâ€™s armour will be repaired and modified.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
We are gifted a number of rabbitâ€™s feet. &lt;br /&gt;
&lt;br /&gt;
On day 5 on this plane, full of sherbet, dates &amp;amp; lamb, soft from too many silk cushions, mesmerised by endless jiggling houris, we depart from the air docks. &lt;br /&gt;
&lt;br /&gt;
===Trapped in rock in Alusia===&lt;br /&gt;
We travel by portal â€¦ ending up ....on the top of a mountain embedded in stone up tour necksâ€¦ to the side are a group of repusculent looking Orc Shamans (you know draped in skulls &amp;amp; bones, painted with weird symbols, missing various body parts)yowling away in their crude tongue, apparently preparing to make a ritual sacrifice - uh oh looks like we swapped place with the sacrifices....&lt;br /&gt;
&lt;br /&gt;
I quickly shapeshift into a raven and wriggle out of the stone. I re- castle with others to release them.  Looking the skies reflected in my magic tankard, we are now in the Ellenic states â€“ about 250 miles from where we should beâ€¦ we so leave the mountain flying....for about five miles toward Seagate ..that is until Matt the Titan who reads the future, arrives to return us to the camp. The stoned mage from the medusaâ€™s room is a Sorcerer called Wan. He was very impressed by the Sultan of the Bazaar helping us.&lt;br /&gt;
&lt;br /&gt;
===Back to Camp===&lt;br /&gt;
Matt takes us back to the camp which is now on a different island just off the Coast of Palestrina â€“ where they believe the Pirates are gathering nearby.&lt;br /&gt;
&lt;br /&gt;
Neither Cher &amp;amp; Rhiain who were struck by the trident of forced impregnation  are with child or at least with Minotaur,  due to some magic powder that Syrene supplied.  &lt;br /&gt;
&lt;br /&gt;
We discuss next steps â€“ seems the Sultan&#039;s daughter has somehow hitched a ride with us in the bottle... Syrene is very in favour of returning the djinnâ€™s daughter to the plain of air promptly &lt;br /&gt;
&lt;br /&gt;
The Sultan is called &amp;amp; arrives after much whirling winds &amp;amp; an entourage of 150 swarthy be-turbaned minions â€¦ the Djinnâ€™s daughter. She falls at his knees. He is much relieved to have her back. Minions are dispatched to punish her former captors&lt;br /&gt;
&lt;br /&gt;
Lila is offered a reward â€“ a wish. We need to think about it for day and a halfâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 5==&lt;br /&gt;
&lt;br /&gt;
Session 5:&lt;br /&gt;
===Lila&#039;s Wish===&lt;br /&gt;
&lt;br /&gt;
Lila is asked to place a stone on the ground representing each personâ€™s wish before the Sultanâ€¦ inside a huge pavilion where the sultan resides with his court watching on intrigued â€¦.carpets, cushion piles, filmy veils, turbans, tulwars, incense, pointy beardsâ€¦ She reveals our wishes&lt;br /&gt;
â€¢	Lila and Boris want to be able to turn into lightning bolts&lt;br /&gt;
â€¢	Cher wants to not glow in the dark ( to have complete control over her titan aura) &lt;br /&gt;
â€¢	I want the magic spear gifted to me by Odin the Allfather to be able to be enhanced by spells.&lt;br /&gt;
â€¢	Rhiain wants to be able to rank either her tower shield or her spear to a higher levelâ€¦&lt;br /&gt;
&lt;br /&gt;
Our wishes are granted and the Court dissipates back to the plane of air. Lila clearly highly respected for her aid to the Sultan &amp;amp; is invited to come to visit the Court â€“ with her companions if she wishes (though maybe not with Rhiain the ice mage)â€¦.   &lt;br /&gt;
&lt;br /&gt;
Lila &amp;amp; Boris try out their new skills by trying to lightning through several ranks of sheep which  -  are singed as a resultâ€¦ more practice&lt;br /&gt;
&lt;br /&gt;
===Enchanter &amp;amp; Magical book success===&lt;br /&gt;
We return to Syreneâ€™s camp. Standing before the camp followers &amp;amp; minions Syrene holds up the book of magic and shows off the enchanter (now un-stoned)â€¦ he tells us that three of the water mages we are seeking are 10 miles approximately to the North East of our current location -  as is much of the Cargoâ€¦&lt;br /&gt;
&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
Having a little time we now check out the treasure map â€“ which was previously received from the island inhabitants â€¦. The treasure map gives off an aura of power  &amp;amp; I see it seems to have hidden celestial bodies within it. Boris who is yet to return to his Orc shape.. seems to have a Minotaurâ€™s instinctive understanding of the mapâ€¦&lt;br /&gt;
&lt;br /&gt;
Syreneâ€™s troupe of dancers performs. Syreneâ€™s court seems to be in constant party mode. We are introduced to various notables of her acquaintanceâ€¦ Courtiers, the celestial twins, Richard of Tycho. Cher and Lilaâ€™s gigolos (Cherâ€™s has charmed her one (Loeft) â€“ from the western Kingdom â€“ Lilaâ€™s (Luca) is from the Luna Empire) sniff aroundâ€¦.&lt;br /&gt;
&lt;br /&gt;
While on our sojourn to minotaur land the millstones have been delivered to Adjutbar. Three boats remainâ€¦.The Sea Urchin &amp;amp; others are expected back in 1 and a half days.  &lt;br /&gt;
&lt;br /&gt;
===Wan the Enchanter===&lt;br /&gt;
Wan the Enchanter offers to assist us ( Iâ€™m sure he is much happier that he is no longer in stone) Anyway he has crystal ball gazing skills at a high rank &amp;amp; can help us out to check out the pirates â€“ itâ€™s hard to hunt down and kill your enemies if you donâ€™t know where they areâ€¦&lt;br /&gt;
&lt;br /&gt;
The others turn in â€“ but I stay drinking â€“ until at 1 am I am roused â€“ .. a boat of 6 fisher folk on the other side of the island were captured by pirates.  The pirates were in 4 short-range vessels there were about 60 or 80 of themâ€¦ there seem to have beenâ€¦Boris is roused to heal their wounds.&lt;br /&gt;
&lt;br /&gt;
In the morning Lila is rousedâ€¦ we are told two guards (rangers) have gone missing. The enchanter Wan by locate spell determines that  they are 10 miles away.. seems our cover has been blown &amp;amp; the pirates know where we areâ€¦. a ranger says his rangering has determined that in the 4 stealthy individuals come ashore and stealth away the rangersâ€¦ vanishing without  trace. Syrene suspects they have been kidnapped. Matt vanishes &amp;amp; and reappears instantaneously with a blind seer dwarf who has been snatched amid porridge eating...he still hs a spoon &amp;amp; porridge is dripped all over his kilt &amp;amp; beard.&lt;br /&gt;
He stares meaningfully (or at least points his heard toward a fire). He can see that the captured rangers are currently unconscious bound &amp;amp; under duress.  &lt;br /&gt;
&lt;br /&gt;
He also reveals that a small innocent child from a fishing village is passing on information by via a magic bottle delivered into the ocean and retrieved by some magic sea- creatures or whateverâ€¦  The small innocent (who is a boy) takes a shine to Lila &amp;amp; tells her the sea creature are like frogs but the size of people &amp;amp; come ashore at nights. The child has been messaging the sea creatures (Frogs of the Depths) over which ships he wants to disappear and for the crews to be eaten and the ships are dully removed &amp;amp; the crew by the Frogs of the Depths. Hmmm there is something a bit unnatural about this lovely child that I cannot point my finger on  - though the mages say he has an affinity for magicâ€¦..that must be it.!!&lt;br /&gt;
Nevertheless, Lila decides to take him in -  good luck to Lila though sheâ€™ll probably wake up one morning drowned, lying on a lily pad with her feet chewed off &amp;amp; his lordship innocently licking his chops...&lt;br /&gt;
   &lt;br /&gt;
Wan is able to use special crystals that Matt has provided, to scry the pirates&#039; hideout &lt;br /&gt;
â€¢	At their hideout is a temple from which a waterfall springs dropping 400 feet &amp;amp; flowing into the pirate bay... It is half a mile away on a headland. The temple is intact. Four guards are posted outside the temple with signaling bugle. The guards are not from the temple.&lt;br /&gt;
â€¢	11 ships mostly cargo ships we can see are magically obscured by an illusionary forestâ€¦&lt;br /&gt;
â€¢	There is a 20 ft wide 200 feet jetty long with ships attachedâ€¦  &lt;br /&gt;
â€¢	There is a fort on the shoreline surrounded by a 20ft high (above ground) moat/ wall filled with ravenous-looking sea creatures. &lt;br /&gt;
â€¢	There is a shimmering dome of clear water over the camp. In the center is a strange statute petrified creature like an octopus â€“ about 6â€™ by 6â€™ by 6â€™ wide. &lt;br /&gt;
&lt;br /&gt;
The Lady of the Sea comes ashore surrounded by her three kelp-covered priests, to help analyze Wanâ€™s scrying ( she can spend 30 minutes out of the water). The statue is the same creature we have been told of previously by the Lady of the Sea -   the creature is from the outer worlds &amp;amp; a servant of great power &amp;amp; a water elemental whose powers have been channeled to create the bubble the wall and the jettyâ€¦ she tells us the creature has been miniaturized as a stone statue (itâ€™s really 5 times as big in natural form) &amp;amp; awaits their foul ritual on the Summer solstice - during when the water mages will be consumed &amp;amp; the doors to the terrible treasure will be opened, the creature unbound from its stone form... â€¦ she thanks us and bows before leaving to her marine homeâ€¦&lt;br /&gt;
&lt;br /&gt;
Apparently, we will need to steal the creature and take it back to the location of its treasure whereupon it will slither back to its guard duties.&lt;br /&gt;
&lt;br /&gt;
===Planning===&lt;br /&gt;
We start our plotting &amp;amp; scheming. &lt;br /&gt;
&lt;br /&gt;
We seek more counsel from the Lady of the Sea â€¦ her priests are busy ritually drowning some sailorsâ€¦ as one does if one worships drowned gods.. She says the temple was originally dedicated to her people but has subsequently been raised out of the sea by an evil earth mage â€“ she knows the temple goes down many layers all of which are likely above water now with the raising of the temple â€¦ the water from the temple waterfall is water from the elemental plane.. Cher hears the Lady of Sea conversing with Lilaâ€™s camp follower, the innocent child, in Surimi language asking  if he has â€œdisobeyed his oathsâ€â€¦mysterious&lt;br /&gt;
&lt;br /&gt;
The lady of the Sea then recommends us against trying to ally with the Frogs of the Depths â€¦. Who are evil necromancers from the bottom of the ocean who eat people BUT she recommends allying with the creatures of the sea (merfolk who also eat people but closer to the surface of the sea).&lt;br /&gt;
&lt;br /&gt;
Lila tries lightning bolting through water to test her powerâ€“ seems it&#039;s not a great idea â€“ although it leaves a trail of stunned fish on the ocean surface.&lt;br /&gt;
&lt;br /&gt;
Syrene discretely hands both Cher and Lila a magic pin that will protect against the spy gigolos who have apparently be-spelled them. &lt;br /&gt;
&lt;br /&gt;
Lila does a series of limited precognition spells to see the future &amp;amp; work out how we can defeat our enemies...&lt;br /&gt;
 &lt;br /&gt;
The best plan seems to be to that we zap into the pavilion by lightning bolt talent by a potion created by Lila &amp;amp; releases an air bubble from a magic seashell over the tent which will release the captured water mages from the charming that controls them &amp;amp; then move the squid creature statue within an air bubble.. a few water mages will dieâ€¦ One water mage seems to already be aware of our plan through some future seeing spell but has not spilled the beansâ€¦     &lt;br /&gt;
&lt;br /&gt;
Matt takes Lila back to the guild for alchemist assistance where she makes 4 lightning potionsâ€¦  &lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s gigolo â€“ the charming curly mustached bard wants her to wear a magic necklace which will allow him to find her wherever she is â€¦ a stalker &amp;amp; I am about to have a word with him with the point of my spearâ€¦ when he reveals he is a follower of the mighty Freya riding in her chariot of cats (who honored me with the Name â€œMungo the Braveâ€) which changes my opinion of him completely â€¦ he says Freya has even spoken to him of meâ€¦ obviously I now trust hm completely.  He is definitely not a slimy seducer &amp;amp; must really be a noble and worthy sort if he knows Freya &amp;amp; she spoke to him about me â€¦&amp;amp; no doubt his stalking Lila must for a perfectly good reasonâ€¦ all is forgivenâ€¦&lt;br /&gt;
&lt;br /&gt;
===Mermaid Temple===&lt;br /&gt;
Itâ€™s time to commence our attack. First Matt transports us instantly into an underwater cave full of grim looking mermaids armed to the teeth with spears &amp;amp; tridents looking into a silvery pool sparkling with magic - it is the temple from which flows the waterfall  â€“ the mermaids are seemingly doing divining magic. Matt casts translation and water breathing magics and all of us can understand the chief mermaid, priestess. She welcomes us but asks Matt the Titan to leave (he is from the Luna empire &amp;amp; doesn&#039;t have much time for gods &amp;amp; the like). We say we have been summoned by the Merpeople to assist. We are told  need to get a magic seashell from some eels which will assist in our combat. There are gifts which will aid us in the future...&lt;br /&gt;
====Call of Hero gifts====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher is given something to control her aura, &lt;br /&gt;
&amp;lt;LI&amp;gt;Lila is given a girdle of protection to protect her from trials of seduction she will face in the futureâ€¦&lt;br /&gt;
&amp;lt;LI&amp;gt;I (Mungo) am given the skull of one of my enemies who I must bury at home or throw to the sea &amp;amp; face him again in combat â€¦ &lt;br /&gt;
&amp;lt;LI&amp;gt;a block of ice is given to Rhiain. &lt;br /&gt;
&amp;lt;LI&amp;gt;Boris will be helped to master the belt of skulls he will recover from the enemyâ€¦&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
â€¦ we leave the priestess evading the eels. From under the surface of the water, we can see the guards from the pirate lair outside the temple â€“ ready to alert the pirates below with their horns.&lt;br /&gt;
&lt;br /&gt;
===Temple siege===&lt;br /&gt;
We charge the sieging guards (pirates)- I engage one of the guards who when he sits up is actually a high-level earth elemental definitely 60 feet tall &amp;amp; who after a few rounds of failing to hit me even once, he folds his arms and won&#039;t fight backâ€¦ so I stop fighting him &amp;amp; to try to make him face me insult him with all the rock insults I can think of â€“ â€œlittle pebbleâ€ â€œyou are made of sandstone.â€ â€œyou are an airheadâ€  the last which makes him pause in his tracksâ€¦ The others are engaged in bitter combatâ€¦ one of them foolishly releases a fire grenade setting everyone including three of the guards on fireâ€¦&lt;br /&gt;
&lt;br /&gt;
The insult â€œairhead&amp;quot; got to the elemental who has turned its back on me &amp;amp; wiggled its butt like a young priestess of Freya (other than that Dwarf one I know of course) in heatâ€¦  So I stick my spear firmly in his prosterior.â€(that is an actual spear of course)   Enraged he starts trying to trample us &amp;amp; we continue to lay about our enemies with fell blows.  One of the guards then, reached inside his cloak &amp;amp; removes a magic doll which he pulls the head off causing a magical surge bringing terrible damage to us allâ€¦ (I was mainly stunned that someone would bring a doll to battle - who does that - not even the most junior of Valkyries?). Anyway he is rapidly dispatched when he pulls out a 2nd doll. The elementalâ€™s summoner dies &amp;amp; the elemental having gone feral for a spell is eventually finished off by ....Boris!?! ( which is battle poaching of the first order  if I ever saw it - a serious offence &amp;amp; frowned on in most well mannered Northern  societies) &amp;amp; after I had done Odin&#039;s share  of the damage to it.. You can hardly skald before a feasting hall of cheering likeminded scarred battleworn warriors well soaked in ale, banging their helms on the table bragging about how you &#039;&#039;&#039;almost&#039;&#039;&#039; killed an 80 foot tall earth elemental, single handedly.. it doesn&#039;t have quite the same ring to it..   But Boris is a faithful shield companion so I&#039;ll have to bring it up as subtly as I can without resorting to blows next time we are drinking ... We find a sea shell and a broken doll parts &amp;amp; a doll squashed by the elemental â€¦ before we return to the temple with the mer priestessâ€¦&lt;br /&gt;
&lt;br /&gt;
= Buffs &amp;amp; Mil Sci =&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;A = Always on.&lt;br /&gt;
===Long Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Cher Morning Dance: 1 MR% re-roll (or stun recovery) per day.&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen(Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Cold (RH)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +4DM Cold Damage(doubled vs fire enemies)	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 minutes&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot;     | Mars&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; 30%&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; 50%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc Buffs===&lt;br /&gt;
+ 14 % to strike chance if Mungo skalds prior to entering combat.&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rhiain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Cher   &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo  Lila&amp;lt;br&amp;gt;&lt;br /&gt;
Boris  Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Cher  &amp;lt;br&amp;gt; &lt;br /&gt;
Lila    &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo    &amp;lt;br&amp;gt;&lt;br /&gt;
Boris  &amp;lt;br&amp;gt;&lt;br /&gt;
Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91678</id>
		<title>A Golden Eye on the waves</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91678"/>
		<updated>2022-02-09T08:51:32Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Part 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[File:A Golden Eye in the deep 3.png|1000px|centre]]&lt;br /&gt;
[[Scribe_Notes#Summer 822 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Golden Eye on the waves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: ~[[Summer]] 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Starting Monday the 13th of December 2021 in Lynfield (Jono&#039;s place).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039;: [[Carzala]] and some tropical wilds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [[Jono Quickness and Slowness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/148CF8CzfrW2GplI9nBetNhxaRlUfIMiR/view?usp=sharing 47 - Thief  - 3.1.2] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1fHfl40povyj2W0oiB5F-5TpkRFfSbvOo/view?usp=sharing 33 - Assassin - 3.1.3] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.google.com/document/d/1QNz24OxQQAAAp0p8bvkvg54sxGkaYqfUj1Wi9Jfw6P0/edit?usp=sharing 37 - Healer - 3.1.6]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Four or five guild party members -&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Mungo Third Son|Mungo]] -, known as the Humble - So Named by Odin Himself and also Blessed of Freya - A Northern Warrior played by Michael McFadden. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Boris]] - Necromantic Mage played by Michael Haycock.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Lila]] - Celestial/Air Mage played by Kelsie.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Rhiain]] - Ice Mage Human played by Chris R. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Cher]] - Binder Human played by Sean&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Employer ==&lt;br /&gt;
: [[Syrene]] a friend of the guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Background&#039;&#039; - [[A Golden Eye in the deep]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Part 1. Deal with issues about the Air Spirit &amp;amp; the forgotten city (outstanding from [[A Golden Eye in the deep]]). &amp;lt;br&amp;gt;&lt;br /&gt;
* Part 2. Free the missing water mages, deal with the pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Payment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syrene]] will financially back a commissioned sea voyage to the area to a value of 35,000sp.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Thaumaturgies 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Elementals 10,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Entities 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
Training for warriors &lt;br /&gt;
&lt;br /&gt;
Part 2 - I can&#039;t remember much of part one...&lt;br /&gt;
&lt;br /&gt;
==Session 1==&lt;br /&gt;
&lt;br /&gt;
Part 1 (I was not the scribe) was the rescue of a djinn / elemental spirit bottle from a fallen city treasure trove located on a jungles island to the west-south-west many hundreds of miles away.&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
Part 2 of a might epic adventure featuring a band of heroic shield companions against the most perilous unknown foe this side of the gates of Hel or even a barber - to rescue enslaved water mages from rogues who have the cheek to call themselves  pirates (which of course where i come from is a very subjective term)&lt;br /&gt;
&lt;br /&gt;
===Turf&#039;s House===&lt;br /&gt;
We are at Turfâ€™s home which is well fitted out. A number of items have been found thus far on the adventure- a sword, an axe, bolt of cloth which are identified by the spell of something or other by one of the spell casters,&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;The cloth will affect the morale of troops in the hands of a military leader this depends on the wood used as a pole.&lt;br /&gt;
e.g. Maple -x 10 mil sci rank&lt;br /&gt;
&amp;lt;LI&amp;gt;The Tulwar does 2 d10 damage + can have spells on it&lt;br /&gt;
&amp;lt;LI&amp;gt;The Axe â€“ enchanted to not rust &amp;amp; can cut through things underload &amp;amp; of course a Genie bottle which containsâ€¦. Lila ? Anyway, in addition to rescuing the Sea mages;  Syrene wants us to take the bottle to the plain of airâ€¦ yawn... I prefer pickups to deliveriesâ€¦.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
â€“ We learn the pirates in question are a cunning bunch of knaves  - which is not always the case as where I come from the term pirate is misused to refer to just about anyone who hops in a longboat and goes raiding - which is just about anyone under 95 years old - its all relative you see - how do you tell the pirates from the rest or is anyone under 95 simply a pirate? Anyway, these knaves are rumoured to have bribed one of the snivelling enchanters who work for the merchantâ€™s guild-like most mages s(apart from my worthy companions) he has a strong streak of yellow running through him -  anyway he has now legged it &amp;amp; is not to be found. Not to worry, Syrene knows the location of 2 of their hideouts, so we can plan our conquest.&lt;br /&gt;
&lt;br /&gt;
It is explained we can locate the water mages by tracking down some magic reference books which will have information; through the use of the enchantment known as â€œlocateâ€.. Syrene knows an enchanter who can help.&lt;br /&gt;
&lt;br /&gt;
===Our Mission===&lt;br /&gt;
Our mission after we have located the enchanter and sailed to where we think the book is to then find a copy of books which has some important magic powers... &lt;br /&gt;
We will get a bonus for bringing Syrene&#039;s enchanter back alive. He is nervous weak &amp;amp; frail...arent they all though.  &lt;br /&gt;
A ship full of fighters and healers has already been sent out to rescue the Sea Mages - to huge unsuccess. They encountered six pirate ships â€“ which were mostly sunk  - and suffered many casualties. So it&#039;s our turn now.&lt;br /&gt;
&lt;br /&gt;
We decide to use my mighty Knarr â€œThe Sea Urchinâ€ to sail to the islands. The Sea Urchin is scheduled to return to Seagate in 4 days from a successful raid by my fearless crew.  &lt;br /&gt;
&lt;br /&gt;
We know some cargo is located in somewhere called Kirkle. West of Kirkle there is a well-known pirate port of the coast of Palestrina.&lt;br /&gt;
&lt;br /&gt;
We return to the guild for a debrief. Syrene equips us with the strength of stone armour of earth spell.&lt;br /&gt;
&lt;br /&gt;
===Eric in Seagate===&lt;br /&gt;
On the way I am greeted by an old scallywag Seadog of good Northern stock -apprently an old acquaintance â€“ canâ€™t quite place him- he is called Eric as are most of the men in the North -  but I am sure we have stood together drenched in blood with the bodies of our enemies heaped before us, their armour rent their weapons broken, as we sang our battle songsâ€¦ OR possibly we were in a tavern surrounded by empty cracked mugs while the bodies of the unconscious covered in spilt ale lay on the floor as we sang drinking songs - must be one of the two... but anyway he is representing family members of the slain crew members &amp;amp; is recruiting for a three-ship Armada. They plan to sail across the seas to seek a  bloody vengeance from the foul scum &amp;amp; oathbreakers (bound to be) who have the cheek to call themselves pirates...&lt;br /&gt;
&lt;br /&gt;
===Ernest Black===&lt;br /&gt;
First we will find the for the enchanter Ernest Black is his name â€“ apparently hiding in fear of his life in some cellar of tavern in old  Seagate town..&lt;br /&gt;
