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		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74657</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74657"/>
		<updated>2015-06-01T06:47:33Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Loot */&lt;/p&gt;
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&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]] - Enchanter-human &lt;br /&gt;
# [[Poppy]] - Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Session One===&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of Fruit. (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet in a room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of Fruit.&lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. &lt;br /&gt;
&lt;br /&gt;
Marco does some DA&#039;s and we work out we aren&#039;t in Alusia anymore. DA says we are in Valley of the Trinity. First clue is it&#039;s bright and sunny... well as bright and sunny as it gets when you are this close to The Gloomy Vale. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While on 3rd watch Poppy notices movement in the woods, things hiding behind bushes. Wakes up oarty. A dozen sneaking someones about 100ft ish or so out of camp. We listen in. Lim changes the ground into sand/quick sand trapping some of the goblins. We find 2 trapped ones. We question them. They are from a different tribe to our goblins. Their cave is 10 days travel away they say. We convince them to tell their others to leave us alone or else.&lt;br /&gt;
&lt;br /&gt;
Day 3: Third day of Fruit.&lt;br /&gt;
Still travelling towards Gloomy Vale following animal trails. We discuss what we need to do about THE Tower, Johnny and how to find him. We discuss some plans. We make it to the Waystation and decide to stay there the night so Aaron can have some time to do some more weapon spells. A couple of caravans come through the waystation. We chat to crew for gossip. We helped the guard with their watches. Night passed uneventfully.&lt;br /&gt;
&lt;br /&gt;
Day 4: Fourth day of Fruit.&lt;br /&gt;
Travel on to Gloomy Vale, arrive. Arrive at gates, head in, do some shopping for supplies. There are special rules about goblins when in townâ€¦ so our goblin guide/employers are â€œdisguisedâ€ as Halflings. We stay at a known inn, yay for comfy beds.&lt;br /&gt;
&lt;br /&gt;
Day 5: Fifth day of Fruit.&lt;br /&gt;
Head out early towards THE Tower. The travelling isnâ€™t as pleasant. We get to the bush not far from where things will get interesting. We pause to buff up. We follow the guides very carefully via the trees, using special soft spots. Have lunch. Get to the rocks, cliff, tunnels, itâ€™s darkâ€¦ and into the goblin caves. We get take to the Shaman Goblin.&lt;br /&gt;
&lt;br /&gt;
His room is a bit of a shamble treasure trove. Stacks of interesting things with lots of random junk. He retells us what he knows about Johnny and his trip. And about the messages they have had back.&lt;br /&gt;
&lt;br /&gt;
â€¦. ghosts in the bramblesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the Elf livesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ animated goblinsâ€¦ mechanicansâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality of the brickwork in the cistern was excellent, great hand holdsâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ sneaking past orcs in the keepâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ wolves in the dungeon are dodgyâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦. Big Smoke on the horizonâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the witches hate this placeâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality tortureâ€¦ (this was a week or two back the Shaman says)&lt;br /&gt;
&lt;br /&gt;
â€¦ glad I learnt Orcishâ€¦.&lt;br /&gt;
&lt;br /&gt;
So we will also have to learn Orcish so we can follow him. The Shaman gives us all some special green goblin drink, grog of some sortâ€¦ drink with a trainer (another goblin who knows Orcish is found) and we drink upâ€¦ get drunkâ€¦ need to retire afterwards so nothing â€œbadâ€ happens. We sleep.&lt;br /&gt;
&lt;br /&gt;
Day 6: Sixth day of Fruit.&lt;br /&gt;
Argh, wake up with a hang over. A dull pain in the head. I want to make up some soothing tea for this, but the Shaman says if you fix the pain the Orcish will go away. This will be a painful trip. No teas it is. We also need to read the language so the Shaman smacks us all in the head with a book of orcish poetry. (title: The Big Book of Orcish poetry) It was a big book. It seems to work. We can all now speak and read Orcish to rank 4. We make plans to travel to THE Tower tomorrow in daylight, first thing. We rest and make plans.&lt;br /&gt;
&lt;br /&gt;
Day 7 and 8: Seventh and Eighth day of Fruit.&lt;br /&gt;
We travel to THE Tower with our Goblin escorts. at the end of day 8 we arrive outside of the brambles. This is where the ghosts are. We plan ahead so that if some of us are scared we can try and hold the party together.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
Day 8 (cont): Eighth day of Fruit&lt;br /&gt;
After preparing we moved into the brambles. Our goblin guides leave us at this point. They are infested with ghosts. Marco and myself had a bad reaction to seeing them and we kind of got a bit crazy and charged through the brambles and into the entrance of the tower. Horten got a bit scared and hid behind Aaronâ€¦ and the rest (Aaron and Lim) were fine. Perhaps because they had been here before.&lt;br /&gt;
&lt;br /&gt;
THE Tower entrance way had a group of zombies and a group of ghouls which moved to attack Marco and myself. There was also a group of skeleton archers on the walls who shot at us too. We were way ahead of the others so we spent several rounds attacking and being attacked before they arrived. Marco had one of his cats out so the cat did a lot of damage tearing zombies and ghouls apart. When the others turned up some of the foot troops were destroyed. The cat climbed up onto the walls and started working on some skeletons. And Aaron has this cool bow which smashed some of the skeletons too. Marco and I had some minor bolt holes but were fine. We found some usable armor and weapons on the skeletons which we kept.&lt;br /&gt;
&lt;br /&gt;
We heading in the entrance of THE Tower. We head downstairs following directions that Lim and Aaron have used before. We went downstairs, past the necromancerâ€™s area. Down to the water cistern. We negotiate with the Fosagrim with fire eggs (grenados) for water walking and safe passage through the water cistern area. Lim also grabs some of the water in vials for later. 1 for everyone and 1 for Johnny. So far no location spells have found Johnny.&lt;br /&gt;
&lt;br /&gt;
We head upstairs to a landing with 2 locked doors, no scratches or change in dÃ©cor from last time. More stairs up, corridor is human-worked stone. There are doors and on this side they are just normal doors but on the other side they are secret doors. We find spy holes used last time to look into orc areas.&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
===Session 5===&lt;br /&gt;
===Session 6===&lt;br /&gt;
===Session 7===&lt;br /&gt;
===Session 8===&lt;br /&gt;
===Session 9===&lt;br /&gt;
===Quick catch up===&lt;br /&gt;
We sneak past the orcs, and out of the fort which appears to be on the foothills of some mountains.  Johnny is located southwards, which is down a large valley.&lt;br /&gt;
We travel that way establishing we are in &#039;Orcland&#039;, wildlife seems fairly normal but a little nastier, domesticated animals appear &#039;Orced&#039; often having more tusks and being more fierce.&amp;lt;br&amp;gt;&lt;br /&gt;
About four days south alongside a large river we find a huge town, which seems to be about a million people, sprawling over tens of miles over a number of islands at an intersection of several major rivers.  We &#039;talk&#039; to locals and find out it&#039;s safe to enter the city and we won&#039;t be enslaved instantly as not orcs.&amp;lt;br&amp;gt;&lt;br /&gt;
We enter the city and join the Friendly Healers Society (They are not friendly) so we can get discounts on healing, and most of us have some skill useful to them.  We start work for them while slowly locating Johnny, eventually working out he appears to be in the jail.&amp;lt;br&amp;gt;&lt;br /&gt;
Approx three weeks later our plan to infiltrate the prison works perfectly, right until we have the unfortunate run in with the head jailor and her dire wolf.  We however do well enough in taking down the Dire wolf and resisting the massive area of effect sleep item she uses to negotiate a deal with her to recover her brother, and to take Johnny with us at the time.&amp;lt;br&amp;gt;&lt;br /&gt;
Lacking time to do a proper recon we elect to simply kick the door down and go in through the tunnels to attack the estate.  The plan gets a revision as we discover crocodiles in the tunnels, and with binding animals we acquire ourselves an attack force of 6 normal crocodiles and one giant crocodile, then launch our attack.  The Orcs have four guards rather than two, and there are also some people in with her brother.&amp;lt;br&amp;gt;&lt;br /&gt;
The Crocodiles do well holding them up, but with double the number of guards they are unable to overwhelm them, and start falling as the Troll &amp;amp; Necromancer emerge.  The Necromancer gets one spell off before an arrow lands in his chest and takes him out of the fight, he later gets finished off.  The Troll gets Controlled, some guy in gaudy silver armour flips out, slices two crocodiles apart before getting ripped apart between three of the party dramatically.  The guards get called on to surrender, and one survives to do so, while three end up down.&amp;lt;br&amp;gt;&lt;br /&gt;
We recover the tortured brother, leaving as a Devil comes down a chimney into the torture room, that was also full of ravenous lesser undead of some kind in cages.  There is also a mention of an &#039;Earl&#039; on the other side of the door we had blocked with a wall that we take to be a Demonic Earl.  We leave even faster taking the two important bodies with us, stopping to feed them to the giant crocodile that survived on our way out so they can&#039;t be ressurected.&amp;lt;br&amp;gt;&lt;br /&gt;
Later taking to the head Jailor reveals both were pacted, Necromancer to the Duke of Thrones and the Gaudy armour to the Earl of Justice.  The entire city is abuzz with what happened, and the head jailor a bit taken back that we slaughtered the two and didn&#039;t have a scratch on us.&amp;lt;br&amp;gt;&lt;br /&gt;
We spend the next week working quietly for the Friendly Society before leaving town at the end of our month as negotiated, taking the fast way back up to the fort by mage currenting up the river without a boat.  Infiltrating back through the tower is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
We head up the Tower, find a new door and decide this means we are meant to go through, entering we find a many hundreds of years old Alchemist working on things, we chat, catch him up on the actual year, and trade some things with him then leave out his windows.  We travel back to the Goblin caves where we reunite Johnny and Gablebrox, and then set up to spend some time looking at what we have acquired.&amp;lt;br&amp;gt;&lt;br /&gt;
We spend a week at the caves, then head on towards Lake town.  Stops at Gloomy Vale to talk to people about possible flesh golems and other things happen, and we find Captain Alberto in junction and organise a ride to lake town and possibly further. In Lake Town Harold has a meeting asking about some things and being concerned we are in the area. We reassure him we are just passing through, and organise a pig and some stuff to trade in Sandspit.&amp;lt;br&amp;gt;&lt;br /&gt;
We travel down through what seems to be some kind of watery middle-march now we know a bit more, with some normal mist and some magical mist blocking sight as we travel the canyons.  Just before we emerge Horton gets a feeling of danger, we do some quick prep and then arrows start falling and the Boatmen do some boat magic to jump us out to sea a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We land in Sandspit shortly after and talk to them, discovering there are a few hundred orcs building a really big catapult on the cliffs, and this is a problem, we make an arrangement with Captain Jack for some favourable trading to occur if we are able to deal with this situation, then concoct a number of evil alchemical and sneaky plans to make things go boom.&amp;lt;br&amp;gt;&lt;br /&gt;
We leave that evening after organising distractions in case we want them at certain times, head down the coast in Captain Jacks boat a bit, then climb up the steep slopes/cliffs, and pick our way past bands of orcs towards the camp.  Reaching the camp it&#039;s about 1000&#039; foot across at the widest, but fairly spread out, and we have locates on the Boss, the Mage and the Engineer.  We sneak our way through most of the camp undetected &amp;amp; invisible, then prepare to deal with the Catapult and the Engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
We decide that as the mechanician is awake we won&#039;t try and assassinate him silently. So we start casting to bring the catapult down also starting a fire in the Chiefs tent.  When the mechanician emerges he is greeted by an arrow to the chest followed by Greek fire.to the chest and falls screaming into his tent dying. The shaman gets a similar treatment though lasts a bit longer before Greek fire.connects with his face. We then flee the camp shouting that the gods are angry as lava burns the catapult and a bunch of falling stars are impending.  We leap off the cliff gliding to the bottom and make some distance before the falling stars impact,  a couple of minutes later the locate on the chief vanishes indicating a change in leadership. By morning no orcs are left in camp and there are two suspicious statues at the base of the cliff. Turning out to be stone golems of rare stone. We loot them and what remains of the camp, sell the ship fittings to a merchant, and head towards Seagate getting dropped off in Bolton bay. We pay the locals with ships strengths to hire a boat to Seagate and quietly work some other water magic for a faster trip before selling our remaining loot and returning to the guild for debriefing.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
1st Watch: Lim and Horten.&lt;br /&gt;
2nd Watch: Alandia and Aaron.&lt;br /&gt;
3rd Watch: Poppy and Whatdah.&lt;br /&gt;
4th Watch: Marco and one of the cats.&lt;br /&gt;
&lt;br /&gt;
New Watch order:&lt;br /&gt;
Dusk: Horten and Lim. &lt;br /&gt;
Midnight: Aaron and Poppy. &lt;br /&gt;
Dawn: Marko and cat(when not in town).&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
Aaron, Poppy, Lim, Horten, Marco, one of the cats.&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Ma/Co&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y R&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y Fal&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R Sai&#039;s, S Claw&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lesser Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -1 to die rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisible when stationary&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22 to Tracking BC&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
Dice Rolls for Loot Split.   &lt;br /&gt;
Lim 34, Aaron 44, Marco 67, Poppy 91, Horton 93.&lt;br /&gt;
&lt;br /&gt;
===SP===&lt;br /&gt;
* 16,000sp  Selling Chain &amp;amp; stuff.&lt;br /&gt;
* 13,000sp  Two big jobs for the Happy Healers&lt;br /&gt;
* 15,000sp  Working for the Happy Healers wages&lt;br /&gt;
* 12,000sp  Casting for the Thieves.&lt;br /&gt;
* 2,000sp   assorted loot scavenged from orcs.&lt;br /&gt;
* 3,500sp   Golems&lt;br /&gt;
* 2,000SP.  Ship fittings sale.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Fall into the Valley&lt;br /&gt;
* Featherfall Totems.&lt;br /&gt;
&lt;br /&gt;
Battle into Tower (sold for 16,000sp)&lt;br /&gt;
* &#039;&#039;4 chainmail (rank 5) from skeletons&#039;&#039;&lt;br /&gt;
* &#039;&#039;4 crossbows (rank 5) from skeletons&#039;&#039;&lt;br /&gt;
* &#039;&#039;Pile of bolts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Big Smoke Dungeon Fight:&lt;br /&gt;
* 4 * Shield bracelets (from guards)&lt;br /&gt;
* 4 * Scimitars (from guards)&lt;br /&gt;
* 4 * Suits Plate (from guards)&lt;br /&gt;
* 1 true silver scimiar (from necromancer)&lt;br /&gt;
* 1 Suit Fancy Scales (Dragonskin) (from Necromancer)&lt;br /&gt;
* 1 Suit Fancy gilded Silvered Plate (from orc Ninja/Lord)&lt;br /&gt;
* Fancy Hand &amp;amp; Half (Silvered) (from orc Ninja/Lord)&lt;br /&gt;
* Healing Potions x 6&lt;br /&gt;
* Restoratives x 1 (from necromancer)&lt;br /&gt;
* Amulets of luck x 6&lt;br /&gt;
* Troll Club x 1&lt;br /&gt;
* Silvered kite shield x 1 (from orc Ninja/Lord)&lt;br /&gt;
* Scabbard. Magical.&lt;br /&gt;
* Necromancer Weapons&lt;br /&gt;
* Assorted Wiccan Amulets&lt;br /&gt;
&lt;br /&gt;
* Spare Bandages from the healers after (they wouldn&#039;t let me take more than 2)&lt;br /&gt;
Alchemist.&lt;br /&gt;
* One bag misc alchemist goods.&lt;br /&gt;
* Matching recipes.&lt;br /&gt;
Orc Hilltop battle&lt;br /&gt;
* Restorative (1 x rank 8) from Shaman&#039;s body.&lt;br /&gt;
* Set of specialist tools from mechanician&#039;s tent&lt;br /&gt;
* papers from mechanician&#039;s tent&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 5,000sp Illusions Party&lt;br /&gt;
* 5,000sp Johnny&lt;br /&gt;
* 1,000sp Scry Shield&lt;br /&gt;
* 3,000sp Paralysing arrows&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Travel via tree dance to stormy tower- Valley of the Trinity&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Travel towards Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Arrive in Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;Head to Goblin Caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;Hangover from Goblin drink&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;Travel towards THE Tower&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;Arrive and head into THE Tower - Orcland&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;Outside orc village&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;Travel to Big Smoke&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Enter Big Smoke and get jobs with Friendly Society&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &#039;&#039;First day working&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Discover Johnny location&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &#039;&#039;Visit mad hermit&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Break out Johnny&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Finish our month of work&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &#039;&#039;Travel back to Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &#039;&#039;Arrive back to Goblin caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Last night in caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &#039;&#039;Reach Gloomy vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Fast push to Junction&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Reach Laketown&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &#039;&#039;Get Offering and trade goods&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74656</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74656"/>
		<updated>2015-06-01T06:45:25Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* SP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]] - Enchanter-human &lt;br /&gt;
# [[Poppy]] - Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Session One===&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of Fruit. (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet in a room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of Fruit.&lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. &lt;br /&gt;
&lt;br /&gt;
Marco does some DA&#039;s and we work out we aren&#039;t in Alusia anymore. DA says we are in Valley of the Trinity. First clue is it&#039;s bright and sunny... well as bright and sunny as it gets when you are this close to The Gloomy Vale. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While on 3rd watch Poppy notices movement in the woods, things hiding behind bushes. Wakes up oarty. A dozen sneaking someones about 100ft ish or so out of camp. We listen in. Lim changes the ground into sand/quick sand trapping some of the goblins. We find 2 trapped ones. We question them. They are from a different tribe to our goblins. Their cave is 10 days travel away they say. We convince them to tell their others to leave us alone or else.&lt;br /&gt;
&lt;br /&gt;
Day 3: Third day of Fruit.&lt;br /&gt;
Still travelling towards Gloomy Vale following animal trails. We discuss what we need to do about THE Tower, Johnny and how to find him. We discuss some plans. We make it to the Waystation and decide to stay there the night so Aaron can have some time to do some more weapon spells. A couple of caravans come through the waystation. We chat to crew for gossip. We helped the guard with their watches. Night passed uneventfully.&lt;br /&gt;
&lt;br /&gt;
Day 4: Fourth day of Fruit.&lt;br /&gt;
Travel on to Gloomy Vale, arrive. Arrive at gates, head in, do some shopping for supplies. There are special rules about goblins when in townâ€¦ so our goblin guide/employers are â€œdisguisedâ€ as Halflings. We stay at a known inn, yay for comfy beds.&lt;br /&gt;
&lt;br /&gt;
Day 5: Fifth day of Fruit.&lt;br /&gt;
Head out early towards THE Tower. The travelling isnâ€™t as pleasant. We get to the bush not far from where things will get interesting. We pause to buff up. We follow the guides very carefully via the trees, using special soft spots. Have lunch. Get to the rocks, cliff, tunnels, itâ€™s darkâ€¦ and into the goblin caves. We get take to the Shaman Goblin.&lt;br /&gt;
&lt;br /&gt;
His room is a bit of a shamble treasure trove. Stacks of interesting things with lots of random junk. He retells us what he knows about Johnny and his trip. And about the messages they have had back.&lt;br /&gt;
&lt;br /&gt;
â€¦. ghosts in the bramblesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the Elf livesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ animated goblinsâ€¦ mechanicansâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality of the brickwork in the cistern was excellent, great hand holdsâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ sneaking past orcs in the keepâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ wolves in the dungeon are dodgyâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦. Big Smoke on the horizonâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the witches hate this placeâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality tortureâ€¦ (this was a week or two back the Shaman says)&lt;br /&gt;
&lt;br /&gt;
â€¦ glad I learnt Orcishâ€¦.&lt;br /&gt;
&lt;br /&gt;
So we will also have to learn Orcish so we can follow him. The Shaman gives us all some special green goblin drink, grog of some sortâ€¦ drink with a trainer (another goblin who knows Orcish is found) and we drink upâ€¦ get drunkâ€¦ need to retire afterwards so nothing â€œbadâ€ happens. We sleep.&lt;br /&gt;
&lt;br /&gt;
Day 6: Sixth day of Fruit.&lt;br /&gt;
Argh, wake up with a hang over. A dull pain in the head. I want to make up some soothing tea for this, but the Shaman says if you fix the pain the Orcish will go away. This will be a painful trip. No teas it is. We also need to read the language so the Shaman smacks us all in the head with a book of orcish poetry. (title: The Big Book of Orcish poetry) It was a big book. It seems to work. We can all now speak and read Orcish to rank 4. We make plans to travel to THE Tower tomorrow in daylight, first thing. We rest and make plans.&lt;br /&gt;
&lt;br /&gt;
Day 7 and 8: Seventh and Eighth day of Fruit.&lt;br /&gt;
We travel to THE Tower with our Goblin escorts. at the end of day 8 we arrive outside of the brambles. This is where the ghosts are. We plan ahead so that if some of us are scared we can try and hold the party together.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
Day 8 (cont): Eighth day of Fruit&lt;br /&gt;
After preparing we moved into the brambles. Our goblin guides leave us at this point. They are infested with ghosts. Marco and myself had a bad reaction to seeing them and we kind of got a bit crazy and charged through the brambles and into the entrance of the tower. Horten got a bit scared and hid behind Aaronâ€¦ and the rest (Aaron and Lim) were fine. Perhaps because they had been here before.&lt;br /&gt;
&lt;br /&gt;
THE Tower entrance way had a group of zombies and a group of ghouls which moved to attack Marco and myself. There was also a group of skeleton archers on the walls who shot at us too. We were way ahead of the others so we spent several rounds attacking and being attacked before they arrived. Marco had one of his cats out so the cat did a lot of damage tearing zombies and ghouls apart. When the others turned up some of the foot troops were destroyed. The cat climbed up onto the walls and started working on some skeletons. And Aaron has this cool bow which smashed some of the skeletons too. Marco and I had some minor bolt holes but were fine. We found some usable armor and weapons on the skeletons which we kept.&lt;br /&gt;
&lt;br /&gt;
We heading in the entrance of THE Tower. We head downstairs following directions that Lim and Aaron have used before. We went downstairs, past the necromancerâ€™s area. Down to the water cistern. We negotiate with the Fosagrim with fire eggs (grenados) for water walking and safe passage through the water cistern area. Lim also grabs some of the water in vials for later. 1 for everyone and 1 for Johnny. So far no location spells have found Johnny.&lt;br /&gt;
&lt;br /&gt;
We head upstairs to a landing with 2 locked doors, no scratches or change in dÃ©cor from last time. More stairs up, corridor is human-worked stone. There are doors and on this side they are just normal doors but on the other side they are secret doors. We find spy holes used last time to look into orc areas.&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
===Session 5===&lt;br /&gt;
===Session 6===&lt;br /&gt;
===Session 7===&lt;br /&gt;
===Session 8===&lt;br /&gt;
===Session 9===&lt;br /&gt;
===Quick catch up===&lt;br /&gt;
We sneak past the orcs, and out of the fort which appears to be on the foothills of some mountains.  Johnny is located southwards, which is down a large valley.&lt;br /&gt;
We travel that way establishing we are in &#039;Orcland&#039;, wildlife seems fairly normal but a little nastier, domesticated animals appear &#039;Orced&#039; often having more tusks and being more fierce.&amp;lt;br&amp;gt;&lt;br /&gt;
About four days south alongside a large river we find a huge town, which seems to be about a million people, sprawling over tens of miles over a number of islands at an intersection of several major rivers.  We &#039;talk&#039; to locals and find out it&#039;s safe to enter the city and we won&#039;t be enslaved instantly as not orcs.&amp;lt;br&amp;gt;&lt;br /&gt;
We enter the city and join the Friendly Healers Society (They are not friendly) so we can get discounts on healing, and most of us have some skill useful to them.  We start work for them while slowly locating Johnny, eventually working out he appears to be in the jail.&amp;lt;br&amp;gt;&lt;br /&gt;
Approx three weeks later our plan to infiltrate the prison works perfectly, right until we have the unfortunate run in with the head jailor and her dire wolf.  We however do well enough in taking down the Dire wolf and resisting the massive area of effect sleep item she uses to negotiate a deal with her to recover her brother, and to take Johnny with us at the time.&amp;lt;br&amp;gt;&lt;br /&gt;
Lacking time to do a proper recon we elect to simply kick the door down and go in through the tunnels to attack the estate.  The plan gets a revision as we discover crocodiles in the tunnels, and with binding animals we acquire ourselves an attack force of 6 normal crocodiles and one giant crocodile, then launch our attack.  The Orcs have four guards rather than two, and there are also some people in with her brother.&amp;lt;br&amp;gt;&lt;br /&gt;
The Crocodiles do well holding them up, but with double the number of guards they are unable to overwhelm them, and start falling as the Troll &amp;amp; Necromancer emerge.  The Necromancer gets one spell off before an arrow lands in his chest and takes him out of the fight, he later gets finished off.  The Troll gets Controlled, some guy in gaudy silver armour flips out, slices two crocodiles apart before getting ripped apart between three of the party dramatically.  The guards get called on to surrender, and one survives to do so, while three end up down.&amp;lt;br&amp;gt;&lt;br /&gt;
We recover the tortured brother, leaving as a Devil comes down a chimney into the torture room, that was also full of ravenous lesser undead of some kind in cages.  There is also a mention of an &#039;Earl&#039; on the other side of the door we had blocked with a wall that we take to be a Demonic Earl.  We leave even faster taking the two important bodies with us, stopping to feed them to the giant crocodile that survived on our way out so they can&#039;t be ressurected.&amp;lt;br&amp;gt;&lt;br /&gt;
Later taking to the head Jailor reveals both were pacted, Necromancer to the Duke of Thrones and the Gaudy armour to the Earl of Justice.  The entire city is abuzz with what happened, and the head jailor a bit taken back that we slaughtered the two and didn&#039;t have a scratch on us.&amp;lt;br&amp;gt;&lt;br /&gt;
We spend the next week working quietly for the Friendly Society before leaving town at the end of our month as negotiated, taking the fast way back up to the fort by mage currenting up the river without a boat.  Infiltrating back through the tower is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
We head up the Tower, find a new door and decide this means we are meant to go through, entering we find a many hundreds of years old Alchemist working on things, we chat, catch him up on the actual year, and trade some things with him then leave out his windows.  We travel back to the Goblin caves where we reunite Johnny and Gablebrox, and then set up to spend some time looking at what we have acquired.&amp;lt;br&amp;gt;&lt;br /&gt;
We spend a week at the caves, then head on towards Lake town.  Stops at Gloomy Vale to talk to people about possible flesh golems and other things happen, and we find Captain Alberto in junction and organise a ride to lake town and possibly further. In Lake Town Harold has a meeting asking about some things and being concerned we are in the area. We reassure him we are just passing through, and organise a pig and some stuff to trade in Sandspit.&amp;lt;br&amp;gt;&lt;br /&gt;
We travel down through what seems to be some kind of watery middle-march now we know a bit more, with some normal mist and some magical mist blocking sight as we travel the canyons.  Just before we emerge Horton gets a feeling of danger, we do some quick prep and then arrows start falling and the Boatmen do some boat magic to jump us out to sea a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We land in Sandspit shortly after and talk to them, discovering there are a few hundred orcs building a really big catapult on the cliffs, and this is a problem, we make an arrangement with Captain Jack for some favourable trading to occur if we are able to deal with this situation, then concoct a number of evil alchemical and sneaky plans to make things go boom.&amp;lt;br&amp;gt;&lt;br /&gt;
We leave that evening after organising distractions in case we want them at certain times, head down the coast in Captain Jacks boat a bit, then climb up the steep slopes/cliffs, and pick our way past bands of orcs towards the camp.  Reaching the camp it&#039;s about 1000&#039; foot across at the widest, but fairly spread out, and we have locates on the Boss, the Mage and the Engineer.  We sneak our way through most of the camp undetected &amp;amp; invisible, then prepare to deal with the Catapult and the Engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
We decide that as the mechanician is awake we won&#039;t try and assassinate him silently. So we start casting to bring the catapult down also starting a fire in the Chiefs tent.  When the mechanician emerges he is greeted by an arrow to the chest followed by Greek fire.to the chest and falls screaming into his tent dying. The shaman gets a similar treatment though lasts a bit longer before Greek fire.connects with his face. We then flee the camp shouting that the gods are angry as lava burns the catapult and a bunch of falling stars are impending.  We leap off the cliff gliding to the bottom and make some distance before the falling stars impact,  a couple of minutes later the locate on the chief vanishes indicating a change in leadership. By morning no orcs are left in camp and there are two suspicious statues at the base of the cliff. Turning out to be stone golems of rare stone. We loot them and what remains of the camp, sell the ship fittings to a merchant, and head towards Seagate getting dropped off in Bolton bay. We pay the locals with ships strengths to hire a boat to Seagate and quietly work some other water magic for a faster trip before selling our remaining loot and returning to the guild for debriefing.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
1st Watch: Lim and Horten.&lt;br /&gt;
2nd Watch: Alandia and Aaron.&lt;br /&gt;
3rd Watch: Poppy and Whatdah.&lt;br /&gt;
4th Watch: Marco and one of the cats.&lt;br /&gt;
&lt;br /&gt;
New Watch order:&lt;br /&gt;
Dusk: Horten and Lim. &lt;br /&gt;
Midnight: Aaron and Poppy. &lt;br /&gt;
Dawn: Marko and cat(when not in town).&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
Aaron, Poppy, Lim, Horten, Marco, one of the cats.&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Ma/Co&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y R&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y Fal&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R Sai&#039;s, S Claw&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lesser Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -1 to die rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisible when stationary&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22 to Tracking BC&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
* 16,000sp  Selling Chain &amp;amp; stuff.&lt;br /&gt;
* 13,000sp  Two big jobs for the Happy Healers&lt;br /&gt;
* 15,000sp  Working for the Happy Healers wages&lt;br /&gt;
* 12,000sp  Casting for the Thieves.&lt;br /&gt;
* 2,000sp   assorted loot scavenged from orcs.&lt;br /&gt;
* 3,500sp   Golems&lt;br /&gt;
* 2,000SP.  Ship fittings sale.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Fall into the Valley&lt;br /&gt;
* Featherfall Totems.&lt;br /&gt;
&lt;br /&gt;
Battle into Tower (sold for 16,000sp)&lt;br /&gt;
* &#039;&#039;4 chainmail (rank 5) from skeletons&#039;&#039;&lt;br /&gt;
* &#039;&#039;4 crossbows (rank 5) from skeletons&#039;&#039;&lt;br /&gt;
* &#039;&#039;Pile of bolts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Big Smoke Dungeon Fight:&lt;br /&gt;
* 4 * Shield bracelets (from guards)&lt;br /&gt;
* 4 * Scimitars (from guards)&lt;br /&gt;
* 4 * Suits Plate (from guards)&lt;br /&gt;
* 1 true silver scimiar (from necromancer)&lt;br /&gt;
* 1 Suit Fancy Scales (Dragonskin) (from Necromancer)&lt;br /&gt;
* 1 Suit Fancy gilded Silvered Plate (from orc Ninja/Lord)&lt;br /&gt;
* Fancy Hand &amp;amp; Half (Silvered) (from orc Ninja/Lord)&lt;br /&gt;
* Healing Potions x 6&lt;br /&gt;
* Restoratives x 1 (from necromancer)&lt;br /&gt;
* Amulets of luck x 6&lt;br /&gt;
* Troll Club x 1&lt;br /&gt;
* Silvered kite shield x 1 (from orc Ninja/Lord)&lt;br /&gt;
* Scabbard. Magical.&lt;br /&gt;
* Necromancer Weapons&lt;br /&gt;
* Assorted Wiccan Amulets&lt;br /&gt;
&lt;br /&gt;
* Spare Bandages from the healers after (they wouldn&#039;t let me take more than 2)&lt;br /&gt;
Alchemist.&lt;br /&gt;
* One bag misc alchemist goods.&lt;br /&gt;
* Matching recipes.&lt;br /&gt;
Orc Hilltop battle&lt;br /&gt;
* Restorative (1 x rank 8) from Shaman&#039;s body.&lt;br /&gt;
* Set of specialist tools from mechanician&#039;s tent&lt;br /&gt;
* papers from mechanician&#039;s tent&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 5,000sp Illusions Party&lt;br /&gt;
* 5,000sp Johnny&lt;br /&gt;
* 1,000sp Scry Shield&lt;br /&gt;
* 3,000sp Paralysing arrows&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Travel via tree dance to stormy tower- Valley of the Trinity&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Travel towards Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Arrive in Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;Head to Goblin Caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;Hangover from Goblin drink&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;Travel towards THE Tower&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;Arrive and head into THE Tower - Orcland&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;Outside orc village&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;Travel to Big Smoke&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Enter Big Smoke and get jobs with Friendly Society&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &#039;&#039;First day working&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Discover Johnny location&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &#039;&#039;Visit mad hermit&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Break out Johnny&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Finish our month of work&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &#039;&#039;Travel back to Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &#039;&#039;Arrive back to Goblin caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Last night in caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &#039;&#039;Reach Gloomy vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Fast push to Junction&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Reach Laketown&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &#039;&#039;Get Offering and trade goods&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74655</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74655"/>
		<updated>2015-06-01T06:44:46Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]] - Enchanter-human &lt;br /&gt;
# [[Poppy]] - Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Session One===&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of Fruit. (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet in a room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of Fruit.&lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. &lt;br /&gt;
&lt;br /&gt;
Marco does some DA&#039;s and we work out we aren&#039;t in Alusia anymore. DA says we are in Valley of the Trinity. First clue is it&#039;s bright and sunny... well as bright and sunny as it gets when you are this close to The Gloomy Vale. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While on 3rd watch Poppy notices movement in the woods, things hiding behind bushes. Wakes up oarty. A dozen sneaking someones about 100ft ish or so out of camp. We listen in. Lim changes the ground into sand/quick sand trapping some of the goblins. We find 2 trapped ones. We question them. They are from a different tribe to our goblins. Their cave is 10 days travel away they say. We convince them to tell their others to leave us alone or else.&lt;br /&gt;
&lt;br /&gt;
Day 3: Third day of Fruit.&lt;br /&gt;
Still travelling towards Gloomy Vale following animal trails. We discuss what we need to do about THE Tower, Johnny and how to find him. We discuss some plans. We make it to the Waystation and decide to stay there the night so Aaron can have some time to do some more weapon spells. A couple of caravans come through the waystation. We chat to crew for gossip. We helped the guard with their watches. Night passed uneventfully.&lt;br /&gt;
&lt;br /&gt;
Day 4: Fourth day of Fruit.&lt;br /&gt;
Travel on to Gloomy Vale, arrive. Arrive at gates, head in, do some shopping for supplies. There are special rules about goblins when in townâ€¦ so our goblin guide/employers are â€œdisguisedâ€ as Halflings. We stay at a known inn, yay for comfy beds.&lt;br /&gt;
&lt;br /&gt;
Day 5: Fifth day of Fruit.&lt;br /&gt;
Head out early towards THE Tower. The travelling isnâ€™t as pleasant. We get to the bush not far from where things will get interesting. We pause to buff up. We follow the guides very carefully via the trees, using special soft spots. Have lunch. Get to the rocks, cliff, tunnels, itâ€™s darkâ€¦ and into the goblin caves. We get take to the Shaman Goblin.&lt;br /&gt;
&lt;br /&gt;
His room is a bit of a shamble treasure trove. Stacks of interesting things with lots of random junk. He retells us what he knows about Johnny and his trip. And about the messages they have had back.&lt;br /&gt;
&lt;br /&gt;
â€¦. ghosts in the bramblesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the Elf livesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ animated goblinsâ€¦ mechanicansâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality of the brickwork in the cistern was excellent, great hand holdsâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ sneaking past orcs in the keepâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ wolves in the dungeon are dodgyâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦. Big Smoke on the horizonâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the witches hate this placeâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality tortureâ€¦ (this was a week or two back the Shaman says)&lt;br /&gt;
&lt;br /&gt;
â€¦ glad I learnt Orcishâ€¦.&lt;br /&gt;
&lt;br /&gt;
So we will also have to learn Orcish so we can follow him. The Shaman gives us all some special green goblin drink, grog of some sortâ€¦ drink with a trainer (another goblin who knows Orcish is found) and we drink upâ€¦ get drunkâ€¦ need to retire afterwards so nothing â€œbadâ€ happens. We sleep.&lt;br /&gt;
&lt;br /&gt;
Day 6: Sixth day of Fruit.&lt;br /&gt;
Argh, wake up with a hang over. A dull pain in the head. I want to make up some soothing tea for this, but the Shaman says if you fix the pain the Orcish will go away. This will be a painful trip. No teas it is. We also need to read the language so the Shaman smacks us all in the head with a book of orcish poetry. (title: The Big Book of Orcish poetry) It was a big book. It seems to work. We can all now speak and read Orcish to rank 4. We make plans to travel to THE Tower tomorrow in daylight, first thing. We rest and make plans.&lt;br /&gt;
&lt;br /&gt;
Day 7 and 8: Seventh and Eighth day of Fruit.&lt;br /&gt;
We travel to THE Tower with our Goblin escorts. at the end of day 8 we arrive outside of the brambles. This is where the ghosts are. We plan ahead so that if some of us are scared we can try and hold the party together.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
Day 8 (cont): Eighth day of Fruit&lt;br /&gt;
After preparing we moved into the brambles. Our goblin guides leave us at this point. They are infested with ghosts. Marco and myself had a bad reaction to seeing them and we kind of got a bit crazy and charged through the brambles and into the entrance of the tower. Horten got a bit scared and hid behind Aaronâ€¦ and the rest (Aaron and Lim) were fine. Perhaps because they had been here before.&lt;br /&gt;
&lt;br /&gt;
THE Tower entrance way had a group of zombies and a group of ghouls which moved to attack Marco and myself. There was also a group of skeleton archers on the walls who shot at us too. We were way ahead of the others so we spent several rounds attacking and being attacked before they arrived. Marco had one of his cats out so the cat did a lot of damage tearing zombies and ghouls apart. When the others turned up some of the foot troops were destroyed. The cat climbed up onto the walls and started working on some skeletons. And Aaron has this cool bow which smashed some of the skeletons too. Marco and I had some minor bolt holes but were fine. We found some usable armor and weapons on the skeletons which we kept.&lt;br /&gt;
&lt;br /&gt;
We heading in the entrance of THE Tower. We head downstairs following directions that Lim and Aaron have used before. We went downstairs, past the necromancerâ€™s area. Down to the water cistern. We negotiate with the Fosagrim with fire eggs (grenados) for water walking and safe passage through the water cistern area. Lim also grabs some of the water in vials for later. 1 for everyone and 1 for Johnny. So far no location spells have found Johnny.&lt;br /&gt;
&lt;br /&gt;
We head upstairs to a landing with 2 locked doors, no scratches or change in dÃ©cor from last time. More stairs up, corridor is human-worked stone. There are doors and on this side they are just normal doors but on the other side they are secret doors. We find spy holes used last time to look into orc areas.&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
===Session 5===&lt;br /&gt;
===Session 6===&lt;br /&gt;
===Session 7===&lt;br /&gt;
===Session 8===&lt;br /&gt;
===Session 9===&lt;br /&gt;
===Quick catch up===&lt;br /&gt;
We sneak past the orcs, and out of the fort which appears to be on the foothills of some mountains.  Johnny is located southwards, which is down a large valley.&lt;br /&gt;
We travel that way establishing we are in &#039;Orcland&#039;, wildlife seems fairly normal but a little nastier, domesticated animals appear &#039;Orced&#039; often having more tusks and being more fierce.&amp;lt;br&amp;gt;&lt;br /&gt;
About four days south alongside a large river we find a huge town, which seems to be about a million people, sprawling over tens of miles over a number of islands at an intersection of several major rivers.  We &#039;talk&#039; to locals and find out it&#039;s safe to enter the city and we won&#039;t be enslaved instantly as not orcs.&amp;lt;br&amp;gt;&lt;br /&gt;
We enter the city and join the Friendly Healers Society (They are not friendly) so we can get discounts on healing, and most of us have some skill useful to them.  We start work for them while slowly locating Johnny, eventually working out he appears to be in the jail.&amp;lt;br&amp;gt;&lt;br /&gt;
Approx three weeks later our plan to infiltrate the prison works perfectly, right until we have the unfortunate run in with the head jailor and her dire wolf.  We however do well enough in taking down the Dire wolf and resisting the massive area of effect sleep item she uses to negotiate a deal with her to recover her brother, and to take Johnny with us at the time.&amp;lt;br&amp;gt;&lt;br /&gt;
Lacking time to do a proper recon we elect to simply kick the door down and go in through the tunnels to attack the estate.  The plan gets a revision as we discover crocodiles in the tunnels, and with binding animals we acquire ourselves an attack force of 6 normal crocodiles and one giant crocodile, then launch our attack.  The Orcs have four guards rather than two, and there are also some people in with her brother.&amp;lt;br&amp;gt;&lt;br /&gt;
The Crocodiles do well holding them up, but with double the number of guards they are unable to overwhelm them, and start falling as the Troll &amp;amp; Necromancer emerge.  The Necromancer gets one spell off before an arrow lands in his chest and takes him out of the fight, he later gets finished off.  The Troll gets Controlled, some guy in gaudy silver armour flips out, slices two crocodiles apart before getting ripped apart between three of the party dramatically.  The guards get called on to surrender, and one survives to do so, while three end up down.&amp;lt;br&amp;gt;&lt;br /&gt;
We recover the tortured brother, leaving as a Devil comes down a chimney into the torture room, that was also full of ravenous lesser undead of some kind in cages.  There is also a mention of an &#039;Earl&#039; on the other side of the door we had blocked with a wall that we take to be a Demonic Earl.  We leave even faster taking the two important bodies with us, stopping to feed them to the giant crocodile that survived on our way out so they can&#039;t be ressurected.&amp;lt;br&amp;gt;&lt;br /&gt;
Later taking to the head Jailor reveals both were pacted, Necromancer to the Duke of Thrones and the Gaudy armour to the Earl of Justice.  The entire city is abuzz with what happened, and the head jailor a bit taken back that we slaughtered the two and didn&#039;t have a scratch on us.&amp;lt;br&amp;gt;&lt;br /&gt;
We spend the next week working quietly for the Friendly Society before leaving town at the end of our month as negotiated, taking the fast way back up to the fort by mage currenting up the river without a boat.  Infiltrating back through the tower is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
We head up the Tower, find a new door and decide this means we are meant to go through, entering we find a many hundreds of years old Alchemist working on things, we chat, catch him up on the actual year, and trade some things with him then leave out his windows.  We travel back to the Goblin caves where we reunite Johnny and Gablebrox, and then set up to spend some time looking at what we have acquired.&amp;lt;br&amp;gt;&lt;br /&gt;
We spend a week at the caves, then head on towards Lake town.  Stops at Gloomy Vale to talk to people about possible flesh golems and other things happen, and we find Captain Alberto in junction and organise a ride to lake town and possibly further. In Lake Town Harold has a meeting asking about some things and being concerned we are in the area. We reassure him we are just passing through, and organise a pig and some stuff to trade in Sandspit.&amp;lt;br&amp;gt;&lt;br /&gt;
We travel down through what seems to be some kind of watery middle-march now we know a bit more, with some normal mist and some magical mist blocking sight as we travel the canyons.  Just before we emerge Horton gets a feeling of danger, we do some quick prep and then arrows start falling and the Boatmen do some boat magic to jump us out to sea a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We land in Sandspit shortly after and talk to them, discovering there are a few hundred orcs building a really big catapult on the cliffs, and this is a problem, we make an arrangement with Captain Jack for some favourable trading to occur if we are able to deal with this situation, then concoct a number of evil alchemical and sneaky plans to make things go boom.&amp;lt;br&amp;gt;&lt;br /&gt;
We leave that evening after organising distractions in case we want them at certain times, head down the coast in Captain Jacks boat a bit, then climb up the steep slopes/cliffs, and pick our way past bands of orcs towards the camp.  Reaching the camp it&#039;s about 1000&#039; foot across at the widest, but fairly spread out, and we have locates on the Boss, the Mage and the Engineer.  We sneak our way through most of the camp undetected &amp;amp; invisible, then prepare to deal with the Catapult and the Engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
We decide that as the mechanician is awake we won&#039;t try and assassinate him silently. So we start casting to bring the catapult down also starting a fire in the Chiefs tent.  When the mechanician emerges he is greeted by an arrow to the chest followed by Greek fire.to the chest and falls screaming into his tent dying. The shaman gets a similar treatment though lasts a bit longer before Greek fire.connects with his face. We then flee the camp shouting that the gods are angry as lava burns the catapult and a bunch of falling stars are impending.  We leap off the cliff gliding to the bottom and make some distance before the falling stars impact,  a couple of minutes later the locate on the chief vanishes indicating a change in leadership. By morning no orcs are left in camp and there are two suspicious statues at the base of the cliff. Turning out to be stone golems of rare stone. We loot them and what remains of the camp, sell the ship fittings to a merchant, and head towards Seagate getting dropped off in Bolton bay. We pay the locals with ships strengths to hire a boat to Seagate and quietly work some other water magic for a faster trip before selling our remaining loot and returning to the guild for debriefing.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
1st Watch: Lim and Horten.&lt;br /&gt;
2nd Watch: Alandia and Aaron.&lt;br /&gt;
3rd Watch: Poppy and Whatdah.&lt;br /&gt;
4th Watch: Marco and one of the cats.&lt;br /&gt;
&lt;br /&gt;
New Watch order:&lt;br /&gt;
Dusk: Horten and Lim. &lt;br /&gt;
Midnight: Aaron and Poppy. &lt;br /&gt;
Dawn: Marko and cat(when not in town).&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
Aaron, Poppy, Lim, Horten, Marco, one of the cats.&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Ma/Co&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y R&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y Fal&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R Sai&#039;s, S Claw&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lesser Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -1 to die rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisible when stationary&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22 to Tracking BC&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
* 16,000sp  Selling Chain &amp;amp; stuff.&lt;br /&gt;
* 13,000sp  Two big jobs for the Happy Healers&lt;br /&gt;
* 15,000sp  Working for the Happy Healers wages&lt;br /&gt;
* 12,000sp  Casting for the Thieves.&lt;br /&gt;
* 2,000sp   assorted loot scavenged from orcs.&lt;br /&gt;
* 3,500sp   Golems&lt;br /&gt;
* 2,000SP.  Ship fittings sale. Was this 5000?&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Fall into the Valley&lt;br /&gt;
* Featherfall Totems.&lt;br /&gt;
&lt;br /&gt;
Battle into Tower (sold for 16,000sp)&lt;br /&gt;
* &#039;&#039;4 chainmail (rank 5) from skeletons&#039;&#039;&lt;br /&gt;
* &#039;&#039;4 crossbows (rank 5) from skeletons&#039;&#039;&lt;br /&gt;
* &#039;&#039;Pile of bolts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Big Smoke Dungeon Fight:&lt;br /&gt;
* 4 * Shield bracelets (from guards)&lt;br /&gt;
* 4 * Scimitars (from guards)&lt;br /&gt;
* 4 * Suits Plate (from guards)&lt;br /&gt;
* 1 true silver scimiar (from necromancer)&lt;br /&gt;
* 1 Suit Fancy Scales (Dragonskin) (from Necromancer)&lt;br /&gt;
* 1 Suit Fancy gilded Silvered Plate (from orc Ninja/Lord)&lt;br /&gt;
* Fancy Hand &amp;amp; Half (Silvered) (from orc Ninja/Lord)&lt;br /&gt;
* Healing Potions x 6&lt;br /&gt;
* Restoratives x 1 (from necromancer)&lt;br /&gt;
* Amulets of luck x 6&lt;br /&gt;
* Troll Club x 1&lt;br /&gt;
* Silvered kite shield x 1 (from orc Ninja/Lord)&lt;br /&gt;
* Scabbard. Magical.&lt;br /&gt;
* Necromancer Weapons&lt;br /&gt;
* Assorted Wiccan Amulets&lt;br /&gt;
&lt;br /&gt;
* Spare Bandages from the healers after (they wouldn&#039;t let me take more than 2)&lt;br /&gt;
Alchemist.&lt;br /&gt;
* One bag misc alchemist goods.&lt;br /&gt;
* Matching recipes.&lt;br /&gt;
Orc Hilltop battle&lt;br /&gt;
* Restorative (1 x rank 8) from Shaman&#039;s body.&lt;br /&gt;
* Set of specialist tools from mechanician&#039;s tent&lt;br /&gt;
* papers from mechanician&#039;s tent&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 5,000sp Illusions Party&lt;br /&gt;
* 5,000sp Johnny&lt;br /&gt;
* 1,000sp Scry Shield&lt;br /&gt;
* 3,000sp Paralysing arrows&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Travel via tree dance to stormy tower- Valley of the Trinity&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Travel towards Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Arrive in Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;Head to Goblin Caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;Hangover from Goblin drink&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;Travel towards THE Tower&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;Arrive and head into THE Tower - Orcland&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;Outside orc village&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;Travel to Big Smoke&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Enter Big Smoke and get jobs with Friendly Society&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &#039;&#039;First day working&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Discover Johnny location&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &#039;&#039;Visit mad hermit&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Break out Johnny&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Finish our month of work&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &#039;&#039;Travel back to Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &#039;&#039;Arrive back to Goblin caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Last night in caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &#039;&#039;Reach Gloomy vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Fast push to Junction&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Reach Laketown&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &#039;&#039;Get Offering and trade goods&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74654</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74654"/>
		<updated>2015-06-01T06:40:48Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]] - Enchanter-human &lt;br /&gt;
# [[Poppy]] - Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Session One===&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of Fruit. (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet in a room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of Fruit.&lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. &lt;br /&gt;
&lt;br /&gt;
Marco does some DA&#039;s and we work out we aren&#039;t in Alusia anymore. DA says we are in Valley of the Trinity. First clue is it&#039;s bright and sunny... well as bright and sunny as it gets when you are this close to The Gloomy Vale. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While on 3rd watch Poppy notices movement in the woods, things hiding behind bushes. Wakes up oarty. A dozen sneaking someones about 100ft ish or so out of camp. We listen in. Lim changes the ground into sand/quick sand trapping some of the goblins. We find 2 trapped ones. We question them. They are from a different tribe to our goblins. Their cave is 10 days travel away they say. We convince them to tell their others to leave us alone or else.&lt;br /&gt;
&lt;br /&gt;
Day 3: Third day of Fruit.&lt;br /&gt;
Still travelling towards Gloomy Vale following animal trails. We discuss what we need to do about THE Tower, Johnny and how to find him. We discuss some plans. We make it to the Waystation and decide to stay there the night so Aaron can have some time to do some more weapon spells. A couple of caravans come through the waystation. We chat to crew for gossip. We helped the guard with their watches. Night passed uneventfully.&lt;br /&gt;
&lt;br /&gt;
Day 4: Fourth day of Fruit.&lt;br /&gt;
Travel on to Gloomy Vale, arrive. Arrive at gates, head in, do some shopping for supplies. There are special rules about goblins when in townâ€¦ so our goblin guide/employers are â€œdisguisedâ€ as Halflings. We stay at a known inn, yay for comfy beds.&lt;br /&gt;
&lt;br /&gt;
Day 5: Fifth day of Fruit.&lt;br /&gt;
Head out early towards THE Tower. The travelling isnâ€™t as pleasant. We get to the bush not far from where things will get interesting. We pause to buff up. We follow the guides very carefully via the trees, using special soft spots. Have lunch. Get to the rocks, cliff, tunnels, itâ€™s darkâ€¦ and into the goblin caves. We get take to the Shaman Goblin.&lt;br /&gt;
&lt;br /&gt;
His room is a bit of a shamble treasure trove. Stacks of interesting things with lots of random junk. He retells us what he knows about Johnny and his trip. And about the messages they have had back.&lt;br /&gt;
&lt;br /&gt;
â€¦. ghosts in the bramblesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the Elf livesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ animated goblinsâ€¦ mechanicansâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality of the brickwork in the cistern was excellent, great hand holdsâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ sneaking past orcs in the keepâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ wolves in the dungeon are dodgyâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦. Big Smoke on the horizonâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the witches hate this placeâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality tortureâ€¦ (this was a week or two back the Shaman says)&lt;br /&gt;
&lt;br /&gt;
â€¦ glad I learnt Orcishâ€¦.&lt;br /&gt;
&lt;br /&gt;
So we will also have to learn Orcish so we can follow him. The Shaman gives us all some special green goblin drink, grog of some sortâ€¦ drink with a trainer (another goblin who knows Orcish is found) and we drink upâ€¦ get drunkâ€¦ need to retire afterwards so nothing â€œbadâ€ happens. We sleep.&lt;br /&gt;
&lt;br /&gt;
Day 6: Sixth day of Fruit.&lt;br /&gt;
Argh, wake up with a hang over. A dull pain in the head. I want to make up some soothing tea for this, but the Shaman says if you fix the pain the Orcish will go away. This will be a painful trip. No teas it is. We also need to read the language so the Shaman smacks us all in the head with a book of orcish poetry. (title: The Big Book of Orcish poetry) It was a big book. It seems to work. We can all now speak and read Orcish to rank 4. We make plans to travel to THE Tower tomorrow in daylight, first thing. We rest and make plans.&lt;br /&gt;
&lt;br /&gt;
Day 7 and 8: Seventh and Eighth day of Fruit.&lt;br /&gt;
We travel to THE Tower with our Goblin escorts. at the end of day 8 we arrive outside of the brambles. This is where the ghosts are. We plan ahead so that if some of us are scared we can try and hold the party together.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
Day 8 (cont): Eighth day of Fruit&lt;br /&gt;
After preparing we moved into the brambles. Our goblin guides leave us at this point. They are infested with ghosts. Marco and myself had a bad reaction to seeing them and we kind of got a bit crazy and charged through the brambles and into the entrance of the tower. Horten got a bit scared and hid behind Aaronâ€¦ and the rest (Aaron and Lim) were fine. Perhaps because they had been here before.&lt;br /&gt;
&lt;br /&gt;
THE Tower entrance way had a group of zombies and a group of ghouls which moved to attack Marco and myself. There was also a group of skeleton archers on the walls who shot at us too. We were way ahead of the others so we spent several rounds attacking and being attacked before they arrived. Marco had one of his cats out so the cat did a lot of damage tearing zombies and ghouls apart. When the others turned up some of the foot troops were destroyed. The cat climbed up onto the walls and started working on some skeletons. And Aaron has this cool bow which smashed some of the skeletons too. Marco and I had some minor bolt holes but were fine. We found some usable armor and weapons on the skeletons which we kept.&lt;br /&gt;
&lt;br /&gt;
We heading in the entrance of THE Tower. We head downstairs following directions that Lim and Aaron have used before. We went downstairs, past the necromancerâ€™s area. Down to the water cistern. We negotiate with the Fosagrim with fire eggs (grenados) for water walking and safe passage through the water cistern area. Lim also grabs some of the water in vials for later. 1 for everyone and 1 for Johnny. So far no location spells have found Johnny.&lt;br /&gt;
&lt;br /&gt;
We head upstairs to a landing with 2 locked doors, no scratches or change in dÃ©cor from last time. More stairs up, corridor is human-worked stone. There are doors and on this side they are just normal doors but on the other side they are secret doors. We find spy holes used last time to look into orc areas.&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
===Session 5===&lt;br /&gt;
===Session 6===&lt;br /&gt;
===Session 7===&lt;br /&gt;
===Session 8===&lt;br /&gt;
===Session 9===&lt;br /&gt;
===Quick catch up===&lt;br /&gt;
We sneak past the orcs, and out of the fort which appears to be on the foothills of some mountains.  Johnny is located southwards, which is down a large valley.&lt;br /&gt;
We travel that way establishing we are in &#039;Orcland&#039;, wildlife seems fairly normal but a little nastier, domesticated animals appear &#039;Orced&#039; often having more tusks and being more fierce.&amp;lt;br&amp;gt;&lt;br /&gt;
About four days south alongside a large river we find a huge town, which seems to be about a million people, sprawling over tens of miles over a number of islands at an intersection of several major rivers.  We &#039;talk&#039; to locals and find out it&#039;s safe to enter the city and we won&#039;t be enslaved instantly as not orcs.&amp;lt;br&amp;gt;&lt;br /&gt;
We enter the city and join the Friendly Healers Society (They are not friendly) so we can get discounts on healing, and most of us have some skill useful to them.  We start work for them while slowly locating Johnny, eventually working out he appears to be in the jail.&amp;lt;br&amp;gt;&lt;br /&gt;
Approx three weeks later our plan to infiltrate the prison works perfectly, right until we have the unfortunate run in with the head jailor and her dire wolf.  We however do well enough in taking down the Dire wolf and resisting the massive area of effect sleep item she uses to negotiate a deal with her to recover her brother, and to take Johnny with us at the time.&amp;lt;br&amp;gt;&lt;br /&gt;
Lacking time to do a proper recon we elect to simply kick the door down and go in through the tunnels to attack the estate.  The plan gets a revision as we discover crocodiles in the tunnels, and with binding animals we acquire ourselves an attack force of 6 normal crocodiles and one giant crocodile, then launch our attack.  The Orcs have four guards rather than two, and there are also some people in with her brother.&amp;lt;br&amp;gt;&lt;br /&gt;
The Crocodiles do well holding them up, but with double the number of guards they are unable to overwhelm them, and start falling as the Troll &amp;amp; Necromancer emerge.  The Necromancer gets one spell off before an arrow lands in his chest and takes him out of the fight, he later gets finished off.  The Troll gets Controlled, some guy in gaudy silver armour flips out, slices two crocodiles apart before getting ripped apart between three of the party dramatically.  The guards get called on to surrender, and one survives to do so, while three end up down.&amp;lt;br&amp;gt;&lt;br /&gt;
We recover the tortured brother, leaving as a Devil comes down a chimney into the torture room, that was also full of ravenous lesser undead of some kind in cages.  There is also a mention of an &#039;Earl&#039; on the other side of the door we had blocked with a wall that we take to be a Demonic Earl.  We leave even faster taking the two important bodies with us, stopping to feed them to the giant crocodile that survived on our way out so they can&#039;t be ressurected.&amp;lt;br&amp;gt;&lt;br /&gt;
Later taking to the head Jailor reveals both were pacted, Necromancer to the Duke of Thrones and the Gaudy armour to the Earl of Justice.  The entire city is abuzz with what happened, and the head jailor a bit taken back that we slaughtered the two and didn&#039;t have a scratch on us.&amp;lt;br&amp;gt;&lt;br /&gt;
We spend the next week working quietly for the Friendly Society before leaving town at the end of our month as negotiated, taking the fast way back up to the fort by mage currenting up the river without a boat.  Infiltrating back through the tower is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
We head up the Tower, find a new door and decide this means we are meant to go through, entering we find a many hundreds of years old Alchemist working on things, we chat, catch him up on the actual year, and trade some things with him then leave out his windows.  We travel back to the Goblin caves where we reunite Johnny and Gablebrox, and then set up to spend some time looking at what we have acquired.&amp;lt;br&amp;gt;&lt;br /&gt;
We spend a week at the caves, then head on towards Lake town.  Stops at Gloomy Vale to talk to people about possible flesh golems and other things happen, and we find Captain Alberto in junction and organise a ride to lake town and possibly further. In Lake Town Harold has a meeting asking about some things and being concerned we are in the area. We reassure him we are just passing through, and organise a pig and some stuff to trade in Sandspit.&amp;lt;br&amp;gt;&lt;br /&gt;
We travel down through what seems to be some kind of watery middle-march now we know a bit more, with some normal mist and some magical mist blocking sight as we travel the canyons.  Just before we emerge Horton gets a feeling of danger, we do some quick prep and then arrows start falling and the Boatmen do some boat magic to jump us out to sea a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We land in Sandspit shortly after and talk to them, discovering there are a few hundred orcs building a really big catapult on the cliffs, and this is a problem, we make an arrangement with Captain Jack for some favourable trading to occur if we are able to deal with this situation, then concoct a number of evil alchemical and sneaky plans to make things go boom.&amp;lt;br&amp;gt;&lt;br /&gt;
We leave that evening after organising distractions in case we want them at certain times, head down the coast in Captain Jacks boat a bit, then climb up the steep slopes/cliffs, and pick our way past bands of orcs towards the camp.  Reaching the camp it&#039;s about 1000&#039; foot across at the widest, but fairly spread out, and we have locates on the Boss, the Mage and the Engineer.  We sneak our way through most of the camp undetected &amp;amp; invisible, then prepare to deal with the Catapult and the Engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
We decide that as the mechanician is awake we won&#039;t try and assassinate him silently. So we start casting to bring the catapult down also starting a fire in the Chiefs tent.  When the mechanician emerges he is greeted by an arrow to the chest followed by Greek fire.to the chest and falls screaming into his tent dying. The shaman gets a similar treatment though lasts a bit longer before Greek fire.connects with his face. We then flee the camp shouting that the gods are angry as lava burns the catapult and a bunch of falling stars are impending.  We leap off the cliff gliding to the bottom and make some distance before the falling stars impact,  a couple of minutes later the locate on the chief vanishes indicating a change in leadership. By morning no orcs are left in camp and there are two suspicious statues at the base of the cliff. Turning out to be stone golems of rare stone. We loot them and what remains of the camp, sell the ship fittings to a merchant, and head towards Seagate getting dropped off in Bolton bay. We pay the locals with ships strengths to hire a boat to Seagate and quietly work some other water magic for a faster trip before selling our remaining loot and returning to the guild for debriefing.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
1st Watch: Lim and Horten.&lt;br /&gt;
2nd Watch: Alandia and Aaron.&lt;br /&gt;
3rd Watch: Poppy and Whatdah.&lt;br /&gt;
4th Watch: Marco and one of the cats.&lt;br /&gt;
&lt;br /&gt;
New Watch order:&lt;br /&gt;
Dusk: Horten and Lim. &lt;br /&gt;
Midnight: Aaron and Poppy. &lt;br /&gt;
Dawn: Marko and cat(when not in town).&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
Aaron, Poppy, Lim, Horten, Marco, one of the cats.&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Ma/Co&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y R&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y Fal&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R Sai&#039;s, S Claw&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lesser Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -1 to die rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisible when stationary&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22 to Tracking BC&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
* 16,000sp  Selling Chain &amp;amp; stuff.&lt;br /&gt;
* 13,000sp  Two big jobs for the Happy Healers&lt;br /&gt;
* 15,000sp  Working for the Happy Healers wages&lt;br /&gt;
* 12,000sp  Casting for the Thieves.&lt;br /&gt;
* 2,000sp   assorted loot scavenged from orcs.&lt;br /&gt;
* 3,500sp   Golems&lt;br /&gt;
* 2,000SP.  Ship fittings sale. Was this 5000?&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Fall into the Valley&lt;br /&gt;
* Featherfall Totems.&lt;br /&gt;
&lt;br /&gt;
Battle into Tower (sold for 16,000sp)&lt;br /&gt;
* &#039;&#039;4 chainmail (rank 5) from skeletons&#039;&#039;&lt;br /&gt;
* &#039;&#039;4 crossbows (rank 5) from skeletons&#039;&#039;&lt;br /&gt;
* &#039;&#039;Pile of bolts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Big Smoke Dungeon Fight:&lt;br /&gt;
* 4 * Shield bracelets (from guards)&lt;br /&gt;
* 4 * Scimitars (from guards)&lt;br /&gt;
* 4 * Suits Plate (from guards)&lt;br /&gt;
* 1 true silver scimiar (from necromancer)&lt;br /&gt;
* 1 Suit Fancy Scales (Dragonskin) (from Necromancer)&lt;br /&gt;
* 1 Suit Fancy gilded Silvered Plate (from orc Ninja/Lord)&lt;br /&gt;
* Fancy Hand &amp;amp; Half (Silvered) (from orc Ninja/Lord)&lt;br /&gt;
* Healing Potions x 6&lt;br /&gt;
* Restoratives x 1 (from necromancer)&lt;br /&gt;
* Amulets of luck x 6&lt;br /&gt;
* Troll Club x 1&lt;br /&gt;
* Silvered kite shield x 1 (from orc Ninja/Lord)&lt;br /&gt;
* Scabbard. Magical.&lt;br /&gt;
* Necromancer Weapons&lt;br /&gt;
* Assorted Wiccan Amulets&lt;br /&gt;
&lt;br /&gt;
* Spare Bandages from the healers after (they wouldn&#039;t let me take more than 2)&lt;br /&gt;
Alchemist.&lt;br /&gt;
* One bag misc alchemist goods.&lt;br /&gt;
* Matching recipes.&lt;br /&gt;
Orc Hilltop battle&lt;br /&gt;
* Restorative (1 x rank 8) from Shaman&#039;s body.&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 5,000sp Illusions Party&lt;br /&gt;
* 5,000sp Johnny&lt;br /&gt;
* 1,000sp Scry Shield&lt;br /&gt;
* 3,000sp Paralysing arrows&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Travel via tree dance to stormy tower- Valley of the Trinity&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Travel towards Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Arrive in Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;Head to Goblin Caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;Hangover from Goblin drink&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;Travel towards THE Tower&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;Arrive and head into THE Tower - Orcland&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;Outside orc village&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;Travel to Big Smoke&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Enter Big Smoke and get jobs with Friendly Society&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &#039;&#039;First day working&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Discover Johnny location&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &#039;&#039;Visit mad hermit&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Break out Johnny&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Finish our month of work&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &#039;&#039;Travel back to Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &#039;&#039;Arrive back to Goblin caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Last night in caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &#039;&#039;Reach Gloomy vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Fast push to Junction&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Reach Laketown&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &#039;&#039;Get Offering and trade goods&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74653</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74653"/>
		<updated>2015-06-01T06:32:03Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]] - Enchanter-human &lt;br /&gt;
# [[Poppy]] - Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Session One===&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of Fruit. (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet in a room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of Fruit.&lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. &lt;br /&gt;
&lt;br /&gt;
Marco does some DA&#039;s and we work out we aren&#039;t in Alusia anymore. DA says we are in Valley of the Trinity. First clue is it&#039;s bright and sunny... well as bright and sunny as it gets when you are this close to The Gloomy Vale. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While on 3rd watch Poppy notices movement in the woods, things hiding behind bushes. Wakes up oarty. A dozen sneaking someones about 100ft ish or so out of camp. We listen in. Lim changes the ground into sand/quick sand trapping some of the goblins. We find 2 trapped ones. We question them. They are from a different tribe to our goblins. Their cave is 10 days travel away they say. We convince them to tell their others to leave us alone or else.&lt;br /&gt;
&lt;br /&gt;
Day 3: Third day of Fruit.&lt;br /&gt;
Still travelling towards Gloomy Vale following animal trails. We discuss what we need to do about THE Tower, Johnny and how to find him. We discuss some plans. We make it to the Waystation and decide to stay there the night so Aaron can have some time to do some more weapon spells. A couple of caravans come through the waystation. We chat to crew for gossip. We helped the guard with their watches. Night passed uneventfully.&lt;br /&gt;
&lt;br /&gt;
Day 4: Fourth day of Fruit.&lt;br /&gt;
Travel on to Gloomy Vale, arrive. Arrive at gates, head in, do some shopping for supplies. There are special rules about goblins when in townâ€¦ so our goblin guide/employers are â€œdisguisedâ€ as Halflings. We stay at a known inn, yay for comfy beds.&lt;br /&gt;
&lt;br /&gt;
Day 5: Fifth day of Fruit.&lt;br /&gt;
Head out early towards THE Tower. The travelling isnâ€™t as pleasant. We get to the bush not far from where things will get interesting. We pause to buff up. We follow the guides very carefully via the trees, using special soft spots. Have lunch. Get to the rocks, cliff, tunnels, itâ€™s darkâ€¦ and into the goblin caves. We get take to the Shaman Goblin.&lt;br /&gt;
&lt;br /&gt;
His room is a bit of a shamble treasure trove. Stacks of interesting things with lots of random junk. He retells us what he knows about Johnny and his trip. And about the messages they have had back.&lt;br /&gt;
&lt;br /&gt;
â€¦. ghosts in the bramblesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the Elf livesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ animated goblinsâ€¦ mechanicansâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality of the brickwork in the cistern was excellent, great hand holdsâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ sneaking past orcs in the keepâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ wolves in the dungeon are dodgyâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦. Big Smoke on the horizonâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the witches hate this placeâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality tortureâ€¦ (this was a week or two back the Shaman says)&lt;br /&gt;
&lt;br /&gt;
â€¦ glad I learnt Orcishâ€¦.&lt;br /&gt;
&lt;br /&gt;
So we will also have to learn Orcish so we can follow him. The Shaman gives us all some special green goblin drink, grog of some sortâ€¦ drink with a trainer (another goblin who knows Orcish is found) and we drink upâ€¦ get drunkâ€¦ need to retire afterwards so nothing â€œbadâ€ happens. We sleep.&lt;br /&gt;
&lt;br /&gt;
Day 6: Sixth day of Fruit.&lt;br /&gt;
Argh, wake up with a hang over. A dull pain in the head. I want to make up some soothing tea for this, but the Shaman says if you fix the pain the Orcish will go away. This will be a painful trip. No teas it is. We also need to read the language so the Shaman smacks us all in the head with a book of orcish poetry. (title: The Big Book of Orcish poetry) It was a big book. It seems to work. We can all now speak and read Orcish to rank 4. We make plans to travel to THE Tower tomorrow in daylight, first thing. We rest and make plans.&lt;br /&gt;
&lt;br /&gt;
Day 7 and 8: Seventh and Eighth day of Fruit.&lt;br /&gt;
We travel to THE Tower with our Goblin escorts. at the end of day 8 we arrive outside of the brambles. This is where the ghosts are. We plan ahead so that if some of us are scared we can try and hold the party together.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
Day 8 (cont): Eighth day of Fruit&lt;br /&gt;
After preparing we moved into the brambles. Our goblin guides leave us at this point. They are infested with ghosts. Marco and myself had a bad reaction to seeing them and we kind of got a bit crazy and charged through the brambles and into the entrance of the tower. Horten got a bit scared and hid behind Aaronâ€¦ and the rest (Aaron and Lim) were fine. Perhaps because they had been here before.&lt;br /&gt;
&lt;br /&gt;
THE Tower entrance way had a group of zombies and a group of ghouls which moved to attack Marco and myself. There was also a group of skeleton archers on the walls who shot at us too. We were way ahead of the others so we spent several rounds attacking and being attacked before they arrived. Marco had one of his cats out so the cat did a lot of damage tearing zombies and ghouls apart. When the others turned up some of the foot troops were destroyed. The cat climbed up onto the walls and started working on some skeletons. And Aaron has this cool bow which smashed some of the skeletons too. Marco and I had some minor bolt holes but were fine. We found some usable armor and weapons on the skeletons which we kept.&lt;br /&gt;
&lt;br /&gt;
We heading in the entrance of THE Tower. We head downstairs following directions that Lim and Aaron have used before. We went downstairs, past the necromancerâ€™s area. Down to the water cistern. We negotiate with the Fosagrim with fire eggs (grenados) for water walking and safe passage through the water cistern area. Lim also grabs some of the water in vials for later. 1 for everyone and 1 for Johnny. So far no location spells have found Johnny.&lt;br /&gt;
&lt;br /&gt;
We head upstairs to a landing with 2 locked doors, no scratches or change in dÃ©cor from last time. More stairs up, corridor is human-worked stone. There are doors and on this side they are just normal doors but on the other side they are secret doors. We find spy holes used last time to look into orc areas.&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
===Session 5===&lt;br /&gt;
===Session 6===&lt;br /&gt;
===Session 7===&lt;br /&gt;
===Session 8===&lt;br /&gt;
===Session 9===&lt;br /&gt;
===Quick catch up===&lt;br /&gt;
We sneak past the orcs, and out of the fort which appears to be on the foothills of some mountains.  Johnny is located southwards, which is down a large valley.&lt;br /&gt;
We travel that way establishing we are in &#039;Orcland&#039;, wildlife seems fairly normal but a little nastier, domesticated animals appear &#039;Orced&#039; often having more tusks and being more fierce.&amp;lt;br&amp;gt;&lt;br /&gt;
About four days south alongside a large river we find a huge town, which seems to be about a million people, sprawling over tens of miles over a number of islands at an intersection of several major rivers.  We &#039;talk&#039; to locals and find out it&#039;s safe to enter the city and we won&#039;t be enslaved instantly as not orcs.&amp;lt;br&amp;gt;&lt;br /&gt;
We enter the city and join the Friendly Healers Society (They are not friendly) so we can get discounts on healing, and most of us have some skill useful to them.  We start work for them while slowly locating Johnny, eventually working out he appears to be in the jail.&amp;lt;br&amp;gt;&lt;br /&gt;
Approx three weeks later our plan to infiltrate the prison works perfectly, right until we have the unfortunate run in with the head jailor and her dire wolf.  We however do well enough in taking down the Dire wolf and resisting the massive area of effect sleep item she uses to negotiate a deal with her to recover her brother, and to take Johnny with us at the time.&amp;lt;br&amp;gt;&lt;br /&gt;
Lacking time to do a proper recon we elect to simply kick the door down and go in through the tunnels to attack the estate.  The plan gets a revision as we discover crocodiles in the tunnels, and with binding animals we acquire ourselves an attack force of 6 normal crocodiles and one giant crocodile, then launch our attack.  The Orcs have four guards rather than two, and there are also some people in with her brother.&amp;lt;br&amp;gt;&lt;br /&gt;
The Crocodiles do well holding them up, but with double the number of guards they are unable to overwhelm them, and start falling as the Troll &amp;amp; Necromancer emerge.  The Necromancer gets one spell off before an arrow lands in his chest and takes him out of the fight, he later gets finished off.  The Troll gets Controlled, some guy in gaudy silver armour flips out, slices two crocodiles apart before getting ripped apart between three of the party dramatically.  The guards get called on to surrender, and one survives to do so, while three end up down.&amp;lt;br&amp;gt;&lt;br /&gt;
We recover the tortured brother, leaving as a Devil comes down a chimney into the torture room, that was also full of ravenous lesser undead of some kind in cages.  There is also a mention of an &#039;Earl&#039; on the other side of the door we had blocked with a wall that we take to be a Demonic Earl.  We leave even faster taking the two important bodies with us, stopping to feed them to the giant crocodile that survived on our way out so they can&#039;t be ressurected.&amp;lt;br&amp;gt;&lt;br /&gt;
Later taking to the head Jailor reveals both were pacted, Necromancer to the Duke of Thrones and the Gaudy armour to the Earl of Justice.  The entire city is abuzz with what happened, and the head jailor a bit taken back that we slaughtered the two and didn&#039;t have a scratch on us.&amp;lt;br&amp;gt;&lt;br /&gt;
We spend the next week working quietly for the Friendly Society before leaving town at the end of our month as negotiated, taking the fast way back up to the fort by mage currenting up the river without a boat.  Infiltrating back through the tower is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
We head up the Tower, find a new door and decide this means we are meant to go through, entering we find a many hundreds of years old Alchemist working on things, we chat, catch him up on the actual year, and trade some things with him then leave out his windows.  We travel back to the Goblin caves where we reunite Johnny and Gablebrox, and then set up to spend some time looking at what we have acquired.&amp;lt;br&amp;gt;&lt;br /&gt;
We spend a week at the caves, then head on towards Lake town.  Stops at Gloomy Vale to talk to people about possible flesh golems and other things happen, and we find Captain Alberto in junction and organise a ride to lake town and possibly further. In Lake Town Harold has a meeting asking about some things and being concerned we are in the area. We reassure him we are just passing through, and organise a pig and some stuff to trade in Sandspit.&amp;lt;br&amp;gt;&lt;br /&gt;
We travel down through what seems to be some kind of watery middle-march now we know a bit more, with some normal mist and some magical mist blocking sight as we travel the canyons.  Just before we emerge Horton gets a feeling of danger, we do some quick prep and then arrows start falling and the Boatmen do some boat magic to jump us out to sea a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We land in Sandspit shortly after and talk to them, discovering there are a few hundred orcs building a really big catapult on the cliffs, and this is a problem, we make an arrangement with Captain Jack for some favourable trading to occur if we are able to deal with this situation, then concoct a number of evil alchemical and sneaky plans to make things go boom.&amp;lt;br&amp;gt;&lt;br /&gt;
We leave that evening after organising distractions in case we want them at certain times, head down the coast in Captain Jacks boat a bit, then climb up the steep slopes/cliffs, and pick our way past bands of orcs towards the camp.  Reaching the camp it&#039;s about 1000&#039; foot across at the widest, but fairly spread out, and we have locates on the Boss, the Mage and the Engineer.  We sneak our way through most of the camp undetected &amp;amp; invisible, then prepare to deal with the Catapult and the Engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
We decide that as the mechanician is awake we won&#039;t try and assassinate him silently. So we start casting to bring the catapult down also starting a fire in the Chiefs tent.  When the mechanician emerges he is greeted by an arrow to the chest followed by Greek fire.to the chest and falls screaming into his tent dying. The shaman gets a similar treatment though lasts a bit longer before Greek fire.connects with his face. We then flee the camp shouting that the gods are angry as lava burns the catapult and a bunch of falling stars are impending.  We leap off the cliff gliding to the bottom and make some distance before the falling stars impact,  a couple of minutes later the locate on the chief vanishes indicating a change in leadership. By morning no orcs are left in camp and there are two suspicious statues at the base of the cliff. Turning out to be stone golems of rare stone. We loot them and what remains of the camp, sell the ship fittings to a merchant, and head towards Seagate getting dropped off in Bolton bay. We pay the locals with ships strengths to hire a boat to Seagate and quietly work some other water magic for a faster trip before selling our remaining loot and returning to the guild for debriefing.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
