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		<id>https://dq-nz.org/dqwiki/index.php?title=College_of_Spider_Dweomer&amp;diff=115888</id>
		<title>College of Spider Dweomer</title>
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		<updated>2026-09-04T20:33:40Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* SpT-4. Resist Venom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spider]][[Category:College]][[Category:Insel der Freiheit]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;This is an NPC college&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The magic of this College is primarily concerned with controlling events by using spiders as tools and allies. Most humanoid creatures find spiders to be repugnant and shun them whenever possible, so adherents of this form of magic tend to be loners and outcasts from their own species. Many such adepts acquire traits from the creatures that serve them, becoming devious, subtle, patient, and utterly ruthless. Spider mages are powerful in their own lair, but they also have spells that allow them to see what transpires in the world without. Their form of magic lends itself to things such as assassination, manipulation, blackmail, extortion, and spying. A Spider Mage can potentially wield tremendous control over events in nearby towns and cities by using magic to subtly manipulate political forces. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Restrictions&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
Adepts of the College of Spider Dweomer may practise their arts without restriction. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Modifications&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance of performing any talent, spell or ritual of this College is modified by the addition of the following numbers: &lt;br /&gt;
 &lt;br /&gt;
*Adept is within his lair          +5&lt;br /&gt;
*Adept is outside his lair         -5&lt;br /&gt;
 &lt;br /&gt;
The adept may only have one lair at any given point in time. It must be a place where spiders can roam unchecked, which often means that it will be somewhat removed from civilization at large. &lt;br /&gt;
 &lt;br /&gt;
==Talents== &lt;br /&gt;
 &lt;br /&gt;
===SpT-1. Night Vision=== &lt;br /&gt;
*Range: 50 feet + 5 / Rank&lt;br /&gt;
*EM: 100&lt;br /&gt;
This talent enables the adept to see in the dark with an acuity similar to that of an elf. &lt;br /&gt;
 &lt;br /&gt;
===SpT-2. Spider Speech ===&lt;br /&gt;
*EM: 125 &lt;br /&gt;
This talent allows the adept to communicate with all manner of spiders (whether verbally, telepathically, or symbolically is left to the GM&#039;s discretion). Any reaction rolls made when the adept is dealing with such creatures are modified in his favour by 10 (+2/Rank). &lt;br /&gt;
 &lt;br /&gt;
===SpT-3. Brew Venom=== &lt;br /&gt;
*EM: 150&lt;br /&gt;
This ability allows the adept to milk the venom from spiders and then distil it to form poisons. It is treated as though the adept were an Alchemist of Rank equal to one-half his Rank with this ability.&lt;br /&gt;
 &lt;br /&gt;
===SpT-4. Resist Poison ===&lt;br /&gt;
*EM: 250&lt;br /&gt;
Constant exposure to spider venom gives adepts of this College a high degree of resistance to poisons. They subtract 1 point of damage  (+1 per 3 Ranks, rounded up) from the effects of poison during each time period in which it inflicts damage. For instance, if the adept were Rank 7 with this talent and were bitten by a spider whose venom did 6 points of damage per Round, the adept would only sustain 2 (6 / 4) points of damage per Round. If the poison has a secondary effect like a paralysing agent, the adept adds 10 (+5/Rank) to his chance of remaining unaffected.&lt;br /&gt;
&lt;br /&gt;
===SpT-5. Resist Webs=== &lt;br /&gt;
*Base Chance: 40% +3/rk&lt;br /&gt;
*EM: 125&lt;br /&gt;
By a simple act of concentration, this talent allows the adept to cause any form of web, whether magical or non-magical, to fall away from him. &lt;br /&gt;
 &lt;br /&gt;
==General Knowledge Spells== &lt;br /&gt;
 &lt;br /&gt;
===SpG-1. Summon Spiders=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Unlimited &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 250 &lt;br /&gt;
*Base Chance: 30% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell will draw 3 (+3/Rank) normal spiders of the adept&#039;s choice into the area that he occupies. The spiders summoned must be native to the vicinity, and will require 5 minutes (-15 seconds/Rank) to answer the call issued by the spell. The spiders always arrive in an uncontrolled state, and may behave unpredictably unless magically bound. At the GM&#039;s discretion, spider-like monsters (such as giant spiders, or spider demons) may be summoned by the use of the spell if they dwell within the nearby vicinity. In such cases, the GM will have to decide how many normal spiders each such entity represents for purposes of the summoning. As a rough guide, assume that a spider-like monster is equivalent to 1 normal spider for each 2 Endurance points it possesses. &lt;br /&gt;
 &lt;br /&gt;
===SpG-2. Control Spiders===&lt;br /&gt;
 &lt;br /&gt;
*Range: 20 feet + 10/Rank &lt;br /&gt;
*Duration: Concentration (no maximum) &lt;br /&gt;
*Experience Multiple: 250 &lt;br /&gt;
*Base Chance: 35% &lt;br /&gt;
*Resist: Active and passive &lt;br /&gt;
Effects: This spell will cause 3 (+3/Rank) normal spiders within range of the spell to become subject to the adept&#039;s mental commands. They will continue to obey him so long as he continues to concentrate. If the adept releases his control or if his concentration is broken, the spiders may possibly attack or flee. At the GM&#039;s discretion, spider-like monsters may also be affected by this spell (refer to the Summon Spiders spell (SpG-1) for guidelines in this regard). &lt;br /&gt;
 &lt;br /&gt;
===SpG-3. Immobility=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Adept only &lt;br /&gt;
*Duration: Concentration (maximum of 1 hour + 1/Rank) &lt;br /&gt;
*Experience Multiple: 75 &lt;br /&gt;
*Base Chance: 50% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell enables the adept to remain absolutely motionless and silent for extended periods of time. Provided he is not in plain sight, the GM should have other creatures in the area make Perception rolls to notice his presence. While affected by the spell, the adept neither loses nor recovers any Fatigue. The spell ceases immediately if he voluntarily decides to move or make a noise, or if his concentration is broken. &lt;br /&gt;
 &lt;br /&gt;
===SpG-4. Stalk=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Adept only &lt;br /&gt;
*Duration: 1 hour + 1/Rank &lt;br /&gt;
*Experience Multiple: 100 &lt;br /&gt;
*Base Chance: 30% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell adds a bonus of 10 (+2/Rank) to the adept&#039;s stealth. &lt;br /&gt;
 &lt;br /&gt;
===SpG-5. Neutralize Venom===&lt;br /&gt;
 &lt;br /&gt;
*Range: Touch &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 125 &lt;br /&gt;
*Base Chance: 40% &lt;br /&gt;
*Resist: Active and passive &lt;br /&gt;
Effects: This spell immediately neutralizes the effects of any spider venom affecting the creature on whom it is cast (which may be the adept himself). &lt;br /&gt;
 &lt;br /&gt;
===SpG-6. Unnerve ===&lt;br /&gt;
 &lt;br /&gt;
*Range: 15 feet + 5/Rank &lt;br /&gt;
*Duration: 10 seconds + 10/Rank &lt;br /&gt;
*Experience Multiple: 250 &lt;br /&gt;
*Base Chance: 40% &lt;br /&gt;
*Resist: Active and passive &lt;br /&gt;
Effects: This spell will instil profound nervousness in a single target creature. Unless the affected being resists, it will suffer a penalty of 5% on both its Strike Chances and its Cast Chances for the duration of the spell, and must also make a Concentration Check at the moment the spell first takes effect. &lt;br /&gt;
 &lt;br /&gt;
===SpG-7. Fear=== &lt;br /&gt;
 &lt;br /&gt;
*Range: 15 feet + 5/Rank &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 300 &lt;br /&gt;
*Base Chance: 25% &lt;br /&gt;
Resist: Active and passive &lt;br /&gt;
Effects: This spell will cause one target of the adept&#039;s choice within range to be seized by uncontrollable fear. Unless the affected entity resists, it must roll upon the Fright Table. &lt;br /&gt;
 &lt;br /&gt;
==General Knowledge Rituals== &lt;br /&gt;
 &lt;br /&gt;
===SpQ-1. Spin Spidersilk=== &lt;br /&gt;
&lt;br /&gt;
*Base Chance: Automatic&lt;br /&gt;
*Ritual Time: Variable&lt;br /&gt;
*Target: Area&lt;br /&gt;
*EM:400&lt;br /&gt;
This ritual enables the adept to spin spidersilk thread from spider webs. This thread can be woven into ropes and fabrics that are prized for their beauty, strength, lightness, and durability. If the adept has no source of spider webs on hand to draw upon when performing this ritual, he must perform it in conjunction with at least 5 spiders that he has previously bound using the Bind Spider spell (SpS-1). The ritual is automatically successful, and produces 1 ounce of thread (+1/Rank) for each hour that the adept spends in performing it. Spidersilk thread can be sold for roughly 20 sp per ounce although this will reduce as the amount available increases. Finished products made from spidersilk command a much more substantial price, but they also involve a great deal of additional work. &lt;br /&gt;
 &lt;br /&gt;
===SpQ-2. Knowing=== &lt;br /&gt;
*Range: 100sq feet + 100 / Rank&lt;br /&gt;
*Duration: 1 week + 1/Rank&lt;br /&gt;
*Base Chance: 20% + 4/rank&lt;br /&gt;
*Cast Time: 4 hours&lt;br /&gt;
*Target: Area&lt;br /&gt;
*EM: 275&lt;br /&gt;
This ritual can only be cast upon a specific area within the adept&#039;s designated lair. Once it has been successfully cast, it will cause the adept to become instantly aware of any creature entering the area that it affects. He will also receive a brief mental impression of the intruding creature&#039;s thoughts; the GM should inform the adept of the names, species, places of origin, and current surface thoughts of any such creatures. The adept may have only one Knowing ritual in effect at any given point in time. If he casts a second Knowing ritual while another is already in effect, the resulting mental interference will cause an automatic backfire. &lt;br /&gt;
 &lt;br /&gt;
===SpQ-3. Trance=== &lt;br /&gt;
*Range: 15 feet + 15 / Rank&lt;br /&gt;
*Duration: 15 minutes × [D - 5] × [Rank]&lt;br /&gt;
*Base Chance: 20% + 3/rank&lt;br /&gt;
*Cast Time: 1 hour&lt;br /&gt;
*EM:200&lt;br /&gt;
By performing this ritual, the adept can peer dimly into the mists of his own future. He can see no further than 1 (+1/Rank) hours, and the events that he perceives may not necessarily be of any great importance. &lt;br /&gt;
 &lt;br /&gt;
==Special Knowledge Spells== &lt;br /&gt;
 &lt;br /&gt;
===SpS-1. Bind Spider===&lt;br /&gt;
 &lt;br /&gt;
*Range: 10 feet + 1/Rank &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 300 &lt;br /&gt;
*Base Chance: 35% &lt;br /&gt;
*Resist: Active and passive &lt;br /&gt;
Effects: This spell will permanently bind any one normal spider to the adept&#039;s service. Bound spiders will obey the adept&#039;s mental commands within a range of up to 20 feet (+10/Rank). Beyond this range, they will still obey commands but must be contacted using the Contact Spider spell (SpS-2), as they are unable to perceive the adept&#039;s thoughts. A spider that is bound will behave with some degree of intelligence rather than according to its natural instincts, and so need not be continually monitored. However, it is capable of understanding only simple instructions (no more than a dozen or so words), and it will follow them to the letter. If placed in a situation not covered by the last instructions given to it by the adept, the spider will react according to its own natural instincts. The adept may have no more than 5 (+2/Rank) spiders bound by means of this spell at any one point in time; it will have no effect if he attempts to exceed this limit. If any of his bound spiders die, the adept is instantly aware of this fact, for he feels their death pain. This will cause him to sustain 1 point of damage for each one killed. &lt;br /&gt;
 &lt;br /&gt;
===SpS-2. Contact Spider===&lt;br /&gt;
 &lt;br /&gt;
*Range: Unlimited &lt;br /&gt;
*Duration: Concentration (maximum of 1 hour + 1/Rank) &lt;br /&gt;
*Experience Multiple: 200 &lt;br /&gt;
*Base Chance: 20% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell establishes mental contact between the adept and any one spider that the adept has previously bound using the Bind Spider spell (SpS-1). The adept can see through the eyes of a spider thus contacted, and can issue it mental commands that it will immediately obey. However, the Fatigue to be expended in order to achieve this result increases as the distance between the adept and the spider to be contacted grows greater, as shown on the following table. &lt;br /&gt;
 &lt;br /&gt;
Range                   Fatigue Cost&lt;br /&gt;
0-1 miles                    2&lt;br /&gt;
1-10 miles                   3&lt;br /&gt;
10-100 miles                 4&lt;br /&gt;
100-1,000 miles              5&lt;br /&gt;
1,000-10,000 miles           6&lt;br /&gt;
10,000-100,000 miles         7&lt;br /&gt;
100,000 miles+               8&lt;br /&gt;
 &lt;br /&gt;
When the adept first casts this spell, he nominates how much Fatigue he &lt;br /&gt;
wishes to expend. If the spell is successfully cast but the Fatigue expended &lt;br /&gt;
is not sufficient to achieve contact, the adept may expend additional &lt;br /&gt;
Fatigue points to increase his range until either the spider is successfully &lt;br /&gt;
contacted or he gives up trying. &lt;br /&gt;
 &lt;br /&gt;
===SpS-3. Seek=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Touch &lt;br /&gt;
*Duration: 7 days + 7/Rank &lt;br /&gt;
*Experience Multiple: 275 &lt;br /&gt;
*Base Chance: 10% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell must be cast upon a single spider that the adept has &lt;br /&gt;
previously bound using the Bind Spider spell (SpS-1). It gives the affected &lt;br /&gt;
spider the ability to sense the precise direction in which it can find any &lt;br /&gt;
one person or object that the adept has previously seen. While the spell &lt;br /&gt;
remains in effect, the spider is able to track down the target without fail, &lt;br /&gt;
provided it exists. Note, however, that the spider will not set out on its &lt;br /&gt;
own initiative; it must still be given instructions to do so by the adept. &lt;br /&gt;
 &lt;br /&gt;
===SpS-4. Cling===&lt;br /&gt;
 &lt;br /&gt;
*Range: Adept only &lt;br /&gt;
*Duration: Concentration (maximum of 10 minutes + 5/Rank) &lt;br /&gt;
*Experience Multiple: 150 &lt;br /&gt;
*Base Chance: 25% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell enables the adept to cling to sheer surfaces in the same &lt;br /&gt;
manner as does a spider. He can scuttle up featureless walls and even hang &lt;br /&gt;
from ceilings with no absolutely no difficulty. There is normally no chance &lt;br /&gt;
that he will fall when performing such feats, but highly unusual &lt;br /&gt;
circumstances (e.g. gale-force winds) may warrant a Manual Dexterity check &lt;br /&gt;
to avoid slipping (GM&#039;s discretion as to the difficulty factor). The adept &lt;br /&gt;
must have bare hands and feet for this spell to be effective. &lt;br /&gt;
 &lt;br /&gt;
===SpS-5. Web=== &lt;br /&gt;
 &lt;br /&gt;
*Range: 15 feet + 15/Rank &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 150 &lt;br /&gt;
*Base Chance: 35% &lt;br /&gt;
*Resist: Passive &lt;br /&gt;
Effects: This spell enables the adept to project a sticky web from his &lt;br /&gt;
fingertips. Any objects or individuals immediately between the caster and &lt;br /&gt;
the target of the spell (along the flight path of the web) will be struck by &lt;br /&gt;
the web and ensnared. The web can ensnare a number of human-sized targets &lt;br /&gt;
equal to the Rank of the spell. Ensnared characters may not move, and their &lt;br /&gt;
Action Points are halved (round down). In order to free himself from the &lt;br /&gt;
web, each ensnared character must roll his Physical Strength or less on &lt;br /&gt;
1D100 or successfully cut the web. The web is cut whenever any strike &lt;br /&gt;
against it with a class B weapon results in 10 or more points of damage (+1 &lt;br /&gt;
for every 4 Ranks, rounded down). One entrapped character may be freed each &lt;br /&gt;
time such a blow is delivered. &lt;br /&gt;
 &lt;br /&gt;
===SpS-6. Darken=== &lt;br /&gt;
 &lt;br /&gt;
*Range: 15 feet + 15/Rank &lt;br /&gt;
*Duration: 15 minutes + 15/Rank &lt;br /&gt;
*Experience Multiple: 125 &lt;br /&gt;
*Base Chance: 50% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell reduces the ambient lighting conditions by one category &lt;br /&gt;
within a volume equal to 1000 cubic feet (+500/Rank). Thus, intense light &lt;br /&gt;
dims to bright light, bright light dims to medium light, medium light dims &lt;br /&gt;
to dim light, dim light dims to shadows, shadows dim to deep shadows, deep &lt;br /&gt;
shadows dim to partial darkness, and partial darkness becomes complete &lt;br /&gt;
darkness.  &lt;br /&gt;
 &lt;br /&gt;
===SpS-7. Ironweb=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Touch &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 250 &lt;br /&gt;
*Base Chance: 20% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell will cause any one mass of web, whether magical or &lt;br /&gt;
non-magical in nature, to become as tough as steel cable. Webbing affected &lt;br /&gt;
by this spell cannot be cut at all by non-magical weapons or attacks, but &lt;br /&gt;
magical weapons and magic will affect it normally. If an Ironweb spell is &lt;br /&gt;
used to affect a Web spell, characters without magical weapons or spells &lt;br /&gt;
must resort to Physical Strength rolls in order to escape. &lt;br /&gt;
 &lt;br /&gt;
===SpS-8. Poison Touch ===&lt;br /&gt;
 &lt;br /&gt;
*Range: Touch &lt;br /&gt;
*Duration: 1D10 Rounds &lt;br /&gt;
*Experience Multiple: 400 &lt;br /&gt;
*Base Chance: 15% &lt;br /&gt;
*Resist: Passive &lt;br /&gt;
Effects: This spell enables the adept to affect another creature with &lt;br /&gt;
poisonous venom by simply touching it. Unless the target successfully &lt;br /&gt;
resists, it will sustain 5 points of damage (+1 for every 4 Ranks, rounded &lt;br /&gt;
down) for each Round that the spell persists. The adept must touch the &lt;br /&gt;
target creature&#039;s exposed skin, and the GM may therefore rule that the &lt;br /&gt;
casting of this spell is not possible against opponents in heavy armour. The &lt;br /&gt;
adept must make a successful attack in unarmed combat after casting the &lt;br /&gt;
spell to initiate its effects. He may keep trying to touch the intended &lt;br /&gt;
victim until he succeeds, but the duration of the spell is always measured &lt;br /&gt;
from when it is cast, not when it takes effect. &lt;br /&gt;
 &lt;br /&gt;
===SpS-9. Paralysing Touch=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Touch &lt;br /&gt;
*Duration: 10 minutes (+10/Rank) &lt;br /&gt;
*Experience Multiple: 400 &lt;br /&gt;
*Base Chance: 15% &lt;br /&gt;
*Resist: See below &lt;br /&gt;
Effects: This spell is virtually identical to the Poison Touch spell &lt;br /&gt;
(SpS-8), but it affects the target creature with a paralysing venom rather &lt;br /&gt;
than a poisonous one. Unless the target creature rolls less than or equal to &lt;br /&gt;
its (Willpower x 4) / (Spell Rank x 4) on percentile dice, it will be &lt;br /&gt;
totally paralysed for the duration of the spell. The adept must still touch &lt;br /&gt;
the target creature&#039;s exposed skin in unarmed combat, as described under the &lt;br /&gt;
Poison Touch spell. &lt;br /&gt;
 &lt;br /&gt;
===SpS-10. Venomous Web=== &lt;br /&gt;
 &lt;br /&gt;
*Range: 20 feet + 10/Rank &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 450 &lt;br /&gt;
*Base Chance: 10% &lt;br /&gt;
*Resist: Passive &lt;br /&gt;
Effects: This spell enables the adept to project a sticky, poisonous web &lt;br /&gt;
from his fingertips. Any objects or individuals immediately between the &lt;br /&gt;
caster and the target of the spell (along the flight path of the web) will &lt;br /&gt;
be struck by the web and ensnared. The web can ensnare a number of &lt;br /&gt;
human-sized targets equal to the Rank of the spell. Ensnared characters may &lt;br /&gt;
not move, and their Action Points are halved (round down). In order to free &lt;br /&gt;
himself from the web, each ensnared character must roll his Physical &lt;br /&gt;
Strength or less on 1D100 or successfully cut the web. The web is cut &lt;br /&gt;
whenever any strike against it with a class B weapon results in 10 or more &lt;br /&gt;
points of damage (+1 for every 4 Ranks, rounded down). One entrapped &lt;br /&gt;
character may be freed each time such a blow is delivered. Characters &lt;br /&gt;
trapped by the web will sustain 5 points of damage per Round (+1 for every 4 &lt;br /&gt;
Ranks, rounded down) due to the vile poisons that drip from its strands. &lt;br /&gt;
 &lt;br /&gt;
===SpS-11. Become Spider=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Adept only &lt;br /&gt;
*Duration: 1 minute + 1 minute/Rank &lt;br /&gt;
*Experience Multiple: 500 &lt;br /&gt;
*Base Chance: 5% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell transforms the adept into a gigantic spider of hideous &lt;br /&gt;
aspect. The creature will have the following statistics.&lt;br /&gt;
 &lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
Giant Spider &lt;br /&gt;
 &lt;br /&gt;
Description: This abominable creature is usually venomous-looking in the &lt;br /&gt;
extreme, and is of terrifying size. The most disturbing thing about it is &lt;br /&gt;
probably the fact that the adept&#039;s intelligence can be plainly seen &lt;br /&gt;
glittering in its multiple eyes. &lt;br /&gt;
 &lt;br /&gt;
PS   15+Rank        FT   20+Rank &lt;br /&gt;
MD   1D5+15         PC   Adept&#039;s Own &lt;br /&gt;
AG   1D5+18         AP   Agility / 10 &lt;br /&gt;
MA   Adept&#039;s Own    PB   1D5-1 &lt;br /&gt;
WP   Adept&#039;s Own    BV   None &lt;br /&gt;
EN   15+Rank        SZ   15 + Rank &lt;br /&gt;
 &lt;br /&gt;
Armour: The spider&#039;s tough skin will absorb 5 DP. &lt;br /&gt;
Weapons: The spider may attack in either Melee or Close Combat with a &lt;br /&gt;
vicious bite (Base Chance of 50% and [D+4] damage). The bite will have Rank &lt;br /&gt;
equal to one-half the adept&#039;s Rank with this spell. If it inflicts effective &lt;br /&gt;
damage, it injects a lethal venom that will inflict 5 points of damage each &lt;br /&gt;
Round (+1 for every 4 Ranks, rounded down). It effects last for a period of &lt;br /&gt;
1D10 Rounds. In Close Combat, the spider may also entangle a single opponent &lt;br /&gt;
in webbing from its spinnerettes, which will have the effect of a Web spell &lt;br /&gt;
(SpS-5) on that target only . &lt;br /&gt;
Magic: While in spider form, the adept retains the ability to use any magic &lt;br /&gt;
he is normally able to perform. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
The adept is in full control of his actions while in spider form, and &lt;br /&gt;
remains thus until either the spell has run its course, or he is killed. &lt;br /&gt;
Endurance or Fatigue loss in either human or spider form is transferred &lt;br /&gt;
pro-rata upon assuming the new shape. Thus, if the adept had assumed spider &lt;br /&gt;
form and lost 12 of his 24 points of Fatigue, then upon resuming human form &lt;br /&gt;
(with a normal Fatigue of 20), he would have 10 Fatigue points left. For &lt;br /&gt;
further guidelines, refer to the College of Transformations. &lt;br /&gt;
 &lt;br /&gt;
==Special Knowledge Rituals==&lt;br /&gt;
 &lt;br /&gt;
===SpR-1. Transform Spider===&lt;br /&gt;
 &lt;br /&gt;
This ritual must be cast over a single spider that the adept has previously &lt;br /&gt;
bound using the Bind Spider spell (SpS-1). It will transform the spider into &lt;br /&gt;
an inanimate object of roughly the same size and weight. When an event &lt;br /&gt;
specified by the adept at the time of casting the ritual comes to pass, the &lt;br /&gt;
spider will instantly resume its former shape and obey any instructions &lt;br /&gt;
previously given to it by the adept. Until then, for all intents and &lt;br /&gt;
purposes the spider actually is the object it appears to be. At the time the &lt;br /&gt;
ritual is performed, the adept must actually have in his possession the &lt;br /&gt;
object into which the spider is to be transformed. It is consumed whether or &lt;br /&gt;
not the magic succeeds. The Transform Spider ritual takes 6 hours to &lt;br /&gt;
perform, has a Base Chance of 15% (+4/Rank), and has an Experience Multiple &lt;br /&gt;
of 300. If it fails to work, the spider being transformed will always die. &lt;br /&gt;
 &lt;br /&gt;
===SpR-2. Lurking Death=== &lt;br /&gt;
 &lt;br /&gt;
This ritual allows the adept to place a living spider inside another &lt;br /&gt;
creature&#039;s body. It involves making an incision in the victim&#039;s body that is &lt;br /&gt;
then magically closed up. The spider is inserted into the cut; it must have &lt;br /&gt;
been previously bound using the Bind Spider spell (SpS-1), or it will panic &lt;br /&gt;
and attempt to bite either the adept or the victim during the ritual. &lt;br /&gt;
Obviously, the victim must either be consenting, unconscious, or somehow &lt;br /&gt;
restrained. Only active resistance is possible. If the ritual is successful, &lt;br /&gt;
the adept has an obedient servant acting as an ever-present threat against &lt;br /&gt;
the creature into whose body it has been placed. The adept still command the &lt;br /&gt;
spider in the usual way, the only difference being if he casts a Contact &lt;br /&gt;
Spider spell (SpS-2), he is able to see through the eyes of the creature &lt;br /&gt;
into whose body the spider was placed rather than through those of the &lt;br /&gt;
spider itself. Should he wish to do so, the adept can command the spider to &lt;br /&gt;
bite the victim. In such a case, the victim will immediately suffer the &lt;br /&gt;
appropriate damage from any venom possessed by the creature. &lt;br /&gt;
 &lt;br /&gt;
If the spider is not removed from the victim&#039;s body after a period of 1 week &lt;br /&gt;
(+1/Rank), the spider will die. Note, however, that the adept can command &lt;br /&gt;
the spider to bite the victim before this time period expires, and unless &lt;br /&gt;
instructed otherwise it will do so. If the spider does die while inside the &lt;br /&gt;
victim&#039;s body, it will fester and cause an automatic infection to occur &lt;br /&gt;
within [D-5] days. This infection will continue to recur until the spider is &lt;br /&gt;
actually removed by a Healer of at least Rank 4 ability. A Special Knowledge &lt;br /&gt;
Counterspell to the College of Spider Dweomer will cause the spider to &lt;br /&gt;
immediately crawl forth from the victim&#039;s body; it will still be dangerous &lt;br /&gt;
and must be dealt with accordingly. &lt;br /&gt;
 &lt;br /&gt;
The Lurking Death ritual takes 1 hour to perform. It has a Base Chance of &lt;br /&gt;
40% (+3/Rank), and an Experience Multiple of 400. If it fails to work &lt;br /&gt;
correctly, the spider will die only [D+1] hours after being inserted into &lt;br /&gt;
the victim&#039;s body, with consequences as described above.&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Kingdom_of_Thalarae&amp;diff=115887</id>
		<title>Kingdom of Thalarae</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Kingdom_of_Thalarae&amp;diff=115887"/>
		<updated>2026-09-04T19:53:27Z</updated>

		<summary type="html">&lt;p&gt;Mandos: Created page with &amp;quot;&amp;lt;Div&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;Category:Ky&amp;#039;ThaanCategory: MandosCategory:Kingdom of Thalarae {| border=1 align=right cellpadding=4 cellspacing=0 width=350 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot; |+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Kingdom of Thalarae&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;  |- | &amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039; | Southern Coast of an unmapped continent on the plane of KyThaan.  |- | &amp;#039;&amp;#039;&amp;#039;Government&amp;#039;&amp;#039;&amp;#039; | Kingdom ruled by House Silverwind. |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;Div&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;[[Category:Ky&#039;Thaan]][[Category: Mandos]][[Category:Kingdom of Thalarae]]&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=350 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Kingdom of Thalarae&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| Southern Coast of an unmapped continent on the plane of KyThaan. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Government&#039;&#039;&#039;&lt;br /&gt;
| Kingdom ruled by House Silverwind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;King&#039;&#039;&#039;&lt;br /&gt;
| [[Thalarae#People|King Silverwind]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039;&lt;br /&gt;
| 12,000 with more refugees returning. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Major Towns&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|Silverholme: Pop 5,000&lt;br /&gt;
Celebria: Pop 2,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Imports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
| Refugees&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exports&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
| Minimal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div &amp;gt;__NOTOC__&amp;lt;/div&amp;gt;Thalarae is a heavily wooded kingdom with a southern coastline and mountains to the north. Most of its town and viollages have been razed and the population scattered into refugee caps in neighbouring kingdoms. These people are slowly returning and starting to regrow their houses &lt;br /&gt;
&lt;br /&gt;
=Places=&lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Places of Interest==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=People=&lt;br /&gt;
{| border=1 align=right cellpadding=4 cellspacing=0 width=350 style=&amp;quot;margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|+&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Great Houses of Insel der Freiheit|House Orthrus]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prince&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;House Colours&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;House College&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enemies&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Family==&lt;br /&gt;
===Main Family===&lt;br /&gt;
===Advisors and Members of Court===&lt;br /&gt;
&lt;br /&gt;
===Advisors and Functionaries===&lt;br /&gt;
==Diplomacy==&lt;br /&gt;
===Allies===&lt;br /&gt;
===Enemies===&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Ky%27Thaan&amp;diff=115884</id>
		<title>Ky&#039;Thaan</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Ky%27Thaan&amp;diff=115884"/>
		<updated>2026-09-04T08:09:10Z</updated>

		<summary type="html">&lt;p&gt;Mandos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Mandos]][[Category:Scribe Notes]][[Category:Ky&#039;Thaan]]&lt;br /&gt;
&lt;br /&gt;
A plane barely explored by Guild Aventurers. &lt;br /&gt;
&lt;br /&gt;
To date only 2 kingdoms have been visited. &lt;br /&gt;
&lt;br /&gt;
:An Elvan realm, the [[Kingdom of Thalarae]], ravaged by decades of war recently liberated and a new king placed on the throne. &lt;br /&gt;
:A realm of Goblinoids that had previously conquered Thalarae and have been crushed and now survive in small hordes deep within the mountains to the north.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type: none; counter-reset: item;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;counter-increment: item;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;font-weight: bold;&amp;quot;&amp;gt;Game &amp;lt;span style=&amp;quot;content: counter(item);&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;1: &amp;lt;/span&amp;gt;[[Regailia Recovery for Royal Renunciation]]&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;counter-increment: item;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;font-weight: bold;&amp;quot;&amp;gt;Game 2: &amp;lt;/span&amp;gt;[[3 Chains o&#039; Gold]]&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=3_Chains_o%27_Gold&amp;diff=115883</id>
		<title>3 Chains o&#039; Gold</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=3_Chains_o%27_Gold&amp;diff=115883"/>
		<updated>2026-09-04T07:58:49Z</updated>

		<summary type="html">&lt;p&gt;Mandos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Mandos]][[Category:Scribe Notes]][[Scribe_Notes#Autumn 826 WK|Scribe Notes]]&lt;br /&gt;
Game 1 in a series set on [[Ky&#039;Thaan]][[Category:Ky&#039;Thaan]]&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: 3 Chains o&#039; Gold&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Mandos|Mandos]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Spring]] 826 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
# CBD Character to be determined - [[User:Cosmo|Ben]]&lt;br /&gt;
# CBD Character to be determined - [[User:Alex|Alex]] &lt;br /&gt;
# [[Ron]] - Elvan Mind Mage - [[User:Kyan|Kyan]] &lt;br /&gt;
# CBD Character to be determined - [[User:Martin|Martin]] &lt;br /&gt;
# CBD Character to be determined - [[User:Dean|Dean]]&lt;br /&gt;
# A new mystery character from [[User:Chris|Chris]]&lt;br /&gt;
&lt;br /&gt;
;Adventure Full&lt;br /&gt;
&lt;br /&gt;
 Employer&lt;br /&gt;
: Aurelia - Sister to the King of Thalarae on the plane of Ky&#039;Thaan. &lt;br /&gt;
; Mission&lt;br /&gt;
: A rumour has been unearthed that a ancient artifact belonging to the Elvan crown has not been captured by invaders but instead was stolen (or recovered, point of view dependant) by a neighbouring kingdom. Diplomats on the scene have been unable to confirm the presence of the item, and so skilled diplomats have been requested from the Guild to provide assistance. &lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 10,000sp per person plus should the artifact be recovered the party may make use of it for their financial gain or personal advancement.&lt;br /&gt;
==Scribe Notes==&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=3_Chains_o%27_Gold&amp;diff=115871</id>
		<title>3 Chains o&#039; Gold</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=3_Chains_o%27_Gold&amp;diff=115871"/>
		<updated>2026-09-04T03:06:23Z</updated>

		<summary type="html">&lt;p&gt;Mandos: Created page with &amp;quot;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt; Category:MandosCategory:Scribe NotesScribe Notes Game 1 in a series set on Ky&amp;#039;ThaanCategory:Ky&amp;#039;Thaan = Summary = &amp;#039;&amp;#039;&amp;#039;Adventure&amp;#039;&amp;#039;&amp;#039;: 3 Chains o&amp;#039; Gold&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;GM&amp;#039;&amp;#039;&amp;#039;: Mandos&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Session&amp;#039;&amp;#039;&amp;#039;: Spring 826 wk&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Day&amp;#039;&amp;#039;&amp;#039;: Saturday&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Level&amp;#039;&amp;#039;&amp;#039;:  Low&amp;lt;br&amp;gt; ; Party # Nick Bone - Elven Necromancer - ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Mandos]][[Category:Scribe Notes]][[Scribe_Notes#Autumn 826 WK|Scribe Notes]]&lt;br /&gt;
Game 1 in a series set on [[Ky&#039;Thaan]][[Category:Ky&#039;Thaan]]&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: 3 Chains o&#039; Gold&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Mandos|Mandos]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Spring]] 826 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
# CBD Character to be determined - [[User:Cosmo|Ben]]&lt;br /&gt;
# CBD Character to be determined - [[User:Alex|Alex]] &lt;br /&gt;
# [[Ron]] - Elvan Mind Mage - [[User:Kyan|Kyan]] &lt;br /&gt;
# CBD Character to be determined - [[User:Martin|Martin]] &lt;br /&gt;
# CBD Character to be determined - [[User:Dean|Dean]]&lt;br /&gt;
# A new mystery character from [[User:Chris|Chris]]&lt;br /&gt;
&lt;br /&gt;
;Adventure Full&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Category:Ky%27Thaan&amp;diff=115868</id>
		<title>Category:Ky&#039;Thaan</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Category:Ky%27Thaan&amp;diff=115868"/>
		<updated>2026-09-04T02:59:43Z</updated>

		<summary type="html">&lt;p&gt;Mandos: Created page with &amp;quot;A plane barely explored by Guild Aventurers, this section will expand over time.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A plane barely explored by Guild Aventurers, this section will expand over time.&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Ky%27Thaan&amp;diff=115867</id>
		<title>Ky&#039;Thaan</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Ky%27Thaan&amp;diff=115867"/>
		<updated>2026-09-04T02:58:49Z</updated>

		<summary type="html">&lt;p&gt;Mandos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Mandos]][[Category:Scribe Notes]][[Category:Ky&#039;Thaan]]&lt;br /&gt;
&lt;br /&gt;
A plane barely explored by Guild Aventurers. &lt;br /&gt;
&lt;br /&gt;
To date only 2 kingdoms have been visited. &lt;br /&gt;
&lt;br /&gt;
:An Elvan realm, the Kingdom of Thalarae, ravaged by decades of war recently liberated and a new king placed on the throne. &lt;br /&gt;
:A realm of Goblinoids that had previously conquered Thalarae and have been crushed and now survive in small hordes deep within the mountains to the north.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type: none; counter-reset: item;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;counter-increment: item;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;font-weight: bold;&amp;quot;&amp;gt;Game &amp;lt;span style=&amp;quot;content: counter(item);&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;1: &amp;lt;/span&amp;gt;[[Regailia Recovery for Royal Renunciation]]&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;counter-increment: item;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;font-weight: bold;&amp;quot;&amp;gt;Game 2: &amp;lt;/span&amp;gt;[[3 Chains o&#039; Gold]]&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Ky%27Thaan&amp;diff=115866</id>
		<title>Ky&#039;Thaan</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Ky%27Thaan&amp;diff=115866"/>
		<updated>2026-09-04T02:58:29Z</updated>

		<summary type="html">&lt;p&gt;Mandos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Mandos]][[Category:Scribe Notes]][[Category:Ky&#039;Thaan]]&lt;br /&gt;
&lt;br /&gt;
A plane barely explored by Guild Aventurers. &lt;br /&gt;
&lt;br /&gt;
To date only 2 kingdoms have been visited. &lt;br /&gt;
&lt;br /&gt;
:An Elvan realm, the Kingdom of Thalarae, ravaged by decades of war recently liberated and a new king placed on the throne. &lt;br /&gt;
:A realm of Goblinoids that had previously conquered Thalarae and have been crushed and now survive in small hordes deep within the mountains to the north.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type: none; counter-reset: item;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;counter-increment: item;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;font-weight: bold;&amp;quot;&amp;gt;Game &amp;lt;span style=&amp;quot;content: counter(item);&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;1: &amp;lt;/span&amp;gt;[[Regalia Recovery for Royal Renunciation]]&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;counter-increment: item;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;font-weight: bold;&amp;quot;&amp;gt;Game 2: &amp;lt;/span&amp;gt;[[3 Chains o&#039; Gold]]&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Ky%27Thaan&amp;diff=115854</id>
		<title>Ky&#039;Thaan</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Ky%27Thaan&amp;diff=115854"/>
		<updated>2026-09-04T02:41:30Z</updated>

		<summary type="html">&lt;p&gt;Mandos: Created page with &amp;quot;Page for stuff  Game 2:3 Chains o&amp;#039; Gold&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page for stuff&lt;br /&gt;
&lt;br /&gt;
Game 2:[[3 Chains o&#039; Gold]]&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Regailia_Recovery_for_Royal_Renunciation&amp;diff=115852</id>
		<title>Regailia Recovery for Royal Renunciation</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Regailia_Recovery_for_Royal_Renunciation&amp;diff=115852"/>
		<updated>2026-09-04T02:36:46Z</updated>

		<summary type="html">&lt;p&gt;Mandos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Mandos]][[Category:Scribe Notes]][[Scribe_Notes#Autumn 826 WK|Scribe Notes]]&lt;br /&gt;
Game 1 in a series set on [[Ky&#039;Thaan]][[Category:Ky&#039;Thaan]]&lt;br /&gt;
= Summary =&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Regailia Recovery for Royal Renunciation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Mandos|Mandos]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Session&#039;&#039;&#039;: [[Autumn]] 826 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
# [[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
# [[Haann Uberreich]] - Satyr of some reknown - [[User:Cosmo|Ben]]&lt;br /&gt;
# [[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]] &lt;br /&gt;
# [[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
# [[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
# [[Fitzroy]] - Humanish Lightning Mage - [[User:Dean|Dean]]&lt;br /&gt;
&lt;br /&gt;
;Adventure Full&lt;br /&gt;
&lt;br /&gt;
; Employer&lt;br /&gt;
: Silverwind - Former Guild member and freelance Mercenary. Also heir to the throne of the Elvan Kingdom of Thalarae on the plane of Ky&#039;Thaan. Also elder brother of [[Dramus]].&lt;br /&gt;
; Mission&lt;br /&gt;
: To recover the royal regailia hiddeen in a city that was previously overrun by Orcs in order to crown the new King and to remove his younger brother from the line of succession. &lt;br /&gt;
&lt;br /&gt;
 Zardoz: &amp;quot;remove his younger brother from the line of succession&amp;quot;. Seems clear. Hey, [[Mattin]], you up for this? Oh... &amp;quot;not like that&amp;quot;?  Umm... never mind.&lt;br /&gt;
 Mattin: You called?&lt;br /&gt;
&lt;br /&gt;
; Pay&lt;br /&gt;
: 10,000sp per person plus loot.&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
&lt;br /&gt;
 After Haan has advised the party several times not to make eye contact with various elven women associated with Dramus.&lt;br /&gt;
 Athos: This is a &#039;&#039;you&#039;&#039; problem, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Athos: Pixie Dust? Is that a drug?&lt;br /&gt;
 Haan: Not for legal reasons. It&#039;s not a proscribed substance. It&#039;s my natural musk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;This section recorded by Athos and translated from the Dwarven&amp;lt;/div&amp;gt;&lt;br /&gt;
===The Library (Circlet)===&lt;br /&gt;
We entered up the stairs into the library, an impressive building constructed of stone, wood, and crystal. &lt;br /&gt;
&lt;br /&gt;
Our attention was drawn to the sound of voices and entering a central area we saw an Argument of elven philosophers (I believe that is the correct collective term). They were revenant shades but though undead they made no moves against us and appeared locked in a debate of some form.&lt;br /&gt;
&lt;br /&gt;
 Hann: People don&#039;t like when &amp;lt;servants&amp;gt; have notions&lt;br /&gt;
&lt;br /&gt;
I have not learned the Elven language but unfortunately Fitzroy produced an item that turned their mellifluous nonsense into the worst form of philosophical gibberish by allowing us to all to understand elven.&lt;br /&gt;
&lt;br /&gt;
The fundamentals of the perpetual argument were between static perfection and change for the greater good. We became aware that the circlet for which we were searching was held in the library and in some way this endless debate prevented it being retrieved. For us to succeed in our mission we would have to resolve the philosophers’ argument.&lt;br /&gt;
&lt;br /&gt;
 Fitroy: We are subtle agents of change.&lt;br /&gt;
 Athos (eyeing Mattin): Subtle?!&lt;br /&gt;
&lt;br /&gt;
I am well versed in Dwarven political wrangling but as in this case heads could not be knocked together nor beer used for social lubrication I left most of the debate to others.&lt;br /&gt;
&lt;br /&gt;
While Fitzroy quickly realised that the logical answer to the debate was that a balance was needed, we came to understand that we needed to influence the philosophers towards the change answer in to break them out of their 40-year deadlock.&lt;br /&gt;
&lt;br /&gt;
 Haan: A Perpetual Notion Machine&lt;br /&gt;
&lt;br /&gt;
One surprising omission of the library was books or scrolls or tablets or indeed any other form of writing or record. Magical detections indicated the library was itself a long living sentient and we became aware that it could provide answers directly from the crystal in the form of visions.&lt;br /&gt;
The library itself is ancient beyond reckoning, some 60 thousand or more years, while the rest of the city dates back more than 15 thousand years.&lt;br /&gt;
&lt;br /&gt;
The philosophers were 16 librarians that had sacrificed themselves to become guardians of the library some 260 years earlier during the time of a previous orc incursion.&lt;br /&gt;
&lt;br /&gt;
Eventually we were able to use the information of their sacrifice for the greater good to influence the argument towards change and the following generations. This broke the deadlock and the Circlet we sought fell from a crystal orb above. The librarians, released from their debate, begin repairing the library. &lt;br /&gt;
&lt;br /&gt;
We decided to make use of smaller rooms at the library to store gear before venturing back out into the city.&lt;br /&gt;
&lt;br /&gt;
 Haan: Are we going fully loaded?&lt;br /&gt;
 Mattin: Leave yours pans behind...&lt;br /&gt;
 Fitz: Pants?! Pants are not optional!&lt;br /&gt;
 Mattin: Pans! Pots and pans!&lt;br /&gt;
&lt;br /&gt;
====A Note on Orcs====&lt;br /&gt;
All orcs are bred by Darkness. There are many different breeds: goblins, orcs, hobgoblins, some form of ogre sized creature. even trolls. It appears that all goblinoids are able to interbreed or even cross-breed with some animals.&lt;br /&gt;
&lt;br /&gt;
 Athos: When a goblin loves its warg very, very much. &amp;lt;shudder&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Temple Garden (Mantle)===&lt;br /&gt;
Within the temple garden lay a pair of walls facing each other with magically energized hooks protruding from them, and between them the statue of an elven hero. We immediately suspected that the mantle we sought was part of the statue.&lt;br /&gt;
&lt;br /&gt;
 Haan: &amp;lt;Indicating the highly energized hooks&amp;gt; Don&#039;t lick it!&lt;br /&gt;
 Athos: &#039;&#039;Who&#039;&#039; would lick it?!&lt;br /&gt;
&lt;br /&gt;
We had seen from a vision in the library that when the city was operating some form of power flowed between these walls through lines or cables. On the ground in piles and scattered around the garden nearby lay lengths of coloured chain with hooked ends and it became apparent that these could be connected together and to the walls to recreate the structure that we had seen in the vision.&lt;br /&gt;
&lt;br /&gt;
Magical investigations indicated that recreating the sculpture or power conduits would provide sufficient energy to reverse the petrification on the statue and free the mantle.&lt;br /&gt;
&lt;br /&gt;
Attempting to move a chain however activated a dozen small but tough wooden golems who immediately wrestled the chain back into its original position. Though they took no other offensive action we were unsure whether what they would do if directly attacked. The puzzle then was how to connect the chains against the resistance of the golems.&lt;br /&gt;
&lt;br /&gt;
After some consideration and experimentation Hrothgar, using his unusual ability to animate many objects, and with the party working together to hook up chains we were able to outmanoeuvre the golems and get first one then two and finally all three chains connected. Enormous amounts of magical power flowed over the edifice.&lt;br /&gt;
&lt;br /&gt;
With the chains connected and power flowing the mantle fell from the statue and the golems retreated to their egg-shaped hutches where they begin to regenerate.&lt;br /&gt;
&lt;br /&gt;
The area powered up and we noted new growth in plants, topiaries repairing themselves, and even the side of the library nearest the garden beginning to regrow. &lt;br /&gt;
&lt;br /&gt;
The area provided dangerously high mana which Fitzroy could not help but experiment with. Fortunately, he came to no lasting harm but has apparently created a calming air effect across the entire city.&lt;br /&gt;
We returned to the library with both artefacts and built a safe in one of the rear rooms with stone walls. Consideration was given to warping but as the power structure was now causing regeneration there was concern that deadwood could become alive.&lt;br /&gt;
&lt;br /&gt;
Two down, four to go.&lt;br /&gt;
&lt;br /&gt;
===War Memorial (Sword)===&lt;br /&gt;
After some discussion we decided that the next best artefact to seek is the sword supposedly hidden in the War Memorial mausoleum under the barracks area.&lt;br /&gt;
&lt;br /&gt;
We headed back to the wall and made our way around to the South. At one-point Mattin spotted a lumbering creature off in the distance, but it is the only sign we saw of habitation. &lt;br /&gt;
&lt;br /&gt;
Fitzroy backfired spells, first making his hair purple, truly something of an improvement, and then turning his shoes to iron which had the beneficial side effect of preventing him casting further spells. Hrothgar was able to remove the shoes using his Binder magic and metal-working expertise.&lt;br /&gt;
&lt;br /&gt;
We exited the wall near a garden with the subterranean entrance. The 45-foot-wide corridor sloped down, the ceiling magically lit, and the walls inscribed with elven names. We sent Mattin ahead to check for traps. After a while he found one when a section of spiked floor sprung up and impaled him. The traps prove well-made indicating a high degree of mechanician ability.&lt;br /&gt;
&lt;br /&gt;
 Fitzroy: &amp;lt;regarding the spikes&amp;gt; Is there is anything nasty on them?&lt;br /&gt;
 Athos: Mattin. &lt;br /&gt;
&lt;br /&gt;
Further on we found nets attached to the ceiling with a tripwire to drop them. They appeared extremely obvious and it is only sometime later that we realised this corridor has only recently become lit as a result of the arcane artwork we reassembled in the map temple gardens.&lt;br /&gt;
&lt;br /&gt;
We manoeuvred past other traps. Some we avoided, some Mattin found with his feet.&lt;br /&gt;
&lt;br /&gt;
Haan picked up a number of minds below us; some anxious, some stupid, some waiting with anticipation. We passed a staircase down to the right and temporarily blocked it with noxious vapours and a Wall of Starlight.&lt;br /&gt;
 &lt;br /&gt;
We continued further along the corridor. Names after names after names, the styles changing through the ages. Eventually we reached the ends of the names. We conclude these last were the people who died during the sacking of the city 50 years ago. There are none since but we&#039;re not certain whether this is because they would not have been citizens of the city, or whether the names need to be recorded somewhere else in order for them to be inscribed here, or if it was simply that there was no power flowing.&lt;br /&gt;
&lt;br /&gt;
The tunnel terminated in a large circular room where high above a domed ceiling with stained glass scenes of battle stood open to the light in a parade ground. In the middle of the room a martial elven statue was surrounded by six pedestals with dished tops, something like dry fonts.&lt;br /&gt;
&lt;br /&gt;
Physical and magical investigation indicated that some form of metal globe-like object was placed in these depressions which were designed to contain mana-fire. The globes are however missing from their cupboards in the plinth of the statue. A further search of the room revealed nothing more and using Pixie dust for temporary flight we investigated the dome, but it too provided no further clues.&lt;br /&gt;
&lt;br /&gt;
====Orc Tunnels====&lt;br /&gt;
Retracing our steps we reached the descending stairs and made our way down into roughhewn workings that were blocked by a portcullis and continued on to a room where fire light could be seen. The portcullis was lifted using the crank on the far side; animated by Hrothgar. Its unmaintained mechanics made a terrible screeching noise, and we knew there would be no stealth here. &lt;br /&gt;
&lt;br /&gt;
Hrothgar unpacked his golem and we prepared for battle while hoping that it might be avoided.&lt;br /&gt;
&lt;br /&gt;
Reaching the end of the corridor revealed a large room with a score or more goblinoids mostly between five and seven feet tall. The smaller (orcs) looked alert and well-organized, armed with sword and shield, while the heavily muscled larger creatures appeared to possess some troll characteristics, limited intelligence and were armed with large clubs (trogs).&lt;br /&gt;
&lt;br /&gt;
Fitzroy make use of his resonator so that we might speak with these creatures but as soon as we began one of smaller creatures yelled &#039;&#039;&#039;&amp;quot;Protect the Lords&amp;quot;&#039;&#039;&#039; and the front rank of orcs unslung crossbows while in the rear smaller goblins escaped down a tunnel. It appeared that this group would remain in order to protect the escapees.&lt;br /&gt;
&lt;br /&gt;
At this we assumed hostilities were about to start and opened them ourselves. Hrothgar’s golem unleashed its full load of grenadoes into the smaller goblinoids and we charged. Melee and mayhem ensued. &lt;br /&gt;
&lt;br /&gt;
Athos held trogs at bay while Mattin transported in behind them and did what he does best. Fitzroy fired lightning over their heads of those in front stunning more of our adversaries before becoming the lightning himself and slashing through their ranks.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Fitroy lightning crackling overhead&amp;gt;&lt;br /&gt;
 Athos: &amp;lt;in dwarven&amp;gt; Hey, Hrothgar, I didn&#039;t think I was religious until today.&lt;br /&gt;
&lt;br /&gt;
Hrothgar and his golem fired shots into the stunned smaller creatures taking out their leadership before the golem engaged more trogs in melee. In the rear Haan tried to take control of a trog. A couple of badly injured orcs escaped down the same passage that the goblins had taken at the beginning of the battle.&lt;br /&gt;
&lt;br /&gt;
One of the orcs managed to make it to the large and clearly heated forge that lay at the side of the room and opening the hood caused an enormous gout of flame to wash over Fitzroy, Mattin, and Athos, leaving Fitzroy incapacitated. The same flame took out many of the orc’s allies.&lt;br /&gt;
 &lt;br /&gt;
 Haan &amp;lt;regarding Fitzroy&amp;gt; They call him &amp;quot;the Flash&amp;quot;.&lt;br /&gt;
 Athos: They call him lots of things.&lt;br /&gt;
&lt;br /&gt;
Mattin eliminated the orc at the forge, Haan tended to Fitzroy, and we slowly cleaned up the remaining trog forces. &lt;br /&gt;
&lt;br /&gt;
The fight over we stopped to take stock.&lt;br /&gt;
&lt;br /&gt;
Haan helped get Fitzroy back on his feet while Mattin checked on our downed foes to see if any were still alive, and to ensure that they were not.&lt;br /&gt;
&lt;br /&gt;
 Haan: Empathy is more efficient and doesn&#039;t require touching - some people have a problem with that.&lt;br /&gt;
 Athos: Elven women?&lt;br /&gt;
 Hrothgar: All women?&lt;br /&gt;
&lt;br /&gt;
We examined the room in which the fight had occurred and looked over the bunk area and the workshop. Work benches were set at a height appropriate to dwarves but the abandoned tools indicated a design for hands smaller even than a halfling lending credence to the idea that the goblins were responsible for the fine work. The door through which they and the two wounded orcs had escaped was well constructed and had slid down into place after their exit preventing pursuit. It reminded me more of a dwarf mine pressure door than something I would typically expect from orcs and goblins.&lt;br /&gt;
&lt;br /&gt;
 We found a magical though much mistreated Elven cloak, and two intact sets of magical orc armour.&lt;br /&gt;
&lt;br /&gt;
Examining the two large forges revealed a pair of bright heat sources in one and three in the other and magical investigation revealed these to be five of the six mana-fire globes for which we searched. It was not clear how we would retrieve these from the forges as they were intensely hot, and we decided to push on down the escape passageway.&lt;br /&gt;
&lt;br /&gt;
====The Cavern====&lt;br /&gt;
Hrothgar used binding elements to bypass the iron door and we followed the escapees. A long, excavated passageway leading north sloped slowly down for hundreds of feet before opening into an enormous cavern. The open area appeared a combination of small natural caves that had been linked together and mined out extensively. Near the entrance were hastily abandoned mine workings with discarded tools near a goodly seam of iron ore.&lt;br /&gt;
&lt;br /&gt;
Further in we discovered to our considerable surprise a large and well organised farm with stock pens holding goats, pigs, and rabbits and with crops such as wheat maturing hundreds of feet underground. This area was suffused with an odd green glow and approaching it we discovered the last off the crystal globes, this one emanating a life-like effect that we came to understand was the living earth “Erda”.&lt;br /&gt;
&lt;br /&gt;
Further in still a stone barn structure was revealed, filled with pregnant animals, some score of wolves, two cows off the shaggy highland variety, and to our utter surprise a pair of elephants.&lt;br /&gt;
&lt;br /&gt;
At the northern end of the cavern four huge iron drop-doors marked exits from the cavern and gave signs of having been recently used. It became clear that our escapees had raced to the cavern to alert a large number of goblinoids all of whom had taken flight through the northern doors slamming them shut after the exodus.&lt;br /&gt;
&lt;br /&gt;
Another passage was found leading up to an enormous kitchen, mess hall, and storeroom arrangement, large enough to seat and feed a battalion at a time and giving signs that this was the primary logistics hub of the city garrison before their recent destruction at the hands of the liberating elves. We also discovered a number of pits, only one of which was occupied by four orc cubs end the remains of a wolf. The cubs were apparently deposited here to fight among themselves until only one remained and climbed out. We did not understand the full significance of the wolf carcass at the time.&lt;br /&gt;
&lt;br /&gt;
From here a passageway led up to ground level inside a gutted house in the northern residential area. We discussed next steps and Fitzroy in particular was concerned for the welfare of the animals in the cavern and their fate should the crystal globe be removed. It was also clear that until recently there had been thousands of goblinoids still present in the city, presumably unknown to the elves, and there was the possibility that they could return. We felt under the circumstances that reporting into our employer was the correct course of action and we repaired to the library for information on the orbs and to retrieve the two artefacts we had already secured.&lt;br /&gt;
&lt;br /&gt;
At the library we sought information on how the crystal orbs might be deactivated or moved into a more manageable state than blazing heat concluding that they would take on the form of one of six elements if touched by magical or physical manifestations of the same. We also discovered the probable traditional order of these elements, with earth to the north followed by fire and darkness and then their opposing elements completing a circle of six points.&lt;br /&gt;
====An Interview with Silver====&lt;br /&gt;
With time of the essence, we took the circlet and mantle and using Mattin’s flight returned with haste to the Elven camp where we tested the alertness of a mercenary company.&lt;br /&gt;
&lt;br /&gt;
We waited in our rooms and not long after Prince Silver joined us. We handed the two regalia items over to him and apprised him of the situation in the cavern. His instructions were for us to slaughter the pregnant animals as they would be gestating new orc forces and to move the green globe back to the mausoleum as it formed part of the city defences. He seemed relatively unconcerned by the quantity of orcs that we had encountered.&lt;br /&gt;
&lt;br /&gt;
Discussing the possibility of smart goblins Prince Silver told us that orc tactics had changed some 80 years ago, and that before that they were only a rampaging horde that would loot countryside before retreating to the mountains and had no capabilities in siege warfare. This began to change with better organisation, better discipline, and with war engines being deployed, culminating in the sacking of the Capital 40 years back.&lt;br /&gt;
&lt;br /&gt;
We returned to the cavern via the northern access point and returned to the barn. Detect Aura indicated that the wolves were gestating orcs, the cows trogs, and the elephants trolls. we let a gleeful Mattin dispose of the animals. He also set the elephant carcasses on fire at my suggestion in case the developing trolls had regenerative properties.&lt;br /&gt;
====Questioning the Dead====&lt;br /&gt;
Returning to the site of the forge battle, Haan spoke to the spirit of one of the deceased orcs and we discovered or confirmed interesting information.&lt;br /&gt;
&lt;br /&gt;
*Goblins are the smart troops of the horde.&lt;br /&gt;
*Goblin intelligence is a recent thing.&lt;br /&gt;
*All Lords are goblins though not all goblins are Lords.&lt;br /&gt;
*Goblins are born of goblins.&lt;br /&gt;
*It appears that a being, possibly demonic, contacted the orcs less than a century ago and made the goblins smart. *The identity of this being was unknown to the orc spirit but its symbol was that of a Raven’s head, a mark we also found on many of the goblin tools.&lt;br /&gt;
*The orcs and trogs that we had fought in the forge where the bulk of the remaining combat troops in the city.&lt;br /&gt;
*After this fight fewer than 10 remained.&lt;br /&gt;
*They had not been expecting any reinforcements.&lt;br /&gt;
*Thousands of goblins had however remained in the city along with 30 or 40 Lords.&lt;br /&gt;
*The doors to the north of the cavern lead to escape tunnels heading back towards the mountains.&lt;br /&gt;
====Restoring the Globes====&lt;br /&gt;
Returning to the cavern I found the green globe easy to move but as it appeared fragile had Hrothgar create a box to protect it. This did plunge the cavern into darkness and in hindsight might have been better left until after we released the penned animals.&lt;br /&gt;
&lt;br /&gt;
We made our best efforts to release the goats, pigs, and rabbits in a way that would get them to the surface and outside of the city but in all cases the animals obeyed their natural instincts and scattered somewhat. I expect the city is going to have a large feral rabbit population from this point on.&lt;br /&gt;
&lt;br /&gt;
The remaining orc cubs were also despatched. With what we now know it appears a gravid wolf was lowered into a pit where the cubs were birthed (perhaps by gruesome means) and then ate their mother before beginning their hideous fight for survival.&lt;br /&gt;
&lt;br /&gt;
Heading back to the forge, Mattin used darkness, and then when that began to get out of hand sprinkles of dirt to convert the orbs to their Erda form making them easy to transport.&lt;br /&gt;
&lt;br /&gt;
We took the six back to the mausoleum room and placed the first on the northern pedestal causing a beam of green light to spring from it to the stained-glass ceiling indicating that we were on the right track. We placed the second to its left and the bean went out but when we changed the second orb to fire two beams of light struck the ceiling. We continued in this way until all six orbs had been placed and their correct elemental states initiate at which point a hidden compartment opened on the statue revealing the regalia sword. We handed this to Hrothgar for safe keeping and even use if necessary.&lt;br /&gt;
&lt;br /&gt;
We returned to the library to plan our next steps.&lt;br /&gt;
===Cathedral (Amulet)===&lt;br /&gt;
We decided to next pursue the amulet.&lt;br /&gt;
&lt;br /&gt;
Having ascertained that the goblin forces in the city had been eliminated or at least reduced to a negligible level we journeyed through the city above ground while keeping a watch out.&lt;br /&gt;
&lt;br /&gt;
A flash of light was observed from a nearby ruined building and Mattin clambered up the side of it to investigate.&lt;br /&gt;
 Haan after casting ESP over the area including Mattin: I don’t detect any minds up there.&lt;br /&gt;
 Hrothgar: That’s not a surprise&lt;br /&gt;
====An Ex-Raven====&lt;br /&gt;
Mattin discovered an odd patch of ash, with the GTN of Raven, and also declared that it tasted like chicken. Having joined him at the top of the building we investigated the patch of ash and discovered that it was the remains of a semi-sentient bird. Nick questioned the spirit of the bird and found that it was a servant of Andras the Marquis of Discord, that it has been observing us and that there were other birds reporting to the demon in the city, along with wolves.&lt;br /&gt;
&lt;br /&gt;
It was clear from the spirit raven’s answers that this was the demon who was aiding the goblins and had been keeping an eye on the city in recent years, presumably once the elves began to return. Now that city defences were coming back online these minions were beginning to get a warm welcome.&lt;br /&gt;
====Invasive Questioning====&lt;br /&gt;
We continued to the cathedral a much more human like construction of stone and stained glass though with a tree growing up through the centre. The ground was no longer consecrated and there were signs of abandoned goblin habitation in the cathedral; it being one of the less damaged buildings in the city.&lt;br /&gt;
&lt;br /&gt;
Investigating the area, we discovered six pillars built into the walls topped by spaces where flames could be lit with a matching seventh behind the altar. We decided to light these and Hrothgar created a ladder.&lt;br /&gt;
&lt;br /&gt;