&lt;br /&gt;
We go incognito to avoid attracting attention (that is we pull our hoods over our heads &amp;amp; cultivate an innocent look). On the way into town we see four horses tied on the side of the road = might be spies or an ambush but we are not attacked.Cher and I note 6 guarding the road armed with bowsâ€¦a mix of orcs and humansâ€¦ not that that means anything â€“ some of my best friends are orcs â€“ well I actually  mean Boris - though he is only half an Orc - &lt;br /&gt;
&lt;br /&gt;
We make it to the new constructed area &amp;amp; head to old Seagate â€“ heading to toward which Ernest is staying â€¦ we pass an old horse in the process of being slaughtered in the street  - itâ€™s that kind of rough area &lt;br /&gt;
â€“ the inn is well battered â€“ and has recently been scorched by fire. The place is damp &amp;amp; smoke-filled. A doxy gives me the eye and I return her a special look so as to not attract any attention - you have to play the part when in disguise.  Downstairs in the inn a game of cards is in progress as is a combat between two armed men with clubs are being cheered on by a small crowd who have money at stake on the outcome. We ignore them tempting as it is &amp;amp;  head toward the sub-basement. &lt;br /&gt;
&lt;br /&gt;
I encounter another woman who says I have rescued her in the past .. canâ€™t recall but there are quite a few Iâ€™ve rescued - anyhow she warns me of a few bad uns in the area. Not really news â€“ it is old Seagate after all.  &lt;br /&gt;
Outside the door are three scurvy thugs with their backs to us &amp;amp; holding weapons about to visit Ernest â€“ up to no good. Look like our timing was right for Ernest.&lt;br /&gt;
I grab two by the neck and bang their heard together (this attack was from the side technically &amp;amp; not behind just in case any detractors are reading). They dieâ€¦.whoops...a reflection on the poor state of villainry perhaps.   A third is rendered unconscious, by a blow from Boris. We drag the dead bodies inside out of view. Ernest is a weedy old guy who from the empty flagons has been drinking heavily and is clearly the worse for wear,â€“ &lt;br /&gt;
&lt;br /&gt;
We visit Syrene and explain what has happened. We debate forming and alliance with the mermaid and the scallywag&lt;br /&gt;
&lt;br /&gt;
The enchanter (due to his frail health and so he wonâ€™t run away )is itemised by an evil Binder spell  &amp;amp; placed in an unbreakable container only openable by a palm impression.&lt;br /&gt;
&lt;br /&gt;
We talk to Syrene about rewards for completing the quest â€“ there was some rubbish about magic training which seems of little worth so I ignored the details but more importantly she offers warrior training.&lt;br /&gt;
&lt;br /&gt;
===Sea Urchin===&lt;br /&gt;
Four days later the Sea Urchin arrives .. with several Brandenburg customs men who my crew &amp;quot;mistook&amp;quot; for pirates... can&#039;t blame them after all who are the real thieves and parasites of the ocean...Iâ€™m all for taking the pirates/customs men back out to sea &amp;amp; giving them a first-class trial followed by a sea burial but am talked around by the party fearful of inciting war with all of Brandenburg (donâ€™t know how all of Brandenburg would find out) â€¦ uh oh â€“ anyway I have to pay a 10,000 bribe to shut them up  â€“ I reluctantly pay with an instruction to my crew that pirates are not to be brought back to Seagate in the future. Better to have a trial by combat at sea followed by a sea burialâ€¦  &lt;br /&gt;
&lt;br /&gt;
We meet my companion Eric whose crew has had a disagreement with some brigands.  many of his men lie around with broken limbs and teeth. Turns out the spies were from rival merchant families - so we invite him to meet at Turfs place with Syrene - &amp;amp; to wear his best furs â€“ we will discuss forming a super Armada to rescue the water mages...&lt;br /&gt;
&lt;br /&gt;
Syrene has put on a banquet for us and Eric to toast our pre-victory â€“ 3 dwarves, two elves, and some courtiers also attend.&lt;br /&gt;
It&#039;s a great feast â€“ though tame by northern standards -  no fights or new blood feuds sworn &amp;amp; the dwarves are even friendly toward Boris the Orcâ€¦. skald a little &amp;amp; fine ales are drunk.&lt;br /&gt;
&lt;br /&gt;
===Dwarf deal &amp;amp; payment===&lt;br /&gt;
We are approached by a dwarf merchant who wants us to transport some grainstones made by dwarves â€“ 20 foot across &amp;amp; two-foot-high -  but with magic can be squeezed into the Sea Urchinâ€™s hold I am told by Boris &amp;amp; Cher. My first mate negotiates transport for the stones to Adjutbar. or 13,000 upfront and a 3,000 bonus on arrival. I need some money back after being robbed by Customs...&lt;br /&gt;
&lt;br /&gt;
Syrene strikes a deal with Eric &amp;amp; his companions to work under our directions for a fee of 10,000 sp.&lt;br /&gt;
&lt;br /&gt;
Cher (who by the way is now in a human form rather than the sneaky standing lizard I know her to be, (though of course still a valued shield companion) slopes off with a mincing codpiece sporting courtier for a tryst â€“ I am asked outside by a woman called Gertrude who I also apparently I rescued. She wants to show her gratitudeâ€¦canâ€™t blame her really.&lt;br /&gt;
&lt;br /&gt;
Later during the party, the Dwarves tell  me that the millstone is prepared so as to deflect magic on one side  â€“ (this removes impurities from grain) so the sea Urchin will need to be reimagined everyday  &lt;br /&gt;
More importantly, some  Ogremages are looking for the millstones -  an air fire and a rune mage â€“ they like all of their kind are cowardly knaves and donâ€™t hesitate to use nasty poisonsâ€¦ a great blessing from Odin it seems with some intra-voyage entertainment coming our wayâ€¦ &lt;br /&gt;
&lt;br /&gt;
Eric says he has 55 men &amp;amp; three ships &amp;amp; 25 rowers â€“  three rank two water mages. We arrange to meet Syrene at certain waypoints on our voyageâ€“ she makes 8 locations on the chart for us to meet at the end of each day of travel.&lt;br /&gt;
&lt;br /&gt;
My water mage (rk 7) confirms that their ships are poor and that the other water mages have limited skillsâ€¦ so he strengthens the other ships&lt;br /&gt;
&lt;br /&gt;
We prepare to leave&lt;br /&gt;
&lt;br /&gt;
==Session 2==&lt;br /&gt;
===Sail south from Seagate===&lt;br /&gt;
We sail by night to the first-way point. Novadon  &lt;br /&gt;
We see Griffons / pegasus at night but we do not encounter them.&lt;br /&gt;
&lt;br /&gt;
A camp is set already ashore with 25 staff and three big tents awaiting us. Elf horses (skinny pointy-eared ineffectual looking horses that is) are tethered. Syrene greets us with the two folk known as the elemental twins &amp;amp; a large person much too big to be a giant â€“ Matt the Titan. &lt;br /&gt;
&lt;br /&gt;
We receive armours of earth/ strength of stone. &lt;br /&gt;
&lt;br /&gt;
Eric motions us to the shore to speak to our mermaid scout. He says she generally speaks in an ancient Northern tongue but will be able to talk to us. She is rather disappointingly draped all over in kelp &amp;amp; so lacks the traditional mermaid appeal. She doesnâ€™t appear to have a tail but then again we cannot see a tail because of the kelp but we are assured she is a genuine mermaid. The water mages are from the North â€“ and are drowned goods worshipping priest sorts.... they too wear brown kelp clothing &amp;amp; are responsible for her being overly dressed.&lt;br /&gt;
&lt;br /&gt;
The mermaid tells us that in actual fact the villagers who we understood commissioned the venture are really helping her rescue a relative,  a water mage who has been captured, rather than the explanation we previously received â€“ that she is helping Eric.&lt;br /&gt;
&lt;br /&gt;
===Missing watermages===&lt;br /&gt;
The mermaid has â€œreadâ€ the stormy skies which foretold our coming - nice to know Thor is keeping an eye on the eye too. Anyway, the believes the water mages are being stolen as part of an evil master plan to raise an island from the depths of the sea. A huge be-tentacled creature is bound underwater on the island but if the island breaks the surface of the sea the creature will become unbound from the spells holding itâ€¦ The creature guards a powerful treasure and if let free below the surface the creature will slither off into the depths leaving the treasure unguarded.... we are told there are no named items in the treasure horde. This will need to take place during summer Solsticeâ€¦ about a month away. The treasure is deemed a terrible treasure â€“ apparently not just because its made only of copper or some lesser metal â€¦ &amp;amp; it could do terrible things to those that have long lives â€“ elves I guessâ€¦ I&#039;m confused? this all sounds good news -  unguarded erasure on an island &amp;amp; only elves dragons and demons might be affected?&lt;br /&gt;
&lt;br /&gt;
â€¦.the mermaid explains she has the power to bewitch many of the pirates when we encounter them &amp;amp; could drag them into the sea to their doomâ€¦ but this could affect us too if we are not protected â€¦ so we need to find some sort of protection... The mermaid says that I should refer to her as â€œthe woman of the seaâ€  rather than as a mermaid, as her identity is a hidden secret.&lt;br /&gt;
&lt;br /&gt;
â€¦ back ashore we talk naval &amp;amp; boarding tactics with a group of old salts â€¦ elsewhere a necromantic bomb is discovered. Lila meets one of the Yasmins &amp;amp; another mage &lt;br /&gt;
&lt;br /&gt;
ON the island we see a stepped well that is 120 feet across apparently a transportable item.  Inside are the Titan and Syrene. Syrene mews like a cat at the mention of the mermaid â€“ clearly she does not like it. To protect against the mermaidâ€™s powers we are told rather than the time-honoured tradition of beeswax stuffed into our ears - a potion needs to be made out of an enormous amount of the herb lavender... I stuff some wax in my pocket anyhow just in case. The titan Matt agrees to seek out this lavender &amp;amp; provide a bag of it by tomorrow night. Boris meanwhile heals the injured sailors. Syren replaces strength of stone on 40 / armours of earth.&lt;br /&gt;
&lt;br /&gt;
===Sabotage at sea===&lt;br /&gt;
We head south the next dayâ€¦soon after which we note one of Ericâ€™s ship is taking on water â€¦ Sabotage is confirmed by The Woman of the Sea who reveals a rusty iron trident head attached. This has caused the ships â€œstrengthâ€ to expire. Cher divinities this when we arrive ashore at the 2nd waypoint at the end of the day &amp;amp; confirms it is a cursed item &lt;br /&gt;
&lt;br /&gt;
â€¦we guard the ships carefully that night.  The leaky ship has been dragged ashore for repairs.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
A cauldron of three sizes boil away smelling strongly of lavender. Three scarecrow men assist with the potion brewing  The potion which will be applied to the skins of Lila and Cher 36 hours beforehand will make the crew lustful and be charmed by Lila and Cher rather than the Lady of the Sea. (There are side effects  -  by the 36th hour will be so crazed with lust that they will fight each other but this will stop them jumping into the sea after the Lady of the Sea â€¦ which to me sounds like one of the worldâ€™s worst plans compared with beeswax in the ear) - just is the case it all turns out to be a disaster there is an antidote which a blacksmith can manufactureâ€¦.It is concluded that application of the potion 24 hours prior to meeting the pirates would be best &lt;br /&gt;
&lt;br /&gt;
That night aboard the Sea Urchin Boris and I are awoken by a loud crashing sound  -  a nine-foot-tall golem creature with two spinning halves made of pumice stones / resembling an  ogre is attacking a sailor â€“ quickly he is dispatched. &lt;br /&gt;
&lt;br /&gt;
===Romance in camp===&lt;br /&gt;
Meanwhile ashore Lila is being wooed by a cowardly bard/ gigolo tight trouser wearing opportunist popinjay â€“ armed with a skinny sword! At the same time a pumice man has also attacked so where in the shore area. It is determined by the spell caster types that the nature of the magic creating the pumice creatures is necromanticâ€¦. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next day â€“ the Lady of the Sea checks the hulls of our boats finding another rusty trident  - more sabotage - she suspects merman mercenariesâ€¦ she will look out for themâ€¦ &lt;br /&gt;
&lt;br /&gt;
We have a meeting where we reveal the crazy plan about the love balm which will be applied to each of the shipâ€™s captains &amp;amp; which will cause the crews to love their Captains and be immune to the Lady of the Seaâ€™s charms while she lures the pirates underwater and drowns them. There is much debate over what will happen in respect of the Sea Captains based on their preferences i.e. if the captains are girls who like girls etc&lt;br /&gt;
&lt;br /&gt;
===Testing the Charm protection===&lt;br /&gt;
So we travel on the Lady of the Sea by a magic travelling wave to a beach site far away from our crew in order to conduct experiments &amp;amp; see how her magic affects us and the Captains.&lt;br /&gt;
&lt;br /&gt;
The Lady of the Seaâ€™s starts singing and immediately upon which a storm blows up with lightning &amp;amp; waves, through which we hear a piercing howl â€¦ we all save v her spell but feel weak at the knees... Lila and Cherâ€™s legs actually get slightly watery. The 3 x lady captains who like ladies are unaffected â€¦.&lt;br /&gt;
Boris &amp;amp; I  see a horrible creature out at sea on a rock â€“ Boris says itâ€™s the Lady of the Sea in her true formâ€¦but I donâ€™t believe him &amp;amp; suggest rescuing the Lady from this foul creature.â€¦ although no one else is keen - Leela and Cher say they only see a normal woman. The Captains who like ladies see a mermaid.&lt;br /&gt;
&lt;br /&gt;
We head back to shore &amp;amp; the night passes â€¦ a breakfast has been prepared. â€¦ &amp;amp; we set sail.&lt;br /&gt;
Leela seems to have been be-charmed by the bard with the tight codpiece - surprise&lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
â€¦. After 8 days at sea we arrive at Kirkulâ€¦. Ernest is unitemised &amp;amp; determines that the book is located in [[Kirkul]]. through the navigation technique called triangulation, we determine that the book is in an abandoned cityâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 3==&lt;br /&gt;
&lt;br /&gt;
We are ashore in the southern part of the 5 sisters with our shore team. The abandoned city of [[Kirkul]] is inland on the edge of a desert five miles upriverâ€¦&lt;br /&gt;
&lt;br /&gt;
[[Kirkul]] was destroyed by my Ivinian countrymen in 805  before they were overwhelmed by the Dark circleâ€¦ followed by others It used to have a population of 30,000 but has been abandoned for 15 years. Undead &amp;amp; evil cults are used to live here.. in addition to ruin goblins &lt;br /&gt;
&lt;br /&gt;
The ships are beached. Our campfires are shielded by darkness spellsâ€¦ we spot different lights on different islands where the survivors &amp;amp; lurkers dwellâ€¦.&lt;br /&gt;
&lt;br /&gt;
A seaman approached us asking for a miracle because 3 sailors have been affected by the Lady of the Sea &amp;amp; killed each â€¦ I direct them to Boris the Orc who can raise the dead &amp;amp; does.&lt;br /&gt;
&lt;br /&gt;
===Scouting [[Kirkul]]===&lt;br /&gt;
Syrene says the books somewhere in the city to the east of where we are beached â€¦ there are hills between us and [[Kirkul]]â€¦ Our plan is to scout the next day from the sky in raven formsâ€¦.&lt;br /&gt;
&lt;br /&gt;
By night we post guards. [https://dq-nz.org/dqwiki/index.php/A_Golden_Eye_on_the_waves#Ernest_Black Ernest Black] has a crystal ball &lt;br /&gt;
The water mage does a waters of vision spell which he scries through â€“ to the south of the city there are some faint lights along the mouth of the river. He can see the river traveling 5 -10 miles in land from the south east. The city is only a few hundred meter acrossâ€¦   he zooms in on the lights â€“ the ruins of a port, broken ships, busted buildings &amp;amp; bonfires which provide the light. Occasionally there is movement a sign of lifeâ€¦ &lt;br /&gt;
&lt;br /&gt;
[[Syrene]] has put on a dancing troop (boys &amp;amp; girls) for entertainment &amp;amp; weak beer â€“ not quite what we do in the North. Arm wrestling  Cher gets up and dances â€“ she is a good dancer - but I cant help thinking of her scaly tailâ€¦. &lt;br /&gt;
&lt;br /&gt;
A daytime scry by the water mage reveals a number of vessels â€“ about 50 ft in length hidden along the river in earth caves on the river banks to the North of the Cityâ€¦ it looks as if 3 ships have been actually buried along the shore. A watercourse flowing toward the city has been restoredâ€¦ possible earth mage workâ€¦&lt;br /&gt;
&lt;br /&gt;
Lila sends her raven out but it is pursed by griffons â€¦ I too head out in raven form but at high altitude due to my large raven form sizeâ€¦ I observe some earthworks that have been cleared out to the Northwest of the City. There are the remains of large bonfires and lumber piles nearby. I note some griffons a mile below &amp;amp; avoid them.. they came from out of a buildingâ€¦. I also see some herds of goats which obviously been domesticated â€¦  in the harbour area, there are the remains of six ships along the sea floorâ€¦.&lt;br /&gt;
&lt;br /&gt;
===Scouting the offshore islands===&lt;br /&gt;
ON my return the water mage invites us to scry the water. The centre island is loosely populated. The other two have small ports. There appear to be about 30 homes / hits on each â€“ we would estimate a population of a few 100. Fishing boats scatter around the surrounding seas. &lt;br /&gt;
&lt;br /&gt;
At the ports there are 4 small trading ships flying the flags of Azuria, Palestrina and possibly Taeko.&lt;br /&gt;
&lt;br /&gt;
===Talk to the locals===&lt;br /&gt;
We elect to enter townâ€¦and talk to some of the localsâ€¦ I navigate the Sea Urchin in through some tricky watersâ€¦ we cant get all the way in and have to moor at the buoys along-side two other well-armed merchant vessels.. there are small boats going to and fro from the shore. Fifteen or so folk have gathered around as we land &amp;amp; we are greeted by a young man with a crippled leg. Crossbows are pointed at us as well as an 8 foot tall giant creature with horns â€“ a monster rhino of some sort with an armoured tail. We have to leave large weapons aboardâ€¦    we are directed to a money changer. &lt;br /&gt;
&lt;br /&gt;
We meet a young woman who seeks work aboard. We offer her a meal and ale for adviceâ€¦. &amp;amp; we arrive at a local tavernâ€¦ she digs inâ€¦.  and offers an uncorked cask of ale for 12 silversâ€¦ the young women is local who tells us.&lt;br /&gt;
&lt;br /&gt;
===Other islands=== &lt;br /&gt;
There is one island with an orc king called Crackskull  - he has a 45 crew &amp;amp; took over the town.  There are many interesting things in the mainland â€“ recent activity involving a  minotaur cult in the city. The griffon are more North. Pirates come and go. There is a crazy Firemage on the other island. There were diamond hunters and supply ships going up the river. It is well known there is the wreck of a diamond ship up river somewhereâ€¦ In the river/ city is the treasure of the three water mage skulls Boris says we are looking piratesâ€¦ She (Sue) wants to get off this island &amp;amp; wants to join my crewâ€¦ so I hire her â€“ she has an honest face and knows these waters  &amp;amp; can navigate them well. Seems she knows a few water-mage spells too. Everyone on the island is hungry and scary due to Orc raiders to the westâ€¦ &amp;amp; infestation by worms &amp;amp; tainted waterâ€¦  Sue has a 12 person sloop by which she has navigated up the riverâ€¦avoiding the perilsâ€¦everyone wants off the island.&lt;br /&gt;
&lt;br /&gt;
just then 6 well-groomed men and women â€“ the council â€“ who want to sell some pearls to usâ€¦ we are taken to the main trading post &amp;amp; lead downstairs to a basement where a much-locked chest is filled with six bags with pearlsâ€¦ they look great.. the pearls are farmed in the seaâ€¦  they want 65,000 silvers. â€¦ too rich for our blood but Syrene may be interested. The crippled man is a translator &amp;amp; a merchant - but only knows about three words in each â€“ I hire him too.  Boris fixes the crippleâ€¦ &lt;br /&gt;
&lt;br /&gt;
We will take a councilwoman plus her son with us and travel by ship back to our base camp to the east after the sun setsâ€¦ patrols have been set.. we note that a rhino statue has been turned into an animated creature â€¦ Sue and Earp Billick the former Cripple are astounded to see our base camp. Earp tells us he has a treasure map to a location up river opposite the city guarded by a creature that turns people to stone. &lt;br /&gt;
&lt;br /&gt;
===Return to Camp===&lt;br /&gt;
We introduce the council member to Syreneâ€¦ and explain their situations to her.  After discussions, she agrees to transport the island folk to be taken in by the dwarves of the superstition mountains. She will arrange with Matt to clear the orcs. She can disguise us as minotaurs if we want. Boris goes with Matt to be turned into a minotaur.. he enters a labyrinth is gored by a minotaur &amp;amp; returns as a minotaur with 15 extra points &amp;amp; irresistible to women, a large â€œthird legâ€, natural armour and some magic protecting abilityâ€¦ &lt;br /&gt;
&lt;br /&gt;
===Boris is horny===&lt;br /&gt;
Lila and Cher tell us there are pheromones wafting off Boris the minotaurâ€™s that affect them driving them crazy with desire â€¦Matt knows of a nasty wizard who can make an amulet that will protect them from being bewitched by crazy minotaur lustâ€¦ it happens&lt;br /&gt;
&lt;br /&gt;
===Blood Wizard===&lt;br /&gt;
Matt vanishes with Lila, Cher and Sue to a wizards lab where a drop of their blood is added to an amulet by magic &amp;amp; they are safe from be-witching by Boris the Minotaur .. unfortunately Sue was not included in the amulet and is smitten by Boris the minotaurâ€¦  Sue too is sorted out by Matt &amp;amp; the wizard with a minotaur free amuletâ€¦. &lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
The sun sets, the tide turns, we are guided by Sue up the river. Bonfires have been lit.. we are about a mile out from the city. Our scent is disguisedâ€¦&lt;br /&gt;
&lt;br /&gt;
Rhiain &amp;amp; Lila goes out scouting for scent removing herbsâ€¦While out â€¦ encounters some pygmy centaurs with sharp teeth &amp;amp; weapons such as recurved bowsâ€¦ :Lila &amp;amp; Rhiain make it back but have been pierced by a few arrowsâ€¦ a foul concoction is manufactured from the herbs which is applied to our armpits to disguise our scentâ€¦&lt;br /&gt;
&lt;br /&gt;
We approach from the North down wind. As Boris steps ashore he is surrounded by a herd of goats who seem attracted to himâ€¦ he puts them to sleep through some spellâ€¦  &lt;br /&gt;
&lt;br /&gt;
As we sneak nearer to the city we see the fires which Lila, an alchemistâ€¦ 300 yards out from the city, people seem to walk in trenches about 80 feet from the river â€“ maybe a maze under construction â€“ some creatures, undead maybe,  can be seen on the other sideâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
===Undead===&lt;br /&gt;
They are probably lesser undead â€“ that is the smellier sort who take aeons to get out of your chain mail. From our position of hiding we see some people appear to have been emerging from the maze.. in minutes they excavate and reveal a ship â€“ about 50 foot on the shore of the river â€“ earth mage trickery Iâ€™ll be bound -  they then rebury  through more earth-magery  &amp;amp; the ship returns whence they cameâ€¦&lt;br /&gt;
&lt;br /&gt;
Edward Black is returned from miniaturisation and the solid-state by Cherâ€™s un-bindering. He is surprised by his new surrounding but still casts a location spell to identify the book we seek .. as we move along to triangulate we come across orcs guards focussed on playing knucklebones and not looking at us. We debate whether to slay them but Lila who I am surprised to learn is actually the party leader â€“ ( I assumed we were in a battle &amp;amp; it was me  following my recent studies in geopolitics at military scientist classes)  - decides to walk past them.. Edward is poorly dressed in town clothes and moves sluggishly in his mage slippersâ€¦ he is slowing us downâ€¦he shelters inside Lilaâ€™s magic cloak &lt;br /&gt;
&lt;br /&gt;
===Labyrinth===&lt;br /&gt;
Ahead we note a strange cobweb trap that funnels us into a central pointâ€¦ lair of the spider queen  perchance!! Unfortunately, we turn around and take another route.&lt;br /&gt;
&lt;br /&gt;
We hear chanting as we near the edge of the labyrinth. Boris the Minotaur checks he can still cast spells now that he is a minotaur &amp;amp; has hooves  â€“ he says he can but itâ€™s not as good as before. &lt;br /&gt;
&lt;br /&gt;
We stealth along having buffed and prepared ourselves for conflict. I note an area with strange scratching with symbols in the dirt â€“ a magic ward of protection â€“ our magicians determineâ€¦ There is a hum of magic on the wind that the women warriors in our group note &amp;amp; feel vulnerable to â€¦&lt;br /&gt;
&lt;br /&gt;