1st Watch: Lim and Horten.&lt;br /&gt;
2nd Watch: Alandia and Aaron.&lt;br /&gt;
3rd Watch: Poppy and Whatdah.&lt;br /&gt;
4th Watch: Marco and one of the cats.&lt;br /&gt;
&lt;br /&gt;
New Watch order:&lt;br /&gt;
Dusk: Horten and Lim. &lt;br /&gt;
Midnight: Aaron and Poppy. &lt;br /&gt;
Dawn: Marko and cat(when not in town).&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
Aaron, Poppy, Lim, Horten, Marco, one of the cats.&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Ma/Co&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y R&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y Fal&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R Sai&#039;s, S Claw&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lesser Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -1 to die rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisible when stationary&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22 to Tracking BC&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
* 16,000sp  Selling Chain &amp;amp; stuff.&lt;br /&gt;
* 13,000sp  Two big jobs for the Happy Healers&lt;br /&gt;
* 15,000sp  Working for the Happy Healers wages&lt;br /&gt;
* 12,000sp  Casting for the Thieves.&lt;br /&gt;
* 2,000sp   assorted loot scavenged from orcs.&lt;br /&gt;
* 3,500sp   Golems&lt;br /&gt;
* 2,000SP.  Ship fittings sale. Was this 5000?&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Fall into the Valley&lt;br /&gt;
* Featherfall Totems.&lt;br /&gt;
&lt;br /&gt;
Battle into Tower (sold for 16,000sp)&lt;br /&gt;
* &#039;&#039;4 chainmail (rank 5) from skeletons&#039;&#039;&lt;br /&gt;
* &#039;&#039;4 crossbows (rank 5) from skeletons&#039;&#039;&lt;br /&gt;
* &#039;&#039;Pile of bolts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Big Smoke Dungeon Fight:&lt;br /&gt;
* 4 * Suits Plate Guards&lt;br /&gt;
* 1 Suit Fancy Silvered Plate?  Ninja/Lord&lt;br /&gt;
* 1 Suit Fancy Scales (Dragon Hide?) Necromancer&lt;br /&gt;
* Healing Potions (Number?)&lt;br /&gt;
* Restoratives (Number?)&lt;br /&gt;
* 4 * Scimitars (Silvered)?  Guards&lt;br /&gt;
* 4 * Shield bracelets&lt;br /&gt;
* Fancy Hand &amp;amp; Half (Silvered/True?) Ninja/Lord&lt;br /&gt;
* Scabbard. Magical.&lt;br /&gt;
* Necromancer Weapons&lt;br /&gt;
* Assorted Wiccan Amulets&lt;br /&gt;
&lt;br /&gt;
* Spare Bandages from the healers after (they wouldn&#039;t let me take more than 2)&lt;br /&gt;
Alchemist.&lt;br /&gt;
* One bag misc alchemist goods.&lt;br /&gt;
* Matching recipes.&lt;br /&gt;
Orc Hilltop battle&lt;br /&gt;
* Restorative (1 x rank 8) from Shaman&#039;s body.&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 5,000sp Illusions Party&lt;br /&gt;
* 5,000sp Johnny&lt;br /&gt;
* 1,000sp Scry Shield&lt;br /&gt;
* 3,000sp Paralysing arrows&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Travel via tree dance to stormy tower- Valley of the Trinity&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Travel towards Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Arrive in Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;Head to Goblin Caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;Hangover from Goblin drink&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;Travel towards THE Tower&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;Arrive and head into THE Tower - Orcland&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;Outside orc village&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;Travel to Big Smoke&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Enter Big Smoke and get jobs with Friendly Society&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &#039;&#039;First day working&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Discover Johnny location&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &#039;&#039;Visit mad hermit&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Break out Johnny&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Finish our month of work&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &#039;&#039;Travel back to Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &#039;&#039;Arrive back to Goblin caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Last night in caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &#039;&#039;Reach Gloomy vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Fast push to Junction&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Reach Laketown&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &#039;&#039;Get Offering and trade goods&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74652</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74652"/>
		<updated>2015-06-01T06:31:02Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]] - Enchanter-human &lt;br /&gt;
# [[Poppy]] - Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Session One===&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of Fruit. (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet in a room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of Fruit.&lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. &lt;br /&gt;
&lt;br /&gt;
Marco does some DA&#039;s and we work out we aren&#039;t in Alusia anymore. DA says we are in Valley of the Trinity. First clue is it&#039;s bright and sunny... well as bright and sunny as it gets when you are this close to The Gloomy Vale. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While on 3rd watch Poppy notices movement in the woods, things hiding behind bushes. Wakes up oarty. A dozen sneaking someones about 100ft ish or so out of camp. We listen in. Lim changes the ground into sand/quick sand trapping some of the goblins. We find 2 trapped ones. We question them. They are from a different tribe to our goblins. Their cave is 10 days travel away they say. We convince them to tell their others to leave us alone or else.&lt;br /&gt;
&lt;br /&gt;
Day 3: Third day of Fruit.&lt;br /&gt;
Still travelling towards Gloomy Vale following animal trails. We discuss what we need to do about THE Tower, Johnny and how to find him. We discuss some plans. We make it to the Waystation and decide to stay there the night so Aaron can have some time to do some more weapon spells. A couple of caravans come through the waystation. We chat to crew for gossip. We helped the guard with their watches. Night passed uneventfully.&lt;br /&gt;
&lt;br /&gt;
Day 4: Fourth day of Fruit.&lt;br /&gt;
Travel on to Gloomy Vale, arrive. Arrive at gates, head in, do some shopping for supplies. There are special rules about goblins when in townâ€¦ so our goblin guide/employers are â€œdisguisedâ€ as Halflings. We stay at a known inn, yay for comfy beds.&lt;br /&gt;
&lt;br /&gt;
Day 5: Fifth day of Fruit.&lt;br /&gt;
Head out early towards THE Tower. The travelling isnâ€™t as pleasant. We get to the bush not far from where things will get interesting. We pause to buff up. We follow the guides very carefully via the trees, using special soft spots. Have lunch. Get to the rocks, cliff, tunnels, itâ€™s darkâ€¦ and into the goblin caves. We get take to the Shaman Goblin.&lt;br /&gt;
&lt;br /&gt;
His room is a bit of a shamble treasure trove. Stacks of interesting things with lots of random junk. He retells us what he knows about Johnny and his trip. And about the messages they have had back.&lt;br /&gt;
&lt;br /&gt;
â€¦. ghosts in the bramblesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the Elf livesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ animated goblinsâ€¦ mechanicansâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality of the brickwork in the cistern was excellent, great hand holdsâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ sneaking past orcs in the keepâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ wolves in the dungeon are dodgyâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦. Big Smoke on the horizonâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the witches hate this placeâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality tortureâ€¦ (this was a week or two back the Shaman says)&lt;br /&gt;
&lt;br /&gt;
â€¦ glad I learnt Orcishâ€¦.&lt;br /&gt;
&lt;br /&gt;
So we will also have to learn Orcish so we can follow him. The Shaman gives us all some special green goblin drink, grog of some sortâ€¦ drink with a trainer (another goblin who knows Orcish is found) and we drink upâ€¦ get drunkâ€¦ need to retire afterwards so nothing â€œbadâ€ happens. We sleep.&lt;br /&gt;
&lt;br /&gt;
Day 6: Sixth day of Fruit.&lt;br /&gt;
Argh, wake up with a hang over. A dull pain in the head. I want to make up some soothing tea for this, but the Shaman says if you fix the pain the Orcish will go away. This will be a painful trip. No teas it is. We also need to read the language so the Shaman smacks us all in the head with a book of orcish poetry. (title: The Big Book of Orcish poetry) It was a big book. It seems to work. We can all now speak and read Orcish to rank 4. We make plans to travel to THE Tower tomorrow in daylight, first thing. We rest and make plans.&lt;br /&gt;
&lt;br /&gt;
Day 7 and 8: Seventh and Eighth day of Fruit.&lt;br /&gt;
We travel to THE Tower with our Goblin escorts. at the end of day 8 we arrive outside of the brambles. This is where the ghosts are. We plan ahead so that if some of us are scared we can try and hold the party together.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
Day 8 (cont): Eighth day of Fruit&lt;br /&gt;
After preparing we moved into the brambles. Our goblin guides leave us at this point. They are infested with ghosts. Marco and myself had a bad reaction to seeing them and we kind of got a bit crazy and charged through the brambles and into the entrance of the tower. Horten got a bit scared and hid behind Aaronâ€¦ and the rest (Aaron and Lim) were fine. Perhaps because they had been here before.&lt;br /&gt;
&lt;br /&gt;
THE Tower entrance way had a group of zombies and a group of ghouls which moved to attack Marco and myself. There was also a group of skeleton archers on the walls who shot at us too. We were way ahead of the others so we spent several rounds attacking and being attacked before they arrived. Marco had one of his cats out so the cat did a lot of damage tearing zombies and ghouls apart. When the others turned up some of the foot troops were destroyed. The cat climbed up onto the walls and started working on some skeletons. And Aaron has this cool bow which smashed some of the skeletons too. Marco and I had some minor bolt holes but were fine. We found some usable armor and weapons on the skeletons which we kept.&lt;br /&gt;
&lt;br /&gt;
We heading in the entrance of THE Tower. We head downstairs following directions that Lim and Aaron have used before. We went downstairs, past the necromancerâ€™s area. Down to the water cistern. We negotiate with the Fosagrim with fire eggs (grenados) for water walking and safe passage through the water cistern area. Lim also grabs some of the water in vials for later. 1 for everyone and 1 for Johnny. So far no location spells have found Johnny.&lt;br /&gt;
&lt;br /&gt;
We head upstairs to a landing with 2 locked doors, no scratches or change in dÃ©cor from last time. More stairs up, corridor is human-worked stone. There are doors and on this side they are just normal doors but on the other side they are secret doors. We find spy holes used last time to look into orc areas.&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
===Session 5===&lt;br /&gt;
===Session 6===&lt;br /&gt;
===Session 7===&lt;br /&gt;
===Session 8===&lt;br /&gt;
===Session 9===&lt;br /&gt;
===Quick catch up===&lt;br /&gt;
We sneak past the orcs, and out of the fort which appears to be on the foothills of some mountains.  Johnny is located southwards, which is down a large valley.&lt;br /&gt;
We travel that way establishing we are in &#039;Orcland&#039;, wildlife seems fairly normal but a little nastier, domesticated animals appear &#039;Orced&#039; often having more tusks and being more fierce.&amp;lt;br&amp;gt;&lt;br /&gt;
About four days south alongside a large river we find a huge town, which seems to be about a million people, sprawling over tens of miles over a number of islands at an intersection of several major rivers.  We &#039;talk&#039; to locals and find out it&#039;s safe to enter the city and we won&#039;t be enslaved instantly as not orcs.&amp;lt;br&amp;gt;&lt;br /&gt;
We enter the city and join the Friendly Healers Society (They are not friendly) so we can get discounts on healing, and most of us have some skill useful to them.  We start work for them while slowly locating Johnny, eventually working out he appears to be in the jail.&amp;lt;br&amp;gt;&lt;br /&gt;
Approx three weeks later our plan to infiltrate the prison works perfectly, right until we have the unfortunate run in with the head jailor and her dire wolf.  We however do well enough in taking down the Dire wolf and resisting the massive area of effect sleep item she uses to negotiate a deal with her to recover her brother, and to take Johnny with us at the time.&amp;lt;br&amp;gt;&lt;br /&gt;
Lacking time to do a proper recon we elect to simply kick the door down and go in through the tunnels to attack the estate.  The plan gets a revision as we discover crocodiles in the tunnels, and with binding animals we acquire ourselves an attack force of 6 normal crocodiles and one giant crocodile, then launch our attack.  The Orcs have four guards rather than two, and there are also some people in with her brother.&amp;lt;br&amp;gt;&lt;br /&gt;
The Crocodiles do well holding them up, but with double the number of guards they are unable to overwhelm them, and start falling as the Troll &amp;amp; Necromancer emerge.  The Necromancer gets one spell off before an arrow lands in his chest and takes him out of the fight, he later gets finished off.  The Troll gets Controlled, some guy in gaudy silver armour flips out, slices two crocodiles apart before getting ripped apart between three of the party dramatically.  The guards get called on to surrender, and one survives to do so, while three end up down.&amp;lt;br&amp;gt;&lt;br /&gt;
We recover the tortured brother, leaving as a Devil comes down a chimney into the torture room, that was also full of ravenous lesser undead of some kind in cages.  There is also a mention of an &#039;Earl&#039; on the other side of the door we had blocked with a wall that we take to be a Demonic Earl.  We leave even faster taking the two important bodies with us, stopping to feed them to the giant crocodile that survived on our way out so they can&#039;t be ressurected.&amp;lt;br&amp;gt;&lt;br /&gt;
Later taking to the head Jailor reveals both were pacted, Necromancer to the Duke of Thrones and the Gaudy armour to the Earl of Justice.  The entire city is abuzz with what happened, and the head jailor a bit taken back that we slaughtered the two and didn&#039;t have a scratch on us.&amp;lt;br&amp;gt;&lt;br /&gt;
We spend the next week working quietly for the Friendly Society before leaving town at the end of our month as negotiated, taking the fast way back up to the fort by mage currenting up the river without a boat.  Infiltrating back through the tower is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
We head up the Tower, find a new door and decide this means we are meant to go through, entering we find a many hundreds of years old Alchemist working on things, we chat, catch him up on the actual year, and trade some things with him then leave out his windows.  We travel back to the Goblin caves where we reunite Johnny and Gablebrox, and then set up to spend some time looking at what we have acquired.&amp;lt;br&amp;gt;&lt;br /&gt;
We spend a week at the caves, then head on towards Lake town.  Stops at Gloomy Vale to talk to people about possible flesh golems and other things happen, and we find Captain Alberto in junction and organise a ride to lake town and possibly further. In Lake Town Harold has a meeting asking about some things and being concerned we are in the area. We reassure him we are just passing through, and organise a pig and some stuff to trade in Sandspit.&amp;lt;br&amp;gt;&lt;br /&gt;
We travel down through what seems to be some kind of watery middle-march now we know a bit more, with some normal mist and some magical mist blocking sight as we travel the canyons.  Just before we emerge Horton gets a feeling of danger, we do some quick prep and then arrows start falling and the Boatmen do some boat magic to jump us out to sea a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We land in Sandspit shortly after and talk to them, discovering there are a few hundred orcs building a really big catapult on the cliffs, and this is a problem, we make an arrangement with Captain Jack for some favourable trading to occur if we are able to deal with this situation, then concoct a number of evil alchemical and sneaky plans to make things go boom.&amp;lt;br&amp;gt;&lt;br /&gt;
We leave that evening after organising distractions in case we want them at certain times, head down the coast in Captain Jacks boat a bit, then climb up the steep slopes/cliffs, and pick our way past bands of orcs towards the camp.  Reaching the camp it&#039;s about 1000&#039; foot across at the widest, but fairly spread out, and we have locates on the Boss, the Mage and the Engineer.  We sneak our way through most of the camp undetected &amp;amp; invisible, then prepare to deal with the Catapult and the Engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
We decide that as the mechanician is awake we won&#039;t try and assassinate him silently. So we start casting to bring the catapult down also starting a fire in the Chiefs tent.  When the mechanician emerges he is greeted by an arrow to the chest followed by Greek fire.to the chest and falls screaming into his tent dying. The shaman gets a similar treatment though lasts a bit longer before Greek fire.connects with his face. We then flee the camp shouting that the gods are angry as lava burns the catapult and a bunch of falling stars are impending.  We leap off the cliff gliding to the bottom and make some distance before the falling stars impact,  a couple of minutes later the locate on the chief vanishes indicating a change in leadership. By morning no orcs are left in camp and there are two suspicious statues at the base of the cliff. Turning out to be stone golems of rare stone. We loot them and what remains of the camp, sell the ship fittings to a merchant, and head towards Seagate getting dropped off in Bolton bay. We pay the locals with ships strengths to hire a boat to Seagate and quietly work some other water magic for a faster trip before selling our remaining loot and returning to the guild for debriefing.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
1st Watch: Lim and Horten.&lt;br /&gt;
2nd Watch: Alandia and Aaron.&lt;br /&gt;
3rd Watch: Poppy and Whatdah.&lt;br /&gt;
4th Watch: Marco and one of the cats.&lt;br /&gt;
&lt;br /&gt;
New Watch order:&lt;br /&gt;
Dusk: Horten and Lim. &lt;br /&gt;
Midnight: Aaron and Poppy. &lt;br /&gt;
Dawn: Marko and cat(when not in town).&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
Aaron, Poppy, Lim, Horten, Marco, one of the cats.&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Ma/Co&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y R&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y Fal&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R Sai&#039;s, S Claw&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lesser Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -1 to die rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisible when stationary&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22 to Tracking BC&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
* 16,000sp  Selling Chain &amp;amp; stuff.&lt;br /&gt;
* 13,000sp  Two big jobs for the Happy Healers&lt;br /&gt;
* 15,000sp  Working for the Happy Healers wages&lt;br /&gt;
* 12,000sp  Casting for the Thieves.&lt;br /&gt;
* 2,000sp   assorted loot scavenged from orcs.&lt;br /&gt;
* 3,500sp   Golems&lt;br /&gt;
* 2,000SP.  Ship fittings sale. Was this 5000?&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Fall into the Valley&lt;br /&gt;
* Featherfall Totems.&lt;br /&gt;
&lt;br /&gt;
Battle into Tower (sold for 16,000sp)&lt;br /&gt;
* &#039;&#039;4 chainmail (rank 5) from skeletons&lt;br /&gt;
* 4 crossbows (rank 5) from skeletons&lt;br /&gt;
* Pile of bolts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Big Smoke Dungeon Fight:&lt;br /&gt;
* 4 * Suits Plate Guards&lt;br /&gt;
* 1 Suit Fancy Silvered Plate?  Ninja/Lord&lt;br /&gt;
* 1 Suit Fancy Scales (Dragon Hide?) Necromancer&lt;br /&gt;
* Healing Potions (Number?)&lt;br /&gt;
* Restoratives (Number?)&lt;br /&gt;
* 4 * Scimitars (Silvered)?  Guards&lt;br /&gt;
* 4 * Shield bracelets&lt;br /&gt;
* Fancy Hand &amp;amp; Half (Silvered/True?) Ninja/Lord&lt;br /&gt;
* Scabbard. Magical.&lt;br /&gt;
* Necromancer Weapons&lt;br /&gt;
* Assorted Wiccan Amulets&lt;br /&gt;
&lt;br /&gt;
* Spare Bandages from the healers after (they wouldn&#039;t let me take more than 2)&lt;br /&gt;
Alchemist.&lt;br /&gt;
* One bag misc alchemist goods.&lt;br /&gt;
* Matching recipes.&lt;br /&gt;
Orc Hilltop battle&lt;br /&gt;
* Restorative (1 x rank 8) from Shaman&#039;s body.&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 5,000sp Illusions Party&lt;br /&gt;
* 5,000sp Johnny&lt;br /&gt;
* 1,000sp Scry Shield&lt;br /&gt;
* 3,000sp Paralysing arrows&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Travel via tree dance to stormy tower- Valley of the Trinity&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Travel towards Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Arrive in Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;Head to Goblin Caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;Hangover from Goblin drink&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;Travel towards THE Tower&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;Arrive and head into THE Tower - Orcland&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;Outside orc village&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;Travel to Big Smoke&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Enter Big Smoke and get jobs with Friendly Society&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &#039;&#039;First day working&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Discover Johnny location&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &#039;&#039;Visit mad hermit&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Break out Johnny&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Finish our month of work&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &#039;&#039;Travel back to Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &#039;&#039;Arrive back to Goblin caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Last night in caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &#039;&#039;Reach Gloomy vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Fast push to Junction&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Reach Laketown&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &#039;&#039;Get Offering and trade goods&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74651</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74651"/>
		<updated>2015-06-01T06:28:55Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]] - Enchanter-human &lt;br /&gt;
# [[Poppy]] - Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Session One===&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of Fruit. (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet in a room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of Fruit.&lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. &lt;br /&gt;
&lt;br /&gt;
Marco does some DA&#039;s and we work out we aren&#039;t in Alusia anymore. DA says we are in Valley of the Trinity. First clue is it&#039;s bright and sunny... well as bright and sunny as it gets when you are this close to The Gloomy Vale. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While on 3rd watch Poppy notices movement in the woods, things hiding behind bushes. Wakes up oarty. A dozen sneaking someones about 100ft ish or so out of camp. We listen in. Lim changes the ground into sand/quick sand trapping some of the goblins. We find 2 trapped ones. We question them. They are from a different tribe to our goblins. Their cave is 10 days travel away they say. We convince them to tell their others to leave us alone or else.&lt;br /&gt;
&lt;br /&gt;
Day 3: Third day of Fruit.&lt;br /&gt;
Still travelling towards Gloomy Vale following animal trails. We discuss what we need to do about THE Tower, Johnny and how to find him. We discuss some plans. We make it to the Waystation and decide to stay there the night so Aaron can have some time to do some more weapon spells. A couple of caravans come through the waystation. We chat to crew for gossip. We helped the guard with their watches. Night passed uneventfully.&lt;br /&gt;
&lt;br /&gt;
Day 4: Fourth day of Fruit.&lt;br /&gt;
Travel on to Gloomy Vale, arrive. Arrive at gates, head in, do some shopping for supplies. There are special rules about goblins when in townâ€¦ so our goblin guide/employers are â€œdisguisedâ€ as Halflings. We stay at a known inn, yay for comfy beds.&lt;br /&gt;
&lt;br /&gt;
Day 5: Fifth day of Fruit.&lt;br /&gt;
Head out early towards THE Tower. The travelling isnâ€™t as pleasant. We get to the bush not far from where things will get interesting. We pause to buff up. We follow the guides very carefully via the trees, using special soft spots. Have lunch. Get to the rocks, cliff, tunnels, itâ€™s darkâ€¦ and into the goblin caves. We get take to the Shaman Goblin.&lt;br /&gt;
&lt;br /&gt;
His room is a bit of a shamble treasure trove. Stacks of interesting things with lots of random junk. He retells us what he knows about Johnny and his trip. And about the messages they have had back.&lt;br /&gt;
&lt;br /&gt;
â€¦. ghosts in the bramblesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the Elf livesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ animated goblinsâ€¦ mechanicansâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality of the brickwork in the cistern was excellent, great hand holdsâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ sneaking past orcs in the keepâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ wolves in the dungeon are dodgyâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦. Big Smoke on the horizonâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the witches hate this placeâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality tortureâ€¦ (this was a week or two back the Shaman says)&lt;br /&gt;
&lt;br /&gt;
â€¦ glad I learnt Orcishâ€¦.&lt;br /&gt;
&lt;br /&gt;
So we will also have to learn Orcish so we can follow him. The Shaman gives us all some special green goblin drink, grog of some sortâ€¦ drink with a trainer (another goblin who knows Orcish is found) and we drink upâ€¦ get drunkâ€¦ need to retire afterwards so nothing â€œbadâ€ happens. We sleep.&lt;br /&gt;
&lt;br /&gt;
Day 6: Sixth day of Fruit.&lt;br /&gt;
Argh, wake up with a hang over. A dull pain in the head. I want to make up some soothing tea for this, but the Shaman says if you fix the pain the Orcish will go away. This will be a painful trip. No teas it is. We also need to read the language so the Shaman smacks us all in the head with a book of orcish poetry. (title: The Big Book of Orcish poetry) It was a big book. It seems to work. We can all now speak and read Orcish to rank 4. We make plans to travel to THE Tower tomorrow in daylight, first thing. We rest and make plans.&lt;br /&gt;
&lt;br /&gt;
Day 7 and 8: Seventh and Eighth day of Fruit.&lt;br /&gt;
We travel to THE Tower with our Goblin escorts. at the end of day 8 we arrive outside of the brambles. This is where the ghosts are. We plan ahead so that if some of us are scared we can try and hold the party together.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
Day 8 (cont): Eighth day of Fruit&lt;br /&gt;
After preparing we moved into the brambles. Our goblin guides leave us at this point. They are infested with ghosts. Marco and myself had a bad reaction to seeing them and we kind of got a bit crazy and charged through the brambles and into the entrance of the tower. Horten got a bit scared and hid behind Aaronâ€¦ and the rest (Aaron and Lim) were fine. Perhaps because they had been here before.&lt;br /&gt;
&lt;br /&gt;
THE Tower entrance way had a group of zombies and a group of ghouls which moved to attack Marco and myself. There was also a group of skeleton archers on the walls who shot at us too. We were way ahead of the others so we spent several rounds attacking and being attacked before they arrived. Marco had one of his cats out so the cat did a lot of damage tearing zombies and ghouls apart. When the others turned up some of the foot troops were destroyed. The cat climbed up onto the walls and started working on some skeletons. And Aaron has this cool bow which smashed some of the skeletons too. Marco and I had some minor bolt holes but were fine. We found some usable armor and weapons on the skeletons which we kept.&lt;br /&gt;
&lt;br /&gt;
We heading in the entrance of THE Tower. We head downstairs following directions that Lim and Aaron have used before. We went downstairs, past the necromancerâ€™s area. Down to the water cistern. We negotiate with the Fosagrim with fire eggs (grenados) for water walking and safe passage through the water cistern area. Lim also grabs some of the water in vials for later. 1 for everyone and 1 for Johnny. So far no location spells have found Johnny.&lt;br /&gt;
&lt;br /&gt;
We head upstairs to a landing with 2 locked doors, no scratches or change in dÃ©cor from last time. More stairs up, corridor is human-worked stone. There are doors and on this side they are just normal doors but on the other side they are secret doors. We find spy holes used last time to look into orc areas.&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
===Session 5===&lt;br /&gt;
===Session 6===&lt;br /&gt;
===Session 7===&lt;br /&gt;
===Session 8===&lt;br /&gt;
===Session 9===&lt;br /&gt;
===Quick catch up===&lt;br /&gt;
We sneak past the orcs, and out of the fort which appears to be on the foothills of some mountains.  Johnny is located southwards, which is down a large valley.&lt;br /&gt;
We travel that way establishing we are in &#039;Orcland&#039;, wildlife seems fairly normal but a little nastier, domesticated animals appear &#039;Orced&#039; often having more tusks and being more fierce.&amp;lt;br&amp;gt;&lt;br /&gt;
About four days south alongside a large river we find a huge town, which seems to be about a million people, sprawling over tens of miles over a number of islands at an intersection of several major rivers.  We &#039;talk&#039; to locals and find out it&#039;s safe to enter the city and we won&#039;t be enslaved instantly as not orcs.&amp;lt;br&amp;gt;&lt;br /&gt;
We enter the city and join the Friendly Healers Society (They are not friendly) so we can get discounts on healing, and most of us have some skill useful to them.  We start work for them while slowly locating Johnny, eventually working out he appears to be in the jail.&amp;lt;br&amp;gt;&lt;br /&gt;
Approx three weeks later our plan to infiltrate the prison works perfectly, right until we have the unfortunate run in with the head jailor and her dire wolf.  We however do well enough in taking down the Dire wolf and resisting the massive area of effect sleep item she uses to negotiate a deal with her to recover her brother, and to take Johnny with us at the time.&amp;lt;br&amp;gt;&lt;br /&gt;
Lacking time to do a proper recon we elect to simply kick the door down and go in through the tunnels to attack the estate.  The plan gets a revision as we discover crocodiles in the tunnels, and with binding animals we acquire ourselves an attack force of 6 normal crocodiles and one giant crocodile, then launch our attack.  The Orcs have four guards rather than two, and there are also some people in with her brother.&amp;lt;br&amp;gt;&lt;br /&gt;
The Crocodiles do well holding them up, but with double the number of guards they are unable to overwhelm them, and start falling as the Troll &amp;amp; Necromancer emerge.  The Necromancer gets one spell off before an arrow lands in his chest and takes him out of the fight, he later gets finished off.  The Troll gets Controlled, some guy in gaudy silver armour flips out, slices two crocodiles apart before getting ripped apart between three of the party dramatically.  The guards get called on to surrender, and one survives to do so, while three end up down.&amp;lt;br&amp;gt;&lt;br /&gt;
We recover the tortured brother, leaving as a Devil comes down a chimney into the torture room, that was also full of ravenous lesser undead of some kind in cages.  There is also a mention of an &#039;Earl&#039; on the other side of the door we had blocked with a wall that we take to be a Demonic Earl.  We leave even faster taking the two important bodies with us, stopping to feed them to the giant crocodile that survived on our way out so they can&#039;t be ressurected.&amp;lt;br&amp;gt;&lt;br /&gt;
Later taking to the head Jailor reveals both were pacted, Necromancer to the Duke of Thrones and the Gaudy armour to the Earl of Justice.  The entire city is abuzz with what happened, and the head jailor a bit taken back that we slaughtered the two and didn&#039;t have a scratch on us.&amp;lt;br&amp;gt;&lt;br /&gt;
We spend the next week working quietly for the Friendly Society before leaving town at the end of our month as negotiated, taking the fast way back up to the fort by mage currenting up the river without a boat.  Infiltrating back through the tower is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
We head up the Tower, find a new door and decide this means we are meant to go through, entering we find a many hundreds of years old Alchemist working on things, we chat, catch him up on the actual year, and trade some things with him then leave out his windows.  We travel back to the Goblin caves where we reunite Johnny and Gablebrox, and then set up to spend some time looking at what we have acquired.&amp;lt;br&amp;gt;&lt;br /&gt;
We spend a week at the caves, then head on towards Lake town.  Stops at Gloomy Vale to talk to people about possible flesh golems and other things happen, and we find Captain Alberto in junction and organise a ride to lake town and possibly further. In Lake Town Harold has a meeting asking about some things and being concerned we are in the area. We reassure him we are just passing through, and organise a pig and some stuff to trade in Sandspit.&amp;lt;br&amp;gt;&lt;br /&gt;
We travel down through what seems to be some kind of watery middle-march now we know a bit more, with some normal mist and some magical mist blocking sight as we travel the canyons.  Just before we emerge Horton gets a feeling of danger, we do some quick prep and then arrows start falling and the Boatmen do some boat magic to jump us out to sea a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We land in Sandspit shortly after and talk to them, discovering there are a few hundred orcs building a really big catapult on the cliffs, and this is a problem, we make an arrangement with Captain Jack for some favourable trading to occur if we are able to deal with this situation, then concoct a number of evil alchemical and sneaky plans to make things go boom.&amp;lt;br&amp;gt;&lt;br /&gt;
We leave that evening after organising distractions in case we want them at certain times, head down the coast in Captain Jacks boat a bit, then climb up the steep slopes/cliffs, and pick our way past bands of orcs towards the camp.  Reaching the camp it&#039;s about 1000&#039; foot across at the widest, but fairly spread out, and we have locates on the Boss, the Mage and the Engineer.  We sneak our way through most of the camp undetected &amp;amp; invisible, then prepare to deal with the Catapult and the Engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
We decide that as the mechanician is awake we won&#039;t try and assassinate him silently. So we start casting to bring the catapult down also starting a fire in the Chiefs tent.  When the mechanician emerges he is greeted by an arrow to the chest followed by Greek fire.to the chest and falls screaming into his tent dying. The shaman gets a similar treatment though lasts a bit longer before Greek fire.connects with his face. We then flee the camp shouting that the gods are angry as lava burns the catapult and a bunch of falling stars are impending.  We leap off the cliff gliding to the bottom and make some distance before the falling stars impact,  a couple of minutes later the locate on the chief vanishes indicating a change in leadership. By morning no orcs are left in camp and there are two suspicious statues at the base of the cliff. Turning out to be stone golems of rare stone. We loot them and what remains of the camp, sell the ship fittings to a merchant, and head towards Seagate getting dropped off in Bolton bay. We pay the locals with ships strengths to hire a boat to Seagate and quietly work some other water magic for a faster trip before selling our remaining loot and returning to the guild for debriefing.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
1st Watch: Lim and Horten.&lt;br /&gt;
2nd Watch: Alandia and Aaron.&lt;br /&gt;
3rd Watch: Poppy and Whatdah.&lt;br /&gt;
4th Watch: Marco and one of the cats.&lt;br /&gt;
&lt;br /&gt;
New Watch order:&lt;br /&gt;
Dusk: Horten and Lim. &lt;br /&gt;
Midnight: Aaron and Poppy. &lt;br /&gt;
Dawn: Marko and cat(when not in town).&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
Aaron, Poppy, Lim, Horten, Marco, one of the cats.&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Ma/Co&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y R&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y Fal&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R Sai&#039;s, S Claw&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lesser Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -1 to die rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisible when stationary&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22 to Tracking BC&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
* 16,000sp  Selling Chain &amp;amp; stuff.&lt;br /&gt;
* 13,000sp  Two big jobs for the Happy Healers&lt;br /&gt;
* 15,000sp  Working for the Happy Healers wages&lt;br /&gt;
* 12,000sp  Casting for the Thieves.&lt;br /&gt;
* 2,000sp   assorted loot scavenged from orcs.&lt;br /&gt;
* 3,500sp   Golems&lt;br /&gt;
* 2,000SP.  Ship fittings sale. Was this 5000?&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Fall into the Valley&lt;br /&gt;
* Featherfall Totems.&lt;br /&gt;
&lt;br /&gt;
Battle into Tower&lt;br /&gt;
* 4 chainmail (rank 5) from skeletons&lt;br /&gt;
* 4 crossbows (rank 5) from skeletons&lt;br /&gt;
* Pile of bolts&lt;br /&gt;
&lt;br /&gt;
Big Smoke Dungeon Fight:&lt;br /&gt;
* 4 * Suits Plate Guards&lt;br /&gt;
* 1 Suit Fancy Silvered Plate?  Ninja/Lord&lt;br /&gt;
* 1 Suit Fancy Scales (Dragon Hide?) Necromancer&lt;br /&gt;
* Healing Potions (Number?)&lt;br /&gt;
* Restoratives (Number?)&lt;br /&gt;
* 4 * Scimitars (Silvered)?  Guards&lt;br /&gt;
* 4 * Shield bracelets&lt;br /&gt;
* Fancy Hand &amp;amp; Half (Silvered/True?) Ninja/Lord&lt;br /&gt;
* Scabbard. Magical.&lt;br /&gt;
* Necromancer Weapons&lt;br /&gt;
* Assorted Wiccan Amulets&lt;br /&gt;
&lt;br /&gt;
* Spare Bandages from the healers after (they wouldn&#039;t let me take more than 2)&lt;br /&gt;
Alchemist.&lt;br /&gt;
* One bag misc alchemist goods.&lt;br /&gt;
* Matching recipes.&lt;br /&gt;
Orc Hilltop battle&lt;br /&gt;
* Restorative (1 x rank 8) from Shaman&#039;s body.&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 5,000sp Illusions Party&lt;br /&gt;
* 5,000sp Johnny&lt;br /&gt;
* 1,000sp Scry Shield&lt;br /&gt;
* 3,000sp Paralysing arrows&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Travel via tree dance to stormy tower- Valley of the Trinity&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Travel towards Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Arrive in Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;Head to Goblin Caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;Hangover from Goblin drink&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;Travel towards THE Tower&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;Arrive and head into THE Tower - Orcland&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;Outside orc village&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;Travel to Big Smoke&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Enter Big Smoke and get jobs with Friendly Society&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &#039;&#039;First day working&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Discover Johnny location&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &#039;&#039;Visit mad hermit&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Break out Johnny&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Finish our month of work&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &#039;&#039;Travel back to Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &#039;&#039;Arrive back to Goblin caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Last night in caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &#039;&#039;Reach Gloomy vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Fast push to Junction&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Reach Laketown&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &#039;&#039;Get Offering and trade goods&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74650</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74650"/>
		<updated>2015-06-01T06:25:17Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]] - Enchanter-human &lt;br /&gt;
# [[Poppy]] - Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Session One===&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of Fruit. (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet in a room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of Fruit.&lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. &lt;br /&gt;
&lt;br /&gt;
Marco does some DA&#039;s and we work out we aren&#039;t in Alusia anymore. DA says we are in Valley of the Trinity. First clue is it&#039;s bright and sunny... well as bright and sunny as it gets when you are this close to The Gloomy Vale. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While on 3rd watch Poppy notices movement in the woods, things hiding behind bushes. Wakes up oarty. A dozen sneaking someones about 100ft ish or so out of camp. We listen in. Lim changes the ground into sand/quick sand trapping some of the goblins. We find 2 trapped ones. We question them. They are from a different tribe to our goblins. Their cave is 10 days travel away they say. We convince them to tell their others to leave us alone or else.&lt;br /&gt;
&lt;br /&gt;
Day 3: Third day of Fruit.&lt;br /&gt;
Still travelling towards Gloomy Vale following animal trails. We discuss what we need to do about THE Tower, Johnny and how to find him. We discuss some plans. We make it to the Waystation and decide to stay there the night so Aaron can have some time to do some more weapon spells. A couple of caravans come through the waystation. We chat to crew for gossip. We helped the guard with their watches. Night passed uneventfully.&lt;br /&gt;
&lt;br /&gt;
Day 4: Fourth day of Fruit.&lt;br /&gt;
Travel on to Gloomy Vale, arrive. Arrive at gates, head in, do some shopping for supplies. There are special rules about goblins when in townâ€¦ so our goblin guide/employers are â€œdisguisedâ€ as Halflings. We stay at a known inn, yay for comfy beds.&lt;br /&gt;
&lt;br /&gt;
Day 5: Fifth day of Fruit.&lt;br /&gt;
Head out early towards THE Tower. The travelling isnâ€™t as pleasant. We get to the bush not far from where things will get interesting. We pause to buff up. We follow the guides very carefully via the trees, using special soft spots. Have lunch. Get to the rocks, cliff, tunnels, itâ€™s darkâ€¦ and into the goblin caves. We get take to the Shaman Goblin.&lt;br /&gt;
&lt;br /&gt;
His room is a bit of a shamble treasure trove. Stacks of interesting things with lots of random junk. He retells us what he knows about Johnny and his trip. And about the messages they have had back.&lt;br /&gt;
&lt;br /&gt;
â€¦. ghosts in the bramblesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the Elf livesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ animated goblinsâ€¦ mechanicansâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality of the brickwork in the cistern was excellent, great hand holdsâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ sneaking past orcs in the keepâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ wolves in the dungeon are dodgyâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦. Big Smoke on the horizonâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the witches hate this placeâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality tortureâ€¦ (this was a week or two back the Shaman says)&lt;br /&gt;
&lt;br /&gt;
â€¦ glad I learnt Orcishâ€¦.&lt;br /&gt;
&lt;br /&gt;
So we will also have to learn Orcish so we can follow him. The Shaman gives us all some special green goblin drink, grog of some sortâ€¦ drink with a trainer (another goblin who knows Orcish is found) and we drink upâ€¦ get drunkâ€¦ need to retire afterwards so nothing â€œbadâ€ happens. We sleep.&lt;br /&gt;
&lt;br /&gt;
Day 6: Sixth day of Fruit.&lt;br /&gt;
Argh, wake up with a hang over. A dull pain in the head. I want to make up some soothing tea for this, but the Shaman says if you fix the pain the Orcish will go away. This will be a painful trip. No teas it is. We also need to read the language so the Shaman smacks us all in the head with a book of orcish poetry. (title: The Big Book of Orcish poetry) It was a big book. It seems to work. We can all now speak and read Orcish to rank 4. We make plans to travel to THE Tower tomorrow in daylight, first thing. We rest and make plans.&lt;br /&gt;
&lt;br /&gt;
Day 7 and 8: Seventh and Eighth day of Fruit.&lt;br /&gt;
We travel to THE Tower with our Goblin escorts. at the end of day 8 we arrive outside of the brambles. This is where the ghosts are. We plan ahead so that if some of us are scared we can try and hold the party together.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
Day 8 (cont): Eighth day of Fruit&lt;br /&gt;
After preparing we moved into the brambles. Our goblin guides leave us at this point. They are infested with ghosts. Marco and myself had a bad reaction to seeing them and we kind of got a bit crazy and charged through the brambles and into the entrance of the tower. Horten got a bit scared and hid behind Aaronâ€¦ and the rest (Aaron and Lim) were fine. Perhaps because they had been here before.&lt;br /&gt;
&lt;br /&gt;
THE Tower entrance way had a group of zombies and a group of ghouls which moved to attack Marco and myself. There was also a group of skeleton archers on the walls who shot at us too. We were way ahead of the others so we spent several rounds attacking and being attacked before they arrived. Marco had one of his cats out so the cat did a lot of damage tearing zombies and ghouls apart. When the others turned up some of the foot troops were destroyed. The cat climbed up onto the walls and started working on some skeletons. And Aaron has this cool bow which smashed some of the skeletons too. Marco and I had some minor bolt holes but were fine. We found some usable armor and weapons on the skeletons which we kept.&lt;br /&gt;
&lt;br /&gt;
We heading in the entrance of THE Tower. We head downstairs following directions that Lim and Aaron have used before. We went downstairs, past the necromancerâ€™s area. Down to the water cistern. We negotiate with the Fosagrim with fire eggs (grenados) for water walking and safe passage through the water cistern area. Lim also grabs some of the water in vials for later. 1 for everyone and 1 for Johnny. So far no location spells have found Johnny.&lt;br /&gt;
&lt;br /&gt;
We head upstairs to a landing with 2 locked doors, no scratches or change in dÃ©cor from last time. More stairs up, corridor is human-worked stone. There are doors and on this side they are just normal doors but on the other side they are secret doors. We find spy holes used last time to look into orc areas.&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
===Session 5===&lt;br /&gt;
===Session 6===&lt;br /&gt;
===Session 7===&lt;br /&gt;
===Session 8===&lt;br /&gt;
===Session 9===&lt;br /&gt;
===Quick catch up===&lt;br /&gt;
We sneak past the orcs, and out of the fort which appears to be on the foothills of some mountains.  Johnny is located southwards, which is down a large valley.&lt;br /&gt;
We travel that way establishing we are in &#039;Orcland&#039;, wildlife seems fairly normal but a little nastier, domesticated animals appear &#039;Orced&#039; often having more tusks and being more fierce.&amp;lt;br&amp;gt;&lt;br /&gt;
About four days south alongside a large river we find a huge town, which seems to be about a million people, sprawling over tens of miles over a number of islands at an intersection of several major rivers.  We &#039;talk&#039; to locals and find out it&#039;s safe to enter the city and we won&#039;t be enslaved instantly as not orcs.&amp;lt;br&amp;gt;&lt;br /&gt;
We enter the city and join the Friendly Healers Society (They are not friendly) so we can get discounts on healing, and most of us have some skill useful to them.  We start work for them while slowly locating Johnny, eventually working out he appears to be in the jail.&amp;lt;br&amp;gt;&lt;br /&gt;
Approx three weeks later our plan to infiltrate the prison works perfectly, right until we have the unfortunate run in with the head jailor and her dire wolf.  We however do well enough in taking down the Dire wolf and resisting the massive area of effect sleep item she uses to negotiate a deal with her to recover her brother, and to take Johnny with us at the time.&amp;lt;br&amp;gt;&lt;br /&gt;
Lacking time to do a proper recon we elect to simply kick the door down and go in through the tunnels to attack the estate.  The plan gets a revision as we discover crocodiles in the tunnels, and with binding animals we acquire ourselves an attack force of 6 normal crocodiles and one giant crocodile, then launch our attack.  The Orcs have four guards rather than two, and there are also some people in with her brother.&amp;lt;br&amp;gt;&lt;br /&gt;
The Crocodiles do well holding them up, but with double the number of guards they are unable to overwhelm them, and start falling as the Troll &amp;amp; Necromancer emerge.  The Necromancer gets one spell off before an arrow lands in his chest and takes him out of the fight, he later gets finished off.  The Troll gets Controlled, some guy in gaudy silver armour flips out, slices two crocodiles apart before getting ripped apart between three of the party dramatically.  The guards get called on to surrender, and one survives to do so, while three end up down.&amp;lt;br&amp;gt;&lt;br /&gt;
We recover the tortured brother, leaving as a Devil comes down a chimney into the torture room, that was also full of ravenous lesser undead of some kind in cages.  There is also a mention of an &#039;Earl&#039; on the other side of the door we had blocked with a wall that we take to be a Demonic Earl.  We leave even faster taking the two important bodies with us, stopping to feed them to the giant crocodile that survived on our way out so they can&#039;t be ressurected.&amp;lt;br&amp;gt;&lt;br /&gt;
Later taking to the head Jailor reveals both were pacted, Necromancer to the Duke of Thrones and the Gaudy armour to the Earl of Justice.  The entire city is abuzz with what happened, and the head jailor a bit taken back that we slaughtered the two and didn&#039;t have a scratch on us.&amp;lt;br&amp;gt;&lt;br /&gt;
We spend the next week working quietly for the Friendly Society before leaving town at the end of our month as negotiated, taking the fast way back up to the fort by mage currenting up the river without a boat.  Infiltrating back through the tower is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
We head up the Tower, find a new door and decide this means we are meant to go through, entering we find a many hundreds of years old Alchemist working on things, we chat, catch him up on the actual year, and trade some things with him then leave out his windows.  We travel back to the Goblin caves where we reunite Johnny and Gablebrox, and then set up to spend some time looking at what we have acquired.&amp;lt;br&amp;gt;&lt;br /&gt;
We spend a week at the caves, then head on towards Lake town.  Stops at Gloomy Vale to talk to people about possible flesh golems and other things happen, and we find Captain Alberto in junction and organise a ride to lake town and possibly further. In Lake Town Harold has a meeting asking about some things and being concerned we are in the area. We reassure him we are just passing through, and organise a pig and some stuff to trade in Sandspit.&amp;lt;br&amp;gt;&lt;br /&gt;
We travel down through what seems to be some kind of watery middle-march now we know a bit more, with some normal mist and some magical mist blocking sight as we travel the canyons.  Just before we emerge Horton gets a feeling of danger, we do some quick prep and then arrows start falling and the Boatmen do some boat magic to jump us out to sea a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We land in Sandspit shortly after and talk to them, discovering there are a few hundred orcs building a really big catapult on the cliffs, and this is a problem, we make an arrangement with Captain Jack for some favourable trading to occur if we are able to deal with this situation, then concoct a number of evil alchemical and sneaky plans to make things go boom.&amp;lt;br&amp;gt;&lt;br /&gt;
We leave that evening after organising distractions in case we want them at certain times, head down the coast in Captain Jacks boat a bit, then climb up the steep slopes/cliffs, and pick our way past bands of orcs towards the camp.  Reaching the camp it&#039;s about 1000&#039; foot across at the widest, but fairly spread out, and we have locates on the Boss, the Mage and the Engineer.  We sneak our way through most of the camp undetected &amp;amp; invisible, then prepare to deal with the Catapult and the Engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
We decide that as the mechanician is awake we won&#039;t try and assassinate him silently. So we start casting to bring the catapult down also starting a fire in the Chiefs tent.  When the mechanician emerges he is greeted by an arrow to the chest followed by Greek fire.to the chest and falls screaming into his tent dying. The shaman gets a similar treatment though lasts a bit longer before Greek fire.connects with his face. We then flee the camp shouting that the gods are angry as lava burns the catapult and a bunch of falling stars are impending.  We leap off the cliff gliding to the bottom and make some distance before the falling stars impact,  a couple of minutes later the locate on the chief vanishes indicating a change in leadership. By morning no orcs are left in camp and there are two suspicious statues at the base of the cliff. Turning out to be stone golems of rare stone. We loot them and what remains of the camp, sell the ship fittings to a merchant, and head towards Seagate getting dropped off in Bolton bay. We pay the locals with ships strengths to hire a boat to Seagate and quietly work some other water magic for a faster trip before selling our remaining loot and returning to the guild for debriefing.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
1st Watch: Lim and Horten.&lt;br /&gt;
2nd Watch: Alandia and Aaron.&lt;br /&gt;
3rd Watch: Poppy and Whatdah.&lt;br /&gt;
4th Watch: Marco and one of the cats.&lt;br /&gt;
&lt;br /&gt;
New Watch order:&lt;br /&gt;
Dusk: Horten and Lim. &lt;br /&gt;
Midnight: Aaron and Poppy. &lt;br /&gt;
Dawn: Marko and cat(when not in town).&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
Aaron, Poppy, Lim, Horten, Marco, one of the cats.&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Ma/Co&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y R&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y Fal&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R Sai&#039;s, S Claw&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lesser Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -1 to die rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisible when stationary&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22 to Tracking BC&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
* 16,000sp  Selling Chain &amp;amp; stuff.&lt;br /&gt;
* 13,000sp  Two big jobs for the Happy Healers&lt;br /&gt;
* 15,000sp  Working for the Happy Healers wages&lt;br /&gt;
* 12,000sp  Casting for the Thieves.&lt;br /&gt;
* 2,000sp   assorted loot scavenged from orcs.&lt;br /&gt;
* 3,500sp   Golems&lt;br /&gt;
* 2,000SP.  Ship fittings sale. Was this 5000?&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Fall into the Valley&lt;br /&gt;
* Featherfall Totems.&lt;br /&gt;
Big Smoke Dungeon Fight:&lt;br /&gt;
* 4 * Suits Plate Guards&lt;br /&gt;
* 1 Suit Fancy Silvered Plate?  Ninja/Lord&lt;br /&gt;
* 1 Suit Fancy Scales (Dragon Hide?) Necromancer&lt;br /&gt;
* Healing Potions (Number?)&lt;br /&gt;
* Restoratives (Number?)&lt;br /&gt;
* 4 * Scimitars (Silvered)?  Guards&lt;br /&gt;
* 4 * Shield bracelets&lt;br /&gt;
* Fancy Hand &amp;amp; Half (Silvered/True?) Ninja/Lord&lt;br /&gt;
* Scabbard. Magical.&lt;br /&gt;
* Necromancer Weapons&lt;br /&gt;
* Assorted Wiccan Amulets&lt;br /&gt;
&lt;br /&gt;
* Spare Bandages from the healers after (they wouldn&#039;t let me take more than 2)&lt;br /&gt;
Alchemist.&lt;br /&gt;
* One bag misc alchemist goods.&lt;br /&gt;
* Matching recipes.&lt;br /&gt;
Orc Hilltop battle&lt;br /&gt;
* Restorative (1 x rank 8) from Shaman&#039;s body.&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 5,000sp Illusions Party&lt;br /&gt;
* 5,000sp Johnny&lt;br /&gt;
* 1,000sp Scry Shield&lt;br /&gt;
* 3,000sp Paralysing arrows&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Travel via tree dance to stormy tower- Valley of the Trinity&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Travel towards Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Arrive in Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;Head to Goblin Caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;Hangover from Goblin drink&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;Travel towards THE Tower&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;Arrive and head into THE Tower - Orcland&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;Outside orc village&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;Travel to Big Smoke&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Enter Big Smoke and get jobs with Friendly Society&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &#039;&#039;First day working&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Discover Johnny location&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &#039;&#039;Visit mad hermit&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Break out Johnny&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Finish our month of work&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &#039;&#039;Travel back to Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &#039;&#039;Arrive back to Goblin caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Last night in caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &#039;&#039;Reach Gloomy vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Fast push to Junction&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Reach Laketown&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &#039;&#039;Get Offering and trade goods&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74649</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74649"/>
		<updated>2015-06-01T06:23:29Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* SP */&lt;/p&gt;
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&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]] - Enchanter-human &lt;br /&gt;
# [[Poppy]] - Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Session One===&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of Fruit. (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet in a room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of Fruit.&lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. &lt;br /&gt;
&lt;br /&gt;
Marco does some DA&#039;s and we work out we aren&#039;t in Alusia anymore. DA says we are in Valley of the Trinity. First clue is it&#039;s bright and sunny... well as bright and sunny as it gets when you are this close to The Gloomy Vale. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
===Session 2===&lt;br /&gt;
While on 3rd watch Poppy notices movement in the woods, things hiding behind bushes. Wakes up oarty. A dozen sneaking someones about 100ft ish or so out of camp. We listen in. Lim changes the ground into sand/quick sand trapping some of the goblins. We find 2 trapped ones. We question them. They are from a different tribe to our goblins. Their cave is 10 days travel away they say. We convince them to tell their others to leave us alone or else.&lt;br /&gt;
&lt;br /&gt;
Day 3: Third day of Fruit.&lt;br /&gt;
Still travelling towards Gloomy Vale following animal trails. We discuss what we need to do about THE Tower, Johnny and how to find him. We discuss some plans. We make it to the Waystation and decide to stay there the night so Aaron can have some time to do some more weapon spells. A couple of caravans come through the waystation. We chat to crew for gossip. We helped the guard with their watches. Night passed uneventfully.&lt;br /&gt;
&lt;br /&gt;
Day 4: Fourth day of Fruit.&lt;br /&gt;
Travel on to Gloomy Vale, arrive. Arrive at gates, head in, do some shopping for supplies. There are special rules about goblins when in townâ€¦ so our goblin guide/employers are â€œdisguisedâ€ as Halflings. We stay at a known inn, yay for comfy beds.&lt;br /&gt;
&lt;br /&gt;
Day 5: Fifth day of Fruit.&lt;br /&gt;
Head out early towards THE Tower. The travelling isnâ€™t as pleasant. We get to the bush not far from where things will get interesting. We pause to buff up. We follow the guides very carefully via the trees, using special soft spots. Have lunch. Get to the rocks, cliff, tunnels, itâ€™s darkâ€¦ and into the goblin caves. We get take to the Shaman Goblin.&lt;br /&gt;
&lt;br /&gt;
His room is a bit of a shamble treasure trove. Stacks of interesting things with lots of random junk. He retells us what he knows about Johnny and his trip. And about the messages they have had back.&lt;br /&gt;
&lt;br /&gt;
â€¦. ghosts in the bramblesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the Elf livesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ animated goblinsâ€¦ mechanicansâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality of the brickwork in the cistern was excellent, great hand holdsâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ sneaking past orcs in the keepâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ wolves in the dungeon are dodgyâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦. Big Smoke on the horizonâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the witches hate this placeâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality tortureâ€¦ (this was a week or two back the Shaman says)&lt;br /&gt;
&lt;br /&gt;
â€¦ glad I learnt Orcishâ€¦.&lt;br /&gt;
&lt;br /&gt;
So we will also have to learn Orcish so we can follow him. The Shaman gives us all some special green goblin drink, grog of some sortâ€¦ drink with a trainer (another goblin who knows Orcish is found) and we drink upâ€¦ get drunkâ€¦ need to retire afterwards so nothing â€œbadâ€ happens. We sleep.&lt;br /&gt;
&lt;br /&gt;
Day 6: Sixth day of Fruit.&lt;br /&gt;
Argh, wake up with a hang over. A dull pain in the head. I want to make up some soothing tea for this, but the Shaman says if you fix the pain the Orcish will go away. This will be a painful trip. No teas it is. We also need to read the language so the Shaman smacks us all in the head with a book of orcish poetry. (title: The Big Book of Orcish poetry) It was a big book. It seems to work. We can all now speak and read Orcish to rank 4. We make plans to travel to THE Tower tomorrow in daylight, first thing. We rest and make plans.&lt;br /&gt;
&lt;br /&gt;
Day 7 and 8: Seventh and Eighth day of Fruit.&lt;br /&gt;
We travel to THE Tower with our Goblin escorts. at the end of day 8 we arrive outside of the brambles. This is where the ghosts are. We plan ahead so that if some of us are scared we can try and hold the party together.&lt;br /&gt;
&lt;br /&gt;
===Session 3===&lt;br /&gt;
&lt;br /&gt;
Day 8 (cont): Eighth day of Fruit&lt;br /&gt;
After preparing we moved into the brambles. Our goblin guides leave us at this point. They are infested with ghosts. Marco and myself had a bad reaction to seeing them and we kind of got a bit crazy and charged through the brambles and into the entrance of the tower. Horten got a bit scared and hid behind Aaronâ€¦ and the rest (Aaron and Lim) were fine. Perhaps because they had been here before.&lt;br /&gt;
&lt;br /&gt;
THE Tower entrance way had a group of zombies and a group of ghouls which moved to attack Marco and myself. There was also a group of skeleton archers on the walls who shot at us too. We were way ahead of the others so we spent several rounds attacking and being attacked before they arrived. Marco had one of his cats out so the cat did a lot of damage tearing zombies and ghouls apart. When the others turned up some of the foot troops were destroyed. The cat climbed up onto the walls and started working on some skeletons. And Aaron has this cool bow which smashed some of the skeletons too. Marco and I had some minor bolt holes but were fine. We found some usable armor and weapons on the skeletons which we kept.&lt;br /&gt;
&lt;br /&gt;
We heading in the entrance of THE Tower. We head downstairs following directions that Lim and Aaron have used before. We went downstairs, past the necromancerâ€™s area. Down to the water cistern. We negotiate with the Fosagrim with fire eggs (grenados) for water walking and safe passage through the water cistern area. Lim also grabs some of the water in vials for later. 1 for everyone and 1 for Johnny. So far no location spells have found Johnny.&lt;br /&gt;
&lt;br /&gt;
We head upstairs to a landing with 2 locked doors, no scratches or change in dÃ©cor from last time. More stairs up, corridor is human-worked stone. There are doors and on this side they are just normal doors but on the other side they are secret doors. We find spy holes used last time to look into orc areas.&lt;br /&gt;
&lt;br /&gt;
===Session 4===&lt;br /&gt;
===Session 5===&lt;br /&gt;
===Session 6===&lt;br /&gt;
===Session 7===&lt;br /&gt;
===Session 8===&lt;br /&gt;
===Session 9===&lt;br /&gt;
===Quick catch up===&lt;br /&gt;
We sneak past the orcs, and out of the fort which appears to be on the foothills of some mountains.  Johnny is located southwards, which is down a large valley.&lt;br /&gt;
We travel that way establishing we are in &#039;Orcland&#039;, wildlife seems fairly normal but a little nastier, domesticated animals appear &#039;Orced&#039; often having more tusks and being more fierce.&amp;lt;br&amp;gt;&lt;br /&gt;
About four days south alongside a large river we find a huge town, which seems to be about a million people, sprawling over tens of miles over a number of islands at an intersection of several major rivers.  We &#039;talk&#039; to locals and find out it&#039;s safe to enter the city and we won&#039;t be enslaved instantly as not orcs.&amp;lt;br&amp;gt;&lt;br /&gt;
We enter the city and join the Friendly Healers Society (They are not friendly) so we can get discounts on healing, and most of us have some skill useful to them.  We start work for them while slowly locating Johnny, eventually working out he appears to be in the jail.&amp;lt;br&amp;gt;&lt;br /&gt;
Approx three weeks later our plan to infiltrate the prison works perfectly, right until we have the unfortunate run in with the head jailor and her dire wolf.  We however do well enough in taking down the Dire wolf and resisting the massive area of effect sleep item she uses to negotiate a deal with her to recover her brother, and to take Johnny with us at the time.&amp;lt;br&amp;gt;&lt;br /&gt;
Lacking time to do a proper recon we elect to simply kick the door down and go in through the tunnels to attack the estate.  The plan gets a revision as we discover crocodiles in the tunnels, and with binding animals we acquire ourselves an attack force of 6 normal crocodiles and one giant crocodile, then launch our attack.  The Orcs have four guards rather than two, and there are also some people in with her brother.&amp;lt;br&amp;gt;&lt;br /&gt;
The Crocodiles do well holding them up, but with double the number of guards they are unable to overwhelm them, and start falling as the Troll &amp;amp; Necromancer emerge.  The Necromancer gets one spell off before an arrow lands in his chest and takes him out of the fight, he later gets finished off.  The Troll gets Controlled, some guy in gaudy silver armour flips out, slices two crocodiles apart before getting ripped apart between three of the party dramatically.  The guards get called on to surrender, and one survives to do so, while three end up down.&amp;lt;br&amp;gt;&lt;br /&gt;
We recover the tortured brother, leaving as a Devil comes down a chimney into the torture room, that was also full of ravenous lesser undead of some kind in cages.  There is also a mention of an &#039;Earl&#039; on the other side of the door we had blocked with a wall that we take to be a Demonic Earl.  We leave even faster taking the two important bodies with us, stopping to feed them to the giant crocodile that survived on our way out so they can&#039;t be ressurected.&amp;lt;br&amp;gt;&lt;br /&gt;
Later taking to the head Jailor reveals both were pacted, Necromancer to the Duke of Thrones and the Gaudy armour to the Earl of Justice.  The entire city is abuzz with what happened, and the head jailor a bit taken back that we slaughtered the two and didn&#039;t have a scratch on us.&amp;lt;br&amp;gt;&lt;br /&gt;
We spend the next week working quietly for the Friendly Society before leaving town at the end of our month as negotiated, taking the fast way back up to the fort by mage currenting up the river without a boat.  Infiltrating back through the tower is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
We head up the Tower, find a new door and decide this means we are meant to go through, entering we find a many hundreds of years old Alchemist working on things, we chat, catch him up on the actual year, and trade some things with him then leave out his windows.  We travel back to the Goblin caves where we reunite Johnny and Gablebrox, and then set up to spend some time looking at what we have acquired.&amp;lt;br&amp;gt;&lt;br /&gt;
We spend a week at the caves, then head on towards Lake town.  Stops at Gloomy Vale to talk to people about possible flesh golems and other things happen, and we find Captain Alberto in junction and organise a ride to lake town and possibly further. In Lake Town Harold has a meeting asking about some things and being concerned we are in the area. We reassure him we are just passing through, and organise a pig and some stuff to trade in Sandspit.&amp;lt;br&amp;gt;&lt;br /&gt;
We travel down through what seems to be some kind of watery middle-march now we know a bit more, with some normal mist and some magical mist blocking sight as we travel the canyons.  Just before we emerge Horton gets a feeling of danger, we do some quick prep and then arrows start falling and the Boatmen do some boat magic to jump us out to sea a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
We land in Sandspit shortly after and talk to them, discovering there are a few hundred orcs building a really big catapult on the cliffs, and this is a problem, we make an arrangement with Captain Jack for some favourable trading to occur if we are able to deal with this situation, then concoct a number of evil alchemical and sneaky plans to make things go boom.&amp;lt;br&amp;gt;&lt;br /&gt;
We leave that evening after organising distractions in case we want them at certain times, head down the coast in Captain Jacks boat a bit, then climb up the steep slopes/cliffs, and pick our way past bands of orcs towards the camp.  Reaching the camp it&#039;s about 1000&#039; foot across at the widest, but fairly spread out, and we have locates on the Boss, the Mage and the Engineer.  We sneak our way through most of the camp undetected &amp;amp; invisible, then prepare to deal with the Catapult and the Engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
We decide that as the mechanician is awake we won&#039;t try and assassinate him silently. So we start casting to bring the catapult down also starting a fire in the Chiefs tent.  When the mechanician emerges he is greeted by an arrow to the chest followed by Greek fire.to the chest and falls screaming into his tent dying. The shaman gets a similar treatment though lasts a bit longer before Greek fire.connects with his face. We then flee the camp shouting that the gods are angry as lava burns the catapult and a bunch of falling stars are impending.  We leap off the cliff gliding to the bottom and make some distance before the falling stars impact,  a couple of minutes later the locate on the chief vanishes indicating a change in leadership. By morning no orcs are left in camp and there are two suspicious statues at the base of the cliff. Turning out to be stone golems of rare stone. We loot them and what remains of the camp, sell the ship fittings to a merchant, and head towards Seagate getting dropped off in Bolton bay. We pay the locals with ships strengths to hire a boat to Seagate and quietly work some other water magic for a faster trip before selling our remaining loot and returning to the guild for debriefing.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
1st Watch: Lim and Horten.&lt;br /&gt;
2nd Watch: Alandia and Aaron.&lt;br /&gt;
3rd Watch: Poppy and Whatdah.&lt;br /&gt;
4th Watch: Marco and one of the cats.&lt;br /&gt;
&lt;br /&gt;
New Watch order:&lt;br /&gt;
Dusk: Horten and Lim. &lt;br /&gt;
Midnight: Aaron and Poppy. &lt;br /&gt;
Dawn: Marko and cat(when not in town).&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
Aaron, Poppy, Lim, Horten, Marco, one of the cats.&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Ma/Co&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y R&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y Fal&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R Sai&#039;s, S Claw&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lesser Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -1 to die rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisible when stationary&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22 to Tracking BC&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
* 16,000sp  Selling Chain &amp;amp; stuff.&lt;br /&gt;
* 13,000sp  Two big jobs for the Happy Healers&lt;br /&gt;
* 15,000sp  Working for the Happy Healers wages&lt;br /&gt;
* 12,000sp  Casting for the Thieves.&lt;br /&gt;
* 2,000sp   assorted loot scavenged from orcs.&lt;br /&gt;
* 3,500sp   Golems&lt;br /&gt;
* 2,000SP.  Ship fittings sale. Was this 5000?&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Fall into the Valley&lt;br /&gt;
* Featherfall Totems.&lt;br /&gt;
Big Smoke Dungeon Fight:&lt;br /&gt;
* 4 * Suits Plate Guards&lt;br /&gt;
* 1 Suit Fancy Silvered Plate?  Ninja/Lord&lt;br /&gt;
* 1 Suit Fancy Scales (Dragon Hide?) Necromancer&lt;br /&gt;
* Healing Potions (Number?)&lt;br /&gt;
* Restoratives (Number?)&lt;br /&gt;
* 4 * Scimitars (Silvered)?  Guards&lt;br /&gt;
* 4 * Shield bracelets&lt;br /&gt;
* Fancy Hand &amp;amp; Half (Silvered/True?) Ninja/Lord&lt;br /&gt;
* Scabbard. Magical.&lt;br /&gt;
* Necromancer Weapons&lt;br /&gt;
* Assorted Wiccan Amulets&lt;br /&gt;
&lt;br /&gt;
* Spare Bandages from the healers after (they wouldn&#039;t let me take more than 2)&lt;br /&gt;
Alchemist.&lt;br /&gt;
* One bag misc alchemist goods.&lt;br /&gt;
* Matching recipes.&lt;br /&gt;
&lt;br /&gt;
===Gifts===&lt;br /&gt;
===Expenses===&lt;br /&gt;
* 5,000sp Illusions Party&lt;br /&gt;
* 5,000sp Johnny&lt;br /&gt;
* 1,000sp Scry Shield&lt;br /&gt;
* 3,000sp Paralysing arrows&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Travel via tree dance to stormy tower- Valley of the Trinity&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Travel towards Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Arrive in Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;Head to Goblin Caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;Hangover from Goblin drink&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;Travel towards THE Tower&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;Arrive and head into THE Tower - Orcland&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;Outside orc village&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;Travel to Big Smoke&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Enter Big Smoke and get jobs with Friendly Society&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &#039;&#039;First day working&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &#039;&#039;Discover Johnny location&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &#039;&#039;Visit mad hermit&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Break out Johnny&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Finish our month of work&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &#039;&#039;Travel back to Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &#039;&#039;Arrive back to Goblin caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &#039;&#039;Last night in caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &#039;&#039;Reach Gloomy vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &#039;&#039;Fast push to Junction&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &#039;&#039;Reach Laketown&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &#039;&#039;Get Offering and trade goods&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74523</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74523"/>
		<updated>2015-04-06T04:19:00Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]] - Enchanter-human &lt;br /&gt;
# [[Poppy]] - Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Session One:&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of Fruit. (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet in a room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of Fruit.&lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. &lt;br /&gt;
&lt;br /&gt;
Marco does some DA&#039;s and we work out we aren&#039;t in Alusia anymore. DA says we are in Valley of the Trinity. First clue is it&#039;s bright and sunny... well as bright and sunny as it gets when you are this close to The Gloomy Vale. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
Session 2:&lt;br /&gt;
While on 3rd watch Poppy notices movement in the woods, things hiding behind bushes. Wakes up oarty. A dozen sneaking someones about 100ft ish or so out of camp. We listen in. Lim changes the ground into sand/quick sand trapping some of the goblins. We find 2 trapped ones. We question them. They are from a different tribe to our goblins. Their cave is 10 days travel away they say. We convince them to tell their others to leave us alone or else.&lt;br /&gt;
&lt;br /&gt;
Day 3: Third day of Fruit.&lt;br /&gt;
Still travelling towards Gloomy Vale following animal trails. We discuss what we need to do about THE Tower, Johnny and how to find him. We discuss some plans. We make it to the Waystation and decide to stay there the night so Aaron can have some time to do some more weapon spells. A couple of caravans come through the waystation. We chat to crew for gossip. We helped the guard with their watches. Night passed uneventfully.&lt;br /&gt;
&lt;br /&gt;
Day 4: Fourth day of Fruit.&lt;br /&gt;
Travel on to Gloomy Vale, arrive. Arrive at gates, head in, do some shopping for supplies. There are special rules about goblins when in townâ€¦ so our goblin guide/employers are â€œdisguisedâ€ as Halflings. We stay at a known inn, yay for comfy beds.&lt;br /&gt;
&lt;br /&gt;
Day 5: Fifth day of Fruit.&lt;br /&gt;
Head out early towards THE Tower. The travelling isnâ€™t as pleasant. We get to the bush not far from where things will get interesting. We pause to buff up. We follow the guides very carefully via the trees, using special soft spots. Have lunch. Get to the rocks, cliff, tunnels, itâ€™s darkâ€¦ and into the goblin caves. We get take to the Shaman Goblin.&lt;br /&gt;
&lt;br /&gt;
His room is a bit of a shamble treasure trove. Stacks of interesting things with lots of random junk. He retells us what he knows about Johnny and his trip. And about the messages they have had back.&lt;br /&gt;
&lt;br /&gt;
â€¦. ghosts in the bramblesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the Elf livesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ animated goblinsâ€¦ mechanicansâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality of the brickwork in the cistern was excellent, great hand holdsâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ sneaking past orcs in the keepâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ wolves in the dungeon are dodgyâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦. Big Smoke on the horizonâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the witches hate this placeâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality tortureâ€¦ (this was a week or two back the Shaman says)&lt;br /&gt;
&lt;br /&gt;
â€¦ glad I learnt Orcishâ€¦.&lt;br /&gt;
&lt;br /&gt;
So we will also have to learn Orcish so we can follow him. The Shaman gives us all some special green goblin drink, grog of some sortâ€¦ drink with a trainer (another goblin who knows Orcish is found) and we drink upâ€¦ get drunkâ€¦ need to retire afterwards so nothing â€œbadâ€ happens. We sleep.&lt;br /&gt;
&lt;br /&gt;
Day 6: Sixth day of Fruit.&lt;br /&gt;
Argh, wake up with a hang over. A dull pain in the head. I want to make up some soothing tea for this, but the Shaman says if you fix the pain the Orcish will go away. This will be a painful trip. No teas it is. We also need to read the language so the Shaman smacks us all in the head with a book of orcish poetry. (title: The Big Book of Orcish poetry) It was a big book. It seems to work. We can all now speak and read Orcish to rank 4. We make plans to travel to THE Tower tomorrow in daylight, first thing. We rest and make plans.&lt;br /&gt;
&lt;br /&gt;
Day 7 and 8: Seventh and Eighth day of Fruit.&lt;br /&gt;
We travel to THE Tower with our Goblin escorts. at the end of day 8 we arrive outside of the brambles. This is where the ghosts are. We plan ahead so that if some of us are scared we can try and hold the party together.&lt;br /&gt;
&lt;br /&gt;
Session 3:&lt;br /&gt;
&lt;br /&gt;
Day 8 (cont): Eighth day of Fruit&lt;br /&gt;
After preparing we moved into the brambles. Our goblin guides leave us at this point. They are infested with ghosts. Marco and myself had a bad reaction to seeing them and we kind of got a bit crazy and charged through the brambles and into the entrance of the tower. Horten got a bit scared and hid behind Aaronâ€¦ and the rest (Aaron and Lim) were fine. Perhaps because they had been here before.&lt;br /&gt;
&lt;br /&gt;
THE Tower entrance way had a group of zombies and a group of ghouls which moved to attack Marco and myself. There was also a group of skeleton archers on the walls who shot at us too. We were way ahead of the others so we spent several rounds attacking and being attacked before they arrived. Marco had one of his cats out so the cat did a lot of damage tearing zombies and ghouls apart. When the others turned up some of the foot troops were destroyed. The cat climbed up onto the walls and started working on some skeletons. And Aaron has this cool bow which smashed some of the skeletons too. Marco and I had some minor bolt holes but were fine. We found some usable armor and weapons on the skeletons which we kept.&lt;br /&gt;
&lt;br /&gt;
We heading in the entrance of THE Tower. We head downstairs following directions that Lim and Aaron have used before. We went downstairs, past the necromancerâ€™s area. Down to the water cistern. We negotiate with the Fosagrim with fire eggs (grenados) for water walking and safe passage through the water cistern area. Lim also grabs some of the water in vials for later. 1 for everyone and 1 for Johnny. So far no location spells have found Johnny.&lt;br /&gt;
&lt;br /&gt;
We head upstairs to a landing with 2 locked doors, no scratches or change in dÃ©cor from last time. More stairs up, corridor is human-worked stone. There are doors and on this side they are just normal doors but on the other side they are secret doors. We find spy holes used last time to look into orc areas.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
1st Watch: Lim and Horten.&lt;br /&gt;
2nd Watch: Alandia and Aaron.&lt;br /&gt;
3rd Watch: Poppy and Whatdah.&lt;br /&gt;
4th Watch: Marco and one of the cats.&lt;br /&gt;
&lt;br /&gt;
New Watch order:&lt;br /&gt;
Dusk: Horten and Lim. &lt;br /&gt;
Midnight: Aaron and Poppy. &lt;br /&gt;
Dawn: Marko and cat(when not in town).&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
Aaron, Poppy, Lim, Horten, Marco, one of the cats.&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Ma/Co&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y R&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y Fal&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R Sai&#039;s, S Claw&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lesser Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -1 to die rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisible when stationary&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22 to Tracking BC&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
===Items===&lt;br /&gt;
Tower Entrance Fight: &lt;br /&gt;
4 sets of chainmail Rnk 5, 4 crossbows Rnk 5, pile of bolts.&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Travel via tree dance to stormy tower- Valley of the Trinity&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Travel towards Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Arrive in Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;Head to Goblin Caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;Hangover from Goblin drink&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;Travel towards THE Tower&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;Arrive and head into THE Tower - Orcland&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;Outside orc village&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;Travel to Big Smoke&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Enter Big Smoke and get jobs with Friendly Society&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74522</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74522"/>
		<updated>2015-04-06T04:14:16Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Marching Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]] - Enchanter-human &lt;br /&gt;
# [[Poppy]] - Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Session One:&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of Fruit. (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet in a room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of Fruit.&lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. &lt;br /&gt;
&lt;br /&gt;
Marco does some DA&#039;s and we work out we aren&#039;t in Alusia anymore. DA says we are in Valley of the Trinity. First clue is it&#039;s bright and sunny... well as bright and sunny as it gets when you are this close to The Gloomy Vale. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
Session 2:&lt;br /&gt;
While on 3rd watch Poppy notices movement in the woods, things hiding behind bushes. Wakes up oarty. A dozen sneaking someones about 100ft ish or so out of camp. We listen in. Lim changes the ground into sand/quick sand trapping some of the goblins. We find 2 trapped ones. We question them. They are from a different tribe to our goblins. Their cave is 10 days travel away they say. We convince them to tell their others to leave us alone or else.&lt;br /&gt;
&lt;br /&gt;
Day 3: Third day of Fruit.&lt;br /&gt;
Still travelling towards Gloomy Vale following animal trails. We discuss what we need to do about THE Tower, Johnny and how to find him. We discuss some plans. We make it to the Waystation and decide to stay there the night so Aaron can have some time to do some more weapon spells. A couple of caravans come through the waystation. We chat to crew for gossip. We helped the guard with their watches. Night passed uneventfully.&lt;br /&gt;
&lt;br /&gt;
Day 4: Fourth day of Fruit.&lt;br /&gt;
Travel on to Gloomy Vale, arrive. Arrive at gates, head in, do some shopping for supplies. There are special rules about goblins when in townâ€¦ so our goblin guide/employers are â€œdisguisedâ€ as Halflings. We stay at a known inn, yay for comfy beds.&lt;br /&gt;
&lt;br /&gt;
Day 5: Fifth day of Fruit.&lt;br /&gt;
