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		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115903</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
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		<updated>2026-09-05T22:21:18Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 10 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, &#039;&#039;&#039;Mr Hartigan&#039;&#039;&#039;.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter &#039;&#039;&#039;Master Cattrill&#039;&#039;&#039; who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (&#039;&#039;&#039;Mr Sykes&#039;&#039;&#039;) and Reeve (&#039;&#039;&#039;Mark Turnbull&#039;&#039;&#039;) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cut of the cheese. &amp;lt;br/&amp;gt;&lt;br /&gt;
We fly down south to speak with the goatmen.  There is more goats and they are sending more milk down stream - as informed us by the local fey who are helping the herds with animals and production benefits.  We then plan to head back again across the bridge looking for Master Cattrill (aka the big cheese).  However we get waylaid by the lead jongleur who wants to get across the river. We advise him to camp on teh southside and await the nights developments.  We discuss things with Cattrill and explain his helpers causing some of the consternation   We head south across the bridge and speak with Hartigan, proposing a mid bridge detente! All goes well and a handshake ensues and the commotion ends.  The troops turn up and nothing to see here.   We spend the night watching the show and resting in the town.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
We are informed about a group of suspicious people along the river (at [[Thok Ruins]]) and so we go down to investigate.  We paralell the river and espy it from across the river. We approach stealthily and identify some interesting places in the ruins - possibly underground via trenches.  We espy something/someone in the old watch tower but its hard to discern so we close - ready for action. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Celeste closes on the bell tower and DA&#039;s an Imp/Human, grafted being, unaligned power alignment. A quick combat ensues between Mattin, Celeste and the entity.   The fight ends with the entity dead at the bottom of the 30ft fall down the tower with Mattin standing over him. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the noise general combat ensues and the rest of the party speeds to close with Celeste, Mattin and Kharmul in the chapel.  These are a mix of hybrid and humans as yet merged.   Things explode, enemy die and..&lt;br /&gt;
&lt;br /&gt;
=== Session 10 ===&lt;br /&gt;
A fight ensues in the Tunnels, where we win and the enemy are disposed of, as well as the imps dealt with in an equitable manner. We clean up the area and discuss the findings with the guard leadership and after a brief stay we return back to camp to continue the training. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Training continues until mid season and then we leave a more coordinated, informed and slightly traumatised set of guards and return home to seagate on  xxx&lt;br /&gt;
&lt;br /&gt;
=== Session 11 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115889</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115889"/>
		<updated>2026-09-05T00:46:16Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 10 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, &#039;&#039;&#039;Mr Hartigan&#039;&#039;&#039;.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter &#039;&#039;&#039;Master Cattrill&#039;&#039;&#039; who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (&#039;&#039;&#039;Mr Sykes&#039;&#039;&#039;) and Reeve (&#039;&#039;&#039;Mark Turnbull&#039;&#039;&#039;) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cut of the cheese. &amp;lt;br/&amp;gt;&lt;br /&gt;
We fly down south to speak with the goatmen.  There is more goats and they are sending more milk down stream - as informed us by the local fey who are helping the herds with animals and production benefits.  We then plan to head back again across the bridge looking for Master Cattrill (aka the big cheese).  However we get waylaid by the lead jongleur who wants to get across the river. We advise him to camp on teh southside and await the nights developments.  We discuss things with Cattrill and explain his helpers causing some of the consternation   We head south across the bridge and speak with Hartigan, proposing a mid bridge detente! All goes well and a handshake ensues and the commotion ends.  The troops turn up and nothing to see here.   We spend the night watching the show and resting in the town.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
We are informed about a group of suspicious people along the river (at [[Thok Ruins]]) and so we go down to investigate.  We paralell the river and espy it from across the river. We approach stealthily and identify some interesting places in the ruins - possibly underground via trenches.  We espy something/someone in the old watch tower but its hard to discern so we close - ready for action. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Celeste closes on the bell tower and DA&#039;s an Imp/Human, grafted being, unaligned power alignment. A quick combat ensues between Mattin, Celeste and the entity.   The fight ends with the entity dead at the bottom of the 30ft fall down the tower with Mattin standing over him. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the noise general combat ensues and the rest of the party speeds to close with Celeste, Mattin and Kharmul in the chapel.  These are a mix of hybrid and humans as yet merged.   Things explode, enemy die and..&lt;br /&gt;
&lt;br /&gt;
=== Session 10 ===&lt;br /&gt;
A fight ensues in the Tunnels, where we win and the enemy are disposed of, as well as the imps dealt with in an equitable manner.&lt;br /&gt;
&lt;br /&gt;
=== Session 11 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Saydar&amp;diff=115757</id>
		<title>Saydar</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Saydar&amp;diff=115757"/>
		<updated>2026-08-31T07:52:32Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Relations (alleged) */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Character]][[Category:Andrew Luxton-Reilly]][[Category: Necromancer]][[Category:Engalgoon]]&lt;br /&gt;
[[Image:SAYDAR~1.GIF|thumb|Fat orc arms]][[Category:Saydar]]&lt;br /&gt;
==Background==&lt;br /&gt;
Saydar was the 7th son of an Orc Bandit chieftain.  He was bullied regularly and was often tied to a cartwheel when the cart was taken to trade with neighbouring tribes.  This resulted in massive damage to his arms and hands as the cart wheel regularly ran over them, breaking bones and mangling flesh.  Saydar was badly crippled and unable to use weapons of any kind.  At the age of 13, Saydar fled the tribe and began to plot his revenge.  He learned the dark arts of Necromancy and joined the Seagate Adventurer&#039;s Guild.&lt;br /&gt;
&lt;br /&gt;
==General information==&lt;br /&gt;
Saydar is a rude, foul-tempered beast who cares little for the life of others.  He enjoys drinking and fighting, usually followed by more drinking.  He has been known to spend an entire adventuring session drunk.  Saydar has few friends.  He is, however incredibly loyal to those few friends that he does have - [[Engalton]], [[Vychan]], [[Logan]].  Saydar was one of the original founders of [[Newhaven]].  He runs the infamous [[Skull Tavern]]  in Newhaven, and spends time there to relax on occasion.&lt;br /&gt;
&lt;br /&gt;
Saydar is prepared to take great risks to acquire more money and power.  He currently controls the Barony of [[Erewhon]] which he is using to recruit and train an army.  He has grandiose plans to rule the entire Western Kingdom one day.  &lt;br /&gt;
&lt;br /&gt;
Saydar has met Death itself on two different occasions.  He has had his destiny rewoven by the [[The Fates|three Fates]].  He is currently removed from the tapestry of the world.  This means that most NPCs will quickly forget about his existence, minor actions such as opening a door will tend to be undone (i.e. the door will close by itself), and major actions will be attributed to another entity. Saydar is the holder of the [http://parituhu.co.nz/jono/Alusian-Cross1.pdf Alusian Cross].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Saydar is dressed in a suit of Heavy Plate armour.  It is cold iron, painted black, and adorned with skulls.  He wears a tattered black cloak which hides a number of bony rats within its folds. Saydar carries a large ornate staff, and a mace hangs from his belt.  A number of potions, amulets and small bones hang from around his body.  He looks strong, fit and surefooted.  An aura of death emanates from him.&lt;br /&gt;
&lt;br /&gt;
==Relation to the world==&lt;br /&gt;
*Holder of the Alusian Cross&lt;br /&gt;
*Lifetime guild member (exempt from guild taxes)&lt;br /&gt;
&lt;br /&gt;
==Relations (alleged)==&lt;br /&gt;
* [[Sam_the_Ork|Samdar]] - the alleged heir if they could confirm it with Saydar that is&lt;br /&gt;
* many others - he&#039;s a very virile orc you know and he&#039;s known many many women of all sexes&lt;br /&gt;
* [[Gnash|Gnashdar]] - heir apparent as oldest çhild&#039; of Saydar&#039;s many offspring&lt;br /&gt;
&lt;br /&gt;
==Notable Spells==&lt;br /&gt;
*Binding Lesser Undead (Rk 22)&lt;br /&gt;
*Blades (Rk 22)&lt;br /&gt;
*Spectral Warrior (Rk 22)&lt;br /&gt;
&lt;br /&gt;
==Notable Skills==&lt;br /&gt;
*Military Scientist (Rk 9)&lt;br /&gt;
*Unarmed Combat (Rk 9)&lt;br /&gt;
*Quarterstaff (Rk 8)&lt;br /&gt;
&lt;br /&gt;
==Notable Abilities==&lt;br /&gt;
*Destroy undead at a touch&lt;br /&gt;
*Talk to normal animals or avians&lt;br /&gt;
*Fly&lt;br /&gt;
*Walk through walls&lt;br /&gt;
*Restore fatigue at will&lt;br /&gt;
*Cast while in contact with cold iron, bound, gagged, in close etc.&lt;br /&gt;
*Arcane Power &lt;br /&gt;
*Does not stun&lt;br /&gt;
*Doesn&#039;t eat, drink, sleep or breathe&lt;br /&gt;
*Immune to poison, charm, possession, heart attacks, death curses from undead&lt;br /&gt;
*Cannot be killed by water&lt;br /&gt;
*Invisible to prophecy, precognition, divination etc.&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
[[Sabastian]] hes on our list.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blitzkrieg]] Oh yes. When I catch that little scumbag...&lt;br /&gt;
&lt;br /&gt;
==Adventures==&lt;br /&gt;
*[[Qui Vigiles Vigilent]] Winter 797&lt;br /&gt;
*[[Through the Doors of Perception]] Summer 798&lt;br /&gt;
*[[Qui Vigles Viglent]]&lt;br /&gt;
&lt;br /&gt;
Saydar is played by [[Andrew Luxton-Reilly]].&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115730</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115730"/>
		<updated>2026-08-28T23:45:54Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 10 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, &#039;&#039;&#039;Mr Hartigan&#039;&#039;&#039;.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter &#039;&#039;&#039;Master Cattrill&#039;&#039;&#039; who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (&#039;&#039;&#039;Mr Sykes&#039;&#039;&#039;) and Reeve (&#039;&#039;&#039;Mark Turnbull&#039;&#039;&#039;) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cut of the cheese. &amp;lt;br/&amp;gt;&lt;br /&gt;
We fly down south to speak with the goatmen.  There is more goats and they are sending more milk down stream - as informed us by the local fey who are helping the herds with animals and production benefits.  We then plan to head back again across the bridge looking for Master Cattrill (aka the big cheese).  However we get waylaid by the lead jongleur who wants to get across the river. We advise him to camp on teh southside and await the nights developments.  We discuss things with Cattrill and explain his helpers causing some of the consternation   We head south across the bridge and speak with Hartigan, proposing a mid bridge detente! All goes well and a handshake ensues and the commotion ends.  The troops turn up and nothing to see here.   We spend the night watching the show and resting in the town.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
We are informed about a group of suspicious people along the river (at [[Thok Ruins]]) and so we go down to investigate.  We paralell the river and espy it from across the river. We approach stealthily and identify some interesting places in the ruins - possibly underground via trenches.  We espy something/someone in the old watch tower but its hard to discern so we close - ready for action. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Celeste closes on the bell tower and DA&#039;s an Imp/Human, grafted being, unaligned power alignment. A quick combat ensues between Mattin, Celeste and the entity.   The fight ends with the entity dead at the bottom of the 30ft fall down the tower with Mattin standing over him. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the noise general combat ensues and the rest of the party speeds to close with Celeste, Mattin and Kharmul in the chapel.  These are a mix of hybrid and humans as yet merged.   Things explode, enemy die and..&lt;br /&gt;
&lt;br /&gt;
=== Session 10 ===&lt;br /&gt;
A fight ensues in the Tunnels&lt;br /&gt;
&lt;br /&gt;
=== Session 11 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=115729</id>
		<title>Scribe Notes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=115729"/>
		<updated>2026-08-28T23:12:42Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Scribe Notes */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Records 1.png]] [[Category:Scribe Notes]]&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Skip to the [[Scribe Notes#Summer_826 WK|Current Season]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every guild adventure is required to have an official scribe to record the main events of the adventure.&lt;br /&gt;
The completed documents are written in the electronic format of the scribes preference and added to the archives in the [http://dq.sf.org.nz/library/ Guild Library] (usually in PDF).&lt;br /&gt;
&lt;br /&gt;
Scribe notes can be entered directly on the wiki (view existing [[:Category:Scribe_Notes|Scribe Notes]] for examples).  &lt;br /&gt;
It is recommended to make use of the linking ability of the Wiki to cross reference everywhere you go and every important person you deal with to their appropriate section of the Wiki.&lt;br /&gt;
&lt;br /&gt;
To start a set of Scribe notes the following templates are available for you.  [[Scribe notes template|Standard Template]] (&#039;&#039;recommended&#039;&#039;) and [[IanW template|Template 3]]&lt;br /&gt;
&lt;br /&gt;
= Content of Scribe Notes =&lt;br /&gt;
While there are no hard and fast rules about what must be in a set of scribe notes, the following is a guideline of the minimum that should be included.&lt;br /&gt;
* The Party Members.&lt;br /&gt;
* Party Leader, Scribe and Military Scientist.&lt;br /&gt;
* The Employer, what the party is hired to do and what they are getting paid.&lt;br /&gt;
* Diary with names, places and events.&lt;br /&gt;
* Astrology readings and any other bits of information gathered during the course of the adventure.&lt;br /&gt;
* The outcome of the adventure.&lt;br /&gt;
* Treasure and Items acquired on the adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; font-size: smaller; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
&lt;br /&gt;
== 830wk ==&lt;br /&gt;
&lt;br /&gt;
== 829wk ==&lt;br /&gt;
&lt;br /&gt;
== 828wk ==&lt;br /&gt;
&lt;br /&gt;
== 827wk ==&lt;br /&gt;
=== Spring 827 ===&lt;br /&gt;
&lt;br /&gt;
=== Winter 827 ===&lt;br /&gt;
&lt;br /&gt;
=== Autumn 827 ===&lt;br /&gt;
&lt;br /&gt;
=== Summer 827 ===&lt;br /&gt;
&lt;br /&gt;
== 826 Wk ==&lt;br /&gt;
=== Spring 826 (Sept 26-Dec26) ===&lt;br /&gt;
&lt;br /&gt;
=== Winter 826 (Jun26-Sep26) ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Twenty Years After]] - Med/High - Weds - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Down in the Hundred Acre Woods]] - Medium - Wed - GM: Kita&lt;br /&gt;
* [[Gobo Garrison]] - Low - Sat - GM: Sam&lt;br /&gt;
* [[Raiders of Lost Sumaldi]] - Low - Mon - GM: Dean&lt;br /&gt;
* [[Wall walkers of Adjepbar]] - Medium - Monday - GM: Jono &lt;br /&gt;
* [[Nighty Knight]] - Tues - Online - GM:[[User:Jacqui|Jacqui]]&lt;br /&gt;
* [[Black Watch Seven: Safer Calamities, Together]] - Low - Sat - GM [[Ben Taberner]]&lt;br /&gt;
* [[Belial&#039;s Children]] - Low/Medium - Wednesday - Online - DM [[Jim Arona]]&lt;br /&gt;
* [[Operation Heckler &amp;amp; Koch]] - Medium to Get It the Hell &#039;&#039;Off&#039;&#039; Me - Sunday evening - Online - DM [[Jim Arona]]&lt;br /&gt;
* adventure - lvl - night - GM:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Autumn 826===&lt;br /&gt;
* [[Regailia Recovery for Royal Renunciation]] - Low - Sat - GM: [[User:Mandos|Mandos]]&lt;br /&gt;
* [[One Man&#039;s Justice]] - Med - Mon - GM: [[User:stephen|Stephen]]&lt;br /&gt;
* [[The Quest for Fire and Water]] - Med/High - Sun/Mon - GM: [[User:Keith|Keith]]&lt;br /&gt;
* [[Shadows In Play]] - Low - Mon - GM:[[Anne]]&lt;br /&gt;
* [[A Simple Task]] - Online - Medish- Tue - Terry&lt;br /&gt;
* [[Scourge of the Clouded Skies]] - Highish - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Misogyny with a capital M]] - Low - Tue - GM: [[User:Jeff|JeffL]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 826===&lt;br /&gt;
* [[Die Wiederkehr der Königskleinodien]] - Low/Med + - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Casting Stones]] - Med - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Blight of the Bloated Blobs]] - Low - wed - [[Zarne]]&lt;br /&gt;
* [[Welcome to the Island]] - Lowish - Tues - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Celestial Pioneers]] - Medium - One Day - [[User:Martin | Martin]]&lt;br /&gt;
* [[Dancing in the Moonlight]] - Low/Med - Sat - [[User: Dean|Dean]]&lt;br /&gt;
&lt;br /&gt;
== 825 Wk ==&lt;br /&gt;
22 games in 825 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 825===&lt;br /&gt;
* [[Celestial Mechanics]] - [[Experience#Quest_Level | Low]] - Saturday - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Warlocks Contract]] - [[Experience#Quest_Level | Medium]]ish - Tuesday - [[Anne]]&lt;br /&gt;
* [[Dreamers Showcase]] - [[Experience#Quest_Level | High]] - Saturday - [[Sam]]&lt;br /&gt;
* [[Neverland Unbound]] - [[Experience#Quest_Level | Low]] - Wednesday - [[Kita]]&lt;br /&gt;
* [[Threnody of Kings]] - [[Experience#Quest_Level | Extreme]] - Monday - [[Mandos]]&lt;br /&gt;
* [[The Subliminal Court]] - [[Experience#Quest_Level | Medium]] - Var - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 825===&lt;br /&gt;
* [[Monsters Inc II]] - High - Mon - [[User:Dean | Dean Ellis]]&lt;br /&gt;
* [[Once Upon a Storytime]] - [[Experience#Quest_Level | Low]] - Saturday - [[Mandos]]&lt;br /&gt;
* [[Glowing Glacier]] - Medish- Tue - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Return of the Shrooms]] Low/Med - Wed - [[Ian A]]&lt;br /&gt;
* [[The Liminal Court]] Med - Sun - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 825===&lt;br /&gt;
* [[Toxic Neighbours]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[If you go down in the woods today...]] - Low/Med - Sat - [[User:Dean_Ellis|Dean]]&lt;br /&gt;
* [[Earth. Under Sky, Under Earth]] - Med/High - Tues - Online - [[User:Keith | Keith]]&lt;br /&gt;
* [[The Search for Ling]] - Low - Wed - [[Anne]]&lt;br /&gt;
* [[Calf Catastrophe]] - Low - Sat - [[Sam]]&lt;br /&gt;
* [[Micro Brewery Adventure]] - Low - Tue - GM: Nick&lt;br /&gt;
&lt;br /&gt;
=== Summer 825===&lt;br /&gt;
* [[Black Moonlight]] - High - Mon - [[User:Mandos|Mandos]]&lt;br /&gt;
* [[Uncertainty Principle]] - Low/Med - Weekends - [[User:Martin|Martin]]&lt;br /&gt;
* [[Duck Duck Trash]] - Low - Wed - [[Kita]]&lt;br /&gt;
* [[Suspicious Voices]] - Med/High- Night -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Invitation To The Skies]] - Med - Sat- [[Sam]]&lt;br /&gt;
* [[A Merry Little Christmas]] - [[Kita]]&lt;br /&gt;
&lt;br /&gt;
==824 WK==&lt;br /&gt;
20 games in 824 WK&lt;br /&gt;
=== Spring 824===&lt;br /&gt;
* [[Eastern Shadows ]] - Mon - [[Jono Bean]]  &lt;br /&gt;
* [[Blood across the Seas]]- Low/Med? - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Homecoming]]- Med-ish - TBC - Online Terry&lt;br /&gt;
* [[Down in the Deep Blue Sea]] - Tuesday Online - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Red Laughter - The Hunt]] - Online - [[Jim Arona|Jim]]&lt;br /&gt;
* [[Undead What Now?]] - Wed - Med -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Don&#039;t touch]] - Fri - Low - Ian&lt;br /&gt;
&lt;br /&gt;
=== Winter 824===&lt;br /&gt;
* [[Gold Fever]] - Med - Mon - Martin&lt;br /&gt;
* [[Graduates Task]] - Bunny - Thurs - Anne&lt;br /&gt;
* [[Burning of Nihlus]] - High+Smart - Wed - Sam&lt;br /&gt;
* [[Taking a Unicorn Home]] - Keith&lt;br /&gt;
* [[Bad Oysters]] - Med - One Day - Ian A&lt;br /&gt;
&lt;br /&gt;
=== Autumn 824===&lt;br /&gt;
* [[Grymeron Out of Shape]] - Medium - Mon - Dean - St Johns&lt;br /&gt;
* [[Witch Hunt]] - Low/Medium - Jacqui - Online/Mangere Bridge - Tuesdays&lt;br /&gt;
* [[Friendly Fire]] - Medium - Well done. - Bernard - Online - Wednesdays.&lt;br /&gt;
* [[Red Laughter]] - Medium - Jim - Online - Sunday (21:00 to 01:00)&lt;br /&gt;
&lt;br /&gt;
=== Summer 824===&lt;br /&gt;
* [[Menglana revenge]] - High - Mon - Jono&lt;br /&gt;
* [[Black Watch: Let it Burn]] - Low - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Imagined Problems]] - Low-Med - Wed - Sam&lt;br /&gt;
* [[It Came From The Depths]] - Medium - Tues - Keith - Online&lt;br /&gt;
&lt;br /&gt;
== 823 Wk ==&lt;br /&gt;
19 games in 823 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 823 Wk ===&lt;br /&gt;
* [[ The Best Laid Plans of Mercs and Mermen]] - Med-High - Wed - Anne&lt;br /&gt;
* [[ The Night of the Comet]] - Low - Tue? - Jacqui&lt;br /&gt;
* [[Prelude to Marriage]] - Med - Thu - Terry (Online)&lt;br /&gt;
* [[MorsCerta, HoraIncerta]] - High - Mon - Chris C&lt;br /&gt;
* [[Gnome Way Home]] - Low - var - Martin&lt;br /&gt;
* [[Giant Trouble at Desert Flower]] - Medium(ish) - Wed- [[User:Michael P|Michael P]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 823 Wk ===&lt;br /&gt;
&lt;br /&gt;
* [[A.C.A.T stuck in a tree]] - High - Wed - Sam&lt;br /&gt;
* [[In the Shadow of the Black tower]] - Low/Medium - Monday - [[Jono Bean]]&lt;br /&gt;
* [[The Engines of God]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Winter Mystery]] - Lowish - Wed(Online) - Bernard&lt;br /&gt;
&lt;br /&gt;
=== Autumn 823 Wk ===&lt;br /&gt;
* [[Cave of Deception]] - Low - Wed - Kita&lt;br /&gt;
* [[Wine and Cheese]] - Med - Mon - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Disappearance of Yasmin&#039;s Hammer]] - Low - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Elementary My Dear Adventurer]] - Med High - Tues - [[Keith Smith]] (Online)&lt;br /&gt;
* [[If you can&#039;t be bad, be bad at it]] - Low - var - Dean&lt;br /&gt;
&lt;br /&gt;
=== Summer 823 Wk ===&lt;br /&gt;
* [[Green Waters Rising]] - Tues - Medium - [[User:Bernard | Bernard]] - Full&lt;br /&gt;
* [[Visions Of Loot]] - Weds - Med - Sam - Full&lt;br /&gt;
* [[Seirs Sunday Soiree]] - Anne&lt;br /&gt;
* [[A Dungeon of Unfortunate Events]] - Thu - Med=&amp;gt;High - Dean&lt;br /&gt;
&lt;br /&gt;
== 822 Wk ==&lt;br /&gt;
21 games in 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
===Spring 822 WK===&lt;br /&gt;
* [[Of Marsh and Marble]] - Mondays - Lower Medium - Chris&lt;br /&gt;
* [[A Herbal Experiment]] - Weds - Bunny - Low - [[Anne]]&lt;br /&gt;
* [[Salve Rex]] - Thu - Low-Med - ChrisC&lt;br /&gt;
* [[O&#039; give me a home]] - Mon - High+ - [[User:stephen|Stephen]]&lt;br /&gt;
* [[Santanapped]] - Med - Terry&lt;br /&gt;
&lt;br /&gt;
=== Winter 822 WK ===&lt;br /&gt;
* [[A Cold Sun - Part 2]] - TBC - Wed (Online?) - Highish - Bernard&lt;br /&gt;
* [[Beauty and the... Two Beasts?]] - Thursdays (Online) - Lowish - Kita&lt;br /&gt;
* [[Beyond the Gatehouse]] Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[West where the Heartwood is]] - High - Thur - Dean&lt;br /&gt;
* [[Newtonian Goblins]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Twin Gate Colosseum]] - July 16th - Flexi - [[Anne]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 822 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Dresses in the Shadows]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[An Unknown Onslaught]] - Wed - Low-Medium - Anne&lt;br /&gt;
* [[Johnny isn&#039;t Sleeping]] (Goblin Fire Mages) - Fri 8pm Start - Bunny - Ian A&lt;br /&gt;
* [[The Chaos That Sleeps In The Deep]] - Wed(7pm) - Online(Roll20/Discord) - Medium-Weird(with a touch of silliness) - [[User:Keith | Keith]]&lt;br /&gt;
* [[Covert Fox]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 822 WK===&lt;br /&gt;
&lt;br /&gt;
* [[A Spate of OZzity]] - Wed - Med-High - Dean (Half Session)&lt;br /&gt;
* [[Bring Summer to Bryshande]] - Thu - High - Chris (Half Session)&lt;br /&gt;
* [[A Golden Eye on the waves]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[The Hunt for Three Claw]] - Wed - Bunny Low - Bernard&lt;br /&gt;
* [[Orc Brew Quest]] - Tues - Medium Crunchy - Ian&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: The Great Grain Heist]] - Tues(usually) - Lowish - Terry(Online)&lt;br /&gt;
&lt;br /&gt;
== 821 Wk ==&lt;br /&gt;
20 games in 821 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 821 WK ===&lt;br /&gt;
* [[An Evening with the Unholy]] - Wed - High - Anne (online) Full&lt;br /&gt;
* [[I Must Go Down To The Sea Again]] - Tue - Low/Med - [[User:Keith|Keith]] (online)&lt;br /&gt;
* [[The Hero&#039;s Quintet]] - Wed - Med-High - [[User:Stephen|Stephen]] (online, short game)&lt;br /&gt;
* [[*Read the Fine Print]] - Med/High MTB (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 821 WK ===&lt;br /&gt;
* [[You&#039;re Not In Tycho anymore]] - Tuesdays - Low - Chris&lt;br /&gt;
* [[A Golden Eye in the deep]] - Monday - Medium - Jono&lt;br /&gt;
* [[Braegon&#039;s Treasure Map]] - Weds - Low-Med - Dean&lt;br /&gt;
* [[Taking the Lute]] - Weds - Med - Ian&lt;br /&gt;
* [[Polite Enquiries]] - Low/Med - Ross(online)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 821 WK ===&lt;br /&gt;
* [[Not just a simple comb]] Monday nights - Jono Full&lt;br /&gt;
* [[Death&#039;s reflection in the mirror of fear]] - Low-med - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Autumn Wolves]] - Bunny-Low - Anne&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: River Watch]] - Med - Terry (Online)&lt;br /&gt;
* [[Doing the Rounds]] - Bunny-Low - Jacqui&lt;br /&gt;
* [[A Cold Sun]] - Low-Med - Bernard&lt;br /&gt;
* [[Kanlaoise - Soul Men]] - Ross (online)&lt;br /&gt;
&lt;br /&gt;
=== Summer 821 WK ===&lt;br /&gt;
* [[Blood &amp;amp; Ice]] - High, Monday night GM: [[Jono Bean|Jono]] - Full&lt;br /&gt;
* [[Won&#039;t you go to funky town]] - Med, Weds, Ian A.&lt;br /&gt;
* [[Follow the Evening Star]] - Low, Tues, [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Recipe for Danger]] - GM [[Micheal Young]] (online)&lt;br /&gt;
&lt;br /&gt;
== 820 Wk ==&lt;br /&gt;
19 games in 820 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 820 WK ===&lt;br /&gt;
* [[The Lost Forge]] - Med/High - Bernard - Wed/Online&lt;br /&gt;
* [[Monsters Inc]] - Extreme - Dean - Mondays&lt;br /&gt;
* [[One of Our Vineyards is Missing]] - Low - [[User:Jacqui | Jacqui]] - Tuesdays&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Vigors Quest]] - Terry (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 820 WK ===&lt;br /&gt;
* [[Candyland]] - Low - Anne - Wed&lt;br /&gt;
* [[East Hindia TC]] - Low-Med - Thu/Wed - GM [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Looking Glass Lost]] - Med - Fri - GM [[User:Michael P|Michael P]]&lt;br /&gt;
* [[Coral Sea Colony]] - Low-Med - Tues - GM [[User:Keith|Keith]] (Online)&lt;br /&gt;
* [[Kanlaoise Part Deux]] - High - GM Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 820 WK ===&lt;br /&gt;
* [[Nobody dies there...probably]] - Low- Tuesday - GM IanA  &lt;br /&gt;
* [[Thirteen feet and to trust your fifth look]] - Med/High - GM Jono&lt;br /&gt;
* [[The Bottle of Spirits]] - Tues - GM: William&lt;br /&gt;
* [[Into the Sky Rock]] - Weds - GM: Bernard&lt;br /&gt;