Each asked a question of the one lighting it and on what I believe to be an honest answer a coloured flame arose. If the question could not be answered there was a crack of power and the supplicant was thrown back to the floor.&lt;br /&gt;
&lt;br /&gt;
Fitz failed his question as he was asked of the time when he had stayed his blade against one who justly deserved it but could not offer up an example, not through a want of mercy but through having never been in the situation. I climbed the same pillar, was asked the same questions, and declared “Baldr Highfastness”, and that I had stayed my hand as it would have caused a clan war.&lt;br /&gt;
&lt;br /&gt;
 Nick: I’m worried about the tests.&lt;br /&gt;
 Hrothgar: Look, if Mattin can pass it…&lt;br /&gt;
&lt;br /&gt;
With all six flames burning we turned out attention to the seventh. Haan offered to try the question and a moment later disappeared. Guessing that this was part of the elven puzzle we each in turn completed the question. I found myself in a white room with the others. Fitz made use of his mirror that can see things that are invisible and discovered that between us stood a small plinth that held an amulet. He grasped this and we were all dismissed back to the cathedral.&lt;br /&gt;
&lt;br /&gt;
===Hall of Echoes (Lyre)===&lt;br /&gt;
We set off for the hall of echoes a natural looking bowl-like amphitheatre and examined the area around the stage and its storage rooms. There was a long architrave installed behind the stage that initially appeared damaged but on further examination proved to have parts of Elven characters carved along its length which when carefully read created a poem puzzle which we then managed to tackle entirely back-to-front.&lt;br /&gt;
&lt;br /&gt;
In the end crystals fell from the architrave when certain musical notes were played and these same crystals needed to be placed in a specific order in sconces adjacent to the footlights at the front of the stage. When all of this was achieved correctly the Lyre appeared.&lt;br /&gt;
&lt;br /&gt;
We returned to the library with our acquisitions.&lt;br /&gt;
===Mirror Take 1===&lt;br /&gt;
We set off for the northern noble quarter, the location of the entry to the tombs where the mirror of memory was said to be located. Having dealt with what we believed were most of the forces remaining in the city we were perhaps somewhat lax in our security and ran into a raiding force.&lt;br /&gt;
 &lt;br /&gt;
The first sign of this was an enormous cloud of Ravens that parted to reveal a balloon from which were dropping incendiary devices. Fire quickly caught in the northern area that was not yet under the city defences. Multiple small golems appeared in the streets, these exploded on contact or when attacked and we backed up into a ruined building to control access.&lt;br /&gt;
&lt;br /&gt;
Next from through the flames came three goblinoids in heavy leather plates and breathing apparatus carrying flame tubes and laying down gouts of fire. We were able to escape through the rear of the building and took to the air with Fizz flying through the balloon causing the crew to bail out.&lt;br /&gt;
&lt;br /&gt;
It became clear that this raid must have been summoned some time ago in order to reach the city and was probably triggered by the events in the cavern and the retreat of the remaining goblin forces in the city.&lt;br /&gt;
===Mirror Take 2===&lt;br /&gt;
On our next attempt to reach the caverns we succeeded and arrived at a large stone door that was opened by presenting our credentials his delegated representatives of the royal family.&lt;br /&gt;
&lt;br /&gt;
We made our way through a number of connected tombs, though tombs does not do them justice. These are gigantic halls each containing a dynasty and each exhibiting stylistic and cultural changes. There were a number of obstacles to overcome though some withdrew when presented with our credentials.&lt;br /&gt;
&lt;br /&gt;
In the final chamber the walls were covered in mirrors and there were seven pedestals. Six of these showed images of the past and the last one a vision of the future. We decided that the pedestals were designed to take objects and that we needed the five items of regalia so far collected.&lt;br /&gt;
 &lt;br /&gt;
We left the tombs, returned to the library and gathered our acquisitions there and then flew to the elven camp. Few people were present; the bulk of the force apparently out goblin hunting.&lt;br /&gt;
&lt;br /&gt;
We retrieved the items and returned to the tombs. For a moment we thought there might have been something with us as we entered but it was nothing. Retracing our steps through the tombs we arrived back at the pedestals, placing one item upon each causing it to merge with an image of itself. When all others had been added, the mirror itself appeared. &lt;br /&gt;
&lt;br /&gt;
At this moment a creature of darkness dropped from above blinding us momentarily and heading through the mirror. We followed it into a simulacrum of the tomb we were in and after a difficult fight slew it and returned through the mirror. We gathered up all of the artefacts and headed back to the elven camp.&lt;br /&gt;
===Kidnappings===&lt;br /&gt;
On arrival we handed over the objects but discovered the camp in a furore. There had been fighting between and within mercenary groups and two of the royal family&#039;s daughters had been kidnapped, Leah apparently by halfling follower and Aurelia by three of her guards.&lt;br /&gt;
&lt;br /&gt;
Armed with wands that could dowse their location we set out after Leah, locating her comatose in a camp at the edge of the forest. Attacking the camp, we subdued demonic minions and retrieved the Princess, delivering her back to the camp.&lt;br /&gt;
&lt;br /&gt;
From there we flew up to the mountains of the goblins where Aurelia appeared to be. We located the general area and decided that the front entrance appeared guarded. We located a steam vent and navigating through this with some difficulty came out in a chemical production area above a hanger containing 6 airships.&lt;br /&gt;
&lt;br /&gt;
Grabbing up a goblin technician as a guide we made our way through the complex through enormous rooms dedicated to food production with a large population of goblinoids still going about their jobs but little in the way of defences.&lt;br /&gt;
&lt;br /&gt;
We spied a large number of red robed goblins who were being treated with much fear by the other goblins. A patrol led by a red goblin headed towards us and we decided to ambush them. The fight was quick and Nick animated the bodies and sent them off into the complex to hide. &lt;br /&gt;
&lt;br /&gt;
Returning to where we had seen the other red robes, they were gone and entering the next large room we encountered hurriedly assembling guards trying to equip their flame tubes. Haan mind controlled one of the guards having him fire on the others which resulted in a large explosion and set much of the barracks on fire.&lt;br /&gt;
===Demon Summoning===&lt;br /&gt;
Hurrying through into the next room we found ourselves in the entryway of an enormous cavern with a summoning ceremony in progress on the far side. A full two dozen red robed goblins were assembled in a circle of protection or around a triangle, and with one in the centre with a comatose elf on an altar. These were in turn screened by 10 orc guards armed with swords and shields.&lt;br /&gt;
&lt;br /&gt;
Hrothgar managed an excellent shot striking the high priest full on causing him to slump over the altar and preventing him from sacrificing the Princess. &lt;br /&gt;
&lt;br /&gt;
We engaged the orcs killing several before the rest broke and fled. Attacks against the goblins also proved effective though dangerous as it appeared all were acting on close kin death expected bonuses and they seriously wounded Mattin.&lt;br /&gt;
&lt;br /&gt;
Fizz using his lightning abilities to damage goblins taking damage himself from crossing protections and managed to disrupt the triangle. An avatar of Andras appeared along with two large bull-headed creatures that I surmised to be devils of some sort. The Marquis radiated discord and those near him reverted to atavistic behaviour and began attacking each other.&lt;br /&gt;
&lt;br /&gt;
A blood-soaked stalagmite anchoring one corner of the pentacle caught our eye and a salvo of grenadoes from Hrothgar’s golem destroyed this. Various protections failed at this point. With the circle broken many of the goblins fled and we dealt with several others. A few moments later Andras vanished taking with him his aura of discord. I managed to banish one of the devils while Fizz and Hrothgar took down the other. &lt;br /&gt;
Several of the goblins did decide to attack me on the way out but after being disarmed they decided instead to run. We chased down many of the red robed coven at dispatched them though at least two escaped.&lt;br /&gt;
===Finale===&lt;br /&gt;
Retrieving the princess, we made our way out of the complex as quickly as possible, Nick having located both a selection of treasure and a lifting room that would rise to the surface and led into a cave with a mountain vista from which we could fly.&lt;br /&gt;
&lt;br /&gt;
We returned to the elven camp, returned the Princess to her family, and attended the subsequent coronation and Dramus’s renunciation of his claim to the throne.&lt;br /&gt;
&lt;br /&gt;
The royal family were grateful for our efforts and awarded us handsomely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;End of translated Dwarven section&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Royal Regalia Retrieval Requirements==&lt;br /&gt;
:(by Haan)&lt;br /&gt;
&lt;br /&gt;
Forty years ago, as the capital fell to the invading Orcs, each of the items were taken by a retainer or adviser to the royal family and hidden in a way they felt that no Orc would be able to decipher.  Most them when didn&#039;t return, so consequently not all the locations are know, and the method of recovery is unclear for all of them.  That&#039;s where we come in. &lt;br /&gt;
&lt;br /&gt;
===Circlet of Wisdom - The Library===&lt;br /&gt;
Defenses:  16 philosopher revenants in circular argument.&lt;br /&gt;
Notes:  Once we injected a bit mortal common sense to help them resolve &amp;quot;Is an Elves live a masterpiece to be perfected or a leaf that must, in time, fall from the tree to nourish the roots?&amp;quot; the philosophers returned to their other decades long conversations, and a crystal node dropped from the ceiling, freeing the circlet.  The library (a huge living crystal that squirts knowledge into your brain upon request) was useful in locating the next spot.&lt;br /&gt;
&lt;br /&gt;
===Mantle - Temple Garden===&lt;br /&gt;
Defenses: Wood golem gardeners who were programmed to us reassembling some Modern art made of coloured chains, designed to conduct an intense mana currents.  Once the chains were connected, the field they created allowed the Mantle to separate from the statue of a warrior it has been fused with.  The golems seemed happy with us getting the art installment functional and returned to the regenerative egg cubbies.&lt;br /&gt;
&lt;br /&gt;
===Blade - War Memorial  (or Mausoleum / Caverns)===&lt;br /&gt;
Defenses:  unknown&lt;br /&gt;
&lt;br /&gt;
===Amulet - Cathedral ===&lt;br /&gt;
Defenses:  unknown&lt;br /&gt;
&lt;br /&gt;
===Lyre - Hall of Echoes - Natural Amphitheater ? ===&lt;br /&gt;
Defenses:  unknown&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Eight steps the King took, wandering far from the shore:						&lt;br /&gt;
						&lt;br /&gt;
I. He began his journey at the Lowest Sea, and ended at the River&#039;s Mouth.						&lt;br /&gt;
						&lt;br /&gt;
II. The Mountain Peak was his second view, higher than all save the High Heavens.						&lt;br /&gt;
						&lt;br /&gt;
III. The Forest Floor and the Rolling Hill were two steps apart, with the Mountain between them.						&lt;br /&gt;
						&lt;br /&gt;
IV. The Silver Bell rang out immediately after the Hill had been climbed.						&lt;br /&gt;
						&lt;br /&gt;
V. The High Heavens were reached only after the Bell fell silent.						&lt;br /&gt;
						&lt;br /&gt;
VI. Between the Forest and the Hill, the Cloudy Sky watched over the King&#039;s fourth step.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Mirror of Memory - Burial Caverns ?===&lt;br /&gt;
Defenses:  unknown&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=College_of_Spider_Dweomer&amp;diff=115733</id>
		<title>College of Spider Dweomer</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=College_of_Spider_Dweomer&amp;diff=115733"/>
		<updated>2026-08-29T02:15:47Z</updated>

		<summary type="html">&lt;p&gt;Mandos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spider]][[Category:College]][[Category:Insel der Freiheit]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;This is an NPC college&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The magic of this College is primarily concerned with controlling events by using spiders as tools and allies. Most humanoid creatures find spiders to be repugnant and shun them whenever possible, so adherents of this form of magic tend to be loners and outcasts from their own species. Many such adepts acquire traits from the creatures that serve them, becoming devious, subtle, patient, and utterly ruthless. Spider mages are powerful in their own lair, but they also have spells that allow them to see what transpires in the world without. Their form of magic lends itself to things such as assassination, manipulation, blackmail, extortion, and spying. A Spider Mage can potentially wield tremendous control over events in nearby towns and cities by using magic to subtly manipulate political forces. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Restrictions&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
Adepts of the College of Spider Dweomer may practise their arts without restriction. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Modifications&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance of performing any talent, spell or ritual of this College is modified by the addition of the following numbers: &lt;br /&gt;
 &lt;br /&gt;
*Adept is within his lair          +5&lt;br /&gt;
*Adept is outside his lair         -5&lt;br /&gt;
 &lt;br /&gt;
The adept may only have one lair at any given point in time. It must be a place where spiders can roam unchecked, which often means that it will be somewhat removed from civilization at large. &lt;br /&gt;
 &lt;br /&gt;
==Talents== &lt;br /&gt;
 &lt;br /&gt;
===SpT-1. Night Vision=== &lt;br /&gt;
*Range: 50 feet + 5 / Rank&lt;br /&gt;
*EM: 100&lt;br /&gt;
This talent enables the adept to see in the dark with an acuity similar to that of an elf. &lt;br /&gt;
 &lt;br /&gt;
===SpT-2. Spider Speech ===&lt;br /&gt;
*EM: 125 &lt;br /&gt;
This talent allows the adept to communicate with all manner of spiders (whether verbally, telepathically, or symbolically is left to the GM&#039;s discretion). Any reaction rolls made when the adept is dealing with such creatures are modified in his favour by 10 (+2/Rank). &lt;br /&gt;
 &lt;br /&gt;
===SpT-3. Brew Venom=== &lt;br /&gt;
*EM: 150&lt;br /&gt;
This ability allows the adept to milk the venom from spiders and then distil it to form poisons. It is treated as though the adept were an Alchemist of Rank equal to one-half his Rank with this ability.&lt;br /&gt;
 &lt;br /&gt;
===SpT-4. Resist Venom ===&lt;br /&gt;
*EM: 250&lt;br /&gt;
Constant exposure to spider venom gives adepts of this College a high degree of resistance to its effects. They subtract 1 point of damage  (+1 per 3 Ranks, rounded up) from the effects of spider venom during each time period in which it inflicts damage. For instance, if the adept were Rank 7 with &lt;br /&gt;
this talent and were bitten by a spider whose venom did 6 points of damage per Round, the adept would only sustain 2 (6 / 4) points of damage per Round. If the spider venom is a paralysing agent rather than a poison, the adept adds 10 (+5/Rank) to his chance of remaining unaffected. The talent is only effective against spider venom, or poisons brewed from them. &lt;br /&gt;
 &lt;br /&gt;
===SpT-5. Resist Webs=== &lt;br /&gt;
*Base Chance: 40% +3/rk&lt;br /&gt;
*EM: 125&lt;br /&gt;
By a simple act of concentration, this talent allows the adept to cause any form of web, whether magical or non-magical, to fall away from him. &lt;br /&gt;
 &lt;br /&gt;
==General Knowledge Spells== &lt;br /&gt;
 &lt;br /&gt;
===SpG-1. Summon Spiders=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Unlimited &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 250 &lt;br /&gt;
*Base Chance: 30% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell will draw 3 (+3/Rank) normal spiders of the adept&#039;s choice into the area that he occupies. The spiders summoned must be native to the vicinity, and will require 5 minutes (-15 seconds/Rank) to answer the call issued by the spell. The spiders always arrive in an uncontrolled state, and may behave unpredictably unless magically bound. At the GM&#039;s discretion, spider-like monsters (such as giant spiders, or spider demons) may be summoned by the use of the spell if they dwell within the nearby vicinity. In such cases, the GM will have to decide how many normal spiders each such entity represents for purposes of the summoning. As a rough guide, assume that a spider-like monster is equivalent to 1 normal spider for each 2 Endurance points it possesses. &lt;br /&gt;
 &lt;br /&gt;
===SpG-2. Control Spiders===&lt;br /&gt;
 &lt;br /&gt;
*Range: 20 feet + 10/Rank &lt;br /&gt;
*Duration: Concentration (no maximum) &lt;br /&gt;
*Experience Multiple: 250 &lt;br /&gt;
*Base Chance: 35% &lt;br /&gt;
*Resist: Active and passive &lt;br /&gt;
Effects: This spell will cause 3 (+3/Rank) normal spiders within range of the spell to become subject to the adept&#039;s mental commands. They will continue to obey him so long as he continues to concentrate. If the adept releases his control or if his concentration is broken, the spiders may possibly attack or flee. At the GM&#039;s discretion, spider-like monsters may also be affected by this spell (refer to the Summon Spiders spell (SpG-1) for guidelines in this regard). &lt;br /&gt;
 &lt;br /&gt;
===SpG-3. Immobility=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Adept only &lt;br /&gt;
*Duration: Concentration (maximum of 1 hour + 1/Rank) &lt;br /&gt;
*Experience Multiple: 75 &lt;br /&gt;
*Base Chance: 50% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell enables the adept to remain absolutely motionless and silent for extended periods of time. Provided he is not in plain sight, the GM should have other creatures in the area make Perception rolls to notice his presence. While affected by the spell, the adept neither loses nor recovers any Fatigue. The spell ceases immediately if he voluntarily decides to move or make a noise, or if his concentration is broken. &lt;br /&gt;
 &lt;br /&gt;
===SpG-4. Stalk=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Adept only &lt;br /&gt;
*Duration: 1 hour + 1/Rank &lt;br /&gt;
*Experience Multiple: 100 &lt;br /&gt;
*Base Chance: 30% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell adds a bonus of 10 (+2/Rank) to the adept&#039;s stealth. &lt;br /&gt;
 &lt;br /&gt;
===SpG-5. Neutralize Venom===&lt;br /&gt;
 &lt;br /&gt;
*Range: Touch &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 125 &lt;br /&gt;
*Base Chance: 40% &lt;br /&gt;
*Resist: Active and passive &lt;br /&gt;
Effects: This spell immediately neutralizes the effects of any spider venom affecting the creature on whom it is cast (which may be the adept himself). &lt;br /&gt;
 &lt;br /&gt;
===SpG-6. Unnerve ===&lt;br /&gt;
 &lt;br /&gt;
*Range: 15 feet + 5/Rank &lt;br /&gt;
*Duration: 10 seconds + 10/Rank &lt;br /&gt;
*Experience Multiple: 250 &lt;br /&gt;
*Base Chance: 40% &lt;br /&gt;
*Resist: Active and passive &lt;br /&gt;
Effects: This spell will instil profound nervousness in a single target creature. Unless the affected being resists, it will suffer a penalty of 5% on both its Strike Chances and its Cast Chances for the duration of the spell, and must also make a Concentration Check at the moment the spell first takes effect. &lt;br /&gt;
 &lt;br /&gt;
===SpG-7. Fear=== &lt;br /&gt;
 &lt;br /&gt;
*Range: 15 feet + 5/Rank &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 300 &lt;br /&gt;
*Base Chance: 25% &lt;br /&gt;
Resist: Active and passive &lt;br /&gt;
Effects: This spell will cause one target of the adept&#039;s choice within range to be seized by uncontrollable fear. Unless the affected entity resists, it must roll upon the Fright Table. &lt;br /&gt;
 &lt;br /&gt;
==General Knowledge Rituals== &lt;br /&gt;
 &lt;br /&gt;
===SpQ-1. Spin Spidersilk=== &lt;br /&gt;
&lt;br /&gt;
*Base Chance: Automatic&lt;br /&gt;
*Ritual Time: Variable&lt;br /&gt;
*Target: Area&lt;br /&gt;
*EM:400&lt;br /&gt;
This ritual enables the adept to spin spidersilk thread from spider webs. This thread can be woven into ropes and fabrics that are prized for their beauty, strength, lightness, and durability. If the adept has no source of spider webs on hand to draw upon when performing this ritual, he must perform it in conjunction with at least 5 spiders that he has previously bound using the Bind Spider spell (SpS-1). The ritual is automatically successful, and produces 1 ounce of thread (+1/Rank) for each hour that the adept spends in performing it. Spidersilk thread can be sold for roughly 20 sp per ounce although this will reduce as the amount available increases. Finished products made from spidersilk command a much more substantial price, but they also involve a great deal of additional work. &lt;br /&gt;
 &lt;br /&gt;
===SpQ-2. Knowing=== &lt;br /&gt;
*Range: 100sq feet + 100 / Rank&lt;br /&gt;
*Duration: 1 week + 1/Rank&lt;br /&gt;
*Base Chance: 20% + 4/rank&lt;br /&gt;
*Cast Time: 4 hours&lt;br /&gt;
*Target: Area&lt;br /&gt;
*EM: 275&lt;br /&gt;
This ritual can only be cast upon a specific area within the adept&#039;s designated lair. Once it has been successfully cast, it will cause the adept to become instantly aware of any creature entering the area that it affects. He will also receive a brief mental impression of the intruding creature&#039;s thoughts; the GM should inform the adept of the names, species, places of origin, and current surface thoughts of any such creatures. The adept may have only one Knowing ritual in effect at any given point in time. If he casts a second Knowing ritual while another is already in effect, the resulting mental interference will cause an automatic backfire. &lt;br /&gt;
 &lt;br /&gt;
===SpQ-3. Trance=== &lt;br /&gt;
*Range: 15 feet + 15 / Rank&lt;br /&gt;
*Duration: 15 minutes × [D - 5] × [Rank]&lt;br /&gt;
*Base Chance: 20% + 3/rank&lt;br /&gt;
*Cast Time: 1 hour&lt;br /&gt;
*EM:200&lt;br /&gt;
By performing this ritual, the adept can peer dimly into the mists of his own future. He can see no further than 1 (+1/Rank) hours, and the events that he perceives may not necessarily be of any great importance. &lt;br /&gt;
 &lt;br /&gt;
==Special Knowledge Spells== &lt;br /&gt;
 &lt;br /&gt;
===SpS-1. Bind Spider===&lt;br /&gt;
 &lt;br /&gt;
*Range: 10 feet + 1/Rank &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 300 &lt;br /&gt;
*Base Chance: 35% &lt;br /&gt;
*Resist: Active and passive &lt;br /&gt;
Effects: This spell will permanently bind any one normal spider to the adept&#039;s service. Bound spiders will obey the adept&#039;s mental commands within a range of up to 20 feet (+10/Rank). Beyond this range, they will still obey commands but must be contacted using the Contact Spider spell (SpS-2), as they are unable to perceive the adept&#039;s thoughts. A spider that is bound will behave with some degree of intelligence rather than according to its natural instincts, and so need not be continually monitored. However, it is capable of understanding only simple instructions (no more than a dozen or so words), and it will follow them to the letter. If placed in a situation not covered by the last instructions given to it by the adept, the spider will react according to its own natural instincts. The adept may have no more than 5 (+2/Rank) spiders bound by means of this spell at any one point in time; it will have no effect if he attempts to exceed this limit. If any of his bound spiders die, the adept is instantly aware of this fact, for he feels their death pain. This will cause him to sustain 1 point of damage for each one killed. &lt;br /&gt;
 &lt;br /&gt;
===SpS-2. Contact Spider===&lt;br /&gt;
 &lt;br /&gt;
*Range: Unlimited &lt;br /&gt;
*Duration: Concentration (maximum of 1 hour + 1/Rank) &lt;br /&gt;
*Experience Multiple: 200 &lt;br /&gt;
*Base Chance: 20% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell establishes mental contact between the adept and any one spider that the adept has previously bound using the Bind Spider spell (SpS-1). The adept can see through the eyes of a spider thus contacted, and can issue it mental commands that it will immediately obey. However, the Fatigue to be expended in order to achieve this result increases as the distance between the adept and the spider to be contacted grows greater, as shown on the following table. &lt;br /&gt;
 &lt;br /&gt;
Range                   Fatigue Cost&lt;br /&gt;
0-1 miles                    2&lt;br /&gt;
1-10 miles                   3&lt;br /&gt;
10-100 miles                 4&lt;br /&gt;
100-1,000 miles              5&lt;br /&gt;
1,000-10,000 miles           6&lt;br /&gt;
10,000-100,000 miles         7&lt;br /&gt;
100,000 miles+               8&lt;br /&gt;
 &lt;br /&gt;
When the adept first casts this spell, he nominates how much Fatigue he &lt;br /&gt;
wishes to expend. If the spell is successfully cast but the Fatigue expended &lt;br /&gt;
is not sufficient to achieve contact, the adept may expend additional &lt;br /&gt;
Fatigue points to increase his range until either the spider is successfully &lt;br /&gt;
contacted or he gives up trying. &lt;br /&gt;
 &lt;br /&gt;
===SpS-3. Seek=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Touch &lt;br /&gt;
*Duration: 7 days + 7/Rank &lt;br /&gt;
*Experience Multiple: 275 &lt;br /&gt;
*Base Chance: 10% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell must be cast upon a single spider that the adept has &lt;br /&gt;
previously bound using the Bind Spider spell (SpS-1). It gives the affected &lt;br /&gt;
spider the ability to sense the precise direction in which it can find any &lt;br /&gt;
one person or object that the adept has previously seen. While the spell &lt;br /&gt;
remains in effect, the spider is able to track down the target without fail, &lt;br /&gt;
provided it exists. Note, however, that the spider will not set out on its &lt;br /&gt;
own initiative; it must still be given instructions to do so by the adept. &lt;br /&gt;
 &lt;br /&gt;
===SpS-4. Cling===&lt;br /&gt;
 &lt;br /&gt;
*Range: Adept only &lt;br /&gt;
*Duration: Concentration (maximum of 10 minutes + 5/Rank) &lt;br /&gt;
*Experience Multiple: 150 &lt;br /&gt;
*Base Chance: 25% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell enables the adept to cling to sheer surfaces in the same &lt;br /&gt;
manner as does a spider. He can scuttle up featureless walls and even hang &lt;br /&gt;
from ceilings with no absolutely no difficulty. There is normally no chance &lt;br /&gt;
that he will fall when performing such feats, but highly unusual &lt;br /&gt;
circumstances (e.g. gale-force winds) may warrant a Manual Dexterity check &lt;br /&gt;
to avoid slipping (GM&#039;s discretion as to the difficulty factor). The adept &lt;br /&gt;
must have bare hands and feet for this spell to be effective. &lt;br /&gt;
 &lt;br /&gt;
===SpS-5. Web=== &lt;br /&gt;
 &lt;br /&gt;
*Range: 15 feet + 15/Rank &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 150 &lt;br /&gt;
*Base Chance: 35% &lt;br /&gt;
*Resist: Passive &lt;br /&gt;
Effects: This spell enables the adept to project a sticky web from his &lt;br /&gt;
fingertips. Any objects or individuals immediately between the caster and &lt;br /&gt;
the target of the spell (along the flight path of the web) will be struck by &lt;br /&gt;
the web and ensnared. The web can ensnare a number of human-sized targets &lt;br /&gt;
equal to the Rank of the spell. Ensnared characters may not move, and their &lt;br /&gt;
Action Points are halved (round down). In order to free himself from the &lt;br /&gt;
web, each ensnared character must roll his Physical Strength or less on &lt;br /&gt;
1D100 or successfully cut the web. The web is cut whenever any strike &lt;br /&gt;
against it with a class B weapon results in 10 or more points of damage (+1 &lt;br /&gt;
for every 4 Ranks, rounded down). One entrapped character may be freed each &lt;br /&gt;
time such a blow is delivered. &lt;br /&gt;
 &lt;br /&gt;
===SpS-6. Darken=== &lt;br /&gt;
 &lt;br /&gt;
*Range: 15 feet + 15/Rank &lt;br /&gt;
*Duration: 15 minutes + 15/Rank &lt;br /&gt;
*Experience Multiple: 125 &lt;br /&gt;
*Base Chance: 50% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell reduces the ambient lighting conditions by one category &lt;br /&gt;
within a volume equal to 1000 cubic feet (+500/Rank). Thus, intense light &lt;br /&gt;
dims to bright light, bright light dims to medium light, medium light dims &lt;br /&gt;
to dim light, dim light dims to shadows, shadows dim to deep shadows, deep &lt;br /&gt;
shadows dim to partial darkness, and partial darkness becomes complete &lt;br /&gt;
darkness.  &lt;br /&gt;
 &lt;br /&gt;
===SpS-7. Ironweb=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Touch &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 250 &lt;br /&gt;
*Base Chance: 20% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell will cause any one mass of web, whether magical or &lt;br /&gt;
non-magical in nature, to become as tough as steel cable. Webbing affected &lt;br /&gt;
by this spell cannot be cut at all by non-magical weapons or attacks, but &lt;br /&gt;
magical weapons and magic will affect it normally. If an Ironweb spell is &lt;br /&gt;
used to affect a Web spell, characters without magical weapons or spells &lt;br /&gt;
must resort to Physical Strength rolls in order to escape. &lt;br /&gt;
 &lt;br /&gt;
===SpS-8. Poison Touch ===&lt;br /&gt;
 &lt;br /&gt;
*Range: Touch &lt;br /&gt;
*Duration: 1D10 Rounds &lt;br /&gt;
*Experience Multiple: 400 &lt;br /&gt;
*Base Chance: 15% &lt;br /&gt;
*Resist: Passive &lt;br /&gt;
Effects: This spell enables the adept to affect another creature with &lt;br /&gt;
poisonous venom by simply touching it. Unless the target successfully &lt;br /&gt;
resists, it will sustain 5 points of damage (+1 for every 4 Ranks, rounded &lt;br /&gt;
down) for each Round that the spell persists. The adept must touch the &lt;br /&gt;
target creature&#039;s exposed skin, and the GM may therefore rule that the &lt;br /&gt;
casting of this spell is not possible against opponents in heavy armour. The &lt;br /&gt;
adept must make a successful attack in unarmed combat after casting the &lt;br /&gt;
spell to initiate its effects. He may keep trying to touch the intended &lt;br /&gt;
victim until he succeeds, but the duration of the spell is always measured &lt;br /&gt;
from when it is cast, not when it takes effect. &lt;br /&gt;
 &lt;br /&gt;
===SpS-9. Paralysing Touch=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Touch &lt;br /&gt;
*Duration: 10 minutes (+10/Rank) &lt;br /&gt;
*Experience Multiple: 400 &lt;br /&gt;
*Base Chance: 15% &lt;br /&gt;
*Resist: See below &lt;br /&gt;
Effects: This spell is virtually identical to the Poison Touch spell &lt;br /&gt;
(SpS-8), but it affects the target creature with a paralysing venom rather &lt;br /&gt;
than a poisonous one. Unless the target creature rolls less than or equal to &lt;br /&gt;
its (Willpower x 4) / (Spell Rank x 4) on percentile dice, it will be &lt;br /&gt;
totally paralysed for the duration of the spell. The adept must still touch &lt;br /&gt;
the target creature&#039;s exposed skin in unarmed combat, as described under the &lt;br /&gt;
Poison Touch spell. &lt;br /&gt;
 &lt;br /&gt;
===SpS-10. Venomous Web=== &lt;br /&gt;
 &lt;br /&gt;
*Range: 20 feet + 10/Rank &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 450 &lt;br /&gt;
*Base Chance: 10% &lt;br /&gt;
*Resist: Passive &lt;br /&gt;
Effects: This spell enables the adept to project a sticky, poisonous web &lt;br /&gt;
from his fingertips. Any objects or individuals immediately between the &lt;br /&gt;
caster and the target of the spell (along the flight path of the web) will &lt;br /&gt;
be struck by the web and ensnared. The web can ensnare a number of &lt;br /&gt;
human-sized targets equal to the Rank of the spell. Ensnared characters may &lt;br /&gt;
not move, and their Action Points are halved (round down). In order to free &lt;br /&gt;
himself from the web, each ensnared character must roll his Physical &lt;br /&gt;
Strength or less on 1D100 or successfully cut the web. The web is cut &lt;br /&gt;
whenever any strike against it with a class B weapon results in 10 or more &lt;br /&gt;
points of damage (+1 for every 4 Ranks, rounded down). One entrapped &lt;br /&gt;
character may be freed each time such a blow is delivered. Characters &lt;br /&gt;
trapped by the web will sustain 5 points of damage per Round (+1 for every 4 &lt;br /&gt;
Ranks, rounded down) due to the vile poisons that drip from its strands. &lt;br /&gt;
 &lt;br /&gt;
===SpS-11. Become Spider=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Adept only &lt;br /&gt;
*Duration: 1 minute + 1 minute/Rank &lt;br /&gt;
*Experience Multiple: 500 &lt;br /&gt;
*Base Chance: 5% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell transforms the adept into a gigantic spider of hideous &lt;br /&gt;
aspect. The creature will have the following statistics.&lt;br /&gt;
 &lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
Giant Spider &lt;br /&gt;
 &lt;br /&gt;
Description: This abominable creature is usually venomous-looking in the &lt;br /&gt;
extreme, and is of terrifying size. The most disturbing thing about it is &lt;br /&gt;
probably the fact that the adept&#039;s intelligence can be plainly seen &lt;br /&gt;
glittering in its multiple eyes. &lt;br /&gt;
 &lt;br /&gt;
PS   15+Rank        FT   20+Rank &lt;br /&gt;
MD   1D5+15         PC   Adept&#039;s Own &lt;br /&gt;
AG   1D5+18         AP   Agility / 10 &lt;br /&gt;
MA   Adept&#039;s Own    PB   1D5-1 &lt;br /&gt;
WP   Adept&#039;s Own    BV   None &lt;br /&gt;
EN   15+Rank        SZ   15 + Rank &lt;br /&gt;
 &lt;br /&gt;
Armour: The spider&#039;s tough skin will absorb 5 DP. &lt;br /&gt;
Weapons: The spider may attack in either Melee or Close Combat with a &lt;br /&gt;
vicious bite (Base Chance of 50% and [D+4] damage). The bite will have Rank &lt;br /&gt;
equal to one-half the adept&#039;s Rank with this spell. If it inflicts effective &lt;br /&gt;
damage, it injects a lethal venom that will inflict 5 points of damage each &lt;br /&gt;
Round (+1 for every 4 Ranks, rounded down). It effects last for a period of &lt;br /&gt;
1D10 Rounds. In Close Combat, the spider may also entangle a single opponent &lt;br /&gt;
in webbing from its spinnerettes, which will have the effect of a Web spell &lt;br /&gt;
(SpS-5) on that target only . &lt;br /&gt;
Magic: While in spider form, the adept retains the ability to use any magic &lt;br /&gt;
he is normally able to perform. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
The adept is in full control of his actions while in spider form, and &lt;br /&gt;
remains thus until either the spell has run its course, or he is killed. &lt;br /&gt;
Endurance or Fatigue loss in either human or spider form is transferred &lt;br /&gt;
pro-rata upon assuming the new shape. Thus, if the adept had assumed spider &lt;br /&gt;
form and lost 12 of his 24 points of Fatigue, then upon resuming human form &lt;br /&gt;
(with a normal Fatigue of 20), he would have 10 Fatigue points left. For &lt;br /&gt;
further guidelines, refer to the College of Transformations. &lt;br /&gt;
 &lt;br /&gt;
==Special Knowledge Rituals==&lt;br /&gt;
 &lt;br /&gt;
===SpR-1. Transform Spider===&lt;br /&gt;
 &lt;br /&gt;
This ritual must be cast over a single spider that the adept has previously &lt;br /&gt;
bound using the Bind Spider spell (SpS-1). It will transform the spider into &lt;br /&gt;
an inanimate object of roughly the same size and weight. When an event &lt;br /&gt;
specified by the adept at the time of casting the ritual comes to pass, the &lt;br /&gt;
spider will instantly resume its former shape and obey any instructions &lt;br /&gt;
previously given to it by the adept. Until then, for all intents and &lt;br /&gt;
purposes the spider actually is the object it appears to be. At the time the &lt;br /&gt;
ritual is performed, the adept must actually have in his possession the &lt;br /&gt;
object into which the spider is to be transformed. It is consumed whether or &lt;br /&gt;
not the magic succeeds. The Transform Spider ritual takes 6 hours to &lt;br /&gt;
perform, has a Base Chance of 15% (+4/Rank), and has an Experience Multiple &lt;br /&gt;
of 300. If it fails to work, the spider being transformed will always die. &lt;br /&gt;
 &lt;br /&gt;
===SpR-2. Lurking Death=== &lt;br /&gt;
 &lt;br /&gt;
This ritual allows the adept to place a living spider inside another &lt;br /&gt;
creature&#039;s body. It involves making an incision in the victim&#039;s body that is &lt;br /&gt;
then magically closed up. The spider is inserted into the cut; it must have &lt;br /&gt;
been previously bound using the Bind Spider spell (SpS-1), or it will panic &lt;br /&gt;
and attempt to bite either the adept or the victim during the ritual. &lt;br /&gt;
Obviously, the victim must either be consenting, unconscious, or somehow &lt;br /&gt;
restrained. Only active resistance is possible. If the ritual is successful, &lt;br /&gt;
the adept has an obedient servant acting as an ever-present threat against &lt;br /&gt;
the creature into whose body it has been placed. The adept still command the &lt;br /&gt;
spider in the usual way, the only difference being if he casts a Contact &lt;br /&gt;
Spider spell (SpS-2), he is able to see through the eyes of the creature &lt;br /&gt;
into whose body the spider was placed rather than through those of the &lt;br /&gt;
spider itself. Should he wish to do so, the adept can command the spider to &lt;br /&gt;
bite the victim. In such a case, the victim will immediately suffer the &lt;br /&gt;
appropriate damage from any venom possessed by the creature. &lt;br /&gt;
 &lt;br /&gt;
If the spider is not removed from the victim&#039;s body after a period of 1 week &lt;br /&gt;
(+1/Rank), the spider will die. Note, however, that the adept can command &lt;br /&gt;
the spider to bite the victim before this time period expires, and unless &lt;br /&gt;
instructed otherwise it will do so. If the spider does die while inside the &lt;br /&gt;
victim&#039;s body, it will fester and cause an automatic infection to occur &lt;br /&gt;
within [D-5] days. This infection will continue to recur until the spider is &lt;br /&gt;
actually removed by a Healer of at least Rank 4 ability. A Special Knowledge &lt;br /&gt;
Counterspell to the College of Spider Dweomer will cause the spider to &lt;br /&gt;
immediately crawl forth from the victim&#039;s body; it will still be dangerous &lt;br /&gt;
and must be dealt with accordingly. &lt;br /&gt;
 &lt;br /&gt;
The Lurking Death ritual takes 1 hour to perform. It has a Base Chance of &lt;br /&gt;
40% (+3/Rank), and an Experience Multiple of 400. If it fails to work &lt;br /&gt;
correctly, the spider will die only [D+1] hours after being inserted into &lt;br /&gt;
the victim&#039;s body, with consequences as described above.&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=College_of_Spider_Dweomer&amp;diff=115732</id>
		<title>College of Spider Dweomer</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=College_of_Spider_Dweomer&amp;diff=115732"/>
		<updated>2026-08-29T02:14:49Z</updated>

		<summary type="html">&lt;p&gt;Mandos: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;This is an NPC college&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; The magic of this College is primarily concerned with controlling events by using spiders as tools and allies. Most humanoid creatures find spiders to be repugnant and shun them whenever possible, so adherents of this form of magic tend to be loners and outcasts from their own species. Many such adepts acquire traits from the creatures that serve them, becoming devious, subtle, patient, and utterly ruthless. Spider mages are powerful in t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;This is an NPC college&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The magic of this College is primarily concerned with controlling events by using spiders as tools and allies. Most humanoid creatures find spiders to be repugnant and shun them whenever possible, so adherents of this form of magic tend to be loners and outcasts from their own species. Many such adepts acquire traits from the creatures that serve them, becoming devious, subtle, patient, and utterly ruthless. Spider mages are powerful in their own lair, but they also have spells that allow them to see what transpires in the world without. Their form of magic lends itself to things such as assassination, manipulation, blackmail, extortion, and spying. A Spider Mage can potentially wield tremendous control over events in nearby towns and cities by using magic to subtly manipulate political forces. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Restrictions&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
Adepts of the College of Spider Dweomer may practise their arts without restriction. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Modifications&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The Base Chance of performing any talent, spell or ritual of this College is modified by the addition of the following numbers: &lt;br /&gt;
 &lt;br /&gt;
*Adept is within his lair          +5&lt;br /&gt;
*Adept is outside his lair         -5&lt;br /&gt;
 &lt;br /&gt;
The adept may only have one lair at any given point in time. It must be a place where spiders can roam unchecked, which often means that it will be somewhat removed from civilization at large. &lt;br /&gt;
 &lt;br /&gt;
==Talents== &lt;br /&gt;
 &lt;br /&gt;
===SpT-1. Night Vision=== &lt;br /&gt;
*Range: 50 feet + 5 / Rank&lt;br /&gt;
*EM: 100&lt;br /&gt;
This talent enables the adept to see in the dark with an acuity similar to that of an elf. &lt;br /&gt;
 &lt;br /&gt;
===SpT-2. Spider Speech ===&lt;br /&gt;
*EM: 125 &lt;br /&gt;
This talent allows the adept to communicate with all manner of spiders (whether verbally, telepathically, or symbolically is left to the GM&#039;s discretion). Any reaction rolls made when the adept is dealing with such creatures are modified in his favour by 10 (+2/Rank). &lt;br /&gt;
 &lt;br /&gt;
===SpT-3. Brew Venom=== &lt;br /&gt;
*EM: 150&lt;br /&gt;
This ability allows the adept to milk the venom from spiders and then distil it to form poisons. It is treated as though the adept were an Alchemist of Rank equal to one-half his Rank with this ability.&lt;br /&gt;
 &lt;br /&gt;
===SpT-4. Resist Venom ===&lt;br /&gt;
*EM: 250&lt;br /&gt;
Constant exposure to spider venom gives adepts of this College a high degree of resistance to its effects. They subtract 1 point of damage  (+1 per 3 Ranks, rounded up) from the effects of spider venom during each time period in which it inflicts damage. For instance, if the adept were Rank 7 with &lt;br /&gt;
this talent and were bitten by a spider whose venom did 6 points of damage per Round, the adept would only sustain 2 (6 / 4) points of damage per Round. If the spider venom is a paralysing agent rather than a poison, the adept adds 10 (+5/Rank) to his chance of remaining unaffected. The talent is only effective against spider venom, or poisons brewed from them. &lt;br /&gt;
 &lt;br /&gt;
===SpT-5. Resist Webs=== &lt;br /&gt;
*Base Chance: 40% +3/rk&lt;br /&gt;
*EM: 125&lt;br /&gt;
By a simple act of concentration, this talent allows the adept to cause any form of web, whether magical or non-magical, to fall away from him. &lt;br /&gt;
 &lt;br /&gt;
==General Knowledge Spells== &lt;br /&gt;
 &lt;br /&gt;
===SpG-1. Summon Spiders=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Unlimited &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 250 &lt;br /&gt;
*Base Chance: 30% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell will draw 3 (+3/Rank) normal spiders of the adept&#039;s choice into the area that he occupies. The spiders summoned must be native to the vicinity, and will require 5 minutes (-15 seconds/Rank) to answer the call issued by the spell. The spiders always arrive in an uncontrolled state, and may behave unpredictably unless magically bound. At the GM&#039;s discretion, spider-like monsters (such as giant spiders, or spider demons) may be summoned by the use of the spell if they dwell within the nearby vicinity. In such cases, the GM will have to decide how many normal spiders each such entity represents for purposes of the summoning. As a rough guide, assume that a spider-like monster is equivalent to 1 normal spider for each 2 Endurance points it possesses. &lt;br /&gt;
 &lt;br /&gt;
===SpG-2. Control Spiders===&lt;br /&gt;
 &lt;br /&gt;
*Range: 20 feet + 10/Rank &lt;br /&gt;
*Duration: Concentration (no maximum) &lt;br /&gt;
*Experience Multiple: 250 &lt;br /&gt;
*Base Chance: 35% &lt;br /&gt;
*Resist: Active and passive &lt;br /&gt;
Effects: This spell will cause 3 (+3/Rank) normal spiders within range of the spell to become subject to the adept&#039;s mental commands. They will continue to obey him so long as he continues to concentrate. If the adept releases his control or if his concentration is broken, the spiders may possibly attack or flee. At the GM&#039;s discretion, spider-like monsters may also be affected by this spell (refer to the Summon Spiders spell (SpG-1) for guidelines in this regard). &lt;br /&gt;
 &lt;br /&gt;
===SpG-3. Immobility=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Adept only &lt;br /&gt;
*Duration: Concentration (maximum of 1 hour + 1/Rank) &lt;br /&gt;
*Experience Multiple: 75 &lt;br /&gt;
*Base Chance: 50% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell enables the adept to remain absolutely motionless and silent for extended periods of time. Provided he is not in plain sight, the GM should have other creatures in the area make Perception rolls to notice his presence. While affected by the spell, the adept neither loses nor recovers any Fatigue. The spell ceases immediately if he voluntarily decides to move or make a noise, or if his concentration is broken. &lt;br /&gt;
 &lt;br /&gt;
===SpG-4. Stalk=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Adept only &lt;br /&gt;
*Duration: 1 hour + 1/Rank &lt;br /&gt;
*Experience Multiple: 100 &lt;br /&gt;
*Base Chance: 30% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell adds a bonus of 10 (+2/Rank) to the adept&#039;s stealth. &lt;br /&gt;
 &lt;br /&gt;
===SpG-5. Neutralize Venom===&lt;br /&gt;
 &lt;br /&gt;
*Range: Touch &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 125 &lt;br /&gt;
*Base Chance: 40% &lt;br /&gt;
*Resist: Active and passive &lt;br /&gt;
Effects: This spell immediately neutralizes the effects of any spider venom affecting the creature on whom it is cast (which may be the adept himself). &lt;br /&gt;
 &lt;br /&gt;
===SpG-6. Unnerve ===&lt;br /&gt;
 &lt;br /&gt;
*Range: 15 feet + 5/Rank &lt;br /&gt;
*Duration: 10 seconds + 10/Rank &lt;br /&gt;
*Experience Multiple: 250 &lt;br /&gt;
*Base Chance: 40% &lt;br /&gt;
*Resist: Active and passive &lt;br /&gt;
Effects: This spell will instil profound nervousness in a single target creature. Unless the affected being resists, it will suffer a penalty of 5% on both its Strike Chances and its Cast Chances for the duration of the spell, and must also make a Concentration Check at the moment the spell first takes effect. &lt;br /&gt;
 &lt;br /&gt;
===SpG-7. Fear=== &lt;br /&gt;
 &lt;br /&gt;
*Range: 15 feet + 5/Rank &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 300 &lt;br /&gt;
*Base Chance: 25% &lt;br /&gt;
Resist: Active and passive &lt;br /&gt;
Effects: This spell will cause one target of the adept&#039;s choice within range to be seized by uncontrollable fear. Unless the affected entity resists, it must roll upon the Fright Table. &lt;br /&gt;
 &lt;br /&gt;
==General Knowledge Rituals== &lt;br /&gt;
 &lt;br /&gt;
===SpQ-1. Spin Spidersilk=== &lt;br /&gt;
&lt;br /&gt;
*Base Chance: Automatic&lt;br /&gt;
*Ritual Time: Variable&lt;br /&gt;
*Target: Area&lt;br /&gt;
*EM:400&lt;br /&gt;
This ritual enables the adept to spin spidersilk thread from spider webs. This thread can be woven into ropes and fabrics that are prized for their beauty, strength, lightness, and durability. If the adept has no source of spider webs on hand to draw upon when performing this ritual, he must perform it in conjunction with at least 5 spiders that he has previously bound using the Bind Spider spell (SpS-1). The ritual is automatically successful, and produces 1 ounce of thread (+1/Rank) for each hour that the adept spends in performing it. Spidersilk thread can be sold for roughly 20 sp per ounce although this will reduce as the amount available increases. Finished products made from spidersilk command a much more substantial price, but they also involve a great deal of additional work. &lt;br /&gt;
 &lt;br /&gt;
===SpQ-2. Knowing=== &lt;br /&gt;
*Range: 100sq feet + 100 / Rank&lt;br /&gt;
*Duration: 1 week + 1/Rank&lt;br /&gt;
*Base Chance: 20% + 4/rank&lt;br /&gt;
*Cast Time: 4 hours&lt;br /&gt;
*Target: Area&lt;br /&gt;
*EM: 275&lt;br /&gt;
This ritual can only be cast upon a specific area within the adept&#039;s designated lair. Once it has been successfully cast, it will cause the adept to become instantly aware of any creature entering the area that it affects. He will also receive a brief mental impression of the intruding creature&#039;s thoughts; the GM should inform the adept of the names, species, places of origin, and current surface thoughts of any such creatures. The adept may have only one Knowing ritual in effect at any given point in time. If he casts a second Knowing ritual while another is already in effect, the resulting mental interference will cause an automatic backfire. &lt;br /&gt;
 &lt;br /&gt;
===SpQ-3. Trance=== &lt;br /&gt;
*Range: 15 feet + 15 / Rank&lt;br /&gt;
*Duration: 15 minutes × [D - 5] × [Rank]&lt;br /&gt;
*Base Chance: 20% + 3/rank&lt;br /&gt;
*Cast Time: 1 hour&lt;br /&gt;
*EM:200&lt;br /&gt;
By performing this ritual, the adept can peer dimly into the mists of his own future. He can see no further than 1 (+1/Rank) hours, and the events that he perceives may not necessarily be of any great importance. &lt;br /&gt;
 &lt;br /&gt;
==Special Knowledge Spells== &lt;br /&gt;
 &lt;br /&gt;
===SpS-1. Bind Spider===&lt;br /&gt;
 &lt;br /&gt;
*Range: 10 feet + 1/Rank &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 300 &lt;br /&gt;
*Base Chance: 35% &lt;br /&gt;
*Resist: Active and passive &lt;br /&gt;
Effects: This spell will permanently bind any one normal spider to the adept&#039;s service. Bound spiders will obey the adept&#039;s mental commands within a range of up to 20 feet (+10/Rank). Beyond this range, they will still obey commands but must be contacted using the Contact Spider spell (SpS-2), as they are unable to perceive the adept&#039;s thoughts. A spider that is bound will behave with some degree of intelligence rather than according to its natural instincts, and so need not be continually monitored. However, it is capable of understanding only simple instructions (no more than a dozen or so words), and it will follow them to the letter. If placed in a situation not covered by the last instructions given to it by the adept, the spider will react according to its own natural instincts. The adept may have no more than 5 (+2/Rank) spiders bound by means of this spell at any one point in time; it will have no effect if he attempts to exceed this limit. If any of his bound spiders die, the adept is instantly aware of this fact, for he feels their death pain. This will cause him to sustain 1 point of damage for each one killed. &lt;br /&gt;
 &lt;br /&gt;
===SpS-2. Contact Spider===&lt;br /&gt;
 &lt;br /&gt;
*Range: Unlimited &lt;br /&gt;
*Duration: Concentration (maximum of 1 hour + 1/Rank) &lt;br /&gt;
*Experience Multiple: 200 &lt;br /&gt;
*Base Chance: 20% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell establishes mental contact between the adept and any one spider that the adept has previously bound using the Bind Spider spell (SpS-1). The adept can see through the eyes of a spider thus contacted, and can issue it mental commands that it will immediately obey. However, the Fatigue to be expended in order to achieve this result increases as the distance between the adept and the spider to be contacted grows greater, as shown on the following table. &lt;br /&gt;
 &lt;br /&gt;
Range                   Fatigue Cost&lt;br /&gt;
0-1 miles                    2&lt;br /&gt;
1-10 miles                   3&lt;br /&gt;
10-100 miles                 4&lt;br /&gt;
100-1,000 miles              5&lt;br /&gt;
1,000-10,000 miles           6&lt;br /&gt;
10,000-100,000 miles         7&lt;br /&gt;
100,000 miles+               8&lt;br /&gt;
 &lt;br /&gt;
When the adept first casts this spell, he nominates how much Fatigue he &lt;br /&gt;
wishes to expend. If the spell is successfully cast but the Fatigue expended &lt;br /&gt;
is not sufficient to achieve contact, the adept may expend additional &lt;br /&gt;
Fatigue points to increase his range until either the spider is successfully &lt;br /&gt;
contacted or he gives up trying. &lt;br /&gt;
 &lt;br /&gt;
===SpS-3. Seek=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Touch &lt;br /&gt;
*Duration: 7 days + 7/Rank &lt;br /&gt;
*Experience Multiple: 275 &lt;br /&gt;
*Base Chance: 10% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell must be cast upon a single spider that the adept has &lt;br /&gt;
previously bound using the Bind Spider spell (SpS-1). It gives the affected &lt;br /&gt;
spider the ability to sense the precise direction in which it can find any &lt;br /&gt;
one person or object that the adept has previously seen. While the spell &lt;br /&gt;
remains in effect, the spider is able to track down the target without fail, &lt;br /&gt;
provided it exists. Note, however, that the spider will not set out on its &lt;br /&gt;
own initiative; it must still be given instructions to do so by the adept. &lt;br /&gt;
 &lt;br /&gt;
===SpS-4. Cling===&lt;br /&gt;
 &lt;br /&gt;
*Range: Adept only &lt;br /&gt;
*Duration: Concentration (maximum of 10 minutes + 5/Rank) &lt;br /&gt;
*Experience Multiple: 150 &lt;br /&gt;
*Base Chance: 25% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell enables the adept to cling to sheer surfaces in the same &lt;br /&gt;
manner as does a spider. He can scuttle up featureless walls and even hang &lt;br /&gt;
from ceilings with no absolutely no difficulty. There is normally no chance &lt;br /&gt;
that he will fall when performing such feats, but highly unusual &lt;br /&gt;
circumstances (e.g. gale-force winds) may warrant a Manual Dexterity check &lt;br /&gt;
to avoid slipping (GM&#039;s discretion as to the difficulty factor). The adept &lt;br /&gt;
must have bare hands and feet for this spell to be effective. &lt;br /&gt;
 &lt;br /&gt;
===SpS-5. Web=== &lt;br /&gt;
 &lt;br /&gt;
*Range: 15 feet + 15/Rank &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 150 &lt;br /&gt;
*Base Chance: 35% &lt;br /&gt;
*Resist: Passive &lt;br /&gt;
Effects: This spell enables the adept to project a sticky web from his &lt;br /&gt;
fingertips. Any objects or individuals immediately between the caster and &lt;br /&gt;
the target of the spell (along the flight path of the web) will be struck by &lt;br /&gt;
the web and ensnared. The web can ensnare a number of human-sized targets &lt;br /&gt;
equal to the Rank of the spell. Ensnared characters may not move, and their &lt;br /&gt;
Action Points are halved (round down). In order to free himself from the &lt;br /&gt;
web, each ensnared character must roll his Physical Strength or less on &lt;br /&gt;
1D100 or successfully cut the web. The web is cut whenever any strike &lt;br /&gt;
against it with a class B weapon results in 10 or more points of damage (+1 &lt;br /&gt;
for every 4 Ranks, rounded down). One entrapped character may be freed each &lt;br /&gt;
time such a blow is delivered. &lt;br /&gt;
 &lt;br /&gt;
===SpS-6. Darken=== &lt;br /&gt;
 &lt;br /&gt;
*Range: 15 feet + 15/Rank &lt;br /&gt;
*Duration: 15 minutes + 15/Rank &lt;br /&gt;
*Experience Multiple: 125 &lt;br /&gt;
*Base Chance: 50% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell reduces the ambient lighting conditions by one category &lt;br /&gt;
within a volume equal to 1000 cubic feet (+500/Rank). Thus, intense light &lt;br /&gt;
dims to bright light, bright light dims to medium light, medium light dims &lt;br /&gt;
to dim light, dim light dims to shadows, shadows dim to deep shadows, deep &lt;br /&gt;
shadows dim to partial darkness, and partial darkness becomes complete &lt;br /&gt;
darkness.  &lt;br /&gt;
 &lt;br /&gt;
===SpS-7. Ironweb=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Touch &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 250 &lt;br /&gt;
*Base Chance: 20% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell will cause any one mass of web, whether magical or &lt;br /&gt;
non-magical in nature, to become as tough as steel cable. Webbing affected &lt;br /&gt;
by this spell cannot be cut at all by non-magical weapons or attacks, but &lt;br /&gt;
magical weapons and magic will affect it normally. If an Ironweb spell is &lt;br /&gt;
used to affect a Web spell, characters without magical weapons or spells &lt;br /&gt;
must resort to Physical Strength rolls in order to escape. &lt;br /&gt;
 &lt;br /&gt;
===SpS-8. Poison Touch ===&lt;br /&gt;
 &lt;br /&gt;
*Range: Touch &lt;br /&gt;
*Duration: 1D10 Rounds &lt;br /&gt;
*Experience Multiple: 400 &lt;br /&gt;
*Base Chance: 15% &lt;br /&gt;
*Resist: Passive &lt;br /&gt;
Effects: This spell enables the adept to affect another creature with &lt;br /&gt;
poisonous venom by simply touching it. Unless the target successfully &lt;br /&gt;
resists, it will sustain 5 points of damage (+1 for every 4 Ranks, rounded &lt;br /&gt;
down) for each Round that the spell persists. The adept must touch the &lt;br /&gt;
target creature&#039;s exposed skin, and the GM may therefore rule that the &lt;br /&gt;
casting of this spell is not possible against opponents in heavy armour. The &lt;br /&gt;
adept must make a successful attack in unarmed combat after casting the &lt;br /&gt;
spell to initiate its effects. He may keep trying to touch the intended &lt;br /&gt;
victim until he succeeds, but the duration of the spell is always measured &lt;br /&gt;
from when it is cast, not when it takes effect. &lt;br /&gt;
 &lt;br /&gt;
===SpS-9. Paralysing Touch=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Touch &lt;br /&gt;
*Duration: 10 minutes (+10/Rank) &lt;br /&gt;
*Experience Multiple: 400 &lt;br /&gt;
*Base Chance: 15% &lt;br /&gt;
*Resist: See below &lt;br /&gt;
Effects: This spell is virtually identical to the Poison Touch spell &lt;br /&gt;
(SpS-8), but it affects the target creature with a paralysing venom rather &lt;br /&gt;
than a poisonous one. Unless the target creature rolls less than or equal to &lt;br /&gt;
its (Willpower x 4) / (Spell Rank x 4) on percentile dice, it will be &lt;br /&gt;
totally paralysed for the duration of the spell. The adept must still touch &lt;br /&gt;
the target creature&#039;s exposed skin in unarmed combat, as described under the &lt;br /&gt;
Poison Touch spell. &lt;br /&gt;
 &lt;br /&gt;
===SpS-10. Venomous Web=== &lt;br /&gt;
 &lt;br /&gt;
*Range: 20 feet + 10/Rank &lt;br /&gt;
*Duration: Immediate &lt;br /&gt;
*Experience Multiple: 450 &lt;br /&gt;
*Base Chance: 10% &lt;br /&gt;
*Resist: Passive &lt;br /&gt;
Effects: This spell enables the adept to project a sticky, poisonous web &lt;br /&gt;
from his fingertips. Any objects or individuals immediately between the &lt;br /&gt;
caster and the target of the spell (along the flight path of the web) will &lt;br /&gt;
be struck by the web and ensnared. The web can ensnare a number of &lt;br /&gt;
human-sized targets equal to the Rank of the spell. Ensnared characters may &lt;br /&gt;
not move, and their Action Points are halved (round down). In order to free &lt;br /&gt;
himself from the web, each ensnared character must roll his Physical &lt;br /&gt;
Strength or less on 1D100 or successfully cut the web. The web is cut &lt;br /&gt;
whenever any strike against it with a class B weapon results in 10 or more &lt;br /&gt;
points of damage (+1 for every 4 Ranks, rounded down). One entrapped &lt;br /&gt;
character may be freed each time such a blow is delivered. Characters &lt;br /&gt;
trapped by the web will sustain 5 points of damage per Round (+1 for every 4 &lt;br /&gt;
Ranks, rounded down) due to the vile poisons that drip from its strands. &lt;br /&gt;
 &lt;br /&gt;
===SpS-11. Become Spider=== &lt;br /&gt;
 &lt;br /&gt;
*Range: Adept only &lt;br /&gt;
*Duration: 1 minute + 1 minute/Rank &lt;br /&gt;
*Experience Multiple: 500 &lt;br /&gt;
*Base Chance: 5% &lt;br /&gt;
*Resist: None &lt;br /&gt;
Effects: This spell transforms the adept into a gigantic spider of hideous &lt;br /&gt;
aspect. The creature will have the following statistics.&lt;br /&gt;
 &lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
Giant Spider &lt;br /&gt;
 &lt;br /&gt;
Description: This abominable creature is usually venomous-looking in the &lt;br /&gt;
extreme, and is of terrifying size. The most disturbing thing about it is &lt;br /&gt;
probably the fact that the adept&#039;s intelligence can be plainly seen &lt;br /&gt;
glittering in its multiple eyes. &lt;br /&gt;
 &lt;br /&gt;
PS   15+Rank        FT   20+Rank &lt;br /&gt;
MD   1D5+15         PC   Adept&#039;s Own &lt;br /&gt;
AG   1D5+18         AP   Agility / 10 &lt;br /&gt;
MA   Adept&#039;s Own    PB   1D5-1 &lt;br /&gt;
WP   Adept&#039;s Own    BV   None &lt;br /&gt;
EN   15+Rank        SZ   15 + Rank &lt;br /&gt;
 &lt;br /&gt;
Armour: The spider&#039;s tough skin will absorb 5 DP. &lt;br /&gt;
Weapons: The spider may attack in either Melee or Close Combat with a &lt;br /&gt;
vicious bite (Base Chance of 50% and [D+4] damage). The bite will have Rank &lt;br /&gt;
equal to one-half the adept&#039;s Rank with this spell. If it inflicts effective &lt;br /&gt;
damage, it injects a lethal venom that will inflict 5 points of damage each &lt;br /&gt;
Round (+1 for every 4 Ranks, rounded down). It effects last for a period of &lt;br /&gt;
1D10 Rounds. In Close Combat, the spider may also entangle a single opponent &lt;br /&gt;
in webbing from its spinnerettes, which will have the effect of a Web spell &lt;br /&gt;
(SpS-5) on that target only . &lt;br /&gt;
Magic: While in spider form, the adept retains the ability to use any magic &lt;br /&gt;
he is normally able to perform. &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
The adept is in full control of his actions while in spider form, and &lt;br /&gt;
remains thus until either the spell has run its course, or he is killed. &lt;br /&gt;
Endurance or Fatigue loss in either human or spider form is transferred &lt;br /&gt;
pro-rata upon assuming the new shape. Thus, if the adept had assumed spider &lt;br /&gt;
form and lost 12 of his 24 points of Fatigue, then upon resuming human form &lt;br /&gt;
(with a normal Fatigue of 20), he would have 10 Fatigue points left. For &lt;br /&gt;
further guidelines, refer to the College of Transformations. &lt;br /&gt;
 &lt;br /&gt;
==Special Knowledge Rituals==&lt;br /&gt;
 &lt;br /&gt;
===SpR-1. Transform Spider===&lt;br /&gt;
 &lt;br /&gt;
This ritual must be cast over a single spider that the adept has previously &lt;br /&gt;
bound using the Bind Spider spell (SpS-1). It will transform the spider into &lt;br /&gt;
an inanimate object of roughly the same size and weight. When an event &lt;br /&gt;
specified by the adept at the time of casting the ritual comes to pass, the &lt;br /&gt;
spider will instantly resume its former shape and obey any instructions &lt;br /&gt;
previously given to it by the adept. Until then, for all intents and &lt;br /&gt;
purposes the spider actually is the object it appears to be. At the time the &lt;br /&gt;
ritual is performed, the adept must actually have in his possession the &lt;br /&gt;
object into which the spider is to be transformed. It is consumed whether or &lt;br /&gt;
not the magic succeeds. The Transform Spider ritual takes 6 hours to &lt;br /&gt;
perform, has a Base Chance of 15% (+4/Rank), and has an Experience Multiple &lt;br /&gt;
of 300. If it fails to work, the spider being transformed will always die. &lt;br /&gt;
 &lt;br /&gt;
===SpR-2. Lurking Death=== &lt;br /&gt;
 &lt;br /&gt;
This ritual allows the adept to place a living spider inside another &lt;br /&gt;
creature&#039;s body. It involves making an incision in the victim&#039;s body that is &lt;br /&gt;
then magically closed up. The spider is inserted into the cut; it must have &lt;br /&gt;
been previously bound using the Bind Spider spell (SpS-1), or it will panic &lt;br /&gt;
and attempt to bite either the adept or the victim during the ritual. &lt;br /&gt;
Obviously, the victim must either be consenting, unconscious, or somehow &lt;br /&gt;
restrained. Only active resistance is possible. If the ritual is successful, &lt;br /&gt;
the adept has an obedient servant acting as an ever-present threat against &lt;br /&gt;
the creature into whose body it has been placed. The adept still command the &lt;br /&gt;
spider in the usual way, the only difference being if he casts a Contact &lt;br /&gt;
Spider spell (SpS-2), he is able to see through the eyes of the creature &lt;br /&gt;
into whose body the spider was placed rather than through those of the &lt;br /&gt;
spider itself. Should he wish to do so, the adept can command the spider to &lt;br /&gt;
bite the victim. In such a case, the victim will immediately suffer the &lt;br /&gt;
appropriate damage from any venom possessed by the creature. &lt;br /&gt;
 &lt;br /&gt;
If the spider is not removed from the victim&#039;s body after a period of 1 week &lt;br /&gt;