Head out early towards THE Tower. The travelling isnâ€™t as pleasant. We get to the bush not far from where things will get interesting. We pause to buff up. We follow the guides very carefully via the trees, using special soft spots. Have lunch. Get to the rocks, cliff, tunnels, itâ€™s darkâ€¦ and into the goblin caves. We get take to the Shaman Goblin.&lt;br /&gt;
&lt;br /&gt;
His room is a bit of a shamble treasure trove. Stacks of interesting things with lots of random junk. He retells us what he knows about Johnny and his trip. And about the messages they have had back.&lt;br /&gt;
&lt;br /&gt;
â€¦. ghosts in the bramblesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the Elf livesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ animated goblinsâ€¦ mechanicansâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality of the brickwork in the cistern was excellent, great hand holdsâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ sneaking past orcs in the keepâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ wolves in the dungeon are dodgyâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦. Big Smoke on the horizonâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the witches hate this placeâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality tortureâ€¦ (this was a week or two back the Shaman says)&lt;br /&gt;
&lt;br /&gt;
â€¦ glad I learnt Orcishâ€¦.&lt;br /&gt;
&lt;br /&gt;
So we will also have to learn Orcish so we can follow him. The Shaman gives us all some special green goblin drink, grog of some sortâ€¦ drink with a trainer (another goblin who knows Orcish is found) and we drink upâ€¦ get drunkâ€¦ need to retire afterwards so nothing â€œbadâ€ happens. We sleep.&lt;br /&gt;
&lt;br /&gt;
Day 6: Sixth day of Fruit.&lt;br /&gt;
Argh, wake up with a hang over. A dull pain in the head. I want to make up some soothing tea for this, but the Shaman says if you fix the pain the Orcish will go away. This will be a painful trip. No teas it is. We also need to read the language so the Shaman smacks us all in the head with a book of orcish poetry. (title: The Big Book of Orcish poetry) It was a big book. It seems to work. We can all now speak and read Orcish to rank 4. We make plans to travel to THE Tower tomorrow in daylight, first thing. We rest and make plans.&lt;br /&gt;
&lt;br /&gt;
Day 7 and 8: Seventh and Eighth day of Fruit.&lt;br /&gt;
We travel to THE Tower with our Goblin escorts. at the end of day 8 we arrive outside of the brambles. This is where the ghosts are. We plan ahead so that if some of us are scared we can try and hold the party together.&lt;br /&gt;
&lt;br /&gt;
Session 3:&lt;br /&gt;
&lt;br /&gt;
Day 8 (cont): Eighth day of Fruit&lt;br /&gt;
After preparing we moved into the brambles. Our goblin guides leave us at this point. They are infested with ghosts. Marco and myself had a bad reaction to seeing them and we kind of got a bit crazy and charged through the brambles and into the entrance of the tower. Horten got a bit scared and hid behind Aaronâ€¦ and the rest (Aaron and Lim) were fine. Perhaps because they had been here before.&lt;br /&gt;
&lt;br /&gt;
THE Tower entrance way had a group of zombies and a group of ghouls which moved to attack Marco and myself. There was also a group of skeleton archers on the walls who shot at us too. We were way ahead of the others so we spent several rounds attacking and being attacked before they arrived. Marco had one of his cats out so the cat did a lot of damage tearing zombies and ghouls apart. When the others turned up some of the foot troops were destroyed. The cat climbed up onto the walls and started working on some skeletons. And Aaron has this cool bow which smashed some of the skeletons too. Marco and I had some minor bolt holes but were fine. We found some usable armor and weapons on the skeletons which we kept.&lt;br /&gt;
&lt;br /&gt;
We heading in the entrance of THE Tower. We head downstairs following directions that Lim and Aaron have used before. We went downstairs, past the necromancerâ€™s area. Down to the water cistern. We negotiate with the Fosagrim with fire eggs (grenados) for water walking and safe passage through the water cistern area. Lim also grabs some of the water in vials for later. 1 for everyone and 1 for Johnny. So far no location spells have found Johnny.&lt;br /&gt;
&lt;br /&gt;
We head upstairs to a landing with 2 locked doors, no scratches or change in dÃ©cor from last time. More stairs up, corridor is human-worked stone. There are doors and on this side they are just normal doors but on the other side they are secret doors. We find spy holes used last time to look into orc areas.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
1st Watch: Lim and Horten.&lt;br /&gt;
2nd Watch: Alandia and Aaron.&lt;br /&gt;
3rd Watch: Poppy and Whatdah.&lt;br /&gt;
4th Watch: Marco and one of the cats.&lt;br /&gt;
&lt;br /&gt;
New Watch order:&lt;br /&gt;
Dusk: Horten and Lim. &lt;br /&gt;
Midnight: Aaron and Poppy. &lt;br /&gt;
Dawn: Marko and cat(when not in town).&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
Aaron, Poppy, Lim, Horten, Marco, one of the cats.&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Ma/Co&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R Sai&#039;s, S Claw&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lesser Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -1 to die rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisible when stationary&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22 to Tracking BC&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
===Items===&lt;br /&gt;
Tower Entrance Fight: &lt;br /&gt;
4 sets of chainmail Rnk 5, 4 crossbows Rnk 5, pile of bolts.&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Travel via tree dance to stormy tower- Valley of the Trinity&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Travel towards Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Arrive in Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;Head to Goblin Caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;Hangover from Goblin drink&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;Travel towards THE Tower&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;Arrive and head into THE Tower - Orcland&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;Outside orc village&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;Travel to Big Smoke&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Enter Big Smoke and get jobs with Friendly Society&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74521</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74521"/>
		<updated>2015-04-06T04:13:41Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Diary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]] - Enchanter-human &lt;br /&gt;
# [[Poppy]] - Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Session One:&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of Fruit. (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet in a room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of Fruit.&lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. &lt;br /&gt;
&lt;br /&gt;
Marco does some DA&#039;s and we work out we aren&#039;t in Alusia anymore. DA says we are in Valley of the Trinity. First clue is it&#039;s bright and sunny... well as bright and sunny as it gets when you are this close to The Gloomy Vale. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
Session 2:&lt;br /&gt;
While on 3rd watch Poppy notices movement in the woods, things hiding behind bushes. Wakes up oarty. A dozen sneaking someones about 100ft ish or so out of camp. We listen in. Lim changes the ground into sand/quick sand trapping some of the goblins. We find 2 trapped ones. We question them. They are from a different tribe to our goblins. Their cave is 10 days travel away they say. We convince them to tell their others to leave us alone or else.&lt;br /&gt;
&lt;br /&gt;
Day 3: Third day of Fruit.&lt;br /&gt;
Still travelling towards Gloomy Vale following animal trails. We discuss what we need to do about THE Tower, Johnny and how to find him. We discuss some plans. We make it to the Waystation and decide to stay there the night so Aaron can have some time to do some more weapon spells. A couple of caravans come through the waystation. We chat to crew for gossip. We helped the guard with their watches. Night passed uneventfully.&lt;br /&gt;
&lt;br /&gt;
Day 4: Fourth day of Fruit.&lt;br /&gt;
Travel on to Gloomy Vale, arrive. Arrive at gates, head in, do some shopping for supplies. There are special rules about goblins when in townâ€¦ so our goblin guide/employers are â€œdisguisedâ€ as Halflings. We stay at a known inn, yay for comfy beds.&lt;br /&gt;
&lt;br /&gt;
Day 5: Fifth day of Fruit.&lt;br /&gt;
Head out early towards THE Tower. The travelling isnâ€™t as pleasant. We get to the bush not far from where things will get interesting. We pause to buff up. We follow the guides very carefully via the trees, using special soft spots. Have lunch. Get to the rocks, cliff, tunnels, itâ€™s darkâ€¦ and into the goblin caves. We get take to the Shaman Goblin.&lt;br /&gt;
&lt;br /&gt;
His room is a bit of a shamble treasure trove. Stacks of interesting things with lots of random junk. He retells us what he knows about Johnny and his trip. And about the messages they have had back.&lt;br /&gt;
&lt;br /&gt;
â€¦. ghosts in the bramblesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the Elf livesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ animated goblinsâ€¦ mechanicansâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality of the brickwork in the cistern was excellent, great hand holdsâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ sneaking past orcs in the keepâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ wolves in the dungeon are dodgyâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦. Big Smoke on the horizonâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the witches hate this placeâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality tortureâ€¦ (this was a week or two back the Shaman says)&lt;br /&gt;
&lt;br /&gt;
â€¦ glad I learnt Orcishâ€¦.&lt;br /&gt;
&lt;br /&gt;
So we will also have to learn Orcish so we can follow him. The Shaman gives us all some special green goblin drink, grog of some sortâ€¦ drink with a trainer (another goblin who knows Orcish is found) and we drink upâ€¦ get drunkâ€¦ need to retire afterwards so nothing â€œbadâ€ happens. We sleep.&lt;br /&gt;
&lt;br /&gt;
Day 6: Sixth day of Fruit.&lt;br /&gt;
Argh, wake up with a hang over. A dull pain in the head. I want to make up some soothing tea for this, but the Shaman says if you fix the pain the Orcish will go away. This will be a painful trip. No teas it is. We also need to read the language so the Shaman smacks us all in the head with a book of orcish poetry. (title: The Big Book of Orcish poetry) It was a big book. It seems to work. We can all now speak and read Orcish to rank 4. We make plans to travel to THE Tower tomorrow in daylight, first thing. We rest and make plans.&lt;br /&gt;
&lt;br /&gt;
Day 7 and 8: Seventh and Eighth day of Fruit.&lt;br /&gt;
We travel to THE Tower with our Goblin escorts. at the end of day 8 we arrive outside of the brambles. This is where the ghosts are. We plan ahead so that if some of us are scared we can try and hold the party together.&lt;br /&gt;
&lt;br /&gt;
Session 3:&lt;br /&gt;
&lt;br /&gt;
Day 8 (cont): Eighth day of Fruit&lt;br /&gt;
After preparing we moved into the brambles. Our goblin guides leave us at this point. They are infested with ghosts. Marco and myself had a bad reaction to seeing them and we kind of got a bit crazy and charged through the brambles and into the entrance of the tower. Horten got a bit scared and hid behind Aaronâ€¦ and the rest (Aaron and Lim) were fine. Perhaps because they had been here before.&lt;br /&gt;
&lt;br /&gt;
THE Tower entrance way had a group of zombies and a group of ghouls which moved to attack Marco and myself. There was also a group of skeleton archers on the walls who shot at us too. We were way ahead of the others so we spent several rounds attacking and being attacked before they arrived. Marco had one of his cats out so the cat did a lot of damage tearing zombies and ghouls apart. When the others turned up some of the foot troops were destroyed. The cat climbed up onto the walls and started working on some skeletons. And Aaron has this cool bow which smashed some of the skeletons too. Marco and I had some minor bolt holes but were fine. We found some usable armor and weapons on the skeletons which we kept.&lt;br /&gt;
&lt;br /&gt;
We heading in the entrance of THE Tower. We head downstairs following directions that Lim and Aaron have used before. We went downstairs, past the necromancerâ€™s area. Down to the water cistern. We negotiate with the Fosagrim with fire eggs (grenados) for water walking and safe passage through the water cistern area. Lim also grabs some of the water in vials for later. 1 for everyone and 1 for Johnny. So far no location spells have found Johnny.&lt;br /&gt;
&lt;br /&gt;
We head upstairs to a landing with 2 locked doors, no scratches or change in dÃ©cor from last time. More stairs up, corridor is human-worked stone. There are doors and on this side they are just normal doors but on the other side they are secret doors. We find spy holes used last time to look into orc areas.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
1st Watch: Lim and Horten.&lt;br /&gt;
2nd Watch: Alandia and Aaron.&lt;br /&gt;
3rd Watch: Poppy and Whatdah.&lt;br /&gt;
4th Watch: Marco and one of the cats.&lt;br /&gt;
&lt;br /&gt;
New Watch order:&lt;br /&gt;
Dusk: Horten and Lim. &lt;br /&gt;
Midnight: Aaron and Poppy. &lt;br /&gt;
Dawn: Marko and cat(when not in town).&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Ma/Co&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R Sai&#039;s, S Claw&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lesser Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -1 to die rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisible when stationary&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22 to Tracking BC&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
===Items===&lt;br /&gt;
Tower Entrance Fight: &lt;br /&gt;
4 sets of chainmail Rnk 5, 4 crossbows Rnk 5, pile of bolts.&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Travel via tree dance to stormy tower- Valley of the Trinity&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Travel towards Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Arrive in Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;Head to Goblin Caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;Hangover from Goblin drink&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;Travel towards THE Tower&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;Arrive and head into THE Tower - Orcland&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;Outside orc village&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;Travel to Big Smoke&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Enter Big Smoke and get jobs with Friendly Society&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74520</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74520"/>
		<updated>2015-04-06T01:34:16Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Diary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]] - Enchanter-human &lt;br /&gt;
# [[Poppy]] - Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Session One:&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of Fruit. (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet in a room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of Fruit.&lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. &lt;br /&gt;
&lt;br /&gt;
Marco does some DA&#039;s and we work out we aren&#039;t in Alusia anymore. DA says we are in Valley of the Trinity. First clue is it&#039;s bright and sunny... well as bright and sunny as it gets when you are this close to The Gloomy Vale. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
Session 2:&lt;br /&gt;
While on 3rd watch Poppy notices movement in the woods, things hiding behind bushes. Wakes up oarty. A dozen sneaking someones about 100ft ish or so out of camp. We listen in. Lim changes the ground into sand/quick sand trapping some of the goblins. We find 2 trapped ones. We question them. They are from a different tribe to our goblins. Their cave is 10 days travel away they say. We convince them to tell their others to leave us alone or else.&lt;br /&gt;
&lt;br /&gt;
Day 3: Third day of Fruit.&lt;br /&gt;
Still travelling towards Gloomy Vale following animal trails. We discuss what we need to do about THE Tower, Johnny and how to find him. We discuss some plans. We make it to the Waystation and decide to stay there the night so Aaron can have some time to do some more weapon spells. A couple of caravans come through the waystation. We chat to crew for gossip. We helped the guard with their watches. Night passed uneventfully.&lt;br /&gt;
&lt;br /&gt;
Day 4: Fourth day of Fruit.&lt;br /&gt;
Travel on to Gloomy Vale, arrive. Arrive at gates, head in, do some shopping for supplies. There are special rules about goblins when in townâ€¦ so our goblin guide/employers are â€œdisguisedâ€ as Halflings. We stay at a known inn, yay for comfy beds.&lt;br /&gt;
&lt;br /&gt;
Day 5: Fifth day of Fruit.&lt;br /&gt;
Head out early towards THE Tower. The travelling isnâ€™t as pleasant. We get to the bush not far from where things will get interesting. We pause to buff up. We follow the guides very carefully via the trees, using special soft spots. Have lunch. Get to the rocks, cliff, tunnels, itâ€™s darkâ€¦ and into the goblin caves. We get take to the Shaman Goblin.&lt;br /&gt;
&lt;br /&gt;
His room is a bit of a shamble treasure trove. Stacks of interesting things with lots of random junk. He retells us what he knows about Johnny and his trip. And about the messages they have had back.&lt;br /&gt;
&lt;br /&gt;
â€¦. ghosts in the bramblesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the Elf livesâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ animated goblinsâ€¦ mechanicansâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality of the brickwork in the cistern was excellent, great hand holdsâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦ sneaking past orcs in the keepâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ wolves in the dungeon are dodgyâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦. Big Smoke on the horizonâ€¦.&lt;br /&gt;
&lt;br /&gt;
â€¦. the witches hate this placeâ€¦&lt;br /&gt;
&lt;br /&gt;
â€¦ quality tortureâ€¦ (this was a week or two back the Shaman says)&lt;br /&gt;
&lt;br /&gt;
â€¦ glad I learnt Orcishâ€¦.&lt;br /&gt;
&lt;br /&gt;
So we will also have to learn Orcish so we can follow him. The Shaman gives us all some special green goblin drink, grog of some sortâ€¦ drink with a trainer (another goblin who knows Orcish is found) and we drink upâ€¦ get drunkâ€¦ need to retire afterwards so nothing â€œbadâ€ happens. We sleep.&lt;br /&gt;
&lt;br /&gt;
Day 6: Sixth day of Fruit.&lt;br /&gt;
Argh, wake up with a hang over. A dull pain in the head. I want to make up some soothing tea for this, but the Shaman says if you fix the pain the Orcish will go away. This will be a painful trip. No teas it is. We also need to read the language so the Shaman smacks us all in the head with a book of orcish poetry. (title: The Big Book of Orcish poetry) It was a big book. It seems to work. We can all now speak and read Orcish to rank 4. We make plans to travel to THE Tower tomorrow in daylight, first thing. We rest and make plans.&lt;br /&gt;
&lt;br /&gt;
Day 7 and 8: Seventh and Eighth day of Fruit.&lt;br /&gt;
We travel to THE Tower with our Goblin escorts. at the end of day 8 we arrive outside of the brambles. This is where the ghosts are. We plan ahead so that if some of us are scared we can try and hold the party together.&lt;br /&gt;
&lt;br /&gt;
Session 3:&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
1st Watch: Lim and Horten.&lt;br /&gt;
2nd Watch: Alandia and Aaron.&lt;br /&gt;
3rd Watch: Poppy and Whatdah.&lt;br /&gt;
4th Watch: Marco and one of the cats.&lt;br /&gt;
&lt;br /&gt;
New Watch order:&lt;br /&gt;
Dusk: Horten and Lim. &lt;br /&gt;
Midnight: Aaron and Poppy. &lt;br /&gt;
Dawn: Marko and cat(when not in town).&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Ma/Co&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R Sai&#039;s, S Claw&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lesser Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -1 to die rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisible when stationary&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22 to Tracking BC&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
===Items===&lt;br /&gt;
Tower Entrance Fight: &lt;br /&gt;
4 sets of chainmail Rnk 5, 4 crossbows Rnk 5, pile of bolts.&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Travel via tree dance to stormy tower- Valley of the Trinity&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Travel towards Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Arrive in Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;Head to Goblin Caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;Hangover from Goblin drink&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;Travel towards THE Tower&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;Arrive and head into THE Tower - Orcland&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;Outside orc village&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;Travel to Big Smoke&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Enter Big Smoke and get jobs with Friendly Society&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74519</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74519"/>
		<updated>2015-04-06T00:33:14Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Diary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]] - Enchanter-human &lt;br /&gt;
# [[Poppy]] - Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Session One:&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of Fruit. (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet ina room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of Fruit.&lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. &lt;br /&gt;
&lt;br /&gt;
Marco does some DA&#039;s and we work out we aren&#039;t in Alusia anymore. DA says we are in Valley of the Trinity. First clue is it&#039;s bright and sunny... well as bright and sunny as it gets when you are this close to The Gloomy Vale. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
1st Watch: Lim and Horten.&lt;br /&gt;
2nd Watch: Alandia and Aaron.&lt;br /&gt;
3rd Watch: Poppy and Whatdah.&lt;br /&gt;
4th Watch: Marco and one of the cats.&lt;br /&gt;
&lt;br /&gt;
New Watch order:&lt;br /&gt;
Dusk: Horten and Lim. &lt;br /&gt;
Midnight: Aaron and Poppy. &lt;br /&gt;
Dawn: Marko and cat(when not in town).&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Ma/Co&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R Sai&#039;s, S Claw&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lesser Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -1 to die rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisible when stationary&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22 to Tracking BC&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
===Items===&lt;br /&gt;
Tower Entrance Fight: &lt;br /&gt;
4 sets of chainmail Rnk 5, 4 crossbows Rnk 5, pile of bolts.&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Travel via tree dance to stormy tower- Valley of the Trinity&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Travel towards Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Arrive in Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;Head to Goblin Caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;Hangover from Goblin drink&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;Travel towards THE Tower&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;Arrive and head into THE Tower - Orcland&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;Outside orc village&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;Travel to Big Smoke&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Enter Big Smoke and get jobs with Friendly Society&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74518</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74518"/>
		<updated>2015-04-06T00:31:36Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]] - Enchanter-human &lt;br /&gt;
# [[Poppy]] - Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Session One:&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of Fruit. (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet ina room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of Fruit.&lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. &lt;br /&gt;
&lt;br /&gt;
Marco does some DA&#039;s and we work out we aren&#039;t in Alusia anymore. First clue is it&#039;s bright and sunny... well as bright and sunny as it gets when you are this close to The Gloomy Vale. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
1st Watch: Lim and Horten.&lt;br /&gt;
2nd Watch: Alandia and Aaron.&lt;br /&gt;
3rd Watch: Poppy and Whatdah.&lt;br /&gt;
4th Watch: Marco and one of the cats.&lt;br /&gt;
&lt;br /&gt;
New Watch order:&lt;br /&gt;
Dusk: Horten and Lim. &lt;br /&gt;
Midnight: Aaron and Poppy. &lt;br /&gt;
Dawn: Marko and cat(when not in town).&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Ma/Co&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R Sai&#039;s, S Claw&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lesser Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -1 to die rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisible when stationary&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22 to Tracking BC&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
===Items===&lt;br /&gt;
Tower Entrance Fight: &lt;br /&gt;
4 sets of chainmail Rnk 5, 4 crossbows Rnk 5, pile of bolts.&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting - Alusia&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Travel via tree dance to stormy tower- Valley of the Trinity&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &#039;&#039;Travel towards Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &#039;&#039;Arrive in Gloomy Vale&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &#039;&#039;Head to Goblin Caves&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &#039;&#039;Hangover from Goblin drink&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &#039;&#039;Travel towards THE Tower&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &#039;&#039;Arrive and head into THE Tower - Orcland&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &#039;&#039;Outside orc village&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &#039;&#039;Travel to Big Smoke&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &#039;&#039;Enter Big Smoke and get jobs with Friendly Society&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74517</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74517"/>
		<updated>2015-04-06T00:23:38Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]] - Enchanter-human &lt;br /&gt;
# [[Poppy]] - Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Session One:&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of Fruit. (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet ina room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of Fruit.&lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. &lt;br /&gt;
&lt;br /&gt;
Marco does some DA&#039;s and we work out we aren&#039;t in Alusia anymore. First clue is it&#039;s bright and sunny... well as bright and sunny as it gets when you are this close to The Gloomy Vale. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
1st Watch: Lim and Horten.&lt;br /&gt;
2nd Watch: Alandia and Aaron.&lt;br /&gt;
3rd Watch: Poppy and Whatdah.&lt;br /&gt;
4th Watch: Marco and one of the cats.&lt;br /&gt;
&lt;br /&gt;
New Watch order:&lt;br /&gt;
Dusk: Horten and Lim. &lt;br /&gt;
Midnight: Aaron and Poppy. &lt;br /&gt;
Dawn: Marko and cat(when not in town).&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Ma/Co&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R Sai&#039;s, S Claw&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lesser Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -1 to die rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisible when stationary&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22 to Tracking BC&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
===Items===&lt;br /&gt;
Tower Entrance Fight: &lt;br /&gt;
4 sets of chainmail Rnk 5, 4 crossbows Rnk 5, pile of bolts.&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Travel to tower&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74516</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74516"/>
		<updated>2015-04-06T00:21:39Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Watch Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]] - Enchanter-human &lt;br /&gt;
# [[Poppy]] - Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Session One:&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of Fruit. (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet ina room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of Fruit.&lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. &lt;br /&gt;
&lt;br /&gt;
Marco does some DA&#039;s and we work out we aren&#039;t in Alusia anymore. First clue is it&#039;s bright and sunny... well as bright and sunny as it gets when you are this close to The Gloomy Vale. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
1st Watch: Lim and Horten.&lt;br /&gt;
2nd Watch: Alandia and Aaron.&lt;br /&gt;
3rd Watch: Poppy and Whatdah.&lt;br /&gt;
4th Watch: Marco and one of the cats.&lt;br /&gt;
&lt;br /&gt;
New Watch order:&lt;br /&gt;
Dusk: Horten and Lim. &lt;br /&gt;
Midnight: Aaron and Poppy. &lt;br /&gt;
Dawn: Marko and cat(when not in town).&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Ma/Co&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; R Sai&#039;s, S Claw&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +12 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Lesser Enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | -1 to die rolls&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Blending&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Invisible when stationary&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 15 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Tracking&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +22 to Tracking BC&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 7 days 2 hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
===Items===&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Travel to tower&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74312</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74312"/>
		<updated>2015-03-15T10:30:53Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]]-Enchanter-human &lt;br /&gt;
# [[Poppy]]-Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Session One:&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of Fruit. (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet ina room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of Fruit.&lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. &lt;br /&gt;
&lt;br /&gt;
Marco does some DA&#039;s and we work out we aren&#039;t in Alusia anymore. First clue is it&#039;s bright and sunny... well as bright and sunny as it gets when you are this close to The Gloomy Vale. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
1st Watch: Lim and Horten.&lt;br /&gt;
2nd Watch: Alandia and Aaron.&lt;br /&gt;
3rd Watch: Poppy and Whatdah.&lt;br /&gt;
4th Watch: Marco and one of the cats.&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
===Items===&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; border = 1&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 815wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &#039;&#039;Travel to tower&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 815wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74311</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74311"/>
		<updated>2015-03-15T10:28:18Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Watch Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]]-Enchanter-human &lt;br /&gt;
# [[Poppy]]-Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Session One:&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of Fruit. (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet ina room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of Fruit.&lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. &lt;br /&gt;
&lt;br /&gt;
Marco does some DA&#039;s and we work out we aren&#039;t in Alusia anymore. First clue is it&#039;s bright and sunny... well as bright and sunny as it gets when you are this close to The Gloomy Vale. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
1st Watch: Lim and Horten.&lt;br /&gt;
2nd Watch: Alandia and Aaron.&lt;br /&gt;
3rd Watch: Poppy and Whatdah.&lt;br /&gt;
4th Watch: Marco and one of the cats.&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
===Items===&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74310</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74310"/>
		<updated>2015-03-15T10:26:27Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Diary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]]-Enchanter-human &lt;br /&gt;
# [[Poppy]]-Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Session One:&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of Fruit. (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet ina room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of Fruit.&lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. &lt;br /&gt;
&lt;br /&gt;
Marco does some DA&#039;s and we work out we aren&#039;t in Alusia anymore. First clue is it&#039;s bright and sunny... well as bright and sunny as it gets when you are this close to The Gloomy Vale. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
===Marching Order===&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
===Items===&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74309</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74309"/>
		<updated>2015-03-15T10:24:14Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Diary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]]-Enchanter-human &lt;br /&gt;
# [[Poppy]]-Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Session One:&lt;br /&gt;
&lt;br /&gt;
Day 1. First day of  (guild meeting)&lt;br /&gt;
&lt;br /&gt;
Group meet ina room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2. Second day of &lt;br /&gt;
&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
===Marching Order===&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
===Items===&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Poppy&amp;diff=74308</id>
		<title>Poppy</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Poppy&amp;diff=74308"/>
		<updated>2015-03-15T10:19:09Z</updated>

		<summary type="html">&lt;p&gt;Menolly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Karen Dransfield]][[Category:Character]]&lt;br /&gt;
[[Category:Poppy]] [[Category:merchant]] [[Category:domani]][[Category:herbalist]] [[Category:Alchemist]] [[Category:Healer]]&lt;br /&gt;
Played by [[Karen Dransfield]]&lt;br /&gt;
Contacted via menolly @ es.co.nz&lt;br /&gt;
&lt;br /&gt;
[[Poppy_GM_Information]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
A young human female dressed in gypsy-styled clothes of browns and greens. Long wavy dark brown hair, which she ties back with a number of ribbons and coloured threads to keep out of her face. Her clothes appear to be well made and cared for, decorated with patterns of the Domani people. She has weapons all over the place hidden and in plain sight. A warrior in training. She travels with a small terrier dog called Bob. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Poppy is the third eldest daughter of a travelling Domani merchant living around the Duchy of Bowcourt. They were advised to leave and she has ended up in Seagate looking to work. She has taken up with the Guild for a time while things calm down elsewhere.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
Poppy has a smattering of skills. She has skills as a [[Healer]], a [[Merchant]], a [[Herbalist]], an Artisan who works with cloth, thread and dyes.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
She has developed a range of weapon skills living on the road. You can never be too careful or too prepared. &lt;br /&gt;
&lt;br /&gt;
==Spells and Talents==&lt;br /&gt;
&lt;br /&gt;
As a Domani it is customary to learn such things and she will, in time.&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
&lt;br /&gt;
Currently playing: 815 Autumn [[Where&#039;s_Johnny?]] &lt;br /&gt;
&lt;br /&gt;
*Previous Adventures&lt;br /&gt;
&lt;br /&gt;
**815 Summer&lt;br /&gt;
**814 Spring&lt;br /&gt;
**814 Winter [[Black Magic Woman]]&lt;br /&gt;
**814 Autumn [[Employment_wanted]]&lt;br /&gt;
**814 Summer&lt;br /&gt;
**813 Spring&lt;br /&gt;
**813 Winter [[Red_Red_Wine]]&lt;br /&gt;
**813 Autumn [[A_Fox_in_the_Hen_House]]&lt;br /&gt;
**813 Summer&lt;br /&gt;
**812 Spring&lt;br /&gt;
**812 Winter&lt;br /&gt;
**812 Autumn&lt;br /&gt;
**812 Summer&lt;br /&gt;
**811 Spring&lt;br /&gt;
**811 Winter [[Carzala_Grieves]]&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74307</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74307"/>
		<updated>2015-03-15T10:17:12Z</updated>

		<summary type="html">&lt;p&gt;Menolly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]]-Enchanter-human &lt;br /&gt;
# [[Poppy]]-Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
Session One:&lt;br /&gt;
Day 1 (guild meeting)&lt;br /&gt;
Group meet ina room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2.&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my feather falling charm triggered. It caused me to float away from the party and I ended up landing in an odd clearing a bit away from the party. The party moved swiftly towards me through the undergrowth which is super cause the off clearing I landed in was a burial area and soon lots of zombies were coming out of the ground trying to eat me. I fought some, the party arrived and helped me get out from amongst the horde and then Marco cooked the area with some molten magma. We decide to head off in case there were more. We work out we have to head to the Gloomy Vale with the goblin guides to begin our search for Johnny. We travel in that direction. And end the day making camp in what appears to be an abandoned Goblin ambush camp, with it&#039;s own hidden pits etc. We catch a goat and make stew, set watches and head to bed.&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
===Marching Order===&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
===Items===&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74306</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74306"/>
		<updated>2015-03-15T10:10:03Z</updated>

		<summary type="html">&lt;p&gt;Menolly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Aaron]]-Enchanter-human &lt;br /&gt;
# [[Poppy]]-Fighter-merchant-human&lt;br /&gt;
# [[Limedhl_Estel|Lim]] - Water Mage - Alchemist&lt;br /&gt;
# [[Horton]] - Mind Were-Leopard&lt;br /&gt;
# [[Marco]] - Earthmage Explorer Sabre-Tooth&lt;br /&gt;
# _&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers... &amp;lt;br&amp;gt;&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Day 1 (guild meeting)&lt;br /&gt;
Group meet ina room and meet the 2 employers, 2 gobbos called Alandia and Whatdah. They are looking for Johnny who went to the tower with the light and hasn&#039;t come back. He&#039;s an apprentice shaman and last time some of us meet him he was a halfling. We discussed where we need to go, and how we get there (dancing around a tree in Slippery Rock) so we plan to travel the next day so we can plan and do some shopping.&lt;br /&gt;
&lt;br /&gt;
Day 2.&lt;br /&gt;
We travel to Slippery Rock. We attach feathers to ourselves. We disappear and we reappear falling from the sky. We can see a giant donnut shaped cloud around the tower that some of us have been to (the one that blew up and chucked us some daggers) and we are falling heading to it. Unfortunately I fell asleep while falling and my&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
===Marching Order===&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight. R means Ritualised&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 130px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 200px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 100px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Aaron&amp;quot; | Aa&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;Lim&amp;quot; | Lim&lt;br /&gt;
!Title=&amp;quot;Horton&amp;quot; | Ho&lt;br /&gt;
!Title=&amp;quot;Marco&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10% 1 Area/ 2 Areas free.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 months/ 3 days&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Ma/Re&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 12&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  26 def +1 armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 390min/11hrs&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  10 SC +3 dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 days or 14min/23min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; R H &amp;amp; 1/2&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; R ShSw, S Claw&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; |  40pts Ablative&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 20min/29min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Strength&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-2]+7&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 16 Pot. / 40 eff.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; S&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Restorative&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 8/16&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | [D-4]+6&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 Pot.&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield (Self)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 5&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | cloak thoughts&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11hr&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | rng 210&#039;&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70m&lt;br /&gt;
|  &amp;lt;!-- Aa--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Po--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Lim--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ho--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
===Items===&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Poppy&amp;diff=74147</id>
		<title>Poppy</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Poppy&amp;diff=74147"/>
		<updated>2015-03-06T08:19:17Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Karen Dransfield]][[Category:Character]]&lt;br /&gt;
[[Category:Poppy]] [[Category:merchant]] [[Category:domani]][[Category:herbalist]] [[Category:Alchemist]] [[Category:Healer]]&lt;br /&gt;
Played by [[Karen Dransfield]]&lt;br /&gt;
Contacted via menolly @ es.co.nz&lt;br /&gt;
&lt;br /&gt;
[[Poppy_GM_Information]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
A young human female dressed in gypsy-styled clothes of browns and greens. Long wavy dark brown hair, which she ties back with a number of ribbons and coloured threads to keep out of her face. Her clothes appear to be well made and cared for, decorated with patterns of the Domani people. She has weapons all over the place hidden and in plain sight. A warrior in training. She travels with a small terrier dog called Bob. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Poppy is the third eldest daughter of a travelling Domani merchant living around the Duchy of Bowcourt. They were advised to leave and she has ended up in Seagate looking to work. She has taken up with the Guild for a time while things calm down elsewhere.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
Poppy has a smattering of skills. She has skills as a [[Healer]], a [[Merchant]], a [[Herbalist]], an Artisan who works with cloth, thread and dyes.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
She has developed a range of weapon skills living on the road. You can never be too careful or too prepared. &lt;br /&gt;
&lt;br /&gt;
==Spells and Talents==&lt;br /&gt;
&lt;br /&gt;
As a Domani it is customary to learn such things and she will, in time.&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
&lt;br /&gt;
Currently playing: 815 Autumn [[Where&#039;s_Johnny?]] &lt;br /&gt;
&lt;br /&gt;
*Previous Adventures&lt;br /&gt;
&lt;br /&gt;
**815 Summer&lt;br /&gt;
**814 Spring&lt;br /&gt;
**814 Winter&lt;br /&gt;
**814 Autumn [[Employment_wanted]]&lt;br /&gt;
**814 Summer&lt;br /&gt;
**813 Spring&lt;br /&gt;
**813 Winter [[Red_Red_Wine]]&lt;br /&gt;
**813 Autumn [[A_Fox_in_the_Hen_House]]&lt;br /&gt;
**813 Summer&lt;br /&gt;
**812 Spring&lt;br /&gt;
**812 Winter&lt;br /&gt;
**812 Autumn&lt;br /&gt;
**812 Summer&lt;br /&gt;
**811 Spring&lt;br /&gt;
**811 Winter [[Carzala_Grieves]]&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Poppy&amp;diff=74146</id>
		<title>Poppy</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Poppy&amp;diff=74146"/>
		<updated>2015-03-06T08:18:42Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Karen Dransfield]][[Category:Character]]&lt;br /&gt;
[[Category:Poppy]] [[Category:merchant]] [[Category:domani]][[Category:herbalist]] [[Category:Alchemist]] [[Category:Healer]]&lt;br /&gt;
Played by [[Karen Dransfield]]&lt;br /&gt;
Contacted via menolly @ es.co.nz&lt;br /&gt;
&lt;br /&gt;
[[Poppy_GM_Information]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
A young human female dressed in gypsy-styled clothes of browns and greens. Long wavy dark brown hair, which she ties back with a number of ribbons and coloured threads to keep out of her face. Her clothes appear to be well made and cared for, decorated with patterns of the Domani people. She has weapons all over the place hidden and in plain sight. A warrior in training. She travels with a small terrier dog called Bob. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Poppy is the third eldest daughter of a travelling Domani merchant living around the Duchy of Bowcourt. They were advised to leave and she has ended up in Seagate looking to work. She has taken up with the Guild for a time while things calm down elsewhere.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
Poppy has a smattering of skills. She has skills as a [[Healer]], a [[Merchant]], a [[Herbalist]], an Artisan who works with cloth, thread and dyes.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
She has developed a range of weapon skills living on the road. You can never be too careful or too prepared. &lt;br /&gt;
&lt;br /&gt;
==Spells and Talents==&lt;br /&gt;
&lt;br /&gt;
As a Domani it is customary to learn such things and she will, in time.&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
&lt;br /&gt;
Currently playing: 815 Autumn [[Where&#039;s Johnny]] &lt;br /&gt;
&lt;br /&gt;
*Previous Adventures&lt;br /&gt;
&lt;br /&gt;
**815 Summer&lt;br /&gt;
**814 Spring&lt;br /&gt;
**814 Winter&lt;br /&gt;
**814 Autumn [[Employment_wanted]]&lt;br /&gt;
**814 Summer&lt;br /&gt;
**813 Spring&lt;br /&gt;
**813 Winter [[Red_Red_Wine]]&lt;br /&gt;
**813 Autumn [[A_Fox_in_the_Hen_House]]&lt;br /&gt;
**813 Summer&lt;br /&gt;
**812 Spring&lt;br /&gt;
**812 Winter&lt;br /&gt;
**812 Autumn&lt;br /&gt;
**812 Summer&lt;br /&gt;
**811 Spring&lt;br /&gt;
**811 Winter [[Carzala_Grieves]]&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Poppy&amp;diff=74145</id>
		<title>Poppy</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Poppy&amp;diff=74145"/>
		<updated>2015-03-06T08:17:16Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Karen Dransfield]][[Category:Character]]&lt;br /&gt;
[[Category:Poppy]] [[Category:merchant]] [[Category:domani]][[Category:herbalist]] [[Category:Alchemist]] [[Category:Healer]]&lt;br /&gt;
Played by [[Karen Dransfield]]&lt;br /&gt;
Contacted via menolly @ es.co.nz&lt;br /&gt;
&lt;br /&gt;
[[Poppy_GM_Information]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
A young human female dressed in gypsy-styled clothes of browns and greens. Long wavy dark brown hair, which she ties back with a number of ribbons and coloured threads to keep out of her face. Her clothes appear to be well made and cared for, decorated with patterns of the Domani people. She has weapons all over the place hidden and in plain sight. A warrior in training. She travels with a small terrier dog called Bob. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Poppy is the third eldest daughter of a travelling Domani merchant living around the Duchy of Bowcourt. They were advised to leave and she has ended up in Seagate looking to work. She has taken up with the Guild for a time while things calm down elsewhere.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
Poppy has a smattering of skills. She has skills as a [[Healer]], a [[Merchant]], a [[Herbalist]], an Artisan who works with cloth, thread and dyes.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
She has developed a range of weapon skills living on the road. You can never be too careful or too prepared. &lt;br /&gt;
&lt;br /&gt;
==Spells and Talents==&lt;br /&gt;
&lt;br /&gt;
As a Domani it is customary to learn such things and she will, in time.&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
&lt;br /&gt;
Currently playing: 815 Autumn [[Where&#039;s_Johnny]] &lt;br /&gt;
&lt;br /&gt;
*Previous Adventures&lt;br /&gt;
&lt;br /&gt;
**815 Summer&lt;br /&gt;
**814 Spring&lt;br /&gt;
**814 Winter&lt;br /&gt;
**814 Autumn [[Employment_wanted]]&lt;br /&gt;
**814 Summer&lt;br /&gt;
**813 Spring&lt;br /&gt;
**813 Winter [[Red_Red_Wine]]&lt;br /&gt;
**813 Autumn [[A_Fox_in_the_Hen_House]]&lt;br /&gt;
**813 Summer&lt;br /&gt;
**812 Spring&lt;br /&gt;
**812 Winter&lt;br /&gt;
**812 Autumn&lt;br /&gt;
**812 Summer&lt;br /&gt;
**811 Spring&lt;br /&gt;
**811 Winter [[Carzala_Grieves]]&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Poppy&amp;diff=74144</id>
		<title>Poppy</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Poppy&amp;diff=74144"/>
		<updated>2015-03-06T08:16:32Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Karen Dransfield]][[Category:Character]]&lt;br /&gt;
[[Category:Poppy]] [[Category:merchant]] [[Category:domani]][[Category:herbalist]] [[Category:Alchemist]] [[Category:Healer]]&lt;br /&gt;
Played by [[Karen Dransfield]]&lt;br /&gt;
Contacted via menolly @ es.co.nz&lt;br /&gt;
&lt;br /&gt;
[[Poppy_GM_Information]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
A young human female dressed in gypsy-styled clothes of browns and greens. Long wavy dark brown hair, which she ties back with a number of ribbons and coloured threads to keep out of her face. Her clothes appear to be well made and cared for, decorated with patterns of the Domani people. She has weapons all over the place hidden and in plain sight. A warrior in training. She travels with a small terrier dog called Bob. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Poppy is the third eldest daughter of a travelling Domani merchant living around the Duchy of Bowcourt. They were advised to leave and she has ended up in Seagate looking to work. She has taken up with the Guild for a time while things calm down elsewhere.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
Poppy has a smattering of skills. She has skills as a [[Healer]], a [[Merchant]], a [[Herbalist]], an Artisan who works with cloth, thread and dyes.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
She has developed a range of weapon skills living on the road. You can never be too careful or too prepared. &lt;br /&gt;
&lt;br /&gt;
==Spells and Talents==&lt;br /&gt;
&lt;br /&gt;
As a Domani it is customary to learn such things and she will, in time.&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
&lt;br /&gt;
Currently playing: 815 Autumn Wheres Johnny &lt;br /&gt;
&lt;br /&gt;
*Previous Adventures&lt;br /&gt;
&lt;br /&gt;
**815 Summer&lt;br /&gt;
**814 Spring&lt;br /&gt;
**814 Winter&lt;br /&gt;
**814 Autumn [[Employment_wanted]]&lt;br /&gt;
**814 Summer&lt;br /&gt;
**813 Spring&lt;br /&gt;
**813 Winter [[Red_Red_Wine]]&lt;br /&gt;
**813 Autumn [[A_Fox_in_the_Hen_House]]&lt;br /&gt;
**813 Summer&lt;br /&gt;
**812 Spring&lt;br /&gt;
**812 Winter&lt;br /&gt;
**812 Autumn&lt;br /&gt;
**812 Summer&lt;br /&gt;
**811 Spring&lt;br /&gt;
**811 Winter [[Carzala_Grieves]]&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74143</id>
		<title>Where&#039;s Johnny?</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Where%27s_Johnny%3F&amp;diff=74143"/>
		<updated>2015-03-06T08:13:47Z</updated>

		<summary type="html">&lt;p&gt;Menolly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 815 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&#039;&#039;&#039;Adventure:Where&#039;s Johnny &#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:Ian A&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session: Autumn 815&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night: Monday? Possibly wed &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location: Mt Roskill&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level: Low Low/Med&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* 1 * [[Aaron]]-Enchanter-human &lt;br /&gt;
* 2 * [[Poppy]]-Fighter-merchant-human&lt;br /&gt;
* 3&lt;br /&gt;
* 4&lt;br /&gt;
* 5&lt;br /&gt;
* 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employer:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GabelBrox.&amp;lt;br&amp;gt;&lt;br /&gt;
Represented by Two Probable Goblins called Alandia and Whatdah &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Johnny has gone missing. The Party is to find him and bring him back. &amp;lt;br&amp;gt;&lt;br /&gt;
He was last known to be heading towards the Tower.He is not within 300 miles of where he was last seen.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some garbled partial messages that have come through since. These contain a lot of references to orcs and to big smoke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pay:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
5,000sp each (advanced to the guild). &amp;lt;br&amp;gt;&lt;br /&gt;
Magic stuff, rings,potions,mushrooms,feathers...&lt;br /&gt;
10 Arcane Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Diary==&lt;br /&gt;
&#039;&#039;Scribe will receive an EP bonus if the notes are up to date more than 24h before the next session, and the in game dates are correct.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mil Sci==&lt;br /&gt;
&#039;&#039;Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly&#039;&#039;&lt;br /&gt;
===Daily Pattern===&lt;br /&gt;
===Watch Order===&lt;br /&gt;
===Marching Order===&lt;br /&gt;
===Buffs===&lt;br /&gt;
Buffs listed in the table don&#039;t need to be detailed, other buffs not on the table must be mentioned at the time they are cast.&amp;lt;br&amp;gt;&lt;br /&gt;
Y means always on, N/- means never on, &#039;Sit.&#039; means when the party has time for buffs before a fight.&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Spells which weapon/s it is going on normally should be noted also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 1&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 2&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 3&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 4&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 5&lt;br /&gt;
!Title=&amp;quot;xxxxx&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | xxxx&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| xx&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | xxxxxxxxxxxxxxxx&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | x hrs x min&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|  &amp;lt;!-- xxxxx--&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===SP===&lt;br /&gt;
===Items===&lt;br /&gt;
===Gifts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Black_Magic_Woman&amp;diff=71586</id>
		<title>Talk:Black Magic Woman</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Black_Magic_Woman&amp;diff=71586"/>
		<updated>2014-06-09T10:40:05Z</updated>

		<summary type="html">&lt;p&gt;Menolly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Right, so the uptight sounding Baroness is getting a green foreigner, a hill barbarian, an orc Necro, a shapechanger, and another orc. Here&#039;s hoping she&#039;s got an open-minded factor/steward. --[[User:ErrolC|Errol]] ([[User talk:ErrolC|talk]]) 14:25, 8 June 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
Is this game full or do you have space for another low level character? I haven&#039;t got a game yet. [[User:Menolly|Menolly]] 9 June.&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Employment_wanted&amp;diff=70735</id>
		<title>Employment wanted</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Employment_wanted&amp;diff=70735"/>
		<updated>2014-03-10T08:03:15Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* The Party */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
Return to [[Scribe_Notes#Autumn 814 WK| Scribe notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
==Summary== &lt;br /&gt;
&#039;&#039;&#039;Adventure:&#039;&#039;&#039; ? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM:&#039;&#039;&#039; Ian Anderson &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session:&#039;&#039;&#039; Autumn 814 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night:&#039;&#039;&#039; Thursdays &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039; 20 Pahi Place, West Harbour (down stairs)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: Lowish &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rules&#039;&#039;&#039;: ?&lt;br /&gt;
&lt;br /&gt;
Aaron the Enchanter is  unemployed after  this seasons Guild meeting.&amp;lt;br&amp;gt;&lt;br /&gt;
In order to delay having to go home to mother for the season he is organizing a Party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His current plan is to gather as many other lowly unemployed Guild members as possible  and throw a loud drunken gathering at the pub, to Paint the town Red, and keep partying until;&lt;br /&gt;
#/ He runs out of money.&lt;br /&gt;
#/ He gets Arrested.&lt;br /&gt;
#/ The Guild finds us a job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Party====&lt;br /&gt;
* [[Aaron]] 6&#039;male human E&amp;amp;E with 7 Adventures - [[User:Helen|Helen S.]]&lt;br /&gt;
* [[Poppy]] non mage with 3 Adventures&lt;br /&gt;
* [[Aurora]] - air mage fae&lt;br /&gt;
* [[Grizelda]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes ==&lt;br /&gt;
&lt;br /&gt;
== Buffs and Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;1&amp;quot; | 1 &lt;br /&gt;
!Title=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
!Title=&amp;quot;3&amp;quot; | 3 &lt;br /&gt;
!Title=&amp;quot;4&amp;quot; | 4&lt;br /&gt;
!Title=&amp;quot;5&amp;quot; | 5 &lt;br /&gt;
!Title=&amp;quot;6&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 11&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +24 def, +1 DP&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 6 hrs &lt;br /&gt;
| ? &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| ? &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| ? &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| ? &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| ? &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| ? &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 Sc +3 Dam&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 14 mins&lt;br /&gt;
| ? &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| ? &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| ? &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| ? &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| ? &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| ? &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Scales&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 34 ablative before Armour.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 mins&lt;br /&gt;
| ? &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| ? &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| ? &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| ? &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| ? &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| ? &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater enchantment&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 9&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10 two Areas&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 3 days&lt;br /&gt;
| Y &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| Y &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spell&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 0&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | effects&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hrs&lt;br /&gt;
| Y &amp;lt;!-- 1 --&amp;gt; &lt;br /&gt;
| Y &amp;lt;!-- 2 --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- 3 --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- 4 --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- 5 --&amp;gt;&lt;br /&gt;
| Y &amp;lt;!-- 6 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Watch Order&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Marching Order&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| class=&amp;quot;Season&amp;quot; id=&amp;quot;Autumn&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | Autumn 814wk: [[Fruit]] (4)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;b&amp;gt;[[Lugnasad]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot;  | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 814wk: [[Harvest]] (5)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Equinox&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Harvest Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 ||  &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | Autumn 814wk: [[Vintage]] (6)&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 ||&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &amp;lt;i&amp;gt;Blood Moon&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Beerfest&amp;lt;/i&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Poppy&amp;diff=70734</id>
		<title>Poppy</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Poppy&amp;diff=70734"/>
		<updated>2014-03-10T08:01:53Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Karen Dransfield]][[Category:Character]]&lt;br /&gt;
[[Category:Poppy]] [[Category:merchant]] [[Category:domani]][[Category:herbalist]] [[Category:Alchemist]] [[Category:Healer]]&lt;br /&gt;
Played by [[Karen Dransfield]]&lt;br /&gt;
Contacted via menolly @ es.co.nz&lt;br /&gt;
&lt;br /&gt;
[[Poppy_GM_Information]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
A young human female dressed in gypsy-styled clothes of browns and greens. Long wavy dark brown hair, which she ties back with a number of ribbons and coloured threads to keep out of her face. Her clothes appear to be well made and cared for, decorated with patterns of the Domani people. She has weapons all over the place hidden and in plain sight. A warrior in training. She travels with a small terrier dog called Bob. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Poppy is the third eldest daughter of a travelling Domani merchant living around the Duchy of Bowcourt. They were advised to leave and she has ended up in Seagate looking to work. She has taken up with the Guild for a time while things calm down elsewhere.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
Poppy has a smattering of skills. She has skills as a [[Healer]], a [[Merchant]], a [[Herbalist]], an Artisan who works with cloth, thread and dyes.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
She has developed a range of weapon skills living on the road. You can never be too careful or too prepared. &lt;br /&gt;
&lt;br /&gt;
==Spells and Talents==&lt;br /&gt;
&lt;br /&gt;
As a Domani it is customary to learn such things and she will, in time.&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
&lt;br /&gt;
Currently playing:  814 Autumn [[Employment_wanted]]&lt;br /&gt;
&lt;br /&gt;
*Previous Adventures&lt;br /&gt;
&lt;br /&gt;
**814 Summer&lt;br /&gt;
**813 Spring&lt;br /&gt;
**813 Winter [[Red_Red_Wine]]&lt;br /&gt;
**813 Autumn [[A_Fox_in_the_Hen_House]]&lt;br /&gt;
**813 Summer&lt;br /&gt;
**812 Spring&lt;br /&gt;
**812 Winter&lt;br /&gt;
**812 Autumn&lt;br /&gt;
**812 Summer&lt;br /&gt;
**811 Spring&lt;br /&gt;
**811 Winter [[Carzala_Grieves]]&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67514</id>
		<title>Red Red Wine</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67514"/>
		<updated>2013-07-17T12:41:11Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Summary =&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_813_WK|Scribe Notes]]&lt;br /&gt;
[[Category:Far SE Archipelago]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Red Red Wine&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris C]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 813 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Low Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Royal Oak/Onehunga&lt;br /&gt;
; Party&lt;br /&gt;
* [[Mario|Mario Pavoni]] The Party Employer - A Human Mind Mage, played by Dean &lt;br /&gt;
*[[Mungo Third Son]] - A Hair Mage, played by Michael M&lt;br /&gt;
*[[Poppy]] - A Warrior,  played by Karen&lt;br /&gt;
*[[Boabdil]] -  played by Antonio&lt;br /&gt;
*[[Mayhem]] - A Hobbit Namer, played by Jim&lt;br /&gt;
&lt;br /&gt;
= Game Details =&lt;br /&gt;
== Employer and Mission Details ==&lt;br /&gt;
: The party Employer is the scion of a [[The Pavoni Family|rich family]] that has lost a valuable ship [[The Pavoni Line|The Late Harvest]] and its contents in the [[Far SE Archipelago]]. He seeks a band of competant adventurers to aid him, beautiful human females preferred but other entertained. The ship was en route between the Pavoni Vineyards in [[Lunar Empire|Lunar]] and [[Port Avalossa]] along with sundry other cargo and it failed to dock in [[Chingkapur]] as expected as well as failing to arrive at Port Avalossa as its final destination. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Current events#813|Autumn 813]].&lt;br /&gt;
&lt;br /&gt;
== Pay ==&lt;br /&gt;
: Guild rates plus bonuses - to be negotiated with the party employer &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1st Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Guild Meeting Day&lt;br /&gt;
&lt;br /&gt;
We meet up in one of the Guild Meeting Rooms with our employer, Mario. Heâ€™s a male human, a wine merchant and Mind Mage. Also there is Mayhem, the male hobbit who is a Namer and an apothecary. Bobdul is a human ranger, very tall. Poppy, a female human gypsy warrior.&lt;br /&gt;
&lt;br /&gt;
The job is a wine boat of Marioâ€™s family has gone missing. We need to find the boat and get it returned. And there are 5 Guild members on the boat too. So they are now missing. We need to find them too. One of the crew is a water mage.&lt;br /&gt;
&lt;br /&gt;
The boat traveled part of the way to itâ€™s scheduled destination. It got as far as Port Ebola and left there. But didnâ€™t make it to Port Avalossa in the Theropsid Isles. The boat travels there with wine, trades them and collects spices and fruits and other things from the Isles. And then goes back home.&lt;br /&gt;
&lt;br /&gt;
So we plan to catch a boat to itâ€™s last know location and try and find out whatâ€™s happened. Retracing the boats footsteps. So we discuss payment, expenses and plan for locating missing boat. We discuss protect and buffs and what we need to do here before we leave. Greater Enchantments are discussed. Mario offers to cover some of the expenses so we can all get some protect.&lt;br /&gt;
&lt;br /&gt;
Poppy spends 2400sp to upgrade the job offer so she has 3 areas covered by the Greater. We also discuss tropical areas and insect repellants, winter clothes for the first few nights and when we round the Cape of Maelstroms. It will be cold but the final destination is a tropical jungle. While preparing for the trip Poppy checks out any scribe notes in the library about the Therupsed Isles. She makes some notes and gets some copies of what Guild maps there are of the area. I also buy $500 of dyes and other items for working cloth with an idea of trading them at the end or along the way.&lt;br /&gt;
&lt;br /&gt;
Mario, Mayhem and Bobdul go out on the town. The One-Horned God Temple is having a festival so eventually they all end up there for revelry. &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Went shopping. Got some meat and a bonfire itemised. Looked for explosives. None.&amp;lt;br&amp;gt; Went out. Got laid. Had a smoke. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2nd-4th Frost 813wk == &lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We catch passage on a ship which is fast and reliable to Port Ebola. Ship is called Queen Esmeralda. She docks for 3 hours here, so we have to be prompt. There are 26 other passengers.&lt;br /&gt;
&lt;br /&gt;
First destination is to Saint Aleena. It takes 3 days to get there. The weather is very odd so my Mana Sight gets a work out looking out watching the seas for maelstrom ripples. We donâ€™t want to bumb into any wild magic that could cause us damage..  we chat to the crew and train with some. Some of us donâ€™t travel so well when itâ€™s rough or the ship isnâ€™t under the mage current.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Went ... away somewhere, probably south. Fenced in the rigging.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5th Frost 813wk ==&lt;br /&gt;
Arrived in [[St Hylena]] at dawn, Departed at 9am heading south towards Raniterre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We arrive at port and have exactly 3 hours to have a walk about to stretch our legs. In port is Mario Amazonian women. He goes over for a chat and takes Mayhem with him. Bobgul and Bob and I go for a walk also. The Amazonian women on Marioâ€™s boat seem to know him well. He chats to them, and gets some wine skins with Urgla and a wine skin of (insert name) He asks the ladies to keep an eye out for the stock that is missing incase it turns up somewhere else. Bobdul has some luck chatting to some local ship hands. Learns that the missing ship did travel this way. The chaps were called Mad Jack and Hook Hand Bart.&lt;br /&gt;
&lt;br /&gt;
Once the loading and unloading happens they call everyone back onto the ship and head off to our next destination. Port Arantea. &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat, had a look around, met some women with architecture. Assaulted their south-facing features. Had a smoke.Picked up some [[Urgla]] and some other stuff named [[Jyice]] which looks useful if we can find a way to distill it down and pour it into a grenado.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6th-7th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 more days traveling along coast.&lt;br /&gt;
During these travels we have chatted to some of the other passengers. Mario has especially become friendly with members of a family, Hogswoth, on the boat. The father is an alchemist so they have things to chat about. They have 3 daughters Hannah (15 yrs)  Elise (17yrs and Hilda (18yrs) Hilda.&lt;br /&gt;
&lt;br /&gt;
More of the weird magical Maelstroms are spotted and avoided.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick, went away somewhere, and I&#039;m saying it&#039;s south. Fenced in the rigging. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 8th Frost 813wk ==&lt;br /&gt;
Arrived in [[Bretonnia|San Carlos]], a port in greater [[Raniterre]] at 7am, Departed at 10am headed to round the Southern Horn known as [[The Cape of Maelstroms]] on route to [[Ebola]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Day 8 sees us arriving in the port. Poppy and Bobdul go for a walk with the dog. Looking for anything suss. Chat to workers etc. Hear more rumours about the unusual storms for this time. A weather mage came to the city and explained it to the people of the city. The weather is disrupted because of all the magic being drawn to the north where the battling is going on.&lt;br /&gt;
&lt;br /&gt;
We find out about local pirates and who is still actually around. We get 2 names and shipâ€™s names.&lt;br /&gt;
- The Flying Roger&lt;br /&gt;
- (canâ€™t remember name)&lt;br /&gt;
&lt;br /&gt;
Mario and Mayhem wander and Mario uses his telepathy to try and see if anyone reacts to him arriving and wandering around in the open of the docks incase they have something to hide. It worked and they picked up an alarm from someone watching the port. Mario follows and discovers the watcher works for a local family. And the father seems to be the head of the house.&lt;br /&gt;
&lt;br /&gt;
He follows and ends up outside a very nice mansion. It appears that Beatrice, the daughter of the merchant who owns the mansion is very pregnant. Most likely Marioâ€™s.  He heads back to the boat quickly and tries to hurry everyone along so the ship can leave on time.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhems Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Arrived somewhere reasonably nice. Had a look around with Mario wearing his family&#039;s colours. Very pretty. Followed some guy who was interested in Mario.&amp;lt;br&amp;gt; Went to a nice house that looked as if the second storey windows were &amp;lt;s&amp;gt;easy&amp;lt;/s&amp;gt; well-appointed. Feminine cries within, followed by a young and extremely swollen human girl appearing at afore-mentioned window, uttering pathetic cries of &#039;Mario, Mario, wherefore art though,Mario?&#039;. We left, sudden like, brisk saunter, then jog,  then sprint for the boat, which was making ready to go away somewhere that I&#039;m pretty sure was south. &amp;lt;br&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Fenced in the rigging. Apparently Mario knew swollen girl. Carriage appeared on dock and waved at us. Well, think they were waving. Couldn&#039;t see weapons, anyway.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 9th and 10th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We head off again and spend a day traveling around the Cape of  Maelstroms to our third port of call, Port Ebola. Itâ€™s very rough seas on the way and Mayhem and Poppy are a wee bit sick. We eventually get round the Cape and head towards the harbour.&lt;br /&gt;
&lt;br /&gt;
Itâ€™s the morning of the 10th day and we arrive at the headlands outside Port Ebola.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 2)We come round the coast line in towards the Port of Ebola. The cliffs along the coast are very impressive and tower above the ship. There are towers built into the cliffs. And we see many caves and openings on the cliffs. Some empty, some with siege weapons and as we get closer to the wharfs we see houses and other buildings inside the cliff holes. As we come into the wharfs we see the bigger picture of the port. A large tunnel further back where it looks like 2 ships are being constructed. High up on the cliffs overlooking the main Port area is a large house, apparently the King of the place lives there. So many peoples moving around the area.&lt;br /&gt;
&lt;br /&gt;
We decide to split up as we get off the ship to collect info and travel to an Inn. The crew mentioned a place called the Broken Drum. We arrange to meet there. I hire a porter to help carry my chest of stock. There are so many beggars. And they try their luck with Mungo who gives them coins. He&#039;s soon swamped with kid beggars that the wharf security start pounding on them with truncheons to make them clear off.&lt;br /&gt;
&lt;br /&gt;
Mario flies off to his wine stewards quarters.&lt;br /&gt;
&lt;br /&gt;
Mayhem follows some of the beggars back to an alley where they enter into a buildingvia a doorway. He comes back looking for us telling us about what he&#039;s found and convinces some of us to follow him back into the alley. We go with him. But Poppy and Bobdul stay outside in the alley as Mungo and Mayhem barge into the building. Language is a problem as we don&#039;t speak what they mostly speak, but Common is found as universal with one of the older gentlemen. He talks about Ranke merchants. Mayhem is introduced as Majic and Mungo is introduced as Lathron the Elf. Mayhem is looking for pirate gear, clothes, wooden peg and parrot. Needs to be halfling sized. Different items are mentioned for purchase. They mention wanting wine and a bigger discussion comes from this. 10 tonnes of wine for 45,000sp. We ask for a meet and some sample of the wine. 10pm is arranged at the Broken Drum.&lt;br /&gt;
&lt;br /&gt;
We eventually head to the Broken Drum. We book rooms, the guys in an outside edge with balcony room. I get a room inside with many good locks. The manager is called Rowena, very nice lady. Mayhem hits on her and she tells him about the unisex baths up the hill and how he needs a wash. He decides to head up for a look.  &lt;br /&gt;
&lt;br /&gt;
Meanwhile Mario has been visiting his steward factors. Chat about the missing boat and business. At the factors is a Watermage called Caros who was the Last Harvest&#039;s actual WaterMage. He got sick and the ship had to get a replacement from the boat Neptune&#039;s Storm, captained by Inigo. 100ish crew on the Last Harvest. He&#039;s been staying here for the last 3 months recovering. Mario arranges to stay with them. He talks to them about how he wants to make it known he&#039;s hunting for the missing wine. So he arranges for the steward to hire some ruffins who will attack him on his way from visiting another wine info source. And how after a bit of a fight he will win and announce &amp;quot;no-one steals from the Pavony Family&amp;quot;. So it&#039;s set up, he visits his source, and gets attacked. There is a big loud fight and he gets a bit roughed up but wins. He makes his big threat. Bad guys run off. And it looks good. He even gets swooned on by ladies who thought he was very brave etc. He picks one for dinner later at the Dempseys Dinner location. A red-haired Sephena.&lt;br /&gt;
&lt;br /&gt;
Boadhil decides to go shopping for local clothes. I accompany him and talked to some merchants about my chest of stock I bought in Seagate. They are very knowledgeable and seem reputable, a tailor/clothing person called Jacob, and we came to a deal where he buys it all for 2520sp. And they are interested in more. Perhaps I might be able to set up a regular trade going here. Much to think about. We chat to stalls, ask questions like tourists. With my healing type skills and dyes type skills I ask about things unique to the area. Find out that there are lizards that live in the caves that they use in lotions. Something to look into if we have time.&lt;br /&gt;
&lt;br /&gt;
We head back to the Inn, have dinner and mingle with the Inn&#039;s evening crowd. There are many rumors. There is a reward out on a scruffy Halfling 130sp dead or alive, something about a scuffle in the Baths. We haven&#039;t seen Mayhem for quite some time... A famous Pavony family member is in town and something about a scuffle. Some house slaves were whipped. &lt;br /&gt;
&lt;br /&gt;
Mario meets his lady for dinner, and says he needs to pop out for a brief moment but will be back.&lt;br /&gt;
&lt;br /&gt;
Mayhem comes back with some tale about getting into trouble with the baths security. Mario turns up in disguise. Eventually it gets late into the evening and Mungo, Mario and Mayhem head up to the rooms to meet with the thieves. Me and Boadhil stick around in the Inn bar area. There are at least 2 groups of folks in the bar that peek my interest. Not sure if they are guards or working with the thieves. They do seem to watch a lot.&lt;br /&gt;
&lt;br /&gt;
In the rooms Madrado and his crew (the thieves Mayhem/Mungo had talked to) bring along some wine samples for Mungo/Lathron and Mayhem/Majic to check out. Mario tastes a Laghue Boudaley, possibly from Shingapor location. A pretty good wine. He thinks a profit could be had on the wine. It&#039;s 40,000sp will need a 5,000sp deposit. Which Mario sorts out. And it will be delivered to a location in 2 days time, on the 12th.&lt;br /&gt;
&lt;br /&gt;
After the thieves crew leave, Boadhil and I notice the guard groups in the Inn leave, one not long after the group leaves the inn, and then the 2nd group about 3/4 hour afterwards again.&lt;br /&gt;
&lt;br /&gt;
We meet and discuss what&#039;s happening, share information. We head back to rooms and a wee boy called Ranaldo turns up asking for Mayhem/Majic. Talks about how there is a ranch out of town with bad pirates are, waylaying until their ship comes back. We ask him to come back in the morning to show us where.&lt;br /&gt;
&lt;br /&gt;
Mario heads back to dinner. [Rated content] And eventually ends up back at the Factors place. Talks to Caro, checks him by hypnotism to see if his sickness was deliberate to get someone on the boat. Doesn&#039;t find anything to suspect Caro or foul play. He just ate bad crab and got sick.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 3) We get back together to discuss who the boy was, and how he knew where we were and why we would be interested in pirates. Is it a trap? By whom? Night gets late and we head to sleep.&lt;br /&gt;
&lt;br /&gt;
Night is interrupted by guards looking for a skiraloss hobbit. Wanted. They banged on my door wanting to search my room. They said there was a 180sp reward for the hobbit. And I was shown a wanted poster. They then banged on the boys room. Mayhem hearing what they asked me got out onto the balcony and climbed down the cliff stone walls. So when they entered the boys room there was no hobbit there. They were offered 200sp reward. Interesting.&lt;br /&gt;
&lt;br /&gt;
While they were investigating the rooms and talking to us (Mungo and Boadhil) Mayhem hid in the shadows below the Inn. And discovered someone else was also hiding in the shadows. Someone who had killed someone else in the shadows by the body slowly going cold and bleeding all over the place. The shadow tries to set up Mayhem for the kill, and a fight ensues. Mayhem kills the assassin, sets it up so the 2 bodies look like they killed each other. And pockets all the loot and heads down to the wharf to clean up since he&#039;s now a wanted hobbit... and is currently covered in the blood of 2 dead people. Leaving bloody foot prints leading down to the wharf too.&lt;br /&gt;
&lt;br /&gt;
Lisa, one of the blonde waitresses from the Inn invites herself into Mungo&#039;s room. Boadhil gets paid by Mungo to leave the room for a while so he can [Rated Content] Boadhil makes 10sp.&lt;br /&gt;
&lt;br /&gt;
Eventually Mayhem gets back and climbs back into the room via the balcony. The other 2 guys were asleep... and get disturbed by Mayhem&#039;s break in. A thrown dagger misses him and Lisa seems a capable woman. They all go back to sleep.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat at this place that was a lot like a pirate hangout. &amp;lt;br&amp;gt;&lt;br /&gt;
Turns out it &#039;&#039;&#039;is&#039;&#039;&#039; a pirate hangout.&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of pubs, everything built up the side of what looks like a volcanic crater.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Mungo met a gang of thieves. We told them our names were Mad Jack and Lathron the elf, but kind of hard for Mungo to pull off the elf thing, so just stared them down when they looked at us. They had some stolen wine to sell, arranged to hook up with rest of team (and Mario). Said they dealt in slaves. &amp;lt;br&amp;gt;&lt;br /&gt;
Found a place that sold pirate hats, patches, parrots and wooden legs. Also, some kids hanging around with an unhealthy interest in pirates. Asked them about pirates. They said they&#039;d keep an eye out.&amp;lt;br&amp;gt;&lt;br /&gt;
Stayed at this pub which was nice. &amp;lt;br&amp;gt;&lt;br /&gt;
Met this woman who ran the place who was nice.&amp;lt;br&amp;gt;&lt;br /&gt;
Went to the baths to get &amp;lt;s&amp;gt;a root&amp;lt;/s&amp;gt; clean. Not so nice&amp;lt;br&amp;gt;&lt;br /&gt;
Got familiar with local young noble, attracted elements of the local constabulary, got manhandled by big, hairy element. He asked me for my name, and I said &amp;quot;Mad Jack&amp;quot;, and pretended to be staying at this hole in the wall I thought was the other end of town. &#039;Escorted&#039; to a pub I pretended I was at. Fined me 100sp. Had to do a runner when hairy element found out I was making it all up, and because I forgot I had 1,000 sp in my other loincloth. Hid until dark, snuck back to inn, found out there was a &amp;quot;dead or alive&amp;quot; poster up for me, value 130 sp. Undervalued. Bloody cheek.&amp;lt;br&amp;gt;&lt;br /&gt;
Met with local thieves, Mario okayed the wine, but was &amp;lt;s&amp;gt;de Hoe&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;de Hock&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;d&#039; Heog&amp;lt;/s&amp;gt; not Pavoni wine. Steal at 45,000sp. Didn&#039;t think there was that much silver outside of a dwarven mine.&amp;lt;br&amp;gt;&lt;br /&gt;
Kids come around to tell me about pirates hanging out at inland farm. &amp;lt;br&amp;gt;&lt;br /&gt;
We plan to &amp;quot;investigate&amp;quot; pirates.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 11th Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Breakfast, and the night&#039;s adventures are discussed. Mayhem shares with us his loot of 150sp, a couple of gems, a pack of tarot cards and an odd icky necklace of teeth.&lt;br /&gt;
&lt;br /&gt;
At 10am Ranaldo arrives and will lead us to where the place of the bad pirates is. I ask for a picnic basket for lunch from the Inn kitchen and off we head. Apparently there are 9 pirates from the bad ship out on a ranch not far from town. We guess the local pirates want rid of these foreign pirates as they are bad for business. Mario joins us for breakfast. Will go visit the local King/lord and then fly out to meet us along the way.&lt;br /&gt;
&lt;br /&gt;
We lock up our belongings in my room with the good locks, and follow Ranaldo out of town.&lt;br /&gt;
&lt;br /&gt;
Mario visited the Vizier to talk to him about the missing boat. He had to organise a meeting time the day before so didn&#039;t want to miss the time. They chat about ships and pirates and missing wine.&lt;br /&gt;
&lt;br /&gt;
Mario flies to catch up with the rest of the group. We head towards the &amp;quot;pirates&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
We travel past an Inn, and onto a farm where the pirates are hold up. Mayhem sneaks ahead for a look. Mario uses his mind skills to work out there are some out the back of the house. A couple are working in the fields, and their child is being used as a hostage inside. And several more pirates inside the house, probably where the child is. They are bored pirates and think about waiting for another phase of the moon. So we have to get to the child and protect it. Mungo turns into a wolfman.&lt;br /&gt;
&lt;br /&gt;
We look to attack from the side of the house to get in quick to get to the child. Mario will super charge in to protect the child.&lt;br /&gt;
&lt;br /&gt;
Combat happens. Part of the plan works. Some of us got into the building and got to the child to protect it. The it was all on. Fighting inside, fighting outside, panicked parents trying to get to their child. In the end we killed a bunch and ended up with the leader of the bunch, Berish. And his lady companion, Lundra who surrendered and 4 unconscious pirates. The rest were dead.&lt;br /&gt;
&lt;br /&gt;
We questions the pirates to find out what was going on. They were a spotter crew. Find out about possible ships to target, whisper the info out to the ship and at a certain time of the moon they would go out in a boat and get picked up by the main ship again.&lt;br /&gt;
&lt;br /&gt;
We learn they were the spotters for the Late Harvest. And also 2 other ships, the Restatution, and the Hofflong. The pirates have some safe friendly ports they visit. Pearl Bay, Noth Watch and Ligue Isle. And that Fog Isle is a possible hideout.&lt;br /&gt;
&lt;br /&gt;
Loot from the pirates - 1289 sp, 5 true silver guineas, some weapons.&lt;br /&gt;
&lt;br /&gt;
We recruit Berish and Lyndra. Mario hires them as staff. We will go to the des Torro (pirate ship) as recruits as something befell the other members of this spotting crew. Berish has a rumor of a juicy tidbit boat. But the boat will actually be a trap ship with good guys on it. And they attack the ship once the pirates are on their ship.&lt;br /&gt;
&lt;br /&gt;
Mario hypnotises Berish so he will start hiccuping if he&#039;s going to betray us. Berish gets rid of the bodies of the dead pirates. The family move out of the house as we take up camp in it. Mario goes back into town to meet again with the Vizier and arranges a deal where the Vizier will help with the trap ship and crew, and the ship will leave port not long after the full moon so it&#039;s close by for the target trap to work.&lt;br /&gt;
&lt;br /&gt;
The deal with the Vizier is 20% finders fee on Divina Pastora, after boat is returned. Other ships he will get a 20% value fee. He also buys some water breathing and ring with 4 charges of Rank 12 Shadow Wings.&lt;br /&gt;
&lt;br /&gt;
Trap Ship, Virgin Delores, cargo &amp;quot;iron ingots and other precious metals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
We camp out on the farm to wait for the moon phase. Discover the corn in the fields on the farm are magically blessed.&lt;br /&gt;
&lt;br /&gt;