As we prepare our arms in anticipation  - I note Cher the lizard in human shape openly affixing poison to her weapons â€“ to the approval of Lila - . I warn Cher that her battle victories will be unearned with no epics skalded in her honour &amp;amp; on her death she will likely be welcomed with open arms into the realms of Hel &amp;amp; Loki as a fellow coward and sneakâ€¦ my warnings to Cher for her own good fall on deaf earsâ€¦ &lt;br /&gt;
&lt;br /&gt;
As we enter the maze we sense a shiftâ€¦before we know it we are in open-airâ€¦ a portal? I check the night skies with my magical tankard that reflects the night skies â€“ by Lokiâ€™s pustulant, sulphurous &amp;amp; scrawny buttocks (the view of him you are most likely to see as he legs it from combat ) we seem to be in Thionia instead of the Five Sisters way to the Southâ€¦ we hear a hypnotic chanting which seems designed to bewitch the shieldmaidens in our party -  Rhianain, Lila &amp;amp; Cherâ€¦ We are on the edge of a maze &amp;amp; see at least 35 writhing snakes dangling from maze walls ahead. We seem to be on the plateau of a mountain with white mists floating about&lt;br /&gt;
&lt;br /&gt;
===Boris the mighty minotaur===&lt;br /&gt;
Boris the mighty minotaur will lead us.. ahead we see an enormous statue of a minotaur with a path running between its splayed legs. As we get closer we see a portcullis that covers the pathâ€¦ as we walk ahead we can no longer see one another due to mistsâ€¦ we move forward now with string around our wrists tying is together so we do not stray â€¦ &lt;br /&gt;
&lt;br /&gt;
We eventually enter a room which has nine passages connected to itâ€¦ I check the night sky again â€¦. We seem to now located be in the Alanic states! we follow Boris down one tunnel eventually arriving at a junction which shows signs of habitation â€“ (actually people are living there) hammocks, people in hooded cloaks moving about in a 70 ft across room. They seem drowsy &amp;amp; distractedâ€¦ we donâ€™t hear the hypnotic chantingâ€¦ we sneak past with our best stealthiness â€¦ noting 6 beautiful women who are obviously  impregnated and some strange be-horned ogre women, barrels for storage and gibbets with corpses on the edgesâ€¦ probably hobbits by their sizeâ€¦although hanging seems a bit much just for stealingâ€¦ &lt;br /&gt;
&lt;br /&gt;
Lila through crafty magic trickery determines they are Ogre-magi whoâ€™s most dangerous spell is involuntary impregnation...&lt;br /&gt;
&lt;br /&gt;
Ahead we come across another chamber where attractive healthy female humans with Araby feature are nursing baby minotaurs - must be the au pairsâ€¦. Gossamer curtains shroud the room&lt;br /&gt;
&lt;br /&gt;
Moving along through sneakery &amp;amp; stealth there is another room with about 100 folk engaged in a no holds barred minotaur &amp;amp; Araby human orgy.. There are 6 ogre magi guards with tridents and chanting coming from priests.. Cher is almost lured in by the seductive chantery â€¦Three women in red robes are inside metal cagesâ€¦.&lt;br /&gt;
&lt;br /&gt;
Books seem to be stored off to the side â€“ we sneak through some very slimy curtains to enter a large square room where we see  - a stone statue of a man with a book (just a bit too realistic for comfort â€¦ woman stands up on the other side of an alter with her back to us and a head of wriggling snake headsâ€¦a medusa!!  Garbed in a  gossamer silk bejewelled outfit she is searching through a pile of 30 books â€“ she is about 40 feet ahead. There is a reading plinth that is six-foot-tall dominating the centre of the room.&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
No fair fights with foul creatures that can turn our party to stone in the blink of glowing red eye = so Lila and I pre-emptively blast the medusa with a crossbow and axe respectivelyâ€¦ zounds! by Thor&#039;s peerless ginger beard -  it is all deflected to Rhiana.. who staggers with a stabbing pain in her backâ€¦ The medusa throws the book she is holding at Borisâ€¦&amp;amp; combat ensuesâ€¦She turns to faces us â€“ just as I leap through the air and pounce on her jaws agape claws outstretched just as she is petrified by a spell from Cherâ€¦ my landing was not soft &amp;amp; I am caught by a spell &amp;amp; feel petrification tingling but manage to shake it offâ€¦ just as the medusa solidifies into a statueâ€¦ poetic justice &amp;amp; cunning magery from Cher! BUT three foul creatures being 2 ogre mages looking creatures &amp;amp; a absolutely definitely a demon enter the room by sneaking and attack from behind, be-stabbing Lila in the backâ€¦there is a flash of light that fills the room emanating from the plinth. A huge gush of slimy liquid comes from the other side of the room.One of the three is a woman floating on an undulating swirl of diamond crystals. One has three minotaurâ€™s horns on the end of a trident.  The other is a giant with club covered in writing snakes..&lt;br /&gt;
&lt;br /&gt;
The magic chanting is in constant effect targeting the three shield maiden our &amp;amp; causing yhem - to need to save once per pulse or be lured to minotaur impregnation in the orgy room next doorâ€¦&lt;br /&gt;
&lt;br /&gt;
It is the mightiest of combats with our party resolute &amp;amp; defiant with not a backward step. The trident bearer gores me in the sideâ€¦ three  crystalline spikes come shooting through the air from the floating mage blasting Lila. Rhian stabs mightily with her spear. Boris the Minotaur swings his weapon in minotaur sized scythes. Cher throws blistering arcane spells,  Lila hurls an axe &lt;br /&gt;
â€¦two of them flee vanishing and attack by blinking in and out â€¦ Just as the giant snake-club  wielder is about to be defeated  after many mighty blows from all of us â€“ he  shoots a pile of 60 snakes from his club at Cher overbearing herâ€¦ one hopes they will show her a little  lizard to lizard professional courtesy â€“ not giving an inch Cher swats them asideâ€¦. I castle with Lila and take on the trident bearer by grappling. The witch woman consumes  a potion and magics up a crystal wall arounds her. Boris &amp;amp; I charge slaying her â€“ she explodes in a sea of shards rending our flesh with mighty worthy wounds (all on the front) â€¦&lt;br /&gt;
&lt;br /&gt;
As we scarf healing potions 4 new foes appear in the room.. Cher is instantly petrified to a stone statute. &lt;br /&gt;
&lt;br /&gt;
Faced against such odds I reckon the cleverest tactic will be a fight to the death, invoking Odinâ€™s aid as we ( or at least I) march to Valhalla  â€“ a story of blood and death fresh on my mind ready to regale through hallsâ€¦. anyway just as Iâ€™m thinking of which is the best tale to tell first to the cheering einherjar (Ive pondered this &amp;amp; concluded that clearly youâ€™ve got to pace yourself â€“ it  could be a long time until  RagnarÃ¶k &amp;amp; no one likes to hear the same story 80 times unless they personally feature in it).. Boris, obviously disagreeing with my master plan  pulls out a special magic item from the depth of his backpack &amp;amp; we disappear to another plane with the statue of Cher clutched as we leaveâ€¦&lt;br /&gt;
&lt;br /&gt;
===Slaves in the Bazaar? - Plane of Air===&lt;br /&gt;
We appear in front of a slavers auction at the Bazaar on the plane of Air â€“ familiar territory to Lila &amp;amp; myself  â€“ after some grumbling we pay off the auctioneer before we are sold into perpetual servitudeâ€¦&lt;br /&gt;
&lt;br /&gt;
We wander the bazaar &amp;amp; eventually we are met by a minion of Gurtan the exchanger who takes us to his masterâ€™s court â€“ full of fountains, plump cushions, plumber eunuchs and palm trees in pots â€¦  We seek a remedy for the petrified Cherâ€¦ which happens after an hour.&lt;br /&gt;
&lt;br /&gt;
On request we are introduced to a reputable trader and re-enter the bazaar.&lt;br /&gt;
Apparently a few of my Northern kinfolk have been here before -  I am asked if I know Siegfried Nine Fingers or Olaf Haraldson who have racked up 600,000 sp in debts before scarperingâ€¦. Sound familiar but I answer with my sternest expressions &amp;quot;Err no actually we are definitely from the South.&amp;quot; We are fed and entertained for several days as we recoverâ€¦.&lt;br /&gt;
&lt;br /&gt;
Boris &amp;amp; I manage to sell some old wooden Fae cups ( which grant immortality at a cost) for 30,000sp &amp;amp; 25,000 a piece â€¦we keep straight faces &amp;amp; winking slyly to one another while the purchaser&#039;s back is turned - They have been gathering crumbs &amp;amp; mould at the bottom of our packs for years -  &amp;amp; we didnâ€™t even have to bargain!!  Having apparently fleeced the merchant through our innate Seagate cunning we are well pleased ( though a foul rumour reaching our ears later has it they were on-sold for 500,000 each) we negotiate for new items &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bazaar items====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;An armourer will allow my dwarven armour to take spells.&lt;br /&gt;
&amp;lt;LI&amp;gt;Boris exchanges items â€“ his spell catcher is itemised a s a broach&lt;br /&gt;
&amp;lt;LI&amp;gt;Rhian tries to negotiates to have her armour repaired and changed in shapeâ€¦.&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher trades items to modify her magic carpet to store flightâ€¦.. &lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
Lila is suddenly banished and ends up in a genie bottleâ€¦ Boris rubs on it which causes her to suffer a 9 End loss. But Boris the Noble wishes for 9 endurance to be restored to Lila.&lt;br /&gt;
&lt;br /&gt;
===The Sultan of the Bazaar===&lt;br /&gt;
A djinn, the Sultan of the Bazaar, with a heavily armed entourage, crossed tulwars, turbans &amp;amp; scraggly moustaches, shows up to discuss the bottle &amp;amp; demand an explanation. &lt;br /&gt;
Lila explains that the bottle and its inhabitant were part of treasure She did not harm the inhabitant who ran off &amp;amp; left Lila as a bottle sitter. Lila is offered a reward -  she refers to Rhiainâ€™s issue with her armour.&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;Rhianâ€™s armour will be repaired and modified.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
We are gifted a number of rabbitâ€™s feet. &lt;br /&gt;
&lt;br /&gt;
On day 5 on this plane, full of sherbet, dates &amp;amp; lamb, soft from too many silk cushions, mesmerised by endless jiggling houris, we depart from the air docks. &lt;br /&gt;
&lt;br /&gt;
===Trapped in rock in Alusia===&lt;br /&gt;
We travel by portal â€¦ ending up ....on the top of a mountain embedded in stone up tour necksâ€¦ to the side are a group of repusculent looking Orc Shamans (you know draped in skulls &amp;amp; bones, painted with weird symbols, missing various body parts)yowling away in their crude tongue, apparently preparing to make a ritual sacrifice - uh oh looks like we swapped place with the sacrifices....&lt;br /&gt;
&lt;br /&gt;
I quickly shapeshift into a raven and wriggle out of the stone. I re- castle with others to release them.  Looking the skies reflected in my magic tankard, we are now in the Ellenic states â€“ about 250 miles from where we should beâ€¦ we so leave the mountain flying....for about five miles toward Seagate ..that is until Matt the Titan who reads the future, arrives to return us to the camp. The stoned mage from the medusaâ€™s room is a Sorcerer called Wan. He was very impressed by the Sultan of the Bazaar helping us.&lt;br /&gt;
&lt;br /&gt;
===Back to Camp===&lt;br /&gt;
Matt takes us back to the camp which is now on a different island just off the Coast of Palestrina â€“ where they believe the Pirates are gathering nearby.&lt;br /&gt;
&lt;br /&gt;
Neither Cher &amp;amp; Rhiain who were struck by the trident of forced impregnation  are with child or at least with Minotaur,  due to some magic powder that Syrene supplied.  &lt;br /&gt;
&lt;br /&gt;
We discuss next steps â€“ seems the Sultan&#039;s daughter has somehow hitched a ride with us in the bottle... Syrene is very in favour of returning the djinnâ€™s daughter to the plain of air promptly &lt;br /&gt;
&lt;br /&gt;
The Sultan is called &amp;amp; arrives after much whirling winds &amp;amp; an entourage of 150 swarthy be-turbaned minions â€¦ the Djinnâ€™s daughter. She falls at his knees. He is much relieved to have her back. Minions are dispatched to punish her former captors&lt;br /&gt;
&lt;br /&gt;
Lila is offered a reward â€“ a wish. We need to think about it for day and a halfâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 5==&lt;br /&gt;
&lt;br /&gt;
Session 5:&lt;br /&gt;
===Lila&#039;s Wish===&lt;br /&gt;
&lt;br /&gt;
Lila is asked to place a stone on the ground representing each personâ€™s wish before the Sultanâ€¦ inside a huge pavilion where the sultan resides with his court watching on intrigued â€¦.carpets, cushion piles, filmy veils, turbans, tulwars, incense, pointy beardsâ€¦ She reveals our wishes&lt;br /&gt;
â€¢	Lila and Boris want to be able to turn into lightning bolts&lt;br /&gt;
â€¢	Cher wants to not glow in the dark ( to have complete control over her titan aura) &lt;br /&gt;
â€¢	I want the magic spear gifted to me by Odin the Allfather to be able to be enhanced by spells.&lt;br /&gt;
â€¢	Rhiain wants to be able to rank either her tower shield or her spear to a higher levelâ€¦&lt;br /&gt;
&lt;br /&gt;
Our wishes are granted and the Court dissipates back to the plane of air. Lila clearly highly respected for her aid to the Sultan &amp;amp; is invited to come to visit the Court â€“ with her companions if she wishes (though maybe not with Rhiain the ice mage)â€¦.   &lt;br /&gt;
&lt;br /&gt;
Lila &amp;amp; Boris try out their new skills by trying to lightning through several ranks of sheep which  -  are singed as a resultâ€¦ more practice&lt;br /&gt;
&lt;br /&gt;
===Enchanter &amp;amp; Magical book success===&lt;br /&gt;
We return to Syreneâ€™s camp. Standing before the camp followers &amp;amp; minions Syrene holds up the book of magic and shows off the enchanter (now un-stoned)â€¦ he tells us that three of the water mages we are seeking are 10 miles approximately to the North East of our current location -  as is much of the Cargoâ€¦&lt;br /&gt;
&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
Having a little time we now check out the treasure map â€“ which was previously received from the island inhabitants â€¦. The treasure map gives off an aura of power  &amp;amp; I see it seems to have hidden celestial bodies within it. Boris who is yet to return to his Orc shape.. seems to have a Minotaurâ€™s instinctive understanding of the mapâ€¦&lt;br /&gt;
&lt;br /&gt;
Syreneâ€™s troupe of dancers performs. Syreneâ€™s court seems to be in constant party mode. We are introduced to various notables of her acquaintanceâ€¦ Courtiers, the celestial twins, Richard of Tycho. Cher and Lilaâ€™s gigolos (Cherâ€™s has charmed her one (Loeft) â€“ from the western Kingdom â€“ Lilaâ€™s (Luca) is from the Luna Empire) sniff aroundâ€¦.&lt;br /&gt;
&lt;br /&gt;
While on our sojourn to minotaur land the millstones have been delivered to Adjutbar. Three boats remainâ€¦.The Sea Urchin &amp;amp; others are expected back in 1 and a half days.  &lt;br /&gt;
&lt;br /&gt;
===Wan the Enchanter===&lt;br /&gt;
Wan the Enchanter offers to assist us ( Iâ€™m sure he is much happier that he is no longer in stone) Anyway he has crystal ball gazing skills at a high rank &amp;amp; can help us out to check out the pirates â€“ itâ€™s hard to hunt down and kill your enemies if you donâ€™t know where they areâ€¦&lt;br /&gt;
&lt;br /&gt;
The others turn in â€“ but I stay drinking â€“ until at 1 am I am roused â€“ .. a boat of 6 fisher folk on the other side of the island were captured by pirates.  The pirates were in 4 short-range vessels there were about 60 or 80 of themâ€¦ there seem to have beenâ€¦Boris is roused to heal their wounds.&lt;br /&gt;
&lt;br /&gt;
In the morning Lila is rousedâ€¦ we are told two guards (rangers) have gone missing. The enchanter Wan by locate spell determines that  they are 10 miles away.. seems our cover has been blown &amp;amp; the pirates know where we areâ€¦. a ranger says his rangering has determined that in the 4 stealthy individuals come ashore and stealth away the rangersâ€¦ vanishing without  trace. Syrene suspects they have been kidnapped. Matt vanishes &amp;amp; and reappears instantaneously with a blind seer dwarf who has been snatched amid porridge eating...he still hs a spoon &amp;amp; porridge is dripped all over his kilt &amp;amp; beard.&lt;br /&gt;
He stares meaningfully (or at least points his heard toward a fire). He can see that the captured rangers are currently unconscious bound &amp;amp; under duress.  &lt;br /&gt;
&lt;br /&gt;
He also reveals that a small innocent child from a fishing village is passing on information by via a magic bottle delivered into the ocean and retrieved by some magic sea- creatures or whateverâ€¦  The small innocent (who is a boy) takes a shine to Lila &amp;amp; tells her the sea creature are like frogs but the size of people &amp;amp; come ashore at nights. The child has been messaging the sea creatures (Frogs of the Depths) over which ships he wants to disappear and for the crews to be eaten and the ships are dully removed &amp;amp; the crew by the Frogs of the Depths. Hmmm there is something a bit unnatural about this lovely child that I cannot point my finger on  - though the mages say he has an affinity for magicâ€¦..that must be it.!!&lt;br /&gt;
Nevertheless, Lila decides to take him in -  good luck to Lila though sheâ€™ll probably wake up one morning drowned, lying on a lily pad with her feet chewed off &amp;amp; his lordship innocently licking his chops...&lt;br /&gt;
   &lt;br /&gt;
Wan is able to use special crystals that Matt has provided, to scry the pirates&#039; hideout &lt;br /&gt;
â€¢	At their hideout is a temple from which a waterfall springs dropping 400 feet &amp;amp; flowing into the pirate bay... It is half a mile away on a headland. The temple is intact. Four guards are posted outside the temple with signaling bugle. The guards are not from the temple.&lt;br /&gt;
â€¢	11 ships mostly cargo ships we can see are magically obscured by an illusionary forestâ€¦&lt;br /&gt;
â€¢	There is a 20 ft wide 200 feet jetty long with ships attachedâ€¦  &lt;br /&gt;
â€¢	There is a fort on the shoreline surrounded by a 20ft high (above ground) moat/ wall filled with ravenous-looking sea creatures. &lt;br /&gt;
â€¢	There is a shimmering dome of clear water over the camp. In the center is a strange statute petrified creature like an octopus â€“ about 6â€™ by 6â€™ by 6â€™ wide. &lt;br /&gt;
&lt;br /&gt;
The Lady of the Sea comes ashore surrounded by her three kelp-covered priests, to help analyze Wanâ€™s scrying ( she can spend 30 minutes out of the water). The statue is the same creature we have been told of previously by the Lady of the Sea -   the creature is from the outer worlds &amp;amp; a servant of great power &amp;amp; a water elemental whose powers have been channeled to create the bubble the wall and the jettyâ€¦ she tells us the creature has been miniaturized as a stone statue (itâ€™s really 5 times as big in natural form) &amp;amp; awaits their foul ritual on the Summer solstice - during when the water mages will be consumed &amp;amp; the doors to the terrible treasure will be opened, the creature unbound from its stone form... â€¦ she thanks us and bows before leaving to her marine homeâ€¦&lt;br /&gt;
&lt;br /&gt;
Apparently, we will need to steal the creature and take it back to the location of its treasure whereupon it will slither back to its guard duties.&lt;br /&gt;
&lt;br /&gt;
===Planning===&lt;br /&gt;
We start our plotting &amp;amp; scheming. &lt;br /&gt;
&lt;br /&gt;
We seek more counsel from the Lady of the Sea â€¦ her priests are busy ritually drowning some sailorsâ€¦ as one does if one worships drowned gods.. She says the temple was originally dedicated to her people but has subsequently been raised out of the sea by an evil earth mage â€“ she knows the temple goes down many layers all of which are likely above water now with the raising of the temple â€¦ the water from the temple waterfall is water from the elemental plane.. Cher hears the Lady of Sea conversing with Lilaâ€™s camp follower, the innocent child, in Surimi language asking  if he has â€œdisobeyed his oathsâ€â€¦mysterious&lt;br /&gt;
&lt;br /&gt;
The lady of the Sea then recommends us against trying to ally with the Frogs of the Depths â€¦. Who are evil necromancers from the bottom of the ocean who eat people BUT she recommends allying with the creatures of the sea (merfolk who also eat people but closer to the surface of the sea).&lt;br /&gt;
&lt;br /&gt;
Lila tries lightning bolting through water to test her powerâ€“ seems it&#039;s not a great idea â€“ although it leaves a trail of stunned fish on the ocean surface.&lt;br /&gt;
&lt;br /&gt;
Syrene discretely hands both Cher and Lila a magic pin that will protect against the spy gigolos who have apparently be-spelled them. &lt;br /&gt;
&lt;br /&gt;
Lila does a series of limited precognition spells to see the future &amp;amp; work out how we can defeat our enemies...&lt;br /&gt;
 &lt;br /&gt;
The best plan seems to be to that we zap into the pavilion by lightning bolt talent by a potion created by Lila &amp;amp; releases an air bubble from a magic seashell over the tent which will release the captured water mages from the charming that controls them &amp;amp; then move the squid creature statue within an air bubble.. a few water mages will dieâ€¦ One water mage seems to already be aware of our plan through some future seeing spell but has not spilled the beansâ€¦     &lt;br /&gt;
&lt;br /&gt;
Matt takes Lila back to the guild for alchemist assistance where she makes 4 lightning potionsâ€¦  &lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s gigolo â€“ the charming curly mustached bard wants her to wear a magic necklace which will allow him to find her wherever she is â€¦ a stalker &amp;amp; I am about to have a word with him with the point of my spearâ€¦ when he reveals he is a follower of the mighty Freya riding in her chariot of cats (who honored me with the Name â€œMungo the Braveâ€) which changes my opinion of him completely â€¦ he says Freya has even spoken to him of meâ€¦ obviously I now trust hm completely.  He is definitely not a slimy seducer &amp;amp; must really be a noble and worthy sort if he knows Freya &amp;amp; she spoke to him about me â€¦&amp;amp; no doubt his stalking Lila must for a perfectly good reasonâ€¦ all is forgivenâ€¦&lt;br /&gt;
&lt;br /&gt;
===Mermaid Temple===&lt;br /&gt;
Itâ€™s time to commence our attack. First Matt transports us instantly into an underwater cave full of grim looking mermaids armed to the teeth with spears &amp;amp; tridents looking into a silvery pool sparkling with magic - it is the temple from which flows the waterfall  â€“ the mermaids are seemingly doing divining magic. Matt casts translation and water breathing magics and all of us can understand the chief mermaid, priestess. She welcomes us but asks Matt the Titan to leave (he is from the Luna empire &amp;amp; doesn&#039;t have much time for gods &amp;amp; the like). We say we have been summoned by the Merpeople to assist. We are told  need to get a magic seashell from some eels which will assist in our combat. There are gifts which will aid us in the future...&lt;br /&gt;
====Call of Hero gifts====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher is given something to control her aura, &lt;br /&gt;
&amp;lt;LI&amp;gt;Lila is given a girdle of protection to protect her from trials of seduction she will face in the futureâ€¦&lt;br /&gt;
&amp;lt;LI&amp;gt;I (Mungo) am given the skull of one of my enemies who I must bury at home or throw to the sea &amp;amp; face him again in combat â€¦ &lt;br /&gt;
&amp;lt;LI&amp;gt;a block of ice is given to Rhiain. &lt;br /&gt;
&amp;lt;LI&amp;gt;Boris will be helped to master the belt of skulls he will recover from the enemyâ€¦&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
â€¦ we leave the priestess evading the eels. From under the surface of the water, we can see the guards from the pirate lair outside the temple â€“ ready to alert the pirates below with their horns.&lt;br /&gt;
&lt;br /&gt;
===Temple siege===&lt;br /&gt;
We charge the sieging guards (pirates)- I engage one of the guards who when he sits up is actually a high-level earth elemental definitely 60 feet tall &amp;amp; who after a few rounds of failing to hit me even once, he folds his arms and won&#039;t fight backâ€¦ so I stop fighting him &amp;amp; to try to make him face me insult him with all the rock insults I can think of â€“ â€œlittle pebbleâ€ â€œyou are made of sandstone.â€ â€œyou are an airheadâ€  the last which makes him pause in his tracksâ€¦ The others are engaged in bitter combatâ€¦ one of them foolishly releases a fire grenade setting everyone including three of the guards on fireâ€¦&lt;br /&gt;
&lt;br /&gt;