* [[Brave new world]] continuation... - Thu - DM: Jim&lt;br /&gt;
* [[Arth 1]] - &#039;&#039;Non-DQ&#039;&#039; - Wed - GM: Paul S.&lt;br /&gt;
* [[Novadom Road North]] - Lockdown Weekends - Low - GM Stephen.&lt;br /&gt;
&lt;br /&gt;
=== Summer 820 WK ===&lt;br /&gt;
* [[A Darkened Mystery]] - Med - Wed - GM Anne&lt;br /&gt;
* [[Okla is missing]] - Med/High - GM Jono&lt;br /&gt;
* [[The Evernow]] - Easy, safe, fun - GM William&lt;br /&gt;
* [[Hire-A-Hubby]] - Med-High - Tues - GM Stephen&lt;br /&gt;
* [[An Overflow of Goblins]] - Lowish - Tues - GM [[User:Keith | Keith]]&lt;br /&gt;
&lt;br /&gt;
== 819 WK ==&lt;br /&gt;
17 games in 819 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 819 WK ===&lt;br /&gt;
* [[Half a crisp spring]] - High - Mon - GM Jono&lt;br /&gt;
* [[Thin Ice]] - Med - Tue - Chris&lt;br /&gt;
* [[The Gates of Heck]] - Low+ - Thurs - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Brave new world]] - Thurs - GM [[User:Jim | Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 819 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Worship the Desert]] Thurs - Crunchy - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Series of Unfortunate Events]] - Medium - Dean&lt;br /&gt;
* [[Archaeological Expedition]] - Low - [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbit Detective Agency - Adventuring Arborist]] - Medium - Terry (online)&lt;br /&gt;
* The continuation of [[The Harvest of the Planes]] - High - Jim Arona&lt;br /&gt;
&lt;br /&gt;
=== Autumn 819 WK ===&lt;br /&gt;
* [[Fate_of_Or|&amp;quot;The Fate of Or&amp;quot;]] - Titan-pestering (but not aggressively so). Thurs &#039;&#039;chez&#039;&#039; Smith - Michael P.&lt;br /&gt;
* [[The Harvest of the Planes]] - High level, not Monday - Jim Arona&lt;br /&gt;
* [[Falling the way rocks don&#039;t]] - Low - Mon - Stephen&lt;br /&gt;
* [[A lack of humer]] - Low - Weds - Ian A.&lt;br /&gt;
&lt;br /&gt;
=== Summer 819 WK ===&lt;br /&gt;
* [[A Plea for Help]] - Low-Med - Night TBD - Anne&lt;br /&gt;
* [[Trouble in the Spine]] - Low-Med - Tue - GM Chris&lt;br /&gt;
* [[Northern Summers]] - Med-High - Tues - GM Jono&lt;br /&gt;
* [[No 1 Detective Hobbit Agency - The Creampuff Catnappering Caper]] - Med - Sun - GM Terry (online)&lt;br /&gt;
&lt;br /&gt;
== 818 WK ==&lt;br /&gt;
19 games in 818 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 818 WK ===&lt;br /&gt;
* [[Night Train to Lisbon]] - Low to Medium - Night TBA - Jim Arona&lt;br /&gt;
* [[More Enquiring Minds]] - High - Night Monday - Dean Ellis&lt;br /&gt;
* [[The Fires of Heck]] - Low - Tuesday - [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 818 WK ===&lt;br /&gt;
* [[Liberty of County Palatine of Borovia]] - High+ - Tuesday - [[Jono Bean|Jono]]&lt;br /&gt;
* [[Lord Azzur&#039;s Black Fleet]] - High+ - Wednesday - Julia&lt;br /&gt;
* [[Recover Dylath]] - High - Mon - William&lt;br /&gt;
* [[Back Doors and Short Cuts]] - Low-Med - Tue - [[User:Keith | Keith]]&lt;br /&gt;
* [[Delve under Old Seagate]] - Low - Thu - Ian A.&lt;br /&gt;
* [[Return to Kanlaoise]] - Brave - Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 818 WK ===&lt;br /&gt;
* [[My dreams are strange dreams]] - Kelsie - Medium - Wednesday&lt;br /&gt;
* [[Trading in Sunshine]] - Clare - Medium - Monday&lt;br /&gt;
* [[Blood on Broad Street]] - [[User:Stephen|Stephen]] - Low-Medium - Tuesday&lt;br /&gt;
* [[Ten Days to the end of the world]] - William - High - Thursday - West&lt;br /&gt;
* [[Operation Word]] - [[Jono Bean|Jono]] - Var - Tues/Thurs&lt;br /&gt;
&lt;br /&gt;
=== Summer 818 WK ===&lt;br /&gt;
* [[Full Metal Breastplate]] Jim Arona - Medium&lt;br /&gt;
* [[I need a Hero (or five)]] William - We&#039;ll see&lt;br /&gt;
* [[Enquiring Minds]] Dean - 3 Tuesday, than Monday&lt;br /&gt;
* [[Mr Grumpy and the Tartan]] Ian Anderson - Bunny-Low - Thursdays&lt;br /&gt;
&lt;br /&gt;
== 817 WK ==&lt;br /&gt;
19 games in 817 WK&lt;br /&gt;
=== Spring 817 WK ===&lt;br /&gt;
* [[Anticipatory_Revenge]] Michael P. Non-humans preferred but not essential.&lt;br /&gt;
* [[Into the Unknown]] ChrisC. Low (only new PC&#039;s)&lt;br /&gt;
* [[Air Bastards of the Shattered Queen]] William - Medium, no really.&lt;br /&gt;
* [[Brastor goblin hunting]] Bernard - Tuesday - Mediumish&lt;br /&gt;
&lt;br /&gt;
=== Winter 817 WK ===&lt;br /&gt;
* [[The Pevensey Heist]] - [[Clare]] Monday - Low Medium&lt;br /&gt;
* [[Fallen Ocelotepec]] - [[Jim Arona | Jim]] Tuesday Medium&lt;br /&gt;
* [[Blood-Feud?]] - [[User:Dean|Dean]] Wednesday - High&lt;br /&gt;
* [[A Cultural Exchange]] - [[User:Keith|Keith]] Tuesdays - Low&lt;br /&gt;
* [[The Hippo&#039;s Helpers]] - Greg Graydon &amp;amp; Julia - Medium (a weekend game 5&amp;amp;6 August 2017)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 817 WK ===&lt;br /&gt;
* [[Northern Lords]] - Med-High - [[Jono Bean]] Monday night&lt;br /&gt;
* [[A Quiet Contemplative Trip]] - [[William]] Monday Extreme&lt;br /&gt;
* [[South Gate Rot]] - [[Jim Arona | Jim]] Wednesdays Low/Violent&lt;br /&gt;
* [[Through A Mirror Darkly]] - [[User:Jacqui | Jacqui]] - Tuesday Medium&lt;br /&gt;
* [[Shrooms]] - [[Ian A  | Ian A]] - Wednesday Low&lt;br /&gt;
&lt;br /&gt;
=== Summer 817 WK ===&lt;br /&gt;
* [[Vacancies]] - Med-High (Independent) - [[User:Bernard|Bernard]]. (Probably Summer.)&lt;br /&gt;
* [[Into the Dark Continent]] - Medium - Mon - [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Fox vs The Marquessa]] - High - Thu - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Banshee Bits Required]] - Low/medium - Wed - [[User:Mebh|Julia]]&lt;br /&gt;
* [[Deserts, Dungeons, &amp;amp; Dwarves pt 2]] -Low/bunny - Wed - [[User:Helen|Helen]]&lt;br /&gt;
* [[Street of Gods]] - Low - Tues - Jeff Leddra&lt;br /&gt;
&lt;br /&gt;
== 816 WK ==&lt;br /&gt;
15 games in 816 WK&lt;br /&gt;
=== Spring 816 WK ===&lt;br /&gt;
* [[Ivinia Darkness]] - Mon/Wed - High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[The Magical Mystery Show]] - Mon Medium - [[William]]&lt;br /&gt;
* [[The Coils of Spring]] - Mon/Tue - Medium  - [[Jim Arona]]&lt;br /&gt;
* [[Somebody&#039;s Daughter]] - Tue - Low - [[Ian Anderson]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 816 WK ===&lt;br /&gt;
* [[Chelemby Northern Darkness]] - Mon High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Seagate&#039;s Haunts]] - [[User:Keith|Keith]] - Low - Tues&lt;br /&gt;
* [[The Hippo&#039;s Bride]] - Julia - High - Mon (Goblins Hippo bride all Scab&#039;s fault)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 816 WK ===&lt;br /&gt;
* [[Pongo Gutbag and the Legion of Doom!]] - Mon - Very High, 25 PC recommended - GM William&lt;br /&gt;
* [[War-wolves of Londinium]] - TBA - Not Low - GM [[Jim Arona]]&lt;br /&gt;
* [[A friend in need ...]] - Tue - Low-med - GM [[User:Chris|Chris]]&lt;br /&gt;
* [[Winter is Coming]] - Tues - High-med - GM [[User:Keith|Keith]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 816 WK===&lt;br /&gt;
* [[Gypsy Smugglers Wanted]] - Upper Medium, after a low start  - Wed - Mangere - GM Michael P.&lt;br /&gt;
* [[The Mikado Affair]] - Medium, but with plenty of opportunities to expose internal organs - TBA - DM - [[Jim Arona]]&lt;br /&gt;
* [[Chateau Haut-Brion]] - Mon  High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Mine Fox Rescue]] - Mon - Med - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
== 815 WK ==&lt;br /&gt;
18 games in 815WK &amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 815 WK ===&lt;br /&gt;
* [[Hot Fusion]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[Enchanted Jewels]] - Medium, Monday - GM [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Into the Valley of Roses]] - Low/Medium, Thursdays - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 815 WK ===&lt;br /&gt;
* [[The Exodus Agenda]] - High - DM [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[Pro Bono]] - Low/Medium - [[User:Keith | Keith]]&lt;br /&gt;
* [[Travel Advisory]] - Low-Med - Ian W&lt;br /&gt;
* [[What is the Big Bad Wolf afraid of?]] - Low - Dean&lt;br /&gt;
&lt;br /&gt;
=== Autumn 815 WK ===&lt;br /&gt;
* [[A Doomsday Like Any Other]] Shared game. William, Craig, Julia&lt;br /&gt;
**[[Unruly Sonne]] - Medium - High - Mon - [[William Dymock|William]]&lt;br /&gt;
**[[And Darkness Fell Upon The Face Of Alusia]] - [[User:Mebh | Julia]]&lt;br /&gt;
**[[Secret Seven and the mystery of the missing Sun]] - Craig&lt;br /&gt;
* [[Where&#039;s Johnny?]] - Low/Low-Med Mon - Ian A&lt;br /&gt;
* [[Bear Necessities]] - Low - Miles&lt;br /&gt;
&lt;br /&gt;
=== Summer 815 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Get Your Rocks Off!]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A Walk in the Black Forest]] - Medium, but blood may be spilt - GM Jim&lt;br /&gt;
* [[Duskfalls demise]] - Medium - GM [[User:Mebh|Julia]] &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A large concern]] - High - GM [[Jono Bean]]&lt;br /&gt;
* [[Vun Enchanted Evening]] - Medium/High - GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
== 814 WK ==&lt;br /&gt;
25 games in 814 WK&lt;br /&gt;
=== Spring 814 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Tears of Salt]] - Medium - Fri - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Blood in the Snow]] - Low-Med - Tue - GM: ChrisC&lt;br /&gt;
* [[The Bold and the Handsome]] - Frivolous (Oz Game) - Tue - GM: [[User:Dean|Dean]]&lt;br /&gt;
* [[Escort a caravan]] - low/med - Tues - GM: [[User:IanW|Ian W]]&lt;br /&gt;
* [[Reclaiming Walontaun]] - High - We - GM: [[Craig Harper|Craig]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 814 WK ===&lt;br /&gt;
* [[Black Magic Woman]] - Low - Mondays - GM : [[William]]&lt;br /&gt;
* [[Copper Sands and Broken Dice]] - Low - Wednesdays - GM: [[Jono Bean]]&lt;br /&gt;
* [[Network of Sin]] - High+ - Th - DM: Jim&lt;br /&gt;
* [[The Cleansing of the Shire]] - Med - Fri - GM: Jacqui&lt;br /&gt;
* [[Vapour - The Legend continues|Finding Harold]] - Med - Tue - GM: Julia&lt;br /&gt;
* [[A Body for Pug]] - Low - Wednesdays - GM : Miles&lt;br /&gt;
&lt;br /&gt;
=== Autumn 814 WK ===&lt;br /&gt;
* [[A Plan may be forthcoming]] - Not Bunny - Wednesday - GM : [[William]]&lt;br /&gt;
* [[Send Lawyers, Knives and Money]] (aka 12 years a slave) - Medium - Tuesdays - GM : Bridget Dymock-Johnson&lt;br /&gt;
* [[Mislaid Offspring]] - Highish, but not God Bothering - Wednesday - GM : Michael P.&lt;br /&gt;
* [[Shopping on Grymeron]] - Medium to Newtonian - Tuesdays - GM: Dean E&lt;br /&gt;
* [[Employment wanted]] - lowish - Thursdays - GM : &#039;&#039;GM Ian Anderson&#039;&#039; - this is the overflow&lt;br /&gt;
* [[A Loss in the Family]] - Low/Med - Mon - GM: ChrisC&lt;br /&gt;
* [[Murky Mind Trip]] - Med - 18th May -GM: Terry&lt;br /&gt;
* [[Like the Night]] - Low/Med - a couple of stray Wednesdays - GM: [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 814 WK ===&lt;br /&gt;
* [[Brief Candles]] - High - Thursdays - DM: [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Hero of Nightfall]] - High - Mondays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Wood Wide Web]] - Low/Med - Tues - GM: [[User:Keith | Keith]]&lt;br /&gt;
* [[Those Dripping Bones]] - Medium/Chewy - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[five go forth in Cornumbria]] - Low/Med - Mon/Tues - GM:Julia&lt;br /&gt;
* [[Wedding Preparations]] - Low/Med - Wed - GM: Terry&lt;br /&gt;
&lt;br /&gt;
==813 WK==&lt;br /&gt;
33 games in 813 WK&lt;br /&gt;
===Spring 813 WK===&lt;br /&gt;
* [[The Big Push]] - by lots of different people&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eeeedd;&amp;quot;&amp;gt;&lt;br /&gt;
** [[Return of the Geomancers]] - High+ - Wednesday - GM: [[Jono Bean]]&lt;br /&gt;
** [[The battle of Simia Orichalcae]] - High - Tues - GM: [[William]]&lt;br /&gt;
** [[Pointed Diplomacy]] - Master Assassins - varies over a few nights/weekends (Thursdays) - GM: Paul S. - &#039;&#039;&#039;FULL&#039;&#039;&lt;br /&gt;
** [[Kill Them All]] - Highish thump fest in the Shattered Kingdom - GM: [[Ian Wood]]&lt;br /&gt;
** [[Loyalty and honor]] - Low/medium - GM Julia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Darkness Falls]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter 813 WK===&lt;br /&gt;
* [[A Cold return]] - High - Monday - GM: [[Jono Bean]]&lt;br /&gt;
* [[Just Deserts]] - Low/Medium - Tuesday - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[The Wicked Witch of the Wet]] - Medium/Highish - Tues/Thu - GM: [[User:Keith|Keith Smith]] (Note: 8wk session only as we leave in Aug)&lt;br /&gt;
* [[Red Red Wine]] - Low/Medium - Thursday - GM: [[User:Chris|Chris C]] - &#039;&#039;a low to low medium level game for new players&#039;&#039;&lt;br /&gt;
* [[A Brick wrapped in a Prophecy]] - Very low - Wednesday - GM:Ian Anderson &lt;br /&gt;
* [[The Good, Bad And Ugly]] - Low - Wednesday - GM:Jeff Leddra&lt;br /&gt;
* [[Red Carpet Massacre]] - Medium - Monday - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Land of the Mislaid]] - Thu - Medium-ish - GM: Michael P&lt;br /&gt;
* [[Legion&#039;s End]] - Tuesdays - Extreme - GM: William&lt;br /&gt;
* [[A Fox in the Hen House]] - Thu - Low - New Windsor - GM: [[User:Stephen|Stephen]] - &#039;&#039;A low level game for new players&#039;&#039;&lt;br /&gt;
* [[Walk a Crooked Mile]] - Mon - Medium - GM: [[Jim Arona]]&lt;br /&gt;
* [[For Those in Peril IN the Sea...]] - Thu - Medium - GM: [[User:Jacqui|Jacqui]] &lt;br /&gt;
* [[Much Ado About Nothing]] - Thu - social - GM: Andrew W&lt;br /&gt;
* [[Rumble in the Jungle]] - Wed - Low - GM: Michael Young&lt;br /&gt;
* [[Black Watch Chronicles V: Hand of Fate]] - Mon - Low - GM: Ben Taberner&lt;br /&gt;
* [[Moving Statues]] - Mon - Highish to Drow-bothering - GM: Craig Harper&lt;br /&gt;
&lt;br /&gt;
===Summer 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Within and Without]] - Tues - GM: Martin (Full)&lt;br /&gt;
* [[The Siege of Ar Eeb]] - Tues - GM: [[William]]&lt;br /&gt;
* [[Following the Fumes III]] An Air Mage Adventure - Low/Med/High - Mon - GM: [[Craig Harper]]&lt;br /&gt;
* [[A fading light from the West]] - High - Thur - GM: [[Jono Bean]]&lt;br /&gt;
* [[When my Ships come in]] - Mon - GM: Bernard&lt;br /&gt;
* [[Squid Row]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
* [[The things in Baron Turds &#039;Back-passage&#039;]] - day game - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[Crooked House|Crooked Little House]] - Kids - Sat - GM: [[Jim Arona]]&lt;br /&gt;
* [[My Kingdom Come]] - Thurs - GM: [[:Category:Mandos|Mandos]] (Full)&lt;br /&gt;
* [[Beach Games]] - Various times in Whananaaki - GM [[William]] and [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
==812 WK==&lt;br /&gt;
&lt;br /&gt;
24 Games in 812WK&lt;br /&gt;
&lt;br /&gt;
===Spring 812 WK===&lt;br /&gt;
* [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] - High - Tuesday - GM: [[William]]&lt;br /&gt;
* [[Things Fall Apart]] - High - Wednesday - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[The Middle Way]] - High - TBA - DM: [[Jim Arona]]&lt;br /&gt;
* [[The Gyldwasser Depths]] - Low to Med - Tuesday - GM: ChrisC - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Invasion Route One ends in a Swamp, please explain.]] - Highish - Mondays - GM:[[Ian Wood]]&lt;br /&gt;
* [[In Search of Paradox]] - Low - Wednesday - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 812 WK===&lt;br /&gt;
* [[And the Gates of Hell Shall not Prevail Against Thee]] - Guess - Mon - GM: [[William]]&lt;br /&gt;
* [[Psst!, where is this town called Konigsburg?]] - Low - TBA - GM: [[Ian Wood]]&lt;br /&gt;
* [[Hubble Bubble and Rabbits]] - Low Medium - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Destinations]] - Med-High - Thu - GM: [[User:helen|Helen]]&lt;br /&gt;
* [[Wolves of Winter]] - High - Tuesday - DM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 812 WK===&lt;br /&gt;
* [[Western Coils of Sand and Jumping Tigers]] - Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[Hunting the Eagle]] - Low to Low/Med - Tuesday - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[The Bloody Murder of the Foul Prince Romero and His Enormously Bosomed Wife]] - Medium - TBA - GM: [[William]]&lt;br /&gt;
* [[Who Let The Undead Out]] - Medium - Thur - [[User:Keith|Keith]]&lt;br /&gt;
* [[The Lady Vanishes]] - Medium level adventure for Low level characters - Wed - Jim&lt;br /&gt;
* [[Divisions Within]] - High side of Medium - Wednesday - Miles&lt;br /&gt;
&lt;br /&gt;
===Summer 812 WK===&lt;br /&gt;
* [[The Sixteen Quarters of Time]] - High - Mon - GM: [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[We did offer to pay]] - Extreme - Wed - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Friday Night Firefights]] - Low/Med - Wed - GM: [[William]]&lt;br /&gt;
* [[A Beast in the Night]] - Low - Tues - GM: [[Clare]]&lt;br /&gt;
* [[The meteor has landed]] - Low/Medium - Tues - GM: [[Stefan]]&lt;br /&gt;
* [[All of our Children are Missing]] - High - GM: Scott Raymond&lt;br /&gt;
* [[Delph Vermin - The Extermination Mission]] - High Side of Medium - Wed - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==811 WK==&lt;br /&gt;
27 Games in 811&lt;br /&gt;
===Spring 811 WK===&lt;br /&gt;
* [[What once was lost]] - Low - Monday - [http://en.wikipedia.org/wiki/Trademark TM]: [[William]]&lt;br /&gt;
* A Hobbit [[Fact-eliminating mission]] - High - Monday - [http://en.wikipedia.org/wiki/Gamemaster GM]: Michael Parkinson&lt;br /&gt;
* [[Vale of Tears - Part 2]] - Medium - Tuesday night - [http://en.wikipedia.org/wiki/Evel_Knievel GM]: [[Stefan]]&lt;br /&gt;
* [[Manhunt - In Search of RocSingers Past]] - Level: Medium; Night: Wednesday; GM: [[Bernard Hoggins]]&lt;br /&gt;
* [[This Quintessence of Dust]] - Low - Med - Wed - [http://en.wikipedia.org/wiki/Dungeon_Master DM]: [[Jim Arona]]&lt;br /&gt;
* [[The Truth hurts]] An Oz Adventure - Newtonian - Wednesday : [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Following the Fumes II]] An Air Mage Adventure - Low/Med/High - Thursday - [http://en.wikipedia.org/wiki/Austin_Powers:_International_Man_of_Mystery GM]: [[Craig Harper]] - Full&lt;br /&gt;
* [[A Shortage of Tall Poppies]] Low Level, Wednesday, GM [[Miles Jackson]] (4 week adventure)&lt;br /&gt;
&lt;br /&gt;
===Winter 811 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Sun Wukong and the six sorcerors]] - Med - Th - [[William]]&lt;br /&gt;
* [[Sahuagin Smackdown]] - Highish - Tue - GM:[[User:Keith | Keith]] &lt;br /&gt;
* [[Too much of a good thing]] - Medium ish - Tue - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Twice as Cold]] - Medium &amp;amp; Very High- Monday - GMs: [[User :Kelsie2|Kelsie]] &amp;amp; [[Jono Bean]]&lt;br /&gt;
* [[A stoners tale - Part II]] Level: Low - Night: Wednesday - GM: [[Stefan]] &lt;br /&gt;
* [[Carzala Grieves]] Level: Very Low - Night: Wednesday - GM: [[Rosemary Mansfield]]&lt;br /&gt;
* [[Where Have All The Dragons Gone?]] Level: Medium; Night: Wednesday; GM: [[Miles Jackson]]&lt;br /&gt;
* [[A Winter&#039;s Tale]] Level: Kids; Played: on weekends; GM [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 811 WK===&lt;br /&gt;
*[[Brides of Blackrod]] - High - Mon - GM: [[Jim Arona]]&lt;br /&gt;
*[[Autumn Colours]] - non High - Sat - GM: [[Jim Arona]]&lt;br /&gt;
*[[Elemental as Anything]] - Medium - Night - GM:[[William]]&lt;br /&gt;
*[[Sumthin&#039;s A-Matter With Our Monster]] - Medium/High - Thu GM: [[User:Jacqui | Jacqui]]&lt;br /&gt;
*[[A stoners tale.]] - Low. - Wed - GM:[[Stefan]]&lt;br /&gt;
*[[Harvest Moon]] - Med+ - Tues - GM:[[GM&#039;s#GM:_Martin_Dickson|Martin]]&lt;br /&gt;
*[[Elemental Robes]] - Low/High - Tues - GM: [[Jono Bean]]&lt;br /&gt;
*[[War in Heaven]] - Low/Medium - Wed - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 811 WK===&lt;br /&gt;
*[[And Darkness Was on the Face of the Deep]] - High - Tue - GM:[[Jim Arona]]&lt;br /&gt;
*[[The cattle drive me crazy]] - Low - Mon - GM:[[William]]&lt;br /&gt;
*[[SauRus&#039;s Curse Removal Quest]] - Med - Mon - GM:[[user:helen|Helen]]&lt;br /&gt;
*[[We are still walking to China]] - Medium - Night - GM: [[Rosemary Mansfield]]&lt;br /&gt;
*[[Six go mad on mescaline]] - Low/Med - Wed - GM: [[Miles Jackson]]&lt;br /&gt;
*[[Horns of the North]] - Low - Thu - GM:[[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==810 WK==&lt;br /&gt;
29 Games in 810&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spring 810 WK===&lt;br /&gt;
*[[Following the Fumes]] An Air Mage Adventure - Med/High - Mondays - GM: [[Craig Harper]]&lt;br /&gt;
*[[Echoes in Eternity]] - High - Tuesdays? - GM:[[William]]&lt;br /&gt;
*[[Lambs with Teeth]] - Medium-High - Thursdays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
*[[The Rainbow Gates]] - Low - Tuesdays - GM: [[User:Dean|Dean]]&lt;br /&gt;
*[[A game of 2 halves]] - Low Medium - Tuesdays - GM: [[Dylan]]&lt;br /&gt;
*[[Sahuagin, Elves, and Merfolk. Oh My!]] - Medium High - Wednesday - GM: [[User:Keith | Keith]]&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Low Medium - Wednesday - DM: [[Jim Arona]]&lt;br /&gt;
*[[Dark Dangerous Secrets]] - Medium - night -GM: [[Jeff Leddra]]&lt;br /&gt;
*[[Brastor Banditos]] GM: ???&lt;br /&gt;
&lt;br /&gt;
===Winter 810 WK===&lt;br /&gt;
* [[Sand Storm]] - Medium/Endurance - GM:Bernard&lt;br /&gt;
* [[Road to Gory|Road to Glory]] - Extreme to Demigod Bothering - GM: Michael P - Mostly off-plane&lt;br /&gt;
* [[EnTitleD to die for]] - Medium - GM: [[User:ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Reason Unborn]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[An escaped Imp]] - Low - GM: [[Jono Bean]]&lt;br /&gt;
* [[Vale of Tears - Part 1]] - Medium-ish - GM: [[Stefan]]&lt;br /&gt;
* [[Stitched Up]] Callus - GM: Adam&lt;br /&gt;
* [[Troubles with Blackstrike]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Autumn 810 WK===&lt;br /&gt;
* [[Work for the Warden]] - Med/High - night - GM: [[User:NeonGraal|Struan]] - On Plane [[Artzdorf and Flugelheim]]&lt;br /&gt;
* [[Missing, presumptions on hold]] - Extreme - night -GM: [[William]]&lt;br /&gt;
* [[Slow Portal to China]] &amp;lt;i&amp;gt;but we&#039;d rather reach Elfenburg&amp;lt;/i&amp;gt; - Low or Medium - night - GM: [[Rosemary Mansfield]] -&lt;br /&gt;
* [[Where Angels Fear to Tread]] - High - night -GM: [[Jim Arona]]&lt;br /&gt;
* [[Little Girl Lost in the Woods]] - Low Medium - GM: Miles Jackson&lt;br /&gt;
* [[The Prodigal Sun]] - High - night - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Escort to Darktree Tower]] - Med High - night - GM:[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 810 WK ===&lt;br /&gt;
* [[Songs of Pain and Sorrow]] - High - night - GM: [[Jim Arona]] - Off Plane, the Seven Kingdoms: Lameth&lt;br /&gt;
* [[Ghost Town]] - Low Medium - night - GM: [[User:Bernard|Bernard]] - Off Plane&lt;br /&gt;
* [[Bad Karma]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[Theropsid Escorts]] - Low/Med - night - GM: [[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Reflections and Visitations]] - High+ - night - GM: [[User:Martin|Martin Dickson]] - Various planes&lt;br /&gt;
* [[Peak Downs Return]] - High? - night - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Great Sperm Race]] - Medium - night - GM: [[Jeff Leddra]]&lt;br /&gt;
* [[Galleria Malvagio]] - Medium - night - GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
==809 WK==&lt;br /&gt;
25 games in 809&lt;br /&gt;
===Spring 809 WK===&lt;br /&gt;
* [[A Spring Wedding]] - High - night - GM: [[:Category:Helen Saggers|Helen Saggers]] Off plane.&lt;br /&gt;
* [[Molon Labe]] - Medium - night - GM: [[William]] Alfhiem &lt;br /&gt;
* [[A Pirate&#039;s Lament]] - Med + - night - GM [[Rosemary Mansfield]]  Off Plane&lt;br /&gt;
* [[The Last Delivery]] - Low Med - night - GM: [[User:Stephen|Stephen]] - Western Kingdom&lt;br /&gt;
* [[Trials of the Hafted Weapon]] continues...&lt;br /&gt;
* [[Broken Heart]]- Low - night - GM: Miles Jackson&lt;br /&gt;
* [[Famous Five go to Delphi]] - High - night - GM: [[Michael Young]]&lt;br /&gt;
* [[Nadin&#039;s Revenge]] - High  GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Winter 809 WK===&lt;br /&gt;
* [[A Civilised Ending]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[The casting of shadows]] - Medium - night - GM: [[William]]&lt;br /&gt;
* [[The Black Pearl]] - Low/Med - night - GM:[[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Maid Service]] - Medium+ - night - GM: Scott Raymond Off Plane&lt;br /&gt;
* [[Trials of the Hafted Weapon]] - Medium - night - GM: [[Jono Bean]] - On Plane&lt;br /&gt;
* [[Ground Zero Day]] - Medium - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]] - In the mind of a god (go figure!)&lt;br /&gt;
&lt;br /&gt;
===Autumn 809 WK===&lt;br /&gt;
* [[Revolving Doors Redux]] - High - GM: [[:Category:Dean Ellis|Dean Ellis]]&lt;br /&gt;
* [[The end of days]] - Extreme - GM: [[William Dymock]]&lt;br /&gt;
* [[A Loss of Reason]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[Watching the Watchmen]] - Sub-Low - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Looking for the Ladle]] - Low medium - GM: Ian Wood&lt;br /&gt;
* [[Up The Garden Path]] - Medium - GM: [[:Category:Jacqui Smith | Jacqui]]&lt;br /&gt;
* [[Coronation Invitations]] - GM: Ross Scribe: Sin  &amp;lt;---- CATEGORY HERE&lt;br /&gt;
* [[Missing Monkys]] - GM: ??? Scribe: Uzi&lt;br /&gt;
&lt;br /&gt;
===Summer 809 WK===&lt;br /&gt;
* [[Bread and Circuses]] - Med - night - GM: Helen Saggers&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - High - night - GM: [[Andrew W]]&lt;br /&gt;
* [[Bandits, Bandits everywhere]] - Low - night - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* [[Thanks for all the fish]] - Low - night - GM: [[William Dymock]]&lt;br /&gt;
* [[Delving Too Deep]] - High - night - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Can we fix it?]] - Medium - night - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
==808 WK==&lt;br /&gt;
31 games in 808&lt;br /&gt;
===Spring 808 WK===&lt;br /&gt;
* [[Reach Up for the Sunrise]] - night - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Black_Watch_Chronicles_III:_Tidings_of_Comfort_and_Joy|Tidings of Comfort and Joy]] - night - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Ephemeral Elephants]] - night - GM:[[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* [[Rangiwhero Recon]] - night - GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[The Rights of Spring]] - night - GM: [[William]]&lt;br /&gt;
* [[Fair-bound Ride]] - night - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[Save the Demon]] - night - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 808 WK===&lt;br /&gt;
* [[She is Made of Truth]] - High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Blood and Sand]] - High - GM: Callum - Tues [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[I met her in a dream]] - Low/Med - GM: Jill Mitchinson [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[In Her Majesty&#039;s Somewhat Secret Service]] - High - GM: William [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Revolving Doors]] - Med - GM: [[:Category:Dean Ellis|Dean Ellis]] &lt;br /&gt;
* [[The Sun, The Moon, and the Piper&#039;s Song]] - Med - GM: Jacqui &lt;br /&gt;
* [[Lessons in Enlightenment and Respect]]- Low - GM: Miles Jackson&lt;br /&gt;
* [[Alusian Innocents Abroad, The Evil Within]] - Innocents - GM: Mark Simpson&lt;br /&gt;
&lt;br /&gt;
===Autumn 808 WK===&lt;br /&gt;
*[[Trials of the Tridents]] - Med/High - Tuesday night - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Skin Trade]] - Medium - Monday nights - GM: [[:Category:Mandos|Mandos]], [[Insel der Freiheit|Al]]&lt;br /&gt;
*[[Balrogs &amp;amp; Mithral]] - High - Wednesday nights - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Chasing White Elephants]] - medium - Friday nights - GM: [[:Category:Bernard|Bernard]] - OP&lt;br /&gt;
*[[The Legacy of Kael]] - Medium - Negotiable days - &#039;&#039;&#039;Ye saga continueth!&#039;&#039;&#039; - GM: [[William]] - [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Please may we have our Prince back]] - High - Thursday - GM: [[Phil_Judd|Phil]], Off Plane&lt;br /&gt;
*[[The Family Jewels]] - Med/High - Wednesday - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Tiger and the Mouse]] - Med - Friday 21/3 - GM: [[Jon McSpadden]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Long Way Home]]  Low - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]]&lt;br /&gt;