(+1/Rank), the spider will die. Note, however, that the adept can command &lt;br /&gt;
the spider to bite the victim before this time period expires, and unless &lt;br /&gt;
instructed otherwise it will do so. If the spider does die while inside the &lt;br /&gt;
victim&#039;s body, it will fester and cause an automatic infection to occur &lt;br /&gt;
within [D-5] days. This infection will continue to recur until the spider is &lt;br /&gt;
actually removed by a Healer of at least Rank 4 ability. A Special Knowledge &lt;br /&gt;
Counterspell to the College of Spider Dweomer will cause the spider to &lt;br /&gt;
immediately crawl forth from the victim&#039;s body; it will still be dangerous &lt;br /&gt;
and must be dealt with accordingly. &lt;br /&gt;
 &lt;br /&gt;
The Lurking Death ritual takes 1 hour to perform. It has a Base Chance of &lt;br /&gt;
40% (+3/Rank), and an Experience Multiple of 400. If it fails to work &lt;br /&gt;
correctly, the spider will die only [D+1] hours after being inserted into &lt;br /&gt;
the victim&#039;s body, with consequences as described above.&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Category:Mandos&amp;diff=115731</id>
		<title>Category:Mandos</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Category:Mandos&amp;diff=115731"/>
		<updated>2026-08-29T01:37:12Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* College of Exsanguination */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:GMs]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;Note that if you have been redirected from User:Mandos or Mandos, then in order to view articles you will need to click on the category tab in the top left of the page.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Started playing DQ in 1990 and have played continously since. Started [[GM%27s#GM:_Mandos|GM&#039;ing]] in 96 and run games on a variety of planes and locations predominantly the small village of [[D&#039;arbres]] in northern [[Newcourt]]. Currently writing a series of Games based around a large island off the Alusian East Coast called [[Insel der Freiheit]].&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
I have played six characters over the years &lt;br /&gt;
&lt;br /&gt;
===Currently Active===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Experience#Quest_Level | High]] || [[Dramus]] - Elvish Necromancer - Sent back to the guild on occasion to remember how to interact with mortals. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 12%&amp;quot;| [[Experience#Quest_Level | Medium/High]] || [[Peter Smith]] - Human Urielite [[Temple of the Knights Templar|Templar]] - Fighting Evil and working in Soup kitchens. &lt;br /&gt;
|-&lt;br /&gt;
| [[Experience#Quest_Level | Low/Medium]] || [[Tussock Mustardseed]] - Halfling Hellraiser - Fighting Slavers in Arabie (everyone has to have a hobby)&lt;br /&gt;
|-&lt;br /&gt;
| [[Experience#Quest_Level | Low/Medium]] || [[Firenya|Firenya d&#039;Asheth]] - Human Mind Mage - Solo parent to a psychotic assassin. &lt;br /&gt;
|-&lt;br /&gt;
| [[Experience#Quest_Level | Low]] || [[Bodric|Bodric Henricson]] - Dwarven Fire Mage - Working as a cook on a flying ship. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Currently Inactive===&lt;br /&gt;
* [[Garioth]] - [[Roll of Honour]] - Eaten by a troll in the [[Fastness of Girwyllan]]&lt;br /&gt;
&lt;br /&gt;
==Player and GM assistance==&lt;br /&gt;
===Colleges===&lt;br /&gt;
;The [[College of Exsanguination]] is a particularly nasty blood based NPC college.&lt;br /&gt;
;The [[College of Spider Dweomer]] is a college from the internet that has been used extensivly.&lt;br /&gt;
&lt;br /&gt;
===Charactersheet===&lt;br /&gt;
I also work on a [[Mandos Charactersheet|charactersheet]] in spreadsheet form to help players with their ranking and keeping track of all the numbers used in combat.&lt;br /&gt;
&lt;br /&gt;
A new version of this spreadsheet is under construction in collaboration with [[:Category:Neil Davies|Neil]] and [[:Category:Ben Taberner|Ben]] which will encompass more automation, and an easier interface while also making it easier to tweak for older characters.&lt;br /&gt;
&lt;br /&gt;
===NPC Generator===&lt;br /&gt;
&lt;br /&gt;
I have produced an [[Mandos GM Tools#NPC Generator|NPC generator]] which produces rough numbers for NPC&#039;s for use in combat. This is still somewhat buggy and quite limited but further development will continue. &lt;br /&gt;
&lt;br /&gt;
As an extension to this I have developed a [[Mandos GM Tools#Combat Record|combat recording sheet]] that takes the information from the NPC generator and allows a GM to simply enter the damage an NPC takes in combat and automatically deducts armour and keeps track of the remaining FT and END. This is only in alpha test at the moment and obviously is only useful for GM&#039;s with a laptop or PC available to them during the combat.&lt;br /&gt;
&lt;br /&gt;
===Experience Spreadsheet===&lt;br /&gt;
&lt;br /&gt;
This [[Mandos GM Tools#Experience Report|Experiance Sheet]] assists the GM in tracking EP as well as treasure with easy options to calculate tax and divination/valuation charges. &lt;br /&gt;
&lt;br /&gt;
It produces a chit to hand out to the players.&lt;br /&gt;
&lt;br /&gt;
===Level Generator===&lt;br /&gt;
&lt;br /&gt;
This [[Mandos GM Tools#Level Generator|Level Generator]] is an attempt to help codify the level of characters across the game. Still needs a lot of tweaking but is moderately accurate.&lt;br /&gt;
&lt;br /&gt;
==Tribunals==&lt;br /&gt;
I help out on the [[Character Tribunal]] re-writing items for players when the items are either unreadable unplayable or both.&lt;br /&gt;
&lt;br /&gt;
I also work with the [[Campaign Committee]].&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
Below are some of the scribe notes from adventures I have run. &lt;br /&gt;
&amp;lt;i&amp;gt; A huge thanks to all those who have completed [[Scribe Notes|scribe notes]]. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://dq.sf.org.nz/library/snsp9604.pdf Find Liessa&#039;s Tutor]&lt;br /&gt;
*[http://dq.sf.org.nz/library/snsu9704.pdf Destroy the Weapon of Mass Destruction]&lt;br /&gt;
*[http://dq.sf.org.nz/library/snwi0504.pdf Of Elves and Goblins and Such and So Forth]&lt;br /&gt;
*[[Once Upon a Storytime]] - Winter 825&lt;br /&gt;
*[[Regailia Recovery for Royal Renunciation]] - Autumn 826&lt;br /&gt;
&lt;br /&gt;
This group is part of a completed story arc revolving around a small village in northern [[Newcourt]]. &amp;lt;br&amp;gt;&lt;br /&gt;
The completed [[:Category:Scribe Notes for D&#039;arbres|Story Arc]]&lt;br /&gt;
*[http://dq.sf.org.nz/library/snsp0203.pdf Investigation of D&#039;Abres]&lt;br /&gt;
*[http://dq.sf.org.nz/library/snsu0301/index.htm Wyvern Hunting]&lt;br /&gt;
*[[Church Nights]]&lt;br /&gt;
*[http://dq.sf.org.nz/library/snsu0401.pdf The Root of All Evil (When You Wish Upon A Leprechaun)]&lt;br /&gt;
*[http://dq.sf.org.nz/library/snsu0502/TimelyGhost.html A Timely Ghost]&lt;br /&gt;
*[[Where the Wind Blows]]&lt;br /&gt;
&lt;br /&gt;
And in a hopefully expanding section these are [[:Category:Scribe Notes for Insel der Freiheit|notes]] from a new ongoing story arc set in the [[Insel der Freiheit|Isles of Freedom]]. &lt;br /&gt;
&lt;br /&gt;
*[[Return of the King]]&lt;br /&gt;
*[[Rio]]&lt;br /&gt;
*[[Crystal Ship]]&lt;br /&gt;
*[[Save A Prayer]]&lt;br /&gt;
*[[Threnody of Kings]] - Spring 825&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
After discussions on the Mailing list about hints for GM&#039;s I wrote up a few articles on what I do as a GM and the tricks I have learned over the years. I thought they might be worth hanging on to (if only to laugh at in a few years) and so are below. &lt;br /&gt;
&lt;br /&gt;
*[[Tips and Tricks 1]] - Adventure planning (Timing)&lt;br /&gt;
*[[Tips and Tricks 2]] - Combat and the art of fudging&lt;br /&gt;
*[[Tips and Tricks 3]] - Adventure planning (Tools and Technology)&lt;br /&gt;
&lt;br /&gt;
=The Wiki=&lt;br /&gt;
&lt;br /&gt;
Below are the categories and pages for the various area&#039;s I have run games as well as information I have added to the Wiki.&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115511</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115511"/>
		<updated>2026-08-12T06:58:21Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* 7th Frost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of St. Leoric]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
====Ambers Notes====&lt;br /&gt;
A missing Day&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
====6th Frost====&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;Once again it is I Tobias Pendleton, faithful scribe. &lt;br /&gt;
&lt;br /&gt;
Aparently much discussion took place over the next actions to take but haveing spoken to several members of the group I have been unable to get a clear picture as the party appeared to have many differing priorities.&lt;br /&gt;
&lt;br /&gt;
Apparently things eventuated in favour of talking to the Baron after much discussion over the visibility of servants. &lt;br /&gt;
&lt;br /&gt;
The Baron did a deal with the Fae Lord Nichandor to &amp;quot;improve his fortunes&amp;quot;, or as my Master phrased it &#039;massacre his entire family&#039;. He left for a year and a day returning shortly after his fathers death.  &lt;br /&gt;
&lt;br /&gt;
The entrapped Fae realm was a mirror of the mortal realm and he did not leave the castle seeing two dozen other Fae. &lt;br /&gt;
&lt;br /&gt;
I have been requested by Silken on threat of Silken to note that &amp;quot;The hobbit snorted some fairy bread twice.&amp;quot; This was not provided with much context but the instruction seemed important. &lt;br /&gt;
&lt;br /&gt;
The group did then hie to the basement to speak with Lord Nichandor and with much flattery did proceed to discover more. &lt;br /&gt;
&lt;br /&gt;
Items the party have confirmed they were told include&lt;br /&gt;
# He was the cause of the nightmares and the closeness of the Umbral has allowed for leakage. &lt;br /&gt;
# He wants out&lt;br /&gt;
# A deal is achievable&lt;br /&gt;
# The brothers are dead and Henri had a child while in the realm. &lt;br /&gt;
# He is open to helping put something in. &lt;br /&gt;
&lt;br /&gt;
A deal is made whereby we agree to help swap his realm out for something else suitably big which he will assist with from his side. In exchange he will leave Etienne alone and not come to or send minions to Allusia for 999 years.&lt;br /&gt;
&lt;br /&gt;
====7th Frost====&lt;br /&gt;
The party return to Newcourt and relate these findings to me. I now pass these scribings to Lysander to continue the tale. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====A Battle====&lt;br /&gt;
&lt;br /&gt;
A fight occours and a balrog is captured inside a mirror. &lt;br /&gt;
Quotes from the battle: &amp;quot;Axis how strong are you?&amp;quot; &amp;quot;A pitiful 100.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115423</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115423"/>
		<updated>2026-08-05T10:03:32Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* 7th Frost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of St. Leoric]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
====Ambers Notes====&lt;br /&gt;
A missing Day&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
====6th Frost====&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;Once again it is I Tobias Pendleton, faithful scribe. &lt;br /&gt;
&lt;br /&gt;
Aparently much discussion took place over the next actions to take but haveing spoken to several members of the group I have been unable to get a clear picture as the party appeared to have many differing priorities.&lt;br /&gt;
&lt;br /&gt;
Apparently things eventuated in favour of talking to the Baron after much discussion over the visibility of servants. &lt;br /&gt;
&lt;br /&gt;
The Baron did a deal with the Fae Lord Nichandor to &amp;quot;improve his fortunes&amp;quot;, or as my Master phrased it &#039;massacre his entire family&#039;. He left for a year and a day returning shortly after his fathers death.  &lt;br /&gt;
&lt;br /&gt;
The entrapped Fae realm was a mirror of the mortal realm and he did not leave the castle seeing two dozen other Fae. &lt;br /&gt;
&lt;br /&gt;
I have been requested by Silken on threat of Silken to note that &amp;quot;The hobbit snorted some fairy bread twice.&amp;quot; This was not provided with much context but the instruction seemed important. &lt;br /&gt;
&lt;br /&gt;
The group did then hie to the basement to speak with Lord Nichandor and with much flattery did proceed to discover more. &lt;br /&gt;
&lt;br /&gt;
Items the party have confirmed they were told include&lt;br /&gt;
# He was the cause of the nightmares and the closeness of the Umbral has allowed for leakage. &lt;br /&gt;
# He wants out&lt;br /&gt;
# A deal is achievable&lt;br /&gt;
# The brothers are dead and Henri had a child while in the realm. &lt;br /&gt;
# He is open to helping put something in. &lt;br /&gt;
&lt;br /&gt;
A deal is made whereby we agree to help swap his realm out for something else suitably big which he will assist with from his side. In exchange he will leave Etienne alone and not come to or send minions to Allusia for 999 years.&lt;br /&gt;
&lt;br /&gt;
====7th Frost====&lt;br /&gt;
The party return to Newcourt and relate these findings to me. I now pass these scribings to Lysander to continue the tale. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quotes from the battle: &amp;quot;Axis how strong are you?&amp;quot; &amp;quot;A pitiful 100.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115214</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115214"/>
		<updated>2026-07-26T20:53:43Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* 6th Frost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of St. Leoric]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
====Ambers Notes====&lt;br /&gt;
A missing Day&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
====6th Frost====&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;Once again it is I Tobias Pendleton, faithful scribe. &lt;br /&gt;
&lt;br /&gt;
Aparently much discussion took place over the next actions to take but haveing spoken to several members of the group I have been unable to get a clear picture as the party appeared to have many differing priorities.&lt;br /&gt;
&lt;br /&gt;
Apparently things eventuated in favour of talking to the Baron after much discussion over the visibility of servants. &lt;br /&gt;
&lt;br /&gt;
The Baron did a deal with the Fae Lord Nichandor to &amp;quot;improve his fortunes&amp;quot;, or as my Master phrased it &#039;massacre his entire family&#039;. He left for a year and a day returning shortly after his fathers death.  &lt;br /&gt;
&lt;br /&gt;
The entrapped Fae realm was a mirror of the mortal realm and he did not leave the castle seeing two dozen other Fae. &lt;br /&gt;
&lt;br /&gt;
I have been requested by Silken on threat of Silken to note that &amp;quot;The hobbit snorted some fairy bread twice.&amp;quot; This was not provided with much context but the instruction seemed important. &lt;br /&gt;
&lt;br /&gt;
The group did then hie to the basement to speak with Lord Nichandor and with much flattery did proceed to discover more. &lt;br /&gt;
&lt;br /&gt;
Items the party have confirmed they were told include&lt;br /&gt;
# He was the cause of the nightmares and the closeness of the Umbral has allowed for leakage. &lt;br /&gt;
# He wants out&lt;br /&gt;
# A deal is achievable&lt;br /&gt;
# The brothers are dead and Henri had a child while in the realm. &lt;br /&gt;
# He is open to helping put something in. &lt;br /&gt;
&lt;br /&gt;
A deal is made whereby we agree to help swap his realm out for something else suitably big which he will assist with from his side. In exchange he will leave Etienne alone and not come to or send minions to Allusia for 999 years.&lt;br /&gt;
&lt;br /&gt;
====7th Frost====&lt;br /&gt;
The party return to Newcourt and relate these findings to me. I now pass these scribings to Lysander to continue the tale. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115188</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115188"/>
		<updated>2026-07-24T23:22:07Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Ambars Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of St. Leoric]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
====Ambers Notes====&lt;br /&gt;
A missing Day&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
====6th Frost====&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;Once again it is I Tobias Pendleton, faithful scribe. &lt;br /&gt;
&lt;br /&gt;
Aparently much discussion took place over the next actions to take but haveing spoken to several members of the group I have been unable to get a clear picture as the party appeared to have many differing priorities.&lt;br /&gt;
&lt;br /&gt;
Apparently things eventuated in favour of talking to the Baron after much discussion over the visibility of servants. &lt;br /&gt;
&lt;br /&gt;
The Baron did a deal with the Fae Lord Nichandor to &amp;quot;improve his fortunes&amp;quot;, or as my Master phrased it &#039;massacre his entire family&#039;. He left for a year and a day returning shortly after his fathers death.  &lt;br /&gt;
&lt;br /&gt;
The entrapped Fae realm was a mirror of the mortal realm and he did not leave the castle seeing two dozen other Fae. &lt;br /&gt;
&lt;br /&gt;
I have been requested by Silken on threat of Silken to note that &amp;quot;The hobbit snorted some fairy bread twice. This was not provided with much context but the instruction seemed important. &lt;br /&gt;
&lt;br /&gt;
The group did then hie to the basement to speak with Lord Nichandor and with much flattery did proceed to discover more. &lt;br /&gt;
&lt;br /&gt;
Items the party have confirmed they were told include&lt;br /&gt;
# He was the cause of the nightmares and the closeness of the Umbral has allowed for leakage. &lt;br /&gt;
# He wants out&lt;br /&gt;
# A deal is achievable&lt;br /&gt;
# The brothers are dead and Henri had a child while in the realm. &lt;br /&gt;
# He is open to helping put something in. &lt;br /&gt;
&lt;br /&gt;
A deal is made whereby we agree to help swap his realm out for something else suitably big which he will assist with from his side. In exchange he will leave Etienne alone and not come to or send minions to Allusia for 999 years. &lt;br /&gt;
&lt;br /&gt;
====7th Frost====&lt;br /&gt;
The party return to Newcourt and relate these findings to me. I now pass these scribings to Lysander to continue the tale. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115187</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115187"/>
		<updated>2026-07-24T23:21:40Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Together again */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of St. Leoric]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
====Ambars Notes====&lt;br /&gt;
A missing Day&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
====6th Frost====&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;Once again it is I Tobias Pendleton, faithful scribe. &lt;br /&gt;
&lt;br /&gt;
Aparently much discussion took place over the next actions to take but haveing spoken to several members of the group I have been unable to get a clear picture as the party appeared to have many differing priorities.&lt;br /&gt;
&lt;br /&gt;
Apparently things eventuated in favour of talking to the Baron after much discussion over the visibility of servants. &lt;br /&gt;
&lt;br /&gt;
The Baron did a deal with the Fae Lord Nichandor to &amp;quot;improve his fortunes&amp;quot;, or as my Master phrased it &#039;massacre his entire family&#039;. He left for a year and a day returning shortly after his fathers death.  &lt;br /&gt;
&lt;br /&gt;
The entrapped Fae realm was a mirror of the mortal realm and he did not leave the castle seeing two dozen other Fae. &lt;br /&gt;
&lt;br /&gt;
I have been requested by Silken on threat of Silken to note that &amp;quot;The hobbit snorted some fairy bread twice. This was not provided with much context but the instruction seemed important. &lt;br /&gt;
&lt;br /&gt;
The group did then hie to the basement to speak with Lord Nichandor and with much flattery did proceed to discover more. &lt;br /&gt;
&lt;br /&gt;
Items the party have confirmed they were told include&lt;br /&gt;
# He was the cause of the nightmares and the closeness of the Umbral has allowed for leakage. &lt;br /&gt;
# He wants out&lt;br /&gt;
# A deal is achievable&lt;br /&gt;
# The brothers are dead and Henri had a child while in the realm. &lt;br /&gt;
# He is open to helping put something in. &lt;br /&gt;
&lt;br /&gt;
A deal is made whereby we agree to help swap his realm out for something else suitably big which he will assist with from his side. In exchange he will leave Etienne alone and not come to or send minions to Allusia for 999 years. &lt;br /&gt;
&lt;br /&gt;
====7th Frost====&lt;br /&gt;
The party return to Newcourt and relate these findings to me. I now pass these scribings to Lysander to continue the tale. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115173</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115173"/>
		<updated>2026-07-22T10:18:21Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* 7th Frost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of St. Leoric]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
-----&lt;br /&gt;
A missing Day&lt;br /&gt;
-----&lt;br /&gt;
====6th Frost====&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;Once again it is I Tobias Pendleton, faithful scribe. &lt;br /&gt;
&lt;br /&gt;
Aparently much discussion took place over the next actions to take but haveing spoken to several members of the group I have been unable to get a clear picture as the party appeared to have many differing priorities.&lt;br /&gt;
&lt;br /&gt;
Apparently things eventuated in favour of talking to the Baron after much discussion over the visibility of servants. &lt;br /&gt;
&lt;br /&gt;
The Baron did a deal with the Fae Lord Nichandor to &amp;quot;improve his fortunes&amp;quot;, or as my Master phrased it &#039;massacre his entire family&#039;. He left for a year and a day returning shortly after his fathers death.  &lt;br /&gt;
&lt;br /&gt;
The entrapped Fae realm was a mirror of the mortal realm and he did not leave the castle seeing two dozen other Fae. &lt;br /&gt;
&lt;br /&gt;
I have been requested by Silken on threat of Silken to note that &amp;quot;The hobbit snorted some fairy bread twice. This was not provided with much context but the instruction seemed important. &lt;br /&gt;
&lt;br /&gt;
The group did then hie to the basement to speak with Lord Nichandor and with much flattery did proceed to discover more. &lt;br /&gt;
&lt;br /&gt;
Items the party have confirmed they were told include&lt;br /&gt;
# He was the cause of the nightmares and the closeness of the Umbral has allowed for leakage. &lt;br /&gt;
# He wants out&lt;br /&gt;
# A deal is achievable&lt;br /&gt;
# The brothers are dead and Henri had a child while in the realm. &lt;br /&gt;
# He is open to helping put something in. &lt;br /&gt;
&lt;br /&gt;
A deal is made whereby we agree to help swap his realm out for something else suitably big which he will assist with from his side. In exchange he will leave Etienne alone and not come to or send minions to Allusia for 999 years. &lt;br /&gt;
&lt;br /&gt;
====7th Frost====&lt;br /&gt;
The party return to Newcourt and relate these findings to me. I now pass these scribings to Lysander to continue the tale. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115172</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115172"/>
		<updated>2026-07-22T10:17:59Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* 6th Frost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of St. Leoric]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
-----&lt;br /&gt;
A missing Day&lt;br /&gt;
-----&lt;br /&gt;
====6th Frost====&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;Once again it is I Tobias Pendleton, faithful scribe. &lt;br /&gt;
&lt;br /&gt;
Aparently much discussion took place over the next actions to take but haveing spoken to several members of the group I have been unable to get a clear picture as the party appeared to have many differing priorities.&lt;br /&gt;
&lt;br /&gt;
Apparently things eventuated in favour of talking to the Baron after much discussion over the visibility of servants. &lt;br /&gt;
&lt;br /&gt;
The Baron did a deal with the Fae Lord Nichandor to &amp;quot;improve his fortunes&amp;quot;, or as my Master phrased it &#039;massacre his entire family&#039;. He left for a year and a day returning shortly after his fathers death.  &lt;br /&gt;
&lt;br /&gt;
The entrapped Fae realm was a mirror of the mortal realm and he did not leave the castle seeing two dozen other Fae. &lt;br /&gt;
&lt;br /&gt;
I have been requested by Silken on threat of Silken to note that &amp;quot;The hobbit snorted some fairy bread twice. This was not provided with much context but the instruction seemed important. &lt;br /&gt;
&lt;br /&gt;
The group did then hie to the basement to speak with Lord Nichandor and with much flattery did proceed to discover more. &lt;br /&gt;
&lt;br /&gt;
Items the party have confirmed they were told include&lt;br /&gt;
# He was the cause of the nightmares and the closeness of the Umbral has allowed for leakage. &lt;br /&gt;
# He wants out&lt;br /&gt;
# A deal is achievable&lt;br /&gt;
# The brothers are dead and Henri had a child while in the realm. &lt;br /&gt;
# He is open to helping put something in. &lt;br /&gt;
&lt;br /&gt;
A deal is made whereby we agree to help swap his realm out for something else suitably big which he will assist with from his side. In exchange he will leave Etienne alone and not come to or send minions to Allusia for 999 years. &lt;br /&gt;
&lt;br /&gt;
====7th Frost====&lt;br /&gt;
The party return to Newcourt and relate these findings to me. I know pass these scribings to Lysander to continue the tale. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115171</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115171"/>
		<updated>2026-07-22T10:16:48Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* 5th Frost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of St. Leoric]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
-----&lt;br /&gt;
A missing Day&lt;br /&gt;
-----&lt;br /&gt;
====6th Frost====&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;Once again it is I Tobias Pendleton, faithful scribe. &lt;br /&gt;
&lt;br /&gt;
Aparently much discussion took place over the next actions to take but haveing spoken to several members of the group I have been unable to get a clear picture as the party appeared to have many differing priorities.&lt;br /&gt;
&lt;br /&gt;
Apparently things eventuated in favour of talking to the Baron after much discussion over the visibility of servants. &lt;br /&gt;
&lt;br /&gt;
The Baron did a deal with the Fae Lord Nichandor to &amp;quot;improve his fortunes&amp;quot;, or as my Master phrased it &#039;massacre his entire family&#039;. He left for a year and a day returning shortly after his fathers death.  &lt;br /&gt;
&lt;br /&gt;
The entrapped Fae realm was a mirror of the mortal realm and he did not leave the castle seeing two dozen other Fae. &lt;br /&gt;
&lt;br /&gt;
I have been requested by Silken on threat of Silken to note that &amp;quot;The hobbit snorted some fairy bread twice. This was not provided with much context but the instruction seemed important. &lt;br /&gt;
&lt;br /&gt;
The group did then hie to the basement to speak with Lord Nichandor and with much flattery did proceed to discover more. &lt;br /&gt;
&lt;br /&gt;
Items the party have confirmed they were told include&lt;br /&gt;
# He was the cause of the nightmares and the closeness of the Umbral has allowed for leakage. &lt;br /&gt;
# He wants out&lt;br /&gt;
# A deal is achievable&lt;br /&gt;
# The brothers are dead and Henri had a child while in the realm. &lt;br /&gt;
# He is open to helping put something in. &lt;br /&gt;
&lt;br /&gt;
A deal is made whereby we agree to help swap his realm out for something else suitably big which he will assist with from his side. In exchange he will leave Etienne alone and not come to or send minions to Allusia for 999 years. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115170</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115170"/>
		<updated>2026-07-22T09:57:41Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* 5th Frost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of St. Leoric]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
-----&lt;br /&gt;
A missing Day&lt;br /&gt;
-----&lt;br /&gt;
====5th Frost====&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;Once again it is I Tobias Pendleton, faithful scribe. &lt;br /&gt;
&lt;br /&gt;
Aparently much discussion took place over the next actions to take but haveing spoken to several members of the group I have been unable to get a clear picture as the party appeared to have many differing priorities.&lt;br /&gt;
&lt;br /&gt;
Apparently things eventuated in favour of talking to the Baron after much discussion over the visibility of servants. &lt;br /&gt;
&lt;br /&gt;
The Baron did a deal with the Fae Lord Nichandor to &amp;quot;improve his fortunes&amp;quot;, or as my Master phrased it &#039;massacre his entire family&#039;. He left for a year and a day returning shortly after his fathers death.  &lt;br /&gt;
&lt;br /&gt;
The entrapped Fae realm was a mirror of the mortal realm and he did not leave the castle seeing two dozen other Fae. &lt;br /&gt;
&lt;br /&gt;
I have been requested by Silken on threat of Silken to note that &amp;quot;The hobbit snorted some fairy bread twice. This was not provided with much context but the instruction seemed important. &lt;br /&gt;
&lt;br /&gt;
The group did then hie to the basement to speak with Lord Nichandor and with much flattery did proceed to discover more. &lt;br /&gt;
&lt;br /&gt;
Items the party have confirmed they were told include&lt;br /&gt;
# He was the cause of the nightmares and the closeness of the Umbral has allowed for leakage. &lt;br /&gt;
# He wants out&lt;br /&gt;
# A deal is achievable&lt;br /&gt;
# The brothers are dead and Henri had a child while in the realm. &lt;br /&gt;
# He is open to helping put something in. &lt;br /&gt;
&lt;br /&gt;
A deal is made whereby we agree to help swap his realm out for something else suitably big which he will assist with from his side. In exchange he will leave Etienne alone and not come to or send minions to Allusia for 999 years. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115169</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115169"/>
		<updated>2026-07-22T07:32:14Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Together again */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of St. Leoric]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
-----&lt;br /&gt;
A missing Day&lt;br /&gt;
-----&lt;br /&gt;
====5th Frost====&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;Once again it is I Tobias Pendleton, faithful scribe. &lt;br /&gt;
&lt;br /&gt;
Aparently much discussion took place over the next actions to take but haveing spoken to several members of the group I have been unable to get a clear picture as the party appeared to have many differing priorities.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115168</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=115168"/>
		<updated>2026-07-22T07:24:26Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Together again */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px;&amp;quot; class=&amp;quot;toclimit-3 &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1 Frost 826 WK to ??? 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: Investigate possible Dark Circle resurgence and eliminate if possible.&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
====Axis has a turn at doing the scribe notes====&lt;br /&gt;
In which we eat and sleep quite a bit and quite comfortably.  Meet interesting new people and do not kill them.&lt;br /&gt;
Note that this drifts from the &#039;&#039;&#039;3rd&#039;&#039;&#039; to the &#039;&#039;&#039;5th of Frost&#039;&#039;&#039;.&lt;br /&gt;
Note also that names and places are probably spelt and described with wild abandon and fairly inaccurately.&lt;br /&gt;
We resume at the point where we are talking to two dwarves out of a larger party.  The larger party is standing about 50 yards away across a bog-marsh-swamp glowering at us and them.&lt;br /&gt;
Apparently there are some in the larger group who cannot be trusted not to spill the beans to the balrog about what we are talking about (offing said balrog and freeing dwarves and families)&lt;br /&gt;
So.. We are feigning a mild war of words and finally slowly sod off.&lt;br /&gt;
&lt;br /&gt;
It comes to mind that at least Mary-M, myself and Lysander have met this particular balrog, whose name I deign to write down in case he is listening to the scratch of quill and ink on magical photons.&lt;br /&gt;
&lt;br /&gt;
The party has a brief discussion on what to do next, i.e. punt the evil at the cloisters, punt the balrog, punt Nellie the swamp hag, or go back via Dramas tower to somewhere nice to have lunch, dinner and naps.&lt;br /&gt;
&lt;br /&gt;
We go back to the guild and have lunch, dinner and naps.  Mary-M and myself do some research on [[Balrog]]s (We find almost nothing worth letting our tea go cold for).  Silken leads a party of herself, Lysander and Mario to the cathedral to retrieve a holy relic.  After some banter with the high priestess they succeed in doing so.  Dramas and Amber do some research of their own.&lt;br /&gt;
&lt;br /&gt;
We then use the tower once again to nip up to [[Newcourt]] (which is near Foxcourt, [[Bowcourt]] etal)  Where it turns out, Dramas is a bit of a thing.  (A good thing)  Why are we here?  Ummm some of us recall that when we met the balrog last time it was somewhat east north east of where we are now. (In Newcourt)&lt;br /&gt;
&lt;br /&gt;
Dramas renews his acquaintance with the spare of Newcourt, one Francois.  The heir is his older sister (Justine?).  The Viscount himself is quite old and poorly, so our lovely healers (Lysander, Mary-M and Amber tend to him.  (not deal to him, there have been numerous hunting accidents and this was not one of those)}  &lt;br /&gt;
Dramas entertains us all with a further side quest related to a mysterious [[Newcourt_Tower_Investigations|White Tower]] in the grounds of Newcourt castle that he has been Faye(ly) itching to get into.  Kilroy uses some magic on the tower and regrets it.  The rest of us mostly abstain.&lt;br /&gt;
During subsequent conversations with Francois it turns out that in the general direction and vicinity of said balrog lies the Barony of [[Chaumont|Sharmont]].  Sharmont is currently being run by the Baron Etienne. His wife is Anya (daughter of Jorge Gisze, a Westport transportation magnate, and heir to that fortune) and their son and heir Renaud  The baron was not the first in line, however due to some hunting accidents finds himself Baron.&lt;br /&gt;
&lt;br /&gt;
Anya has apparently been lax in writing to her father and he has offered some ducats for someone to see how she is and get her to write something.  (Hi Father, I am well, here is a lovely drawing of myself and your grandson (thank you Silken, more of that later) Best wishes Anya.&lt;br /&gt;
&lt;br /&gt;
Mario nips off into the local town for the night and is suitably cured on his return by one of the less judgemental healers.&lt;br /&gt;
&lt;br /&gt;
I cast a locate on the balrog, arrow comes up and then quite quickly goes away again.  I am discouraged from crystal balling.&lt;br /&gt;
&lt;br /&gt;
We all fly off by various means and land near the outskirts of Sharmont.&lt;br /&gt;
Four of us are rendered unremarkable by Mario and rest lead the party into Sharmont.  The town appears to be one of the first step along a trail of ore processing.  Lots of iron about and Dramas is not comfy.&lt;br /&gt;
Passersby seem normal and polite.  The exception to this is their treatment of a pale bedraggled figure who seems a bit not right.  We note this and carry on.&lt;br /&gt;
&lt;br /&gt;
Dramas waves an introduction to the Baron (from Francois) and the three non nonremarkable party members have a cosy chat with him.&lt;br /&gt;
Seems he is not sleeping well and has been having nightmares.  He is a bit cursed.&lt;br /&gt;
&lt;br /&gt;
Party then makes nice noises about his wife and son and he sends us off to meet them.&lt;br /&gt;
Lots of DA&#039;s and they seem normal thus far.  Anya has been distracted by new motherhood and has not been writing.  (or is there more to this?)&lt;br /&gt;
&lt;br /&gt;
Thus ends another period of time...&lt;br /&gt;
&lt;br /&gt;
===Silken Scenes===&lt;br /&gt;
In the castle with the sleepy Baron. Mario is trying to set up a wine distribution deal with Anya the Baroness.&lt;br /&gt;
&lt;br /&gt;
We are planning to investigate what’s going on by looking for cursed objects sneaky demons etc etc&lt;br /&gt;
&lt;br /&gt;
Sister Agnes and some guy called Gilbert have already checked the Baron out and found nothing.&lt;br /&gt;
&lt;br /&gt;
L and M are going to snoop about. L suggests she sits with him overnight (oh really?)&lt;br /&gt;
&lt;br /&gt;
Dramus detects a Spectre in the basement and Laurent the major-domo escorts the other five off to search the castle starting with the basement&lt;br /&gt;
&lt;br /&gt;
Mario and I stay with the Baroness and baby Renault.&lt;br /&gt;
&lt;br /&gt;
Gaston the Master of Hounds has been afflicted with a similar pale/ nightmare pale illness. Turns out he’s just a Fetchling&lt;br /&gt;
&lt;br /&gt;
Scandal of Lady Evangeline who apparently turned down every suitor then joined a Raphaelite cult. She became a Bride of the Cult&lt;br /&gt;
&lt;br /&gt;
We decide to go to town letting Mario get murdered by a Spectre, the fuckers.&lt;br /&gt;
&lt;br /&gt;
M finds that Gaston looks like a fetchling because he is one! But no Fetchlings have died of this wasting disease&lt;br /&gt;
&lt;br /&gt;
We make our way to the Church as subtly as possible&lt;br /&gt;
&lt;br /&gt;
Sister Agnes tall plain clearly doesn’t recognise Greatness when she sees it but kisses L and M’s ass in a most nauseating way tells us that she can show us either bodies or someone who is suffering from the Gray Wasting&lt;br /&gt;
&lt;br /&gt;
No miners have reported this illness just townsfolk. No Fetchlings either.&lt;br /&gt;
&lt;br /&gt;
====We split up!====&lt;br /&gt;
&lt;br /&gt;
The Witch, the Dragon and the Fluffy Bunny go do weird things to a corpse. Turns out this plague has happened before about 10 years ago stopped when the old Baron died and his two older sons died. Axis has a really boring talk with the sexton he’s really bad at small talk.&lt;br /&gt;
&lt;br /&gt;
 omg this conversation is giving me the gorbals&lt;br /&gt;
&lt;br /&gt;
L and I and Dramy go check out this sick Ostler, I have no plans except to be distracting&lt;br /&gt;
&lt;br /&gt;
Death is revealed to be Magical Plague! 10 days to death. Dead guy says he ate something weird recently&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L does a DA and seems to get a sense of Shadows Rising&lt;br /&gt;
&lt;br /&gt;
L tries a Dissipate Magic it seems to work! Spindly black beast is ejected from his head and scuttles off. I also throw a whetstone over the house so I probably did everything but L tries to take all the credit which is bloody typical. L has a whack at the Shade with her Sword of Holy Smuttiness. Dramus works out it’s a Shade. &lt;br /&gt;
[[File:HolyWhetstone.png|200px|thumb|right|Holy Whetstone of St. Leoric]]&lt;br /&gt;
Axis flings some larks in the air and brings a crowd from the Church to see the Holy Miracle&lt;br /&gt;
&lt;br /&gt;
Meanwhile the local yokels are setting up a good old fashioned lynching and Mary-em completely loses her mind and goes medieval on the nooses.&lt;br /&gt;
&lt;br /&gt;
Axis starts banging on about miracles amidst all his larks. Possibly clerks. Fetchlings are saved but!&lt;br /&gt;
&lt;br /&gt;
Louie the guard draws a sword and goes for Mary-Em I hurl the Holy Whetstone at him but sadly miss, Axis tries to sleep him but fails, gets him next time.&lt;br /&gt;
&lt;br /&gt;
I retrieve the Holy Whetstone&lt;br /&gt;
&lt;br /&gt;
Amber does not cast Hellfire which is probably good&lt;br /&gt;
&lt;br /&gt;
====Together again====&lt;br /&gt;
&lt;br /&gt;
We go look for the missing 4 year old child of Louie the Guard. I check out the river but only find some wax. Dramus looks in the river but no luck there.&lt;br /&gt;
&lt;br /&gt;
L says “Silken makes a very valid point” which I do not recall ever having heard her say before&lt;br /&gt;
&lt;br /&gt;
So the rangers have a sniff around. Dramus suggests the Shades might be coming from a Shadow Fae Realm. &lt;br /&gt;
&lt;br /&gt;
We decide to go check out Marta the Chandler as the wax points at her and she’s also the next sickest person. Amber casts a massive beam of light over the Chandler’s. &lt;br /&gt;
&lt;br /&gt;
Axis tells Dramus they are probably the most normal people in the group which is frankly rude&lt;br /&gt;
&lt;br /&gt;
We see feet, toe down in the doorway Mary-Em charges in and is immediately jumped by two spindly black things.&lt;br /&gt;
&lt;br /&gt;
L gets to smoting I hurl the Holy Whetstone and vanquish a demon fae&lt;br /&gt;
&lt;br /&gt;
Lysander does something and gets attacked so I guess I’ll have to save her again&lt;br /&gt;
&lt;br /&gt;
We find the small child Madeleine in a vat of warm wax and she says Marta came and lured her with promises of candy, we fish her out.&lt;br /&gt;
&lt;br /&gt;
Amber and Dramus take the girl back to her mum.&lt;br /&gt;
-----&lt;br /&gt;
A missing Day&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Chronology===&lt;br /&gt;
Being a summary of events involving the Dark Circle, Demon Emperors, Dark Dwarves, and Balrogs&lt;br /&gt;
====783====&lt;br /&gt;
A guild party attempts to prevent Rashak&#039;s general The Great Khan from trying to unite the Plains Barbarians. They fail but succeed in delaying him while he recovers from his wounds and the party&#039;s propaganda.&lt;br /&gt;
A team of demonic assassins attacks the guild, destroying the old infirmary and slaying most of the guild healers. The new infirmary is built in a more secure location. Adventurers assist with healing until new guild healers can be recruited.&lt;br /&gt;
====784====&lt;br /&gt;
A guild party race The Great Khan in an attempt to find the tomb of Hanyax to recover the Crown of Command and the Orb of Yama. The Great Khan beats them there only to fall under the tomb&#039;s curse. The party considered entering the tomb but were driven off by a Black Dragon. It would be twelve years before Rashak was able to release The Great Khan from the tomb.&lt;br /&gt;
====785====&lt;br /&gt;
A guild party assist in breaking the siege of Knega by Rashak&#039;s forces led by The Khan&#039;s two uncles. This delays Rashak by six years until Knega falls to treachery.&lt;br /&gt;
====787 WK====&lt;br /&gt;
A party locates in passing a display case holding the apparently still living hand of a [[balrog]] in the ruins of “the Plains Guild Hall” . The artefact is not brought back to Seagate. Current whereabouts of the hand are uncertain though it is known that some artefacts from this location were subsequently claimed by the [[Tac Adventurers Guild]] and taken to [[Tac]].&lt;br /&gt;
&lt;br /&gt;
====Autumn 789 WK====&lt;br /&gt;
A party is sent by Marquessa Dulciena de [[Bowcourt]] to serve a notice of payment on dwarves who hadn&#039;t paid the rent on their mine for 800 years. At the dwarven mines, near the northern borders of [[Foxcourt]] and [[Newcourt]], the party discovers dwarves with bizarre mutations from the effects of “warpstone” and a balrog named Gothron who was watching over the tomb-prison of the Demon Emperor [[Ahriman]]; the source of the warpstone energy. The balrog threatens the party, giving them a year and a day to return with the key to Ahriman’s tomb. Gothron had an unusual distinguishing mark - it was missing its left hand, which had been replaced with one made of a crystalline substance (warpstone).&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Axis (?)&lt;br /&gt;
&lt;br /&gt;
====Summer 790 WK====&lt;br /&gt;
Operating on reports from a party in Empyrea the previous season several of the adventurers from the Mines of Gothron ventured to this other world and reclaimed an ancient artefact subsequently termed “The Balrog&#039;s Egg”. They returned this to Gothron in the dwarven mines where it was used to open Ahriman’s tomb. For reasons beyond the scope of these notes Ahriman dismissed Gothron and went into seclusion with the warpstone altered dwarves.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Silken&lt;br /&gt;
====Autumn 797 WK====&lt;br /&gt;
Guild party frees Demon Emperor [[Apollyon]], setting in motion a disastrous chain of events.&lt;br /&gt;
&lt;br /&gt;
====Samhain 798 WK====&lt;br /&gt;
Seagate Guild ravaged by black necromantic fire; a Black Dragon, Incubi, and Succubi are amongst the attackers. Members of the guild council kidnapped. Majority of older membership records, scribe notes, treasure division records, and financial accounts lost along with large parts of the library.&lt;br /&gt;
====Spring 799 WK====&lt;br /&gt;
First direct mention of the Dark Circle is recorded in the Seagate Times (issue 27) after the effect crosses into Brastor, though later reports state is was initially observed in the Sea of Grass in the early 780s.&lt;br /&gt;
&lt;br /&gt;
Circle is associated with [[Rashak]], the Necromancer of [[Masada]], who is now blamed for the attack on the Guild. Duke Leto orders a Call-to-Arms throughout Carzala.&lt;br /&gt;
&lt;br /&gt;
A Guild party, seeking ducal cavalry (and Silken), who had gone missing near Slippery Rock end up in a shadow realm, are briefly decapitated, deliberately burn an inn, destroy a pocket plane, and return with a missing holy artefact, the [[Holy Standard of Saint Jeremiah|Standard of Saint Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
Around this time the party encounters the balrog Gothron and during an altercation the balrog’s warpstone hand explodes after contacting the holy relic.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M, Silken&lt;br /&gt;
&lt;br /&gt;
====Summer 800 WK====&lt;br /&gt;
Dark Circle effect reaches Seagate. The Times publishes advice for those venturing into the area which are summarised as: don&#039;t get hit, don&#039;t get hurt, don&#039;t die, don&#039;t underestimate them, don&#039;t forget your Holy Water.&lt;br /&gt;
&lt;br /&gt;
Silken claims a vision from Uriel and after inquisitorial questioning swears an oath of obedience, modesty, and chastity to the Western Church until the Dark Circle is banished forever. She is granted the title of Lady Dark.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken; Lysander and Mary-M (assisting the Inquisition)&lt;br /&gt;
&lt;br /&gt;
====Autumn 800 WK====&lt;br /&gt;
Silken, Lady Dark, leads a party into the Dark Circle.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Silken, Dramus (briefly)&lt;br /&gt;
&lt;br /&gt;
====Winter 800 WK====&lt;br /&gt;
An earthquake strikes Carzala and a tidal wave sweeps into Confederation Bay. This is later confirmed to be the result of Apollyon’s ritual to raise the Demon Emperor [[Leviathan]] from the deep.&lt;br /&gt;
&lt;br /&gt;
====Spring 800 WK====&lt;br /&gt;
Dark Circle effect recedes; no convincing explanation is determined. Some farmers are sent back to Brastor with a military escort.&lt;br /&gt;
&lt;br /&gt;
Carzala completes its southern fortifications stretching from Regar’s Keep in the foothills of the Fastness of Girwyllan to the Sweetwater south-east of Arn’s Ferry. The wall of fire-hardened earth and stone is 30 feet tall (60 feet wide at its base), with a waterlogged ditch on the far side equally deep. The few gaps in the wall for access to Brastor are very heavily fortified.&lt;br /&gt;
====Summer 801 WK====&lt;br /&gt;
A party undertaking scouting in [[Terranova]] to determine Apollyon’s military plans meet Ahriman and his dark dwarves. They are aiding local dwarves in opposing Apollyon’s armies while also maintaining enormous underground reservoirs of highly magical and life-charged water; this so-called “Dark Graal” being some form of debt that Ahriman owes to [[Xanadu]], the Dragon God.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 801 WK====&lt;br /&gt;
Seagate Times special correspondent Henri Stanleigh reports that Apollyon’s armies are working towards flooding the Silt Sea in Northern Terranova with the apparent goal of reaching the ruins of the ancient elven capital of [[Kadath]].&lt;br /&gt;
&lt;br /&gt;
====Spring 802 WK====&lt;br /&gt;
With Apollyon’s army of Spawn forcing a passage north into the Drow lands of Terranova heading for Kadath to free [[Baal]], a party embark on a dangerous mission to seek out the ancient dragons who left Alusia millennia ago (as mentioned in [[Jade Dragon&#039;s Story]]) and enlist their aid.&lt;br /&gt;
One of the dragons that return with the party is [[Eriskigal]], formerly the mate of Ahriman. They are reunited in the aftermath of these events and at some later point leave for parts unknown.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Mary-M&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
Assassins from the Dark Circle attack King Ulric on his 11th birthday. Several nobles are killed including the Baroness of Silvanwold. &lt;br /&gt;
Duke Frederick of Aquila, Regent and father of King Ulric, summoned high ranking nobles for a &amp;quot;council of war&amp;quot;, and was overheard to declare that the time had come to &amp;quot;deal once and for all with the murderess of Masada&amp;quot;. The duke began assembling forces for a campaign against the Dark Circle in Summer. &lt;br /&gt;
In Brastor, Duke Leto’s forces regain complete control of Brastor holdings, with the edge of the Dark Circle pushed south of Brastor Town. Elements of the Brastor Liberation Army burned the ruined remains of Dramus’s manor house.&lt;br /&gt;
====Summer 805 WK====&lt;br /&gt;
Brastor fully liberated. Colonel Lyndon-Smyth, commander of the Brastor Pike Regiment quotes as declaring: &amp;quot;We&#039;ve got Rashak and her minions on the run men … the war will be over by Michaelmas&amp;quot;. Sir Gaius de Malvallet, Chaper Master of the &amp;quot;Knights of the Wrath of Michael&amp;quot; appointed Knight-Marshall of the Orders of Light and charged with the destruction of the Dark Circle, its creator, and any that would aid and abet her.&lt;br /&gt;
====Autumn 805 WK====&lt;br /&gt;
Dark Circle surges back into Brastor cutting off the many forces arrayed there. First battle of Carson’s Switch fought by Eltrandoran cavalry and Aquilan Knights in order to get out refugees.&lt;br /&gt;
Frederick, Duke of Aquila, slain by Dark Circle assassins. Richard Count Foxcourt accused of sedition, insurrection and treason. Found guilty in absentia and exiled from the Western Kingdom he flees to the Lunar Empire.&lt;br /&gt;
Guild party deals with Rashak&#039;s minions who are planning to drop stars on Seagate and other locations along with an undead dragon and an ancient kraken.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
&lt;br /&gt;
====Winter 805 WK====&lt;br /&gt;
[[Brastor Breakout|Second battle of Carson’s Switch]]. Twenty guild members reinforce regular forces to significantly damage Dark Circle forces in the pass as part of a plan to extract civilians and remaining Carzalan soldiers. Ahriman’s dark dwarves appear as uncalled for aid; neutralizing enemy earth elementals and assisting in the destruction of undead artillery.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Axis, Lysander, Mary-M&lt;br /&gt;
Despite this victory, over the next two months the Dark Circle expands into Southern Ranke.&lt;br /&gt;
&lt;br /&gt;
====Spring 805 WK====&lt;br /&gt;
A guild party slay Rashak, outside of Masada, after discovering that she must journey to the Kingstone on the spring Solstice. The party intercept her and her forces who are travelling beneath the ocean on the back of an undead whale. While the death of Rashak seriously shakes the Dark Circle forces, the circle effect itself remains.&lt;br /&gt;
Hard fighting in Southern Ranke damages the Dark Circle army and reopens the road north from Carzala. Desertion of non-undead units is observed.&lt;br /&gt;
====Summer 806 WK====&lt;br /&gt;
Dark Circle forces are pushed back on all fronts. The Dark Circle itself recedes unevenly, with undead forces clinging to areas where it remains in effect. Consecrations and blessings are used to disrupt the effect.&lt;br /&gt;
====Autumn 806 WK====&lt;br /&gt;
Novadom freed of Dark Circle undead forces.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Amber the Witch&lt;br /&gt;
====Spring 806 WK====&lt;br /&gt;
Guild party destroys Masada.&lt;br /&gt;
====Autumn 808 WK====&lt;br /&gt;
Guild party discovers a cult, known as the Circle of Blood; a remnant of the Dark Circle and a demonic Death Cult in the ruined town of [[Kirkul]], one of the Five Sisters.&lt;br /&gt;
;Related party members&lt;br /&gt;
: Dramus&lt;br /&gt;
[[Liessa Varden|Liessa]] slays the balrog “Dark Fire” and ascends to become a nascent Power of Light as [[Liessa|Liessa the Devourer]].&lt;br /&gt;
&lt;br /&gt;
====Winter 808 WK====&lt;br /&gt;
Kirkul assaulted and razed by a combined Guild, Michaeline, and Midgard force. Circle of Blood cult destroyed. &lt;br /&gt;
&lt;br /&gt;
Witnesses report fire, cold, light, dark, indescribable horrors, and a rain of millstones.&lt;br /&gt;
====Autumn 813 WK====&lt;br /&gt;
Richard, the former Count Foxcourt returns and raises an army to protect his people against the Drow invasion. His camp remains just outside Bowcourt; not technically violating his exile. Over the next year shape-changers under Richard’s command hunt bandits and keep the peace in Foxcourt.&lt;br /&gt;
====Summer 817 WK====&lt;br /&gt;
The Royal Council of the Western Kingdom found Count Richard of Foxcourt not guilty of betrayal and murder in the case of the assassination of the late Duke Ferdinand of Aquila and announced that his domains should be returned to him. Additionally, he was granted the vacant Barony of Maumains and the title of Marquis of the Eastern Marches, honouring his service and loyalty to the New Western Kingdom. This elevation makes him technically equal in rank to the Marquessa of Bowcourt, further complicating their relationship.&lt;br /&gt;
&lt;br /&gt;
====Winter 823 WK====&lt;br /&gt;
Concerns raised over the ongoing cost of continuing to quarantine [[Jurgenmark]], the most north-western county of Aquila. The quarantine that had been in place for 12 years since the county suffered a pestilence/plague of otherworldly origin. In that time a group of powerful entities had taken over the county and embedded Dark Circle stones around the borders. Evidence points to some of these entities having been acolytes of Rashak.&lt;br /&gt;
&lt;br /&gt;
====Spring 823 WK====&lt;br /&gt;
Multiple high-profile targets in the Western Kingdom were attacked and several killed by assassins launched from Jurgenmark.&lt;br /&gt;
&lt;br /&gt;
A party ventured into Jurgenmark and discovered the Dark Circle elements and highly coordinated dread lords. The capital of Zeisterheim was transformed by the delivery of a ritually blessed and sanctified bijou mountain from the astrologically significant height of 40 miles.&lt;br /&gt;
&lt;br /&gt;
====Autumn 824 WK====&lt;br /&gt;
Western Kingdom forces retake border areas around Jurgenmark, significantly reducing the threat from that county in preparation for a major summer offensive.&lt;br /&gt;
====Summer 825 WK====&lt;br /&gt;
Western Kingdom forces invade Jurgenmark and eventually crush all remaining organized necromantic opposition leaving only isolated pockets of holdouts.&lt;br /&gt;
&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114785</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114785"/>
		<updated>2026-06-27T10:35:04Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Long Term (assumed always on) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: tbd&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114784</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114784"/>
		<updated>2026-06-27T10:34:48Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Self Only */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: tbd&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
====Mary-M&#039;s scribe notes====&lt;br /&gt;
Before leaving the Boneyard I wanted to break the area’s dedication to the demon Marchosias so I asked Axis if he could get the totem poles outside and then dragon fire them, which he did.&lt;br /&gt;
&lt;br /&gt;
I used the Thurible to check the results, the smoke showed there was still an evil taint in the area, but it was back to the original nature-based effect, and the demonic effect was gone.&lt;br /&gt;
&lt;br /&gt;
We talked to the minotaur prisoner. We found out he and his fellow were from Tarsh near the Lunar Empire. He called their enemies servants of Ragnaglar (evil storm god) whose servants includes Humans, Harpies and Cervataurs. &lt;br /&gt;
&lt;br /&gt;
Because the minotaurs were not evil in and of themselves, just hired muscle, we left them there to find their own way home.&lt;br /&gt;
&lt;br /&gt;
We headed back to the Tower for lunch and a catch up with the rest of our party.&lt;br /&gt;
&lt;br /&gt;
While we were away Dramus had a visit from Knurl the Pixie who provided some new information about stone circles in the area. He also mentioned that there were also some folks wearing iron armour around the area that he was avoiding.&lt;br /&gt;
&lt;br /&gt;
Based on this we decided to investigated Nelly’s Bog after lunch.&lt;br /&gt;
&lt;br /&gt;
Greatwing scouted the area for us and identified something of a clearing with three familiar looking totem poles complete with rotting heads. These posts were leaning out outwards because of the swampy nature of the “ground”. The party landed in trees that were growing out of the water.&lt;br /&gt;
&lt;br /&gt;
After discussion we decided there was no point in carrying out a divination at this time and that we would dragon flames the totem poles again since they were temporary and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
Dramus warped some dead wood to create a small platform out of the water. Mario picked up a couple of minds lurking and sleeping under the water; possibly the grindylows that Knurl had mentioned. Dramus walked on water and had his ankle grabbed, he responded with agony. Mario mentally dominated the other mind.&lt;br /&gt;
&lt;br /&gt;
Small reed-like creatures (“Spites”) crept over Mario’s and my feet on the platform, fixing us to the ground. We cut ourselves free and returned to the air. Mario questioned the grindylow and discovered that crystal had been here but had been removed by Nelly (who we decided was a Bog Hag… or a Hydra). More grindylows began to approach and Mario attempted to warn them off.&lt;br /&gt;
&lt;br /&gt;
From her perch high in a tree Silken spotted two armoured dwarves of nearby mudbank and waved at them. Mario cast another mind speech including the dwarves. &lt;br /&gt;
&lt;br /&gt;
They recognized some of us from the Battle of Carson’s Switch and we realized that they were dark dwarves that once served Ahriman. We decided to relocate to a safer place outside the swamp to parley. &lt;br /&gt;
&lt;br /&gt;
The dwarves withdrew, meeting six companions. One was attacked by a grindylow and killed it with a missile weapon that fired a metal ball. The dwarves all then disappeared underground.&lt;br /&gt;
&lt;br /&gt;
We flew two miles west to the designated meeting place and the dwarves arrived from the underground. Mario could detect two Earth Elemental with them.&lt;br /&gt;
&lt;br /&gt;
The same two dwarves approached to discuss matters. They introduced themselves as Garum Firebeard and Aradun Deepcrag.&lt;br /&gt;
=====What we learned from them=====&lt;br /&gt;
The [[Balrog]] Gothron (missing his glass hand) had returned and bound and controlled them to retrieve the dark circle crystals for him. They have spent over a year doing this and the last month in the Greenwood where they have successfully gathered reactivated crystals from beneath several ritual sites including the Six Sisters and the Boneyard.&lt;br /&gt;
&lt;br /&gt;
Garum and Aradun suggested that if the party were to rid them of the Balrog then they would no longer have any need of the crystals and would turn these over along with additional rewards.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Megaliths in the Greenwood===&lt;br /&gt;
;Six Sisters&lt;br /&gt;
;The Boneyard&lt;br /&gt;
;The Graveyard&lt;br /&gt;
;The Giant&lt;br /&gt;
;The Bluestones&lt;br /&gt;
;Nelly&#039;s Bog&lt;br /&gt;
;Broken Circle&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114752</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114752"/>
		<updated>2026-06-24T09:38:21Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Senses and other stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: tbd&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114751</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114751"/>
		<updated>2026-06-24T09:37:10Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Self Only */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: tbd&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dimensional Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Adjacent Dimentions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114750</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114750"/>
		<updated>2026-06-24T09:36:28Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Long Term (assumed always on) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: tbd&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
[[File:BishopJocelyn.jpg|200px|thumb|right|Jocelyn, Urielite Bishop of Seagate.]]&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
[[File:StoneCircle01.jpg|200px|thumb|left|First stone circle]]&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
[[File:Knurl.jpg|200px|thumb|right|Knurl, a Pixie.]]&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3 Frost 826===&lt;br /&gt;
&lt;br /&gt;
Mario here to provide you with the next installment of our adventures &amp;lt;br&amp;gt;&lt;br /&gt;
We head back to the Greenwood from Adjepbar after dinner and a good nights sleep. Dramus and Amber have eaten something that has not agreed with them so they unfortunately are forced to stay at our base camp &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GreenwoodRunes2.png|130px|thumb|right|Runes found beneath the Portal Tomb site.]]&lt;br /&gt;
We recap the timings noted from the first evil clearing - The circle was dedicated to a power in autumn, the crystals present nearby were gathered some time later, then the circle was reconsecrated to another power recently &amp;lt;br&amp;gt;&lt;br /&gt;
We now know that [[Furfur]] was the first power and has cultists based at the Cloisters. This explains the storm seen in dream which also manifests in reality throughout the day &amp;lt;br&amp;gt;&lt;br /&gt;
The second power we also now know as being [[Marchosias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PortalTomb.jpg|200px|thumb|left|Dolmen or portal tomb]]&lt;br /&gt;
We plan to find another clearing which has evil detectable by the thurible. Lysander takes off under walking unseen to scout for a possible circle based on patterns and thurible smoke &amp;lt;br&amp;gt;&lt;br /&gt;
She spots a small clearing with two large upright stones with one large stone leaning at an angle on them, apparently this is called a portal tomb or dolmen. It is about 6 miles from base camp &amp;lt;br&amp;gt;&lt;br /&gt;
We set off in various styles of movement, though no songbirds to improve our stealth. We approach cautiously to look for evil doers but find none present &amp;lt;br&amp;gt;&lt;br /&gt;
No movement, nothing on esp/telepathy but the thurible smoke points to the stones. They are old magic, primal, Druidic earth magics &amp;lt;br&amp;gt;&lt;br /&gt;
We trace the smoke with a wizards eye into the entry of the stones and find a narrow staircase leading down. Mary M throws a ball of light down the stairs, Took genes prevail &amp;lt;br&amp;gt;&lt;br /&gt;
We decide to follow the light orb. Lysander finds fibres set to show someone has passed through. We avoid them and progress down to the bottom of stairs into a narrow cleft. Eldritch drawings are noted on the walls, less tits and more tentacles, disappointing &amp;lt;br&amp;gt;&lt;br /&gt;
An opening off to the right, a small ossuary, to the left another, the end of the cleft has dead heads on poles and seems to be the source of the evil the smoke is attracted to. &amp;lt;br&amp;gt;&lt;br /&gt;
We investigate, head killed 3 days ago, similar time as deaths at first sacrifice area, pole is bestial magic, name of magic is dedication. While there we find a feather that I work out was from a raven belonging to [[Stolas]].&lt;br /&gt;
&lt;br /&gt;
Mary M and myself start long divinates, about 90 mins in an evil group approaches a sleeping Silken within the stones. Silken had mentioned having a nap while waiting, her location of choice leaves a lot to be desired. &amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully the alarm is raised by Mary Ms pet which was watching for trouble at the top of the stairs. Axis wizard eyes the group, 12 human sized goat faced satyrs plus 2 minotaurs. &amp;lt;br&amp;gt;&lt;br /&gt;
The group are confused by the sleeping beauty and are working out what to do. Not knowing yet whether they are friend or foe, we attempt a dissemble with some success. &amp;lt;br&amp;gt;&lt;br /&gt;
I sneak up and out invisible which they do not detect, then I ‘enter’ the clearing to rescue my sleeping lady. They are confused but not aggressive and allow me to converse with them to find out they are followers of Urox and that we should not be here, very dangerous. &amp;lt;br&amp;gt; &lt;br /&gt;