The insult â€œairhead&amp;quot; got to the elemental who has turned its back on me &amp;amp; wiggled its butt like a young priestess of Freya (other than that Dwarf one I know of course) in heatâ€¦  So I stick my spear firmly in his prosterior.â€(that is an actual spear of course)   Enraged he starts trying to trample us &amp;amp; we continue to lay about our enemies with fell blows.  One of the guards then, reached inside his cloak &amp;amp; removes a magic doll which he pulls the head off causing a magical surge bringing terrible damage to us allâ€¦ (I was mainly stunned that someone would bring a doll to battle - who does that - not even the most junior of Valkyries?). Anyway he is rapidly dispatched when he pulls out a 2nd doll. The elementalâ€™s summoner dies &amp;amp; the elemental having gone feral for a spell is eventually finished off by ....Boris!?! ( which is battle poaching of the first order  if I ever saw it - a serious offence &amp;amp; frowned on in most well mannered Northern  societies) &amp;amp; after I had done Odin&#039;s share  of the damage to it.. You can hardly skald before a feasting hall of cheering likeminded scarred battleworn warriors well soaked in ale, banging their helms on the table bragging about how you &#039;&#039;&#039;almost&#039;&#039;&#039; killed an 80 foot tall earth elemental, single handedly.. it doesn&#039;t have quite the same ring to it..   But Boris is a faithful shield companion so I&#039;ll have to bring it up as subtly as I can without resorting to blows next time we are drinking ... We find a sea shell and a broken doll parts &amp;amp; a doll squashed by the elemental â€¦ before we return to the temple with the mer priestessâ€¦&lt;br /&gt;
&lt;br /&gt;
= Buffs &amp;amp; Mil Sci =&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;A = Always on.&lt;br /&gt;
===Long Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Cher Morning Dance: 1 MR% re-roll (or stun recovery) per day.&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen(Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Cold (RH)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +4DM Cold Damage(doubled vs fire enemies)	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 minutes&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot;     | Mars&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; 30%&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; 50%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc Buffs===&lt;br /&gt;
+ 14 % to strike chance if Mungo skalds prior to entering combat.&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rhiain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Cher   &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo  Lila&amp;lt;br&amp;gt;&lt;br /&gt;
Boris  Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Cher  &amp;lt;br&amp;gt; &lt;br /&gt;
Lila    &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo    &amp;lt;br&amp;gt;&lt;br /&gt;
Boris  &amp;lt;br&amp;gt;&lt;br /&gt;
Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91677</id>
		<title>A Golden Eye on the waves</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91677"/>
		<updated>2022-02-09T08:49:40Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Eric in Seagate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[File:A Golden Eye in the deep 3.png|1000px|centre]]&lt;br /&gt;
[[Scribe_Notes#Summer 822 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Golden Eye on the waves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: ~[[Summer]] 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Starting Monday the 13th of December 2021 in Lynfield (Jono&#039;s place).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039;: [[Carzala]] and some tropical wilds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [[Jono Quickness and Slowness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/148CF8CzfrW2GplI9nBetNhxaRlUfIMiR/view?usp=sharing 47 - Thief  - 3.1.2] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1fHfl40povyj2W0oiB5F-5TpkRFfSbvOo/view?usp=sharing 33 - Assassin - 3.1.3] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.google.com/document/d/1QNz24OxQQAAAp0p8bvkvg54sxGkaYqfUj1Wi9Jfw6P0/edit?usp=sharing 37 - Healer - 3.1.6]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Four or five guild party members -&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Mungo Third Son|Mungo]] -, known as the Humble - So Named by Odin Himself and also Blessed of Freya - A Northern Warrior played by Michael McFadden. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Boris]] - Necromantic Mage played by Michael Haycock.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Lila]] - Celestial/Air Mage played by Kelsie.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Rhiain]] - Ice Mage Human played by Chris R. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Cher]] - Binder Human played by Sean&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Employer ==&lt;br /&gt;
: [[Syrene]] a friend of the guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Background&#039;&#039; - [[A Golden Eye in the deep]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Part 1. Deal with issues about the Air Spirit &amp;amp; the forgotten city (outstanding from [[A Golden Eye in the deep]]). &amp;lt;br&amp;gt;&lt;br /&gt;
* Part 2. Free the missing water mages, deal with the pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Payment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syrene]] will financially back a commissioned sea voyage to the area to a value of 35,000sp.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Thaumaturgies 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Elementals 10,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Entities 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
Training for warriors &lt;br /&gt;
&lt;br /&gt;
Part 2 - I can&#039;t remember much of part one...&lt;br /&gt;
&lt;br /&gt;
==Session 1==&lt;br /&gt;
&lt;br /&gt;
Part 1 (I was not the scribe) was the rescue of a djinn / elemental spirit bottle from a fallen city treasure trove located on a jungles island to the west-south-west many hundreds of miles away.&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
Part 2 of a might epic adventure featuring a band of heroic shield companions against the most perilous unknown foe this side of the gates of Hel or even a barber - to rescue enslaved water mages from the pirates&lt;br /&gt;
&lt;br /&gt;
===Turf&#039;s House===&lt;br /&gt;
We are at Turfâ€™s home which is well fitted out. A number of items have been found thus far on the adventure- a sword, an axe, bolt of cloth which are identified by the spell of something or other by one of the spell casters,&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;The cloth will affect the morale of troops in the hands of a military leader this depends on the wood used as a pole.&lt;br /&gt;
e.g. Maple -x 10 mil sci rank&lt;br /&gt;
&amp;lt;LI&amp;gt;The Tulwar does 2 d10 damage + can have spells on it&lt;br /&gt;
&amp;lt;LI&amp;gt;The Axe â€“ enchanted to not rust &amp;amp; can cut through things underload &amp;amp; of course a Genie bottle which containsâ€¦. Lila ? Anyway, in addition to rescuing the Sea mages;  Syrene wants us to take the bottle to the plain of airâ€¦ yawn... I prefer pickups to deliveriesâ€¦.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
â€“ We learn the pirates in question are a cunning bunch of knaves  - which is not always the case as where I come from the term pirate is misused to refer to just about anyone who hops in a longboat and goes raiding - which is just about anyone under 95 years old - its all relative you see - how do you tell the pirates from the rest or is anyone under 95 simply a pirate? Anyway, these knaves are rumoured to have bribed one of the snivelling enchanters who work for the merchantâ€™s guild-like most mages s(apart from my worthy companions) he has a strong streak of yellow running through him -  anyway he has now legged it &amp;amp; is not to be found. Not to worry, Syrene knows the location of 2 of their hideouts, so we can plan our conquest.&lt;br /&gt;
&lt;br /&gt;
It is explained we can locate the water mages by tracking down some magic reference books which will have information; through the use of the enchantment known as â€œlocateâ€.. Syrene knows an enchanter who can help.&lt;br /&gt;
&lt;br /&gt;
===Our Mission===&lt;br /&gt;
Our mission after we have located the enchanter and sailed to where we think the book is to then find a copy of books which has some important magic powers... &lt;br /&gt;
We will get a bonus for bringing Syrene&#039;s enchanter back alive. He is nervous weak &amp;amp; frail...arent they all though.  &lt;br /&gt;
A ship full of fighters and healers has already been sent out to rescue the Sea Mages - to huge unsuccess. They encountered six pirate ships â€“ which were mostly sunk  - and suffered many casualties. So it&#039;s our turn now.&lt;br /&gt;
&lt;br /&gt;
We decide to use my mighty Knarr â€œThe Sea Urchinâ€ to sail to the islands. The Sea Urchin is scheduled to return to Seagate in 4 days from a successful raid by my fearless crew.  &lt;br /&gt;
&lt;br /&gt;
We know some cargo is located in somewhere called Kirkle. West of Kirkle there is a well-known pirate port of the coast of Palestrina.&lt;br /&gt;
&lt;br /&gt;
We return to the guild for a debrief. Syrene equips us with the strength of stone armour of earth spell.&lt;br /&gt;
&lt;br /&gt;
===Eric in Seagate===&lt;br /&gt;
On the way I am greeted by an old scallywag Seadog of good Northern stock -apprently an old acquaintance â€“ canâ€™t quite place him- he is called Eric as are most of the men in the North -  but I am sure we have stood together drenched in blood with the bodies of our enemies heaped before us, their armour rent their weapons broken, as we sang our battle songsâ€¦ OR possibly we were in a tavern surrounded by empty cracked mugs while the bodies of the unconscious covered in spilt ale lay on the floor as we sang drinking songs - must be one of the two... but anyway he is representing family members of the slain crew members &amp;amp; is recruiting for a three-ship Armada. They plan to sail across the seas to seek a  bloody vengeance from the foul scum &amp;amp; oathbreakers (bound to be) who have the cheek to call themselves pirates...&lt;br /&gt;
&lt;br /&gt;
===Ernest Black===&lt;br /&gt;
First we will find the for the enchanter Ernest Black is his name â€“ apparently hiding in fear of his life in some cellar of tavern in old  Seagate town..&lt;br /&gt;
&lt;br /&gt;
We go incognito to avoid attracting attention (that is we pull our hoods over our heads &amp;amp; cultivate an innocent look). On the way into town we see four horses tied on the side of the road = might be spies or an ambush but we are not attacked.Cher and I note 6 guarding the road armed with bowsâ€¦a mix of orcs and humansâ€¦ not that that means anything â€“ some of my best friends are orcs â€“ well I actually  mean Boris - though he is only half an Orc - &lt;br /&gt;
&lt;br /&gt;
We make it to the new constructed area &amp;amp; head to old Seagate â€“ heading to toward which Ernest is staying â€¦ we pass an old horse in the process of being slaughtered in the street  - itâ€™s that kind of rough area &lt;br /&gt;
â€“ the inn is well battered â€“ and has recently been scorched by fire. The place is damp &amp;amp; smoke-filled. A doxy gives me the eye and I return her a special look so as to not attract any attention - you have to play the part when in disguise.  Downstairs in the inn a game of cards is in progress as is a combat between two armed men with clubs are being cheered on by a small crowd who have money at stake on the outcome. We ignore them tempting as it is &amp;amp;  head toward the sub-basement. &lt;br /&gt;
&lt;br /&gt;
I encounter another woman who says I have rescued her in the past .. canâ€™t recall but there are quite a few Iâ€™ve rescued - anyhow she warns me of a few bad uns in the area. Not really news â€“ it is old Seagate after all.  &lt;br /&gt;
Outside the door are three scurvy thugs with their backs to us &amp;amp; holding weapons about to visit Ernest â€“ up to no good. Look like our timing was right for Ernest.&lt;br /&gt;
I grab two by the neck and bang their heard together (this attack was from the side technically &amp;amp; not behind just in case any detractors are reading). They dieâ€¦.whoops...a reflection on the poor state of villainry perhaps.   A third is rendered unconscious, by a blow from Boris. We drag the dead bodies inside out of view. Ernest is a weedy old guy who from the empty flagons has been drinking heavily and is clearly the worse for wear,â€“ &lt;br /&gt;
&lt;br /&gt;
We visit Syrene and explain what has happened. We debate forming and alliance with the mermaid and the scallywag&lt;br /&gt;
&lt;br /&gt;
The enchanter (due to his frail health and so he wonâ€™t run away )is itemised by an evil Binder spell  &amp;amp; placed in an unbreakable container only openable by a palm impression.&lt;br /&gt;
&lt;br /&gt;
We talk to Syrene about rewards for completing the quest â€“ there was some rubbish about magic training which seems of little worth so I ignored the details but more importantly she offers warrior training.&lt;br /&gt;
&lt;br /&gt;
===Sea Urchin===&lt;br /&gt;
Four days later the Sea Urchin arrives .. with several Brandenburg customs men who my crew &amp;quot;mistook&amp;quot; for pirates... can&#039;t blame them after all who are the real thieves and parasites of the ocean...Iâ€™m all for taking the pirates/customs men back out to sea &amp;amp; giving them a first-class trial followed by a sea burial but am talked around by the party fearful of inciting war with all of Brandenburg (donâ€™t know how all of Brandenburg would find out) â€¦ uh oh â€“ anyway I have to pay a 10,000 bribe to shut them up  â€“ I reluctantly pay with an instruction to my crew that pirates are not to be brought back to Seagate in the future. Better to have a trial by combat at sea followed by a sea burialâ€¦  &lt;br /&gt;
&lt;br /&gt;
We meet my companion Eric whose crew has had a disagreement with some brigands.  many of his men lie around with broken limbs and teeth. Turns out the spies were from rival merchant families - so we invite him to meet at Turfs place with Syrene - &amp;amp; to wear his best furs â€“ we will discuss forming a super Armada to rescue the water mages...&lt;br /&gt;
&lt;br /&gt;
Syrene has put on a banquet for us and Eric to toast our pre-victory â€“ 3 dwarves, two elves, and some courtiers also attend.&lt;br /&gt;
It&#039;s a great feast â€“ though tame by northern standards -  no fights or new blood feuds sworn &amp;amp; the dwarves are even friendly toward Boris the Orcâ€¦. skald a little &amp;amp; fine ales are drunk.&lt;br /&gt;
&lt;br /&gt;
===Dwarf deal &amp;amp; payment===&lt;br /&gt;
We are approached by a dwarf merchant who wants us to transport some grainstones made by dwarves â€“ 20 foot across &amp;amp; two-foot-high -  but with magic can be squeezed into the Sea Urchinâ€™s hold I am told by Boris &amp;amp; Cher. My first mate negotiates transport for the stones to Adjutbar. or 13,000 upfront and a 3,000 bonus on arrival. I need some money back after being robbed by Customs...&lt;br /&gt;
&lt;br /&gt;
Syrene strikes a deal with Eric &amp;amp; his companions to work under our directions for a fee of 10,000 sp.&lt;br /&gt;
&lt;br /&gt;
Cher (who by the way is now in a human form rather than the sneaky standing lizard I know her to be, (though of course still a valued shield companion) slopes off with a mincing codpiece sporting courtier for a tryst â€“ I am asked outside by a woman called Gertrude who I also apparently I rescued. She wants to show her gratitudeâ€¦canâ€™t blame her really.&lt;br /&gt;
&lt;br /&gt;
Later during the party, the Dwarves tell  me that the millstone is prepared so as to deflect magic on one side  â€“ (this removes impurities from grain) so the sea Urchin will need to be reimagined everyday  &lt;br /&gt;
More importantly, some  Ogremages are looking for the millstones -  an air fire and a rune mage â€“ they like all of their kind are cowardly knaves and donâ€™t hesitate to use nasty poisonsâ€¦ a great blessing from Odin it seems with some intra-voyage entertainment coming our wayâ€¦ &lt;br /&gt;
&lt;br /&gt;
Eric says he has 55 men &amp;amp; three ships &amp;amp; 25 rowers â€“  three rank two water mages. We arrange to meet Syrene at certain waypoints on our voyageâ€“ she makes 8 locations on the chart for us to meet at the end of each day of travel.&lt;br /&gt;
&lt;br /&gt;
My water mage (rk 7) confirms that their ships are poor and that the other water mages have limited skillsâ€¦ so he strengthens the other ships&lt;br /&gt;
&lt;br /&gt;
We prepare to leave&lt;br /&gt;
&lt;br /&gt;
==Session 2==&lt;br /&gt;
===Sail south from Seagate===&lt;br /&gt;
We sail by night to the first-way point. Novadon  &lt;br /&gt;
We see Griffons / pegasus at night but we do not encounter them.&lt;br /&gt;
&lt;br /&gt;
A camp is set already ashore with 25 staff and three big tents awaiting us. Elf horses (skinny pointy-eared ineffectual looking horses that is) are tethered. Syrene greets us with the two folk known as the elemental twins &amp;amp; a large person much too big to be a giant â€“ Matt the Titan. &lt;br /&gt;
&lt;br /&gt;
We receive armours of earth/ strength of stone. &lt;br /&gt;
&lt;br /&gt;
Eric motions us to the shore to speak to our mermaid scout. He says she generally speaks in an ancient Northern tongue but will be able to talk to us. She is rather disappointingly draped all over in kelp &amp;amp; so lacks the traditional mermaid appeal. She doesnâ€™t appear to have a tail but then again we cannot see a tail because of the kelp but we are assured she is a genuine mermaid. The water mages are from the North â€“ and are drowned goods worshipping priest sorts.... they too wear brown kelp clothing &amp;amp; are responsible for her being overly dressed.&lt;br /&gt;
&lt;br /&gt;
The mermaid tells us that in actual fact the villagers who we understood commissioned the venture are really helping her rescue a relative,  a water mage who has been captured, rather than the explanation we previously received â€“ that she is helping Eric.&lt;br /&gt;
&lt;br /&gt;
===Missing watermages===&lt;br /&gt;
The mermaid has â€œreadâ€ the stormy skies which foretold our coming - nice to know Thor is keeping an eye on the eye too. Anyway, the believes the water mages are being stolen as part of an evil master plan to raise an island from the depths of the sea. A huge be-tentacled creature is bound underwater on the island but if the island breaks the surface of the sea the creature will become unbound from the spells holding itâ€¦ The creature guards a powerful treasure and if let free below the surface the creature will slither off into the depths leaving the treasure unguarded.... we are told there are no named items in the treasure horde. This will need to take place during summer Solsticeâ€¦ about a month away. The treasure is deemed a terrible treasure â€“ apparently not just because its made only of copper or some lesser metal â€¦ &amp;amp; it could do terrible things to those that have long lives â€“ elves I guessâ€¦ I&#039;m confused? this all sounds good news -  unguarded erasure on an island &amp;amp; only elves dragons and demons might be affected?&lt;br /&gt;
&lt;br /&gt;
â€¦.the mermaid explains she has the power to bewitch many of the pirates when we encounter them &amp;amp; could drag them into the sea to their doomâ€¦ but this could affect us too if we are not protected â€¦ so we need to find some sort of protection... The mermaid says that I should refer to her as â€œthe woman of the seaâ€  rather than as a mermaid, as her identity is a hidden secret.&lt;br /&gt;
&lt;br /&gt;
â€¦ back ashore we talk naval &amp;amp; boarding tactics with a group of old salts â€¦ elsewhere a necromantic bomb is discovered. Lila meets one of the Yasmins &amp;amp; another mage &lt;br /&gt;
&lt;br /&gt;
ON the island we see a stepped well that is 120 feet across apparently a transportable item.  Inside are the Titan and Syrene. Syrene mews like a cat at the mention of the mermaid â€“ clearly she does not like it. To protect against the mermaidâ€™s powers we are told rather than the time-honoured tradition of beeswax stuffed into our ears - a potion needs to be made out of an enormous amount of the herb lavender... I stuff some wax in my pocket anyhow just in case. The titan Matt agrees to seek out this lavender &amp;amp; provide a bag of it by tomorrow night. Boris meanwhile heals the injured sailors. Syren replaces strength of stone on 40 / armours of earth.&lt;br /&gt;
&lt;br /&gt;
===Sabotage at sea===&lt;br /&gt;
We head south the next dayâ€¦soon after which we note one of Ericâ€™s ship is taking on water â€¦ Sabotage is confirmed by The Woman of the Sea who reveals a rusty iron trident head attached. This has caused the ships â€œstrengthâ€ to expire. Cher divinities this when we arrive ashore at the 2nd waypoint at the end of the day &amp;amp; confirms it is a cursed item &lt;br /&gt;
&lt;br /&gt;
â€¦we guard the ships carefully that night.  The leaky ship has been dragged ashore for repairs.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
A cauldron of three sizes boil away smelling strongly of lavender. Three scarecrow men assist with the potion brewing  The potion which will be applied to the skins of Lila and Cher 36 hours beforehand will make the crew lustful and be charmed by Lila and Cher rather than the Lady of the Sea. (There are side effects  -  by the 36th hour will be so crazed with lust that they will fight each other but this will stop them jumping into the sea after the Lady of the Sea â€¦ which to me sounds like one of the worldâ€™s worst plans compared with beeswax in the ear) - just is the case it all turns out to be a disaster there is an antidote which a blacksmith can manufactureâ€¦.It is concluded that application of the potion 24 hours prior to meeting the pirates would be best &lt;br /&gt;
&lt;br /&gt;
That night aboard the Sea Urchin Boris and I are awoken by a loud crashing sound  -  a nine-foot-tall golem creature with two spinning halves made of pumice stones / resembling an  ogre is attacking a sailor â€“ quickly he is dispatched. &lt;br /&gt;
&lt;br /&gt;
===Romance in camp===&lt;br /&gt;
Meanwhile ashore Lila is being wooed by a cowardly bard/ gigolo tight trouser wearing opportunist popinjay â€“ armed with a skinny sword! At the same time a pumice man has also attacked so where in the shore area. It is determined by the spell caster types that the nature of the magic creating the pumice creatures is necromanticâ€¦. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next day â€“ the Lady of the Sea checks the hulls of our boats finding another rusty trident  - more sabotage - she suspects merman mercenariesâ€¦ she will look out for themâ€¦ &lt;br /&gt;
&lt;br /&gt;
We have a meeting where we reveal the crazy plan about the love balm which will be applied to each of the shipâ€™s captains &amp;amp; which will cause the crews to love their Captains and be immune to the Lady of the Seaâ€™s charms while she lures the pirates underwater and drowns them. There is much debate over what will happen in respect of the Sea Captains based on their preferences i.e. if the captains are girls who like girls etc&lt;br /&gt;
&lt;br /&gt;
===Testing the Charm protection===&lt;br /&gt;
So we travel on the Lady of the Sea by a magic travelling wave to a beach site far away from our crew in order to conduct experiments &amp;amp; see how her magic affects us and the Captains.&lt;br /&gt;
&lt;br /&gt;
The Lady of the Seaâ€™s starts singing and immediately upon which a storm blows up with lightning &amp;amp; waves, through which we hear a piercing howl â€¦ we all save v her spell but feel weak at the knees... Lila and Cherâ€™s legs actually get slightly watery. The 3 x lady captains who like ladies are unaffected â€¦.&lt;br /&gt;
Boris &amp;amp; I  see a horrible creature out at sea on a rock â€“ Boris says itâ€™s the Lady of the Sea in her true formâ€¦but I donâ€™t believe him &amp;amp; suggest rescuing the Lady from this foul creature.â€¦ although no one else is keen - Leela and Cher say they only see a normal woman. The Captains who like ladies see a mermaid.&lt;br /&gt;
&lt;br /&gt;
We head back to shore &amp;amp; the night passes â€¦ a breakfast has been prepared. â€¦ &amp;amp; we set sail.&lt;br /&gt;
Leela seems to have been be-charmed by the bard with the tight codpiece - surprise&lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
â€¦. After 8 days at sea we arrive at Kirkulâ€¦. Ernest is unitemised &amp;amp; determines that the book is located in [[Kirkul]]. through the navigation technique called triangulation, we determine that the book is in an abandoned cityâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 3==&lt;br /&gt;
&lt;br /&gt;
We are ashore in the southern part of the 5 sisters with our shore team. The abandoned city of [[Kirkul]] is inland on the edge of a desert five miles upriverâ€¦&lt;br /&gt;
&lt;br /&gt;
[[Kirkul]] was destroyed by my Ivinian countrymen in 805  before they were overwhelmed by the Dark circleâ€¦ followed by others It used to have a population of 30,000 but has been abandoned for 15 years. Undead &amp;amp; evil cults are used to live here.. in addition to ruin goblins &lt;br /&gt;
&lt;br /&gt;
The ships are beached. Our campfires are shielded by darkness spellsâ€¦ we spot different lights on different islands where the survivors &amp;amp; lurkers dwellâ€¦.&lt;br /&gt;
&lt;br /&gt;
A seaman approached us asking for a miracle because 3 sailors have been affected by the Lady of the Sea &amp;amp; killed each â€¦ I direct them to Boris the Orc who can raise the dead &amp;amp; does.&lt;br /&gt;
&lt;br /&gt;
===Scouting [[Kirkul]]===&lt;br /&gt;
Syrene says the books somewhere in the city to the east of where we are beached â€¦ there are hills between us and [[Kirkul]]â€¦ Our plan is to scout the next day from the sky in raven formsâ€¦.&lt;br /&gt;
&lt;br /&gt;