People break out in some sort od Ebola Pox. Blotches and pustles was the worst with Mayhem. Icky. I fix everyone up including Berish and Lyndra.&lt;br /&gt;
&lt;br /&gt;
Ranaldo turns up with a parrot for Mayhem. Discover it&#039;s a changed goblin but it appears to like being a parrot. It&#039;s a blue Macaw parrot in a cage, cause it&#039;s an attack parrot. Get&#039;s called Grag.&lt;br /&gt;
&lt;br /&gt;
Learn that the leader of the local pirates is Estelle, who is also a witch. She&#039;s married to the head wrecker of the crew. The parrot is a token of a job well done.&lt;br /&gt;
&lt;br /&gt;
Night passes.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
&#039;Pparently, after checking out wine, Mario headed off to talk about clothing with woman he didn&#039;t introduce me to. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway, hairy elements turn up at Poppy&#039;s door. I recognise knock and make for window, reckoned they&#039;d have hairy elements at other exits.&amp;lt;br&amp;gt;&lt;br /&gt;
So, slipped down building into shadow-infested alley behind pub. Make out a couple of shadows, one breathing, other cooling. Also leaking.&amp;lt;br&amp;gt;&lt;br /&gt;
Exchanged courtesies with breathing shadow and tried to pretend hadn&#039;t noticed cooling shadow, but he didn&#039;t go for it. Pretty obvious I was only living witness, and living status pretty negotiable at this point. Breathing shadow asked if I would carry body while he kept a look out, and I&#039;m thinking you don&#039;t ask a hobbit to lift an adult human unless you plan to give him a proper stabbing. Politely declined.&amp;lt;br&amp;gt;&lt;br /&gt;
As expected, bugger went for me with short sword, but my armour held, just a bruise. Wonder if I could get Poppy to apply ointment to it...Anyway, went for bugger&#039;s gonads and got in a lucky hit. Went into stabbing frenzy until dead. Bugger vindictively bled all over me.&amp;lt;br&amp;gt;&lt;br /&gt;
Bugger had a couple of specially sharp swords. Drove them into all of the wounds I had inflicted and then leant both cooling shadows against each other in alley. After looting, of course. &amp;lt;br&amp;gt;&lt;br /&gt;
Had to sneak down to the docks to wash off blood. Snuck back to our pub, climbed up to window, but it was temporarily locked. Opened window. Mungo in bed with naked girl but not smoking. Strange.&amp;lt;br&amp;gt;&lt;br /&gt;
Bobdul turns up, and naked girl gets dressed, but Mungo won&#039;t let me watch. Back to normal.&amp;lt;br&amp;gt; &lt;br /&gt;
In morning, kids turn up to show us where the pirates are. Mario hypnotises kid, casts Telepathy etc. Turns out kid&#039;s uncle is local pirate, wants us to get rid of non-local pirates. Used kids to stay out of it. Sounds like a bugger to me. &amp;lt;br&amp;gt;&lt;br /&gt;
Recce out place while Mungo goes all wolf. About nine of &#039;em, five outside having smoke, chatting, see two inside, guess there&#039;s another couple somewhere else. Farmer and wife are poking at ground with pitchforks not far from smoking pirates. Mario casts Telepathy and says there&#039;s a baby boy in house, farmer and wife being held hostage by non-local pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
Mario goes first, protects baby and Controls red-hat pirate to attack other pirate, Mungo runs to window, bursts into room, lays about with big wolfy claws. Me, Poppy and Bobdul chase after. Poppy throws little dog into room, tells him to protect crib. Engage incoming smoking pirates. Mario tears his pirate entirely new arsehole, same as me and Bobdul. Mungo tickles pirates till they go all coy. Poppy attracts tough pirate, takes a hell of a blow straight up the jacksie. Must have hurt. Wonder if she&#039;d let me apply ointment...&amp;lt;br&amp;gt;&lt;br /&gt;
Mungo flings himself out window, but can&#039;t get to Poppy&#039;s attacker. I close with piratess and molest her, while Poppy takes another whack but lives. Mungo jumps on guy from behind, more tickling etc. Still, distracts tough pirate from Poppy. Call for their surrender or be tickled by big hairy wolf thing. &amp;lt;br&amp;gt;&lt;br /&gt;
We prevail.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out pirates are spotters for Divina Pastora. Expect boat back in couple of days at next full moon. They meet boat off point in dinghy. Confess to history of piracy. We consider handing them over to local pirates, selling to slaver, or giving to hairy elements of constabulary.&amp;lt;br&amp;gt;&lt;br /&gt;
Still undecided.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 12th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
We hang around in the ranch waiting for the time of the moon. Training time.&lt;br /&gt;
&lt;br /&gt;
== 13th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
A cart and servants turn up with food. From the pirate crew. We chat to the servants and crew. Mayhem leers...&lt;br /&gt;
&lt;br /&gt;
== 14th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s the Full Moon, we hang out but no ship.&lt;br /&gt;
&lt;br /&gt;
== 15th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s the Full Moon, we hang out but no ship. More servants and another cart comes out to visit us.&lt;br /&gt;
&lt;br /&gt;
== 16th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s the Full Moon, we hang out and the ship comes. While on the way out to the ship the dingy we are in capsizes and we have to right the boat and carry on. The parrot in the cage is an interesting create. Survives the dunk.&lt;br /&gt;
&lt;br /&gt;
We get to the ship, we climb in. Berish vouches for us. Captain Gaunt has a stutter. We get shown to our bunk areas. Mayhem is sick on the ship until Lyndra put a pebble on a string around his wrists. The seas sick would blow our cover. Mario scanned the ship, found a water mage and an air mage.&lt;br /&gt;
&lt;br /&gt;
== Mayhem&#039;s Book of Pointy Reckoning ==&lt;br /&gt;
No one so far, but it&#039;s early days yet.&amp;lt;br&amp;gt;&lt;br /&gt;
# big, hairy elements of constabulary&lt;br /&gt;
# red-handed muggers&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot; | T1&lt;br /&gt;
!Title=&amp;quot;TBA2&amp;quot; | T2&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot; | My&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Spell name (Cast by)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hours&lt;br /&gt;
|  &amp;lt;!-- Mario--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Mungo --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Poppy --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- TBA2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Mayhem --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Enhance Enchant ??&lt;br /&gt;
&lt;br /&gt;
== MilSci ==&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;3-4 Hrs per Watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
From bloody shadows:&lt;br /&gt;
150 sp&amp;lt;br&amp;gt;&lt;br /&gt;
a couple of gems&amp;lt;br&amp;gt;&lt;br /&gt;
Tarot deck, has a magical aura&amp;lt;br&amp;gt;&lt;br /&gt;
necklace of teeth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Off the pirates on the ranch:&lt;br /&gt;
289 sp, 5 true silver guineas.&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
- Caros. Watermage from Late Harvest who got sick.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Rowena. Inn manager of Broken Drum.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ranaldo. Kid messenger from local pirates.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Davina Pastora. Pirate ship of the bad pirates. Captain Gaunt - Distinian?&amp;lt;br&amp;gt;   &lt;br /&gt;
- Late Harvest. Missing Pavony ship with cargo of wine and 5 guild members.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ara - Missing Mind Mage. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ash - Missing Ice mage. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ricter - Missing Bard. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Lendal - Missing Water mage. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Lexxi - Missing Celestial Mage. Guild member.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
* [[St Hylena]]&lt;br /&gt;
&lt;br /&gt;
* [[Raniterre]]&lt;br /&gt;
&lt;br /&gt;
* [[San Carlos]], a major town/port in Bretonnia.&lt;br /&gt;
&lt;br /&gt;
* [[Ebola]]&lt;br /&gt;
&lt;br /&gt;
* [[Chingkapur]]&lt;br /&gt;
&lt;br /&gt;
* [[Port Avalossa]]&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mario&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mungo&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Poppy &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Boabdil&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mayhem&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|TBA3&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|Weekly Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|Final Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|After Loot Split:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo--&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|colspan = 6|Lucre (in Truesilver Guineas):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scribe Notes Style Data===&lt;br /&gt;
&amp;lt;div class=Mario style=&amp;quot;background-color: #ECCEF5; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mario&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Poppy&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Mayhem&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mungo style=&amp;quot;background-color: #EEEEEE; font-family: Arial, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mungo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67513</id>
		<title>Red Red Wine</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67513"/>
		<updated>2013-07-17T12:39:59Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* 12th Frost 813wk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Summary =&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_813_WK|Scribe Notes]]&lt;br /&gt;
[[Category:Far SE Archipelago]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Red Red Wine&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris C]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 813 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Low Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Royal Oak/Onehunga&lt;br /&gt;
; Party&lt;br /&gt;
* [[Mario|Mario Pavoni]] The Party Employer - A Human Mind Mage, played by Dean &lt;br /&gt;
*[[Mungo Third Son]] - A Hair Mage, played by Michael M&lt;br /&gt;
*[[Poppy]] - A Warrior,  played by Karen&lt;br /&gt;
*[[Boabdil]] -  played by Antonio&lt;br /&gt;
*[[Mayhem]] - A Hobbit Namer, played by Jim&lt;br /&gt;
&lt;br /&gt;
= Game Details =&lt;br /&gt;
== Employer and Mission Details ==&lt;br /&gt;
: The party Employer is the scion of a [[The Pavoni Family|rich family]] that has lost a valuable ship [[The Pavoni Line|The Late Harvest]] and its contents in the [[Far SE Archipelago]]. He seeks a band of competant adventurers to aid him, beautiful human females preferred but other entertained. The ship was en route between the Pavoni Vineyards in [[Lunar Empire|Lunar]] and [[Port Avalossa]] along with sundry other cargo and it failed to dock in [[Chingkapur]] as expected as well as failing to arrive at Port Avalossa as its final destination. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Current events#813|Autumn 813]].&lt;br /&gt;
&lt;br /&gt;
== Pay ==&lt;br /&gt;
: Guild rates plus bonuses - to be negotiated with the party employer &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1st Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Guild Meeting Day&lt;br /&gt;
&lt;br /&gt;
We meet up in one of the Guild Meeting Rooms with our employer, Mario. Heâ€™s a male human, a wine merchant and Mind Mage. Also there is Mayhem, the male hobbit who is a Namer and an apothecary. Bobdul is a human ranger, very tall. Poppy, a female human gypsy warrior.&lt;br /&gt;
&lt;br /&gt;
The job is a wine boat of Marioâ€™s family has gone missing. We need to find the boat and get it returned. And there are 5 Guild members on the boat too. So they are now missing. We need to find them too. One of the crew is a water mage.&lt;br /&gt;
&lt;br /&gt;
The boat traveled part of the way to itâ€™s scheduled destination. It got as far as Port Ebola and left there. But didnâ€™t make it to Port Avalossa in the Theropsid Isles. The boat travels there with wine, trades them and collects spices and fruits and other things from the Isles. And then goes back home.&lt;br /&gt;
&lt;br /&gt;
So we plan to catch a boat to itâ€™s last know location and try and find out whatâ€™s happened. Retracing the boats footsteps. So we discuss payment, expenses and plan for locating missing boat. We discuss protect and buffs and what we need to do here before we leave. Greater Enchantments are discussed. Mario offers to cover some of the expenses so we can all get some protect.&lt;br /&gt;
&lt;br /&gt;
Poppy spends 2400sp to upgrade the job offer so she has 3 areas covered by the Greater. We also discuss tropical areas and insect repellants, winter clothes for the first few nights and when we round the Cape of Maelstroms. It will be cold but the final destination is a tropical jungle. While preparing for the trip Poppy checks out any scribe notes in the library about the Therupsed Isles. She makes some notes and gets some copies of what Guild maps there are of the area. I also buy $500 of dyes and other items for working cloth with an idea of trading them at the end or along the way.&lt;br /&gt;
&lt;br /&gt;
Mario, Mayhem and Bobdul go out on the town. The One-Horned God Temple is having a festival so eventually they all end up there for revelry. &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Went shopping. Got some meat and a bonfire itemised. Looked for explosives. None.&amp;lt;br&amp;gt; Went out. Got laid. Had a smoke. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2nd-4th Frost 813wk == &lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We catch passage on a ship which is fast and reliable to Port Ebola. Ship is called Queen Esmeralda. She docks for 3 hours here, so we have to be prompt. There are 26 other passengers.&lt;br /&gt;
&lt;br /&gt;
First destination is to Saint Aleena. It takes 3 days to get there. The weather is very odd so my Mana Sight gets a work out looking out watching the seas for maelstrom ripples. We donâ€™t want to bumb into any wild magic that could cause us damage..  we chat to the crew and train with some. Some of us donâ€™t travel so well when itâ€™s rough or the ship isnâ€™t under the mage current.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Went ... away somewhere, probably south. Fenced in the rigging.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5th Frost 813wk ==&lt;br /&gt;
Arrived in [[St Hylena]] at dawn, Departed at 9am heading south towards Raniterre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We arrive at port and have exactly 3 hours to have a walk about to stretch our legs. In port is Mario Amazonian women. He goes over for a chat and takes Mayhem with him. Bobgul and Bob and I go for a walk also. The Amazonian women on Marioâ€™s boat seem to know him well. He chats to them, and gets some wine skins with Urgla and a wine skin of (insert name) He asks the ladies to keep an eye out for the stock that is missing incase it turns up somewhere else. Bobdul has some luck chatting to some local ship hands. Learns that the missing ship did travel this way. The chaps were called Mad Jack and Hook Hand Bart.&lt;br /&gt;
&lt;br /&gt;
Once the loading and unloading happens they call everyone back onto the ship and head off to our next destination. Port Arantea. &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat, had a look around, met some women with architecture. Assaulted their south-facing features. Had a smoke.Picked up some [[Urgla]] and some other stuff named [[Jyice]] which looks useful if we can find a way to distill it down and pour it into a grenado.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6th-7th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 more days traveling along coast.&lt;br /&gt;
During these travels we have chatted to some of the other passengers. Mario has especially become friendly with members of a family, Hogswoth, on the boat. The father is an alchemist so they have things to chat about. They have 3 daughters Hannah (15 yrs)  Elise (17yrs and Hilda (18yrs) Hilda.&lt;br /&gt;
&lt;br /&gt;
More of the weird magical Maelstroms are spotted and avoided.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick, went away somewhere, and I&#039;m saying it&#039;s south. Fenced in the rigging. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 8th Frost 813wk ==&lt;br /&gt;
Arrived in [[Bretonnia|San Carlos]], a port in greater [[Raniterre]] at 7am, Departed at 10am headed to round the Southern Horn known as [[The Cape of Maelstroms]] on route to [[Ebola]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Day 8 sees us arriving in the port. Poppy and Bobdul go for a walk with the dog. Looking for anything suss. Chat to workers etc. Hear more rumours about the unusual storms for this time. A weather mage came to the city and explained it to the people of the city. The weather is disrupted because of all the magic being drawn to the north where the battling is going on.&lt;br /&gt;
&lt;br /&gt;
We find out about local pirates and who is still actually around. We get 2 names and shipâ€™s names.&lt;br /&gt;
- The Flying Roger&lt;br /&gt;
- (canâ€™t remember name)&lt;br /&gt;
&lt;br /&gt;
Mario and Mayhem wander and Mario uses his telepathy to try and see if anyone reacts to him arriving and wandering around in the open of the docks incase they have something to hide. It worked and they picked up an alarm from someone watching the port. Mario follows and discovers the watcher works for a local family. And the father seems to be the head of the house.&lt;br /&gt;
&lt;br /&gt;
He follows and ends up outside a very nice mansion. It appears that Beatrice, the daughter of the merchant who owns the mansion is very pregnant. Most likely Marioâ€™s.  He heads back to the boat quickly and tries to hurry everyone along so the ship can leave on time.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhems Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Arrived somewhere reasonably nice. Had a look around with Mario wearing his family&#039;s colours. Very pretty. Followed some guy who was interested in Mario.&amp;lt;br&amp;gt; Went to a nice house that looked as if the second storey windows were &amp;lt;s&amp;gt;easy&amp;lt;/s&amp;gt; well-appointed. Feminine cries within, followed by a young and extremely swollen human girl appearing at afore-mentioned window, uttering pathetic cries of &#039;Mario, Mario, wherefore art though,Mario?&#039;. We left, sudden like, brisk saunter, then jog,  then sprint for the boat, which was making ready to go away somewhere that I&#039;m pretty sure was south. &amp;lt;br&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Fenced in the rigging. Apparently Mario knew swollen girl. Carriage appeared on dock and waved at us. Well, think they were waving. Couldn&#039;t see weapons, anyway.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 9th and 10th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We head off again and spend a day traveling around the Cape of  Maelstroms to our third port of call, Port Ebola. Itâ€™s very rough seas on the way and Mayhem and Poppy are a wee bit sick. We eventually get round the Cape and head towards the harbour.&lt;br /&gt;
&lt;br /&gt;
Itâ€™s the morning of the 10th day and we arrive at the headlands outside Port Ebola.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 2)We come round the coast line in towards the Port of Ebola. The cliffs along the coast are very impressive and tower above the ship. There are towers built into the cliffs. And we see many caves and openings on the cliffs. Some empty, some with siege weapons and as we get closer to the wharfs we see houses and other buildings inside the cliff holes. As we come into the wharfs we see the bigger picture of the port. A large tunnel further back where it looks like 2 ships are being constructed. High up on the cliffs overlooking the main Port area is a large house, apparently the King of the place lives there. So many peoples moving around the area.&lt;br /&gt;
&lt;br /&gt;
We decide to split up as we get off the ship to collect info and travel to an Inn. The crew mentioned a place called the Broken Drum. We arrange to meet there. I hire a porter to help carry my chest of stock. There are so many beggars. And they try their luck with Mungo who gives them coins. He&#039;s soon swamped with kid beggars that the wharf security start pounding on them with truncheons to make them clear off.&lt;br /&gt;
&lt;br /&gt;
Mario flies off to his wine stewards quarters.&lt;br /&gt;
&lt;br /&gt;
Mayhem follows some of the beggars back to an alley where they enter into a buildingvia a doorway. He comes back looking for us telling us about what he&#039;s found and convinces some of us to follow him back into the alley. We go with him. But Poppy and Bobdul stay outside in the alley as Mungo and Mayhem barge into the building. Language is a problem as we don&#039;t speak what they mostly speak, but Common is found as universal with one of the older gentlemen. He talks about Ranke merchants. Mayhem is introduced as Majic and Mungo is introduced as Lathron the Elf. Mayhem is looking for pirate gear, clothes, wooden peg and parrot. Needs to be halfling sized. Different items are mentioned for purchase. They mention wanting wine and a bigger discussion comes from this. 10 tonnes of wine for 45,000sp. We ask for a meet and some sample of the wine. 10pm is arranged at the Broken Drum.&lt;br /&gt;
&lt;br /&gt;
We eventually head to the Broken Drum. We book rooms, the guys in an outside edge with balcony room. I get a room inside with many good locks. The manager is called Rowena, very nice lady. Mayhem hits on her and she tells him about the unisex baths up the hill and how he needs a wash. He decides to head up for a look.  &lt;br /&gt;
&lt;br /&gt;
Meanwhile Mario has been visiting his steward factors. Chat about the missing boat and business. At the factors is a Watermage called Caros who was the Last Harvest&#039;s actual WaterMage. He got sick and the ship had to get a replacement from the boat Neptune&#039;s Storm, captained by Inigo. 100ish crew on the Last Harvest. He&#039;s been staying here for the last 3 months recovering. Mario arranges to stay with them. He talks to them about how he wants to make it known he&#039;s hunting for the missing wine. So he arranges for the steward to hire some ruffins who will attack him on his way from visiting another wine info source. And how after a bit of a fight he will win and announce &amp;quot;no-one steals from the Pavony Family&amp;quot;. So it&#039;s set up, he visits his source, and gets attacked. There is a big loud fight and he gets a bit roughed up but wins. He makes his big threat. Bad guys run off. And it looks good. He even gets swooned on by ladies who thought he was very brave etc. He picks one for dinner later at the Dempseys Dinner location. A red-haired Sephena.&lt;br /&gt;
&lt;br /&gt;
Boadhil decides to go shopping for local clothes. I accompany him and talked to some merchants about my chest of stock I bought in Seagate. They are very knowledgeable and seem reputable, a tailor/clothing person called Jacob, and we came to a deal where he buys it all for 2520sp. And they are interested in more. Perhaps I might be able to set up a regular trade going here. Much to think about. We chat to stalls, ask questions like tourists. With my healing type skills and dyes type skills I ask about things unique to the area. Find out that there are lizards that live in the caves that they use in lotions. Something to look into if we have time.&lt;br /&gt;
&lt;br /&gt;
We head back to the Inn, have dinner and mingle with the Inn&#039;s evening crowd. There are many rumors. There is a reward out on a scruffy Halfling 130sp dead or alive, something about a scuffle in the Baths. We haven&#039;t seen Mayhem for quite some time... A famous Pavony family member is in town and something about a scuffle. Some house slaves were whipped. &lt;br /&gt;
&lt;br /&gt;
Mario meets his lady for dinner, and says he needs to pop out for a brief moment but will be back.&lt;br /&gt;
&lt;br /&gt;
Mayhem comes back with some tale about getting into trouble with the baths security. Mario turns up in disguise. Eventually it gets late into the evening and Mungo, Mario and Mayhem head up to the rooms to meet with the thieves. Me and Boadhil stick around in the Inn bar area. There are at least 2 groups of folks in the bar that peek my interest. Not sure if they are guards or working with the thieves. They do seem to watch a lot.&lt;br /&gt;
&lt;br /&gt;
In the rooms Madrado and his crew (the thieves Mayhem/Mungo had talked to) bring along some wine samples for Mungo/Lathron and Mayhem/Majic to check out. Mario tastes a Laghue Boudaley, possibly from Shingapor location. A pretty good wine. He thinks a profit could be had on the wine. It&#039;s 40,000sp will need a 5,000sp deposit. Which Mario sorts out. And it will be delivered to a location in 2 days time, on the 12th.&lt;br /&gt;
&lt;br /&gt;
After the thieves crew leave, Boadhil and I notice the guard groups in the Inn leave, one not long after the group leaves the inn, and then the 2nd group about 3/4 hour afterwards again.&lt;br /&gt;
&lt;br /&gt;
We meet and discuss what&#039;s happening, share information. We head back to rooms and a wee boy called Ranaldo turns up asking for Mayhem/Majic. Talks about how there is a ranch out of town with bad pirates are, waylaying until their ship comes back. We ask him to come back in the morning to show us where.&lt;br /&gt;
&lt;br /&gt;
Mario heads back to dinner. [Rated content] And eventually ends up back at the Factors place. Talks to Caro, checks him by hypnotism to see if his sickness was deliberate to get someone on the boat. Doesn&#039;t find anything to suspect Caro or foul play. He just ate bad crab and got sick.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 3) We get back together to discuss who the boy was, and how he knew where we were and why we would be interested in pirates. Is it a trap? By whom? Night gets late and we head to sleep.&lt;br /&gt;
&lt;br /&gt;
Night is interrupted by guards looking for a skiraloss hobbit. Wanted. They banged on my door wanting to search my room. They said there was a 180sp reward for the hobbit. And I was shown a wanted poster. They then banged on the boys room. Mayhem hearing what they asked me got out onto the balcony and climbed down the cliff stone walls. So when they entered the boys room there was no hobbit there. They were offered 200sp reward. Interesting.&lt;br /&gt;
&lt;br /&gt;
While they were investigating the rooms and talking to us (Mungo and Boadhil) Mayhem hid in the shadows below the Inn. And discovered someone else was also hiding in the shadows. Someone who had killed someone else in the shadows by the body slowly going cold and bleeding all over the place. The shadow tries to set up Mayhem for the kill, and a fight ensues. Mayhem kills the assassin, sets it up so the 2 bodies look like they killed each other. And pockets all the loot and heads down to the wharf to clean up since he&#039;s now a wanted hobbit... and is currently covered in the blood of 2 dead people. Leaving bloody foot prints leading down to the wharf too.&lt;br /&gt;
&lt;br /&gt;
Lisa, one of the blonde waitresses from the Inn invites herself into Mungo&#039;s room. Boadhil gets paid by Mungo to leave the room for a while so he can [Rated Content] Boadhil makes 10sp.&lt;br /&gt;
&lt;br /&gt;
Eventually Mayhem gets back and climbs back into the room via the balcony. The other 2 guys were asleep... and get disturbed by Mayhem&#039;s break in. A thrown dagger misses him and Lisa seems a capable woman. They all go back to sleep.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat at this place that was a lot like a pirate hangout. &amp;lt;br&amp;gt;&lt;br /&gt;
Turns out it &#039;&#039;&#039;is&#039;&#039;&#039; a pirate hangout.&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of pubs, everything built up the side of what looks like a volcanic crater.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Mungo met a gang of thieves. We told them our names were Mad Jack and Lathron the elf, but kind of hard for Mungo to pull off the elf thing, so just stared them down when they looked at us. They had some stolen wine to sell, arranged to hook up with rest of team (and Mario). Said they dealt in slaves. &amp;lt;br&amp;gt;&lt;br /&gt;
Found a place that sold pirate hats, patches, parrots and wooden legs. Also, some kids hanging around with an unhealthy interest in pirates. Asked them about pirates. They said they&#039;d keep an eye out.&amp;lt;br&amp;gt;&lt;br /&gt;
Stayed at this pub which was nice. &amp;lt;br&amp;gt;&lt;br /&gt;
Met this woman who ran the place who was nice.&amp;lt;br&amp;gt;&lt;br /&gt;
Went to the baths to get &amp;lt;s&amp;gt;a root&amp;lt;/s&amp;gt; clean. Not so nice&amp;lt;br&amp;gt;&lt;br /&gt;
Got familiar with local young noble, attracted elements of the local constabulary, got manhandled by big, hairy element. He asked me for my name, and I said &amp;quot;Mad Jack&amp;quot;, and pretended to be staying at this hole in the wall I thought was the other end of town. &#039;Escorted&#039; to a pub I pretended I was at. Fined me 100sp. Had to do a runner when hairy element found out I was making it all up, and because I forgot I had 1,000 sp in my other loincloth. Hid until dark, snuck back to inn, found out there was a &amp;quot;dead or alive&amp;quot; poster up for me, value 130 sp. Undervalued. Bloody cheek.&amp;lt;br&amp;gt;&lt;br /&gt;
Met with local thieves, Mario okayed the wine, but was &amp;lt;s&amp;gt;de Hoe&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;de Hock&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;d&#039; Heog&amp;lt;/s&amp;gt; not Pavoni wine. Steal at 45,000sp. Didn&#039;t think there was that much silver outside of a dwarven mine.&amp;lt;br&amp;gt;&lt;br /&gt;
Kids come around to tell me about pirates hanging out at inland farm. &amp;lt;br&amp;gt;&lt;br /&gt;
We plan to &amp;quot;investigate&amp;quot; pirates.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 11th Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Breakfast, and the night&#039;s adventures are discussed. Mayhem shares with us his loot of 150sp, a couple of gems, a pack of tarot cards and an odd icky necklace of teeth.&lt;br /&gt;
&lt;br /&gt;
At 10am Ranaldo arrives and will lead us to where the place of the bad pirates is. I ask for a picnic basket for lunch from the Inn kitchen and off we head. Apparently there are 9 pirates from the bad ship out on a ranch not far from town. We guess the local pirates want rid of these foreign pirates as they are bad for business. Mario joins us for breakfast. Will go visit the local King/lord and then fly out to meet us along the way.&lt;br /&gt;
&lt;br /&gt;
We lock up our belongings in my room with the good locks, and follow Ranaldo out of town.&lt;br /&gt;
&lt;br /&gt;
Mario visited the Vizier to talk to him about the missing boat. He had to organise a meeting time the day before so didn&#039;t want to miss the time. They chat about ships and pirates and missing wine.&lt;br /&gt;
&lt;br /&gt;
Mario flies to catch up with the rest of the group. We head towards the &amp;quot;pirates&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
We travel past an Inn, and onto a farm where the pirates are hold up. Mayhem sneaks ahead for a look. Mario uses his mind skills to work out there are some out the back of the house. A couple are working in the fields, and their child is being used as a hostage inside. And several more pirates inside the house, probably where the child is. They are bored pirates and think about waiting for another phase of the moon. So we have to get to the child and protect it. Mungo turns into a wolfman.&lt;br /&gt;
&lt;br /&gt;
We look to attack from the side of the house to get in quick to get to the child. Mario will super charge in to protect the child.&lt;br /&gt;
&lt;br /&gt;
Combat happens. Part of the plan works. Some of us got into the building and got to the child to protect it. The it was all on. Fighting inside, fighting outside, panicked parents trying to get to their child. In the end we killed a bunch and ended up with the leader of the bunch, Berish. And his lady companion, Lundra who surrendered and 4 unconscious pirates. The rest were dead.&lt;br /&gt;
&lt;br /&gt;
We questions the pirates to find out what was going on. They were a spotter crew. Find out about possible ships to target, whisper the info out to the ship and at a certain time of the moon they would go out in a boat and get picked up by the main ship again.&lt;br /&gt;
&lt;br /&gt;
We learn they were the spotters for the Late Harvest. And also 2 other ships, the Restatution, and the Hofflong. The pirates have some safe friendly ports they visit. Pearl Bay, Noth Watch and Ligue Isle. And that Fog Isle is a possible hideout.&lt;br /&gt;
&lt;br /&gt;
Loot from the pirates - 1289 sp, 5 true silver guineas, some weapons.&lt;br /&gt;
&lt;br /&gt;
We recruit Berish and Lyndra. Mario hires them as staff. We will go to the des Torro (pirate ship) as recruits as something befell the other members of this spotting crew. Berish has a rumor of a juicy tidbit boat. But the boat will actually be a trap ship with good guys on it. And they attack the ship once the pirates are on their ship.&lt;br /&gt;
&lt;br /&gt;
Mario hypnotises Berish so he will start hiccuping if he&#039;s going to betray us. Berish gets rid of the bodies of the dead pirates. The family move out of the house as we take up camp in it. Mario goes back into town to meet again with the Vizier and arranges a deal where the Vizier will help with the trap ship and crew, and the ship will leave port not long after the full moon so it&#039;s close by for the target trap to work.&lt;br /&gt;
&lt;br /&gt;
The deal with the Vizier is 20% finders fee on Divina Pastora, after boat is returned. Other ships he will get a 20% value fee. He also buys some water breathing and ring with 4 charges of Rank 12 Shadow Wings.&lt;br /&gt;
&lt;br /&gt;
Trap Ship, Virgin Delores, cargo &amp;quot;iron ingots and other precious metals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
We camp out on the farm to wait for the moon phase. Discover the corn in the fields on the farm are magically blessed.&lt;br /&gt;
&lt;br /&gt;
People break out in some sort od Ebola Pox. Blotches and pustles was the worst with Mayhem. Icky. I fix everyone up including Berish and Lyndra.&lt;br /&gt;
&lt;br /&gt;
Ranaldo turns up with a parrot for Mayhem. Discover it&#039;s a changed goblin but it appears to like being a parrot. It&#039;s a blue Macaw parrot in a cage, cause it&#039;s an attack parrot. Get&#039;s called Grag.&lt;br /&gt;
&lt;br /&gt;
Learn that the leader of the local pirates is Estelle, who is also a witch. She&#039;s married to the head wrecker of the crew. The parrot is a token of a job well done.&lt;br /&gt;
&lt;br /&gt;
Night passes.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
&#039;Pparently, after checking out wine, Mario headed off to talk about clothing with woman he didn&#039;t introduce me to. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway, hairy elements turn up at Poppy&#039;s door. I recognise knock and make for window, reckoned they&#039;d have hairy elements at other exits.&amp;lt;br&amp;gt;&lt;br /&gt;
So, slipped down building into shadow-infested alley behind pub. Make out a couple of shadows, one breathing, other cooling. Also leaking.&amp;lt;br&amp;gt;&lt;br /&gt;
Exchanged courtesies with breathing shadow and tried to pretend hadn&#039;t noticed cooling shadow, but he didn&#039;t go for it. Pretty obvious I was only living witness, and living status pretty negotiable at this point. Breathing shadow asked if I would carry body while he kept a look out, and I&#039;m thinking you don&#039;t ask a hobbit to lift an adult human unless you plan to give him a proper stabbing. Politely declined.&amp;lt;br&amp;gt;&lt;br /&gt;
As expected, bugger went for me with short sword, but my armour held, just a bruise. Wonder if I could get Poppy to apply ointment to it...Anyway, went for bugger&#039;s gonads and got in a lucky hit. Went into stabbing frenzy until dead. Bugger vindictively bled all over me.&amp;lt;br&amp;gt;&lt;br /&gt;
Bugger had a couple of specially sharp swords. Drove them into all of the wounds I had inflicted and then leant both cooling shadows against each other in alley. After looting, of course. &amp;lt;br&amp;gt;&lt;br /&gt;
Had to sneak down to the docks to wash off blood. Snuck back to our pub, climbed up to window, but it was temporarily locked. Opened window. Mungo in bed with naked girl but not smoking. Strange.&amp;lt;br&amp;gt;&lt;br /&gt;
Bobdul turns up, and naked girl gets dressed, but Mungo won&#039;t let me watch. Back to normal.&amp;lt;br&amp;gt; &lt;br /&gt;
In morning, kids turn up to show us where the pirates are. Mario hypnotises kid, casts Telepathy etc. Turns out kid&#039;s uncle is local pirate, wants us to get rid of non-local pirates. Used kids to stay out of it. Sounds like a bugger to me. &amp;lt;br&amp;gt;&lt;br /&gt;
Recce out place while Mungo goes all wolf. About nine of &#039;em, five outside having smoke, chatting, see two inside, guess there&#039;s another couple somewhere else. Farmer and wife are poking at ground with pitchforks not far from smoking pirates. Mario casts Telepathy and says there&#039;s a baby boy in house, farmer and wife being held hostage by non-local pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
Mario goes first, protects baby and Controls red-hat pirate to attack other pirate, Mungo runs to window, bursts into room, lays about with big wolfy claws. Me, Poppy and Bobdul chase after. Poppy throws little dog into room, tells him to protect crib. Engage incoming smoking pirates. Mario tears his pirate entirely new arsehole, same as me and Bobdul. Mungo tickles pirates till they go all coy. Poppy attracts tough pirate, takes a hell of a blow straight up the jacksie. Must have hurt. Wonder if she&#039;d let me apply ointment...&amp;lt;br&amp;gt;&lt;br /&gt;
Mungo flings himself out window, but can&#039;t get to Poppy&#039;s attacker. I close with piratess and molest her, while Poppy takes another whack but lives. Mungo jumps on guy from behind, more tickling etc. Still, distracts tough pirate from Poppy. Call for their surrender or be tickled by big hairy wolf thing. &amp;lt;br&amp;gt;&lt;br /&gt;
We prevail.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out pirates are spotters for Divina Pastora. Expect boat back in couple of days at next full moon. They meet boat off point in dinghy. Confess to history of piracy. We consider handing them over to local pirates, selling to slaver, or giving to hairy elements of constabulary.&amp;lt;br&amp;gt;&lt;br /&gt;
Still undecided.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 12th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
We hang around in the ranch waiting for the time of the moon. Training time.&lt;br /&gt;
&lt;br /&gt;
== 13th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
A cart and servants turn up with food. From the pirate crew. We chat to the servants and crew. Mayhem leers...&lt;br /&gt;
&lt;br /&gt;
== 14th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s the Full Moon, we hang out but no ship.&lt;br /&gt;
&lt;br /&gt;
== 15th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s the Full Moon, we hang out but no ship. More servants and another cart comes out to visit us.&lt;br /&gt;
&lt;br /&gt;
== 16th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s the Full Moon, we hang out and the ship comes. While on the way out to the ship the dingy we are in capsizes and we have to right the boat and carry on. The parrot in the cage is an interesting create. Survives the dunk.&lt;br /&gt;
&lt;br /&gt;
We get to the ship, we climb in. Berish vouches for us. Captain Gaunt has a stutter. We get shown to our bunk areas. Mayhem is sick on the ship until Lyndra put a pebble on a string around his wrists. The seas sick would blow our cover. Mario scanned the ship, found a water mage and an air mage.&lt;br /&gt;
&lt;br /&gt;
== Mayhem&#039;s Book of Pointy Reckoning ==&lt;br /&gt;
No one so far, but it&#039;s early days yet.&amp;lt;br&amp;gt;&lt;br /&gt;
# big, hairy elements of constabulary&lt;br /&gt;
# red-handed muggers&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot; | T1&lt;br /&gt;
!Title=&amp;quot;TBA2&amp;quot; | T2&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot; | My&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Spell name (Cast by)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hours&lt;br /&gt;
|  &amp;lt;!-- Mario--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Mungo --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Poppy --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- TBA2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Mayhem --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Enhance Enchant ??&lt;br /&gt;
&lt;br /&gt;
== MilSci ==&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;3-4 Hrs per Watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
From bloody shadows:&lt;br /&gt;
150 sp&amp;lt;br&amp;gt;&lt;br /&gt;
a couple of gems&amp;lt;br&amp;gt;&lt;br /&gt;
Tarot deck&amp;lt;br&amp;gt;&lt;br /&gt;
necklace of teeth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
- Caros. Watermage from Late Harvest who got sick.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Rowena. Inn manager of Broken Drum.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ranaldo. Kid messenger from local pirates.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Davina Pastora. Pirate ship of the bad pirates. Captain Gaunt - Distinian?&amp;lt;br&amp;gt;   &lt;br /&gt;
- Late Harvest. Missing Pavony ship with cargo of wine and 5 guild members.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ara - Missing Mind Mage. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ash - Missing Ice mage. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ricter - Missing Bard. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Lendal - Missing Water mage. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Lexxi - Missing Celestial Mage. Guild member.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
* [[St Hylena]]&lt;br /&gt;
&lt;br /&gt;
* [[Raniterre]]&lt;br /&gt;
&lt;br /&gt;
* [[San Carlos]], a major town/port in Bretonnia.&lt;br /&gt;
&lt;br /&gt;
* [[Ebola]]&lt;br /&gt;
&lt;br /&gt;
* [[Chingkapur]]&lt;br /&gt;
&lt;br /&gt;
* [[Port Avalossa]]&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mario&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mungo&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Poppy &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Boabdil&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mayhem&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|TBA3&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|Weekly Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|Final Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|After Loot Split:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo--&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|colspan = 6|Lucre (in Truesilver Guineas):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scribe Notes Style Data===&lt;br /&gt;
&amp;lt;div class=Mario style=&amp;quot;background-color: #ECCEF5; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mario&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Poppy&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Mayhem&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mungo style=&amp;quot;background-color: #EEEEEE; font-family: Arial, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mungo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67512</id>
		<title>Red Red Wine</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67512"/>
		<updated>2013-07-17T12:34:46Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* 11th Frost 813wk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Summary =&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_813_WK|Scribe Notes]]&lt;br /&gt;
[[Category:Far SE Archipelago]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Red Red Wine&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris C]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 813 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Low Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Royal Oak/Onehunga&lt;br /&gt;
; Party&lt;br /&gt;
* [[Mario|Mario Pavoni]] The Party Employer - A Human Mind Mage, played by Dean &lt;br /&gt;
*[[Mungo Third Son]] - A Hair Mage, played by Michael M&lt;br /&gt;
*[[Poppy]] - A Warrior,  played by Karen&lt;br /&gt;
*[[Boabdil]] -  played by Antonio&lt;br /&gt;
*[[Mayhem]] - A Hobbit Namer, played by Jim&lt;br /&gt;
&lt;br /&gt;
= Game Details =&lt;br /&gt;
== Employer and Mission Details ==&lt;br /&gt;
: The party Employer is the scion of a [[The Pavoni Family|rich family]] that has lost a valuable ship [[The Pavoni Line|The Late Harvest]] and its contents in the [[Far SE Archipelago]]. He seeks a band of competant adventurers to aid him, beautiful human females preferred but other entertained. The ship was en route between the Pavoni Vineyards in [[Lunar Empire|Lunar]] and [[Port Avalossa]] along with sundry other cargo and it failed to dock in [[Chingkapur]] as expected as well as failing to arrive at Port Avalossa as its final destination. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Current events#813|Autumn 813]].&lt;br /&gt;
&lt;br /&gt;
== Pay ==&lt;br /&gt;
: Guild rates plus bonuses - to be negotiated with the party employer &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1st Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Guild Meeting Day&lt;br /&gt;
&lt;br /&gt;
We meet up in one of the Guild Meeting Rooms with our employer, Mario. Heâ€™s a male human, a wine merchant and Mind Mage. Also there is Mayhem, the male hobbit who is a Namer and an apothecary. Bobdul is a human ranger, very tall. Poppy, a female human gypsy warrior.&lt;br /&gt;
&lt;br /&gt;
The job is a wine boat of Marioâ€™s family has gone missing. We need to find the boat and get it returned. And there are 5 Guild members on the boat too. So they are now missing. We need to find them too. One of the crew is a water mage.&lt;br /&gt;
&lt;br /&gt;
The boat traveled part of the way to itâ€™s scheduled destination. It got as far as Port Ebola and left there. But didnâ€™t make it to Port Avalossa in the Theropsid Isles. The boat travels there with wine, trades them and collects spices and fruits and other things from the Isles. And then goes back home.&lt;br /&gt;
&lt;br /&gt;
So we plan to catch a boat to itâ€™s last know location and try and find out whatâ€™s happened. Retracing the boats footsteps. So we discuss payment, expenses and plan for locating missing boat. We discuss protect and buffs and what we need to do here before we leave. Greater Enchantments are discussed. Mario offers to cover some of the expenses so we can all get some protect.&lt;br /&gt;
&lt;br /&gt;
Poppy spends 2400sp to upgrade the job offer so she has 3 areas covered by the Greater. We also discuss tropical areas and insect repellants, winter clothes for the first few nights and when we round the Cape of Maelstroms. It will be cold but the final destination is a tropical jungle. While preparing for the trip Poppy checks out any scribe notes in the library about the Therupsed Isles. She makes some notes and gets some copies of what Guild maps there are of the area. I also buy $500 of dyes and other items for working cloth with an idea of trading them at the end or along the way.&lt;br /&gt;
&lt;br /&gt;
Mario, Mayhem and Bobdul go out on the town. The One-Horned God Temple is having a festival so eventually they all end up there for revelry. &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Went shopping. Got some meat and a bonfire itemised. Looked for explosives. None.&amp;lt;br&amp;gt; Went out. Got laid. Had a smoke. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2nd-4th Frost 813wk == &lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We catch passage on a ship which is fast and reliable to Port Ebola. Ship is called Queen Esmeralda. She docks for 3 hours here, so we have to be prompt. There are 26 other passengers.&lt;br /&gt;
&lt;br /&gt;
First destination is to Saint Aleena. It takes 3 days to get there. The weather is very odd so my Mana Sight gets a work out looking out watching the seas for maelstrom ripples. We donâ€™t want to bumb into any wild magic that could cause us damage..  we chat to the crew and train with some. Some of us donâ€™t travel so well when itâ€™s rough or the ship isnâ€™t under the mage current.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Went ... away somewhere, probably south. Fenced in the rigging.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5th Frost 813wk ==&lt;br /&gt;
Arrived in [[St Hylena]] at dawn, Departed at 9am heading south towards Raniterre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We arrive at port and have exactly 3 hours to have a walk about to stretch our legs. In port is Mario Amazonian women. He goes over for a chat and takes Mayhem with him. Bobgul and Bob and I go for a walk also. The Amazonian women on Marioâ€™s boat seem to know him well. He chats to them, and gets some wine skins with Urgla and a wine skin of (insert name) He asks the ladies to keep an eye out for the stock that is missing incase it turns up somewhere else. Bobdul has some luck chatting to some local ship hands. Learns that the missing ship did travel this way. The chaps were called Mad Jack and Hook Hand Bart.&lt;br /&gt;
&lt;br /&gt;
Once the loading and unloading happens they call everyone back onto the ship and head off to our next destination. Port Arantea. &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat, had a look around, met some women with architecture. Assaulted their south-facing features. Had a smoke.Picked up some [[Urgla]] and some other stuff named [[Jyice]] which looks useful if we can find a way to distill it down and pour it into a grenado.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6th-7th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 more days traveling along coast.&lt;br /&gt;
During these travels we have chatted to some of the other passengers. Mario has especially become friendly with members of a family, Hogswoth, on the boat. The father is an alchemist so they have things to chat about. They have 3 daughters Hannah (15 yrs)  Elise (17yrs and Hilda (18yrs) Hilda.&lt;br /&gt;
&lt;br /&gt;
More of the weird magical Maelstroms are spotted and avoided.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick, went away somewhere, and I&#039;m saying it&#039;s south. Fenced in the rigging. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 8th Frost 813wk ==&lt;br /&gt;
Arrived in [[Bretonnia|San Carlos]], a port in greater [[Raniterre]] at 7am, Departed at 10am headed to round the Southern Horn known as [[The Cape of Maelstroms]] on route to [[Ebola]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Day 8 sees us arriving in the port. Poppy and Bobdul go for a walk with the dog. Looking for anything suss. Chat to workers etc. Hear more rumours about the unusual storms for this time. A weather mage came to the city and explained it to the people of the city. The weather is disrupted because of all the magic being drawn to the north where the battling is going on.&lt;br /&gt;
&lt;br /&gt;
We find out about local pirates and who is still actually around. We get 2 names and shipâ€™s names.&lt;br /&gt;
- The Flying Roger&lt;br /&gt;
- (canâ€™t remember name)&lt;br /&gt;
&lt;br /&gt;
Mario and Mayhem wander and Mario uses his telepathy to try and see if anyone reacts to him arriving and wandering around in the open of the docks incase they have something to hide. It worked and they picked up an alarm from someone watching the port. Mario follows and discovers the watcher works for a local family. And the father seems to be the head of the house.&lt;br /&gt;
&lt;br /&gt;
He follows and ends up outside a very nice mansion. It appears that Beatrice, the daughter of the merchant who owns the mansion is very pregnant. Most likely Marioâ€™s.  He heads back to the boat quickly and tries to hurry everyone along so the ship can leave on time.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhems Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Arrived somewhere reasonably nice. Had a look around with Mario wearing his family&#039;s colours. Very pretty. Followed some guy who was interested in Mario.&amp;lt;br&amp;gt; Went to a nice house that looked as if the second storey windows were &amp;lt;s&amp;gt;easy&amp;lt;/s&amp;gt; well-appointed. Feminine cries within, followed by a young and extremely swollen human girl appearing at afore-mentioned window, uttering pathetic cries of &#039;Mario, Mario, wherefore art though,Mario?&#039;. We left, sudden like, brisk saunter, then jog,  then sprint for the boat, which was making ready to go away somewhere that I&#039;m pretty sure was south. &amp;lt;br&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Fenced in the rigging. Apparently Mario knew swollen girl. Carriage appeared on dock and waved at us. Well, think they were waving. Couldn&#039;t see weapons, anyway.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 9th and 10th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We head off again and spend a day traveling around the Cape of  Maelstroms to our third port of call, Port Ebola. Itâ€™s very rough seas on the way and Mayhem and Poppy are a wee bit sick. We eventually get round the Cape and head towards the harbour.&lt;br /&gt;
&lt;br /&gt;
Itâ€™s the morning of the 10th day and we arrive at the headlands outside Port Ebola.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 2)We come round the coast line in towards the Port of Ebola. The cliffs along the coast are very impressive and tower above the ship. There are towers built into the cliffs. And we see many caves and openings on the cliffs. Some empty, some with siege weapons and as we get closer to the wharfs we see houses and other buildings inside the cliff holes. As we come into the wharfs we see the bigger picture of the port. A large tunnel further back where it looks like 2 ships are being constructed. High up on the cliffs overlooking the main Port area is a large house, apparently the King of the place lives there. So many peoples moving around the area.&lt;br /&gt;
&lt;br /&gt;
We decide to split up as we get off the ship to collect info and travel to an Inn. The crew mentioned a place called the Broken Drum. We arrange to meet there. I hire a porter to help carry my chest of stock. There are so many beggars. And they try their luck with Mungo who gives them coins. He&#039;s soon swamped with kid beggars that the wharf security start pounding on them with truncheons to make them clear off.&lt;br /&gt;
&lt;br /&gt;
Mario flies off to his wine stewards quarters.&lt;br /&gt;
&lt;br /&gt;
Mayhem follows some of the beggars back to an alley where they enter into a buildingvia a doorway. He comes back looking for us telling us about what he&#039;s found and convinces some of us to follow him back into the alley. We go with him. But Poppy and Bobdul stay outside in the alley as Mungo and Mayhem barge into the building. Language is a problem as we don&#039;t speak what they mostly speak, but Common is found as universal with one of the older gentlemen. He talks about Ranke merchants. Mayhem is introduced as Majic and Mungo is introduced as Lathron the Elf. Mayhem is looking for pirate gear, clothes, wooden peg and parrot. Needs to be halfling sized. Different items are mentioned for purchase. They mention wanting wine and a bigger discussion comes from this. 10 tonnes of wine for 45,000sp. We ask for a meet and some sample of the wine. 10pm is arranged at the Broken Drum.&lt;br /&gt;
&lt;br /&gt;
We eventually head to the Broken Drum. We book rooms, the guys in an outside edge with balcony room. I get a room inside with many good locks. The manager is called Rowena, very nice lady. Mayhem hits on her and she tells him about the unisex baths up the hill and how he needs a wash. He decides to head up for a look.  &lt;br /&gt;
&lt;br /&gt;
Meanwhile Mario has been visiting his steward factors. Chat about the missing boat and business. At the factors is a Watermage called Caros who was the Last Harvest&#039;s actual WaterMage. He got sick and the ship had to get a replacement from the boat Neptune&#039;s Storm, captained by Inigo. 100ish crew on the Last Harvest. He&#039;s been staying here for the last 3 months recovering. Mario arranges to stay with them. He talks to them about how he wants to make it known he&#039;s hunting for the missing wine. So he arranges for the steward to hire some ruffins who will attack him on his way from visiting another wine info source. And how after a bit of a fight he will win and announce &amp;quot;no-one steals from the Pavony Family&amp;quot;. So it&#039;s set up, he visits his source, and gets attacked. There is a big loud fight and he gets a bit roughed up but wins. He makes his big threat. Bad guys run off. And it looks good. He even gets swooned on by ladies who thought he was very brave etc. He picks one for dinner later at the Dempseys Dinner location. A red-haired Sephena.&lt;br /&gt;
&lt;br /&gt;
Boadhil decides to go shopping for local clothes. I accompany him and talked to some merchants about my chest of stock I bought in Seagate. They are very knowledgeable and seem reputable, a tailor/clothing person called Jacob, and we came to a deal where he buys it all for 2520sp. And they are interested in more. Perhaps I might be able to set up a regular trade going here. Much to think about. We chat to stalls, ask questions like tourists. With my healing type skills and dyes type skills I ask about things unique to the area. Find out that there are lizards that live in the caves that they use in lotions. Something to look into if we have time.&lt;br /&gt;
&lt;br /&gt;
We head back to the Inn, have dinner and mingle with the Inn&#039;s evening crowd. There are many rumors. There is a reward out on a scruffy Halfling 130sp dead or alive, something about a scuffle in the Baths. We haven&#039;t seen Mayhem for quite some time... A famous Pavony family member is in town and something about a scuffle. Some house slaves were whipped. &lt;br /&gt;
&lt;br /&gt;
Mario meets his lady for dinner, and says he needs to pop out for a brief moment but will be back.&lt;br /&gt;
&lt;br /&gt;
Mayhem comes back with some tale about getting into trouble with the baths security. Mario turns up in disguise. Eventually it gets late into the evening and Mungo, Mario and Mayhem head up to the rooms to meet with the thieves. Me and Boadhil stick around in the Inn bar area. There are at least 2 groups of folks in the bar that peek my interest. Not sure if they are guards or working with the thieves. They do seem to watch a lot.&lt;br /&gt;
&lt;br /&gt;
In the rooms Madrado and his crew (the thieves Mayhem/Mungo had talked to) bring along some wine samples for Mungo/Lathron and Mayhem/Majic to check out. Mario tastes a Laghue Boudaley, possibly from Shingapor location. A pretty good wine. He thinks a profit could be had on the wine. It&#039;s 40,000sp will need a 5,000sp deposit. Which Mario sorts out. And it will be delivered to a location in 2 days time, on the 12th.&lt;br /&gt;
&lt;br /&gt;
After the thieves crew leave, Boadhil and I notice the guard groups in the Inn leave, one not long after the group leaves the inn, and then the 2nd group about 3/4 hour afterwards again.&lt;br /&gt;
&lt;br /&gt;
We meet and discuss what&#039;s happening, share information. We head back to rooms and a wee boy called Ranaldo turns up asking for Mayhem/Majic. Talks about how there is a ranch out of town with bad pirates are, waylaying until their ship comes back. We ask him to come back in the morning to show us where.&lt;br /&gt;
&lt;br /&gt;
Mario heads back to dinner. [Rated content] And eventually ends up back at the Factors place. Talks to Caro, checks him by hypnotism to see if his sickness was deliberate to get someone on the boat. Doesn&#039;t find anything to suspect Caro or foul play. He just ate bad crab and got sick.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 3) We get back together to discuss who the boy was, and how he knew where we were and why we would be interested in pirates. Is it a trap? By whom? Night gets late and we head to sleep.&lt;br /&gt;
&lt;br /&gt;
Night is interrupted by guards looking for a skiraloss hobbit. Wanted. They banged on my door wanting to search my room. They said there was a 180sp reward for the hobbit. And I was shown a wanted poster. They then banged on the boys room. Mayhem hearing what they asked me got out onto the balcony and climbed down the cliff stone walls. So when they entered the boys room there was no hobbit there. They were offered 200sp reward. Interesting.&lt;br /&gt;
&lt;br /&gt;
While they were investigating the rooms and talking to us (Mungo and Boadhil) Mayhem hid in the shadows below the Inn. And discovered someone else was also hiding in the shadows. Someone who had killed someone else in the shadows by the body slowly going cold and bleeding all over the place. The shadow tries to set up Mayhem for the kill, and a fight ensues. Mayhem kills the assassin, sets it up so the 2 bodies look like they killed each other. And pockets all the loot and heads down to the wharf to clean up since he&#039;s now a wanted hobbit... and is currently covered in the blood of 2 dead people. Leaving bloody foot prints leading down to the wharf too.&lt;br /&gt;
&lt;br /&gt;
Lisa, one of the blonde waitresses from the Inn invites herself into Mungo&#039;s room. Boadhil gets paid by Mungo to leave the room for a while so he can [Rated Content] Boadhil makes 10sp.&lt;br /&gt;
&lt;br /&gt;
Eventually Mayhem gets back and climbs back into the room via the balcony. The other 2 guys were asleep... and get disturbed by Mayhem&#039;s break in. A thrown dagger misses him and Lisa seems a capable woman. They all go back to sleep.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat at this place that was a lot like a pirate hangout. &amp;lt;br&amp;gt;&lt;br /&gt;
Turns out it &#039;&#039;&#039;is&#039;&#039;&#039; a pirate hangout.&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of pubs, everything built up the side of what looks like a volcanic crater.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Mungo met a gang of thieves. We told them our names were Mad Jack and Lathron the elf, but kind of hard for Mungo to pull off the elf thing, so just stared them down when they looked at us. They had some stolen wine to sell, arranged to hook up with rest of team (and Mario). Said they dealt in slaves. &amp;lt;br&amp;gt;&lt;br /&gt;
Found a place that sold pirate hats, patches, parrots and wooden legs. Also, some kids hanging around with an unhealthy interest in pirates. Asked them about pirates. They said they&#039;d keep an eye out.&amp;lt;br&amp;gt;&lt;br /&gt;
Stayed at this pub which was nice. &amp;lt;br&amp;gt;&lt;br /&gt;
Met this woman who ran the place who was nice.&amp;lt;br&amp;gt;&lt;br /&gt;
Went to the baths to get &amp;lt;s&amp;gt;a root&amp;lt;/s&amp;gt; clean. Not so nice&amp;lt;br&amp;gt;&lt;br /&gt;
Got familiar with local young noble, attracted elements of the local constabulary, got manhandled by big, hairy element. He asked me for my name, and I said &amp;quot;Mad Jack&amp;quot;, and pretended to be staying at this hole in the wall I thought was the other end of town. &#039;Escorted&#039; to a pub I pretended I was at. Fined me 100sp. Had to do a runner when hairy element found out I was making it all up, and because I forgot I had 1,000 sp in my other loincloth. Hid until dark, snuck back to inn, found out there was a &amp;quot;dead or alive&amp;quot; poster up for me, value 130 sp. Undervalued. Bloody cheek.&amp;lt;br&amp;gt;&lt;br /&gt;
Met with local thieves, Mario okayed the wine, but was &amp;lt;s&amp;gt;de Hoe&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;de Hock&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;d&#039; Heog&amp;lt;/s&amp;gt; not Pavoni wine. Steal at 45,000sp. Didn&#039;t think there was that much silver outside of a dwarven mine.&amp;lt;br&amp;gt;&lt;br /&gt;
Kids come around to tell me about pirates hanging out at inland farm. &amp;lt;br&amp;gt;&lt;br /&gt;
We plan to &amp;quot;investigate&amp;quot; pirates.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 11th Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Breakfast, and the night&#039;s adventures are discussed. Mayhem shares with us his loot of 150sp, a couple of gems, a pack of tarot cards and an odd icky necklace of teeth.&lt;br /&gt;
&lt;br /&gt;
At 10am Ranaldo arrives and will lead us to where the place of the bad pirates is. I ask for a picnic basket for lunch from the Inn kitchen and off we head. Apparently there are 9 pirates from the bad ship out on a ranch not far from town. We guess the local pirates want rid of these foreign pirates as they are bad for business. Mario joins us for breakfast. Will go visit the local King/lord and then fly out to meet us along the way.&lt;br /&gt;
&lt;br /&gt;
We lock up our belongings in my room with the good locks, and follow Ranaldo out of town.&lt;br /&gt;
&lt;br /&gt;
Mario visited the Vizier to talk to him about the missing boat. He had to organise a meeting time the day before so didn&#039;t want to miss the time. They chat about ships and pirates and missing wine.&lt;br /&gt;
&lt;br /&gt;
Mario flies to catch up with the rest of the group. We head towards the &amp;quot;pirates&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
We travel past an Inn, and onto a farm where the pirates are hold up. Mayhem sneaks ahead for a look. Mario uses his mind skills to work out there are some out the back of the house. A couple are working in the fields, and their child is being used as a hostage inside. And several more pirates inside the house, probably where the child is. They are bored pirates and think about waiting for another phase of the moon. So we have to get to the child and protect it. Mungo turns into a wolfman.&lt;br /&gt;
&lt;br /&gt;
We look to attack from the side of the house to get in quick to get to the child. Mario will super charge in to protect the child.&lt;br /&gt;
&lt;br /&gt;
Combat happens. Part of the plan works. Some of us got into the building and got to the child to protect it. The it was all on. Fighting inside, fighting outside, panicked parents trying to get to their child. In the end we killed a bunch and ended up with the leader of the bunch, Berish. And his lady companion, Lundra who surrendered and 4 unconscious pirates. The rest were dead.&lt;br /&gt;
&lt;br /&gt;
We questions the pirates to find out what was going on. They were a spotter crew. Find out about possible ships to target, whisper the info out to the ship and at a certain time of the moon they would go out in a boat and get picked up by the main ship again.&lt;br /&gt;
&lt;br /&gt;
We learn they were the spotters for the Late Harvest. And also 2 other ships, the Restatution, and the Hofflong. The pirates have some safe friendly ports they visit. Pearl Bay, Noth Watch and Ligue Isle. And that Fog Isle is a possible hideout.&lt;br /&gt;
&lt;br /&gt;
Loot from the pirates - 1289 sp, 5 true silver guineas, some weapons.&lt;br /&gt;
&lt;br /&gt;
We recruit Berish and Lyndra. Mario hires them as staff. We will go to the des Torro (pirate ship) as recruits as something befell the other members of this spotting crew. Berish has a rumor of a juicy tidbit boat. But the boat will actually be a trap ship with good guys on it. And they attack the ship once the pirates are on their ship.&lt;br /&gt;
&lt;br /&gt;
Mario hypnotises Berish so he will start hiccuping if he&#039;s going to betray us. Berish gets rid of the bodies of the dead pirates. The family move out of the house as we take up camp in it. Mario goes back into town to meet again with the Vizier and arranges a deal where the Vizier will help with the trap ship and crew, and the ship will leave port not long after the full moon so it&#039;s close by for the target trap to work.&lt;br /&gt;
&lt;br /&gt;
The deal with the Vizier is 20% finders fee on Divina Pastora, after boat is returned. Other ships he will get a 20% value fee. He also buys some water breathing and ring with 4 charges of Rank 12 Shadow Wings.&lt;br /&gt;
&lt;br /&gt;
Trap Ship, Virgin Delores, cargo &amp;quot;iron ingots and other precious metals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
We camp out on the farm to wait for the moon phase. Discover the corn in the fields on the farm are magically blessed.&lt;br /&gt;
&lt;br /&gt;
People break out in some sort od Ebola Pox. Blotches and pustles was the worst with Mayhem. Icky. I fix everyone up including Berish and Lyndra.&lt;br /&gt;
&lt;br /&gt;
Ranaldo turns up with a parrot for Mayhem. Discover it&#039;s a changed goblin but it appears to like being a parrot. It&#039;s a blue Macaw parrot in a cage, cause it&#039;s an attack parrot. Get&#039;s called Grag.&lt;br /&gt;
&lt;br /&gt;
Learn that the leader of the local pirates is Estelle, who is also a witch. She&#039;s married to the head wrecker of the crew. The parrot is a token of a job well done.&lt;br /&gt;
&lt;br /&gt;
Night passes.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
&#039;Pparently, after checking out wine, Mario headed off to talk about clothing with woman he didn&#039;t introduce me to. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway, hairy elements turn up at Poppy&#039;s door. I recognise knock and make for window, reckoned they&#039;d have hairy elements at other exits.&amp;lt;br&amp;gt;&lt;br /&gt;
So, slipped down building into shadow-infested alley behind pub. Make out a couple of shadows, one breathing, other cooling. Also leaking.&amp;lt;br&amp;gt;&lt;br /&gt;
Exchanged courtesies with breathing shadow and tried to pretend hadn&#039;t noticed cooling shadow, but he didn&#039;t go for it. Pretty obvious I was only living witness, and living status pretty negotiable at this point. Breathing shadow asked if I would carry body while he kept a look out, and I&#039;m thinking you don&#039;t ask a hobbit to lift an adult human unless you plan to give him a proper stabbing. Politely declined.&amp;lt;br&amp;gt;&lt;br /&gt;
As expected, bugger went for me with short sword, but my armour held, just a bruise. Wonder if I could get Poppy to apply ointment to it...Anyway, went for bugger&#039;s gonads and got in a lucky hit. Went into stabbing frenzy until dead. Bugger vindictively bled all over me.&amp;lt;br&amp;gt;&lt;br /&gt;
Bugger had a couple of specially sharp swords. Drove them into all of the wounds I had inflicted and then leant both cooling shadows against each other in alley. After looting, of course. &amp;lt;br&amp;gt;&lt;br /&gt;
Had to sneak down to the docks to wash off blood. Snuck back to our pub, climbed up to window, but it was temporarily locked. Opened window. Mungo in bed with naked girl but not smoking. Strange.&amp;lt;br&amp;gt;&lt;br /&gt;
Bobdul turns up, and naked girl gets dressed, but Mungo won&#039;t let me watch. Back to normal.&amp;lt;br&amp;gt; &lt;br /&gt;
In morning, kids turn up to show us where the pirates are. Mario hypnotises kid, casts Telepathy etc. Turns out kid&#039;s uncle is local pirate, wants us to get rid of non-local pirates. Used kids to stay out of it. Sounds like a bugger to me. &amp;lt;br&amp;gt;&lt;br /&gt;
Recce out place while Mungo goes all wolf. About nine of &#039;em, five outside having smoke, chatting, see two inside, guess there&#039;s another couple somewhere else. Farmer and wife are poking at ground with pitchforks not far from smoking pirates. Mario casts Telepathy and says there&#039;s a baby boy in house, farmer and wife being held hostage by non-local pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
Mario goes first, protects baby and Controls red-hat pirate to attack other pirate, Mungo runs to window, bursts into room, lays about with big wolfy claws. Me, Poppy and Bobdul chase after. Poppy throws little dog into room, tells him to protect crib. Engage incoming smoking pirates. Mario tears his pirate entirely new arsehole, same as me and Bobdul. Mungo tickles pirates till they go all coy. Poppy attracts tough pirate, takes a hell of a blow straight up the jacksie. Must have hurt. Wonder if she&#039;d let me apply ointment...&amp;lt;br&amp;gt;&lt;br /&gt;
Mungo flings himself out window, but can&#039;t get to Poppy&#039;s attacker. I close with piratess and molest her, while Poppy takes another whack but lives. Mungo jumps on guy from behind, more tickling etc. Still, distracts tough pirate from Poppy. Call for their surrender or be tickled by big hairy wolf thing. &amp;lt;br&amp;gt;&lt;br /&gt;
We prevail.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out pirates are spotters for Divina Pastora. Expect boat back in couple of days at next full moon. They meet boat off point in dinghy. Confess to history of piracy. We consider handing them over to local pirates, selling to slaver, or giving to hairy elements of constabulary.&amp;lt;br&amp;gt;&lt;br /&gt;
Still undecided.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 12th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mayhem&#039;s Book of Pointy Reckoning ==&lt;br /&gt;
No one so far, but it&#039;s early days yet.&amp;lt;br&amp;gt;&lt;br /&gt;
# big, hairy elements of constabulary&lt;br /&gt;
# red-handed muggers&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot; | T1&lt;br /&gt;
!Title=&amp;quot;TBA2&amp;quot; | T2&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot; | My&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Spell name (Cast by)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hours&lt;br /&gt;
|  &amp;lt;!-- Mario--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Mungo --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Poppy --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- TBA2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Mayhem --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Enhance Enchant ??&lt;br /&gt;
&lt;br /&gt;
== MilSci ==&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;3-4 Hrs per Watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
From bloody shadows:&lt;br /&gt;
150 sp&amp;lt;br&amp;gt;&lt;br /&gt;
a couple of gems&amp;lt;br&amp;gt;&lt;br /&gt;
Tarot deck&amp;lt;br&amp;gt;&lt;br /&gt;
necklace of teeth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
- Caros. Watermage from Late Harvest who got sick.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Rowena. Inn manager of Broken Drum.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ranaldo. Kid messenger from local pirates.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Davina Pastora. Pirate ship of the bad pirates. Captain Gaunt - Distinian?&amp;lt;br&amp;gt;   &lt;br /&gt;
- Late Harvest. Missing Pavony ship with cargo of wine and 5 guild members.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ara - Missing Mind Mage. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ash - Missing Ice mage. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ricter - Missing Bard. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Lendal - Missing Water mage. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Lexxi - Missing Celestial Mage. Guild member.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
* [[St Hylena]]&lt;br /&gt;
&lt;br /&gt;
* [[Raniterre]]&lt;br /&gt;
&lt;br /&gt;
* [[San Carlos]], a major town/port in Bretonnia.&lt;br /&gt;
&lt;br /&gt;
* [[Ebola]]&lt;br /&gt;
&lt;br /&gt;
* [[Chingkapur]]&lt;br /&gt;
&lt;br /&gt;
* [[Port Avalossa]]&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mario&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mungo&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Poppy &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Boabdil&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mayhem&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|TBA3&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|Weekly Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|Final Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|After Loot Split:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo--&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|colspan = 6|Lucre (in Truesilver Guineas):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scribe Notes Style Data===&lt;br /&gt;
&amp;lt;div class=Mario style=&amp;quot;background-color: #ECCEF5; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mario&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Poppy&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Mayhem&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mungo style=&amp;quot;background-color: #EEEEEE; font-family: Arial, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mungo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67511</id>
		<title>Red Red Wine</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67511"/>
		<updated>2013-07-17T12:22:19Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* 11th Frost 813wk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Summary =&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_813_WK|Scribe Notes]]&lt;br /&gt;
[[Category:Far SE Archipelago]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Red Red Wine&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris C]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 813 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Low Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Royal Oak/Onehunga&lt;br /&gt;
; Party&lt;br /&gt;
* [[Mario|Mario Pavoni]] The Party Employer - A Human Mind Mage, played by Dean &lt;br /&gt;
*[[Mungo Third Son]] - A Hair Mage, played by Michael M&lt;br /&gt;
*[[Poppy]] - A Warrior,  played by Karen&lt;br /&gt;
*[[Boabdil]] -  played by Antonio&lt;br /&gt;
*[[Mayhem]] - A Hobbit Namer, played by Jim&lt;br /&gt;
&lt;br /&gt;
= Game Details =&lt;br /&gt;
== Employer and Mission Details ==&lt;br /&gt;
: The party Employer is the scion of a [[The Pavoni Family|rich family]] that has lost a valuable ship [[The Pavoni Line|The Late Harvest]] and its contents in the [[Far SE Archipelago]]. He seeks a band of competant adventurers to aid him, beautiful human females preferred but other entertained. The ship was en route between the Pavoni Vineyards in [[Lunar Empire|Lunar]] and [[Port Avalossa]] along with sundry other cargo and it failed to dock in [[Chingkapur]] as expected as well as failing to arrive at Port Avalossa as its final destination. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Current events#813|Autumn 813]].&lt;br /&gt;
&lt;br /&gt;
== Pay ==&lt;br /&gt;
: Guild rates plus bonuses - to be negotiated with the party employer &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1st Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Guild Meeting Day&lt;br /&gt;
&lt;br /&gt;
We meet up in one of the Guild Meeting Rooms with our employer, Mario. Heâ€™s a male human, a wine merchant and Mind Mage. Also there is Mayhem, the male hobbit who is a Namer and an apothecary. Bobdul is a human ranger, very tall. Poppy, a female human gypsy warrior.&lt;br /&gt;
&lt;br /&gt;
The job is a wine boat of Marioâ€™s family has gone missing. We need to find the boat and get it returned. And there are 5 Guild members on the boat too. So they are now missing. We need to find them too. One of the crew is a water mage.&lt;br /&gt;
&lt;br /&gt;
The boat traveled part of the way to itâ€™s scheduled destination. It got as far as Port Ebola and left there. But didnâ€™t make it to Port Avalossa in the Theropsid Isles. The boat travels there with wine, trades them and collects spices and fruits and other things from the Isles. And then goes back home.&lt;br /&gt;
&lt;br /&gt;
So we plan to catch a boat to itâ€™s last know location and try and find out whatâ€™s happened. Retracing the boats footsteps. So we discuss payment, expenses and plan for locating missing boat. We discuss protect and buffs and what we need to do here before we leave. Greater Enchantments are discussed. Mario offers to cover some of the expenses so we can all get some protect.&lt;br /&gt;
&lt;br /&gt;
Poppy spends 2400sp to upgrade the job offer so she has 3 areas covered by the Greater. We also discuss tropical areas and insect repellants, winter clothes for the first few nights and when we round the Cape of Maelstroms. It will be cold but the final destination is a tropical jungle. While preparing for the trip Poppy checks out any scribe notes in the library about the Therupsed Isles. She makes some notes and gets some copies of what Guild maps there are of the area. I also buy $500 of dyes and other items for working cloth with an idea of trading them at the end or along the way.&lt;br /&gt;
&lt;br /&gt;
Mario, Mayhem and Bobdul go out on the town. The One-Horned God Temple is having a festival so eventually they all end up there for revelry. &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Went shopping. Got some meat and a bonfire itemised. Looked for explosives. None.&amp;lt;br&amp;gt; Went out. Got laid. Had a smoke. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2nd-4th Frost 813wk == &lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We catch passage on a ship which is fast and reliable to Port Ebola. Ship is called Queen Esmeralda. She docks for 3 hours here, so we have to be prompt. There are 26 other passengers.&lt;br /&gt;
&lt;br /&gt;
First destination is to Saint Aleena. It takes 3 days to get there. The weather is very odd so my Mana Sight gets a work out looking out watching the seas for maelstrom ripples. We donâ€™t want to bumb into any wild magic that could cause us damage..  we chat to the crew and train with some. Some of us donâ€™t travel so well when itâ€™s rough or the ship isnâ€™t under the mage current.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Went ... away somewhere, probably south. Fenced in the rigging.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5th Frost 813wk ==&lt;br /&gt;
Arrived in [[St Hylena]] at dawn, Departed at 9am heading south towards Raniterre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We arrive at port and have exactly 3 hours to have a walk about to stretch our legs. In port is Mario Amazonian women. He goes over for a chat and takes Mayhem with him. Bobgul and Bob and I go for a walk also. The Amazonian women on Marioâ€™s boat seem to know him well. He chats to them, and gets some wine skins with Urgla and a wine skin of (insert name) He asks the ladies to keep an eye out for the stock that is missing incase it turns up somewhere else. Bobdul has some luck chatting to some local ship hands. Learns that the missing ship did travel this way. The chaps were called Mad Jack and Hook Hand Bart.&lt;br /&gt;
&lt;br /&gt;
Once the loading and unloading happens they call everyone back onto the ship and head off to our next destination. Port Arantea. &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat, had a look around, met some women with architecture. Assaulted their south-facing features. Had a smoke.Picked up some [[Urgla]] and some other stuff named [[Jyice]] which looks useful if we can find a way to distill it down and pour it into a grenado.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6th-7th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 more days traveling along coast.&lt;br /&gt;
During these travels we have chatted to some of the other passengers. Mario has especially become friendly with members of a family, Hogswoth, on the boat. The father is an alchemist so they have things to chat about. They have 3 daughters Hannah (15 yrs)  Elise (17yrs and Hilda (18yrs) Hilda.&lt;br /&gt;
&lt;br /&gt;
More of the weird magical Maelstroms are spotted and avoided.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick, went away somewhere, and I&#039;m saying it&#039;s south. Fenced in the rigging. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 8th Frost 813wk ==&lt;br /&gt;
Arrived in [[Bretonnia|San Carlos]], a port in greater [[Raniterre]] at 7am, Departed at 10am headed to round the Southern Horn known as [[The Cape of Maelstroms]] on route to [[Ebola]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Day 8 sees us arriving in the port. Poppy and Bobdul go for a walk with the dog. Looking for anything suss. Chat to workers etc. Hear more rumours about the unusual storms for this time. A weather mage came to the city and explained it to the people of the city. The weather is disrupted because of all the magic being drawn to the north where the battling is going on.&lt;br /&gt;
&lt;br /&gt;
We find out about local pirates and who is still actually around. We get 2 names and shipâ€™s names.&lt;br /&gt;
- The Flying Roger&lt;br /&gt;
- (canâ€™t remember name)&lt;br /&gt;
&lt;br /&gt;
Mario and Mayhem wander and Mario uses his telepathy to try and see if anyone reacts to him arriving and wandering around in the open of the docks incase they have something to hide. It worked and they picked up an alarm from someone watching the port. Mario follows and discovers the watcher works for a local family. And the father seems to be the head of the house.&lt;br /&gt;
&lt;br /&gt;
He follows and ends up outside a very nice mansion. It appears that Beatrice, the daughter of the merchant who owns the mansion is very pregnant. Most likely Marioâ€™s.  He heads back to the boat quickly and tries to hurry everyone along so the ship can leave on time.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhems Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Arrived somewhere reasonably nice. Had a look around with Mario wearing his family&#039;s colours. Very pretty. Followed some guy who was interested in Mario.&amp;lt;br&amp;gt; Went to a nice house that looked as if the second storey windows were &amp;lt;s&amp;gt;easy&amp;lt;/s&amp;gt; well-appointed. Feminine cries within, followed by a young and extremely swollen human girl appearing at afore-mentioned window, uttering pathetic cries of &#039;Mario, Mario, wherefore art though,Mario?&#039;. We left, sudden like, brisk saunter, then jog,  then sprint for the boat, which was making ready to go away somewhere that I&#039;m pretty sure was south. &amp;lt;br&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Fenced in the rigging. Apparently Mario knew swollen girl. Carriage appeared on dock and waved at us. Well, think they were waving. Couldn&#039;t see weapons, anyway.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 9th and 10th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We head off again and spend a day traveling around the Cape of  Maelstroms to our third port of call, Port Ebola. Itâ€™s very rough seas on the way and Mayhem and Poppy are a wee bit sick. We eventually get round the Cape and head towards the harbour.&lt;br /&gt;
&lt;br /&gt;
Itâ€™s the morning of the 10th day and we arrive at the headlands outside Port Ebola.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 2)We come round the coast line in towards the Port of Ebola. The cliffs along the coast are very impressive and tower above the ship. There are towers built into the cliffs. And we see many caves and openings on the cliffs. Some empty, some with siege weapons and as we get closer to the wharfs we see houses and other buildings inside the cliff holes. As we come into the wharfs we see the bigger picture of the port. A large tunnel further back where it looks like 2 ships are being constructed. High up on the cliffs overlooking the main Port area is a large house, apparently the King of the place lives there. So many peoples moving around the area.&lt;br /&gt;
&lt;br /&gt;
We decide to split up as we get off the ship to collect info and travel to an Inn. The crew mentioned a place called the Broken Drum. We arrange to meet there. I hire a porter to help carry my chest of stock. There are so many beggars. And they try their luck with Mungo who gives them coins. He&#039;s soon swamped with kid beggars that the wharf security start pounding on them with truncheons to make them clear off.&lt;br /&gt;
&lt;br /&gt;
Mario flies off to his wine stewards quarters.&lt;br /&gt;
&lt;br /&gt;
Mayhem follows some of the beggars back to an alley where they enter into a buildingvia a doorway. He comes back looking for us telling us about what he&#039;s found and convinces some of us to follow him back into the alley. We go with him. But Poppy and Bobdul stay outside in the alley as Mungo and Mayhem barge into the building. Language is a problem as we don&#039;t speak what they mostly speak, but Common is found as universal with one of the older gentlemen. He talks about Ranke merchants. Mayhem is introduced as Majic and Mungo is introduced as Lathron the Elf. Mayhem is looking for pirate gear, clothes, wooden peg and parrot. Needs to be halfling sized. Different items are mentioned for purchase. They mention wanting wine and a bigger discussion comes from this. 10 tonnes of wine for 45,000sp. We ask for a meet and some sample of the wine. 10pm is arranged at the Broken Drum.&lt;br /&gt;
&lt;br /&gt;
We eventually head to the Broken Drum. We book rooms, the guys in an outside edge with balcony room. I get a room inside with many good locks. The manager is called Rowena, very nice lady. Mayhem hits on her and she tells him about the unisex baths up the hill and how he needs a wash. He decides to head up for a look.  &lt;br /&gt;
&lt;br /&gt;