After some bluff and bluster we toast the success of their endeavours and Silken and I leave the clearing together. Unfortunately we have found out they are going downstairs, other than the 2 minotaurs, to where the party are hiding &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still unsure of their nature, the remaining party (Axis, Mary M and Lysander) hide in the first small ossuary hoping they will pass by and allow their exit&amp;lt;br&amp;gt;&lt;br /&gt;
They almost pass by, but one of their number smells them and they start to search. A bit of ventriloquist trickery gets them chasing shadows elsewhere and the party sneak their way up towards the waiting minotaurs &amp;lt;br&amp;gt;&lt;br /&gt;
The party have noted that the 12 goat faced satyrs reek of evil, so we pivot to plotting their destruction using the stairs as a choke point &amp;lt;br&amp;gt;&lt;br /&gt;
Silken and I try to take out the minotaurs with spells, the sleep from Silken was effective, my control person was resisted and the alarm was raised. Just as the party arrived at the remaining minotaur, I got it under control and we now controlled the top of the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
The satyrs charge up towards us and Mary M calls her holy fire down upon them, they melt rather well. A sleep and mental attack leaves only a few plus a shaman down the stairs &amp;lt;br&amp;gt;&lt;br /&gt;
We move forward to stop the shaman incanting however he calls forth an avatar of Marchosias just before him and his remaining minions are also introduced to the holy fire of Mary M &amp;lt;br&amp;gt;&lt;br /&gt;
Lysander and I move to engage the avatar. While it tramples and breathes on us, Lysander deals many strong blows and I manage to finish it off. We regroup to plan our next move. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 8&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wraithcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Force Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk 24&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +50% Def, ablative protection&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Weapon of Flames (Ma)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 13&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +14 BC%, +7 Dam.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 18 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 75%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 130%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; 119%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dimensional Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Adjacent Dimentions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114564</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114564"/>
		<updated>2026-06-17T18:46:18Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Speaking to A pixie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: tbd&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to a pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wrathcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dimensional Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Adjacent Dimentions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=New_Seagate&amp;diff=114423</id>
		<title>New Seagate</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=New_Seagate&amp;diff=114423"/>
		<updated>2026-06-13T02:06:59Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Guild Members Homes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Seagate]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Parts of the district of Seagate City; [[Seagate]], [[Old Seagate]], [[New Seagate]], [[Castle Chilton]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Seagate City&amp;quot; style=&amp;quot;float: right; width: auto; text-align: center; margin: 2px 2px 2px 2px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:New Seagate.png|thumb|right|250px|link=http://www.dq-nz.org/files/DQMaps/Seagate/openlayers.html|Seagate City 818WK: Click to zoom]]&lt;br /&gt;
&amp;lt;/div&amp;gt;New Seagate is a modern well-planned Town. With most of the industry a couple of miles away in Old Seagate there are few of the odours and grime that many other towns have.&lt;br /&gt;
&lt;br /&gt;
New Seagate is a prosperous town with a large number of well cared for taverns and merchants catering to the wealthy. These merchants and the relative prosperity in turn make Seagate one of the most popular markets in the West of Alusia.&lt;br /&gt;
&lt;br /&gt;
The large number of people who arrive in Seagate to seek their fortunes keeps the main roads swept and free of horse manure. The churches in New Seagate are almost exclusively dedicated to the Church of Light as the building of the town coincided with the growth in popularity of the Church.&lt;br /&gt;
== People == &lt;br /&gt;
&lt;br /&gt;
== Places == &lt;br /&gt;
&amp;lt;i&amp;gt;Locations are numbered by the Map reference on the Seagate map. To add new locations please use numbers starting at 40 for New Seagate, 60 for Old Seagate and 80 for the Hovels. This will avoid duplication.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artisans ===&lt;br /&gt;
*&amp;lt;B&amp;gt;1&amp;lt;/B&amp;gt;  Mortimers Emporium - Run by [[Mortimer|Mortimer Graves]].&lt;br /&gt;
*&amp;lt;B&amp;gt;8&amp;lt;/B&amp;gt;  Seagate Alchemists Guild.&lt;br /&gt;
*&amp;lt;B&amp;gt;34&amp;lt;/B&amp;gt; Lady Katherine Blackened - High rank seamstress, appointments by introduction only. (GM:[[GM%27s#GM:_Jono|Jono]])&lt;br /&gt;
&lt;br /&gt;
===Inns Taverns and Brothels===&lt;br /&gt;
*&amp;lt;B&amp;gt;2&amp;lt;/B&amp;gt;  [[Alphonses]] - High quality dining establishment, very popular with guild members and wealthy halflings. Will prepare packed lunches for picnics and even full travel &#039;&#039;rations&#039;&#039; for those who can afford the price.&lt;br /&gt;
*&amp;lt;B&amp;gt;13&amp;lt;/B&amp;gt; Tar and Feather Brothel &lt;br /&gt;
*&amp;lt;B&amp;gt;14&amp;lt;/B&amp;gt; Winged Demon Inn&lt;br /&gt;
*&amp;lt;B&amp;gt;V&amp;lt;/B&amp;gt;  [[Fight%27n%27Fuk|The Fight&#039;n&#039;Fuk Tavern]] - seedy establishment in the docks. Location varies as it gets closed down and then reopens in an available building. &lt;br /&gt;
*&amp;lt;B&amp;gt;16&amp;lt;/B&amp;gt; The Dead Dog Tavern&lt;br /&gt;
*&amp;lt;B&amp;gt;48&amp;lt;/B&amp;gt; [[Golden Ingot]] - Dwarven Tavern&lt;br /&gt;
&lt;br /&gt;
===Merchants===&lt;br /&gt;
*&amp;lt;B&amp;gt;16&amp;lt;/B&amp;gt; [[Fizzgig|Fizzgig&#039;s]] House of Frippery - Purveyors of fine silks.&lt;br /&gt;
*&amp;lt;b&amp;gt;49&amp;lt;/b&amp;gt; [[Khoras Trading Station]]&lt;br /&gt;
*&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt; [[New Seagate Friendly Merchants Association]] - They deal in stuff, all kinds of stuff.&lt;br /&gt;
*&amp;lt;b&amp;gt;61&amp;lt;/b&amp;gt; The Seagate Merchants Guild&lt;br /&gt;
*&amp;lt;b&amp;gt;00&amp;lt;/b&amp;gt; [[Styx merchant trade guild]].&lt;br /&gt;
*&amp;lt;b&amp;gt;xx&amp;lt;/b&amp;gt; S-Mart: Shop Smart, Shop Sabastian-mart: Purveyor of All Things Good&lt;br /&gt;
&lt;br /&gt;
===Religious Buildings===&lt;br /&gt;
*&amp;lt;B&amp;gt;11&amp;lt;/B&amp;gt; Various churches dedicated to the powers of Light.&lt;br /&gt;
*&amp;lt;B&amp;gt;20&amp;lt;/B&amp;gt; [[Phaeton|Phaeton&#039;s]] Clinic/Soup Kitchen/Church of [[Diancecht]] - A converted warehouse on the Docks in Seagate, a small hospital/Soup Kitchen dedicated to [[Diancecht]] has been set up by brother [[Phaeton]]. Anyone is welcome and payment is by donation or by volunteering service. Since there is no Healers Guild in Seagate, an arrangement has been made with the [[Seagate Guild|Adventurers Guild]] for the training of new converts, although basic health classes are taught at the temple. A small shrine to [[Diancecht]] is also located in the building. [[Phaeton]] usually stays here when in Seagate.&lt;br /&gt;
&lt;br /&gt;
===Guild Members Homes===&lt;br /&gt;
*&amp;lt;B&amp;gt;69&amp;lt;/B&amp;gt; 9A Potters Lane - in town residence of [[Household_of_Dramus_and_Teeanna|Dramus and Teeanna D&#039;Asheth]]&lt;br /&gt;
*&amp;lt;B&amp;gt;69&amp;lt;/B&amp;gt; 9 Potters Lane - Owned by a [[Return of the King|number of Guild members]] and used occasionally when they are in town.&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*&amp;lt;B&amp;gt;21&amp;lt;/B&amp;gt; A Clock Tower - New Market&lt;br /&gt;
*&amp;lt;B&amp;gt;19&amp;lt;/B&amp;gt; Customs House&lt;br /&gt;
*&amp;lt;B&amp;gt;7&amp;lt;/B&amp;gt;  Gloranthan Trade Embassy - GM: [[User:Kharsis|Scott Whitaker]]&lt;br /&gt;
*&amp;lt;B&amp;gt;12&amp;lt;/B&amp;gt; Silverfoot&#039;s Gallery - Run by [[Sabastian]] Silverfoot and financed by [[Logan]]&lt;br /&gt;
*&amp;lt;B&amp;gt;10&amp;lt;/B&amp;gt; Butlers Hideout - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
*&amp;lt;b&amp;gt;58&amp;lt;/b&amp;gt; Seagate office of the [[No. 1 Hobbits&#039; Detective Agency]]&lt;br /&gt;
* The Sisters Tattoo Emporium, run by [[Kharmul]] in the alley behinds Silverfoot&#039;s Gallery.&lt;br /&gt;
* The Seagate Shipyard, an enterprise taken over by by the [[Itute Trading Company]].  Provides shipyard facilities for the repair of all types of shipping.&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=114422</id>
		<title>Scribe Notes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=114422"/>
		<updated>2026-06-13T02:04:03Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Autumn 814 WK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Records 1.png]] [[Category:Scribe Notes]]&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Skip to the [[Scribe Notes#Summer_826 WK|Current Season]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every guild adventure is required to have an official scribe to record the main events of the adventure.&lt;br /&gt;
The completed documents are written in the electronic format of the scribes preference and added to the archives in the [http://dq.sf.org.nz/library/ Guild Library] (usually in PDF).&lt;br /&gt;
&lt;br /&gt;
Scribe notes can be entered directly on the wiki (view existing [[:Category:Scribe_Notes|Scribe Notes]] for examples).  &lt;br /&gt;
It is recommended to make use of the linking ability of the Wiki to cross reference everywhere you go and every important person you deal with to their appropriate section of the Wiki.&lt;br /&gt;
&lt;br /&gt;
To start a set of Scribe notes the following templates are available for you.  [[Scribe notes template|Standard Template]] (&#039;&#039;recommended&#039;&#039;) and [[IanW template|Template 3]]&lt;br /&gt;
&lt;br /&gt;
= Content of Scribe Notes =&lt;br /&gt;
While there are no hard and fast rules about what must be in a set of scribe notes, the following is a guideline of the minimum that should be included.&lt;br /&gt;
* The Party Members.&lt;br /&gt;
* Party Leader, Scribe and Military Scientist.&lt;br /&gt;
* The Employer, what the party is hired to do and what they are getting paid.&lt;br /&gt;
* Diary with names, places and events.&lt;br /&gt;
* Astrology readings and any other bits of information gathered during the course of the adventure.&lt;br /&gt;
* The outcome of the adventure.&lt;br /&gt;
* Treasure and Items acquired on the adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; font-size: smaller; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
&lt;br /&gt;
== 826 Wk ==&lt;br /&gt;
=== Spring 826===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 826===&lt;br /&gt;
* [[Twenty Years After]] - Med/High - Weds - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Down in the Hundred Acre Woods]] - Medium - Wed - GM: Kita&lt;br /&gt;
* [[Gobo Garrison]] - Low - Sat - GM: Sam&lt;br /&gt;
* [[Raiders of Lost Sumaldi]] - Low - Mon - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Autumn 826===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Regailia Recovery for Royal Renunciation]] - Low - Sat - GM: [[User:Mandos|Mandos]]&lt;br /&gt;
* [[One Man&#039;s Justice]] - Med - Mon - GM: [[User:stephen|Stephen]]&lt;br /&gt;
* [[The Quest for Fire and Water]] - Med/High - Sun/Mon - GM: [[User:Keith|Keith]]&lt;br /&gt;
* [[Shadows In Play]] - Low - Mon - GM:[[Anne]]&lt;br /&gt;
* [[A Simple Task]] - Online - Medish- Tue - Terry&lt;br /&gt;
* [[Scourge of the Clouded Skies]] - Highish - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Misogyny with a capital M]] - Low - Tue - GM: [[User:Jeff|JeffL]]&lt;br /&gt;
* adventure - lvl - night - GM:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Summer 826===&lt;br /&gt;
* [[Die Wiederkehr der Königskleinodien]] - Low/Med + - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Casting Stones]] - Med - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Blight of the Bloated Blobs]] - Low - wed - [[Zarne]]&lt;br /&gt;
* [[Welcome to the Island]] - Lowish - Tues - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Celestial Pioneers]] - Medium - One Day - [[User:Martin | Martin]]&lt;br /&gt;
* [[Dancing in the Moonlight]] - Low/Med - Sat - [[User: Dean|Dean]]&lt;br /&gt;
&lt;br /&gt;
== 825 Wk ==&lt;br /&gt;
22 games in 825 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 825===&lt;br /&gt;
* [[Celestial Mechanics]] - [[Experience#Quest_Level | Low]] - Saturday - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Warlocks Contract]] - [[Experience#Quest_Level | Medium]]ish - Tuesday - [[Anne]]&lt;br /&gt;
* [[Dreamers Showcase]] - [[Experience#Quest_Level | High]] - Saturday - [[Sam]]&lt;br /&gt;
* [[Neverland Unbound]] - [[Experience#Quest_Level | Low]] - Wednesday - [[Kita]]&lt;br /&gt;
* [[Threnody of Kings]] - [[Experience#Quest_Level | Extreme]] - Monday - [[Mandos]]&lt;br /&gt;
* [[The Subliminal Court]] - [[Experience#Quest_Level | Medium]] - Var - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 825===&lt;br /&gt;
* [[Monsters Inc II]] - High - Mon - [[User:Dean | Dean Ellis]]&lt;br /&gt;
* [[Once Upon a Storytime]] - [[Experience#Quest_Level | Low]] - Saturday - [[Mandos]]&lt;br /&gt;
* [[Glowing Glacier]] - Medish- Tue - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Return of the Shrooms]] Low/Med - Wed - [[Ian A]]&lt;br /&gt;
* [[The Liminal Court]] Med - Sun - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 825===&lt;br /&gt;
* [[Toxic Neighbours]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[If you go down in the woods today...]] - Low/Med - Sat - [[User:Dean_Ellis|Dean]]&lt;br /&gt;
* [[Earth. Under Sky, Under Earth]] - Med/High - Tues - Online - [[User:Keith | Keith]]&lt;br /&gt;
* [[The Search for Ling]] - Low - Wed - [[Anne]]&lt;br /&gt;
* [[Calf Catastrophe]] - Low - Sat - [[Sam]]&lt;br /&gt;
* [[Micro Brewery Adventure]] - Low - Tue - GM: Nick&lt;br /&gt;
&lt;br /&gt;
=== Summer 825===&lt;br /&gt;
* [[Black Moonlight]] - High - Mon - [[User:Mandos|Mandos]]&lt;br /&gt;
* [[Uncertainty Principle]] - Low/Med - Weekends - [[User:Martin|Martin]]&lt;br /&gt;
* [[Duck Duck Trash]] - Low - Wed - [[Kita]]&lt;br /&gt;
* [[Suspicious Voices]] - Med/High- Night -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Invitation To The Skies]] - Med - Sat- [[Sam]]&lt;br /&gt;
* [[A Merry Little Christmas]] - [[Kita]]&lt;br /&gt;
&lt;br /&gt;
==824 WK==&lt;br /&gt;
20 games in 824 WK&lt;br /&gt;
=== Spring 824===&lt;br /&gt;
* [[Eastern Shadows ]] - Mon - [[Jono Bean]]  &lt;br /&gt;
* [[Blood across the Seas]]- Low/Med? - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Homecoming]]- Med-ish - TBC - Online Terry&lt;br /&gt;
* [[Down in the Deep Blue Sea]] - Tuesday Online - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Red Laughter - The Hunt]] - Online - [[Jim Arona|Jim]]&lt;br /&gt;
* [[Undead What Now?]] - Wed - Med -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Don&#039;t touch]] - Fri - Low - Ian&lt;br /&gt;
&lt;br /&gt;
=== Winter 824===&lt;br /&gt;
* [[Gold Fever]] - Med - Mon - Martin&lt;br /&gt;
* [[Graduates Task]] - Bunny - Thurs - Anne&lt;br /&gt;
* [[Burning of Nihlus]] - High+Smart - Wed - Sam&lt;br /&gt;
* [[Taking a Unicorn Home]] - Keith&lt;br /&gt;
* [[Bad Oysters]] - Med - One Day - Ian A&lt;br /&gt;
&lt;br /&gt;
=== Autumn 824===&lt;br /&gt;
* [[Grymeron Out of Shape]] - Medium - Mon - Dean - St Johns&lt;br /&gt;
* [[Witch Hunt]] - Low/Medium - Jacqui - Online/Mangere Bridge - Tuesdays&lt;br /&gt;
* [[Friendly Fire]] - Medium - Well done. - Bernard - Online - Wednesdays.&lt;br /&gt;
* [[Red Laughter]] - Medium - Jim - Online - Sunday (21:00 to 01:00)&lt;br /&gt;
&lt;br /&gt;
=== Summer 824===&lt;br /&gt;
* [[Menglana revenge]] - High - Mon - Jono&lt;br /&gt;
* [[Black Watch: Let it Burn]] - Low - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Imagined Problems]] - Low-Med - Wed - Sam&lt;br /&gt;
* [[It Came From The Depths]] - Medium - Tues - Keith - Online&lt;br /&gt;
&lt;br /&gt;
== 823 Wk ==&lt;br /&gt;
19 games in 823 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 823 Wk ===&lt;br /&gt;
* [[ The Best Laid Plans of Mercs and Mermen]] - Med-High - Wed - Anne&lt;br /&gt;
* [[ The Night of the Comet]] - Low - Tue? - Jacqui&lt;br /&gt;
* [[Prelude to Marriage]] - Med - Thu - Terry (Online)&lt;br /&gt;
* [[MorsCerta, HoraIncerta]] - High - Mon - Chris C&lt;br /&gt;
* [[Gnome Way Home]] - Low - var - Martin&lt;br /&gt;
* [[Giant Trouble at Desert Flower]] - Medium(ish) - Wed- [[User:Michael P|Michael P]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 823 Wk ===&lt;br /&gt;
&lt;br /&gt;
* [[A.C.A.T stuck in a tree]] - High - Wed - Sam&lt;br /&gt;
* [[In the Shadow of the Black tower]] - Low/Medium - Monday - [[Jono Bean]]&lt;br /&gt;
* [[The Engines of God]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Winter Mystery]] - Lowish - Wed(Online) - Bernard&lt;br /&gt;
&lt;br /&gt;
=== Autumn 823 Wk ===&lt;br /&gt;
* [[Cave of Deception]] - Low - Wed - Kita&lt;br /&gt;
* [[Wine and Cheese]] - Med - Mon - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Disappearance of Yasmin&#039;s Hammer]] - Low - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Elementary My Dear Adventurer]] - Med High - Tues - [[Keith Smith]] (Online)&lt;br /&gt;
* [[If you can&#039;t be bad, be bad at it]] - Low - var - Dean&lt;br /&gt;
&lt;br /&gt;
=== Summer 823 Wk ===&lt;br /&gt;
* [[Green Waters Rising]] - Tues - Medium - [[User:Bernard | Bernard]] - Full&lt;br /&gt;
* [[Visions Of Loot]] - Weds - Med - Sam - Full&lt;br /&gt;
* [[Seirs Sunday Soiree]] - Anne&lt;br /&gt;
* [[A Dungeon of Unfortunate Events]] - Thu - Med=&amp;gt;High - Dean&lt;br /&gt;
&lt;br /&gt;
== 822 Wk ==&lt;br /&gt;
21 games in 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
===Spring 822 WK===&lt;br /&gt;
* [[Of Marsh and Marble]] - Mondays - Lower Medium - Chris&lt;br /&gt;
* [[A Herbal Experiment]] - Weds - Bunny - Low - [[Anne]]&lt;br /&gt;
* [[Salve Rex]] - Thu - Low-Med - ChrisC&lt;br /&gt;
* [[O&#039; give me a home]] - Mon - High+ - [[User:stephen|Stephen]]&lt;br /&gt;
* [[Santanapped]] - Med - Terry&lt;br /&gt;
&lt;br /&gt;
=== Winter 822 WK ===&lt;br /&gt;
* [[A Cold Sun - Part 2]] - TBC - Wed (Online?) - Highish - Bernard&lt;br /&gt;
* [[Beauty and the... Two Beasts?]] - Thursdays (Online) - Lowish - Kita&lt;br /&gt;
* [[Beyond the Gatehouse]] Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[West where the Heartwood is]] - High - Thur - Dean&lt;br /&gt;
* [[Newtonian Goblins]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Twin Gate Colosseum]] - July 16th - Flexi - [[Anne]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 822 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Dresses in the Shadows]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[An Unknown Onslaught]] - Wed - Low-Medium - Anne&lt;br /&gt;
* [[Johnny isn&#039;t Sleeping]] (Goblin Fire Mages) - Fri 8pm Start - Bunny - Ian A&lt;br /&gt;
* [[The Chaos That Sleeps In The Deep]] - Wed(7pm) - Online(Roll20/Discord) - Medium-Weird(with a touch of silliness) - [[User:Keith | Keith]]&lt;br /&gt;
* [[Covert Fox]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 822 WK===&lt;br /&gt;
&lt;br /&gt;
* [[A Spate of OZzity]] - Wed - Med-High - Dean (Half Session)&lt;br /&gt;
* [[Bring Summer to Bryshande]] - Thu - High - Chris (Half Session)&lt;br /&gt;
* [[A Golden Eye on the waves]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[The Hunt for Three Claw]] - Wed - Bunny Low - Bernard&lt;br /&gt;
* [[Orc Brew Quest]] - Tues - Medium Crunchy - Ian&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: The Great Grain Heist]] - Tues(usually) - Lowish - Terry(Online)&lt;br /&gt;
&lt;br /&gt;
== 821 Wk ==&lt;br /&gt;
20 games in 821 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 821 WK ===&lt;br /&gt;
* [[An Evening with the Unholy]] - Wed - High - Anne (online) Full&lt;br /&gt;
* [[I Must Go Down To The Sea Again]] - Tue - Low/Med - [[User:Keith|Keith]] (online)&lt;br /&gt;
* [[The Hero&#039;s Quintet]] - Wed - Med-High - [[User:Stephen|Stephen]] (online, short game)&lt;br /&gt;
* [[*Read the Fine Print]] - Med/High MTB (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 821 WK ===&lt;br /&gt;
* [[You&#039;re Not In Tycho anymore]] - Tuesdays - Low - Chris&lt;br /&gt;
* [[A Golden Eye in the deep]] - Monday - Medium - Jono&lt;br /&gt;
* [[Braegon&#039;s Treasure Map]] - Weds - Low-Med - Dean&lt;br /&gt;
* [[Taking the Lute]] - Weds - Med - Ian&lt;br /&gt;
* [[Polite Enquiries]] - Low/Med - Ross(online)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 821 WK ===&lt;br /&gt;
* [[Not just a simple comb]] Monday nights - Jono Full&lt;br /&gt;
* [[Death&#039;s reflection in the mirror of fear]] - Low-med - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Autumn Wolves]] - Bunny-Low - Anne&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: River Watch]] - Med - Terry (Online)&lt;br /&gt;
* [[Doing the Rounds]] - Bunny-Low - Jacqui&lt;br /&gt;
* [[A Cold Sun]] - Low-Med - Bernard&lt;br /&gt;
* [[Kanlaoise - Soul Men]] - Ross (online)&lt;br /&gt;
&lt;br /&gt;
=== Summer 821 WK ===&lt;br /&gt;
* [[Blood &amp;amp; Ice]] - High, Monday night GM: [[Jono Bean|Jono]] - Full&lt;br /&gt;
* [[Won&#039;t you go to funky town]] - Med, Weds, Ian A.&lt;br /&gt;
* [[Follow the Evening Star]] - Low, Tues, [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Recipe for Danger]] - GM [[Micheal Young]] (online)&lt;br /&gt;
&lt;br /&gt;
== 820 Wk ==&lt;br /&gt;
19 games in 820 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 820 WK ===&lt;br /&gt;
* [[The Lost Forge]] - Med/High - Bernard - Wed/Online&lt;br /&gt;
* [[Monsters Inc]] - Extreme - Dean - Mondays&lt;br /&gt;
* [[One of Our Vineyards is Missing]] - Low - [[User:Jacqui | Jacqui]] - Tuesdays&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Vigors Quest]] - Terry (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 820 WK ===&lt;br /&gt;
* [[Candyland]] - Low - Anne - Wed&lt;br /&gt;
* [[East Hindia TC]] - Low-Med - Thu/Wed - GM [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Looking Glass Lost]] - Med - Fri - GM [[User:Michael P|Michael P]]&lt;br /&gt;
* [[Coral Sea Colony]] - Low-Med - Tues - GM [[User:Keith|Keith]] (Online)&lt;br /&gt;
* [[Kanlaoise Part Deux]] - High - GM Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 820 WK ===&lt;br /&gt;
* [[Nobody dies there...probably]] - Low- Tuesday - GM IanA  &lt;br /&gt;
* [[Thirteen feet and to trust your fifth look]] - Med/High - GM Jono&lt;br /&gt;
* [[The Bottle of Spirits]] - Tues - GM: William&lt;br /&gt;
* [[Into the Sky Rock]] - Weds - GM: Bernard&lt;br /&gt;
* [[Brave new world]] continuation... - Thu - DM: Jim&lt;br /&gt;
* [[Arth 1]] - &#039;&#039;Non-DQ&#039;&#039; - Wed - GM: Paul S.&lt;br /&gt;
* [[Novadom Road North]] - Lockdown Weekends - Low - GM Stephen.&lt;br /&gt;
&lt;br /&gt;
=== Summer 820 WK ===&lt;br /&gt;
* [[A Darkened Mystery]] - Med - Wed - GM Anne&lt;br /&gt;
* [[Okla is missing]] - Med/High - GM Jono&lt;br /&gt;
* [[The Evernow]] - Easy, safe, fun - GM William&lt;br /&gt;
* [[Hire-A-Hubby]] - Med-High - Tues - GM Stephen&lt;br /&gt;
* [[An Overflow of Goblins]] - Lowish - Tues - GM [[User:Keith | Keith]]&lt;br /&gt;
&lt;br /&gt;
== 819 WK ==&lt;br /&gt;
17 games in 819 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 819 WK ===&lt;br /&gt;
* [[Half a crisp spring]] - High - Mon - GM Jono&lt;br /&gt;
* [[Thin Ice]] - Med - Tue - Chris&lt;br /&gt;
* [[The Gates of Heck]] - Low+ - Thurs - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Brave new world]] - Thurs - GM [[User:Jim | Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 819 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Worship the Desert]] Thurs - Crunchy - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Series of Unfortunate Events]] - Medium - Dean&lt;br /&gt;
* [[Archaeological Expedition]] - Low - [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbit Detective Agency - Adventuring Arborist]] - Medium - Terry (online)&lt;br /&gt;
* The continuation of [[The Harvest of the Planes]] - High - Jim Arona&lt;br /&gt;
&lt;br /&gt;
=== Autumn 819 WK ===&lt;br /&gt;
* [[Fate_of_Or|&amp;quot;The Fate of Or&amp;quot;]] - Titan-pestering (but not aggressively so). Thurs &#039;&#039;chez&#039;&#039; Smith - Michael P.&lt;br /&gt;
* [[The Harvest of the Planes]] - High level, not Monday - Jim Arona&lt;br /&gt;
* [[Falling the way rocks don&#039;t]] - Low - Mon - Stephen&lt;br /&gt;
* [[A lack of humer]] - Low - Weds - Ian A.&lt;br /&gt;
&lt;br /&gt;
=== Summer 819 WK ===&lt;br /&gt;
* [[A Plea for Help]] - Low-Med - Night TBD - Anne&lt;br /&gt;
* [[Trouble in the Spine]] - Low-Med - Tue - GM Chris&lt;br /&gt;
* [[Northern Summers]] - Med-High - Tues - GM Jono&lt;br /&gt;
* [[No 1 Detective Hobbit Agency - The Creampuff Catnappering Caper]] - Med - Sun - GM Terry (online)&lt;br /&gt;
&lt;br /&gt;
== 818 WK ==&lt;br /&gt;
19 games in 818 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 818 WK ===&lt;br /&gt;
* [[Night Train to Lisbon]] - Low to Medium - Night TBA - Jim Arona&lt;br /&gt;
* [[More Enquiring Minds]] - High - Night Monday - Dean Ellis&lt;br /&gt;
* [[The Fires of Heck]] - Low - Tuesday - [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 818 WK ===&lt;br /&gt;
* [[Liberty of County Palatine of Borovia]] - High+ - Tuesday - [[Jono Bean|Jono]]&lt;br /&gt;
* [[Lord Azzur&#039;s Black Fleet]] - High+ - Wednesday - Julia&lt;br /&gt;
* [[Recover Dylath]] - High - Mon - William&lt;br /&gt;
* [[Back Doors and Short Cuts]] - Low-Med - Tue - [[User:Keith | Keith]]&lt;br /&gt;
* [[Delve under Old Seagate]] - Low - Thu - Ian A.&lt;br /&gt;
* [[Return to Kanlaoise]] - Brave - Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 818 WK ===&lt;br /&gt;
* [[My dreams are strange dreams]] - Kelsie - Medium - Wednesday&lt;br /&gt;
* [[Trading in Sunshine]] - Clare - Medium - Monday&lt;br /&gt;
* [[Blood on Broad Street]] - [[User:Stephen|Stephen]] - Low-Medium - Tuesday&lt;br /&gt;
* [[Ten Days to the end of the world]] - William - High - Thursday - West&lt;br /&gt;
* [[Operation Word]] - [[Jono Bean|Jono]] - Var - Tues/Thurs&lt;br /&gt;
&lt;br /&gt;
=== Summer 818 WK ===&lt;br /&gt;
* [[Full Metal Breastplate]] Jim Arona - Medium&lt;br /&gt;
* [[I need a Hero (or five)]] William - We&#039;ll see&lt;br /&gt;
* [[Enquiring Minds]] Dean - 3 Tuesday, than Monday&lt;br /&gt;
* [[Mr Grumpy and the Tartan]] Ian Anderson - Bunny-Low - Thursdays&lt;br /&gt;
&lt;br /&gt;
== 817 WK ==&lt;br /&gt;
19 games in 817 WK&lt;br /&gt;
=== Spring 817 WK ===&lt;br /&gt;
* [[Anticipatory_Revenge]] Michael P. Non-humans preferred but not essential.&lt;br /&gt;
* [[Into the Unknown]] ChrisC. Low (only new PC&#039;s)&lt;br /&gt;
* [[Air Bastards of the Shattered Queen]] William - Medium, no really.&lt;br /&gt;
* [[Brastor goblin hunting]] Bernard - Tuesday - Mediumish&lt;br /&gt;
&lt;br /&gt;
=== Winter 817 WK ===&lt;br /&gt;
* [[The Pevensey Heist]] - [[Clare]] Monday - Low Medium&lt;br /&gt;
* [[Fallen Ocelotepec]] - [[Jim Arona | Jim]] Tuesday Medium&lt;br /&gt;
* [[Blood-Feud?]] - [[User:Dean|Dean]] Wednesday - High&lt;br /&gt;
* [[A Cultural Exchange]] - [[User:Keith|Keith]] Tuesdays - Low&lt;br /&gt;
* [[The Hippo&#039;s Helpers]] - Greg Graydon &amp;amp; Julia - Medium (a weekend game 5&amp;amp;6 August 2017)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 817 WK ===&lt;br /&gt;
* [[Northern Lords]] - Med-High - [[Jono Bean]] Monday night&lt;br /&gt;
* [[A Quiet Contemplative Trip]] - [[William]] Monday Extreme&lt;br /&gt;
* [[South Gate Rot]] - [[Jim Arona | Jim]] Wednesdays Low/Violent&lt;br /&gt;
* [[Through A Mirror Darkly]] - [[User:Jacqui | Jacqui]] - Tuesday Medium&lt;br /&gt;
* [[Shrooms]] - [[Ian A  | Ian A]] - Wednesday Low&lt;br /&gt;
&lt;br /&gt;
=== Summer 817 WK ===&lt;br /&gt;
* [[Vacancies]] - Med-High (Independent) - [[User:Bernard|Bernard]]. (Probably Summer.)&lt;br /&gt;
* [[Into the Dark Continent]] - Medium - Mon - [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Fox vs The Marquessa]] - High - Thu - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Banshee Bits Required]] - Low/medium - Wed - [[User:Mebh|Julia]]&lt;br /&gt;
* [[Deserts, Dungeons, &amp;amp; Dwarves pt 2]] -Low/bunny - Wed - [[User:Helen|Helen]]&lt;br /&gt;
* [[Street of Gods]] - Low - Tues - Jeff Leddra&lt;br /&gt;
&lt;br /&gt;
== 816 WK ==&lt;br /&gt;
15 games in 816 WK&lt;br /&gt;
=== Spring 816 WK ===&lt;br /&gt;
* [[Ivinia Darkness]] - Mon/Wed - High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[The Magical Mystery Show]] - Mon Medium - [[William]]&lt;br /&gt;
* [[The Coils of Spring]] - Mon/Tue - Medium  - [[Jim Arona]]&lt;br /&gt;
* [[Somebody&#039;s Daughter]] - Tue - Low - [[Ian Anderson]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 816 WK ===&lt;br /&gt;
* [[Chelemby Northern Darkness]] - Mon High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Seagate&#039;s Haunts]] - [[User:Keith|Keith]] - Low - Tues&lt;br /&gt;
* [[The Hippo&#039;s Bride]] - Julia - High - Mon (Goblins Hippo bride all Scab&#039;s fault)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 816 WK ===&lt;br /&gt;
* [[Pongo Gutbag and the Legion of Doom!]] - Mon - Very High, 25 PC recommended - GM William&lt;br /&gt;
* [[War-wolves of Londinium]] - TBA - Not Low - GM [[Jim Arona]]&lt;br /&gt;
* [[A friend in need ...]] - Tue - Low-med - GM [[User:Chris|Chris]]&lt;br /&gt;
* [[Winter is Coming]] - Tues - High-med - GM [[User:Keith|Keith]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 816 WK===&lt;br /&gt;
* [[Gypsy Smugglers Wanted]] - Upper Medium, after a low start  - Wed - Mangere - GM Michael P.&lt;br /&gt;
* [[The Mikado Affair]] - Medium, but with plenty of opportunities to expose internal organs - TBA - DM - [[Jim Arona]]&lt;br /&gt;
* [[Chateau Haut-Brion]] - Mon  High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Mine Fox Rescue]] - Mon - Med - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
== 815 WK ==&lt;br /&gt;
18 games in 815WK &amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 815 WK ===&lt;br /&gt;
* [[Hot Fusion]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[Enchanted Jewels]] - Medium, Monday - GM [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Into the Valley of Roses]] - Low/Medium, Thursdays - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 815 WK ===&lt;br /&gt;
* [[The Exodus Agenda]] - High - DM [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[Pro Bono]] - Low/Medium - [[User:Keith | Keith]]&lt;br /&gt;
* [[Travel Advisory]] - Low-Med - Ian W&lt;br /&gt;
* [[What is the Big Bad Wolf afraid of?]] - Low - Dean&lt;br /&gt;
&lt;br /&gt;
=== Autumn 815 WK ===&lt;br /&gt;
* [[A Doomsday Like Any Other]] Shared game. William, Craig, Julia&lt;br /&gt;
**[[Unruly Sonne]] - Medium - High - Mon - [[William Dymock|William]]&lt;br /&gt;
**[[And Darkness Fell Upon The Face Of Alusia]] - [[User:Mebh | Julia]]&lt;br /&gt;
**[[Secret Seven and the mystery of the missing Sun]] - Craig&lt;br /&gt;
* [[Where&#039;s Johnny?]] - Low/Low-Med Mon - Ian A&lt;br /&gt;
* [[Bear Necessities]] - Low - Miles&lt;br /&gt;
&lt;br /&gt;
=== Summer 815 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Get Your Rocks Off!]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A Walk in the Black Forest]] - Medium, but blood may be spilt - GM Jim&lt;br /&gt;
* [[Duskfalls demise]] - Medium - GM [[User:Mebh|Julia]] &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A large concern]] - High - GM [[Jono Bean]]&lt;br /&gt;
* [[Vun Enchanted Evening]] - Medium/High - GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
== 814 WK ==&lt;br /&gt;
25 games in 814 WK&lt;br /&gt;
=== Spring 814 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Tears of Salt]] - Medium - Fri - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Blood in the Snow]] - Low-Med - Tue - GM: ChrisC&lt;br /&gt;
* [[The Bold and the Handsome]] - Frivolous (Oz Game) - Tue - GM: [[User:Dean|Dean]]&lt;br /&gt;
* [[Escort a caravan]] - low/med - Tues - GM: [[User:IanW|Ian W]]&lt;br /&gt;
* [[Reclaiming Walontaun]] - High - We - GM: [[Craig Harper|Craig]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 814 WK ===&lt;br /&gt;
* [[Black Magic Woman]] - Low - Mondays - GM : [[William]]&lt;br /&gt;
* [[Copper Sands and Broken Dice]] - Low - Wednesdays - GM: [[Jono Bean]]&lt;br /&gt;
* [[Network of Sin]] - High+ - Th - DM: Jim&lt;br /&gt;
* [[The Cleansing of the Shire]] - Med - Fri - GM: Jacqui&lt;br /&gt;
* [[Vapour - The Legend continues|Finding Harold]] - Med - Tue - GM: Julia&lt;br /&gt;
* [[A Body for Pug]] - Low - Wednesdays - GM : Miles&lt;br /&gt;
&lt;br /&gt;
=== Autumn 814 WK ===&lt;br /&gt;
* [[A Plan may be forthcoming]] - Not Bunny - Wednesday - GM : [[William]]&lt;br /&gt;
* [[Send Lawyers, Knives and Money]] (aka 12 years a slave) - Medium - Tuesdays - GM : Bridget Dymock-Johnson&lt;br /&gt;
* [[Mislaid Offspring]] - Highish, but not God Bothering - Wednesday - GM : Michael P.&lt;br /&gt;
* [[Shopping on Grymeron]] - Medium to Newtonian - Tuesdays - GM: Dean E&lt;br /&gt;
* [[Employment wanted]] - lowish - Thursdays - GM : &#039;&#039;GM Ian Anderson&#039;&#039; - this is the overflow&lt;br /&gt;
* [[A Loss in the Family]] - Low/Med - Mon - GM: ChrisC&lt;br /&gt;
* [[Murky Mind Trip]] - Med - 18th May -GM: Terry&lt;br /&gt;
* [[Like the Night]] - Low/Med - a couple of stray Wednesdays - GM: [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 814 WK ===&lt;br /&gt;
* [[Brief Candles]] - High - Thursdays - DM: [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Hero of Nightfall]] - High - Mondays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Wood Wide Web]] - Low/Med - Tues - GM: [[User:Keith | Keith]]&lt;br /&gt;
* [[Those Dripping Bones]] - Medium/Chewy - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[five go forth in Cornumbria]] - Low/Med - Mon/Tues - GM:Julia&lt;br /&gt;
* [[Wedding Preparations]] - Low/Med - Wed - GM: Terry&lt;br /&gt;
&lt;br /&gt;
==813 WK==&lt;br /&gt;
33 games in 813 WK&lt;br /&gt;
===Spring 813 WK===&lt;br /&gt;
* [[The Big Push]] - by lots of different people&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eeeedd;&amp;quot;&amp;gt;&lt;br /&gt;
** [[Return of the Geomancers]] - High+ - Wednesday - GM: [[Jono Bean]]&lt;br /&gt;
** [[The battle of Simia Orichalcae]] - High - Tues - GM: [[William]]&lt;br /&gt;
** [[Pointed Diplomacy]] - Master Assassins - varies over a few nights/weekends (Thursdays) - GM: Paul S. - &#039;&#039;&#039;FULL&#039;&#039;&lt;br /&gt;
** [[Kill Them All]] - Highish thump fest in the Shattered Kingdom - GM: [[Ian Wood]]&lt;br /&gt;
** [[Loyalty and honor]] - Low/medium - GM Julia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Darkness Falls]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter 813 WK===&lt;br /&gt;
* [[A Cold return]] - High - Monday - GM: [[Jono Bean]]&lt;br /&gt;
* [[Just Deserts]] - Low/Medium - Tuesday - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[The Wicked Witch of the Wet]] - Medium/Highish - Tues/Thu - GM: [[User:Keith|Keith Smith]] (Note: 8wk session only as we leave in Aug)&lt;br /&gt;
* [[Red Red Wine]] - Low/Medium - Thursday - GM: [[User:Chris|Chris C]] - &#039;&#039;a low to low medium level game for new players&#039;&#039;&lt;br /&gt;
* [[A Brick wrapped in a Prophecy]] - Very low - Wednesday - GM:Ian Anderson &lt;br /&gt;
* [[The Good, Bad And Ugly]] - Low - Wednesday - GM:Jeff Leddra&lt;br /&gt;
* [[Red Carpet Massacre]] - Medium - Monday - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Land of the Mislaid]] - Thu - Medium-ish - GM: Michael P&lt;br /&gt;
* [[Legion&#039;s End]] - Tuesdays - Extreme - GM: William&lt;br /&gt;
* [[A Fox in the Hen House]] - Thu - Low - New Windsor - GM: [[User:Stephen|Stephen]] - &#039;&#039;A low level game for new players&#039;&#039;&lt;br /&gt;
* [[Walk a Crooked Mile]] - Mon - Medium - GM: [[Jim Arona]]&lt;br /&gt;
* [[For Those in Peril IN the Sea...]] - Thu - Medium - GM: [[User:Jacqui|Jacqui]] &lt;br /&gt;
* [[Much Ado About Nothing]] - Thu - social - GM: Andrew W&lt;br /&gt;
* [[Rumble in the Jungle]] - Wed - Low - GM: Michael Young&lt;br /&gt;
* [[Black Watch Chronicles V: Hand of Fate]] - Mon - Low - GM: Ben Taberner&lt;br /&gt;
* [[Moving Statues]] - Mon - Highish to Drow-bothering - GM: Craig Harper&lt;br /&gt;
&lt;br /&gt;
===Summer 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Within and Without]] - Tues - GM: Martin (Full)&lt;br /&gt;
* [[The Siege of Ar Eeb]] - Tues - GM: [[William]]&lt;br /&gt;
* [[Following the Fumes III]] An Air Mage Adventure - Low/Med/High - Mon - GM: [[Craig Harper]]&lt;br /&gt;
* [[A fading light from the West]] - High - Thur - GM: [[Jono Bean]]&lt;br /&gt;
* [[When my Ships come in]] - Mon - GM: Bernard&lt;br /&gt;
* [[Squid Row]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
* [[The things in Baron Turds &#039;Back-passage&#039;]] - day game - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[Crooked House|Crooked Little House]] - Kids - Sat - GM: [[Jim Arona]]&lt;br /&gt;
* [[My Kingdom Come]] - Thurs - GM: [[:Category:Mandos|Mandos]] (Full)&lt;br /&gt;
* [[Beach Games]] - Various times in Whananaaki - GM [[William]] and [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
==812 WK==&lt;br /&gt;
&lt;br /&gt;
24 Games in 812WK&lt;br /&gt;
&lt;br /&gt;
===Spring 812 WK===&lt;br /&gt;
* [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] - High - Tuesday - GM: [[William]]&lt;br /&gt;
* [[Things Fall Apart]] - High - Wednesday - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[The Middle Way]] - High - TBA - DM: [[Jim Arona]]&lt;br /&gt;
* [[The Gyldwasser Depths]] - Low to Med - Tuesday - GM: ChrisC - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Invasion Route One ends in a Swamp, please explain.]] - Highish - Mondays - GM:[[Ian Wood]]&lt;br /&gt;
* [[In Search of Paradox]] - Low - Wednesday - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 812 WK===&lt;br /&gt;
* [[And the Gates of Hell Shall not Prevail Against Thee]] - Guess - Mon - GM: [[William]]&lt;br /&gt;
* [[Psst!, where is this town called Konigsburg?]] - Low - TBA - GM: [[Ian Wood]]&lt;br /&gt;
* [[Hubble Bubble and Rabbits]] - Low Medium - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Destinations]] - Med-High - Thu - GM: [[User:helen|Helen]]&lt;br /&gt;
* [[Wolves of Winter]] - High - Tuesday - DM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 812 WK===&lt;br /&gt;
* [[Western Coils of Sand and Jumping Tigers]] - Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[Hunting the Eagle]] - Low to Low/Med - Tuesday - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[The Bloody Murder of the Foul Prince Romero and His Enormously Bosomed Wife]] - Medium - TBA - GM: [[William]]&lt;br /&gt;
* [[Who Let The Undead Out]] - Medium - Thur - [[User:Keith|Keith]]&lt;br /&gt;
* [[The Lady Vanishes]] - Medium level adventure for Low level characters - Wed - Jim&lt;br /&gt;
* [[Divisions Within]] - High side of Medium - Wednesday - Miles&lt;br /&gt;
&lt;br /&gt;
===Summer 812 WK===&lt;br /&gt;
* [[The Sixteen Quarters of Time]] - High - Mon - GM: [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[We did offer to pay]] - Extreme - Wed - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Friday Night Firefights]] - Low/Med - Wed - GM: [[William]]&lt;br /&gt;
* [[A Beast in the Night]] - Low - Tues - GM: [[Clare]]&lt;br /&gt;
* [[The meteor has landed]] - Low/Medium - Tues - GM: [[Stefan]]&lt;br /&gt;
* [[All of our Children are Missing]] - High - GM: Scott Raymond&lt;br /&gt;
* [[Delph Vermin - The Extermination Mission]] - High Side of Medium - Wed - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==811 WK==&lt;br /&gt;
27 Games in 811&lt;br /&gt;
===Spring 811 WK===&lt;br /&gt;
* [[What once was lost]] - Low - Monday - [http://en.wikipedia.org/wiki/Trademark TM]: [[William]]&lt;br /&gt;
* A Hobbit [[Fact-eliminating mission]] - High - Monday - [http://en.wikipedia.org/wiki/Gamemaster GM]: Michael Parkinson&lt;br /&gt;
* [[Vale of Tears - Part 2]] - Medium - Tuesday night - [http://en.wikipedia.org/wiki/Evel_Knievel GM]: [[Stefan]]&lt;br /&gt;
* [[Manhunt - In Search of RocSingers Past]] - Level: Medium; Night: Wednesday; GM: [[Bernard Hoggins]]&lt;br /&gt;
* [[This Quintessence of Dust]] - Low - Med - Wed - [http://en.wikipedia.org/wiki/Dungeon_Master DM]: [[Jim Arona]]&lt;br /&gt;
* [[The Truth hurts]] An Oz Adventure - Newtonian - Wednesday : [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Following the Fumes II]] An Air Mage Adventure - Low/Med/High - Thursday - [http://en.wikipedia.org/wiki/Austin_Powers:_International_Man_of_Mystery GM]: [[Craig Harper]] - Full&lt;br /&gt;
* [[A Shortage of Tall Poppies]] Low Level, Wednesday, GM [[Miles Jackson]] (4 week adventure)&lt;br /&gt;
&lt;br /&gt;
===Winter 811 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Sun Wukong and the six sorcerors]] - Med - Th - [[William]]&lt;br /&gt;
* [[Sahuagin Smackdown]] - Highish - Tue - GM:[[User:Keith | Keith]] &lt;br /&gt;
* [[Too much of a good thing]] - Medium ish - Tue - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Twice as Cold]] - Medium &amp;amp; Very High- Monday - GMs: [[User :Kelsie2|Kelsie]] &amp;amp; [[Jono Bean]]&lt;br /&gt;
* [[A stoners tale - Part II]] Level: Low - Night: Wednesday - GM: [[Stefan]] &lt;br /&gt;
* [[Carzala Grieves]] Level: Very Low - Night: Wednesday - GM: [[Rosemary Mansfield]]&lt;br /&gt;
* [[Where Have All The Dragons Gone?]] Level: Medium; Night: Wednesday; GM: [[Miles Jackson]]&lt;br /&gt;
* [[A Winter&#039;s Tale]] Level: Kids; Played: on weekends; GM [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 811 WK===&lt;br /&gt;
*[[Brides of Blackrod]] - High - Mon - GM: [[Jim Arona]]&lt;br /&gt;
*[[Autumn Colours]] - non High - Sat - GM: [[Jim Arona]]&lt;br /&gt;
*[[Elemental as Anything]] - Medium - Night - GM:[[William]]&lt;br /&gt;
*[[Sumthin&#039;s A-Matter With Our Monster]] - Medium/High - Thu GM: [[User:Jacqui | Jacqui]]&lt;br /&gt;
*[[A stoners tale.]] - Low. - Wed - GM:[[Stefan]]&lt;br /&gt;
*[[Harvest Moon]] - Med+ - Tues - GM:[[GM&#039;s#GM:_Martin_Dickson|Martin]]&lt;br /&gt;
*[[Elemental Robes]] - Low/High - Tues - GM: [[Jono Bean]]&lt;br /&gt;
*[[War in Heaven]] - Low/Medium - Wed - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 811 WK===&lt;br /&gt;
*[[And Darkness Was on the Face of the Deep]] - High - Tue - GM:[[Jim Arona]]&lt;br /&gt;
*[[The cattle drive me crazy]] - Low - Mon - GM:[[William]]&lt;br /&gt;
*[[SauRus&#039;s Curse Removal Quest]] - Med - Mon - GM:[[user:helen|Helen]]&lt;br /&gt;
*[[We are still walking to China]] - Medium - Night - GM: [[Rosemary Mansfield]]&lt;br /&gt;
*[[Six go mad on mescaline]] - Low/Med - Wed - GM: [[Miles Jackson]]&lt;br /&gt;
*[[Horns of the North]] - Low - Thu - GM:[[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==810 WK==&lt;br /&gt;
29 Games in 810&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spring 810 WK===&lt;br /&gt;
*[[Following the Fumes]] An Air Mage Adventure - Med/High - Mondays - GM: [[Craig Harper]]&lt;br /&gt;
*[[Echoes in Eternity]] - High - Tuesdays? - GM:[[William]]&lt;br /&gt;
*[[Lambs with Teeth]] - Medium-High - Thursdays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
*[[The Rainbow Gates]] - Low - Tuesdays - GM: [[User:Dean|Dean]]&lt;br /&gt;
*[[A game of 2 halves]] - Low Medium - Tuesdays - GM: [[Dylan]]&lt;br /&gt;
*[[Sahuagin, Elves, and Merfolk. Oh My!]] - Medium High - Wednesday - GM: [[User:Keith | Keith]]&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Low Medium - Wednesday - DM: [[Jim Arona]]&lt;br /&gt;
*[[Dark Dangerous Secrets]] - Medium - night -GM: [[Jeff Leddra]]&lt;br /&gt;
*[[Brastor Banditos]] GM: ???&lt;br /&gt;
&lt;br /&gt;
===Winter 810 WK===&lt;br /&gt;
* [[Sand Storm]] - Medium/Endurance - GM:Bernard&lt;br /&gt;
* [[Road to Gory|Road to Glory]] - Extreme to Demigod Bothering - GM: Michael P - Mostly off-plane&lt;br /&gt;
* [[EnTitleD to die for]] - Medium - GM: [[User:ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Reason Unborn]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[An escaped Imp]] - Low - GM: [[Jono Bean]]&lt;br /&gt;
* [[Vale of Tears - Part 1]] - Medium-ish - GM: [[Stefan]]&lt;br /&gt;
* [[Stitched Up]] Callus - GM: Adam&lt;br /&gt;
* [[Troubles with Blackstrike]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Autumn 810 WK===&lt;br /&gt;
* [[Work for the Warden]] - Med/High - night - GM: [[User:NeonGraal|Struan]] - On Plane [[Artzdorf and Flugelheim]]&lt;br /&gt;
* [[Missing, presumptions on hold]] - Extreme - night -GM: [[William]]&lt;br /&gt;
* [[Slow Portal to China]] &amp;lt;i&amp;gt;but we&#039;d rather reach Elfenburg&amp;lt;/i&amp;gt; - Low or Medium - night - GM: [[Rosemary Mansfield]] -&lt;br /&gt;
* [[Where Angels Fear to Tread]] - High - night -GM: [[Jim Arona]]&lt;br /&gt;
* [[Little Girl Lost in the Woods]] - Low Medium - GM: Miles Jackson&lt;br /&gt;
* [[The Prodigal Sun]] - High - night - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Escort to Darktree Tower]] - Med High - night - GM:[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 810 WK ===&lt;br /&gt;
* [[Songs of Pain and Sorrow]] - High - night - GM: [[Jim Arona]] - Off Plane, the Seven Kingdoms: Lameth&lt;br /&gt;
* [[Ghost Town]] - Low Medium - night - GM: [[User:Bernard|Bernard]] - Off Plane&lt;br /&gt;
* [[Bad Karma]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[Theropsid Escorts]] - Low/Med - night - GM: [[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Reflections and Visitations]] - High+ - night - GM: [[User:Martin|Martin Dickson]] - Various planes&lt;br /&gt;
* [[Peak Downs Return]] - High? - night - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Great Sperm Race]] - Medium - night - GM: [[Jeff Leddra]]&lt;br /&gt;
* [[Galleria Malvagio]] - Medium - night - GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
==809 WK==&lt;br /&gt;
25 games in 809&lt;br /&gt;
===Spring 809 WK===&lt;br /&gt;
* [[A Spring Wedding]] - High - night - GM: [[:Category:Helen Saggers|Helen Saggers]] Off plane.&lt;br /&gt;
* [[Molon Labe]] - Medium - night - GM: [[William]] Alfhiem &lt;br /&gt;
* [[A Pirate&#039;s Lament]] - Med + - night - GM [[Rosemary Mansfield]]  Off Plane&lt;br /&gt;
* [[The Last Delivery]] - Low Med - night - GM: [[User:Stephen|Stephen]] - Western Kingdom&lt;br /&gt;
* [[Trials of the Hafted Weapon]] continues...&lt;br /&gt;
* [[Broken Heart]]- Low - night - GM: Miles Jackson&lt;br /&gt;
* [[Famous Five go to Delphi]] - High - night - GM: [[Michael Young]]&lt;br /&gt;
* [[Nadin&#039;s Revenge]] - High  GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Winter 809 WK===&lt;br /&gt;
* [[A Civilised Ending]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[The casting of shadows]] - Medium - night - GM: [[William]]&lt;br /&gt;
* [[The Black Pearl]] - Low/Med - night - GM:[[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Maid Service]] - Medium+ - night - GM: Scott Raymond Off Plane&lt;br /&gt;
* [[Trials of the Hafted Weapon]] - Medium - night - GM: [[Jono Bean]] - On Plane&lt;br /&gt;
* [[Ground Zero Day]] - Medium - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]] - In the mind of a god (go figure!)&lt;br /&gt;
&lt;br /&gt;
===Autumn 809 WK===&lt;br /&gt;
* [[Revolving Doors Redux]] - High - GM: [[:Category:Dean Ellis|Dean Ellis]]&lt;br /&gt;
* [[The end of days]] - Extreme - GM: [[William Dymock]]&lt;br /&gt;
* [[A Loss of Reason]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[Watching the Watchmen]] - Sub-Low - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Looking for the Ladle]] - Low medium - GM: Ian Wood&lt;br /&gt;
* [[Up The Garden Path]] - Medium - GM: [[:Category:Jacqui Smith | Jacqui]]&lt;br /&gt;
* [[Coronation Invitations]] - GM: Ross Scribe: Sin  &amp;lt;---- CATEGORY HERE&lt;br /&gt;
* [[Missing Monkys]] - GM: ??? Scribe: Uzi&lt;br /&gt;
&lt;br /&gt;
===Summer 809 WK===&lt;br /&gt;
* [[Bread and Circuses]] - Med - night - GM: Helen Saggers&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - High - night - GM: [[Andrew W]]&lt;br /&gt;
* [[Bandits, Bandits everywhere]] - Low - night - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* [[Thanks for all the fish]] - Low - night - GM: [[William Dymock]]&lt;br /&gt;
* [[Delving Too Deep]] - High - night - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Can we fix it?]] - Medium - night - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
==808 WK==&lt;br /&gt;
31 games in 808&lt;br /&gt;
===Spring 808 WK===&lt;br /&gt;
* [[Reach Up for the Sunrise]] - night - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Black_Watch_Chronicles_III:_Tidings_of_Comfort_and_Joy|Tidings of Comfort and Joy]] - night - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Ephemeral Elephants]] - night - GM:[[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* [[Rangiwhero Recon]] - night - GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[The Rights of Spring]] - night - GM: [[William]]&lt;br /&gt;
* [[Fair-bound Ride]] - night - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[Save the Demon]] - night - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 808 WK===&lt;br /&gt;
* [[She is Made of Truth]] - High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Blood and Sand]] - High - GM: Callum - Tues [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[I met her in a dream]] - Low/Med - GM: Jill Mitchinson [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[In Her Majesty&#039;s Somewhat Secret Service]] - High - GM: William [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Revolving Doors]] - Med - GM: [[:Category:Dean Ellis|Dean Ellis]] &lt;br /&gt;
* [[The Sun, The Moon, and the Piper&#039;s Song]] - Med - GM: Jacqui &lt;br /&gt;
* [[Lessons in Enlightenment and Respect]]- Low - GM: Miles Jackson&lt;br /&gt;
* [[Alusian Innocents Abroad, The Evil Within]] - Innocents - GM: Mark Simpson&lt;br /&gt;
&lt;br /&gt;
===Autumn 808 WK===&lt;br /&gt;
*[[Trials of the Tridents]] - Med/High - Tuesday night - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Skin Trade]] - Medium - Monday nights - GM: [[:Category:Mandos|Mandos]], [[Insel der Freiheit|Al]]&lt;br /&gt;
*[[Balrogs &amp;amp; Mithral]] - High - Wednesday nights - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Chasing White Elephants]] - medium - Friday nights - GM: [[:Category:Bernard|Bernard]] - OP&lt;br /&gt;
*[[The Legacy of Kael]] - Medium - Negotiable days - &#039;&#039;&#039;Ye saga continueth!&#039;&#039;&#039; - GM: [[William]] - [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Please may we have our Prince back]] - High - Thursday - GM: [[Phil_Judd|Phil]], Off Plane&lt;br /&gt;
*[[The Family Jewels]] - Med/High - Wednesday - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Tiger and the Mouse]] - Med - Friday 21/3 - GM: [[Jon McSpadden]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Long Way Home]]  Low - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]]&lt;br /&gt;
*[[WMDs Considered Harmful]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Summer 808 WK===&lt;br /&gt;
* [[Blood of Girwyllan]] - High Tuesday night - GM: [[Jono Bean]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Swamp Exploration]] - Mediumish - Saturday afternoons - GM: [[User:Keith | Keith]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Search and Rescue]] - Friday nights - GM: [[User:Helen|Helen Saggers]] OP&lt;br /&gt;
* [[The Laughing Hills]] - Medium - Wednesday Night Full - GM:[[User:William|William Dymock-Johsnon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[S.P.E.]] - High - Wednesday night - GM:[[Gordon Lewis]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[A Minor Investigation]] - Very High - Thursday Night - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Living on the Edge]] - Medium - Wednesday night - GM:[[Miles Jackson]] OP&lt;br /&gt;
*[[A Conduit to the Plane of the Eternal Fortress]] - GM: Adam Scribe: [[Sin]]&lt;br /&gt;
&lt;br /&gt;
==807 WK==&lt;br /&gt;
38 games in 807&lt;br /&gt;
=== Spring 807 WK ===&lt;br /&gt;
* [[The End of The World]] Full/High - GM [[William]] [[Main_Page#Alusia|Al]] &lt;br /&gt;
* [[The Fate of Queen Aleksandra]] Full/High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Black Watch Chronicles II: The Absent Physician]] Full/Low -  GM: [[GM&#039;s#Ben Taberner|Ben]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Fey Haven]] Full/Med-High - GM: [[User:Stephen|Stephen Martin]] OP&lt;br /&gt;
* [[Don&#039;t go breaking my heart]] Full/High - GM: [[Callum|Callum]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Winter War|Ruskan Rumble]] Various/Full? Following on from [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Escort to the Superstition Mountains]] Low - GM: [[Craig Harper]] Monday nights. [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Horse Thieves]] Low - GM: [[Clare]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Dead Like Us]]  ? - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] OP&lt;br /&gt;
&lt;br /&gt;
=== Winter 807 WK ===&lt;br /&gt;
*[[A Kings Ransom]] - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Safely Underfoot]] - GM: [[:Category:Greg Graydon|Greg Graydon]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Sword of Petrus]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[A combined GM Game]]:&lt;br /&gt;
**[[Save A Prayer]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
**[[Flute Interlude]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Meanderings for Madron]] - GM: [[Adam Tennant]] OP&lt;br /&gt;
* [[Neither Hare nor Thar]] - GM: [[Rosemary Mansfield]], [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Viola&#039;s Little Problem]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]], [[GM%27s#GM:_Jono_Bean|Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Storm_To_Port|Storm to Port]] - GM: [[:Category:Bernard|Bernard]] - Scribe: [[Aqualina]] OP&lt;br /&gt;
* [[Fire and Ice]] - GM: [[Miles Jackson]] OP&lt;br /&gt;
* [[The Madness of Pope Blitzkrieg]] - GM: Terry: - Scribe: [[Tulip]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Wok is going on? (Part I)]] - GM: [[Ross Alexander]]: - Scribe: [[Uzi Urksome|Uzi]] OP&lt;br /&gt;
&lt;br /&gt;
=== Autumn 807 WK ===&lt;br /&gt;
* [[Crystal Ship]] - GM: [[:Category:Mandos|Mandos]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Redemption of Lord Surturs Bane]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[How to Win Friends]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Enter the Dragon]] - GM: [[Karen_Dransfield|Karen]], OP&lt;br /&gt;
* [[Havoc in the house of Guildenstern]] - GM: [[Gordon_Lewis|Gordon]]- Scribe [[Valery]], OP&lt;br /&gt;
* [[A Little Autumn Cleaning]] - GM: [[Keith_Smith|Keith]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Clem&#039;s Promise]] - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jail Break]] - GM: [[Callum|Callum]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jack and the Beanstalk]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] - OP&lt;br /&gt;
&lt;br /&gt;
=== Summer 807 WK === &lt;br /&gt;
* [[First Branch of the Elements ]] - GM: [[Micheal Young]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Festival of the Arts]] - GM: [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Unbridaled Power]] - GM: William, [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Deserts, Dungeons and Dwarves]] - GM: Helen Saggers, OP&lt;br /&gt;
* [[The War on Horror]] - GM: Michael P, OP&lt;br /&gt;
* [[Kill the Vampires]] - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jewel and Surgeo]] - GM: Phil Judd, OP&lt;br /&gt;
* [[Scouting for Silas]] - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
&lt;br /&gt;
==806 WK==&lt;br /&gt;
44 games in 806&lt;br /&gt;
=== Spring 806 WK ===&lt;br /&gt;
* [[Rio]] - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Gathering of the Fumes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]]&lt;br /&gt;
* [[Assault on Masada]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]&lt;br /&gt;
* [[Crisis on Alternate Alusias]] - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Mist over Bluegrass]] - GM: [[Jono Bean]] Low&lt;br /&gt;
* [[A Toothy Extraction]] - GM: [[Gordon Lewis]] High&lt;br /&gt;
* [[Railway Adventure]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] &lt;br /&gt;
* [[Assault on Kron]] - GM: [[GM%27s#GM:_Jillian_Mitchinson | Jillian Mitchinson]]&lt;br /&gt;
* [[Kijaand Restoration (Part I)]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[An Outbreak of Strangeness]] - GM: Scott Raymond&lt;br /&gt;
* [[Scab&#039;s Secret Sasquatches]] - GM: [[Zane Hembest]]&lt;br /&gt;
* [[Rot and Roll in Ildrisholm (or Extreme Psychotherapy for a Hill)]] - GM: [[Dan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 806 WK ===&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Group one.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Group two.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock-Johnson]] Group three.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Greg_Graydon|Greg Graydon]] Unspecified person sneaky group.&lt;br /&gt;
* [[Winter Games]] - GM: Bernard Hoggins  Seagate support team&lt;br /&gt;
* [[Search for the lost Temple]] - GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Ozma&#039;s Birthday]] - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Favours from Zirac Holdings]] - GM: [[User:Stephen|Stephen Martin]]&lt;br /&gt;
* [[Rescuing Cob and Co]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* The Summer King - GM: [[Callum]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 806 WK ===&lt;br /&gt;
* [[Scouting of the Games]] - GM: [[Jono Bean]] Scribe: [[Kishwa]]&lt;br /&gt;
* [[Fishing in the Fastness]] - GM: [[Jono Bean]] Scribe: [[Clementine]]&lt;br /&gt;
* [[Return of the King]] - GM: [[:Category:Mandos|Mandos]] Scribe: The Party.&lt;br /&gt;
* [[Blood, My God the Blood]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]&lt;br /&gt;
* [[White Wedding]] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]] Scribe: [[Father Broc]]&lt;br /&gt;
* [[The Siege of Novadom]] - GM: [[User:William |William]]&lt;br /&gt;
* [[Into the Valley]] - GM: [[Callum]] Scribe: [[Ithilmor]]&lt;br /&gt;
* [[The dreams of the Seven]] - GM: [[Callum]] Scribe: [[Erzsabet]]&lt;br /&gt;
* [[The Mystery of the Missing Mana]] - GM: [[GM%27s#GM:_Zane_Mendoza|Zane Mendoza]] Scribe [[Menolly]]&lt;br /&gt;
* [[Kidnappers will Rue the Day]] - GM: Helen Saggers Scribe: [[Aurora]]&lt;br /&gt;
* [[A Message for Gia]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] Scribe [[Douglas]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 806 WK ===&lt;br /&gt;
* [[Matt Tumbledown Adventure]] - GM: [[Jono Bean]] Scribe: [[GoK]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[McBright Masterwork]] - GM: [[User:Gorgox|Gordon]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Lath&#039;s Island]] - GM: [[Julia McSpadden]] Scribe: [[Shoka]]&lt;br /&gt;
* [[Nauvare Stash]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock]] Scribe: [[Lath]]&lt;br /&gt;
* [[To Hell And Back]] - GM: [[GM%27s#GM:_Noel_Livingston|Noel Livingston]] Scribe: [[Lath]]&lt;br /&gt;
* [[Big Bad Void Wolf]] - GM: [[GM&#039;s#Dean Ellis|Dean]] Scribe: [[Pennlucien]]&lt;br /&gt;
* [[Black Watch Chronicles: Nightmare Murders]] - GM: [[GM&#039;s#Ben Taberner|Ben]] - Scribe: [[Dramus]] (Actually his scribe is doing it)&lt;br /&gt;
* [[Mayhem in the Dwarven Mines]] - GM: Miles Jackson - Scribe: [[Theodonna]] &lt;br /&gt;
* [[Fear and Loathing in Sanctuary]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]]&lt;br /&gt;
* [[Oh! Not another Bard!]] - GM: [[User:Bernard|Bernard]] Scribe: [[Menolly]]&lt;br /&gt;
* [[A Manor of Fate]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Finding the Flencers]] - GM: [[Dan|Daniel Dixon]]&lt;br /&gt;
&lt;br /&gt;
==805 WK==&lt;br /&gt;
32 games in 805&lt;br /&gt;
=== Spring 805 WK ===&lt;br /&gt;
* [[How Much for the Little Boy]]? - GM: [[GM%27s#GM:_Lisa_Rose|Lisa]] Scribe: [[Aryan]]&lt;br /&gt;
* [[Not all water is wet|Not all water is wet -or- More Minions for Rashak]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Scribe: [[Saydar]]&lt;br /&gt;
* [[Endless Winter]] GM: Clare Matthews Scribe: Louise (Cypriano)&lt;br /&gt;
* [[Plague upon Thee (Part I)]] - GM: Ross.&lt;br /&gt;
* [[Plague upon Thee (Part II)]] - GM: Ross. &lt;br /&gt;
* [[The Treaty of New Hope]] GM: Helen Scribe: Faith&lt;br /&gt;
* [[Under the Tuscan Sun]] - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Duke&#039;s Cattle Drive]] - GM: [[GM%27s#GM:_Struan_Judd|Struan Judd]] Scribe: [[Kelestra]]&lt;br /&gt;
* [[The Death Gate]] (Defeat of the Rashak Wannabe) - GM: [[User:Keith | Keith Smith]], Scribe: [[Flamis]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 805 WK ===&lt;br /&gt;
* [[Little Ragnarok]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]] -  Scribe: [[TDP]]&lt;br /&gt;
* [[Missing Brewery]] - GM: [[User:NeonGraal|Struan J.]] Scribe: [[Aurora]]&lt;br /&gt;
* [[Where the Wind Blows]] - GM: [[:Category:Mandos|Mandos]].    Scribe Father Broc&lt;br /&gt;
* [[Small Mistakes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]] Scribe [[Lath]]&lt;br /&gt;
* [[Poison Cloude]] - GM: [[Jason Saggers]] Scribe: [[Sau Ras]]&lt;br /&gt;
* [[Return to the Fastness- Part 2]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: Bart then Clementine then Lisa&lt;br /&gt;
* [[The Hive Mind Adventure]] - GM: Jeff Leddra Scribe: [[Aurora]]&lt;br /&gt;
* [[Brastor Breakout]] (aka Assault on Carson&#039;s Switch) - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Chasing Off the Greys]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]. Scribe [[Motley]]&lt;br /&gt;
* [[Of Elves and Goblins and Such and So Forth]] - GM: [[:Category:Mandos|Mandos]] Scribe [[Gavin&#039;s Hill]]&lt;br /&gt;
* [[Return to the temple of Light]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 805 WK ===&lt;br /&gt;
* [[Harbinger of Death]] - GM: William.  Scribe: [[Braegon]].&lt;br /&gt;
* [[Things to do in Brastor when you&#039;re Dead]]   GM: [[User: Cosmo| Ben Taberner]]  Scribe: Gavin&#039;s Hill&lt;br /&gt;
* [[Return to the Fastness- Part 1]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: [[Michael (the adventurer)]]&lt;br /&gt;
* [[How We Won The War]] GM: [[User:ChrisC|Chris C]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Siren&#039;s Prize]] - GM: [[User:Jacqui | Jacqui]]  Scribe : [[Aqualina]]&lt;br /&gt;
* [[Where Have All The Gryphons Gone?]]  GM: Jeff Leddra  Scribe: Dawn&lt;br /&gt;
* [[The Hunting of the Omnicognitron]] - GM: Ross.&lt;br /&gt;
* [[Exploring Paradise]] GM: [[GM%27s#GM:_Helen_Saggers|Helen Saggers]] Scribe: [[Menolly]]&lt;br /&gt;
* [[The Ostow Incident]] GM: Ian Wood&lt;br /&gt;
* [[Urnwards we go]] GM: Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
=== Summer 805 WK ===&lt;br /&gt;
* [[Warriors Big Day Out]] - GM: Clare  Scribe: [[GoK]]&lt;br /&gt;
* [[A Timely Ghost]] - GM: [[:Category:Mandos| Mandos]]  Scribe: [[Mortimer]]&lt;br /&gt;
* [[Conflict in Gaia]] - GM: Alan Grant  Scribe: [[Basalic]]&lt;br /&gt;
* [[Never Say Neverre]] - GM: Mike Parkinson Scribe: [[Isil Eth]]&lt;br /&gt;
* [[The Ghoul Preservation Society]] - GM: [[GM%27s#GM:_Bernard_Hoggins|Bernard Hoggins]] - Scribe: [[Menolly]]&lt;br /&gt;
* Jeremiah&#039;s Chariot - GM: Martin&lt;br /&gt;
&lt;br /&gt;
==804 WK==&lt;br /&gt;
20+ games in 804&lt;br /&gt;
=== Spring 804 WK ===&lt;br /&gt;
* [[The Great Library of Ekonda]] GM: Helen  Scribe: [[Phaeton]] &lt;br /&gt;
* [[Morgan&#039;s Folly Strikes Back]] GM: Jill McSpadden Scribe: Motley&lt;br /&gt;
* [[Just deal with it!]] GM: Stephen&lt;br /&gt;
* [[Portals of Paleolithica Part2]] (Garweeze Wurld) GM: [[User:Keith | Keith]], Scribe Grizelda Feldspar&lt;br /&gt;
&lt;br /&gt;
=== Winter 804 WK ===&lt;br /&gt;
* [[Rings of Deception]] - GM: Bernard - Scribe: Tanis&lt;br /&gt;
* [[Gaia&#039;s Blessing]] - GM: Alan Grant Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Mystery of Missing Suitors]] - GM:  Martin Dickson - Scribe: Father Broc&lt;br /&gt;
* [[What&#039;s going on in the south of Prevada]] - GM: [[Phil Judd]]&lt;br /&gt;
* [[Recover temple artefacts]] - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 804 WK ===&lt;br /&gt;
* Get the Cold Out! [[Ice Demons in Flugelheim]] - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[The Dark Continent Adventure]] - GM: [[Miles Jackson]] Scribe: [[Tanis Kerelon | Tanis]] &lt;br /&gt;
* [[Sunken Doomed]] - GM: Gordon Lewis&lt;br /&gt;
* [[The Scary Door]] - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[The Ball adventure]] - GM: [[Chris C]]&lt;br /&gt;
* [[Trapped on Khoras (Portals of Paeolithica I)]] - GM Jacqui&lt;br /&gt;
&lt;br /&gt;
=== Summer 804 WK ===&lt;br /&gt;
* [[When You Wish Upon a Leprechaun]] - GM: Mandos Scribe: Algarloth&lt;br /&gt;
* [[Elf Noir]] - GM: Michael Parkinson Scribe: Sir Francis (  [[Kathleen]])&lt;br /&gt;
* [[Game Afoot]] - GM: Jeff Leddra Scribe: Mira&lt;br /&gt;
* [[Searching Sol for Paradise]] - GM: Helen Saggers Scribe: Roderigo&lt;br /&gt;
* [[Return to the Cold]] - GM: [[User:NeonGraal|Struan]] - Scribe: Penni&lt;br /&gt;
* [[The Rescue of Tehe]] - GM: Eamon Zink&lt;br /&gt;
* Coming Forth by Day GM: [[Rosemary Mansfield]] &amp;lt;i&amp;gt;no scribe notes available&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==803 WK==&lt;br /&gt;
&lt;br /&gt;
23+ games in 803&lt;br /&gt;
=== Spring 803 WK ===&lt;br /&gt;
* [[Hunting the Maiden]] - GM: Bernard - Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Riddle]] (aka Manuscript Hunters) - GM: Lisa Rose - Scribe: [[Father Broc]]&lt;br /&gt;
* [[Dazed and Confused]] - GM: Scott Raymond - Scribe: [[Aurora]]&lt;br /&gt;
* Into the Cold [[Colder Than A Snowman&#039;s Codpiece]] - GM: [[User:NeonGraal|Struan]] - Scribe: Roderigo&lt;br /&gt;
* [[Lifting the Veil]] - GM: Eamon Zink&lt;br /&gt;
* Shepherding the Shorn GM: Simon White&lt;br /&gt;
* [[Overawed and Overboard]]: The Ambassador&#039;s Holiday - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Winter 803 WK ===&lt;br /&gt;