By night we post guards. [https://dq-nz.org/dqwiki/index.php/A_Golden_Eye_on_the_waves#Ernest_Black Ernest Black] has a crystal ball &lt;br /&gt;
The water mage does a waters of vision spell which he scries through â€“ to the south of the city there are some faint lights along the mouth of the river. He can see the river traveling 5 -10 miles in land from the south east. The city is only a few hundred meter acrossâ€¦   he zooms in on the lights â€“ the ruins of a port, broken ships, busted buildings &amp;amp; bonfires which provide the light. Occasionally there is movement a sign of lifeâ€¦ &lt;br /&gt;
&lt;br /&gt;
[[Syrene]] has put on a dancing troop (boys &amp;amp; girls) for entertainment &amp;amp; weak beer â€“ not quite what we do in the North. Arm wrestling  Cher gets up and dances â€“ she is a good dancer - but I cant help thinking of her scaly tailâ€¦. &lt;br /&gt;
&lt;br /&gt;
A daytime scry by the water mage reveals a number of vessels â€“ about 50 ft in length hidden along the river in earth caves on the river banks to the North of the Cityâ€¦ it looks as if 3 ships have been actually buried along the shore. A watercourse flowing toward the city has been restoredâ€¦ possible earth mage workâ€¦&lt;br /&gt;
&lt;br /&gt;
Lila sends her raven out but it is pursed by griffons â€¦ I too head out in raven form but at high altitude due to my large raven form sizeâ€¦ I observe some earthworks that have been cleared out to the Northwest of the City. There are the remains of large bonfires and lumber piles nearby. I note some griffons a mile below &amp;amp; avoid them.. they came from out of a buildingâ€¦. I also see some herds of goats which obviously been domesticated â€¦  in the harbour area, there are the remains of six ships along the sea floorâ€¦.&lt;br /&gt;
&lt;br /&gt;
===Scouting the offshore islands===&lt;br /&gt;
ON my return the water mage invites us to scry the water. The centre island is loosely populated. The other two have small ports. There appear to be about 30 homes / hits on each â€“ we would estimate a population of a few 100. Fishing boats scatter around the surrounding seas. &lt;br /&gt;
&lt;br /&gt;
At the ports there are 4 small trading ships flying the flags of Azuria, Palestrina and possibly Taeko.&lt;br /&gt;
&lt;br /&gt;
===Talk to the locals===&lt;br /&gt;
We elect to enter townâ€¦and talk to some of the localsâ€¦ I navigate the Sea Urchin in through some tricky watersâ€¦ we cant get all the way in and have to moor at the buoys along-side two other well-armed merchant vessels.. there are small boats going to and fro from the shore. Fifteen or so folk have gathered around as we land &amp;amp; we are greeted by a young man with a crippled leg. Crossbows are pointed at us as well as an 8 foot tall giant creature with horns â€“ a monster rhino of some sort with an armoured tail. We have to leave large weapons aboardâ€¦    we are directed to a money changer. &lt;br /&gt;
&lt;br /&gt;
We meet a young woman who seeks work aboard. We offer her a meal and ale for adviceâ€¦. &amp;amp; we arrive at a local tavernâ€¦ she digs inâ€¦.  and offers an uncorked cask of ale for 12 silversâ€¦ the young women is local who tells us.&lt;br /&gt;
&lt;br /&gt;
===Other islands=== &lt;br /&gt;
There is one island with an orc king called Crackskull  - he has a 45 crew &amp;amp; took over the town.  There are many interesting things in the mainland â€“ recent activity involving a  minotaur cult in the city. The griffon are more North. Pirates come and go. There is a crazy Firemage on the other island. There were diamond hunters and supply ships going up the river. It is well known there is the wreck of a diamond ship up river somewhereâ€¦ In the river/ city is the treasure of the three water mage skulls Boris says we are looking piratesâ€¦ She (Sue) wants to get off this island &amp;amp; wants to join my crewâ€¦ so I hire her â€“ she has an honest face and knows these waters  &amp;amp; can navigate them well. Seems she knows a few water-mage spells too. Everyone on the island is hungry and scary due to Orc raiders to the westâ€¦ &amp;amp; infestation by worms &amp;amp; tainted waterâ€¦  Sue has a 12 person sloop by which she has navigated up the riverâ€¦avoiding the perilsâ€¦everyone wants off the island.&lt;br /&gt;
&lt;br /&gt;
just then 6 well-groomed men and women â€“ the council â€“ who want to sell some pearls to usâ€¦ we are taken to the main trading post &amp;amp; lead downstairs to a basement where a much-locked chest is filled with six bags with pearlsâ€¦ they look great.. the pearls are farmed in the seaâ€¦  they want 65,000 silvers. â€¦ too rich for our blood but Syrene may be interested. The crippled man is a translator &amp;amp; a merchant - but only knows about three words in each â€“ I hire him too.  Boris fixes the crippleâ€¦ &lt;br /&gt;
&lt;br /&gt;
We will take a councilwoman plus her son with us and travel by ship back to our base camp to the east after the sun setsâ€¦ patrols have been set.. we note that a rhino statue has been turned into an animated creature â€¦ Sue and Earp Billick the former Cripple are astounded to see our base camp. Earp tells us he has a treasure map to a location up river opposite the city guarded by a creature that turns people to stone. &lt;br /&gt;
&lt;br /&gt;
===Return to Camp===&lt;br /&gt;
We introduce the council member to Syreneâ€¦ and explain their situations to her.  After discussions, she agrees to transport the island folk to be taken in by the dwarves of the superstition mountains. She will arrange with Matt to clear the orcs. She can disguise us as minotaurs if we want. Boris goes with Matt to be turned into a minotaur.. he enters a labyrinth is gored by a minotaur &amp;amp; returns as a minotaur with 15 extra points &amp;amp; irresistible to women, a large â€œthird legâ€, natural armour and some magic protecting abilityâ€¦ &lt;br /&gt;
&lt;br /&gt;
===Boris is horny===&lt;br /&gt;
Lila and Cher tell us there are pheromones wafting off Boris the minotaurâ€™s that affect them driving them crazy with desire â€¦Matt knows of a nasty wizard who can make an amulet that will protect them from being bewitched by crazy minotaur lustâ€¦ it happens&lt;br /&gt;
&lt;br /&gt;
===Blood Wizard===&lt;br /&gt;
Matt vanishes with Lila, Cher and Sue to a wizards lab where a drop of their blood is added to an amulet by magic &amp;amp; they are safe from be-witching by Boris the Minotaur .. unfortunately Sue was not included in the amulet and is smitten by Boris the minotaurâ€¦  Sue too is sorted out by Matt &amp;amp; the wizard with a minotaur free amuletâ€¦. &lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
The sun sets, the tide turns, we are guided by Sue up the river. Bonfires have been lit.. we are about a mile out from the city. Our scent is disguisedâ€¦&lt;br /&gt;
&lt;br /&gt;
Rhiain &amp;amp; Lila goes out scouting for scent removing herbsâ€¦While out â€¦ encounters some pygmy centaurs with sharp teeth &amp;amp; weapons such as recurved bowsâ€¦ :Lila &amp;amp; Rhiain make it back but have been pierced by a few arrowsâ€¦ a foul concoction is manufactured from the herbs which is applied to our armpits to disguise our scentâ€¦&lt;br /&gt;
&lt;br /&gt;
We approach from the North down wind. As Boris steps ashore he is surrounded by a herd of goats who seem attracted to himâ€¦ he puts them to sleep through some spellâ€¦  &lt;br /&gt;
&lt;br /&gt;
As we sneak nearer to the city we see the fires which Lila, an alchemistâ€¦ 300 yards out from the city, people seem to walk in trenches about 80 feet from the river â€“ maybe a maze under construction â€“ some creatures, undead maybe,  can be seen on the other sideâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
===Undead===&lt;br /&gt;
They are probably lesser undead â€“ that is the smellier sort who take aeons to get out of your chain mail. From our position of hiding we see some people appear to have been emerging from the maze.. in minutes they excavate and reveal a ship â€“ about 50 foot on the shore of the river â€“ earth mage trickery Iâ€™ll be bound -  they then rebury  through more earth-magery  &amp;amp; the ship returns whence they cameâ€¦&lt;br /&gt;
&lt;br /&gt;
Edward Black is returned from miniaturisation and the solid-state by Cherâ€™s un-bindering. He is surprised by his new surrounding but still casts a location spell to identify the book we seek .. as we move along to triangulate we come across orcs guards focussed on playing knucklebones and not looking at us. We debate whether to slay them but Lila who I am surprised to learn is actually the party leader â€“ ( I assumed we were in a battle &amp;amp; it was me  following my recent studies in geopolitics at military scientist classes)  - decides to walk past them.. Edward is poorly dressed in town clothes and moves sluggishly in his mage slippersâ€¦ he is slowing us downâ€¦he shelters inside Lilaâ€™s magic cloak &lt;br /&gt;
&lt;br /&gt;
===Labyrinth===&lt;br /&gt;
Ahead we note a strange cobweb trap that funnels us into a central pointâ€¦ lair of the spider queen  perchance!! Unfortunately, we turn around and take another route.&lt;br /&gt;
&lt;br /&gt;
We hear chanting as we near the edge of the labyrinth. Boris the Minotaur checks he can still cast spells now that he is a minotaur &amp;amp; has hooves  â€“ he says he can but itâ€™s not as good as before. &lt;br /&gt;
&lt;br /&gt;
We stealth along having buffed and prepared ourselves for conflict. I note an area with strange scratching with symbols in the dirt â€“ a magic ward of protection â€“ our magicians determineâ€¦ There is a hum of magic on the wind that the women warriors in our group note &amp;amp; feel vulnerable to â€¦&lt;br /&gt;
&lt;br /&gt;
As we prepare our arms in anticipation  - I note Cher the lizard in human shape openly affixing poison to her weapons â€“ to the approval of Lila - . I warn Cher that her battle victories will be unearned with no epics skalded in her honour &amp;amp; on her death she will likely be welcomed with open arms into the realms of Hel &amp;amp; Loki as a fellow coward and sneakâ€¦ my warnings to Cher for her own good fall on deaf earsâ€¦ &lt;br /&gt;
&lt;br /&gt;
As we enter the maze we sense a shiftâ€¦before we know it we are in open-airâ€¦ a portal? I check the night skies with my magical tankard that reflects the night skies â€“ by Lokiâ€™s pustulant, sulphurous &amp;amp; scrawny buttocks (the view of him you are most likely to see as he legs it from combat ) we seem to be in Thionia instead of the Five Sisters way to the Southâ€¦ we hear a hypnotic chanting which seems designed to bewitch the shieldmaidens in our party -  Rhianain, Lila &amp;amp; Cherâ€¦ We are on the edge of a maze &amp;amp; see at least 35 writhing snakes dangling from maze walls ahead. We seem to be on the plateau of a mountain with white mists floating about&lt;br /&gt;
&lt;br /&gt;
===Boris the mighty minotaur===&lt;br /&gt;
Boris the mighty minotaur will lead us.. ahead we see an enormous statue of a minotaur with a path running between its splayed legs. As we get closer we see a portcullis that covers the pathâ€¦ as we walk ahead we can no longer see one another due to mistsâ€¦ we move forward now with string around our wrists tying is together so we do not stray â€¦ &lt;br /&gt;
&lt;br /&gt;
We eventually enter a room which has nine passages connected to itâ€¦ I check the night sky again â€¦. We seem to now located be in the Alanic states! we follow Boris down one tunnel eventually arriving at a junction which shows signs of habitation â€“ (actually people are living there) hammocks, people in hooded cloaks moving about in a 70 ft across room. They seem drowsy &amp;amp; distractedâ€¦ we donâ€™t hear the hypnotic chantingâ€¦ we sneak past with our best stealthiness â€¦ noting 6 beautiful women who are obviously  impregnated and some strange be-horned ogre women, barrels for storage and gibbets with corpses on the edgesâ€¦ probably hobbits by their sizeâ€¦although hanging seems a bit much just for stealingâ€¦ &lt;br /&gt;
&lt;br /&gt;
Lila through crafty magic trickery determines they are Ogre-magi whoâ€™s most dangerous spell is involuntary impregnation...&lt;br /&gt;
&lt;br /&gt;
Ahead we come across another chamber where attractive healthy female humans with Araby feature are nursing baby minotaurs - must be the au pairsâ€¦. Gossamer curtains shroud the room&lt;br /&gt;
&lt;br /&gt;
Moving along through sneakery &amp;amp; stealth there is another room with about 100 folk engaged in a no holds barred minotaur &amp;amp; Araby human orgy.. There are 6 ogre magi guards with tridents and chanting coming from priests.. Cher is almost lured in by the seductive chantery â€¦Three women in red robes are inside metal cagesâ€¦.&lt;br /&gt;
&lt;br /&gt;
Books seem to be stored off to the side â€“ we sneak through some very slimy curtains to enter a large square room where we see  - a stone statue of a man with a book (just a bit too realistic for comfort â€¦ woman stands up on the other side of an alter with her back to us and a head of wriggling snake headsâ€¦a medusa!!  Garbed in a  gossamer silk bejewelled outfit she is searching through a pile of 30 books â€“ she is about 40 feet ahead. There is a reading plinth that is six-foot-tall dominating the centre of the room.&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
No fair fights with foul creatures that can turn our party to stone in the blink of glowing red eye = so Lila and I pre-emptively blast the medusa with a crossbow and axe respectivelyâ€¦ zounds! by Thor&#039;s peerless ginger beard -  it is all deflected to Rhiana.. who staggers with a stabbing pain in her backâ€¦ The medusa throws the book she is holding at Borisâ€¦&amp;amp; combat ensuesâ€¦She turns to faces us â€“ just as I leap through the air and pounce on her jaws agape claws outstretched just as she is petrified by a spell from Cherâ€¦ my landing was not soft &amp;amp; I am caught by a spell &amp;amp; feel petrification tingling but manage to shake it offâ€¦ just as the medusa solidifies into a statueâ€¦ poetic justice &amp;amp; cunning magery from Cher! BUT three foul creatures being 2 ogre mages looking creatures &amp;amp; a absolutely definitely a demon enter the room by sneaking and attack from behind, be-stabbing Lila in the backâ€¦there is a flash of light that fills the room emanating from the plinth. A huge gush of slimy liquid comes from the other side of the room.One of the three is a woman floating on an undulating swirl of diamond crystals. One has three minotaurâ€™s horns on the end of a trident.  The other is a giant with club covered in writing snakes..&lt;br /&gt;
&lt;br /&gt;
The magic chanting is in constant effect targeting the three shield maiden our &amp;amp; causing yhem - to need to save once per pulse or be lured to minotaur impregnation in the orgy room next doorâ€¦&lt;br /&gt;
&lt;br /&gt;
It is the mightiest of combats with our party resolute &amp;amp; defiant with not a backward step. The trident bearer gores me in the sideâ€¦ three  crystalline spikes come shooting through the air from the floating mage blasting Lila. Rhian stabs mightily with her spear. Boris the Minotaur swings his weapon in minotaur sized scythes. Cher throws blistering arcane spells,  Lila hurls an axe &lt;br /&gt;
â€¦two of them flee vanishing and attack by blinking in and out â€¦ Just as the giant snake-club  wielder is about to be defeated  after many mighty blows from all of us â€“ he  shoots a pile of 60 snakes from his club at Cher overbearing herâ€¦ one hopes they will show her a little  lizard to lizard professional courtesy â€“ not giving an inch Cher swats them asideâ€¦. I castle with Lila and take on the trident bearer by grappling. The witch woman consumes  a potion and magics up a crystal wall arounds her. Boris &amp;amp; I charge slaying her â€“ she explodes in a sea of shards rending our flesh with mighty worthy wounds (all on the front) â€¦&lt;br /&gt;
&lt;br /&gt;
As we scarf healing potions 4 new foes appear in the room.. Cher is instantly petrified to a stone statute. &lt;br /&gt;
&lt;br /&gt;
Faced against such odds I reckon the cleverest tactic will be a fight to the death, invoking Odinâ€™s aid as we ( or at least I) march to Valhalla  â€“ a story of blood and death fresh on my mind ready to regale through hallsâ€¦. anyway just as Iâ€™m thinking of which is the best tale to tell first to the cheering einherjar (Ive pondered this &amp;amp; concluded that clearly youâ€™ve got to pace yourself â€“ it  could be a long time until  RagnarÃ¶k &amp;amp; no one likes to hear the same story 80 times unless they personally feature in it).. Boris, obviously disagreeing with my master plan  pulls out a special magic item from the depth of his backpack &amp;amp; we disappear to another plane with the statue of Cher clutched as we leaveâ€¦&lt;br /&gt;
&lt;br /&gt;
===Slaves in the Bazaar? - Plane of Air===&lt;br /&gt;
We appear in front of a slavers auction at the Bazaar on the plane of Air â€“ familiar territory to Lila &amp;amp; myself  â€“ after some grumbling we pay off the auctioneer before we are sold into perpetual servitudeâ€¦&lt;br /&gt;
&lt;br /&gt;
We wander the bazaar &amp;amp; eventually we are met by a minion of Gurtan the exchanger who takes us to his masterâ€™s court â€“ full of fountains, plump cushions, plumber eunuchs and palm trees in pots â€¦  We seek a remedy for the petrified Cherâ€¦ which happens after an hour.&lt;br /&gt;
&lt;br /&gt;
On request we are introduced to a reputable trader and re-enter the bazaar.&lt;br /&gt;
Apparently a few of my Northern kinfolk have been here before -  I am asked if I know Siegfried Nine Fingers or Olaf Haraldson who have racked up 600,000 sp in debts before scarperingâ€¦. Sound familiar but I answer with my sternest expressions &amp;quot;Err no actually we are definitely from the South.&amp;quot; We are fed and entertained for several days as we recoverâ€¦.&lt;br /&gt;
&lt;br /&gt;
Boris &amp;amp; I manage to sell some old wooden Fae cups ( which grant immortality at a cost) for 30,000sp &amp;amp; 25,000 a piece â€¦we keep straight faces &amp;amp; winking slyly to one another while the purchaser&#039;s back is turned - They have been gathering crumbs &amp;amp; mould at the bottom of our packs for years -  &amp;amp; we didnâ€™t even have to bargain!!  Having apparently fleeced the merchant through our innate Seagate cunning we are well pleased ( though a foul rumour reaching our ears later has it they were on-sold for 500,000 each) we negotiate for new items &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bazaar items====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;An armourer will allow my dwarven armour to take spells.&lt;br /&gt;
&amp;lt;LI&amp;gt;Boris exchanges items â€“ his spell catcher is itemised a s a broach&lt;br /&gt;
&amp;lt;LI&amp;gt;Rhian tries to negotiates to have her armour repaired and changed in shapeâ€¦.&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher trades items to modify her magic carpet to store flightâ€¦.. &lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
Lila is suddenly banished and ends up in a genie bottleâ€¦ Boris rubs on it which causes her to suffer a 9 End loss. But Boris the Noble wishes for 9 endurance to be restored to Lila.&lt;br /&gt;
&lt;br /&gt;
===The Sultan of the Bazaar===&lt;br /&gt;
A djinn, the Sultan of the Bazaar, with a heavily armed entourage, crossed tulwars, turbans &amp;amp; scraggly moustaches, shows up to discuss the bottle &amp;amp; demand an explanation. &lt;br /&gt;
Lila explains that the bottle and its inhabitant were part of treasure She did not harm the inhabitant who ran off &amp;amp; left Lila as a bottle sitter. Lila is offered a reward -  she refers to Rhiainâ€™s issue with her armour.&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;Rhianâ€™s armour will be repaired and modified.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
We are gifted a number of rabbitâ€™s feet. &lt;br /&gt;
&lt;br /&gt;
On day 5 on this plane, full of sherbet, dates &amp;amp; lamb, soft from too many silk cushions, mesmerised by endless jiggling houris, we depart from the air docks. &lt;br /&gt;
&lt;br /&gt;
===Trapped in rock in Alusia===&lt;br /&gt;
We travel by portal â€¦ ending up ....on the top of a mountain embedded in stone up tour necksâ€¦ to the side are a group of repusculent looking Orc Shamans (you know draped in skulls &amp;amp; bones, painted with weird symbols, missing various body parts)yowling away in their crude tongue, apparently preparing to make a ritual sacrifice - uh oh looks like we swapped place with the sacrifices....&lt;br /&gt;
&lt;br /&gt;
I quickly shapeshift into a raven and wriggle out of the stone. I re- castle with others to release them.  Looking the skies reflected in my magic tankard, we are now in the Ellenic states â€“ about 250 miles from where we should beâ€¦ we so leave the mountain flying....for about five miles toward Seagate ..that is until Matt the Titan who reads the future, arrives to return us to the camp. The stoned mage from the medusaâ€™s room is a Sorcerer called Wan. He was very impressed by the Sultan of the Bazaar helping us.&lt;br /&gt;
&lt;br /&gt;
===Back to Camp===&lt;br /&gt;
Matt takes us back to the camp which is now on a different island just off the Coast of Palestrina â€“ where they believe the Pirates are gathering nearby.&lt;br /&gt;
&lt;br /&gt;
Neither Cher &amp;amp; Rhiain who were struck by the trident of forced impregnation  are with child or at least with Minotaur,  due to some magic powder that Syrene supplied.  &lt;br /&gt;
&lt;br /&gt;
We discuss next steps â€“ seems the Sultan&#039;s daughter has somehow hitched a ride with us in the bottle... Syrene is very in favour of returning the djinnâ€™s daughter to the plain of air promptly &lt;br /&gt;
&lt;br /&gt;
The Sultan is called &amp;amp; arrives after much whirling winds &amp;amp; an entourage of 150 swarthy be-turbaned minions â€¦ the Djinnâ€™s daughter. She falls at his knees. He is much relieved to have her back. Minions are dispatched to punish her former captors&lt;br /&gt;
&lt;br /&gt;
Lila is offered a reward â€“ a wish. We need to think about it for day and a halfâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 5==&lt;br /&gt;
&lt;br /&gt;
Session 5:&lt;br /&gt;
===Lila&#039;s Wish===&lt;br /&gt;
&lt;br /&gt;
Lila is asked to place a stone on the ground representing each personâ€™s wish before the Sultanâ€¦ inside a huge pavilion where the sultan resides with his court watching on intrigued â€¦.carpets, cushion piles, filmy veils, turbans, tulwars, incense, pointy beardsâ€¦ She reveals our wishes&lt;br /&gt;
â€¢	Lila and Boris want to be able to turn into lightning bolts&lt;br /&gt;
â€¢	Cher wants to not glow in the dark ( to have complete control over her titan aura) &lt;br /&gt;
â€¢	I want the magic spear gifted to me by Odin the Allfather to be able to be enhanced by spells.&lt;br /&gt;
â€¢	Rhiain wants to be able to rank either her tower shield or her spear to a higher levelâ€¦&lt;br /&gt;
&lt;br /&gt;
Our wishes are granted and the Court dissipates back to the plane of air. Lila clearly highly respected for her aid to the Sultan &amp;amp; is invited to come to visit the Court â€“ with her companions if she wishes (though maybe not with Rhiain the ice mage)â€¦.   &lt;br /&gt;
&lt;br /&gt;
Lila &amp;amp; Boris try out their new skills by trying to lightning through several ranks of sheep which  -  are singed as a resultâ€¦ more practice&lt;br /&gt;
&lt;br /&gt;
===Enchanter &amp;amp; Magical book success===&lt;br /&gt;
We return to Syreneâ€™s camp. Standing before the camp followers &amp;amp; minions Syrene holds up the book of magic and shows off the enchanter (now un-stoned)â€¦ he tells us that three of the water mages we are seeking are 10 miles approximately to the North East of our current location -  as is much of the Cargoâ€¦&lt;br /&gt;
&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
Having a little time we now check out the treasure map â€“ which was previously received from the island inhabitants â€¦. The treasure map gives off an aura of power  &amp;amp; I see it seems to have hidden celestial bodies within it. Boris who is yet to return to his Orc shape.. seems to have a Minotaurâ€™s instinctive understanding of the mapâ€¦&lt;br /&gt;
&lt;br /&gt;
Syreneâ€™s troupe of dancers performs. Syreneâ€™s court seems to be in constant party mode. We are introduced to various notables of her acquaintanceâ€¦ Courtiers, the celestial twins, Richard of Tycho. Cher and Lilaâ€™s gigolos (Cherâ€™s has charmed her one (Loeft) â€“ from the western Kingdom â€“ Lilaâ€™s (Luca) is from the Luna Empire) sniff aroundâ€¦.&lt;br /&gt;
&lt;br /&gt;
While on our sojourn to minotaur land the millstones have been delivered to Adjutbar. Three boats remainâ€¦.The Sea Urchin &amp;amp; others are expected back in 1 and a half days.  &lt;br /&gt;
&lt;br /&gt;
===Wan the Enchanter===&lt;br /&gt;
Wan the Enchanter offers to assist us ( Iâ€™m sure he is much happier that he is no longer in stone) Anyway he has crystal ball gazing skills at a high rank &amp;amp; can help us out to check out the pirates â€“ itâ€™s hard to hunt down and kill your enemies if you donâ€™t know where they areâ€¦&lt;br /&gt;
&lt;br /&gt;
The others turn in â€“ but I stay drinking â€“ until at 1 am I am roused â€“ .. a boat of 6 fisher folk on the other side of the island were captured by pirates.  The pirates were in 4 short-range vessels there were about 60 or 80 of themâ€¦ there seem to have beenâ€¦Boris is roused to heal their wounds.&lt;br /&gt;