Meanwhile Mario has been visiting his steward factors. Chat about the missing boat and business. At the factors is a Watermage called Caros who was the Last Harvest&#039;s actual WaterMage. He got sick and the ship had to get a replacement from the boat Neptune&#039;s Storm, captained by Inigo. 100ish crew on the Last Harvest. He&#039;s been staying here for the last 3 months recovering. Mario arranges to stay with them. He talks to them about how he wants to make it known he&#039;s hunting for the missing wine. So he arranges for the steward to hire some ruffins who will attack him on his way from visiting another wine info source. And how after a bit of a fight he will win and announce &amp;quot;no-one steals from the Pavony Family&amp;quot;. So it&#039;s set up, he visits his source, and gets attacked. There is a big loud fight and he gets a bit roughed up but wins. He makes his big threat. Bad guys run off. And it looks good. He even gets swooned on by ladies who thought he was very brave etc. He picks one for dinner later at the Dempseys Dinner location. A red-haired Sephena.&lt;br /&gt;
&lt;br /&gt;
Boadhil decides to go shopping for local clothes. I accompany him and talked to some merchants about my chest of stock I bought in Seagate. They are very knowledgeable and seem reputable, a tailor/clothing person called Jacob, and we came to a deal where he buys it all for 2520sp. And they are interested in more. Perhaps I might be able to set up a regular trade going here. Much to think about. We chat to stalls, ask questions like tourists. With my healing type skills and dyes type skills I ask about things unique to the area. Find out that there are lizards that live in the caves that they use in lotions. Something to look into if we have time.&lt;br /&gt;
&lt;br /&gt;
We head back to the Inn, have dinner and mingle with the Inn&#039;s evening crowd. There are many rumors. There is a reward out on a scruffy Halfling 130sp dead or alive, something about a scuffle in the Baths. We haven&#039;t seen Mayhem for quite some time... A famous Pavony family member is in town and something about a scuffle. Some house slaves were whipped. &lt;br /&gt;
&lt;br /&gt;
Mario meets his lady for dinner, and says he needs to pop out for a brief moment but will be back.&lt;br /&gt;
&lt;br /&gt;
Mayhem comes back with some tale about getting into trouble with the baths security. Mario turns up in disguise. Eventually it gets late into the evening and Mungo, Mario and Mayhem head up to the rooms to meet with the thieves. Me and Boadhil stick around in the Inn bar area. There are at least 2 groups of folks in the bar that peek my interest. Not sure if they are guards or working with the thieves. They do seem to watch a lot.&lt;br /&gt;
&lt;br /&gt;
In the rooms Madrado and his crew (the thieves Mayhem/Mungo had talked to) bring along some wine samples for Mungo/Lathron and Mayhem/Majic to check out. Mario tastes a Laghue Boudaley, possibly from Shingapor location. A pretty good wine. He thinks a profit could be had on the wine. It&#039;s 40,000sp will need a 5,000sp deposit. Which Mario sorts out. And it will be delivered to a location in 2 days time, on the 12th.&lt;br /&gt;
&lt;br /&gt;
After the thieves crew leave, Boadhil and I notice the guard groups in the Inn leave, one not long after the group leaves the inn, and then the 2nd group about 3/4 hour afterwards again.&lt;br /&gt;
&lt;br /&gt;
We meet and discuss what&#039;s happening, share information. We head back to rooms and a wee boy called Ranaldo turns up asking for Mayhem/Majic. Talks about how there is a ranch out of town with bad pirates are, waylaying until their ship comes back. We ask him to come back in the morning to show us where.&lt;br /&gt;
&lt;br /&gt;
Mario heads back to dinner. [Rated content] And eventually ends up back at the Factors place. Talks to Caro, checks him by hypnotism to see if his sickness was deliberate to get someone on the boat. Doesn&#039;t find anything to suspect Caro or foul play. He just ate bad crab and got sick.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 3) We get back together to discuss who the boy was, and how he knew where we were and why we would be interested in pirates. Is it a trap? By whom? Night gets late and we head to sleep.&lt;br /&gt;
&lt;br /&gt;
Night is interrupted by guards looking for a skiraloss hobbit. Wanted. They banged on my door wanting to search my room. They said there was a 180sp reward for the hobbit. And I was shown a wanted poster. They then banged on the boys room. Mayhem hearing what they asked me got out onto the balcony and climbed down the cliff stone walls. So when they entered the boys room there was no hobbit there. They were offered 200sp reward. Interesting.&lt;br /&gt;
&lt;br /&gt;
While they were investigating the rooms and talking to us (Mungo and Boadhil) Mayhem hid in the shadows below the Inn. And discovered someone else was also hiding in the shadows. Someone who had killed someone else in the shadows by the body slowly going cold and bleeding all over the place. The shadow tries to set up Mayhem for the kill, and a fight ensues. Mayhem kills the assassin, sets it up so the 2 bodies look like they killed each other. And pockets all the loot and heads down to the wharf to clean up since he&#039;s now a wanted hobbit... and is currently covered in the blood of 2 dead people. Leaving bloody foot prints leading down to the wharf too.&lt;br /&gt;
&lt;br /&gt;
Lisa, one of the blonde waitresses from the Inn invites herself into Mungo&#039;s room. Boadhil gets paid by Mungo to leave the room for a while so he can [Rated Content] Boadhil makes 10sp.&lt;br /&gt;
&lt;br /&gt;
Eventually Mayhem gets back and climbs back into the room via the balcony. The other 2 guys were asleep... and get disturbed by Mayhem&#039;s break in. A thrown dagger misses him and Lisa seems a capable woman. They all go back to sleep.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat at this place that was a lot like a pirate hangout. &amp;lt;br&amp;gt;&lt;br /&gt;
Turns out it &#039;&#039;&#039;is&#039;&#039;&#039; a pirate hangout.&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of pubs, everything built up the side of what looks like a volcanic crater.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Mungo met a gang of thieves. We told them our names were Mad Jack and Lathron the elf, but kind of hard for Mungo to pull off the elf thing, so just stared them down when they looked at us. They had some stolen wine to sell, arranged to hook up with rest of team (and Mario). Said they dealt in slaves. &amp;lt;br&amp;gt;&lt;br /&gt;
Found a place that sold pirate hats, patches, parrots and wooden legs. Also, some kids hanging around with an unhealthy interest in pirates. Asked them about pirates. They said they&#039;d keep an eye out.&amp;lt;br&amp;gt;&lt;br /&gt;
Stayed at this pub which was nice. &amp;lt;br&amp;gt;&lt;br /&gt;
Met this woman who ran the place who was nice.&amp;lt;br&amp;gt;&lt;br /&gt;
Went to the baths to get &amp;lt;s&amp;gt;a root&amp;lt;/s&amp;gt; clean. Not so nice&amp;lt;br&amp;gt;&lt;br /&gt;
Got familiar with local young noble, attracted elements of the local constabulary, got manhandled by big, hairy element. He asked me for my name, and I said &amp;quot;Mad Jack&amp;quot;, and pretended to be staying at this hole in the wall I thought was the other end of town. &#039;Escorted&#039; to a pub I pretended I was at. Fined me 100sp. Had to do a runner when hairy element found out I was making it all up, and because I forgot I had 1,000 sp in my other loincloth. Hid until dark, snuck back to inn, found out there was a &amp;quot;dead or alive&amp;quot; poster up for me, value 130 sp. Undervalued. Bloody cheek.&amp;lt;br&amp;gt;&lt;br /&gt;
Met with local thieves, Mario okayed the wine, but was &amp;lt;s&amp;gt;de Hoe&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;de Hock&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;d&#039; Heog&amp;lt;/s&amp;gt; not Pavoni wine. Steal at 45,000sp. Didn&#039;t think there was that much silver outside of a dwarven mine.&amp;lt;br&amp;gt;&lt;br /&gt;
Kids come around to tell me about pirates hanging out at inland farm. &amp;lt;br&amp;gt;&lt;br /&gt;
We plan to &amp;quot;investigate&amp;quot; pirates.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 11th Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Breakfast, and the night&#039;s adventures are discussed. Mayhem shares with us his loot of 150sp, a couple of gems, a pack of tarot cards and an odd icky necklace of teeth.&lt;br /&gt;
&lt;br /&gt;
At 10am Ranaldo arrives and will lead us to where the place of the bad pirates is. I ask for a picnic basket for lunch from the Inn kitchen and off we head. Apparently there are 9 pirates from the bad ship out on a ranch not far from town. We guess the local pirates want rid of these foreign pirates as they are bad for business. Mario joins us for breakfast. Will go visit the local King/lord and then fly out to meet us along the way.&lt;br /&gt;
&lt;br /&gt;
We lock up our belongings in my room with the good locks, and follow Ranaldo out of town.&lt;br /&gt;
&lt;br /&gt;
Mario visited the Vizier to talk to him about the missing boat. He had to organise a meeting time the day before so didn&#039;t want to miss the time. They chat about ships and pirates and missing wine.&lt;br /&gt;
&lt;br /&gt;
Mario flies to catch up with the rest of the group. We head towards the &amp;quot;pirates&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
We travel past an Inn, and onto a farm where the pirates are hold up. Mayhem sneaks ahead for a look. Mario uses his mind skills to work out there are some out the back of the house. A couple are working in the fields, and their child is being used as a hostage inside. And several more pirates inside the house, probably where the child is. They are bored pirates and think about waiting for another phase of the moon. So we have to get to the child and protect it. Mungo turns into a wolfman.&lt;br /&gt;
&lt;br /&gt;
We look to attack from the side of the house to get in quick to get to the child. Mario will super charge in to protect the child.&lt;br /&gt;
&lt;br /&gt;
Combat happens. Part of the plan works. Some of us got into the building and got to the child to protect it. The it was all on. Fighting inside, fighting outside, panicked parents trying to get to their child. In the end we killed a bunch and ended up with the leader of the bunch, Berish. And his lady companion, Lundra who surrendered and 4 unconscious pirates. The rest were dead.&lt;br /&gt;
&lt;br /&gt;
We questions the pirates to find out what was going on. They were a spotter crew. Find out about possible ships to target, whisper the info out to the ship and at a certain time of the moon they would go out in a boat and get picked up by the main ship again.&lt;br /&gt;
&lt;br /&gt;
We learn they were the spotters for the Late Harvest. And also 2 other ships, the Restatution, and the Hofflong. The pirates have some safe friendly ports they visit. Pearl Bay, Noth Watch and Ligue Isle. And that Fog Isle is a possible hideout.&lt;br /&gt;
&lt;br /&gt;
Loot from the pirates - 1289 sp, 5 true silver guineas, some weapons.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
&#039;Pparently, after checking out wine, Mario headed off to talk about clothing with woman he didn&#039;t introduce me to. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway, hairy elements turn up at Poppy&#039;s door. I recognise knock and make for window, reckoned they&#039;d have hairy elements at other exits.&amp;lt;br&amp;gt;&lt;br /&gt;
So, slipped down building into shadow-infested alley behind pub. Make out a couple of shadows, one breathing, other cooling. Also leaking.&amp;lt;br&amp;gt;&lt;br /&gt;
Exchanged courtesies with breathing shadow and tried to pretend hadn&#039;t noticed cooling shadow, but he didn&#039;t go for it. Pretty obvious I was only living witness, and living status pretty negotiable at this point. Breathing shadow asked if I would carry body while he kept a look out, and I&#039;m thinking you don&#039;t ask a hobbit to lift an adult human unless you plan to give him a proper stabbing. Politely declined.&amp;lt;br&amp;gt;&lt;br /&gt;
As expected, bugger went for me with short sword, but my armour held, just a bruise. Wonder if I could get Poppy to apply ointment to it...Anyway, went for bugger&#039;s gonads and got in a lucky hit. Went into stabbing frenzy until dead. Bugger vindictively bled all over me.&amp;lt;br&amp;gt;&lt;br /&gt;
Bugger had a couple of specially sharp swords. Drove them into all of the wounds I had inflicted and then leant both cooling shadows against each other in alley. After looting, of course. &amp;lt;br&amp;gt;&lt;br /&gt;
Had to sneak down to the docks to wash off blood. Snuck back to our pub, climbed up to window, but it was temporarily locked. Opened window. Mungo in bed with naked girl but not smoking. Strange.&amp;lt;br&amp;gt;&lt;br /&gt;
Bobdul turns up, and naked girl gets dressed, but Mungo won&#039;t let me watch. Back to normal.&amp;lt;br&amp;gt; &lt;br /&gt;
In morning, kids turn up to show us where the pirates are. Mario hypnotises kid, casts Telepathy etc. Turns out kid&#039;s uncle is local pirate, wants us to get rid of non-local pirates. Used kids to stay out of it. Sounds like a bugger to me. &amp;lt;br&amp;gt;&lt;br /&gt;
Recce out place while Mungo goes all wolf. About nine of &#039;em, five outside having smoke, chatting, see two inside, guess there&#039;s another couple somewhere else. Farmer and wife are poking at ground with pitchforks not far from smoking pirates. Mario casts Telepathy and says there&#039;s a baby boy in house, farmer and wife being held hostage by non-local pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
Mario goes first, protects baby and Controls red-hat pirate to attack other pirate, Mungo runs to window, bursts into room, lays about with big wolfy claws. Me, Poppy and Bobdul chase after. Poppy throws little dog into room, tells him to protect crib. Engage incoming smoking pirates. Mario tears his pirate entirely new arsehole, same as me and Bobdul. Mungo tickles pirates till they go all coy. Poppy attracts tough pirate, takes a hell of a blow straight up the jacksie. Must have hurt. Wonder if she&#039;d let me apply ointment...&amp;lt;br&amp;gt;&lt;br /&gt;
Mungo flings himself out window, but can&#039;t get to Poppy&#039;s attacker. I close with piratess and molest her, while Poppy takes another whack but lives. Mungo jumps on guy from behind, more tickling etc. Still, distracts tough pirate from Poppy. Call for their surrender or be tickled by big hairy wolf thing. &amp;lt;br&amp;gt;&lt;br /&gt;
We prevail.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out pirates are spotters for Divina Pastora. Expect boat back in couple of days at next full moon. They meet boat off point in dinghy. Confess to history of piracy. We consider handing them over to local pirates, selling to slaver, or giving to hairy elements of constabulary.&amp;lt;br&amp;gt;&lt;br /&gt;
Still undecided.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 12th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mayhem&#039;s Book of Pointy Reckoning ==&lt;br /&gt;
No one so far, but it&#039;s early days yet.&amp;lt;br&amp;gt;&lt;br /&gt;
# big, hairy elements of constabulary&lt;br /&gt;
# red-handed muggers&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot; | T1&lt;br /&gt;
!Title=&amp;quot;TBA2&amp;quot; | T2&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot; | My&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Spell name (Cast by)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hours&lt;br /&gt;
|  &amp;lt;!-- Mario--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Mungo --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Poppy --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- TBA2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Mayhem --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Enhance Enchant ??&lt;br /&gt;
&lt;br /&gt;
== MilSci ==&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;3-4 Hrs per Watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
From bloody shadows:&lt;br /&gt;
150 sp&amp;lt;br&amp;gt;&lt;br /&gt;
a couple of gems&amp;lt;br&amp;gt;&lt;br /&gt;
Tarot deck&amp;lt;br&amp;gt;&lt;br /&gt;
necklace of teeth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
- Caros. Watermage from Late Harvest who got sick.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Rowena. Inn manager of Broken Drum.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ranaldo. Kid messenger from local pirates.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Davina Pastora. Pirate ship of the bad pirates. Captain Gaunt - Distinian?&amp;lt;br&amp;gt;   &lt;br /&gt;
- Late Harvest. Missing Pavony ship with cargo of wine and 5 guild members.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ara - Missing Mind Mage. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ash - Missing Ice mage. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ricter - Missing Bard. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Lendal - Missing Water mage. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Lexxi - Missing Celestial Mage. Guild member.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
* [[St Hylena]]&lt;br /&gt;
&lt;br /&gt;
* [[Raniterre]]&lt;br /&gt;
&lt;br /&gt;
* [[San Carlos]], a major town/port in Bretonnia.&lt;br /&gt;
&lt;br /&gt;
* [[Ebola]]&lt;br /&gt;
&lt;br /&gt;
* [[Chingkapur]]&lt;br /&gt;
&lt;br /&gt;
* [[Port Avalossa]]&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mario&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mungo&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Poppy &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Boabdil&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mayhem&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|TBA3&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|Weekly Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|Final Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|After Loot Split:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo--&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|colspan = 6|Lucre (in Truesilver Guineas):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scribe Notes Style Data===&lt;br /&gt;
&amp;lt;div class=Mario style=&amp;quot;background-color: #ECCEF5; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mario&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Poppy&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Mayhem&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mungo style=&amp;quot;background-color: #EEEEEE; font-family: Arial, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mungo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67510</id>
		<title>Red Red Wine</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67510"/>
		<updated>2013-07-17T12:10:27Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Summary =&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_813_WK|Scribe Notes]]&lt;br /&gt;
[[Category:Far SE Archipelago]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Red Red Wine&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris C]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 813 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Low Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Royal Oak/Onehunga&lt;br /&gt;
; Party&lt;br /&gt;
* [[Mario|Mario Pavoni]] The Party Employer - A Human Mind Mage, played by Dean &lt;br /&gt;
*[[Mungo Third Son]] - A Hair Mage, played by Michael M&lt;br /&gt;
*[[Poppy]] - A Warrior,  played by Karen&lt;br /&gt;
*[[Boabdil]] -  played by Antonio&lt;br /&gt;
*[[Mayhem]] - A Hobbit Namer, played by Jim&lt;br /&gt;
&lt;br /&gt;
= Game Details =&lt;br /&gt;
== Employer and Mission Details ==&lt;br /&gt;
: The party Employer is the scion of a [[The Pavoni Family|rich family]] that has lost a valuable ship [[The Pavoni Line|The Late Harvest]] and its contents in the [[Far SE Archipelago]]. He seeks a band of competant adventurers to aid him, beautiful human females preferred but other entertained. The ship was en route between the Pavoni Vineyards in [[Lunar Empire|Lunar]] and [[Port Avalossa]] along with sundry other cargo and it failed to dock in [[Chingkapur]] as expected as well as failing to arrive at Port Avalossa as its final destination. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Current events#813|Autumn 813]].&lt;br /&gt;
&lt;br /&gt;
== Pay ==&lt;br /&gt;
: Guild rates plus bonuses - to be negotiated with the party employer &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1st Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Guild Meeting Day&lt;br /&gt;
&lt;br /&gt;
We meet up in one of the Guild Meeting Rooms with our employer, Mario. Heâ€™s a male human, a wine merchant and Mind Mage. Also there is Mayhem, the male hobbit who is a Namer and an apothecary. Bobdul is a human ranger, very tall. Poppy, a female human gypsy warrior.&lt;br /&gt;
&lt;br /&gt;
The job is a wine boat of Marioâ€™s family has gone missing. We need to find the boat and get it returned. And there are 5 Guild members on the boat too. So they are now missing. We need to find them too. One of the crew is a water mage.&lt;br /&gt;
&lt;br /&gt;
The boat traveled part of the way to itâ€™s scheduled destination. It got as far as Port Ebola and left there. But didnâ€™t make it to Port Avalossa in the Theropsid Isles. The boat travels there with wine, trades them and collects spices and fruits and other things from the Isles. And then goes back home.&lt;br /&gt;
&lt;br /&gt;
So we plan to catch a boat to itâ€™s last know location and try and find out whatâ€™s happened. Retracing the boats footsteps. So we discuss payment, expenses and plan for locating missing boat. We discuss protect and buffs and what we need to do here before we leave. Greater Enchantments are discussed. Mario offers to cover some of the expenses so we can all get some protect.&lt;br /&gt;
&lt;br /&gt;
Poppy spends 2400sp to upgrade the job offer so she has 3 areas covered by the Greater. We also discuss tropical areas and insect repellants, winter clothes for the first few nights and when we round the Cape of Maelstroms. It will be cold but the final destination is a tropical jungle. While preparing for the trip Poppy checks out any scribe notes in the library about the Therupsed Isles. She makes some notes and gets some copies of what Guild maps there are of the area. I also buy $500 of dyes and other items for working cloth with an idea of trading them at the end or along the way.&lt;br /&gt;
&lt;br /&gt;
Mario, Mayhem and Bobdul go out on the town. The One-Horned God Temple is having a festival so eventually they all end up there for revelry. &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Went shopping. Got some meat and a bonfire itemised. Looked for explosives. None.&amp;lt;br&amp;gt; Went out. Got laid. Had a smoke. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2nd-4th Frost 813wk == &lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We catch passage on a ship which is fast and reliable to Port Ebola. Ship is called Queen Esmeralda. She docks for 3 hours here, so we have to be prompt. There are 26 other passengers.&lt;br /&gt;
&lt;br /&gt;
First destination is to Saint Aleena. It takes 3 days to get there. The weather is very odd so my Mana Sight gets a work out looking out watching the seas for maelstrom ripples. We donâ€™t want to bumb into any wild magic that could cause us damage..  we chat to the crew and train with some. Some of us donâ€™t travel so well when itâ€™s rough or the ship isnâ€™t under the mage current.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Went ... away somewhere, probably south. Fenced in the rigging.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5th Frost 813wk ==&lt;br /&gt;
Arrived in [[St Hylena]] at dawn, Departed at 9am heading south towards Raniterre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We arrive at port and have exactly 3 hours to have a walk about to stretch our legs. In port is Mario Amazonian women. He goes over for a chat and takes Mayhem with him. Bobgul and Bob and I go for a walk also. The Amazonian women on Marioâ€™s boat seem to know him well. He chats to them, and gets some wine skins with Urgla and a wine skin of (insert name) He asks the ladies to keep an eye out for the stock that is missing incase it turns up somewhere else. Bobdul has some luck chatting to some local ship hands. Learns that the missing ship did travel this way. The chaps were called Mad Jack and Hook Hand Bart.&lt;br /&gt;
&lt;br /&gt;
Once the loading and unloading happens they call everyone back onto the ship and head off to our next destination. Port Arantea. &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat, had a look around, met some women with architecture. Assaulted their south-facing features. Had a smoke.Picked up some [[Urgla]] and some other stuff named [[Jyice]] which looks useful if we can find a way to distill it down and pour it into a grenado.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6th-7th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 more days traveling along coast.&lt;br /&gt;
During these travels we have chatted to some of the other passengers. Mario has especially become friendly with members of a family, Hogswoth, on the boat. The father is an alchemist so they have things to chat about. They have 3 daughters Hannah (15 yrs)  Elise (17yrs and Hilda (18yrs) Hilda.&lt;br /&gt;
&lt;br /&gt;
More of the weird magical Maelstroms are spotted and avoided.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick, went away somewhere, and I&#039;m saying it&#039;s south. Fenced in the rigging. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 8th Frost 813wk ==&lt;br /&gt;
Arrived in [[Bretonnia|San Carlos]], a port in greater [[Raniterre]] at 7am, Departed at 10am headed to round the Southern Horn known as [[The Cape of Maelstroms]] on route to [[Ebola]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Day 8 sees us arriving in the port. Poppy and Bobdul go for a walk with the dog. Looking for anything suss. Chat to workers etc. Hear more rumours about the unusual storms for this time. A weather mage came to the city and explained it to the people of the city. The weather is disrupted because of all the magic being drawn to the north where the battling is going on.&lt;br /&gt;
&lt;br /&gt;
We find out about local pirates and who is still actually around. We get 2 names and shipâ€™s names.&lt;br /&gt;
- The Flying Roger&lt;br /&gt;
- (canâ€™t remember name)&lt;br /&gt;
&lt;br /&gt;
Mario and Mayhem wander and Mario uses his telepathy to try and see if anyone reacts to him arriving and wandering around in the open of the docks incase they have something to hide. It worked and they picked up an alarm from someone watching the port. Mario follows and discovers the watcher works for a local family. And the father seems to be the head of the house.&lt;br /&gt;
&lt;br /&gt;
He follows and ends up outside a very nice mansion. It appears that Beatrice, the daughter of the merchant who owns the mansion is very pregnant. Most likely Marioâ€™s.  He heads back to the boat quickly and tries to hurry everyone along so the ship can leave on time.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhems Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Arrived somewhere reasonably nice. Had a look around with Mario wearing his family&#039;s colours. Very pretty. Followed some guy who was interested in Mario.&amp;lt;br&amp;gt; Went to a nice house that looked as if the second storey windows were &amp;lt;s&amp;gt;easy&amp;lt;/s&amp;gt; well-appointed. Feminine cries within, followed by a young and extremely swollen human girl appearing at afore-mentioned window, uttering pathetic cries of &#039;Mario, Mario, wherefore art though,Mario?&#039;. We left, sudden like, brisk saunter, then jog,  then sprint for the boat, which was making ready to go away somewhere that I&#039;m pretty sure was south. &amp;lt;br&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Fenced in the rigging. Apparently Mario knew swollen girl. Carriage appeared on dock and waved at us. Well, think they were waving. Couldn&#039;t see weapons, anyway.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 9th and 10th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We head off again and spend a day traveling around the Cape of  Maelstroms to our third port of call, Port Ebola. Itâ€™s very rough seas on the way and Mayhem and Poppy are a wee bit sick. We eventually get round the Cape and head towards the harbour.&lt;br /&gt;
&lt;br /&gt;
Itâ€™s the morning of the 10th day and we arrive at the headlands outside Port Ebola.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 2)We come round the coast line in towards the Port of Ebola. The cliffs along the coast are very impressive and tower above the ship. There are towers built into the cliffs. And we see many caves and openings on the cliffs. Some empty, some with siege weapons and as we get closer to the wharfs we see houses and other buildings inside the cliff holes. As we come into the wharfs we see the bigger picture of the port. A large tunnel further back where it looks like 2 ships are being constructed. High up on the cliffs overlooking the main Port area is a large house, apparently the King of the place lives there. So many peoples moving around the area.&lt;br /&gt;
&lt;br /&gt;
We decide to split up as we get off the ship to collect info and travel to an Inn. The crew mentioned a place called the Broken Drum. We arrange to meet there. I hire a porter to help carry my chest of stock. There are so many beggars. And they try their luck with Mungo who gives them coins. He&#039;s soon swamped with kid beggars that the wharf security start pounding on them with truncheons to make them clear off.&lt;br /&gt;
&lt;br /&gt;
Mario flies off to his wine stewards quarters.&lt;br /&gt;
&lt;br /&gt;
Mayhem follows some of the beggars back to an alley where they enter into a buildingvia a doorway. He comes back looking for us telling us about what he&#039;s found and convinces some of us to follow him back into the alley. We go with him. But Poppy and Bobdul stay outside in the alley as Mungo and Mayhem barge into the building. Language is a problem as we don&#039;t speak what they mostly speak, but Common is found as universal with one of the older gentlemen. He talks about Ranke merchants. Mayhem is introduced as Majic and Mungo is introduced as Lathron the Elf. Mayhem is looking for pirate gear, clothes, wooden peg and parrot. Needs to be halfling sized. Different items are mentioned for purchase. They mention wanting wine and a bigger discussion comes from this. 10 tonnes of wine for 45,000sp. We ask for a meet and some sample of the wine. 10pm is arranged at the Broken Drum.&lt;br /&gt;
&lt;br /&gt;
We eventually head to the Broken Drum. We book rooms, the guys in an outside edge with balcony room. I get a room inside with many good locks. The manager is called Rowena, very nice lady. Mayhem hits on her and she tells him about the unisex baths up the hill and how he needs a wash. He decides to head up for a look.  &lt;br /&gt;
&lt;br /&gt;
Meanwhile Mario has been visiting his steward factors. Chat about the missing boat and business. At the factors is a Watermage called Caros who was the Last Harvest&#039;s actual WaterMage. He got sick and the ship had to get a replacement from the boat Neptune&#039;s Storm, captained by Inigo. 100ish crew on the Last Harvest. He&#039;s been staying here for the last 3 months recovering. Mario arranges to stay with them. He talks to them about how he wants to make it known he&#039;s hunting for the missing wine. So he arranges for the steward to hire some ruffins who will attack him on his way from visiting another wine info source. And how after a bit of a fight he will win and announce &amp;quot;no-one steals from the Pavony Family&amp;quot;. So it&#039;s set up, he visits his source, and gets attacked. There is a big loud fight and he gets a bit roughed up but wins. He makes his big threat. Bad guys run off. And it looks good. He even gets swooned on by ladies who thought he was very brave etc. He picks one for dinner later at the Dempseys Dinner location. A red-haired Sephena.&lt;br /&gt;
&lt;br /&gt;
Boadhil decides to go shopping for local clothes. I accompany him and talked to some merchants about my chest of stock I bought in Seagate. They are very knowledgeable and seem reputable, a tailor/clothing person called Jacob, and we came to a deal where he buys it all for 2520sp. And they are interested in more. Perhaps I might be able to set up a regular trade going here. Much to think about. We chat to stalls, ask questions like tourists. With my healing type skills and dyes type skills I ask about things unique to the area. Find out that there are lizards that live in the caves that they use in lotions. Something to look into if we have time.&lt;br /&gt;
&lt;br /&gt;
We head back to the Inn, have dinner and mingle with the Inn&#039;s evening crowd. There are many rumors. There is a reward out on a scruffy Halfling 130sp dead or alive, something about a scuffle in the Baths. We haven&#039;t seen Mayhem for quite some time... A famous Pavony family member is in town and something about a scuffle. Some house slaves were whipped. &lt;br /&gt;
&lt;br /&gt;
Mario meets his lady for dinner, and says he needs to pop out for a brief moment but will be back.&lt;br /&gt;
&lt;br /&gt;
Mayhem comes back with some tale about getting into trouble with the baths security. Mario turns up in disguise. Eventually it gets late into the evening and Mungo, Mario and Mayhem head up to the rooms to meet with the thieves. Me and Boadhil stick around in the Inn bar area. There are at least 2 groups of folks in the bar that peek my interest. Not sure if they are guards or working with the thieves. They do seem to watch a lot.&lt;br /&gt;
&lt;br /&gt;
In the rooms Madrado and his crew (the thieves Mayhem/Mungo had talked to) bring along some wine samples for Mungo/Lathron and Mayhem/Majic to check out. Mario tastes a Laghue Boudaley, possibly from Shingapor location. A pretty good wine. He thinks a profit could be had on the wine. It&#039;s 40,000sp will need a 5,000sp deposit. Which Mario sorts out. And it will be delivered to a location in 2 days time, on the 12th.&lt;br /&gt;
&lt;br /&gt;
After the thieves crew leave, Boadhil and I notice the guard groups in the Inn leave, one not long after the group leaves the inn, and then the 2nd group about 3/4 hour afterwards again.&lt;br /&gt;
&lt;br /&gt;
We meet and discuss what&#039;s happening, share information. We head back to rooms and a wee boy called Ranaldo turns up asking for Mayhem/Majic. Talks about how there is a ranch out of town with bad pirates are, waylaying until their ship comes back. We ask him to come back in the morning to show us where.&lt;br /&gt;
&lt;br /&gt;
Mario heads back to dinner. [Rated content] And eventually ends up back at the Factors place. Talks to Caro, checks him by hypnotism to see if his sickness was deliberate to get someone on the boat. Doesn&#039;t find anything to suspect Caro or foul play. He just ate bad crab and got sick.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 3) We get back together to discuss who the boy was, and how he knew where we were and why we would be interested in pirates. Is it a trap? By whom? Night gets late and we head to sleep.&lt;br /&gt;
&lt;br /&gt;
Night is interrupted by guards looking for a skiraloss hobbit. Wanted. They banged on my door wanting to search my room. They said there was a 180sp reward for the hobbit. And I was shown a wanted poster. They then banged on the boys room. Mayhem hearing what they asked me got out onto the balcony and climbed down the cliff stone walls. So when they entered the boys room there was no hobbit there. They were offered 200sp reward. Interesting.&lt;br /&gt;
&lt;br /&gt;
While they were investigating the rooms and talking to us (Mungo and Boadhil) Mayhem hid in the shadows below the Inn. And discovered someone else was also hiding in the shadows. Someone who had killed someone else in the shadows by the body slowly going cold and bleeding all over the place. The shadow tries to set up Mayhem for the kill, and a fight ensues. Mayhem kills the assassin, sets it up so the 2 bodies look like they killed each other. And pockets all the loot and heads down to the wharf to clean up since he&#039;s now a wanted hobbit... and is currently covered in the blood of 2 dead people. Leaving bloody foot prints leading down to the wharf too.&lt;br /&gt;
&lt;br /&gt;
Lisa, one of the blonde waitresses from the Inn invites herself into Mungo&#039;s room. Boadhil gets paid by Mungo to leave the room for a while so he can [Rated Content] Boadhil makes 10sp.&lt;br /&gt;
&lt;br /&gt;
Eventually Mayhem gets back and climbs back into the room via the balcony. The other 2 guys were asleep... and get disturbed by Mayhem&#039;s break in. A thrown dagger misses him and Lisa seems a capable woman. They all go back to sleep.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat at this place that was a lot like a pirate hangout. &amp;lt;br&amp;gt;&lt;br /&gt;
Turns out it &#039;&#039;&#039;is&#039;&#039;&#039; a pirate hangout.&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of pubs, everything built up the side of what looks like a volcanic crater.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Mungo met a gang of thieves. We told them our names were Mad Jack and Lathron the elf, but kind of hard for Mungo to pull off the elf thing, so just stared them down when they looked at us. They had some stolen wine to sell, arranged to hook up with rest of team (and Mario). Said they dealt in slaves. &amp;lt;br&amp;gt;&lt;br /&gt;
Found a place that sold pirate hats, patches, parrots and wooden legs. Also, some kids hanging around with an unhealthy interest in pirates. Asked them about pirates. They said they&#039;d keep an eye out.&amp;lt;br&amp;gt;&lt;br /&gt;
Stayed at this pub which was nice. &amp;lt;br&amp;gt;&lt;br /&gt;
Met this woman who ran the place who was nice.&amp;lt;br&amp;gt;&lt;br /&gt;
Went to the baths to get &amp;lt;s&amp;gt;a root&amp;lt;/s&amp;gt; clean. Not so nice&amp;lt;br&amp;gt;&lt;br /&gt;
Got familiar with local young noble, attracted elements of the local constabulary, got manhandled by big, hairy element. He asked me for my name, and I said &amp;quot;Mad Jack&amp;quot;, and pretended to be staying at this hole in the wall I thought was the other end of town. &#039;Escorted&#039; to a pub I pretended I was at. Fined me 100sp. Had to do a runner when hairy element found out I was making it all up, and because I forgot I had 1,000 sp in my other loincloth. Hid until dark, snuck back to inn, found out there was a &amp;quot;dead or alive&amp;quot; poster up for me, value 130 sp. Undervalued. Bloody cheek.&amp;lt;br&amp;gt;&lt;br /&gt;
Met with local thieves, Mario okayed the wine, but was &amp;lt;s&amp;gt;de Hoe&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;de Hock&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;d&#039; Heog&amp;lt;/s&amp;gt; not Pavoni wine. Steal at 45,000sp. Didn&#039;t think there was that much silver outside of a dwarven mine.&amp;lt;br&amp;gt;&lt;br /&gt;
Kids come around to tell me about pirates hanging out at inland farm. &amp;lt;br&amp;gt;&lt;br /&gt;
We plan to &amp;quot;investigate&amp;quot; pirates.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 11th Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Breakfast, and the night&#039;s adventures are discussed. Mayhem shares with us his loot of 150sp, a couple of gems, a pack of tarot cards and an odd icky necklace of teeth.&lt;br /&gt;
&lt;br /&gt;
At 10am Ranaldo arrives and will lead us to where the place of the bad pirates is. I ask for a picnic basket for lunch from the Inn kitchen and off we head. Apparently there are 9 pirates from the bad ship out on a ranch not far from town. We guess the local pirates want rid of these foreign pirates as they are bad for business. Mario joins us for breakfast. Will go visit the local King/lord and then fly out to meet us along the way.&lt;br /&gt;
&lt;br /&gt;
We lock up our belongings in my room with the good locks, and follow Ranaldo out of town.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
&#039;Pparently, after checking out wine, Mario headed off to talk about clothing with woman he didn&#039;t introduce me to. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway, hairy elements turn up at Poppy&#039;s door. I recognise knock and make for window, reckoned they&#039;d have hairy elements at other exits.&amp;lt;br&amp;gt;&lt;br /&gt;
So, slipped down building into shadow-infested alley behind pub. Make out a couple of shadows, one breathing, other cooling. Also leaking.&amp;lt;br&amp;gt;&lt;br /&gt;
Exchanged courtesies with breathing shadow and tried to pretend hadn&#039;t noticed cooling shadow, but he didn&#039;t go for it. Pretty obvious I was only living witness, and living status pretty negotiable at this point. Breathing shadow asked if I would carry body while he kept a look out, and I&#039;m thinking you don&#039;t ask a hobbit to lift an adult human unless you plan to give him a proper stabbing. Politely declined.&amp;lt;br&amp;gt;&lt;br /&gt;
As expected, bugger went for me with short sword, but my armour held, just a bruise. Wonder if I could get Poppy to apply ointment to it...Anyway, went for bugger&#039;s gonads and got in a lucky hit. Went into stabbing frenzy until dead. Bugger vindictively bled all over me.&amp;lt;br&amp;gt;&lt;br /&gt;
Bugger had a couple of specially sharp swords. Drove them into all of the wounds I had inflicted and then leant both cooling shadows against each other in alley. After looting, of course. &amp;lt;br&amp;gt;&lt;br /&gt;
Had to sneak down to the docks to wash off blood. Snuck back to our pub, climbed up to window, but it was temporarily locked. Opened window. Mungo in bed with naked girl but not smoking. Strange.&amp;lt;br&amp;gt;&lt;br /&gt;
Bobdul turns up, and naked girl gets dressed, but Mungo won&#039;t let me watch. Back to normal.&amp;lt;br&amp;gt; &lt;br /&gt;
In morning, kids turn up to show us where the pirates are. Mario hypnotises kid, casts Telepathy etc. Turns out kid&#039;s uncle is local pirate, wants us to get rid of non-local pirates. Used kids to stay out of it. Sounds like a bugger to me. &amp;lt;br&amp;gt;&lt;br /&gt;
Recce out place while Mungo goes all wolf. About nine of &#039;em, five outside having smoke, chatting, see two inside, guess there&#039;s another couple somewhere else. Farmer and wife are poking at ground with pitchforks not far from smoking pirates. Mario casts Telepathy and says there&#039;s a baby boy in house, farmer and wife being held hostage by non-local pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
Mario goes first, protects baby and Controls red-hat pirate to attack other pirate, Mungo runs to window, bursts into room, lays about with big wolfy claws. Me, Poppy and Bobdul chase after. Poppy throws little dog into room, tells him to protect crib. Engage incoming smoking pirates. Mario tears his pirate entirely new arsehole, same as me and Bobdul. Mungo tickles pirates till they go all coy. Poppy attracts tough pirate, takes a hell of a blow straight up the jacksie. Must have hurt. Wonder if she&#039;d let me apply ointment...&amp;lt;br&amp;gt;&lt;br /&gt;
Mungo flings himself out window, but can&#039;t get to Poppy&#039;s attacker. I close with piratess and molest her, while Poppy takes another whack but lives. Mungo jumps on guy from behind, more tickling etc. Still, distracts tough pirate from Poppy. Call for their surrender or be tickled by big hairy wolf thing. &amp;lt;br&amp;gt;&lt;br /&gt;
We prevail.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out pirates are spotters for Divina Pastora. Expect boat back in couple of days at next full moon. They meet boat off point in dinghy. Confess to history of piracy. We consider handing them over to local pirates, selling to slaver, or giving to hairy elements of constabulary.&amp;lt;br&amp;gt;&lt;br /&gt;
Still undecided.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 12th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mayhem&#039;s Book of Pointy Reckoning ==&lt;br /&gt;
No one so far, but it&#039;s early days yet.&amp;lt;br&amp;gt;&lt;br /&gt;
# big, hairy elements of constabulary&lt;br /&gt;
# red-handed muggers&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot; | T1&lt;br /&gt;
!Title=&amp;quot;TBA2&amp;quot; | T2&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot; | My&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Spell name (Cast by)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hours&lt;br /&gt;
|  &amp;lt;!-- Mario--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Mungo --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Poppy --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- TBA2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Mayhem --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Enhance Enchant ??&lt;br /&gt;
&lt;br /&gt;
== MilSci ==&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;3-4 Hrs per Watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
From bloody shadows:&lt;br /&gt;
150 sp&amp;lt;br&amp;gt;&lt;br /&gt;
a couple of gems&amp;lt;br&amp;gt;&lt;br /&gt;
Tarot deck&amp;lt;br&amp;gt;&lt;br /&gt;
necklace of teeth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
- Caros. Watermage from Late Harvest who got sick.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Rowena. Inn manager of Broken Drum.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ranaldo. Kid messenger from local pirates.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Davina Pastora. Pirate ship of the bad pirates. Captain Gaunt - Distinian?&amp;lt;br&amp;gt;   &lt;br /&gt;
- Late Harvest. Missing Pavony ship with cargo of wine and 5 guild members.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ara - Missing Mind Mage. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ash - Missing Ice mage. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ricter - Missing Bard. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Lendal - Missing Water mage. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Lexxi - Missing Celestial Mage. Guild member.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
* [[St Hylena]]&lt;br /&gt;
&lt;br /&gt;
* [[Raniterre]]&lt;br /&gt;
&lt;br /&gt;
* [[San Carlos]], a major town/port in Bretonnia.&lt;br /&gt;
&lt;br /&gt;
* [[Ebola]]&lt;br /&gt;
&lt;br /&gt;
* [[Chingkapur]]&lt;br /&gt;
&lt;br /&gt;
* [[Port Avalossa]]&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mario&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mungo&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Poppy &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Boabdil&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mayhem&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|TBA3&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|Weekly Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|Final Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|After Loot Split:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo--&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|colspan = 6|Lucre (in Truesilver Guineas):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scribe Notes Style Data===&lt;br /&gt;
&amp;lt;div class=Mario style=&amp;quot;background-color: #ECCEF5; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mario&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Poppy&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Mayhem&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mungo style=&amp;quot;background-color: #EEEEEE; font-family: Arial, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mungo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67509</id>
		<title>Red Red Wine</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67509"/>
		<updated>2013-07-17T12:10:10Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* People */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Summary =&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_813_WK|Scribe Notes]]&lt;br /&gt;
[[Category:Far SE Archipelago]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Red Red Wine&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris C]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 813 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Low Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Royal Oak/Onehunga&lt;br /&gt;
; Party&lt;br /&gt;
* [[Mario|Mario Pavoni]] The Party Employer - A Human Mind Mage, played by Dean &lt;br /&gt;
*[[Mungo Third Son]] - A Hair Mage, played by Michael M&lt;br /&gt;
*[[Poppy]] - A Warrior,  played by Karen&lt;br /&gt;
*[[Boabdil]] -  played by Antonio&lt;br /&gt;
*[[Mayhem]] - A Hobbit Namer, played by Jim&lt;br /&gt;
&lt;br /&gt;
= Game Details =&lt;br /&gt;
== Employer and Mission Details ==&lt;br /&gt;
: The party Employer is the scion of a [[The Pavoni Family|rich family]] that has lost a valuable ship [[The Pavoni Line|The Late Harvest]] and its contents in the [[Far SE Archipelago]]. He seeks a band of competant adventurers to aid him, beautiful human females preferred but other entertained. The ship was en route between the Pavoni Vineyards in [[Lunar Empire|Lunar]] and [[Port Avalossa]] along with sundry other cargo and it failed to dock in [[Chingkapur]] as expected as well as failing to arrive at Port Avalossa as its final destination. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Current events#813|Autumn 813]].&lt;br /&gt;
&lt;br /&gt;
== Pay ==&lt;br /&gt;
: Guild rates plus bonuses - to be negotiated with the party employer &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1st Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Guild Meeting Day&lt;br /&gt;
&lt;br /&gt;
We meet up in one of the Guild Meeting Rooms with our employer, Mario. Heâ€™s a male human, a wine merchant and Mind Mage. Also there is Mayhem, the male hobbit who is a Namer and an apothecary. Bobdul is a human ranger, very tall. Poppy, a female human gypsy warrior.&lt;br /&gt;
&lt;br /&gt;
The job is a wine boat of Marioâ€™s family has gone missing. We need to find the boat and get it returned. And there are 5 Guild members on the boat too. So they are now missing. We need to find them too. One of the crew is a water mage.&lt;br /&gt;
&lt;br /&gt;
The boat traveled part of the way to itâ€™s scheduled destination. It got as far as Port Ebola and left there. But didnâ€™t make it to Port Avalossa in the Theropsid Isles. The boat travels there with wine, trades them and collects spices and fruits and other things from the Isles. And then goes back home.&lt;br /&gt;
&lt;br /&gt;
So we plan to catch a boat to itâ€™s last know location and try and find out whatâ€™s happened. Retracing the boats footsteps. So we discuss payment, expenses and plan for locating missing boat. We discuss protect and buffs and what we need to do here before we leave. Greater Enchantments are discussed. Mario offers to cover some of the expenses so we can all get some protect.&lt;br /&gt;
&lt;br /&gt;
Poppy spends 2400sp to upgrade the job offer so she has 3 areas covered by the Greater. We also discuss tropical areas and insect repellants, winter clothes for the first few nights and when we round the Cape of Maelstroms. It will be cold but the final destination is a tropical jungle. While preparing for the trip Poppy checks out any scribe notes in the library about the Therupsed Isles. She makes some notes and gets some copies of what Guild maps there are of the area. I also buy $500 of dyes and other items for working cloth with an idea of trading them at the end or along the way.&lt;br /&gt;
&lt;br /&gt;
Mario, Mayhem and Bobdul go out on the town. The One-Horned God Temple is having a festival so eventually they all end up there for revelry. &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Went shopping. Got some meat and a bonfire itemised. Looked for explosives. None.&amp;lt;br&amp;gt; Went out. Got laid. Had a smoke. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2nd-4th Frost 813wk == &lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We catch passage on a ship which is fast and reliable to Port Ebola. Ship is called Queen Esmeralda. She docks for 3 hours here, so we have to be prompt. There are 26 other passengers.&lt;br /&gt;
&lt;br /&gt;
First destination is to Saint Aleena. It takes 3 days to get there. The weather is very odd so my Mana Sight gets a work out looking out watching the seas for maelstrom ripples. We donâ€™t want to bumb into any wild magic that could cause us damage..  we chat to the crew and train with some. Some of us donâ€™t travel so well when itâ€™s rough or the ship isnâ€™t under the mage current.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Went ... away somewhere, probably south. Fenced in the rigging.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5th Frost 813wk ==&lt;br /&gt;
Arrived in [[St Hylena]] at dawn, Departed at 9am heading south towards Raniterre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We arrive at port and have exactly 3 hours to have a walk about to stretch our legs. In port is Mario Amazonian women. He goes over for a chat and takes Mayhem with him. Bobgul and Bob and I go for a walk also. The Amazonian women on Marioâ€™s boat seem to know him well. He chats to them, and gets some wine skins with Urgla and a wine skin of (insert name) He asks the ladies to keep an eye out for the stock that is missing incase it turns up somewhere else. Bobdul has some luck chatting to some local ship hands. Learns that the missing ship did travel this way. The chaps were called Mad Jack and Hook Hand Bart.&lt;br /&gt;
&lt;br /&gt;
Once the loading and unloading happens they call everyone back onto the ship and head off to our next destination. Port Arantea. &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat, had a look around, met some women with architecture. Assaulted their south-facing features. Had a smoke.Picked up some [[Urgla]] and some other stuff named [[Jyice]] which looks useful if we can find a way to distill it down and pour it into a grenado.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6th-7th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 more days traveling along coast.&lt;br /&gt;
During these travels we have chatted to some of the other passengers. Mario has especially become friendly with members of a family, Hogswoth, on the boat. The father is an alchemist so they have things to chat about. They have 3 daughters Hannah (15 yrs)  Elise (17yrs and Hilda (18yrs) Hilda.&lt;br /&gt;
&lt;br /&gt;
More of the weird magical Maelstroms are spotted and avoided.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick, went away somewhere, and I&#039;m saying it&#039;s south. Fenced in the rigging. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 8th Frost 813wk ==&lt;br /&gt;
Arrived in [[Bretonnia|San Carlos]], a port in greater [[Raniterre]] at 7am, Departed at 10am headed to round the Southern Horn known as [[The Cape of Maelstroms]] on route to [[Ebola]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Day 8 sees us arriving in the port. Poppy and Bobdul go for a walk with the dog. Looking for anything suss. Chat to workers etc. Hear more rumours about the unusual storms for this time. A weather mage came to the city and explained it to the people of the city. The weather is disrupted because of all the magic being drawn to the north where the battling is going on.&lt;br /&gt;
&lt;br /&gt;
We find out about local pirates and who is still actually around. We get 2 names and shipâ€™s names.&lt;br /&gt;
- The Flying Roger&lt;br /&gt;
- (canâ€™t remember name)&lt;br /&gt;
&lt;br /&gt;
Mario and Mayhem wander and Mario uses his telepathy to try and see if anyone reacts to him arriving and wandering around in the open of the docks incase they have something to hide. It worked and they picked up an alarm from someone watching the port. Mario follows and discovers the watcher works for a local family. And the father seems to be the head of the house.&lt;br /&gt;
&lt;br /&gt;
He follows and ends up outside a very nice mansion. It appears that Beatrice, the daughter of the merchant who owns the mansion is very pregnant. Most likely Marioâ€™s.  He heads back to the boat quickly and tries to hurry everyone along so the ship can leave on time.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhems Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Arrived somewhere reasonably nice. Had a look around with Mario wearing his family&#039;s colours. Very pretty. Followed some guy who was interested in Mario.&amp;lt;br&amp;gt; Went to a nice house that looked as if the second storey windows were &amp;lt;s&amp;gt;easy&amp;lt;/s&amp;gt; well-appointed. Feminine cries within, followed by a young and extremely swollen human girl appearing at afore-mentioned window, uttering pathetic cries of &#039;Mario, Mario, wherefore art though,Mario?&#039;. We left, sudden like, brisk saunter, then jog,  then sprint for the boat, which was making ready to go away somewhere that I&#039;m pretty sure was south. &amp;lt;br&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Fenced in the rigging. Apparently Mario knew swollen girl. Carriage appeared on dock and waved at us. Well, think they were waving. Couldn&#039;t see weapons, anyway.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 9th and 10th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We head off again and spend a day traveling around the Cape of  Maelstroms to our third port of call, Port Ebola. Itâ€™s very rough seas on the way and Mayhem and Poppy are a wee bit sick. We eventually get round the Cape and head towards the harbour.&lt;br /&gt;
&lt;br /&gt;
Itâ€™s the morning of the 10th day and we arrive at the headlands outside Port Ebola.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 2)We come round the coast line in towards the Port of Ebola. The cliffs along the coast are very impressive and tower above the ship. There are towers built into the cliffs. And we see many caves and openings on the cliffs. Some empty, some with siege weapons and as we get closer to the wharfs we see houses and other buildings inside the cliff holes. As we come into the wharfs we see the bigger picture of the port. A large tunnel further back where it looks like 2 ships are being constructed. High up on the cliffs overlooking the main Port area is a large house, apparently the King of the place lives there. So many peoples moving around the area.&lt;br /&gt;
&lt;br /&gt;
We decide to split up as we get off the ship to collect info and travel to an Inn. The crew mentioned a place called the Broken Drum. We arrange to meet there. I hire a porter to help carry my chest of stock. There are so many beggars. And they try their luck with Mungo who gives them coins. He&#039;s soon swamped with kid beggars that the wharf security start pounding on them with truncheons to make them clear off.&lt;br /&gt;
&lt;br /&gt;
Mario flies off to his wine stewards quarters.&lt;br /&gt;
&lt;br /&gt;
Mayhem follows some of the beggars back to an alley where they enter into a buildingvia a doorway. He comes back looking for us telling us about what he&#039;s found and convinces some of us to follow him back into the alley. We go with him. But Poppy and Bobdul stay outside in the alley as Mungo and Mayhem barge into the building. Language is a problem as we don&#039;t speak what they mostly speak, but Common is found as universal with one of the older gentlemen. He talks about Ranke merchants. Mayhem is introduced as Majic and Mungo is introduced as Lathron the Elf. Mayhem is looking for pirate gear, clothes, wooden peg and parrot. Needs to be halfling sized. Different items are mentioned for purchase. They mention wanting wine and a bigger discussion comes from this. 10 tonnes of wine for 45,000sp. We ask for a meet and some sample of the wine. 10pm is arranged at the Broken Drum.&lt;br /&gt;
&lt;br /&gt;
We eventually head to the Broken Drum. We book rooms, the guys in an outside edge with balcony room. I get a room inside with many good locks. The manager is called Rowena, very nice lady. Mayhem hits on her and she tells him about the unisex baths up the hill and how he needs a wash. He decides to head up for a look.  &lt;br /&gt;
&lt;br /&gt;
Meanwhile Mario has been visiting his steward factors. Chat about the missing boat and business. At the factors is a Watermage called Caros who was the Last Harvest&#039;s actual WaterMage. He got sick and the ship had to get a replacement from the boat Neptune&#039;s Storm, captained by Inigo. 100ish crew on the Last Harvest. He&#039;s been staying here for the last 3 months recovering. Mario arranges to stay with them. He talks to them about how he wants to make it known he&#039;s hunting for the missing wine. So he arranges for the steward to hire some ruffins who will attack him on his way from visiting another wine info source. And how after a bit of a fight he will win and announce &amp;quot;no-one steals from the Pavony Family&amp;quot;. So it&#039;s set up, he visits his source, and gets attacked. There is a big loud fight and he gets a bit roughed up but wins. He makes his big threat. Bad guys run off. And it looks good. He even gets swooned on by ladies who thought he was very brave etc. He picks one for dinner later at the Dempseys Dinner location. A red-haired Sephena.&lt;br /&gt;
&lt;br /&gt;
Boadhil decides to go shopping for local clothes. I accompany him and talked to some merchants about my chest of stock I bought in Seagate. They are very knowledgeable and seem reputable, a tailor/clothing person called Jacob, and we came to a deal where he buys it all for 2520sp. And they are interested in more. Perhaps I might be able to set up a regular trade going here. Much to think about. We chat to stalls, ask questions like tourists. With my healing type skills and dyes type skills I ask about things unique to the area. Find out that there are lizards that live in the caves that they use in lotions. Something to look into if we have time.&lt;br /&gt;
&lt;br /&gt;
We head back to the Inn, have dinner and mingle with the Inn&#039;s evening crowd. There are many rumors. There is a reward out on a scruffy Halfling 130sp dead or alive, something about a scuffle in the Baths. We haven&#039;t seen Mayhem for quite some time... A famous Pavony family member is in town and something about a scuffle. Some house slaves were whipped. &lt;br /&gt;
&lt;br /&gt;
Mario meets his lady for dinner, and says he needs to pop out for a brief moment but will be back.&lt;br /&gt;
&lt;br /&gt;
Mayhem comes back with some tale about getting into trouble with the baths security. Mario turns up in disguise. Eventually it gets late into the evening and Mungo, Mario and Mayhem head up to the rooms to meet with the thieves. Me and Boadhil stick around in the Inn bar area. There are at least 2 groups of folks in the bar that peek my interest. Not sure if they are guards or working with the thieves. They do seem to watch a lot.&lt;br /&gt;
&lt;br /&gt;
In the rooms Madrado and his crew (the thieves Mayhem/Mungo had talked to) bring along some wine samples for Mungo/Lathron and Mayhem/Majic to check out. Mario tastes a Laghue Boudaley, possibly from Shingapor location. A pretty good wine. He thinks a profit could be had on the wine. It&#039;s 40,000sp will need a 5,000sp deposit. Which Mario sorts out. And it will be delivered to a location in 2 days time, on the 12th.&lt;br /&gt;
&lt;br /&gt;
After the thieves crew leave, Boadhil and I notice the guard groups in the Inn leave, one not long after the group leaves the inn, and then the 2nd group about 3/4 hour afterwards again.&lt;br /&gt;
&lt;br /&gt;
We meet and discuss what&#039;s happening, share information. We head back to rooms and a wee boy called Ranaldo turns up asking for Mayhem/Majic. Talks about how there is a ranch out of town with bad pirates are, waylaying until their ship comes back. We ask him to come back in the morning to show us where.&lt;br /&gt;
&lt;br /&gt;
Mario heads back to dinner. [Rated content] And eventually ends up back at the Factors place. Talks to Caro, checks him by hypnotism to see if his sickness was deliberate to get someone on the boat. Doesn&#039;t find anything to suspect Caro or foul play. He just ate bad crab and got sick.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 3) We get back together to discuss who the boy was, and how he knew where we were and why we would be interested in pirates. Is it a trap? By whom? Night gets late and we head to sleep.&lt;br /&gt;
&lt;br /&gt;
Night is interrupted by guards looking for a skiraloss hobbit. Wanted. They banged on my door wanting to search my room. They said there was a 180sp reward for the hobbit. And I was shown a wanted poster. They then banged on the boys room. Mayhem hearing what they asked me got out onto the balcony and climbed down the cliff stone walls. So when they entered the boys room there was no hobbit there. They were offered 200sp reward. Interesting.&lt;br /&gt;
&lt;br /&gt;
While they were investigating the rooms and talking to us (Mungo and Boadhil) Mayhem hid in the shadows below the Inn. And discovered someone else was also hiding in the shadows. Someone who had killed someone else in the shadows by the body slowly going cold and bleeding all over the place. The shadow tries to set up Mayhem for the kill, and a fight ensues. Mayhem kills the assassin, sets it up so the 2 bodies look like they killed each other. And pockets all the loot and heads down to the wharf to clean up since he&#039;s now a wanted hobbit... and is currently covered in the blood of 2 dead people. Leaving bloody foot prints leading down to the wharf too.&lt;br /&gt;
&lt;br /&gt;
Lisa, one of the blonde waitresses from the Inn invites herself into Mungo&#039;s room. Boadhil gets paid by Mungo to leave the room for a while so he can [Rated Content] Boadhil makes 10sp.&lt;br /&gt;
&lt;br /&gt;
Eventually Mayhem gets back and climbs back into the room via the balcony. The other 2 guys were asleep... and get disturbed by Mayhem&#039;s break in. A thrown dagger misses him and Lisa seems a capable woman. They all go back to sleep.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat at this place that was a lot like a pirate hangout. &amp;lt;br&amp;gt;&lt;br /&gt;
Turns out it &#039;&#039;&#039;is&#039;&#039;&#039; a pirate hangout.&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of pubs, everything built up the side of what looks like a volcanic crater.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Mungo met a gang of thieves. We told them our names were Mad Jack and Lathron the elf, but kind of hard for Mungo to pull off the elf thing, so just stared them down when they looked at us. They had some stolen wine to sell, arranged to hook up with rest of team (and Mario). Said they dealt in slaves. &amp;lt;br&amp;gt;&lt;br /&gt;
Found a place that sold pirate hats, patches, parrots and wooden legs. Also, some kids hanging around with an unhealthy interest in pirates. Asked them about pirates. They said they&#039;d keep an eye out.&amp;lt;br&amp;gt;&lt;br /&gt;
Stayed at this pub which was nice. &amp;lt;br&amp;gt;&lt;br /&gt;
Met this woman who ran the place who was nice.&amp;lt;br&amp;gt;&lt;br /&gt;
Went to the baths to get &amp;lt;s&amp;gt;a root&amp;lt;/s&amp;gt; clean. Not so nice&amp;lt;br&amp;gt;&lt;br /&gt;
Got familiar with local young noble, attracted elements of the local constabulary, got manhandled by big, hairy element. He asked me for my name, and I said &amp;quot;Mad Jack&amp;quot;, and pretended to be staying at this hole in the wall I thought was the other end of town. &#039;Escorted&#039; to a pub I pretended I was at. Fined me 100sp. Had to do a runner when hairy element found out I was making it all up, and because I forgot I had 1,000 sp in my other loincloth. Hid until dark, snuck back to inn, found out there was a &amp;quot;dead or alive&amp;quot; poster up for me, value 130 sp. Undervalued. Bloody cheek.&amp;lt;br&amp;gt;&lt;br /&gt;
Met with local thieves, Mario okayed the wine, but was &amp;lt;s&amp;gt;de Hoe&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;de Hock&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;d&#039; Heog&amp;lt;/s&amp;gt; not Pavoni wine. Steal at 45,000sp. Didn&#039;t think there was that much silver outside of a dwarven mine.&amp;lt;br&amp;gt;&lt;br /&gt;
Kids come around to tell me about pirates hanging out at inland farm. &amp;lt;br&amp;gt;&lt;br /&gt;
We plan to &amp;quot;investigate&amp;quot; pirates.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 11th Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Breakfast, and the night&#039;s adventures are discussed. Mayhem shares with us his loot of 150sp, a couple of gems, a pack of tarot cards and an odd icky necklace of teeth.&lt;br /&gt;
&lt;br /&gt;
At 10am Ranaldo arrives and will lead us to where the place of the bad pirates is. I ask for a picnic basket for lunch from the Inn kitchen and off we head. Apparently there are 9 pirates from the bad ship out on a ranch not far from town. We guess the local pirates want rid of these foreign pirates as they are bad for business. Mario joins us for breakfast. Will go visit the local King/lord and then fly out to meet us along the way.&lt;br /&gt;
&lt;br /&gt;
We lock up our belongings in my room with the good locks, and follow Ranaldo out of town.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
&#039;Pparently, after checking out wine, Mario headed off to talk about clothing with woman he didn&#039;t introduce me to. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway, hairy elements turn up at Poppy&#039;s door. I recognise knock and make for window, reckoned they&#039;d have hairy elements at other exits.&amp;lt;br&amp;gt;&lt;br /&gt;
So, slipped down building into shadow-infested alley behind pub. Make out a couple of shadows, one breathing, other cooling. Also leaking.&amp;lt;br&amp;gt;&lt;br /&gt;
Exchanged courtesies with breathing shadow and tried to pretend hadn&#039;t noticed cooling shadow, but he didn&#039;t go for it. Pretty obvious I was only living witness, and living status pretty negotiable at this point. Breathing shadow asked if I would carry body while he kept a look out, and I&#039;m thinking you don&#039;t ask a hobbit to lift an adult human unless you plan to give him a proper stabbing. Politely declined.&amp;lt;br&amp;gt;&lt;br /&gt;
As expected, bugger went for me with short sword, but my armour held, just a bruise. Wonder if I could get Poppy to apply ointment to it...Anyway, went for bugger&#039;s gonads and got in a lucky hit. Went into stabbing frenzy until dead. Bugger vindictively bled all over me.&amp;lt;br&amp;gt;&lt;br /&gt;
Bugger had a couple of specially sharp swords. Drove them into all of the wounds I had inflicted and then leant both cooling shadows against each other in alley. After looting, of course. &amp;lt;br&amp;gt;&lt;br /&gt;
Had to sneak down to the docks to wash off blood. Snuck back to our pub, climbed up to window, but it was temporarily locked. Opened window. Mungo in bed with naked girl but not smoking. Strange.&amp;lt;br&amp;gt;&lt;br /&gt;
Bobdul turns up, and naked girl gets dressed, but Mungo won&#039;t let me watch. Back to normal.&amp;lt;br&amp;gt; &lt;br /&gt;
In morning, kids turn up to show us where the pirates are. Mario hypnotises kid, casts Telepathy etc. Turns out kid&#039;s uncle is local pirate, wants us to get rid of non-local pirates. Used kids to stay out of it. Sounds like a bugger to me. &amp;lt;br&amp;gt;&lt;br /&gt;
Recce out place while Mungo goes all wolf. About nine of &#039;em, five outside having smoke, chatting, see two inside, guess there&#039;s another couple somewhere else. Farmer and wife are poking at ground with pitchforks not far from smoking pirates. Mario casts Telepathy and says there&#039;s a baby boy in house, farmer and wife being held hostage by non-local pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
Mario goes first, protects baby and Controls red-hat pirate to attack other pirate, Mungo runs to window, bursts into room, lays about with big wolfy claws. Me, Poppy and Bobdul chase after. Poppy throws little dog into room, tells him to protect crib. Engage incoming smoking pirates. Mario tears his pirate entirely new arsehole, same as me and Bobdul. Mungo tickles pirates till they go all coy. Poppy attracts tough pirate, takes a hell of a blow straight up the jacksie. Must have hurt. Wonder if she&#039;d let me apply ointment...&amp;lt;br&amp;gt;&lt;br /&gt;
Mungo flings himself out window, but can&#039;t get to Poppy&#039;s attacker. I close with piratess and molest her, while Poppy takes another whack but lives. Mungo jumps on guy from behind, more tickling etc. Still, distracts tough pirate from Poppy. Call for their surrender or be tickled by big hairy wolf thing. &amp;lt;br&amp;gt;&lt;br /&gt;
We prevail.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out pirates are spotters for Divina Pastora. Expect boat back in couple of days at next full moon. They meet boat off point in dinghy. Confess to history of piracy. We consider handing them over to local pirates, selling to slaver, or giving to hairy elements of constabulary.&amp;lt;br&amp;gt;&lt;br /&gt;
Still undecided.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 12th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mayhem&#039;s Book of Pointy Reckoning ==&lt;br /&gt;
No one so far, but it&#039;s early days yet.&amp;lt;br&amp;gt;&lt;br /&gt;
# big, hairy elements of constabulary&lt;br /&gt;
# red-handed muggers&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot; | T1&lt;br /&gt;
!Title=&amp;quot;TBA2&amp;quot; | T2&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot; | My&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Spell name (Cast by)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hours&lt;br /&gt;
|  &amp;lt;!-- Mario--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Mungo --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Poppy --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- TBA2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Mayhem --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Enhance Enchant ??&lt;br /&gt;
&lt;br /&gt;
== MilSci ==&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;3-4 Hrs per Watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
From bloody shadows:&lt;br /&gt;
150 sp&lt;br /&gt;
a couple of gems&lt;br /&gt;
Tarot deck&lt;br /&gt;
necklace of teeth&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
- Caros. Watermage from Late Harvest who got sick.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Rowena. Inn manager of Broken Drum.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ranaldo. Kid messenger from local pirates.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Davina Pastora. Pirate ship of the bad pirates. Captain Gaunt - Distinian?&amp;lt;br&amp;gt;   &lt;br /&gt;
- Late Harvest. Missing Pavony ship with cargo of wine and 5 guild members.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ara - Missing Mind Mage. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ash - Missing Ice mage. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Ricter - Missing Bard. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Lendal - Missing Water mage. Guild member.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Lexxi - Missing Celestial Mage. Guild member.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
* [[St Hylena]]&lt;br /&gt;
&lt;br /&gt;
* [[Raniterre]]&lt;br /&gt;
&lt;br /&gt;
* [[San Carlos]], a major town/port in Bretonnia.&lt;br /&gt;
&lt;br /&gt;
* [[Ebola]]&lt;br /&gt;
&lt;br /&gt;
* [[Chingkapur]]&lt;br /&gt;
&lt;br /&gt;
* [[Port Avalossa]]&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mario&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mungo&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Poppy &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Boabdil&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mayhem&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|TBA3&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|Weekly Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|Final Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|After Loot Split:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo--&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|colspan = 6|Lucre (in Truesilver Guineas):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scribe Notes Style Data===&lt;br /&gt;
&amp;lt;div class=Mario style=&amp;quot;background-color: #ECCEF5; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mario&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Poppy&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Mayhem&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mungo style=&amp;quot;background-color: #EEEEEE; font-family: Arial, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mungo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67508</id>
		<title>Red Red Wine</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67508"/>
		<updated>2013-07-17T12:09:41Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* People */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Summary =&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_813_WK|Scribe Notes]]&lt;br /&gt;
[[Category:Far SE Archipelago]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Red Red Wine&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris C]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 813 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Low Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Royal Oak/Onehunga&lt;br /&gt;
; Party&lt;br /&gt;
* [[Mario|Mario Pavoni]] The Party Employer - A Human Mind Mage, played by Dean &lt;br /&gt;
*[[Mungo Third Son]] - A Hair Mage, played by Michael M&lt;br /&gt;
*[[Poppy]] - A Warrior,  played by Karen&lt;br /&gt;
*[[Boabdil]] -  played by Antonio&lt;br /&gt;
*[[Mayhem]] - A Hobbit Namer, played by Jim&lt;br /&gt;
&lt;br /&gt;
= Game Details =&lt;br /&gt;
== Employer and Mission Details ==&lt;br /&gt;
: The party Employer is the scion of a [[The Pavoni Family|rich family]] that has lost a valuable ship [[The Pavoni Line|The Late Harvest]] and its contents in the [[Far SE Archipelago]]. He seeks a band of competant adventurers to aid him, beautiful human females preferred but other entertained. The ship was en route between the Pavoni Vineyards in [[Lunar Empire|Lunar]] and [[Port Avalossa]] along with sundry other cargo and it failed to dock in [[Chingkapur]] as expected as well as failing to arrive at Port Avalossa as its final destination. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Current events#813|Autumn 813]].&lt;br /&gt;
&lt;br /&gt;
== Pay ==&lt;br /&gt;
: Guild rates plus bonuses - to be negotiated with the party employer &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1st Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Guild Meeting Day&lt;br /&gt;
&lt;br /&gt;
We meet up in one of the Guild Meeting Rooms with our employer, Mario. Heâ€™s a male human, a wine merchant and Mind Mage. Also there is Mayhem, the male hobbit who is a Namer and an apothecary. Bobdul is a human ranger, very tall. Poppy, a female human gypsy warrior.&lt;br /&gt;
&lt;br /&gt;
The job is a wine boat of Marioâ€™s family has gone missing. We need to find the boat and get it returned. And there are 5 Guild members on the boat too. So they are now missing. We need to find them too. One of the crew is a water mage.&lt;br /&gt;
&lt;br /&gt;
The boat traveled part of the way to itâ€™s scheduled destination. It got as far as Port Ebola and left there. But didnâ€™t make it to Port Avalossa in the Theropsid Isles. The boat travels there with wine, trades them and collects spices and fruits and other things from the Isles. And then goes back home.&lt;br /&gt;
&lt;br /&gt;
So we plan to catch a boat to itâ€™s last know location and try and find out whatâ€™s happened. Retracing the boats footsteps. So we discuss payment, expenses and plan for locating missing boat. We discuss protect and buffs and what we need to do here before we leave. Greater Enchantments are discussed. Mario offers to cover some of the expenses so we can all get some protect.&lt;br /&gt;
&lt;br /&gt;
Poppy spends 2400sp to upgrade the job offer so she has 3 areas covered by the Greater. We also discuss tropical areas and insect repellants, winter clothes for the first few nights and when we round the Cape of Maelstroms. It will be cold but the final destination is a tropical jungle. While preparing for the trip Poppy checks out any scribe notes in the library about the Therupsed Isles. She makes some notes and gets some copies of what Guild maps there are of the area. I also buy $500 of dyes and other items for working cloth with an idea of trading them at the end or along the way.&lt;br /&gt;
&lt;br /&gt;
Mario, Mayhem and Bobdul go out on the town. The One-Horned God Temple is having a festival so eventually they all end up there for revelry. &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Went shopping. Got some meat and a bonfire itemised. Looked for explosives. None.&amp;lt;br&amp;gt; Went out. Got laid. Had a smoke. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2nd-4th Frost 813wk == &lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We catch passage on a ship which is fast and reliable to Port Ebola. Ship is called Queen Esmeralda. She docks for 3 hours here, so we have to be prompt. There are 26 other passengers.&lt;br /&gt;
&lt;br /&gt;
First destination is to Saint Aleena. It takes 3 days to get there. The weather is very odd so my Mana Sight gets a work out looking out watching the seas for maelstrom ripples. We donâ€™t want to bumb into any wild magic that could cause us damage..  we chat to the crew and train with some. Some of us donâ€™t travel so well when itâ€™s rough or the ship isnâ€™t under the mage current.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Went ... away somewhere, probably south. Fenced in the rigging.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5th Frost 813wk ==&lt;br /&gt;
Arrived in [[St Hylena]] at dawn, Departed at 9am heading south towards Raniterre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We arrive at port and have exactly 3 hours to have a walk about to stretch our legs. In port is Mario Amazonian women. He goes over for a chat and takes Mayhem with him. Bobgul and Bob and I go for a walk also. The Amazonian women on Marioâ€™s boat seem to know him well. He chats to them, and gets some wine skins with Urgla and a wine skin of (insert name) He asks the ladies to keep an eye out for the stock that is missing incase it turns up somewhere else. Bobdul has some luck chatting to some local ship hands. Learns that the missing ship did travel this way. The chaps were called Mad Jack and Hook Hand Bart.&lt;br /&gt;
&lt;br /&gt;
Once the loading and unloading happens they call everyone back onto the ship and head off to our next destination. Port Arantea. &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat, had a look around, met some women with architecture. Assaulted their south-facing features. Had a smoke.Picked up some [[Urgla]] and some other stuff named [[Jyice]] which looks useful if we can find a way to distill it down and pour it into a grenado.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6th-7th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 more days traveling along coast.&lt;br /&gt;
During these travels we have chatted to some of the other passengers. Mario has especially become friendly with members of a family, Hogswoth, on the boat. The father is an alchemist so they have things to chat about. They have 3 daughters Hannah (15 yrs)  Elise (17yrs and Hilda (18yrs) Hilda.&lt;br /&gt;
&lt;br /&gt;
More of the weird magical Maelstroms are spotted and avoided.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick, went away somewhere, and I&#039;m saying it&#039;s south. Fenced in the rigging. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 8th Frost 813wk ==&lt;br /&gt;
Arrived in [[Bretonnia|San Carlos]], a port in greater [[Raniterre]] at 7am, Departed at 10am headed to round the Southern Horn known as [[The Cape of Maelstroms]] on route to [[Ebola]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Day 8 sees us arriving in the port. Poppy and Bobdul go for a walk with the dog. Looking for anything suss. Chat to workers etc. Hear more rumours about the unusual storms for this time. A weather mage came to the city and explained it to the people of the city. The weather is disrupted because of all the magic being drawn to the north where the battling is going on.&lt;br /&gt;
&lt;br /&gt;
We find out about local pirates and who is still actually around. We get 2 names and shipâ€™s names.&lt;br /&gt;
- The Flying Roger&lt;br /&gt;
- (canâ€™t remember name)&lt;br /&gt;
&lt;br /&gt;
Mario and Mayhem wander and Mario uses his telepathy to try and see if anyone reacts to him arriving and wandering around in the open of the docks incase they have something to hide. It worked and they picked up an alarm from someone watching the port. Mario follows and discovers the watcher works for a local family. And the father seems to be the head of the house.&lt;br /&gt;
&lt;br /&gt;
He follows and ends up outside a very nice mansion. It appears that Beatrice, the daughter of the merchant who owns the mansion is very pregnant. Most likely Marioâ€™s.  He heads back to the boat quickly and tries to hurry everyone along so the ship can leave on time.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhems Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Arrived somewhere reasonably nice. Had a look around with Mario wearing his family&#039;s colours. Very pretty. Followed some guy who was interested in Mario.&amp;lt;br&amp;gt; Went to a nice house that looked as if the second storey windows were &amp;lt;s&amp;gt;easy&amp;lt;/s&amp;gt; well-appointed. Feminine cries within, followed by a young and extremely swollen human girl appearing at afore-mentioned window, uttering pathetic cries of &#039;Mario, Mario, wherefore art though,Mario?&#039;. We left, sudden like, brisk saunter, then jog,  then sprint for the boat, which was making ready to go away somewhere that I&#039;m pretty sure was south. &amp;lt;br&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Fenced in the rigging. Apparently Mario knew swollen girl. Carriage appeared on dock and waved at us. Well, think they were waving. Couldn&#039;t see weapons, anyway.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 9th and 10th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We head off again and spend a day traveling around the Cape of  Maelstroms to our third port of call, Port Ebola. Itâ€™s very rough seas on the way and Mayhem and Poppy are a wee bit sick. We eventually get round the Cape and head towards the harbour.&lt;br /&gt;
&lt;br /&gt;
Itâ€™s the morning of the 10th day and we arrive at the headlands outside Port Ebola.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 2)We come round the coast line in towards the Port of Ebola. The cliffs along the coast are very impressive and tower above the ship. There are towers built into the cliffs. And we see many caves and openings on the cliffs. Some empty, some with siege weapons and as we get closer to the wharfs we see houses and other buildings inside the cliff holes. As we come into the wharfs we see the bigger picture of the port. A large tunnel further back where it looks like 2 ships are being constructed. High up on the cliffs overlooking the main Port area is a large house, apparently the King of the place lives there. So many peoples moving around the area.&lt;br /&gt;
&lt;br /&gt;
We decide to split up as we get off the ship to collect info and travel to an Inn. The crew mentioned a place called the Broken Drum. We arrange to meet there. I hire a porter to help carry my chest of stock. There are so many beggars. And they try their luck with Mungo who gives them coins. He&#039;s soon swamped with kid beggars that the wharf security start pounding on them with truncheons to make them clear off.&lt;br /&gt;
&lt;br /&gt;
Mario flies off to his wine stewards quarters.&lt;br /&gt;
&lt;br /&gt;
Mayhem follows some of the beggars back to an alley where they enter into a buildingvia a doorway. He comes back looking for us telling us about what he&#039;s found and convinces some of us to follow him back into the alley. We go with him. But Poppy and Bobdul stay outside in the alley as Mungo and Mayhem barge into the building. Language is a problem as we don&#039;t speak what they mostly speak, but Common is found as universal with one of the older gentlemen. He talks about Ranke merchants. Mayhem is introduced as Majic and Mungo is introduced as Lathron the Elf. Mayhem is looking for pirate gear, clothes, wooden peg and parrot. Needs to be halfling sized. Different items are mentioned for purchase. They mention wanting wine and a bigger discussion comes from this. 10 tonnes of wine for 45,000sp. We ask for a meet and some sample of the wine. 10pm is arranged at the Broken Drum.&lt;br /&gt;
&lt;br /&gt;
We eventually head to the Broken Drum. We book rooms, the guys in an outside edge with balcony room. I get a room inside with many good locks. The manager is called Rowena, very nice lady. Mayhem hits on her and she tells him about the unisex baths up the hill and how he needs a wash. He decides to head up for a look.  &lt;br /&gt;
&lt;br /&gt;
Meanwhile Mario has been visiting his steward factors. Chat about the missing boat and business. At the factors is a Watermage called Caros who was the Last Harvest&#039;s actual WaterMage. He got sick and the ship had to get a replacement from the boat Neptune&#039;s Storm, captained by Inigo. 100ish crew on the Last Harvest. He&#039;s been staying here for the last 3 months recovering. Mario arranges to stay with them. He talks to them about how he wants to make it known he&#039;s hunting for the missing wine. So he arranges for the steward to hire some ruffins who will attack him on his way from visiting another wine info source. And how after a bit of a fight he will win and announce &amp;quot;no-one steals from the Pavony Family&amp;quot;. So it&#039;s set up, he visits his source, and gets attacked. There is a big loud fight and he gets a bit roughed up but wins. He makes his big threat. Bad guys run off. And it looks good. He even gets swooned on by ladies who thought he was very brave etc. He picks one for dinner later at the Dempseys Dinner location. A red-haired Sephena.&lt;br /&gt;