* [[Escorting A Lord]] - GM: Bernard - Scribe: [[Aurora]]&lt;br /&gt;
* [[A Party Of Elegant People]] - GM: Ian Wood - Scribe: [[Silverfoam]]&lt;br /&gt;
* [[Sorting The Smugglers With Samdar]] - GM: [[User:ChrisC|Chris C]] - Scribe: Roderigo&lt;br /&gt;
* [[Send In The Clowns]] - GM: Andrew W - Scribe: [[Mortimer]]&lt;br /&gt;
* [[Church Nights]] - GM: [[:Category:Mandos|Mandos]] - Scribe: [[Arianna|Arianna di Angelo]]&lt;br /&gt;
* [[Smugglers of Erewhon]] - GM: Chris C.&lt;br /&gt;
* Six Impossible things (No Scribe Notes) - GM:William Dymock&lt;br /&gt;
&lt;br /&gt;
=== Autumn 803 WK ===&lt;br /&gt;
* [[Rousted In Rastenburg At The Rose Court]] GM: Anna &lt;br /&gt;
* [[Haven&#039;s Crystal Life]] GM: [[User:Stephen|Stephen]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Merfolk, Sahuagin, and The Deep Blue Hole]] GM: [[User:Jacqui | Jacqui]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save the Queen]] GM: Phil Judd&lt;br /&gt;
* [[All about Alexandra]] - GM: [[User:Hannah|Hannah]]&lt;br /&gt;
* [[Icefall]] GM: Jeff Ledra&lt;br /&gt;
&lt;br /&gt;
=== Summer 803 WK ===&lt;br /&gt;
* [[Pet Show]]. GM: [[User:Gorgox|Gordon Lewis]]&lt;br /&gt;
* [[Tails you Lose]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[A Cunning Rescue]] GM: Michael Parkinson Scribe:Armaud/Kit&lt;br /&gt;
* [[The Emperor&#039;s Gonna Die]] GM: Scott Raymond Scribe: [[Phaeton]]&lt;br /&gt;
* [[Caravan to the Enchanted Forest]] - Chris C.&lt;br /&gt;
&lt;br /&gt;
==802 WK==&lt;br /&gt;
20+ games in 802&lt;br /&gt;
=== Spring 802 WK ===&lt;br /&gt;
* [[Investigation of D&#039;arbres]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Trip to Savarea]] GM: Zane Mendoza Scribe:Silent&lt;br /&gt;
* [[Heretics of Miloo]] GM: Gordon Lewis Scribe: Arnaud&lt;br /&gt;
* [[Quest for Lost Dragons]] -- Baal&#039;s Final Return. GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Travels through Halph]] - GM: [[Chris C]]&lt;br /&gt;
* A few Good Sophonts (No Scribe Notes) - GM:William Dymock&lt;br /&gt;
&lt;br /&gt;
=== Winter 802 WK ===&lt;br /&gt;
* [[Spying on the Plane Eating City]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[For the Faerie King and Karma]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[Quarry in a Quarry]] GM: Sally Musgrave Scribe: Stardreamer&lt;br /&gt;
* [[Seven Stout Hearts in Phantasia]] GM: Andrew Scribe: Graaven Brightrock&lt;br /&gt;
* [[The Needs of a Tree]] GM: Jason Saggers Scribe [[Basalic]]&lt;br /&gt;
* [[Fiasco in Rokar]] GM: [[William]] Scribe: [[Haann_Uberreich]]&lt;br /&gt;
* [[Dragons Beds are hard to Find]]. GM: [[:Category:Phil Judd|Phil]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 802 WK ===&lt;br /&gt;
* [[Olympic Security/Destinian Gold]] GM: Michael Parkinson Scribe: [[Kathleen]]&lt;br /&gt;
* [[Into the Se of Wizards]] GM: [[William]] Scribe: Arnaud&lt;br /&gt;
* [[Dealing with the Troll]] - GM: Mandos&lt;br /&gt;
* [[Haven&#039;s Incursion]] - GM: Stephen&lt;br /&gt;
* [[Mystery in Mystra]] GM: Simon White Scribe: [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 802 WK ===&lt;br /&gt;
* [[Pasifikan Plundering]] GM: [[User:Keith | Keith]] - Scribe: Arnaud&lt;br /&gt;
* [[On Godric&#039;s Trail]] GM: Clare - Scribe:Graaven Brightrock&lt;br /&gt;
* [[Joe the Balrog]] GM: [[Rosemary Mansfield]]  - Scribe: [[Basalic]]&lt;br /&gt;
* [[Rannitaire Diplomacy]] - GM: Lisa&lt;br /&gt;
* Meeting Cain (No Scribe Notes) - GM:Andrew Withy&lt;br /&gt;
&lt;br /&gt;
== 801 WK==&lt;br /&gt;
19+ games in 801&lt;br /&gt;
=== Spring 801 WK ===&lt;br /&gt;
* [[South Haven Academy for Girls]] GM: William Scribe: Arnaud&lt;br /&gt;
* [[A Gentleman&#039;s Sport]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[Theft of the Faerie Flag]] GM: [[User:Jacqui | Jacqui]] Scribe [[Aurora]]&lt;br /&gt;
* [[Gardens of Phadre]] GM: Gordon Scribe: [[Darien]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 801 WK ===&lt;br /&gt;
* [[Kaith Tax Collection]] GM: Julie Scribe: Arnaud&lt;br /&gt;
* [[Rumblings of Evil Beneath Rank Dwarves]] GM: Jon McSpadden Scribe: Kryan&lt;br /&gt;
* [[Surprise for Sahuagin]] GM: William Scribe: [[Aqualina]]&lt;br /&gt;
* [[Brundah&#039;s Mam]] - GM: Gordon&lt;br /&gt;
&lt;br /&gt;
=== Autumn 801 WK ===&lt;br /&gt;
* [[Into A Strange Land]] GM: Struan Scribe: Arwen&lt;br /&gt;
* [[Runeation]] GM: Jon McSpadden Scribe: Loxi&lt;br /&gt;
* [[Jhensi Hallenger&#039;s Birthday]] GM: Gordon Scribe: Valery&lt;br /&gt;
* [[The Road Builder]] GM: Martin Dickson&lt;br /&gt;
* [[Search for Lost Mind Magics]] - GM: Clare&lt;br /&gt;
&lt;br /&gt;
=== Summer 801 WK ===&lt;br /&gt;
* [[The Great Mummy Hunt]] GM: [[Rosemary Mansfield]] Scribe: Graaven Brightrock&lt;br /&gt;
* [[Football of Purple]] GM: Michael Parkinson Scribe: [[Darien]]&lt;br /&gt;
* [[Fighting the Good Fight, No Matter the Cost]] GM: Paul Schmidt Scribe: [[Basalic]]&lt;br /&gt;
* [[Strange Journey to Monmosphoidoi]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[A Terranovan Picnic]] GM: Martin Scribe: Kryan&lt;br /&gt;
* [[Return to the Keep on the Borderlands]] GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]  Scribe: [[Haann Uberreich]]&lt;br /&gt;
&lt;br /&gt;
==800 WK ==&lt;br /&gt;
16+ games in  800&lt;br /&gt;
=== Spring 800 WK ===&lt;br /&gt;
* [[Going On A Bear Hunt]] GM:  [[User:Hannah|Hannah]] Scribe: Loxi&lt;br /&gt;
* [[Scrying Thy Neighbour]] GM: Greg Taylor Scribe: Tom&lt;br /&gt;
* [[Christopher&#039;s Doom]] GM: Clare Scribe: [[Kathleen]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 800 WK ===&lt;br /&gt;
* [[Escort to Countess Kirsten]] GM: [[Jono Bean]] Scribe: [[Kathleen]]&lt;br /&gt;
* [[Pasifika in Peril]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Milloo Trade Mission]] GM: Gordon Lewis Scribe: Gerrad&lt;br /&gt;
* [[Bringing Light to the Darkness]] GM: Paul Schmidt&lt;br /&gt;
* Westphalia - [[Hi Kipchac]] GM: Andrew W, Scribe: [[TDP]]&lt;br /&gt;
* [[The Missing Reporter]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* The Big Key (No Scribe Notes) - GM: William&lt;br /&gt;
&lt;br /&gt;
=== Autumn 800 WK ===&lt;br /&gt;
* [[Seven For Thebes]] / [https://drive.google.com/file/d/1Sd8Mjakx80PQ20TYpb8EReTmzXZjFKhp/view?usp=drive_link Seven For Thebes] GM: Michael Parkinson Scribe: [[Aqualina]]&lt;br /&gt;
* [[Against the Dark Circle]] / [[Battles in the Dark]] GM: [[Jono Bean]] Scribe: Kern&lt;br /&gt;
* [[Sun Sword]] GM: ? Scribe: [[Ty]]&lt;br /&gt;
* [[Murder Mystery]] GM: Eamon Zink Scribe: Scorpion&lt;br /&gt;
&lt;br /&gt;
=== Summer 800 WK ===&lt;br /&gt;
* [[Rescue II]] GM: Clare West Scribe: Douglas&lt;br /&gt;
* [[Middlemarch]] GM: Paul Schmidt Scribe: [[Phaeton]]&lt;br /&gt;
* [[Redemption or else..]] (Dark Circle) - GM: Adam T.&lt;br /&gt;
* The [[Protector of GerFenDiak]] - GM: Phil J.&lt;br /&gt;
* Trip to ShadowRun (No Scribe Notes) - GM:Ian Wood&lt;br /&gt;
&lt;br /&gt;
==799 WK==&lt;br /&gt;
13+ games in 799 WK&lt;br /&gt;
=== Spring 799 WK ===&lt;br /&gt;
* [[Travels with Father Bob]] GM: Mike Parkinson Scribe: Arwen&lt;br /&gt;
* [[Return to Sudar]] GM: Greg Taylor Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Resurrection River]] GM: Jeff Leddra Scribe:Scorpion&lt;br /&gt;
* [[Heedless they..]] - GM: Martin D.&lt;br /&gt;
&lt;br /&gt;
=== Winter 799 WK ===&lt;br /&gt;
* [[Enter the Cockroach]] GM: Mike Parkinson Scribe:Loxi&lt;br /&gt;
* [[The Dragon Horde]] GM: Daryl Crosby Scribe:Hargan&lt;br /&gt;
* [[Edge of the Underdark]] GM: Paul Schmidt Scribe:[[Basalic]]&lt;br /&gt;
* [[Trouble with the Troll King]] - GM: Dean&lt;br /&gt;
* [[Return of the Shaper]] (?) - GM: [[Jono Bean]] - Scribe: Sabbath&lt;br /&gt;
&lt;br /&gt;
=== Autumn 799 WK ===&lt;br /&gt;
* [[Return to Lorgos]] GM: Greg Taylor  Scribe:[[Aqualina]]&lt;br /&gt;
* [[Belial Baiting]] (fulfilling geas) - GM: Andrew W.&lt;br /&gt;
&lt;br /&gt;
=== Summer 799 WK ===&lt;br /&gt;
* [[The War of Tears (Adventure)|The War of Tears]] GM: Martin Dickson Scribe:TDP Roberts&lt;br /&gt;
* [[Hobbit&#039;s Home]] GM: Francis Scribe:[[Phaeton]]&lt;br /&gt;
* [[Empress of Azuria]] - GM: Michael P.&lt;br /&gt;
&lt;br /&gt;
==798 WK==&lt;br /&gt;
19 games in 798 WK&lt;br /&gt;
=== Spring 798 WK ===&lt;br /&gt;
* [[Dog Bothering]] GM: Daryl Scribe: Kayseri&lt;br /&gt;
* [[Return to Norden]] GM: Greg Taylor Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save Our Senshi]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Prince of Darkness II]] GM: Jon McSpadden  Scribe: Pent&lt;br /&gt;
* [[Zinzanity]] GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Winter 798 WK  ===&lt;br /&gt;
* [[Overdue Library Books]] GM: Martin Dickson Scribe: [[Basalic]]&lt;br /&gt;
* [[Investigating the Guild Vaults]] GM: Andrew Scribe: Valery&lt;br /&gt;
* [[Kali and the Five Dwarves]] GM: Rosemary Scribe: Hoo&lt;br /&gt;
* [[Against the Necromancers]] GM: [[Jono Bean]] Scribe: Serendipidy&lt;br /&gt;
&lt;br /&gt;
=== Autumn 798 WK ===&lt;br /&gt;
* [[Planeport Troopers]] GM: Ross Alexander Scribe: Liessa&lt;br /&gt;
* [[Mission to Malachandra]] GM: Jacqui &lt;br /&gt;
* [[Defense of Ssqua]] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [[Green Orcs in Purple]] GM: Mike Parkinson Scribe Kryan&lt;br /&gt;
* [[Westphalia Succession]] GM: Andrew Withy Scribe: Kathleen&lt;br /&gt;
* [[Sound of Death I]] (Fastness) - GM: Jono&lt;br /&gt;
* Meeting the Queen of Pain (No Scribe Notes) - GM: Adam T&lt;br /&gt;
&lt;br /&gt;
=== Summer 798 WK ===&lt;br /&gt;
* [[Root of Evil]] GM: [[Micheal Young|Mike]] Scribe: [[Basalic]]&lt;br /&gt;
* [[Behold the Beholder]] GM: Paul Schmidt Scribe: [[Aqualina]]&lt;br /&gt;
* [[Through the Doors of Perception]] GM: Paul Schmidt Scribe: [[Callas]]&lt;br /&gt;
* [[The Hunting of the Captain]] GM: Mandos&lt;br /&gt;
* [[Necromancer Bash]] GM: [[Jono Bean]]&lt;br /&gt;
* The Twisted Avatar GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Hurolg the Hammer]] - GM: Carl R.&lt;br /&gt;
* [[Portals in the jungle]] - GM: Greg G.&lt;br /&gt;
* Empire of the Sun (cont.) - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
==797 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 797 WK ===&lt;br /&gt;
* [[The Dragon Court of Ambra]]. GM: Craig Beere&lt;br /&gt;
* [[The Seagate Guards Do Lower Orminthwaite]] GM: Andrew  Scribe: Tixellanif&lt;br /&gt;
* [[The Hunt for Kontalie]] GM: Phil Scribe: [[Basalic]]&lt;br /&gt;
* [[Killing of the Great Troll Chef]] GM: Noel Scribe: [[Aqualina]]&lt;br /&gt;
* [[Quest for Virtue]] GM: Ben Scribe: Ned&lt;br /&gt;
* [[Prince of Darkness]] GM: Jon Scribe: Pent&lt;br /&gt;
* [[Rescue of Scratch from the Lands of the Dead]] GM: Jon McSpadden&lt;br /&gt;
* [[Empire of the Sun Investigation]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Winter 797 WK ===&lt;br /&gt;
* [[Qui Vigiles Vigilent]]. GM: Dan Dixon Scribe: [[Callas]]&lt;br /&gt;
* [[Quest for Father Rowan&#039;s Holy Symbol]] GM: Paul Schmidt  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rules of Engagement]] GM: Paul Schmidt Scribe: Starflower&lt;br /&gt;
* [[The Eclipse]] GM: Noel Scribe: Scorpion&lt;br /&gt;
* [[That was now, This is then]] GM: Mike Parkinson Scribe: Amaranth&lt;br /&gt;
* [[The Eye of Norden]] GM: Greg Taylor Scribe: Eidolon&lt;br /&gt;
* Hunt for the Mystical Item (No Scribe Notes) - GM Francis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt solid black; margin-top:10pt; margin-bottom:10pt; padding: 5px; color:#990000;&amp;quot;&amp;gt;&lt;br /&gt;
The Western Kingdom Calendar and a realignment of the calendar with the seasons, which had become out of step due to the AP calendar&#039;s use of a 365 day year, was started at the beginning of this session. Months in the WK calendar before this point were extrapolated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
=== Jul 1996 AP === &lt;br /&gt;
(Autumn 797 WK)&lt;br /&gt;
* [[Around A Hat in 80 Hours]] GM: [[Martin]] Scribe: [[Bozo]]&lt;br /&gt;
* [[The Other Hat Adventure]] (Falkenstein) GM: Lisa Scribe: Strontium&lt;br /&gt;
* [[Organised Chaos]] GM: Scott Whittaker  Scribe [[Aqualina]]&lt;br /&gt;
* [[Find the Worts]] GM: Craig Beere Scribe [[Phaeton]]&lt;br /&gt;
* [[Rabbit Adventure]] GM: Daryl Scribe: Berik&lt;br /&gt;
* [[Failed rescue in Ildrisholm]] GM: Dan Dixon Scribe: [[Jedburgh]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part II)]] GM: Dan Dixon Scribe: [[Ishamael]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part III)]] GM: Dan Dixon&lt;br /&gt;
* [[Least We Forget]] GM: William Dymock Scribe: [[Callas]]&lt;br /&gt;
* [[Twelve Days]] - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1996 AP === &lt;br /&gt;
(Summer 797 WK)&lt;br /&gt;
* [[Truce in the Fastness of Girwyllan]] / A Trip in the Woods - GM: [[Jono Bean]] Scribe: Jedburgh&lt;br /&gt;
* [[The Search for Flowers]] GM: Struan Scribe: Tixellanif&lt;br /&gt;
* [[Princess Bride in the Black Tower]] GM: William  Scribe: [[Basalic]]&lt;br /&gt;
* [[The Return of the Prodigal Son]] GM: [[User:Keith | Keith]] Scribe: Hugh&lt;br /&gt;
* [[Destroy the Weapon of Mass Destruction]] GM: [[:Category:Mandos|Mandos]] Scribe: Gideon&lt;br /&gt;
* [[Saydar&#039;s Pub Crawl]] GM: Jon McSpadden&lt;br /&gt;
* [[Miners and Mages]] (Goblins and Gold) GM: Phil Scribe: [[Kern]]&lt;br /&gt;
* [[The Wedding Ring]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Dramus of Oz (No Scribe Notes) - GM: Dean Ellis&lt;br /&gt;
&lt;br /&gt;
=== Jan 1996 AP === &lt;br /&gt;
(Spring 796 WK)&lt;br /&gt;
* [[Chaining the Dark Lord]] GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Find Liessa&#039;s Tutor]] GM: [[:Category:Mandos|Mandos]] Scribe: Berik&lt;br /&gt;
* [[Scroll of Himcules]] GM: Bryan Holden   Scribe: Scorpion&lt;br /&gt;
* [[Against Azzur]] GM: Jon McSpadden&lt;br /&gt;
* [[Neverland]] GM: [[Rosemary Mansfield]]   Scribe: Shizane&lt;br /&gt;
* [[Attempted Patricide]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
==1995==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1995 AP === &lt;br /&gt;
(Winter 796 WK)&lt;br /&gt;
* [[The Chancellors Message]] GM: Ian Wood  Scribe: Anathea&lt;br /&gt;
* [[Worts and Boyles]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [[Arabian Adventure]] GM: Alastair Scribe: Darksinger&lt;br /&gt;
* [[Garsen&#039;s Tower - Investigation]] GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Garsen&#039;s Tower - Epilogue]] (The Sale of..) GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Exploring Ildrisholm (Part I)]] GM: Dan Dixon&lt;br /&gt;
* [[Armless, Eyeless and Nameless in the Abyss]] GM: Jim Arona&lt;br /&gt;
* [[Al Addions Lamp]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Delta Baby GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1995 AP === &lt;br /&gt;
(Autumn 796 WK)&lt;br /&gt;
* [[Where is Gammy?]] GM: Daryl Crosby Scribe: Gideon&lt;br /&gt;
* [[The Gnome with the Golden Hand]] GM: [[Carl]] Scribe: [[Basalic]]&lt;br /&gt;
* [[The Alternate Adventure]] GM: William Dymock Scribe: Berik&lt;br /&gt;
* [[Object Delivery]] GM: [[User:stephen|Stephen]] Scribe: Scorpion&lt;br /&gt;
* [[Down on the Farm]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9606.pdf To Granton and Back] GM: Jon McSpadden Scribe: Ithilmore&lt;br /&gt;
* [[City In Flight]] GM: Keith&lt;br /&gt;
* [[In search of knowledge]] Oz - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1995 AP === &lt;br /&gt;
(Summer 796 WK)&lt;br /&gt;
* [[Kedri, Sushi and Calimari Surprise]]  GM: William Dymock&lt;br /&gt;
* [[A Diplomatic Undertaking]] GM: Eamon Zink  Scribe: Scorpion&lt;br /&gt;
* [[Quest for Shaman&#039;s Daughter]] GM: Craig Beere  Scribe: Pinefeller&lt;br /&gt;
* [[The Trouble with Triffids]] GM: [[User:Jacqui | Jacqui Smith]] Scribe: Glod&lt;br /&gt;
* [[Against the Ogre Horde]] GM: Jon McSpadden&lt;br /&gt;
* [[Exploring Ildrisholm]] GM: Dan Dixon&lt;br /&gt;
* [[Bite of the Snakewoman]]: GM [[Jono Bean]]&lt;br /&gt;
* [[Meet the Vampire]]: GM [[Jono Bean]]&lt;br /&gt;
* [[A trip to Freetown]]: GM Jon McSpadden&lt;br /&gt;
* [[Daffyds Bride]]: GM Andrew W&lt;br /&gt;
* [[The rescue mission]] - GM Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Jan 1995 AP === &lt;br /&gt;
(Spring 795 WK)&lt;br /&gt;
* [[Giants, Woman and Winter]]. GM: Michael Young&lt;br /&gt;
* [[Dorvogel&#039;s Dungeon]] GM: Daryl Crosby   Scribe: Britamus&lt;br /&gt;
* [[Magi, Mistresses, and Mind Mages]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Delta Blues]] GM: Rosemary Mansfield   Scribe: [[Aqualina]]&lt;br /&gt;
* [[Many Lifeforms are Present]] GM: William Dymock&lt;br /&gt;
* [[Die Wintergarten]] GM:[[Jim Arona]] Scribe: ?&lt;br /&gt;
&lt;br /&gt;
==1994==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1994 AP === &lt;br /&gt;
(Winter 795 WK)&lt;br /&gt;
* [[The Temple of the White Goddess]]. GM: Jon McSpadden&lt;br /&gt;
* [[Yana the Undying]] GM: Brent Jackson Scribe: Eidolon&lt;br /&gt;
* [[Kings Quest]] GM: Scott Whittaker  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rescue at Hob&#039;s Dell]] GM: Jon McSpadden  Scribe: Jedburgh&lt;br /&gt;
* [[Temple of Death]] DM: Dan Dixon&lt;br /&gt;
 Ed; not scribe notes, link tot he Temple. Anyone know if this was a game?&lt;br /&gt;
* [[Courts of Jashmed]] GM: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* House of Time (No Scribe Notes) - GM:Ross Alexander&lt;br /&gt;
&lt;br /&gt;
=== July 1994 AP === &lt;br /&gt;
(Autumn 795 WK)&lt;br /&gt;
* [[Quest for Martin Candlestone]] (Into the High mana Zone). GM: [[Jono Bean]]  Scribe: Jedburgh&lt;br /&gt;
* [[Shapechangers, the Inquisition &amp;amp; Literature - a Sweetwater Interlude]]. GM: [[:Category:Andrew_W|Andrew W]]&lt;br /&gt;
* [[Illusion, Delusion, and Dainty Danger]]  GM: [[Rosemary Mansfield|Rosemary]]  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Return One Hero from the Cosmos]] GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Tears of the Gods]]  GM: Jon McSpadden  Scribe: Scorpion&lt;br /&gt;
* [[The Swamp undead and the doings of King Sigismund]] GM: Alistair    Scribe: [[Father Broc|Fenton]]&lt;br /&gt;
* [[To The Evening Star]] GM: Keith Smith&lt;br /&gt;
* [[Who killed Roger]] - GM: Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1994 AP === &lt;br /&gt;
(Summer 795 WK)&lt;br /&gt;
* [[In Search of Slavers]]  GM: Scott Whittaker  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Escorting Ensemble]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Arabia and Back]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* [[Shadows over Granton]] GM: Jon McSpadden&lt;br /&gt;
* [[Shadows over Calder]] GM: Jon McSpadden&lt;br /&gt;
* [[Wings of Death]] (Fastness) - GM: Jono B&lt;br /&gt;
* ?? (Cher was on it) - GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Jan 1994 AP === &lt;br /&gt;
(Spring 794 WK)&lt;br /&gt;
* [[Insect World]]  GM: Carl Reynolds  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Search for John]]  GM: William Dymock   Scribe: Darksinger&lt;br /&gt;
* [[Six Go Mad in Amba]] GM: [[Jono Bean]]&lt;br /&gt;
* [[The Elven Crystals]] GM: Jon McSpadden Scribe: [[Logan]]&lt;br /&gt;
* [[The Trial: part 1]] GM: Jon McSpadden Scribe: [[Vapour]]&lt;br /&gt;
* The Found Hobbit GM: [[Rosemary Mansfield]] no scribe notes&lt;br /&gt;
&lt;br /&gt;
==1993==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1993 AP === &lt;br /&gt;
(Winter 794 WK)&lt;br /&gt;
* [[The Inconstant Moon]]. GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Evil Below]] GM: Michael Young&lt;br /&gt;
* [[Dragon&#039;s Eye]]  GM: Mike Harre  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Problems with Shrivers]] &amp;amp; Venture into the Void - GM: Derek T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1993 AP === &lt;br /&gt;
(Autumn 794 WK)&lt;br /&gt;
* [[Drakenburg Assault]] GM: [[Jono Bean]]&lt;br /&gt;
* [[Listen Carefully...]]  GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Priests and Pregnancy]] GM: [[Ian Wood]]  Scribe: Romo&lt;br /&gt;
* [[In Search of the Sorceress in Silver&#039;s Kit]] GM: [[Jon McSpadden]] Scribe: [[Prydera]]&lt;br /&gt;
* [[The Spurs of Ulric]] / Search for Sigismund - GM: Mark H&lt;br /&gt;
&lt;br /&gt;
=== Apr 1993 AP === &lt;br /&gt;
(Summer 794 WK)&lt;br /&gt;
* [[The Return of the Unwilling Chosen]]  GM: Mike Harre  Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1993 AP === &lt;br /&gt;
(Spring 793 WK)&lt;br /&gt;
* [[Mordag&#039;s Little Finger]] - GM:[[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] - Scribe: [[Ptolemy]]&lt;br /&gt;
* [[Knight of Mystery]] - GM: William Dymock - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Romance in the South Seas]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Aqualina]]&lt;br /&gt;
* [[Shaper&#039;s Castle]] - GM: Struan Judd&lt;br /&gt;
* [[Eretrian Name Quest]] - GM: Greg C.&lt;br /&gt;
* [[Robyn&#039;s Revenge Thwarted]] - GM: Mike Y.&lt;br /&gt;
&lt;br /&gt;
==1992==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1992 AP === &lt;br /&gt;
(Winter 793 WK)&lt;br /&gt;
* [[Orc Slayer]] - GM: Jon McSpadden&lt;br /&gt;
* [[Defence of the Muleskin Tavern]] &amp;amp; [[Day of the Snork]] - GM: Jon Mc.&lt;br /&gt;
* [[The Search for the Holy Lance of Antioch]] - GM: Adam Tennant -&lt;br /&gt;
* [[Rescue from the Hive]] -  GM: [[User:Jacqui | Jacqui Smith]] - Scribe: Bozo&lt;br /&gt;
* [[Lake Cartography]] - GM: Greg Graydon -Scribe: [[Basalic]]&lt;br /&gt;
* Défense of the Muleskin Tavern - Jon McSpadden&lt;br /&gt;
* The Day of the Snork - Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Jul 1992 AP === &lt;br /&gt;
(Autumn 793 WK)&lt;br /&gt;
* [[The Rescue of Finangle in Oz]] (The Land of Dreams) - GM: Dean Ellis &amp;amp; Lisa Cotton&lt;br /&gt;
* [[The Ship That Flew]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Where&#039;s Alice?]] - GM: Daniel Dixon - Scribe: Bozo&lt;br /&gt;
* [[Martin’s Sword]] #5 Game Over - GM: Martin - Scribe: Bleyze&lt;br /&gt;
* [[Dwarf Bait]] Scribe:Blackrod/Scratch&lt;br /&gt;
* That Ranke Bishop&#039;s Come Calling - Michael Young&lt;br /&gt;
* Duchy of Trelbar - Caravan Guards	- Chris Caulfield&lt;br /&gt;
* The Helyssian Crown Jewels -Struan Judd&lt;br /&gt;
* Priest of Famine - Mark Eaton&lt;br /&gt;
* Eremos Investigation - Stephen Martin&lt;br /&gt;
* Find the Pessant Decendants - Ian Wood&lt;br /&gt;
&lt;br /&gt;
=== Apr 1992 AP === &lt;br /&gt;
(Summer 793 WK)&lt;br /&gt;
* [[Trash and Burn]]  GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[California Smith | California Smith and the Lost City of Pasifika]] GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[In Search of Knowledge]] - GM: [[User:Dean|Dean]] - Scribe: [[Father Broc|Karys the Sage]]&lt;br /&gt;
* [[Purple Pro&#039;s]] - GM: Michael P.&lt;br /&gt;
* [[The Wombles]] - GM: Struan&lt;br /&gt;
* [[Terranova Scouting]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Jan 1992 AP === &lt;br /&gt;
(Spring 792 WK)&lt;br /&gt;
* [[Rats, Rats, Ratties]] - GM: Phil Judd - Scribe: [[Basalic]]&lt;br /&gt;
* [[Trip to Port Artz]] - GM: Struan Judd&lt;br /&gt;
* [[Rescue the Brotherhood]] - GM: Bryan Holden&lt;br /&gt;
* Mars Adventure - Greg Graydon	- Brandon(Ineluki)&lt;br /&gt;
* Dwarves of Near Novadom - Ian Wood - Andrew(Lady Carla)&lt;br /&gt;
&lt;br /&gt;
==1991==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1991 AP === &lt;br /&gt;
(Winter 792 WK)&lt;br /&gt;
* [[Rendezvous with Gaia]]  GM: Daniel Dixon  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Disappointment at Destiny]]  GM: Mike Parkinson  Scribe: [[Aqualina]]/Kryan&lt;br /&gt;
* [[Trip to Glorantha]] GM: Scott Whittaker&lt;br /&gt;
&lt;br /&gt;
=== Jul 1991 AP === &lt;br /&gt;
(Autumn 792 WK)&lt;br /&gt;
* [[Mystery at Maltain]]  GM: Struan Judd&lt;br /&gt;
* [[Find the Dwarves]] - GM: Mark E.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1991 AP === &lt;br /&gt;
(Summer 792 WK)&lt;br /&gt;
* [[Babes in Faerieland]] GM: [[User:Jacqui | Jacqui Smith]]  Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Stolen Seal]]  GM: Phil Judd  Scribe: [[Starflower]]&lt;br /&gt;
* [[The Deepspring Disappearances]] GM: Adam Tennant&lt;br /&gt;
* The First Oz Trilogy:&lt;br /&gt;
** [[Rescue the Tinman]] - Med-High - GM: Dean&lt;br /&gt;
** [[Find the Cowardly Lion]] (&amp;amp; Dorothy) - Low-Med - GM: Brent&lt;br /&gt;
** [[Abduct the Scarecrow]] - Low - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jan 1991 AP === &lt;br /&gt;
(Spring 791 WK)&lt;br /&gt;
* [[The Enchanter&#039;s Box]]  GM: Reid  Scribe: [[Flamis]]&lt;br /&gt;
* [[The Great Parisian Jewel Robberies]] - GM: Mark Harrison Scribe: [[Aqualina]]&lt;br /&gt;
* Trevaris the Ghost City GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Terranova I - Discovery]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1990== &lt;br /&gt;
&lt;br /&gt;
=== Oct 1990 AP === &lt;br /&gt;
(Winter 791 WK)&lt;br /&gt;
* [[Last Will and Testament of Baron Garcia]] - GM: Dean Ellis&lt;br /&gt;
* Jellinfeld&#039;s Pumping Machine GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* Master of Illusions - GM: Klaude&lt;br /&gt;
* To Catch A Fallen Star (continued) - GM: Carl Reynolds&lt;br /&gt;
* Plains Guild Rescue Mission - GM: Mike Young&lt;br /&gt;
* Evil Bash - GM: Mike P&lt;br /&gt;
* [[The Arms of Nagash Tor]] - GM: Lisa&lt;br /&gt;
* [[Sword of McFergus]] - GM: Mike H&lt;br /&gt;
* Dungeon Bash - GM: Mark Eaton&lt;br /&gt;
* (Continuation of Combat Play Test and Greg Cole adventure)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1990 AP === &lt;br /&gt;
(Autumn 791 WK)&lt;br /&gt;
* [[Tax the Hobbits]] - GM: Phil Judd&lt;br /&gt;
* [[To Catch A Fallen Star]] - GM: Carl Reynolds&lt;br /&gt;
* The Monumental Blunder - GM: [[Rosemary Mansfield]] - (scribe notes held by Rosemary)&lt;br /&gt;
* [[The Oracle of the North]] &amp;amp; Brastor Haunted House - GM: Bryan H.&lt;br /&gt;
* [[Mezzo Volta Suffering]] - GM: [[Craig_Harper|Craig]]&lt;br /&gt;
* [[Dreamlands II]] - GM: [[Martin]]&lt;br /&gt;
* [[The Adventure Where We Ripped The Goblins Off Wicked]] - GM: Klaude&lt;br /&gt;
* [[The Forest Oracle 3]] - GM: Bryan H&lt;br /&gt;
* (3 other adventures no details other than GMs: Fiona, Greg Cole, Mike Y)&lt;br /&gt;
* (Combat System Play Test) - GM: Marc&lt;br /&gt;
&lt;br /&gt;
=== Apr 1990 AP === &lt;br /&gt;
(Summer 791 WK)&lt;br /&gt;
* [[Crown of Souls]] - GM: Martin Dickson - Scribe: Carol&lt;br /&gt;
* [[The Deepspring Disappearances]] - GM: Adam Tennant&lt;br /&gt;
* [[Robin&#039;s Hoods]] - GM: Mike Young&lt;br /&gt;
* [[Castle Defence Repossession]] - GM: Greg G&lt;br /&gt;
* &#039;&#039;Do You Take This Frog? (moved to Summer 790 based on Scribe&#039;s dates)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Jan 1990 AP === &lt;br /&gt;
(Spring 790 WK)&lt;br /&gt;
* [[A Wandering We Will Go]] - GM: Bart&lt;br /&gt;
&lt;br /&gt;
==1989==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1989 AP === &lt;br /&gt;
(Winter 790 WK)&lt;br /&gt;
* [[Turrible Trouble at Smackbottom Thwait]] - GM: Fiona Cole -&lt;br /&gt;
* [[Swash and Buckle]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jul 1989 AP === &lt;br /&gt;
(Autumn 790 WK)&lt;br /&gt;
* [[The Quest for Missing Melanie]] - GM: Struan Judd - Scribe: [[Flamis]]&lt;br /&gt;
* [[Against ze Flying Nomes]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1989 AP === &lt;br /&gt;
(Summer 790 WK)&lt;br /&gt;
* Regicide 	GM: Brent - Scribe: Amaranth&lt;br /&gt;
* The Balrog&#039;s Egg  GM: Martin Dickson - Scribe Serendipity&lt;br /&gt;
* King Ronald&#039;s Menagerie  GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Do You Take This Frog?]] -  GM: Craig Harper - Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1989 AP ===&lt;br /&gt;
(Spring 789 WK)&lt;br /&gt;
* Ye Noble Guardians of Ye Football Team - GMs: Reid/Bryan Holden - Scribe: Starflower&lt;br /&gt;
* Trouble at Huddles Farm - GM: Lisa Cotton - Scribe: Amelia&lt;br /&gt;
* Seagate Guild and the Temple of Doom (Delph III) - GM: Greg Taylor - Scribe: Whisper&lt;br /&gt;
&lt;br /&gt;
==1988==&lt;br /&gt;
=== Oct 1988 AP === &lt;br /&gt;
(Winter 789 WK)&lt;br /&gt;
* [[Sundered Realm]] - GM: Mark Harrison - &lt;br /&gt;
* Eringdale Kidnaps - GM: [[Rosemary Mansfield]] - (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1988 AP === &lt;br /&gt;
(Autumn 789 WK)&lt;br /&gt;
* [[The Mines of Gothron]] - GM: Martin Dickson - &lt;br /&gt;
* The Shattered Statue II - GM: Bart Janssen - &lt;br /&gt;
* Hobgoblin Harassment - GM: Greg Graydon - Scribe: The entire party&lt;br /&gt;
&lt;br /&gt;
=== Apr 1988 AP === &lt;br /&gt;
(Summer 789 WK)&lt;br /&gt;
* [[Delph II - Insect World]] GM: Greg Taylor  Scribe: Isil Eth&lt;br /&gt;
&lt;br /&gt;
=== Jan 1988 AP === &lt;br /&gt;
(Spring 788 WK)&lt;br /&gt;
* The Diary of Ventura Blue - GM: Unknown - Scribe: &lt;br /&gt;
* [[Blabbo Take&#039;s Birthday Party]] - GM: Lisa Cotton&lt;br /&gt;
* Gator Depression - GM: Greg Graydon - Scribe: {The entire party}&lt;br /&gt;
&lt;br /&gt;
==1987==&lt;br /&gt;
=== Oct 1987 AP === &lt;br /&gt;
(Winter 788 WK)&lt;br /&gt;
* [[Skystone Heist]] - GM: Marc Harrison - &lt;br /&gt;
* [[The Progress of Disease II]] - GM: Martin Dickson - Scribe: Mary M&lt;br /&gt;
* Bryan&#039;s Beginners Intro - GM: Bryan Holden -&lt;br /&gt;
&lt;br /&gt;
=== April 1987 ===&lt;br /&gt;
(Summer 788)&lt;br /&gt;
* [[Holy Grail]] (We &#039;&#039;all&#039;&#039; love King Mark!) - GM: Michael Parkinson&lt;br /&gt;
&lt;br /&gt;
==1986==&lt;br /&gt;
=== Oct 1986 AP === &lt;br /&gt;
(Winter 787 WK)&lt;br /&gt;
*[[Alensia I]] - GM: Martin Dickson&lt;br /&gt;
=== Jul 1986 AP === &lt;br /&gt;
(Autumn 787 WK)&lt;br /&gt;
*[[Bergelfen - First Contact]] - GM: Michael Parkinson&lt;br /&gt;
=== Jan 1986 AP ===&lt;br /&gt;
(Summer 787 WK)&lt;br /&gt;
* [[Southern Continent Expedition]] - GMs: Russel Barke, Mike Young, Pete Simunovich&lt;br /&gt;
&lt;br /&gt;
==1985==&lt;br /&gt;
=== Oct 1985 AP ===&lt;br /&gt;
(Winter 786 WK)&lt;br /&gt;
* [[Sanctuary Slavers]] - GM: Martin&lt;br /&gt;
&lt;br /&gt;
=== Aug 1985 AP === &lt;br /&gt;
(Autumn 786 WK)&lt;br /&gt;
*[[Kinlu Expedition]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1985 AP === &lt;br /&gt;
(Summer 786 WK)&lt;br /&gt;
*[[The Vampire of Borovia]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1984==&lt;br /&gt;
=== Jul 1984 AP === &lt;br /&gt;
(Autumn 785 WK)&lt;br /&gt;
* [[The Lost Woman Adventure]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
* [[Ghostbusters (Un-)Limited]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
&lt;br /&gt;
=== Apr 1984 AP === &lt;br /&gt;
(Summer 785 WK) &lt;br /&gt;
* [[Ruby Waters Adventure]] - GM: Luke De Jong - Scribe: TDH&lt;br /&gt;
* Take It from the Top  GM: Kyn Jackson  Scribe: Borghoff&lt;br /&gt;
&lt;br /&gt;
== Undefined ==&lt;br /&gt;
* To Bring Back Orb from Naga - GM: Unknown - Scribe:  &lt;br /&gt;
* The Golden Dragon Quest - GM: Brent Jackson - &lt;br /&gt;
* [[Asuraasafes Shopping List]] - GM: Mike Young - Scribe: Rothgar&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam Tennant -&lt;br /&gt;
* [[Beyond the Vaults/Locating Shoka]] - GM: Adam Tennant -&lt;br /&gt;
* [[To find a bird]] - GM: Jono Bean -&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Item_Collection_-_Dramus&amp;diff=114421</id>
		<title>Item Collection - Dramus</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Item_Collection_-_Dramus&amp;diff=114421"/>
		<updated>2026-06-13T01:37:31Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Magical Pedestal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Dramus]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;---Back to [[Examples of Loot|Loot Examples]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;---Back to [[Dramus]]&lt;br /&gt;
&lt;br /&gt;
Here are a few of the non-personal items Dramus has collected over the years. &lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Shortsword Collection===&lt;br /&gt;
====Dragon&#039;s Claw Short Sword====&lt;br /&gt;
&lt;br /&gt;
This short sword has been made from the claw of a long dead silver dragon, attached to a fairly standard short sword hilt. Except as detailed below it has the same statistics and characteristics as a normal short sword.&lt;br /&gt;
#It is particularly hard. Once sharpened it will retain its edge for at least 4 years of normal service. This does mean that it is difficult to sharpen and this task requires the services of a rank 6 Weaponsmith and their Workshop. &lt;br /&gt;
#It is difficult to break, If a break check is necessary, the roll to save is 4 x MD instead of the normal 3 x MD. Only if this roll is 00 will the blade have actually broken; otherwise the blade will merely come apart from the hilt.&lt;br /&gt;
#This short sword does an extra point of damage as compared to a normal short sword.&lt;br /&gt;
#This weapon is not magical in any way.&lt;br /&gt;
&lt;br /&gt;
====Dragon&#039;s Claw Short Sword====&lt;br /&gt;
&lt;br /&gt;
This short sword has been made from the claw of Rhaznor the Enchanter, in his Dragon form. Except as detailed below it has the same statistics and characteristics as a normal shortsword&lt;br /&gt;
#It is particularly hard. Once sharpened it will retain its edge for at least 4 years of normal service. This does mean that it is difficult to sharpen and this task requires the services of a rank 6 Weaponsmith and their Workshop.&lt;br /&gt;
#It is difficult to break, If a break check is necessary, the roll to save is 4 x MD instead of the normal 3 x MD. Only if this roll is 00 will the blade have actually broken; otherwise  the blade will merely come apart from the hilt.&lt;br /&gt;
#This short sword does an extra point of damage as compared to a normal short sword.&lt;br /&gt;
#This weapon is not magical in any way.&lt;br /&gt;
	&lt;br /&gt;
====Translucent Short Sword====&lt;br /&gt;
&lt;br /&gt;
This shortsword is made from translucent unbreakable crystal made on the plane of OZ. This weapon has +3% to hit and +1 damage. In addition this weapon may hit incorporeal or insubstantial entities. Including those incorporeal due to spells or magic&#039;s. This is a non-magical weapon. &lt;br /&gt;
&lt;br /&gt;
====Walking Cane Shortsword====&lt;br /&gt;
&lt;br /&gt;
This weapon looks like a normal shortswords. However to a merchant it will appear as a walking stick. It may be used for either purpose.&lt;br /&gt;
&lt;br /&gt;
GM: Ian Wood&lt;br /&gt;
Value: 25sp &lt;br /&gt;
 &lt;br /&gt;
====Coloured Shortsword====&lt;br /&gt;
(This is part of a set of 5 swords in a range of colours)&lt;br /&gt;
&lt;br /&gt;
This is made of a crystal-like material and due to weaponsmithing it has +3% to hit and +1 damage. In addition to this if it strikes anything that is predominantly the colour of the weapon it will do another additional point of damage.&lt;br /&gt;
&lt;br /&gt;
====Sting====&lt;br /&gt;
&lt;br /&gt;
This magical weapon is the bane of spiders. When in their presence it glows with brightness dependent on the size and closeness of the spiders. Against spiders this weapon does an addition +5 damage and gives +20% to hit. On the downside when not in its ornate and runed scabbard it attracts the common foodstuffs of the closest spiders. If spiders larger than normal are within 1 mile the glow will become bright and the owner will be aware of it even when Sting is sheathed. &lt;br /&gt;
&lt;br /&gt;
====Crystal Spider Sword====&lt;br /&gt;
&lt;br /&gt;
Made from the leg of a Silt Sea crystal spider, this sword is extremely sharp and hard. The wielder must fail an additional break-weapon roll for the sword to break. The sword will always retain its edge and never need re-sharpening. The sword is +5 to hit &amp;lt;Non-magical due to it&#039;s light weight and ease of use&amp;gt;, and normally does +1 damage &amp;lt;again non-magical&amp;gt;. However due to it&#039;s edge it is more effective against flesh than metal, so against any opponent in leather cloth hide furs or other similar armour, or any time that it scores an endurance blow or specific grievous it does +3 damage rather than +1. &lt;br /&gt;
 &lt;br /&gt;
====Calamar Blade====&lt;br /&gt;
&lt;br /&gt;
This shortsword is enchanted so that when an entity is struck by it for effective damage that entity must make a x3 Endurance check   (-1 DF if EN damage, -1 DF if effective damage over 10) or start losing a stat point per pulse until a x1 Endurance check is made (Check at end of pulse after loss) or the entity loses consciousness. All damage is treated as endurance for all purposes. The point loss is determined by rolling a D10.  &lt;br /&gt;
1-3 PS, 4-6 AG, 7-9 MD, 10 EN.&lt;br /&gt;
If the user is not a Calamar then each time they do effective damage they lose a stat point as above. If a stat is reduced to 0 by the blade then the entity will lose consciousness and die in EN pulses unless tended by a healer of Rank 3 or above (3FT required, time 10-rank minutes minimum one pulse). The blade is dull red and glows with the light of a candle. The handle is in the shape of a squid with the tentacles forming the guard.&lt;br /&gt;
&lt;br /&gt;
====Black Shortsword ====&lt;br /&gt;
&lt;br /&gt;
This shortsword, of dark metal, modifies the wielders strike chance by +8% and modifies the users cast chances by only -5%. It also has invested within it 5 charges of Spectral Weapon (Rk 10).&amp;lt;br&amp;gt;&lt;br /&gt;
Charges:5 4 3 2 1 &lt;br /&gt;
&lt;br /&gt;
====Poison Shortsword ====&lt;br /&gt;
&lt;br /&gt;
This shortsword is made from a Silver alloy of a yellow green colour, by a Rank 9 weaponsmith. (+9% to hit, +2 pounds weight) The blade is gently serrated. When viewed from a few feet it resembles a blade of flax with crimped edges. The pommel unscrews to reveal a poison reservoir in the hollow handle, which holds the equivalent of 10 ordinary doses of blade venom. There is a narrow pipe to the sword&#039;s point and a fine conduit system such that any violent blow (i.e., a successful strike-check, to fatigue &amp;amp;/or endurance) forces one measure of blade venom to the swordpoint &amp;amp; between the serration&#039;s. This measure of venom is available to be delivered on the next blow. To administer the blade venom successfully, the wielder must do effective endurance damage on his victim. Obviously the first blow in a combat session will be unpoisoned (hence the wielder might wish to first strike a tree or the ground before doing battle in earnest.) Any excess measures of blade venom will drip of the serrations. Should the sword be used when it has run out of blade venom, the wielder should flush the sword with potent brandy or an alchemical cleaner to prevent the delivery tube from becoming blocked. Because of the efficiency of the delivery system, each &amp;quot;measure&amp;quot; is only a quarter of an ordinary dose of blade venom, but is as effective as a full ordinary dose. Normally, the poison delivery system is unlikely to be significantly damaged in combat. The sword has been strengthened but it is NOT unbreakable: the wielder may add +9 to his MD for the purposes of saving against breaking the weapon.&lt;br /&gt;
&lt;br /&gt;
====Chameleon====&lt;br /&gt;
&lt;br /&gt;
This sword looks like a battered old Shortsword. Its blade is notched and even with regular oiling it looks a little worse for wear. When in combat the sword will gain any bonus&#039;s that are applied to the opponent&#039;s sword. &lt;br /&gt;
For Example if an opponents sword has +10 to hit +1 to damage and Rk 5 Artisan sculpting on the hilt Chameleon will mimic all these effects. Including those that just effect how it looks. In the case of racially attuned weapons Chameleon gains all bonuses exactly as they apply to the opponents weapon at the time. &lt;br /&gt;
If there are no bonuses on the opponent&#039;s weapon Chameleon acts as a normal Shortsword.&lt;br /&gt;
&lt;br /&gt;
Any curses that reside on an opponent&#039;s weapon will take effect on Chameleons wielder for the duration of one day. Any inappropriate curses simply will not take effect. &lt;br /&gt;
&lt;br /&gt;
If an opponents weapon affects more than one Damage Class Chameleon will gain any classes that the opponents blade gains, and if the opponents blade is a different class and gains A class as a bonus Chameleon will gain the opposition weapon&#039;s standard Damage Class.&lt;br /&gt;
&lt;br /&gt;
The weapon may not be enchanted. &lt;br /&gt;
&lt;br /&gt;
====Magical Shortsword and Dagger Pair====&lt;br /&gt;
&lt;br /&gt;
;Description:&lt;br /&gt;
A fine weaponsmithed and silvered Shortsword and Dagger pair from the plane of Faeleph. The blades are silver with a reddish sheen, and intricately engraved flames playing along the edge of the blade. The handle is that of a stylized dragon&#039;s head (the hand grips the snout), darkish red with a golden sparkle when it catches the light. The dragon&#039;s lips form the hilt and its tongue becomes the blade. The scabbards are well made and complement the weapons. Whenever the trigger word is said (even when not used), Dwarven runes light up along the length of the scabbards reading &amp;quot;Friend Dramus, courtesy of The Seven&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Besides the engraved flames, there are four sets of distinctive Dwarven runes on the blades of the weapons:&lt;br /&gt;
&#039;Dragon&#039;s Shortsword	-	this is the name of the weapon.&lt;br /&gt;
Repus Crawdson	-	the name of the smith (Dwarf).&lt;br /&gt;
House of Crawdson	-	the foundry (within Spire Mountain)&lt;br /&gt;
Cothmiiquale	- 	the name of the mage (Elf)&lt;br /&gt;
&lt;br /&gt;
;Main property:&lt;br /&gt;
Communication over a distance (For DA the college is a cross between Earth and Fire). To communicate one weapon&#039;s blade has to be driven into the soil/earth/ground with the wielder saying &amp;quot;Dragon Talk&amp;quot; in Golden Dragon. When this occurs if the other weapon is within range, its blade will start to crackle softly like a fire. Communication begins when it too is thrust into the ground with its wielder saying &amp;quot;Dragon Talk&amp;quot; in Golden Dragon. The two wielders can hear each other as if they were standing face to face. Communication ceases when either blade is removed from the ground or the maximum time expires.&lt;br /&gt;
&lt;br /&gt;
No magical properties stack&lt;br /&gt;
Modifiers for all magical triggers.&lt;br /&gt;
-5 if not ranked in any draconic tongue. + 1 per rank of Dragon&lt;br /&gt;
+ 3 per rank of Golden Dragon&lt;br /&gt;
&lt;br /&gt;
or or&lt;br /&gt;
&lt;br /&gt;
Communication BC 75%. The connection (once per week) lasts a maximum of 5 x D minutes (+D minutes on the plane of Faeleph). The distance covered is 225 miles + (D+ 10) miles on the plan of Faeleph.&lt;br /&gt;
&lt;br /&gt;
;Secondary Property&lt;br /&gt;
The shortsword will also allow Dramus to cast Protection from Magical Fire and Fireproofing upon himself at Rank 10.&lt;br /&gt;
&lt;br /&gt;
:Protection from Magical Fire&lt;br /&gt;
:BC: 60%&lt;br /&gt;
:Duration: 11 hours&lt;br /&gt;
:Effect: Reduces magical fire damage by 10 ranks.&lt;br /&gt;
&lt;br /&gt;
:Fireproofing&lt;br /&gt;
:BC: 75%&lt;br /&gt;
:Duration: 11 hours&lt;br /&gt;
:Effect: The target is completely immune to the effects of normal fire.&lt;br /&gt;
&lt;br /&gt;
;Weaponsmithing:&lt;br /&gt;
The weapons are weaponsmithed to Rk 8. This bestows an additional 3% of strike chance and an additional point of Damage.&lt;br /&gt;
&lt;br /&gt;
Value: 30,000sp GM: Daryl Crosby&lt;br /&gt;
Tidied and checked by Struan Judd&lt;br /&gt;
&lt;br /&gt;
====The Slug&#039;s Shortsword of Stunty Slaying====&lt;br /&gt;
&lt;br /&gt;
This dark grey serrated Shortsword glows in the presence of Dwarves or Gnomes. The damage done, to Dwarves and Gnomes, with this weapon after armour has been subtracted is doubled. (This applies even if they are not in their natural shape, or invisible.)&lt;br /&gt;
&lt;br /&gt;
Due to being repaired at the Percy Institute of Knowledge. The damage done by this weapon is +3 and the Strike Chance is 63%&lt;br /&gt;
&lt;br /&gt;
===Other Magical Weapons===&lt;br /&gt;
&lt;br /&gt;
====Magical Dagger====&lt;br /&gt;
&lt;br /&gt;
This dagger may be commanded to Flame. When flaming it effectively has a Rank 10 Weapon of Flames cast upon it. (+11% BC +5 Damage) The Dagger can only flame 3 times in any 24-hour period and will only flame for a period of 1 minute. The dagger is also magically preserved against the ravages of time and magically unbreakable (as per Binder spell).&lt;br /&gt;
&lt;br /&gt;
====The Soul Dagger====&lt;br /&gt;
&lt;br /&gt;
This ornate dagger has a keen edge, (bonus of +1 damage from weaponsmith), but is not weighted for throwing (it may only be used in melee and close). The dagger has a silver chased handle terminating in a dragon&#039;s claw encircling an almost transparent bubble (similar to a soap bubble). Anyone slain by the dagger has their soul sucked through the dagger and stored in the bubble which becomes milky and opaque with coloured swirls, much like a large marble. When the dragon&#039;s claw pommel is twisted the claws relax allowing the marble to be removed (it is not possible to remove an empty bubble). Twist again and the claws return to their original position and a new empty bubble forms. &lt;br /&gt;
Storing a soul acts as an indefinite duration Preserve Dead (the body will not decay while the soul is stored). While the soul is stored the body may not be resurrected. The soul may be released by crushing the marble. &lt;br /&gt;
&lt;br /&gt;
:GM Martin Dickson &lt;br /&gt;
:Value: 4000sp&lt;br /&gt;
&lt;br /&gt;
====Magical Tulwar====&lt;br /&gt;
&lt;br /&gt;
This weapon allows its wielder to cast water-magics as if the caster were in sight of a large body of water (+5). This bonus does not combine with any other water-mage bonus. The casting of magic is neither inhibited nor prohibited by the act of wielding this sword. At the wielders whim, he may personally be under the effect of one of three spells: &lt;br /&gt;
1.	Rank 0 General Knowledge Counterspell &lt;br /&gt;
2.	Rank 0 Special Knowledge Counterspell &lt;br /&gt;
3.	Rank 0 Walk on Water &lt;br /&gt;
The wielder may only have one of these spells in effect at any one time and it takes passive concentration to change spells. These spells always work. The spells are in effect on the wielder only, even if another sentient is in the same hex&lt;br /&gt;
&lt;br /&gt;
====Delven Short Bow====&lt;br /&gt;
&lt;br /&gt;
This short bow is has been constructed by the Delves of Oz to be able to be used by an individual of PS 11 and MD of 12.  It is normal in all other respects.&lt;br /&gt;
&lt;br /&gt;
====Bronze Great Axe====&lt;br /&gt;
&lt;br /&gt;
This axe is enchanted to that characters with 15-18 PS may wield it. When so wielded it does D+5 damage. If the character has 18-22 S the damage is D+6. Greater than 22 PS does D+7 with the weapon. There are earth and death runes on the handle. &lt;br /&gt;
&lt;br /&gt;
====Net of Entanglement====&lt;br /&gt;
&lt;br /&gt;
This magical weapon of merfolk manufacture does D+1 damage and has a 15% bonus to its chance to entangle. A victim in this net must roll under 1.5 times Agility to escape.&lt;br /&gt;
&lt;br /&gt;
====Selenium Bladed Spears (set of two)====&lt;br /&gt;
&lt;br /&gt;
This weapon has a hardened obsidian shaft and an iron blade, silvered with selenium. This metal has three effects. The weapon may be treated as silvered for the purposes of magic. Should an endurance blow be dealt with this weapon 2 extra points of damage due to metal poisoning result. The blade absorbs light so that is glows softly in the dark for the same duration to which it has been exposed to sunlight. If covered or sheathe the blade does not glow. This weapon has a 6% bonus to hit due to weaponsmithing.&lt;br /&gt;
&lt;br /&gt;
Currently stationed by the doors of Dramus&#039; country manor to light the entryway. &lt;br /&gt;
&lt;br /&gt;
====Orc Slayer &amp;lt;Broadsword&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
This beautifully crafted work of the weaponsmiths art adds +2 to damage. &amp;lt;Rank 10 weaponsmith&amp;gt;. It also has a permanent false aura illusion. It DA&#039;s as magical and the nature of the magic is &amp;quot;Orc-Slaying&amp;quot;. Anything else gets no answer. The false aura gives no benefit whatsoever and of course the +2 damage bonus is applied to all things, not just to hitting orcs.&lt;br /&gt;
&lt;br /&gt;
==Clothing and Armour==&lt;br /&gt;
&lt;br /&gt;
====Drazzard Skin Armour====&lt;br /&gt;
&lt;br /&gt;
This set of armour retains some of the fire resistant properties of the Drazzard race. The wearer suffers 75% of the actual damage inflicted by fire/heat effects. &lt;br /&gt;
&lt;br /&gt;
PR: 7	AG: -3	Wt: 18lbs	Stealth: -5	Value: 15000sp&lt;br /&gt;
&lt;br /&gt;
GM: William Dymock&lt;br /&gt;
&lt;br /&gt;
====Cloak of Many Pockets====&lt;br /&gt;
&lt;br /&gt;
A slightly shabby cloak, with rather tatty lining&lt;br /&gt;
&lt;br /&gt;
DAs as formerly living, GTN Cotton&lt;br /&gt;
&lt;br /&gt;
The wearer will always have many pockets available to them in the lining of the cloak, with effects the same as the Illusion spell of Deep Pockets. Effective rank is 15&lt;br /&gt;
&lt;br /&gt;
GM: Dean Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
Value: 8,000 SP&lt;br /&gt;
&lt;br /&gt;
====Belt of Flying====&lt;br /&gt;
&lt;br /&gt;
This brown belt is embossed with Silver wing motifs and contains a shaped rank 10 Instil Flight. Upon command the possessor can fly at 40mph for a duration of 5 hours and 30 minutes. The belt can lift 650 pounds and need not be worn to be effective, although it must be in contact with an entity, who commands the flight, in order to function. Each use immediately removes 1 ft from the commanding entity (EN if no FT is available). The spell effects stop if the controlling entity loses consciousness, or the belt is broken or otherwise stops being a possession.&lt;br /&gt;
&lt;br /&gt;
This is usable once per day and the effect stop after the first landing. &lt;br /&gt;
&lt;br /&gt;
GM: Unknown. Addendum Andrew Withy.&lt;br /&gt;
Value: 5000sp&lt;br /&gt;
&lt;br /&gt;
====Silent Boots====&lt;br /&gt;
&lt;br /&gt;
These brown leather boots that fit a Human, Elf, or Orc are magical and help increase the BC of moving silently by 15%.&lt;br /&gt;
&lt;br /&gt;
Gm: Jono &amp;lt;br&amp;gt;&lt;br /&gt;
Wgt: 2 pounds&amp;lt;br&amp;gt;&lt;br /&gt;
Value 2000sp&amp;lt;br&amp;gt;&lt;br /&gt;
Aura: Magical&amp;lt;br&amp;gt;&lt;br /&gt;
Plane of Origin: Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
Nature of Magic: Enhancement&amp;lt;br&amp;gt;&lt;br /&gt;
Magically Trapped Warded or Cursed: No&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Special Boots for Dramus====&lt;br /&gt;
A stylish pair of boots that will levitate the wearer 1&amp;quot; from a solid surface.&lt;br /&gt;
&lt;br /&gt;
# There is a cantrip to levitate and a reverse cantrip for walking.&lt;br /&gt;
# During levitation – there is no friction so the wearer must be pushed or &#039;skate&#039;. An initial push off is required.&lt;br /&gt;
# There is no TMR alteration for these boots.&lt;br /&gt;
&lt;br /&gt;
GM: Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
&lt;br /&gt;
====Jade Wedding Rings====&lt;br /&gt;
This pair of jade wedding rings were made for Dramus and [[Teeanna]] by [[Jade Dragon|Lord Yo Long]] (aka Jade Dragon) on the occasion&lt;br /&gt;
of their marriage. The rings are of milky jade with cinnabar veins and are fashioned with a dragon&#039;s head and tail forming the loop. They operate as a pair, and will only work for their original recipients. &lt;br /&gt;
&lt;br /&gt;
While both rings are being worn they have the following powers:&lt;br /&gt;
* Each ring acts as a Linking Life-Force to the holder of the other ring. The range of this is unlimited and will operate even if the rings are on different planes.&lt;br /&gt;
* At 1,000 miles or less the rings confer a form of the ESP spell (Mind G-4) between the holders, informing each of the other&#039;s general mood and an approximate direction. The direction sensing becomes more accurate the closer together the rings are brought.&lt;br /&gt;
* At 10 miles or less the rings provide their bearers with a 1-to-1 Mind Speech (Mind S-5). This is a &amp;quot;private band&amp;quot; and will not form a single group with any other Mind Speech.&lt;br /&gt;
* At 100 feet or less the rings create a strong empathic bond between the wearers, allowing them to clearly feel the emotions and physical sensations of the other. They may also take wounds suffered by the other onto themselves.&lt;br /&gt;
** May be done freely once per Pulse (by either or both wearers), in the end phase immediately before Stun Recovery.&lt;br /&gt;
** The transfer is 1-for-1, with FT damage applied to FT (although if out of FT the recipient may choose to lose EN), and EN applied to EN. A wearer may even relieve the other of a Specific Grievous injury (taking both the Spec&#039;s EN damage and special effect on to themselves). Only damage may be transferred, not tiredness, spell fatigue, etc.&lt;br /&gt;
** This is not a healing effect (does not benefit from [[Ishkhara|Ishkhara&#039;s]] healing bonus), nor will Rune Shields aid against a transferred Spec Grev, etc.&lt;br /&gt;
** The empathic bond is so strong that the death of one wearer will require a 1xWP&lt;br /&gt;
Check from the other wearer or they will be struck unconscious for D5 Pulses.&lt;br /&gt;
* If either ring is removed all effects are unavailable until both are again worn, and the other wearer will be aware of the ring&#039;s removal (and when it is replaced).&lt;br /&gt;
&lt;br /&gt;
Aura: strength: magical, primary nature: understanding / empathy, plane: Alusia, type of enchantment: shaping (powerful), age: recent.&lt;br /&gt;
&lt;br /&gt;
GM Note: The use of the rings may be complicated by both belonging to player characters.&lt;br /&gt;
If both are on the same adventure then the rings should operate as described. If both are not, then the powers can be glossed over as needed for playability if the GM desires.&lt;br /&gt;
&lt;br /&gt;
GM: Martin Dickson&amp;lt;br&amp;gt;&lt;br /&gt;
Date: February 2008&lt;br /&gt;
&lt;br /&gt;
====Golden Hairnets====&lt;br /&gt;
These 5 Hairnets are all provide Rk10 Water-breathing and Rk4 Buoyancy when worn. &lt;br /&gt;
While Dramus retains one the other fours are with &lt;br /&gt;
;[[Teeanna|Teeanna d&#039;Elenassay]]&lt;br /&gt;
;[[Firenya|Firenya d&#039;Asheth]]&lt;br /&gt;
;[[Haann Uberreich]]&lt;br /&gt;
;[[Clarissa d&#039;Ornay]]&lt;br /&gt;
&lt;br /&gt;
====Curse Removal Snuff Box====&lt;br /&gt;
A small, wooden snuff box&lt;br /&gt;
DAs as Formerly Living, Flinger Tree, Nature of the magic &#039;Curse Removal&#039;.&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Can be used as a perfectly normal snuff box&lt;br /&gt;
* Contains one charge of Curse Removal&lt;br /&gt;
*If opened when the opener is under the effects of any Minor Curse, or a Major Curse with MA 32 or less, then the charge will trigger, destroying the curse and the snuff box together.&lt;br /&gt;
&lt;br /&gt;
GM: Dean Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
Value: 4,000 SP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Grignok====&lt;br /&gt;
This is a glowing orange rock, roughly spherical and 6 inches across weighing 5lbs. It is a member of a bizarre race that co-exists with the G&#039;kek. &lt;br /&gt;
&lt;br /&gt;
A Grignok may be infused with EP.&lt;br /&gt;
&lt;br /&gt;
1)	Every 2500ep granted builds up 1FT, which may be stored in reserve. The Grignok can transfer this to the being that granted the EP. Transferral takes D-2 Pulses. The Grignok recovers this fatigue through rest i.e. one point per hour. &lt;br /&gt;
&lt;br /&gt;
2)	For every 200ep x Rank effect the Grignok may store a healer ability charge, with the time and base chance being as for a healer of that rank. One rank 8+ ability may be stored while any number of lesser abilities may also be stored. &lt;br /&gt;
&lt;br /&gt;
Activation of the Grignoks abilities takes a pass action. In the case of preserve dead/resurrection the Grignok will take its own initiative. Only the being that grants the EP may gain the benefit. &lt;br /&gt;
&lt;br /&gt;
GM William Dymock &amp;lt;br&amp;gt;&lt;br /&gt;
Value: 20000sp&amp;lt;br&amp;gt;&lt;br /&gt;
Aura: Long lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
Plane of Origin: Galatea&amp;lt;br&amp;gt;&lt;br /&gt;
Nature of the Magic: None&amp;lt;br&amp;gt;&lt;br /&gt;
College: None&amp;lt;br&amp;gt;&lt;br /&gt;
Magically Trapped/Warded/Cursed: No.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Quintessential Goblet &amp;amp; Monocle====						&lt;br /&gt;
These are two separate items of exceptional quality (Rank 10 craftsmanship). The goblet is made from gold and true-silver tastefully set with gems, it will seem an appropriate vessel to drink from in almost any social setting. The Monocle is gold rimmed around a crystalline shard polished to exceptional clarity. When Dramus wears it and observes works of art he will appear to be knowledgeably appreciative of the art.&lt;br /&gt;
Any liquid that is drunk from the goblet will be safe to drink and be of better quality than it would be from any other vessel. Normal beverages will taste better as if made by a Vintner, Brewer, etc of 2 ranks higher (no maximum). E.g. A wine made by a Rank 9 Winemaker would taste as if it were made by a Rank 11 winemaker.&lt;br /&gt;
If an undrinkable, poisonous, stale, bitter, or otherwise unpleasant liquid is drunk from the goblet then it will taste like a rank 2 wine and cause no more harm to the drinker than you would expect from a rank 2 wine.&lt;br /&gt;
Any artistic endeavour or artistic work viewed via the monocle will appear to be better quality than it is. The rank of the craftsmanship or performance will appear to be 2 ranks higher than it actually is (no maximum).&lt;br /&gt;
Value: 10,000sp&lt;br /&gt;
GM: Stephen Martin&lt;br /&gt;
Adventure: Haven&#039;s Incursion, Autumn 802wk.&lt;br /&gt;
&lt;br /&gt;
====Broach of Shielding====&lt;br /&gt;
&lt;br /&gt;
This broach is of a golden chrysanthemum and to be effective must be openly fastening a cloak or high-necked shirt or blouse. If so worn the item absorbs bolt spells cast upon the wearer and releases the mana as luck. The luck released is always bestowed to a genuine enemy or opponent of the wearer. This luck manifests itself as a minus to dice rolls equal to the bolts damage for a number of pulses equal to the bolts rank. The enemy so blessed must be in combat with the wearer at the time and must be the one most dangerous to the wearer at the time.&lt;br /&gt;
&lt;br /&gt;
GM: William Dymock&lt;br /&gt;
&lt;br /&gt;
====Ring of Cleanliness====&lt;br /&gt;
This ring has been enchanted to provide its wearer a cleaning Cantrip (at the cost of 1FT) that buffs and shines boots, cleans lint and other such unwanted material (but no &#039;living&#039; or &#039;previously living&#039; material – E.g. No blood or gore) from clothes and headwear as well as providing a light scent that is appealing to any who get close enough to smell. (the scent is light and indistinguishable but is pleasant across all scent ranges)&lt;br /&gt;
This ring is Magical, its Nature is Purifying and is a Namer College Magic&lt;br /&gt;
&lt;br /&gt;
Value 1,000sp&amp;lt;br&amp;gt;&lt;br /&gt;
GM: Chris C&lt;br /&gt;
&lt;br /&gt;
====Rod of Controlling Insectoids====&lt;br /&gt;
&lt;br /&gt;
This opalescent glass rod is unbreakable. It enables the user to control the every action of one insectoid creature, and to communicate mentally with any insectoid under the wearer&#039;s control. Only one insectoid may be controlled at any time. The controlled insectoid acts as if it were under the effects of slowness. A sentient insectoid may be forced to cast spells. The base chance of the rod being effective depends on whether of not the insectoid is sentient. Sentient Insectoid     = 40% + user&#039;s willpower - insects willpower&lt;br /&gt;
Non sentient Insectoid = 50% + user&#039;s willpower - insects willpower&lt;br /&gt;
Duration is concentration no maximum Range is 50ft&lt;br /&gt;
The control effect is resistible. If it fails, or the insect resists, it may not be used on that insectoid for 24 hours. Should a backfire result occur the rod would be rendered unusable for 24 hours.&lt;br /&gt;
&lt;br /&gt;
====Mana Tear====&lt;br /&gt;
&lt;br /&gt;
This looks and feels like a teardrop of obsidian about one and a half inches long and one inch in diameter at the largest point. The material is less brittle than obsidian and as resilient as iron. When DA&#039;ed the Tear is &amp;quot;formally living&amp;quot;, Generic True Name: Three quarter devil, and from the eighth plane of Hell. The tear is able to store one spell of up to Rank 10 for 1 week. To store a spell an adept must cast a successful spell at the tear. If the cast Roll is a 00 then the Tear is destroyed. If the cast is a double or triple then only the normal effects are stored. The tear is triggered to release the spell effect with a Base chance of 75%. If the triggering fails and is not a 00 then the spell is still stored. If a 00 is rolled then the spell is lost.&lt;br /&gt;
&lt;br /&gt;
====Crystal from the pools of the boiling waterfall====&lt;br /&gt;
&lt;br /&gt;
A crystal formation that is unique to the pools below the Boiling Waterfalls. The crystal is receptive to two types magical enchantment.&lt;br /&gt;
1. Mana Storage - Store up to 10FT at a cost of 2:1 in a half hour ritual.&lt;br /&gt;
2. OR Spell Storage - 1 Spell can be cast into the crystal (using a half hour ritual) for later release. * The spell must be capable of being stored as an investment. &lt;br /&gt;
&lt;br /&gt;
The crystal must be empty and purified (1 hour ritual) before accepting the next spell or FT.&lt;br /&gt;
&lt;br /&gt;
:Value 5000sp&lt;br /&gt;
:GM Gordon&lt;br /&gt;
&lt;br /&gt;
====Skull of Unlife Pain====&lt;br /&gt;
&lt;br /&gt;
The skull of a- human has been shaped into a magical artefact. The skulls jaw is wide open (the skull appears to be screaming).&lt;br /&gt;
&lt;br /&gt;
Upon triggering the skull it creates a temporary powerful alteration in the mana for a single entity.&lt;br /&gt;
It alters agony types of spells such that they have no effect on normal entities of life but instead it causes pain (and probably surprise) solely to undead.&lt;br /&gt;
&lt;br /&gt;
All other effects of the spelt are as normal.&lt;br /&gt;
&lt;br /&gt;
This will affect all lesser undead and most greater undead (some very powerful greater undead may be immune) while being ineffective on living entities.&lt;br /&gt;
&lt;br /&gt;
The effect (modifying one adepts agony magic&#039;s) lasts for 30 seconds and cannot be removed. Any agony spells cast by that adept in that duration will be effected.&lt;br /&gt;
&lt;br /&gt;
The skull has two charges of it&#039;s effect and either  of them take a full seven days to re-power.&lt;br /&gt;
&lt;br /&gt;
:1st Frost 8O3AP&lt;br /&gt;
:Value 10000&lt;br /&gt;
:GM Phil Judd&lt;br /&gt;
&lt;br /&gt;
====Fetish of Warding versus Spiders====&lt;br /&gt;
 &lt;br /&gt;
Effects: This fetish confers protection versus arachnids of all kinds, who will not willingly approach within 30 ft of the wearer. Sentient arachnids may overcome this protection by making a once willpower check&lt;br /&gt;
:Cost: 3500 sp&lt;br /&gt;
:JP Smith&lt;br /&gt;
&lt;br /&gt;
====Carpet of Concentration====&lt;br /&gt;
&lt;br /&gt;
This finely made carpet, 3&#039;x4&#039;, allows any one person to gain a 5% bonus to cast any ritual provided they perform the ritual on the carpet. In addition it gives a +1 to any concentration check.&lt;br /&gt;
&lt;br /&gt;
====Tapestry of Corruption====&lt;br /&gt;
&lt;br /&gt;
This 24&#039; by 8&#039; tapestry depicts demons and things best left unexplained battling under a flaming red sky. Studying the tapestry takes one hour and will provide an effective Rank 2 Military Scientist or +1 if ranked above 1. This knowledge lasts for D10 weeks. However the viewer must make a 3x willpower check to avoid losing a permanent point of willpower. &lt;br /&gt;
As an option the tapestry may be used to answer questions about Powers of Dark, tactics, or Demonic Heraldry. Since the viewing need not be so intense a 5x willpower check is require to avoid willpower loss.&lt;br /&gt;
&lt;br /&gt;
====Magical Pedestal ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;This pedestal is about three feet high and seven inches in diameter. It is made from silver plated bronze. Any item up to a weight of 2lbs will float about 1&amp;quot; above the pedestal. No dimension off the item may be greater than 7&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
Given to Silken&lt;br /&gt;
&lt;br /&gt;
====Bird in a Gilded Cage====&lt;br /&gt;
&lt;br /&gt;
A mechanical bird in a gilded cages that when a candle is lit in the bottom of the cage sings sweetly for as long as the candle lasts.&lt;br /&gt;
&lt;br /&gt;
====Keys to an Unknown ====&lt;br /&gt;
&lt;br /&gt;
This bunch of eight keys is obviously old, possibly ancient. When divinated three of them prove to be magical, the magic being opening. It is thought that they are each designed to open a specific magical lock.&lt;br /&gt;
&lt;br /&gt;
====Poetic Scroll====&lt;br /&gt;
&lt;br /&gt;
This is a parchment scroll that when opened holds an original poem couched in Haiku, a different poem each time. The poem is in a random language from the following.&lt;br /&gt;
1 Common&lt;br /&gt;
2 Elvish&lt;br /&gt;
3 Ellyllon (Pixie)&lt;br /&gt;
4 Tempesta (Winged Elf) &lt;br /&gt;
5 Dwarvish&lt;br /&gt;
6 Centaur &lt;br /&gt;
7 Goblin&lt;br /&gt;
8 Troll &lt;br /&gt;
9 Bale (Drowlike) &lt;br /&gt;
10 Orc&lt;br /&gt;
&lt;br /&gt;
====Mechanical Toy ====&lt;br /&gt;
&lt;br /&gt;
This toy is of a young woman drawing up a bucket from a well. The well, the woman, a tree, and some flowers all sit on a disk 2&amp;quot; wide. The whole toy is only 1.5&amp;quot; high. It is of superb craftsmanship (Rank 9 Mechanician and Artisan Metalsmith) and is made from silver with gilding. The woman&#039;s body and well crank are joined but can move so that the woman&#039;s body moves turning the handle.&lt;br /&gt;
This can either be moved by hand or animated by channelling mana into the item. 1 point of fatigue will animate the toy for five minutes.&lt;br /&gt;
&lt;br /&gt;
====Crystal Dinner Set====&lt;br /&gt;
This is a full dinner set for 6 (as listed below).&lt;br /&gt;
When used independently the pieces will enhance the quality of food and drink by 2 effective ranks.&lt;br /&gt;
When the full set is used in the same room anything eaten or drunk is safely consumable.&lt;br /&gt;
If the food or drink is prepared by an artisan then the effective quality is improved by two ranks.&lt;br /&gt;
If the food/drink is raw, off, naturally poisonous, etc. then it will be edible and harmless and taste as if prepared by a rank 1 artisan.&lt;br /&gt;