*[[WMDs Considered Harmful]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Summer 808 WK===&lt;br /&gt;
* [[Blood of Girwyllan]] - High Tuesday night - GM: [[Jono Bean]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Swamp Exploration]] - Mediumish - Saturday afternoons - GM: [[User:Keith | Keith]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Search and Rescue]] - Friday nights - GM: [[User:Helen|Helen Saggers]] OP&lt;br /&gt;
* [[The Laughing Hills]] - Medium - Wednesday Night Full - GM:[[User:William|William Dymock-Johsnon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[S.P.E.]] - High - Wednesday night - GM:[[Gordon Lewis]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[A Minor Investigation]] - Very High - Thursday Night - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Living on the Edge]] - Medium - Wednesday night - GM:[[Miles Jackson]] OP&lt;br /&gt;
*[[A Conduit to the Plane of the Eternal Fortress]] - GM: Adam Scribe: [[Sin]]&lt;br /&gt;
&lt;br /&gt;
==807 WK==&lt;br /&gt;
38 games in 807&lt;br /&gt;
=== Spring 807 WK ===&lt;br /&gt;
* [[The End of The World]] Full/High - GM [[William]] [[Main_Page#Alusia|Al]] &lt;br /&gt;
* [[The Fate of Queen Aleksandra]] Full/High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Black Watch Chronicles II: The Absent Physician]] Full/Low -  GM: [[GM&#039;s#Ben Taberner|Ben]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Fey Haven]] Full/Med-High - GM: [[User:Stephen|Stephen Martin]] OP&lt;br /&gt;
* [[Don&#039;t go breaking my heart]] Full/High - GM: [[Callum|Callum]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Winter War|Ruskan Rumble]] Various/Full? Following on from [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Escort to the Superstition Mountains]] Low - GM: [[Craig Harper]] Monday nights. [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Horse Thieves]] Low - GM: [[Clare]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Dead Like Us]]  ? - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] OP&lt;br /&gt;
&lt;br /&gt;
=== Winter 807 WK ===&lt;br /&gt;
*[[A Kings Ransom]] - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Safely Underfoot]] - GM: [[:Category:Greg Graydon|Greg Graydon]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Sword of Petrus]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[A combined GM Game]]:&lt;br /&gt;
**[[Save A Prayer]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
**[[Flute Interlude]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Meanderings for Madron]] - GM: [[Adam Tennant]] OP&lt;br /&gt;
* [[Neither Hare nor Thar]] - GM: [[Rosemary Mansfield]], [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Viola&#039;s Little Problem]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]], [[GM%27s#GM:_Jono_Bean|Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Storm_To_Port|Storm to Port]] - GM: [[:Category:Bernard|Bernard]] - Scribe: [[Aqualina]] OP&lt;br /&gt;
* [[Fire and Ice]] - GM: [[Miles Jackson]] OP&lt;br /&gt;
* [[The Madness of Pope Blitzkrieg]] - GM: Terry: - Scribe: [[Tulip]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Wok is going on? (Part I)]] - GM: [[Ross Alexander]]: - Scribe: [[Uzi Urksome|Uzi]] OP&lt;br /&gt;
&lt;br /&gt;
=== Autumn 807 WK ===&lt;br /&gt;
* [[Crystal Ship]] - GM: [[:Category:Mandos|Mandos]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Redemption of Lord Surturs Bane]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[How to Win Friends]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Enter the Dragon]] - GM: [[Karen_Dransfield|Karen]], OP&lt;br /&gt;
* [[Havoc in the house of Guildenstern]] - GM: [[Gordon_Lewis|Gordon]]- Scribe [[Valery]], OP&lt;br /&gt;
* [[A Little Autumn Cleaning]] - GM: [[Keith_Smith|Keith]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Clem&#039;s Promise]] - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jail Break]] - GM: [[Callum|Callum]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jack and the Beanstalk]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] - OP&lt;br /&gt;
&lt;br /&gt;
=== Summer 807 WK === &lt;br /&gt;
* [[First Branch of the Elements ]] - GM: [[Micheal Young]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Festival of the Arts]] - GM: [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Unbridaled Power]] - GM: William, [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Deserts, Dungeons and Dwarves]] - GM: Helen Saggers, OP&lt;br /&gt;
* [[The War on Horror]] - GM: Michael P, OP&lt;br /&gt;
* [[Kill the Vampires]] - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jewel and Surgeo]] - GM: Phil Judd, OP&lt;br /&gt;
* [[Scouting for Silas]] - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
&lt;br /&gt;
==806 WK==&lt;br /&gt;
44 games in 806&lt;br /&gt;
=== Spring 806 WK ===&lt;br /&gt;
* [[Rio]] - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Gathering of the Fumes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]]&lt;br /&gt;
* [[Assault on Masada]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]&lt;br /&gt;
* [[Crisis on Alternate Alusias]] - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Mist over Bluegrass]] - GM: [[Jono Bean]] Low&lt;br /&gt;
* [[A Toothy Extraction]] - GM: [[Gordon Lewis]] High&lt;br /&gt;
* [[Railway Adventure]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] &lt;br /&gt;
* [[Assault on Kron]] - GM: [[GM%27s#GM:_Jillian_Mitchinson | Jillian Mitchinson]]&lt;br /&gt;
* [[Kijaand Restoration (Part I)]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[An Outbreak of Strangeness]] - GM: Scott Raymond&lt;br /&gt;
* [[Scab&#039;s Secret Sasquatches]] - GM: [[Zane Hembest]]&lt;br /&gt;
* [[Rot and Roll in Ildrisholm (or Extreme Psychotherapy for a Hill)]] - GM: [[Dan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 806 WK ===&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Group one.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Group two.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock-Johnson]] Group three.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Greg_Graydon|Greg Graydon]] Unspecified person sneaky group.&lt;br /&gt;
* [[Winter Games]] - GM: Bernard Hoggins  Seagate support team&lt;br /&gt;
* [[Search for the lost Temple]] - GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Ozma&#039;s Birthday]] - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Favours from Zirac Holdings]] - GM: [[User:Stephen|Stephen Martin]]&lt;br /&gt;
* [[Rescuing Cob and Co]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* The Summer King - GM: [[Callum]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 806 WK ===&lt;br /&gt;
* [[Scouting of the Games]] - GM: [[Jono Bean]] Scribe: [[Kishwa]]&lt;br /&gt;
* [[Fishing in the Fastness]] - GM: [[Jono Bean]] Scribe: [[Clementine]]&lt;br /&gt;
* [[Return of the King]] - GM: [[:Category:Mandos|Mandos]] Scribe: The Party.&lt;br /&gt;
* [[Blood, My God the Blood]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]&lt;br /&gt;
* [[White Wedding]] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]] Scribe: [[Father Broc]]&lt;br /&gt;
* [[The Siege of Novadom]] - GM: [[User:William |William]]&lt;br /&gt;
* [[Into the Valley]] - GM: [[Callum]] Scribe: [[Ithilmor]]&lt;br /&gt;
* [[The dreams of the Seven]] - GM: [[Callum]] Scribe: [[Erzsabet]]&lt;br /&gt;
* [[The Mystery of the Missing Mana]] - GM: [[GM%27s#GM:_Zane_Mendoza|Zane Mendoza]] Scribe [[Menolly]]&lt;br /&gt;
* [[Kidnappers will Rue the Day]] - GM: Helen Saggers Scribe: [[Aurora]]&lt;br /&gt;
* [[A Message for Gia]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] Scribe [[Douglas]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 806 WK ===&lt;br /&gt;
* [[Matt Tumbledown Adventure]] - GM: [[Jono Bean]] Scribe: [[GoK]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[McBright Masterwork]] - GM: [[User:Gorgox|Gordon]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Lath&#039;s Island]] - GM: [[Julia McSpadden]] Scribe: [[Shoka]]&lt;br /&gt;
* [[Nauvare Stash]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock]] Scribe: [[Lath]]&lt;br /&gt;
* [[To Hell And Back]] - GM: [[GM%27s#GM:_Noel_Livingston|Noel Livingston]] Scribe: [[Lath]]&lt;br /&gt;
* [[Big Bad Void Wolf]] - GM: [[GM&#039;s#Dean Ellis|Dean]] Scribe: [[Pennlucien]]&lt;br /&gt;
* [[Black Watch Chronicles: Nightmare Murders]] - GM: [[GM&#039;s#Ben Taberner|Ben]] - Scribe: [[Dramus]] (Actually his scribe is doing it)&lt;br /&gt;
* [[Mayhem in the Dwarven Mines]] - GM: Miles Jackson - Scribe: [[Theodonna]] &lt;br /&gt;
* [[Fear and Loathing in Sanctuary]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]]&lt;br /&gt;
* [[Oh! Not another Bard!]] - GM: [[User:Bernard|Bernard]] Scribe: [[Menolly]]&lt;br /&gt;
* [[A Manor of Fate]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Finding the Flencers]] - GM: [[Dan|Daniel Dixon]]&lt;br /&gt;
&lt;br /&gt;
==805 WK==&lt;br /&gt;
32 games in 805&lt;br /&gt;
=== Spring 805 WK ===&lt;br /&gt;
* [[How Much for the Little Boy]]? - GM: [[GM%27s#GM:_Lisa_Rose|Lisa]] Scribe: [[Aryan]]&lt;br /&gt;
* [[Not all water is wet|Not all water is wet -or- More Minions for Rashak]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Scribe: [[Saydar]]&lt;br /&gt;
* [[Endless Winter]] GM: Clare Matthews Scribe: Louise (Cypriano)&lt;br /&gt;
* [[Plague upon Thee (Part I)]] - GM: Ross.&lt;br /&gt;
* [[Plague upon Thee (Part II)]] - GM: Ross. &lt;br /&gt;
* [[The Treaty of New Hope]] GM: Helen Scribe: Faith&lt;br /&gt;
* [[Under the Tuscan Sun]] - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Duke&#039;s Cattle Drive]] - GM: [[GM%27s#GM:_Struan_Judd|Struan Judd]] Scribe: [[Kelestra]]&lt;br /&gt;
* [[The Death Gate]] (Defeat of the Rashak Wannabe) - GM: [[User:Keith | Keith Smith]], Scribe: [[Flamis]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 805 WK ===&lt;br /&gt;
* [[Little Ragnarok]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]] -  Scribe: [[TDP]]&lt;br /&gt;
* [[Missing Brewery]] - GM: [[User:NeonGraal|Struan J.]] Scribe: [[Aurora]]&lt;br /&gt;
* [[Where the Wind Blows]] - GM: [[:Category:Mandos|Mandos]].    Scribe Father Broc&lt;br /&gt;
* [[Small Mistakes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]] Scribe [[Lath]]&lt;br /&gt;
* [[Poison Cloude]] - GM: [[Jason Saggers]] Scribe: [[Sau Ras]]&lt;br /&gt;
* [[Return to the Fastness- Part 2]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: Bart then Clementine then Lisa&lt;br /&gt;
* [[The Hive Mind Adventure]] - GM: Jeff Leddra Scribe: [[Aurora]]&lt;br /&gt;
* [[Brastor Breakout]] (aka Assault on Carson&#039;s Switch) - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Chasing Off the Greys]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]. Scribe [[Motley]]&lt;br /&gt;
* [[Of Elves and Goblins and Such and So Forth]] - GM: [[:Category:Mandos|Mandos]] Scribe [[Gavin&#039;s Hill]]&lt;br /&gt;
* [[Return to the temple of Light]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 805 WK ===&lt;br /&gt;
* [[Harbinger of Death]] - GM: William.  Scribe: [[Braegon]].&lt;br /&gt;
* [[Things to do in Brastor when you&#039;re Dead]]   GM: [[User: Cosmo| Ben Taberner]]  Scribe: Gavin&#039;s Hill&lt;br /&gt;
* [[Return to the Fastness- Part 1]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: [[Michael (the adventurer)]]&lt;br /&gt;
* [[How We Won The War]] GM: [[User:ChrisC|Chris C]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Siren&#039;s Prize]] - GM: [[User:Jacqui | Jacqui]]  Scribe : [[Aqualina]]&lt;br /&gt;
* [[Where Have All The Gryphons Gone?]]  GM: Jeff Leddra  Scribe: Dawn&lt;br /&gt;
* [[The Hunting of the Omnicognitron]] - GM: Ross.&lt;br /&gt;
* [[Exploring Paradise]] GM: [[GM%27s#GM:_Helen_Saggers|Helen Saggers]] Scribe: [[Menolly]]&lt;br /&gt;
* [[The Ostow Incident]] GM: Ian Wood&lt;br /&gt;
* [[Urnwards we go]] GM: Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
=== Summer 805 WK ===&lt;br /&gt;
* [[Warriors Big Day Out]] - GM: Clare  Scribe: [[GoK]]&lt;br /&gt;
* [[A Timely Ghost]] - GM: [[:Category:Mandos| Mandos]]  Scribe: [[Mortimer]]&lt;br /&gt;
* [[Conflict in Gaia]] - GM: Alan Grant  Scribe: [[Basalic]]&lt;br /&gt;
* [[Never Say Neverre]] - GM: Mike Parkinson Scribe: [[Isil Eth]]&lt;br /&gt;
* [[The Ghoul Preservation Society]] - GM: [[GM%27s#GM:_Bernard_Hoggins|Bernard Hoggins]] - Scribe: [[Menolly]]&lt;br /&gt;
* Jeremiah&#039;s Chariot - GM: Martin&lt;br /&gt;
&lt;br /&gt;
==804 WK==&lt;br /&gt;
20+ games in 804&lt;br /&gt;
=== Spring 804 WK ===&lt;br /&gt;
* [[The Great Library of Ekonda]] GM: Helen  Scribe: [[Phaeton]] &lt;br /&gt;
* [[Morgan&#039;s Folly Strikes Back]] GM: Jill McSpadden Scribe: Motley&lt;br /&gt;
* [[Just deal with it!]] GM: Stephen&lt;br /&gt;
* [[Portals of Paleolithica Part2]] (Garweeze Wurld) GM: [[User:Keith | Keith]], Scribe Grizelda Feldspar&lt;br /&gt;
&lt;br /&gt;
=== Winter 804 WK ===&lt;br /&gt;
* [[Rings of Deception]] - GM: Bernard - Scribe: Tanis&lt;br /&gt;
* [[Gaia&#039;s Blessing]] - GM: Alan Grant Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Mystery of Missing Suitors]] - GM:  Martin Dickson - Scribe: Father Broc&lt;br /&gt;
* [[What&#039;s going on in the south of Prevada]] - GM: [[Phil Judd]]&lt;br /&gt;
* [[Recover temple artefacts]] - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 804 WK ===&lt;br /&gt;
* Get the Cold Out! [[Ice Demons in Flugelheim]] - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[The Dark Continent Adventure]] - GM: [[Miles Jackson]] Scribe: [[Tanis Kerelon | Tanis]] &lt;br /&gt;
* [[Sunken Doomed]] - GM: Gordon Lewis&lt;br /&gt;
* [[The Scary Door]] - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[The Ball adventure]] - GM: [[Chris C]]&lt;br /&gt;
* [[Trapped on Khoras (Portals of Paeolithica I)]] - GM Jacqui&lt;br /&gt;
&lt;br /&gt;
=== Summer 804 WK ===&lt;br /&gt;
* [[When You Wish Upon a Leprechaun]] - GM: Mandos Scribe: Algarloth&lt;br /&gt;
* [[Elf Noir]] - GM: Michael Parkinson Scribe: Sir Francis (  [[Kathleen]])&lt;br /&gt;
* [[Game Afoot]] - GM: Jeff Leddra Scribe: Mira&lt;br /&gt;
* [[Searching Sol for Paradise]] - GM: Helen Saggers Scribe: Roderigo&lt;br /&gt;
* [[Return to the Cold]] - GM: [[User:NeonGraal|Struan]] - Scribe: Penni&lt;br /&gt;
* [[The Rescue of Tehe]] - GM: Eamon Zink&lt;br /&gt;
* Coming Forth by Day GM: [[Rosemary Mansfield]] &amp;lt;i&amp;gt;no scribe notes available&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==803 WK==&lt;br /&gt;
&lt;br /&gt;
23+ games in 803&lt;br /&gt;
=== Spring 803 WK ===&lt;br /&gt;
* [[Hunting the Maiden]] - GM: Bernard - Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Riddle]] (aka Manuscript Hunters) - GM: Lisa Rose - Scribe: [[Father Broc]]&lt;br /&gt;
* [[Dazed and Confused]] - GM: Scott Raymond - Scribe: [[Aurora]]&lt;br /&gt;
* Into the Cold [[Colder Than A Snowman&#039;s Codpiece]] - GM: [[User:NeonGraal|Struan]] - Scribe: Roderigo&lt;br /&gt;
* [[Lifting the Veil]] - GM: Eamon Zink&lt;br /&gt;
* Shepherding the Shorn GM: Simon White&lt;br /&gt;
* [[Overawed and Overboard]]: The Ambassador&#039;s Holiday - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Winter 803 WK ===&lt;br /&gt;
* [[Escorting A Lord]] - GM: Bernard - Scribe: [[Aurora]]&lt;br /&gt;
* [[A Party Of Elegant People]] - GM: Ian Wood - Scribe: [[Silverfoam]]&lt;br /&gt;
* [[Sorting The Smugglers With Samdar]] - GM: [[User:ChrisC|Chris C]] - Scribe: Roderigo&lt;br /&gt;
* [[Send In The Clowns]] - GM: Andrew W - Scribe: [[Mortimer]]&lt;br /&gt;
* [[Church Nights]] - GM: [[:Category:Mandos|Mandos]] - Scribe: [[Arianna|Arianna di Angelo]]&lt;br /&gt;
* [[Smugglers of Erewhon]] - GM: Chris C.&lt;br /&gt;
* Six Impossible things (No Scribe Notes) - GM:William Dymock&lt;br /&gt;
&lt;br /&gt;
=== Autumn 803 WK ===&lt;br /&gt;
* [[Rousted In Rastenburg At The Rose Court]] GM: Anna &lt;br /&gt;
* [[Haven&#039;s Crystal Life]] GM: [[User:Stephen|Stephen]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Merfolk, Sahuagin, and The Deep Blue Hole]] GM: [[User:Jacqui | Jacqui]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save the Queen]] GM: Phil Judd&lt;br /&gt;
* [[All about Alexandra]] - GM: [[User:Hannah|Hannah]]&lt;br /&gt;
* [[Icefall]] GM: Jeff Ledra&lt;br /&gt;
&lt;br /&gt;
=== Summer 803 WK ===&lt;br /&gt;
* [[Pet Show]]. GM: [[User:Gorgox|Gordon Lewis]]&lt;br /&gt;
* [[Tails you Lose]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[A Cunning Rescue]] GM: Michael Parkinson Scribe:Armaud/Kit&lt;br /&gt;
* [[The Emperor&#039;s Gonna Die]] GM: Scott Raymond Scribe: [[Phaeton]]&lt;br /&gt;
* [[Caravan to the Enchanted Forest]] - Chris C.&lt;br /&gt;
&lt;br /&gt;
==802 WK==&lt;br /&gt;
20+ games in 802&lt;br /&gt;
=== Spring 802 WK ===&lt;br /&gt;
* [[Investigation of D&#039;arbres]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Trip to Savarea]] GM: Zane Mendoza Scribe:Silent&lt;br /&gt;
* [[Heretics of Miloo]] GM: Gordon Lewis Scribe: Arnaud&lt;br /&gt;
* [[Quest for Lost Dragons]] -- Baal&#039;s Final Return. GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Travels through Halph]] - GM: [[Chris C]]&lt;br /&gt;
* A few Good Sophonts (No Scribe Notes) - GM:William Dymock&lt;br /&gt;
&lt;br /&gt;
=== Winter 802 WK ===&lt;br /&gt;
* [[Spying on the Plane Eating City]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[For the Faerie King and Karma]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[Quarry in a Quarry]] GM: Sally Musgrave Scribe: Stardreamer&lt;br /&gt;
* [[Seven Stout Hearts in Phantasia]] GM: Andrew Scribe: Graaven Brightrock&lt;br /&gt;
* [[The Needs of a Tree]] GM: Jason Saggers Scribe [[Basalic]]&lt;br /&gt;
* [[Fiasco in Rokar]] GM: [[William]] Scribe: [[Haann_Uberreich]]&lt;br /&gt;
* [[Dragons Beds are hard to Find]]. GM: [[:Category:Phil Judd|Phil]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 802 WK ===&lt;br /&gt;
* [[Olympic Security/Destinian Gold]] GM: Michael Parkinson Scribe: [[Kathleen]]&lt;br /&gt;
* [[Into the Se of Wizards]] GM: [[William]] Scribe: Arnaud&lt;br /&gt;
* [[Dealing with the Troll]] - GM: Mandos&lt;br /&gt;
* [[Haven&#039;s Incursion]] - GM: Stephen&lt;br /&gt;
* [[Mystery in Mystra]] GM: Simon White Scribe: [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 802 WK ===&lt;br /&gt;
* [[Pasifikan Plundering]] GM: [[User:Keith | Keith]] - Scribe: Arnaud&lt;br /&gt;
* [[On Godric&#039;s Trail]] GM: Clare - Scribe:Graaven Brightrock&lt;br /&gt;
* [[Joe the Balrog]] GM: [[Rosemary Mansfield]]  - Scribe: [[Basalic]]&lt;br /&gt;
* [[Rannitaire Diplomacy]] - GM: Lisa&lt;br /&gt;
* Meeting Cain (No Scribe Notes) - GM:Andrew Withy&lt;br /&gt;
&lt;br /&gt;
== 801 WK==&lt;br /&gt;
19+ games in 801&lt;br /&gt;
=== Spring 801 WK ===&lt;br /&gt;
* [[South Haven Academy for Girls]] GM: William Scribe: Arnaud&lt;br /&gt;
* [[A Gentleman&#039;s Sport]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[Theft of the Faerie Flag]] GM: [[User:Jacqui | Jacqui]] Scribe [[Aurora]]&lt;br /&gt;
* [[Gardens of Phadre]] GM: Gordon Scribe: [[Darien]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 801 WK ===&lt;br /&gt;
* [[Kaith Tax Collection]] GM: Julie Scribe: Arnaud&lt;br /&gt;
* [[Rumblings of Evil Beneath Rank Dwarves]] GM: Jon McSpadden Scribe: Kryan&lt;br /&gt;
* [[Surprise for Sahuagin]] GM: William Scribe: [[Aqualina]]&lt;br /&gt;
* [[Brundah&#039;s Mam]] - GM: Gordon&lt;br /&gt;
&lt;br /&gt;
=== Autumn 801 WK ===&lt;br /&gt;
* [[Into A Strange Land]] GM: Struan Scribe: Arwen&lt;br /&gt;
* [[Runeation]] GM: Jon McSpadden Scribe: Loxi&lt;br /&gt;
* [[Jhensi Hallenger&#039;s Birthday]] GM: Gordon Scribe: Valery&lt;br /&gt;
* [[The Road Builder]] GM: Martin Dickson&lt;br /&gt;
* [[Search for Lost Mind Magics]] - GM: Clare&lt;br /&gt;
&lt;br /&gt;
=== Summer 801 WK ===&lt;br /&gt;
* [[The Great Mummy Hunt]] GM: [[Rosemary Mansfield]] Scribe: Graaven Brightrock&lt;br /&gt;
* [[Football of Purple]] GM: Michael Parkinson Scribe: [[Darien]]&lt;br /&gt;
* [[Fighting the Good Fight, No Matter the Cost]] GM: Paul Schmidt Scribe: [[Basalic]]&lt;br /&gt;
* [[Strange Journey to Monmosphoidoi]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[A Terranovan Picnic]] GM: Martin Scribe: Kryan&lt;br /&gt;
* [[Return to the Keep on the Borderlands]] GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]  Scribe: [[Haann Uberreich]]&lt;br /&gt;
&lt;br /&gt;
==800 WK ==&lt;br /&gt;
16+ games in  800&lt;br /&gt;
=== Spring 800 WK ===&lt;br /&gt;
* [[Going On A Bear Hunt]] GM:  [[User:Hannah|Hannah]] Scribe: Loxi&lt;br /&gt;
* [[Scrying Thy Neighbour]] GM: Greg Taylor Scribe: Tom&lt;br /&gt;
* [[Christopher&#039;s Doom]] GM: Clare Scribe: [[Kathleen]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 800 WK ===&lt;br /&gt;
* [[Escort to Countess Kirsten]] GM: [[Jono Bean]] Scribe: [[Kathleen]]&lt;br /&gt;
* [[Pasifika in Peril]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Milloo Trade Mission]] GM: Gordon Lewis Scribe: Gerrad&lt;br /&gt;
* [[Bringing Light to the Darkness]] GM: Paul Schmidt&lt;br /&gt;
* Westphalia - [[Hi Kipchac]] GM: Andrew W, Scribe: [[TDP]]&lt;br /&gt;
* [[The Missing Reporter]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* The Big Key (No Scribe Notes) - GM: William&lt;br /&gt;
&lt;br /&gt;
=== Autumn 800 WK ===&lt;br /&gt;
* [[Seven For Thebes]] / [https://drive.google.com/file/d/1Sd8Mjakx80PQ20TYpb8EReTmzXZjFKhp/view?usp=drive_link Seven For Thebes] GM: Michael Parkinson Scribe: [[Aqualina]]&lt;br /&gt;
* [[Against the Dark Circle]] / [[Battles in the Dark]] GM: [[Jono Bean]] Scribe: Kern&lt;br /&gt;
* [[Sun Sword]] GM: ? Scribe: [[Ty]]&lt;br /&gt;
* [[Murder Mystery]] GM: Eamon Zink Scribe: Scorpion&lt;br /&gt;
&lt;br /&gt;
=== Summer 800 WK ===&lt;br /&gt;
* [[Rescue II]] GM: Clare West Scribe: Douglas&lt;br /&gt;
* [[Middlemarch]] GM: Paul Schmidt Scribe: [[Phaeton]]&lt;br /&gt;
* [[Redemption or else..]] (Dark Circle) - GM: Adam T.&lt;br /&gt;
* The [[Protector of GerFenDiak]] - GM: Phil J.&lt;br /&gt;
* Trip to ShadowRun (No Scribe Notes) - GM:Ian Wood&lt;br /&gt;
&lt;br /&gt;
==799 WK==&lt;br /&gt;
13+ games in 799 WK&lt;br /&gt;
=== Spring 799 WK ===&lt;br /&gt;
* [[Travels with Father Bob]] GM: Mike Parkinson Scribe: Arwen&lt;br /&gt;
* [[Return to Sudar]] GM: Greg Taylor Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Resurrection River]] GM: Jeff Leddra Scribe:Scorpion&lt;br /&gt;
* [[Heedless they..]] - GM: Martin D.&lt;br /&gt;
&lt;br /&gt;
=== Winter 799 WK ===&lt;br /&gt;
* [[Enter the Cockroach]] GM: Mike Parkinson Scribe:Loxi&lt;br /&gt;
* [[The Dragon Horde]] GM: Daryl Crosby Scribe:Hargan&lt;br /&gt;
* [[Edge of the Underdark]] GM: Paul Schmidt Scribe:[[Basalic]]&lt;br /&gt;
* [[Trouble with the Troll King]] - GM: Dean&lt;br /&gt;
* [[Return of the Shaper]] (?) - GM: [[Jono Bean]] - Scribe: Sabbath&lt;br /&gt;
&lt;br /&gt;
=== Autumn 799 WK ===&lt;br /&gt;
* [[Return to Lorgos]] GM: Greg Taylor  Scribe:[[Aqualina]]&lt;br /&gt;
* [[Belial Baiting]] (fulfilling geas) - GM: Andrew W.&lt;br /&gt;
&lt;br /&gt;
=== Summer 799 WK ===&lt;br /&gt;
* [[The War of Tears (Adventure)|The War of Tears]] GM: Martin Dickson Scribe:TDP Roberts&lt;br /&gt;
* [[Hobbit&#039;s Home]] GM: Francis Scribe:[[Phaeton]]&lt;br /&gt;
* [[Empress of Azuria]] - GM: Michael P.&lt;br /&gt;
&lt;br /&gt;
==798 WK==&lt;br /&gt;
19 games in 798 WK&lt;br /&gt;
=== Spring 798 WK ===&lt;br /&gt;
* [[Dog Bothering]] GM: Daryl Scribe: Kayseri&lt;br /&gt;
* [[Return to Norden]] GM: Greg Taylor Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save Our Senshi]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Prince of Darkness II]] GM: Jon McSpadden  Scribe: Pent&lt;br /&gt;
* [[Zinzanity]] GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Winter 798 WK  ===&lt;br /&gt;
* [[Overdue Library Books]] GM: Martin Dickson Scribe: [[Basalic]]&lt;br /&gt;
* [[Investigating the Guild Vaults]] GM: Andrew Scribe: Valery&lt;br /&gt;
* [[Kali and the Five Dwarves]] GM: Rosemary Scribe: Hoo&lt;br /&gt;
* [[Against the Necromancers]] GM: [[Jono Bean]] Scribe: Serendipidy&lt;br /&gt;
&lt;br /&gt;
=== Autumn 798 WK ===&lt;br /&gt;
* [[Planeport Troopers]] GM: Ross Alexander Scribe: Liessa&lt;br /&gt;
* [[Mission to Malachandra]] GM: Jacqui &lt;br /&gt;
* [[Defense of Ssqua]] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [[Green Orcs in Purple]] GM: Mike Parkinson Scribe Kryan&lt;br /&gt;
* [[Westphalia Succession]] GM: Andrew Withy Scribe: Kathleen&lt;br /&gt;
* [[Sound of Death I]] (Fastness) - GM: Jono&lt;br /&gt;
* Meeting the Queen of Pain (No Scribe Notes) - GM: Adam T&lt;br /&gt;
&lt;br /&gt;
=== Summer 798 WK ===&lt;br /&gt;
* [[Root of Evil]] GM: [[Micheal Young|Mike]] Scribe: [[Basalic]]&lt;br /&gt;
* [[Behold the Beholder]] GM: Paul Schmidt Scribe: [[Aqualina]]&lt;br /&gt;
* [[Through the Doors of Perception]] GM: Paul Schmidt Scribe: [[Callas]]&lt;br /&gt;
* [[The Hunting of the Captain]] GM: Mandos&lt;br /&gt;
* [[Necromancer Bash]] GM: [[Jono Bean]]&lt;br /&gt;
* The Twisted Avatar GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Hurolg the Hammer]] - GM: Carl R.&lt;br /&gt;
* [[Portals in the jungle]] - GM: Greg G.&lt;br /&gt;
* Empire of the Sun (cont.) - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
==797 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 797 WK ===&lt;br /&gt;
* [[The Dragon Court of Ambra]]. GM: Craig Beere&lt;br /&gt;
* [[The Seagate Guards Do Lower Orminthwaite]] GM: Andrew  Scribe: Tixellanif&lt;br /&gt;
* [[The Hunt for Kontalie]] GM: Phil Scribe: [[Basalic]]&lt;br /&gt;
* [[Killing of the Great Troll Chef]] GM: Noel Scribe: [[Aqualina]]&lt;br /&gt;
* [[Quest for Virtue]] GM: Ben Scribe: Ned&lt;br /&gt;
* [[Prince of Darkness]] GM: Jon Scribe: Pent&lt;br /&gt;
* [[Rescue of Scratch from the Lands of the Dead]] GM: Jon McSpadden&lt;br /&gt;
* [[Empire of the Sun Investigation]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Winter 797 WK ===&lt;br /&gt;
* [[Qui Vigiles Vigilent]]. GM: Dan Dixon Scribe: [[Callas]]&lt;br /&gt;
* [[Quest for Father Rowan&#039;s Holy Symbol]] GM: Paul Schmidt  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rules of Engagement]] GM: Paul Schmidt Scribe: Starflower&lt;br /&gt;
* [[The Eclipse]] GM: Noel Scribe: Scorpion&lt;br /&gt;
* [[That was now, This is then]] GM: Mike Parkinson Scribe: Amaranth&lt;br /&gt;
* [[The Eye of Norden]] GM: Greg Taylor Scribe: Eidolon&lt;br /&gt;
* Hunt for the Mystical Item (No Scribe Notes) - GM Francis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt solid black; margin-top:10pt; margin-bottom:10pt; padding: 5px; color:#990000;&amp;quot;&amp;gt;&lt;br /&gt;
The Western Kingdom Calendar and a realignment of the calendar with the seasons, which had become out of step due to the AP calendar&#039;s use of a 365 day year, was started at the beginning of this session. Months in the WK calendar before this point were extrapolated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
=== Jul 1996 AP === &lt;br /&gt;
(Autumn 797 WK)&lt;br /&gt;
* [[Around A Hat in 80 Hours]] GM: [[Martin]] Scribe: [[Bozo]]&lt;br /&gt;
* [[The Other Hat Adventure]] (Falkenstein) GM: Lisa Scribe: Strontium&lt;br /&gt;
* [[Organised Chaos]] GM: Scott Whittaker  Scribe [[Aqualina]]&lt;br /&gt;
* [[Find the Worts]] GM: Craig Beere Scribe [[Phaeton]]&lt;br /&gt;
* [[Rabbit Adventure]] GM: Daryl Scribe: Berik&lt;br /&gt;
* [[Failed rescue in Ildrisholm]] GM: Dan Dixon Scribe: [[Jedburgh]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part II)]] GM: Dan Dixon Scribe: [[Ishamael]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part III)]] GM: Dan Dixon&lt;br /&gt;
* [[Least We Forget]] GM: William Dymock Scribe: [[Callas]]&lt;br /&gt;
* [[Twelve Days]] - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1996 AP === &lt;br /&gt;
(Summer 797 WK)&lt;br /&gt;
* [[Truce in the Fastness of Girwyllan]] / A Trip in the Woods - GM: [[Jono Bean]] Scribe: Jedburgh&lt;br /&gt;
* [[The Search for Flowers]] GM: Struan Scribe: Tixellanif&lt;br /&gt;
* [[Princess Bride in the Black Tower]] GM: William  Scribe: [[Basalic]]&lt;br /&gt;
* [[The Return of the Prodigal Son]] GM: [[User:Keith | Keith]] Scribe: Hugh&lt;br /&gt;
* [[Destroy the Weapon of Mass Destruction]] GM: [[:Category:Mandos|Mandos]] Scribe: Gideon&lt;br /&gt;
* [[Saydar&#039;s Pub Crawl]] GM: Jon McSpadden&lt;br /&gt;
* [[Miners and Mages]] (Goblins and Gold) GM: Phil Scribe: [[Kern]]&lt;br /&gt;
* [[The Wedding Ring]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Dramus of Oz (No Scribe Notes) - GM: Dean Ellis&lt;br /&gt;