&lt;br /&gt;
Boadhil decides to go shopping for local clothes. I accompany him and talked to some merchants about my chest of stock I bought in Seagate. They are very knowledgeable and seem reputable, a tailor/clothing person called Jacob, and we came to a deal where he buys it all for 2520sp. And they are interested in more. Perhaps I might be able to set up a regular trade going here. Much to think about. We chat to stalls, ask questions like tourists. With my healing type skills and dyes type skills I ask about things unique to the area. Find out that there are lizards that live in the caves that they use in lotions. Something to look into if we have time.&lt;br /&gt;
&lt;br /&gt;
We head back to the Inn, have dinner and mingle with the Inn&#039;s evening crowd. There are many rumors. There is a reward out on a scruffy Halfling 130sp dead or alive, something about a scuffle in the Baths. We haven&#039;t seen Mayhem for quite some time... A famous Pavony family member is in town and something about a scuffle. Some house slaves were whipped. &lt;br /&gt;
&lt;br /&gt;
Mario meets his lady for dinner, and says he needs to pop out for a brief moment but will be back.&lt;br /&gt;
&lt;br /&gt;
Mayhem comes back with some tale about getting into trouble with the baths security. Mario turns up in disguise. Eventually it gets late into the evening and Mungo, Mario and Mayhem head up to the rooms to meet with the thieves. Me and Boadhil stick around in the Inn bar area. There are at least 2 groups of folks in the bar that peek my interest. Not sure if they are guards or working with the thieves. They do seem to watch a lot.&lt;br /&gt;
&lt;br /&gt;
In the rooms Madrado and his crew (the thieves Mayhem/Mungo had talked to) bring along some wine samples for Mungo/Lathron and Mayhem/Majic to check out. Mario tastes a Laghue Boudaley, possibly from Shingapor location. A pretty good wine. He thinks a profit could be had on the wine. It&#039;s 40,000sp will need a 5,000sp deposit. Which Mario sorts out. And it will be delivered to a location in 2 days time, on the 12th.&lt;br /&gt;
&lt;br /&gt;
After the thieves crew leave, Boadhil and I notice the guard groups in the Inn leave, one not long after the group leaves the inn, and then the 2nd group about 3/4 hour afterwards again.&lt;br /&gt;
&lt;br /&gt;
We meet and discuss what&#039;s happening, share information. We head back to rooms and a wee boy called Ranaldo turns up asking for Mayhem/Majic. Talks about how there is a ranch out of town with bad pirates are, waylaying until their ship comes back. We ask him to come back in the morning to show us where.&lt;br /&gt;
&lt;br /&gt;
Mario heads back to dinner. [Rated content] And eventually ends up back at the Factors place. Talks to Caro, checks him by hypnotism to see if his sickness was deliberate to get someone on the boat. Doesn&#039;t find anything to suspect Caro or foul play. He just ate bad crab and got sick.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 3) We get back together to discuss who the boy was, and how he knew where we were and why we would be interested in pirates. Is it a trap? By whom? Night gets late and we head to sleep.&lt;br /&gt;
&lt;br /&gt;
Night is interrupted by guards looking for a skiraloss hobbit. Wanted. They banged on my door wanting to search my room. They said there was a 180sp reward for the hobbit. And I was shown a wanted poster. They then banged on the boys room. Mayhem hearing what they asked me got out onto the balcony and climbed down the cliff stone walls. So when they entered the boys room there was no hobbit there. They were offered 200sp reward. Interesting.&lt;br /&gt;
&lt;br /&gt;
While they were investigating the rooms and talking to us (Mungo and Boadhil) Mayhem hid in the shadows below the Inn. And discovered someone else was also hiding in the shadows. Someone who had killed someone else in the shadows by the body slowly going cold and bleeding all over the place. The shadow tries to set up Mayhem for the kill, and a fight ensues. Mayhem kills the assassin, sets it up so the 2 bodies look like they killed each other. And pockets all the loot and heads down to the wharf to clean up since he&#039;s now a wanted hobbit... and is currently covered in the blood of 2 dead people. Leaving bloody foot prints leading down to the wharf too.&lt;br /&gt;
&lt;br /&gt;
Lisa, one of the blonde waitresses from the Inn invites herself into Mungo&#039;s room. Boadhil gets paid by Mungo to leave the room for a while so he can [Rated Content] Boadhil makes 10sp.&lt;br /&gt;
&lt;br /&gt;
Eventually Mayhem gets back and climbs back into the room via the balcony. The other 2 guys were asleep... and get disturbed by Mayhem&#039;s break in. A thrown dagger misses him and Lisa seems a capable woman. They all go back to sleep.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat at this place that was a lot like a pirate hangout. &amp;lt;br&amp;gt;&lt;br /&gt;
Turns out it &#039;&#039;&#039;is&#039;&#039;&#039; a pirate hangout.&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of pubs, everything built up the side of what looks like a volcanic crater.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Mungo met a gang of thieves. We told them our names were Mad Jack and Lathron the elf, but kind of hard for Mungo to pull off the elf thing, so just stared them down when they looked at us. They had some stolen wine to sell, arranged to hook up with rest of team (and Mario). Said they dealt in slaves. &amp;lt;br&amp;gt;&lt;br /&gt;
Found a place that sold pirate hats, patches, parrots and wooden legs. Also, some kids hanging around with an unhealthy interest in pirates. Asked them about pirates. They said they&#039;d keep an eye out.&amp;lt;br&amp;gt;&lt;br /&gt;
Stayed at this pub which was nice. &amp;lt;br&amp;gt;&lt;br /&gt;
Met this woman who ran the place who was nice.&amp;lt;br&amp;gt;&lt;br /&gt;
Went to the baths to get &amp;lt;s&amp;gt;a root&amp;lt;/s&amp;gt; clean. Not so nice&amp;lt;br&amp;gt;&lt;br /&gt;
Got familiar with local young noble, attracted elements of the local constabulary, got manhandled by big, hairy element. He asked me for my name, and I said &amp;quot;Mad Jack&amp;quot;, and pretended to be staying at this hole in the wall I thought was the other end of town. &#039;Escorted&#039; to a pub I pretended I was at. Fined me 100sp. Had to do a runner when hairy element found out I was making it all up, and because I forgot I had 1,000 sp in my other loincloth. Hid until dark, snuck back to inn, found out there was a &amp;quot;dead or alive&amp;quot; poster up for me, value 130 sp. Undervalued. Bloody cheek.&amp;lt;br&amp;gt;&lt;br /&gt;
Met with local thieves, Mario okayed the wine, but was &amp;lt;s&amp;gt;de Hoe&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;de Hock&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;d&#039; Heog&amp;lt;/s&amp;gt; not Pavoni wine. Steal at 45,000sp. Didn&#039;t think there was that much silver outside of a dwarven mine.&amp;lt;br&amp;gt;&lt;br /&gt;
Kids come around to tell me about pirates hanging out at inland farm. &amp;lt;br&amp;gt;&lt;br /&gt;
We plan to &amp;quot;investigate&amp;quot; pirates.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 11th Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Breakfast, and the night&#039;s adventures are discussed. Mayhem shares with us his loot of 150sp, a couple of gems, a pack of tarot cards and an odd icky necklace of teeth.&lt;br /&gt;
&lt;br /&gt;
At 10am Ranaldo arrives and will lead us to where the place of the bad pirates is. I ask for a picnic basket for lunch from the Inn kitchen and off we head. Apparently there are 9 pirates from the bad ship out on a ranch not far from town. We guess the local pirates want rid of these foreign pirates as they are bad for business. Mario joins us for breakfast. Will go visit the local King/lord and then fly out to meet us along the way.&lt;br /&gt;
&lt;br /&gt;
We lock up our belongings in my room with the good locks, and follow Ranaldo out of town.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
&#039;Pparently, after checking out wine, Mario headed off to talk about clothing with woman he didn&#039;t introduce me to. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway, hairy elements turn up at Poppy&#039;s door. I recognise knock and make for window, reckoned they&#039;d have hairy elements at other exits.&amp;lt;br&amp;gt;&lt;br /&gt;
So, slipped down building into shadow-infested alley behind pub. Make out a couple of shadows, one breathing, other cooling. Also leaking.&amp;lt;br&amp;gt;&lt;br /&gt;
Exchanged courtesies with breathing shadow and tried to pretend hadn&#039;t noticed cooling shadow, but he didn&#039;t go for it. Pretty obvious I was only living witness, and living status pretty negotiable at this point. Breathing shadow asked if I would carry body while he kept a look out, and I&#039;m thinking you don&#039;t ask a hobbit to lift an adult human unless you plan to give him a proper stabbing. Politely declined.&amp;lt;br&amp;gt;&lt;br /&gt;
As expected, bugger went for me with short sword, but my armour held, just a bruise. Wonder if I could get Poppy to apply ointment to it...Anyway, went for bugger&#039;s gonads and got in a lucky hit. Went into stabbing frenzy until dead. Bugger vindictively bled all over me.&amp;lt;br&amp;gt;&lt;br /&gt;
Bugger had a couple of specially sharp swords. Drove them into all of the wounds I had inflicted and then leant both cooling shadows against each other in alley. After looting, of course. &amp;lt;br&amp;gt;&lt;br /&gt;
Had to sneak down to the docks to wash off blood. Snuck back to our pub, climbed up to window, but it was temporarily locked. Opened window. Mungo in bed with naked girl but not smoking. Strange.&amp;lt;br&amp;gt;&lt;br /&gt;
Bobdul turns up, and naked girl gets dressed, but Mungo won&#039;t let me watch. Back to normal.&amp;lt;br&amp;gt; &lt;br /&gt;
In morning, kids turn up to show us where the pirates are. Mario hypnotises kid, casts Telepathy etc. Turns out kid&#039;s uncle is local pirate, wants us to get rid of non-local pirates. Used kids to stay out of it. Sounds like a bugger to me. &amp;lt;br&amp;gt;&lt;br /&gt;
Recce out place while Mungo goes all wolf. About nine of &#039;em, five outside having smoke, chatting, see two inside, guess there&#039;s another couple somewhere else. Farmer and wife are poking at ground with pitchforks not far from smoking pirates. Mario casts Telepathy and says there&#039;s a baby boy in house, farmer and wife being held hostage by non-local pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
Mario goes first, protects baby and Controls red-hat pirate to attack other pirate, Mungo runs to window, bursts into room, lays about with big wolfy claws. Me, Poppy and Bobdul chase after. Poppy throws little dog into room, tells him to protect crib. Engage incoming smoking pirates. Mario tears his pirate entirely new arsehole, same as me and Bobdul. Mungo tickles pirates till they go all coy. Poppy attracts tough pirate, takes a hell of a blow straight up the jacksie. Must have hurt. Wonder if she&#039;d let me apply ointment...&amp;lt;br&amp;gt;&lt;br /&gt;
Mungo flings himself out window, but can&#039;t get to Poppy&#039;s attacker. I close with piratess and molest her, while Poppy takes another whack but lives. Mungo jumps on guy from behind, more tickling etc. Still, distracts tough pirate from Poppy. Call for their surrender or be tickled by big hairy wolf thing. &amp;lt;br&amp;gt;&lt;br /&gt;
We prevail.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out pirates are spotters for Divina Pastora. Expect boat back in couple of days at next full moon. They meet boat off point in dinghy. Confess to history of piracy. We consider handing them over to local pirates, selling to slaver, or giving to hairy elements of constabulary.&amp;lt;br&amp;gt;&lt;br /&gt;
Still undecided.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 12th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mayhem&#039;s Book of Pointy Reckoning ==&lt;br /&gt;
No one so far, but it&#039;s early days yet.&amp;lt;br&amp;gt;&lt;br /&gt;
# big, hairy elements of constabulary&lt;br /&gt;
# red-handed muggers&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot; | T1&lt;br /&gt;
!Title=&amp;quot;TBA2&amp;quot; | T2&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot; | My&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Spell name (Cast by)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hours&lt;br /&gt;
|  &amp;lt;!-- Mario--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Mungo --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Poppy --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- TBA2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Mayhem --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Enhance Enchant ??&lt;br /&gt;
&lt;br /&gt;
== MilSci ==&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;3-4 Hrs per Watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
From bloody shadows:&lt;br /&gt;
150 sp&lt;br /&gt;
a couple of gems&lt;br /&gt;
Tarot deck&lt;br /&gt;
necklace of teeth&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
- Caros. Watermage from Late Harvest who got sick.&amp;lt;br&amp;gt;  &lt;br /&gt;
- Rowena. Inn manager of Broken Drum.  &lt;br /&gt;
- Ranaldo. Kid messenger from local pirates.  &lt;br /&gt;
- Davina Pastora. Pirate ship of the bad pirates. Captain Gaunt - Distinian?   &lt;br /&gt;
- Late Harvest. Missing Pavony ship with cargo of wine and 5 guild members.  &lt;br /&gt;
- Ara - Missing Mind Mage. Guild member.  &lt;br /&gt;
- Ash - Missing Ice mage. Guild member.  &lt;br /&gt;
- Ricter - Missing Bard. Guild member.  &lt;br /&gt;
- Lendal - Missing Water mage. Guild member.  &lt;br /&gt;
- Lexxi - Missing Celestial Mage. Guild member.&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
* [[St Hylena]]&lt;br /&gt;
&lt;br /&gt;
* [[Raniterre]]&lt;br /&gt;
&lt;br /&gt;
* [[San Carlos]], a major town/port in Bretonnia.&lt;br /&gt;
&lt;br /&gt;
* [[Ebola]]&lt;br /&gt;
&lt;br /&gt;
* [[Chingkapur]]&lt;br /&gt;
&lt;br /&gt;
* [[Port Avalossa]]&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mario&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mungo&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Poppy &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Boabdil&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mayhem&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|TBA3&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|Weekly Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|Final Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|After Loot Split:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo--&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|colspan = 6|Lucre (in Truesilver Guineas):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scribe Notes Style Data===&lt;br /&gt;
&amp;lt;div class=Mario style=&amp;quot;background-color: #ECCEF5; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mario&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Poppy&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Mayhem&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mungo style=&amp;quot;background-color: #EEEEEE; font-family: Arial, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mungo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67507</id>
		<title>Red Red Wine</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67507"/>
		<updated>2013-07-17T12:08:55Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* People */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Summary =&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_813_WK|Scribe Notes]]&lt;br /&gt;
[[Category:Far SE Archipelago]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Red Red Wine&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris C]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 813 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Low Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Royal Oak/Onehunga&lt;br /&gt;
; Party&lt;br /&gt;
* [[Mario|Mario Pavoni]] The Party Employer - A Human Mind Mage, played by Dean &lt;br /&gt;
*[[Mungo Third Son]] - A Hair Mage, played by Michael M&lt;br /&gt;
*[[Poppy]] - A Warrior,  played by Karen&lt;br /&gt;
*[[Boabdil]] -  played by Antonio&lt;br /&gt;
*[[Mayhem]] - A Hobbit Namer, played by Jim&lt;br /&gt;
&lt;br /&gt;
= Game Details =&lt;br /&gt;
== Employer and Mission Details ==&lt;br /&gt;
: The party Employer is the scion of a [[The Pavoni Family|rich family]] that has lost a valuable ship [[The Pavoni Line|The Late Harvest]] and its contents in the [[Far SE Archipelago]]. He seeks a band of competant adventurers to aid him, beautiful human females preferred but other entertained. The ship was en route between the Pavoni Vineyards in [[Lunar Empire|Lunar]] and [[Port Avalossa]] along with sundry other cargo and it failed to dock in [[Chingkapur]] as expected as well as failing to arrive at Port Avalossa as its final destination. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Current events#813|Autumn 813]].&lt;br /&gt;
&lt;br /&gt;
== Pay ==&lt;br /&gt;
: Guild rates plus bonuses - to be negotiated with the party employer &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1st Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Guild Meeting Day&lt;br /&gt;
&lt;br /&gt;
We meet up in one of the Guild Meeting Rooms with our employer, Mario. Heâ€™s a male human, a wine merchant and Mind Mage. Also there is Mayhem, the male hobbit who is a Namer and an apothecary. Bobdul is a human ranger, very tall. Poppy, a female human gypsy warrior.&lt;br /&gt;
&lt;br /&gt;
The job is a wine boat of Marioâ€™s family has gone missing. We need to find the boat and get it returned. And there are 5 Guild members on the boat too. So they are now missing. We need to find them too. One of the crew is a water mage.&lt;br /&gt;
&lt;br /&gt;
The boat traveled part of the way to itâ€™s scheduled destination. It got as far as Port Ebola and left there. But didnâ€™t make it to Port Avalossa in the Theropsid Isles. The boat travels there with wine, trades them and collects spices and fruits and other things from the Isles. And then goes back home.&lt;br /&gt;
&lt;br /&gt;
So we plan to catch a boat to itâ€™s last know location and try and find out whatâ€™s happened. Retracing the boats footsteps. So we discuss payment, expenses and plan for locating missing boat. We discuss protect and buffs and what we need to do here before we leave. Greater Enchantments are discussed. Mario offers to cover some of the expenses so we can all get some protect.&lt;br /&gt;
&lt;br /&gt;
Poppy spends 2400sp to upgrade the job offer so she has 3 areas covered by the Greater. We also discuss tropical areas and insect repellants, winter clothes for the first few nights and when we round the Cape of Maelstroms. It will be cold but the final destination is a tropical jungle. While preparing for the trip Poppy checks out any scribe notes in the library about the Therupsed Isles. She makes some notes and gets some copies of what Guild maps there are of the area. I also buy $500 of dyes and other items for working cloth with an idea of trading them at the end or along the way.&lt;br /&gt;
&lt;br /&gt;
Mario, Mayhem and Bobdul go out on the town. The One-Horned God Temple is having a festival so eventually they all end up there for revelry. &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Went shopping. Got some meat and a bonfire itemised. Looked for explosives. None.&amp;lt;br&amp;gt; Went out. Got laid. Had a smoke. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2nd-4th Frost 813wk == &lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We catch passage on a ship which is fast and reliable to Port Ebola. Ship is called Queen Esmeralda. She docks for 3 hours here, so we have to be prompt. There are 26 other passengers.&lt;br /&gt;
&lt;br /&gt;
First destination is to Saint Aleena. It takes 3 days to get there. The weather is very odd so my Mana Sight gets a work out looking out watching the seas for maelstrom ripples. We donâ€™t want to bumb into any wild magic that could cause us damage..  we chat to the crew and train with some. Some of us donâ€™t travel so well when itâ€™s rough or the ship isnâ€™t under the mage current.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Went ... away somewhere, probably south. Fenced in the rigging.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5th Frost 813wk ==&lt;br /&gt;
Arrived in [[St Hylena]] at dawn, Departed at 9am heading south towards Raniterre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We arrive at port and have exactly 3 hours to have a walk about to stretch our legs. In port is Mario Amazonian women. He goes over for a chat and takes Mayhem with him. Bobgul and Bob and I go for a walk also. The Amazonian women on Marioâ€™s boat seem to know him well. He chats to them, and gets some wine skins with Urgla and a wine skin of (insert name) He asks the ladies to keep an eye out for the stock that is missing incase it turns up somewhere else. Bobdul has some luck chatting to some local ship hands. Learns that the missing ship did travel this way. The chaps were called Mad Jack and Hook Hand Bart.&lt;br /&gt;
&lt;br /&gt;
Once the loading and unloading happens they call everyone back onto the ship and head off to our next destination. Port Arantea. &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat, had a look around, met some women with architecture. Assaulted their south-facing features. Had a smoke.Picked up some [[Urgla]] and some other stuff named [[Jyice]] which looks useful if we can find a way to distill it down and pour it into a grenado.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6th-7th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 more days traveling along coast.&lt;br /&gt;
During these travels we have chatted to some of the other passengers. Mario has especially become friendly with members of a family, Hogswoth, on the boat. The father is an alchemist so they have things to chat about. They have 3 daughters Hannah (15 yrs)  Elise (17yrs and Hilda (18yrs) Hilda.&lt;br /&gt;
&lt;br /&gt;
More of the weird magical Maelstroms are spotted and avoided.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick, went away somewhere, and I&#039;m saying it&#039;s south. Fenced in the rigging. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 8th Frost 813wk ==&lt;br /&gt;
Arrived in [[Bretonnia|San Carlos]], a port in greater [[Raniterre]] at 7am, Departed at 10am headed to round the Southern Horn known as [[The Cape of Maelstroms]] on route to [[Ebola]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Day 8 sees us arriving in the port. Poppy and Bobdul go for a walk with the dog. Looking for anything suss. Chat to workers etc. Hear more rumours about the unusual storms for this time. A weather mage came to the city and explained it to the people of the city. The weather is disrupted because of all the magic being drawn to the north where the battling is going on.&lt;br /&gt;
&lt;br /&gt;
We find out about local pirates and who is still actually around. We get 2 names and shipâ€™s names.&lt;br /&gt;
- The Flying Roger&lt;br /&gt;
- (canâ€™t remember name)&lt;br /&gt;
&lt;br /&gt;
Mario and Mayhem wander and Mario uses his telepathy to try and see if anyone reacts to him arriving and wandering around in the open of the docks incase they have something to hide. It worked and they picked up an alarm from someone watching the port. Mario follows and discovers the watcher works for a local family. And the father seems to be the head of the house.&lt;br /&gt;
&lt;br /&gt;
He follows and ends up outside a very nice mansion. It appears that Beatrice, the daughter of the merchant who owns the mansion is very pregnant. Most likely Marioâ€™s.  He heads back to the boat quickly and tries to hurry everyone along so the ship can leave on time.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhems Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Arrived somewhere reasonably nice. Had a look around with Mario wearing his family&#039;s colours. Very pretty. Followed some guy who was interested in Mario.&amp;lt;br&amp;gt; Went to a nice house that looked as if the second storey windows were &amp;lt;s&amp;gt;easy&amp;lt;/s&amp;gt; well-appointed. Feminine cries within, followed by a young and extremely swollen human girl appearing at afore-mentioned window, uttering pathetic cries of &#039;Mario, Mario, wherefore art though,Mario?&#039;. We left, sudden like, brisk saunter, then jog,  then sprint for the boat, which was making ready to go away somewhere that I&#039;m pretty sure was south. &amp;lt;br&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Fenced in the rigging. Apparently Mario knew swollen girl. Carriage appeared on dock and waved at us. Well, think they were waving. Couldn&#039;t see weapons, anyway.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 9th and 10th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We head off again and spend a day traveling around the Cape of  Maelstroms to our third port of call, Port Ebola. Itâ€™s very rough seas on the way and Mayhem and Poppy are a wee bit sick. We eventually get round the Cape and head towards the harbour.&lt;br /&gt;
&lt;br /&gt;
Itâ€™s the morning of the 10th day and we arrive at the headlands outside Port Ebola.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 2)We come round the coast line in towards the Port of Ebola. The cliffs along the coast are very impressive and tower above the ship. There are towers built into the cliffs. And we see many caves and openings on the cliffs. Some empty, some with siege weapons and as we get closer to the wharfs we see houses and other buildings inside the cliff holes. As we come into the wharfs we see the bigger picture of the port. A large tunnel further back where it looks like 2 ships are being constructed. High up on the cliffs overlooking the main Port area is a large house, apparently the King of the place lives there. So many peoples moving around the area.&lt;br /&gt;
&lt;br /&gt;
We decide to split up as we get off the ship to collect info and travel to an Inn. The crew mentioned a place called the Broken Drum. We arrange to meet there. I hire a porter to help carry my chest of stock. There are so many beggars. And they try their luck with Mungo who gives them coins. He&#039;s soon swamped with kid beggars that the wharf security start pounding on them with truncheons to make them clear off.&lt;br /&gt;
&lt;br /&gt;
Mario flies off to his wine stewards quarters.&lt;br /&gt;
&lt;br /&gt;
Mayhem follows some of the beggars back to an alley where they enter into a buildingvia a doorway. He comes back looking for us telling us about what he&#039;s found and convinces some of us to follow him back into the alley. We go with him. But Poppy and Bobdul stay outside in the alley as Mungo and Mayhem barge into the building. Language is a problem as we don&#039;t speak what they mostly speak, but Common is found as universal with one of the older gentlemen. He talks about Ranke merchants. Mayhem is introduced as Majic and Mungo is introduced as Lathron the Elf. Mayhem is looking for pirate gear, clothes, wooden peg and parrot. Needs to be halfling sized. Different items are mentioned for purchase. They mention wanting wine and a bigger discussion comes from this. 10 tonnes of wine for 45,000sp. We ask for a meet and some sample of the wine. 10pm is arranged at the Broken Drum.&lt;br /&gt;
&lt;br /&gt;
We eventually head to the Broken Drum. We book rooms, the guys in an outside edge with balcony room. I get a room inside with many good locks. The manager is called Rowena, very nice lady. Mayhem hits on her and she tells him about the unisex baths up the hill and how he needs a wash. He decides to head up for a look.  &lt;br /&gt;
&lt;br /&gt;
Meanwhile Mario has been visiting his steward factors. Chat about the missing boat and business. At the factors is a Watermage called Caros who was the Last Harvest&#039;s actual WaterMage. He got sick and the ship had to get a replacement from the boat Neptune&#039;s Storm, captained by Inigo. 100ish crew on the Last Harvest. He&#039;s been staying here for the last 3 months recovering. Mario arranges to stay with them. He talks to them about how he wants to make it known he&#039;s hunting for the missing wine. So he arranges for the steward to hire some ruffins who will attack him on his way from visiting another wine info source. And how after a bit of a fight he will win and announce &amp;quot;no-one steals from the Pavony Family&amp;quot;. So it&#039;s set up, he visits his source, and gets attacked. There is a big loud fight and he gets a bit roughed up but wins. He makes his big threat. Bad guys run off. And it looks good. He even gets swooned on by ladies who thought he was very brave etc. He picks one for dinner later at the Dempseys Dinner location. A red-haired Sephena.&lt;br /&gt;
&lt;br /&gt;
Boadhil decides to go shopping for local clothes. I accompany him and talked to some merchants about my chest of stock I bought in Seagate. They are very knowledgeable and seem reputable, a tailor/clothing person called Jacob, and we came to a deal where he buys it all for 2520sp. And they are interested in more. Perhaps I might be able to set up a regular trade going here. Much to think about. We chat to stalls, ask questions like tourists. With my healing type skills and dyes type skills I ask about things unique to the area. Find out that there are lizards that live in the caves that they use in lotions. Something to look into if we have time.&lt;br /&gt;
&lt;br /&gt;
We head back to the Inn, have dinner and mingle with the Inn&#039;s evening crowd. There are many rumors. There is a reward out on a scruffy Halfling 130sp dead or alive, something about a scuffle in the Baths. We haven&#039;t seen Mayhem for quite some time... A famous Pavony family member is in town and something about a scuffle. Some house slaves were whipped. &lt;br /&gt;
&lt;br /&gt;
Mario meets his lady for dinner, and says he needs to pop out for a brief moment but will be back.&lt;br /&gt;
&lt;br /&gt;
Mayhem comes back with some tale about getting into trouble with the baths security. Mario turns up in disguise. Eventually it gets late into the evening and Mungo, Mario and Mayhem head up to the rooms to meet with the thieves. Me and Boadhil stick around in the Inn bar area. There are at least 2 groups of folks in the bar that peek my interest. Not sure if they are guards or working with the thieves. They do seem to watch a lot.&lt;br /&gt;
&lt;br /&gt;
In the rooms Madrado and his crew (the thieves Mayhem/Mungo had talked to) bring along some wine samples for Mungo/Lathron and Mayhem/Majic to check out. Mario tastes a Laghue Boudaley, possibly from Shingapor location. A pretty good wine. He thinks a profit could be had on the wine. It&#039;s 40,000sp will need a 5,000sp deposit. Which Mario sorts out. And it will be delivered to a location in 2 days time, on the 12th.&lt;br /&gt;
&lt;br /&gt;
After the thieves crew leave, Boadhil and I notice the guard groups in the Inn leave, one not long after the group leaves the inn, and then the 2nd group about 3/4 hour afterwards again.&lt;br /&gt;
&lt;br /&gt;
We meet and discuss what&#039;s happening, share information. We head back to rooms and a wee boy called Ranaldo turns up asking for Mayhem/Majic. Talks about how there is a ranch out of town with bad pirates are, waylaying until their ship comes back. We ask him to come back in the morning to show us where.&lt;br /&gt;
&lt;br /&gt;
Mario heads back to dinner. [Rated content] And eventually ends up back at the Factors place. Talks to Caro, checks him by hypnotism to see if his sickness was deliberate to get someone on the boat. Doesn&#039;t find anything to suspect Caro or foul play. He just ate bad crab and got sick.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 3) We get back together to discuss who the boy was, and how he knew where we were and why we would be interested in pirates. Is it a trap? By whom? Night gets late and we head to sleep.&lt;br /&gt;
&lt;br /&gt;
Night is interrupted by guards looking for a skiraloss hobbit. Wanted. They banged on my door wanting to search my room. They said there was a 180sp reward for the hobbit. And I was shown a wanted poster. They then banged on the boys room. Mayhem hearing what they asked me got out onto the balcony and climbed down the cliff stone walls. So when they entered the boys room there was no hobbit there. They were offered 200sp reward. Interesting.&lt;br /&gt;
&lt;br /&gt;
While they were investigating the rooms and talking to us (Mungo and Boadhil) Mayhem hid in the shadows below the Inn. And discovered someone else was also hiding in the shadows. Someone who had killed someone else in the shadows by the body slowly going cold and bleeding all over the place. The shadow tries to set up Mayhem for the kill, and a fight ensues. Mayhem kills the assassin, sets it up so the 2 bodies look like they killed each other. And pockets all the loot and heads down to the wharf to clean up since he&#039;s now a wanted hobbit... and is currently covered in the blood of 2 dead people. Leaving bloody foot prints leading down to the wharf too.&lt;br /&gt;
&lt;br /&gt;
Lisa, one of the blonde waitresses from the Inn invites herself into Mungo&#039;s room. Boadhil gets paid by Mungo to leave the room for a while so he can [Rated Content] Boadhil makes 10sp.&lt;br /&gt;
&lt;br /&gt;
Eventually Mayhem gets back and climbs back into the room via the balcony. The other 2 guys were asleep... and get disturbed by Mayhem&#039;s break in. A thrown dagger misses him and Lisa seems a capable woman. They all go back to sleep.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat at this place that was a lot like a pirate hangout. &amp;lt;br&amp;gt;&lt;br /&gt;
Turns out it &#039;&#039;&#039;is&#039;&#039;&#039; a pirate hangout.&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of pubs, everything built up the side of what looks like a volcanic crater.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Mungo met a gang of thieves. We told them our names were Mad Jack and Lathron the elf, but kind of hard for Mungo to pull off the elf thing, so just stared them down when they looked at us. They had some stolen wine to sell, arranged to hook up with rest of team (and Mario). Said they dealt in slaves. &amp;lt;br&amp;gt;&lt;br /&gt;
Found a place that sold pirate hats, patches, parrots and wooden legs. Also, some kids hanging around with an unhealthy interest in pirates. Asked them about pirates. They said they&#039;d keep an eye out.&amp;lt;br&amp;gt;&lt;br /&gt;
Stayed at this pub which was nice. &amp;lt;br&amp;gt;&lt;br /&gt;
Met this woman who ran the place who was nice.&amp;lt;br&amp;gt;&lt;br /&gt;
Went to the baths to get &amp;lt;s&amp;gt;a root&amp;lt;/s&amp;gt; clean. Not so nice&amp;lt;br&amp;gt;&lt;br /&gt;
Got familiar with local young noble, attracted elements of the local constabulary, got manhandled by big, hairy element. He asked me for my name, and I said &amp;quot;Mad Jack&amp;quot;, and pretended to be staying at this hole in the wall I thought was the other end of town. &#039;Escorted&#039; to a pub I pretended I was at. Fined me 100sp. Had to do a runner when hairy element found out I was making it all up, and because I forgot I had 1,000 sp in my other loincloth. Hid until dark, snuck back to inn, found out there was a &amp;quot;dead or alive&amp;quot; poster up for me, value 130 sp. Undervalued. Bloody cheek.&amp;lt;br&amp;gt;&lt;br /&gt;
Met with local thieves, Mario okayed the wine, but was &amp;lt;s&amp;gt;de Hoe&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;de Hock&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;d&#039; Heog&amp;lt;/s&amp;gt; not Pavoni wine. Steal at 45,000sp. Didn&#039;t think there was that much silver outside of a dwarven mine.&amp;lt;br&amp;gt;&lt;br /&gt;
Kids come around to tell me about pirates hanging out at inland farm. &amp;lt;br&amp;gt;&lt;br /&gt;
We plan to &amp;quot;investigate&amp;quot; pirates.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 11th Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Breakfast, and the night&#039;s adventures are discussed. Mayhem shares with us his loot of 150sp, a couple of gems, a pack of tarot cards and an odd icky necklace of teeth.&lt;br /&gt;
&lt;br /&gt;
At 10am Ranaldo arrives and will lead us to where the place of the bad pirates is. I ask for a picnic basket for lunch from the Inn kitchen and off we head. Apparently there are 9 pirates from the bad ship out on a ranch not far from town. We guess the local pirates want rid of these foreign pirates as they are bad for business. Mario joins us for breakfast. Will go visit the local King/lord and then fly out to meet us along the way.&lt;br /&gt;
&lt;br /&gt;
We lock up our belongings in my room with the good locks, and follow Ranaldo out of town.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
&#039;Pparently, after checking out wine, Mario headed off to talk about clothing with woman he didn&#039;t introduce me to. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway, hairy elements turn up at Poppy&#039;s door. I recognise knock and make for window, reckoned they&#039;d have hairy elements at other exits.&amp;lt;br&amp;gt;&lt;br /&gt;
So, slipped down building into shadow-infested alley behind pub. Make out a couple of shadows, one breathing, other cooling. Also leaking.&amp;lt;br&amp;gt;&lt;br /&gt;
Exchanged courtesies with breathing shadow and tried to pretend hadn&#039;t noticed cooling shadow, but he didn&#039;t go for it. Pretty obvious I was only living witness, and living status pretty negotiable at this point. Breathing shadow asked if I would carry body while he kept a look out, and I&#039;m thinking you don&#039;t ask a hobbit to lift an adult human unless you plan to give him a proper stabbing. Politely declined.&amp;lt;br&amp;gt;&lt;br /&gt;
As expected, bugger went for me with short sword, but my armour held, just a bruise. Wonder if I could get Poppy to apply ointment to it...Anyway, went for bugger&#039;s gonads and got in a lucky hit. Went into stabbing frenzy until dead. Bugger vindictively bled all over me.&amp;lt;br&amp;gt;&lt;br /&gt;
Bugger had a couple of specially sharp swords. Drove them into all of the wounds I had inflicted and then leant both cooling shadows against each other in alley. After looting, of course. &amp;lt;br&amp;gt;&lt;br /&gt;
Had to sneak down to the docks to wash off blood. Snuck back to our pub, climbed up to window, but it was temporarily locked. Opened window. Mungo in bed with naked girl but not smoking. Strange.&amp;lt;br&amp;gt;&lt;br /&gt;
Bobdul turns up, and naked girl gets dressed, but Mungo won&#039;t let me watch. Back to normal.&amp;lt;br&amp;gt; &lt;br /&gt;
In morning, kids turn up to show us where the pirates are. Mario hypnotises kid, casts Telepathy etc. Turns out kid&#039;s uncle is local pirate, wants us to get rid of non-local pirates. Used kids to stay out of it. Sounds like a bugger to me. &amp;lt;br&amp;gt;&lt;br /&gt;
Recce out place while Mungo goes all wolf. About nine of &#039;em, five outside having smoke, chatting, see two inside, guess there&#039;s another couple somewhere else. Farmer and wife are poking at ground with pitchforks not far from smoking pirates. Mario casts Telepathy and says there&#039;s a baby boy in house, farmer and wife being held hostage by non-local pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
Mario goes first, protects baby and Controls red-hat pirate to attack other pirate, Mungo runs to window, bursts into room, lays about with big wolfy claws. Me, Poppy and Bobdul chase after. Poppy throws little dog into room, tells him to protect crib. Engage incoming smoking pirates. Mario tears his pirate entirely new arsehole, same as me and Bobdul. Mungo tickles pirates till they go all coy. Poppy attracts tough pirate, takes a hell of a blow straight up the jacksie. Must have hurt. Wonder if she&#039;d let me apply ointment...&amp;lt;br&amp;gt;&lt;br /&gt;
Mungo flings himself out window, but can&#039;t get to Poppy&#039;s attacker. I close with piratess and molest her, while Poppy takes another whack but lives. Mungo jumps on guy from behind, more tickling etc. Still, distracts tough pirate from Poppy. Call for their surrender or be tickled by big hairy wolf thing. &amp;lt;br&amp;gt;&lt;br /&gt;
We prevail.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out pirates are spotters for Divina Pastora. Expect boat back in couple of days at next full moon. They meet boat off point in dinghy. Confess to history of piracy. We consider handing them over to local pirates, selling to slaver, or giving to hairy elements of constabulary.&amp;lt;br&amp;gt;&lt;br /&gt;
Still undecided.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 12th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mayhem&#039;s Book of Pointy Reckoning ==&lt;br /&gt;
No one so far, but it&#039;s early days yet.&amp;lt;br&amp;gt;&lt;br /&gt;
# big, hairy elements of constabulary&lt;br /&gt;
# red-handed muggers&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot; | T1&lt;br /&gt;
!Title=&amp;quot;TBA2&amp;quot; | T2&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot; | My&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Spell name (Cast by)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hours&lt;br /&gt;
|  &amp;lt;!-- Mario--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Mungo --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Poppy --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- TBA2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Mayhem --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Enhance Enchant ??&lt;br /&gt;
&lt;br /&gt;
== MilSci ==&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;3-4 Hrs per Watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
From bloody shadows:&lt;br /&gt;
150 sp&lt;br /&gt;
a couple of gems&lt;br /&gt;
Tarot deck&lt;br /&gt;
necklace of teeth&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
- Caros. Watermage from Late Harvest who got sick.  &lt;br /&gt;
- Rowena. Inn manager of Broken Drum.  &lt;br /&gt;
- Ranaldo. Kid messenger from local pirates.  &lt;br /&gt;
- Davina Pastora. Pirate ship of the bad pirates. Captain Gaunt - Distinian?   &lt;br /&gt;
- Late Harvest. Missing Pavony ship with cargo of wine and 5 guild members.  &lt;br /&gt;
- Ara - Missing Mind Mage. Guild member.  &lt;br /&gt;
- Ash - Missing Ice mage. Guild member.  &lt;br /&gt;
- Ricter - Missing Bard. Guild member.  &lt;br /&gt;
- Lendal - Missing Water mage. Guild member.  &lt;br /&gt;
- Lexxi - Missing Celestial Mage. Guild member.&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
* [[St Hylena]]&lt;br /&gt;
&lt;br /&gt;
* [[Raniterre]]&lt;br /&gt;
&lt;br /&gt;
* [[San Carlos]], a major town/port in Bretonnia.&lt;br /&gt;
&lt;br /&gt;
* [[Ebola]]&lt;br /&gt;
&lt;br /&gt;
* [[Chingkapur]]&lt;br /&gt;
&lt;br /&gt;
* [[Port Avalossa]]&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mario&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mungo&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Poppy &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Boabdil&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mayhem&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|TBA3&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|Weekly Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|Final Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|After Loot Split:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo--&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|colspan = 6|Lucre (in Truesilver Guineas):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scribe Notes Style Data===&lt;br /&gt;
&amp;lt;div class=Mario style=&amp;quot;background-color: #ECCEF5; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mario&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Poppy&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Mayhem&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mungo style=&amp;quot;background-color: #EEEEEE; font-family: Arial, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mungo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67506</id>
		<title>Red Red Wine</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67506"/>
		<updated>2013-07-17T12:03:30Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Summary =&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_813_WK|Scribe Notes]]&lt;br /&gt;
[[Category:Far SE Archipelago]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Red Red Wine&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris C]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 813 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Low Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Royal Oak/Onehunga&lt;br /&gt;
; Party&lt;br /&gt;
* [[Mario|Mario Pavoni]] The Party Employer - A Human Mind Mage, played by Dean &lt;br /&gt;
*[[Mungo Third Son]] - A Hair Mage, played by Michael M&lt;br /&gt;
*[[Poppy]] - A Warrior,  played by Karen&lt;br /&gt;
*[[Boabdil]] -  played by Antonio&lt;br /&gt;
*[[Mayhem]] - A Hobbit Namer, played by Jim&lt;br /&gt;
&lt;br /&gt;
= Game Details =&lt;br /&gt;
== Employer and Mission Details ==&lt;br /&gt;
: The party Employer is the scion of a [[The Pavoni Family|rich family]] that has lost a valuable ship [[The Pavoni Line|The Late Harvest]] and its contents in the [[Far SE Archipelago]]. He seeks a band of competant adventurers to aid him, beautiful human females preferred but other entertained. The ship was en route between the Pavoni Vineyards in [[Lunar Empire|Lunar]] and [[Port Avalossa]] along with sundry other cargo and it failed to dock in [[Chingkapur]] as expected as well as failing to arrive at Port Avalossa as its final destination. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Current events#813|Autumn 813]].&lt;br /&gt;
&lt;br /&gt;
== Pay ==&lt;br /&gt;
: Guild rates plus bonuses - to be negotiated with the party employer &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1st Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Guild Meeting Day&lt;br /&gt;
&lt;br /&gt;
We meet up in one of the Guild Meeting Rooms with our employer, Mario. Heâ€™s a male human, a wine merchant and Mind Mage. Also there is Mayhem, the male hobbit who is a Namer and an apothecary. Bobdul is a human ranger, very tall. Poppy, a female human gypsy warrior.&lt;br /&gt;
&lt;br /&gt;
The job is a wine boat of Marioâ€™s family has gone missing. We need to find the boat and get it returned. And there are 5 Guild members on the boat too. So they are now missing. We need to find them too. One of the crew is a water mage.&lt;br /&gt;
&lt;br /&gt;
The boat traveled part of the way to itâ€™s scheduled destination. It got as far as Port Ebola and left there. But didnâ€™t make it to Port Avalossa in the Theropsid Isles. The boat travels there with wine, trades them and collects spices and fruits and other things from the Isles. And then goes back home.&lt;br /&gt;
&lt;br /&gt;
So we plan to catch a boat to itâ€™s last know location and try and find out whatâ€™s happened. Retracing the boats footsteps. So we discuss payment, expenses and plan for locating missing boat. We discuss protect and buffs and what we need to do here before we leave. Greater Enchantments are discussed. Mario offers to cover some of the expenses so we can all get some protect.&lt;br /&gt;
&lt;br /&gt;
Poppy spends 2400sp to upgrade the job offer so she has 3 areas covered by the Greater. We also discuss tropical areas and insect repellants, winter clothes for the first few nights and when we round the Cape of Maelstroms. It will be cold but the final destination is a tropical jungle. While preparing for the trip Poppy checks out any scribe notes in the library about the Therupsed Isles. She makes some notes and gets some copies of what Guild maps there are of the area. I also buy $500 of dyes and other items for working cloth with an idea of trading them at the end or along the way.&lt;br /&gt;
&lt;br /&gt;
Mario, Mayhem and Bobdul go out on the town. The One-Horned God Temple is having a festival so eventually they all end up there for revelry. &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Went shopping. Got some meat and a bonfire itemised. Looked for explosives. None.&amp;lt;br&amp;gt; Went out. Got laid. Had a smoke. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2nd-4th Frost 813wk == &lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We catch passage on a ship which is fast and reliable to Port Ebola. Ship is called Queen Esmeralda. She docks for 3 hours here, so we have to be prompt. There are 26 other passengers.&lt;br /&gt;
&lt;br /&gt;
First destination is to Saint Aleena. It takes 3 days to get there. The weather is very odd so my Mana Sight gets a work out looking out watching the seas for maelstrom ripples. We donâ€™t want to bumb into any wild magic that could cause us damage..  we chat to the crew and train with some. Some of us donâ€™t travel so well when itâ€™s rough or the ship isnâ€™t under the mage current.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Went ... away somewhere, probably south. Fenced in the rigging.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5th Frost 813wk ==&lt;br /&gt;
Arrived in [[St Hylena]] at dawn, Departed at 9am heading south towards Raniterre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We arrive at port and have exactly 3 hours to have a walk about to stretch our legs. In port is Mario Amazonian women. He goes over for a chat and takes Mayhem with him. Bobgul and Bob and I go for a walk also. The Amazonian women on Marioâ€™s boat seem to know him well. He chats to them, and gets some wine skins with Urgla and a wine skin of (insert name) He asks the ladies to keep an eye out for the stock that is missing incase it turns up somewhere else. Bobdul has some luck chatting to some local ship hands. Learns that the missing ship did travel this way. The chaps were called Mad Jack and Hook Hand Bart.&lt;br /&gt;
&lt;br /&gt;
Once the loading and unloading happens they call everyone back onto the ship and head off to our next destination. Port Arantea. &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat, had a look around, met some women with architecture. Assaulted their south-facing features. Had a smoke.Picked up some [[Urgla]] and some other stuff named [[Jyice]] which looks useful if we can find a way to distill it down and pour it into a grenado.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6th-7th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 more days traveling along coast.&lt;br /&gt;
During these travels we have chatted to some of the other passengers. Mario has especially become friendly with members of a family, Hogswoth, on the boat. The father is an alchemist so they have things to chat about. They have 3 daughters Hannah (15 yrs)  Elise (17yrs and Hilda (18yrs) Hilda.&lt;br /&gt;
&lt;br /&gt;
More of the weird magical Maelstroms are spotted and avoided.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick, went away somewhere, and I&#039;m saying it&#039;s south. Fenced in the rigging. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 8th Frost 813wk ==&lt;br /&gt;
Arrived in [[Bretonnia|San Carlos]], a port in greater [[Raniterre]] at 7am, Departed at 10am headed to round the Southern Horn known as [[The Cape of Maelstroms]] on route to [[Ebola]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Day 8 sees us arriving in the port. Poppy and Bobdul go for a walk with the dog. Looking for anything suss. Chat to workers etc. Hear more rumours about the unusual storms for this time. A weather mage came to the city and explained it to the people of the city. The weather is disrupted because of all the magic being drawn to the north where the battling is going on.&lt;br /&gt;
&lt;br /&gt;
We find out about local pirates and who is still actually around. We get 2 names and shipâ€™s names.&lt;br /&gt;
- The Flying Roger&lt;br /&gt;
- (canâ€™t remember name)&lt;br /&gt;
&lt;br /&gt;
Mario and Mayhem wander and Mario uses his telepathy to try and see if anyone reacts to him arriving and wandering around in the open of the docks incase they have something to hide. It worked and they picked up an alarm from someone watching the port. Mario follows and discovers the watcher works for a local family. And the father seems to be the head of the house.&lt;br /&gt;
&lt;br /&gt;
He follows and ends up outside a very nice mansion. It appears that Beatrice, the daughter of the merchant who owns the mansion is very pregnant. Most likely Marioâ€™s.  He heads back to the boat quickly and tries to hurry everyone along so the ship can leave on time.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhems Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Arrived somewhere reasonably nice. Had a look around with Mario wearing his family&#039;s colours. Very pretty. Followed some guy who was interested in Mario.&amp;lt;br&amp;gt; Went to a nice house that looked as if the second storey windows were &amp;lt;s&amp;gt;easy&amp;lt;/s&amp;gt; well-appointed. Feminine cries within, followed by a young and extremely swollen human girl appearing at afore-mentioned window, uttering pathetic cries of &#039;Mario, Mario, wherefore art though,Mario?&#039;. We left, sudden like, brisk saunter, then jog,  then sprint for the boat, which was making ready to go away somewhere that I&#039;m pretty sure was south. &amp;lt;br&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Fenced in the rigging. Apparently Mario knew swollen girl. Carriage appeared on dock and waved at us. Well, think they were waving. Couldn&#039;t see weapons, anyway.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 9th and 10th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We head off again and spend a day traveling around the Cape of  Maelstroms to our third port of call, Port Ebola. Itâ€™s very rough seas on the way and Mayhem and Poppy are a wee bit sick. We eventually get round the Cape and head towards the harbour.&lt;br /&gt;
&lt;br /&gt;
Itâ€™s the morning of the 10th day and we arrive at the headlands outside Port Ebola.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 2)We come round the coast line in towards the Port of Ebola. The cliffs along the coast are very impressive and tower above the ship. There are towers built into the cliffs. And we see many caves and openings on the cliffs. Some empty, some with siege weapons and as we get closer to the wharfs we see houses and other buildings inside the cliff holes. As we come into the wharfs we see the bigger picture of the port. A large tunnel further back where it looks like 2 ships are being constructed. High up on the cliffs overlooking the main Port area is a large house, apparently the King of the place lives there. So many peoples moving around the area.&lt;br /&gt;
&lt;br /&gt;
We decide to split up as we get off the ship to collect info and travel to an Inn. The crew mentioned a place called the Broken Drum. We arrange to meet there. I hire a porter to help carry my chest of stock. There are so many beggars. And they try their luck with Mungo who gives them coins. He&#039;s soon swamped with kid beggars that the wharf security start pounding on them with truncheons to make them clear off.&lt;br /&gt;
&lt;br /&gt;
Mario flies off to his wine stewards quarters.&lt;br /&gt;
&lt;br /&gt;
Mayhem follows some of the beggars back to an alley where they enter into a buildingvia a doorway. He comes back looking for us telling us about what he&#039;s found and convinces some of us to follow him back into the alley. We go with him. But Poppy and Bobdul stay outside in the alley as Mungo and Mayhem barge into the building. Language is a problem as we don&#039;t speak what they mostly speak, but Common is found as universal with one of the older gentlemen. He talks about Ranke merchants. Mayhem is introduced as Majic and Mungo is introduced as Lathron the Elf. Mayhem is looking for pirate gear, clothes, wooden peg and parrot. Needs to be halfling sized. Different items are mentioned for purchase. They mention wanting wine and a bigger discussion comes from this. 10 tonnes of wine for 45,000sp. We ask for a meet and some sample of the wine. 10pm is arranged at the Broken Drum.&lt;br /&gt;
&lt;br /&gt;
We eventually head to the Broken Drum. We book rooms, the guys in an outside edge with balcony room. I get a room inside with many good locks. The manager is called Rowena, very nice lady. Mayhem hits on her and she tells him about the unisex baths up the hill and how he needs a wash. He decides to head up for a look.  &lt;br /&gt;
&lt;br /&gt;
Meanwhile Mario has been visiting his steward factors. Chat about the missing boat and business. At the factors is a Watermage called Caros who was the Last Harvest&#039;s actual WaterMage. He got sick and the ship had to get a replacement from the boat Neptune&#039;s Storm, captained by Inigo. 100ish crew on the Last Harvest. He&#039;s been staying here for the last 3 months recovering. Mario arranges to stay with them. He talks to them about how he wants to make it known he&#039;s hunting for the missing wine. So he arranges for the steward to hire some ruffins who will attack him on his way from visiting another wine info source. And how after a bit of a fight he will win and announce &amp;quot;no-one steals from the Pavony Family&amp;quot;. So it&#039;s set up, he visits his source, and gets attacked. There is a big loud fight and he gets a bit roughed up but wins. He makes his big threat. Bad guys run off. And it looks good. He even gets swooned on by ladies who thought he was very brave etc. He picks one for dinner later at the Dempseys Dinner location. A red-haired Sephena.&lt;br /&gt;
&lt;br /&gt;
Boadhil decides to go shopping for local clothes. I accompany him and talked to some merchants about my chest of stock I bought in Seagate. They are very knowledgeable and seem reputable, a tailor/clothing person called Jacob, and we came to a deal where he buys it all for 2520sp. And they are interested in more. Perhaps I might be able to set up a regular trade going here. Much to think about. We chat to stalls, ask questions like tourists. With my healing type skills and dyes type skills I ask about things unique to the area. Find out that there are lizards that live in the caves that they use in lotions. Something to look into if we have time.&lt;br /&gt;
&lt;br /&gt;
We head back to the Inn, have dinner and mingle with the Inn&#039;s evening crowd. There are many rumors. There is a reward out on a scruffy Halfling 130sp dead or alive, something about a scuffle in the Baths. We haven&#039;t seen Mayhem for quite some time... A famous Pavony family member is in town and something about a scuffle. Some house slaves were whipped. &lt;br /&gt;
&lt;br /&gt;
Mario meets his lady for dinner, and says he needs to pop out for a brief moment but will be back.&lt;br /&gt;
&lt;br /&gt;
Mayhem comes back with some tale about getting into trouble with the baths security. Mario turns up in disguise. Eventually it gets late into the evening and Mungo, Mario and Mayhem head up to the rooms to meet with the thieves. Me and Boadhil stick around in the Inn bar area. There are at least 2 groups of folks in the bar that peek my interest. Not sure if they are guards or working with the thieves. They do seem to watch a lot.&lt;br /&gt;
&lt;br /&gt;
In the rooms Madrado and his crew (the thieves Mayhem/Mungo had talked to) bring along some wine samples for Mungo/Lathron and Mayhem/Majic to check out. Mario tastes a Laghue Boudaley, possibly from Shingapor location. A pretty good wine. He thinks a profit could be had on the wine. It&#039;s 40,000sp will need a 5,000sp deposit. Which Mario sorts out. And it will be delivered to a location in 2 days time, on the 12th.&lt;br /&gt;
&lt;br /&gt;
After the thieves crew leave, Boadhil and I notice the guard groups in the Inn leave, one not long after the group leaves the inn, and then the 2nd group about 3/4 hour afterwards again.&lt;br /&gt;
&lt;br /&gt;
We meet and discuss what&#039;s happening, share information. We head back to rooms and a wee boy called Ranaldo turns up asking for Mayhem/Majic. Talks about how there is a ranch out of town with bad pirates are, waylaying until their ship comes back. We ask him to come back in the morning to show us where.&lt;br /&gt;
&lt;br /&gt;
Mario heads back to dinner. [Rated content] And eventually ends up back at the Factors place. Talks to Caro, checks him by hypnotism to see if his sickness was deliberate to get someone on the boat. Doesn&#039;t find anything to suspect Caro or foul play. He just ate bad crab and got sick.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 3) We get back together to discuss who the boy was, and how he knew where we were and why we would be interested in pirates. Is it a trap? By whom? Night gets late and we head to sleep.&lt;br /&gt;
&lt;br /&gt;
Night is interrupted by guards looking for a skiraloss hobbit. Wanted. They banged on my door wanting to search my room. They said there was a 180sp reward for the hobbit. And I was shown a wanted poster. They then banged on the boys room. Mayhem hearing what they asked me got out onto the balcony and climbed down the cliff stone walls. So when they entered the boys room there was no hobbit there. They were offered 200sp reward. Interesting.&lt;br /&gt;
&lt;br /&gt;
While they were investigating the rooms and talking to us (Mungo and Boadhil) Mayhem hid in the shadows below the Inn. And discovered someone else was also hiding in the shadows. Someone who had killed someone else in the shadows by the body slowly going cold and bleeding all over the place. The shadow tries to set up Mayhem for the kill, and a fight ensues. Mayhem kills the assassin, sets it up so the 2 bodies look like they killed each other. And pockets all the loot and heads down to the wharf to clean up since he&#039;s now a wanted hobbit... and is currently covered in the blood of 2 dead people. Leaving bloody foot prints leading down to the wharf too.&lt;br /&gt;
&lt;br /&gt;
Lisa, one of the blonde waitresses from the Inn invites herself into Mungo&#039;s room. Boadhil gets paid by Mungo to leave the room for a while so he can [Rated Content] Boadhil makes 10sp.&lt;br /&gt;
&lt;br /&gt;
Eventually Mayhem gets back and climbs back into the room via the balcony. The other 2 guys were asleep... and get disturbed by Mayhem&#039;s break in. A thrown dagger misses him and Lisa seems a capable woman. They all go back to sleep.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat at this place that was a lot like a pirate hangout. &amp;lt;br&amp;gt;&lt;br /&gt;
Turns out it &#039;&#039;&#039;is&#039;&#039;&#039; a pirate hangout.&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of pubs, everything built up the side of what looks like a volcanic crater.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Mungo met a gang of thieves. We told them our names were Mad Jack and Lathron the elf, but kind of hard for Mungo to pull off the elf thing, so just stared them down when they looked at us. They had some stolen wine to sell, arranged to hook up with rest of team (and Mario). Said they dealt in slaves. &amp;lt;br&amp;gt;&lt;br /&gt;
Found a place that sold pirate hats, patches, parrots and wooden legs. Also, some kids hanging around with an unhealthy interest in pirates. Asked them about pirates. They said they&#039;d keep an eye out.&amp;lt;br&amp;gt;&lt;br /&gt;
Stayed at this pub which was nice. &amp;lt;br&amp;gt;&lt;br /&gt;
Met this woman who ran the place who was nice.&amp;lt;br&amp;gt;&lt;br /&gt;
Went to the baths to get &amp;lt;s&amp;gt;a root&amp;lt;/s&amp;gt; clean. Not so nice&amp;lt;br&amp;gt;&lt;br /&gt;
Got familiar with local young noble, attracted elements of the local constabulary, got manhandled by big, hairy element. He asked me for my name, and I said &amp;quot;Mad Jack&amp;quot;, and pretended to be staying at this hole in the wall I thought was the other end of town. &#039;Escorted&#039; to a pub I pretended I was at. Fined me 100sp. Had to do a runner when hairy element found out I was making it all up, and because I forgot I had 1,000 sp in my other loincloth. Hid until dark, snuck back to inn, found out there was a &amp;quot;dead or alive&amp;quot; poster up for me, value 130 sp. Undervalued. Bloody cheek.&amp;lt;br&amp;gt;&lt;br /&gt;
Met with local thieves, Mario okayed the wine, but was &amp;lt;s&amp;gt;de Hoe&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;de Hock&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;d&#039; Heog&amp;lt;/s&amp;gt; not Pavoni wine. Steal at 45,000sp. Didn&#039;t think there was that much silver outside of a dwarven mine.&amp;lt;br&amp;gt;&lt;br /&gt;
Kids come around to tell me about pirates hanging out at inland farm. &amp;lt;br&amp;gt;&lt;br /&gt;
We plan to &amp;quot;investigate&amp;quot; pirates.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 11th Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Breakfast, and the night&#039;s adventures are discussed. Mayhem shares with us his loot of 150sp, a couple of gems, a pack of tarot cards and an odd icky necklace of teeth.&lt;br /&gt;
&lt;br /&gt;
At 10am Ranaldo arrives and will lead us to where the place of the bad pirates is. I ask for a picnic basket for lunch from the Inn kitchen and off we head. Apparently there are 9 pirates from the bad ship out on a ranch not far from town. We guess the local pirates want rid of these foreign pirates as they are bad for business. Mario joins us for breakfast. Will go visit the local King/lord and then fly out to meet us along the way.&lt;br /&gt;
&lt;br /&gt;
We lock up our belongings in my room with the good locks, and follow Ranaldo out of town.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
&#039;Pparently, after checking out wine, Mario headed off to talk about clothing with woman he didn&#039;t introduce me to. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway, hairy elements turn up at Poppy&#039;s door. I recognise knock and make for window, reckoned they&#039;d have hairy elements at other exits.&amp;lt;br&amp;gt;&lt;br /&gt;
So, slipped down building into shadow-infested alley behind pub. Make out a couple of shadows, one breathing, other cooling. Also leaking.&amp;lt;br&amp;gt;&lt;br /&gt;
Exchanged courtesies with breathing shadow and tried to pretend hadn&#039;t noticed cooling shadow, but he didn&#039;t go for it. Pretty obvious I was only living witness, and living status pretty negotiable at this point. Breathing shadow asked if I would carry body while he kept a look out, and I&#039;m thinking you don&#039;t ask a hobbit to lift an adult human unless you plan to give him a proper stabbing. Politely declined.&amp;lt;br&amp;gt;&lt;br /&gt;
As expected, bugger went for me with short sword, but my armour held, just a bruise. Wonder if I could get Poppy to apply ointment to it...Anyway, went for bugger&#039;s gonads and got in a lucky hit. Went into stabbing frenzy until dead. Bugger vindictively bled all over me.&amp;lt;br&amp;gt;&lt;br /&gt;
Bugger had a couple of specially sharp swords. Drove them into all of the wounds I had inflicted and then leant both cooling shadows against each other in alley. After looting, of course. &amp;lt;br&amp;gt;&lt;br /&gt;
Had to sneak down to the docks to wash off blood. Snuck back to our pub, climbed up to window, but it was temporarily locked. Opened window. Mungo in bed with naked girl but not smoking. Strange.&amp;lt;br&amp;gt;&lt;br /&gt;
Bobdul turns up, and naked girl gets dressed, but Mungo won&#039;t let me watch. Back to normal.&amp;lt;br&amp;gt; &lt;br /&gt;
In morning, kids turn up to show us where the pirates are. Mario hypnotises kid, casts Telepathy etc. Turns out kid&#039;s uncle is local pirate, wants us to get rid of non-local pirates. Used kids to stay out of it. Sounds like a bugger to me. &amp;lt;br&amp;gt;&lt;br /&gt;
Recce out place while Mungo goes all wolf. About nine of &#039;em, five outside having smoke, chatting, see two inside, guess there&#039;s another couple somewhere else. Farmer and wife are poking at ground with pitchforks not far from smoking pirates. Mario casts Telepathy and says there&#039;s a baby boy in house, farmer and wife being held hostage by non-local pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
Mario goes first, protects baby and Controls red-hat pirate to attack other pirate, Mungo runs to window, bursts into room, lays about with big wolfy claws. Me, Poppy and Bobdul chase after. Poppy throws little dog into room, tells him to protect crib. Engage incoming smoking pirates. Mario tears his pirate entirely new arsehole, same as me and Bobdul. Mungo tickles pirates till they go all coy. Poppy attracts tough pirate, takes a hell of a blow straight up the jacksie. Must have hurt. Wonder if she&#039;d let me apply ointment...&amp;lt;br&amp;gt;&lt;br /&gt;
Mungo flings himself out window, but can&#039;t get to Poppy&#039;s attacker. I close with piratess and molest her, while Poppy takes another whack but lives. Mungo jumps on guy from behind, more tickling etc. Still, distracts tough pirate from Poppy. Call for their surrender or be tickled by big hairy wolf thing. &amp;lt;br&amp;gt;&lt;br /&gt;
We prevail.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out pirates are spotters for Divina Pastora. Expect boat back in couple of days at next full moon. They meet boat off point in dinghy. Confess to history of piracy. We consider handing them over to local pirates, selling to slaver, or giving to hairy elements of constabulary.&amp;lt;br&amp;gt;&lt;br /&gt;
Still undecided.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 12th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mayhem&#039;s Book of Pointy Reckoning ==&lt;br /&gt;
No one so far, but it&#039;s early days yet.&amp;lt;br&amp;gt;&lt;br /&gt;
# big, hairy elements of constabulary&lt;br /&gt;
# red-handed muggers&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot; | T1&lt;br /&gt;
!Title=&amp;quot;TBA2&amp;quot; | T2&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot; | My&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Spell name (Cast by)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hours&lt;br /&gt;
|  &amp;lt;!-- Mario--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Mungo --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Poppy --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- TBA2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Mayhem --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Enhance Enchant ??&lt;br /&gt;
&lt;br /&gt;
== MilSci ==&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;3-4 Hrs per Watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
From bloody shadows:&lt;br /&gt;
150 sp&lt;br /&gt;
a couple of gems&lt;br /&gt;
Tarot deck&lt;br /&gt;
necklace of teeth&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
* [[St Hylena]]&lt;br /&gt;
&lt;br /&gt;
* [[Raniterre]]&lt;br /&gt;
&lt;br /&gt;
* [[San Carlos]], a major town/port in Bretonnia.&lt;br /&gt;
&lt;br /&gt;
* [[Ebola]]&lt;br /&gt;
&lt;br /&gt;
* [[Chingkapur]]&lt;br /&gt;
&lt;br /&gt;
* [[Port Avalossa]]&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mario&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mungo&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Poppy &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Boabdil&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mayhem&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|TBA3&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|Weekly Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|Final Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|After Loot Split:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo--&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|colspan = 6|Lucre (in Truesilver Guineas):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scribe Notes Style Data===&lt;br /&gt;
&amp;lt;div class=Mario style=&amp;quot;background-color: #ECCEF5; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mario&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Poppy&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Mayhem&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mungo style=&amp;quot;background-color: #EEEEEE; font-family: Arial, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mungo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67505</id>
		<title>Red Red Wine</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67505"/>
		<updated>2013-07-17T12:02:24Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* 11th Frost 813wk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Summary =&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_813_WK|Scribe Notes]]&lt;br /&gt;
[[Category:Far SE Archipelago]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Red Red Wine&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris C]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 813 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Low Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Royal Oak/Onehunga&lt;br /&gt;
; Party&lt;br /&gt;
* [[Mario|Mario Pavoni]] The Party Employer - A Human Mind Mage, played by Dean &lt;br /&gt;
*[[Mungo Third Son]] - A Hair Mage, played by Michael M&lt;br /&gt;
*[[Poppy]] - A Warrior,  played by Karen&lt;br /&gt;
*[[Boabdil]] -  played by Antonio&lt;br /&gt;
*[[Mayhem]] - A Hobbit Namer, played by Jim&lt;br /&gt;
&lt;br /&gt;
= Game Details =&lt;br /&gt;
== Employer and Mission Details ==&lt;br /&gt;
: The party Employer is the scion of a [[The Pavoni Family|rich family]] that has lost a valuable ship [[The Pavoni Line|The Late Harvest]] and its contents in the [[Far SE Archipelago]]. He seeks a band of competant adventurers to aid him, beautiful human females preferred but other entertained. The ship was en route between the Pavoni Vineyards in [[Lunar Empire|Lunar]] and [[Port Avalossa]] along with sundry other cargo and it failed to dock in [[Chingkapur]] as expected as well as failing to arrive at Port Avalossa as its final destination. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Current events#813|Autumn 813]].&lt;br /&gt;
&lt;br /&gt;
== Pay ==&lt;br /&gt;
: Guild rates plus bonuses - to be negotiated with the party employer &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1st Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Guild Meeting Day&lt;br /&gt;
&lt;br /&gt;
We meet up in one of the Guild Meeting Rooms with our employer, Mario. Heâ€™s a male human, a wine merchant and Mind Mage. Also there is Mayhem, the male hobbit who is a Namer and an apothecary. Bobdul is a human ranger, very tall. Poppy, a female human gypsy warrior.&lt;br /&gt;
&lt;br /&gt;
The job is a wine boat of Marioâ€™s family has gone missing. We need to find the boat and get it returned. And there are 5 Guild members on the boat too. So they are now missing. We need to find them too. One of the crew is a water mage.&lt;br /&gt;
&lt;br /&gt;
The boat traveled part of the way to itâ€™s scheduled destination. It got as far as Port Ebola and left there. But didnâ€™t make it to Port Avalossa in the Theropsid Isles. The boat travels there with wine, trades them and collects spices and fruits and other things from the Isles. And then goes back home.&lt;br /&gt;
&lt;br /&gt;
So we plan to catch a boat to itâ€™s last know location and try and find out whatâ€™s happened. Retracing the boats footsteps. So we discuss payment, expenses and plan for locating missing boat. We discuss protect and buffs and what we need to do here before we leave. Greater Enchantments are discussed. Mario offers to cover some of the expenses so we can all get some protect.&lt;br /&gt;
&lt;br /&gt;
Poppy spends 2400sp to upgrade the job offer so she has 3 areas covered by the Greater. We also discuss tropical areas and insect repellants, winter clothes for the first few nights and when we round the Cape of Maelstroms. It will be cold but the final destination is a tropical jungle. While preparing for the trip Poppy checks out any scribe notes in the library about the Therupsed Isles. She makes some notes and gets some copies of what Guild maps there are of the area. I also buy $500 of dyes and other items for working cloth with an idea of trading them at the end or along the way.&lt;br /&gt;
&lt;br /&gt;
Mario, Mayhem and Bobdul go out on the town. The One-Horned God Temple is having a festival so eventually they all end up there for revelry. &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Went shopping. Got some meat and a bonfire itemised. Looked for explosives. None.&amp;lt;br&amp;gt; Went out. Got laid. Had a smoke. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2nd-4th Frost 813wk == &lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We catch passage on a ship which is fast and reliable to Port Ebola. Ship is called Queen Esmeralda. She docks for 3 hours here, so we have to be prompt. There are 26 other passengers.&lt;br /&gt;
&lt;br /&gt;
First destination is to Saint Aleena. It takes 3 days to get there. The weather is very odd so my Mana Sight gets a work out looking out watching the seas for maelstrom ripples. We donâ€™t want to bumb into any wild magic that could cause us damage..  we chat to the crew and train with some. Some of us donâ€™t travel so well when itâ€™s rough or the ship isnâ€™t under the mage current.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Went ... away somewhere, probably south. Fenced in the rigging.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5th Frost 813wk ==&lt;br /&gt;
Arrived in [[St Hylena]] at dawn, Departed at 9am heading south towards Raniterre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We arrive at port and have exactly 3 hours to have a walk about to stretch our legs. In port is Mario Amazonian women. He goes over for a chat and takes Mayhem with him. Bobgul and Bob and I go for a walk also. The Amazonian women on Marioâ€™s boat seem to know him well. He chats to them, and gets some wine skins with Urgla and a wine skin of (insert name) He asks the ladies to keep an eye out for the stock that is missing incase it turns up somewhere else. Bobdul has some luck chatting to some local ship hands. Learns that the missing ship did travel this way. The chaps were called Mad Jack and Hook Hand Bart.&lt;br /&gt;
&lt;br /&gt;
Once the loading and unloading happens they call everyone back onto the ship and head off to our next destination. Port Arantea. &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat, had a look around, met some women with architecture. Assaulted their south-facing features. Had a smoke.Picked up some [[Urgla]] and some other stuff named [[Jyice]] which looks useful if we can find a way to distill it down and pour it into a grenado.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6th-7th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 more days traveling along coast.&lt;br /&gt;
During these travels we have chatted to some of the other passengers. Mario has especially become friendly with members of a family, Hogswoth, on the boat. The father is an alchemist so they have things to chat about. They have 3 daughters Hannah (15 yrs)  Elise (17yrs and Hilda (18yrs) Hilda.&lt;br /&gt;
&lt;br /&gt;
More of the weird magical Maelstroms are spotted and avoided.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick, went away somewhere, and I&#039;m saying it&#039;s south. Fenced in the rigging. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 8th Frost 813wk ==&lt;br /&gt;
Arrived in [[Bretonnia|San Carlos]], a port in greater [[Raniterre]] at 7am, Departed at 10am headed to round the Southern Horn known as [[The Cape of Maelstroms]] on route to [[Ebola]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Day 8 sees us arriving in the port. Poppy and Bobdul go for a walk with the dog. Looking for anything suss. Chat to workers etc. Hear more rumours about the unusual storms for this time. A weather mage came to the city and explained it to the people of the city. The weather is disrupted because of all the magic being drawn to the north where the battling is going on.&lt;br /&gt;
&lt;br /&gt;
We find out about local pirates and who is still actually around. We get 2 names and shipâ€™s names.&lt;br /&gt;
- The Flying Roger&lt;br /&gt;
- (canâ€™t remember name)&lt;br /&gt;
&lt;br /&gt;
Mario and Mayhem wander and Mario uses his telepathy to try and see if anyone reacts to him arriving and wandering around in the open of the docks incase they have something to hide. It worked and they picked up an alarm from someone watching the port. Mario follows and discovers the watcher works for a local family. And the father seems to be the head of the house.&lt;br /&gt;
&lt;br /&gt;
He follows and ends up outside a very nice mansion. It appears that Beatrice, the daughter of the merchant who owns the mansion is very pregnant. Most likely Marioâ€™s.  He heads back to the boat quickly and tries to hurry everyone along so the ship can leave on time.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhems Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Arrived somewhere reasonably nice. Had a look around with Mario wearing his family&#039;s colours. Very pretty. Followed some guy who was interested in Mario.&amp;lt;br&amp;gt; Went to a nice house that looked as if the second storey windows were &amp;lt;s&amp;gt;easy&amp;lt;/s&amp;gt; well-appointed. Feminine cries within, followed by a young and extremely swollen human girl appearing at afore-mentioned window, uttering pathetic cries of &#039;Mario, Mario, wherefore art though,Mario?&#039;. We left, sudden like, brisk saunter, then jog,  then sprint for the boat, which was making ready to go away somewhere that I&#039;m pretty sure was south. &amp;lt;br&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Fenced in the rigging. Apparently Mario knew swollen girl. Carriage appeared on dock and waved at us. Well, think they were waving. Couldn&#039;t see weapons, anyway.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 9th and 10th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We head off again and spend a day traveling around the Cape of  Maelstroms to our third port of call, Port Ebola. Itâ€™s very rough seas on the way and Mayhem and Poppy are a wee bit sick. We eventually get round the Cape and head towards the harbour.&lt;br /&gt;
&lt;br /&gt;
Itâ€™s the morning of the 10th day and we arrive at the headlands outside Port Ebola.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 2)We come round the coast line in towards the Port of Ebola. The cliffs along the coast are very impressive and tower above the ship. There are towers built into the cliffs. And we see many caves and openings on the cliffs. Some empty, some with siege weapons and as we get closer to the wharfs we see houses and other buildings inside the cliff holes. As we come into the wharfs we see the bigger picture of the port. A large tunnel further back where it looks like 2 ships are being constructed. High up on the cliffs overlooking the main Port area is a large house, apparently the King of the place lives there. So many peoples moving around the area.&lt;br /&gt;
&lt;br /&gt;
We decide to split up as we get off the ship to collect info and travel to an Inn. The crew mentioned a place called the Broken Drum. We arrange to meet there. I hire a porter to help carry my chest of stock. There are so many beggars. And they try their luck with Mungo who gives them coins. He&#039;s soon swamped with kid beggars that the wharf security start pounding on them with truncheons to make them clear off.&lt;br /&gt;
&lt;br /&gt;
Mario flies off to his wine stewards quarters.&lt;br /&gt;
&lt;br /&gt;
Mayhem follows some of the beggars back to an alley where they enter into a buildingvia a doorway. He comes back looking for us telling us about what he&#039;s found and convinces some of us to follow him back into the alley. We go with him. But Poppy and Bobdul stay outside in the alley as Mungo and Mayhem barge into the building. Language is a problem as we don&#039;t speak what they mostly speak, but Common is found as universal with one of the older gentlemen. He talks about Ranke merchants. Mayhem is introduced as Majic and Mungo is introduced as Lathron the Elf. Mayhem is looking for pirate gear, clothes, wooden peg and parrot. Needs to be halfling sized. Different items are mentioned for purchase. They mention wanting wine and a bigger discussion comes from this. 10 tonnes of wine for 45,000sp. We ask for a meet and some sample of the wine. 10pm is arranged at the Broken Drum.&lt;br /&gt;
&lt;br /&gt;
We eventually head to the Broken Drum. We book rooms, the guys in an outside edge with balcony room. I get a room inside with many good locks. The manager is called Rowena, very nice lady. Mayhem hits on her and she tells him about the unisex baths up the hill and how he needs a wash. He decides to head up for a look.  &lt;br /&gt;
&lt;br /&gt;
Meanwhile Mario has been visiting his steward factors. Chat about the missing boat and business. At the factors is a Watermage called Caros who was the Last Harvest&#039;s actual WaterMage. He got sick and the ship had to get a replacement from the boat Neptune&#039;s Storm, captained by Inigo. 100ish crew on the Last Harvest. He&#039;s been staying here for the last 3 months recovering. Mario arranges to stay with them. He talks to them about how he wants to make it known he&#039;s hunting for the missing wine. So he arranges for the steward to hire some ruffins who will attack him on his way from visiting another wine info source. And how after a bit of a fight he will win and announce &amp;quot;no-one steals from the Pavony Family&amp;quot;. So it&#039;s set up, he visits his source, and gets attacked. There is a big loud fight and he gets a bit roughed up but wins. He makes his big threat. Bad guys run off. And it looks good. He even gets swooned on by ladies who thought he was very brave etc. He picks one for dinner later at the Dempseys Dinner location. A red-haired Sephena.&lt;br /&gt;
&lt;br /&gt;
Boadhil decides to go shopping for local clothes. I accompany him and talked to some merchants about my chest of stock I bought in Seagate. They are very knowledgeable and seem reputable, a tailor/clothing person called Jacob, and we came to a deal where he buys it all for 2520sp. And they are interested in more. Perhaps I might be able to set up a regular trade going here. Much to think about. We chat to stalls, ask questions like tourists. With my healing type skills and dyes type skills I ask about things unique to the area. Find out that there are lizards that live in the caves that they use in lotions. Something to look into if we have time.&lt;br /&gt;
&lt;br /&gt;
We head back to the Inn, have dinner and mingle with the Inn&#039;s evening crowd. There are many rumors. There is a reward out on a scruffy Halfling 130sp dead or alive, something about a scuffle in the Baths. We haven&#039;t seen Mayhem for quite some time... A famous Pavony family member is in town and something about a scuffle. Some house slaves were whipped. &lt;br /&gt;
&lt;br /&gt;
Mario meets his lady for dinner, and says he needs to pop out for a brief moment but will be back.&lt;br /&gt;
&lt;br /&gt;
Mayhem comes back with some tale about getting into trouble with the baths security. Mario turns up in disguise. Eventually it gets late into the evening and Mungo, Mario and Mayhem head up to the rooms to meet with the thieves. Me and Boadhil stick around in the Inn bar area. There are at least 2 groups of folks in the bar that peek my interest. Not sure if they are guards or working with the thieves. They do seem to watch a lot.&lt;br /&gt;
&lt;br /&gt;
In the rooms Madrado and his crew (the thieves Mayhem/Mungo had talked to) bring along some wine samples for Mungo/Lathron and Mayhem/Majic to check out. Mario tastes a Laghue Boudaley, possibly from Shingapor location. A pretty good wine. He thinks a profit could be had on the wine. It&#039;s 40,000sp will need a 5,000sp deposit. Which Mario sorts out. And it will be delivered to a location in 2 days time, on the 12th.&lt;br /&gt;
&lt;br /&gt;
After the thieves crew leave, Boadhil and I notice the guard groups in the Inn leave, one not long after the group leaves the inn, and then the 2nd group about 3/4 hour afterwards again.&lt;br /&gt;
&lt;br /&gt;
We meet and discuss what&#039;s happening, share information. We head back to rooms and a wee boy called Ranaldo turns up asking for Mayhem/Majic. Talks about how there is a ranch out of town with bad pirates are, waylaying until their ship comes back. We ask him to come back in the morning to show us where.&lt;br /&gt;
&lt;br /&gt;
Mario heads back to dinner. [Rated content] And eventually ends up back at the Factors place. Talks to Caro, checks him by hypnotism to see if his sickness was deliberate to get someone on the boat. Doesn&#039;t find anything to suspect Caro or foul play. He just ate bad crab and got sick.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 3) We get back together to discuss who the boy was, and how he knew where we were and why we would be interested in pirates. Is it a trap? By whom? Night gets late and we head to sleep.&lt;br /&gt;
&lt;br /&gt;
Night is interrupted by guards looking for a skiraloss hobbit. Wanted. They banged on my door wanting to search my room. They said there was a 180sp reward for the hobbit. And I was shown a wanted poster. They then banged on the boys room. Mayhem hearing what they asked me got out onto the balcony and climbed down the cliff stone walls. So when they entered the boys room there was no hobbit there. They were offered 200sp reward. Interesting.&lt;br /&gt;