:6 x Cut crystal wine glasses (1/4 lbs)&lt;br /&gt;
:6 x Cut crystal flutes (1/4 lbs)&lt;br /&gt;
:6 x Blue crystalline dinner plates (1 lbs)&lt;br /&gt;
:6 x Blue crystalline side plates (1/2 lbs)&lt;br /&gt;
:6 x Blue crystalline soup bowls (1/2 lbs)&lt;br /&gt;
:6 x Blue crystalline dessert bowls (1/2 lbs)&lt;br /&gt;
:6 x Blue crystalline cutlery (3 knives, 3 forks, 2 spoons) (1/4 lbs)&lt;br /&gt;
Each item is subtly etched with Dramus&#039; coat of arms.&lt;br /&gt;
&lt;br /&gt;
The total weight of each setting when packed in its case is 4 lbs (I.e. 24 lbs for the full set of 6)&lt;br /&gt;
The pieces of this set are sturdy, they require deliberate effort to break. Cracks and other damage that do not destroy a piece will gradually mend.&lt;br /&gt;
:Value: 25,000sp&lt;br /&gt;
:GM: Stephen Martin&lt;br /&gt;
:Adventure: Fey Haven, Spring 807wk&lt;br /&gt;
&lt;br /&gt;
====Magic Cloth====&lt;br /&gt;
2 sheets of fine white linen (table cloth or sheet?) of 2 pounds each&lt;br /&gt;
a.	Living, sub-sentient plant that can be changed to any required shape. It becomes a possession. Can only have illusions cast on it (no other)&lt;br /&gt;
&lt;br /&gt;
i.	i)This fabric is alive and is self-repairing. It cannot normally be cut, but can be damaged and destroyed - I fatigue to mend per 10% damaged, round up&lt;br /&gt;
&lt;br /&gt;
*	Costs I fatigue to change its shape or colour&lt;br /&gt;
*	Costs 2 fatigue per step to change its thickness. The steps are: Gossamer; Gauze; Veil; Cloth (normal setting); Bed Spread; Blanket; Fur; Duvet; Padded cloth.&lt;br /&gt;
ii.	The fabric reverts to its normal shape, colour and thickness each dawn. &lt;br /&gt;
b.	Will not provide armour protection&lt;br /&gt;
c.	Fatigue expended can only be recovered under normal rules for food and rest - it cannot be recovered by gutbuster, transfer fatigue etc.&lt;br /&gt;
Value 250SP each = 500SP&lt;br /&gt;
GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
====Iron Brush====&lt;br /&gt;
(2 pounds)&lt;br /&gt;
&lt;br /&gt;
a)	Cleaning iron&lt;br /&gt;
i.	Enables user to remove all signs of wear and use from an item, including rust, squeaks, blemishes, corrosion etc&lt;br /&gt;
ii.	Works on any metal, including metal armour&lt;br /&gt;
*	Costs one fatigue for minor scratches for one complete suite of armour or items&lt;br /&gt;
*	Costs one fatigue per 100 sp it would cost to get an armourer to fix armour.&lt;br /&gt;
Value 6000sp&lt;br /&gt;
GM: Ian Wood&lt;br /&gt;
&lt;br /&gt;
====Speaking Tube====&lt;br /&gt;
&lt;br /&gt;
Two feet of flexible leather-like tubing, two inches in diameter, with a brass cap at one end, and a brass funnel with a hinged lid at the other. The whole being enchanted with &amp;quot;communication&amp;quot; magics that operate across planes. Lifting the funnel&#039;s lid and speaking into the tube with put the user in communication with the device&#039;s maker, one Dr. Dominiani, the vampiric demesne lord of a small planelet Nothing can be passed through the tube but sound; it is in effect an audio-only planar portal. Whether Dr. Dominiani will offer any sort of useful information, or indeed speak to the user more than once (this tube having been purloined from one of his employees) is left to the discretion of the GM. In a nutshell: Dominiani&#039;s tiny plane consists of his insane asylum and its grounds. Dr. Dominiani is an extremely well ranked Healer (above 10), interested in diseases of the mind, and rumoured to eschew the drinking of blood in favour of cranial fluids. His minions move to other planes through portals set up in asylums and sanitariums. If the GM so chooses they may contact Martin Dickson for more info.&lt;br /&gt;
Weight: 5lbs&lt;br /&gt;
Value: lOOsp&lt;br /&gt;
==Non-Magical Items==&lt;br /&gt;
====Statuette====&lt;br /&gt;
&lt;br /&gt;
This finely carved statuette is of the four OZ witches and the Wizard; each done in the appropriate coloured crystal. The statue weighs 1.5 pounds and is 6 inches in diameter.&lt;br /&gt;
&lt;br /&gt;
====Serenity Diorama====&lt;br /&gt;
A crystal encased diorama of the Erelheine serenity garden in the city of Dimazcus made using a single piece of ivory.    This is a finely made piece of artwork by the renowned artist Akmed Katinka of Dimazcus.  Value 750sp&lt;br /&gt;
&lt;br /&gt;
GM: Chris C&lt;br /&gt;
&lt;br /&gt;
====Fine Coffee Service====&lt;br /&gt;
A fine boned sculpted coffee service (with settings for 6) along with a cushion lined carrying case for the service.     This was crafted by Zurag of Dimazcus in 695WK.   The value of this coffee service is 1,750sp.&lt;br /&gt;
 &lt;br /&gt;
Carrying Case Dimensions of 2ft long by 1ft deep and wide (2x1x1) and weighs around 3lbs in total&lt;br /&gt;
&lt;br /&gt;
GM: Chris C&lt;br /&gt;
&lt;br /&gt;
====Oak Chest====&lt;br /&gt;
&lt;br /&gt;
This chest is a solid oak chest with a maximum capacity of two cubic feet. It weighs 10lbs and can absorb 50 points of damage before its contents will be effected. &lt;br /&gt;
&lt;br /&gt;
====Rocking Chair====&lt;br /&gt;
&lt;br /&gt;
This is an ornate well carved rocking chair from the plane of OZ.&lt;br /&gt;
&lt;br /&gt;
====Cutlery Set====&lt;br /&gt;
&lt;br /&gt;
This is an ornate silver and crystal cutlery service. It has thin lines of silver running through transparent crystal so that it gives the appearance of exceedingly thin cutlery. Plane of Origin OZ. &lt;br /&gt;
&lt;br /&gt;
====Dinner Service ====&lt;br /&gt;
&lt;br /&gt;
This set of 40 cups, plates, and bowls are all decorated with scenes from various locations in OZ. They are made from OZ china and are fragile.&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Medical Books&amp;quot;====&lt;br /&gt;
Three books taken from Dr Dippel&#039;s study in Newport, discussing &amp;quot;cutting edge&amp;quot; medical techniques using acid baths, electricity, and trans-orbital lobotomy. The books are not terribly useful, doubly so on Alusia, and even rather disturbing to Healers.&lt;br /&gt;
&lt;br /&gt;
Weight: 2lbs each&lt;br /&gt;
Value: 150sp each&lt;br /&gt;
&lt;br /&gt;
==Former Items==&lt;br /&gt;
Items previously owned by [[Dramus]]. &lt;br /&gt;
&lt;br /&gt;
====Silver candelabras====&lt;br /&gt;
&amp;lt;B&amp;gt;These have been given away as a bridal gift to Justine D&#039;Amberville&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A set of 3 (silver) candelabras, one of 6 pounds and two of 4 pounds &lt;br /&gt;
a)	Continuous candle light&lt;br /&gt;
i.	I fatigue to initiate,&lt;br /&gt;
ii.	I fatigue per hour to maintain each candelabra&lt;br /&gt;
iii.	or 2 fatigue per hour to maintain the set of three (must be in same room or within 100 feet, which ever is less), paid by whoever is carrying the main (6 pound) candelabra&lt;br /&gt;
b)	Acts as a magical source of light&lt;br /&gt;
i.	It is not sun light&lt;br /&gt;
ii.	Cannot be used for bonuses&lt;br /&gt;
c)	Each candelabra acts as a lantern for lighting purposes&lt;br /&gt;
d)	Fatigue expended can only be recovered under normal rules for food and rest, it cannot be recovered by gutbuster, transfer fatigue etc.&lt;br /&gt;
&lt;br /&gt;
:Value 5,000 sp&lt;br /&gt;
:GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
====Crystal of Light ====&lt;br /&gt;
&amp;lt;B&amp;gt;Present to [[Logan|Count Logan]] on the occasion of his Wedding.&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This crystal has a shaped rank 10 Firelight spell in it. It is activated by having mana channelled into it and will work for 4 hours per fatigue point. It will also radiate the appropriate amount of heat but will itself be warm not hot to the touch. &lt;br /&gt;
The crystal is 10lbs in weight and fragile. It will be destroyed if it suffers more than 5 effective points of damage in a single blow, or its possessor suffers more than 20 points of damage from appropriate magical means.&lt;br /&gt;
&lt;br /&gt;
====Vocal Silver Snuff Box====&lt;br /&gt;
&amp;lt;B&amp;gt;Given away on adventure as a Gift&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A small engraved silver with a hinged lid this could be used to contain a modest quantity of tobacco or the like. Also it may be opened and given a spoken phrase of less than 20 words which it will repeated up to three times, or &amp;quot; passage of up to 100 words which is uttered once, when the box is next opened by a sentient entity. These passages may be a maximum of thirty seconds and 3 minutes in duration respectively and have no other effect other than producing audible sound at the volume of ordinary speech. Magical commands, spells, and the like do not carry any more weight than their sound. This weighs 1 pound.&lt;br /&gt;
&lt;br /&gt;
:Guild valuation: 500sp&lt;br /&gt;
:Ben Taberner&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114418</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114418"/>
		<updated>2026-06-10T20:09:18Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* 2 Frost 826 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: tbd&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So the Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to A pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;My Master then went of to speak to the fae hoping for a better response than recieved from the deceased meeting a friendly Pixie both Gnarled and Gnerled. Learning that centaurs and cervitaur have been more common since summer and do not belong here. Also lets us know about the evil Satyrs with Goatlike faces As well as a Boneyard, a large circle and a number of smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] via Dream for dinner and sleep. As they entered Dream they saw, in the distance to the north, a storm the group believe represents an incursiuon from [[Furfur]] The Earl of Storms and Lightning.&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wrathcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dimensional Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Adjacent Dimentions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114417</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114417"/>
		<updated>2026-06-10T20:04:01Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Dinner and Bed= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: tbd&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So went of to speak to the fae hoping for a better response. Learning that centaurs and cervitaur have been more common since summer and so not belong here. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to A pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;A friendly Pixie both Gnarled and Gnerled. Lets us know about the evil Satyrs with Goatlike faces As well as a Place of bones, a large circle and a number of Smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
====Dinner and Bed====&lt;br /&gt;
We then walk to [[Adjepbar]] for dinner and sleep.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wrathcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dimensional Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Adjacent Dimentions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114416</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114416"/>
		<updated>2026-06-10T10:23:12Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Speaking to A pixie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: tbd&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So went of to speak to the fae hoping for a better response. Learning that centaurs and cervitaur have been more common since summer and so not belong here. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to A pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;A friendly Pixie both Gnarled and Gnerled. Lets us know about the evil Satyrs with Goatlike faces As well as a Place of bones, a large circle and a number of Smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
====Dinner and Bed=====&lt;br /&gt;
We then walk to [[Adjepbar]] for dinner and sleep.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wrathcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dimensional Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Adjacent Dimentions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114415</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114415"/>
		<updated>2026-06-10T10:02:20Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* 2 Frost 826 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: tbd&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So went of to speak to the fae hoping for a better response. Learning that centaurs and cervitaur have been more common since summer and so not belong here. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to A pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;A friendly Pixie both Gnarled and Gnerled. Lets us know about the evil Satyrs with Goatlike faces As well as a Place of bones, a large circle and a number of Smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;/div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wrathcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dimensional Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Adjacent Dimentions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114414</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114414"/>
		<updated>2026-06-10T10:01:50Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Speaking to A pixie= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: tbd&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So went of to speak to the fae hoping for a better response. Learning that centaurs and cervitaur have been more common since summer and so not belong here. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to A pixie=====&lt;br /&gt;
&amp;lt;P&amp;gt;A friendly Pixie both Gnarled and Gnerled. Lets us know about the evil Satyrs with Goatlike faces As well as a Place of bones, a large circle and a number of Smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wrathcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dimensional Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Adjacent Dimentions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114413</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114413"/>
		<updated>2026-06-10T10:01:37Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* 2 Frost 826 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: tbd&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; Upon performing a Detection of Evil via the provided thurible the party did head off to the east in an exultation of larks.&lt;br /&gt;
&lt;br /&gt;
Arriving at clearing the party spied a stone circle with 3 fallen stones. Some of the stones hae been covered in blood and there is a shallow grave nearby. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; The standing stones are faintly magical but are not trapped warded or cursed.&amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt; There are three bodies, two whole and one bisected with the the top half remaining. The bisected entity is the remains of cervitaur (A centaur but more expensive [A little deerer])&amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to the Fallen=====&lt;br /&gt;
&amp;lt;P&amp;gt; My master then tried to speak with the fallen but they did not wish to communicate. So went of to speak to the fae hoping for a better response. Learning that centaurs and cervitaur have been more common since summer and so not belong here. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wiccan Lady spoke via cards and determoned that they came from the [[Fastness of Girwyllan]] and were on their way back from [[The Cloisters]] when they were captured at night in the [[Greenwood]] and a couple of days later killed. They are part of a church to the dark powers and are working against another sect. &amp;lt;/P&amp;gt;&lt;br /&gt;
=====Speaking to A pixie======&lt;br /&gt;
&amp;lt;P&amp;gt;A friendly Pixie both Gnarled and Gnerled. Lets us know about the evil Satyrs with Goatlike faces As well as a Place of bones, a large circle and a number of Smaller Circles. &amp;lt;/P&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wrathcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dimensional Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Adjacent Dimentions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114412</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114412"/>
		<updated>2026-06-10T08:03:33Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* 1 Frost 826 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: tbd&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
===2 Frost 826===&lt;br /&gt;
Detect Evil with a thurible and then head off in an exultation of larks&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wrathcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dimensional Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Adjacent Dimentions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114411</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114411"/>
		<updated>2026-06-10T07:05:16Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Long Term (assumed always on) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: tbd&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
 These notes are written by different party members. Some of them may be an accurate of events but, on the whole, I (Lysander Treeborne, first scribe) suggest you take them with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
===Party (in alphabetical order)===&lt;br /&gt;
;Amber&lt;br /&gt;
: Witch and dealer of white-hot pain to up to 7 targets (hopefully not party members). She rides a broom and sometimes wears a pointy hat. She assures me she has no warts, but she does have a metallic hawk familiar.&lt;br /&gt;
;Axel Wagon Mage (Axis)&lt;br /&gt;
: Lizard wizard (and now actual lizard) – owner of a hoard and some very pungent scallions – and larks. As self-effacing and mildly shambolic as ever&lt;br /&gt;
;Dramus&lt;br /&gt;
: your guess is as good as mine, but he brings his own inn, pixies and skeletal hand – and is tragically tall. Somehow, he appears to be a necromancer &#039;&#039;and&#039;&#039; a mind mage (shudder). Oh, and appears more fae than elf.&lt;br /&gt;
;Mario&lt;br /&gt;
: ridiculously good-looking human mind mage and purveyor of fine wines and charcuterie (we are so doomed). Says he can use the rapier dangling artistically from his belt. We shall see.&lt;br /&gt;
;Lysander&lt;br /&gt;
: Namer, warrior and jaundiced Michaeline – big white wings and an array of large swords.&lt;br /&gt;
;Mary-M&lt;br /&gt;
: Namer, Samielite and overall adorable cherub (cute little white wings and everything). She has an equally adorable winged serpent pet(?). Also a Namer (because we need more of those).&lt;br /&gt;
;Silken aka lady Dark&lt;br /&gt;
: Party leader and self-appointed military scientist (we’re doomed). Being an E$E (sic) mage is the least of her many talents. She is as elegant and put together as ever (and as trustworthy I’m sure).&lt;br /&gt;
&lt;br /&gt;
There are five healers, two of whom are rank 10, three people who have their own wings and one who not only has his own wings but can also carry people around on an exaltation of larks (yes really), one who has a chariot pulled by songbirds (again with the noisy birds) and one who can bring his own inn. How adventuring has changed. You hang out in the forest for five minutes (OK – 20 human years) and adventuring has turned into glamping!!!&lt;br /&gt;
&lt;br /&gt;
We also have courtesans/courtiers, thieves, rangers, assassins, a philosopher/alchemist and&lt;br /&gt;
a warrior but no actual military scientist because that would be useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our mission&#039;&#039;&#039; (which we apparently decided to accept)&lt;br /&gt;
&lt;br /&gt;
The church had identified 4 possible areas of dark circle incursion. Investigations showed remnants of activity such as animal and human sacrifices but no signs of a dark circle. They want a party of adventurers to investigate the latest incursion, which they have identified through the reliable and accurate arts of astrology and divination, as they look less like paladins (aint that the truth) and more inconspicuous (not).&lt;br /&gt;
&lt;br /&gt;
In their wisdom they have tasked Lady Dark (AKA the Lady Silken) to gather a group for this purpose. A little bit of divine interference has ensured that both Lysander and Mary-M are amongst the party. Others appear to have been available by mere happenstance (hmm, a likely story).&lt;br /&gt;
===1 Frost 826===&lt;br /&gt;
After brief introductions (and reintroductions) our motley crew hied ourselves to the Cathedral where we were briefed by Bishop Jocelyn (time has not been kind). The bishop has given us a thurible (incense burner) that helps detect the presence of evil by floating gently off towards it (very useful in the woods where there will be no natural breezes to blow it around).&lt;br /&gt;
&lt;br /&gt;
The area is in the Greenwood which is about 150 miles south and east of Seagate. We did the usual preparation (divinations, enchantments, a three-course meal) and set off the following morning. We trekked all day – oh wait, no we didn’t, we flew on wings, larks, broomstick and chariot – and arrived in a clearing in the Greenwood about 4 hours later. How times have changed. Who knows what the next days will bring? I predict an equal mix of chaos and hedonism. Whatever it is, I doubt it will dull.&lt;br /&gt;
&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dark Vision (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 7&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Cat Vision&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wrathcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dimensional Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Adjacent Dimentions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114390</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114390"/>
		<updated>2026-06-07T22:20:49Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Senses and other stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: tbd&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
Blah blah blah&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wrathcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 84%/96%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dimensional Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Adjacent Dimentions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114389</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114389"/>
		<updated>2026-06-07T21:57:14Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Cast by minions and retainers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: tbd&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
Blah blah blah&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
====Long Term (assumed always on)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
====Self Only====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wrathcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Holy Armour&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +37%, 17 retributive -17 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 8.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 16&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Short Term (cast when needed)====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
====Cast by minions and retainers====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt;  &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | Variable&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Senses and other stuff====&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;Lysander&amp;quot;       | Ly&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; 97%&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dimensional Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Adjacent Dimentions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ly--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114380</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114380"/>
		<updated>2026-06-06T05:04:05Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Medium Well Done]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] aka &#039;&#039;&#039;Lady Dark&#039;&#039;&#039; - Female Human E&amp;amp;E, and courtesan of &#039;&#039;considerable&#039;&#039; repute - played by Fi&lt;br /&gt;
*[[Axis]] -  Male (formerly Human) Silver Dragon and E&amp;amp;E - played by Greg G&lt;br /&gt;
*[[Amber the Witch]] - Female Elven broom-riding Witch - played by Jo&lt;br /&gt;
*[[Lysander]] - Female Elven OG &amp;quot;Namer with big sword&amp;quot; (and wings) - played by Avette&lt;br /&gt;
*[[Mary-M]] - Female Halfling Namer &amp;quot;the smallest Seraph&amp;quot; - played by Helen C&lt;br /&gt;
*[[Dramus]] - Fey Prince and sometime Necromancer - played by Mandos&lt;br /&gt;
*[[Mario]] - Male Human Mind Mage Lothario - played by Dean&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: tbd&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
Blah blah blah&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;???&amp;quot;       | ??&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;???&amp;quot;       | ??&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wrathcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term (cast when needed)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;???&amp;quot;       | ??&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Cast by minions and retainers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Location&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;???&amp;quot;       | ??&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +20 either ST or END&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ent)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def 1pt Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Asheth&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Breathing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can breathe Underwater&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Water Proofing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Water proof objects for 55 days, or entities for 33 hours&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Waters of Healing (Splosh)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 14&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Heals for D-5+14. Cost 200sp for Perm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 17 hours&lt;br /&gt;
!class=&amp;quot;lo&amp;quot; | Tower&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Senses and other stuff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;???&amp;quot;       | ??&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
!Title=&amp;quot;Mario&amp;quot; | Ma&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dimensional Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Adjacent Dimentions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
| &amp;lt;!-- Ma--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Greater Enchantment&lt;br /&gt;
: (Ax) rank 20: +21 all areas for the season&lt;br /&gt;
: (Myrrh courtesy of the bishop)&lt;br /&gt;
&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Heroic Aura (Mario)&lt;br /&gt;
: +6% SC, +2 Damage, +6% Defence, +2 Damage Reduction, +11% vs Fear checks.&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, Archbishop of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition in Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow required, to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
Attend on me in Seagate before your departure. You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and from the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Chronicles:_Nightmare_Murders&amp;diff=114295</id>
		<title>Black Watch Chronicles: Nightmare Murders</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Chronicles:_Nightmare_Murders&amp;diff=114295"/>
		<updated>2026-06-06T01:08:05Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Day 1 - The 10th of Meadow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scribe Notes]][[Category:Ben Taberner]]&lt;br /&gt;
[[Category:Pennlucien]]&lt;br /&gt;
[[Category:Aryan]]&lt;br /&gt;
[[Category:Father Broc]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
[[Category:Dramus]]&lt;br /&gt;
[[Category:Shemin-ah]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first in a [[Black Watch Chronicles|series]] of adventures involving the Black Watch. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe Notes]]:		Session – Summer 806&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GM: [[GM%27s#GM:_Ben_Taberner |Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
Night: Tuesday night&amp;lt;br&amp;gt;&lt;br /&gt;
Level: [[Experience#Quest_Level | Medium]].&amp;lt;br&amp;gt;&lt;br /&gt;
Title:Black Watch: The Nightmare Murders.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Party&lt;br /&gt;
* [[Pennlucien]] - Scribe/ Republican, Healer, Namer, Fighter, Ranger&lt;br /&gt;
* [[Aryan]] - Military Scientist/ Human, Fighter&lt;br /&gt;
* [[Father Broc]] - Elf, Rune Mage, Philosopher, Fights, Talks too much&lt;br /&gt;
* [[Faith]] - Elf, E&amp;amp;E, Diplomat, Philosopher&lt;br /&gt;
* [[Dramus]]&lt;br /&gt;
* [[Shemin-ah]] - Human, Ice Mage, Healer, Ranger&lt;br /&gt;
; Employer&lt;br /&gt;
: Seagate Guards&lt;br /&gt;
; Mission&lt;br /&gt;
: Solve the murders of 4 [[Seagate]] children.&lt;br /&gt;
; Pay&lt;br /&gt;
: Justice!&lt;br /&gt;
&lt;br /&gt;
= Scribe Notes =&lt;br /&gt;
==Day 1 - The 10th of Meadow==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
This being the true and accurate representation as dictated to me by my Master Lord [[Dramus]]. Where he has not supplied information I have sought information from other parties involved and included their dictations as presented. - Tobias Pendleton (Scribe)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;P&amp;gt;The group listed above were summoned to the Watch house in order to assist with something known as a &#039;Blackwatch&#039; Operation for the Duke. My master described such operations as &#039;work the watch are too lazy or incompetent to do themselves and so turn to the guild to save them from embarrassment&#039;. &amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Surgery===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
My Master and companions did head to the Dr&#039;s Surgery to the scene of recent ill occurrences to investigate the body of the recently deceased. Upon arriving they did question the Dr in regards to the events of the previous evening whereupon the Dr did say he and his assistant had been attacked by the deceased and were saved by his quick-thinking apprentice who did table a motion to cease and desist that the body could not resist. &lt;br /&gt;
&lt;br /&gt;
The investigations continued apace with my masters companions &#039;doing various investigation stuff&#039; while my master entered into discourse on the look of the creature with the good Dr. During this time a spirit is reported to have emerged from the body in a most unnatural fashion and harm the good folk investigating the scene of the abomination. &lt;br /&gt;
&lt;br /&gt;
The spirit was quickly smote and returned to it&#039;s place of rest and the Dr was advised to vacate the premises and is currently residing within my masters Townhouse and assisting me with the details of these strange events. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prospect Rise [[New Seagate]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
Concluding the investigation of the surgery the investigators did seek out the residence of the boy after sending the body itself to the guild for a &#039;divination&#039;. Upon arrival at the residence the group were admitted to the upper floor where the body was discovered. With [[Pennlucien|Miss Penni]] calming the parents and speaking with the younger brother of the deceased the discovery of clues continued apace. Found within the rooms were magics of a most horrible nature requiring so it appears blood and resulting in the death of a young boy. I have been left transcriptions of what was found which I include below along with details returned from the guild. &lt;br /&gt;
&lt;br /&gt;
During this time my master returned to the Surgery to attempt to &#039;ask the damn dead what the hell is going on&#039;. The results of which I am having some trouble extracting from him. I have spoken briefly with [[Father Broc|Master Broc]] who informs me that my master is somewhat perturbed by issues that occurred as a result of the magics and was possible possesed. ( I hope this is not a regular occurrence although it is the first such event since I took up employ. )&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Old Seagate]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
A trip was taken into [[Old Seagate]] to investigate the origins of a skipping rhyme Miss Faith had elicited from small children living near the deceased. The rhyme appeared to be connected in someway with the murder. [[Faith|Miss Faith]] spoke with more children, being close to their stature she mingles well I am told. It was found that there was much fear engendered by the rhyme amongst the children of [[Old Seagate]] a fear that had only just begun to percolate amongst the children of [[New Seagate]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=aryan style=&amp;quot;background-color: #99DDDD; font-family: cursive; font-style: italic; border: thin solid #999; &amp;quot;&amp;gt;&lt;br /&gt;
This is when Dramus told us he thought he had been possessed when he did his spirit talking so we hypnotised him with a spoon and he went all possessed and drew and wrote lots of stuff on the parchment we stuck in front of him and then stopped and said &amp;quot;That didn&#039;t work&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You see he didn&#039;t realise that it had worked, Penni his the drawings before he could see them just in case the spirit was still watching and then I tried to work out some meaning from them while the others were ritualling and stuff but I only got some words that didn&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
Oh, don&#039;t tell Dramus about the drawings he still doesn&#039;t know and we don&#039;t know if the spirit is still there and if it&#039;s bad or good. &lt;br /&gt;
That is what we are going to the surgery for. &lt;br /&gt;
To try and trap the spirit and ask it some questions.  &lt;br /&gt;
But if it goes badly Broc could steal Dramus spirit again and the bad spirit might steal his body but that is what I am there for.  &lt;br /&gt;
To take out bad Dramus if I need to but not kill him if we can avoid it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;&lt;br /&gt;
It was deemed at this point a return to the surgery for further magical investigations was in order.&lt;br /&gt;
&lt;br /&gt;
It is at this point my master became a little vague on details, it appears that an attempt to summon the killer was unsuccessful and during the attempt another child was killed in Old Seagate. My master appears somewhat distraught by this. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Day 2 - The 11th of Meadow ==&lt;br /&gt;
=== The Abbatoir ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=dramus style=&amp;quot;background-color: #EEEEEE; font-family: Gothic, cursive; border: thin solid #333; &amp;quot;&amp;gt;To regain the initiative the group went to the abbatoir to seek out a place with old blood and filth, my Master reports that plenty of both were located at the Abbatoir. &lt;br /&gt;
&lt;br /&gt;
Upon arrival [[Father Broc|Master Broc]] did have a feeling of foreboding that led him to the Abbatoir. There the group did meet and defeat Mr Little and his companions. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Day 3 - The 12th of Meadow ==&lt;br /&gt;
The body of the killer is made to look slightly alive as he is dragged to the headsmans block outside the gates of Old Seagate, the (corpse of the) foul killer is beheaded in front of a cheering crowd.&lt;br /&gt;
&lt;br /&gt;
Justice is not just done, but seen to be done!&lt;br /&gt;
&lt;br /&gt;
= The Murders =&lt;br /&gt;
== 1. The Boy In The Attic ==&lt;br /&gt;
; When : 5th Seedtime 805 wk&lt;br /&gt;
; Name : Oscar Leiets (?), 9 years&lt;br /&gt;
; Family : Apprentice scrivener to Master Ritter.&lt;br /&gt;
; Location : Found by his own cot in the attic.  45 Sereph Way (off Griffins Lane) [[Old Seagate]]&lt;br /&gt;
; Cause of Death : Eviscerated by a jagged knife, cut from gut to chest.&lt;br /&gt;
&lt;br /&gt;
== 2. The Boy In The Alley ==&lt;br /&gt;
; When : 22nd Blossom 805 wk&lt;br /&gt;
; Name : Bobby Smith, 8-ish years.&lt;br /&gt;
; Family : Orphan working for the smith. Lived Swifts Smithy, cnr Flasher &amp;amp; Kipper St [[Old Seagate]]&lt;br /&gt;
; Location : Found in Ash alley in the early morning (3am?) by Copper Watch.  Piece of lace near the body&lt;br /&gt;
; Cause of Death : Eviscerated by a jagged knife, cut from gut to chest.&lt;br /&gt;
&lt;br /&gt;
== 3. The Boy In His Backyard ==&lt;br /&gt;
; When : 5th Meadow 806 wk&lt;br /&gt;
; Name : Louis Shenkley, 10 years.&lt;br /&gt;
; Family : Working child of a labourer&#039;s family&lt;br /&gt;
; Location : Found on the back steps of his home in Shovel Lane [[Old Seagate]]&lt;br /&gt;
; Cause of Death : Eviscerated by a jagged knife, cut from gut to chest.&lt;br /&gt;
&lt;br /&gt;
== 4. The Boy In His Room ==&lt;br /&gt;
; When : Th&#039;rsday 10th Meadow 806 wk approx 3am &lt;br /&gt;
; Name : Thomas, Age 8.&lt;br /&gt;
; Family&lt;br /&gt;
: Mother; Father; Brother - Allan, Age 5.&lt;br /&gt;
; Location&lt;br /&gt;
: Body found in his room, Prospect Rise [[New Seagate]].  Investigation indicates he was killed elsewhere and then placed into his room while still bleeding.&lt;br /&gt;
; Cause of Death&lt;br /&gt;
: Eviscerated by a jagged knife, cut from gut to chest.&lt;br /&gt;
&lt;br /&gt;
Attempted resurrection resulted in the appearance of a frightening spirit that attacked the Healer. &lt;br /&gt;
&lt;br /&gt;
Later Divination by Penni and Broc resulted in the appearance of the same spirit which attacked them but was identified as a Nightmare before being dispatched.&lt;br /&gt;
&lt;br /&gt;
A gold coin with some magic on it was found in the body.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=broc style=&amp;quot;background-color: ivory; border: thin solid #EEE; &amp;quot;&amp;gt; REMINDER: Never leave Aryan to watch over you alone when you are divinating.  He&#039;ll watch the evil dark shape rise from the corpse you are concentrating on, allow it to form into a solid shape/state with claws/weapons and then allow it to hit you at least once before acting&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=aryan style=&amp;quot;background-color: #99DDDD; font-family: cursive; font-style: italic; border: thin solid #999; &amp;quot;&amp;gt;He complains when I interrupt his rituals and then complains when I don&#039;t interrupt him when the thing we&#039;re trying to find out about appears just as he is about to finish.  &lt;br /&gt;
It was only some sort of Illusionist Nightmare, not a real danger.  What can you expect from an Elf who abandons his children in the woods.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=broc style=&amp;quot;background-color: ivory; border: thin solid #EEE; &amp;quot;&amp;gt; I never left &#039;my children alone in the woods&#039;!  We had an estate and lived there for nigh on 500 years and we had a number of retainers as well as the other children and my wife.   I had to travel to undertake work and provide additional income for my family as well as undertaking tasks asked of me by Gabriel.   All my children were well looked after, care for and educated in whatever professions they chose to pursue.   None have ever evidenced any appearance of neglect for the period I was away from the estate - in fact I often took several of them when they were younger as long as the journey wasn&#039;t going to be one of hardship or danger&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 5. The Boy with the Scrivenour Connection ==&lt;br /&gt;
; When : Th&#039;rsday 10th Meadow 806 wk About 10pm&lt;br /&gt;
; Name : &lt;br /&gt;
; Family : Mother and older Brother.&lt;br /&gt;
; Location : Found in his room [[Old Seagate]]&lt;br /&gt;
; Cause of Death : Eviscerated by a jagged knife, cut from gut to chest.&lt;br /&gt;
A student of the Scrivenour.&lt;br /&gt;
A feeling of nostalgia in the room from the time of the killing.&lt;br /&gt;
&lt;br /&gt;
=Divinations=&lt;br /&gt;
&lt;br /&gt;
==Results – Thomas&#039; Room==&lt;br /&gt;
&lt;br /&gt;
The section of room by the pool of blood has had one magical effect present in the recent past.  A Special Knowledge Illusionist spell called &amp;quot;Nightmare Door&amp;quot; was cast upon the wall beside the bed, three entities entered it (left via the door), one entity exited it (arrived) and the spell was disconnected from the remote end.  The spell was cast and dispelled within the past 12 hours and actual order of entrances and exits isn&#039;t given.  There is no magical component to the blood or the floor beneath it.&lt;br /&gt;
&lt;br /&gt;
Further physical examination of the wall shows three long scratches in the crude shape of a door, the &amp;quot;doorpost&amp;quot; lines extending almost up to the 7&#039; ceiling and the door being about 4 Â½ foot wide.  A rough section of wood has collected a fragment of dried blood, much darker and older than the pool on the floor.&lt;br /&gt;
&lt;br /&gt;
==Results – Alan&#039;s Room==&lt;br /&gt;
&lt;br /&gt;
The area with the magical aura is under the effect of a Special Knowledge Illusionist spell called &amp;quot;Nightmare Door&amp;quot; which was cast about 12 hours ago and one entity exited (arrived through the door).  The spell is still in effect and may be re-opened from the remote end (or this end using a trigger set by the caster) but is not currently open.  The spell is also hiding the wall it&#039;s been cast on with an innocuous image (more wall).  The location, direction, etc of the far end is not available to a normal Divination, but it is within 10 miles and the duration left on the spell is 35 minutes at the end of the Divination ritual.&lt;br /&gt;
&lt;br /&gt;
Further physical examination reveals a speckling of white powder on the floor in front of the part of the wall covered by the door.&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #FFFF66; border: thin solid #990000; &amp;quot;&amp;gt;This white powder is Alan&#039;s chalk from where he drew a door on his wall and chanted and wished his brother dead.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Results - Gold Coin==&lt;br /&gt;
&lt;br /&gt;
Guild Ancient Divination report – Austin Reedstaff, Namer&lt;br /&gt;
&lt;br /&gt;
Item: A gold schilling presented to Guild Security in connection with several murders in Old and New Seagate.&lt;br /&gt;
&lt;br /&gt;
Physical Description: A normal Gold Schilling as would be found minted throughout Baronies. The coin arrived covered in blood and other (DA&#039;d as) human remains and this has been left intact as it may be germane to the investigation.&lt;br /&gt;
&lt;br /&gt;
Notes: Initial DA&#039;s show the coin to Magical and the nature of the magic appears to be part of the forging or creation of the coin.  Further DA&#039;s revealed that both themagic, and the metal that makes up the coin are only approximately three years old, whereas the enquiry regarding the length of time since the metal was molten returned 11 years.  The coin is not trapped, warded, or cursed, but appears to be mildly prophetic but not in any form we are able to determine.&lt;br /&gt;
&lt;br /&gt;
Results:  The coin is not real.  The magic used to create the coin is not of any College and holds the nature &amp;quot;Symmetrical Reality Divergence&amp;quot;. The coin was only a tiny fragment of the effect that it was created with.  Because of the confused information from the DA&#039;s it appears that magic is still in effect but only in relation to the coin itself, and it may exist in a bubble of it&#039;s own residual reality.  The coin is and of itself is quite inert and merely possesses the qualities that an ordinary coin might.  It appears to be nothing more than very elaborately faked, probably created as part of a larger mass of coinage.  Very durable for an example of &amp;quot;faerie gold&amp;quot; and is not dispelled by the touch of cold iron, biting, Counterspells, or placing on the head of white cat. I hadn&#039;t heard about the last one either, but attempting to re-forge the coin may release the magic.&lt;br /&gt;
&lt;br /&gt;
The blood and remains are not magical and appear to be external to the Reality thingy.  They are from a Human and have been separated from a living aura for since about midnight this morning.&lt;br /&gt;
&lt;br /&gt;
Addendum:  The coin was cleaned in order to be returned with this report and the markings immediately drew attention.  The obverse has, along with an unfamiliar bust, the year &amp;quot;Wk815&amp;quot; and the words &amp;quot;Long Reign Duke Alexei&amp;quot;, and the reverse have the familiar cost of arms and motto of Carzala &amp;quot;Nos advenio primoris&amp;quot;.  It also appears to have endured several years of hard use and at least one attempt at shaving.&lt;br /&gt;
&lt;br /&gt;
Further addendum: &amp;quot;Symmetrical Reality Divergence&amp;quot; wasn&#039;t my idea, but Auldolphus suggested it sounded better than &amp;quot;Consequence of a Big Planar Domestic Dispute&amp;quot; which is a less flowery interpretation.  But Auldophus came up with thing about the white cat. Anyway, let us know how this one turns out.&lt;br /&gt;
&lt;br /&gt;
I hereby submit that this Divination report is an accurate description of the ritual&lt;br /&gt;
&lt;br /&gt;
conducted this day, the Tenth of Meadow, Wk806.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hypnotism to recover Dramus&#039; reading==&lt;br /&gt;
Sorry, the silver teaspoon I used was a bit grubby. This may have made more fish and less butterflies.&lt;br /&gt;
&lt;br /&gt;
Aryan applied his textual analysis skill and separated the marks into definitely fish, definitely butterflys, and probably words.   And maybe punctuation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key: # = fish and or butterflys&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
 eht candleS fLicker, two #####, ## cAndles gUtter, ### ####&lt;br /&gt;
 #### ## ########, #### esoprup, lost ## ######, #### ######### #######&lt;br /&gt;
 # little #####, #### # ####, liGHTs # lantERn, ####nuf on ####&lt;br /&gt;
 #### boy&#039;s #####, hgour ### ######, ######## #### ####, ## ###### Humble&lt;br /&gt;
 bright ####### slived, shadOws #########, ## ###### #######, ####### ######## &lt;br /&gt;
 detinUer, #Souls ############, undividEd, # #### ########&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The letters, words, or maybe words that stand out have been partially capitilised or emphasised by being scribbled over repeatedly and some have even been returned to after they would have been missed while changling quills and refreshing the ink during the hypnotism.  Dramus doesn&#039;t recall the same emphasis in the original.&lt;br /&gt;
&lt;br /&gt;
= Suspect Profile =&lt;br /&gt;
* Uses magic, illusions and some form of door shaped portal&lt;br /&gt;
* Five to six feet tall&lt;br /&gt;
* Targets children&lt;br /&gt;
* Uses a jagged knife, probably magical&lt;br /&gt;
* Leaves tracks, had walked through an abbatoir, sewer, dump, or similar.&lt;br /&gt;
&lt;br /&gt;
= Calendar =&lt;br /&gt;
{| cellspacing=0 border=1 width=100%&lt;br /&gt;
! colspan=15 | &amp;lt;b&amp;gt;Spring: Seedtime (11) 805 wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon0.jpg|Full Moon]]&lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &#039;&#039;&#039;1st Murder&#039;&#039;&#039; &lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &#039;&#039;Rites of Thunor&#039;&#039; &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon1.jpg|Waning]]&lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &#039;&#039;Equinox&#039;&#039; &lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &#039;&#039;Eostre&#039;&#039; &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon2.jpg|New Moon]]&lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon3.jpg|Waxing]]&lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;b&amp;gt;Spring: Blossom (12) 805 wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon0.jpg|Full Moon]]&lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon1.jpg|Waning]]&lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &lt;br /&gt;
| class=day | 11&lt;br /&gt;
| &lt;br /&gt;
| class=day | 12&lt;br /&gt;
| &lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &lt;br /&gt;
| class=day | 14&lt;br /&gt;
| &lt;br /&gt;
| class=day | 15&lt;br /&gt;
| &lt;br /&gt;
| class=day | 16&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon2.jpg|New Moon]]&lt;br /&gt;
| class=day | 17&lt;br /&gt;
| &lt;br /&gt;
| class=day | 18&lt;br /&gt;
| &lt;br /&gt;
| class=day | 19&lt;br /&gt;
| &lt;br /&gt;
| class=day | 20&lt;br /&gt;
| &lt;br /&gt;
| class=day | 21&lt;br /&gt;
| &#039;&#039;Floralia&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
| class=day | 22&lt;br /&gt;
| &#039;&#039;&#039;2nd Murder&#039;&#039;&#039; &lt;br /&gt;
| class=day | 23&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon3.jpg|Waxing]]&lt;br /&gt;
| class=day | 24&lt;br /&gt;
| &lt;br /&gt;
| class=day | 25&lt;br /&gt;
| &lt;br /&gt;
| class=day | 26&lt;br /&gt;
| &lt;br /&gt;
| class=day | 27&lt;br /&gt;
| &lt;br /&gt;
| class=day | 28&lt;br /&gt;
| &lt;br /&gt;
| class=day | 29&lt;br /&gt;
| &lt;br /&gt;
| class=day | 30&lt;br /&gt;
| &#039;&#039;Walpurgisnacht&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &amp;lt;b&amp;gt;Summer: Meadow (1) 806 wk&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon0.jpg|Full Moon]]&lt;br /&gt;
| class=day | &lt;br /&gt;
| &#039;&#039;Beltane&#039;&#039;&lt;br /&gt;
| class=day | 1&lt;br /&gt;
| &#039;&#039;Guild Meeting&#039;&#039;&lt;br /&gt;
| class=day | 2&lt;br /&gt;
| &lt;br /&gt;
| class=day | 3&lt;br /&gt;
| &lt;br /&gt;
| class=day | 4&lt;br /&gt;
| &lt;br /&gt;
| class=day | 5&lt;br /&gt;
| &#039;&#039;White Lotus&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;3rd Murder&#039;&#039;&#039;&lt;br /&gt;
| class=day | 6&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Image:moon1.jpg|Waning]]&lt;br /&gt;
| class=day | 7&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| class=day | 8&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| class=day | 9&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| class=day | 10&lt;br /&gt;
| &#039;&#039;&#039;4th Murder&#039;&#039;&#039;&amp;lt;br/&amp;gt; Investigation begins.&amp;lt;br/&amp;gt;&#039;&#039;&#039;5th Murder&#039;&#039;&#039;&lt;br /&gt;
| class=day | 11&lt;br /&gt;
| Killer Captured.&lt;br /&gt;
| class=day | 12&lt;br /&gt;
| Ritter is Executed.&lt;br /&gt;
| class=day | 13&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Item_Collection_-_Dramus&amp;diff=114184</id>
		<title>Item Collection - Dramus</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Item_Collection_-_Dramus&amp;diff=114184"/>
		<updated>2026-05-25T22:29:52Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Golden Hairnets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Dramus]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;---Back to [[Examples of Loot|Loot Examples]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;---Back to [[Dramus]]&lt;br /&gt;
&lt;br /&gt;
Here are a few of the non-personal items Dramus has collected over the years. &lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Shortsword Collection===&lt;br /&gt;
====Dragon&#039;s Claw Short Sword====&lt;br /&gt;
&lt;br /&gt;
This short sword has been made from the claw of a long dead silver dragon, attached to a fairly standard short sword hilt. Except as detailed below it has the same statistics and characteristics as a normal short sword.&lt;br /&gt;
#It is particularly hard. Once sharpened it will retain its edge for at least 4 years of normal service. This does mean that it is difficult to sharpen and this task requires the services of a rank 6 Weaponsmith and their Workshop. &lt;br /&gt;
#It is difficult to break, If a break check is necessary, the roll to save is 4 x MD instead of the normal 3 x MD. Only if this roll is 00 will the blade have actually broken; otherwise the blade will merely come apart from the hilt.&lt;br /&gt;
#This short sword does an extra point of damage as compared to a normal short sword.&lt;br /&gt;
#This weapon is not magical in any way.&lt;br /&gt;
&lt;br /&gt;
====Dragon&#039;s Claw Short Sword====&lt;br /&gt;
&lt;br /&gt;
This short sword has been made from the claw of Rhaznor the Enchanter, in his Dragon form. Except as detailed below it has the same statistics and characteristics as a normal shortsword&lt;br /&gt;
#It is particularly hard. Once sharpened it will retain its edge for at least 4 years of normal service. This does mean that it is difficult to sharpen and this task requires the services of a rank 6 Weaponsmith and their Workshop.&lt;br /&gt;
#It is difficult to break, If a break check is necessary, the roll to save is 4 x MD instead of the normal 3 x MD. Only if this roll is 00 will the blade have actually broken; otherwise  the blade will merely come apart from the hilt.&lt;br /&gt;
#This short sword does an extra point of damage as compared to a normal short sword.&lt;br /&gt;
#This weapon is not magical in any way.&lt;br /&gt;
	&lt;br /&gt;
====Translucent Short Sword====&lt;br /&gt;
&lt;br /&gt;
This shortsword is made from translucent unbreakable crystal made on the plane of OZ. This weapon has +3% to hit and +1 damage. In addition this weapon may hit incorporeal or insubstantial entities. Including those incorporeal due to spells or magic&#039;s. This is a non-magical weapon. &lt;br /&gt;
&lt;br /&gt;
====Walking Cane Shortsword====&lt;br /&gt;
&lt;br /&gt;
This weapon looks like a normal shortswords. However to a merchant it will appear as a walking stick. It may be used for either purpose.&lt;br /&gt;
&lt;br /&gt;
GM: Ian Wood&lt;br /&gt;
Value: 25sp &lt;br /&gt;
 &lt;br /&gt;
====Coloured Shortsword====&lt;br /&gt;
(This is part of a set of 5 swords in a range of colours)&lt;br /&gt;
&lt;br /&gt;
This is made of a crystal-like material and due to weaponsmithing it has +3% to hit and +1 damage. In addition to this if it strikes anything that is predominantly the colour of the weapon it will do another additional point of damage.&lt;br /&gt;
&lt;br /&gt;
====Sting====&lt;br /&gt;
&lt;br /&gt;
This magical weapon is the bane of spiders. When in their presence it glows with brightness dependent on the size and closeness of the spiders. Against spiders this weapon does an addition +5 damage and gives +20% to hit. On the downside when not in its ornate and runed scabbard it attracts the common foodstuffs of the closest spiders. If spiders larger than normal are within 1 mile the glow will become bright and the owner will be aware of it even when Sting is sheathed. &lt;br /&gt;
&lt;br /&gt;
====Crystal Spider Sword====&lt;br /&gt;
&lt;br /&gt;
Made from the leg of a Silt Sea crystal spider, this sword is extremely sharp and hard. The wielder must fail an additional break-weapon roll for the sword to break. The sword will always retain its edge and never need re-sharpening. The sword is +5 to hit &amp;lt;Non-magical due to it&#039;s light weight and ease of use&amp;gt;, and normally does +1 damage &amp;lt;again non-magical&amp;gt;. However due to it&#039;s edge it is more effective against flesh than metal, so against any opponent in leather cloth hide furs or other similar armour, or any time that it scores an endurance blow or specific grievous it does +3 damage rather than +1. &lt;br /&gt;
 &lt;br /&gt;
====Calamar Blade====&lt;br /&gt;
&lt;br /&gt;
This shortsword is enchanted so that when an entity is struck by it for effective damage that entity must make a x3 Endurance check   (-1 DF if EN damage, -1 DF if effective damage over 10) or start losing a stat point per pulse until a x1 Endurance check is made (Check at end of pulse after loss) or the entity loses consciousness. All damage is treated as endurance for all purposes. The point loss is determined by rolling a D10.  &lt;br /&gt;
1-3 PS, 4-6 AG, 7-9 MD, 10 EN.&lt;br /&gt;
If the user is not a Calamar then each time they do effective damage they lose a stat point as above. If a stat is reduced to 0 by the blade then the entity will lose consciousness and die in EN pulses unless tended by a healer of Rank 3 or above (3FT required, time 10-rank minutes minimum one pulse). The blade is dull red and glows with the light of a candle. The handle is in the shape of a squid with the tentacles forming the guard.&lt;br /&gt;
&lt;br /&gt;
====Black Shortsword ====&lt;br /&gt;
&lt;br /&gt;
This shortsword, of dark metal, modifies the wielders strike chance by +8% and modifies the users cast chances by only -5%. It also has invested within it 5 charges of Spectral Weapon (Rk 10).&amp;lt;br&amp;gt;&lt;br /&gt;
Charges:5 4 3 2 1 &lt;br /&gt;
&lt;br /&gt;
====Poison Shortsword ====&lt;br /&gt;
&lt;br /&gt;
This shortsword is made from a Silver alloy of a yellow green colour, by a Rank 9 weaponsmith. (+9% to hit, +2 pounds weight) The blade is gently serrated. When viewed from a few feet it resembles a blade of flax with crimped edges. The pommel unscrews to reveal a poison reservoir in the hollow handle, which holds the equivalent of 10 ordinary doses of blade venom. There is a narrow pipe to the sword&#039;s point and a fine conduit system such that any violent blow (i.e., a successful strike-check, to fatigue &amp;amp;/or endurance) forces one measure of blade venom to the swordpoint &amp;amp; between the serration&#039;s. This measure of venom is available to be delivered on the next blow. To administer the blade venom successfully, the wielder must do effective endurance damage on his victim. Obviously the first blow in a combat session will be unpoisoned (hence the wielder might wish to first strike a tree or the ground before doing battle in earnest.) Any excess measures of blade venom will drip of the serrations. Should the sword be used when it has run out of blade venom, the wielder should flush the sword with potent brandy or an alchemical cleaner to prevent the delivery tube from becoming blocked. Because of the efficiency of the delivery system, each &amp;quot;measure&amp;quot; is only a quarter of an ordinary dose of blade venom, but is as effective as a full ordinary dose. Normally, the poison delivery system is unlikely to be significantly damaged in combat. The sword has been strengthened but it is NOT unbreakable: the wielder may add +9 to his MD for the purposes of saving against breaking the weapon.&lt;br /&gt;
&lt;br /&gt;
====Chameleon====&lt;br /&gt;
&lt;br /&gt;
This sword looks like a battered old Shortsword. Its blade is notched and even with regular oiling it looks a little worse for wear. When in combat the sword will gain any bonus&#039;s that are applied to the opponent&#039;s sword. &lt;br /&gt;
For Example if an opponents sword has +10 to hit +1 to damage and Rk 5 Artisan sculpting on the hilt Chameleon will mimic all these effects. Including those that just effect how it looks. In the case of racially attuned weapons Chameleon gains all bonuses exactly as they apply to the opponents weapon at the time. &lt;br /&gt;
If there are no bonuses on the opponent&#039;s weapon Chameleon acts as a normal Shortsword.&lt;br /&gt;
&lt;br /&gt;
Any curses that reside on an opponent&#039;s weapon will take effect on Chameleons wielder for the duration of one day. Any inappropriate curses simply will not take effect. &lt;br /&gt;
&lt;br /&gt;
If an opponents weapon affects more than one Damage Class Chameleon will gain any classes that the opponents blade gains, and if the opponents blade is a different class and gains A class as a bonus Chameleon will gain the opposition weapon&#039;s standard Damage Class.&lt;br /&gt;
&lt;br /&gt;
The weapon may not be enchanted. &lt;br /&gt;
&lt;br /&gt;
====Magical Shortsword and Dagger Pair====&lt;br /&gt;
&lt;br /&gt;
;Description:&lt;br /&gt;
A fine weaponsmithed and silvered Shortsword and Dagger pair from the plane of Faeleph. The blades are silver with a reddish sheen, and intricately engraved flames playing along the edge of the blade. The handle is that of a stylized dragon&#039;s head (the hand grips the snout), darkish red with a golden sparkle when it catches the light. The dragon&#039;s lips form the hilt and its tongue becomes the blade. The scabbards are well made and complement the weapons. Whenever the trigger word is said (even when not used), Dwarven runes light up along the length of the scabbards reading &amp;quot;Friend Dramus, courtesy of The Seven&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Besides the engraved flames, there are four sets of distinctive Dwarven runes on the blades of the weapons:&lt;br /&gt;
&#039;Dragon&#039;s Shortsword	-	this is the name of the weapon.&lt;br /&gt;
Repus Crawdson	-	the name of the smith (Dwarf).&lt;br /&gt;
House of Crawdson	-	the foundry (within Spire Mountain)&lt;br /&gt;
Cothmiiquale	- 	the name of the mage (Elf)&lt;br /&gt;
&lt;br /&gt;
;Main property:&lt;br /&gt;
Communication over a distance (For DA the college is a cross between Earth and Fire). To communicate one weapon&#039;s blade has to be driven into the soil/earth/ground with the wielder saying &amp;quot;Dragon Talk&amp;quot; in Golden Dragon. When this occurs if the other weapon is within range, its blade will start to crackle softly like a fire. Communication begins when it too is thrust into the ground with its wielder saying &amp;quot;Dragon Talk&amp;quot; in Golden Dragon. The two wielders can hear each other as if they were standing face to face. Communication ceases when either blade is removed from the ground or the maximum time expires.&lt;br /&gt;
&lt;br /&gt;
No magical properties stack&lt;br /&gt;
Modifiers for all magical triggers.&lt;br /&gt;
-5 if not ranked in any draconic tongue. + 1 per rank of Dragon&lt;br /&gt;
+ 3 per rank of Golden Dragon&lt;br /&gt;
&lt;br /&gt;
or or&lt;br /&gt;
&lt;br /&gt;
Communication BC 75%. The connection (once per week) lasts a maximum of 5 x D minutes (+D minutes on the plane of Faeleph). The distance covered is 225 miles + (D+ 10) miles on the plan of Faeleph.&lt;br /&gt;
&lt;br /&gt;
;Secondary Property&lt;br /&gt;
The shortsword will also allow Dramus to cast Protection from Magical Fire and Fireproofing upon himself at Rank 10.&lt;br /&gt;
&lt;br /&gt;
:Protection from Magical Fire&lt;br /&gt;
:BC: 60%&lt;br /&gt;
:Duration: 11 hours&lt;br /&gt;
:Effect: Reduces magical fire damage by 10 ranks.&lt;br /&gt;
&lt;br /&gt;
:Fireproofing&lt;br /&gt;
:BC: 75%&lt;br /&gt;
:Duration: 11 hours&lt;br /&gt;
:Effect: The target is completely immune to the effects of normal fire.&lt;br /&gt;
&lt;br /&gt;
;Weaponsmithing:&lt;br /&gt;
The weapons are weaponsmithed to Rk 8. This bestows an additional 3% of strike chance and an additional point of Damage.&lt;br /&gt;
&lt;br /&gt;
Value: 30,000sp GM: Daryl Crosby&lt;br /&gt;
Tidied and checked by Struan Judd&lt;br /&gt;
&lt;br /&gt;
====The Slug&#039;s Shortsword of Stunty Slaying====&lt;br /&gt;
&lt;br /&gt;
This dark grey serrated Shortsword glows in the presence of Dwarves or Gnomes. The damage done, to Dwarves and Gnomes, with this weapon after armour has been subtracted is doubled. (This applies even if they are not in their natural shape, or invisible.)&lt;br /&gt;
&lt;br /&gt;
Due to being repaired at the Percy Institute of Knowledge. The damage done by this weapon is +3 and the Strike Chance is 63%&lt;br /&gt;
&lt;br /&gt;
===Other Magical Weapons===&lt;br /&gt;
&lt;br /&gt;
====Magical Dagger====&lt;br /&gt;
&lt;br /&gt;
This dagger may be commanded to Flame. When flaming it effectively has a Rank 10 Weapon of Flames cast upon it. (+11% BC +5 Damage) The Dagger can only flame 3 times in any 24-hour period and will only flame for a period of 1 minute. The dagger is also magically preserved against the ravages of time and magically unbreakable (as per Binder spell).&lt;br /&gt;
&lt;br /&gt;
====The Soul Dagger====&lt;br /&gt;
&lt;br /&gt;
This ornate dagger has a keen edge, (bonus of +1 damage from weaponsmith), but is not weighted for throwing (it may only be used in melee and close). The dagger has a silver chased handle terminating in a dragon&#039;s claw encircling an almost transparent bubble (similar to a soap bubble). Anyone slain by the dagger has their soul sucked through the dagger and stored in the bubble which becomes milky and opaque with coloured swirls, much like a large marble. When the dragon&#039;s claw pommel is twisted the claws relax allowing the marble to be removed (it is not possible to remove an empty bubble). Twist again and the claws return to their original position and a new empty bubble forms. &lt;br /&gt;
Storing a soul acts as an indefinite duration Preserve Dead (the body will not decay while the soul is stored). While the soul is stored the body may not be resurrected. The soul may be released by crushing the marble. &lt;br /&gt;
&lt;br /&gt;
:GM Martin Dickson &lt;br /&gt;
:Value: 4000sp&lt;br /&gt;
&lt;br /&gt;
====Magical Tulwar====&lt;br /&gt;
&lt;br /&gt;
This weapon allows its wielder to cast water-magics as if the caster were in sight of a large body of water (+5). This bonus does not combine with any other water-mage bonus. The casting of magic is neither inhibited nor prohibited by the act of wielding this sword. At the wielders whim, he may personally be under the effect of one of three spells: &lt;br /&gt;
1.	Rank 0 General Knowledge Counterspell &lt;br /&gt;
2.	Rank 0 Special Knowledge Counterspell &lt;br /&gt;
3.	Rank 0 Walk on Water &lt;br /&gt;
The wielder may only have one of these spells in effect at any one time and it takes passive concentration to change spells. These spells always work. The spells are in effect on the wielder only, even if another sentient is in the same hex&lt;br /&gt;
&lt;br /&gt;
====Delven Short Bow====&lt;br /&gt;
&lt;br /&gt;
This short bow is has been constructed by the Delves of Oz to be able to be used by an individual of PS 11 and MD of 12.  It is normal in all other respects.&lt;br /&gt;