&lt;br /&gt;
=== Jan 1996 AP === &lt;br /&gt;
(Spring 796 WK)&lt;br /&gt;
* [[Chaining the Dark Lord]] GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Find Liessa&#039;s Tutor]] GM: [[:Category:Mandos|Mandos]] Scribe: Berik&lt;br /&gt;
* [[Scroll of Himcules]] GM: Bryan Holden   Scribe: Scorpion&lt;br /&gt;
* [[Against Azzur]] GM: Jon McSpadden&lt;br /&gt;
* [[Neverland]] GM: [[Rosemary Mansfield]]   Scribe: Shizane&lt;br /&gt;
* [[Attempted Patricide]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
==1995==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1995 AP === &lt;br /&gt;
(Winter 796 WK)&lt;br /&gt;
* [[The Chancellors Message]] GM: Ian Wood  Scribe: Anathea&lt;br /&gt;
* [[Worts and Boyles]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [[Arabian Adventure]] GM: Alastair Scribe: Darksinger&lt;br /&gt;
* [[Garsen&#039;s Tower - Investigation]] GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Garsen&#039;s Tower - Epilogue]] (The Sale of..) GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Exploring Ildrisholm (Part I)]] GM: Dan Dixon&lt;br /&gt;
* [[Armless, Eyeless and Nameless in the Abyss]] GM: Jim Arona&lt;br /&gt;
* [[Al Addions Lamp]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Delta Baby GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1995 AP === &lt;br /&gt;
(Autumn 796 WK)&lt;br /&gt;
* [[Where is Gammy?]] GM: Daryl Crosby Scribe: Gideon&lt;br /&gt;
* [[The Gnome with the Golden Hand]] GM: [[Carl]] Scribe: [[Basalic]]&lt;br /&gt;
* [[The Alternate Adventure]] GM: William Dymock Scribe: Berik&lt;br /&gt;
* [[Object Delivery]] GM: [[User:stephen|Stephen]] Scribe: Scorpion&lt;br /&gt;
* [[Down on the Farm]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9606.pdf To Granton and Back] GM: Jon McSpadden Scribe: Ithilmore&lt;br /&gt;
* [[City In Flight]] GM: Keith&lt;br /&gt;
* [[In search of knowledge]] Oz - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1995 AP === &lt;br /&gt;
(Summer 796 WK)&lt;br /&gt;
* [[Kedri, Sushi and Calimari Surprise]]  GM: William Dymock&lt;br /&gt;
* [[A Diplomatic Undertaking]] GM: Eamon Zink  Scribe: Scorpion&lt;br /&gt;
* [[Quest for Shaman&#039;s Daughter]] GM: Craig Beere  Scribe: Pinefeller&lt;br /&gt;
* [[The Trouble with Triffids]] GM: [[User:Jacqui | Jacqui Smith]] Scribe: Glod&lt;br /&gt;
* [[Against the Ogre Horde]] GM: Jon McSpadden&lt;br /&gt;
* [[Exploring Ildrisholm]] GM: Dan Dixon&lt;br /&gt;
* [[Bite of the Snakewoman]]: GM [[Jono Bean]]&lt;br /&gt;
* [[Meet the Vampire]]: GM [[Jono Bean]]&lt;br /&gt;
* [[A trip to Freetown]]: GM Jon McSpadden&lt;br /&gt;
* [[Daffyds Bride]]: GM Andrew W&lt;br /&gt;
* [[The rescue mission]] - GM Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Jan 1995 AP === &lt;br /&gt;
(Spring 795 WK)&lt;br /&gt;
* [[Giants, Woman and Winter]]. GM: Michael Young&lt;br /&gt;
* [[Dorvogel&#039;s Dungeon]] GM: Daryl Crosby   Scribe: Britamus&lt;br /&gt;
* [[Magi, Mistresses, and Mind Mages]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Delta Blues]] GM: Rosemary Mansfield   Scribe: [[Aqualina]]&lt;br /&gt;
* [[Many Lifeforms are Present]] GM: William Dymock&lt;br /&gt;
* [[Die Wintergarten]] GM:[[Jim Arona]] Scribe: ?&lt;br /&gt;
&lt;br /&gt;
==1994==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1994 AP === &lt;br /&gt;
(Winter 795 WK)&lt;br /&gt;
* [[The Temple of the White Goddess]]. GM: Jon McSpadden&lt;br /&gt;
* [[Yana the Undying]] GM: Brent Jackson Scribe: Eidolon&lt;br /&gt;
* [[Kings Quest]] GM: Scott Whittaker  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rescue at Hob&#039;s Dell]] GM: Jon McSpadden  Scribe: Jedburgh&lt;br /&gt;
* [[Temple of Death]] DM: Dan Dixon&lt;br /&gt;
 Ed; not scribe notes, link tot he Temple. Anyone know if this was a game?&lt;br /&gt;
* [[Courts of Jashmed]] GM: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* House of Time (No Scribe Notes) - GM:Ross Alexander&lt;br /&gt;
&lt;br /&gt;
=== July 1994 AP === &lt;br /&gt;
(Autumn 795 WK)&lt;br /&gt;
* [[Quest for Martin Candlestone]] (Into the High mana Zone). GM: [[Jono Bean]]  Scribe: Jedburgh&lt;br /&gt;
* [[Shapechangers, the Inquisition &amp;amp; Literature - a Sweetwater Interlude]]. GM: [[:Category:Andrew_W|Andrew W]]&lt;br /&gt;
* [[Illusion, Delusion, and Dainty Danger]]  GM: [[Rosemary Mansfield|Rosemary]]  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Return One Hero from the Cosmos]] GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Tears of the Gods]]  GM: Jon McSpadden  Scribe: Scorpion&lt;br /&gt;
* [[The Swamp undead and the doings of King Sigismund]] GM: Alistair    Scribe: [[Father Broc|Fenton]]&lt;br /&gt;
* [[To The Evening Star]] GM: Keith Smith&lt;br /&gt;
* [[Who killed Roger]] - GM: Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1994 AP === &lt;br /&gt;
(Summer 795 WK)&lt;br /&gt;
* [[In Search of Slavers]]  GM: Scott Whittaker  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Escorting Ensemble]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Arabia and Back]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* [[Shadows over Granton]] GM: Jon McSpadden&lt;br /&gt;
* [[Shadows over Calder]] GM: Jon McSpadden&lt;br /&gt;
* [[Wings of Death]] (Fastness) - GM: Jono B&lt;br /&gt;
* ?? (Cher was on it) - GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Jan 1994 AP === &lt;br /&gt;
(Spring 794 WK)&lt;br /&gt;
* [[Insect World]]  GM: Carl Reynolds  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Search for John]]  GM: William Dymock   Scribe: Darksinger&lt;br /&gt;
* [[Six Go Mad in Amba]] GM: [[Jono Bean]]&lt;br /&gt;
* [[The Elven Crystals]] GM: Jon McSpadden Scribe: [[Logan]]&lt;br /&gt;
* [[The Trial: part 1]] GM: Jon McSpadden Scribe: [[Vapour]]&lt;br /&gt;
* The Found Hobbit GM: [[Rosemary Mansfield]] no scribe notes&lt;br /&gt;
&lt;br /&gt;
==1993==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1993 AP === &lt;br /&gt;
(Winter 794 WK)&lt;br /&gt;
* [[The Inconstant Moon]]. GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Evil Below]] GM: Michael Young&lt;br /&gt;
* [[Dragon&#039;s Eye]]  GM: Mike Harre  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Problems with Shrivers]] &amp;amp; Venture into the Void - GM: Derek T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1993 AP === &lt;br /&gt;
(Autumn 794 WK)&lt;br /&gt;
* [[Drakenburg Assault]] GM: [[Jono Bean]]&lt;br /&gt;
* [[Listen Carefully...]]  GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Priests and Pregnancy]] GM: [[Ian Wood]]  Scribe: Romo&lt;br /&gt;
* [[In Search of the Sorceress in Silver&#039;s Kit]] GM: [[Jon McSpadden]] Scribe: [[Prydera]]&lt;br /&gt;
* [[The Spurs of Ulric]] / Search for Sigismund - GM: Mark H&lt;br /&gt;
&lt;br /&gt;
=== Apr 1993 AP === &lt;br /&gt;
(Summer 794 WK)&lt;br /&gt;
* [[The Return of the Unwilling Chosen]]  GM: Mike Harre  Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1993 AP === &lt;br /&gt;
(Spring 793 WK)&lt;br /&gt;
* [[Mordag&#039;s Little Finger]] - GM:[[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] - Scribe: [[Ptolemy]]&lt;br /&gt;
* [[Knight of Mystery]] - GM: William Dymock - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Romance in the South Seas]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Aqualina]]&lt;br /&gt;
* [[Shaper&#039;s Castle]] - GM: Struan Judd&lt;br /&gt;
* [[Eretrian Name Quest]] - GM: Greg C.&lt;br /&gt;
* [[Robyn&#039;s Revenge Thwarted]] - GM: Mike Y.&lt;br /&gt;
&lt;br /&gt;
==1992==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1992 AP === &lt;br /&gt;
(Winter 793 WK)&lt;br /&gt;
* [[Orc Slayer]] - GM: Jon McSpadden&lt;br /&gt;
* [[Defence of the Muleskin Tavern]] &amp;amp; [[Day of the Snork]] - GM: Jon Mc.&lt;br /&gt;
* [[The Search for the Holy Lance of Antioch]] - GM: Adam Tennant -&lt;br /&gt;
* [[Rescue from the Hive]] -  GM: [[User:Jacqui | Jacqui Smith]] - Scribe: Bozo&lt;br /&gt;
* [[Lake Cartography]] - GM: Greg Graydon -Scribe: [[Basalic]]&lt;br /&gt;
* Défense of the Muleskin Tavern - Jon McSpadden&lt;br /&gt;
* The Day of the Snork - Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Jul 1992 AP === &lt;br /&gt;
(Autumn 793 WK)&lt;br /&gt;
* [[The Rescue of Finangle in Oz]] (The Land of Dreams) - GM: Dean Ellis &amp;amp; Lisa Cotton&lt;br /&gt;
* [[The Ship That Flew]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Where&#039;s Alice?]] - GM: Daniel Dixon - Scribe: Bozo&lt;br /&gt;
* [[Martin’s Sword]] #5 Game Over - GM: Martin - Scribe: Bleyze&lt;br /&gt;
* [[Dwarf Bait]] Scribe:Blackrod/Scratch&lt;br /&gt;
* That Ranke Bishop&#039;s Come Calling - Michael Young&lt;br /&gt;
* Duchy of Trelbar - Caravan Guards	- Chris Caulfield&lt;br /&gt;
* The Helyssian Crown Jewels -Struan Judd&lt;br /&gt;
* Priest of Famine - Mark Eaton&lt;br /&gt;
* Eremos Investigation - Stephen Martin&lt;br /&gt;
* Find the Pessant Decendants - Ian Wood&lt;br /&gt;
&lt;br /&gt;
=== Apr 1992 AP === &lt;br /&gt;
(Summer 793 WK)&lt;br /&gt;
* [[Trash and Burn]]  GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[California Smith | California Smith and the Lost City of Pasifika]] GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[In Search of Knowledge]] - GM: [[User:Dean|Dean]] - Scribe: [[Father Broc|Karys the Sage]]&lt;br /&gt;
* [[Purple Pro&#039;s]] - GM: Michael P.&lt;br /&gt;
* [[The Wombles]] - GM: Struan&lt;br /&gt;
* [[Terranova Scouting]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Jan 1992 AP === &lt;br /&gt;
(Spring 792 WK)&lt;br /&gt;
* [[Rats, Rats, Ratties]] - GM: Phil Judd - Scribe: [[Basalic]]&lt;br /&gt;
* [[Trip to Port Artz]] - GM: Struan Judd&lt;br /&gt;
* [[Rescue the Brotherhood]] - GM: Bryan Holden&lt;br /&gt;
* Mars Adventure - Greg Graydon	- Brandon(Ineluki)&lt;br /&gt;
* Dwarves of Near Novadom - Ian Wood - Andrew(Lady Carla)&lt;br /&gt;
&lt;br /&gt;
==1991==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1991 AP === &lt;br /&gt;
(Winter 792 WK)&lt;br /&gt;
* [[Rendezvous with Gaia]]  GM: Daniel Dixon  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Disappointment at Destiny]]  GM: Mike Parkinson  Scribe: [[Aqualina]]/Kryan&lt;br /&gt;
* [[Trip to Glorantha]] GM: Scott Whittaker&lt;br /&gt;
&lt;br /&gt;
=== Jul 1991 AP === &lt;br /&gt;
(Autumn 792 WK)&lt;br /&gt;
* [[Mystery at Maltain]]  GM: Struan Judd&lt;br /&gt;
* [[Find the Dwarves]] - GM: Mark E.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1991 AP === &lt;br /&gt;
(Summer 792 WK)&lt;br /&gt;
* [[Babes in Faerieland]] GM: [[User:Jacqui | Jacqui Smith]]  Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Stolen Seal]]  GM: Phil Judd  Scribe: [[Starflower]]&lt;br /&gt;
* [[The Deepspring Disappearances]] GM: Adam Tennant&lt;br /&gt;
* The First Oz Trilogy:&lt;br /&gt;
** [[Rescue the Tinman]] - Med-High - GM: Dean&lt;br /&gt;
** [[Find the Cowardly Lion]] (&amp;amp; Dorothy) - Low-Med - GM: Brent&lt;br /&gt;
** [[Abduct the Scarecrow]] - Low - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jan 1991 AP === &lt;br /&gt;
(Spring 791 WK)&lt;br /&gt;
* [[The Enchanter&#039;s Box]]  GM: Reid  Scribe: [[Flamis]]&lt;br /&gt;
* [[The Great Parisian Jewel Robberies]] - GM: Mark Harrison Scribe: [[Aqualina]]&lt;br /&gt;
* Trevaris the Ghost City GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Terranova I - Discovery]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1990== &lt;br /&gt;
&lt;br /&gt;
=== Oct 1990 AP === &lt;br /&gt;
(Winter 791 WK)&lt;br /&gt;
* [[Last Will and Testament of Baron Garcia]] - GM: Dean Ellis&lt;br /&gt;
* Jellinfeld&#039;s Pumping Machine GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* Master of Illusions - GM: Klaude&lt;br /&gt;
* To Catch A Fallen Star (continued) - GM: Carl Reynolds&lt;br /&gt;
* Plains Guild Rescue Mission - GM: Mike Young&lt;br /&gt;
* Evil Bash - GM: Mike P&lt;br /&gt;
* [[The Arms of Nagash Tor]] - GM: Lisa&lt;br /&gt;
* [[Sword of McFergus]] - GM: Mike H&lt;br /&gt;
* Dungeon Bash - GM: Mark Eaton&lt;br /&gt;
* (Continuation of Combat Play Test and Greg Cole adventure)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1990 AP === &lt;br /&gt;
(Autumn 791 WK)&lt;br /&gt;
* [[Tax the Hobbits]] - GM: Phil Judd&lt;br /&gt;
* [[To Catch A Fallen Star]] - GM: Carl Reynolds&lt;br /&gt;
* The Monumental Blunder - GM: [[Rosemary Mansfield]] - (scribe notes held by Rosemary)&lt;br /&gt;
* [[The Oracle of the North]] &amp;amp; Brastor Haunted House - GM: Bryan H.&lt;br /&gt;
* [[Mezzo Volta Suffering]] - GM: [[Craig_Harper|Craig]]&lt;br /&gt;
* [[Dreamlands II]] - GM: [[Martin]]&lt;br /&gt;
* [[The Adventure Where We Ripped The Goblins Off Wicked]] - GM: Klaude&lt;br /&gt;
* [[The Forest Oracle 3]] - GM: Bryan H&lt;br /&gt;
* (3 other adventures no details other than GMs: Fiona, Greg Cole, Mike Y)&lt;br /&gt;
* (Combat System Play Test) - GM: Marc&lt;br /&gt;
&lt;br /&gt;
=== Apr 1990 AP === &lt;br /&gt;
(Summer 791 WK)&lt;br /&gt;
* [[Crown of Souls]] - GM: Martin Dickson - Scribe: Carol&lt;br /&gt;
* [[The Deepspring Disappearances]] - GM: Adam Tennant&lt;br /&gt;
* [[Robin&#039;s Hoods]] - GM: Mike Young&lt;br /&gt;
* [[Castle Defence Repossession]] - GM: Greg G&lt;br /&gt;
* &#039;&#039;Do You Take This Frog? (moved to Summer 790 based on Scribe&#039;s dates)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Jan 1990 AP === &lt;br /&gt;
(Spring 790 WK)&lt;br /&gt;
* [[A Wandering We Will Go]] - GM: Bart&lt;br /&gt;
&lt;br /&gt;
==1989==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1989 AP === &lt;br /&gt;
(Winter 790 WK)&lt;br /&gt;
* [[Turrible Trouble at Smackbottom Thwait]] - GM: Fiona Cole -&lt;br /&gt;
* [[Swash and Buckle]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jul 1989 AP === &lt;br /&gt;
(Autumn 790 WK)&lt;br /&gt;
* [[The Quest for Missing Melanie]] - GM: Struan Judd - Scribe: [[Flamis]]&lt;br /&gt;
* [[Against ze Flying Nomes]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1989 AP === &lt;br /&gt;
(Summer 790 WK)&lt;br /&gt;
* Regicide 	GM: Brent - Scribe: Amaranth&lt;br /&gt;
* The Balrog&#039;s Egg  GM: Martin Dickson - Scribe Serendipity&lt;br /&gt;
* King Ronald&#039;s Menagerie  GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Do You Take This Frog?]] -  GM: Craig Harper - Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1989 AP ===&lt;br /&gt;
(Spring 789 WK)&lt;br /&gt;
* Ye Noble Guardians of Ye Football Team - GMs: Reid/Bryan Holden - Scribe: Starflower&lt;br /&gt;
* Trouble at Huddles Farm - GM: Lisa Cotton - Scribe: Amelia&lt;br /&gt;
* Seagate Guild and the Temple of Doom (Delph III) - GM: Greg Taylor - Scribe: Whisper&lt;br /&gt;
&lt;br /&gt;
==1988==&lt;br /&gt;
=== Oct 1988 AP === &lt;br /&gt;
(Winter 789 WK)&lt;br /&gt;
* [[Sundered Realm]] - GM: Mark Harrison - &lt;br /&gt;
* Eringdale Kidnaps - GM: [[Rosemary Mansfield]] - (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1988 AP === &lt;br /&gt;
(Autumn 789 WK)&lt;br /&gt;
* [[The Mines of Gothron]] - GM: Martin Dickson - &lt;br /&gt;
* The Shattered Statue II - GM: Bart Janssen - &lt;br /&gt;
* Hobgoblin Harassment - GM: Greg Graydon - Scribe: The entire party&lt;br /&gt;
&lt;br /&gt;
=== Apr 1988 AP === &lt;br /&gt;
(Summer 789 WK)&lt;br /&gt;
* [[Delph II - Insect World]] GM: Greg Taylor  Scribe: Isil Eth&lt;br /&gt;
&lt;br /&gt;
=== Jan 1988 AP === &lt;br /&gt;
(Spring 788 WK)&lt;br /&gt;
* The Diary of Ventura Blue - GM: Unknown - Scribe: &lt;br /&gt;
* [[Blabbo Take&#039;s Birthday Party]] - GM: Lisa Cotton&lt;br /&gt;
* Gator Depression - GM: Greg Graydon - Scribe: {The entire party}&lt;br /&gt;
&lt;br /&gt;
==1987==&lt;br /&gt;
=== Oct 1987 AP === &lt;br /&gt;
(Winter 788 WK)&lt;br /&gt;
* [[Skystone Heist]] - GM: Marc Harrison - &lt;br /&gt;
* [[The Progress of Disease II]] - GM: Martin Dickson - Scribe: Mary M&lt;br /&gt;
* Bryan&#039;s Beginners Intro - GM: Bryan Holden -&lt;br /&gt;
&lt;br /&gt;
=== April 1987 ===&lt;br /&gt;
(Summer 788)&lt;br /&gt;
* [[Holy Grail]] (We &#039;&#039;all&#039;&#039; love King Mark!) - GM: Michael Parkinson&lt;br /&gt;
&lt;br /&gt;
==1986==&lt;br /&gt;
=== Oct 1986 AP === &lt;br /&gt;
(Winter 787 WK)&lt;br /&gt;
*[[Alensia I]] - GM: Martin Dickson&lt;br /&gt;
=== Jul 1986 AP === &lt;br /&gt;
(Autumn 787 WK)&lt;br /&gt;
*[[Bergelfen - First Contact]] - GM: Michael Parkinson&lt;br /&gt;
=== Jan 1986 AP ===&lt;br /&gt;
(Summer 787 WK)&lt;br /&gt;
* [[Southern Continent Expedition]] - GMs: Russel Barke, Mike Young, Pete Simunovich&lt;br /&gt;
&lt;br /&gt;
==1985==&lt;br /&gt;
=== Oct 1985 AP ===&lt;br /&gt;
(Winter 786 WK)&lt;br /&gt;
* [[Sanctuary Slavers]] - GM: Martin&lt;br /&gt;
&lt;br /&gt;
=== Aug 1985 AP === &lt;br /&gt;
(Autumn 786 WK)&lt;br /&gt;
*[[Kinlu Expedition]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1985 AP === &lt;br /&gt;
(Summer 786 WK)&lt;br /&gt;
*[[The Vampire of Borovia]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1984==&lt;br /&gt;
=== Jul 1984 AP === &lt;br /&gt;
(Autumn 785 WK)&lt;br /&gt;
* [[The Lost Woman Adventure]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
* [[Ghostbusters (Un-)Limited]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
&lt;br /&gt;
=== Apr 1984 AP === &lt;br /&gt;
(Summer 785 WK) &lt;br /&gt;
* [[Ruby Waters Adventure]] - GM: Luke De Jong - Scribe: TDH&lt;br /&gt;
* Take It from the Top  GM: Kyn Jackson  Scribe: Borghoff&lt;br /&gt;
&lt;br /&gt;
== Undefined ==&lt;br /&gt;
* To Bring Back Orb from Naga - GM: Unknown - Scribe:  &lt;br /&gt;
* The Golden Dragon Quest - GM: Brent Jackson - &lt;br /&gt;
* [[Asuraasafes Shopping List]] - GM: Mike Young - Scribe: Rothgar&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam Tennant -&lt;br /&gt;
* [[Beyond the Vaults/Locating Shoka]] - GM: Adam Tennant -&lt;br /&gt;
* [[To find a bird]] - GM: Jono Bean -&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=115728</id>
		<title>Scribe Notes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=115728"/>
		<updated>2026-08-28T23:10:15Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Winter 826 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Records 1.png]] [[Category:Scribe Notes]]&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Skip to the [[Scribe Notes#Summer_826 WK|Current Season]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every guild adventure is required to have an official scribe to record the main events of the adventure.&lt;br /&gt;
The completed documents are written in the electronic format of the scribes preference and added to the archives in the [http://dq.sf.org.nz/library/ Guild Library] (usually in PDF).&lt;br /&gt;
&lt;br /&gt;
Scribe notes can be entered directly on the wiki (view existing [[:Category:Scribe_Notes|Scribe Notes]] for examples).  &lt;br /&gt;
It is recommended to make use of the linking ability of the Wiki to cross reference everywhere you go and every important person you deal with to their appropriate section of the Wiki.&lt;br /&gt;
&lt;br /&gt;
To start a set of Scribe notes the following templates are available for you.  [[Scribe notes template|Standard Template]] (&#039;&#039;recommended&#039;&#039;) and [[IanW template|Template 3]]&lt;br /&gt;
&lt;br /&gt;
= Content of Scribe Notes =&lt;br /&gt;
While there are no hard and fast rules about what must be in a set of scribe notes, the following is a guideline of the minimum that should be included.&lt;br /&gt;
* The Party Members.&lt;br /&gt;
* Party Leader, Scribe and Military Scientist.&lt;br /&gt;
* The Employer, what the party is hired to do and what they are getting paid.&lt;br /&gt;
* Diary with names, places and events.&lt;br /&gt;
* Astrology readings and any other bits of information gathered during the course of the adventure.&lt;br /&gt;
* The outcome of the adventure.&lt;br /&gt;
* Treasure and Items acquired on the adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; font-size: smaller; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
&lt;br /&gt;
== 826 Wk ==&lt;br /&gt;
=== Spring 826 (Sept 26-Dec26) ===&lt;br /&gt;
&lt;br /&gt;
=== Winter 826 (Jun26-Sep26) ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Twenty Years After]] - Med/High - Weds - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Down in the Hundred Acre Woods]] - Medium - Wed - GM: Kita&lt;br /&gt;
* [[Gobo Garrison]] - Low - Sat - GM: Sam&lt;br /&gt;
* [[Raiders of Lost Sumaldi]] - Low - Mon - GM: Dean&lt;br /&gt;
* [[Wall walkers of Adjepbar]] - Medium - Monday - GM: Jono &lt;br /&gt;
* [[Nighty Knight]] - Tues - Online - GM:[[User:Jacqui|Jacqui]]&lt;br /&gt;
* [[Black Watch Seven: Safer Calamities, Together]] - Low - Sat - GM [[Ben Taberner]]&lt;br /&gt;
* [[Belial&#039;s Children]] - Low/Medium - Wednesday - Online - DM [[Jim Arona]]&lt;br /&gt;
* [[Operation Heckler &amp;amp; Koch]] - Medium to Get It the Hell &#039;&#039;Off&#039;&#039; Me - Sunday evening - Online - DM [[Jim Arona]]&lt;br /&gt;
* adventure - lvl - night - GM:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Autumn 826===&lt;br /&gt;
* [[Regailia Recovery for Royal Renunciation]] - Low - Sat - GM: [[User:Mandos|Mandos]]&lt;br /&gt;
* [[One Man&#039;s Justice]] - Med - Mon - GM: [[User:stephen|Stephen]]&lt;br /&gt;
* [[The Quest for Fire and Water]] - Med/High - Sun/Mon - GM: [[User:Keith|Keith]]&lt;br /&gt;
* [[Shadows In Play]] - Low - Mon - GM:[[Anne]]&lt;br /&gt;
* [[A Simple Task]] - Online - Medish- Tue - Terry&lt;br /&gt;
* [[Scourge of the Clouded Skies]] - Highish - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Misogyny with a capital M]] - Low - Tue - GM: [[User:Jeff|JeffL]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 826===&lt;br /&gt;
* [[Die Wiederkehr der Königskleinodien]] - Low/Med + - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Casting Stones]] - Med - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Blight of the Bloated Blobs]] - Low - wed - [[Zarne]]&lt;br /&gt;
* [[Welcome to the Island]] - Lowish - Tues - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Celestial Pioneers]] - Medium - One Day - [[User:Martin | Martin]]&lt;br /&gt;
* [[Dancing in the Moonlight]] - Low/Med - Sat - [[User: Dean|Dean]]&lt;br /&gt;
&lt;br /&gt;
== 825 Wk ==&lt;br /&gt;
22 games in 825 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 825===&lt;br /&gt;
* [[Celestial Mechanics]] - [[Experience#Quest_Level | Low]] - Saturday - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Warlocks Contract]] - [[Experience#Quest_Level | Medium]]ish - Tuesday - [[Anne]]&lt;br /&gt;
* [[Dreamers Showcase]] - [[Experience#Quest_Level | High]] - Saturday - [[Sam]]&lt;br /&gt;
* [[Neverland Unbound]] - [[Experience#Quest_Level | Low]] - Wednesday - [[Kita]]&lt;br /&gt;
* [[Threnody of Kings]] - [[Experience#Quest_Level | Extreme]] - Monday - [[Mandos]]&lt;br /&gt;
* [[The Subliminal Court]] - [[Experience#Quest_Level | Medium]] - Var - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 825===&lt;br /&gt;
* [[Monsters Inc II]] - High - Mon - [[User:Dean | Dean Ellis]]&lt;br /&gt;
* [[Once Upon a Storytime]] - [[Experience#Quest_Level | Low]] - Saturday - [[Mandos]]&lt;br /&gt;
* [[Glowing Glacier]] - Medish- Tue - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Return of the Shrooms]] Low/Med - Wed - [[Ian A]]&lt;br /&gt;
* [[The Liminal Court]] Med - Sun - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 825===&lt;br /&gt;
* [[Toxic Neighbours]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[If you go down in the woods today...]] - Low/Med - Sat - [[User:Dean_Ellis|Dean]]&lt;br /&gt;
* [[Earth. Under Sky, Under Earth]] - Med/High - Tues - Online - [[User:Keith | Keith]]&lt;br /&gt;
* [[The Search for Ling]] - Low - Wed - [[Anne]]&lt;br /&gt;
* [[Calf Catastrophe]] - Low - Sat - [[Sam]]&lt;br /&gt;
* [[Micro Brewery Adventure]] - Low - Tue - GM: Nick&lt;br /&gt;
&lt;br /&gt;
=== Summer 825===&lt;br /&gt;
* [[Black Moonlight]] - High - Mon - [[User:Mandos|Mandos]]&lt;br /&gt;
* [[Uncertainty Principle]] - Low/Med - Weekends - [[User:Martin|Martin]]&lt;br /&gt;
* [[Duck Duck Trash]] - Low - Wed - [[Kita]]&lt;br /&gt;
* [[Suspicious Voices]] - Med/High- Night -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Invitation To The Skies]] - Med - Sat- [[Sam]]&lt;br /&gt;
* [[A Merry Little Christmas]] - [[Kita]]&lt;br /&gt;
&lt;br /&gt;
==824 WK==&lt;br /&gt;
20 games in 824 WK&lt;br /&gt;
=== Spring 824===&lt;br /&gt;
* [[Eastern Shadows ]] - Mon - [[Jono Bean]]  &lt;br /&gt;
* [[Blood across the Seas]]- Low/Med? - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Homecoming]]- Med-ish - TBC - Online Terry&lt;br /&gt;
* [[Down in the Deep Blue Sea]] - Tuesday Online - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Red Laughter - The Hunt]] - Online - [[Jim Arona|Jim]]&lt;br /&gt;
* [[Undead What Now?]] - Wed - Med -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Don&#039;t touch]] - Fri - Low - Ian&lt;br /&gt;
&lt;br /&gt;
=== Winter 824===&lt;br /&gt;
* [[Gold Fever]] - Med - Mon - Martin&lt;br /&gt;
* [[Graduates Task]] - Bunny - Thurs - Anne&lt;br /&gt;
* [[Burning of Nihlus]] - High+Smart - Wed - Sam&lt;br /&gt;
* [[Taking a Unicorn Home]] - Keith&lt;br /&gt;
* [[Bad Oysters]] - Med - One Day - Ian A&lt;br /&gt;
&lt;br /&gt;
=== Autumn 824===&lt;br /&gt;
* [[Grymeron Out of Shape]] - Medium - Mon - Dean - St Johns&lt;br /&gt;
* [[Witch Hunt]] - Low/Medium - Jacqui - Online/Mangere Bridge - Tuesdays&lt;br /&gt;
* [[Friendly Fire]] - Medium - Well done. - Bernard - Online - Wednesdays.&lt;br /&gt;
* [[Red Laughter]] - Medium - Jim - Online - Sunday (21:00 to 01:00)&lt;br /&gt;
&lt;br /&gt;
=== Summer 824===&lt;br /&gt;
* [[Menglana revenge]] - High - Mon - Jono&lt;br /&gt;
* [[Black Watch: Let it Burn]] - Low - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Imagined Problems]] - Low-Med - Wed - Sam&lt;br /&gt;
* [[It Came From The Depths]] - Medium - Tues - Keith - Online&lt;br /&gt;
&lt;br /&gt;
== 823 Wk ==&lt;br /&gt;
19 games in 823 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 823 Wk ===&lt;br /&gt;
* [[ The Best Laid Plans of Mercs and Mermen]] - Med-High - Wed - Anne&lt;br /&gt;
* [[ The Night of the Comet]] - Low - Tue? - Jacqui&lt;br /&gt;
* [[Prelude to Marriage]] - Med - Thu - Terry (Online)&lt;br /&gt;
* [[MorsCerta, HoraIncerta]] - High - Mon - Chris C&lt;br /&gt;
* [[Gnome Way Home]] - Low - var - Martin&lt;br /&gt;
* [[Giant Trouble at Desert Flower]] - Medium(ish) - Wed- [[User:Michael P|Michael P]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 823 Wk ===&lt;br /&gt;
&lt;br /&gt;
* [[A.C.A.T stuck in a tree]] - High - Wed - Sam&lt;br /&gt;
* [[In the Shadow of the Black tower]] - Low/Medium - Monday - [[Jono Bean]]&lt;br /&gt;
* [[The Engines of God]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Winter Mystery]] - Lowish - Wed(Online) - Bernard&lt;br /&gt;
&lt;br /&gt;
=== Autumn 823 Wk ===&lt;br /&gt;
* [[Cave of Deception]] - Low - Wed - Kita&lt;br /&gt;
* [[Wine and Cheese]] - Med - Mon - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Disappearance of Yasmin&#039;s Hammer]] - Low - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Elementary My Dear Adventurer]] - Med High - Tues - [[Keith Smith]] (Online)&lt;br /&gt;
* [[If you can&#039;t be bad, be bad at it]] - Low - var - Dean&lt;br /&gt;
&lt;br /&gt;
=== Summer 823 Wk ===&lt;br /&gt;
* [[Green Waters Rising]] - Tues - Medium - [[User:Bernard | Bernard]] - Full&lt;br /&gt;
* [[Visions Of Loot]] - Weds - Med - Sam - Full&lt;br /&gt;
* [[Seirs Sunday Soiree]] - Anne&lt;br /&gt;
* [[A Dungeon of Unfortunate Events]] - Thu - Med=&amp;gt;High - Dean&lt;br /&gt;
&lt;br /&gt;
== 822 Wk ==&lt;br /&gt;
21 games in 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
===Spring 822 WK===&lt;br /&gt;
* [[Of Marsh and Marble]] - Mondays - Lower Medium - Chris&lt;br /&gt;
* [[A Herbal Experiment]] - Weds - Bunny - Low - [[Anne]]&lt;br /&gt;
* [[Salve Rex]] - Thu - Low-Med - ChrisC&lt;br /&gt;
* [[O&#039; give me a home]] - Mon - High+ - [[User:stephen|Stephen]]&lt;br /&gt;
* [[Santanapped]] - Med - Terry&lt;br /&gt;
&lt;br /&gt;
=== Winter 822 WK ===&lt;br /&gt;
* [[A Cold Sun - Part 2]] - TBC - Wed (Online?) - Highish - Bernard&lt;br /&gt;
* [[Beauty and the... Two Beasts?]] - Thursdays (Online) - Lowish - Kita&lt;br /&gt;
* [[Beyond the Gatehouse]] Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[West where the Heartwood is]] - High - Thur - Dean&lt;br /&gt;