&lt;br /&gt;
While they were investigating the rooms and talking to us (Mungo and Boadhil) Mayhem hid in the shadows below the Inn. And discovered someone else was also hiding in the shadows. Someone who had killed someone else in the shadows by the body slowly going cold and bleeding all over the place. The shadow tries to set up Mayhem for the kill, and a fight ensues. Mayhem kills the assassin, sets it up so the 2 bodies look like they killed each other. And pockets all the loot and heads down to the wharf to clean up since he&#039;s now a wanted hobbit... and is currently covered in the blood of 2 dead people. Leaving bloody foot prints leading down to the wharf too.&lt;br /&gt;
&lt;br /&gt;
Lisa, one of the blonde waitresses from the Inn invites herself into Mungo&#039;s room. Boadhil gets paid by Mungo to leave the room for a while so he can [Rated Content] Boadhil makes 10sp.&lt;br /&gt;
&lt;br /&gt;
Eventually Mayhem gets back and climbs back into the room via the balcony. The other 2 guys were asleep... and get disturbed by Mayhem&#039;s break in. A thrown dagger misses him and Lisa seems a capable woman. They all go back to sleep.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat at this place that was a lot like a pirate hangout. &amp;lt;br&amp;gt;&lt;br /&gt;
Turns out it &#039;&#039;&#039;is&#039;&#039;&#039; a pirate hangout.&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of pubs, everything built up the side of what looks like a volcanic crater.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Mungo met a gang of thieves. We told them our names were Mad Jack and Lathron the elf, but kind of hard for Mungo to pull off the elf thing, so just stared them down when they looked at us. They had some stolen wine to sell, arranged to hook up with rest of team (and Mario). Said they dealt in slaves. &amp;lt;br&amp;gt;&lt;br /&gt;
Found a place that sold pirate hats, patches, parrots and wooden legs. Also, some kids hanging around with an unhealthy interest in pirates. Asked them about pirates. They said they&#039;d keep an eye out.&amp;lt;br&amp;gt;&lt;br /&gt;
Stayed at this pub which was nice. &amp;lt;br&amp;gt;&lt;br /&gt;
Met this woman who ran the place who was nice.&amp;lt;br&amp;gt;&lt;br /&gt;
Went to the baths to get &amp;lt;s&amp;gt;a root&amp;lt;/s&amp;gt; clean. Not so nice&amp;lt;br&amp;gt;&lt;br /&gt;
Got familiar with local young noble, attracted elements of the local constabulary, got manhandled by big, hairy element. He asked me for my name, and I said &amp;quot;Mad Jack&amp;quot;, and pretended to be staying at this hole in the wall I thought was the other end of town. &#039;Escorted&#039; to a pub I pretended I was at. Fined me 100sp. Had to do a runner when hairy element found out I was making it all up, and because I forgot I had 1,000 sp in my other loincloth. Hid until dark, snuck back to inn, found out there was a &amp;quot;dead or alive&amp;quot; poster up for me, value 130 sp. Undervalued. Bloody cheek.&amp;lt;br&amp;gt;&lt;br /&gt;
Met with local thieves, Mario okayed the wine, but was &amp;lt;s&amp;gt;de Hoe&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;de Hock&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;d&#039; Heog&amp;lt;/s&amp;gt; not Pavoni wine. Steal at 45,000sp. Didn&#039;t think there was that much silver outside of a dwarven mine.&amp;lt;br&amp;gt;&lt;br /&gt;
Kids come around to tell me about pirates hanging out at inland farm. &amp;lt;br&amp;gt;&lt;br /&gt;
We plan to &amp;quot;investigate&amp;quot; pirates.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 11th Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Breakfast, and the night&#039;s adventures are discussed. Mayhem shares with us his loot of 150sp, a couple of gems, a pack of tarot cards and an odd icky necklace of teeth.&lt;br /&gt;
&lt;br /&gt;
At 10am Ranaldo arrives and will lead us to where the place of the bad pirates is. I ask for a picnic basket for lunch from the Inn kitchen and off we head. Apparently there are 9 pirates from the bad ship out on a ranch not far from town. We guess the local pirates want rid of these foreign pirates as they are bad for business. Mario joins us for breakfast. Will go visit the local King/lord and then fly out to meet us along the way.&lt;br /&gt;
&lt;br /&gt;
We lock up our belongings in my room with the good locks, and follow Ranaldo out of town.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
&#039;Pparently, after checking out wine, Mario headed off to talk about clothing with woman he didn&#039;t introduce me to. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway, hairy elements turn up at Poppy&#039;s door. I recognise knock and make for window, reckoned they&#039;d have hairy elements at other exits.&amp;lt;br&amp;gt;&lt;br /&gt;
So, slipped down building into shadow-infested alley behind pub. Make out a couple of shadows, one breathing, other cooling. Also leaking.&amp;lt;br&amp;gt;&lt;br /&gt;
Exchanged courtesies with breathing shadow and tried to pretend hadn&#039;t noticed cooling shadow, but he didn&#039;t go for it. Pretty obvious I was only living witness, and living status pretty negotiable at this point. Breathing shadow asked if I would carry body while he kept a look out, and I&#039;m thinking you don&#039;t ask a hobbit to lift an adult human unless you plan to give him a proper stabbing. Politely declined.&amp;lt;br&amp;gt;&lt;br /&gt;
As expected, bugger went for me with short sword, but my armour held, just a bruise. Wonder if I could get Poppy to apply ointment to it...Anyway, went for bugger&#039;s gonads and got in a lucky hit. Went into stabbing frenzy until dead. Bugger vindictively bled all over me.&amp;lt;br&amp;gt;&lt;br /&gt;
Bugger had a couple of specially sharp swords. Drove them into all of the wounds I had inflicted and then leant both cooling shadows against each other in alley. After looting, of course. &amp;lt;br&amp;gt;&lt;br /&gt;
Had to sneak down to the docks to wash off blood. Snuck back to our pub, climbed up to window, but it was temporarily locked. Opened window. Mungo in bed with naked girl but not smoking. Strange.&amp;lt;br&amp;gt;&lt;br /&gt;
Bobdul turns up, and naked girl gets dressed, but Mungo won&#039;t let me watch. Back to normal.&amp;lt;br&amp;gt; &lt;br /&gt;
In morning, kids turn up to show us where the pirates are. Mario hypnotises kid, casts Telepathy etc. Turns out kid&#039;s uncle is local pirate, wants us to get rid of non-local pirates. Used kids to stay out of it. Sounds like a bugger to me. &amp;lt;br&amp;gt;&lt;br /&gt;
Recce out place while Mungo goes all wolf. About nine of &#039;em, five outside having smoke, chatting, see two inside, guess there&#039;s another couple somewhere else. Farmer and wife are poking at ground with pitchforks not far from smoking pirates. Mario casts Telepathy and says there&#039;s a baby boy in house, farmer and wife being held hostage by non-local pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
Mario goes first, protects baby and Controls red-hat pirate to attack other pirate, Mungo runs to window, bursts into room, lays about with big wolfy claws. Me, Poppy and Bobdul chase after. Poppy throws little dog into room, tells him to protect crib. Engage incoming smoking pirates. Mario tears his pirate entirely new arsehole, same as me and Bobdul. Mungo tickles pirates till they go all coy. Poppy attracts tough pirate, takes a hell of a blow straight up the jacksie. Must have hurt. Wonder if she&#039;d let me apply ointment...&amp;lt;br&amp;gt;&lt;br /&gt;
Mungo flings himself out window, but can&#039;t get to Poppy&#039;s attacker. I close with piratess and molest her, while Poppy takes another whack but lives. Mungo jumps on guy from behind, more tickling etc. Still, distracts tough pirate from Poppy. Call for their surrender or be tickled by big hairy wolf thing. &amp;lt;br&amp;gt;&lt;br /&gt;
We prevail.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out pirates are spotters for Divina Pastora. Expect boat back in couple of days at next full moon. They meet boat off point in dinghy. Confess to history of piracy. We consider handing them over to local pirates, selling to slaver, or giving to hairy elements of constabulary.&amp;lt;br&amp;gt;&lt;br /&gt;
Still undecided.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 12th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mayhem&#039;s Book of Pointy Reckoning ==&lt;br /&gt;
No one so far, but it&#039;s early days yet.&amp;lt;br&amp;gt;&lt;br /&gt;
# big, hairy elements of constabulary&lt;br /&gt;
# red-handed muggers&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot; | T1&lt;br /&gt;
!Title=&amp;quot;TBA2&amp;quot; | T2&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot; | My&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Spell name (Cast by)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hours&lt;br /&gt;
|  &amp;lt;!-- Mario--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Mungo --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Poppy --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- TBA2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Mayhem --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Enhance Enchant ??&lt;br /&gt;
&lt;br /&gt;
== MilSci ==&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;3-4 Hrs per Watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
* [[St Hylena]]&lt;br /&gt;
&lt;br /&gt;
* [[Raniterre]]&lt;br /&gt;
&lt;br /&gt;
* [[San Carlos]], a major town/port in Bretonnia.&lt;br /&gt;
&lt;br /&gt;
* [[Ebola]]&lt;br /&gt;
&lt;br /&gt;
* [[Chingkapur]]&lt;br /&gt;
&lt;br /&gt;
* [[Port Avalossa]]&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mario&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mungo&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Poppy &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Boabdil&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mayhem&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|TBA3&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|Weekly Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|Final Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|After Loot Split:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo--&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|colspan = 6|Lucre (in Truesilver Guineas):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scribe Notes Style Data===&lt;br /&gt;
&amp;lt;div class=Mario style=&amp;quot;background-color: #ECCEF5; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mario&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Poppy&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Mayhem&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mungo style=&amp;quot;background-color: #EEEEEE; font-family: Arial, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mungo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67504</id>
		<title>Red Red Wine</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67504"/>
		<updated>2013-07-17T11:56:32Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* 9th and 10th Frost 813wk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Summary =&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_813_WK|Scribe Notes]]&lt;br /&gt;
[[Category:Far SE Archipelago]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Red Red Wine&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris C]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 813 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Low Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Royal Oak/Onehunga&lt;br /&gt;
; Party&lt;br /&gt;
* [[Mario|Mario Pavoni]] The Party Employer - A Human Mind Mage, played by Dean &lt;br /&gt;
*[[Mungo Third Son]] - A Hair Mage, played by Michael M&lt;br /&gt;
*[[Poppy]] - A Warrior,  played by Karen&lt;br /&gt;
*[[Boabdil]] -  played by Antonio&lt;br /&gt;
*[[Mayhem]] - A Hobbit Namer, played by Jim&lt;br /&gt;
&lt;br /&gt;
= Game Details =&lt;br /&gt;
== Employer and Mission Details ==&lt;br /&gt;
: The party Employer is the scion of a [[The Pavoni Family|rich family]] that has lost a valuable ship [[The Pavoni Line|The Late Harvest]] and its contents in the [[Far SE Archipelago]]. He seeks a band of competant adventurers to aid him, beautiful human females preferred but other entertained. The ship was en route between the Pavoni Vineyards in [[Lunar Empire|Lunar]] and [[Port Avalossa]] along with sundry other cargo and it failed to dock in [[Chingkapur]] as expected as well as failing to arrive at Port Avalossa as its final destination. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Current events#813|Autumn 813]].&lt;br /&gt;
&lt;br /&gt;
== Pay ==&lt;br /&gt;
: Guild rates plus bonuses - to be negotiated with the party employer &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1st Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Guild Meeting Day&lt;br /&gt;
&lt;br /&gt;
We meet up in one of the Guild Meeting Rooms with our employer, Mario. Heâ€™s a male human, a wine merchant and Mind Mage. Also there is Mayhem, the male hobbit who is a Namer and an apothecary. Bobdul is a human ranger, very tall. Poppy, a female human gypsy warrior.&lt;br /&gt;
&lt;br /&gt;
The job is a wine boat of Marioâ€™s family has gone missing. We need to find the boat and get it returned. And there are 5 Guild members on the boat too. So they are now missing. We need to find them too. One of the crew is a water mage.&lt;br /&gt;
&lt;br /&gt;
The boat traveled part of the way to itâ€™s scheduled destination. It got as far as Port Ebola and left there. But didnâ€™t make it to Port Avalossa in the Theropsid Isles. The boat travels there with wine, trades them and collects spices and fruits and other things from the Isles. And then goes back home.&lt;br /&gt;
&lt;br /&gt;
So we plan to catch a boat to itâ€™s last know location and try and find out whatâ€™s happened. Retracing the boats footsteps. So we discuss payment, expenses and plan for locating missing boat. We discuss protect and buffs and what we need to do here before we leave. Greater Enchantments are discussed. Mario offers to cover some of the expenses so we can all get some protect.&lt;br /&gt;
&lt;br /&gt;
Poppy spends 2400sp to upgrade the job offer so she has 3 areas covered by the Greater. We also discuss tropical areas and insect repellants, winter clothes for the first few nights and when we round the Cape of Maelstroms. It will be cold but the final destination is a tropical jungle. While preparing for the trip Poppy checks out any scribe notes in the library about the Therupsed Isles. She makes some notes and gets some copies of what Guild maps there are of the area. I also buy $500 of dyes and other items for working cloth with an idea of trading them at the end or along the way.&lt;br /&gt;
&lt;br /&gt;
Mario, Mayhem and Bobdul go out on the town. The One-Horned God Temple is having a festival so eventually they all end up there for revelry. &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Went shopping. Got some meat and a bonfire itemised. Looked for explosives. None.&amp;lt;br&amp;gt; Went out. Got laid. Had a smoke. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2nd-4th Frost 813wk == &lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We catch passage on a ship which is fast and reliable to Port Ebola. Ship is called Queen Esmeralda. She docks for 3 hours here, so we have to be prompt. There are 26 other passengers.&lt;br /&gt;
&lt;br /&gt;
First destination is to Saint Aleena. It takes 3 days to get there. The weather is very odd so my Mana Sight gets a work out looking out watching the seas for maelstrom ripples. We donâ€™t want to bumb into any wild magic that could cause us damage..  we chat to the crew and train with some. Some of us donâ€™t travel so well when itâ€™s rough or the ship isnâ€™t under the mage current.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Went ... away somewhere, probably south. Fenced in the rigging.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5th Frost 813wk ==&lt;br /&gt;
Arrived in [[St Hylena]] at dawn, Departed at 9am heading south towards Raniterre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We arrive at port and have exactly 3 hours to have a walk about to stretch our legs. In port is Mario Amazonian women. He goes over for a chat and takes Mayhem with him. Bobgul and Bob and I go for a walk also. The Amazonian women on Marioâ€™s boat seem to know him well. He chats to them, and gets some wine skins with Urgla and a wine skin of (insert name) He asks the ladies to keep an eye out for the stock that is missing incase it turns up somewhere else. Bobdul has some luck chatting to some local ship hands. Learns that the missing ship did travel this way. The chaps were called Mad Jack and Hook Hand Bart.&lt;br /&gt;
&lt;br /&gt;
Once the loading and unloading happens they call everyone back onto the ship and head off to our next destination. Port Arantea. &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat, had a look around, met some women with architecture. Assaulted their south-facing features. Had a smoke.Picked up some [[Urgla]] and some other stuff named [[Jyice]] which looks useful if we can find a way to distill it down and pour it into a grenado.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6th-7th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 more days traveling along coast.&lt;br /&gt;
During these travels we have chatted to some of the other passengers. Mario has especially become friendly with members of a family, Hogswoth, on the boat. The father is an alchemist so they have things to chat about. They have 3 daughters Hannah (15 yrs)  Elise (17yrs and Hilda (18yrs) Hilda.&lt;br /&gt;
&lt;br /&gt;
More of the weird magical Maelstroms are spotted and avoided.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick, went away somewhere, and I&#039;m saying it&#039;s south. Fenced in the rigging. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 8th Frost 813wk ==&lt;br /&gt;
Arrived in [[Bretonnia|San Carlos]], a port in greater [[Raniterre]] at 7am, Departed at 10am headed to round the Southern Horn known as [[The Cape of Maelstroms]] on route to [[Ebola]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Day 8 sees us arriving in the port. Poppy and Bobdul go for a walk with the dog. Looking for anything suss. Chat to workers etc. Hear more rumours about the unusual storms for this time. A weather mage came to the city and explained it to the people of the city. The weather is disrupted because of all the magic being drawn to the north where the battling is going on.&lt;br /&gt;
&lt;br /&gt;
We find out about local pirates and who is still actually around. We get 2 names and shipâ€™s names.&lt;br /&gt;
- The Flying Roger&lt;br /&gt;
- (canâ€™t remember name)&lt;br /&gt;
&lt;br /&gt;
Mario and Mayhem wander and Mario uses his telepathy to try and see if anyone reacts to him arriving and wandering around in the open of the docks incase they have something to hide. It worked and they picked up an alarm from someone watching the port. Mario follows and discovers the watcher works for a local family. And the father seems to be the head of the house.&lt;br /&gt;
&lt;br /&gt;
He follows and ends up outside a very nice mansion. It appears that Beatrice, the daughter of the merchant who owns the mansion is very pregnant. Most likely Marioâ€™s.  He heads back to the boat quickly and tries to hurry everyone along so the ship can leave on time.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhems Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Arrived somewhere reasonably nice. Had a look around with Mario wearing his family&#039;s colours. Very pretty. Followed some guy who was interested in Mario.&amp;lt;br&amp;gt; Went to a nice house that looked as if the second storey windows were &amp;lt;s&amp;gt;easy&amp;lt;/s&amp;gt; well-appointed. Feminine cries within, followed by a young and extremely swollen human girl appearing at afore-mentioned window, uttering pathetic cries of &#039;Mario, Mario, wherefore art though,Mario?&#039;. We left, sudden like, brisk saunter, then jog,  then sprint for the boat, which was making ready to go away somewhere that I&#039;m pretty sure was south. &amp;lt;br&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Fenced in the rigging. Apparently Mario knew swollen girl. Carriage appeared on dock and waved at us. Well, think they were waving. Couldn&#039;t see weapons, anyway.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 9th and 10th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We head off again and spend a day traveling around the Cape of  Maelstroms to our third port of call, Port Ebola. Itâ€™s very rough seas on the way and Mayhem and Poppy are a wee bit sick. We eventually get round the Cape and head towards the harbour.&lt;br /&gt;
&lt;br /&gt;
Itâ€™s the morning of the 10th day and we arrive at the headlands outside Port Ebola.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 2)We come round the coast line in towards the Port of Ebola. The cliffs along the coast are very impressive and tower above the ship. There are towers built into the cliffs. And we see many caves and openings on the cliffs. Some empty, some with siege weapons and as we get closer to the wharfs we see houses and other buildings inside the cliff holes. As we come into the wharfs we see the bigger picture of the port. A large tunnel further back where it looks like 2 ships are being constructed. High up on the cliffs overlooking the main Port area is a large house, apparently the King of the place lives there. So many peoples moving around the area.&lt;br /&gt;
&lt;br /&gt;
We decide to split up as we get off the ship to collect info and travel to an Inn. The crew mentioned a place called the Broken Drum. We arrange to meet there. I hire a porter to help carry my chest of stock. There are so many beggars. And they try their luck with Mungo who gives them coins. He&#039;s soon swamped with kid beggars that the wharf security start pounding on them with truncheons to make them clear off.&lt;br /&gt;
&lt;br /&gt;
Mario flies off to his wine stewards quarters.&lt;br /&gt;
&lt;br /&gt;
Mayhem follows some of the beggars back to an alley where they enter into a buildingvia a doorway. He comes back looking for us telling us about what he&#039;s found and convinces some of us to follow him back into the alley. We go with him. But Poppy and Bobdul stay outside in the alley as Mungo and Mayhem barge into the building. Language is a problem as we don&#039;t speak what they mostly speak, but Common is found as universal with one of the older gentlemen. He talks about Ranke merchants. Mayhem is introduced as Majic and Mungo is introduced as Lathron the Elf. Mayhem is looking for pirate gear, clothes, wooden peg and parrot. Needs to be halfling sized. Different items are mentioned for purchase. They mention wanting wine and a bigger discussion comes from this. 10 tonnes of wine for 45,000sp. We ask for a meet and some sample of the wine. 10pm is arranged at the Broken Drum.&lt;br /&gt;
&lt;br /&gt;
We eventually head to the Broken Drum. We book rooms, the guys in an outside edge with balcony room. I get a room inside with many good locks. The manager is called Rowena, very nice lady. Mayhem hits on her and she tells him about the unisex baths up the hill and how he needs a wash. He decides to head up for a look.  &lt;br /&gt;
&lt;br /&gt;
Meanwhile Mario has been visiting his steward factors. Chat about the missing boat and business. At the factors is a Watermage called Caros who was the Last Harvest&#039;s actual WaterMage. He got sick and the ship had to get a replacement from the boat Neptune&#039;s Storm, captained by Inigo. 100ish crew on the Last Harvest. He&#039;s been staying here for the last 3 months recovering. Mario arranges to stay with them. He talks to them about how he wants to make it known he&#039;s hunting for the missing wine. So he arranges for the steward to hire some ruffins who will attack him on his way from visiting another wine info source. And how after a bit of a fight he will win and announce &amp;quot;no-one steals from the Pavony Family&amp;quot;. So it&#039;s set up, he visits his source, and gets attacked. There is a big loud fight and he gets a bit roughed up but wins. He makes his big threat. Bad guys run off. And it looks good. He even gets swooned on by ladies who thought he was very brave etc. He picks one for dinner later at the Dempseys Dinner location. A red-haired Sephena.&lt;br /&gt;
&lt;br /&gt;
Boadhil decides to go shopping for local clothes. I accompany him and talked to some merchants about my chest of stock I bought in Seagate. They are very knowledgeable and seem reputable, a tailor/clothing person called Jacob, and we came to a deal where he buys it all for 2520sp. And they are interested in more. Perhaps I might be able to set up a regular trade going here. Much to think about. We chat to stalls, ask questions like tourists. With my healing type skills and dyes type skills I ask about things unique to the area. Find out that there are lizards that live in the caves that they use in lotions. Something to look into if we have time.&lt;br /&gt;
&lt;br /&gt;
We head back to the Inn, have dinner and mingle with the Inn&#039;s evening crowd. There are many rumors. There is a reward out on a scruffy Halfling 130sp dead or alive, something about a scuffle in the Baths. We haven&#039;t seen Mayhem for quite some time... A famous Pavony family member is in town and something about a scuffle. Some house slaves were whipped. &lt;br /&gt;
&lt;br /&gt;
Mario meets his lady for dinner, and says he needs to pop out for a brief moment but will be back.&lt;br /&gt;
&lt;br /&gt;
Mayhem comes back with some tale about getting into trouble with the baths security. Mario turns up in disguise. Eventually it gets late into the evening and Mungo, Mario and Mayhem head up to the rooms to meet with the thieves. Me and Boadhil stick around in the Inn bar area. There are at least 2 groups of folks in the bar that peek my interest. Not sure if they are guards or working with the thieves. They do seem to watch a lot.&lt;br /&gt;
&lt;br /&gt;
In the rooms Madrado and his crew (the thieves Mayhem/Mungo had talked to) bring along some wine samples for Mungo/Lathron and Mayhem/Majic to check out. Mario tastes a Laghue Boudaley, possibly from Shingapor location. A pretty good wine. He thinks a profit could be had on the wine. It&#039;s 40,000sp will need a 5,000sp deposit. Which Mario sorts out. And it will be delivered to a location in 2 days time, on the 12th.&lt;br /&gt;
&lt;br /&gt;
After the thieves crew leave, Boadhil and I notice the guard groups in the Inn leave, one not long after the group leaves the inn, and then the 2nd group about 3/4 hour afterwards again.&lt;br /&gt;
&lt;br /&gt;
We meet and discuss what&#039;s happening, share information. We head back to rooms and a wee boy called Ranaldo turns up asking for Mayhem/Majic. Talks about how there is a ranch out of town with bad pirates are, waylaying until their ship comes back. We ask him to come back in the morning to show us where.&lt;br /&gt;
&lt;br /&gt;
Mario heads back to dinner. [Rated content] And eventually ends up back at the Factors place. Talks to Caro, checks him by hypnotism to see if his sickness was deliberate to get someone on the boat. Doesn&#039;t find anything to suspect Caro or foul play. He just ate bad crab and got sick.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
(Session 3) We get back together to discuss who the boy was, and how he knew where we were and why we would be interested in pirates. Is it a trap? By whom? Night gets late and we head to sleep.&lt;br /&gt;
&lt;br /&gt;
Night is interrupted by guards looking for a skiraloss hobbit. Wanted. They banged on my door wanting to search my room. They said there was a 180sp reward for the hobbit. And I was shown a wanted poster. They then banged on the boys room. Mayhem hearing what they asked me got out onto the balcony and climbed down the cliff stone walls. So when they entered the boys room there was no hobbit there. They were offered 200sp reward. Interesting.&lt;br /&gt;
&lt;br /&gt;
While they were investigating the rooms and talking to us (Mungo and Boadhil) Mayhem hid in the shadows below the Inn. And discovered someone else was also hiding in the shadows. Someone who had killed someone else in the shadows by the body slowly going cold and bleeding all over the place. The shadow tries to set up Mayhem for the kill, and a fight ensues. Mayhem kills the assassin, sets it up so the 2 bodies look like they killed each other. And pockets all the loot and heads down to the wharf to clean up since he&#039;s now a wanted hobbit... and is currently covered in the blood of 2 dead people. Leaving bloody foot prints leading down to the wharf too.&lt;br /&gt;
&lt;br /&gt;
Lisa, one of the blonde waitresses from the Inn invites herself into Mungo&#039;s room. Boadhil gets paid by Mungo to leave the room for a while so he can [Rated Content] Boadhil makes 10sp.&lt;br /&gt;
&lt;br /&gt;
Eventually Mayhem gets back and climbs back into the room via the balcony. The other 2 guys were asleep... and get disturbed by Mayhem&#039;s break in. A thrown dagger misses him and Lisa seems a capable woman. They all go back to sleep.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat at this place that was a lot like a pirate hangout. &amp;lt;br&amp;gt;&lt;br /&gt;
Turns out it &#039;&#039;&#039;is&#039;&#039;&#039; a pirate hangout.&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of pubs, everything built up the side of what looks like a volcanic crater.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Mungo met a gang of thieves. We told them our names were Mad Jack and Lathron the elf, but kind of hard for Mungo to pull off the elf thing, so just stared them down when they looked at us. They had some stolen wine to sell, arranged to hook up with rest of team (and Mario). Said they dealt in slaves. &amp;lt;br&amp;gt;&lt;br /&gt;
Found a place that sold pirate hats, patches, parrots and wooden legs. Also, some kids hanging around with an unhealthy interest in pirates. Asked them about pirates. They said they&#039;d keep an eye out.&amp;lt;br&amp;gt;&lt;br /&gt;
Stayed at this pub which was nice. &amp;lt;br&amp;gt;&lt;br /&gt;
Met this woman who ran the place who was nice.&amp;lt;br&amp;gt;&lt;br /&gt;
Went to the baths to get &amp;lt;s&amp;gt;a root&amp;lt;/s&amp;gt; clean. Not so nice&amp;lt;br&amp;gt;&lt;br /&gt;
Got familiar with local young noble, attracted elements of the local constabulary, got manhandled by big, hairy element. He asked me for my name, and I said &amp;quot;Mad Jack&amp;quot;, and pretended to be staying at this hole in the wall I thought was the other end of town. &#039;Escorted&#039; to a pub I pretended I was at. Fined me 100sp. Had to do a runner when hairy element found out I was making it all up, and because I forgot I had 1,000 sp in my other loincloth. Hid until dark, snuck back to inn, found out there was a &amp;quot;dead or alive&amp;quot; poster up for me, value 130 sp. Undervalued. Bloody cheek.&amp;lt;br&amp;gt;&lt;br /&gt;
Met with local thieves, Mario okayed the wine, but was &amp;lt;s&amp;gt;de Hoe&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;de Hock&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;d&#039; Heog&amp;lt;/s&amp;gt; not Pavoni wine. Steal at 45,000sp. Didn&#039;t think there was that much silver outside of a dwarven mine.&amp;lt;br&amp;gt;&lt;br /&gt;
Kids come around to tell me about pirates hanging out at inland farm. &amp;lt;br&amp;gt;&lt;br /&gt;
We plan to &amp;quot;investigate&amp;quot; pirates.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 11th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
&#039;Pparently, after checking out wine, Mario headed off to talk about clothing with woman he didn&#039;t introduce me to. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway, hairy elements turn up at Poppy&#039;s door. I recognise knock and make for window, reckoned they&#039;d have hairy elements at other exits.&amp;lt;br&amp;gt;&lt;br /&gt;
So, slipped down building into shadow-infested alley behind pub. Make out a couple of shadows, one breathing, other cooling. Also leaking.&amp;lt;br&amp;gt;&lt;br /&gt;
Exchanged courtesies with breathing shadow and tried to pretend hadn&#039;t noticed cooling shadow, but he didn&#039;t go for it. Pretty obvious I was only living witness, and living status pretty negotiable at this point. Breathing shadow asked if I would carry body while he kept a look out, and I&#039;m thinking you don&#039;t ask a hobbit to lift an adult human unless you plan to give him a proper stabbing. Politely declined.&amp;lt;br&amp;gt;&lt;br /&gt;
As expected, bugger went for me with short sword, but my armour held, just a bruise. Wonder if I could get Poppy to apply ointment to it...Anyway, went for bugger&#039;s gonads and got in a lucky hit. Went into stabbing frenzy until dead. Bugger vindictively bled all over me.&amp;lt;br&amp;gt;&lt;br /&gt;
Bugger had a couple of specially sharp swords. Drove them into all of the wounds I had inflicted and then leant both cooling shadows against each other in alley. After looting, of course. &amp;lt;br&amp;gt;&lt;br /&gt;
Had to sneak down to the docks to wash off blood. Snuck back to our pub, climbed up to window, but it was temporarily locked. Opened window. Mungo in bed with naked girl but not smoking. Strange.&amp;lt;br&amp;gt;&lt;br /&gt;
Bobdul turns up, and naked girl gets dressed, but Mungo won&#039;t let me watch. Back to normal.&amp;lt;br&amp;gt; &lt;br /&gt;
In morning, kids turn up to show us where the pirates are. Mario hypnotises kid, casts Telepathy etc. Turns out kid&#039;s uncle is local pirate, wants us to get rid of non-local pirates. Used kids to stay out of it. Sounds like a bugger to me. &amp;lt;br&amp;gt;&lt;br /&gt;
Recce out place while Mungo goes all wolf. About nine of &#039;em, five outside having smoke, chatting, see two inside, guess there&#039;s another couple somewhere else. Farmer and wife are poking at ground with pitchforks not far from smoking pirates. Mario casts Telepathy and says there&#039;s a baby boy in house, farmer and wife being held hostage by non-local pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
Mario goes first, protects baby and Controls red-hat pirate to attack other pirate, Mungo runs to window, bursts into room, lays about with big wolfy claws. Me, Poppy and Bobdul chase after. Poppy throws little dog into room, tells him to protect crib. Engage incoming smoking pirates. Mario tears his pirate entirely new arsehole, same as me and Bobdul. Mungo tickles pirates till they go all coy. Poppy attracts tough pirate, takes a hell of a blow straight up the jacksie. Must have hurt. Wonder if she&#039;d let me apply ointment...&amp;lt;br&amp;gt;&lt;br /&gt;
Mungo flings himself out window, but can&#039;t get to Poppy&#039;s attacker. I close with piratess and molest her, while Poppy takes another whack but lives. Mungo jumps on guy from behind, more tickling etc. Still, distracts tough pirate from Poppy. Call for their surrender or be tickled by big hairy wolf thing. &amp;lt;br&amp;gt;&lt;br /&gt;
We prevail.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out pirates are spotters for Divina Pastora. Expect boat back in couple of days at next full moon. They meet boat off point in dinghy. Confess to history of piracy. We consider handing them over to local pirates, selling to slaver, or giving to hairy elements of constabulary.&amp;lt;br&amp;gt;&lt;br /&gt;
Still undecided.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 12th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mayhem&#039;s Book of Pointy Reckoning ==&lt;br /&gt;
No one so far, but it&#039;s early days yet.&amp;lt;br&amp;gt;&lt;br /&gt;
# big, hairy elements of constabulary&lt;br /&gt;
# red-handed muggers&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot; | T1&lt;br /&gt;
!Title=&amp;quot;TBA2&amp;quot; | T2&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot; | My&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Spell name (Cast by)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hours&lt;br /&gt;
|  &amp;lt;!-- Mario--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Mungo --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Poppy --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- TBA2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Mayhem --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Enhance Enchant ??&lt;br /&gt;
&lt;br /&gt;
== MilSci ==&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;3-4 Hrs per Watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
* [[St Hylena]]&lt;br /&gt;
&lt;br /&gt;
* [[Raniterre]]&lt;br /&gt;
&lt;br /&gt;
* [[San Carlos]], a major town/port in Bretonnia.&lt;br /&gt;
&lt;br /&gt;
* [[Ebola]]&lt;br /&gt;
&lt;br /&gt;
* [[Chingkapur]]&lt;br /&gt;
&lt;br /&gt;
* [[Port Avalossa]]&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mario&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mungo&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Poppy &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Boabdil&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mayhem&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|TBA3&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|Weekly Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|Final Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|After Loot Split:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo--&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|colspan = 6|Lucre (in Truesilver Guineas):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scribe Notes Style Data===&lt;br /&gt;
&amp;lt;div class=Mario style=&amp;quot;background-color: #ECCEF5; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mario&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Poppy&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Mayhem&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mungo style=&amp;quot;background-color: #EEEEEE; font-family: Arial, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mungo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67503</id>
		<title>Red Red Wine</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67503"/>
		<updated>2013-07-17T11:44:28Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* 9th and 10th Frost 813wk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Summary =&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_813_WK|Scribe Notes]]&lt;br /&gt;
[[Category:Far SE Archipelago]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Red Red Wine&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris C]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 813 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Low Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Royal Oak/Onehunga&lt;br /&gt;
; Party&lt;br /&gt;
* [[Mario|Mario Pavoni]] The Party Employer - A Human Mind Mage, played by Dean &lt;br /&gt;
*[[Mungo Third Son]] - A Hair Mage, played by Michael M&lt;br /&gt;
*[[Poppy]] - A Warrior,  played by Karen&lt;br /&gt;
*[[Boabdil]] -  played by Antonio&lt;br /&gt;
*[[Mayhem]] - A Hobbit Namer, played by Jim&lt;br /&gt;
&lt;br /&gt;
= Game Details =&lt;br /&gt;
== Employer and Mission Details ==&lt;br /&gt;
: The party Employer is the scion of a [[The Pavoni Family|rich family]] that has lost a valuable ship [[The Pavoni Line|The Late Harvest]] and its contents in the [[Far SE Archipelago]]. He seeks a band of competant adventurers to aid him, beautiful human females preferred but other entertained. The ship was en route between the Pavoni Vineyards in [[Lunar Empire|Lunar]] and [[Port Avalossa]] along with sundry other cargo and it failed to dock in [[Chingkapur]] as expected as well as failing to arrive at Port Avalossa as its final destination. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Current events#813|Autumn 813]].&lt;br /&gt;
&lt;br /&gt;
== Pay ==&lt;br /&gt;
: Guild rates plus bonuses - to be negotiated with the party employer &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1st Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Guild Meeting Day&lt;br /&gt;
&lt;br /&gt;
We meet up in one of the Guild Meeting Rooms with our employer, Mario. Heâ€™s a male human, a wine merchant and Mind Mage. Also there is Mayhem, the male hobbit who is a Namer and an apothecary. Bobdul is a human ranger, very tall. Poppy, a female human gypsy warrior.&lt;br /&gt;
&lt;br /&gt;
The job is a wine boat of Marioâ€™s family has gone missing. We need to find the boat and get it returned. And there are 5 Guild members on the boat too. So they are now missing. We need to find them too. One of the crew is a water mage.&lt;br /&gt;
&lt;br /&gt;
The boat traveled part of the way to itâ€™s scheduled destination. It got as far as Port Ebola and left there. But didnâ€™t make it to Port Avalossa in the Theropsid Isles. The boat travels there with wine, trades them and collects spices and fruits and other things from the Isles. And then goes back home.&lt;br /&gt;
&lt;br /&gt;
So we plan to catch a boat to itâ€™s last know location and try and find out whatâ€™s happened. Retracing the boats footsteps. So we discuss payment, expenses and plan for locating missing boat. We discuss protect and buffs and what we need to do here before we leave. Greater Enchantments are discussed. Mario offers to cover some of the expenses so we can all get some protect.&lt;br /&gt;
&lt;br /&gt;
Poppy spends 2400sp to upgrade the job offer so she has 3 areas covered by the Greater. We also discuss tropical areas and insect repellants, winter clothes for the first few nights and when we round the Cape of Maelstroms. It will be cold but the final destination is a tropical jungle. While preparing for the trip Poppy checks out any scribe notes in the library about the Therupsed Isles. She makes some notes and gets some copies of what Guild maps there are of the area. I also buy $500 of dyes and other items for working cloth with an idea of trading them at the end or along the way.&lt;br /&gt;
&lt;br /&gt;
Mario, Mayhem and Bobdul go out on the town. The One-Horned God Temple is having a festival so eventually they all end up there for revelry. &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Went shopping. Got some meat and a bonfire itemised. Looked for explosives. None.&amp;lt;br&amp;gt; Went out. Got laid. Had a smoke. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2nd-4th Frost 813wk == &lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We catch passage on a ship which is fast and reliable to Port Ebola. Ship is called Queen Esmeralda. She docks for 3 hours here, so we have to be prompt. There are 26 other passengers.&lt;br /&gt;
&lt;br /&gt;
First destination is to Saint Aleena. It takes 3 days to get there. The weather is very odd so my Mana Sight gets a work out looking out watching the seas for maelstrom ripples. We donâ€™t want to bumb into any wild magic that could cause us damage..  we chat to the crew and train with some. Some of us donâ€™t travel so well when itâ€™s rough or the ship isnâ€™t under the mage current.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Went ... away somewhere, probably south. Fenced in the rigging.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5th Frost 813wk ==&lt;br /&gt;
Arrived in [[St Hylena]] at dawn, Departed at 9am heading south towards Raniterre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We arrive at port and have exactly 3 hours to have a walk about to stretch our legs. In port is Mario Amazonian women. He goes over for a chat and takes Mayhem with him. Bobgul and Bob and I go for a walk also. The Amazonian women on Marioâ€™s boat seem to know him well. He chats to them, and gets some wine skins with Urgla and a wine skin of (insert name) He asks the ladies to keep an eye out for the stock that is missing incase it turns up somewhere else. Bobdul has some luck chatting to some local ship hands. Learns that the missing ship did travel this way. The chaps were called Mad Jack and Hook Hand Bart.&lt;br /&gt;
&lt;br /&gt;
Once the loading and unloading happens they call everyone back onto the ship and head off to our next destination. Port Arantea. &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat, had a look around, met some women with architecture. Assaulted their south-facing features. Had a smoke.Picked up some [[Urgla]] and some other stuff named [[Jyice]] which looks useful if we can find a way to distill it down and pour it into a grenado.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6th-7th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 more days traveling along coast.&lt;br /&gt;
During these travels we have chatted to some of the other passengers. Mario has especially become friendly with members of a family, Hogswoth, on the boat. The father is an alchemist so they have things to chat about. They have 3 daughters Hannah (15 yrs)  Elise (17yrs and Hilda (18yrs) Hilda.&lt;br /&gt;
&lt;br /&gt;
More of the weird magical Maelstroms are spotted and avoided.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick, went away somewhere, and I&#039;m saying it&#039;s south. Fenced in the rigging. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 8th Frost 813wk ==&lt;br /&gt;
Arrived in [[Bretonnia|San Carlos]], a port in greater [[Raniterre]] at 7am, Departed at 10am headed to round the Southern Horn known as [[The Cape of Maelstroms]] on route to [[Ebola]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Day 8 sees us arriving in the port. Poppy and Bobdul go for a walk with the dog. Looking for anything suss. Chat to workers etc. Hear more rumours about the unusual storms for this time. A weather mage came to the city and explained it to the people of the city. The weather is disrupted because of all the magic being drawn to the north where the battling is going on.&lt;br /&gt;
&lt;br /&gt;
We find out about local pirates and who is still actually around. We get 2 names and shipâ€™s names.&lt;br /&gt;
- The Flying Roger&lt;br /&gt;
- (canâ€™t remember name)&lt;br /&gt;
&lt;br /&gt;
Mario and Mayhem wander and Mario uses his telepathy to try and see if anyone reacts to him arriving and wandering around in the open of the docks incase they have something to hide. It worked and they picked up an alarm from someone watching the port. Mario follows and discovers the watcher works for a local family. And the father seems to be the head of the house.&lt;br /&gt;
&lt;br /&gt;
He follows and ends up outside a very nice mansion. It appears that Beatrice, the daughter of the merchant who owns the mansion is very pregnant. Most likely Marioâ€™s.  He heads back to the boat quickly and tries to hurry everyone along so the ship can leave on time.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhems Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Arrived somewhere reasonably nice. Had a look around with Mario wearing his family&#039;s colours. Very pretty. Followed some guy who was interested in Mario.&amp;lt;br&amp;gt; Went to a nice house that looked as if the second storey windows were &amp;lt;s&amp;gt;easy&amp;lt;/s&amp;gt; well-appointed. Feminine cries within, followed by a young and extremely swollen human girl appearing at afore-mentioned window, uttering pathetic cries of &#039;Mario, Mario, wherefore art though,Mario?&#039;. We left, sudden like, brisk saunter, then jog,  then sprint for the boat, which was making ready to go away somewhere that I&#039;m pretty sure was south. &amp;lt;br&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Fenced in the rigging. Apparently Mario knew swollen girl. Carriage appeared on dock and waved at us. Well, think they were waving. Couldn&#039;t see weapons, anyway.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 9th and 10th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We head off again and spend a day traveling around the Cape of  Maelstroms to our third port of call, Port Ebola. Itâ€™s very rough seas on the way and Mayhem and Poppy are a wee bit sick. We eventually get round the Cape and head towards the harbour.&lt;br /&gt;
&lt;br /&gt;
Itâ€™s the morning of the 10th day and we arrive at the headlands outside Port Ebola.&lt;br /&gt;
&lt;br /&gt;
(Session 2)We come round the coast line in towards the Port of Ebola. The cliffs along the coast are very impressive and tower above the ship. There are towers built into the cliffs. And we see many caves and openings on the cliffs. Some empty, some with siege weapons and as we get closer to the wharfs we see houses and other buildings inside the cliff holes. As we come into the wharfs we see the bigger picture of the port. A large tunnel further back where it looks like 2 ships are being constructed. High up on the cliffs overlooking the main Port area is a large house, apparently the King of the place lives there. So many peoples moving around the area.&lt;br /&gt;
&lt;br /&gt;
We decide to split up as we get off the ship to collect info and travel to an Inn. The crew mentioned a place called the Broken Drum. We arrange to meet there. I hire a porter to help carry my chest of stock. There are so many beggars. And they try their luck with Mungo who gives them coins. He&#039;s soon swamped with kid beggars that the wharf security start pounding on them with truncheons to make them clear off.&lt;br /&gt;
&lt;br /&gt;
Mario flies off to his wine stewards quarters.&lt;br /&gt;
&lt;br /&gt;
Mayhem follows some of the beggars back to an alley where they enter into a buildingvia a doorway. He comes back looking for us telling us about what he&#039;s found and convinces some of us to follow him back into the alley. We go with him. But Poppy and Bobdul stay outside in the alley as Mungo and Mayhem barge into the building. Language is a problem as we don&#039;t speak what they mostly speak, but Common is found as universal with one of the older gentlemen. He talks about Ranke merchants. Mayhem is introduced as Majic and Mungo is introduced as Lathron the Elf. Mayhem is looking for pirate gear, clothes, wooden peg and parrot. Needs to be halfling sized. Different items are mentioned for purchase. They mention wanting wine and a bigger discussion comes from this. 10 tonnes of wine for 45,000sp. We ask for a meet and some sample of the wine. 10pm is arranged at the Broken Drum.&lt;br /&gt;
&lt;br /&gt;
We eventually head to the Broken Drum. We book rooms, the guys in an outside edge with balcony room. I get a room inside with many good locks. The manager is called Rowena, very nice lady. Mayhem hits on her and she tells him about the unisex baths up the hill and how he needs a wash. He decides to head up for a look.  &lt;br /&gt;
&lt;br /&gt;
Meanwhile Mario has been visiting his steward factors. Chat about the missing boat and business. At the factors is a Watermage called Caros who was the Last Harvest&#039;s actual WaterMage. He got sick and the ship had to get a replacement from the boat Neptune&#039;s Storm, captained by Inigo. 100ish crew on the Last Harvest. He&#039;s been staying here for the last 3 months recovering. Mario arranges to stay with them. He talks to them about how he wants to make it known he&#039;s hunting for the missing wine. So he arranges for the steward to hire some ruffins who will attack him on his way from visiting another wine info source. And how after a bit of a fight he will win and announce &amp;quot;no-one steals from the Pavony Family&amp;quot;. So it&#039;s set up, he visits his source, and gets attacked. There is a big loud fight and he gets a bit roughed up but wins. He makes his big threat. Bad guys run off. And it looks good. He even gets swooned on by ladies who thought he was very brave etc. He picks one for dinner later at the Dempseys Dinner location. A red-haired Sephena.&lt;br /&gt;
&lt;br /&gt;
Boadhil decides to go shopping for local clothes. I accompany him and talked to some merchants about my chest of stock I bought in Seagate. They are very knowledgeable and seem reputable, a tailor/clothing person called Jacob, and we came to a deal where he buys it all for 2520sp. And they are interested in more. Perhaps I might be able to set up a regular trade going here. Much to think about. We chat to stalls, ask questions like tourists. With my healing type skills and dyes type skills I ask about things unique to the area. Find out that there are lizards that live in the caves that they use in lotions. Something to look into if we have time.&lt;br /&gt;
&lt;br /&gt;
We head back to the Inn, have dinner and mingle with the Inn&#039;s evening crowd. There are many rumors. There is a reward out on a scruffy Halfling 130sp dead or alive, something about a scuffle in the Baths. We haven&#039;t seen Mayhem for quite some time... A famous Pavony family member is in town and something about a scuffle. Some house slaves were whipped. &lt;br /&gt;
&lt;br /&gt;
Mario meets his lady for dinner, and says he needs to pop out for a brief moment but will be back.&lt;br /&gt;
&lt;br /&gt;
Mayhem comes back with some tale about getting into trouble with the baths security. Mario turns up in disguise. Eventually it gets late into the evening and Mungo, Mario and Mayhem head up to the rooms to meet with the thieves. Me and Boadhil stick around in the Inn bar area. There are at least 2 groups of folks in the bar that peek my interest. Not sure if they are guards or working with the thieves. They do seem to watch a lot.&lt;br /&gt;
&lt;br /&gt;
In the rooms Madrado and his crew (the thieves Mayhem/Mungo had talked to) bring along some wine samples for Mungo/Lathron and Mayhem/Majic to check out. Mario tastes a Laghue Boudaley, possibly from Shingapor location. A pretty good wine. He thinks a profit could be had on the wine. It&#039;s 40,000sp will need a 5,000sp deposit. Which Mario sorts out. And it will be delivered to a location in 2 days time, on the 12th.&lt;br /&gt;
&lt;br /&gt;
After the thieves crew leave, Boadhil and I notice the guard groups in the Inn leave, one not long after the group leaves the inn, and then the 2nd group about 3/4 hour afterwards again.&lt;br /&gt;
&lt;br /&gt;
We meet and discuss what&#039;s happening, share information. We head back to rooms and a wee boy called Ranaldo turns up asking for Mayhem/Majic. Talks about how there is a ranch out of town with bad pirates are, waylaying until their ship comes back. We ask him to come back in the morning to show us where.&lt;br /&gt;
&lt;br /&gt;
Mario heads back to dinner. [Rated content] And eventually ends up back at the Factors place. Talks to Caro, checks him by hypnotism to see if his sickness was deliberate to get someone on the boat. Doesn&#039;t find anything to suspect Caro or foul play. He just ate bad crab and got sick.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat at this place that was a lot like a pirate hangout. &amp;lt;br&amp;gt;&lt;br /&gt;
Turns out it &#039;&#039;&#039;is&#039;&#039;&#039; a pirate hangout.&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of pubs, everything built up the side of what looks like a volcanic crater.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Mungo met a gang of thieves. We told them our names were Mad Jack and Lathron the elf, but kind of hard for Mungo to pull off the elf thing, so just stared them down when they looked at us. They had some stolen wine to sell, arranged to hook up with rest of team (and Mario). Said they dealt in slaves. &amp;lt;br&amp;gt;&lt;br /&gt;
Found a place that sold pirate hats, patches, parrots and wooden legs. Also, some kids hanging around with an unhealthy interest in pirates. Asked them about pirates. They said they&#039;d keep an eye out.&amp;lt;br&amp;gt;&lt;br /&gt;
Stayed at this pub which was nice. &amp;lt;br&amp;gt;&lt;br /&gt;
Met this woman who ran the place who was nice.&amp;lt;br&amp;gt;&lt;br /&gt;
Went to the baths to get &amp;lt;s&amp;gt;a root&amp;lt;/s&amp;gt; clean. Not so nice&amp;lt;br&amp;gt;&lt;br /&gt;
Got familiar with local young noble, attracted elements of the local constabulary, got manhandled by big, hairy element. He asked me for my name, and I said &amp;quot;Mad Jack&amp;quot;, and pretended to be staying at this hole in the wall I thought was the other end of town. &#039;Escorted&#039; to a pub I pretended I was at. Fined me 100sp. Had to do a runner when hairy element found out I was making it all up, and because I forgot I had 1,000 sp in my other loincloth. Hid until dark, snuck back to inn, found out there was a &amp;quot;dead or alive&amp;quot; poster up for me, value 130 sp. Undervalued. Bloody cheek.&amp;lt;br&amp;gt;&lt;br /&gt;
Met with local thieves, Mario okayed the wine, but was &amp;lt;s&amp;gt;de Hoe&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;de Hock&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;d&#039; Heog&amp;lt;/s&amp;gt; not Pavoni wine. Steal at 45,000sp. Didn&#039;t think there was that much silver outside of a dwarven mine.&amp;lt;br&amp;gt;&lt;br /&gt;
Kids come around to tell me about pirates hanging out at inland farm. &amp;lt;br&amp;gt;&lt;br /&gt;
We plan to &amp;quot;investigate&amp;quot; pirates.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 11th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
&#039;Pparently, after checking out wine, Mario headed off to talk about clothing with woman he didn&#039;t introduce me to. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway, hairy elements turn up at Poppy&#039;s door. I recognise knock and make for window, reckoned they&#039;d have hairy elements at other exits.&amp;lt;br&amp;gt;&lt;br /&gt;
So, slipped down building into shadow-infested alley behind pub. Make out a couple of shadows, one breathing, other cooling. Also leaking.&amp;lt;br&amp;gt;&lt;br /&gt;
Exchanged courtesies with breathing shadow and tried to pretend hadn&#039;t noticed cooling shadow, but he didn&#039;t go for it. Pretty obvious I was only living witness, and living status pretty negotiable at this point. Breathing shadow asked if I would carry body while he kept a look out, and I&#039;m thinking you don&#039;t ask a hobbit to lift an adult human unless you plan to give him a proper stabbing. Politely declined.&amp;lt;br&amp;gt;&lt;br /&gt;
As expected, bugger went for me with short sword, but my armour held, just a bruise. Wonder if I could get Poppy to apply ointment to it...Anyway, went for bugger&#039;s gonads and got in a lucky hit. Went into stabbing frenzy until dead. Bugger vindictively bled all over me.&amp;lt;br&amp;gt;&lt;br /&gt;
Bugger had a couple of specially sharp swords. Drove them into all of the wounds I had inflicted and then leant both cooling shadows against each other in alley. After looting, of course. &amp;lt;br&amp;gt;&lt;br /&gt;
Had to sneak down to the docks to wash off blood. Snuck back to our pub, climbed up to window, but it was temporarily locked. Opened window. Mungo in bed with naked girl but not smoking. Strange.&amp;lt;br&amp;gt;&lt;br /&gt;
Bobdul turns up, and naked girl gets dressed, but Mungo won&#039;t let me watch. Back to normal.&amp;lt;br&amp;gt; &lt;br /&gt;
In morning, kids turn up to show us where the pirates are. Mario hypnotises kid, casts Telepathy etc. Turns out kid&#039;s uncle is local pirate, wants us to get rid of non-local pirates. Used kids to stay out of it. Sounds like a bugger to me. &amp;lt;br&amp;gt;&lt;br /&gt;
Recce out place while Mungo goes all wolf. About nine of &#039;em, five outside having smoke, chatting, see two inside, guess there&#039;s another couple somewhere else. Farmer and wife are poking at ground with pitchforks not far from smoking pirates. Mario casts Telepathy and says there&#039;s a baby boy in house, farmer and wife being held hostage by non-local pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
Mario goes first, protects baby and Controls red-hat pirate to attack other pirate, Mungo runs to window, bursts into room, lays about with big wolfy claws. Me, Poppy and Bobdul chase after. Poppy throws little dog into room, tells him to protect crib. Engage incoming smoking pirates. Mario tears his pirate entirely new arsehole, same as me and Bobdul. Mungo tickles pirates till they go all coy. Poppy attracts tough pirate, takes a hell of a blow straight up the jacksie. Must have hurt. Wonder if she&#039;d let me apply ointment...&amp;lt;br&amp;gt;&lt;br /&gt;
Mungo flings himself out window, but can&#039;t get to Poppy&#039;s attacker. I close with piratess and molest her, while Poppy takes another whack but lives. Mungo jumps on guy from behind, more tickling etc. Still, distracts tough pirate from Poppy. Call for their surrender or be tickled by big hairy wolf thing. &amp;lt;br&amp;gt;&lt;br /&gt;
We prevail.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out pirates are spotters for Divina Pastora. Expect boat back in couple of days at next full moon. They meet boat off point in dinghy. Confess to history of piracy. We consider handing them over to local pirates, selling to slaver, or giving to hairy elements of constabulary.&amp;lt;br&amp;gt;&lt;br /&gt;
Still undecided.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 12th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mayhem&#039;s Book of Pointy Reckoning ==&lt;br /&gt;
No one so far, but it&#039;s early days yet.&amp;lt;br&amp;gt;&lt;br /&gt;
# big, hairy elements of constabulary&lt;br /&gt;
# red-handed muggers&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot; | T1&lt;br /&gt;
!Title=&amp;quot;TBA2&amp;quot; | T2&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot; | My&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Spell name (Cast by)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hours&lt;br /&gt;
|  &amp;lt;!-- Mario--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Mungo --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Poppy --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- TBA2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Mayhem --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Enhance Enchant ??&lt;br /&gt;
&lt;br /&gt;
== MilSci ==&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;3-4 Hrs per Watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
* [[St Hylena]]&lt;br /&gt;
&lt;br /&gt;
* [[Raniterre]]&lt;br /&gt;
&lt;br /&gt;
* [[San Carlos]], a major town/port in Bretonnia.&lt;br /&gt;
&lt;br /&gt;
* [[Ebola]]&lt;br /&gt;
&lt;br /&gt;
* [[Chingkapur]]&lt;br /&gt;
&lt;br /&gt;
* [[Port Avalossa]]&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mario&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mungo&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Poppy &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Boabdil&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mayhem&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|TBA3&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|Weekly Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|Final Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|After Loot Split:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo--&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|colspan = 6|Lucre (in Truesilver Guineas):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scribe Notes Style Data===&lt;br /&gt;
&amp;lt;div class=Mario style=&amp;quot;background-color: #ECCEF5; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mario&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Poppy&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Mayhem&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mungo style=&amp;quot;background-color: #EEEEEE; font-family: Arial, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mungo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67502</id>
		<title>Red Red Wine</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67502"/>
		<updated>2013-07-17T11:40:42Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* 9th and 10th Frost 813wk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Summary =&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_813_WK|Scribe Notes]]&lt;br /&gt;
[[Category:Far SE Archipelago]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Red Red Wine&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris C]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 813 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Low Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Royal Oak/Onehunga&lt;br /&gt;
; Party&lt;br /&gt;
* [[Mario|Mario Pavoni]] The Party Employer - A Human Mind Mage, played by Dean &lt;br /&gt;
*[[Mungo Third Son]] - A Hair Mage, played by Michael M&lt;br /&gt;
*[[Poppy]] - A Warrior,  played by Karen&lt;br /&gt;
*[[Boabdil]] -  played by Antonio&lt;br /&gt;
*[[Mayhem]] - A Hobbit Namer, played by Jim&lt;br /&gt;
&lt;br /&gt;
= Game Details =&lt;br /&gt;
== Employer and Mission Details ==&lt;br /&gt;
: The party Employer is the scion of a [[The Pavoni Family|rich family]] that has lost a valuable ship [[The Pavoni Line|The Late Harvest]] and its contents in the [[Far SE Archipelago]]. He seeks a band of competant adventurers to aid him, beautiful human females preferred but other entertained. The ship was en route between the Pavoni Vineyards in [[Lunar Empire|Lunar]] and [[Port Avalossa]] along with sundry other cargo and it failed to dock in [[Chingkapur]] as expected as well as failing to arrive at Port Avalossa as its final destination. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Current events#813|Autumn 813]].&lt;br /&gt;
&lt;br /&gt;
== Pay ==&lt;br /&gt;
: Guild rates plus bonuses - to be negotiated with the party employer &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1st Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Guild Meeting Day&lt;br /&gt;
&lt;br /&gt;
We meet up in one of the Guild Meeting Rooms with our employer, Mario. Heâ€™s a male human, a wine merchant and Mind Mage. Also there is Mayhem, the male hobbit who is a Namer and an apothecary. Bobdul is a human ranger, very tall. Poppy, a female human gypsy warrior.&lt;br /&gt;
&lt;br /&gt;
The job is a wine boat of Marioâ€™s family has gone missing. We need to find the boat and get it returned. And there are 5 Guild members on the boat too. So they are now missing. We need to find them too. One of the crew is a water mage.&lt;br /&gt;
&lt;br /&gt;
The boat traveled part of the way to itâ€™s scheduled destination. It got as far as Port Ebola and left there. But didnâ€™t make it to Port Avalossa in the Theropsid Isles. The boat travels there with wine, trades them and collects spices and fruits and other things from the Isles. And then goes back home.&lt;br /&gt;
&lt;br /&gt;
So we plan to catch a boat to itâ€™s last know location and try and find out whatâ€™s happened. Retracing the boats footsteps. So we discuss payment, expenses and plan for locating missing boat. We discuss protect and buffs and what we need to do here before we leave. Greater Enchantments are discussed. Mario offers to cover some of the expenses so we can all get some protect.&lt;br /&gt;
&lt;br /&gt;
Poppy spends 2400sp to upgrade the job offer so she has 3 areas covered by the Greater. We also discuss tropical areas and insect repellants, winter clothes for the first few nights and when we round the Cape of Maelstroms. It will be cold but the final destination is a tropical jungle. While preparing for the trip Poppy checks out any scribe notes in the library about the Therupsed Isles. She makes some notes and gets some copies of what Guild maps there are of the area. I also buy $500 of dyes and other items for working cloth with an idea of trading them at the end or along the way.&lt;br /&gt;
&lt;br /&gt;
Mario, Mayhem and Bobdul go out on the town. The One-Horned God Temple is having a festival so eventually they all end up there for revelry. &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Went shopping. Got some meat and a bonfire itemised. Looked for explosives. None.&amp;lt;br&amp;gt; Went out. Got laid. Had a smoke. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2nd-4th Frost 813wk == &lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We catch passage on a ship which is fast and reliable to Port Ebola. Ship is called Queen Esmeralda. She docks for 3 hours here, so we have to be prompt. There are 26 other passengers.&lt;br /&gt;
&lt;br /&gt;
First destination is to Saint Aleena. It takes 3 days to get there. The weather is very odd so my Mana Sight gets a work out looking out watching the seas for maelstrom ripples. We donâ€™t want to bumb into any wild magic that could cause us damage..  we chat to the crew and train with some. Some of us donâ€™t travel so well when itâ€™s rough or the ship isnâ€™t under the mage current.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Went ... away somewhere, probably south. Fenced in the rigging.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5th Frost 813wk ==&lt;br /&gt;
Arrived in [[St Hylena]] at dawn, Departed at 9am heading south towards Raniterre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We arrive at port and have exactly 3 hours to have a walk about to stretch our legs. In port is Mario Amazonian women. He goes over for a chat and takes Mayhem with him. Bobgul and Bob and I go for a walk also. The Amazonian women on Marioâ€™s boat seem to know him well. He chats to them, and gets some wine skins with Urgla and a wine skin of (insert name) He asks the ladies to keep an eye out for the stock that is missing incase it turns up somewhere else. Bobdul has some luck chatting to some local ship hands. Learns that the missing ship did travel this way. The chaps were called Mad Jack and Hook Hand Bart.&lt;br /&gt;
&lt;br /&gt;
Once the loading and unloading happens they call everyone back onto the ship and head off to our next destination. Port Arantea. &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat, had a look around, met some women with architecture. Assaulted their south-facing features. Had a smoke.Picked up some [[Urgla]] and some other stuff named [[Jyice]] which looks useful if we can find a way to distill it down and pour it into a grenado.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6th-7th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 more days traveling along coast.&lt;br /&gt;
During these travels we have chatted to some of the other passengers. Mario has especially become friendly with members of a family, Hogswoth, on the boat. The father is an alchemist so they have things to chat about. They have 3 daughters Hannah (15 yrs)  Elise (17yrs and Hilda (18yrs) Hilda.&lt;br /&gt;
&lt;br /&gt;
More of the weird magical Maelstroms are spotted and avoided.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick, went away somewhere, and I&#039;m saying it&#039;s south. Fenced in the rigging. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 8th Frost 813wk ==&lt;br /&gt;
Arrived in [[Bretonnia|San Carlos]], a port in greater [[Raniterre]] at 7am, Departed at 10am headed to round the Southern Horn known as [[The Cape of Maelstroms]] on route to [[Ebola]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Day 8 sees us arriving in the port. Poppy and Bobdul go for a walk with the dog. Looking for anything suss. Chat to workers etc. Hear more rumours about the unusual storms for this time. A weather mage came to the city and explained it to the people of the city. The weather is disrupted because of all the magic being drawn to the north where the battling is going on.&lt;br /&gt;
&lt;br /&gt;
We find out about local pirates and who is still actually around. We get 2 names and shipâ€™s names.&lt;br /&gt;
- The Flying Roger&lt;br /&gt;
- (canâ€™t remember name)&lt;br /&gt;
&lt;br /&gt;
Mario and Mayhem wander and Mario uses his telepathy to try and see if anyone reacts to him arriving and wandering around in the open of the docks incase they have something to hide. It worked and they picked up an alarm from someone watching the port. Mario follows and discovers the watcher works for a local family. And the father seems to be the head of the house.&lt;br /&gt;
&lt;br /&gt;
He follows and ends up outside a very nice mansion. It appears that Beatrice, the daughter of the merchant who owns the mansion is very pregnant. Most likely Marioâ€™s.  He heads back to the boat quickly and tries to hurry everyone along so the ship can leave on time.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhems Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Arrived somewhere reasonably nice. Had a look around with Mario wearing his family&#039;s colours. Very pretty. Followed some guy who was interested in Mario.&amp;lt;br&amp;gt; Went to a nice house that looked as if the second storey windows were &amp;lt;s&amp;gt;easy&amp;lt;/s&amp;gt; well-appointed. Feminine cries within, followed by a young and extremely swollen human girl appearing at afore-mentioned window, uttering pathetic cries of &#039;Mario, Mario, wherefore art though,Mario?&#039;. We left, sudden like, brisk saunter, then jog,  then sprint for the boat, which was making ready to go away somewhere that I&#039;m pretty sure was south. &amp;lt;br&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Fenced in the rigging. Apparently Mario knew swollen girl. Carriage appeared on dock and waved at us. Well, think they were waving. Couldn&#039;t see weapons, anyway.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 9th and 10th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We head off again and spend a day traveling around the Cape of  Maelstroms to our third port of call, Port Ebola. Itâ€™s very rough seas on the way and Mayhem and Poppy are a wee bit sick. We eventually get round the Cape and head towards the harbour.&lt;br /&gt;
&lt;br /&gt;
Itâ€™s the morning of the 10th day and we arrive at the headlands outside Port Ebola.&lt;br /&gt;
&lt;br /&gt;
(Session 2)We come round the coast line in towards the Port of Ebola. The cliffs along the coast are very impressive and tower above the ship. There are towers built into the cliffs. And we see many caves and openings on the cliffs. Some empty, some with siege weapons and as we get closer to the wharfs we see houses and other buildings inside the cliff holes. As we come into the wharfs we see the bigger picture of the port. A large tunnel further back where it looks like 2 ships are being constructed. High up on the cliffs overlooking the main Port area is a large house, apparently the King of the place lives there. So many peoples moving around the area.&lt;br /&gt;
&lt;br /&gt;
We decide to split up as we get off the ship to collect info and travel to an Inn. The crew mentioned a place called the Broken Drum. We arrange to meet there. I hire a porter to help carry my chest of stock. There are so many beggars. And they try their luck with Mungo who gives them coins. He&#039;s soon swamped with kid beggars that the wharf security start pounding on them with truncheons to make them clear off.&lt;br /&gt;
&lt;br /&gt;
Mario flies off to his wine stewards quarters.&lt;br /&gt;
&lt;br /&gt;
Mayhem follows some of the beggars back to an alley where they enter into a buildingvia a doorway. He comes back looking for us telling us about what he&#039;s found and convinces some of us to follow him back into the alley. We go with him. But Poppy and Bobdul stay outside in the alley as Mungo and Mayhem barge into the building. Language is a problem as we don&#039;t speak what they mostly speak, but Common is found as universal with one of the older gentlemen. He talks about Ranke merchants. Mayhem is introduced as Majic and Mungo is introduced as Lathron the Elf. Mayhem is looking for pirate gear, clothes, wooden peg and parrot. Needs to be halfling sized. Different items are mentioned for purchase. They mention wanting wine and a bigger discussion comes from this. 10 tonnes of wine for 45,000sp. We ask for a meet and some sample of the wine. 10pm is arranged at the Broken Drum.&lt;br /&gt;
&lt;br /&gt;
We eventually head to the Broken Drum. We book rooms, the guys in an outside edge with balcony room. I get a room inside with many good locks. The manager is called Rowena, very nice lady. Mayhem hits on her and she tells him about the unisex baths up the hill and how he needs a wash. He decides to head up for a look.  &lt;br /&gt;
&lt;br /&gt;
Meanwhile Mario has been visiting his steward factors. Chat about the missing boat and business. At the factors is a Watermage called Caros who was the Last Harvest&#039;s actual WaterMage. He got sick and the ship had to get a replacement from the boat Neptune&#039;s Storm, captained by Inigo. 100ish crew on the Last Harvest. He&#039;s been staying here for the last 3 months recovering. Mario arranges to stay with them. He talks to them about how he wants to make it known he&#039;s hunting for the missing wine. So he arranges for the steward to hire some ruffins who will attack him on his way from visiting another wine info source. And how after a bit of a fight he will win and announce &amp;quot;no-one steals from the Pavony Family&amp;quot;. So it&#039;s set up, he visits his source, and gets attacked. There is a big loud fight and he gets a bit roughed up but wins. He makes his big threat. Bad guys run off. And it looks good. He even gets swooned on by ladies who thought he was very brave etc. He picks one for dinner later at the Dempseys Dinner location. A red-haired Sephena.&lt;br /&gt;
&lt;br /&gt;
Boadhil decides to go shopping for local clothes. I accompany him and talked to some merchants about my chest of stock I bought in Seagate. They are very knowledgeable and seem reputable, a tailor/clothing person called Jacob, and we came to a deal where he buys it all for 2520sp. And they are interested in more. Perhaps I might be able to set up a regular trade going here. Much to think about. We chat to stalls, ask questions like tourists. With my healing type skills and dyes type skills I ask about things unique to the area. Find out that there are lizards that live in the caves that they use in lotions. Something to look into if we have time.&lt;br /&gt;
&lt;br /&gt;
We head back to the Inn, have dinner and mingle with the Inn&#039;s evening crowd. There are many rumors. There is a reward out on a scruffy Halfling 130sp dead or alive, something about a scuffle in the Baths. We haven&#039;t seen Mayhem for quite some time... A famous Pavony family member is in town and something about a scuffle. Some house slaves were whipped. &lt;br /&gt;
&lt;br /&gt;
Mario meets his lady for dinner, and says he needs to pop out for a brief moment but will be back.&lt;br /&gt;
&lt;br /&gt;
Mayhem comes back with some tale about getting into trouble with the baths security. Mario turns up in disguise. Eventually it gets late into the evening and Mungo, Mario and Mayhem head up to the rooms to meet with the thieves. Me and Boadhil stick around in the Inn bar area. There are at least 2 groups of folks in the bar that peek my interest. Not sure if they are guards or working with the thieves. They do seem to watch a lot.&lt;br /&gt;
&lt;br /&gt;
In the rooms Madrado and his crew (the thieves Mayhem/Mungo had talked to) bring along some wine samples for Mungo/Lathron and Mayhem/Majic to check out. Mario tastes a Laghue Boudaley, possibly from Shingapor location. A pretty good wine. He thinks a profit could be had on the wine. It&#039;s 40,000sp will need a 5,000sp deposit. Which Mario sorts out. And it will be delivered to a location in 2 days time, on the 12th.&lt;br /&gt;
&lt;br /&gt;
After the thieves crew leave, Boadhil and I notice the guard groups in the Inn leave, one not long after the group leaves the inn, and then the 2nd group about 3/4 hour afterwards again.&lt;br /&gt;
&lt;br /&gt;
We meet and discuss what&#039;s happening, share information. We head back to rooms and a wee boy called Ranaldo turns up asking for Mayhem/Majic. Talks about how there is a ranch out of town with bad pirates are, waylaying until their ship comes back. We ask him to come back in the morning to show us where.&lt;br /&gt;
&lt;br /&gt;
Mario heads back to dinner. [Rated content] And eventually ends up back at the Factors place. Talks to Caro, checks him by hypnotism to see if his sickness was deliberate to get someone on the boat.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat at this place that was a lot like a pirate hangout. &amp;lt;br&amp;gt;&lt;br /&gt;
Turns out it &#039;&#039;&#039;is&#039;&#039;&#039; a pirate hangout.&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of pubs, everything built up the side of what looks like a volcanic crater.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Mungo met a gang of thieves. We told them our names were Mad Jack and Lathron the elf, but kind of hard for Mungo to pull off the elf thing, so just stared them down when they looked at us. They had some stolen wine to sell, arranged to hook up with rest of team (and Mario). Said they dealt in slaves. &amp;lt;br&amp;gt;&lt;br /&gt;
Found a place that sold pirate hats, patches, parrots and wooden legs. Also, some kids hanging around with an unhealthy interest in pirates. Asked them about pirates. They said they&#039;d keep an eye out.&amp;lt;br&amp;gt;&lt;br /&gt;
Stayed at this pub which was nice. &amp;lt;br&amp;gt;&lt;br /&gt;
Met this woman who ran the place who was nice.&amp;lt;br&amp;gt;&lt;br /&gt;
Went to the baths to get &amp;lt;s&amp;gt;a root&amp;lt;/s&amp;gt; clean. Not so nice&amp;lt;br&amp;gt;&lt;br /&gt;
Got familiar with local young noble, attracted elements of the local constabulary, got manhandled by big, hairy element. He asked me for my name, and I said &amp;quot;Mad Jack&amp;quot;, and pretended to be staying at this hole in the wall I thought was the other end of town. &#039;Escorted&#039; to a pub I pretended I was at. Fined me 100sp. Had to do a runner when hairy element found out I was making it all up, and because I forgot I had 1,000 sp in my other loincloth. Hid until dark, snuck back to inn, found out there was a &amp;quot;dead or alive&amp;quot; poster up for me, value 130 sp. Undervalued. Bloody cheek.&amp;lt;br&amp;gt;&lt;br /&gt;
Met with local thieves, Mario okayed the wine, but was &amp;lt;s&amp;gt;de Hoe&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;de Hock&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;d&#039; Heog&amp;lt;/s&amp;gt; not Pavoni wine. Steal at 45,000sp. Didn&#039;t think there was that much silver outside of a dwarven mine.&amp;lt;br&amp;gt;&lt;br /&gt;
Kids come around to tell me about pirates hanging out at inland farm. &amp;lt;br&amp;gt;&lt;br /&gt;
We plan to &amp;quot;investigate&amp;quot; pirates.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 11th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
&#039;Pparently, after checking out wine, Mario headed off to talk about clothing with woman he didn&#039;t introduce me to. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway, hairy elements turn up at Poppy&#039;s door. I recognise knock and make for window, reckoned they&#039;d have hairy elements at other exits.&amp;lt;br&amp;gt;&lt;br /&gt;
So, slipped down building into shadow-infested alley behind pub. Make out a couple of shadows, one breathing, other cooling. Also leaking.&amp;lt;br&amp;gt;&lt;br /&gt;
Exchanged courtesies with breathing shadow and tried to pretend hadn&#039;t noticed cooling shadow, but he didn&#039;t go for it. Pretty obvious I was only living witness, and living status pretty negotiable at this point. Breathing shadow asked if I would carry body while he kept a look out, and I&#039;m thinking you don&#039;t ask a hobbit to lift an adult human unless you plan to give him a proper stabbing. Politely declined.&amp;lt;br&amp;gt;&lt;br /&gt;
As expected, bugger went for me with short sword, but my armour held, just a bruise. Wonder if I could get Poppy to apply ointment to it...Anyway, went for bugger&#039;s gonads and got in a lucky hit. Went into stabbing frenzy until dead. Bugger vindictively bled all over me.&amp;lt;br&amp;gt;&lt;br /&gt;
Bugger had a couple of specially sharp swords. Drove them into all of the wounds I had inflicted and then leant both cooling shadows against each other in alley. After looting, of course. &amp;lt;br&amp;gt;&lt;br /&gt;
Had to sneak down to the docks to wash off blood. Snuck back to our pub, climbed up to window, but it was temporarily locked. Opened window. Mungo in bed with naked girl but not smoking. Strange.&amp;lt;br&amp;gt;&lt;br /&gt;
Bobdul turns up, and naked girl gets dressed, but Mungo won&#039;t let me watch. Back to normal.&amp;lt;br&amp;gt; &lt;br /&gt;
In morning, kids turn up to show us where the pirates are. Mario hypnotises kid, casts Telepathy etc. Turns out kid&#039;s uncle is local pirate, wants us to get rid of non-local pirates. Used kids to stay out of it. Sounds like a bugger to me. &amp;lt;br&amp;gt;&lt;br /&gt;
Recce out place while Mungo goes all wolf. About nine of &#039;em, five outside having smoke, chatting, see two inside, guess there&#039;s another couple somewhere else. Farmer and wife are poking at ground with pitchforks not far from smoking pirates. Mario casts Telepathy and says there&#039;s a baby boy in house, farmer and wife being held hostage by non-local pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
Mario goes first, protects baby and Controls red-hat pirate to attack other pirate, Mungo runs to window, bursts into room, lays about with big wolfy claws. Me, Poppy and Bobdul chase after. Poppy throws little dog into room, tells him to protect crib. Engage incoming smoking pirates. Mario tears his pirate entirely new arsehole, same as me and Bobdul. Mungo tickles pirates till they go all coy. Poppy attracts tough pirate, takes a hell of a blow straight up the jacksie. Must have hurt. Wonder if she&#039;d let me apply ointment...&amp;lt;br&amp;gt;&lt;br /&gt;
Mungo flings himself out window, but can&#039;t get to Poppy&#039;s attacker. I close with piratess and molest her, while Poppy takes another whack but lives. Mungo jumps on guy from behind, more tickling etc. Still, distracts tough pirate from Poppy. Call for their surrender or be tickled by big hairy wolf thing. &amp;lt;br&amp;gt;&lt;br /&gt;
We prevail.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out pirates are spotters for Divina Pastora. Expect boat back in couple of days at next full moon. They meet boat off point in dinghy. Confess to history of piracy. We consider handing them over to local pirates, selling to slaver, or giving to hairy elements of constabulary.&amp;lt;br&amp;gt;&lt;br /&gt;
Still undecided.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 12th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mayhem&#039;s Book of Pointy Reckoning ==&lt;br /&gt;
No one so far, but it&#039;s early days yet.&amp;lt;br&amp;gt;&lt;br /&gt;
# big, hairy elements of constabulary&lt;br /&gt;
# red-handed muggers&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot; | T1&lt;br /&gt;
!Title=&amp;quot;TBA2&amp;quot; | T2&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot; | My&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Spell name (Cast by)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hours&lt;br /&gt;
|  &amp;lt;!-- Mario--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Mungo --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Poppy --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- TBA2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Mayhem --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Enhance Enchant ??&lt;br /&gt;
&lt;br /&gt;
== MilSci ==&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;3-4 Hrs per Watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
* [[St Hylena]]&lt;br /&gt;
&lt;br /&gt;
* [[Raniterre]]&lt;br /&gt;
&lt;br /&gt;
* [[San Carlos]], a major town/port in Bretonnia.&lt;br /&gt;
&lt;br /&gt;
* [[Ebola]]&lt;br /&gt;
&lt;br /&gt;
* [[Chingkapur]]&lt;br /&gt;
&lt;br /&gt;
* [[Port Avalossa]]&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mario&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mungo&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Poppy &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Boabdil&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mayhem&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|TBA3&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|Weekly Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|Final Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|After Loot Split:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo--&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|colspan = 6|Lucre (in Truesilver Guineas):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scribe Notes Style Data===&lt;br /&gt;
&amp;lt;div class=Mario style=&amp;quot;background-color: #ECCEF5; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mario&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Poppy&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Mayhem&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mungo style=&amp;quot;background-color: #EEEEEE; font-family: Arial, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mungo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67501</id>
		<title>Red Red Wine</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67501"/>
		<updated>2013-07-17T10:29:12Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* 9th and 10th Frost 813wk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Summary =&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_813_WK|Scribe Notes]]&lt;br /&gt;
[[Category:Far SE Archipelago]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Red Red Wine&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris C]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 813 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Low Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Royal Oak/Onehunga&lt;br /&gt;
; Party&lt;br /&gt;
* [[Mario|Mario Pavoni]] The Party Employer - A Human Mind Mage, played by Dean &lt;br /&gt;
*[[Mungo Third Son]] - A Hair Mage, played by Michael M&lt;br /&gt;
*[[Poppy]] - A Warrior,  played by Karen&lt;br /&gt;
*[[Boabdil]] -  played by Antonio&lt;br /&gt;
*[[Mayhem]] - A Hobbit Namer, played by Jim&lt;br /&gt;
&lt;br /&gt;
= Game Details =&lt;br /&gt;
== Employer and Mission Details ==&lt;br /&gt;