&lt;br /&gt;
In the morning Lila is rousedâ€¦ we are told two guards (rangers) have gone missing. The enchanter Wan by locate spell determines that  they are 10 miles away.. seems our cover has been blown &amp;amp; the pirates know where we areâ€¦. a ranger says his rangering has determined that in the 4 stealthy individuals come ashore and stealth away the rangersâ€¦ vanishing without  trace. Syrene suspects they have been kidnapped. Matt vanishes &amp;amp; and reappears instantaneously with a blind seer dwarf who has been snatched amid porridge eating...he still hs a spoon &amp;amp; porridge is dripped all over his kilt &amp;amp; beard.&lt;br /&gt;
He stares meaningfully (or at least points his heard toward a fire). He can see that the captured rangers are currently unconscious bound &amp;amp; under duress.  &lt;br /&gt;
&lt;br /&gt;
He also reveals that a small innocent child from a fishing village is passing on information by via a magic bottle delivered into the ocean and retrieved by some magic sea- creatures or whateverâ€¦  The small innocent (who is a boy) takes a shine to Lila &amp;amp; tells her the sea creature are like frogs but the size of people &amp;amp; come ashore at nights. The child has been messaging the sea creatures (Frogs of the Depths) over which ships he wants to disappear and for the crews to be eaten and the ships are dully removed &amp;amp; the crew by the Frogs of the Depths. Hmmm there is something a bit unnatural about this lovely child that I cannot point my finger on  - though the mages say he has an affinity for magicâ€¦..that must be it.!!&lt;br /&gt;
Nevertheless, Lila decides to take him in -  good luck to Lila though sheâ€™ll probably wake up one morning drowned, lying on a lily pad with her feet chewed off &amp;amp; his lordship innocently licking his chops...&lt;br /&gt;
   &lt;br /&gt;
Wan is able to use special crystals that Matt has provided, to scry the pirates&#039; hideout &lt;br /&gt;
â€¢	At their hideout is a temple from which a waterfall springs dropping 400 feet &amp;amp; flowing into the pirate bay... It is half a mile away on a headland. The temple is intact. Four guards are posted outside the temple with signaling bugle. The guards are not from the temple.&lt;br /&gt;
â€¢	11 ships mostly cargo ships we can see are magically obscured by an illusionary forestâ€¦&lt;br /&gt;
â€¢	There is a 20 ft wide 200 feet jetty long with ships attachedâ€¦  &lt;br /&gt;
â€¢	There is a fort on the shoreline surrounded by a 20ft high (above ground) moat/ wall filled with ravenous-looking sea creatures. &lt;br /&gt;
â€¢	There is a shimmering dome of clear water over the camp. In the center is a strange statute petrified creature like an octopus â€“ about 6â€™ by 6â€™ by 6â€™ wide. &lt;br /&gt;
&lt;br /&gt;
The Lady of the Sea comes ashore surrounded by her three kelp-covered priests, to help analyze Wanâ€™s scrying ( she can spend 30 minutes out of the water). The statue is the same creature we have been told of previously by the Lady of the Sea -   the creature is from the outer worlds &amp;amp; a servant of great power &amp;amp; a water elemental whose powers have been channeled to create the bubble the wall and the jettyâ€¦ she tells us the creature has been miniaturized as a stone statue (itâ€™s really 5 times as big in natural form) &amp;amp; awaits their foul ritual on the Summer solstice - during when the water mages will be consumed &amp;amp; the doors to the terrible treasure will be opened, the creature unbound from its stone form... â€¦ she thanks us and bows before leaving to her marine homeâ€¦&lt;br /&gt;
&lt;br /&gt;
Apparently, we will need to steal the creature and take it back to the location of its treasure whereupon it will slither back to its guard duties.&lt;br /&gt;
&lt;br /&gt;
===Planning===&lt;br /&gt;
We start our plotting &amp;amp; scheming. &lt;br /&gt;
&lt;br /&gt;
We seek more counsel from the Lady of the Sea â€¦ her priests are busy ritually drowning some sailorsâ€¦ as one does if one worships drowned gods.. She says the temple was originally dedicated to her people but has subsequently been raised out of the sea by an evil earth mage â€“ she knows the temple goes down many layers all of which are likely above water now with the raising of the temple â€¦ the water from the temple waterfall is water from the elemental plane.. Cher hears the Lady of Sea conversing with Lilaâ€™s camp follower, the innocent child, in Surimi language asking  if he has â€œdisobeyed his oathsâ€â€¦mysterious&lt;br /&gt;
&lt;br /&gt;
The lady of the Sea then recommends us against trying to ally with the Frogs of the Depths â€¦. Who are evil necromancers from the bottom of the ocean who eat people BUT she recommends allying with the creatures of the sea (merfolk who also eat people but closer to the surface of the sea).&lt;br /&gt;
&lt;br /&gt;
Lila tries lightning bolting through water to test her powerâ€“ seems it&#039;s not a great idea â€“ although it leaves a trail of stunned fish on the ocean surface.&lt;br /&gt;
&lt;br /&gt;
Syrene discretely hands both Cher and Lila a magic pin that will protect against the spy gigolos who have apparently be-spelled them. &lt;br /&gt;
&lt;br /&gt;
Lila does a series of limited precognition spells to see the future &amp;amp; work out how we can defeat our enemies...&lt;br /&gt;
 &lt;br /&gt;
The best plan seems to be to that we zap into the pavilion by lightning bolt talent by a potion created by Lila &amp;amp; releases an air bubble from a magic seashell over the tent which will release the captured water mages from the charming that controls them &amp;amp; then move the squid creature statue within an air bubble.. a few water mages will dieâ€¦ One water mage seems to already be aware of our plan through some future seeing spell but has not spilled the beansâ€¦     &lt;br /&gt;
&lt;br /&gt;
Matt takes Lila back to the guild for alchemist assistance where she makes 4 lightning potionsâ€¦  &lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s gigolo â€“ the charming curly mustached bard wants her to wear a magic necklace which will allow him to find her wherever she is â€¦ a stalker &amp;amp; I am about to have a word with him with the point of my spearâ€¦ when he reveals he is a follower of the mighty Freya riding in her chariot of cats (who honored me with the Name â€œMungo the Braveâ€) which changes my opinion of him completely â€¦ he says Freya has even spoken to him of meâ€¦ obviously I now trust hm completely.  He is definitely not a slimy seducer &amp;amp; must really be a noble and worthy sort if he knows Freya &amp;amp; she spoke to him about me â€¦&amp;amp; no doubt his stalking Lila must for a perfectly good reasonâ€¦ all is forgivenâ€¦&lt;br /&gt;
&lt;br /&gt;
===Mermaid Temple===&lt;br /&gt;
Itâ€™s time to commence our attack. First Matt transports us instantly into an underwater cave full of grim looking mermaids armed to the teeth with spears &amp;amp; tridents looking into a silvery pool sparkling with magic - it is the temple from which flows the waterfall  â€“ the mermaids are seemingly doing divining magic. Matt casts translation and water breathing magics and all of us can understand the chief mermaid, priestess. She welcomes us but asks Matt the Titan to leave (he is from the Luna empire &amp;amp; doesn&#039;t have much time for gods &amp;amp; the like). We say we have been summoned by the Merpeople to assist. We are told  need to get a magic seashell from some eels which will assist in our combat. There are gifts which will aid us in the future...&lt;br /&gt;
====Call of Hero gifts====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher is given something to control her aura, &lt;br /&gt;
&amp;lt;LI&amp;gt;Lila is given a girdle of protection to protect her from trials of seduction she will face in the futureâ€¦&lt;br /&gt;
&amp;lt;LI&amp;gt;I (Mungo) am given the skull of one of my enemies who I must bury at home or throw to the sea &amp;amp; face him again in combat â€¦ &lt;br /&gt;
&amp;lt;LI&amp;gt;a block of ice is given to Rhiain. &lt;br /&gt;
&amp;lt;LI&amp;gt;Boris will be helped to master the belt of skulls he will recover from the enemyâ€¦&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
â€¦ we leave the priestess evading the eels. From under the surface of the water, we can see the guards from the pirate lair outside the temple â€“ ready to alert the pirates below with their horns.&lt;br /&gt;
&lt;br /&gt;
===Temple siege===&lt;br /&gt;
We charge the sieging guards (pirates)- I engage one of the guards who when he sits up is actually a high-level earth elemental definitely 60 feet tall &amp;amp; who after a few rounds of failing to hit me even once, he folds his arms and won&#039;t fight backâ€¦ so I stop fighting him &amp;amp; to try to make him face me insult him with all the rock insults I can think of â€“ â€œlittle pebbleâ€ â€œyou are made of sandstone.â€ â€œyou are an airheadâ€  the last which makes him pause in his tracksâ€¦ The others are engaged in bitter combatâ€¦ one of them foolishly releases a fire grenade setting everyone including three of the guards on fireâ€¦&lt;br /&gt;
&lt;br /&gt;
The insult â€œairhead&amp;quot; got to the elemental who has turned its back on me &amp;amp; wiggled its butt like a young priestess of Freya (other than that Dwarf one I know of course) in heatâ€¦  So I stick my spear firmly in his prosterior.â€(that is an actual spear of course)   Enraged he starts trying to trample us &amp;amp; we continue to lay about our enemies with fell blows.  One of the guards then, reached inside his cloak &amp;amp; removes a magic doll which he pulls the head off causing a magical surge bringing terrible damage to us allâ€¦ (I was mainly stunned that someone would bring a doll to battle - who does that - not even the most junior of Valkyries?). Anyway he is rapidly dispatched when he pulls out a 2nd doll. The elementalâ€™s summoner dies &amp;amp; the elemental having gone feral for a spell is eventually finished off by ....Boris!?! ( which is battle poaching of the first order  if I ever saw it - a serious offence &amp;amp; frowned on in most well mannered Northern  societies) &amp;amp; after I had done Odin&#039;s share  of the damage to it.. You can hardly skald before a feasting hall of cheering likeminded scarred battleworn warriors well soaked in ale, banging their helms on the table bragging about how you &#039;&#039;&#039;almost&#039;&#039;&#039; killed an 80 foot tall earth elemental, single handedly.. it doesn&#039;t have quite the same ring to it..   But Boris is a faithful shield companion so I&#039;ll have to bring it up as subtly as I can without resorting to blows next time we are drinking ... We find a sea shell and a broken doll parts &amp;amp; a doll squashed by the elemental â€¦ before we return to the temple with the mer priestessâ€¦&lt;br /&gt;
&lt;br /&gt;
= Buffs &amp;amp; Mil Sci =&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;A = Always on.&lt;br /&gt;
===Long Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Cher Morning Dance: 1 MR% re-roll (or stun recovery) per day.&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen(Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Cold (RH)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +4DM Cold Damage(doubled vs fire enemies)	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 minutes&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot;     | Mars&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; 30%&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; 50%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc Buffs===&lt;br /&gt;
+ 14 % to strike chance if Mungo skalds prior to entering combat.&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rhiain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Cher   &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo  Lila&amp;lt;br&amp;gt;&lt;br /&gt;
Boris  Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Cher  &amp;lt;br&amp;gt; &lt;br /&gt;
Lila    &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo    &amp;lt;br&amp;gt;&lt;br /&gt;
Boris  &amp;lt;br&amp;gt;&lt;br /&gt;
Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91676</id>
		<title>A Golden Eye on the waves</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=A_Golden_Eye_on_the_waves&amp;diff=91676"/>
		<updated>2022-02-09T08:43:10Z</updated>

		<summary type="html">&lt;p&gt;Michaelm: /* Romance in camp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]] [[Category:Jono Bean]]&lt;br /&gt;
[[File:A Golden Eye in the deep 3.png|1000px|centre]]&lt;br /&gt;
[[Scribe_Notes#Summer 822 WK|Scribe Notes]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: A Golden Eye on the waves&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Jono Bean|Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: ~[[Summer]] 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Starting Monday the 13th of December 2021 in Lynfield (Jono&#039;s place).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Area&#039;&#039;&#039;: [[Carzala]] and some tropical wilds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level|High]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;: [[Information from players for Jono]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Rules&#039;&#039;&#039;: [[Jono Quickness and Slowness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtest&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please note - Lowered specialisation to 1 per rank (from 3). See change log on last page of each doc.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/148CF8CzfrW2GplI9nBetNhxaRlUfIMiR/view?usp=sharing 47 - Thief  - 3.1.2] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/1fHfl40povyj2W0oiB5F-5TpkRFfSbvOo/view?usp=sharing 33 - Assassin - 3.1.3] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.google.com/document/d/1QNz24OxQQAAAp0p8bvkvg54sxGkaYqfUj1Wi9Jfw6P0/edit?usp=sharing 37 - Healer - 3.1.6]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Four or five guild party members -&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[Mungo Third Son|Mungo]] -, known as the Humble - So Named by Odin Himself and also Blessed of Freya - A Northern Warrior played by Michael McFadden. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Boris]] - Necromantic Mage played by Michael Haycock.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Lila]] - Celestial/Air Mage played by Kelsie.&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Rhiain]] - Ice Mage Human played by Chris R. &amp;lt;br&amp;gt;&lt;br /&gt;
# [[Cher]] - Binder Human played by Sean&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Employer ==&lt;br /&gt;
: [[Syrene]] a friend of the guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Background&#039;&#039; - [[A Golden Eye in the deep]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Part 1. Deal with issues about the Air Spirit &amp;amp; the forgotten city (outstanding from [[A Golden Eye in the deep]]). &amp;lt;br&amp;gt;&lt;br /&gt;
* Part 2. Free the missing water mages, deal with the pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Payment&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syrene]] will financially back a commissioned sea voyage to the area to a value of 35,000sp.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Thaumaturgies 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Elementals 10,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell training for Entities 5,000 sp each member.&amp;lt;br&amp;gt;&lt;br /&gt;
Training for warriors &lt;br /&gt;
&lt;br /&gt;
Part 2 - I can&#039;t remember much of part one...&lt;br /&gt;
&lt;br /&gt;
==Session 1==&lt;br /&gt;
&lt;br /&gt;
Part 1 (I was not the scribe) was the rescue of a djinn / elemental spirit bottle from a fallen city treasure trove located on a jungles island to the west-south-west many hundreds of miles away.&lt;br /&gt;
&lt;br /&gt;
===Part 2===&lt;br /&gt;
Part 2 of a might epic adventure featuring a band of heroic shield companions against the most perilous unknown foe this side of the gates of Hel or even a barber - to rescue enslaved water mages from the pirates&lt;br /&gt;
&lt;br /&gt;
===Turf&#039;s House===&lt;br /&gt;
We are at Turfâ€™s home which is well fitted out. A number of items have been found thus far on the adventure- a sword, an axe, bolt of cloth which are identified by the spell of something or other by one of the spell casters,&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;The cloth will affect the morale of troops in the hands of a military leader this depends on the wood used as a pole.&lt;br /&gt;
e.g. Maple -x 10 mil sci rank&lt;br /&gt;
&amp;lt;LI&amp;gt;The Tulwar does 2 d10 damage + can have spells on it&lt;br /&gt;
&amp;lt;LI&amp;gt;The Axe â€“ enchanted to not rust &amp;amp; can cut through things underload &amp;amp; of course a Genie bottle which containsâ€¦. Lila ? Anyway, in addition to rescuing the Sea mages;  Syrene wants us to take the bottle to the plain of airâ€¦ yawn... I prefer pickups to deliveriesâ€¦.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
â€“ We learn the pirates in question are a cunning bunch of knaves  - which is not always the case as where I come from the term pirate is misused to refer to just about anyone who hops in a longboat and goes raiding - which is just about anyone under 95 years old - its all relative you see - how do you tell the pirates from the rest or is anyone under 95 simply a pirate? Anyway, these knaves are rumoured to have bribed one of the snivelling enchanters who work for the merchantâ€™s guild-like most mages s(apart from my worthy companions) he has a strong streak of yellow running through him -  anyway he has now legged it &amp;amp; is not to be found. Not to worry, Syrene knows the location of 2 of their hideouts, so we can plan our conquest.&lt;br /&gt;
&lt;br /&gt;
It is explained we can locate the water mages by tracking down some magic reference books which will have information; through the use of the enchantment known as â€œlocateâ€.. Syrene knows an enchanter who can help.&lt;br /&gt;
&lt;br /&gt;
===Our Mission===&lt;br /&gt;
Our mission after we have located the enchanter and sailed to where we think the book is to then find a copy of books which has some important magic powers... &lt;br /&gt;
We will get a bonus for bringing Syrene&#039;s enchanter back alive. He is nervous weak &amp;amp; frail...arent they all though.  &lt;br /&gt;
A ship full of fighters and healers has already been sent out to rescue the Sea Mages - to huge unsuccess. They encountered six pirate ships â€“ which were mostly sunk  - and suffered many casualties. So it&#039;s our turn now.&lt;br /&gt;
&lt;br /&gt;
We decide to use my mighty Knarr â€œThe Sea Urchinâ€ to sail to the islands. The Sea Urchin is scheduled to return to Seagate in 4 days from a successful raid by my fearless crew.  &lt;br /&gt;
&lt;br /&gt;
We know some cargo is located in somewhere called Kirkle. West of Kirkle there is a well-known pirate port of the coast of Palestrina.&lt;br /&gt;
&lt;br /&gt;
We return to the guild for a debrief. Syrene equips us with the strength of stone armour of earth spell.&lt;br /&gt;
&lt;br /&gt;
===Eric in Seagate===&lt;br /&gt;
On the way I notice an old scallywag acquaintance of mine â€“ canâ€™t quite place him- he is called Eric as are most of the men in the North -  but I am sure we once stood together drenched in blood with the bodies of our enemies heaped before usâ€¦ or possibly we were in a tavern surrounded by empty ales mugs while the bodies of the uncurious covered in spilt ale lay on the floor - must be one of the two... but anyway he is representing family members of the slain crew members &amp;amp; is recruiting for a three-ship Armada. They plan to sail across the seas to seek a  bloody vengeance from the foul scum &amp;amp; oathbreakers (bound to be) who have the cheek to call themselves pirates.&lt;br /&gt;
&lt;br /&gt;
===Ernest Black===&lt;br /&gt;
First we will find the for the enchanter Ernest Black is his name â€“ apparently hiding in fear of his life in some cellar of tavern in old  Seagate town..&lt;br /&gt;
&lt;br /&gt;
We go incognito to avoid attracting attention (that is we pull our hoods over our heads &amp;amp; cultivate an innocent look). On the way into town we see four horses tied on the side of the road = might be spies or an ambush but we are not attacked.Cher and I note 6 guarding the road armed with bowsâ€¦a mix of orcs and humansâ€¦ not that that means anything â€“ some of my best friends are orcs â€“ well I actually  mean Boris - though he is only half an Orc - &lt;br /&gt;
&lt;br /&gt;
We make it to the new constructed area &amp;amp; head to old Seagate â€“ heading to toward which Ernest is staying â€¦ we pass an old horse in the process of being slaughtered in the street  - itâ€™s that kind of rough area &lt;br /&gt;
â€“ the inn is well battered â€“ and has recently been scorched by fire. The place is damp &amp;amp; smoke-filled. A doxy gives me the eye and I return her a special look so as to not attract any attention - you have to play the part when in disguise.  Downstairs in the inn a game of cards is in progress as is a combat between two armed men with clubs are being cheered on by a small crowd who have money at stake on the outcome. We ignore them tempting as it is &amp;amp;  head toward the sub-basement. &lt;br /&gt;
&lt;br /&gt;
I encounter another woman who says I have rescued her in the past .. canâ€™t recall but there are quite a few Iâ€™ve rescued - anyhow she warns me of a few bad uns in the area. Not really news â€“ it is old Seagate after all.  &lt;br /&gt;
Outside the door are three scurvy thugs with their backs to us &amp;amp; holding weapons about to visit Ernest â€“ up to no good. Look like our timing was right for Ernest.&lt;br /&gt;
I grab two by the neck and bang their heard together (this attack was from the side technically &amp;amp; not behind just in case any detractors are reading). They dieâ€¦.whoops...a reflection on the poor state of villainry perhaps.   A third is rendered unconscious, by a blow from Boris. We drag the dead bodies inside out of view. Ernest is a weedy old guy who from the empty flagons has been drinking heavily and is clearly the worse for wear,â€“ &lt;br /&gt;
&lt;br /&gt;
We visit Syrene and explain what has happened. We debate forming and alliance with the mermaid and the scallywag&lt;br /&gt;
&lt;br /&gt;
The enchanter (due to his frail health and so he wonâ€™t run away )is itemised by an evil Binder spell  &amp;amp; placed in an unbreakable container only openable by a palm impression.&lt;br /&gt;
&lt;br /&gt;
We talk to Syrene about rewards for completing the quest â€“ there was some rubbish about magic training which seems of little worth so I ignored the details but more importantly she offers warrior training.&lt;br /&gt;
&lt;br /&gt;
===Sea Urchin===&lt;br /&gt;
Four days later the Sea Urchin arrives .. with several Brandenburg customs men who my crew &amp;quot;mistook&amp;quot; for pirates... can&#039;t blame them after all who are the real thieves and parasites of the ocean...Iâ€™m all for taking the pirates/customs men back out to sea &amp;amp; giving them a first-class trial followed by a sea burial but am talked around by the party fearful of inciting war with all of Brandenburg (donâ€™t know how all of Brandenburg would find out) â€¦ uh oh â€“ anyway I have to pay a 10,000 bribe to shut them up  â€“ I reluctantly pay with an instruction to my crew that pirates are not to be brought back to Seagate in the future. Better to have a trial by combat at sea followed by a sea burialâ€¦  &lt;br /&gt;
&lt;br /&gt;
We meet my companion Eric whose crew has had a disagreement with some brigands.  many of his men lie around with broken limbs and teeth. Turns out the spies were from rival merchant families - so we invite him to meet at Turfs place with Syrene - &amp;amp; to wear his best furs â€“ we will discuss forming a super Armada to rescue the water mages...&lt;br /&gt;
&lt;br /&gt;
Syrene has put on a banquet for us and Eric to toast our pre-victory â€“ 3 dwarves, two elves, and some courtiers also attend.&lt;br /&gt;
It&#039;s a great feast â€“ though tame by northern standards -  no fights or new blood feuds sworn &amp;amp; the dwarves are even friendly toward Boris the Orcâ€¦. skald a little &amp;amp; fine ales are drunk.&lt;br /&gt;
&lt;br /&gt;
===Dwarf deal &amp;amp; payment===&lt;br /&gt;
We are approached by a dwarf merchant who wants us to transport some grainstones made by dwarves â€“ 20 foot across &amp;amp; two-foot-high -  but with magic can be squeezed into the Sea Urchinâ€™s hold I am told by Boris &amp;amp; Cher. My first mate negotiates transport for the stones to Adjutbar. or 13,000 upfront and a 3,000 bonus on arrival. I need some money back after being robbed by Customs...&lt;br /&gt;
&lt;br /&gt;
Syrene strikes a deal with Eric &amp;amp; his companions to work under our directions for a fee of 10,000 sp.&lt;br /&gt;
&lt;br /&gt;
Cher (who by the way is now in a human form rather than the sneaky standing lizard I know her to be, (though of course still a valued shield companion) slopes off with a mincing codpiece sporting courtier for a tryst â€“ I am asked outside by a woman called Gertrude who I also apparently I rescued. She wants to show her gratitudeâ€¦canâ€™t blame her really.&lt;br /&gt;
&lt;br /&gt;