* [[Newtonian Goblins]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Twin Gate Colosseum]] - July 16th - Flexi - [[Anne]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 822 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Dresses in the Shadows]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[An Unknown Onslaught]] - Wed - Low-Medium - Anne&lt;br /&gt;
* [[Johnny isn&#039;t Sleeping]] (Goblin Fire Mages) - Fri 8pm Start - Bunny - Ian A&lt;br /&gt;
* [[The Chaos That Sleeps In The Deep]] - Wed(7pm) - Online(Roll20/Discord) - Medium-Weird(with a touch of silliness) - [[User:Keith | Keith]]&lt;br /&gt;
* [[Covert Fox]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 822 WK===&lt;br /&gt;
&lt;br /&gt;
* [[A Spate of OZzity]] - Wed - Med-High - Dean (Half Session)&lt;br /&gt;
* [[Bring Summer to Bryshande]] - Thu - High - Chris (Half Session)&lt;br /&gt;
* [[A Golden Eye on the waves]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[The Hunt for Three Claw]] - Wed - Bunny Low - Bernard&lt;br /&gt;
* [[Orc Brew Quest]] - Tues - Medium Crunchy - Ian&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: The Great Grain Heist]] - Tues(usually) - Lowish - Terry(Online)&lt;br /&gt;
&lt;br /&gt;
== 821 Wk ==&lt;br /&gt;
20 games in 821 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 821 WK ===&lt;br /&gt;
* [[An Evening with the Unholy]] - Wed - High - Anne (online) Full&lt;br /&gt;
* [[I Must Go Down To The Sea Again]] - Tue - Low/Med - [[User:Keith|Keith]] (online)&lt;br /&gt;
* [[The Hero&#039;s Quintet]] - Wed - Med-High - [[User:Stephen|Stephen]] (online, short game)&lt;br /&gt;
* [[*Read the Fine Print]] - Med/High MTB (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 821 WK ===&lt;br /&gt;
* [[You&#039;re Not In Tycho anymore]] - Tuesdays - Low - Chris&lt;br /&gt;
* [[A Golden Eye in the deep]] - Monday - Medium - Jono&lt;br /&gt;
* [[Braegon&#039;s Treasure Map]] - Weds - Low-Med - Dean&lt;br /&gt;
* [[Taking the Lute]] - Weds - Med - Ian&lt;br /&gt;
* [[Polite Enquiries]] - Low/Med - Ross(online)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 821 WK ===&lt;br /&gt;
* [[Not just a simple comb]] Monday nights - Jono Full&lt;br /&gt;
* [[Death&#039;s reflection in the mirror of fear]] - Low-med - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Autumn Wolves]] - Bunny-Low - Anne&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: River Watch]] - Med - Terry (Online)&lt;br /&gt;
* [[Doing the Rounds]] - Bunny-Low - Jacqui&lt;br /&gt;
* [[A Cold Sun]] - Low-Med - Bernard&lt;br /&gt;
* [[Kanlaoise - Soul Men]] - Ross (online)&lt;br /&gt;
&lt;br /&gt;
=== Summer 821 WK ===&lt;br /&gt;
* [[Blood &amp;amp; Ice]] - High, Monday night GM: [[Jono Bean|Jono]] - Full&lt;br /&gt;
* [[Won&#039;t you go to funky town]] - Med, Weds, Ian A.&lt;br /&gt;
* [[Follow the Evening Star]] - Low, Tues, [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Recipe for Danger]] - GM [[Micheal Young]] (online)&lt;br /&gt;
&lt;br /&gt;
== 820 Wk ==&lt;br /&gt;
19 games in 820 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 820 WK ===&lt;br /&gt;
* [[The Lost Forge]] - Med/High - Bernard - Wed/Online&lt;br /&gt;
* [[Monsters Inc]] - Extreme - Dean - Mondays&lt;br /&gt;
* [[One of Our Vineyards is Missing]] - Low - [[User:Jacqui | Jacqui]] - Tuesdays&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Vigors Quest]] - Terry (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 820 WK ===&lt;br /&gt;
* [[Candyland]] - Low - Anne - Wed&lt;br /&gt;
* [[East Hindia TC]] - Low-Med - Thu/Wed - GM [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Looking Glass Lost]] - Med - Fri - GM [[User:Michael P|Michael P]]&lt;br /&gt;
* [[Coral Sea Colony]] - Low-Med - Tues - GM [[User:Keith|Keith]] (Online)&lt;br /&gt;
* [[Kanlaoise Part Deux]] - High - GM Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 820 WK ===&lt;br /&gt;
* [[Nobody dies there...probably]] - Low- Tuesday - GM IanA  &lt;br /&gt;
* [[Thirteen feet and to trust your fifth look]] - Med/High - GM Jono&lt;br /&gt;
* [[The Bottle of Spirits]] - Tues - GM: William&lt;br /&gt;
* [[Into the Sky Rock]] - Weds - GM: Bernard&lt;br /&gt;
* [[Brave new world]] continuation... - Thu - DM: Jim&lt;br /&gt;
* [[Arth 1]] - &#039;&#039;Non-DQ&#039;&#039; - Wed - GM: Paul S.&lt;br /&gt;
* [[Novadom Road North]] - Lockdown Weekends - Low - GM Stephen.&lt;br /&gt;
&lt;br /&gt;
=== Summer 820 WK ===&lt;br /&gt;
* [[A Darkened Mystery]] - Med - Wed - GM Anne&lt;br /&gt;
* [[Okla is missing]] - Med/High - GM Jono&lt;br /&gt;
* [[The Evernow]] - Easy, safe, fun - GM William&lt;br /&gt;
* [[Hire-A-Hubby]] - Med-High - Tues - GM Stephen&lt;br /&gt;
* [[An Overflow of Goblins]] - Lowish - Tues - GM [[User:Keith | Keith]]&lt;br /&gt;
&lt;br /&gt;
== 819 WK ==&lt;br /&gt;
17 games in 819 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 819 WK ===&lt;br /&gt;
* [[Half a crisp spring]] - High - Mon - GM Jono&lt;br /&gt;
* [[Thin Ice]] - Med - Tue - Chris&lt;br /&gt;
* [[The Gates of Heck]] - Low+ - Thurs - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Brave new world]] - Thurs - GM [[User:Jim | Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 819 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Worship the Desert]] Thurs - Crunchy - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Series of Unfortunate Events]] - Medium - Dean&lt;br /&gt;
* [[Archaeological Expedition]] - Low - [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbit Detective Agency - Adventuring Arborist]] - Medium - Terry (online)&lt;br /&gt;
* The continuation of [[The Harvest of the Planes]] - High - Jim Arona&lt;br /&gt;
&lt;br /&gt;
=== Autumn 819 WK ===&lt;br /&gt;
* [[Fate_of_Or|&amp;quot;The Fate of Or&amp;quot;]] - Titan-pestering (but not aggressively so). Thurs &#039;&#039;chez&#039;&#039; Smith - Michael P.&lt;br /&gt;
* [[The Harvest of the Planes]] - High level, not Monday - Jim Arona&lt;br /&gt;
* [[Falling the way rocks don&#039;t]] - Low - Mon - Stephen&lt;br /&gt;
* [[A lack of humer]] - Low - Weds - Ian A.&lt;br /&gt;
&lt;br /&gt;
=== Summer 819 WK ===&lt;br /&gt;
* [[A Plea for Help]] - Low-Med - Night TBD - Anne&lt;br /&gt;
* [[Trouble in the Spine]] - Low-Med - Tue - GM Chris&lt;br /&gt;
* [[Northern Summers]] - Med-High - Tues - GM Jono&lt;br /&gt;
* [[No 1 Detective Hobbit Agency - The Creampuff Catnappering Caper]] - Med - Sun - GM Terry (online)&lt;br /&gt;
&lt;br /&gt;
== 818 WK ==&lt;br /&gt;
19 games in 818 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 818 WK ===&lt;br /&gt;
* [[Night Train to Lisbon]] - Low to Medium - Night TBA - Jim Arona&lt;br /&gt;
* [[More Enquiring Minds]] - High - Night Monday - Dean Ellis&lt;br /&gt;
* [[The Fires of Heck]] - Low - Tuesday - [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 818 WK ===&lt;br /&gt;
* [[Liberty of County Palatine of Borovia]] - High+ - Tuesday - [[Jono Bean|Jono]]&lt;br /&gt;
* [[Lord Azzur&#039;s Black Fleet]] - High+ - Wednesday - Julia&lt;br /&gt;
* [[Recover Dylath]] - High - Mon - William&lt;br /&gt;
* [[Back Doors and Short Cuts]] - Low-Med - Tue - [[User:Keith | Keith]]&lt;br /&gt;
* [[Delve under Old Seagate]] - Low - Thu - Ian A.&lt;br /&gt;
* [[Return to Kanlaoise]] - Brave - Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 818 WK ===&lt;br /&gt;
* [[My dreams are strange dreams]] - Kelsie - Medium - Wednesday&lt;br /&gt;
* [[Trading in Sunshine]] - Clare - Medium - Monday&lt;br /&gt;
* [[Blood on Broad Street]] - [[User:Stephen|Stephen]] - Low-Medium - Tuesday&lt;br /&gt;
* [[Ten Days to the end of the world]] - William - High - Thursday - West&lt;br /&gt;
* [[Operation Word]] - [[Jono Bean|Jono]] - Var - Tues/Thurs&lt;br /&gt;
&lt;br /&gt;
=== Summer 818 WK ===&lt;br /&gt;
* [[Full Metal Breastplate]] Jim Arona - Medium&lt;br /&gt;
* [[I need a Hero (or five)]] William - We&#039;ll see&lt;br /&gt;
* [[Enquiring Minds]] Dean - 3 Tuesday, than Monday&lt;br /&gt;
* [[Mr Grumpy and the Tartan]] Ian Anderson - Bunny-Low - Thursdays&lt;br /&gt;
&lt;br /&gt;
== 817 WK ==&lt;br /&gt;
19 games in 817 WK&lt;br /&gt;
=== Spring 817 WK ===&lt;br /&gt;
* [[Anticipatory_Revenge]] Michael P. Non-humans preferred but not essential.&lt;br /&gt;
* [[Into the Unknown]] ChrisC. Low (only new PC&#039;s)&lt;br /&gt;
* [[Air Bastards of the Shattered Queen]] William - Medium, no really.&lt;br /&gt;
* [[Brastor goblin hunting]] Bernard - Tuesday - Mediumish&lt;br /&gt;
&lt;br /&gt;
=== Winter 817 WK ===&lt;br /&gt;
* [[The Pevensey Heist]] - [[Clare]] Monday - Low Medium&lt;br /&gt;
* [[Fallen Ocelotepec]] - [[Jim Arona | Jim]] Tuesday Medium&lt;br /&gt;
* [[Blood-Feud?]] - [[User:Dean|Dean]] Wednesday - High&lt;br /&gt;
* [[A Cultural Exchange]] - [[User:Keith|Keith]] Tuesdays - Low&lt;br /&gt;
* [[The Hippo&#039;s Helpers]] - Greg Graydon &amp;amp; Julia - Medium (a weekend game 5&amp;amp;6 August 2017)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 817 WK ===&lt;br /&gt;
* [[Northern Lords]] - Med-High - [[Jono Bean]] Monday night&lt;br /&gt;
* [[A Quiet Contemplative Trip]] - [[William]] Monday Extreme&lt;br /&gt;
* [[South Gate Rot]] - [[Jim Arona | Jim]] Wednesdays Low/Violent&lt;br /&gt;
* [[Through A Mirror Darkly]] - [[User:Jacqui | Jacqui]] - Tuesday Medium&lt;br /&gt;
* [[Shrooms]] - [[Ian A  | Ian A]] - Wednesday Low&lt;br /&gt;
&lt;br /&gt;
=== Summer 817 WK ===&lt;br /&gt;
* [[Vacancies]] - Med-High (Independent) - [[User:Bernard|Bernard]]. (Probably Summer.)&lt;br /&gt;
* [[Into the Dark Continent]] - Medium - Mon - [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Fox vs The Marquessa]] - High - Thu - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Banshee Bits Required]] - Low/medium - Wed - [[User:Mebh|Julia]]&lt;br /&gt;
* [[Deserts, Dungeons, &amp;amp; Dwarves pt 2]] -Low/bunny - Wed - [[User:Helen|Helen]]&lt;br /&gt;
* [[Street of Gods]] - Low - Tues - Jeff Leddra&lt;br /&gt;
&lt;br /&gt;
== 816 WK ==&lt;br /&gt;
15 games in 816 WK&lt;br /&gt;
=== Spring 816 WK ===&lt;br /&gt;
* [[Ivinia Darkness]] - Mon/Wed - High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[The Magical Mystery Show]] - Mon Medium - [[William]]&lt;br /&gt;
* [[The Coils of Spring]] - Mon/Tue - Medium  - [[Jim Arona]]&lt;br /&gt;
* [[Somebody&#039;s Daughter]] - Tue - Low - [[Ian Anderson]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 816 WK ===&lt;br /&gt;
* [[Chelemby Northern Darkness]] - Mon High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Seagate&#039;s Haunts]] - [[User:Keith|Keith]] - Low - Tues&lt;br /&gt;
* [[The Hippo&#039;s Bride]] - Julia - High - Mon (Goblins Hippo bride all Scab&#039;s fault)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 816 WK ===&lt;br /&gt;
* [[Pongo Gutbag and the Legion of Doom!]] - Mon - Very High, 25 PC recommended - GM William&lt;br /&gt;
* [[War-wolves of Londinium]] - TBA - Not Low - GM [[Jim Arona]]&lt;br /&gt;
* [[A friend in need ...]] - Tue - Low-med - GM [[User:Chris|Chris]]&lt;br /&gt;
* [[Winter is Coming]] - Tues - High-med - GM [[User:Keith|Keith]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 816 WK===&lt;br /&gt;
* [[Gypsy Smugglers Wanted]] - Upper Medium, after a low start  - Wed - Mangere - GM Michael P.&lt;br /&gt;
* [[The Mikado Affair]] - Medium, but with plenty of opportunities to expose internal organs - TBA - DM - [[Jim Arona]]&lt;br /&gt;
* [[Chateau Haut-Brion]] - Mon  High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Mine Fox Rescue]] - Mon - Med - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
== 815 WK ==&lt;br /&gt;
18 games in 815WK &amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 815 WK ===&lt;br /&gt;
* [[Hot Fusion]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[Enchanted Jewels]] - Medium, Monday - GM [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Into the Valley of Roses]] - Low/Medium, Thursdays - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 815 WK ===&lt;br /&gt;
* [[The Exodus Agenda]] - High - DM [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[Pro Bono]] - Low/Medium - [[User:Keith | Keith]]&lt;br /&gt;
* [[Travel Advisory]] - Low-Med - Ian W&lt;br /&gt;
* [[What is the Big Bad Wolf afraid of?]] - Low - Dean&lt;br /&gt;
&lt;br /&gt;
=== Autumn 815 WK ===&lt;br /&gt;
* [[A Doomsday Like Any Other]] Shared game. William, Craig, Julia&lt;br /&gt;
**[[Unruly Sonne]] - Medium - High - Mon - [[William Dymock|William]]&lt;br /&gt;
**[[And Darkness Fell Upon The Face Of Alusia]] - [[User:Mebh | Julia]]&lt;br /&gt;
**[[Secret Seven and the mystery of the missing Sun]] - Craig&lt;br /&gt;
* [[Where&#039;s Johnny?]] - Low/Low-Med Mon - Ian A&lt;br /&gt;
* [[Bear Necessities]] - Low - Miles&lt;br /&gt;
&lt;br /&gt;
=== Summer 815 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Get Your Rocks Off!]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A Walk in the Black Forest]] - Medium, but blood may be spilt - GM Jim&lt;br /&gt;
* [[Duskfalls demise]] - Medium - GM [[User:Mebh|Julia]] &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A large concern]] - High - GM [[Jono Bean]]&lt;br /&gt;
* [[Vun Enchanted Evening]] - Medium/High - GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
== 814 WK ==&lt;br /&gt;
25 games in 814 WK&lt;br /&gt;
=== Spring 814 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Tears of Salt]] - Medium - Fri - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Blood in the Snow]] - Low-Med - Tue - GM: ChrisC&lt;br /&gt;
* [[The Bold and the Handsome]] - Frivolous (Oz Game) - Tue - GM: [[User:Dean|Dean]]&lt;br /&gt;
* [[Escort a caravan]] - low/med - Tues - GM: [[User:IanW|Ian W]]&lt;br /&gt;
* [[Reclaiming Walontaun]] - High - We - GM: [[Craig Harper|Craig]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 814 WK ===&lt;br /&gt;
* [[Black Magic Woman]] - Low - Mondays - GM : [[William]]&lt;br /&gt;
* [[Copper Sands and Broken Dice]] - Low - Wednesdays - GM: [[Jono Bean]]&lt;br /&gt;
* [[Network of Sin]] - High+ - Th - DM: Jim&lt;br /&gt;
* [[The Cleansing of the Shire]] - Med - Fri - GM: Jacqui&lt;br /&gt;
* [[Vapour - The Legend continues|Finding Harold]] - Med - Tue - GM: Julia&lt;br /&gt;
* [[A Body for Pug]] - Low - Wednesdays - GM : Miles&lt;br /&gt;
&lt;br /&gt;
=== Autumn 814 WK ===&lt;br /&gt;
* [[A Plan may be forthcoming]] - Not Bunny - Wednesday - GM : [[William]]&lt;br /&gt;
* [[Send Lawyers, Knives and Money]] (aka 12 years a slave) - Medium - Tuesdays - GM : Bridget Dymock-Johnson&lt;br /&gt;
* [[Mislaid Offspring]] - Highish, but not God Bothering - Wednesday - GM : Michael P.&lt;br /&gt;
* [[Shopping on Grymeron]] - Medium to Newtonian - Tuesdays - GM: Dean E&lt;br /&gt;
* [[Employment wanted]] - lowish - Thursdays - GM : &#039;&#039;GM Ian Anderson&#039;&#039; - this is the overflow&lt;br /&gt;
* [[A Loss in the Family]] - Low/Med - Mon - GM: ChrisC&lt;br /&gt;
* [[Murky Mind Trip]] - Med - 18th May -GM: Terry&lt;br /&gt;
* [[Like the Night]] - Low/Med - a couple of stray Wednesdays - GM: [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 814 WK ===&lt;br /&gt;
* [[Brief Candles]] - High - Thursdays - DM: [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Hero of Nightfall]] - High - Mondays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Wood Wide Web]] - Low/Med - Tues - GM: [[User:Keith | Keith]]&lt;br /&gt;
* [[Those Dripping Bones]] - Medium/Chewy - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[five go forth in Cornumbria]] - Low/Med - Mon/Tues - GM:Julia&lt;br /&gt;
* [[Wedding Preparations]] - Low/Med - Wed - GM: Terry&lt;br /&gt;
&lt;br /&gt;
==813 WK==&lt;br /&gt;
33 games in 813 WK&lt;br /&gt;
===Spring 813 WK===&lt;br /&gt;
* [[The Big Push]] - by lots of different people&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eeeedd;&amp;quot;&amp;gt;&lt;br /&gt;
** [[Return of the Geomancers]] - High+ - Wednesday - GM: [[Jono Bean]]&lt;br /&gt;
** [[The battle of Simia Orichalcae]] - High - Tues - GM: [[William]]&lt;br /&gt;
** [[Pointed Diplomacy]] - Master Assassins - varies over a few nights/weekends (Thursdays) - GM: Paul S. - &#039;&#039;&#039;FULL&#039;&#039;&lt;br /&gt;
** [[Kill Them All]] - Highish thump fest in the Shattered Kingdom - GM: [[Ian Wood]]&lt;br /&gt;
** [[Loyalty and honor]] - Low/medium - GM Julia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Darkness Falls]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter 813 WK===&lt;br /&gt;
* [[A Cold return]] - High - Monday - GM: [[Jono Bean]]&lt;br /&gt;
* [[Just Deserts]] - Low/Medium - Tuesday - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[The Wicked Witch of the Wet]] - Medium/Highish - Tues/Thu - GM: [[User:Keith|Keith Smith]] (Note: 8wk session only as we leave in Aug)&lt;br /&gt;
* [[Red Red Wine]] - Low/Medium - Thursday - GM: [[User:Chris|Chris C]] - &#039;&#039;a low to low medium level game for new players&#039;&#039;&lt;br /&gt;
* [[A Brick wrapped in a Prophecy]] - Very low - Wednesday - GM:Ian Anderson &lt;br /&gt;
* [[The Good, Bad And Ugly]] - Low - Wednesday - GM:Jeff Leddra&lt;br /&gt;
* [[Red Carpet Massacre]] - Medium - Monday - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Land of the Mislaid]] - Thu - Medium-ish - GM: Michael P&lt;br /&gt;
* [[Legion&#039;s End]] - Tuesdays - Extreme - GM: William&lt;br /&gt;
* [[A Fox in the Hen House]] - Thu - Low - New Windsor - GM: [[User:Stephen|Stephen]] - &#039;&#039;A low level game for new players&#039;&#039;&lt;br /&gt;
* [[Walk a Crooked Mile]] - Mon - Medium - GM: [[Jim Arona]]&lt;br /&gt;
* [[For Those in Peril IN the Sea...]] - Thu - Medium - GM: [[User:Jacqui|Jacqui]] &lt;br /&gt;
* [[Much Ado About Nothing]] - Thu - social - GM: Andrew W&lt;br /&gt;
* [[Rumble in the Jungle]] - Wed - Low - GM: Michael Young&lt;br /&gt;
* [[Black Watch Chronicles V: Hand of Fate]] - Mon - Low - GM: Ben Taberner&lt;br /&gt;
* [[Moving Statues]] - Mon - Highish to Drow-bothering - GM: Craig Harper&lt;br /&gt;
&lt;br /&gt;
===Summer 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Within and Without]] - Tues - GM: Martin (Full)&lt;br /&gt;
* [[The Siege of Ar Eeb]] - Tues - GM: [[William]]&lt;br /&gt;
* [[Following the Fumes III]] An Air Mage Adventure - Low/Med/High - Mon - GM: [[Craig Harper]]&lt;br /&gt;
* [[A fading light from the West]] - High - Thur - GM: [[Jono Bean]]&lt;br /&gt;
* [[When my Ships come in]] - Mon - GM: Bernard&lt;br /&gt;
* [[Squid Row]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
* [[The things in Baron Turds &#039;Back-passage&#039;]] - day game - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[Crooked House|Crooked Little House]] - Kids - Sat - GM: [[Jim Arona]]&lt;br /&gt;
* [[My Kingdom Come]] - Thurs - GM: [[:Category:Mandos|Mandos]] (Full)&lt;br /&gt;
* [[Beach Games]] - Various times in Whananaaki - GM [[William]] and [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
==812 WK==&lt;br /&gt;
&lt;br /&gt;
24 Games in 812WK&lt;br /&gt;
&lt;br /&gt;
===Spring 812 WK===&lt;br /&gt;
* [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] - High - Tuesday - GM: [[William]]&lt;br /&gt;
* [[Things Fall Apart]] - High - Wednesday - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[The Middle Way]] - High - TBA - DM: [[Jim Arona]]&lt;br /&gt;
* [[The Gyldwasser Depths]] - Low to Med - Tuesday - GM: ChrisC - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Invasion Route One ends in a Swamp, please explain.]] - Highish - Mondays - GM:[[Ian Wood]]&lt;br /&gt;
* [[In Search of Paradox]] - Low - Wednesday - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 812 WK===&lt;br /&gt;
* [[And the Gates of Hell Shall not Prevail Against Thee]] - Guess - Mon - GM: [[William]]&lt;br /&gt;
* [[Psst!, where is this town called Konigsburg?]] - Low - TBA - GM: [[Ian Wood]]&lt;br /&gt;
* [[Hubble Bubble and Rabbits]] - Low Medium - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Destinations]] - Med-High - Thu - GM: [[User:helen|Helen]]&lt;br /&gt;
* [[Wolves of Winter]] - High - Tuesday - DM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 812 WK===&lt;br /&gt;
* [[Western Coils of Sand and Jumping Tigers]] - Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[Hunting the Eagle]] - Low to Low/Med - Tuesday - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[The Bloody Murder of the Foul Prince Romero and His Enormously Bosomed Wife]] - Medium - TBA - GM: [[William]]&lt;br /&gt;
* [[Who Let The Undead Out]] - Medium - Thur - [[User:Keith|Keith]]&lt;br /&gt;
* [[The Lady Vanishes]] - Medium level adventure for Low level characters - Wed - Jim&lt;br /&gt;
* [[Divisions Within]] - High side of Medium - Wednesday - Miles&lt;br /&gt;
&lt;br /&gt;
===Summer 812 WK===&lt;br /&gt;
* [[The Sixteen Quarters of Time]] - High - Mon - GM: [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[We did offer to pay]] - Extreme - Wed - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Friday Night Firefights]] - Low/Med - Wed - GM: [[William]]&lt;br /&gt;
* [[A Beast in the Night]] - Low - Tues - GM: [[Clare]]&lt;br /&gt;
* [[The meteor has landed]] - Low/Medium - Tues - GM: [[Stefan]]&lt;br /&gt;
* [[All of our Children are Missing]] - High - GM: Scott Raymond&lt;br /&gt;
* [[Delph Vermin - The Extermination Mission]] - High Side of Medium - Wed - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==811 WK==&lt;br /&gt;
27 Games in 811&lt;br /&gt;
===Spring 811 WK===&lt;br /&gt;
* [[What once was lost]] - Low - Monday - [http://en.wikipedia.org/wiki/Trademark TM]: [[William]]&lt;br /&gt;
* A Hobbit [[Fact-eliminating mission]] - High - Monday - [http://en.wikipedia.org/wiki/Gamemaster GM]: Michael Parkinson&lt;br /&gt;
* [[Vale of Tears - Part 2]] - Medium - Tuesday night - [http://en.wikipedia.org/wiki/Evel_Knievel GM]: [[Stefan]]&lt;br /&gt;
* [[Manhunt - In Search of RocSingers Past]] - Level: Medium; Night: Wednesday; GM: [[Bernard Hoggins]]&lt;br /&gt;
* [[This Quintessence of Dust]] - Low - Med - Wed - [http://en.wikipedia.org/wiki/Dungeon_Master DM]: [[Jim Arona]]&lt;br /&gt;
* [[The Truth hurts]] An Oz Adventure - Newtonian - Wednesday : [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Following the Fumes II]] An Air Mage Adventure - Low/Med/High - Thursday - [http://en.wikipedia.org/wiki/Austin_Powers:_International_Man_of_Mystery GM]: [[Craig Harper]] - Full&lt;br /&gt;
* [[A Shortage of Tall Poppies]] Low Level, Wednesday, GM [[Miles Jackson]] (4 week adventure)&lt;br /&gt;
&lt;br /&gt;
===Winter 811 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Sun Wukong and the six sorcerors]] - Med - Th - [[William]]&lt;br /&gt;
* [[Sahuagin Smackdown]] - Highish - Tue - GM:[[User:Keith | Keith]] &lt;br /&gt;
* [[Too much of a good thing]] - Medium ish - Tue - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Twice as Cold]] - Medium &amp;amp; Very High- Monday - GMs: [[User :Kelsie2|Kelsie]] &amp;amp; [[Jono Bean]]&lt;br /&gt;
* [[A stoners tale - Part II]] Level: Low - Night: Wednesday - GM: [[Stefan]] &lt;br /&gt;
* [[Carzala Grieves]] Level: Very Low - Night: Wednesday - GM: [[Rosemary Mansfield]]&lt;br /&gt;
* [[Where Have All The Dragons Gone?]] Level: Medium; Night: Wednesday; GM: [[Miles Jackson]]&lt;br /&gt;
* [[A Winter&#039;s Tale]] Level: Kids; Played: on weekends; GM [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 811 WK===&lt;br /&gt;
*[[Brides of Blackrod]] - High - Mon - GM: [[Jim Arona]]&lt;br /&gt;
*[[Autumn Colours]] - non High - Sat - GM: [[Jim Arona]]&lt;br /&gt;
*[[Elemental as Anything]] - Medium - Night - GM:[[William]]&lt;br /&gt;
*[[Sumthin&#039;s A-Matter With Our Monster]] - Medium/High - Thu GM: [[User:Jacqui | Jacqui]]&lt;br /&gt;
*[[A stoners tale.]] - Low. - Wed - GM:[[Stefan]]&lt;br /&gt;
*[[Harvest Moon]] - Med+ - Tues - GM:[[GM&#039;s#GM:_Martin_Dickson|Martin]]&lt;br /&gt;
*[[Elemental Robes]] - Low/High - Tues - GM: [[Jono Bean]]&lt;br /&gt;
*[[War in Heaven]] - Low/Medium - Wed - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 811 WK===&lt;br /&gt;
*[[And Darkness Was on the Face of the Deep]] - High - Tue - GM:[[Jim Arona]]&lt;br /&gt;
*[[The cattle drive me crazy]] - Low - Mon - GM:[[William]]&lt;br /&gt;
*[[SauRus&#039;s Curse Removal Quest]] - Med - Mon - GM:[[user:helen|Helen]]&lt;br /&gt;
*[[We are still walking to China]] - Medium - Night - GM: [[Rosemary Mansfield]]&lt;br /&gt;
*[[Six go mad on mescaline]] - Low/Med - Wed - GM: [[Miles Jackson]]&lt;br /&gt;
*[[Horns of the North]] - Low - Thu - GM:[[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==810 WK==&lt;br /&gt;
29 Games in 810&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spring 810 WK===&lt;br /&gt;
*[[Following the Fumes]] An Air Mage Adventure - Med/High - Mondays - GM: [[Craig Harper]]&lt;br /&gt;
*[[Echoes in Eternity]] - High - Tuesdays? - GM:[[William]]&lt;br /&gt;
*[[Lambs with Teeth]] - Medium-High - Thursdays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
*[[The Rainbow Gates]] - Low - Tuesdays - GM: [[User:Dean|Dean]]&lt;br /&gt;
*[[A game of 2 halves]] - Low Medium - Tuesdays - GM: [[Dylan]]&lt;br /&gt;
*[[Sahuagin, Elves, and Merfolk. Oh My!]] - Medium High - Wednesday - GM: [[User:Keith | Keith]]&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Low Medium - Wednesday - DM: [[Jim Arona]]&lt;br /&gt;
*[[Dark Dangerous Secrets]] - Medium - night -GM: [[Jeff Leddra]]&lt;br /&gt;
*[[Brastor Banditos]] GM: ???&lt;br /&gt;
&lt;br /&gt;
===Winter 810 WK===&lt;br /&gt;
* [[Sand Storm]] - Medium/Endurance - GM:Bernard&lt;br /&gt;
* [[Road to Gory|Road to Glory]] - Extreme to Demigod Bothering - GM: Michael P - Mostly off-plane&lt;br /&gt;
* [[EnTitleD to die for]] - Medium - GM: [[User:ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Reason Unborn]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[An escaped Imp]] - Low - GM: [[Jono Bean]]&lt;br /&gt;
* [[Vale of Tears - Part 1]] - Medium-ish - GM: [[Stefan]]&lt;br /&gt;
* [[Stitched Up]] Callus - GM: Adam&lt;br /&gt;
* [[Troubles with Blackstrike]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Autumn 810 WK===&lt;br /&gt;
* [[Work for the Warden]] - Med/High - night - GM: [[User:NeonGraal|Struan]] - On Plane [[Artzdorf and Flugelheim]]&lt;br /&gt;
* [[Missing, presumptions on hold]] - Extreme - night -GM: [[William]]&lt;br /&gt;
* [[Slow Portal to China]] &amp;lt;i&amp;gt;but we&#039;d rather reach Elfenburg&amp;lt;/i&amp;gt; - Low or Medium - night - GM: [[Rosemary Mansfield]] -&lt;br /&gt;
* [[Where Angels Fear to Tread]] - High - night -GM: [[Jim Arona]]&lt;br /&gt;
* [[Little Girl Lost in the Woods]] - Low Medium - GM: Miles Jackson&lt;br /&gt;
* [[The Prodigal Sun]] - High - night - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Escort to Darktree Tower]] - Med High - night - GM:[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 810 WK ===&lt;br /&gt;
* [[Songs of Pain and Sorrow]] - High - night - GM: [[Jim Arona]] - Off Plane, the Seven Kingdoms: Lameth&lt;br /&gt;
* [[Ghost Town]] - Low Medium - night - GM: [[User:Bernard|Bernard]] - Off Plane&lt;br /&gt;
* [[Bad Karma]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[Theropsid Escorts]] - Low/Med - night - GM: [[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Reflections and Visitations]] - High+ - night - GM: [[User:Martin|Martin Dickson]] - Various planes&lt;br /&gt;
* [[Peak Downs Return]] - High? - night - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Great Sperm Race]] - Medium - night - GM: [[Jeff Leddra]]&lt;br /&gt;
* [[Galleria Malvagio]] - Medium - night - GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
==809 WK==&lt;br /&gt;
25 games in 809&lt;br /&gt;
===Spring 809 WK===&lt;br /&gt;
* [[A Spring Wedding]] - High - night - GM: [[:Category:Helen Saggers|Helen Saggers]] Off plane.&lt;br /&gt;
* [[Molon Labe]] - Medium - night - GM: [[William]] Alfhiem &lt;br /&gt;
* [[A Pirate&#039;s Lament]] - Med + - night - GM [[Rosemary Mansfield]]  Off Plane&lt;br /&gt;
* [[The Last Delivery]] - Low Med - night - GM: [[User:Stephen|Stephen]] - Western Kingdom&lt;br /&gt;
* [[Trials of the Hafted Weapon]] continues...&lt;br /&gt;
* [[Broken Heart]]- Low - night - GM: Miles Jackson&lt;br /&gt;
* [[Famous Five go to Delphi]] - High - night - GM: [[Michael Young]]&lt;br /&gt;
* [[Nadin&#039;s Revenge]] - High  GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Winter 809 WK===&lt;br /&gt;
* [[A Civilised Ending]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[The casting of shadows]] - Medium - night - GM: [[William]]&lt;br /&gt;
* [[The Black Pearl]] - Low/Med - night - GM:[[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Maid Service]] - Medium+ - night - GM: Scott Raymond Off Plane&lt;br /&gt;