&lt;br /&gt;
====Bronze Great Axe====&lt;br /&gt;
&lt;br /&gt;
This axe is enchanted to that characters with 15-18 PS may wield it. When so wielded it does D+5 damage. If the character has 18-22 S the damage is D+6. Greater than 22 PS does D+7 with the weapon. There are earth and death runes on the handle. &lt;br /&gt;
&lt;br /&gt;
====Net of Entanglement====&lt;br /&gt;
&lt;br /&gt;
This magical weapon of merfolk manufacture does D+1 damage and has a 15% bonus to its chance to entangle. A victim in this net must roll under 1.5 times Agility to escape.&lt;br /&gt;
&lt;br /&gt;
====Selenium Bladed Spears (set of two)====&lt;br /&gt;
&lt;br /&gt;
This weapon has a hardened obsidian shaft and an iron blade, silvered with selenium. This metal has three effects. The weapon may be treated as silvered for the purposes of magic. Should an endurance blow be dealt with this weapon 2 extra points of damage due to metal poisoning result. The blade absorbs light so that is glows softly in the dark for the same duration to which it has been exposed to sunlight. If covered or sheathe the blade does not glow. This weapon has a 6% bonus to hit due to weaponsmithing.&lt;br /&gt;
&lt;br /&gt;
Currently stationed by the doors of Dramus&#039; country manor to light the entryway. &lt;br /&gt;
&lt;br /&gt;
====Orc Slayer &amp;lt;Broadsword&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
This beautifully crafted work of the weaponsmiths art adds +2 to damage. &amp;lt;Rank 10 weaponsmith&amp;gt;. It also has a permanent false aura illusion. It DA&#039;s as magical and the nature of the magic is &amp;quot;Orc-Slaying&amp;quot;. Anything else gets no answer. The false aura gives no benefit whatsoever and of course the +2 damage bonus is applied to all things, not just to hitting orcs.&lt;br /&gt;
&lt;br /&gt;
==Clothing and Armour==&lt;br /&gt;
&lt;br /&gt;
====Drazzard Skin Armour====&lt;br /&gt;
&lt;br /&gt;
This set of armour retains some of the fire resistant properties of the Drazzard race. The wearer suffers 75% of the actual damage inflicted by fire/heat effects. &lt;br /&gt;
&lt;br /&gt;
PR: 7	AG: -3	Wt: 18lbs	Stealth: -5	Value: 15000sp&lt;br /&gt;
&lt;br /&gt;
GM: William Dymock&lt;br /&gt;
&lt;br /&gt;
====Cloak of Many Pockets====&lt;br /&gt;
&lt;br /&gt;
A slightly shabby cloak, with rather tatty lining&lt;br /&gt;
&lt;br /&gt;
DAs as formerly living, GTN Cotton&lt;br /&gt;
&lt;br /&gt;
The wearer will always have many pockets available to them in the lining of the cloak, with effects the same as the Illusion spell of Deep Pockets. Effective rank is 15&lt;br /&gt;
&lt;br /&gt;
GM: Dean Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
Value: 8,000 SP&lt;br /&gt;
&lt;br /&gt;
====Belt of Flying====&lt;br /&gt;
&lt;br /&gt;
This brown belt is embossed with Silver wing motifs and contains a shaped rank 10 Instil Flight. Upon command the possessor can fly at 40mph for a duration of 5 hours and 30 minutes. The belt can lift 650 pounds and need not be worn to be effective, although it must be in contact with an entity, who commands the flight, in order to function. Each use immediately removes 1 ft from the commanding entity (EN if no FT is available). The spell effects stop if the controlling entity loses consciousness, or the belt is broken or otherwise stops being a possession.&lt;br /&gt;
&lt;br /&gt;
This is usable once per day and the effect stop after the first landing. &lt;br /&gt;
&lt;br /&gt;
GM: Unknown. Addendum Andrew Withy.&lt;br /&gt;
Value: 5000sp&lt;br /&gt;
&lt;br /&gt;
====Silent Boots====&lt;br /&gt;
&lt;br /&gt;
These brown leather boots that fit a Human, Elf, or Orc are magical and help increase the BC of moving silently by 15%.&lt;br /&gt;
&lt;br /&gt;
Gm: Jono &amp;lt;br&amp;gt;&lt;br /&gt;
Wgt: 2 pounds&amp;lt;br&amp;gt;&lt;br /&gt;
Value 2000sp&amp;lt;br&amp;gt;&lt;br /&gt;
Aura: Magical&amp;lt;br&amp;gt;&lt;br /&gt;
Plane of Origin: Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
Nature of Magic: Enhancement&amp;lt;br&amp;gt;&lt;br /&gt;
Magically Trapped Warded or Cursed: No&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Special Boots for Dramus====&lt;br /&gt;
A stylish pair of boots that will levitate the wearer 1&amp;quot; from a solid surface.&lt;br /&gt;
&lt;br /&gt;
# There is a cantrip to levitate and a reverse cantrip for walking.&lt;br /&gt;
# During levitation – there is no friction so the wearer must be pushed or &#039;skate&#039;. An initial push off is required.&lt;br /&gt;
# There is no TMR alteration for these boots.&lt;br /&gt;
&lt;br /&gt;
GM: Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
&lt;br /&gt;
====Jade Wedding Rings====&lt;br /&gt;
This pair of jade wedding rings were made for Dramus and [[Teeanna]] by [[Jade Dragon|Lord Yo Long]] (aka Jade Dragon) on the occasion&lt;br /&gt;
of their marriage. The rings are of milky jade with cinnabar veins and are fashioned with a dragon&#039;s head and tail forming the loop. They operate as a pair, and will only work for their original recipients. &lt;br /&gt;
&lt;br /&gt;
While both rings are being worn they have the following powers:&lt;br /&gt;
* Each ring acts as a Linking Life-Force to the holder of the other ring. The range of this is unlimited and will operate even if the rings are on different planes.&lt;br /&gt;
* At 1,000 miles or less the rings confer a form of the ESP spell (Mind G-4) between the holders, informing each of the other&#039;s general mood and an approximate direction. The direction sensing becomes more accurate the closer together the rings are brought.&lt;br /&gt;
* At 10 miles or less the rings provide their bearers with a 1-to-1 Mind Speech (Mind S-5). This is a &amp;quot;private band&amp;quot; and will not form a single group with any other Mind Speech.&lt;br /&gt;
* At 100 feet or less the rings create a strong empathic bond between the wearers, allowing them to clearly feel the emotions and physical sensations of the other. They may also take wounds suffered by the other onto themselves.&lt;br /&gt;
** May be done freely once per Pulse (by either or both wearers), in the end phase immediately before Stun Recovery.&lt;br /&gt;
** The transfer is 1-for-1, with FT damage applied to FT (although if out of FT the recipient may choose to lose EN), and EN applied to EN. A wearer may even relieve the other of a Specific Grievous injury (taking both the Spec&#039;s EN damage and special effect on to themselves). Only damage may be transferred, not tiredness, spell fatigue, etc.&lt;br /&gt;
** This is not a healing effect (does not benefit from [[Ishkhara|Ishkhara&#039;s]] healing bonus), nor will Rune Shields aid against a transferred Spec Grev, etc.&lt;br /&gt;
** The empathic bond is so strong that the death of one wearer will require a 1xWP&lt;br /&gt;
Check from the other wearer or they will be struck unconscious for D5 Pulses.&lt;br /&gt;
* If either ring is removed all effects are unavailable until both are again worn, and the other wearer will be aware of the ring&#039;s removal (and when it is replaced).&lt;br /&gt;
&lt;br /&gt;
Aura: strength: magical, primary nature: understanding / empathy, plane: Alusia, type of enchantment: shaping (powerful), age: recent.&lt;br /&gt;
&lt;br /&gt;
GM Note: The use of the rings may be complicated by both belonging to player characters.&lt;br /&gt;
If both are on the same adventure then the rings should operate as described. If both are not, then the powers can be glossed over as needed for playability if the GM desires.&lt;br /&gt;
&lt;br /&gt;
GM: Martin Dickson&amp;lt;br&amp;gt;&lt;br /&gt;
Date: February 2008&lt;br /&gt;
&lt;br /&gt;
====Golden Hairnets====&lt;br /&gt;
These 5 Hairnets are all provide Rk10 Water-breathing and Rk4 Buoyancy when worn. &lt;br /&gt;
While Dramus retains one the other fours are with &lt;br /&gt;
;[[Teeanna|Teeanna d&#039;Elenassay]]&lt;br /&gt;
;[[Firenya|Firenya d&#039;Asheth]]&lt;br /&gt;
;[[Haann Uberreich]]&lt;br /&gt;
;[[Clarissa d&#039;Ornay]]&lt;br /&gt;
&lt;br /&gt;
====Curse Removal Snuff Box====&lt;br /&gt;
A small, wooden snuff box&lt;br /&gt;
DAs as Formerly Living, Flinger Tree, Nature of the magic &#039;Curse Removal&#039;.&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Can be used as a perfectly normal snuff box&lt;br /&gt;
* Contains one charge of Curse Removal&lt;br /&gt;
*If opened when the opener is under the effects of any Minor Curse, or a Major Curse with MA 32 or less, then the charge will trigger, destroying the curse and the snuff box together.&lt;br /&gt;
&lt;br /&gt;
GM: Dean Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
Value: 4,000 SP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Grignok====&lt;br /&gt;
This is a glowing orange rock, roughly spherical and 6 inches across weighing 5lbs. It is a member of a bizarre race that co-exists with the G&#039;kek. &lt;br /&gt;
&lt;br /&gt;
A Grignok may be infused with EP.&lt;br /&gt;
&lt;br /&gt;
1)	Every 2500ep granted builds up 1FT, which may be stored in reserve. The Grignok can transfer this to the being that granted the EP. Transferral takes D-2 Pulses. The Grignok recovers this fatigue through rest i.e. one point per hour. &lt;br /&gt;
&lt;br /&gt;
2)	For every 200ep x Rank effect the Grignok may store a healer ability charge, with the time and base chance being as for a healer of that rank. One rank 8+ ability may be stored while any number of lesser abilities may also be stored. &lt;br /&gt;
&lt;br /&gt;
Activation of the Grignoks abilities takes a pass action. In the case of preserve dead/resurrection the Grignok will take its own initiative. Only the being that grants the EP may gain the benefit. &lt;br /&gt;
&lt;br /&gt;
GM William Dymock &amp;lt;br&amp;gt;&lt;br /&gt;
Value: 20000sp&amp;lt;br&amp;gt;&lt;br /&gt;
Aura: Long lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
Plane of Origin: Galatea&amp;lt;br&amp;gt;&lt;br /&gt;
Nature of the Magic: None&amp;lt;br&amp;gt;&lt;br /&gt;
College: None&amp;lt;br&amp;gt;&lt;br /&gt;
Magically Trapped/Warded/Cursed: No.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Quintessential Goblet &amp;amp; Monocle====						&lt;br /&gt;
These are two separate items of exceptional quality (Rank 10 craftsmanship). The goblet is made from gold and true-silver tastefully set with gems, it will seem an appropriate vessel to drink from in almost any social setting. The Monocle is gold rimmed around a crystalline shard polished to exceptional clarity. When Dramus wears it and observes works of art he will appear to be knowledgeably appreciative of the art.&lt;br /&gt;
Any liquid that is drunk from the goblet will be safe to drink and be of better quality than it would be from any other vessel. Normal beverages will taste better as if made by a Vintner, Brewer, etc of 2 ranks higher (no maximum). E.g. A wine made by a Rank 9 Winemaker would taste as if it were made by a Rank 11 winemaker.&lt;br /&gt;
If an undrinkable, poisonous, stale, bitter, or otherwise unpleasant liquid is drunk from the goblet then it will taste like a rank 2 wine and cause no more harm to the drinker than you would expect from a rank 2 wine.&lt;br /&gt;
Any artistic endeavour or artistic work viewed via the monocle will appear to be better quality than it is. The rank of the craftsmanship or performance will appear to be 2 ranks higher than it actually is (no maximum).&lt;br /&gt;
Value: 10,000sp&lt;br /&gt;
GM: Stephen Martin&lt;br /&gt;
Adventure: Haven&#039;s Incursion, Autumn 802wk.&lt;br /&gt;
&lt;br /&gt;
====Broach of Shielding====&lt;br /&gt;
&lt;br /&gt;
This broach is of a golden chrysanthemum and to be effective must be openly fastening a cloak or high-necked shirt or blouse. If so worn the item absorbs bolt spells cast upon the wearer and releases the mana as luck. The luck released is always bestowed to a genuine enemy or opponent of the wearer. This luck manifests itself as a minus to dice rolls equal to the bolts damage for a number of pulses equal to the bolts rank. The enemy so blessed must be in combat with the wearer at the time and must be the one most dangerous to the wearer at the time.&lt;br /&gt;
&lt;br /&gt;
GM: William Dymock&lt;br /&gt;
&lt;br /&gt;
====Ring of Cleanliness====&lt;br /&gt;
This ring has been enchanted to provide its wearer a cleaning Cantrip (at the cost of 1FT) that buffs and shines boots, cleans lint and other such unwanted material (but no &#039;living&#039; or &#039;previously living&#039; material – E.g. No blood or gore) from clothes and headwear as well as providing a light scent that is appealing to any who get close enough to smell. (the scent is light and indistinguishable but is pleasant across all scent ranges)&lt;br /&gt;
This ring is Magical, its Nature is Purifying and is a Namer College Magic&lt;br /&gt;
&lt;br /&gt;
Value 1,000sp&amp;lt;br&amp;gt;&lt;br /&gt;
GM: Chris C&lt;br /&gt;
&lt;br /&gt;
====Rod of Controlling Insectoids====&lt;br /&gt;
&lt;br /&gt;
This opalescent glass rod is unbreakable. It enables the user to control the every action of one insectoid creature, and to communicate mentally with any insectoid under the wearer&#039;s control. Only one insectoid may be controlled at any time. The controlled insectoid acts as if it were under the effects of slowness. A sentient insectoid may be forced to cast spells. The base chance of the rod being effective depends on whether of not the insectoid is sentient. Sentient Insectoid     = 40% + user&#039;s willpower - insects willpower&lt;br /&gt;
Non sentient Insectoid = 50% + user&#039;s willpower - insects willpower&lt;br /&gt;
Duration is concentration no maximum Range is 50ft&lt;br /&gt;
The control effect is resistible. If it fails, or the insect resists, it may not be used on that insectoid for 24 hours. Should a backfire result occur the rod would be rendered unusable for 24 hours.&lt;br /&gt;
&lt;br /&gt;
====Mana Tear====&lt;br /&gt;
&lt;br /&gt;
This looks and feels like a teardrop of obsidian about one and a half inches long and one inch in diameter at the largest point. The material is less brittle than obsidian and as resilient as iron. When DA&#039;ed the Tear is &amp;quot;formally living&amp;quot;, Generic True Name: Three quarter devil, and from the eighth plane of Hell. The tear is able to store one spell of up to Rank 10 for 1 week. To store a spell an adept must cast a successful spell at the tear. If the cast Roll is a 00 then the Tear is destroyed. If the cast is a double or triple then only the normal effects are stored. The tear is triggered to release the spell effect with a Base chance of 75%. If the triggering fails and is not a 00 then the spell is still stored. If a 00 is rolled then the spell is lost.&lt;br /&gt;
&lt;br /&gt;
====Crystal from the pools of the boiling waterfall====&lt;br /&gt;
&lt;br /&gt;
A crystal formation that is unique to the pools below the Boiling Waterfalls. The crystal is receptive to two types magical enchantment.&lt;br /&gt;
1. Mana Storage - Store up to 10FT at a cost of 2:1 in a half hour ritual.&lt;br /&gt;
2. OR Spell Storage - 1 Spell can be cast into the crystal (using a half hour ritual) for later release. * The spell must be capable of being stored as an investment. &lt;br /&gt;
&lt;br /&gt;
The crystal must be empty and purified (1 hour ritual) before accepting the next spell or FT.&lt;br /&gt;
&lt;br /&gt;
:Value 5000sp&lt;br /&gt;
:GM Gordon&lt;br /&gt;
&lt;br /&gt;
====Skull of Unlife Pain====&lt;br /&gt;
&lt;br /&gt;
The skull of a- human has been shaped into a magical artefact. The skulls jaw is wide open (the skull appears to be screaming).&lt;br /&gt;
&lt;br /&gt;
Upon triggering the skull it creates a temporary powerful alteration in the mana for a single entity.&lt;br /&gt;
It alters agony types of spells such that they have no effect on normal entities of life but instead it causes pain (and probably surprise) solely to undead.&lt;br /&gt;
&lt;br /&gt;
All other effects of the spelt are as normal.&lt;br /&gt;
&lt;br /&gt;
This will affect all lesser undead and most greater undead (some very powerful greater undead may be immune) while being ineffective on living entities.&lt;br /&gt;
&lt;br /&gt;
The effect (modifying one adepts agony magic&#039;s) lasts for 30 seconds and cannot be removed. Any agony spells cast by that adept in that duration will be effected.&lt;br /&gt;
&lt;br /&gt;
The skull has two charges of it&#039;s effect and either  of them take a full seven days to re-power.&lt;br /&gt;
&lt;br /&gt;
:1st Frost 8O3AP&lt;br /&gt;
:Value 10000&lt;br /&gt;
:GM Phil Judd&lt;br /&gt;
&lt;br /&gt;
====Fetish of Warding versus Spiders====&lt;br /&gt;
 &lt;br /&gt;
Effects: This fetish confers protection versus arachnids of all kinds, who will not willingly approach within 30 ft of the wearer. Sentient arachnids may overcome this protection by making a once willpower check&lt;br /&gt;
:Cost: 3500 sp&lt;br /&gt;
:JP Smith&lt;br /&gt;
&lt;br /&gt;
====Carpet of Concentration====&lt;br /&gt;
&lt;br /&gt;
This finely made carpet, 3&#039;x4&#039;, allows any one person to gain a 5% bonus to cast any ritual provided they perform the ritual on the carpet. In addition it gives a +1 to any concentration check.&lt;br /&gt;
&lt;br /&gt;
====Tapestry of Corruption====&lt;br /&gt;
&lt;br /&gt;
This 24&#039; by 8&#039; tapestry depicts demons and things best left unexplained battling under a flaming red sky. Studying the tapestry takes one hour and will provide an effective Rank 2 Military Scientist or +1 if ranked above 1. This knowledge lasts for D10 weeks. However the viewer must make a 3x willpower check to avoid losing a permanent point of willpower. &lt;br /&gt;
As an option the tapestry may be used to answer questions about Powers of Dark, tactics, or Demonic Heraldry. Since the viewing need not be so intense a 5x willpower check is require to avoid willpower loss.&lt;br /&gt;
&lt;br /&gt;
====Magical Pedestal ====&lt;br /&gt;
&lt;br /&gt;
This pedestal is about three feet high and seven inches in diameter. It is made from silver plated bronze. Any item up to a weight of 2lbs will float about 1&amp;quot; above the pedestal. No dimension off the item may be greater than 7&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Bird in a Gilded Cage====&lt;br /&gt;
&lt;br /&gt;
A mechanical bird in a gilded cages that when a candle is lit in the bottom of the cage sings sweetly for as long as the candle lasts.&lt;br /&gt;
&lt;br /&gt;
====Keys to an Unknown ====&lt;br /&gt;
&lt;br /&gt;
This bunch of eight keys is obviously old, possibly ancient. When divinated three of them prove to be magical, the magic being opening. It is thought that they are each designed to open a specific magical lock.&lt;br /&gt;
&lt;br /&gt;
====Poetic Scroll====&lt;br /&gt;
&lt;br /&gt;
This is a parchment scroll that when opened holds an original poem couched in Haiku, a different poem each time. The poem is in a random language from the following.&lt;br /&gt;
1 Common&lt;br /&gt;
2 Elvish&lt;br /&gt;
3 Ellyllon (Pixie)&lt;br /&gt;
4 Tempesta (Winged Elf) &lt;br /&gt;
5 Dwarvish&lt;br /&gt;
6 Centaur &lt;br /&gt;
7 Goblin&lt;br /&gt;
8 Troll &lt;br /&gt;
9 Bale (Drowlike) &lt;br /&gt;
10 Orc&lt;br /&gt;
&lt;br /&gt;
====Mechanical Toy ====&lt;br /&gt;
&lt;br /&gt;
This toy is of a young woman drawing up a bucket from a well. The well, the woman, a tree, and some flowers all sit on a disk 2&amp;quot; wide. The whole toy is only 1.5&amp;quot; high. It is of superb craftsmanship (Rank 9 Mechanician and Artisan Metalsmith) and is made from silver with gilding. The woman&#039;s body and well crank are joined but can move so that the woman&#039;s body moves turning the handle.&lt;br /&gt;
This can either be moved by hand or animated by channelling mana into the item. 1 point of fatigue will animate the toy for five minutes.&lt;br /&gt;
&lt;br /&gt;
====Crystal Dinner Set====&lt;br /&gt;
This is a full dinner set for 6 (as listed below).&lt;br /&gt;
When used independently the pieces will enhance the quality of food and drink by 2 effective ranks.&lt;br /&gt;
When the full set is used in the same room anything eaten or drunk is safely consumable.&lt;br /&gt;
If the food or drink is prepared by an artisan then the effective quality is improved by two ranks.&lt;br /&gt;
If the food/drink is raw, off, naturally poisonous, etc. then it will be edible and harmless and taste as if prepared by a rank 1 artisan.&lt;br /&gt;
:6 x Cut crystal wine glasses (1/4 lbs)&lt;br /&gt;
:6 x Cut crystal flutes (1/4 lbs)&lt;br /&gt;
:6 x Blue crystalline dinner plates (1 lbs)&lt;br /&gt;
:6 x Blue crystalline side plates (1/2 lbs)&lt;br /&gt;
:6 x Blue crystalline soup bowls (1/2 lbs)&lt;br /&gt;
:6 x Blue crystalline dessert bowls (1/2 lbs)&lt;br /&gt;
:6 x Blue crystalline cutlery (3 knives, 3 forks, 2 spoons) (1/4 lbs)&lt;br /&gt;
Each item is subtly etched with Dramus&#039; coat of arms.&lt;br /&gt;
&lt;br /&gt;
The total weight of each setting when packed in its case is 4 lbs (I.e. 24 lbs for the full set of 6)&lt;br /&gt;
The pieces of this set are sturdy, they require deliberate effort to break. Cracks and other damage that do not destroy a piece will gradually mend.&lt;br /&gt;
:Value: 25,000sp&lt;br /&gt;
:GM: Stephen Martin&lt;br /&gt;
:Adventure: Fey Haven, Spring 807wk&lt;br /&gt;
&lt;br /&gt;
====Magic Cloth====&lt;br /&gt;
2 sheets of fine white linen (table cloth or sheet?) of 2 pounds each&lt;br /&gt;
a.	Living, sub-sentient plant that can be changed to any required shape. It becomes a possession. Can only have illusions cast on it (no other)&lt;br /&gt;
&lt;br /&gt;
i.	i)This fabric is alive and is self-repairing. It cannot normally be cut, but can be damaged and destroyed - I fatigue to mend per 10% damaged, round up&lt;br /&gt;
&lt;br /&gt;
*	Costs I fatigue to change its shape or colour&lt;br /&gt;
*	Costs 2 fatigue per step to change its thickness. The steps are: Gossamer; Gauze; Veil; Cloth (normal setting); Bed Spread; Blanket; Fur; Duvet; Padded cloth.&lt;br /&gt;
ii.	The fabric reverts to its normal shape, colour and thickness each dawn. &lt;br /&gt;
b.	Will not provide armour protection&lt;br /&gt;
c.	Fatigue expended can only be recovered under normal rules for food and rest - it cannot be recovered by gutbuster, transfer fatigue etc.&lt;br /&gt;
Value 250SP each = 500SP&lt;br /&gt;
GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
====Iron Brush====&lt;br /&gt;
(2 pounds)&lt;br /&gt;
&lt;br /&gt;
a)	Cleaning iron&lt;br /&gt;
i.	Enables user to remove all signs of wear and use from an item, including rust, squeaks, blemishes, corrosion etc&lt;br /&gt;
ii.	Works on any metal, including metal armour&lt;br /&gt;
*	Costs one fatigue for minor scratches for one complete suite of armour or items&lt;br /&gt;
*	Costs one fatigue per 100 sp it would cost to get an armourer to fix armour.&lt;br /&gt;
Value 6000sp&lt;br /&gt;
GM: Ian Wood&lt;br /&gt;
&lt;br /&gt;
====Speaking Tube====&lt;br /&gt;
&lt;br /&gt;
Two feet of flexible leather-like tubing, two inches in diameter, with a brass cap at one end, and a brass funnel with a hinged lid at the other. The whole being enchanted with &amp;quot;communication&amp;quot; magics that operate across planes. Lifting the funnel&#039;s lid and speaking into the tube with put the user in communication with the device&#039;s maker, one Dr. Dominiani, the vampiric demesne lord of a small planelet Nothing can be passed through the tube but sound; it is in effect an audio-only planar portal. Whether Dr. Dominiani will offer any sort of useful information, or indeed speak to the user more than once (this tube having been purloined from one of his employees) is left to the discretion of the GM. In a nutshell: Dominiani&#039;s tiny plane consists of his insane asylum and its grounds. Dr. Dominiani is an extremely well ranked Healer (above 10), interested in diseases of the mind, and rumoured to eschew the drinking of blood in favour of cranial fluids. His minions move to other planes through portals set up in asylums and sanitariums. If the GM so chooses they may contact Martin Dickson for more info.&lt;br /&gt;
Weight: 5lbs&lt;br /&gt;
Value: lOOsp&lt;br /&gt;
==Non-Magical Items==&lt;br /&gt;
====Statuette====&lt;br /&gt;
&lt;br /&gt;
This finely carved statuette is of the four OZ witches and the Wizard; each done in the appropriate coloured crystal. The statue weighs 1.5 pounds and is 6 inches in diameter.&lt;br /&gt;
&lt;br /&gt;
====Serenity Diorama====&lt;br /&gt;
A crystal encased diorama of the Erelheine serenity garden in the city of Dimazcus made using a single piece of ivory.    This is a finely made piece of artwork by the renowned artist Akmed Katinka of Dimazcus.  Value 750sp&lt;br /&gt;
&lt;br /&gt;
GM: Chris C&lt;br /&gt;
&lt;br /&gt;
====Fine Coffee Service====&lt;br /&gt;
A fine boned sculpted coffee service (with settings for 6) along with a cushion lined carrying case for the service.     This was crafted by Zurag of Dimazcus in 695WK.   The value of this coffee service is 1,750sp.&lt;br /&gt;
 &lt;br /&gt;
Carrying Case Dimensions of 2ft long by 1ft deep and wide (2x1x1) and weighs around 3lbs in total&lt;br /&gt;
&lt;br /&gt;
GM: Chris C&lt;br /&gt;
&lt;br /&gt;
====Oak Chest====&lt;br /&gt;
&lt;br /&gt;
This chest is a solid oak chest with a maximum capacity of two cubic feet. It weighs 10lbs and can absorb 50 points of damage before its contents will be effected. &lt;br /&gt;
&lt;br /&gt;
====Rocking Chair====&lt;br /&gt;
&lt;br /&gt;
This is an ornate well carved rocking chair from the plane of OZ.&lt;br /&gt;
&lt;br /&gt;
====Cutlery Set====&lt;br /&gt;
&lt;br /&gt;
This is an ornate silver and crystal cutlery service. It has thin lines of silver running through transparent crystal so that it gives the appearance of exceedingly thin cutlery. Plane of Origin OZ. &lt;br /&gt;
&lt;br /&gt;
====Dinner Service ====&lt;br /&gt;
&lt;br /&gt;
This set of 40 cups, plates, and bowls are all decorated with scenes from various locations in OZ. They are made from OZ china and are fragile.&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Medical Books&amp;quot;====&lt;br /&gt;
Three books taken from Dr Dippel&#039;s study in Newport, discussing &amp;quot;cutting edge&amp;quot; medical techniques using acid baths, electricity, and trans-orbital lobotomy. The books are not terribly useful, doubly so on Alusia, and even rather disturbing to Healers.&lt;br /&gt;
&lt;br /&gt;
Weight: 2lbs each&lt;br /&gt;
Value: 150sp each&lt;br /&gt;
&lt;br /&gt;
==Former Items==&lt;br /&gt;
Items previously owned by [[Dramus]]. &lt;br /&gt;
&lt;br /&gt;
====Silver candelabras====&lt;br /&gt;
&amp;lt;B&amp;gt;These have been given away as a bridal gift to Justine D&#039;Amberville&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A set of 3 (silver) candelabras, one of 6 pounds and two of 4 pounds &lt;br /&gt;
a)	Continuous candle light&lt;br /&gt;
i.	I fatigue to initiate,&lt;br /&gt;
ii.	I fatigue per hour to maintain each candelabra&lt;br /&gt;
iii.	or 2 fatigue per hour to maintain the set of three (must be in same room or within 100 feet, which ever is less), paid by whoever is carrying the main (6 pound) candelabra&lt;br /&gt;
b)	Acts as a magical source of light&lt;br /&gt;
i.	It is not sun light&lt;br /&gt;
ii.	Cannot be used for bonuses&lt;br /&gt;
c)	Each candelabra acts as a lantern for lighting purposes&lt;br /&gt;
d)	Fatigue expended can only be recovered under normal rules for food and rest, it cannot be recovered by gutbuster, transfer fatigue etc.&lt;br /&gt;
&lt;br /&gt;
:Value 5,000 sp&lt;br /&gt;
:GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
====Crystal of Light ====&lt;br /&gt;
&amp;lt;B&amp;gt;Present to [[Logan|Count Logan]] on the occasion of his Wedding.&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This crystal has a shaped rank 10 Firelight spell in it. It is activated by having mana channelled into it and will work for 4 hours per fatigue point. It will also radiate the appropriate amount of heat but will itself be warm not hot to the touch. &lt;br /&gt;
The crystal is 10lbs in weight and fragile. It will be destroyed if it suffers more than 5 effective points of damage in a single blow, or its possessor suffers more than 20 points of damage from appropriate magical means.&lt;br /&gt;
&lt;br /&gt;
====Vocal Silver Snuff Box====&lt;br /&gt;
&amp;lt;B&amp;gt;Given away on adventure as a Gift&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A small engraved silver with a hinged lid this could be used to contain a modest quantity of tobacco or the like. Also it may be opened and given a spoken phrase of less than 20 words which it will repeated up to three times, or &amp;quot; passage of up to 100 words which is uttered once, when the box is next opened by a sentient entity. These passages may be a maximum of thirty seconds and 3 minutes in duration respectively and have no other effect other than producing audible sound at the volume of ordinary speech. Magical commands, spells, and the like do not carry any more weight than their sound. This weighs 1 pound.&lt;br /&gt;
&lt;br /&gt;
:Guild valuation: 500sp&lt;br /&gt;
:Ben Taberner&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114173</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114173"/>
		<updated>2026-05-20T02:31:54Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Buffs &amp;amp; Mil Sci */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Med/High]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] -  played by Fi&lt;br /&gt;
*[[Axis]] -  played by Greg G&lt;br /&gt;
*[[Amber the Witch]] -  played by Jo&lt;br /&gt;
*[[Yvette]]? or [[Jade]]? -  played by Avette&lt;br /&gt;
*[[Mary-M]] - played by Helen C&lt;br /&gt;
*[[Dramus]] - played by Mandos&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: tbd&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
Blah blah blah&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;???&amp;quot;       | ??&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fireproofing (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Protection from non-magical heat and fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fire Armour (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 10&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +44 ablative armour against magical fire&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;???&amp;quot;       | ??&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wrathcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term (cast when needed)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;???&amp;quot;       | ??&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Senses and other stuff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;???&amp;quot;       | ??&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dimensional Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Adjacent Dimentions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15ft&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, High Prelate of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition at Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow, required to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and to the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Item_Collection_-_Dramus&amp;diff=114172</id>
		<title>Item Collection - Dramus</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Item_Collection_-_Dramus&amp;diff=114172"/>
		<updated>2026-05-19T21:38:08Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Golden Hairnets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Dramus]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;---Back to [[Examples of Loot|Loot Examples]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;---Back to [[Dramus]]&lt;br /&gt;
&lt;br /&gt;
Here are a few of the non-personal items Dramus has collected over the years. &lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Shortsword Collection===&lt;br /&gt;
====Dragon&#039;s Claw Short Sword====&lt;br /&gt;
&lt;br /&gt;
This short sword has been made from the claw of a long dead silver dragon, attached to a fairly standard short sword hilt. Except as detailed below it has the same statistics and characteristics as a normal short sword.&lt;br /&gt;
#It is particularly hard. Once sharpened it will retain its edge for at least 4 years of normal service. This does mean that it is difficult to sharpen and this task requires the services of a rank 6 Weaponsmith and their Workshop. &lt;br /&gt;
#It is difficult to break, If a break check is necessary, the roll to save is 4 x MD instead of the normal 3 x MD. Only if this roll is 00 will the blade have actually broken; otherwise the blade will merely come apart from the hilt.&lt;br /&gt;
#This short sword does an extra point of damage as compared to a normal short sword.&lt;br /&gt;
#This weapon is not magical in any way.&lt;br /&gt;
&lt;br /&gt;
====Dragon&#039;s Claw Short Sword====&lt;br /&gt;
&lt;br /&gt;
This short sword has been made from the claw of Rhaznor the Enchanter, in his Dragon form. Except as detailed below it has the same statistics and characteristics as a normal shortsword&lt;br /&gt;
#It is particularly hard. Once sharpened it will retain its edge for at least 4 years of normal service. This does mean that it is difficult to sharpen and this task requires the services of a rank 6 Weaponsmith and their Workshop.&lt;br /&gt;
#It is difficult to break, If a break check is necessary, the roll to save is 4 x MD instead of the normal 3 x MD. Only if this roll is 00 will the blade have actually broken; otherwise  the blade will merely come apart from the hilt.&lt;br /&gt;
#This short sword does an extra point of damage as compared to a normal short sword.&lt;br /&gt;
#This weapon is not magical in any way.&lt;br /&gt;
	&lt;br /&gt;
====Translucent Short Sword====&lt;br /&gt;
&lt;br /&gt;
This shortsword is made from translucent unbreakable crystal made on the plane of OZ. This weapon has +3% to hit and +1 damage. In addition this weapon may hit incorporeal or insubstantial entities. Including those incorporeal due to spells or magic&#039;s. This is a non-magical weapon. &lt;br /&gt;
&lt;br /&gt;
====Walking Cane Shortsword====&lt;br /&gt;
&lt;br /&gt;
This weapon looks like a normal shortswords. However to a merchant it will appear as a walking stick. It may be used for either purpose.&lt;br /&gt;
&lt;br /&gt;
GM: Ian Wood&lt;br /&gt;
Value: 25sp &lt;br /&gt;
 &lt;br /&gt;
====Coloured Shortsword====&lt;br /&gt;
(This is part of a set of 5 swords in a range of colours)&lt;br /&gt;
&lt;br /&gt;
This is made of a crystal-like material and due to weaponsmithing it has +3% to hit and +1 damage. In addition to this if it strikes anything that is predominantly the colour of the weapon it will do another additional point of damage.&lt;br /&gt;
&lt;br /&gt;
====Sting====&lt;br /&gt;
&lt;br /&gt;
This magical weapon is the bane of spiders. When in their presence it glows with brightness dependent on the size and closeness of the spiders. Against spiders this weapon does an addition +5 damage and gives +20% to hit. On the downside when not in its ornate and runed scabbard it attracts the common foodstuffs of the closest spiders. If spiders larger than normal are within 1 mile the glow will become bright and the owner will be aware of it even when Sting is sheathed. &lt;br /&gt;
&lt;br /&gt;
====Crystal Spider Sword====&lt;br /&gt;
&lt;br /&gt;
Made from the leg of a Silt Sea crystal spider, this sword is extremely sharp and hard. The wielder must fail an additional break-weapon roll for the sword to break. The sword will always retain its edge and never need re-sharpening. The sword is +5 to hit &amp;lt;Non-magical due to it&#039;s light weight and ease of use&amp;gt;, and normally does +1 damage &amp;lt;again non-magical&amp;gt;. However due to it&#039;s edge it is more effective against flesh than metal, so against any opponent in leather cloth hide furs or other similar armour, or any time that it scores an endurance blow or specific grievous it does +3 damage rather than +1. &lt;br /&gt;
 &lt;br /&gt;
====Calamar Blade====&lt;br /&gt;
&lt;br /&gt;
This shortsword is enchanted so that when an entity is struck by it for effective damage that entity must make a x3 Endurance check   (-1 DF if EN damage, -1 DF if effective damage over 10) or start losing a stat point per pulse until a x1 Endurance check is made (Check at end of pulse after loss) or the entity loses consciousness. All damage is treated as endurance for all purposes. The point loss is determined by rolling a D10.  &lt;br /&gt;
1-3 PS, 4-6 AG, 7-9 MD, 10 EN.&lt;br /&gt;
If the user is not a Calamar then each time they do effective damage they lose a stat point as above. If a stat is reduced to 0 by the blade then the entity will lose consciousness and die in EN pulses unless tended by a healer of Rank 3 or above (3FT required, time 10-rank minutes minimum one pulse). The blade is dull red and glows with the light of a candle. The handle is in the shape of a squid with the tentacles forming the guard.&lt;br /&gt;
&lt;br /&gt;
====Black Shortsword ====&lt;br /&gt;
&lt;br /&gt;
This shortsword, of dark metal, modifies the wielders strike chance by +8% and modifies the users cast chances by only -5%. It also has invested within it 5 charges of Spectral Weapon (Rk 10).&amp;lt;br&amp;gt;&lt;br /&gt;
Charges:5 4 3 2 1 &lt;br /&gt;
&lt;br /&gt;
====Poison Shortsword ====&lt;br /&gt;
&lt;br /&gt;
This shortsword is made from a Silver alloy of a yellow green colour, by a Rank 9 weaponsmith. (+9% to hit, +2 pounds weight) The blade is gently serrated. When viewed from a few feet it resembles a blade of flax with crimped edges. The pommel unscrews to reveal a poison reservoir in the hollow handle, which holds the equivalent of 10 ordinary doses of blade venom. There is a narrow pipe to the sword&#039;s point and a fine conduit system such that any violent blow (i.e., a successful strike-check, to fatigue &amp;amp;/or endurance) forces one measure of blade venom to the swordpoint &amp;amp; between the serration&#039;s. This measure of venom is available to be delivered on the next blow. To administer the blade venom successfully, the wielder must do effective endurance damage on his victim. Obviously the first blow in a combat session will be unpoisoned (hence the wielder might wish to first strike a tree or the ground before doing battle in earnest.) Any excess measures of blade venom will drip of the serrations. Should the sword be used when it has run out of blade venom, the wielder should flush the sword with potent brandy or an alchemical cleaner to prevent the delivery tube from becoming blocked. Because of the efficiency of the delivery system, each &amp;quot;measure&amp;quot; is only a quarter of an ordinary dose of blade venom, but is as effective as a full ordinary dose. Normally, the poison delivery system is unlikely to be significantly damaged in combat. The sword has been strengthened but it is NOT unbreakable: the wielder may add +9 to his MD for the purposes of saving against breaking the weapon.&lt;br /&gt;
&lt;br /&gt;
====Chameleon====&lt;br /&gt;
&lt;br /&gt;
This sword looks like a battered old Shortsword. Its blade is notched and even with regular oiling it looks a little worse for wear. When in combat the sword will gain any bonus&#039;s that are applied to the opponent&#039;s sword. &lt;br /&gt;
For Example if an opponents sword has +10 to hit +1 to damage and Rk 5 Artisan sculpting on the hilt Chameleon will mimic all these effects. Including those that just effect how it looks. In the case of racially attuned weapons Chameleon gains all bonuses exactly as they apply to the opponents weapon at the time. &lt;br /&gt;
If there are no bonuses on the opponent&#039;s weapon Chameleon acts as a normal Shortsword.&lt;br /&gt;
&lt;br /&gt;
Any curses that reside on an opponent&#039;s weapon will take effect on Chameleons wielder for the duration of one day. Any inappropriate curses simply will not take effect. &lt;br /&gt;
&lt;br /&gt;
If an opponents weapon affects more than one Damage Class Chameleon will gain any classes that the opponents blade gains, and if the opponents blade is a different class and gains A class as a bonus Chameleon will gain the opposition weapon&#039;s standard Damage Class.&lt;br /&gt;
&lt;br /&gt;
The weapon may not be enchanted. &lt;br /&gt;
&lt;br /&gt;
====Magical Shortsword and Dagger Pair====&lt;br /&gt;
&lt;br /&gt;
;Description:&lt;br /&gt;
A fine weaponsmithed and silvered Shortsword and Dagger pair from the plane of Faeleph. The blades are silver with a reddish sheen, and intricately engraved flames playing along the edge of the blade. The handle is that of a stylized dragon&#039;s head (the hand grips the snout), darkish red with a golden sparkle when it catches the light. The dragon&#039;s lips form the hilt and its tongue becomes the blade. The scabbards are well made and complement the weapons. Whenever the trigger word is said (even when not used), Dwarven runes light up along the length of the scabbards reading &amp;quot;Friend Dramus, courtesy of The Seven&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Besides the engraved flames, there are four sets of distinctive Dwarven runes on the blades of the weapons:&lt;br /&gt;
&#039;Dragon&#039;s Shortsword	-	this is the name of the weapon.&lt;br /&gt;
Repus Crawdson	-	the name of the smith (Dwarf).&lt;br /&gt;
House of Crawdson	-	the foundry (within Spire Mountain)&lt;br /&gt;
Cothmiiquale	- 	the name of the mage (Elf)&lt;br /&gt;
&lt;br /&gt;
;Main property:&lt;br /&gt;
Communication over a distance (For DA the college is a cross between Earth and Fire). To communicate one weapon&#039;s blade has to be driven into the soil/earth/ground with the wielder saying &amp;quot;Dragon Talk&amp;quot; in Golden Dragon. When this occurs if the other weapon is within range, its blade will start to crackle softly like a fire. Communication begins when it too is thrust into the ground with its wielder saying &amp;quot;Dragon Talk&amp;quot; in Golden Dragon. The two wielders can hear each other as if they were standing face to face. Communication ceases when either blade is removed from the ground or the maximum time expires.&lt;br /&gt;
&lt;br /&gt;
No magical properties stack&lt;br /&gt;
Modifiers for all magical triggers.&lt;br /&gt;
-5 if not ranked in any draconic tongue. + 1 per rank of Dragon&lt;br /&gt;
+ 3 per rank of Golden Dragon&lt;br /&gt;
&lt;br /&gt;
or or&lt;br /&gt;
&lt;br /&gt;
Communication BC 75%. The connection (once per week) lasts a maximum of 5 x D minutes (+D minutes on the plane of Faeleph). The distance covered is 225 miles + (D+ 10) miles on the plan of Faeleph.&lt;br /&gt;
&lt;br /&gt;
;Secondary Property&lt;br /&gt;
The shortsword will also allow Dramus to cast Protection from Magical Fire and Fireproofing upon himself at Rank 10.&lt;br /&gt;
&lt;br /&gt;
:Protection from Magical Fire&lt;br /&gt;
:BC: 60%&lt;br /&gt;
:Duration: 11 hours&lt;br /&gt;
:Effect: Reduces magical fire damage by 10 ranks.&lt;br /&gt;
&lt;br /&gt;
:Fireproofing&lt;br /&gt;
:BC: 75%&lt;br /&gt;
:Duration: 11 hours&lt;br /&gt;
:Effect: The target is completely immune to the effects of normal fire.&lt;br /&gt;
&lt;br /&gt;
;Weaponsmithing:&lt;br /&gt;
The weapons are weaponsmithed to Rk 8. This bestows an additional 3% of strike chance and an additional point of Damage.&lt;br /&gt;
&lt;br /&gt;
Value: 30,000sp GM: Daryl Crosby&lt;br /&gt;
Tidied and checked by Struan Judd&lt;br /&gt;
&lt;br /&gt;
====The Slug&#039;s Shortsword of Stunty Slaying====&lt;br /&gt;
&lt;br /&gt;
This dark grey serrated Shortsword glows in the presence of Dwarves or Gnomes. The damage done, to Dwarves and Gnomes, with this weapon after armour has been subtracted is doubled. (This applies even if they are not in their natural shape, or invisible.)&lt;br /&gt;
&lt;br /&gt;
Due to being repaired at the Percy Institute of Knowledge. The damage done by this weapon is +3 and the Strike Chance is 63%&lt;br /&gt;
&lt;br /&gt;
===Other Magical Weapons===&lt;br /&gt;
&lt;br /&gt;
====Magical Dagger====&lt;br /&gt;
&lt;br /&gt;
This dagger may be commanded to Flame. When flaming it effectively has a Rank 10 Weapon of Flames cast upon it. (+11% BC +5 Damage) The Dagger can only flame 3 times in any 24-hour period and will only flame for a period of 1 minute. The dagger is also magically preserved against the ravages of time and magically unbreakable (as per Binder spell).&lt;br /&gt;
&lt;br /&gt;
====The Soul Dagger====&lt;br /&gt;
&lt;br /&gt;
This ornate dagger has a keen edge, (bonus of +1 damage from weaponsmith), but is not weighted for throwing (it may only be used in melee and close). The dagger has a silver chased handle terminating in a dragon&#039;s claw encircling an almost transparent bubble (similar to a soap bubble). Anyone slain by the dagger has their soul sucked through the dagger and stored in the bubble which becomes milky and opaque with coloured swirls, much like a large marble. When the dragon&#039;s claw pommel is twisted the claws relax allowing the marble to be removed (it is not possible to remove an empty bubble). Twist again and the claws return to their original position and a new empty bubble forms. &lt;br /&gt;
Storing a soul acts as an indefinite duration Preserve Dead (the body will not decay while the soul is stored). While the soul is stored the body may not be resurrected. The soul may be released by crushing the marble. &lt;br /&gt;
&lt;br /&gt;
:GM Martin Dickson &lt;br /&gt;
:Value: 4000sp&lt;br /&gt;
&lt;br /&gt;
====Magical Tulwar====&lt;br /&gt;
&lt;br /&gt;
This weapon allows its wielder to cast water-magics as if the caster were in sight of a large body of water (+5). This bonus does not combine with any other water-mage bonus. The casting of magic is neither inhibited nor prohibited by the act of wielding this sword. At the wielders whim, he may personally be under the effect of one of three spells: &lt;br /&gt;
1.	Rank 0 General Knowledge Counterspell &lt;br /&gt;
2.	Rank 0 Special Knowledge Counterspell &lt;br /&gt;
3.	Rank 0 Walk on Water &lt;br /&gt;
The wielder may only have one of these spells in effect at any one time and it takes passive concentration to change spells. These spells always work. The spells are in effect on the wielder only, even if another sentient is in the same hex&lt;br /&gt;
&lt;br /&gt;
====Delven Short Bow====&lt;br /&gt;
&lt;br /&gt;
This short bow is has been constructed by the Delves of Oz to be able to be used by an individual of PS 11 and MD of 12.  It is normal in all other respects.&lt;br /&gt;
&lt;br /&gt;
====Bronze Great Axe====&lt;br /&gt;
&lt;br /&gt;
This axe is enchanted to that characters with 15-18 PS may wield it. When so wielded it does D+5 damage. If the character has 18-22 S the damage is D+6. Greater than 22 PS does D+7 with the weapon. There are earth and death runes on the handle. &lt;br /&gt;
&lt;br /&gt;
====Net of Entanglement====&lt;br /&gt;
&lt;br /&gt;
This magical weapon of merfolk manufacture does D+1 damage and has a 15% bonus to its chance to entangle. A victim in this net must roll under 1.5 times Agility to escape.&lt;br /&gt;
&lt;br /&gt;
====Selenium Bladed Spears (set of two)====&lt;br /&gt;
&lt;br /&gt;
This weapon has a hardened obsidian shaft and an iron blade, silvered with selenium. This metal has three effects. The weapon may be treated as silvered for the purposes of magic. Should an endurance blow be dealt with this weapon 2 extra points of damage due to metal poisoning result. The blade absorbs light so that is glows softly in the dark for the same duration to which it has been exposed to sunlight. If covered or sheathe the blade does not glow. This weapon has a 6% bonus to hit due to weaponsmithing.&lt;br /&gt;
&lt;br /&gt;
Currently stationed by the doors of Dramus&#039; country manor to light the entryway. &lt;br /&gt;
&lt;br /&gt;
====Orc Slayer &amp;lt;Broadsword&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
This beautifully crafted work of the weaponsmiths art adds +2 to damage. &amp;lt;Rank 10 weaponsmith&amp;gt;. It also has a permanent false aura illusion. It DA&#039;s as magical and the nature of the magic is &amp;quot;Orc-Slaying&amp;quot;. Anything else gets no answer. The false aura gives no benefit whatsoever and of course the +2 damage bonus is applied to all things, not just to hitting orcs.&lt;br /&gt;
&lt;br /&gt;
==Clothing and Armour==&lt;br /&gt;
&lt;br /&gt;
====Drazzard Skin Armour====&lt;br /&gt;
&lt;br /&gt;
This set of armour retains some of the fire resistant properties of the Drazzard race. The wearer suffers 75% of the actual damage inflicted by fire/heat effects. &lt;br /&gt;
&lt;br /&gt;
PR: 7	AG: -3	Wt: 18lbs	Stealth: -5	Value: 15000sp&lt;br /&gt;
&lt;br /&gt;
GM: William Dymock&lt;br /&gt;
&lt;br /&gt;
====Cloak of Many Pockets====&lt;br /&gt;
&lt;br /&gt;
A slightly shabby cloak, with rather tatty lining&lt;br /&gt;
&lt;br /&gt;
DAs as formerly living, GTN Cotton&lt;br /&gt;
&lt;br /&gt;
The wearer will always have many pockets available to them in the lining of the cloak, with effects the same as the Illusion spell of Deep Pockets. Effective rank is 15&lt;br /&gt;
&lt;br /&gt;
GM: Dean Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
Value: 8,000 SP&lt;br /&gt;
&lt;br /&gt;
====Belt of Flying====&lt;br /&gt;
&lt;br /&gt;
This brown belt is embossed with Silver wing motifs and contains a shaped rank 10 Instil Flight. Upon command the possessor can fly at 40mph for a duration of 5 hours and 30 minutes. The belt can lift 650 pounds and need not be worn to be effective, although it must be in contact with an entity, who commands the flight, in order to function. Each use immediately removes 1 ft from the commanding entity (EN if no FT is available). The spell effects stop if the controlling entity loses consciousness, or the belt is broken or otherwise stops being a possession.&lt;br /&gt;
&lt;br /&gt;
This is usable once per day and the effect stop after the first landing. &lt;br /&gt;
&lt;br /&gt;
GM: Unknown. Addendum Andrew Withy.&lt;br /&gt;
Value: 5000sp&lt;br /&gt;
&lt;br /&gt;
====Silent Boots====&lt;br /&gt;
&lt;br /&gt;
These brown leather boots that fit a Human, Elf, or Orc are magical and help increase the BC of moving silently by 15%.&lt;br /&gt;
&lt;br /&gt;
Gm: Jono &amp;lt;br&amp;gt;&lt;br /&gt;
Wgt: 2 pounds&amp;lt;br&amp;gt;&lt;br /&gt;
Value 2000sp&amp;lt;br&amp;gt;&lt;br /&gt;
Aura: Magical&amp;lt;br&amp;gt;&lt;br /&gt;
Plane of Origin: Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
Nature of Magic: Enhancement&amp;lt;br&amp;gt;&lt;br /&gt;
Magically Trapped Warded or Cursed: No&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Special Boots for Dramus====&lt;br /&gt;
A stylish pair of boots that will levitate the wearer 1&amp;quot; from a solid surface.&lt;br /&gt;
&lt;br /&gt;
# There is a cantrip to levitate and a reverse cantrip for walking.&lt;br /&gt;
# During levitation – there is no friction so the wearer must be pushed or &#039;skate&#039;. An initial push off is required.&lt;br /&gt;
# There is no TMR alteration for these boots.&lt;br /&gt;
&lt;br /&gt;
GM: Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
&lt;br /&gt;
====Jade Wedding Rings====&lt;br /&gt;
This pair of jade wedding rings were made for Dramus and [[Teeanna]] by [[Jade Dragon|Lord Yo Long]] (aka Jade Dragon) on the occasion&lt;br /&gt;
of their marriage. The rings are of milky jade with cinnabar veins and are fashioned with a dragon&#039;s head and tail forming the loop. They operate as a pair, and will only work for their original recipients. &lt;br /&gt;
&lt;br /&gt;
While both rings are being worn they have the following powers:&lt;br /&gt;
* Each ring acts as a Linking Life-Force to the holder of the other ring. The range of this is unlimited and will operate even if the rings are on different planes.&lt;br /&gt;
* At 1,000 miles or less the rings confer a form of the ESP spell (Mind G-4) between the holders, informing each of the other&#039;s general mood and an approximate direction. The direction sensing becomes more accurate the closer together the rings are brought.&lt;br /&gt;
* At 10 miles or less the rings provide their bearers with a 1-to-1 Mind Speech (Mind S-5). This is a &amp;quot;private band&amp;quot; and will not form a single group with any other Mind Speech.&lt;br /&gt;
* At 100 feet or less the rings create a strong empathic bond between the wearers, allowing them to clearly feel the emotions and physical sensations of the other. They may also take wounds suffered by the other onto themselves.&lt;br /&gt;
** May be done freely once per Pulse (by either or both wearers), in the end phase immediately before Stun Recovery.&lt;br /&gt;
** The transfer is 1-for-1, with FT damage applied to FT (although if out of FT the recipient may choose to lose EN), and EN applied to EN. A wearer may even relieve the other of a Specific Grievous injury (taking both the Spec&#039;s EN damage and special effect on to themselves). Only damage may be transferred, not tiredness, spell fatigue, etc.&lt;br /&gt;
** This is not a healing effect (does not benefit from [[Ishkhara|Ishkhara&#039;s]] healing bonus), nor will Rune Shields aid against a transferred Spec Grev, etc.&lt;br /&gt;
** The empathic bond is so strong that the death of one wearer will require a 1xWP&lt;br /&gt;
Check from the other wearer or they will be struck unconscious for D5 Pulses.&lt;br /&gt;
* If either ring is removed all effects are unavailable until both are again worn, and the other wearer will be aware of the ring&#039;s removal (and when it is replaced).&lt;br /&gt;
&lt;br /&gt;
Aura: strength: magical, primary nature: understanding / empathy, plane: Alusia, type of enchantment: shaping (powerful), age: recent.&lt;br /&gt;
&lt;br /&gt;
GM Note: The use of the rings may be complicated by both belonging to player characters.&lt;br /&gt;
If both are on the same adventure then the rings should operate as described. If both are not, then the powers can be glossed over as needed for playability if the GM desires.&lt;br /&gt;
&lt;br /&gt;
GM: Martin Dickson&amp;lt;br&amp;gt;&lt;br /&gt;
Date: February 2008&lt;br /&gt;
&lt;br /&gt;
====Golden Hairnets====&lt;br /&gt;
These 5 Hairnets are all provide Rk10 Water-breathing and Rk4 Buoyancy when worn. &lt;br /&gt;
One of these Hairnets resides with [[Teeanna|Teeanna d&#039;Elenassay]] and another with [[Firenya]]&lt;br /&gt;
&lt;br /&gt;
====Curse Removal Snuff Box====&lt;br /&gt;
A small, wooden snuff box&lt;br /&gt;
DAs as Formerly Living, Flinger Tree, Nature of the magic &#039;Curse Removal&#039;.&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Can be used as a perfectly normal snuff box&lt;br /&gt;
* Contains one charge of Curse Removal&lt;br /&gt;
*If opened when the opener is under the effects of any Minor Curse, or a Major Curse with MA 32 or less, then the charge will trigger, destroying the curse and the snuff box together.&lt;br /&gt;
&lt;br /&gt;
GM: Dean Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
Value: 4,000 SP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Grignok====&lt;br /&gt;
This is a glowing orange rock, roughly spherical and 6 inches across weighing 5lbs. It is a member of a bizarre race that co-exists with the G&#039;kek. &lt;br /&gt;
&lt;br /&gt;
A Grignok may be infused with EP.&lt;br /&gt;
&lt;br /&gt;
1)	Every 2500ep granted builds up 1FT, which may be stored in reserve. The Grignok can transfer this to the being that granted the EP. Transferral takes D-2 Pulses. The Grignok recovers this fatigue through rest i.e. one point per hour. &lt;br /&gt;
&lt;br /&gt;
2)	For every 200ep x Rank effect the Grignok may store a healer ability charge, with the time and base chance being as for a healer of that rank. One rank 8+ ability may be stored while any number of lesser abilities may also be stored. &lt;br /&gt;
&lt;br /&gt;
Activation of the Grignoks abilities takes a pass action. In the case of preserve dead/resurrection the Grignok will take its own initiative. Only the being that grants the EP may gain the benefit. &lt;br /&gt;
&lt;br /&gt;
GM William Dymock &amp;lt;br&amp;gt;&lt;br /&gt;
Value: 20000sp&amp;lt;br&amp;gt;&lt;br /&gt;
Aura: Long lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
Plane of Origin: Galatea&amp;lt;br&amp;gt;&lt;br /&gt;
Nature of the Magic: None&amp;lt;br&amp;gt;&lt;br /&gt;
College: None&amp;lt;br&amp;gt;&lt;br /&gt;
Magically Trapped/Warded/Cursed: No.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Quintessential Goblet &amp;amp; Monocle====						&lt;br /&gt;
These are two separate items of exceptional quality (Rank 10 craftsmanship). The goblet is made from gold and true-silver tastefully set with gems, it will seem an appropriate vessel to drink from in almost any social setting. The Monocle is gold rimmed around a crystalline shard polished to exceptional clarity. When Dramus wears it and observes works of art he will appear to be knowledgeably appreciative of the art.&lt;br /&gt;
Any liquid that is drunk from the goblet will be safe to drink and be of better quality than it would be from any other vessel. Normal beverages will taste better as if made by a Vintner, Brewer, etc of 2 ranks higher (no maximum). E.g. A wine made by a Rank 9 Winemaker would taste as if it were made by a Rank 11 winemaker.&lt;br /&gt;
If an undrinkable, poisonous, stale, bitter, or otherwise unpleasant liquid is drunk from the goblet then it will taste like a rank 2 wine and cause no more harm to the drinker than you would expect from a rank 2 wine.&lt;br /&gt;
Any artistic endeavour or artistic work viewed via the monocle will appear to be better quality than it is. The rank of the craftsmanship or performance will appear to be 2 ranks higher than it actually is (no maximum).&lt;br /&gt;
Value: 10,000sp&lt;br /&gt;
GM: Stephen Martin&lt;br /&gt;
Adventure: Haven&#039;s Incursion, Autumn 802wk.&lt;br /&gt;
&lt;br /&gt;
====Broach of Shielding====&lt;br /&gt;
&lt;br /&gt;
This broach is of a golden chrysanthemum and to be effective must be openly fastening a cloak or high-necked shirt or blouse. If so worn the item absorbs bolt spells cast upon the wearer and releases the mana as luck. The luck released is always bestowed to a genuine enemy or opponent of the wearer. This luck manifests itself as a minus to dice rolls equal to the bolts damage for a number of pulses equal to the bolts rank. The enemy so blessed must be in combat with the wearer at the time and must be the one most dangerous to the wearer at the time.&lt;br /&gt;
&lt;br /&gt;
GM: William Dymock&lt;br /&gt;
&lt;br /&gt;
====Ring of Cleanliness====&lt;br /&gt;
This ring has been enchanted to provide its wearer a cleaning Cantrip (at the cost of 1FT) that buffs and shines boots, cleans lint and other such unwanted material (but no &#039;living&#039; or &#039;previously living&#039; material – E.g. No blood or gore) from clothes and headwear as well as providing a light scent that is appealing to any who get close enough to smell. (the scent is light and indistinguishable but is pleasant across all scent ranges)&lt;br /&gt;
This ring is Magical, its Nature is Purifying and is a Namer College Magic&lt;br /&gt;
&lt;br /&gt;
Value 1,000sp&amp;lt;br&amp;gt;&lt;br /&gt;
GM: Chris C&lt;br /&gt;
&lt;br /&gt;
====Rod of Controlling Insectoids====&lt;br /&gt;
&lt;br /&gt;
This opalescent glass rod is unbreakable. It enables the user to control the every action of one insectoid creature, and to communicate mentally with any insectoid under the wearer&#039;s control. Only one insectoid may be controlled at any time. The controlled insectoid acts as if it were under the effects of slowness. A sentient insectoid may be forced to cast spells. The base chance of the rod being effective depends on whether of not the insectoid is sentient. Sentient Insectoid     = 40% + user&#039;s willpower - insects willpower&lt;br /&gt;
Non sentient Insectoid = 50% + user&#039;s willpower - insects willpower&lt;br /&gt;
Duration is concentration no maximum Range is 50ft&lt;br /&gt;
The control effect is resistible. If it fails, or the insect resists, it may not be used on that insectoid for 24 hours. Should a backfire result occur the rod would be rendered unusable for 24 hours.&lt;br /&gt;
&lt;br /&gt;
====Mana Tear====&lt;br /&gt;
&lt;br /&gt;
This looks and feels like a teardrop of obsidian about one and a half inches long and one inch in diameter at the largest point. The material is less brittle than obsidian and as resilient as iron. When DA&#039;ed the Tear is &amp;quot;formally living&amp;quot;, Generic True Name: Three quarter devil, and from the eighth plane of Hell. The tear is able to store one spell of up to Rank 10 for 1 week. To store a spell an adept must cast a successful spell at the tear. If the cast Roll is a 00 then the Tear is destroyed. If the cast is a double or triple then only the normal effects are stored. The tear is triggered to release the spell effect with a Base chance of 75%. If the triggering fails and is not a 00 then the spell is still stored. If a 00 is rolled then the spell is lost.&lt;br /&gt;
&lt;br /&gt;
====Crystal from the pools of the boiling waterfall====&lt;br /&gt;
&lt;br /&gt;
A crystal formation that is unique to the pools below the Boiling Waterfalls. The crystal is receptive to two types magical enchantment.&lt;br /&gt;
1. Mana Storage - Store up to 10FT at a cost of 2:1 in a half hour ritual.&lt;br /&gt;
2. OR Spell Storage - 1 Spell can be cast into the crystal (using a half hour ritual) for later release. * The spell must be capable of being stored as an investment. &lt;br /&gt;
&lt;br /&gt;
The crystal must be empty and purified (1 hour ritual) before accepting the next spell or FT.&lt;br /&gt;
&lt;br /&gt;
:Value 5000sp&lt;br /&gt;
:GM Gordon&lt;br /&gt;
&lt;br /&gt;
====Skull of Unlife Pain====&lt;br /&gt;
&lt;br /&gt;
The skull of a- human has been shaped into a magical artefact. The skulls jaw is wide open (the skull appears to be screaming).&lt;br /&gt;
&lt;br /&gt;
Upon triggering the skull it creates a temporary powerful alteration in the mana for a single entity.&lt;br /&gt;
It alters agony types of spells such that they have no effect on normal entities of life but instead it causes pain (and probably surprise) solely to undead.&lt;br /&gt;
&lt;br /&gt;
All other effects of the spelt are as normal.&lt;br /&gt;
&lt;br /&gt;
This will affect all lesser undead and most greater undead (some very powerful greater undead may be immune) while being ineffective on living entities.&lt;br /&gt;
&lt;br /&gt;
The effect (modifying one adepts agony magic&#039;s) lasts for 30 seconds and cannot be removed. Any agony spells cast by that adept in that duration will be effected.&lt;br /&gt;
&lt;br /&gt;
The skull has two charges of it&#039;s effect and either  of them take a full seven days to re-power.&lt;br /&gt;
&lt;br /&gt;
:1st Frost 8O3AP&lt;br /&gt;
:Value 10000&lt;br /&gt;
:GM Phil Judd&lt;br /&gt;
&lt;br /&gt;
====Fetish of Warding versus Spiders====&lt;br /&gt;
 &lt;br /&gt;
Effects: This fetish confers protection versus arachnids of all kinds, who will not willingly approach within 30 ft of the wearer. Sentient arachnids may overcome this protection by making a once willpower check&lt;br /&gt;
:Cost: 3500 sp&lt;br /&gt;
:JP Smith&lt;br /&gt;
&lt;br /&gt;
====Carpet of Concentration====&lt;br /&gt;
&lt;br /&gt;
This finely made carpet, 3&#039;x4&#039;, allows any one person to gain a 5% bonus to cast any ritual provided they perform the ritual on the carpet. In addition it gives a +1 to any concentration check.&lt;br /&gt;
&lt;br /&gt;
====Tapestry of Corruption====&lt;br /&gt;
&lt;br /&gt;
This 24&#039; by 8&#039; tapestry depicts demons and things best left unexplained battling under a flaming red sky. Studying the tapestry takes one hour and will provide an effective Rank 2 Military Scientist or +1 if ranked above 1. This knowledge lasts for D10 weeks. However the viewer must make a 3x willpower check to avoid losing a permanent point of willpower. &lt;br /&gt;
As an option the tapestry may be used to answer questions about Powers of Dark, tactics, or Demonic Heraldry. Since the viewing need not be so intense a 5x willpower check is require to avoid willpower loss.&lt;br /&gt;
&lt;br /&gt;
====Magical Pedestal ====&lt;br /&gt;
&lt;br /&gt;
This pedestal is about three feet high and seven inches in diameter. It is made from silver plated bronze. Any item up to a weight of 2lbs will float about 1&amp;quot; above the pedestal. No dimension off the item may be greater than 7&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Bird in a Gilded Cage====&lt;br /&gt;
&lt;br /&gt;
A mechanical bird in a gilded cages that when a candle is lit in the bottom of the cage sings sweetly for as long as the candle lasts.&lt;br /&gt;
&lt;br /&gt;
====Keys to an Unknown ====&lt;br /&gt;
&lt;br /&gt;
This bunch of eight keys is obviously old, possibly ancient. When divinated three of them prove to be magical, the magic being opening. It is thought that they are each designed to open a specific magical lock.&lt;br /&gt;
&lt;br /&gt;
====Poetic Scroll====&lt;br /&gt;
&lt;br /&gt;
This is a parchment scroll that when opened holds an original poem couched in Haiku, a different poem each time. The poem is in a random language from the following.&lt;br /&gt;
1 Common&lt;br /&gt;
2 Elvish&lt;br /&gt;
3 Ellyllon (Pixie)&lt;br /&gt;
4 Tempesta (Winged Elf) &lt;br /&gt;
5 Dwarvish&lt;br /&gt;
6 Centaur &lt;br /&gt;
7 Goblin&lt;br /&gt;
8 Troll &lt;br /&gt;
9 Bale (Drowlike) &lt;br /&gt;
10 Orc&lt;br /&gt;
&lt;br /&gt;
====Mechanical Toy ====&lt;br /&gt;
&lt;br /&gt;
This toy is of a young woman drawing up a bucket from a well. The well, the woman, a tree, and some flowers all sit on a disk 2&amp;quot; wide. The whole toy is only 1.5&amp;quot; high. It is of superb craftsmanship (Rank 9 Mechanician and Artisan Metalsmith) and is made from silver with gilding. The woman&#039;s body and well crank are joined but can move so that the woman&#039;s body moves turning the handle.&lt;br /&gt;
This can either be moved by hand or animated by channelling mana into the item. 1 point of fatigue will animate the toy for five minutes.&lt;br /&gt;
&lt;br /&gt;
====Crystal Dinner Set====&lt;br /&gt;
This is a full dinner set for 6 (as listed below).&lt;br /&gt;
When used independently the pieces will enhance the quality of food and drink by 2 effective ranks.&lt;br /&gt;
When the full set is used in the same room anything eaten or drunk is safely consumable.&lt;br /&gt;
If the food or drink is prepared by an artisan then the effective quality is improved by two ranks.&lt;br /&gt;
If the food/drink is raw, off, naturally poisonous, etc. then it will be edible and harmless and taste as if prepared by a rank 1 artisan.&lt;br /&gt;