Later during the party, the Dwarves tell  me that the millstone is prepared so as to deflect magic on one side  â€“ (this removes impurities from grain) so the sea Urchin will need to be reimagined everyday  &lt;br /&gt;
More importantly, some  Ogremages are looking for the millstones -  an air fire and a rune mage â€“ they like all of their kind are cowardly knaves and donâ€™t hesitate to use nasty poisonsâ€¦ a great blessing from Odin it seems with some intra-voyage entertainment coming our wayâ€¦ &lt;br /&gt;
&lt;br /&gt;
Eric says he has 55 men &amp;amp; three ships &amp;amp; 25 rowers â€“  three rank two water mages. We arrange to meet Syrene at certain waypoints on our voyageâ€“ she makes 8 locations on the chart for us to meet at the end of each day of travel.&lt;br /&gt;
&lt;br /&gt;
My water mage (rk 7) confirms that their ships are poor and that the other water mages have limited skillsâ€¦ so he strengthens the other ships&lt;br /&gt;
&lt;br /&gt;
We prepare to leave&lt;br /&gt;
&lt;br /&gt;
==Session 2==&lt;br /&gt;
===Sail south from Seagate===&lt;br /&gt;
We sail by night to the first-way point. Novadon  &lt;br /&gt;
We see Griffons / pegasus at night but we do not encounter them.&lt;br /&gt;
&lt;br /&gt;
A camp is set already ashore with 25 staff and three big tents awaiting us. Elf horses (skinny pointy-eared ineffectual looking horses that is) are tethered. Syrene greets us with the two folk known as the elemental twins &amp;amp; a large person much too big to be a giant â€“ Matt the Titan. &lt;br /&gt;
&lt;br /&gt;
We receive armours of earth/ strength of stone. &lt;br /&gt;
&lt;br /&gt;
Eric motions us to the shore to speak to our mermaid scout. He says she generally speaks in an ancient Northern tongue but will be able to talk to us. She is rather disappointingly draped all over in kelp &amp;amp; so lacks the traditional mermaid appeal. She doesnâ€™t appear to have a tail but then again we cannot see a tail because of the kelp but we are assured she is a genuine mermaid. The water mages are from the North â€“ and are drowned goods worshipping priest sorts.... they too wear brown kelp clothing &amp;amp; are responsible for her being overly dressed.&lt;br /&gt;
&lt;br /&gt;
The mermaid tells us that in actual fact the villagers who we understood commissioned the venture are really helping her rescue a relative,  a water mage who has been captured, rather than the explanation we previously received â€“ that she is helping Eric.&lt;br /&gt;
&lt;br /&gt;
===Missing watermages===&lt;br /&gt;
The mermaid has â€œreadâ€ the stormy skies which foretold our coming - nice to know Thor is keeping an eye on the eye too. Anyway, the believes the water mages are being stolen as part of an evil master plan to raise an island from the depths of the sea. A huge be-tentacled creature is bound underwater on the island but if the island breaks the surface of the sea the creature will become unbound from the spells holding itâ€¦ The creature guards a powerful treasure and if let free below the surface the creature will slither off into the depths leaving the treasure unguarded.... we are told there are no named items in the treasure horde. This will need to take place during summer Solsticeâ€¦ about a month away. The treasure is deemed a terrible treasure â€“ apparently not just because its made only of copper or some lesser metal â€¦ &amp;amp; it could do terrible things to those that have long lives â€“ elves I guessâ€¦ I&#039;m confused? this all sounds good news -  unguarded erasure on an island &amp;amp; only elves dragons and demons might be affected?&lt;br /&gt;
&lt;br /&gt;
â€¦.the mermaid explains she has the power to bewitch many of the pirates when we encounter them &amp;amp; could drag them into the sea to their doomâ€¦ but this could affect us too if we are not protected â€¦ so we need to find some sort of protection... The mermaid says that I should refer to her as â€œthe woman of the seaâ€  rather than as a mermaid, as her identity is a hidden secret.&lt;br /&gt;
&lt;br /&gt;
â€¦ back ashore we talk naval &amp;amp; boarding tactics with a group of old salts â€¦ elsewhere a necromantic bomb is discovered. Lila meets one of the Yasmins &amp;amp; another mage &lt;br /&gt;
&lt;br /&gt;
ON the island we see a stepped well that is 120 feet across apparently a transportable item.  Inside are the Titan and Syrene. Syrene mews like a cat at the mention of the mermaid â€“ clearly she does not like it. To protect against the mermaidâ€™s powers we are told rather than the time-honoured tradition of beeswax stuffed into our ears - a potion needs to be made out of an enormous amount of the herb lavender... I stuff some wax in my pocket anyhow just in case. The titan Matt agrees to seek out this lavender &amp;amp; provide a bag of it by tomorrow night. Boris meanwhile heals the injured sailors. Syren replaces strength of stone on 40 / armours of earth.&lt;br /&gt;
&lt;br /&gt;
===Sabotage at sea===&lt;br /&gt;
We head south the next dayâ€¦soon after which we note one of Ericâ€™s ship is taking on water â€¦ Sabotage is confirmed by The Woman of the Sea who reveals a rusty iron trident head attached. This has caused the ships â€œstrengthâ€ to expire. Cher divinities this when we arrive ashore at the 2nd waypoint at the end of the day &amp;amp; confirms it is a cursed item &lt;br /&gt;
&lt;br /&gt;
â€¦we guard the ships carefully that night.  The leaky ship has been dragged ashore for repairs.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
A cauldron of three sizes boil away smelling strongly of lavender. Three scarecrow men assist with the potion brewing  The potion which will be applied to the skins of Lila and Cher 36 hours beforehand will make the crew lustful and be charmed by Lila and Cher rather than the Lady of the Sea. (There are side effects  -  by the 36th hour will be so crazed with lust that they will fight each other but this will stop them jumping into the sea after the Lady of the Sea â€¦ which to me sounds like one of the worldâ€™s worst plans compared with beeswax in the ear) - just is the case it all turns out to be a disaster there is an antidote which a blacksmith can manufactureâ€¦.It is concluded that application of the potion 24 hours prior to meeting the pirates would be best &lt;br /&gt;
&lt;br /&gt;
That night aboard the Sea Urchin Boris and I are awoken by a loud crashing sound  -  a nine-foot-tall golem creature with two spinning halves made of pumice stones / resembling an  ogre is attacking a sailor â€“ quickly he is dispatched. &lt;br /&gt;
&lt;br /&gt;
===Romance in camp===&lt;br /&gt;
Meanwhile ashore Lila is being wooed by a cowardly bard/ gigolo tight trouser wearing opportunist popinjay â€“ armed with a skinny sword! At the same time a pumice man has also attacked so where in the shore area. It is determined by the spell caster types that the nature of the magic creating the pumice creatures is necromanticâ€¦. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next day â€“ the Lady of the Sea checks the hulls of our boats finding another rusty trident  - more sabotage - she suspects merman mercenariesâ€¦ she will look out for themâ€¦ &lt;br /&gt;
&lt;br /&gt;
We have a meeting where we reveal the crazy plan about the love balm which will be applied to each of the shipâ€™s captains &amp;amp; which will cause the crews to love their Captains and be immune to the Lady of the Seaâ€™s charms while she lures the pirates underwater and drowns them. There is much debate over what will happen in respect of the Sea Captains based on their preferences i.e. if the captains are girls who like girls etc&lt;br /&gt;
&lt;br /&gt;
===Testing the Charm protection===&lt;br /&gt;
So we travel on the Lady of the Sea by a magic travelling wave to a beach site far away from our crew in order to conduct experiments &amp;amp; see how her magic affects us and the Captains.&lt;br /&gt;
&lt;br /&gt;
The Lady of the Seaâ€™s starts singing and immediately upon which a storm blows up with lightning &amp;amp; waves, through which we hear a piercing howl â€¦ we all save v her spell but feel weak at the knees... Lila and Cherâ€™s legs actually get slightly watery. The 3 x lady captains who like ladies are unaffected â€¦.&lt;br /&gt;
Boris &amp;amp; I  see a horrible creature out at sea on a rock â€“ Boris says itâ€™s the Lady of the Sea in her true formâ€¦but I donâ€™t believe him &amp;amp; suggest rescuing the Lady from this foul creature.â€¦ although no one else is keen - Leela and Cher say they only see a normal woman. The Captains who like ladies see a mermaid.&lt;br /&gt;
&lt;br /&gt;
We head back to shore &amp;amp; the night passes â€¦ a breakfast has been prepared. â€¦ &amp;amp; we set sail.&lt;br /&gt;
Leela seems to have been be-charmed by the bard with the tight codpiece - surprise&lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
â€¦. After 8 days at sea we arrive at Kirkulâ€¦. Ernest is unitemised &amp;amp; determines that the book is located in [[Kirkul]]. through the navigation technique called triangulation, we determine that the book is in an abandoned cityâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 3==&lt;br /&gt;
&lt;br /&gt;
We are ashore in the southern part of the 5 sisters with our shore team. The abandoned city of [[Kirkul]] is inland on the edge of a desert five miles upriverâ€¦&lt;br /&gt;
&lt;br /&gt;
[[Kirkul]] was destroyed by my Ivinian countrymen in 805  before they were overwhelmed by the Dark circleâ€¦ followed by others It used to have a population of 30,000 but has been abandoned for 15 years. Undead &amp;amp; evil cults are used to live here.. in addition to ruin goblins &lt;br /&gt;
&lt;br /&gt;
The ships are beached. Our campfires are shielded by darkness spellsâ€¦ we spot different lights on different islands where the survivors &amp;amp; lurkers dwellâ€¦.&lt;br /&gt;
&lt;br /&gt;
A seaman approached us asking for a miracle because 3 sailors have been affected by the Lady of the Sea &amp;amp; killed each â€¦ I direct them to Boris the Orc who can raise the dead &amp;amp; does.&lt;br /&gt;
&lt;br /&gt;
===Scouting [[Kirkul]]===&lt;br /&gt;
Syrene says the books somewhere in the city to the east of where we are beached â€¦ there are hills between us and [[Kirkul]]â€¦ Our plan is to scout the next day from the sky in raven formsâ€¦.&lt;br /&gt;
&lt;br /&gt;
By night we post guards. [https://dq-nz.org/dqwiki/index.php/A_Golden_Eye_on_the_waves#Ernest_Black Ernest Black] has a crystal ball &lt;br /&gt;
The water mage does a waters of vision spell which he scries through â€“ to the south of the city there are some faint lights along the mouth of the river. He can see the river traveling 5 -10 miles in land from the south east. The city is only a few hundred meter acrossâ€¦   he zooms in on the lights â€“ the ruins of a port, broken ships, busted buildings &amp;amp; bonfires which provide the light. Occasionally there is movement a sign of lifeâ€¦ &lt;br /&gt;
&lt;br /&gt;
[[Syrene]] has put on a dancing troop (boys &amp;amp; girls) for entertainment &amp;amp; weak beer â€“ not quite what we do in the North. Arm wrestling  Cher gets up and dances â€“ she is a good dancer - but I cant help thinking of her scaly tailâ€¦. &lt;br /&gt;
&lt;br /&gt;
A daytime scry by the water mage reveals a number of vessels â€“ about 50 ft in length hidden along the river in earth caves on the river banks to the North of the Cityâ€¦ it looks as if 3 ships have been actually buried along the shore. A watercourse flowing toward the city has been restoredâ€¦ possible earth mage workâ€¦&lt;br /&gt;
&lt;br /&gt;
Lila sends her raven out but it is pursed by griffons â€¦ I too head out in raven form but at high altitude due to my large raven form sizeâ€¦ I observe some earthworks that have been cleared out to the Northwest of the City. There are the remains of large bonfires and lumber piles nearby. I note some griffons a mile below &amp;amp; avoid them.. they came from out of a buildingâ€¦. I also see some herds of goats which obviously been domesticated â€¦  in the harbour area, there are the remains of six ships along the sea floorâ€¦.&lt;br /&gt;
&lt;br /&gt;
===Scouting the offshore islands===&lt;br /&gt;
ON my return the water mage invites us to scry the water. The centre island is loosely populated. The other two have small ports. There appear to be about 30 homes / hits on each â€“ we would estimate a population of a few 100. Fishing boats scatter around the surrounding seas. &lt;br /&gt;
&lt;br /&gt;
At the ports there are 4 small trading ships flying the flags of Azuria, Palestrina and possibly Taeko.&lt;br /&gt;
&lt;br /&gt;
===Talk to the locals===&lt;br /&gt;
We elect to enter townâ€¦and talk to some of the localsâ€¦ I navigate the Sea Urchin in through some tricky watersâ€¦ we cant get all the way in and have to moor at the buoys along-side two other well-armed merchant vessels.. there are small boats going to and fro from the shore. Fifteen or so folk have gathered around as we land &amp;amp; we are greeted by a young man with a crippled leg. Crossbows are pointed at us as well as an 8 foot tall giant creature with horns â€“ a monster rhino of some sort with an armoured tail. We have to leave large weapons aboardâ€¦    we are directed to a money changer. &lt;br /&gt;
&lt;br /&gt;
We meet a young woman who seeks work aboard. We offer her a meal and ale for adviceâ€¦. &amp;amp; we arrive at a local tavernâ€¦ she digs inâ€¦.  and offers an uncorked cask of ale for 12 silversâ€¦ the young women is local who tells us.&lt;br /&gt;
&lt;br /&gt;
===Other islands=== &lt;br /&gt;
There is one island with an orc king called Crackskull  - he has a 45 crew &amp;amp; took over the town.  There are many interesting things in the mainland â€“ recent activity involving a  minotaur cult in the city. The griffon are more North. Pirates come and go. There is a crazy Firemage on the other island. There were diamond hunters and supply ships going up the river. It is well known there is the wreck of a diamond ship up river somewhereâ€¦ In the river/ city is the treasure of the three water mage skulls Boris says we are looking piratesâ€¦ She (Sue) wants to get off this island &amp;amp; wants to join my crewâ€¦ so I hire her â€“ she has an honest face and knows these waters  &amp;amp; can navigate them well. Seems she knows a few water-mage spells too. Everyone on the island is hungry and scary due to Orc raiders to the westâ€¦ &amp;amp; infestation by worms &amp;amp; tainted waterâ€¦  Sue has a 12 person sloop by which she has navigated up the riverâ€¦avoiding the perilsâ€¦everyone wants off the island.&lt;br /&gt;
&lt;br /&gt;
just then 6 well-groomed men and women â€“ the council â€“ who want to sell some pearls to usâ€¦ we are taken to the main trading post &amp;amp; lead downstairs to a basement where a much-locked chest is filled with six bags with pearlsâ€¦ they look great.. the pearls are farmed in the seaâ€¦  they want 65,000 silvers. â€¦ too rich for our blood but Syrene may be interested. The crippled man is a translator &amp;amp; a merchant - but only knows about three words in each â€“ I hire him too.  Boris fixes the crippleâ€¦ &lt;br /&gt;
&lt;br /&gt;
We will take a councilwoman plus her son with us and travel by ship back to our base camp to the east after the sun setsâ€¦ patrols have been set.. we note that a rhino statue has been turned into an animated creature â€¦ Sue and Earp Billick the former Cripple are astounded to see our base camp. Earp tells us he has a treasure map to a location up river opposite the city guarded by a creature that turns people to stone. &lt;br /&gt;
&lt;br /&gt;
===Return to Camp===&lt;br /&gt;
We introduce the council member to Syreneâ€¦ and explain their situations to her.  After discussions, she agrees to transport the island folk to be taken in by the dwarves of the superstition mountains. She will arrange with Matt to clear the orcs. She can disguise us as minotaurs if we want. Boris goes with Matt to be turned into a minotaur.. he enters a labyrinth is gored by a minotaur &amp;amp; returns as a minotaur with 15 extra points &amp;amp; irresistible to women, a large â€œthird legâ€, natural armour and some magic protecting abilityâ€¦ &lt;br /&gt;
&lt;br /&gt;
===Boris is horny===&lt;br /&gt;
Lila and Cher tell us there are pheromones wafting off Boris the minotaurâ€™s that affect them driving them crazy with desire â€¦Matt knows of a nasty wizard who can make an amulet that will protect them from being bewitched by crazy minotaur lustâ€¦ it happens&lt;br /&gt;
&lt;br /&gt;
===Blood Wizard===&lt;br /&gt;
Matt vanishes with Lila, Cher and Sue to a wizards lab where a drop of their blood is added to an amulet by magic &amp;amp; they are safe from be-witching by Boris the Minotaur .. unfortunately Sue was not included in the amulet and is smitten by Boris the minotaurâ€¦  Sue too is sorted out by Matt &amp;amp; the wizard with a minotaur free amuletâ€¦. &lt;br /&gt;
&lt;br /&gt;
===[[Kirkul]]===&lt;br /&gt;
The sun sets, the tide turns, we are guided by Sue up the river. Bonfires have been lit.. we are about a mile out from the city. Our scent is disguisedâ€¦&lt;br /&gt;
&lt;br /&gt;
Rhiain &amp;amp; Lila goes out scouting for scent removing herbsâ€¦While out â€¦ encounters some pygmy centaurs with sharp teeth &amp;amp; weapons such as recurved bowsâ€¦ :Lila &amp;amp; Rhiain make it back but have been pierced by a few arrowsâ€¦ a foul concoction is manufactured from the herbs which is applied to our armpits to disguise our scentâ€¦&lt;br /&gt;
&lt;br /&gt;
We approach from the North down wind. As Boris steps ashore he is surrounded by a herd of goats who seem attracted to himâ€¦ he puts them to sleep through some spellâ€¦  &lt;br /&gt;
&lt;br /&gt;
As we sneak nearer to the city we see the fires which Lila, an alchemistâ€¦ 300 yards out from the city, people seem to walk in trenches about 80 feet from the river â€“ maybe a maze under construction â€“ some creatures, undead maybe,  can be seen on the other sideâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 4==&lt;br /&gt;
===Undead===&lt;br /&gt;
They are probably lesser undead â€“ that is the smellier sort who take aeons to get out of your chain mail. From our position of hiding we see some people appear to have been emerging from the maze.. in minutes they excavate and reveal a ship â€“ about 50 foot on the shore of the river â€“ earth mage trickery Iâ€™ll be bound -  they then rebury  through more earth-magery  &amp;amp; the ship returns whence they cameâ€¦&lt;br /&gt;
&lt;br /&gt;
Edward Black is returned from miniaturisation and the solid-state by Cherâ€™s un-bindering. He is surprised by his new surrounding but still casts a location spell to identify the book we seek .. as we move along to triangulate we come across orcs guards focussed on playing knucklebones and not looking at us. We debate whether to slay them but Lila who I am surprised to learn is actually the party leader â€“ ( I assumed we were in a battle &amp;amp; it was me  following my recent studies in geopolitics at military scientist classes)  - decides to walk past them.. Edward is poorly dressed in town clothes and moves sluggishly in his mage slippersâ€¦ he is slowing us downâ€¦he shelters inside Lilaâ€™s magic cloak &lt;br /&gt;
&lt;br /&gt;
===Labyrinth===&lt;br /&gt;
Ahead we note a strange cobweb trap that funnels us into a central pointâ€¦ lair of the spider queen  perchance!! Unfortunately, we turn around and take another route.&lt;br /&gt;
&lt;br /&gt;
We hear chanting as we near the edge of the labyrinth. Boris the Minotaur checks he can still cast spells now that he is a minotaur &amp;amp; has hooves  â€“ he says he can but itâ€™s not as good as before. &lt;br /&gt;
&lt;br /&gt;
We stealth along having buffed and prepared ourselves for conflict. I note an area with strange scratching with symbols in the dirt â€“ a magic ward of protection â€“ our magicians determineâ€¦ There is a hum of magic on the wind that the women warriors in our group note &amp;amp; feel vulnerable to â€¦&lt;br /&gt;
&lt;br /&gt;
As we prepare our arms in anticipation  - I note Cher the lizard in human shape openly affixing poison to her weapons â€“ to the approval of Lila - . I warn Cher that her battle victories will be unearned with no epics skalded in her honour &amp;amp; on her death she will likely be welcomed with open arms into the realms of Hel &amp;amp; Loki as a fellow coward and sneakâ€¦ my warnings to Cher for her own good fall on deaf earsâ€¦ &lt;br /&gt;
&lt;br /&gt;
As we enter the maze we sense a shiftâ€¦before we know it we are in open-airâ€¦ a portal? I check the night skies with my magical tankard that reflects the night skies â€“ by Lokiâ€™s pustulant, sulphurous &amp;amp; scrawny buttocks (the view of him you are most likely to see as he legs it from combat ) we seem to be in Thionia instead of the Five Sisters way to the Southâ€¦ we hear a hypnotic chanting which seems designed to bewitch the shieldmaidens in our party -  Rhianain, Lila &amp;amp; Cherâ€¦ We are on the edge of a maze &amp;amp; see at least 35 writhing snakes dangling from maze walls ahead. We seem to be on the plateau of a mountain with white mists floating about&lt;br /&gt;
&lt;br /&gt;
===Boris the mighty minotaur===&lt;br /&gt;
Boris the mighty minotaur will lead us.. ahead we see an enormous statue of a minotaur with a path running between its splayed legs. As we get closer we see a portcullis that covers the pathâ€¦ as we walk ahead we can no longer see one another due to mistsâ€¦ we move forward now with string around our wrists tying is together so we do not stray â€¦ &lt;br /&gt;
&lt;br /&gt;
We eventually enter a room which has nine passages connected to itâ€¦ I check the night sky again â€¦. We seem to now located be in the Alanic states! we follow Boris down one tunnel eventually arriving at a junction which shows signs of habitation â€“ (actually people are living there) hammocks, people in hooded cloaks moving about in a 70 ft across room. They seem drowsy &amp;amp; distractedâ€¦ we donâ€™t hear the hypnotic chantingâ€¦ we sneak past with our best stealthiness â€¦ noting 6 beautiful women who are obviously  impregnated and some strange be-horned ogre women, barrels for storage and gibbets with corpses on the edgesâ€¦ probably hobbits by their sizeâ€¦although hanging seems a bit much just for stealingâ€¦ &lt;br /&gt;
&lt;br /&gt;
Lila through crafty magic trickery determines they are Ogre-magi whoâ€™s most dangerous spell is involuntary impregnation...&lt;br /&gt;
&lt;br /&gt;
Ahead we come across another chamber where attractive healthy female humans with Araby feature are nursing baby minotaurs - must be the au pairsâ€¦. Gossamer curtains shroud the room&lt;br /&gt;
&lt;br /&gt;
Moving along through sneakery &amp;amp; stealth there is another room with about 100 folk engaged in a no holds barred minotaur &amp;amp; Araby human orgy.. There are 6 ogre magi guards with tridents and chanting coming from priests.. Cher is almost lured in by the seductive chantery â€¦Three women in red robes are inside metal cagesâ€¦.&lt;br /&gt;
&lt;br /&gt;
Books seem to be stored off to the side â€“ we sneak through some very slimy curtains to enter a large square room where we see  - a stone statue of a man with a book (just a bit too realistic for comfort â€¦ woman stands up on the other side of an alter with her back to us and a head of wriggling snake headsâ€¦a medusa!!  Garbed in a  gossamer silk bejewelled outfit she is searching through a pile of 30 books â€“ she is about 40 feet ahead. There is a reading plinth that is six-foot-tall dominating the centre of the room.&lt;br /&gt;
&lt;br /&gt;
===Medusa===&lt;br /&gt;
No fair fights with foul creatures that can turn our party to stone in the blink of glowing red eye = so Lila and I pre-emptively blast the medusa with a crossbow and axe respectivelyâ€¦ zounds! by Thor&#039;s peerless ginger beard -  it is all deflected to Rhiana.. who staggers with a stabbing pain in her backâ€¦ The medusa throws the book she is holding at Borisâ€¦&amp;amp; combat ensuesâ€¦She turns to faces us â€“ just as I leap through the air and pounce on her jaws agape claws outstretched just as she is petrified by a spell from Cherâ€¦ my landing was not soft &amp;amp; I am caught by a spell &amp;amp; feel petrification tingling but manage to shake it offâ€¦ just as the medusa solidifies into a statueâ€¦ poetic justice &amp;amp; cunning magery from Cher! BUT three foul creatures being 2 ogre mages looking creatures &amp;amp; a absolutely definitely a demon enter the room by sneaking and attack from behind, be-stabbing Lila in the backâ€¦there is a flash of light that fills the room emanating from the plinth. A huge gush of slimy liquid comes from the other side of the room.One of the three is a woman floating on an undulating swirl of diamond crystals. One has three minotaurâ€™s horns on the end of a trident.  The other is a giant with club covered in writing snakes..&lt;br /&gt;
&lt;br /&gt;
The magic chanting is in constant effect targeting the three shield maiden our &amp;amp; causing yhem - to need to save once per pulse or be lured to minotaur impregnation in the orgy room next doorâ€¦&lt;br /&gt;
&lt;br /&gt;
It is the mightiest of combats with our party resolute &amp;amp; defiant with not a backward step. The trident bearer gores me in the sideâ€¦ three  crystalline spikes come shooting through the air from the floating mage blasting Lila. Rhian stabs mightily with her spear. Boris the Minotaur swings his weapon in minotaur sized scythes. Cher throws blistering arcane spells,  Lila hurls an axe &lt;br /&gt;