* [[Trials of the Hafted Weapon]] - Medium - night - GM: [[Jono Bean]] - On Plane&lt;br /&gt;
* [[Ground Zero Day]] - Medium - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]] - In the mind of a god (go figure!)&lt;br /&gt;
&lt;br /&gt;
===Autumn 809 WK===&lt;br /&gt;
* [[Revolving Doors Redux]] - High - GM: [[:Category:Dean Ellis|Dean Ellis]]&lt;br /&gt;
* [[The end of days]] - Extreme - GM: [[William Dymock]]&lt;br /&gt;
* [[A Loss of Reason]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[Watching the Watchmen]] - Sub-Low - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Looking for the Ladle]] - Low medium - GM: Ian Wood&lt;br /&gt;
* [[Up The Garden Path]] - Medium - GM: [[:Category:Jacqui Smith | Jacqui]]&lt;br /&gt;
* [[Coronation Invitations]] - GM: Ross Scribe: Sin  &amp;lt;---- CATEGORY HERE&lt;br /&gt;
* [[Missing Monkys]] - GM: ??? Scribe: Uzi&lt;br /&gt;
&lt;br /&gt;
===Summer 809 WK===&lt;br /&gt;
* [[Bread and Circuses]] - Med - night - GM: Helen Saggers&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - High - night - GM: [[Andrew W]]&lt;br /&gt;
* [[Bandits, Bandits everywhere]] - Low - night - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* [[Thanks for all the fish]] - Low - night - GM: [[William Dymock]]&lt;br /&gt;
* [[Delving Too Deep]] - High - night - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Can we fix it?]] - Medium - night - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
==808 WK==&lt;br /&gt;
31 games in 808&lt;br /&gt;
===Spring 808 WK===&lt;br /&gt;
* [[Reach Up for the Sunrise]] - night - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Black_Watch_Chronicles_III:_Tidings_of_Comfort_and_Joy|Tidings of Comfort and Joy]] - night - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Ephemeral Elephants]] - night - GM:[[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* [[Rangiwhero Recon]] - night - GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[The Rights of Spring]] - night - GM: [[William]]&lt;br /&gt;
* [[Fair-bound Ride]] - night - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[Save the Demon]] - night - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 808 WK===&lt;br /&gt;
* [[She is Made of Truth]] - High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Blood and Sand]] - High - GM: Callum - Tues [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[I met her in a dream]] - Low/Med - GM: Jill Mitchinson [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[In Her Majesty&#039;s Somewhat Secret Service]] - High - GM: William [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Revolving Doors]] - Med - GM: [[:Category:Dean Ellis|Dean Ellis]] &lt;br /&gt;
* [[The Sun, The Moon, and the Piper&#039;s Song]] - Med - GM: Jacqui &lt;br /&gt;
* [[Lessons in Enlightenment and Respect]]- Low - GM: Miles Jackson&lt;br /&gt;
* [[Alusian Innocents Abroad, The Evil Within]] - Innocents - GM: Mark Simpson&lt;br /&gt;
&lt;br /&gt;
===Autumn 808 WK===&lt;br /&gt;
*[[Trials of the Tridents]] - Med/High - Tuesday night - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Skin Trade]] - Medium - Monday nights - GM: [[:Category:Mandos|Mandos]], [[Insel der Freiheit|Al]]&lt;br /&gt;
*[[Balrogs &amp;amp; Mithral]] - High - Wednesday nights - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Chasing White Elephants]] - medium - Friday nights - GM: [[:Category:Bernard|Bernard]] - OP&lt;br /&gt;
*[[The Legacy of Kael]] - Medium - Negotiable days - &#039;&#039;&#039;Ye saga continueth!&#039;&#039;&#039; - GM: [[William]] - [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Please may we have our Prince back]] - High - Thursday - GM: [[Phil_Judd|Phil]], Off Plane&lt;br /&gt;
*[[The Family Jewels]] - Med/High - Wednesday - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Tiger and the Mouse]] - Med - Friday 21/3 - GM: [[Jon McSpadden]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Long Way Home]]  Low - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]]&lt;br /&gt;
*[[WMDs Considered Harmful]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Summer 808 WK===&lt;br /&gt;
* [[Blood of Girwyllan]] - High Tuesday night - GM: [[Jono Bean]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Swamp Exploration]] - Mediumish - Saturday afternoons - GM: [[User:Keith | Keith]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Search and Rescue]] - Friday nights - GM: [[User:Helen|Helen Saggers]] OP&lt;br /&gt;
* [[The Laughing Hills]] - Medium - Wednesday Night Full - GM:[[User:William|William Dymock-Johsnon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[S.P.E.]] - High - Wednesday night - GM:[[Gordon Lewis]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[A Minor Investigation]] - Very High - Thursday Night - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Living on the Edge]] - Medium - Wednesday night - GM:[[Miles Jackson]] OP&lt;br /&gt;
*[[A Conduit to the Plane of the Eternal Fortress]] - GM: Adam Scribe: [[Sin]]&lt;br /&gt;
&lt;br /&gt;
==807 WK==&lt;br /&gt;
38 games in 807&lt;br /&gt;
=== Spring 807 WK ===&lt;br /&gt;
* [[The End of The World]] Full/High - GM [[William]] [[Main_Page#Alusia|Al]] &lt;br /&gt;
* [[The Fate of Queen Aleksandra]] Full/High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Black Watch Chronicles II: The Absent Physician]] Full/Low -  GM: [[GM&#039;s#Ben Taberner|Ben]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Fey Haven]] Full/Med-High - GM: [[User:Stephen|Stephen Martin]] OP&lt;br /&gt;
* [[Don&#039;t go breaking my heart]] Full/High - GM: [[Callum|Callum]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Winter War|Ruskan Rumble]] Various/Full? Following on from [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Escort to the Superstition Mountains]] Low - GM: [[Craig Harper]] Monday nights. [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Horse Thieves]] Low - GM: [[Clare]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Dead Like Us]]  ? - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] OP&lt;br /&gt;
&lt;br /&gt;
=== Winter 807 WK ===&lt;br /&gt;
*[[A Kings Ransom]] - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Safely Underfoot]] - GM: [[:Category:Greg Graydon|Greg Graydon]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Sword of Petrus]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[A combined GM Game]]:&lt;br /&gt;
**[[Save A Prayer]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
**[[Flute Interlude]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Meanderings for Madron]] - GM: [[Adam Tennant]] OP&lt;br /&gt;
* [[Neither Hare nor Thar]] - GM: [[Rosemary Mansfield]], [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Viola&#039;s Little Problem]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]], [[GM%27s#GM:_Jono_Bean|Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Storm_To_Port|Storm to Port]] - GM: [[:Category:Bernard|Bernard]] - Scribe: [[Aqualina]] OP&lt;br /&gt;
* [[Fire and Ice]] - GM: [[Miles Jackson]] OP&lt;br /&gt;
* [[The Madness of Pope Blitzkrieg]] - GM: Terry: - Scribe: [[Tulip]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Wok is going on? (Part I)]] - GM: [[Ross Alexander]]: - Scribe: [[Uzi Urksome|Uzi]] OP&lt;br /&gt;
&lt;br /&gt;
=== Autumn 807 WK ===&lt;br /&gt;
* [[Crystal Ship]] - GM: [[:Category:Mandos|Mandos]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Redemption of Lord Surturs Bane]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[How to Win Friends]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Enter the Dragon]] - GM: [[Karen_Dransfield|Karen]], OP&lt;br /&gt;
* [[Havoc in the house of Guildenstern]] - GM: [[Gordon_Lewis|Gordon]]- Scribe [[Valery]], OP&lt;br /&gt;
* [[A Little Autumn Cleaning]] - GM: [[Keith_Smith|Keith]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Clem&#039;s Promise]] - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jail Break]] - GM: [[Callum|Callum]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jack and the Beanstalk]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] - OP&lt;br /&gt;
&lt;br /&gt;
=== Summer 807 WK === &lt;br /&gt;
* [[First Branch of the Elements ]] - GM: [[Micheal Young]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Festival of the Arts]] - GM: [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Unbridaled Power]] - GM: William, [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Deserts, Dungeons and Dwarves]] - GM: Helen Saggers, OP&lt;br /&gt;
* [[The War on Horror]] - GM: Michael P, OP&lt;br /&gt;
* [[Kill the Vampires]] - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jewel and Surgeo]] - GM: Phil Judd, OP&lt;br /&gt;
* [[Scouting for Silas]] - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
&lt;br /&gt;
==806 WK==&lt;br /&gt;
44 games in 806&lt;br /&gt;
=== Spring 806 WK ===&lt;br /&gt;
* [[Rio]] - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Gathering of the Fumes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]]&lt;br /&gt;
* [[Assault on Masada]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]&lt;br /&gt;
* [[Crisis on Alternate Alusias]] - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Mist over Bluegrass]] - GM: [[Jono Bean]] Low&lt;br /&gt;
* [[A Toothy Extraction]] - GM: [[Gordon Lewis]] High&lt;br /&gt;
* [[Railway Adventure]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] &lt;br /&gt;
* [[Assault on Kron]] - GM: [[GM%27s#GM:_Jillian_Mitchinson | Jillian Mitchinson]]&lt;br /&gt;
* [[Kijaand Restoration (Part I)]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[An Outbreak of Strangeness]] - GM: Scott Raymond&lt;br /&gt;
* [[Scab&#039;s Secret Sasquatches]] - GM: [[Zane Hembest]]&lt;br /&gt;
* [[Rot and Roll in Ildrisholm (or Extreme Psychotherapy for a Hill)]] - GM: [[Dan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 806 WK ===&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Group one.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Group two.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock-Johnson]] Group three.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Greg_Graydon|Greg Graydon]] Unspecified person sneaky group.&lt;br /&gt;
* [[Winter Games]] - GM: Bernard Hoggins  Seagate support team&lt;br /&gt;
* [[Search for the lost Temple]] - GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Ozma&#039;s Birthday]] - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Favours from Zirac Holdings]] - GM: [[User:Stephen|Stephen Martin]]&lt;br /&gt;
* [[Rescuing Cob and Co]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* The Summer King - GM: [[Callum]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 806 WK ===&lt;br /&gt;
* [[Scouting of the Games]] - GM: [[Jono Bean]] Scribe: [[Kishwa]]&lt;br /&gt;
* [[Fishing in the Fastness]] - GM: [[Jono Bean]] Scribe: [[Clementine]]&lt;br /&gt;
* [[Return of the King]] - GM: [[:Category:Mandos|Mandos]] Scribe: The Party.&lt;br /&gt;
* [[Blood, My God the Blood]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]&lt;br /&gt;
* [[White Wedding]] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]] Scribe: [[Father Broc]]&lt;br /&gt;
* [[The Siege of Novadom]] - GM: [[User:William |William]]&lt;br /&gt;
* [[Into the Valley]] - GM: [[Callum]] Scribe: [[Ithilmor]]&lt;br /&gt;
* [[The dreams of the Seven]] - GM: [[Callum]] Scribe: [[Erzsabet]]&lt;br /&gt;
* [[The Mystery of the Missing Mana]] - GM: [[GM%27s#GM:_Zane_Mendoza|Zane Mendoza]] Scribe [[Menolly]]&lt;br /&gt;
* [[Kidnappers will Rue the Day]] - GM: Helen Saggers Scribe: [[Aurora]]&lt;br /&gt;
* [[A Message for Gia]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] Scribe [[Douglas]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 806 WK ===&lt;br /&gt;
* [[Matt Tumbledown Adventure]] - GM: [[Jono Bean]] Scribe: [[GoK]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[McBright Masterwork]] - GM: [[User:Gorgox|Gordon]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Lath&#039;s Island]] - GM: [[Julia McSpadden]] Scribe: [[Shoka]]&lt;br /&gt;
* [[Nauvare Stash]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock]] Scribe: [[Lath]]&lt;br /&gt;
* [[To Hell And Back]] - GM: [[GM%27s#GM:_Noel_Livingston|Noel Livingston]] Scribe: [[Lath]]&lt;br /&gt;
* [[Big Bad Void Wolf]] - GM: [[GM&#039;s#Dean Ellis|Dean]] Scribe: [[Pennlucien]]&lt;br /&gt;
* [[Black Watch Chronicles: Nightmare Murders]] - GM: [[GM&#039;s#Ben Taberner|Ben]] - Scribe: [[Dramus]] (Actually his scribe is doing it)&lt;br /&gt;
* [[Mayhem in the Dwarven Mines]] - GM: Miles Jackson - Scribe: [[Theodonna]] &lt;br /&gt;
* [[Fear and Loathing in Sanctuary]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]]&lt;br /&gt;
* [[Oh! Not another Bard!]] - GM: [[User:Bernard|Bernard]] Scribe: [[Menolly]]&lt;br /&gt;
* [[A Manor of Fate]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Finding the Flencers]] - GM: [[Dan|Daniel Dixon]]&lt;br /&gt;
&lt;br /&gt;
==805 WK==&lt;br /&gt;
32 games in 805&lt;br /&gt;
=== Spring 805 WK ===&lt;br /&gt;
* [[How Much for the Little Boy]]? - GM: [[GM%27s#GM:_Lisa_Rose|Lisa]] Scribe: [[Aryan]]&lt;br /&gt;
* [[Not all water is wet|Not all water is wet -or- More Minions for Rashak]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Scribe: [[Saydar]]&lt;br /&gt;
* [[Endless Winter]] GM: Clare Matthews Scribe: Louise (Cypriano)&lt;br /&gt;
* [[Plague upon Thee (Part I)]] - GM: Ross.&lt;br /&gt;
* [[Plague upon Thee (Part II)]] - GM: Ross. &lt;br /&gt;
* [[The Treaty of New Hope]] GM: Helen Scribe: Faith&lt;br /&gt;
* [[Under the Tuscan Sun]] - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Duke&#039;s Cattle Drive]] - GM: [[GM%27s#GM:_Struan_Judd|Struan Judd]] Scribe: [[Kelestra]]&lt;br /&gt;
* [[The Death Gate]] (Defeat of the Rashak Wannabe) - GM: [[User:Keith | Keith Smith]], Scribe: [[Flamis]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 805 WK ===&lt;br /&gt;
* [[Little Ragnarok]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]] -  Scribe: [[TDP]]&lt;br /&gt;
* [[Missing Brewery]] - GM: [[User:NeonGraal|Struan J.]] Scribe: [[Aurora]]&lt;br /&gt;
* [[Where the Wind Blows]] - GM: [[:Category:Mandos|Mandos]].    Scribe Father Broc&lt;br /&gt;
* [[Small Mistakes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]] Scribe [[Lath]]&lt;br /&gt;
* [[Poison Cloude]] - GM: [[Jason Saggers]] Scribe: [[Sau Ras]]&lt;br /&gt;
* [[Return to the Fastness- Part 2]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: Bart then Clementine then Lisa&lt;br /&gt;
* [[The Hive Mind Adventure]] - GM: Jeff Leddra Scribe: [[Aurora]]&lt;br /&gt;
* [[Brastor Breakout]] (aka Assault on Carson&#039;s Switch) - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Chasing Off the Greys]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]. Scribe [[Motley]]&lt;br /&gt;
* [[Of Elves and Goblins and Such and So Forth]] - GM: [[:Category:Mandos|Mandos]] Scribe [[Gavin&#039;s Hill]]&lt;br /&gt;
* [[Return to the temple of Light]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 805 WK ===&lt;br /&gt;
* [[Harbinger of Death]] - GM: William.  Scribe: [[Braegon]].&lt;br /&gt;
* [[Things to do in Brastor when you&#039;re Dead]]   GM: [[User: Cosmo| Ben Taberner]]  Scribe: Gavin&#039;s Hill&lt;br /&gt;
* [[Return to the Fastness- Part 1]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: [[Michael (the adventurer)]]&lt;br /&gt;
* [[How We Won The War]] GM: [[User:ChrisC|Chris C]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Siren&#039;s Prize]] - GM: [[User:Jacqui | Jacqui]]  Scribe : [[Aqualina]]&lt;br /&gt;
* [[Where Have All The Gryphons Gone?]]  GM: Jeff Leddra  Scribe: Dawn&lt;br /&gt;
* [[The Hunting of the Omnicognitron]] - GM: Ross.&lt;br /&gt;
* [[Exploring Paradise]] GM: [[GM%27s#GM:_Helen_Saggers|Helen Saggers]] Scribe: [[Menolly]]&lt;br /&gt;
* [[The Ostow Incident]] GM: Ian Wood&lt;br /&gt;
* [[Urnwards we go]] GM: Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
=== Summer 805 WK ===&lt;br /&gt;
* [[Warriors Big Day Out]] - GM: Clare  Scribe: [[GoK]]&lt;br /&gt;
* [[A Timely Ghost]] - GM: [[:Category:Mandos| Mandos]]  Scribe: [[Mortimer]]&lt;br /&gt;
* [[Conflict in Gaia]] - GM: Alan Grant  Scribe: [[Basalic]]&lt;br /&gt;
* [[Never Say Neverre]] - GM: Mike Parkinson Scribe: [[Isil Eth]]&lt;br /&gt;
* [[The Ghoul Preservation Society]] - GM: [[GM%27s#GM:_Bernard_Hoggins|Bernard Hoggins]] - Scribe: [[Menolly]]&lt;br /&gt;
* Jeremiah&#039;s Chariot - GM: Martin&lt;br /&gt;
&lt;br /&gt;
==804 WK==&lt;br /&gt;
20+ games in 804&lt;br /&gt;
=== Spring 804 WK ===&lt;br /&gt;
* [[The Great Library of Ekonda]] GM: Helen  Scribe: [[Phaeton]] &lt;br /&gt;
* [[Morgan&#039;s Folly Strikes Back]] GM: Jill McSpadden Scribe: Motley&lt;br /&gt;
* [[Just deal with it!]] GM: Stephen&lt;br /&gt;
* [[Portals of Paleolithica Part2]] (Garweeze Wurld) GM: [[User:Keith | Keith]], Scribe Grizelda Feldspar&lt;br /&gt;
&lt;br /&gt;
=== Winter 804 WK ===&lt;br /&gt;
* [[Rings of Deception]] - GM: Bernard - Scribe: Tanis&lt;br /&gt;
* [[Gaia&#039;s Blessing]] - GM: Alan Grant Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Mystery of Missing Suitors]] - GM:  Martin Dickson - Scribe: Father Broc&lt;br /&gt;
* [[What&#039;s going on in the south of Prevada]] - GM: [[Phil Judd]]&lt;br /&gt;
* [[Recover temple artefacts]] - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 804 WK ===&lt;br /&gt;
* Get the Cold Out! [[Ice Demons in Flugelheim]] - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[The Dark Continent Adventure]] - GM: [[Miles Jackson]] Scribe: [[Tanis Kerelon | Tanis]] &lt;br /&gt;
* [[Sunken Doomed]] - GM: Gordon Lewis&lt;br /&gt;
* [[The Scary Door]] - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[The Ball adventure]] - GM: [[Chris C]]&lt;br /&gt;
* [[Trapped on Khoras (Portals of Paeolithica I)]] - GM Jacqui&lt;br /&gt;
&lt;br /&gt;
=== Summer 804 WK ===&lt;br /&gt;
* [[When You Wish Upon a Leprechaun]] - GM: Mandos Scribe: Algarloth&lt;br /&gt;
* [[Elf Noir]] - GM: Michael Parkinson Scribe: Sir Francis (  [[Kathleen]])&lt;br /&gt;
* [[Game Afoot]] - GM: Jeff Leddra Scribe: Mira&lt;br /&gt;
* [[Searching Sol for Paradise]] - GM: Helen Saggers Scribe: Roderigo&lt;br /&gt;
* [[Return to the Cold]] - GM: [[User:NeonGraal|Struan]] - Scribe: Penni&lt;br /&gt;
* [[The Rescue of Tehe]] - GM: Eamon Zink&lt;br /&gt;
* Coming Forth by Day GM: [[Rosemary Mansfield]] &amp;lt;i&amp;gt;no scribe notes available&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==803 WK==&lt;br /&gt;
&lt;br /&gt;
23+ games in 803&lt;br /&gt;
=== Spring 803 WK ===&lt;br /&gt;
* [[Hunting the Maiden]] - GM: Bernard - Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Riddle]] (aka Manuscript Hunters) - GM: Lisa Rose - Scribe: [[Father Broc]]&lt;br /&gt;
* [[Dazed and Confused]] - GM: Scott Raymond - Scribe: [[Aurora]]&lt;br /&gt;
* Into the Cold [[Colder Than A Snowman&#039;s Codpiece]] - GM: [[User:NeonGraal|Struan]] - Scribe: Roderigo&lt;br /&gt;
* [[Lifting the Veil]] - GM: Eamon Zink&lt;br /&gt;
* Shepherding the Shorn GM: Simon White&lt;br /&gt;
* [[Overawed and Overboard]]: The Ambassador&#039;s Holiday - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Winter 803 WK ===&lt;br /&gt;
* [[Escorting A Lord]] - GM: Bernard - Scribe: [[Aurora]]&lt;br /&gt;
* [[A Party Of Elegant People]] - GM: Ian Wood - Scribe: [[Silverfoam]]&lt;br /&gt;
* [[Sorting The Smugglers With Samdar]] - GM: [[User:ChrisC|Chris C]] - Scribe: Roderigo&lt;br /&gt;
* [[Send In The Clowns]] - GM: Andrew W - Scribe: [[Mortimer]]&lt;br /&gt;
* [[Church Nights]] - GM: [[:Category:Mandos|Mandos]] - Scribe: [[Arianna|Arianna di Angelo]]&lt;br /&gt;
* [[Smugglers of Erewhon]] - GM: Chris C.&lt;br /&gt;
* Six Impossible things (No Scribe Notes) - GM:William Dymock&lt;br /&gt;
&lt;br /&gt;
=== Autumn 803 WK ===&lt;br /&gt;
* [[Rousted In Rastenburg At The Rose Court]] GM: Anna &lt;br /&gt;
* [[Haven&#039;s Crystal Life]] GM: [[User:Stephen|Stephen]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Merfolk, Sahuagin, and The Deep Blue Hole]] GM: [[User:Jacqui | Jacqui]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save the Queen]] GM: Phil Judd&lt;br /&gt;
* [[All about Alexandra]] - GM: [[User:Hannah|Hannah]]&lt;br /&gt;
* [[Icefall]] GM: Jeff Ledra&lt;br /&gt;
&lt;br /&gt;
=== Summer 803 WK ===&lt;br /&gt;
* [[Pet Show]]. GM: [[User:Gorgox|Gordon Lewis]]&lt;br /&gt;
* [[Tails you Lose]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[A Cunning Rescue]] GM: Michael Parkinson Scribe:Armaud/Kit&lt;br /&gt;
* [[The Emperor&#039;s Gonna Die]] GM: Scott Raymond Scribe: [[Phaeton]]&lt;br /&gt;
* [[Caravan to the Enchanted Forest]] - Chris C.&lt;br /&gt;
&lt;br /&gt;
==802 WK==&lt;br /&gt;
20+ games in 802&lt;br /&gt;
=== Spring 802 WK ===&lt;br /&gt;
* [[Investigation of D&#039;arbres]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Trip to Savarea]] GM: Zane Mendoza Scribe:Silent&lt;br /&gt;
* [[Heretics of Miloo]] GM: Gordon Lewis Scribe: Arnaud&lt;br /&gt;
* [[Quest for Lost Dragons]] -- Baal&#039;s Final Return. GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Travels through Halph]] - GM: [[Chris C]]&lt;br /&gt;
* A few Good Sophonts (No Scribe Notes) - GM:William Dymock&lt;br /&gt;
&lt;br /&gt;
=== Winter 802 WK ===&lt;br /&gt;
* [[Spying on the Plane Eating City]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[For the Faerie King and Karma]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[Quarry in a Quarry]] GM: Sally Musgrave Scribe: Stardreamer&lt;br /&gt;
* [[Seven Stout Hearts in Phantasia]] GM: Andrew Scribe: Graaven Brightrock&lt;br /&gt;
* [[The Needs of a Tree]] GM: Jason Saggers Scribe [[Basalic]]&lt;br /&gt;
* [[Fiasco in Rokar]] GM: [[William]] Scribe: [[Haann_Uberreich]]&lt;br /&gt;
* [[Dragons Beds are hard to Find]]. GM: [[:Category:Phil Judd|Phil]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 802 WK ===&lt;br /&gt;
* [[Olympic Security/Destinian Gold]] GM: Michael Parkinson Scribe: [[Kathleen]]&lt;br /&gt;
* [[Into the Se of Wizards]] GM: [[William]] Scribe: Arnaud&lt;br /&gt;
* [[Dealing with the Troll]] - GM: Mandos&lt;br /&gt;
* [[Haven&#039;s Incursion]] - GM: Stephen&lt;br /&gt;
* [[Mystery in Mystra]] GM: Simon White Scribe: [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 802 WK ===&lt;br /&gt;
* [[Pasifikan Plundering]] GM: [[User:Keith | Keith]] - Scribe: Arnaud&lt;br /&gt;
* [[On Godric&#039;s Trail]] GM: Clare - Scribe:Graaven Brightrock&lt;br /&gt;
* [[Joe the Balrog]] GM: [[Rosemary Mansfield]]  - Scribe: [[Basalic]]&lt;br /&gt;
* [[Rannitaire Diplomacy]] - GM: Lisa&lt;br /&gt;
* Meeting Cain (No Scribe Notes) - GM:Andrew Withy&lt;br /&gt;
&lt;br /&gt;
== 801 WK==&lt;br /&gt;
19+ games in 801&lt;br /&gt;
=== Spring 801 WK ===&lt;br /&gt;
* [[South Haven Academy for Girls]] GM: William Scribe: Arnaud&lt;br /&gt;
* [[A Gentleman&#039;s Sport]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[Theft of the Faerie Flag]] GM: [[User:Jacqui | Jacqui]] Scribe [[Aurora]]&lt;br /&gt;
* [[Gardens of Phadre]] GM: Gordon Scribe: [[Darien]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 801 WK ===&lt;br /&gt;
* [[Kaith Tax Collection]] GM: Julie Scribe: Arnaud&lt;br /&gt;
* [[Rumblings of Evil Beneath Rank Dwarves]] GM: Jon McSpadden Scribe: Kryan&lt;br /&gt;
* [[Surprise for Sahuagin]] GM: William Scribe: [[Aqualina]]&lt;br /&gt;
* [[Brundah&#039;s Mam]] - GM: Gordon&lt;br /&gt;
&lt;br /&gt;
=== Autumn 801 WK ===&lt;br /&gt;
* [[Into A Strange Land]] GM: Struan Scribe: Arwen&lt;br /&gt;
* [[Runeation]] GM: Jon McSpadden Scribe: Loxi&lt;br /&gt;
* [[Jhensi Hallenger&#039;s Birthday]] GM: Gordon Scribe: Valery&lt;br /&gt;
* [[The Road Builder]] GM: Martin Dickson&lt;br /&gt;
* [[Search for Lost Mind Magics]] - GM: Clare&lt;br /&gt;
&lt;br /&gt;
=== Summer 801 WK ===&lt;br /&gt;
* [[The Great Mummy Hunt]] GM: [[Rosemary Mansfield]] Scribe: Graaven Brightrock&lt;br /&gt;
* [[Football of Purple]] GM: Michael Parkinson Scribe: [[Darien]]&lt;br /&gt;
* [[Fighting the Good Fight, No Matter the Cost]] GM: Paul Schmidt Scribe: [[Basalic]]&lt;br /&gt;
* [[Strange Journey to Monmosphoidoi]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[A Terranovan Picnic]] GM: Martin Scribe: Kryan&lt;br /&gt;
* [[Return to the Keep on the Borderlands]] GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]  Scribe: [[Haann Uberreich]]&lt;br /&gt;
&lt;br /&gt;
==800 WK ==&lt;br /&gt;
16+ games in  800&lt;br /&gt;
=== Spring 800 WK ===&lt;br /&gt;
* [[Going On A Bear Hunt]] GM:  [[User:Hannah|Hannah]] Scribe: Loxi&lt;br /&gt;
* [[Scrying Thy Neighbour]] GM: Greg Taylor Scribe: Tom&lt;br /&gt;
* [[Christopher&#039;s Doom]] GM: Clare Scribe: [[Kathleen]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 800 WK ===&lt;br /&gt;
* [[Escort to Countess Kirsten]] GM: [[Jono Bean]] Scribe: [[Kathleen]]&lt;br /&gt;
* [[Pasifika in Peril]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Milloo Trade Mission]] GM: Gordon Lewis Scribe: Gerrad&lt;br /&gt;
* [[Bringing Light to the Darkness]] GM: Paul Schmidt&lt;br /&gt;
* Westphalia - [[Hi Kipchac]] GM: Andrew W, Scribe: [[TDP]]&lt;br /&gt;
* [[The Missing Reporter]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* The Big Key (No Scribe Notes) - GM: William&lt;br /&gt;
&lt;br /&gt;
=== Autumn 800 WK ===&lt;br /&gt;
* [[Seven For Thebes]] / [https://drive.google.com/file/d/1Sd8Mjakx80PQ20TYpb8EReTmzXZjFKhp/view?usp=drive_link Seven For Thebes] GM: Michael Parkinson Scribe: [[Aqualina]]&lt;br /&gt;
* [[Against the Dark Circle]] / [[Battles in the Dark]] GM: [[Jono Bean]] Scribe: Kern&lt;br /&gt;
* [[Sun Sword]] GM: ? Scribe: [[Ty]]&lt;br /&gt;
* [[Murder Mystery]] GM: Eamon Zink Scribe: Scorpion&lt;br /&gt;
&lt;br /&gt;
=== Summer 800 WK ===&lt;br /&gt;
* [[Rescue II]] GM: Clare West Scribe: Douglas&lt;br /&gt;
* [[Middlemarch]] GM: Paul Schmidt Scribe: [[Phaeton]]&lt;br /&gt;
* [[Redemption or else..]] (Dark Circle) - GM: Adam T.&lt;br /&gt;
* The [[Protector of GerFenDiak]] - GM: Phil J.&lt;br /&gt;
* Trip to ShadowRun (No Scribe Notes) - GM:Ian Wood&lt;br /&gt;
&lt;br /&gt;
==799 WK==&lt;br /&gt;
13+ games in 799 WK&lt;br /&gt;
=== Spring 799 WK ===&lt;br /&gt;
* [[Travels with Father Bob]] GM: Mike Parkinson Scribe: Arwen&lt;br /&gt;
* [[Return to Sudar]] GM: Greg Taylor Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Resurrection River]] GM: Jeff Leddra Scribe:Scorpion&lt;br /&gt;
* [[Heedless they..]] - GM: Martin D.&lt;br /&gt;
&lt;br /&gt;
=== Winter 799 WK ===&lt;br /&gt;
* [[Enter the Cockroach]] GM: Mike Parkinson Scribe:Loxi&lt;br /&gt;
* [[The Dragon Horde]] GM: Daryl Crosby Scribe:Hargan&lt;br /&gt;
* [[Edge of the Underdark]] GM: Paul Schmidt Scribe:[[Basalic]]&lt;br /&gt;
* [[Trouble with the Troll King]] - GM: Dean&lt;br /&gt;
* [[Return of the Shaper]] (?) - GM: [[Jono Bean]] - Scribe: Sabbath&lt;br /&gt;
&lt;br /&gt;
=== Autumn 799 WK ===&lt;br /&gt;
* [[Return to Lorgos]] GM: Greg Taylor  Scribe:[[Aqualina]]&lt;br /&gt;
* [[Belial Baiting]] (fulfilling geas) - GM: Andrew W.&lt;br /&gt;
&lt;br /&gt;
=== Summer 799 WK ===&lt;br /&gt;
* [[The War of Tears (Adventure)|The War of Tears]] GM: Martin Dickson Scribe:TDP Roberts&lt;br /&gt;
* [[Hobbit&#039;s Home]] GM: Francis Scribe:[[Phaeton]]&lt;br /&gt;
* [[Empress of Azuria]] - GM: Michael P.&lt;br /&gt;
&lt;br /&gt;
==798 WK==&lt;br /&gt;
19 games in 798 WK&lt;br /&gt;
=== Spring 798 WK ===&lt;br /&gt;
* [[Dog Bothering]] GM: Daryl Scribe: Kayseri&lt;br /&gt;
* [[Return to Norden]] GM: Greg Taylor Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save Our Senshi]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Prince of Darkness II]] GM: Jon McSpadden  Scribe: Pent&lt;br /&gt;
* [[Zinzanity]] GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Winter 798 WK  ===&lt;br /&gt;
* [[Overdue Library Books]] GM: Martin Dickson Scribe: [[Basalic]]&lt;br /&gt;
* [[Investigating the Guild Vaults]] GM: Andrew Scribe: Valery&lt;br /&gt;
* [[Kali and the Five Dwarves]] GM: Rosemary Scribe: Hoo&lt;br /&gt;
* [[Against the Necromancers]] GM: [[Jono Bean]] Scribe: Serendipidy&lt;br /&gt;
&lt;br /&gt;
=== Autumn 798 WK ===&lt;br /&gt;
* [[Planeport Troopers]] GM: Ross Alexander Scribe: Liessa&lt;br /&gt;
* [[Mission to Malachandra]] GM: Jacqui &lt;br /&gt;
* [[Defense of Ssqua]] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [[Green Orcs in Purple]] GM: Mike Parkinson Scribe Kryan&lt;br /&gt;