: The party Employer is the scion of a [[The Pavoni Family|rich family]] that has lost a valuable ship [[The Pavoni Line|The Late Harvest]] and its contents in the [[Far SE Archipelago]]. He seeks a band of competant adventurers to aid him, beautiful human females preferred but other entertained. The ship was en route between the Pavoni Vineyards in [[Lunar Empire|Lunar]] and [[Port Avalossa]] along with sundry other cargo and it failed to dock in [[Chingkapur]] as expected as well as failing to arrive at Port Avalossa as its final destination. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Current events#813|Autumn 813]].&lt;br /&gt;
&lt;br /&gt;
== Pay ==&lt;br /&gt;
: Guild rates plus bonuses - to be negotiated with the party employer &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1st Frost 813wk ==&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Guild Meeting Day&lt;br /&gt;
&lt;br /&gt;
We meet up in one of the Guild Meeting Rooms with our employer, Mario. Heâ€™s a male human, a wine merchant and Mind Mage. Also there is Mayhem, the male hobbit who is a Namer and an apothecary. Bobdul is a human ranger, very tall. Poppy, a female human gypsy warrior.&lt;br /&gt;
&lt;br /&gt;
The job is a wine boat of Marioâ€™s family has gone missing. We need to find the boat and get it returned. And there are 5 Guild members on the boat too. So they are now missing. We need to find them too. One of the crew is a water mage.&lt;br /&gt;
&lt;br /&gt;
The boat traveled part of the way to itâ€™s scheduled destination. It got as far as Port Ebola and left there. But didnâ€™t make it to Port Avalossa in the Theropsid Isles. The boat travels there with wine, trades them and collects spices and fruits and other things from the Isles. And then goes back home.&lt;br /&gt;
&lt;br /&gt;
So we plan to catch a boat to itâ€™s last know location and try and find out whatâ€™s happened. Retracing the boats footsteps. So we discuss payment, expenses and plan for locating missing boat. We discuss protect and buffs and what we need to do here before we leave. Greater Enchantments are discussed. Mario offers to cover some of the expenses so we can all get some protect.&lt;br /&gt;
&lt;br /&gt;
Poppy spends 2400sp to upgrade the job offer so she has 3 areas covered by the Greater. We also discuss tropical areas and insect repellants, winter clothes for the first few nights and when we round the Cape of Maelstroms. It will be cold but the final destination is a tropical jungle. While preparing for the trip Poppy checks out any scribe notes in the library about the Therupsed Isles. She makes some notes and gets some copies of what Guild maps there are of the area. I also buy $500 of dyes and other items for working cloth with an idea of trading them at the end or along the way.&lt;br /&gt;
&lt;br /&gt;
Mario, Mayhem and Bobdul go out on the town. The One-Horned God Temple is having a festival so eventually they all end up there for revelry. &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Went shopping. Got some meat and a bonfire itemised. Looked for explosives. None.&amp;lt;br&amp;gt; Went out. Got laid. Had a smoke. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2nd-4th Frost 813wk == &lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We catch passage on a ship which is fast and reliable to Port Ebola. Ship is called Queen Esmeralda. She docks for 3 hours here, so we have to be prompt. There are 26 other passengers.&lt;br /&gt;
&lt;br /&gt;
First destination is to Saint Aleena. It takes 3 days to get there. The weather is very odd so my Mana Sight gets a work out looking out watching the seas for maelstrom ripples. We donâ€™t want to bumb into any wild magic that could cause us damage..  we chat to the crew and train with some. Some of us donâ€™t travel so well when itâ€™s rough or the ship isnâ€™t under the mage current.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Went ... away somewhere, probably south. Fenced in the rigging.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5th Frost 813wk ==&lt;br /&gt;
Arrived in [[St Hylena]] at dawn, Departed at 9am heading south towards Raniterre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We arrive at port and have exactly 3 hours to have a walk about to stretch our legs. In port is Mario Amazonian women. He goes over for a chat and takes Mayhem with him. Bobgul and Bob and I go for a walk also. The Amazonian women on Marioâ€™s boat seem to know him well. He chats to them, and gets some wine skins with Urgla and a wine skin of (insert name) He asks the ladies to keep an eye out for the stock that is missing incase it turns up somewhere else. Bobdul has some luck chatting to some local ship hands. Learns that the missing ship did travel this way. The chaps were called Mad Jack and Hook Hand Bart.&lt;br /&gt;
&lt;br /&gt;
Once the loading and unloading happens they call everyone back onto the ship and head off to our next destination. Port Arantea. &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat, had a look around, met some women with architecture. Assaulted their south-facing features. Had a smoke.Picked up some [[Urgla]] and some other stuff named [[Jyice]] which looks useful if we can find a way to distill it down and pour it into a grenado.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6th-7th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 more days traveling along coast.&lt;br /&gt;
During these travels we have chatted to some of the other passengers. Mario has especially become friendly with members of a family, Hogswoth, on the boat. The father is an alchemist so they have things to chat about. They have 3 daughters Hannah (15 yrs)  Elise (17yrs and Hilda (18yrs) Hilda.&lt;br /&gt;
&lt;br /&gt;
More of the weird magical Maelstroms are spotted and avoided.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got on boat. Got sick, went away somewhere, and I&#039;m saying it&#039;s south. Fenced in the rigging. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 8th Frost 813wk ==&lt;br /&gt;
Arrived in [[Bretonnia|San Carlos]], a port in greater [[Raniterre]] at 7am, Departed at 10am headed to round the Southern Horn known as [[The Cape of Maelstroms]] on route to [[Ebola]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Day 8 sees us arriving in the port. Poppy and Bobdul go for a walk with the dog. Looking for anything suss. Chat to workers etc. Hear more rumours about the unusual storms for this time. A weather mage came to the city and explained it to the people of the city. The weather is disrupted because of all the magic being drawn to the north where the battling is going on.&lt;br /&gt;
&lt;br /&gt;
We find out about local pirates and who is still actually around. We get 2 names and shipâ€™s names.&lt;br /&gt;
- The Flying Roger&lt;br /&gt;
- (canâ€™t remember name)&lt;br /&gt;
&lt;br /&gt;
Mario and Mayhem wander and Mario uses his telepathy to try and see if anyone reacts to him arriving and wandering around in the open of the docks incase they have something to hide. It worked and they picked up an alarm from someone watching the port. Mario follows and discovers the watcher works for a local family. And the father seems to be the head of the house.&lt;br /&gt;
&lt;br /&gt;
He follows and ends up outside a very nice mansion. It appears that Beatrice, the daughter of the merchant who owns the mansion is very pregnant. Most likely Marioâ€™s.  He heads back to the boat quickly and tries to hurry everyone along so the ship can leave on time.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mayhems Notes: &lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Arrived somewhere reasonably nice. Had a look around with Mario wearing his family&#039;s colours. Very pretty. Followed some guy who was interested in Mario.&amp;lt;br&amp;gt; Went to a nice house that looked as if the second storey windows were &amp;lt;s&amp;gt;easy&amp;lt;/s&amp;gt; well-appointed. Feminine cries within, followed by a young and extremely swollen human girl appearing at afore-mentioned window, uttering pathetic cries of &#039;Mario, Mario, wherefore art though,Mario?&#039;. We left, sudden like, brisk saunter, then jog,  then sprint for the boat, which was making ready to go away somewhere that I&#039;m pretty sure was south. &amp;lt;br&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Fenced in the rigging. Apparently Mario knew swollen girl. Carriage appeared on dock and waved at us. Well, think they were waving. Couldn&#039;t see weapons, anyway.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 9th and 10th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We head off again and spend a day traveling around the Cape of  Maelstroms to our third port of call, Port Ebola. Itâ€™s very rough seas on the way and Mayhem and Poppy are a wee bit sick. We eventually get round the Cape and head towards the harbour.&lt;br /&gt;
&lt;br /&gt;
Itâ€™s the morning of the 10th day and we arrive at the headlands outside Port Ebola.&lt;br /&gt;
&lt;br /&gt;
(Session 2)We come round the coast line in towards the Port of Ebola. The cliffs along the coast are very impressive and tower above the ship. There are towers built into the cliffs. And we see many caves and openings on the cliffs. Some empty, some with siege weapons and as we get closer to the wharfs we see houses and other buildings inside the cliff holes. As we come into the wharfs we see the bigger picture of the port. A large tunnel further back where it looks like 2 ships are being constructed. High up on the cliffs overlooking the main Port area is a large house, apparently the King of the place lives there. So many peoples moving around the area.&lt;br /&gt;
&lt;br /&gt;
We decide to split up as we get off the ship to collect info and travel to an Inn. The crew mentioned a place called the Broken Drum. We arrange to meet there. I hire a porter to help carry my chest of stock. There are so many beggars. And they try their luck with Mungo who gives them coins. He&#039;s soon swamped with kid beggars that the wharf security start pounding on them with truncheons to make them clear off.&lt;br /&gt;
&lt;br /&gt;
Mario flies off to his wine stewards quarters.&lt;br /&gt;
&lt;br /&gt;
Mayhem follows some of the beggars back to an alley where they enter into a buildingvia a doorway. He comes back looking for us telling us about what he&#039;s found and convinces some of us to follow him back into the alley. We go with him. But Poppy and Bobdul stay outside in the alley as Mungo and Mayhem barge into the building. Language is a problem as we don&#039;t speak what they mostly speak, but Common is found as universal with one of the older gentlemen. He talks about Ranke merchants. Mayhem is introduced as Majic and Mungo is introduced as Lathron the Elf. Mayhem is looking for pirate gear, clothes, wooden peg and parrot. Needs to be halfling sized. Different items are mentioned for purchase. They mention wanting wine and a bigger discussion comes from this. 10 tonnes of wine for 45,000sp. We ask for a meet and some sample of the wine. 10pm is arranged at the Broken Drum.&lt;br /&gt;
&lt;br /&gt;
We eventually head to the Broken Drum. We book rooms, the guys in an outside edge with balcony room. I get a room inside with many good locks. The manager is called Rowena, very nice lady. Mayhem hits on her and she tells him about the unisex baths up the hill and how he needs a wash. He decides to head up for a look. Eventually he comes back with some tale about getting into trouble with the baths security. Not sure all the details but later in the night the local guards came through the Inn with pictures and warning people about a wanted halfling. There is a reward and everything. &lt;br /&gt;
&lt;br /&gt;
Menwhile Mario has been visiting his steward factors. Chat about the missing boat and business. He arranges to stay with them.  &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Got off boat at this place that was a lot like a pirate hangout. &amp;lt;br&amp;gt;&lt;br /&gt;
Turns out it &#039;&#039;&#039;is&#039;&#039;&#039; a pirate hangout.&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of pubs, everything built up the side of what looks like a volcanic crater.&amp;lt;br&amp;gt;&lt;br /&gt;
Me and Mungo met a gang of thieves. We told them our names were Mad Jack and Lathron the elf, but kind of hard for Mungo to pull off the elf thing, so just stared them down when they looked at us. They had some stolen wine to sell, arranged to hook up with rest of team (and Mario). Said they dealt in slaves. &amp;lt;br&amp;gt;&lt;br /&gt;
Found a place that sold pirate hats, patches, parrots and wooden legs. Also, some kids hanging around with an unhealthy interest in pirates. Asked them about pirates. They said they&#039;d keep an eye out.&amp;lt;br&amp;gt;&lt;br /&gt;
Stayed at this pub which was nice. &amp;lt;br&amp;gt;&lt;br /&gt;
Met this woman who ran the place who was nice.&amp;lt;br&amp;gt;&lt;br /&gt;
Went to the baths to get &amp;lt;s&amp;gt;a root&amp;lt;/s&amp;gt; clean. Not so nice&amp;lt;br&amp;gt;&lt;br /&gt;
Got familiar with local young noble, attracted elements of the local constabulary, got manhandled by big, hairy element. He asked me for my name, and I said &amp;quot;Mad Jack&amp;quot;, and pretended to be staying at this hole in the wall I thought was the other end of town. &#039;Escorted&#039; to a pub I pretended I was at. Fined me 100sp. Had to do a runner when hairy element found out I was making it all up, and because I forgot I had 1,000 sp in my other loincloth. Hid until dark, snuck back to inn, found out there was a &amp;quot;dead or alive&amp;quot; poster up for me, value 130 sp. Undervalued. Bloody cheek.&amp;lt;br&amp;gt;&lt;br /&gt;
Met with local thieves, Mario okayed the wine, but was &amp;lt;s&amp;gt;de Hoe&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;de Hock&amp;lt;/s&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;s&amp;gt;d&#039; Heog&amp;lt;/s&amp;gt; not Pavoni wine. Steal at 45,000sp. Didn&#039;t think there was that much silver outside of a dwarven mine.&amp;lt;br&amp;gt;&lt;br /&gt;
Kids come around to tell me about pirates hanging out at inland farm. &amp;lt;br&amp;gt;&lt;br /&gt;
We plan to &amp;quot;investigate&amp;quot; pirates.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 11th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
;Mayhem&#039;s Notes:&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
&#039;Pparently, after checking out wine, Mario headed off to talk about clothing with woman he didn&#039;t introduce me to. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway, hairy elements turn up at Poppy&#039;s door. I recognise knock and make for window, reckoned they&#039;d have hairy elements at other exits.&amp;lt;br&amp;gt;&lt;br /&gt;
So, slipped down building into shadow-infested alley behind pub. Make out a couple of shadows, one breathing, other cooling. Also leaking.&amp;lt;br&amp;gt;&lt;br /&gt;
Exchanged courtesies with breathing shadow and tried to pretend hadn&#039;t noticed cooling shadow, but he didn&#039;t go for it. Pretty obvious I was only living witness, and living status pretty negotiable at this point. Breathing shadow asked if I would carry body while he kept a look out, and I&#039;m thinking you don&#039;t ask a hobbit to lift an adult human unless you plan to give him a proper stabbing. Politely declined.&amp;lt;br&amp;gt;&lt;br /&gt;
As expected, bugger went for me with short sword, but my armour held, just a bruise. Wonder if I could get Poppy to apply ointment to it...Anyway, went for bugger&#039;s gonads and got in a lucky hit. Went into stabbing frenzy until dead. Bugger vindictively bled all over me.&amp;lt;br&amp;gt;&lt;br /&gt;
Bugger had a couple of specially sharp swords. Drove them into all of the wounds I had inflicted and then leant both cooling shadows against each other in alley. After looting, of course. &amp;lt;br&amp;gt;&lt;br /&gt;
Had to sneak down to the docks to wash off blood. Snuck back to our pub, climbed up to window, but it was temporarily locked. Opened window. Mungo in bed with naked girl but not smoking. Strange.&amp;lt;br&amp;gt;&lt;br /&gt;
Bobdul turns up, and naked girl gets dressed, but Mungo won&#039;t let me watch. Back to normal.&amp;lt;br&amp;gt; &lt;br /&gt;
In morning, kids turn up to show us where the pirates are. Mario hypnotises kid, casts Telepathy etc. Turns out kid&#039;s uncle is local pirate, wants us to get rid of non-local pirates. Used kids to stay out of it. Sounds like a bugger to me. &amp;lt;br&amp;gt;&lt;br /&gt;
Recce out place while Mungo goes all wolf. About nine of &#039;em, five outside having smoke, chatting, see two inside, guess there&#039;s another couple somewhere else. Farmer and wife are poking at ground with pitchforks not far from smoking pirates. Mario casts Telepathy and says there&#039;s a baby boy in house, farmer and wife being held hostage by non-local pirates.&amp;lt;br&amp;gt;&lt;br /&gt;
Mario goes first, protects baby and Controls red-hat pirate to attack other pirate, Mungo runs to window, bursts into room, lays about with big wolfy claws. Me, Poppy and Bobdul chase after. Poppy throws little dog into room, tells him to protect crib. Engage incoming smoking pirates. Mario tears his pirate entirely new arsehole, same as me and Bobdul. Mungo tickles pirates till they go all coy. Poppy attracts tough pirate, takes a hell of a blow straight up the jacksie. Must have hurt. Wonder if she&#039;d let me apply ointment...&amp;lt;br&amp;gt;&lt;br /&gt;
Mungo flings himself out window, but can&#039;t get to Poppy&#039;s attacker. I close with piratess and molest her, while Poppy takes another whack but lives. Mungo jumps on guy from behind, more tickling etc. Still, distracts tough pirate from Poppy. Call for their surrender or be tickled by big hairy wolf thing. &amp;lt;br&amp;gt;&lt;br /&gt;
We prevail.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out pirates are spotters for Divina Pastora. Expect boat back in couple of days at next full moon. They meet boat off point in dinghy. Confess to history of piracy. We consider handing them over to local pirates, selling to slaver, or giving to hairy elements of constabulary.&amp;lt;br&amp;gt;&lt;br /&gt;
Still undecided.&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 12th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mayhem&#039;s Book of Pointy Reckoning ==&lt;br /&gt;
No one so far, but it&#039;s early days yet.&amp;lt;br&amp;gt;&lt;br /&gt;
# big, hairy elements of constabulary&lt;br /&gt;
# red-handed muggers&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot; | T1&lt;br /&gt;
!Title=&amp;quot;TBA2&amp;quot; | T2&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot; | My&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Spell name (Cast by)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hours&lt;br /&gt;
|  &amp;lt;!-- Mario--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Mungo --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Poppy --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- TBA2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Mayhem --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Enhance Enchant ??&lt;br /&gt;
&lt;br /&gt;
== MilSci ==&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;3-4 Hrs per Watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
* [[St Hylena]]&lt;br /&gt;
&lt;br /&gt;
* [[Raniterre]]&lt;br /&gt;
&lt;br /&gt;
* [[San Carlos]], a major town/port in Bretonnia.&lt;br /&gt;
&lt;br /&gt;
* [[Ebola]]&lt;br /&gt;
&lt;br /&gt;
* [[Chingkapur]]&lt;br /&gt;
&lt;br /&gt;
* [[Port Avalossa]]&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mario&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mungo&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Poppy &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Boabdil&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mayhem&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|TBA3&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;3750&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;1850&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;4400&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;3350&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;3500&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|Weekly Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|Final Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|After Loot Split:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo--&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|colspan = 6|Lucre (in Truesilver Guineas):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scribe Notes Style Data===&lt;br /&gt;
&amp;lt;div class=Mario style=&amp;quot;background-color: #ECCEF5; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mario&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Poppy style=&amp;quot;background-color: #BCF5A9; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Poppy&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mayhem style=&amp;quot;background-color: #eef; font-family: Lucida Handwriting; border: thin solid #333;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font color = brown&amp;gt;&lt;br /&gt;
Mayhem&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=Mungo style=&amp;quot;background-color: #EEEEEE; font-family: Arial, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Mungo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67196</id>
		<title>Red Red Wine</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67196"/>
		<updated>2013-06-19T14:28:01Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* 1st Frost 813wk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Summary =&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_813_WK|Scribe Notes]]&lt;br /&gt;
[[Category:Far SE Archipelago]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Red Red Wine&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris C]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 813 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Low Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Royal Oak/Onehunga&lt;br /&gt;
; Party&lt;br /&gt;
* [[Mario|Mario Pavoni]] The Party Employer - A Human Mind Mage, played by Dean &lt;br /&gt;
*[[Mungo Third Son]] - A Hair Mage, played by Michael M&lt;br /&gt;
*[[Poppy]] - A Warrior,  played by Karen&lt;br /&gt;
*[[Boabdil]] -  played by Antonio&lt;br /&gt;
*[[Mayhem]] - A Hobbit Namer, played by Jim&lt;br /&gt;
&lt;br /&gt;
= Game Details =&lt;br /&gt;
== Employer and Mission Details ==&lt;br /&gt;
: The party Employer is the scion of a [[The Pavoni Family|rich family]] that has lost a valuable ship [[The Pavoni Line|The Late Harvest]] and its contents in the [[Far SE Archipelago]]. He seeks a band of competant adventurers to aid him, beautiful human females preferred but other entertained. The ship was en route between the Pavoni Vineyards in [[Lunar Empire|Lunar]] and [[Port Avalossa]] along with sundry other cargo and it failed to dock in [[Chingkapur]] as expected as well as failing to arrive at Port Avalossa as its final destination. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Current events#813|Autumn 813]].&lt;br /&gt;
&lt;br /&gt;
== Pay ==&lt;br /&gt;
: Guild rates plus bonuses - to be negotiated with the party employer &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1st Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Guild Meeting Day&lt;br /&gt;
&lt;br /&gt;
We meet up in one of the Guild Meeting Rooms with our employer, Mario. Heâ€™s a male human, a wine merchant and Mind Mage. Also there is Mayhem, the male hobbit who is a Namer and an apothecary. Bobdul is a human ranger, very tall. Poppy, a female human gypsy warrior.&lt;br /&gt;
&lt;br /&gt;
The job is a wine boat of Marioâ€™s family has gone missing. We need to find the boat and get it returned. And there are 5 Guild members on the boat too. So they are now missing. We need to find them too. One of the crew is a water mage.&lt;br /&gt;
&lt;br /&gt;
The boat traveled part of the way to itâ€™s scheduled destination. It got as far as Port Ebola and left there. But didnâ€™t make it to Port Avalossa in the Theropsid Isles. The boat travels there with wine, trades them and collects spices and fruits and other things from the Isles. And then goes back home.&lt;br /&gt;
&lt;br /&gt;
So we plan to catch a boat to itâ€™s last know location and try and find out whatâ€™s happened. Retracing the boats footsteps. So we discuss payment, expenses and plan for locating missing boat. We discuss protect and buffs and what we need to do here before we leave. Greater Enchantments are discussed. Mario offers to cover some of the expenses so we can all get some protect.&lt;br /&gt;
&lt;br /&gt;
Poppy spends 2400sp to upgrade the job offer so she has 3 areas covered by the Greater. We also discuss tropical areas and insect repellants, winter clothes for the first few nights and when we round the Cape of Maelstroms. It will be cold but the final destination is a tropical jungle. While preparing for the trip Poppy checks out any scribe notes in the library about the Therupsed Isles. She makes some notes and gets some copies of what Guild maps there are of the area. I also buy $500 of dyes and other items for working cloth with an idea of trading them at the end or along the way.&lt;br /&gt;
&lt;br /&gt;
Mario, Mayhem and Bobdul go out on the town. The One-Horned God Temple is having a festival so eventually they all end up there for revelry. &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mayhem&#039;s Notes: Went shopping. Got some meat and a bonfire itemised. Looked for explosives. None.&amp;lt;br&amp;gt; Went out. Got laid. Had a smoke. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2nd-4th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We catch passage on a ship which is fast and reliable to Port Ebola. Ship is called Queen Esmeralda. She docks for 3 hours here, so we have to be prompt. There are 26 other passengers.&lt;br /&gt;
&lt;br /&gt;
First destination is to Saint Aleena. It takes 3 days to get there. The weather is very odd so my Mana Sight gets a work out looking out watching the seas for maelstrom ripples. We donâ€™t want to bumb into any wild magic that could cause us damage..  we chat to the crew and train with some. Some of us donâ€™t travel so well when itâ€™s rough or the ship isnâ€™t under the mage current.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mayhem&#039;s Notes: Got on boat. Got sick. Went ... away somewhere, probably south. Fenced in the rigging.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5th Frost 813wk ==&lt;br /&gt;
Arrived in [[St Hylena]] at dawn, Departed at 9am heading south towards Raniterre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We arrive at port and have exactly 3 hours to have a walk about to stretch our legs. In port is Mario Amazonian women. He goes over for a chat and takes Mayhem with him. Bobgul and Bob and I go for a walk also. The Amazonian women on Marioâ€™s boat seem to know him well. He chats to them, and gets some wine skins with Urgla and a wine skin of (insert name) He asks the ladies to keep an eye out for the stock that is missing incase it turns up somewhere else. Bobdul has some luck chatting to some local ship hands. Learns that the missing ship did travel this way. The chaps were called Mad Jack and Hook Hand Bart.&lt;br /&gt;
&lt;br /&gt;
Once the loading and unloading happens they call everyone back onto the ship and head off to our next destination. Port Arantea. &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mayhem&#039;s Notes: &#039;&#039;Got off boat, had a look around, met some women with architecture. Assaulted their south-facing features. Had a smoke.Picked up some [[Urgla]] and some other stuff named [[Jyice]] which looks useful if we can find a way to distill it down and pour it into a grenado.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 6th-7th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 more days traveling along coast.&lt;br /&gt;
During these travels we have chatted to some of the other passengers. Mario has especially become friendly with members of a family, Hogswoth, on the boat. The father is an alchemist so they have things to chat about. They have 3 daughters Hannah (15 yrs)  Elise (17yrs and Hilda (18yrs) Hilda.&lt;br /&gt;
&lt;br /&gt;
More of the weird magical Maelstroms are spotted and avoided.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mayhem&#039;s Notes: Got on boat. Got sick, went away somewhere, and I&#039;m saying it&#039;s south. Fenced in the rigging. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 8th Frost 813wk ==&lt;br /&gt;
Arrived in [[Bretonnia|San Carlos]], a port in greater [[Raniterre]] at 7am, Departed at 10am headed to round the Southern Horn known as [[The Cape of Maelstroms]] on route to [[Ebola]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Day 8 sees us arriving in the port. Poppy and Bobdul go for a walk with the dog. Looking for anything suss. Chat to workers etc. Hear more rumours about the unusual storms for this time. A weather mage came to the city and explained it to the people of the city. The weather is disrupted because of all the magic being drawn to the north where the battling is going on.&lt;br /&gt;
&lt;br /&gt;
We find out about local pirates and who is still actually around. We get 2 names and shipâ€™s names.&lt;br /&gt;
- The Flying Roger&lt;br /&gt;
- (canâ€™t remember name)&lt;br /&gt;
&lt;br /&gt;
Mario and Mayhem wander and Mario uses his telepathy to try and see if anyone reacts to him arriving and wandering around in the open of the docks incase they have something to hide. It worked and they picked up an alarm from someone watching the port. Mario follows and discovers the watcher works for a local family. And the father seems to be the head of the house.&lt;br /&gt;
&lt;br /&gt;
He follows and ends up outside a very nice mansion. It appears that Beatrice, the daughter of the merchant who owns the mansion is very pregnant. Most likely Marioâ€™s.  He heads back to the boat quickly and tries to hurry everyone along so the ship can leave on time.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mayhems Notes: &#039;&#039;Arrived somewhere reasonably nice. Had a look around with Mario wearing his family&#039;s colours. Very pretty. Followed some guy who was interested in Mario.&amp;lt;br&amp;gt; Went to a nice house that looked as if the second storey windows were &amp;lt;s&amp;gt;easy&amp;lt;/s&amp;gt; well-appointed. Feminine cries within, followed by a young and extremely swollen human girl appearing at afore-mentioned window, uttering pathetic cries of &#039;Mario, Mario, wherefore art though,Mario?&#039;. We left, sudden like, brisk saunter, then jog,  then sprint for the boat, which was making ready to go away somewhere that I&#039;m pretty sure was south. &amp;lt;br&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Fenced in the rigging. Apparently Mario knew swollen girl. Carriage appeared on dock and waved at us. Well, think they were waving. Couldn&#039;t see weapons, anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 9th and 10th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We head off again and spend a day traveling around the Cape of  Maelstroms to our third port of call, Port Ebola. Itâ€™s very rough seas on the way and Mayhem and Poppy are a wee bit sick. We eventually get round the Cape and head towards the harbour.&lt;br /&gt;
&lt;br /&gt;
Itâ€™s the morning of the 10th day and we arrive in Port Ebola.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 11th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
== 12th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
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== Mayhem&#039;s Book of Pointy Reckoning ==&lt;br /&gt;
No one so far, but it&#039;s early days yet.&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot; | T1&lt;br /&gt;
!Title=&amp;quot;TBA2&amp;quot; | T2&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot; | My&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Spell name (Cast by)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hours&lt;br /&gt;
|  &amp;lt;!-- Mario--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Mungo --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Poppy --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- TBA2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Mayhem --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Enhance Enchant ??&lt;br /&gt;
&lt;br /&gt;
== MilSci ==&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;3-4 Hrs per Watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
* [[St Hylena]]&lt;br /&gt;
&lt;br /&gt;
* [[Raniterre]]&lt;br /&gt;
&lt;br /&gt;
* [[San Carlos]], a major town/port in Bretonnia.&lt;br /&gt;
&lt;br /&gt;
* [[Ebola]]&lt;br /&gt;
&lt;br /&gt;
* [[Chingkapur]]&lt;br /&gt;
&lt;br /&gt;
* [[Port Avalossa]]&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mario&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mungo&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Poppy &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Boabdil&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mayhem&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|TBA3&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;1200&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;500&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;1100&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;1000&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;1150&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;1200&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;500&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;1100&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;1000&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;1045&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|Weekly Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|Final Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|After Loot Auction:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo--&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|colspan = 6|Lucre (in Truesilver Guineas):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Note=&lt;br /&gt;
This is a game for players with a low level (less than full 4 games) PC or an existing/new player wanting to roll up a new PC.&lt;br /&gt;
A new PC can be rolled up with 50,000ep to start and no time constraint but may have no skill excessively ranked, no weapon above rank 6 and no magic ranked greater than rank 12. These guidelines are to ensure the PC is useful but not super skilled or super specialised in one particular skill, weapon or magic ability as starting PC&#039;s IMHO need a reasonable breadth of skills and abilities and a total specialist is both rare and endangered by guild standards. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Any Brand new PCâ€™s will need a &#039;&#039;&#039;written&#039;&#039;&#039; detailed write up that details the background for the PC, some history (use of other guild PCâ€™s in backstory is OK if they happy with it and its logical), life goals and reason for adventuring with the SAG.   &amp;lt;br/&amp;gt;      I&#039;m not expecting pages of stuff but some details that I may use in the game and it can be as little as a page of background.&lt;br /&gt;
&lt;br /&gt;
* Any existing PCâ€™s will also need a &#039;&#039;&#039;written&#039;&#039;&#039; detailed write up that details the background for the PC, some history (use of other guild PCâ€™s in backstory is OK if they happy with it and its logical), life goals and reason for adventuring with the SAG plus some details of previous games (where they went, what they did, who they did it with and relationships etc).   &amp;lt;br/&amp;gt;    Again I&#039;m not expecting pages of stuff but some details that I may use in the game and it can be as little as a page of background.&lt;br /&gt;
&lt;br /&gt;
 I will be awarding a valuable amount of Bonus EP at the start of the game (which can be used immediately) to players for good &#039;&#039;&#039;written&#039;&#039;&#039; background details and backstory according to how I rate the details.&lt;br /&gt;
&lt;br /&gt;
These will help me and what the other players on the game visualise the PC and who/what they are to better mesh into the game. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason for the background requirement is that new PCâ€™s often come â€˜to lifeâ€™ with no background, reason, design, goals or purpose and GMâ€™s (IMHO) like the extra dimension of history to a PC so that they may employ character hooks to enhance play and it gives other players more texture to a character rather than a bunch of attributes, skills and abilities. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m also trying to encourage older players to roll up new PC&#039;s to play so they ahve a greater breadth of opportunity for play, rather than being stuck at the high + levels of the game.&lt;br /&gt;
&lt;br /&gt;
;Specific to me as a GM: I like being able to read what a PC is all about or at least a prÃ©cis of such detail to give me a sense of knowing the PC so that I may then see them clearer and enable me to use some or none of the details for my own purposes such as adventure hooks and motivations etc. In brand new PC&#039;s it will also help remind the player about themselves until they have a firm belief and awareness of their latest persona. &amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67195</id>
		<title>Red Red Wine</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67195"/>
		<updated>2013-06-19T14:24:53Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Summary =&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_813_WK|Scribe Notes]]&lt;br /&gt;
[[Category:Far SE Archipelago]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Red Red Wine&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris C]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 813 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Low Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Royal Oak/Onehunga&lt;br /&gt;
; Party&lt;br /&gt;
* [[Mario|Mario Pavoni]] The Party Employer - A Human Mind Mage, played by Dean &lt;br /&gt;
*[[Mungo Third Son]] - A Hair Mage, played by Michael M&lt;br /&gt;
*[[Poppy]] - A Warrior,  played by Karen&lt;br /&gt;
*[[Boabdil]] -  played by Antonio&lt;br /&gt;
*[[Mayhem]] - A Hobbit Namer, played by Jim&lt;br /&gt;
&lt;br /&gt;
= Game Details =&lt;br /&gt;
== Employer and Mission Details ==&lt;br /&gt;
: The party Employer is the scion of a [[The Pavoni Family|rich family]] that has lost a valuable ship [[The Pavoni Line|The Late Harvest]] and its contents in the [[Far SE Archipelago]]. He seeks a band of competant adventurers to aid him, beautiful human females preferred but other entertained. The ship was en route between the Pavoni Vineyards in [[Lunar Empire|Lunar]] and [[Port Avalossa]] along with sundry other cargo and it failed to dock in [[Chingkapur]] as expected as well as failing to arrive at Port Avalossa as its final destination. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Current events#813|Autumn 813]].&lt;br /&gt;
&lt;br /&gt;
== Pay ==&lt;br /&gt;
: Guild rates plus bonuses - to be negotiated with the party employer &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1st Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Guild Meeting Day&lt;br /&gt;
&lt;br /&gt;
We meet up in one of the Guild Meeting Rooms with our employer, Mario. Heâ€™s a male human, a wine merchant and Mind Mage. Also there is Mayhem, the male hobbit who is a Namer and an apothecary. Bobdul is a human ranger, very tall. Poppy, a female human gypsy warrior.&lt;br /&gt;
&lt;br /&gt;
The job is a wine boat of Marioâ€™s family has gone missing. We need to find the boat and get it returned. And there are 5 Guild members on the boat too. So they are now missing. We need to find them too. One of the crew is a water mage.&lt;br /&gt;
&lt;br /&gt;
The boat traveled part of the way to itâ€™s scheduled destination. It got as far as Port Ebola and left there. But didnâ€™t make it to Port Avalossa in the Theropsid Isles. The boat travels there with wine, trades them and collects spices and fruits and other things from the Isles. And then goes back home.&lt;br /&gt;
&lt;br /&gt;
So we plan to catch a boat to itâ€™s last know location and try and find out whatâ€™s happened. Retracing the boats footsteps. So we discuss payment, expenses and plan for locating missing boat. We discuss protect and buffs and what we need to do here before we leave. Greater Enchantments are discussed. Mario offers to cover some of the expenses so we can all get some protect.&lt;br /&gt;
&lt;br /&gt;
Poppy spends 2400sp to upgrade the job offer so she has 3 areas covered by the Greater. We also discuss tropical areas and inspect repellants, winter clothes for the nights and when we round the Cape of Maelstroms. It will be cold but the final destination is ain tropical jungle. While preparing for the trip Poppy checks out any scribble notes in the library about the Therupsed Isles. She makes some notes and gets some copies of what Guild maps there are of the area. I also buy $500 of dyes and other items for working cloth with an idea of trading them at the end or along the way.&lt;br /&gt;
&lt;br /&gt;
Mario, Mayhem and Bobdul go out on the town. The One-Horned God Temple is having a festival so eventually they all end up there for revelry. &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mayhem&#039;s Notes: Went shopping. Got some meat and a bonfire itemised. Looked for explosives. None.&amp;lt;br&amp;gt; Went out. Got laid. Had a smoke. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== 2nd-4th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We catch passage on a ship which is fast and reliable to Port Ebola. Ship is called Queen Esmeralda. She docks for 3 hours here, so we have to be prompt. There are 26 other passengers.&lt;br /&gt;
&lt;br /&gt;
First destination is to Saint Aleena. It takes 3 days to get there. The weather is very odd so my Mana Sight gets a work out looking out watching the seas for maelstrom ripples. We donâ€™t want to bumb into any wild magic that could cause us damage..  we chat to the crew and train with some. Some of us donâ€™t travel so well when itâ€™s rough or the ship isnâ€™t under the mage current.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mayhem&#039;s Notes: Got on boat. Got sick. Went ... away somewhere, probably south. Fenced in the rigging.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5th Frost 813wk ==&lt;br /&gt;
Arrived in [[St Hylena]] at dawn, Departed at 9am heading south towards Raniterre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We arrive at port and have exactly 3 hours to have a walk about to stretch our legs. In port is Mario Amazonian women. He goes over for a chat and takes Mayhem with him. Bobgul and Bob and I go for a walk also. The Amazonian women on Marioâ€™s boat seem to know him well. He chats to them, and gets some wine skins with Urgla and a wine skin of (insert name) He asks the ladies to keep an eye out for the stock that is missing incase it turns up somewhere else. Bobdul has some luck chatting to some local ship hands. Learns that the missing ship did travel this way. The chaps were called Mad Jack and Hook Hand Bart.&lt;br /&gt;
&lt;br /&gt;
Once the loading and unloading happens they call everyone back onto the ship and head off to our next destination. Port Arantea. &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mayhem&#039;s Notes: &#039;&#039;Got off boat, had a look around, met some women with architecture. Assaulted their south-facing features. Had a smoke.Picked up some [[Urgla]] and some other stuff named [[Jyice]] which looks useful if we can find a way to distill it down and pour it into a grenado.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 6th-7th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 more days traveling along coast.&lt;br /&gt;
During these travels we have chatted to some of the other passengers. Mario has especially become friendly with members of a family, Hogswoth, on the boat. The father is an alchemist so they have things to chat about. They have 3 daughters Hannah (15 yrs)  Elise (17yrs and Hilda (18yrs) Hilda.&lt;br /&gt;
&lt;br /&gt;
More of the weird magical Maelstroms are spotted and avoided.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mayhem&#039;s Notes: Got on boat. Got sick, went away somewhere, and I&#039;m saying it&#039;s south. Fenced in the rigging. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 8th Frost 813wk ==&lt;br /&gt;
Arrived in [[Bretonnia|San Carlos]], a port in greater [[Raniterre]] at 7am, Departed at 10am headed to round the Southern Horn known as [[The Cape of Maelstroms]] on route to [[Ebola]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Day 8 sees us arriving in the port. Poppy and Bobdul go for a walk with the dog. Looking for anything suss. Chat to workers etc. Hear more rumours about the unusual storms for this time. A weather mage came to the city and explained it to the people of the city. The weather is disrupted because of all the magic being drawn to the north where the battling is going on.&lt;br /&gt;
&lt;br /&gt;
We find out about local pirates and who is still actually around. We get 2 names and shipâ€™s names.&lt;br /&gt;
- The Flying Roger&lt;br /&gt;
- (canâ€™t remember name)&lt;br /&gt;
&lt;br /&gt;
Mario and Mayhem wander and Mario uses his telepathy to try and see if anyone reacts to him arriving and wandering around in the open of the docks incase they have something to hide. It worked and they picked up an alarm from someone watching the port. Mario follows and discovers the watcher works for a local family. And the father seems to be the head of the house.&lt;br /&gt;
&lt;br /&gt;
He follows and ends up outside a very nice mansion. It appears that Beatrice, the daughter of the merchant who owns the mansion is very pregnant. Most likely Marioâ€™s.  He heads back to the boat quickly and tries to hurry everyone along so the ship can leave on time.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mayhems Notes: &#039;&#039;Arrived somewhere reasonably nice. Had a look around with Mario wearing his family&#039;s colours. Very pretty. Followed some guy who was interested in Mario.&amp;lt;br&amp;gt; Went to a nice house that looked as if the second storey windows were &amp;lt;s&amp;gt;easy&amp;lt;/s&amp;gt; well-appointed. Feminine cries within, followed by a young and extremely swollen human girl appearing at afore-mentioned window, uttering pathetic cries of &#039;Mario, Mario, wherefore art though,Mario?&#039;. We left, sudden like, brisk saunter, then jog,  then sprint for the boat, which was making ready to go away somewhere that I&#039;m pretty sure was south. &amp;lt;br&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Fenced in the rigging. Apparently Mario knew swollen girl. Carriage appeared on dock and waved at us. Well, think they were waving. Couldn&#039;t see weapons, anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 9th and 10th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We head off again and spend a day traveling around the Cape of  Maelstroms to our third port of call, Port Ebola. Itâ€™s very rough seas on the way and Mayhem and Poppy are a wee bit sick. We eventually get round the Cape and head towards the harbour.&lt;br /&gt;
&lt;br /&gt;
Itâ€™s the morning of the 10th day and we arrive in Port Ebola.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 11th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
== 12th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mayhem&#039;s Book of Pointy Reckoning ==&lt;br /&gt;
No one so far, but it&#039;s early days yet.&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot; | T1&lt;br /&gt;
!Title=&amp;quot;TBA2&amp;quot; | T2&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot; | My&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Spell name (Cast by)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hours&lt;br /&gt;
|  &amp;lt;!-- Mario--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Mungo --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Poppy --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- TBA2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Mayhem --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Enhance Enchant ??&lt;br /&gt;
&lt;br /&gt;
== MilSci ==&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;3-4 Hrs per Watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
* [[St Hylena]]&lt;br /&gt;
&lt;br /&gt;
* [[Raniterre]]&lt;br /&gt;
&lt;br /&gt;
* [[San Carlos]], a major town/port in Bretonnia.&lt;br /&gt;
&lt;br /&gt;
* [[Ebola]]&lt;br /&gt;
&lt;br /&gt;
* [[Chingkapur]]&lt;br /&gt;
&lt;br /&gt;
* [[Port Avalossa]]&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mario&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mungo&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Poppy &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Boabdil&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mayhem&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|TBA3&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;1200&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;500&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;1100&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;1000&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;1150&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;1200&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;500&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;1100&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;1000&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;1045&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|Weekly Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|Final Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|After Loot Auction:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo--&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|colspan = 6|Lucre (in Truesilver Guineas):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Note=&lt;br /&gt;
This is a game for players with a low level (less than full 4 games) PC or an existing/new player wanting to roll up a new PC.&lt;br /&gt;
A new PC can be rolled up with 50,000ep to start and no time constraint but may have no skill excessively ranked, no weapon above rank 6 and no magic ranked greater than rank 12. These guidelines are to ensure the PC is useful but not super skilled or super specialised in one particular skill, weapon or magic ability as starting PC&#039;s IMHO need a reasonable breadth of skills and abilities and a total specialist is both rare and endangered by guild standards. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Any Brand new PCâ€™s will need a &#039;&#039;&#039;written&#039;&#039;&#039; detailed write up that details the background for the PC, some history (use of other guild PCâ€™s in backstory is OK if they happy with it and its logical), life goals and reason for adventuring with the SAG.   &amp;lt;br/&amp;gt;      I&#039;m not expecting pages of stuff but some details that I may use in the game and it can be as little as a page of background.&lt;br /&gt;
&lt;br /&gt;
* Any existing PCâ€™s will also need a &#039;&#039;&#039;written&#039;&#039;&#039; detailed write up that details the background for the PC, some history (use of other guild PCâ€™s in backstory is OK if they happy with it and its logical), life goals and reason for adventuring with the SAG plus some details of previous games (where they went, what they did, who they did it with and relationships etc).   &amp;lt;br/&amp;gt;    Again I&#039;m not expecting pages of stuff but some details that I may use in the game and it can be as little as a page of background.&lt;br /&gt;
&lt;br /&gt;
 I will be awarding a valuable amount of Bonus EP at the start of the game (which can be used immediately) to players for good &#039;&#039;&#039;written&#039;&#039;&#039; background details and backstory according to how I rate the details.&lt;br /&gt;
&lt;br /&gt;
These will help me and what the other players on the game visualise the PC and who/what they are to better mesh into the game. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason for the background requirement is that new PCâ€™s often come â€˜to lifeâ€™ with no background, reason, design, goals or purpose and GMâ€™s (IMHO) like the extra dimension of history to a PC so that they may employ character hooks to enhance play and it gives other players more texture to a character rather than a bunch of attributes, skills and abilities. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m also trying to encourage older players to roll up new PC&#039;s to play so they ahve a greater breadth of opportunity for play, rather than being stuck at the high + levels of the game.&lt;br /&gt;
&lt;br /&gt;
;Specific to me as a GM: I like being able to read what a PC is all about or at least a prÃ©cis of such detail to give me a sense of knowing the PC so that I may then see them clearer and enable me to use some or none of the details for my own purposes such as adventure hooks and motivations etc. In brand new PC&#039;s it will also help remind the player about themselves until they have a firm belief and awareness of their latest persona. &amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67194</id>
		<title>Red Red Wine</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67194"/>
		<updated>2013-06-19T14:24:13Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Summary =&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_813_WK|Scribe Notes]]&lt;br /&gt;
[[Category:Far SE Archipelago]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Red Red Wine&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris C]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 813 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Low Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Royal Oak/Onehunga&lt;br /&gt;
; Party&lt;br /&gt;
* [[Mario|Mario Pavoni]] The Party Employer - A Human Mind Mage, played by Dean &lt;br /&gt;
*[[Mungo Third Son]] - A Hair Mage, played by Michael M&lt;br /&gt;
*[[Poppy]] - A Warrior,  played by Karen&lt;br /&gt;
*[[Boabdil]] -  played by Antonio&lt;br /&gt;
*[[Mayhem]] - A Hobbit Namer, played by Jim&lt;br /&gt;
&lt;br /&gt;
= Game Details =&lt;br /&gt;
== Employer and Mission Details ==&lt;br /&gt;
: The party Employer is the scion of a [[The Pavoni Family|rich family]] that has lost a valuable ship [[The Pavoni Line|The Late Harvest]] and its contents in the [[Far SE Archipelago]]. He seeks a band of competant adventurers to aid him, beautiful human females preferred but other entertained. The ship was en route between the Pavoni Vineyards in [[Lunar Empire|Lunar]] and [[Port Avalossa]] along with sundry other cargo and it failed to dock in [[Chingkapur]] as expected as well as failing to arrive at Port Avalossa as its final destination. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Current events#813|Autumn 813]].&lt;br /&gt;
&lt;br /&gt;
== Pay ==&lt;br /&gt;
: Guild rates plus bonuses - to be negotiated with the party employer &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mayhem&#039;s Notes: Got on boat. Got sick, went away somewhere, and I&#039;m saying it&#039;s south. Fenced in the rigging. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1st Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Guild Meeting Day&lt;br /&gt;
&lt;br /&gt;
We meet up in one of the Guild Meeting Rooms with our employer, Mario. Heâ€™s a male human, a wine merchant and Mind Mage. Also there is Mayhem, the male hobbit who is a Namer and an apothecary. Bobdul is a human ranger, very tall. Poppy, a female human gypsy warrior.&lt;br /&gt;
&lt;br /&gt;
The job is a wine boat of Marioâ€™s family has gone missing. We need to find the boat and get it returned. And there are 5 Guild members on the boat too. So they are now missing. We need to find them too. One of the crew is a water mage.&lt;br /&gt;
&lt;br /&gt;
The boat traveled part of the way to itâ€™s scheduled destination. It got as far as Port Ebola and left there. But didnâ€™t make it to Port Avalossa in the Theropsid Isles. The boat travels there with wine, trades them and collects spices and fruits and other things from the Isles. And then goes back home.&lt;br /&gt;
&lt;br /&gt;
So we plan to catch a boat to itâ€™s last know location and try and find out whatâ€™s happened. Retracing the boats footsteps. So we discuss payment, expenses and plan for locating missing boat. We discuss protect and buffs and what we need to do here before we leave. Greater Enchantments are discussed. Mario offers to cover some of the expenses so we can all get some protect.&lt;br /&gt;
&lt;br /&gt;
Poppy spends 2400sp to upgrade the job offer so she has 3 areas covered by the Greater. We also discuss tropical areas and inspect repellants, winter clothes for the nights and when we round the Cape of Maelstroms. It will be cold but the final destination is ain tropical jungle. While preparing for the trip Poppy checks out any scribble notes in the library about the Therupsed Isles. She makes some notes and gets some copies of what Guild maps there are of the area. I also buy $500 of dyes and other items for working cloth with an idea of trading them at the end or along the way.&lt;br /&gt;
&lt;br /&gt;
Mario, Mayhem and Bobdul go out on the town. The One-Horned God Temple is having a festival so eventually they all end up there for revelry. &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mayhem&#039;s Notes: Went shopping. Got some meat and a bonfire itemised. Looked for explosives. None.&amp;lt;br&amp;gt; Went out. Got laid. Had a smoke. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== 2nd-4th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We catch passage on a ship which is fast and reliable to Port Ebola. Ship is called Queen Esmeralda. She docks for 3 hours here, so we have to be prompt. There are 26 other passengers.&lt;br /&gt;
&lt;br /&gt;
First destination is to Saint Aleena. It takes 3 days to get there. The weather is very odd so my Mana Sight gets a work out looking out watching the seas for maelstrom ripples. We donâ€™t want to bumb into any wild magic that could cause us damage..  we chat to the crew and train with some. Some of us donâ€™t travel so well when itâ€™s rough or the ship isnâ€™t under the mage current.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mayhem&#039;s Notes: Got on boat. Got sick. Went ... away somewhere, probably south. Fenced in the rigging.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5th Frost 813wk ==&lt;br /&gt;
Arrived in [[St Hylena]] at dawn, Departed at 9am heading south towards Raniterre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We arrive at port and have exactly 3 hours to have a walk about to stretch our legs. In port is Mario Amazonian women. He goes over for a chat and takes Mayhem with him. Bobgul and Bob and I go for a walk also. The Amazonian women on Marioâ€™s boat seem to know him well. He chats to them, and gets some wine skins with Urgla and a wine skin of (insert name) He asks the ladies to keep an eye out for the stock that is missing incase it turns up somewhere else. Bobdul has some luck chatting to some local ship hands. Learns that the missing ship did travel this way. The chaps were called Mad Jack and Hook Hand Bart.&lt;br /&gt;
&lt;br /&gt;
Once the loading and unloading happens they call everyone back onto the ship and head off to our next destination. Port Arantea. &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mayhem&#039;s Notes: &#039;&#039;Got off boat, had a look around, met some women with architecture. Assaulted their south-facing features. Had a smoke.Picked up some [[Urgla]] and some other stuff named [[Jyice]] which looks useful if we can find a way to distill it down and pour it into a grenado.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 6th-7th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 more days traveling along coast.&lt;br /&gt;
During these travels we have chatted to some of the other passengers. Mario has especially become friendly with members of a family, Hogswoth, on the boat. The father is an alchemist so they have things to chat about. They have 3 daughters Hannah (15 yrs)  Elise (17yrs and Hilda (18yrs) Hilda.&lt;br /&gt;
&lt;br /&gt;
More of the weird magical Maelstroms are spotted and avoided.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mayhem&#039;s Notes: Got on boat. Got sick, went away somewhere, and I&#039;m saying it&#039;s south. Fenced in the rigging. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 8th Frost 813wk ==&lt;br /&gt;
Arrived in [[Bretonnia|San Carlos]], a port in greater [[Raniterre]] at 7am, Departed at 10am headed to round the Southern Horn known as [[The Cape of Maelstroms]] on route to [[Ebola]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Day 8 sees us arriving in the port. Poppy and Bobdul go for a walk with the dog. Looking for anything suss. Chat to workers etc. Hear more rumours about the unusual storms for this time. A weather mage came to the city and explained it to the people of the city. The weather is disrupted because of all the magic being drawn to the north where the battling is going on.&lt;br /&gt;
&lt;br /&gt;
We find out about local pirates and who is still actually around. We get 2 names and shipâ€™s names.&lt;br /&gt;
- The Flying Roger&lt;br /&gt;
- (canâ€™t remember name)&lt;br /&gt;
&lt;br /&gt;
Mario and Mayhem wander and Mario uses his telepathy to try and see if anyone reacts to him arriving and wandering around in the open of the docks incase they have something to hide. It worked and they picked up an alarm from someone watching the port. Mario follows and discovers the watcher works for a local family. And the father seems to be the head of the house.&lt;br /&gt;
&lt;br /&gt;
He follows and ends up outside a very nice mansion. It appears that Beatrice, the daughter of the merchant who owns the mansion is very pregnant. Most likely Marioâ€™s.  He heads back to the boat quickly and tries to hurry everyone along so the ship can leave on time.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mayhems Notes: &#039;&#039;Arrived somewhere reasonably nice. Had a look around with Mario wearing his family&#039;s colours. Very pretty. Followed some guy who was interested in Mario.&amp;lt;br&amp;gt; Went to a nice house that looked as if the second storey windows were &amp;lt;s&amp;gt;easy&amp;lt;/s&amp;gt; well-appointed. Feminine cries within, followed by a young and extremely swollen human girl appearing at afore-mentioned window, uttering pathetic cries of &#039;Mario, Mario, wherefore art though,Mario?&#039;. We left, sudden like, brisk saunter, then jog,  then sprint for the boat, which was making ready to go away somewhere that I&#039;m pretty sure was south. &amp;lt;br&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Fenced in the rigging. Apparently Mario knew swollen girl. Carriage appeared on dock and waved at us. Well, think they were waving. Couldn&#039;t see weapons, anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 9th and 10th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We head off again and spend a day traveling around the Cape of  Maelstroms to our third port of call, Port Ebola. Itâ€™s very rough seas on the way and Mayhem and Poppy are a wee bit sick. We eventually get round the Cape and head towards the harbour.&lt;br /&gt;
&lt;br /&gt;
Itâ€™s the morning of the 10th day and we arrive in Port Ebola.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 11th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
== 12th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mayhem&#039;s Book of Pointy Reckoning ==&lt;br /&gt;
No one so far, but it&#039;s early days yet.&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot; | T1&lt;br /&gt;
!Title=&amp;quot;TBA2&amp;quot; | T2&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot; | My&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Spell name (Cast by)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hours&lt;br /&gt;
|  &amp;lt;!-- Mario--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Mungo --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Poppy --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- TBA2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Mayhem --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Enhance Enchant ??&lt;br /&gt;
&lt;br /&gt;
== MilSci ==&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;3-4 Hrs per Watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
* [[St Hylena]]&lt;br /&gt;
&lt;br /&gt;
* [[Raniterre]]&lt;br /&gt;
&lt;br /&gt;
* [[San Carlos]], a major town/port in Bretonnia.&lt;br /&gt;
&lt;br /&gt;
* [[Ebola]]&lt;br /&gt;
&lt;br /&gt;
* [[Chingkapur]]&lt;br /&gt;
&lt;br /&gt;
* [[Port Avalossa]]&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mario&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mungo&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Poppy &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Boabdil&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mayhem&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|TBA3&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;1200&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;500&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;1100&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;1000&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;1150&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;1200&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;500&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;1100&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;1000&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;1045&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|Weekly Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|Final Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|After Loot Auction:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo--&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|colspan = 6|Lucre (in Truesilver Guineas):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Note=&lt;br /&gt;
This is a game for players with a low level (less than full 4 games) PC or an existing/new player wanting to roll up a new PC.&lt;br /&gt;
A new PC can be rolled up with 50,000ep to start and no time constraint but may have no skill excessively ranked, no weapon above rank 6 and no magic ranked greater than rank 12. These guidelines are to ensure the PC is useful but not super skilled or super specialised in one particular skill, weapon or magic ability as starting PC&#039;s IMHO need a reasonable breadth of skills and abilities and a total specialist is both rare and endangered by guild standards. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Any Brand new PCâ€™s will need a &#039;&#039;&#039;written&#039;&#039;&#039; detailed write up that details the background for the PC, some history (use of other guild PCâ€™s in backstory is OK if they happy with it and its logical), life goals and reason for adventuring with the SAG.   &amp;lt;br/&amp;gt;      I&#039;m not expecting pages of stuff but some details that I may use in the game and it can be as little as a page of background.&lt;br /&gt;
&lt;br /&gt;
* Any existing PCâ€™s will also need a &#039;&#039;&#039;written&#039;&#039;&#039; detailed write up that details the background for the PC, some history (use of other guild PCâ€™s in backstory is OK if they happy with it and its logical), life goals and reason for adventuring with the SAG plus some details of previous games (where they went, what they did, who they did it with and relationships etc).   &amp;lt;br/&amp;gt;    Again I&#039;m not expecting pages of stuff but some details that I may use in the game and it can be as little as a page of background.&lt;br /&gt;
&lt;br /&gt;
 I will be awarding a valuable amount of Bonus EP at the start of the game (which can be used immediately) to players for good &#039;&#039;&#039;written&#039;&#039;&#039; background details and backstory according to how I rate the details.&lt;br /&gt;
&lt;br /&gt;
These will help me and what the other players on the game visualise the PC and who/what they are to better mesh into the game. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason for the background requirement is that new PCâ€™s often come â€˜to lifeâ€™ with no background, reason, design, goals or purpose and GMâ€™s (IMHO) like the extra dimension of history to a PC so that they may employ character hooks to enhance play and it gives other players more texture to a character rather than a bunch of attributes, skills and abilities. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m also trying to encourage older players to roll up new PC&#039;s to play so they ahve a greater breadth of opportunity for play, rather than being stuck at the high + levels of the game.&lt;br /&gt;
&lt;br /&gt;
;Specific to me as a GM: I like being able to read what a PC is all about or at least a prÃ©cis of such detail to give me a sense of knowing the PC so that I may then see them clearer and enable me to use some or none of the details for my own purposes such as adventure hooks and motivations etc. In brand new PC&#039;s it will also help remind the player about themselves until they have a firm belief and awareness of their latest persona. &amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67193</id>
		<title>Red Red Wine</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Red_Red_Wine&amp;diff=67193"/>
		<updated>2013-06-19T14:20:47Z</updated>

		<summary type="html">&lt;p&gt;Menolly: /* 9th and 10th Frost 813wk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Summary =&lt;br /&gt;
&amp;lt;div class=&amp;quot;TOC&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&lt;br /&gt;
[[Scribe_Notes#Winter_813_WK|Scribe Notes]]&lt;br /&gt;
[[Category:Far SE Archipelago]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Red Red Wine&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Chris|Chris C]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 813 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Thursday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low-Low Medium]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Royal Oak/Onehunga&lt;br /&gt;
; Party&lt;br /&gt;
* [[Mario|Mario Pavoni]] The Party Employer - A Human Mind Mage, played by Dean &lt;br /&gt;
*[[Mungo Third Son]] - A Hair Mage, played by Michael M&lt;br /&gt;
*[[Poppy]] - A Warrior,  played by Karen&lt;br /&gt;
*[[Boabdil]] -  played by Antonio&lt;br /&gt;
*[[Mayhem]] - A Hobbit Namer, played by Jim&lt;br /&gt;
&lt;br /&gt;
= Game Details =&lt;br /&gt;
== Employer and Mission Details ==&lt;br /&gt;
: The party Employer is the scion of a [[The Pavoni Family|rich family]] that has lost a valuable ship [[The Pavoni Line|The Late Harvest]] and its contents in the [[Far SE Archipelago]]. He seeks a band of competant adventurers to aid him, beautiful human females preferred but other entertained. The ship was en route between the Pavoni Vineyards in [[Lunar Empire|Lunar]] and [[Port Avalossa]] along with sundry other cargo and it failed to dock in [[Chingkapur]] as expected as well as failing to arrive at Port Avalossa as its final destination. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Current events#813|Autumn 813]].&lt;br /&gt;
&lt;br /&gt;
== Pay ==&lt;br /&gt;
: Guild rates plus bonuses - to be negotiated with the party employer &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
&#039;&#039;Mayhem&#039;s Notes: Went shopping. Got some meat and a bonfire itemised. Looked for explosives. None.&amp;lt;br&amp;gt; Went out. Got laid. Had a smoke. &amp;lt;br&amp;gt; Got on boat. Got sick. Went ... away somewhere, probably south. Fenced in the rigging.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Got on boat. Got sick, went away somewhere, and I&#039;m saying it&#039;s south. Fenced in the rigging. &amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1st Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Guild Meeting Day&lt;br /&gt;
&lt;br /&gt;
We meet up in one of the Guild Meeting Rooms with our employer, Mario. Heâ€™s a male human, a wine merchant and Mind Mage. Also there is Mayhem, the male hobbit who is a Namer and an apothecary. Bobdul is a human ranger, very tall. Poppy, a female human gypsy warrior.&lt;br /&gt;
&lt;br /&gt;
The job is a wine boat of Marioâ€™s family has gone missing. We need to find the boat and get it returned. And there are 5 Guild members on the boat too. So they are now missing. We need to find them too. One of the crew is a water mage.&lt;br /&gt;
&lt;br /&gt;
The boat traveled part of the way to itâ€™s scheduled destination. It got as far as Port Ebola and left there. But didnâ€™t make it to Port Avalossa in the Theropsid Isles. The boat travels there with wine, trades them and collects spices and fruits and other things from the Isles. And then goes back home.&lt;br /&gt;
&lt;br /&gt;
So we plan to catch a boat to itâ€™s last know location and try and find out whatâ€™s happened. Retracing the boats footsteps. So we discuss payment, expenses and plan for locating missing boat. We discuss protect and buffs and what we need to do here before we leave. Greater Enchantments are discussed. Mario offers to cover some of the expenses so we can all get some protect.&lt;br /&gt;
&lt;br /&gt;
Poppy spends 2400sp to upgrade the job offer so she has 3 areas covered by the Greater. We also discuss tropical areas and inspect repellants, winter clothes for the nights and when we round the Cape of Maelstroms. It will be cold but the final destination is ain tropical jungle. While preparing for the trip Poppy checks out any scribble notes in the library about the Therupsed Isles. She makes some notes and gets some copies of what Guild maps there are of the area. I also buy $500 of dyes and other items for working cloth with an idea of trading them at the end or along the way.&lt;br /&gt;
&lt;br /&gt;
Mario, Mayhem and Bobdul go out on the town. The One-Horned God Temple is having a festival so eventually they all end up there for revelry. &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2nd-4th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We catch passage on a ship which is fast and reliable to Port Ebola. Ship is called Queen Esmeralda. She docks for 3 hours here, so we have to be prompt. There are 26 other passengers.&lt;br /&gt;
&lt;br /&gt;
First destination is to Saint Aleena. It takes 3 days to get there. The weather is very odd so my Mana Sight gets a work out looking out watching the seas for maelstrom ripples. We donâ€™t want to bumb into any wild magic that could cause us damage..  we chat to the crew and train with some. Some of us donâ€™t travel so well when itâ€™s rough or the ship isnâ€™t under the mage current.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5th Frost 813wk ==&lt;br /&gt;
Arrived in [[St Hylena]] at dawn, Departed at 9am heading south towards Raniterre. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We arrive at port and have exactly 3 hours to have a walk about to stretch our legs. In port is Mario Amazonian women. He goes over for a chat and takes Mayhem with him. Bobgul and Bob and I go for a walk also. The Amazonian women on Marioâ€™s boat seem to know him well. He chats to them, and gets some wine skins with Urgla and a wine skin of (insert name) He asks the ladies to keep an eye out for the stock that is missing incase it turns up somewhere else. Bobdul has some luck chatting to some local ship hands. Learns that the missing ship did travel this way. The chaps were called Mad Jack and Hook Hand Bart.&lt;br /&gt;
&lt;br /&gt;
Once the loading and unloading happens they call everyone back onto the ship and head off to our next destination. Port Arantea. &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mayhem&#039;s Notes: &#039;&#039;Got off boat, had a look around, met some women with architecture. Assaulted their south-facing features. Had a smoke.Picked up some [[Urgla]] and some other stuff named [[Jyice]] which looks useful if we can find a way to distill it down and pour it into a grenado.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 6th-7th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 more days traveling along coast.&lt;br /&gt;
During these travels we have chatted to some of the other passengers. Mario has especially become friendly with members of a family, Hogswoth, on the boat. The father is an alchemist so they have things to chat about. They have 3 daughters Hannah (15 yrs)  Elise (17yrs and Hilda (18yrs) Hilda.&lt;br /&gt;
&lt;br /&gt;
More of the weird magical Maelstroms are spotted and avoided.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 8th Frost 813wk ==&lt;br /&gt;
Arrived in [[Bretonnia|San Carlos]], a port in greater [[Raniterre]] at 7am, Departed at 10am headed to round the Southern Horn known as [[The Cape of Maelstroms]] on route to [[Ebola]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
Day 8 sees us arriving in the port. Poppy and Bobdul go for a walk with the dog. Looking for anything suss. Chat to workers etc. Hear more rumours about the unusual storms for this time. A weather mage came to the city and explained it to the people of the city. The weather is disrupted because of all the magic being drawn to the north where the battling is going on.&lt;br /&gt;
&lt;br /&gt;
We find out about local pirates and who is still actually around. We get 2 names and shipâ€™s names.&lt;br /&gt;
- The Flying Roger&lt;br /&gt;
- (canâ€™t remember name)&lt;br /&gt;
&lt;br /&gt;
Mario and Mayhem wander and Mario uses his telepathy to try and see if anyone reacts to him arriving and wandering around in the open of the docks incase they have something to hide. It worked and they picked up an alarm from someone watching the port. Mario follows and discovers the watcher works for a local family. And the father seems to be the head of the house.&lt;br /&gt;
&lt;br /&gt;
He follows and ends up outside a very nice mansion. It appears that Beatrice, the daughter of the merchant who owns the mansion is very pregnant. Most likely Marioâ€™s.  He heads back to the boat quickly and tries to hurry everyone along so the ship can leave on time.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mayhems Notes: &#039;&#039;Arrived somewhere reasonably nice. Had a look around with Mario wearing his family&#039;s colours. Very pretty. Followed some guy who was interested in Mario.&amp;lt;br&amp;gt; Went to a nice house that looked as if the second storey windows were &amp;lt;s&amp;gt;easy&amp;lt;/s&amp;gt; well-appointed. Feminine cries within, followed by a young and extremely swollen human girl appearing at afore-mentioned window, uttering pathetic cries of &#039;Mario, Mario, wherefore art though,Mario?&#039;. We left, sudden like, brisk saunter, then jog,  then sprint for the boat, which was making ready to go away somewhere that I&#039;m pretty sure was south. &amp;lt;br&amp;gt;&lt;br /&gt;
Got on boat. Got sick. Fenced in the rigging. Apparently Mario knew swollen girl. Carriage appeared on dock and waved at us. Well, think they were waving. Couldn&#039;t see weapons, anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 9th and 10th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
Menolly writes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&lt;br /&gt;
We head off again and spend a day traveling around the Cape of  Maelstroms to our third port of call, Port Ebola. Itâ€™s very rough seas on the way and Mayhem and Poppy are a wee bit sick. We eventually get round the Cape and head towards the harbour.&lt;br /&gt;
&lt;br /&gt;
Itâ€™s the morning of the 10th day and we arrive in Port Ebola.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 11th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
== 12th Frost 813wk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mayhem&#039;s Book of Pointy Reckoning ==&lt;br /&gt;
No one so far, but it&#039;s early days yet.&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; }&lt;br /&gt;
table.buffs th { text-align: center; width: 30px; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 180px; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 25px; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 250px; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 70px; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
!Title=&amp;quot;Mungo&amp;quot; | Mu&lt;br /&gt;
!Title=&amp;quot;Poppy&amp;quot; | Po&lt;br /&gt;
!Title=&amp;quot;TBA&amp;quot; | T1&lt;br /&gt;
!Title=&amp;quot;TBA2&amp;quot; | T2&lt;br /&gt;
!Title=&amp;quot;Mayhem&amp;quot; | My&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; |Spell name (Cast by)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot;| &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | ? hours&lt;br /&gt;
|  &amp;lt;!-- Mario--&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Mungo --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- Poppy --&amp;gt; &lt;br /&gt;
|  &amp;lt;!-- TBA --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- TBA2 --&amp;gt;&lt;br /&gt;
|  &amp;lt;!-- Mayhem --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
; Enhance Enchant ??&lt;br /&gt;
&lt;br /&gt;
== MilSci ==&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations&lt;br /&gt;
!align=&amp;quot;center&amp;quot;| Watches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;3-4 Hrs per Watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
* [[St Hylena]]&lt;br /&gt;
&lt;br /&gt;
* [[Raniterre]]&lt;br /&gt;
&lt;br /&gt;
* [[San Carlos]], a major town/port in Bretonnia.&lt;br /&gt;
&lt;br /&gt;
* [[Ebola]]&lt;br /&gt;
&lt;br /&gt;
* [[Chingkapur]]&lt;br /&gt;
&lt;br /&gt;
* [[Port Avalossa]]&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Frost]] 813 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Moonday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Duesday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | W&#039;ansday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Th&#039;rsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frysday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reapsday&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |    || &amp;lt;b&amp;gt;[[Samhain]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Snow]] 813 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 ||&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &amp;lt;i&amp;gt;Twelth Night&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  1 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; | &#039;&#039;&#039;Winter: [[Ice]] 813 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  3 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  4 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  5 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  7 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  8 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 10 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 11 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 12 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 13 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 14 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 15 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 17 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 18 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 19 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 20 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 21 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 22 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 24 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 25 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 26 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 27 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 28 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 29 || &lt;br /&gt;
| class=&amp;quot;day&amp;quot; | 30 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
{| border=1 cellspacing=1 |&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mario&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mungo&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Poppy &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Boabdil&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|Mayhem&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; Align=&amp;quot;Center&amp;quot;|TBA3&lt;br /&gt;
|-&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;1200&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;500&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;1100&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;1000&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;1150&lt;br /&gt;
|Align=&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|After racial tax:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;1200&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;500&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;1100&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;1000&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;1045&lt;br /&gt;
|style=&amp;quot;background:#ffd;&amp;quot; Align = &amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|colspan = 6|Weekly Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mungo--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Poppy--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Boabdil--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--Mayhem--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#fdf;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!--TBA3--&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|Final Bonuses:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0&lt;br /&gt;
|style=&amp;quot;background:#dff;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0&lt;br /&gt;
|-  &lt;br /&gt;
|colspan = 6|After Loot Auction:&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario--&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo--&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#eef;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|colspan = 6|Lucre (in Truesilver Guineas):&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mario --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mungo --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Poppy --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Boabdil --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- Mayhem --&amp;gt;0sp&lt;br /&gt;
|style=&amp;quot;background:#33FF66;&amp;quot; Align =&amp;quot;Center&amp;quot;|&amp;lt;!-- TBA3 --&amp;gt;0sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Note=&lt;br /&gt;
This is a game for players with a low level (less than full 4 games) PC or an existing/new player wanting to roll up a new PC.&lt;br /&gt;
A new PC can be rolled up with 50,000ep to start and no time constraint but may have no skill excessively ranked, no weapon above rank 6 and no magic ranked greater than rank 12. These guidelines are to ensure the PC is useful but not super skilled or super specialised in one particular skill, weapon or magic ability as starting PC&#039;s IMHO need a reasonable breadth of skills and abilities and a total specialist is both rare and endangered by guild standards. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Any Brand new PCâ€™s will need a &#039;&#039;&#039;written&#039;&#039;&#039; detailed write up that details the background for the PC, some history (use of other guild PCâ€™s in backstory is OK if they happy with it and its logical), life goals and reason for adventuring with the SAG.   &amp;lt;br/&amp;gt;      I&#039;m not expecting pages of stuff but some details that I may use in the game and it can be as little as a page of background.&lt;br /&gt;
&lt;br /&gt;
* Any existing PCâ€™s will also need a &#039;&#039;&#039;written&#039;&#039;&#039; detailed write up that details the background for the PC, some history (use of other guild PCâ€™s in backstory is OK if they happy with it and its logical), life goals and reason for adventuring with the SAG plus some details of previous games (where they went, what they did, who they did it with and relationships etc).   &amp;lt;br/&amp;gt;    Again I&#039;m not expecting pages of stuff but some details that I may use in the game and it can be as little as a page of background.&lt;br /&gt;
&lt;br /&gt;
 I will be awarding a valuable amount of Bonus EP at the start of the game (which can be used immediately) to players for good &#039;&#039;&#039;written&#039;&#039;&#039; background details and backstory according to how I rate the details.&lt;br /&gt;
&lt;br /&gt;
These will help me and what the other players on the game visualise the PC and who/what they are to better mesh into the game. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason for the background requirement is that new PCâ€™s often come â€˜to lifeâ€™ with no background, reason, design, goals or purpose and GMâ€™s (IMHO) like the extra dimension of history to a PC so that they may employ character hooks to enhance play and it gives other players more texture to a character rather than a bunch of attributes, skills and abilities. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m also trying to encourage older players to roll up new PC&#039;s to play so they ahve a greater breadth of opportunity for play, rather than being stuck at the high + levels of the game.&lt;br /&gt;
&lt;br /&gt;
;Specific to me as a GM: I like being able to read what a PC is all about or at least a prÃ©cis of such detail to give me a sense of knowing the PC so that I may then see them clearer and enable me to use some or none of the details for my own purposes such as adventure hooks and motivations etc. In brand new PC&#039;s it will also help remind the player about themselves until they have a firm belief and awareness of their latest persona. &amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Menolly</name></author>
	</entry>
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