â€¦two of them flee vanishing and attack by blinking in and out â€¦ Just as the giant snake-club  wielder is about to be defeated  after many mighty blows from all of us â€“ he  shoots a pile of 60 snakes from his club at Cher overbearing herâ€¦ one hopes they will show her a little  lizard to lizard professional courtesy â€“ not giving an inch Cher swats them asideâ€¦. I castle with Lila and take on the trident bearer by grappling. The witch woman consumes  a potion and magics up a crystal wall arounds her. Boris &amp;amp; I charge slaying her â€“ she explodes in a sea of shards rending our flesh with mighty worthy wounds (all on the front) â€¦&lt;br /&gt;
&lt;br /&gt;
As we scarf healing potions 4 new foes appear in the room.. Cher is instantly petrified to a stone statute. &lt;br /&gt;
&lt;br /&gt;
Faced against such odds I reckon the cleverest tactic will be a fight to the death, invoking Odinâ€™s aid as we ( or at least I) march to Valhalla  â€“ a story of blood and death fresh on my mind ready to regale through hallsâ€¦. anyway just as Iâ€™m thinking of which is the best tale to tell first to the cheering einherjar (Ive pondered this &amp;amp; concluded that clearly youâ€™ve got to pace yourself â€“ it  could be a long time until  RagnarÃ¶k &amp;amp; no one likes to hear the same story 80 times unless they personally feature in it).. Boris, obviously disagreeing with my master plan  pulls out a special magic item from the depth of his backpack &amp;amp; we disappear to another plane with the statue of Cher clutched as we leaveâ€¦&lt;br /&gt;
&lt;br /&gt;
===Slaves in the Bazaar? - Plane of Air===&lt;br /&gt;
We appear in front of a slavers auction at the Bazaar on the plane of Air â€“ familiar territory to Lila &amp;amp; myself  â€“ after some grumbling we pay off the auctioneer before we are sold into perpetual servitudeâ€¦&lt;br /&gt;
&lt;br /&gt;
We wander the bazaar &amp;amp; eventually we are met by a minion of Gurtan the exchanger who takes us to his masterâ€™s court â€“ full of fountains, plump cushions, plumber eunuchs and palm trees in pots â€¦  We seek a remedy for the petrified Cherâ€¦ which happens after an hour.&lt;br /&gt;
&lt;br /&gt;
On request we are introduced to a reputable trader and re-enter the bazaar.&lt;br /&gt;
Apparently a few of my Northern kinfolk have been here before -  I am asked if I know Siegfried Nine Fingers or Olaf Haraldson who have racked up 600,000 sp in debts before scarperingâ€¦. Sound familiar but I answer with my sternest expressions &amp;quot;Err no actually we are definitely from the South.&amp;quot; We are fed and entertained for several days as we recoverâ€¦.&lt;br /&gt;
&lt;br /&gt;
Boris &amp;amp; I manage to sell some old wooden Fae cups ( which grant immortality at a cost) for 30,000sp &amp;amp; 25,000 a piece â€¦we keep straight faces &amp;amp; winking slyly to one another while the purchaser&#039;s back is turned - They have been gathering crumbs &amp;amp; mould at the bottom of our packs for years -  &amp;amp; we didnâ€™t even have to bargain!!  Having apparently fleeced the merchant through our innate Seagate cunning we are well pleased ( though a foul rumour reaching our ears later has it they were on-sold for 500,000 each) we negotiate for new items &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bazaar items====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;An armourer will allow my dwarven armour to take spells.&lt;br /&gt;
&amp;lt;LI&amp;gt;Boris exchanges items â€“ his spell catcher is itemised a s a broach&lt;br /&gt;
&amp;lt;LI&amp;gt;Rhian tries to negotiates to have her armour repaired and changed in shapeâ€¦.&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher trades items to modify her magic carpet to store flightâ€¦.. &lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
Lila is suddenly banished and ends up in a genie bottleâ€¦ Boris rubs on it which causes her to suffer a 9 End loss. But Boris the Noble wishes for 9 endurance to be restored to Lila.&lt;br /&gt;
&lt;br /&gt;
===The Sultan of the Bazaar===&lt;br /&gt;
A djinn, the Sultan of the Bazaar, with a heavily armed entourage, crossed tulwars, turbans &amp;amp; scraggly moustaches, shows up to discuss the bottle &amp;amp; demand an explanation. &lt;br /&gt;
Lila explains that the bottle and its inhabitant were part of treasure She did not harm the inhabitant who ran off &amp;amp; left Lila as a bottle sitter. Lila is offered a reward -  she refers to Rhiainâ€™s issue with her armour.&lt;br /&gt;
&amp;lt;UL&amp;gt; &lt;br /&gt;
&amp;lt;LI&amp;gt;Rhianâ€™s armour will be repaired and modified.&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
We are gifted a number of rabbitâ€™s feet. &lt;br /&gt;
&lt;br /&gt;
On day 5 on this plane, full of sherbet, dates &amp;amp; lamb, soft from too many silk cushions, mesmerised by endless jiggling houris, we depart from the air docks. &lt;br /&gt;
&lt;br /&gt;
===Trapped in rock in Alusia===&lt;br /&gt;
We travel by portal â€¦ ending up ....on the top of a mountain embedded in stone up tour necksâ€¦ to the side are a group of repusculent looking Orc Shamans (you know draped in skulls &amp;amp; bones, painted with weird symbols, missing various body parts)yowling away in their crude tongue, apparently preparing to make a ritual sacrifice - uh oh looks like we swapped place with the sacrifices....&lt;br /&gt;
&lt;br /&gt;
I quickly shapeshift into a raven and wriggle out of the stone. I re- castle with others to release them.  Looking the skies reflected in my magic tankard, we are now in the Ellenic states â€“ about 250 miles from where we should beâ€¦ we so leave the mountain flying....for about five miles toward Seagate ..that is until Matt the Titan who reads the future, arrives to return us to the camp. The stoned mage from the medusaâ€™s room is a Sorcerer called Wan. He was very impressed by the Sultan of the Bazaar helping us.&lt;br /&gt;
&lt;br /&gt;
===Back to Camp===&lt;br /&gt;
Matt takes us back to the camp which is now on a different island just off the Coast of Palestrina â€“ where they believe the Pirates are gathering nearby.&lt;br /&gt;
&lt;br /&gt;
Neither Cher &amp;amp; Rhiain who were struck by the trident of forced impregnation  are with child or at least with Minotaur,  due to some magic powder that Syrene supplied.  &lt;br /&gt;
&lt;br /&gt;
We discuss next steps â€“ seems the Sultan&#039;s daughter has somehow hitched a ride with us in the bottle... Syrene is very in favour of returning the djinnâ€™s daughter to the plain of air promptly &lt;br /&gt;
&lt;br /&gt;
The Sultan is called &amp;amp; arrives after much whirling winds &amp;amp; an entourage of 150 swarthy be-turbaned minions â€¦ the Djinnâ€™s daughter. She falls at his knees. He is much relieved to have her back. Minions are dispatched to punish her former captors&lt;br /&gt;
&lt;br /&gt;
Lila is offered a reward â€“ a wish. We need to think about it for day and a halfâ€¦&lt;br /&gt;
&lt;br /&gt;
==Session 5==&lt;br /&gt;
&lt;br /&gt;
Session 5:&lt;br /&gt;
===Lila&#039;s Wish===&lt;br /&gt;
&lt;br /&gt;
Lila is asked to place a stone on the ground representing each personâ€™s wish before the Sultanâ€¦ inside a huge pavilion where the sultan resides with his court watching on intrigued â€¦.carpets, cushion piles, filmy veils, turbans, tulwars, incense, pointy beardsâ€¦ She reveals our wishes&lt;br /&gt;
â€¢	Lila and Boris want to be able to turn into lightning bolts&lt;br /&gt;
â€¢	Cher wants to not glow in the dark ( to have complete control over her titan aura) &lt;br /&gt;
â€¢	I want the magic spear gifted to me by Odin the Allfather to be able to be enhanced by spells.&lt;br /&gt;
â€¢	Rhiain wants to be able to rank either her tower shield or her spear to a higher levelâ€¦&lt;br /&gt;
&lt;br /&gt;
Our wishes are granted and the Court dissipates back to the plane of air. Lila clearly highly respected for her aid to the Sultan &amp;amp; is invited to come to visit the Court â€“ with her companions if she wishes (though maybe not with Rhiain the ice mage)â€¦.   &lt;br /&gt;
&lt;br /&gt;
Lila &amp;amp; Boris try out their new skills by trying to lightning through several ranks of sheep which  -  are singed as a resultâ€¦ more practice&lt;br /&gt;
&lt;br /&gt;
===Enchanter &amp;amp; Magical book success===&lt;br /&gt;
We return to Syreneâ€™s camp. Standing before the camp followers &amp;amp; minions Syrene holds up the book of magic and shows off the enchanter (now un-stoned)â€¦ he tells us that three of the water mages we are seeking are 10 miles approximately to the North East of our current location -  as is much of the Cargoâ€¦&lt;br /&gt;
&lt;br /&gt;
===Treasure Map===&lt;br /&gt;
Having a little time we now check out the treasure map â€“ which was previously received from the island inhabitants â€¦. The treasure map gives off an aura of power  &amp;amp; I see it seems to have hidden celestial bodies within it. Boris who is yet to return to his Orc shape.. seems to have a Minotaurâ€™s instinctive understanding of the mapâ€¦&lt;br /&gt;
&lt;br /&gt;
Syreneâ€™s troupe of dancers performs. Syreneâ€™s court seems to be in constant party mode. We are introduced to various notables of her acquaintanceâ€¦ Courtiers, the celestial twins, Richard of Tycho. Cher and Lilaâ€™s gigolos (Cherâ€™s has charmed her one (Loeft) â€“ from the western Kingdom â€“ Lilaâ€™s (Luca) is from the Luna Empire) sniff aroundâ€¦.&lt;br /&gt;
&lt;br /&gt;
While on our sojourn to minotaur land the millstones have been delivered to Adjutbar. Three boats remainâ€¦.The Sea Urchin &amp;amp; others are expected back in 1 and a half days.  &lt;br /&gt;
&lt;br /&gt;
===Wan the Enchanter===&lt;br /&gt;
Wan the Enchanter offers to assist us ( Iâ€™m sure he is much happier that he is no longer in stone) Anyway he has crystal ball gazing skills at a high rank &amp;amp; can help us out to check out the pirates â€“ itâ€™s hard to hunt down and kill your enemies if you donâ€™t know where they areâ€¦&lt;br /&gt;
&lt;br /&gt;
The others turn in â€“ but I stay drinking â€“ until at 1 am I am roused â€“ .. a boat of 6 fisher folk on the other side of the island were captured by pirates.  The pirates were in 4 short-range vessels there were about 60 or 80 of themâ€¦ there seem to have beenâ€¦Boris is roused to heal their wounds.&lt;br /&gt;
&lt;br /&gt;
In the morning Lila is rousedâ€¦ we are told two guards (rangers) have gone missing. The enchanter Wan by locate spell determines that  they are 10 miles away.. seems our cover has been blown &amp;amp; the pirates know where we areâ€¦. a ranger says his rangering has determined that in the 4 stealthy individuals come ashore and stealth away the rangersâ€¦ vanishing without  trace. Syrene suspects they have been kidnapped. Matt vanishes &amp;amp; and reappears instantaneously with a blind seer dwarf who has been snatched amid porridge eating...he still hs a spoon &amp;amp; porridge is dripped all over his kilt &amp;amp; beard.&lt;br /&gt;
He stares meaningfully (or at least points his heard toward a fire). He can see that the captured rangers are currently unconscious bound &amp;amp; under duress.  &lt;br /&gt;
&lt;br /&gt;
He also reveals that a small innocent child from a fishing village is passing on information by via a magic bottle delivered into the ocean and retrieved by some magic sea- creatures or whateverâ€¦  The small innocent (who is a boy) takes a shine to Lila &amp;amp; tells her the sea creature are like frogs but the size of people &amp;amp; come ashore at nights. The child has been messaging the sea creatures (Frogs of the Depths) over which ships he wants to disappear and for the crews to be eaten and the ships are dully removed &amp;amp; the crew by the Frogs of the Depths. Hmmm there is something a bit unnatural about this lovely child that I cannot point my finger on  - though the mages say he has an affinity for magicâ€¦..that must be it.!!&lt;br /&gt;
Nevertheless, Lila decides to take him in -  good luck to Lila though sheâ€™ll probably wake up one morning drowned, lying on a lily pad with her feet chewed off &amp;amp; his lordship innocently licking his chops...&lt;br /&gt;
   &lt;br /&gt;
Wan is able to use special crystals that Matt has provided, to scry the pirates&#039; hideout &lt;br /&gt;
â€¢	At their hideout is a temple from which a waterfall springs dropping 400 feet &amp;amp; flowing into the pirate bay... It is half a mile away on a headland. The temple is intact. Four guards are posted outside the temple with signaling bugle. The guards are not from the temple.&lt;br /&gt;
â€¢	11 ships mostly cargo ships we can see are magically obscured by an illusionary forestâ€¦&lt;br /&gt;
â€¢	There is a 20 ft wide 200 feet jetty long with ships attachedâ€¦  &lt;br /&gt;
â€¢	There is a fort on the shoreline surrounded by a 20ft high (above ground) moat/ wall filled with ravenous-looking sea creatures. &lt;br /&gt;
â€¢	There is a shimmering dome of clear water over the camp. In the center is a strange statute petrified creature like an octopus â€“ about 6â€™ by 6â€™ by 6â€™ wide. &lt;br /&gt;
&lt;br /&gt;
The Lady of the Sea comes ashore surrounded by her three kelp-covered priests, to help analyze Wanâ€™s scrying ( she can spend 30 minutes out of the water). The statue is the same creature we have been told of previously by the Lady of the Sea -   the creature is from the outer worlds &amp;amp; a servant of great power &amp;amp; a water elemental whose powers have been channeled to create the bubble the wall and the jettyâ€¦ she tells us the creature has been miniaturized as a stone statue (itâ€™s really 5 times as big in natural form) &amp;amp; awaits their foul ritual on the Summer solstice - during when the water mages will be consumed &amp;amp; the doors to the terrible treasure will be opened, the creature unbound from its stone form... â€¦ she thanks us and bows before leaving to her marine homeâ€¦&lt;br /&gt;
&lt;br /&gt;
Apparently, we will need to steal the creature and take it back to the location of its treasure whereupon it will slither back to its guard duties.&lt;br /&gt;
&lt;br /&gt;
===Planning===&lt;br /&gt;
We start our plotting &amp;amp; scheming. &lt;br /&gt;
&lt;br /&gt;
We seek more counsel from the Lady of the Sea â€¦ her priests are busy ritually drowning some sailorsâ€¦ as one does if one worships drowned gods.. She says the temple was originally dedicated to her people but has subsequently been raised out of the sea by an evil earth mage â€“ she knows the temple goes down many layers all of which are likely above water now with the raising of the temple â€¦ the water from the temple waterfall is water from the elemental plane.. Cher hears the Lady of Sea conversing with Lilaâ€™s camp follower, the innocent child, in Surimi language asking  if he has â€œdisobeyed his oathsâ€â€¦mysterious&lt;br /&gt;
&lt;br /&gt;
The lady of the Sea then recommends us against trying to ally with the Frogs of the Depths â€¦. Who are evil necromancers from the bottom of the ocean who eat people BUT she recommends allying with the creatures of the sea (merfolk who also eat people but closer to the surface of the sea).&lt;br /&gt;
&lt;br /&gt;
Lila tries lightning bolting through water to test her powerâ€“ seems it&#039;s not a great idea â€“ although it leaves a trail of stunned fish on the ocean surface.&lt;br /&gt;
&lt;br /&gt;
Syrene discretely hands both Cher and Lila a magic pin that will protect against the spy gigolos who have apparently be-spelled them. &lt;br /&gt;
&lt;br /&gt;
Lila does a series of limited precognition spells to see the future &amp;amp; work out how we can defeat our enemies...&lt;br /&gt;
 &lt;br /&gt;
The best plan seems to be to that we zap into the pavilion by lightning bolt talent by a potion created by Lila &amp;amp; releases an air bubble from a magic seashell over the tent which will release the captured water mages from the charming that controls them &amp;amp; then move the squid creature statue within an air bubble.. a few water mages will dieâ€¦ One water mage seems to already be aware of our plan through some future seeing spell but has not spilled the beansâ€¦     &lt;br /&gt;
&lt;br /&gt;
Matt takes Lila back to the guild for alchemist assistance where she makes 4 lightning potionsâ€¦  &lt;br /&gt;
&lt;br /&gt;
Lilaâ€™s gigolo â€“ the charming curly mustached bard wants her to wear a magic necklace which will allow him to find her wherever she is â€¦ a stalker &amp;amp; I am about to have a word with him with the point of my spearâ€¦ when he reveals he is a follower of the mighty Freya riding in her chariot of cats (who honored me with the Name â€œMungo the Braveâ€) which changes my opinion of him completely â€¦ he says Freya has even spoken to him of meâ€¦ obviously I now trust hm completely.  He is definitely not a slimy seducer &amp;amp; must really be a noble and worthy sort if he knows Freya &amp;amp; she spoke to him about me â€¦&amp;amp; no doubt his stalking Lila must for a perfectly good reasonâ€¦ all is forgivenâ€¦&lt;br /&gt;
&lt;br /&gt;
===Mermaid Temple===&lt;br /&gt;
Itâ€™s time to commence our attack. First Matt transports us instantly into an underwater cave full of grim looking mermaids armed to the teeth with spears &amp;amp; tridents looking into a silvery pool sparkling with magic - it is the temple from which flows the waterfall  â€“ the mermaids are seemingly doing divining magic. Matt casts translation and water breathing magics and all of us can understand the chief mermaid, priestess. She welcomes us but asks Matt the Titan to leave (he is from the Luna empire &amp;amp; doesn&#039;t have much time for gods &amp;amp; the like). We say we have been summoned by the Merpeople to assist. We are told  need to get a magic seashell from some eels which will assist in our combat. There are gifts which will aid us in the future...&lt;br /&gt;
====Call of Hero gifts====&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;Cher is given something to control her aura, &lt;br /&gt;
&amp;lt;LI&amp;gt;Lila is given a girdle of protection to protect her from trials of seduction she will face in the futureâ€¦&lt;br /&gt;
&amp;lt;LI&amp;gt;I (Mungo) am given the skull of one of my enemies who I must bury at home or throw to the sea &amp;amp; face him again in combat â€¦ &lt;br /&gt;
&amp;lt;LI&amp;gt;a block of ice is given to Rhiain. &lt;br /&gt;
&amp;lt;LI&amp;gt;Boris will be helped to master the belt of skulls he will recover from the enemyâ€¦&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
â€¦ we leave the priestess evading the eels. From under the surface of the water, we can see the guards from the pirate lair outside the temple â€“ ready to alert the pirates below with their horns.&lt;br /&gt;
&lt;br /&gt;
===Temple siege===&lt;br /&gt;
We charge the sieging guards (pirates)- I engage one of the guards who when he sits up is actually a high-level earth elemental definitely 60 feet tall &amp;amp; who after a few rounds of failing to hit me even once, he folds his arms and won&#039;t fight backâ€¦ so I stop fighting him &amp;amp; to try to make him face me insult him with all the rock insults I can think of â€“ â€œlittle pebbleâ€ â€œyou are made of sandstone.â€ â€œyou are an airheadâ€  the last which makes him pause in his tracksâ€¦ The others are engaged in bitter combatâ€¦ one of them foolishly releases a fire grenade setting everyone including three of the guards on fireâ€¦&lt;br /&gt;
&lt;br /&gt;
The insult â€œairhead&amp;quot; got to the elemental who has turned its back on me &amp;amp; wiggled its butt like a young priestess of Freya (other than that Dwarf one I know of course) in heatâ€¦  So I stick my spear firmly in his prosterior.â€(that is an actual spear of course)   Enraged he starts trying to trample us &amp;amp; we continue to lay about our enemies with fell blows.  One of the guards then, reached inside his cloak &amp;amp; removes a magic doll which he pulls the head off causing a magical surge bringing terrible damage to us allâ€¦ (I was mainly stunned that someone would bring a doll to battle - who does that - not even the most junior of Valkyries?). Anyway he is rapidly dispatched when he pulls out a 2nd doll. The elementalâ€™s summoner dies &amp;amp; the elemental having gone feral for a spell is eventually finished off by ....Boris!?! ( which is battle poaching of the first order  if I ever saw it - a serious offence &amp;amp; frowned on in most well mannered Northern  societies) &amp;amp; after I had done Odin&#039;s share  of the damage to it.. You can hardly skald before a feasting hall of cheering likeminded scarred battleworn warriors well soaked in ale, banging their helms on the table bragging about how you &#039;&#039;&#039;almost&#039;&#039;&#039; killed an 80 foot tall earth elemental, single handedly.. it doesn&#039;t have quite the same ring to it..   But Boris is a faithful shield companion so I&#039;ll have to bring it up as subtly as I can without resorting to blows next time we are drinking ... We find a sea shell and a broken doll parts &amp;amp; a doll squashed by the elemental â€¦ before we return to the temple with the mer priestessâ€¦&lt;br /&gt;
&lt;br /&gt;
= Buffs &amp;amp; Mil Sci =&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
&#039;A = Always on.&lt;br /&gt;
===Long Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadowform (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 15&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32 def melee, ranged; +16 def close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ice Traversal (Ch)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Travel over ice and/or snow without slipping or sinking in. (+7 TMR on flat ice)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Cher Morning Dance: 1 MR% re-roll (or stun recovery) per day.&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term - Cast as Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot;     | Mun&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Darkness (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +7 PS&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 130 min&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Feather Falling (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Fall no more than 5&#039;/pulse&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; N&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Shadow Wings (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 36 mph, 126 miles range	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3.5 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 4 hours&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lightning Strike (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+7, save for 1/2&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Barrier of Wind (Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 4&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 20 def vs missiles, 15 in melee or close&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 150mins&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Walking Unseen(Li)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 hrs&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Cold (RH)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +11 SC, +4DM Cold Damage(doubled vs fire enemies)	&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 minutes&lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | spell (caster)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mun --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Senses===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+ &#039;&#039;&#039;Ambush/danger senses/skills/magic&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Boris&amp;quot; | Bor&lt;br /&gt;
!Title=&amp;quot;Lila&amp;quot;     | Lil&lt;br /&gt;
!Title=&amp;quot;Cher&amp;quot;    | Cher&lt;br /&gt;
!Title=&amp;quot;Marseille&amp;quot;     | Mars&lt;br /&gt;
!Title=&amp;quot;Rhiain&amp;quot;   | Rhi&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; 30%&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ranger Detect Ambush %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Base %, -5*OppRk, SpecArea +6%&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; 50%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Thief/Assassin Sixth Sense %&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | BC 10+2xPC+5xRk&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Bo --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Li --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Cher --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Mars --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Rh --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc Buffs===&lt;br /&gt;
+ 14 % to strike chance if Mungo skalds prior to entering combat.&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Cher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Rhiain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Marseille&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Lila&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Boris &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
Cher   &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo  Lila&amp;lt;br&amp;gt;&lt;br /&gt;
Boris  Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
Cher  &amp;lt;br&amp;gt; &lt;br /&gt;
Lila    &amp;lt;br&amp;gt;&lt;br /&gt;
Mungo    &amp;lt;br&amp;gt;&lt;br /&gt;
Boris  &amp;lt;br&amp;gt;&lt;br /&gt;
Rhiain  &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Michaelm</name></author>
	</entry>
</feed>