* [[Westphalia Succession]] GM: Andrew Withy Scribe: Kathleen&lt;br /&gt;
* [[Sound of Death I]] (Fastness) - GM: Jono&lt;br /&gt;
* Meeting the Queen of Pain (No Scribe Notes) - GM: Adam T&lt;br /&gt;
&lt;br /&gt;
=== Summer 798 WK ===&lt;br /&gt;
* [[Root of Evil]] GM: [[Micheal Young|Mike]] Scribe: [[Basalic]]&lt;br /&gt;
* [[Behold the Beholder]] GM: Paul Schmidt Scribe: [[Aqualina]]&lt;br /&gt;
* [[Through the Doors of Perception]] GM: Paul Schmidt Scribe: [[Callas]]&lt;br /&gt;
* [[The Hunting of the Captain]] GM: Mandos&lt;br /&gt;
* [[Necromancer Bash]] GM: [[Jono Bean]]&lt;br /&gt;
* The Twisted Avatar GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Hurolg the Hammer]] - GM: Carl R.&lt;br /&gt;
* [[Portals in the jungle]] - GM: Greg G.&lt;br /&gt;
* Empire of the Sun (cont.) - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
==797 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 797 WK ===&lt;br /&gt;
* [[The Dragon Court of Ambra]]. GM: Craig Beere&lt;br /&gt;
* [[The Seagate Guards Do Lower Orminthwaite]] GM: Andrew  Scribe: Tixellanif&lt;br /&gt;
* [[The Hunt for Kontalie]] GM: Phil Scribe: [[Basalic]]&lt;br /&gt;
* [[Killing of the Great Troll Chef]] GM: Noel Scribe: [[Aqualina]]&lt;br /&gt;
* [[Quest for Virtue]] GM: Ben Scribe: Ned&lt;br /&gt;
* [[Prince of Darkness]] GM: Jon Scribe: Pent&lt;br /&gt;
* [[Rescue of Scratch from the Lands of the Dead]] GM: Jon McSpadden&lt;br /&gt;
* [[Empire of the Sun Investigation]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Winter 797 WK ===&lt;br /&gt;
* [[Qui Vigiles Vigilent]]. GM: Dan Dixon Scribe: [[Callas]]&lt;br /&gt;
* [[Quest for Father Rowan&#039;s Holy Symbol]] GM: Paul Schmidt  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rules of Engagement]] GM: Paul Schmidt Scribe: Starflower&lt;br /&gt;
* [[The Eclipse]] GM: Noel Scribe: Scorpion&lt;br /&gt;
* [[That was now, This is then]] GM: Mike Parkinson Scribe: Amaranth&lt;br /&gt;
* [[The Eye of Norden]] GM: Greg Taylor Scribe: Eidolon&lt;br /&gt;
* Hunt for the Mystical Item (No Scribe Notes) - GM Francis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt solid black; margin-top:10pt; margin-bottom:10pt; padding: 5px; color:#990000;&amp;quot;&amp;gt;&lt;br /&gt;
The Western Kingdom Calendar and a realignment of the calendar with the seasons, which had become out of step due to the AP calendar&#039;s use of a 365 day year, was started at the beginning of this session. Months in the WK calendar before this point were extrapolated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
=== Jul 1996 AP === &lt;br /&gt;
(Autumn 797 WK)&lt;br /&gt;
* [[Around A Hat in 80 Hours]] GM: [[Martin]] Scribe: [[Bozo]]&lt;br /&gt;
* [[The Other Hat Adventure]] (Falkenstein) GM: Lisa Scribe: Strontium&lt;br /&gt;
* [[Organised Chaos]] GM: Scott Whittaker  Scribe [[Aqualina]]&lt;br /&gt;
* [[Find the Worts]] GM: Craig Beere Scribe [[Phaeton]]&lt;br /&gt;
* [[Rabbit Adventure]] GM: Daryl Scribe: Berik&lt;br /&gt;
* [[Failed rescue in Ildrisholm]] GM: Dan Dixon Scribe: [[Jedburgh]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part II)]] GM: Dan Dixon Scribe: [[Ishamael]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part III)]] GM: Dan Dixon&lt;br /&gt;
* [[Least We Forget]] GM: William Dymock Scribe: [[Callas]]&lt;br /&gt;
* [[Twelve Days]] - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1996 AP === &lt;br /&gt;
(Summer 797 WK)&lt;br /&gt;
* [[Truce in the Fastness of Girwyllan]] / A Trip in the Woods - GM: [[Jono Bean]] Scribe: Jedburgh&lt;br /&gt;
* [[The Search for Flowers]] GM: Struan Scribe: Tixellanif&lt;br /&gt;
* [[Princess Bride in the Black Tower]] GM: William  Scribe: [[Basalic]]&lt;br /&gt;
* [[The Return of the Prodigal Son]] GM: [[User:Keith | Keith]] Scribe: Hugh&lt;br /&gt;
* [[Destroy the Weapon of Mass Destruction]] GM: [[:Category:Mandos|Mandos]] Scribe: Gideon&lt;br /&gt;
* [[Saydar&#039;s Pub Crawl]] GM: Jon McSpadden&lt;br /&gt;
* [[Miners and Mages]] (Goblins and Gold) GM: Phil Scribe: [[Kern]]&lt;br /&gt;
* [[The Wedding Ring]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Dramus of Oz (No Scribe Notes) - GM: Dean Ellis&lt;br /&gt;
&lt;br /&gt;
=== Jan 1996 AP === &lt;br /&gt;
(Spring 796 WK)&lt;br /&gt;
* [[Chaining the Dark Lord]] GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Find Liessa&#039;s Tutor]] GM: [[:Category:Mandos|Mandos]] Scribe: Berik&lt;br /&gt;
* [[Scroll of Himcules]] GM: Bryan Holden   Scribe: Scorpion&lt;br /&gt;
* [[Against Azzur]] GM: Jon McSpadden&lt;br /&gt;
* [[Neverland]] GM: [[Rosemary Mansfield]]   Scribe: Shizane&lt;br /&gt;
* [[Attempted Patricide]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
==1995==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1995 AP === &lt;br /&gt;
(Winter 796 WK)&lt;br /&gt;
* [[The Chancellors Message]] GM: Ian Wood  Scribe: Anathea&lt;br /&gt;
* [[Worts and Boyles]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [[Arabian Adventure]] GM: Alastair Scribe: Darksinger&lt;br /&gt;
* [[Garsen&#039;s Tower - Investigation]] GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Garsen&#039;s Tower - Epilogue]] (The Sale of..) GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Exploring Ildrisholm (Part I)]] GM: Dan Dixon&lt;br /&gt;
* [[Armless, Eyeless and Nameless in the Abyss]] GM: Jim Arona&lt;br /&gt;
* [[Al Addions Lamp]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Delta Baby GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1995 AP === &lt;br /&gt;
(Autumn 796 WK)&lt;br /&gt;
* [[Where is Gammy?]] GM: Daryl Crosby Scribe: Gideon&lt;br /&gt;
* [[The Gnome with the Golden Hand]] GM: [[Carl]] Scribe: [[Basalic]]&lt;br /&gt;
* [[The Alternate Adventure]] GM: William Dymock Scribe: Berik&lt;br /&gt;
* [[Object Delivery]] GM: [[User:stephen|Stephen]] Scribe: Scorpion&lt;br /&gt;
* [[Down on the Farm]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9606.pdf To Granton and Back] GM: Jon McSpadden Scribe: Ithilmore&lt;br /&gt;
* [[City In Flight]] GM: Keith&lt;br /&gt;
* [[In search of knowledge]] Oz - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1995 AP === &lt;br /&gt;
(Summer 796 WK)&lt;br /&gt;
* [[Kedri, Sushi and Calimari Surprise]]  GM: William Dymock&lt;br /&gt;
* [[A Diplomatic Undertaking]] GM: Eamon Zink  Scribe: Scorpion&lt;br /&gt;
* [[Quest for Shaman&#039;s Daughter]] GM: Craig Beere  Scribe: Pinefeller&lt;br /&gt;
* [[The Trouble with Triffids]] GM: [[User:Jacqui | Jacqui Smith]] Scribe: Glod&lt;br /&gt;
* [[Against the Ogre Horde]] GM: Jon McSpadden&lt;br /&gt;
* [[Exploring Ildrisholm]] GM: Dan Dixon&lt;br /&gt;
* [[Bite of the Snakewoman]]: GM [[Jono Bean]]&lt;br /&gt;
* [[Meet the Vampire]]: GM [[Jono Bean]]&lt;br /&gt;
* [[A trip to Freetown]]: GM Jon McSpadden&lt;br /&gt;
* [[Daffyds Bride]]: GM Andrew W&lt;br /&gt;
* [[The rescue mission]] - GM Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Jan 1995 AP === &lt;br /&gt;
(Spring 795 WK)&lt;br /&gt;
* [[Giants, Woman and Winter]]. GM: Michael Young&lt;br /&gt;
* [[Dorvogel&#039;s Dungeon]] GM: Daryl Crosby   Scribe: Britamus&lt;br /&gt;
* [[Magi, Mistresses, and Mind Mages]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Delta Blues]] GM: Rosemary Mansfield   Scribe: [[Aqualina]]&lt;br /&gt;
* [[Many Lifeforms are Present]] GM: William Dymock&lt;br /&gt;
* [[Die Wintergarten]] GM:[[Jim Arona]] Scribe: ?&lt;br /&gt;
&lt;br /&gt;
==1994==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1994 AP === &lt;br /&gt;
(Winter 795 WK)&lt;br /&gt;
* [[The Temple of the White Goddess]]. GM: Jon McSpadden&lt;br /&gt;
* [[Yana the Undying]] GM: Brent Jackson Scribe: Eidolon&lt;br /&gt;
* [[Kings Quest]] GM: Scott Whittaker  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rescue at Hob&#039;s Dell]] GM: Jon McSpadden  Scribe: Jedburgh&lt;br /&gt;
* [[Temple of Death]] DM: Dan Dixon&lt;br /&gt;
 Ed; not scribe notes, link tot he Temple. Anyone know if this was a game?&lt;br /&gt;
* [[Courts of Jashmed]] GM: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* House of Time (No Scribe Notes) - GM:Ross Alexander&lt;br /&gt;
&lt;br /&gt;
=== July 1994 AP === &lt;br /&gt;
(Autumn 795 WK)&lt;br /&gt;
* [[Quest for Martin Candlestone]] (Into the High mana Zone). GM: [[Jono Bean]]  Scribe: Jedburgh&lt;br /&gt;
* [[Shapechangers, the Inquisition &amp;amp; Literature - a Sweetwater Interlude]]. GM: [[:Category:Andrew_W|Andrew W]]&lt;br /&gt;
* [[Illusion, Delusion, and Dainty Danger]]  GM: [[Rosemary Mansfield|Rosemary]]  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Return One Hero from the Cosmos]] GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Tears of the Gods]]  GM: Jon McSpadden  Scribe: Scorpion&lt;br /&gt;
* [[The Swamp undead and the doings of King Sigismund]] GM: Alistair    Scribe: [[Father Broc|Fenton]]&lt;br /&gt;
* [[To The Evening Star]] GM: Keith Smith&lt;br /&gt;
* [[Who killed Roger]] - GM: Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1994 AP === &lt;br /&gt;
(Summer 795 WK)&lt;br /&gt;
* [[In Search of Slavers]]  GM: Scott Whittaker  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Escorting Ensemble]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Arabia and Back]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* [[Shadows over Granton]] GM: Jon McSpadden&lt;br /&gt;
* [[Shadows over Calder]] GM: Jon McSpadden&lt;br /&gt;
* [[Wings of Death]] (Fastness) - GM: Jono B&lt;br /&gt;
* ?? (Cher was on it) - GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Jan 1994 AP === &lt;br /&gt;
(Spring 794 WK)&lt;br /&gt;
* [[Insect World]]  GM: Carl Reynolds  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Search for John]]  GM: William Dymock   Scribe: Darksinger&lt;br /&gt;
* [[Six Go Mad in Amba]] GM: [[Jono Bean]]&lt;br /&gt;
* [[The Elven Crystals]] GM: Jon McSpadden Scribe: [[Logan]]&lt;br /&gt;
* [[The Trial: part 1]] GM: Jon McSpadden Scribe: [[Vapour]]&lt;br /&gt;
* The Found Hobbit GM: [[Rosemary Mansfield]] no scribe notes&lt;br /&gt;
&lt;br /&gt;
==1993==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1993 AP === &lt;br /&gt;
(Winter 794 WK)&lt;br /&gt;
* [[The Inconstant Moon]]. GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Evil Below]] GM: Michael Young&lt;br /&gt;
* [[Dragon&#039;s Eye]]  GM: Mike Harre  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Problems with Shrivers]] &amp;amp; Venture into the Void - GM: Derek T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1993 AP === &lt;br /&gt;
(Autumn 794 WK)&lt;br /&gt;
* [[Drakenburg Assault]] GM: [[Jono Bean]]&lt;br /&gt;
* [[Listen Carefully...]]  GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Priests and Pregnancy]] GM: [[Ian Wood]]  Scribe: Romo&lt;br /&gt;
* [[In Search of the Sorceress in Silver&#039;s Kit]] GM: [[Jon McSpadden]] Scribe: [[Prydera]]&lt;br /&gt;
* [[The Spurs of Ulric]] / Search for Sigismund - GM: Mark H&lt;br /&gt;
&lt;br /&gt;
=== Apr 1993 AP === &lt;br /&gt;
(Summer 794 WK)&lt;br /&gt;
* [[The Return of the Unwilling Chosen]]  GM: Mike Harre  Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1993 AP === &lt;br /&gt;
(Spring 793 WK)&lt;br /&gt;
* [[Mordag&#039;s Little Finger]] - GM:[[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] - Scribe: [[Ptolemy]]&lt;br /&gt;
* [[Knight of Mystery]] - GM: William Dymock - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Romance in the South Seas]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Aqualina]]&lt;br /&gt;
* [[Shaper&#039;s Castle]] - GM: Struan Judd&lt;br /&gt;
* [[Eretrian Name Quest]] - GM: Greg C.&lt;br /&gt;
* [[Robyn&#039;s Revenge Thwarted]] - GM: Mike Y.&lt;br /&gt;
&lt;br /&gt;
==1992==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1992 AP === &lt;br /&gt;
(Winter 793 WK)&lt;br /&gt;
* [[Orc Slayer]] - GM: Jon McSpadden&lt;br /&gt;
* [[Defence of the Muleskin Tavern]] &amp;amp; [[Day of the Snork]] - GM: Jon Mc.&lt;br /&gt;
* [[The Search for the Holy Lance of Antioch]] - GM: Adam Tennant -&lt;br /&gt;
* [[Rescue from the Hive]] -  GM: [[User:Jacqui | Jacqui Smith]] - Scribe: Bozo&lt;br /&gt;
* [[Lake Cartography]] - GM: Greg Graydon -Scribe: [[Basalic]]&lt;br /&gt;
* Défense of the Muleskin Tavern - Jon McSpadden&lt;br /&gt;
* The Day of the Snork - Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Jul 1992 AP === &lt;br /&gt;
(Autumn 793 WK)&lt;br /&gt;
* [[The Rescue of Finangle in Oz]] (The Land of Dreams) - GM: Dean Ellis &amp;amp; Lisa Cotton&lt;br /&gt;
* [[The Ship That Flew]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Where&#039;s Alice?]] - GM: Daniel Dixon - Scribe: Bozo&lt;br /&gt;
* [[Martin’s Sword]] #5 Game Over - GM: Martin - Scribe: Bleyze&lt;br /&gt;
* [[Dwarf Bait]] Scribe:Blackrod/Scratch&lt;br /&gt;
* That Ranke Bishop&#039;s Come Calling - Michael Young&lt;br /&gt;
* Duchy of Trelbar - Caravan Guards	- Chris Caulfield&lt;br /&gt;
* The Helyssian Crown Jewels -Struan Judd&lt;br /&gt;
* Priest of Famine - Mark Eaton&lt;br /&gt;
* Eremos Investigation - Stephen Martin&lt;br /&gt;
* Find the Pessant Decendants - Ian Wood&lt;br /&gt;
&lt;br /&gt;
=== Apr 1992 AP === &lt;br /&gt;
(Summer 793 WK)&lt;br /&gt;
* [[Trash and Burn]]  GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[California Smith | California Smith and the Lost City of Pasifika]] GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[In Search of Knowledge]] - GM: [[User:Dean|Dean]] - Scribe: [[Father Broc|Karys the Sage]]&lt;br /&gt;
* [[Purple Pro&#039;s]] - GM: Michael P.&lt;br /&gt;
* [[The Wombles]] - GM: Struan&lt;br /&gt;
* [[Terranova Scouting]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Jan 1992 AP === &lt;br /&gt;
(Spring 792 WK)&lt;br /&gt;
* [[Rats, Rats, Ratties]] - GM: Phil Judd - Scribe: [[Basalic]]&lt;br /&gt;
* [[Trip to Port Artz]] - GM: Struan Judd&lt;br /&gt;
* [[Rescue the Brotherhood]] - GM: Bryan Holden&lt;br /&gt;
* Mars Adventure - Greg Graydon	- Brandon(Ineluki)&lt;br /&gt;
* Dwarves of Near Novadom - Ian Wood - Andrew(Lady Carla)&lt;br /&gt;
&lt;br /&gt;
==1991==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1991 AP === &lt;br /&gt;
(Winter 792 WK)&lt;br /&gt;
* [[Rendezvous with Gaia]]  GM: Daniel Dixon  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Disappointment at Destiny]]  GM: Mike Parkinson  Scribe: [[Aqualina]]/Kryan&lt;br /&gt;
* [[Trip to Glorantha]] GM: Scott Whittaker&lt;br /&gt;
&lt;br /&gt;
=== Jul 1991 AP === &lt;br /&gt;
(Autumn 792 WK)&lt;br /&gt;
* [[Mystery at Maltain]]  GM: Struan Judd&lt;br /&gt;
* [[Find the Dwarves]] - GM: Mark E.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1991 AP === &lt;br /&gt;
(Summer 792 WK)&lt;br /&gt;
* [[Babes in Faerieland]] GM: [[User:Jacqui | Jacqui Smith]]  Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Stolen Seal]]  GM: Phil Judd  Scribe: [[Starflower]]&lt;br /&gt;
* [[The Deepspring Disappearances]] GM: Adam Tennant&lt;br /&gt;
* The First Oz Trilogy:&lt;br /&gt;
** [[Rescue the Tinman]] - Med-High - GM: Dean&lt;br /&gt;
** [[Find the Cowardly Lion]] (&amp;amp; Dorothy) - Low-Med - GM: Brent&lt;br /&gt;
** [[Abduct the Scarecrow]] - Low - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jan 1991 AP === &lt;br /&gt;
(Spring 791 WK)&lt;br /&gt;
* [[The Enchanter&#039;s Box]]  GM: Reid  Scribe: [[Flamis]]&lt;br /&gt;
* [[The Great Parisian Jewel Robberies]] - GM: Mark Harrison Scribe: [[Aqualina]]&lt;br /&gt;
* Trevaris the Ghost City GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Terranova I - Discovery]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1990== &lt;br /&gt;
&lt;br /&gt;
=== Oct 1990 AP === &lt;br /&gt;
(Winter 791 WK)&lt;br /&gt;
* [[Last Will and Testament of Baron Garcia]] - GM: Dean Ellis&lt;br /&gt;
* Jellinfeld&#039;s Pumping Machine GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* Master of Illusions - GM: Klaude&lt;br /&gt;
* To Catch A Fallen Star (continued) - GM: Carl Reynolds&lt;br /&gt;
* Plains Guild Rescue Mission - GM: Mike Young&lt;br /&gt;
* Evil Bash - GM: Mike P&lt;br /&gt;
* [[The Arms of Nagash Tor]] - GM: Lisa&lt;br /&gt;
* [[Sword of McFergus]] - GM: Mike H&lt;br /&gt;
* Dungeon Bash - GM: Mark Eaton&lt;br /&gt;
* (Continuation of Combat Play Test and Greg Cole adventure)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1990 AP === &lt;br /&gt;
(Autumn 791 WK)&lt;br /&gt;
* [[Tax the Hobbits]] - GM: Phil Judd&lt;br /&gt;
* [[To Catch A Fallen Star]] - GM: Carl Reynolds&lt;br /&gt;
* The Monumental Blunder - GM: [[Rosemary Mansfield]] - (scribe notes held by Rosemary)&lt;br /&gt;
* [[The Oracle of the North]] &amp;amp; Brastor Haunted House - GM: Bryan H.&lt;br /&gt;
* [[Mezzo Volta Suffering]] - GM: [[Craig_Harper|Craig]]&lt;br /&gt;
* [[Dreamlands II]] - GM: [[Martin]]&lt;br /&gt;
* [[The Adventure Where We Ripped The Goblins Off Wicked]] - GM: Klaude&lt;br /&gt;
* [[The Forest Oracle 3]] - GM: Bryan H&lt;br /&gt;
* (3 other adventures no details other than GMs: Fiona, Greg Cole, Mike Y)&lt;br /&gt;
* (Combat System Play Test) - GM: Marc&lt;br /&gt;
&lt;br /&gt;
=== Apr 1990 AP === &lt;br /&gt;
(Summer 791 WK)&lt;br /&gt;
* [[Crown of Souls]] - GM: Martin Dickson - Scribe: Carol&lt;br /&gt;
* [[The Deepspring Disappearances]] - GM: Adam Tennant&lt;br /&gt;
* [[Robin&#039;s Hoods]] - GM: Mike Young&lt;br /&gt;
* [[Castle Defence Repossession]] - GM: Greg G&lt;br /&gt;
* &#039;&#039;Do You Take This Frog? (moved to Summer 790 based on Scribe&#039;s dates)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Jan 1990 AP === &lt;br /&gt;
(Spring 790 WK)&lt;br /&gt;
* [[A Wandering We Will Go]] - GM: Bart&lt;br /&gt;
&lt;br /&gt;
==1989==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1989 AP === &lt;br /&gt;
(Winter 790 WK)&lt;br /&gt;
* [[Turrible Trouble at Smackbottom Thwait]] - GM: Fiona Cole -&lt;br /&gt;
* [[Swash and Buckle]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jul 1989 AP === &lt;br /&gt;
(Autumn 790 WK)&lt;br /&gt;
* [[The Quest for Missing Melanie]] - GM: Struan Judd - Scribe: [[Flamis]]&lt;br /&gt;
* [[Against ze Flying Nomes]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1989 AP === &lt;br /&gt;
(Summer 790 WK)&lt;br /&gt;
* Regicide 	GM: Brent - Scribe: Amaranth&lt;br /&gt;
* The Balrog&#039;s Egg  GM: Martin Dickson - Scribe Serendipity&lt;br /&gt;
* King Ronald&#039;s Menagerie  GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Do You Take This Frog?]] -  GM: Craig Harper - Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1989 AP ===&lt;br /&gt;
(Spring 789 WK)&lt;br /&gt;
* Ye Noble Guardians of Ye Football Team - GMs: Reid/Bryan Holden - Scribe: Starflower&lt;br /&gt;
* Trouble at Huddles Farm - GM: Lisa Cotton - Scribe: Amelia&lt;br /&gt;
* Seagate Guild and the Temple of Doom (Delph III) - GM: Greg Taylor - Scribe: Whisper&lt;br /&gt;
&lt;br /&gt;
==1988==&lt;br /&gt;
=== Oct 1988 AP === &lt;br /&gt;
(Winter 789 WK)&lt;br /&gt;
* [[Sundered Realm]] - GM: Mark Harrison - &lt;br /&gt;
* Eringdale Kidnaps - GM: [[Rosemary Mansfield]] - (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1988 AP === &lt;br /&gt;
(Autumn 789 WK)&lt;br /&gt;
* [[The Mines of Gothron]] - GM: Martin Dickson - &lt;br /&gt;
* The Shattered Statue II - GM: Bart Janssen - &lt;br /&gt;
* Hobgoblin Harassment - GM: Greg Graydon - Scribe: The entire party&lt;br /&gt;
&lt;br /&gt;
=== Apr 1988 AP === &lt;br /&gt;
(Summer 789 WK)&lt;br /&gt;
* [[Delph II - Insect World]] GM: Greg Taylor  Scribe: Isil Eth&lt;br /&gt;
&lt;br /&gt;
=== Jan 1988 AP === &lt;br /&gt;
(Spring 788 WK)&lt;br /&gt;
* The Diary of Ventura Blue - GM: Unknown - Scribe: &lt;br /&gt;
* [[Blabbo Take&#039;s Birthday Party]] - GM: Lisa Cotton&lt;br /&gt;
* Gator Depression - GM: Greg Graydon - Scribe: {The entire party}&lt;br /&gt;
&lt;br /&gt;
==1987==&lt;br /&gt;
=== Oct 1987 AP === &lt;br /&gt;
(Winter 788 WK)&lt;br /&gt;
* [[Skystone Heist]] - GM: Marc Harrison - &lt;br /&gt;
* [[The Progress of Disease II]] - GM: Martin Dickson - Scribe: Mary M&lt;br /&gt;
* Bryan&#039;s Beginners Intro - GM: Bryan Holden -&lt;br /&gt;
&lt;br /&gt;
=== April 1987 ===&lt;br /&gt;
(Summer 788)&lt;br /&gt;
* [[Holy Grail]] (We &#039;&#039;all&#039;&#039; love King Mark!) - GM: Michael Parkinson&lt;br /&gt;
&lt;br /&gt;
==1986==&lt;br /&gt;
=== Oct 1986 AP === &lt;br /&gt;
(Winter 787 WK)&lt;br /&gt;
*[[Alensia I]] - GM: Martin Dickson&lt;br /&gt;
=== Jul 1986 AP === &lt;br /&gt;
(Autumn 787 WK)&lt;br /&gt;
*[[Bergelfen - First Contact]] - GM: Michael Parkinson&lt;br /&gt;
=== Jan 1986 AP ===&lt;br /&gt;
(Summer 787 WK)&lt;br /&gt;
* [[Southern Continent Expedition]] - GMs: Russel Barke, Mike Young, Pete Simunovich&lt;br /&gt;
&lt;br /&gt;
==1985==&lt;br /&gt;
=== Oct 1985 AP ===&lt;br /&gt;
(Winter 786 WK)&lt;br /&gt;
* [[Sanctuary Slavers]] - GM: Martin&lt;br /&gt;
&lt;br /&gt;
=== Aug 1985 AP === &lt;br /&gt;
(Autumn 786 WK)&lt;br /&gt;
*[[Kinlu Expedition]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1985 AP === &lt;br /&gt;
(Summer 786 WK)&lt;br /&gt;
*[[The Vampire of Borovia]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1984==&lt;br /&gt;
=== Jul 1984 AP === &lt;br /&gt;
(Autumn 785 WK)&lt;br /&gt;
* [[The Lost Woman Adventure]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
* [[Ghostbusters (Un-)Limited]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
&lt;br /&gt;
=== Apr 1984 AP === &lt;br /&gt;
(Summer 785 WK) &lt;br /&gt;
* [[Ruby Waters Adventure]] - GM: Luke De Jong - Scribe: TDH&lt;br /&gt;
* Take It from the Top  GM: Kyn Jackson  Scribe: Borghoff&lt;br /&gt;
&lt;br /&gt;
== Undefined ==&lt;br /&gt;
* To Bring Back Orb from Naga - GM: Unknown - Scribe:  &lt;br /&gt;
* The Golden Dragon Quest - GM: Brent Jackson - &lt;br /&gt;
* [[Asuraasafes Shopping List]] - GM: Mike Young - Scribe: Rothgar&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam Tennant -&lt;br /&gt;
* [[Beyond the Vaults/Locating Shoka]] - GM: Adam Tennant -&lt;br /&gt;
* [[To find a bird]] - GM: Jono Bean -&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=115727</id>
		<title>Scribe Notes</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Scribe_Notes&amp;diff=115727"/>
		<updated>2026-08-28T23:09:53Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Spring 826 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Records 1.png]] [[Category:Scribe Notes]]&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Skip to the [[Scribe Notes#Summer_826 WK|Current Season]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every guild adventure is required to have an official scribe to record the main events of the adventure.&lt;br /&gt;
The completed documents are written in the electronic format of the scribes preference and added to the archives in the [http://dq.sf.org.nz/library/ Guild Library] (usually in PDF).&lt;br /&gt;
&lt;br /&gt;
Scribe notes can be entered directly on the wiki (view existing [[:Category:Scribe_Notes|Scribe Notes]] for examples).  &lt;br /&gt;
It is recommended to make use of the linking ability of the Wiki to cross reference everywhere you go and every important person you deal with to their appropriate section of the Wiki.&lt;br /&gt;
&lt;br /&gt;
To start a set of Scribe notes the following templates are available for you.  [[Scribe notes template|Standard Template]] (&#039;&#039;recommended&#039;&#039;) and [[IanW template|Template 3]]&lt;br /&gt;
&lt;br /&gt;
= Content of Scribe Notes =&lt;br /&gt;
While there are no hard and fast rules about what must be in a set of scribe notes, the following is a guideline of the minimum that should be included.&lt;br /&gt;
* The Party Members.&lt;br /&gt;
* Party Leader, Scribe and Military Scientist.&lt;br /&gt;
* The Employer, what the party is hired to do and what they are getting paid.&lt;br /&gt;
* Diary with names, places and events.&lt;br /&gt;
* Astrology readings and any other bits of information gathered during the course of the adventure.&lt;br /&gt;
* The outcome of the adventure.&lt;br /&gt;
* Treasure and Items acquired on the adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; font-size: smaller; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Scribe Notes=&lt;br /&gt;
&lt;br /&gt;
== 826 Wk ==&lt;br /&gt;
=== Spring 826 (Sept 26-Dec26) ===&lt;br /&gt;
&lt;br /&gt;
=== Winter 826===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ddffdd;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Twenty Years After]] - Med/High - Weds - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Down in the Hundred Acre Woods]] - Medium - Wed - GM: Kita&lt;br /&gt;
* [[Gobo Garrison]] - Low - Sat - GM: Sam&lt;br /&gt;
* [[Raiders of Lost Sumaldi]] - Low - Mon - GM: Dean&lt;br /&gt;
* [[Wall walkers of Adjepbar]] - Medium - Monday - GM: Jono &lt;br /&gt;
* [[Nighty Knight]] - Tues - Online - GM:[[User:Jacqui|Jacqui]]&lt;br /&gt;
* [[Black Watch Seven: Safer Calamities, Together]] - Low - Sat - GM [[Ben Taberner]]&lt;br /&gt;
* [[Belial&#039;s Children]] - Low/Medium - Wednesday - Online - DM [[Jim Arona]]&lt;br /&gt;
* [[Operation Heckler &amp;amp; Koch]] - Medium to Get It the Hell &#039;&#039;Off&#039;&#039; Me - Sunday evening - Online - DM [[Jim Arona]]&lt;br /&gt;
* adventure - lvl - night - GM:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Autumn 826===&lt;br /&gt;
* [[Regailia Recovery for Royal Renunciation]] - Low - Sat - GM: [[User:Mandos|Mandos]]&lt;br /&gt;
* [[One Man&#039;s Justice]] - Med - Mon - GM: [[User:stephen|Stephen]]&lt;br /&gt;
* [[The Quest for Fire and Water]] - Med/High - Sun/Mon - GM: [[User:Keith|Keith]]&lt;br /&gt;
* [[Shadows In Play]] - Low - Mon - GM:[[Anne]]&lt;br /&gt;
* [[A Simple Task]] - Online - Medish- Tue - Terry&lt;br /&gt;
* [[Scourge of the Clouded Skies]] - Highish - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Misogyny with a capital M]] - Low - Tue - GM: [[User:Jeff|JeffL]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 826===&lt;br /&gt;
* [[Die Wiederkehr der Königskleinodien]] - Low/Med + - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Casting Stones]] - Med - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Blight of the Bloated Blobs]] - Low - wed - [[Zarne]]&lt;br /&gt;
* [[Welcome to the Island]] - Lowish - Tues - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Celestial Pioneers]] - Medium - One Day - [[User:Martin | Martin]]&lt;br /&gt;
* [[Dancing in the Moonlight]] - Low/Med - Sat - [[User: Dean|Dean]]&lt;br /&gt;
&lt;br /&gt;
== 825 Wk ==&lt;br /&gt;
22 games in 825 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 825===&lt;br /&gt;
* [[Celestial Mechanics]] - [[Experience#Quest_Level | Low]] - Saturday - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Warlocks Contract]] - [[Experience#Quest_Level | Medium]]ish - Tuesday - [[Anne]]&lt;br /&gt;
* [[Dreamers Showcase]] - [[Experience#Quest_Level | High]] - Saturday - [[Sam]]&lt;br /&gt;
* [[Neverland Unbound]] - [[Experience#Quest_Level | Low]] - Wednesday - [[Kita]]&lt;br /&gt;
* [[Threnody of Kings]] - [[Experience#Quest_Level | Extreme]] - Monday - [[Mandos]]&lt;br /&gt;
* [[The Subliminal Court]] - [[Experience#Quest_Level | Medium]] - Var - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 825===&lt;br /&gt;
* [[Monsters Inc II]] - High - Mon - [[User:Dean | Dean Ellis]]&lt;br /&gt;
* [[Once Upon a Storytime]] - [[Experience#Quest_Level | Low]] - Saturday - [[Mandos]]&lt;br /&gt;
* [[Glowing Glacier]] - Medish- Tue - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Return of the Shrooms]] Low/Med - Wed - [[Ian A]]&lt;br /&gt;
* [[The Liminal Court]] Med - Sun - [[Jim Arona|Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 825===&lt;br /&gt;
* [[Toxic Neighbours]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[If you go down in the woods today...]] - Low/Med - Sat - [[User:Dean_Ellis|Dean]]&lt;br /&gt;
* [[Earth. Under Sky, Under Earth]] - Med/High - Tues - Online - [[User:Keith | Keith]]&lt;br /&gt;
* [[The Search for Ling]] - Low - Wed - [[Anne]]&lt;br /&gt;
* [[Calf Catastrophe]] - Low - Sat - [[Sam]]&lt;br /&gt;
* [[Micro Brewery Adventure]] - Low - Tue - GM: Nick&lt;br /&gt;
&lt;br /&gt;
=== Summer 825===&lt;br /&gt;
* [[Black Moonlight]] - High - Mon - [[User:Mandos|Mandos]]&lt;br /&gt;
* [[Uncertainty Principle]] - Low/Med - Weekends - [[User:Martin|Martin]]&lt;br /&gt;
* [[Duck Duck Trash]] - Low - Wed - [[Kita]]&lt;br /&gt;
* [[Suspicious Voices]] - Med/High- Night -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Invitation To The Skies]] - Med - Sat- [[Sam]]&lt;br /&gt;
* [[A Merry Little Christmas]] - [[Kita]]&lt;br /&gt;
&lt;br /&gt;
==824 WK==&lt;br /&gt;