:6 x Cut crystal wine glasses (1/4 lbs)&lt;br /&gt;
:6 x Cut crystal flutes (1/4 lbs)&lt;br /&gt;
:6 x Blue crystalline dinner plates (1 lbs)&lt;br /&gt;
:6 x Blue crystalline side plates (1/2 lbs)&lt;br /&gt;
:6 x Blue crystalline soup bowls (1/2 lbs)&lt;br /&gt;
:6 x Blue crystalline dessert bowls (1/2 lbs)&lt;br /&gt;
:6 x Blue crystalline cutlery (3 knives, 3 forks, 2 spoons) (1/4 lbs)&lt;br /&gt;
Each item is subtly etched with Dramus&#039; coat of arms.&lt;br /&gt;
&lt;br /&gt;
The total weight of each setting when packed in its case is 4 lbs (I.e. 24 lbs for the full set of 6)&lt;br /&gt;
The pieces of this set are sturdy, they require deliberate effort to break. Cracks and other damage that do not destroy a piece will gradually mend.&lt;br /&gt;
:Value: 25,000sp&lt;br /&gt;
:GM: Stephen Martin&lt;br /&gt;
:Adventure: Fey Haven, Spring 807wk&lt;br /&gt;
&lt;br /&gt;
====Magic Cloth====&lt;br /&gt;
2 sheets of fine white linen (table cloth or sheet?) of 2 pounds each&lt;br /&gt;
a.	Living, sub-sentient plant that can be changed to any required shape. It becomes a possession. Can only have illusions cast on it (no other)&lt;br /&gt;
&lt;br /&gt;
i.	i)This fabric is alive and is self-repairing. It cannot normally be cut, but can be damaged and destroyed - I fatigue to mend per 10% damaged, round up&lt;br /&gt;
&lt;br /&gt;
*	Costs I fatigue to change its shape or colour&lt;br /&gt;
*	Costs 2 fatigue per step to change its thickness. The steps are: Gossamer; Gauze; Veil; Cloth (normal setting); Bed Spread; Blanket; Fur; Duvet; Padded cloth.&lt;br /&gt;
ii.	The fabric reverts to its normal shape, colour and thickness each dawn. &lt;br /&gt;
b.	Will not provide armour protection&lt;br /&gt;
c.	Fatigue expended can only be recovered under normal rules for food and rest - it cannot be recovered by gutbuster, transfer fatigue etc.&lt;br /&gt;
Value 250SP each = 500SP&lt;br /&gt;
GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
====Iron Brush====&lt;br /&gt;
(2 pounds)&lt;br /&gt;
&lt;br /&gt;
a)	Cleaning iron&lt;br /&gt;
i.	Enables user to remove all signs of wear and use from an item, including rust, squeaks, blemishes, corrosion etc&lt;br /&gt;
ii.	Works on any metal, including metal armour&lt;br /&gt;
*	Costs one fatigue for minor scratches for one complete suite of armour or items&lt;br /&gt;
*	Costs one fatigue per 100 sp it would cost to get an armourer to fix armour.&lt;br /&gt;
Value 6000sp&lt;br /&gt;
GM: Ian Wood&lt;br /&gt;
&lt;br /&gt;
====Speaking Tube====&lt;br /&gt;
&lt;br /&gt;
Two feet of flexible leather-like tubing, two inches in diameter, with a brass cap at one end, and a brass funnel with a hinged lid at the other. The whole being enchanted with &amp;quot;communication&amp;quot; magics that operate across planes. Lifting the funnel&#039;s lid and speaking into the tube with put the user in communication with the device&#039;s maker, one Dr. Dominiani, the vampiric demesne lord of a small planelet Nothing can be passed through the tube but sound; it is in effect an audio-only planar portal. Whether Dr. Dominiani will offer any sort of useful information, or indeed speak to the user more than once (this tube having been purloined from one of his employees) is left to the discretion of the GM. In a nutshell: Dominiani&#039;s tiny plane consists of his insane asylum and its grounds. Dr. Dominiani is an extremely well ranked Healer (above 10), interested in diseases of the mind, and rumoured to eschew the drinking of blood in favour of cranial fluids. His minions move to other planes through portals set up in asylums and sanitariums. If the GM so chooses they may contact Martin Dickson for more info.&lt;br /&gt;
Weight: 5lbs&lt;br /&gt;
Value: lOOsp&lt;br /&gt;
==Non-Magical Items==&lt;br /&gt;
====Statuette====&lt;br /&gt;
&lt;br /&gt;
This finely carved statuette is of the four OZ witches and the Wizard; each done in the appropriate coloured crystal. The statue weighs 1.5 pounds and is 6 inches in diameter.&lt;br /&gt;
&lt;br /&gt;
====Serenity Diorama====&lt;br /&gt;
A crystal encased diorama of the Erelheine serenity garden in the city of Dimazcus made using a single piece of ivory.    This is a finely made piece of artwork by the renowned artist Akmed Katinka of Dimazcus.  Value 750sp&lt;br /&gt;
&lt;br /&gt;
GM: Chris C&lt;br /&gt;
&lt;br /&gt;
====Fine Coffee Service====&lt;br /&gt;
A fine boned sculpted coffee service (with settings for 6) along with a cushion lined carrying case for the service.     This was crafted by Zurag of Dimazcus in 695WK.   The value of this coffee service is 1,750sp.&lt;br /&gt;
 &lt;br /&gt;
Carrying Case Dimensions of 2ft long by 1ft deep and wide (2x1x1) and weighs around 3lbs in total&lt;br /&gt;
&lt;br /&gt;
GM: Chris C&lt;br /&gt;
&lt;br /&gt;
====Oak Chest====&lt;br /&gt;
&lt;br /&gt;
This chest is a solid oak chest with a maximum capacity of two cubic feet. It weighs 10lbs and can absorb 50 points of damage before its contents will be effected. &lt;br /&gt;
&lt;br /&gt;
====Rocking Chair====&lt;br /&gt;
&lt;br /&gt;
This is an ornate well carved rocking chair from the plane of OZ.&lt;br /&gt;
&lt;br /&gt;
====Cutlery Set====&lt;br /&gt;
&lt;br /&gt;
This is an ornate silver and crystal cutlery service. It has thin lines of silver running through transparent crystal so that it gives the appearance of exceedingly thin cutlery. Plane of Origin OZ. &lt;br /&gt;
&lt;br /&gt;
====Dinner Service ====&lt;br /&gt;
&lt;br /&gt;
This set of 40 cups, plates, and bowls are all decorated with scenes from various locations in OZ. They are made from OZ china and are fragile.&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Medical Books&amp;quot;====&lt;br /&gt;
Three books taken from Dr Dippel&#039;s study in Newport, discussing &amp;quot;cutting edge&amp;quot; medical techniques using acid baths, electricity, and trans-orbital lobotomy. The books are not terribly useful, doubly so on Alusia, and even rather disturbing to Healers.&lt;br /&gt;
&lt;br /&gt;
Weight: 2lbs each&lt;br /&gt;
Value: 150sp each&lt;br /&gt;
&lt;br /&gt;
==Former Items==&lt;br /&gt;
Items previously owned by [[Dramus]]. &lt;br /&gt;
&lt;br /&gt;
====Silver candelabras====&lt;br /&gt;
&amp;lt;B&amp;gt;These have been given away as a bridal gift to Justine D&#039;Amberville&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A set of 3 (silver) candelabras, one of 6 pounds and two of 4 pounds &lt;br /&gt;
a)	Continuous candle light&lt;br /&gt;
i.	I fatigue to initiate,&lt;br /&gt;
ii.	I fatigue per hour to maintain each candelabra&lt;br /&gt;
iii.	or 2 fatigue per hour to maintain the set of three (must be in same room or within 100 feet, which ever is less), paid by whoever is carrying the main (6 pound) candelabra&lt;br /&gt;
b)	Acts as a magical source of light&lt;br /&gt;
i.	It is not sun light&lt;br /&gt;
ii.	Cannot be used for bonuses&lt;br /&gt;
c)	Each candelabra acts as a lantern for lighting purposes&lt;br /&gt;
d)	Fatigue expended can only be recovered under normal rules for food and rest, it cannot be recovered by gutbuster, transfer fatigue etc.&lt;br /&gt;
&lt;br /&gt;
:Value 5,000 sp&lt;br /&gt;
:GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
====Crystal of Light ====&lt;br /&gt;
&amp;lt;B&amp;gt;Present to [[Logan|Count Logan]] on the occasion of his Wedding.&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This crystal has a shaped rank 10 Firelight spell in it. It is activated by having mana channelled into it and will work for 4 hours per fatigue point. It will also radiate the appropriate amount of heat but will itself be warm not hot to the touch. &lt;br /&gt;
The crystal is 10lbs in weight and fragile. It will be destroyed if it suffers more than 5 effective points of damage in a single blow, or its possessor suffers more than 20 points of damage from appropriate magical means.&lt;br /&gt;
&lt;br /&gt;
====Vocal Silver Snuff Box====&lt;br /&gt;
&amp;lt;B&amp;gt;Given away on adventure as a Gift&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A small engraved silver with a hinged lid this could be used to contain a modest quantity of tobacco or the like. Also it may be opened and given a spoken phrase of less than 20 words which it will repeated up to three times, or &amp;quot; passage of up to 100 words which is uttered once, when the box is next opened by a sentient entity. These passages may be a maximum of thirty seconds and 3 minutes in duration respectively and have no other effect other than producing audible sound at the volume of ordinary speech. Magical commands, spells, and the like do not carry any more weight than their sound. This weighs 1 pound.&lt;br /&gt;
&lt;br /&gt;
:Guild valuation: 500sp&lt;br /&gt;
:Ben Taberner&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Item_Collection_-_Dramus&amp;diff=114171</id>
		<title>Item Collection - Dramus</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Item_Collection_-_Dramus&amp;diff=114171"/>
		<updated>2026-05-19T21:36:39Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Golden Hairnets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Dramus]]&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;---Back to [[Examples of Loot|Loot Examples]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;---Back to [[Dramus]]&lt;br /&gt;
&lt;br /&gt;
Here are a few of the non-personal items Dramus has collected over the years. &lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Shortsword Collection===&lt;br /&gt;
====Dragon&#039;s Claw Short Sword====&lt;br /&gt;
&lt;br /&gt;
This short sword has been made from the claw of a long dead silver dragon, attached to a fairly standard short sword hilt. Except as detailed below it has the same statistics and characteristics as a normal short sword.&lt;br /&gt;
#It is particularly hard. Once sharpened it will retain its edge for at least 4 years of normal service. This does mean that it is difficult to sharpen and this task requires the services of a rank 6 Weaponsmith and their Workshop. &lt;br /&gt;
#It is difficult to break, If a break check is necessary, the roll to save is 4 x MD instead of the normal 3 x MD. Only if this roll is 00 will the blade have actually broken; otherwise the blade will merely come apart from the hilt.&lt;br /&gt;
#This short sword does an extra point of damage as compared to a normal short sword.&lt;br /&gt;
#This weapon is not magical in any way.&lt;br /&gt;
&lt;br /&gt;
====Dragon&#039;s Claw Short Sword====&lt;br /&gt;
&lt;br /&gt;
This short sword has been made from the claw of Rhaznor the Enchanter, in his Dragon form. Except as detailed below it has the same statistics and characteristics as a normal shortsword&lt;br /&gt;
#It is particularly hard. Once sharpened it will retain its edge for at least 4 years of normal service. This does mean that it is difficult to sharpen and this task requires the services of a rank 6 Weaponsmith and their Workshop.&lt;br /&gt;
#It is difficult to break, If a break check is necessary, the roll to save is 4 x MD instead of the normal 3 x MD. Only if this roll is 00 will the blade have actually broken; otherwise  the blade will merely come apart from the hilt.&lt;br /&gt;
#This short sword does an extra point of damage as compared to a normal short sword.&lt;br /&gt;
#This weapon is not magical in any way.&lt;br /&gt;
	&lt;br /&gt;
====Translucent Short Sword====&lt;br /&gt;
&lt;br /&gt;
This shortsword is made from translucent unbreakable crystal made on the plane of OZ. This weapon has +3% to hit and +1 damage. In addition this weapon may hit incorporeal or insubstantial entities. Including those incorporeal due to spells or magic&#039;s. This is a non-magical weapon. &lt;br /&gt;
&lt;br /&gt;
====Walking Cane Shortsword====&lt;br /&gt;
&lt;br /&gt;
This weapon looks like a normal shortswords. However to a merchant it will appear as a walking stick. It may be used for either purpose.&lt;br /&gt;
&lt;br /&gt;
GM: Ian Wood&lt;br /&gt;
Value: 25sp &lt;br /&gt;
 &lt;br /&gt;
====Coloured Shortsword====&lt;br /&gt;
(This is part of a set of 5 swords in a range of colours)&lt;br /&gt;
&lt;br /&gt;
This is made of a crystal-like material and due to weaponsmithing it has +3% to hit and +1 damage. In addition to this if it strikes anything that is predominantly the colour of the weapon it will do another additional point of damage.&lt;br /&gt;
&lt;br /&gt;
====Sting====&lt;br /&gt;
&lt;br /&gt;
This magical weapon is the bane of spiders. When in their presence it glows with brightness dependent on the size and closeness of the spiders. Against spiders this weapon does an addition +5 damage and gives +20% to hit. On the downside when not in its ornate and runed scabbard it attracts the common foodstuffs of the closest spiders. If spiders larger than normal are within 1 mile the glow will become bright and the owner will be aware of it even when Sting is sheathed. &lt;br /&gt;
&lt;br /&gt;
====Crystal Spider Sword====&lt;br /&gt;
&lt;br /&gt;
Made from the leg of a Silt Sea crystal spider, this sword is extremely sharp and hard. The wielder must fail an additional break-weapon roll for the sword to break. The sword will always retain its edge and never need re-sharpening. The sword is +5 to hit &amp;lt;Non-magical due to it&#039;s light weight and ease of use&amp;gt;, and normally does +1 damage &amp;lt;again non-magical&amp;gt;. However due to it&#039;s edge it is more effective against flesh than metal, so against any opponent in leather cloth hide furs or other similar armour, or any time that it scores an endurance blow or specific grievous it does +3 damage rather than +1. &lt;br /&gt;
 &lt;br /&gt;
====Calamar Blade====&lt;br /&gt;
&lt;br /&gt;
This shortsword is enchanted so that when an entity is struck by it for effective damage that entity must make a x3 Endurance check   (-1 DF if EN damage, -1 DF if effective damage over 10) or start losing a stat point per pulse until a x1 Endurance check is made (Check at end of pulse after loss) or the entity loses consciousness. All damage is treated as endurance for all purposes. The point loss is determined by rolling a D10.  &lt;br /&gt;
1-3 PS, 4-6 AG, 7-9 MD, 10 EN.&lt;br /&gt;
If the user is not a Calamar then each time they do effective damage they lose a stat point as above. If a stat is reduced to 0 by the blade then the entity will lose consciousness and die in EN pulses unless tended by a healer of Rank 3 or above (3FT required, time 10-rank minutes minimum one pulse). The blade is dull red and glows with the light of a candle. The handle is in the shape of a squid with the tentacles forming the guard.&lt;br /&gt;
&lt;br /&gt;
====Black Shortsword ====&lt;br /&gt;
&lt;br /&gt;
This shortsword, of dark metal, modifies the wielders strike chance by +8% and modifies the users cast chances by only -5%. It also has invested within it 5 charges of Spectral Weapon (Rk 10).&amp;lt;br&amp;gt;&lt;br /&gt;
Charges:5 4 3 2 1 &lt;br /&gt;
&lt;br /&gt;
====Poison Shortsword ====&lt;br /&gt;
&lt;br /&gt;
This shortsword is made from a Silver alloy of a yellow green colour, by a Rank 9 weaponsmith. (+9% to hit, +2 pounds weight) The blade is gently serrated. When viewed from a few feet it resembles a blade of flax with crimped edges. The pommel unscrews to reveal a poison reservoir in the hollow handle, which holds the equivalent of 10 ordinary doses of blade venom. There is a narrow pipe to the sword&#039;s point and a fine conduit system such that any violent blow (i.e., a successful strike-check, to fatigue &amp;amp;/or endurance) forces one measure of blade venom to the swordpoint &amp;amp; between the serration&#039;s. This measure of venom is available to be delivered on the next blow. To administer the blade venom successfully, the wielder must do effective endurance damage on his victim. Obviously the first blow in a combat session will be unpoisoned (hence the wielder might wish to first strike a tree or the ground before doing battle in earnest.) Any excess measures of blade venom will drip of the serrations. Should the sword be used when it has run out of blade venom, the wielder should flush the sword with potent brandy or an alchemical cleaner to prevent the delivery tube from becoming blocked. Because of the efficiency of the delivery system, each &amp;quot;measure&amp;quot; is only a quarter of an ordinary dose of blade venom, but is as effective as a full ordinary dose. Normally, the poison delivery system is unlikely to be significantly damaged in combat. The sword has been strengthened but it is NOT unbreakable: the wielder may add +9 to his MD for the purposes of saving against breaking the weapon.&lt;br /&gt;
&lt;br /&gt;
====Chameleon====&lt;br /&gt;
&lt;br /&gt;
This sword looks like a battered old Shortsword. Its blade is notched and even with regular oiling it looks a little worse for wear. When in combat the sword will gain any bonus&#039;s that are applied to the opponent&#039;s sword. &lt;br /&gt;
For Example if an opponents sword has +10 to hit +1 to damage and Rk 5 Artisan sculpting on the hilt Chameleon will mimic all these effects. Including those that just effect how it looks. In the case of racially attuned weapons Chameleon gains all bonuses exactly as they apply to the opponents weapon at the time. &lt;br /&gt;
If there are no bonuses on the opponent&#039;s weapon Chameleon acts as a normal Shortsword.&lt;br /&gt;
&lt;br /&gt;
Any curses that reside on an opponent&#039;s weapon will take effect on Chameleons wielder for the duration of one day. Any inappropriate curses simply will not take effect. &lt;br /&gt;
&lt;br /&gt;
If an opponents weapon affects more than one Damage Class Chameleon will gain any classes that the opponents blade gains, and if the opponents blade is a different class and gains A class as a bonus Chameleon will gain the opposition weapon&#039;s standard Damage Class.&lt;br /&gt;
&lt;br /&gt;
The weapon may not be enchanted. &lt;br /&gt;
&lt;br /&gt;
====Magical Shortsword and Dagger Pair====&lt;br /&gt;
&lt;br /&gt;
;Description:&lt;br /&gt;
A fine weaponsmithed and silvered Shortsword and Dagger pair from the plane of Faeleph. The blades are silver with a reddish sheen, and intricately engraved flames playing along the edge of the blade. The handle is that of a stylized dragon&#039;s head (the hand grips the snout), darkish red with a golden sparkle when it catches the light. The dragon&#039;s lips form the hilt and its tongue becomes the blade. The scabbards are well made and complement the weapons. Whenever the trigger word is said (even when not used), Dwarven runes light up along the length of the scabbards reading &amp;quot;Friend Dramus, courtesy of The Seven&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Besides the engraved flames, there are four sets of distinctive Dwarven runes on the blades of the weapons:&lt;br /&gt;
&#039;Dragon&#039;s Shortsword	-	this is the name of the weapon.&lt;br /&gt;
Repus Crawdson	-	the name of the smith (Dwarf).&lt;br /&gt;
House of Crawdson	-	the foundry (within Spire Mountain)&lt;br /&gt;
Cothmiiquale	- 	the name of the mage (Elf)&lt;br /&gt;
&lt;br /&gt;
;Main property:&lt;br /&gt;
Communication over a distance (For DA the college is a cross between Earth and Fire). To communicate one weapon&#039;s blade has to be driven into the soil/earth/ground with the wielder saying &amp;quot;Dragon Talk&amp;quot; in Golden Dragon. When this occurs if the other weapon is within range, its blade will start to crackle softly like a fire. Communication begins when it too is thrust into the ground with its wielder saying &amp;quot;Dragon Talk&amp;quot; in Golden Dragon. The two wielders can hear each other as if they were standing face to face. Communication ceases when either blade is removed from the ground or the maximum time expires.&lt;br /&gt;
&lt;br /&gt;
No magical properties stack&lt;br /&gt;
Modifiers for all magical triggers.&lt;br /&gt;
-5 if not ranked in any draconic tongue. + 1 per rank of Dragon&lt;br /&gt;
+ 3 per rank of Golden Dragon&lt;br /&gt;
&lt;br /&gt;
or or&lt;br /&gt;
&lt;br /&gt;
Communication BC 75%. The connection (once per week) lasts a maximum of 5 x D minutes (+D minutes on the plane of Faeleph). The distance covered is 225 miles + (D+ 10) miles on the plan of Faeleph.&lt;br /&gt;
&lt;br /&gt;
;Secondary Property&lt;br /&gt;
The shortsword will also allow Dramus to cast Protection from Magical Fire and Fireproofing upon himself at Rank 10.&lt;br /&gt;
&lt;br /&gt;
:Protection from Magical Fire&lt;br /&gt;
:BC: 60%&lt;br /&gt;
:Duration: 11 hours&lt;br /&gt;
:Effect: Reduces magical fire damage by 10 ranks.&lt;br /&gt;
&lt;br /&gt;
:Fireproofing&lt;br /&gt;
:BC: 75%&lt;br /&gt;
:Duration: 11 hours&lt;br /&gt;
:Effect: The target is completely immune to the effects of normal fire.&lt;br /&gt;
&lt;br /&gt;
;Weaponsmithing:&lt;br /&gt;
The weapons are weaponsmithed to Rk 8. This bestows an additional 3% of strike chance and an additional point of Damage.&lt;br /&gt;
&lt;br /&gt;
Value: 30,000sp GM: Daryl Crosby&lt;br /&gt;
Tidied and checked by Struan Judd&lt;br /&gt;
&lt;br /&gt;
====The Slug&#039;s Shortsword of Stunty Slaying====&lt;br /&gt;
&lt;br /&gt;
This dark grey serrated Shortsword glows in the presence of Dwarves or Gnomes. The damage done, to Dwarves and Gnomes, with this weapon after armour has been subtracted is doubled. (This applies even if they are not in their natural shape, or invisible.)&lt;br /&gt;
&lt;br /&gt;
Due to being repaired at the Percy Institute of Knowledge. The damage done by this weapon is +3 and the Strike Chance is 63%&lt;br /&gt;
&lt;br /&gt;
===Other Magical Weapons===&lt;br /&gt;
&lt;br /&gt;
====Magical Dagger====&lt;br /&gt;
&lt;br /&gt;
This dagger may be commanded to Flame. When flaming it effectively has a Rank 10 Weapon of Flames cast upon it. (+11% BC +5 Damage) The Dagger can only flame 3 times in any 24-hour period and will only flame for a period of 1 minute. The dagger is also magically preserved against the ravages of time and magically unbreakable (as per Binder spell).&lt;br /&gt;
&lt;br /&gt;
====The Soul Dagger====&lt;br /&gt;
&lt;br /&gt;
This ornate dagger has a keen edge, (bonus of +1 damage from weaponsmith), but is not weighted for throwing (it may only be used in melee and close). The dagger has a silver chased handle terminating in a dragon&#039;s claw encircling an almost transparent bubble (similar to a soap bubble). Anyone slain by the dagger has their soul sucked through the dagger and stored in the bubble which becomes milky and opaque with coloured swirls, much like a large marble. When the dragon&#039;s claw pommel is twisted the claws relax allowing the marble to be removed (it is not possible to remove an empty bubble). Twist again and the claws return to their original position and a new empty bubble forms. &lt;br /&gt;
Storing a soul acts as an indefinite duration Preserve Dead (the body will not decay while the soul is stored). While the soul is stored the body may not be resurrected. The soul may be released by crushing the marble. &lt;br /&gt;
&lt;br /&gt;
:GM Martin Dickson &lt;br /&gt;
:Value: 4000sp&lt;br /&gt;
&lt;br /&gt;
====Magical Tulwar====&lt;br /&gt;
&lt;br /&gt;
This weapon allows its wielder to cast water-magics as if the caster were in sight of a large body of water (+5). This bonus does not combine with any other water-mage bonus. The casting of magic is neither inhibited nor prohibited by the act of wielding this sword. At the wielders whim, he may personally be under the effect of one of three spells: &lt;br /&gt;
1.	Rank 0 General Knowledge Counterspell &lt;br /&gt;
2.	Rank 0 Special Knowledge Counterspell &lt;br /&gt;
3.	Rank 0 Walk on Water &lt;br /&gt;
The wielder may only have one of these spells in effect at any one time and it takes passive concentration to change spells. These spells always work. The spells are in effect on the wielder only, even if another sentient is in the same hex&lt;br /&gt;
&lt;br /&gt;
====Delven Short Bow====&lt;br /&gt;
&lt;br /&gt;
This short bow is has been constructed by the Delves of Oz to be able to be used by an individual of PS 11 and MD of 12.  It is normal in all other respects.&lt;br /&gt;
&lt;br /&gt;
====Bronze Great Axe====&lt;br /&gt;
&lt;br /&gt;
This axe is enchanted to that characters with 15-18 PS may wield it. When so wielded it does D+5 damage. If the character has 18-22 S the damage is D+6. Greater than 22 PS does D+7 with the weapon. There are earth and death runes on the handle. &lt;br /&gt;
&lt;br /&gt;
====Net of Entanglement====&lt;br /&gt;
&lt;br /&gt;
This magical weapon of merfolk manufacture does D+1 damage and has a 15% bonus to its chance to entangle. A victim in this net must roll under 1.5 times Agility to escape.&lt;br /&gt;
&lt;br /&gt;
====Selenium Bladed Spears (set of two)====&lt;br /&gt;
&lt;br /&gt;
This weapon has a hardened obsidian shaft and an iron blade, silvered with selenium. This metal has three effects. The weapon may be treated as silvered for the purposes of magic. Should an endurance blow be dealt with this weapon 2 extra points of damage due to metal poisoning result. The blade absorbs light so that is glows softly in the dark for the same duration to which it has been exposed to sunlight. If covered or sheathe the blade does not glow. This weapon has a 6% bonus to hit due to weaponsmithing.&lt;br /&gt;
&lt;br /&gt;
Currently stationed by the doors of Dramus&#039; country manor to light the entryway. &lt;br /&gt;
&lt;br /&gt;
====Orc Slayer &amp;lt;Broadsword&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
This beautifully crafted work of the weaponsmiths art adds +2 to damage. &amp;lt;Rank 10 weaponsmith&amp;gt;. It also has a permanent false aura illusion. It DA&#039;s as magical and the nature of the magic is &amp;quot;Orc-Slaying&amp;quot;. Anything else gets no answer. The false aura gives no benefit whatsoever and of course the +2 damage bonus is applied to all things, not just to hitting orcs.&lt;br /&gt;
&lt;br /&gt;
==Clothing and Armour==&lt;br /&gt;
&lt;br /&gt;
====Drazzard Skin Armour====&lt;br /&gt;
&lt;br /&gt;
This set of armour retains some of the fire resistant properties of the Drazzard race. The wearer suffers 75% of the actual damage inflicted by fire/heat effects. &lt;br /&gt;
&lt;br /&gt;
PR: 7	AG: -3	Wt: 18lbs	Stealth: -5	Value: 15000sp&lt;br /&gt;
&lt;br /&gt;
GM: William Dymock&lt;br /&gt;
&lt;br /&gt;
====Cloak of Many Pockets====&lt;br /&gt;
&lt;br /&gt;
A slightly shabby cloak, with rather tatty lining&lt;br /&gt;
&lt;br /&gt;
DAs as formerly living, GTN Cotton&lt;br /&gt;
&lt;br /&gt;
The wearer will always have many pockets available to them in the lining of the cloak, with effects the same as the Illusion spell of Deep Pockets. Effective rank is 15&lt;br /&gt;
&lt;br /&gt;
GM: Dean Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
Value: 8,000 SP&lt;br /&gt;
&lt;br /&gt;
====Belt of Flying====&lt;br /&gt;
&lt;br /&gt;
This brown belt is embossed with Silver wing motifs and contains a shaped rank 10 Instil Flight. Upon command the possessor can fly at 40mph for a duration of 5 hours and 30 minutes. The belt can lift 650 pounds and need not be worn to be effective, although it must be in contact with an entity, who commands the flight, in order to function. Each use immediately removes 1 ft from the commanding entity (EN if no FT is available). The spell effects stop if the controlling entity loses consciousness, or the belt is broken or otherwise stops being a possession.&lt;br /&gt;
&lt;br /&gt;
This is usable once per day and the effect stop after the first landing. &lt;br /&gt;
&lt;br /&gt;
GM: Unknown. Addendum Andrew Withy.&lt;br /&gt;
Value: 5000sp&lt;br /&gt;
&lt;br /&gt;
====Silent Boots====&lt;br /&gt;
&lt;br /&gt;
These brown leather boots that fit a Human, Elf, or Orc are magical and help increase the BC of moving silently by 15%.&lt;br /&gt;
&lt;br /&gt;
Gm: Jono &amp;lt;br&amp;gt;&lt;br /&gt;
Wgt: 2 pounds&amp;lt;br&amp;gt;&lt;br /&gt;
Value 2000sp&amp;lt;br&amp;gt;&lt;br /&gt;
Aura: Magical&amp;lt;br&amp;gt;&lt;br /&gt;
Plane of Origin: Alusia&amp;lt;br&amp;gt;&lt;br /&gt;
Nature of Magic: Enhancement&amp;lt;br&amp;gt;&lt;br /&gt;
Magically Trapped Warded or Cursed: No&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Special Boots for Dramus====&lt;br /&gt;
A stylish pair of boots that will levitate the wearer 1&amp;quot; from a solid surface.&lt;br /&gt;
&lt;br /&gt;
# There is a cantrip to levitate and a reverse cantrip for walking.&lt;br /&gt;
# During levitation – there is no friction so the wearer must be pushed or &#039;skate&#039;. An initial push off is required.&lt;br /&gt;
# There is no TMR alteration for these boots.&lt;br /&gt;
&lt;br /&gt;
GM: Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
&lt;br /&gt;
====Jade Wedding Rings====&lt;br /&gt;
This pair of jade wedding rings were made for Dramus and [[Teeanna]] by [[Jade Dragon|Lord Yo Long]] (aka Jade Dragon) on the occasion&lt;br /&gt;
of their marriage. The rings are of milky jade with cinnabar veins and are fashioned with a dragon&#039;s head and tail forming the loop. They operate as a pair, and will only work for their original recipients. &lt;br /&gt;
&lt;br /&gt;
While both rings are being worn they have the following powers:&lt;br /&gt;
* Each ring acts as a Linking Life-Force to the holder of the other ring. The range of this is unlimited and will operate even if the rings are on different planes.&lt;br /&gt;
* At 1,000 miles or less the rings confer a form of the ESP spell (Mind G-4) between the holders, informing each of the other&#039;s general mood and an approximate direction. The direction sensing becomes more accurate the closer together the rings are brought.&lt;br /&gt;
* At 10 miles or less the rings provide their bearers with a 1-to-1 Mind Speech (Mind S-5). This is a &amp;quot;private band&amp;quot; and will not form a single group with any other Mind Speech.&lt;br /&gt;
* At 100 feet or less the rings create a strong empathic bond between the wearers, allowing them to clearly feel the emotions and physical sensations of the other. They may also take wounds suffered by the other onto themselves.&lt;br /&gt;
** May be done freely once per Pulse (by either or both wearers), in the end phase immediately before Stun Recovery.&lt;br /&gt;
** The transfer is 1-for-1, with FT damage applied to FT (although if out of FT the recipient may choose to lose EN), and EN applied to EN. A wearer may even relieve the other of a Specific Grievous injury (taking both the Spec&#039;s EN damage and special effect on to themselves). Only damage may be transferred, not tiredness, spell fatigue, etc.&lt;br /&gt;
** This is not a healing effect (does not benefit from [[Ishkhara|Ishkhara&#039;s]] healing bonus), nor will Rune Shields aid against a transferred Spec Grev, etc.&lt;br /&gt;
** The empathic bond is so strong that the death of one wearer will require a 1xWP&lt;br /&gt;
Check from the other wearer or they will be struck unconscious for D5 Pulses.&lt;br /&gt;
* If either ring is removed all effects are unavailable until both are again worn, and the other wearer will be aware of the ring&#039;s removal (and when it is replaced).&lt;br /&gt;
&lt;br /&gt;
Aura: strength: magical, primary nature: understanding / empathy, plane: Alusia, type of enchantment: shaping (powerful), age: recent.&lt;br /&gt;
&lt;br /&gt;
GM Note: The use of the rings may be complicated by both belonging to player characters.&lt;br /&gt;
If both are on the same adventure then the rings should operate as described. If both are not, then the powers can be glossed over as needed for playability if the GM desires.&lt;br /&gt;
&lt;br /&gt;
GM: Martin Dickson&amp;lt;br&amp;gt;&lt;br /&gt;
Date: February 2008&lt;br /&gt;
&lt;br /&gt;
====Golden Hairnets====&lt;br /&gt;
These 5 Hairnets are all provide Rk10 Water-breathing and Rk4 Buoyancy when worn. &lt;br /&gt;
One of these Hairnets resides with [Teeanna d&#039;Elenassay] and another with [Firenya]&lt;br /&gt;
&lt;br /&gt;
====Curse Removal Snuff Box====&lt;br /&gt;
A small, wooden snuff box&lt;br /&gt;
DAs as Formerly Living, Flinger Tree, Nature of the magic &#039;Curse Removal&#039;.&lt;br /&gt;
&lt;br /&gt;
Effects&lt;br /&gt;
* Can be used as a perfectly normal snuff box&lt;br /&gt;
* Contains one charge of Curse Removal&lt;br /&gt;
*If opened when the opener is under the effects of any Minor Curse, or a Major Curse with MA 32 or less, then the charge will trigger, destroying the curse and the snuff box together.&lt;br /&gt;
&lt;br /&gt;
GM: Dean Ellis&amp;lt;br&amp;gt;&lt;br /&gt;
Value: 4,000 SP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Grignok====&lt;br /&gt;
This is a glowing orange rock, roughly spherical and 6 inches across weighing 5lbs. It is a member of a bizarre race that co-exists with the G&#039;kek. &lt;br /&gt;
&lt;br /&gt;
A Grignok may be infused with EP.&lt;br /&gt;
&lt;br /&gt;
1)	Every 2500ep granted builds up 1FT, which may be stored in reserve. The Grignok can transfer this to the being that granted the EP. Transferral takes D-2 Pulses. The Grignok recovers this fatigue through rest i.e. one point per hour. &lt;br /&gt;
&lt;br /&gt;
2)	For every 200ep x Rank effect the Grignok may store a healer ability charge, with the time and base chance being as for a healer of that rank. One rank 8+ ability may be stored while any number of lesser abilities may also be stored. &lt;br /&gt;
&lt;br /&gt;
Activation of the Grignoks abilities takes a pass action. In the case of preserve dead/resurrection the Grignok will take its own initiative. Only the being that grants the EP may gain the benefit. &lt;br /&gt;
&lt;br /&gt;
GM William Dymock &amp;lt;br&amp;gt;&lt;br /&gt;
Value: 20000sp&amp;lt;br&amp;gt;&lt;br /&gt;
Aura: Long lived Sentient&amp;lt;br&amp;gt;&lt;br /&gt;
Plane of Origin: Galatea&amp;lt;br&amp;gt;&lt;br /&gt;
Nature of the Magic: None&amp;lt;br&amp;gt;&lt;br /&gt;
College: None&amp;lt;br&amp;gt;&lt;br /&gt;
Magically Trapped/Warded/Cursed: No.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Quintessential Goblet &amp;amp; Monocle====						&lt;br /&gt;
These are two separate items of exceptional quality (Rank 10 craftsmanship). The goblet is made from gold and true-silver tastefully set with gems, it will seem an appropriate vessel to drink from in almost any social setting. The Monocle is gold rimmed around a crystalline shard polished to exceptional clarity. When Dramus wears it and observes works of art he will appear to be knowledgeably appreciative of the art.&lt;br /&gt;
Any liquid that is drunk from the goblet will be safe to drink and be of better quality than it would be from any other vessel. Normal beverages will taste better as if made by a Vintner, Brewer, etc of 2 ranks higher (no maximum). E.g. A wine made by a Rank 9 Winemaker would taste as if it were made by a Rank 11 winemaker.&lt;br /&gt;
If an undrinkable, poisonous, stale, bitter, or otherwise unpleasant liquid is drunk from the goblet then it will taste like a rank 2 wine and cause no more harm to the drinker than you would expect from a rank 2 wine.&lt;br /&gt;
Any artistic endeavour or artistic work viewed via the monocle will appear to be better quality than it is. The rank of the craftsmanship or performance will appear to be 2 ranks higher than it actually is (no maximum).&lt;br /&gt;
Value: 10,000sp&lt;br /&gt;
GM: Stephen Martin&lt;br /&gt;
Adventure: Haven&#039;s Incursion, Autumn 802wk.&lt;br /&gt;
&lt;br /&gt;
====Broach of Shielding====&lt;br /&gt;
&lt;br /&gt;
This broach is of a golden chrysanthemum and to be effective must be openly fastening a cloak or high-necked shirt or blouse. If so worn the item absorbs bolt spells cast upon the wearer and releases the mana as luck. The luck released is always bestowed to a genuine enemy or opponent of the wearer. This luck manifests itself as a minus to dice rolls equal to the bolts damage for a number of pulses equal to the bolts rank. The enemy so blessed must be in combat with the wearer at the time and must be the one most dangerous to the wearer at the time.&lt;br /&gt;
&lt;br /&gt;
GM: William Dymock&lt;br /&gt;
&lt;br /&gt;
====Ring of Cleanliness====&lt;br /&gt;
This ring has been enchanted to provide its wearer a cleaning Cantrip (at the cost of 1FT) that buffs and shines boots, cleans lint and other such unwanted material (but no &#039;living&#039; or &#039;previously living&#039; material – E.g. No blood or gore) from clothes and headwear as well as providing a light scent that is appealing to any who get close enough to smell. (the scent is light and indistinguishable but is pleasant across all scent ranges)&lt;br /&gt;
This ring is Magical, its Nature is Purifying and is a Namer College Magic&lt;br /&gt;
&lt;br /&gt;
Value 1,000sp&amp;lt;br&amp;gt;&lt;br /&gt;
GM: Chris C&lt;br /&gt;
&lt;br /&gt;
====Rod of Controlling Insectoids====&lt;br /&gt;
&lt;br /&gt;
This opalescent glass rod is unbreakable. It enables the user to control the every action of one insectoid creature, and to communicate mentally with any insectoid under the wearer&#039;s control. Only one insectoid may be controlled at any time. The controlled insectoid acts as if it were under the effects of slowness. A sentient insectoid may be forced to cast spells. The base chance of the rod being effective depends on whether of not the insectoid is sentient. Sentient Insectoid     = 40% + user&#039;s willpower - insects willpower&lt;br /&gt;
Non sentient Insectoid = 50% + user&#039;s willpower - insects willpower&lt;br /&gt;
Duration is concentration no maximum Range is 50ft&lt;br /&gt;
The control effect is resistible. If it fails, or the insect resists, it may not be used on that insectoid for 24 hours. Should a backfire result occur the rod would be rendered unusable for 24 hours.&lt;br /&gt;
&lt;br /&gt;
====Mana Tear====&lt;br /&gt;
&lt;br /&gt;
This looks and feels like a teardrop of obsidian about one and a half inches long and one inch in diameter at the largest point. The material is less brittle than obsidian and as resilient as iron. When DA&#039;ed the Tear is &amp;quot;formally living&amp;quot;, Generic True Name: Three quarter devil, and from the eighth plane of Hell. The tear is able to store one spell of up to Rank 10 for 1 week. To store a spell an adept must cast a successful spell at the tear. If the cast Roll is a 00 then the Tear is destroyed. If the cast is a double or triple then only the normal effects are stored. The tear is triggered to release the spell effect with a Base chance of 75%. If the triggering fails and is not a 00 then the spell is still stored. If a 00 is rolled then the spell is lost.&lt;br /&gt;
&lt;br /&gt;
====Crystal from the pools of the boiling waterfall====&lt;br /&gt;
&lt;br /&gt;
A crystal formation that is unique to the pools below the Boiling Waterfalls. The crystal is receptive to two types magical enchantment.&lt;br /&gt;
1. Mana Storage - Store up to 10FT at a cost of 2:1 in a half hour ritual.&lt;br /&gt;
2. OR Spell Storage - 1 Spell can be cast into the crystal (using a half hour ritual) for later release. * The spell must be capable of being stored as an investment. &lt;br /&gt;
&lt;br /&gt;
The crystal must be empty and purified (1 hour ritual) before accepting the next spell or FT.&lt;br /&gt;
&lt;br /&gt;
:Value 5000sp&lt;br /&gt;
:GM Gordon&lt;br /&gt;
&lt;br /&gt;
====Skull of Unlife Pain====&lt;br /&gt;
&lt;br /&gt;
The skull of a- human has been shaped into a magical artefact. The skulls jaw is wide open (the skull appears to be screaming).&lt;br /&gt;
&lt;br /&gt;
Upon triggering the skull it creates a temporary powerful alteration in the mana for a single entity.&lt;br /&gt;
It alters agony types of spells such that they have no effect on normal entities of life but instead it causes pain (and probably surprise) solely to undead.&lt;br /&gt;
&lt;br /&gt;
All other effects of the spelt are as normal.&lt;br /&gt;
&lt;br /&gt;
This will affect all lesser undead and most greater undead (some very powerful greater undead may be immune) while being ineffective on living entities.&lt;br /&gt;
&lt;br /&gt;
The effect (modifying one adepts agony magic&#039;s) lasts for 30 seconds and cannot be removed. Any agony spells cast by that adept in that duration will be effected.&lt;br /&gt;
&lt;br /&gt;
The skull has two charges of it&#039;s effect and either  of them take a full seven days to re-power.&lt;br /&gt;
&lt;br /&gt;
:1st Frost 8O3AP&lt;br /&gt;
:Value 10000&lt;br /&gt;
:GM Phil Judd&lt;br /&gt;
&lt;br /&gt;
====Fetish of Warding versus Spiders====&lt;br /&gt;
 &lt;br /&gt;
Effects: This fetish confers protection versus arachnids of all kinds, who will not willingly approach within 30 ft of the wearer. Sentient arachnids may overcome this protection by making a once willpower check&lt;br /&gt;
:Cost: 3500 sp&lt;br /&gt;
:JP Smith&lt;br /&gt;
&lt;br /&gt;
====Carpet of Concentration====&lt;br /&gt;
&lt;br /&gt;
This finely made carpet, 3&#039;x4&#039;, allows any one person to gain a 5% bonus to cast any ritual provided they perform the ritual on the carpet. In addition it gives a +1 to any concentration check.&lt;br /&gt;
&lt;br /&gt;
====Tapestry of Corruption====&lt;br /&gt;
&lt;br /&gt;
This 24&#039; by 8&#039; tapestry depicts demons and things best left unexplained battling under a flaming red sky. Studying the tapestry takes one hour and will provide an effective Rank 2 Military Scientist or +1 if ranked above 1. This knowledge lasts for D10 weeks. However the viewer must make a 3x willpower check to avoid losing a permanent point of willpower. &lt;br /&gt;
As an option the tapestry may be used to answer questions about Powers of Dark, tactics, or Demonic Heraldry. Since the viewing need not be so intense a 5x willpower check is require to avoid willpower loss.&lt;br /&gt;
&lt;br /&gt;
====Magical Pedestal ====&lt;br /&gt;
&lt;br /&gt;
This pedestal is about three feet high and seven inches in diameter. It is made from silver plated bronze. Any item up to a weight of 2lbs will float about 1&amp;quot; above the pedestal. No dimension off the item may be greater than 7&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Bird in a Gilded Cage====&lt;br /&gt;
&lt;br /&gt;
A mechanical bird in a gilded cages that when a candle is lit in the bottom of the cage sings sweetly for as long as the candle lasts.&lt;br /&gt;
&lt;br /&gt;
====Keys to an Unknown ====&lt;br /&gt;
&lt;br /&gt;
This bunch of eight keys is obviously old, possibly ancient. When divinated three of them prove to be magical, the magic being opening. It is thought that they are each designed to open a specific magical lock.&lt;br /&gt;
&lt;br /&gt;
====Poetic Scroll====&lt;br /&gt;
&lt;br /&gt;
This is a parchment scroll that when opened holds an original poem couched in Haiku, a different poem each time. The poem is in a random language from the following.&lt;br /&gt;
1 Common&lt;br /&gt;
2 Elvish&lt;br /&gt;
3 Ellyllon (Pixie)&lt;br /&gt;
4 Tempesta (Winged Elf) &lt;br /&gt;
5 Dwarvish&lt;br /&gt;
6 Centaur &lt;br /&gt;
7 Goblin&lt;br /&gt;
8 Troll &lt;br /&gt;
9 Bale (Drowlike) &lt;br /&gt;
10 Orc&lt;br /&gt;
&lt;br /&gt;
====Mechanical Toy ====&lt;br /&gt;
&lt;br /&gt;
This toy is of a young woman drawing up a bucket from a well. The well, the woman, a tree, and some flowers all sit on a disk 2&amp;quot; wide. The whole toy is only 1.5&amp;quot; high. It is of superb craftsmanship (Rank 9 Mechanician and Artisan Metalsmith) and is made from silver with gilding. The woman&#039;s body and well crank are joined but can move so that the woman&#039;s body moves turning the handle.&lt;br /&gt;
This can either be moved by hand or animated by channelling mana into the item. 1 point of fatigue will animate the toy for five minutes.&lt;br /&gt;
&lt;br /&gt;
====Crystal Dinner Set====&lt;br /&gt;
This is a full dinner set for 6 (as listed below).&lt;br /&gt;
When used independently the pieces will enhance the quality of food and drink by 2 effective ranks.&lt;br /&gt;
When the full set is used in the same room anything eaten or drunk is safely consumable.&lt;br /&gt;
If the food or drink is prepared by an artisan then the effective quality is improved by two ranks.&lt;br /&gt;
If the food/drink is raw, off, naturally poisonous, etc. then it will be edible and harmless and taste as if prepared by a rank 1 artisan.&lt;br /&gt;
:6 x Cut crystal wine glasses (1/4 lbs)&lt;br /&gt;
:6 x Cut crystal flutes (1/4 lbs)&lt;br /&gt;
:6 x Blue crystalline dinner plates (1 lbs)&lt;br /&gt;
:6 x Blue crystalline side plates (1/2 lbs)&lt;br /&gt;
:6 x Blue crystalline soup bowls (1/2 lbs)&lt;br /&gt;
:6 x Blue crystalline dessert bowls (1/2 lbs)&lt;br /&gt;
:6 x Blue crystalline cutlery (3 knives, 3 forks, 2 spoons) (1/4 lbs)&lt;br /&gt;
Each item is subtly etched with Dramus&#039; coat of arms.&lt;br /&gt;
&lt;br /&gt;
The total weight of each setting when packed in its case is 4 lbs (I.e. 24 lbs for the full set of 6)&lt;br /&gt;
The pieces of this set are sturdy, they require deliberate effort to break. Cracks and other damage that do not destroy a piece will gradually mend.&lt;br /&gt;
:Value: 25,000sp&lt;br /&gt;
:GM: Stephen Martin&lt;br /&gt;
:Adventure: Fey Haven, Spring 807wk&lt;br /&gt;
&lt;br /&gt;
====Magic Cloth====&lt;br /&gt;
2 sheets of fine white linen (table cloth or sheet?) of 2 pounds each&lt;br /&gt;
a.	Living, sub-sentient plant that can be changed to any required shape. It becomes a possession. Can only have illusions cast on it (no other)&lt;br /&gt;
&lt;br /&gt;
i.	i)This fabric is alive and is self-repairing. It cannot normally be cut, but can be damaged and destroyed - I fatigue to mend per 10% damaged, round up&lt;br /&gt;
&lt;br /&gt;
*	Costs I fatigue to change its shape or colour&lt;br /&gt;
*	Costs 2 fatigue per step to change its thickness. The steps are: Gossamer; Gauze; Veil; Cloth (normal setting); Bed Spread; Blanket; Fur; Duvet; Padded cloth.&lt;br /&gt;
ii.	The fabric reverts to its normal shape, colour and thickness each dawn. &lt;br /&gt;
b.	Will not provide armour protection&lt;br /&gt;
c.	Fatigue expended can only be recovered under normal rules for food and rest - it cannot be recovered by gutbuster, transfer fatigue etc.&lt;br /&gt;
Value 250SP each = 500SP&lt;br /&gt;
GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
====Iron Brush====&lt;br /&gt;
(2 pounds)&lt;br /&gt;
&lt;br /&gt;
a)	Cleaning iron&lt;br /&gt;
i.	Enables user to remove all signs of wear and use from an item, including rust, squeaks, blemishes, corrosion etc&lt;br /&gt;
ii.	Works on any metal, including metal armour&lt;br /&gt;
*	Costs one fatigue for minor scratches for one complete suite of armour or items&lt;br /&gt;
*	Costs one fatigue per 100 sp it would cost to get an armourer to fix armour.&lt;br /&gt;
Value 6000sp&lt;br /&gt;
GM: Ian Wood&lt;br /&gt;
&lt;br /&gt;
====Speaking Tube====&lt;br /&gt;
&lt;br /&gt;
Two feet of flexible leather-like tubing, two inches in diameter, with a brass cap at one end, and a brass funnel with a hinged lid at the other. The whole being enchanted with &amp;quot;communication&amp;quot; magics that operate across planes. Lifting the funnel&#039;s lid and speaking into the tube with put the user in communication with the device&#039;s maker, one Dr. Dominiani, the vampiric demesne lord of a small planelet Nothing can be passed through the tube but sound; it is in effect an audio-only planar portal. Whether Dr. Dominiani will offer any sort of useful information, or indeed speak to the user more than once (this tube having been purloined from one of his employees) is left to the discretion of the GM. In a nutshell: Dominiani&#039;s tiny plane consists of his insane asylum and its grounds. Dr. Dominiani is an extremely well ranked Healer (above 10), interested in diseases of the mind, and rumoured to eschew the drinking of blood in favour of cranial fluids. His minions move to other planes through portals set up in asylums and sanitariums. If the GM so chooses they may contact Martin Dickson for more info.&lt;br /&gt;
Weight: 5lbs&lt;br /&gt;
Value: lOOsp&lt;br /&gt;
==Non-Magical Items==&lt;br /&gt;
====Statuette====&lt;br /&gt;
&lt;br /&gt;
This finely carved statuette is of the four OZ witches and the Wizard; each done in the appropriate coloured crystal. The statue weighs 1.5 pounds and is 6 inches in diameter.&lt;br /&gt;
&lt;br /&gt;
====Serenity Diorama====&lt;br /&gt;
A crystal encased diorama of the Erelheine serenity garden in the city of Dimazcus made using a single piece of ivory.    This is a finely made piece of artwork by the renowned artist Akmed Katinka of Dimazcus.  Value 750sp&lt;br /&gt;
&lt;br /&gt;
GM: Chris C&lt;br /&gt;
&lt;br /&gt;
====Fine Coffee Service====&lt;br /&gt;
A fine boned sculpted coffee service (with settings for 6) along with a cushion lined carrying case for the service.     This was crafted by Zurag of Dimazcus in 695WK.   The value of this coffee service is 1,750sp.&lt;br /&gt;
 &lt;br /&gt;
Carrying Case Dimensions of 2ft long by 1ft deep and wide (2x1x1) and weighs around 3lbs in total&lt;br /&gt;
&lt;br /&gt;
GM: Chris C&lt;br /&gt;
&lt;br /&gt;
====Oak Chest====&lt;br /&gt;
&lt;br /&gt;
This chest is a solid oak chest with a maximum capacity of two cubic feet. It weighs 10lbs and can absorb 50 points of damage before its contents will be effected. &lt;br /&gt;
&lt;br /&gt;
====Rocking Chair====&lt;br /&gt;
&lt;br /&gt;
This is an ornate well carved rocking chair from the plane of OZ.&lt;br /&gt;
&lt;br /&gt;
====Cutlery Set====&lt;br /&gt;
&lt;br /&gt;
This is an ornate silver and crystal cutlery service. It has thin lines of silver running through transparent crystal so that it gives the appearance of exceedingly thin cutlery. Plane of Origin OZ. &lt;br /&gt;
&lt;br /&gt;
====Dinner Service ====&lt;br /&gt;
&lt;br /&gt;
This set of 40 cups, plates, and bowls are all decorated with scenes from various locations in OZ. They are made from OZ china and are fragile.&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Medical Books&amp;quot;====&lt;br /&gt;
Three books taken from Dr Dippel&#039;s study in Newport, discussing &amp;quot;cutting edge&amp;quot; medical techniques using acid baths, electricity, and trans-orbital lobotomy. The books are not terribly useful, doubly so on Alusia, and even rather disturbing to Healers.&lt;br /&gt;
&lt;br /&gt;
Weight: 2lbs each&lt;br /&gt;
Value: 150sp each&lt;br /&gt;
&lt;br /&gt;
==Former Items==&lt;br /&gt;
Items previously owned by [[Dramus]]. &lt;br /&gt;
&lt;br /&gt;
====Silver candelabras====&lt;br /&gt;
&amp;lt;B&amp;gt;These have been given away as a bridal gift to Justine D&#039;Amberville&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A set of 3 (silver) candelabras, one of 6 pounds and two of 4 pounds &lt;br /&gt;
a)	Continuous candle light&lt;br /&gt;
i.	I fatigue to initiate,&lt;br /&gt;
ii.	I fatigue per hour to maintain each candelabra&lt;br /&gt;
iii.	or 2 fatigue per hour to maintain the set of three (must be in same room or within 100 feet, which ever is less), paid by whoever is carrying the main (6 pound) candelabra&lt;br /&gt;
b)	Acts as a magical source of light&lt;br /&gt;
i.	It is not sun light&lt;br /&gt;
ii.	Cannot be used for bonuses&lt;br /&gt;
c)	Each candelabra acts as a lantern for lighting purposes&lt;br /&gt;
d)	Fatigue expended can only be recovered under normal rules for food and rest, it cannot be recovered by gutbuster, transfer fatigue etc.&lt;br /&gt;
&lt;br /&gt;
:Value 5,000 sp&lt;br /&gt;
:GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
====Crystal of Light ====&lt;br /&gt;
&amp;lt;B&amp;gt;Present to [[Logan|Count Logan]] on the occasion of his Wedding.&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This crystal has a shaped rank 10 Firelight spell in it. It is activated by having mana channelled into it and will work for 4 hours per fatigue point. It will also radiate the appropriate amount of heat but will itself be warm not hot to the touch. &lt;br /&gt;
The crystal is 10lbs in weight and fragile. It will be destroyed if it suffers more than 5 effective points of damage in a single blow, or its possessor suffers more than 20 points of damage from appropriate magical means.&lt;br /&gt;
&lt;br /&gt;
====Vocal Silver Snuff Box====&lt;br /&gt;
&amp;lt;B&amp;gt;Given away on adventure as a Gift&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A small engraved silver with a hinged lid this could be used to contain a modest quantity of tobacco or the like. Also it may be opened and given a spoken phrase of less than 20 words which it will repeated up to three times, or &amp;quot; passage of up to 100 words which is uttered once, when the box is next opened by a sentient entity. These passages may be a maximum of thirty seconds and 3 minutes in duration respectively and have no other effect other than producing audible sound at the volume of ordinary speech. Magical commands, spells, and the like do not carry any more weight than their sound. This weighs 1 pound.&lt;br /&gt;
&lt;br /&gt;
:Guild valuation: 500sp&lt;br /&gt;
:Ben Taberner&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114170</id>
		<title>Twenty Years After</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Twenty_Years_After&amp;diff=114170"/>
		<updated>2026-05-19T20:28:13Z</updated>

		<summary type="html">&lt;p&gt;Mandos: /* Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Martin Dickson]][[Category:Scribe Notes]][[Scribe_Notes#Winter_826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Silken]][[Category:Axis]][[Category:Amber the Witch]]&lt;br /&gt;
[[Category:Dramus]][[Category:Mary-M]]&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: Twenty Years After&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;aka&#039;&#039;&#039;: Dark Memories &amp;amp; Silken Threads&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Martin|Martin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Wednesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Med/High]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Silken]] -  played by Fi&lt;br /&gt;
*[[Axis]] -  played by Greg G&lt;br /&gt;
*[[Amber the Witch]] -  played by Jo&lt;br /&gt;
*[[Yvette]]? or [[Jade]]? -  played by Avette&lt;br /&gt;
*[[Mary-M]] - played by Helen C&lt;br /&gt;
*[[Dramus]] - played by Mandos&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:tbc 826 WK to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: Jocelyn, Urielite Bishop of Seagate.&lt;br /&gt;
: &#039;&#039;Potential for additional employers&#039;&#039;&lt;br /&gt;
; Mission&lt;br /&gt;
: tbd&lt;br /&gt;
; Pay&lt;br /&gt;
: Probably&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
Blah blah blah&lt;br /&gt;
== Buffs &amp;amp; Mil Sci ==&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.buffs { border: 1px solid #BBBBBB; border-radius: 2px; border-spacing: 1px; width: 100%; }&lt;br /&gt;
table.buffs th { text-align: center; width: 3%; }&lt;br /&gt;
table.buffs td { text-align: center; }&lt;br /&gt;
table.buffs th.mg { text-align: left; width: 20%; }&lt;br /&gt;
table.buffs td.mg { text-align: left; }&lt;br /&gt;
table.buffs th.rk { width: 5%; }&lt;br /&gt;
table.buffs td.rk { }&lt;br /&gt;
table.buffs th.ef { text-align: left; width: 41%; }&lt;br /&gt;
table.buffs td.ef { text-align: left;}&lt;br /&gt;
table.buffs th.du { width: 10%; }&lt;br /&gt;
table.buffs td.du { }&lt;br /&gt;
table.AstroNum td { text-align: center; padding: 1px 0.5em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Long Term (assumed always on)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;???&amp;quot;       | ??&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Greater Ench. (Rn)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21% to Res, Mag, Com, and S&amp;amp;S.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 5 days&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Ax--&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; A&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; A&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Witchsight (Rn)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | See Invis&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Strength of Stone (Ta)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20?&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +21 EN&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; Y&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Armour of Earth (Ta)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 20?&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +42% Def +1 DR&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Armour (Rn)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 22&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +46% Def +1 AP 14 DR vs Phnt/Nmare.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 11.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Ench Armour (Zo)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 23&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +48% Def +1 AP +23 Spell Armour&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 12 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; Y&lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Self Only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Duration&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;???&amp;quot;       | ??&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Shield&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +10+2/rk% vs M.Att.&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 1+2/rk hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 6&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Wrathcloak&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +32% Def +6 AP +21 Stealth&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 10.5 hrs&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Short Term (cast when needed)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Magic (caster)&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;???&amp;quot;       | ??&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enchant Weapon (Ax)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 17&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +18 BC%, +6 Dam. +7 vs Phn/Nm&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 22 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Spectral Weapon (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 16&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | +17 BC%, +6 Dam. Can hit Insubstantial&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 21 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Mind Speech (Dr)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | 6&lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | 7 people communicate Telepathically&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | 70 min&lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;buffs&amp;quot; |&lt;br /&gt;
|+ &#039;&#039;&#039;Senses and other stuff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;mg&amp;quot; | Capability&lt;br /&gt;
!class=&amp;quot;rk&amp;quot; | Rk&lt;br /&gt;
!class=&amp;quot;ef&amp;quot; | Effects&lt;br /&gt;
!class=&amp;quot;du&amp;quot; | Dur&lt;br /&gt;
!Title=&amp;quot;Silken&amp;quot;        | Si&lt;br /&gt;
!Title=&amp;quot;Axis&amp;quot;      | Ax&lt;br /&gt;
!Title=&amp;quot;Amber&amp;quot;    | Am&lt;br /&gt;
!Title=&amp;quot;???&amp;quot;       | ??&lt;br /&gt;
!Title=&amp;quot;Mary-M&amp;quot; | MM&lt;br /&gt;
!Title=&amp;quot;Dramus&amp;quot; | Dr&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Danger (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Mind Talent (or equivalent)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Detect Ambush (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Ranger (-5/rank of opposition)&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 138%/118%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Enhanced Vision&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Pierce fog/obscurement&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | See Invis (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Effective rank for seeing invisible&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 20&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Stealth (%)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Standard / Ranger Outdoors&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; 20&lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 63%&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Mana (Rk)&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can see Mana Flows &lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Fae Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Through Illusions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; &amp;lt; Rk 9&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Dimensional Sight&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can See Adjacent Dimentions&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 15ft&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;mg&amp;quot; | Sense Death&lt;br /&gt;
|class=&amp;quot;rk&amp;quot; | &lt;br /&gt;
|class=&amp;quot;ef&amp;quot; | Can Detect Deaths&lt;br /&gt;
|class=&amp;quot;du&amp;quot; | &lt;br /&gt;
| &amp;lt;!-- Si--&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Ax --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Am --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- ?? --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- MM --&amp;gt; &lt;br /&gt;
| &amp;lt;!-- Dr --&amp;gt; 130ft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
; Enhance Enchantment&lt;br /&gt;
: (Ax) rank 11-13: 65-80 seconds&lt;br /&gt;
&lt;br /&gt;
; Remove Curse&lt;br /&gt;
: (Dr) MA 32 (62 if urgent)&lt;br /&gt;
&lt;br /&gt;
; Herbalist Lunch/Broth&lt;br /&gt;
: ?? rk ?, Meal 4 FT or Broth 4 FT&lt;br /&gt;
&lt;br /&gt;
=== Watch Order ===&lt;br /&gt;
&amp;lt;css&amp;gt;&lt;br /&gt;
table.watches th, table.watches td { text-align: center; }&lt;br /&gt;
table.watches th { width: 3em; }&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
{| class=&amp;quot;watches&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;| Skirmish Formations (Front)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Default&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Double File&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &#039;&#039;Single File&#039;&#039;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
??? &amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
???&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calendar==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 825 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 825 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 825 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;br /&gt;
==Appendices==&lt;br /&gt;
===Astrology Readings===&lt;br /&gt;
&#039;&#039;tbd&#039;&#039;&lt;br /&gt;
===Letter to Silken===&lt;br /&gt;
&#039;&#039;&#039;Lady Dark&#039;&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Sworn Servant of the Powers of Light&#039;&#039;,&amp;lt;br/&amp;gt;&lt;br /&gt;
It is with considerable reluctance that I write to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since Rashak the Destroyer, Mistress of Masada was cast down and the great manifestation of the Dark Circle broken beneath fire and sanctified steel. All hoped that her evil had been wholly extinguished, yet time has proven otherwise.&lt;br /&gt;
&lt;br /&gt;
You will no doubt know of the northern outbreak, wherein Rashak’s surviving acolytes bore fragments of the Circle into the cold provinces of Jurgenmark and sought to seed it anew. By the courage of adventurers of your guild and the sacrifice of loyal Western Kingdom forces, that horror was contained and burned away.&lt;br /&gt;
&lt;br /&gt;
Elsewhere there have been lesser recurrences: hidden crypts, blighted fields, circles found carved beneath ruined chapels and abandoned villages. Each, by grace and vigilance, destroyed by our martial brothers and sisters before it could take root.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But now a more concerning pattern has emerged.&lt;br /&gt;
&lt;br /&gt;
In recent months, our diviners and wardens have marked several manifestations of the Circle in widely separated regions. Yet when our knights and clergy arrive to investigate, they find nothing. No taint. No corruption. No lingering necromancy. Only signs that something had been there and was gone before we could reach it.&lt;br /&gt;
&lt;br /&gt;
The Circle appears. The Circle vanishes. This troubles us greatly.&lt;br /&gt;
&lt;br /&gt;
If this remained a purely martial issue we would send our loyal Church brethren, but as the enemy shows a new deviousness and cunning, our mind turned to your unique talents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have recently detected a new manifestation in the Greenwood, that forested area north of Brastor, hard against the Ildrisholm Hills and not far distant from the site of the great victory of Light at Carson&#039;s Switch.&lt;br /&gt;
&lt;br /&gt;
For this reason, and by authority granted me by Tomás Xerxes, High Prelate of the Unified Western Church, I hereby call upon the oath you swore before the Inquisition at Seagate in that Year of Tribulations 800 WK.&lt;br /&gt;
&lt;br /&gt;
You swore your obedience, modesty, and chastity until the Dark Circle was banished forever. Therefore, you are requested, and, by your vow, required to take up this onerous charge once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gather such companions as you deem trustworthy. Travel where these signs of corruption lead you. Investigate this area. Discover whether Rashak’s evil survives in hidden form, or whether some deeper darkness now moves beneath its name.&lt;br /&gt;
&lt;br /&gt;
You shall have the support of the Unified Church within reasonable measure: letters of passage, access to our archives, sanctuary where it may be found, and such bounty as our treasuries can responsibly provide. &lt;br /&gt;
&lt;br /&gt;
As additional inducement should this matter be resolved to the satisfaction of the Inquisition, your oath shall be considered fulfilled in full and without reservation; you shall be released from all further obligations to the Church and to the office and burden of Lady Dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;May the Light yet guide your path and reveal what hides in shadow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bishop Jocelyn, &amp;lt;br/&amp;gt;&lt;br /&gt;
Cathedral of the Dawn&amp;lt;br/&amp;gt;&lt;br /&gt;
Seagate&lt;/div&gt;</summary>
		<author><name>Mandos</name></author>
	</entry>
</feed>