20 games in 824 WK&lt;br /&gt;
=== Spring 824===&lt;br /&gt;
* [[Eastern Shadows ]] - Mon - [[Jono Bean]]  &lt;br /&gt;
* [[Blood across the Seas]]- Low/Med? - Mon - [[Chris Caulfield]]&lt;br /&gt;
* [[Homecoming]]- Med-ish - TBC - Online Terry&lt;br /&gt;
* [[Down in the Deep Blue Sea]] - Tuesday Online - [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Red Laughter - The Hunt]] - Online - [[Jim Arona|Jim]]&lt;br /&gt;
* [[Undead What Now?]] - Wed - Med -  [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Don&#039;t touch]] - Fri - Low - Ian&lt;br /&gt;
&lt;br /&gt;
=== Winter 824===&lt;br /&gt;
* [[Gold Fever]] - Med - Mon - Martin&lt;br /&gt;
* [[Graduates Task]] - Bunny - Thurs - Anne&lt;br /&gt;
* [[Burning of Nihlus]] - High+Smart - Wed - Sam&lt;br /&gt;
* [[Taking a Unicorn Home]] - Keith&lt;br /&gt;
* [[Bad Oysters]] - Med - One Day - Ian A&lt;br /&gt;
&lt;br /&gt;
=== Autumn 824===&lt;br /&gt;
* [[Grymeron Out of Shape]] - Medium - Mon - Dean - St Johns&lt;br /&gt;
* [[Witch Hunt]] - Low/Medium - Jacqui - Online/Mangere Bridge - Tuesdays&lt;br /&gt;
* [[Friendly Fire]] - Medium - Well done. - Bernard - Online - Wednesdays.&lt;br /&gt;
* [[Red Laughter]] - Medium - Jim - Online - Sunday (21:00 to 01:00)&lt;br /&gt;
&lt;br /&gt;
=== Summer 824===&lt;br /&gt;
* [[Menglana revenge]] - High - Mon - Jono&lt;br /&gt;
* [[Black Watch: Let it Burn]] - Low - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Imagined Problems]] - Low-Med - Wed - Sam&lt;br /&gt;
* [[It Came From The Depths]] - Medium - Tues - Keith - Online&lt;br /&gt;
&lt;br /&gt;
== 823 Wk ==&lt;br /&gt;
19 games in 823 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 823 Wk ===&lt;br /&gt;
* [[ The Best Laid Plans of Mercs and Mermen]] - Med-High - Wed - Anne&lt;br /&gt;
* [[ The Night of the Comet]] - Low - Tue? - Jacqui&lt;br /&gt;
* [[Prelude to Marriage]] - Med - Thu - Terry (Online)&lt;br /&gt;
* [[MorsCerta, HoraIncerta]] - High - Mon - Chris C&lt;br /&gt;
* [[Gnome Way Home]] - Low - var - Martin&lt;br /&gt;
* [[Giant Trouble at Desert Flower]] - Medium(ish) - Wed- [[User:Michael P|Michael P]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 823 Wk ===&lt;br /&gt;
&lt;br /&gt;
* [[A.C.A.T stuck in a tree]] - High - Wed - Sam&lt;br /&gt;
* [[In the Shadow of the Black tower]] - Low/Medium - Monday - [[Jono Bean]]&lt;br /&gt;
* [[The Engines of God]] - High - Mon - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Winter Mystery]] - Lowish - Wed(Online) - Bernard&lt;br /&gt;
&lt;br /&gt;
=== Autumn 823 Wk ===&lt;br /&gt;
* [[Cave of Deception]] - Low - Wed - Kita&lt;br /&gt;
* [[Wine and Cheese]] - Med - Mon - [[User:Martin|Martin]]&lt;br /&gt;
* [[The Disappearance of Yasmin&#039;s Hammer]] - Low - Mon - [[Jono Bean]]&lt;br /&gt;
* [[Elementary My Dear Adventurer]] - Med High - Tues - [[Keith Smith]] (Online)&lt;br /&gt;
* [[If you can&#039;t be bad, be bad at it]] - Low - var - Dean&lt;br /&gt;
&lt;br /&gt;
=== Summer 823 Wk ===&lt;br /&gt;
* [[Green Waters Rising]] - Tues - Medium - [[User:Bernard | Bernard]] - Full&lt;br /&gt;
* [[Visions Of Loot]] - Weds - Med - Sam - Full&lt;br /&gt;
* [[Seirs Sunday Soiree]] - Anne&lt;br /&gt;
* [[A Dungeon of Unfortunate Events]] - Thu - Med=&amp;gt;High - Dean&lt;br /&gt;
&lt;br /&gt;
== 822 Wk ==&lt;br /&gt;
21 games in 822 WK&amp;lt;br&amp;gt;&lt;br /&gt;
===Spring 822 WK===&lt;br /&gt;
* [[Of Marsh and Marble]] - Mondays - Lower Medium - Chris&lt;br /&gt;
* [[A Herbal Experiment]] - Weds - Bunny - Low - [[Anne]]&lt;br /&gt;
* [[Salve Rex]] - Thu - Low-Med - ChrisC&lt;br /&gt;
* [[O&#039; give me a home]] - Mon - High+ - [[User:stephen|Stephen]]&lt;br /&gt;
* [[Santanapped]] - Med - Terry&lt;br /&gt;
&lt;br /&gt;
=== Winter 822 WK ===&lt;br /&gt;
* [[A Cold Sun - Part 2]] - TBC - Wed (Online?) - Highish - Bernard&lt;br /&gt;
* [[Beauty and the... Two Beasts?]] - Thursdays (Online) - Lowish - Kita&lt;br /&gt;
* [[Beyond the Gatehouse]] Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[West where the Heartwood is]] - High - Thur - Dean&lt;br /&gt;
* [[Newtonian Goblins]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Twin Gate Colosseum]] - July 16th - Flexi - [[Anne]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 822 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Dresses in the Shadows]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[An Unknown Onslaught]] - Wed - Low-Medium - Anne&lt;br /&gt;
* [[Johnny isn&#039;t Sleeping]] (Goblin Fire Mages) - Fri 8pm Start - Bunny - Ian A&lt;br /&gt;
* [[The Chaos That Sleeps In The Deep]] - Wed(7pm) - Online(Roll20/Discord) - Medium-Weird(with a touch of silliness) - [[User:Keith | Keith]]&lt;br /&gt;
* [[Covert Fox]] - Sat pm - Low - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 822 WK===&lt;br /&gt;
&lt;br /&gt;
* [[A Spate of OZzity]] - Wed - Med-High - Dean (Half Session)&lt;br /&gt;
* [[Bring Summer to Bryshande]] - Thu - High - Chris (Half Session)&lt;br /&gt;
* [[A Golden Eye on the waves]] - Monday - Medium/High - Jono&lt;br /&gt;
* [[The Hunt for Three Claw]] - Wed - Bunny Low - Bernard&lt;br /&gt;
* [[Orc Brew Quest]] - Tues - Medium Crunchy - Ian&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: The Great Grain Heist]] - Tues(usually) - Lowish - Terry(Online)&lt;br /&gt;
&lt;br /&gt;
== 821 Wk ==&lt;br /&gt;
20 games in 821 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 821 WK ===&lt;br /&gt;
* [[An Evening with the Unholy]] - Wed - High - Anne (online) Full&lt;br /&gt;
* [[I Must Go Down To The Sea Again]] - Tue - Low/Med - [[User:Keith|Keith]] (online)&lt;br /&gt;
* [[The Hero&#039;s Quintet]] - Wed - Med-High - [[User:Stephen|Stephen]] (online, short game)&lt;br /&gt;
* [[*Read the Fine Print]] - Med/High MTB (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 821 WK ===&lt;br /&gt;
* [[You&#039;re Not In Tycho anymore]] - Tuesdays - Low - Chris&lt;br /&gt;
* [[A Golden Eye in the deep]] - Monday - Medium - Jono&lt;br /&gt;
* [[Braegon&#039;s Treasure Map]] - Weds - Low-Med - Dean&lt;br /&gt;
* [[Taking the Lute]] - Weds - Med - Ian&lt;br /&gt;
* [[Polite Enquiries]] - Low/Med - Ross(online)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 821 WK ===&lt;br /&gt;
* [[Not just a simple comb]] Monday nights - Jono Full&lt;br /&gt;
* [[Death&#039;s reflection in the mirror of fear]] - Low-med - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Autumn Wolves]] - Bunny-Low - Anne&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: River Watch]] - Med - Terry (Online)&lt;br /&gt;
* [[Doing the Rounds]] - Bunny-Low - Jacqui&lt;br /&gt;
* [[A Cold Sun]] - Low-Med - Bernard&lt;br /&gt;
* [[Kanlaoise - Soul Men]] - Ross (online)&lt;br /&gt;
&lt;br /&gt;
=== Summer 821 WK ===&lt;br /&gt;
* [[Blood &amp;amp; Ice]] - High, Monday night GM: [[Jono Bean|Jono]] - Full&lt;br /&gt;
* [[Won&#039;t you go to funky town]] - Med, Weds, Ian A.&lt;br /&gt;
* [[Follow the Evening Star]] - Low, Tues, [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Recipe for Danger]] - GM [[Micheal Young]] (online)&lt;br /&gt;
&lt;br /&gt;
== 820 Wk ==&lt;br /&gt;
19 games in 820 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 820 WK ===&lt;br /&gt;
* [[The Lost Forge]] - Med/High - Bernard - Wed/Online&lt;br /&gt;
* [[Monsters Inc]] - Extreme - Dean - Mondays&lt;br /&gt;
* [[One of Our Vineyards is Missing]] - Low - [[User:Jacqui | Jacqui]] - Tuesdays&lt;br /&gt;
* [[No 1 Hobbits Detective Agency: Vigors Quest]] - Terry (online)&lt;br /&gt;
&lt;br /&gt;
=== Winter 820 WK ===&lt;br /&gt;
* [[Candyland]] - Low - Anne - Wed&lt;br /&gt;
* [[East Hindia TC]] - Low-Med - Thu/Wed - GM [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Looking Glass Lost]] - Med - Fri - GM [[User:Michael P|Michael P]]&lt;br /&gt;
* [[Coral Sea Colony]] - Low-Med - Tues - GM [[User:Keith|Keith]] (Online)&lt;br /&gt;
* [[Kanlaoise Part Deux]] - High - GM Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 820 WK ===&lt;br /&gt;
* [[Nobody dies there...probably]] - Low- Tuesday - GM IanA  &lt;br /&gt;
* [[Thirteen feet and to trust your fifth look]] - Med/High - GM Jono&lt;br /&gt;
* [[The Bottle of Spirits]] - Tues - GM: William&lt;br /&gt;
* [[Into the Sky Rock]] - Weds - GM: Bernard&lt;br /&gt;
* [[Brave new world]] continuation... - Thu - DM: Jim&lt;br /&gt;
* [[Arth 1]] - &#039;&#039;Non-DQ&#039;&#039; - Wed - GM: Paul S.&lt;br /&gt;
* [[Novadom Road North]] - Lockdown Weekends - Low - GM Stephen.&lt;br /&gt;
&lt;br /&gt;
=== Summer 820 WK ===&lt;br /&gt;
* [[A Darkened Mystery]] - Med - Wed - GM Anne&lt;br /&gt;
* [[Okla is missing]] - Med/High - GM Jono&lt;br /&gt;
* [[The Evernow]] - Easy, safe, fun - GM William&lt;br /&gt;
* [[Hire-A-Hubby]] - Med-High - Tues - GM Stephen&lt;br /&gt;
* [[An Overflow of Goblins]] - Lowish - Tues - GM [[User:Keith | Keith]]&lt;br /&gt;
&lt;br /&gt;
== 819 WK ==&lt;br /&gt;
17 games in 819 WK&amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 819 WK ===&lt;br /&gt;
* [[Half a crisp spring]] - High - Mon - GM Jono&lt;br /&gt;
* [[Thin Ice]] - Med - Tue - Chris&lt;br /&gt;
* [[The Gates of Heck]] - Low+ - Thurs - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
* [[Brave new world]] - Thurs - GM [[User:Jim | Jim]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 819 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Worship the Desert]] Thurs - Crunchy - [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Series of Unfortunate Events]] - Medium - Dean&lt;br /&gt;
* [[Archaeological Expedition]] - Low - [[User:Keith|Keith]]&lt;br /&gt;
* [[No 1 Hobbit Detective Agency - Adventuring Arborist]] - Medium - Terry (online)&lt;br /&gt;
* The continuation of [[The Harvest of the Planes]] - High - Jim Arona&lt;br /&gt;
&lt;br /&gt;
=== Autumn 819 WK ===&lt;br /&gt;
* [[Fate_of_Or|&amp;quot;The Fate of Or&amp;quot;]] - Titan-pestering (but not aggressively so). Thurs &#039;&#039;chez&#039;&#039; Smith - Michael P.&lt;br /&gt;
* [[The Harvest of the Planes]] - High level, not Monday - Jim Arona&lt;br /&gt;
* [[Falling the way rocks don&#039;t]] - Low - Mon - Stephen&lt;br /&gt;
* [[A lack of humer]] - Low - Weds - Ian A.&lt;br /&gt;
&lt;br /&gt;
=== Summer 819 WK ===&lt;br /&gt;
* [[A Plea for Help]] - Low-Med - Night TBD - Anne&lt;br /&gt;
* [[Trouble in the Spine]] - Low-Med - Tue - GM Chris&lt;br /&gt;
* [[Northern Summers]] - Med-High - Tues - GM Jono&lt;br /&gt;
* [[No 1 Detective Hobbit Agency - The Creampuff Catnappering Caper]] - Med - Sun - GM Terry (online)&lt;br /&gt;
&lt;br /&gt;
== 818 WK ==&lt;br /&gt;
19 games in 818 WK&lt;br /&gt;
&lt;br /&gt;
=== Spring 818 WK ===&lt;br /&gt;
* [[Night Train to Lisbon]] - Low to Medium - Night TBA - Jim Arona&lt;br /&gt;
* [[More Enquiring Minds]] - High - Night Monday - Dean Ellis&lt;br /&gt;
* [[The Fires of Heck]] - Low - Tuesday - [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 818 WK ===&lt;br /&gt;
* [[Liberty of County Palatine of Borovia]] - High+ - Tuesday - [[Jono Bean|Jono]]&lt;br /&gt;
* [[Lord Azzur&#039;s Black Fleet]] - High+ - Wednesday - Julia&lt;br /&gt;
* [[Recover Dylath]] - High - Mon - William&lt;br /&gt;
* [[Back Doors and Short Cuts]] - Low-Med - Tue - [[User:Keith | Keith]]&lt;br /&gt;
* [[Delve under Old Seagate]] - Low - Thu - Ian A.&lt;br /&gt;
* [[Return to Kanlaoise]] - Brave - Ross&lt;br /&gt;
&lt;br /&gt;
=== Autumn 818 WK ===&lt;br /&gt;
* [[My dreams are strange dreams]] - Kelsie - Medium - Wednesday&lt;br /&gt;
* [[Trading in Sunshine]] - Clare - Medium - Monday&lt;br /&gt;
* [[Blood on Broad Street]] - [[User:Stephen|Stephen]] - Low-Medium - Tuesday&lt;br /&gt;
* [[Ten Days to the end of the world]] - William - High - Thursday - West&lt;br /&gt;
* [[Operation Word]] - [[Jono Bean|Jono]] - Var - Tues/Thurs&lt;br /&gt;
&lt;br /&gt;
=== Summer 818 WK ===&lt;br /&gt;
* [[Full Metal Breastplate]] Jim Arona - Medium&lt;br /&gt;
* [[I need a Hero (or five)]] William - We&#039;ll see&lt;br /&gt;
* [[Enquiring Minds]] Dean - 3 Tuesday, than Monday&lt;br /&gt;
* [[Mr Grumpy and the Tartan]] Ian Anderson - Bunny-Low - Thursdays&lt;br /&gt;
&lt;br /&gt;
== 817 WK ==&lt;br /&gt;
19 games in 817 WK&lt;br /&gt;
=== Spring 817 WK ===&lt;br /&gt;
* [[Anticipatory_Revenge]] Michael P. Non-humans preferred but not essential.&lt;br /&gt;
* [[Into the Unknown]] ChrisC. Low (only new PC&#039;s)&lt;br /&gt;
* [[Air Bastards of the Shattered Queen]] William - Medium, no really.&lt;br /&gt;
* [[Brastor goblin hunting]] Bernard - Tuesday - Mediumish&lt;br /&gt;
&lt;br /&gt;
=== Winter 817 WK ===&lt;br /&gt;
* [[The Pevensey Heist]] - [[Clare]] Monday - Low Medium&lt;br /&gt;
* [[Fallen Ocelotepec]] - [[Jim Arona | Jim]] Tuesday Medium&lt;br /&gt;
* [[Blood-Feud?]] - [[User:Dean|Dean]] Wednesday - High&lt;br /&gt;
* [[A Cultural Exchange]] - [[User:Keith|Keith]] Tuesdays - Low&lt;br /&gt;
* [[The Hippo&#039;s Helpers]] - Greg Graydon &amp;amp; Julia - Medium (a weekend game 5&amp;amp;6 August 2017)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 817 WK ===&lt;br /&gt;
* [[Northern Lords]] - Med-High - [[Jono Bean]] Monday night&lt;br /&gt;
* [[A Quiet Contemplative Trip]] - [[William]] Monday Extreme&lt;br /&gt;
* [[South Gate Rot]] - [[Jim Arona | Jim]] Wednesdays Low/Violent&lt;br /&gt;
* [[Through A Mirror Darkly]] - [[User:Jacqui | Jacqui]] - Tuesday Medium&lt;br /&gt;
* [[Shrooms]] - [[Ian A  | Ian A]] - Wednesday Low&lt;br /&gt;
&lt;br /&gt;
=== Summer 817 WK ===&lt;br /&gt;
* [[Vacancies]] - Med-High (Independent) - [[User:Bernard|Bernard]]. (Probably Summer.)&lt;br /&gt;
* [[Into the Dark Continent]] - Medium - Mon - [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Fox vs The Marquessa]] - High - Thu - [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Banshee Bits Required]] - Low/medium - Wed - [[User:Mebh|Julia]]&lt;br /&gt;
* [[Deserts, Dungeons, &amp;amp; Dwarves pt 2]] -Low/bunny - Wed - [[User:Helen|Helen]]&lt;br /&gt;
* [[Street of Gods]] - Low - Tues - Jeff Leddra&lt;br /&gt;
&lt;br /&gt;
== 816 WK ==&lt;br /&gt;
15 games in 816 WK&lt;br /&gt;
=== Spring 816 WK ===&lt;br /&gt;
* [[Ivinia Darkness]] - Mon/Wed - High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[The Magical Mystery Show]] - Mon Medium - [[William]]&lt;br /&gt;
* [[The Coils of Spring]] - Mon/Tue - Medium  - [[Jim Arona]]&lt;br /&gt;
* [[Somebody&#039;s Daughter]] - Tue - Low - [[Ian Anderson]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 816 WK ===&lt;br /&gt;
* [[Chelemby Northern Darkness]] - Mon High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Seagate&#039;s Haunts]] - [[User:Keith|Keith]] - Low - Tues&lt;br /&gt;
* [[The Hippo&#039;s Bride]] - Julia - High - Mon (Goblins Hippo bride all Scab&#039;s fault)&lt;br /&gt;
&lt;br /&gt;
=== Autumn 816 WK ===&lt;br /&gt;
* [[Pongo Gutbag and the Legion of Doom!]] - Mon - Very High, 25 PC recommended - GM William&lt;br /&gt;
* [[War-wolves of Londinium]] - TBA - Not Low - GM [[Jim Arona]]&lt;br /&gt;
* [[A friend in need ...]] - Tue - Low-med - GM [[User:Chris|Chris]]&lt;br /&gt;
* [[Winter is Coming]] - Tues - High-med - GM [[User:Keith|Keith]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 816 WK===&lt;br /&gt;
* [[Gypsy Smugglers Wanted]] - Upper Medium, after a low start  - Wed - Mangere - GM Michael P.&lt;br /&gt;
* [[The Mikado Affair]] - Medium, but with plenty of opportunities to expose internal organs - TBA - DM - [[Jim Arona]]&lt;br /&gt;
* [[Chateau Haut-Brion]] - Mon  High/Medium - [[Jono Bean]]&lt;br /&gt;
* [[Mine Fox Rescue]] - Mon - Med - [[User:Stephen|Stephen]]&lt;br /&gt;
&lt;br /&gt;
== 815 WK ==&lt;br /&gt;
18 games in 815WK &amp;lt;br&amp;gt;&lt;br /&gt;
=== Spring 815 WK ===&lt;br /&gt;
* [[Hot Fusion]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[Enchanted Jewels]] - Medium, Monday - GM [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Into the Valley of Roses]] - Low/Medium, Thursdays - GM [[User:Jacqui | Jacqui]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 815 WK ===&lt;br /&gt;
* [[The Exodus Agenda]] - High - DM [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[Pro Bono]] - Low/Medium - [[User:Keith | Keith]]&lt;br /&gt;
* [[Travel Advisory]] - Low-Med - Ian W&lt;br /&gt;
* [[What is the Big Bad Wolf afraid of?]] - Low - Dean&lt;br /&gt;
&lt;br /&gt;
=== Autumn 815 WK ===&lt;br /&gt;
* [[A Doomsday Like Any Other]] Shared game. William, Craig, Julia&lt;br /&gt;
**[[Unruly Sonne]] - Medium - High - Mon - [[William Dymock|William]]&lt;br /&gt;
**[[And Darkness Fell Upon The Face Of Alusia]] - [[User:Mebh | Julia]]&lt;br /&gt;
**[[Secret Seven and the mystery of the missing Sun]] - Craig&lt;br /&gt;
* [[Where&#039;s Johnny?]] - Low/Low-Med Mon - Ian A&lt;br /&gt;
* [[Bear Necessities]] - Low - Miles&lt;br /&gt;
&lt;br /&gt;
=== Summer 815 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Get Your Rocks Off!]] - Medium - GM William &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A Walk in the Black Forest]] - Medium, but blood may be spilt - GM Jim&lt;br /&gt;
* [[Duskfalls demise]] - Medium - GM [[User:Mebh|Julia]] &#039;&#039;&#039;full&#039;&#039;&#039;&lt;br /&gt;
* [[A large concern]] - High - GM [[Jono Bean]]&lt;br /&gt;
* [[Vun Enchanted Evening]] - Medium/High - GM Ian Wood&lt;br /&gt;
&lt;br /&gt;
== 814 WK ==&lt;br /&gt;
25 games in 814 WK&lt;br /&gt;
=== Spring 814 WK ===&lt;br /&gt;
&lt;br /&gt;
* [[Tears of Salt]] - Medium - Fri - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Blood in the Snow]] - Low-Med - Tue - GM: ChrisC&lt;br /&gt;
* [[The Bold and the Handsome]] - Frivolous (Oz Game) - Tue - GM: [[User:Dean|Dean]]&lt;br /&gt;
* [[Escort a caravan]] - low/med - Tues - GM: [[User:IanW|Ian W]]&lt;br /&gt;
* [[Reclaiming Walontaun]] - High - We - GM: [[Craig Harper|Craig]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 814 WK ===&lt;br /&gt;
* [[Black Magic Woman]] - Low - Mondays - GM : [[William]]&lt;br /&gt;
* [[Copper Sands and Broken Dice]] - Low - Wednesdays - GM: [[Jono Bean]]&lt;br /&gt;
* [[Network of Sin]] - High+ - Th - DM: Jim&lt;br /&gt;
* [[The Cleansing of the Shire]] - Med - Fri - GM: Jacqui&lt;br /&gt;
* [[Vapour - The Legend continues|Finding Harold]] - Med - Tue - GM: Julia&lt;br /&gt;
* [[A Body for Pug]] - Low - Wednesdays - GM : Miles&lt;br /&gt;
&lt;br /&gt;
=== Autumn 814 WK ===&lt;br /&gt;
* [[A Plan may be forthcoming]] - Not Bunny - Wednesday - GM : [[William]]&lt;br /&gt;
* [[Send Lawyers, Knives and Money]] (aka 12 years a slave) - Medium - Tuesdays - GM : Bridget Dymock-Johnson&lt;br /&gt;
* [[Mislaid Offspring]] - Highish, but not God Bothering - Wednesday - GM : Michael P.&lt;br /&gt;
* [[Shopping on Grymeron]] - Medium to Newtonian - Tuesdays - GM: Dean E&lt;br /&gt;
* [[Employment wanted]] - lowish - Thursdays - GM : &#039;&#039;GM Ian Anderson&#039;&#039; - this is the overflow&lt;br /&gt;
* [[A Loss in the Family]] - Low/Med - Mon - GM: ChrisC&lt;br /&gt;
* [[Murky Mind Trip]] - Med - 18th May -GM: Terry&lt;br /&gt;
* [[Like the Night]] - Low/Med - a couple of stray Wednesdays - GM: [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 814 WK ===&lt;br /&gt;
* [[Brief Candles]] - High - Thursdays - DM: [[Jim Arona|Jim]]&lt;br /&gt;
* [[The Hero of Nightfall]] - High - Mondays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[The Wood Wide Web]] - Low/Med - Tues - GM: [[User:Keith | Keith]]&lt;br /&gt;
* [[Those Dripping Bones]] - Medium/Chewy - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[five go forth in Cornumbria]] - Low/Med - Mon/Tues - GM:Julia&lt;br /&gt;
* [[Wedding Preparations]] - Low/Med - Wed - GM: Terry&lt;br /&gt;
&lt;br /&gt;
==813 WK==&lt;br /&gt;
33 games in 813 WK&lt;br /&gt;
===Spring 813 WK===&lt;br /&gt;
* [[The Big Push]] - by lots of different people&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #eeeedd;&amp;quot;&amp;gt;&lt;br /&gt;
** [[Return of the Geomancers]] - High+ - Wednesday - GM: [[Jono Bean]]&lt;br /&gt;
** [[The battle of Simia Orichalcae]] - High - Tues - GM: [[William]]&lt;br /&gt;
** [[Pointed Diplomacy]] - Master Assassins - varies over a few nights/weekends (Thursdays) - GM: Paul S. - &#039;&#039;&#039;FULL&#039;&#039;&lt;br /&gt;
** [[Kill Them All]] - Highish thump fest in the Shattered Kingdom - GM: [[Ian Wood]]&lt;br /&gt;
** [[Loyalty and honor]] - Low/medium - GM Julia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Darkness Falls]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Winter 813 WK===&lt;br /&gt;
* [[A Cold return]] - High - Monday - GM: [[Jono Bean]]&lt;br /&gt;
* [[Just Deserts]] - Low/Medium - Tuesday - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[The Wicked Witch of the Wet]] - Medium/Highish - Tues/Thu - GM: [[User:Keith|Keith Smith]] (Note: 8wk session only as we leave in Aug)&lt;br /&gt;
* [[Red Red Wine]] - Low/Medium - Thursday - GM: [[User:Chris|Chris C]] - &#039;&#039;a low to low medium level game for new players&#039;&#039;&lt;br /&gt;
* [[A Brick wrapped in a Prophecy]] - Very low - Wednesday - GM:Ian Anderson &lt;br /&gt;
* [[The Good, Bad And Ugly]] - Low - Wednesday - GM:Jeff Leddra&lt;br /&gt;
* [[Red Carpet Massacre]] - Medium - Monday - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Land of the Mislaid]] - Thu - Medium-ish - GM: Michael P&lt;br /&gt;
* [[Legion&#039;s End]] - Tuesdays - Extreme - GM: William&lt;br /&gt;
* [[A Fox in the Hen House]] - Thu - Low - New Windsor - GM: [[User:Stephen|Stephen]] - &#039;&#039;A low level game for new players&#039;&#039;&lt;br /&gt;
* [[Walk a Crooked Mile]] - Mon - Medium - GM: [[Jim Arona]]&lt;br /&gt;
* [[For Those in Peril IN the Sea...]] - Thu - Medium - GM: [[User:Jacqui|Jacqui]] &lt;br /&gt;
* [[Much Ado About Nothing]] - Thu - social - GM: Andrew W&lt;br /&gt;
* [[Rumble in the Jungle]] - Wed - Low - GM: Michael Young&lt;br /&gt;
* [[Black Watch Chronicles V: Hand of Fate]] - Mon - Low - GM: Ben Taberner&lt;br /&gt;
* [[Moving Statues]] - Mon - Highish to Drow-bothering - GM: Craig Harper&lt;br /&gt;
&lt;br /&gt;
===Summer 813 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Within and Without]] - Tues - GM: Martin (Full)&lt;br /&gt;
* [[The Siege of Ar Eeb]] - Tues - GM: [[William]]&lt;br /&gt;
* [[Following the Fumes III]] An Air Mage Adventure - Low/Med/High - Mon - GM: [[Craig Harper]]&lt;br /&gt;
* [[A fading light from the West]] - High - Thur - GM: [[Jono Bean]]&lt;br /&gt;
* [[When my Ships come in]] - Mon - GM: Bernard&lt;br /&gt;
* [[Squid Row]] - Medium/High - Wed - GM: Miles Jackson&lt;br /&gt;
* [[The things in Baron Turds &#039;Back-passage&#039;]] - day game - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[Crooked House|Crooked Little House]] - Kids - Sat - GM: [[Jim Arona]]&lt;br /&gt;
* [[My Kingdom Come]] - Thurs - GM: [[:Category:Mandos|Mandos]] (Full)&lt;br /&gt;
* [[Beach Games]] - Various times in Whananaaki - GM [[William]] and [[Kelsie]]&lt;br /&gt;
&lt;br /&gt;
==812 WK==&lt;br /&gt;
&lt;br /&gt;
24 Games in 812WK&lt;br /&gt;
&lt;br /&gt;
===Spring 812 WK===&lt;br /&gt;
* [[Our Two Main Weapons are Fear, Surprise, A Huge Mountain of Skulls...Wait a minute.]] - High - Tuesday - GM: [[William]]&lt;br /&gt;
* [[Things Fall Apart]] - High - Wednesday - GM: [[Paul Schmidt]]&lt;br /&gt;
* [[The Middle Way]] - High - TBA - DM: [[Jim Arona]]&lt;br /&gt;
* [[The Gyldwasser Depths]] - Low to Med - Tuesday - GM: ChrisC - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Invasion Route One ends in a Swamp, please explain.]] - Highish - Mondays - GM:[[Ian Wood]]&lt;br /&gt;
* [[In Search of Paradox]] - Low - Wednesday - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 812 WK===&lt;br /&gt;
* [[And the Gates of Hell Shall not Prevail Against Thee]] - Guess - Mon - GM: [[William]]&lt;br /&gt;
* [[Psst!, where is this town called Konigsburg?]] - Low - TBA - GM: [[Ian Wood]]&lt;br /&gt;
* [[Hubble Bubble and Rabbits]] - Low Medium - Wed - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Destinations]] - Med-High - Thu - GM: [[User:helen|Helen]]&lt;br /&gt;
* [[Wolves of Winter]] - High - Tuesday - DM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 812 WK===&lt;br /&gt;
* [[Western Coils of Sand and Jumping Tigers]] - Medium/High - Monday - [[Jono Bean]]&lt;br /&gt;
* [[Hunting the Eagle]] - Low to Low/Med - Tuesday - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[The Bloody Murder of the Foul Prince Romero and His Enormously Bosomed Wife]] - Medium - TBA - GM: [[William]]&lt;br /&gt;
* [[Who Let The Undead Out]] - Medium - Thur - [[User:Keith|Keith]]&lt;br /&gt;
* [[The Lady Vanishes]] - Medium level adventure for Low level characters - Wed - Jim&lt;br /&gt;
* [[Divisions Within]] - High side of Medium - Wednesday - Miles&lt;br /&gt;
&lt;br /&gt;
===Summer 812 WK===&lt;br /&gt;
* [[The Sixteen Quarters of Time]] - High - Mon - GM: [[User:Velcanthus|Jim]]&lt;br /&gt;
* [[We did offer to pay]] - Extreme - Wed - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
* [[Friday Night Firefights]] - Low/Med - Wed - GM: [[William]]&lt;br /&gt;
* [[A Beast in the Night]] - Low - Tues - GM: [[Clare]]&lt;br /&gt;
* [[The meteor has landed]] - Low/Medium - Tues - GM: [[Stefan]]&lt;br /&gt;
* [[All of our Children are Missing]] - High - GM: Scott Raymond&lt;br /&gt;
* [[Delph Vermin - The Extermination Mission]] - High Side of Medium - Wed - GM: [[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==811 WK==&lt;br /&gt;
27 Games in 811&lt;br /&gt;
===Spring 811 WK===&lt;br /&gt;
* [[What once was lost]] - Low - Monday - [http://en.wikipedia.org/wiki/Trademark TM]: [[William]]&lt;br /&gt;
* A Hobbit [[Fact-eliminating mission]] - High - Monday - [http://en.wikipedia.org/wiki/Gamemaster GM]: Michael Parkinson&lt;br /&gt;
* [[Vale of Tears - Part 2]] - Medium - Tuesday night - [http://en.wikipedia.org/wiki/Evel_Knievel GM]: [[Stefan]]&lt;br /&gt;
* [[Manhunt - In Search of RocSingers Past]] - Level: Medium; Night: Wednesday; GM: [[Bernard Hoggins]]&lt;br /&gt;
* [[This Quintessence of Dust]] - Low - Med - Wed - [http://en.wikipedia.org/wiki/Dungeon_Master DM]: [[Jim Arona]]&lt;br /&gt;
* [[The Truth hurts]] An Oz Adventure - Newtonian - Wednesday : [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Following the Fumes II]] An Air Mage Adventure - Low/Med/High - Thursday - [http://en.wikipedia.org/wiki/Austin_Powers:_International_Man_of_Mystery GM]: [[Craig Harper]] - Full&lt;br /&gt;
* [[A Shortage of Tall Poppies]] Low Level, Wednesday, GM [[Miles Jackson]] (4 week adventure)&lt;br /&gt;
&lt;br /&gt;
===Winter 811 WK===&lt;br /&gt;
&lt;br /&gt;
* [[Sun Wukong and the six sorcerors]] - Med - Th - [[William]]&lt;br /&gt;
* [[Sahuagin Smackdown]] - Highish - Tue - GM:[[User:Keith | Keith]] &lt;br /&gt;
* [[Too much of a good thing]] - Medium ish - Tue - [[User :ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Twice as Cold]] - Medium &amp;amp; Very High- Monday - GMs: [[User :Kelsie2|Kelsie]] &amp;amp; [[Jono Bean]]&lt;br /&gt;
* [[A stoners tale - Part II]] Level: Low - Night: Wednesday - GM: [[Stefan]] &lt;br /&gt;
* [[Carzala Grieves]] Level: Very Low - Night: Wednesday - GM: [[Rosemary Mansfield]]&lt;br /&gt;
* [[Where Have All The Dragons Gone?]] Level: Medium; Night: Wednesday; GM: [[Miles Jackson]]&lt;br /&gt;
* [[A Winter&#039;s Tale]] Level: Kids; Played: on weekends; GM [[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
===Autumn 811 WK===&lt;br /&gt;
*[[Brides of Blackrod]] - High - Mon - GM: [[Jim Arona]]&lt;br /&gt;
*[[Autumn Colours]] - non High - Sat - GM: [[Jim Arona]]&lt;br /&gt;
*[[Elemental as Anything]] - Medium - Night - GM:[[William]]&lt;br /&gt;
*[[Sumthin&#039;s A-Matter With Our Monster]] - Medium/High - Thu GM: [[User:Jacqui | Jacqui]]&lt;br /&gt;
*[[A stoners tale.]] - Low. - Wed - GM:[[Stefan]]&lt;br /&gt;
*[[Harvest Moon]] - Med+ - Tues - GM:[[GM&#039;s#GM:_Martin_Dickson|Martin]]&lt;br /&gt;
*[[Elemental Robes]] - Low/High - Tues - GM: [[Jono Bean]]&lt;br /&gt;
*[[War in Heaven]] - Low/Medium - Wed - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Summer 811 WK===&lt;br /&gt;
*[[And Darkness Was on the Face of the Deep]] - High - Tue - GM:[[Jim Arona]]&lt;br /&gt;
*[[The cattle drive me crazy]] - Low - Mon - GM:[[William]]&lt;br /&gt;
*[[SauRus&#039;s Curse Removal Quest]] - Med - Mon - GM:[[user:helen|Helen]]&lt;br /&gt;
*[[We are still walking to China]] - Medium - Night - GM: [[Rosemary Mansfield]]&lt;br /&gt;
*[[Six go mad on mescaline]] - Low/Med - Wed - GM: [[Miles Jackson]]&lt;br /&gt;
*[[Horns of the North]] - Low - Thu - GM:[[Michael Young]]&lt;br /&gt;
&lt;br /&gt;
==810 WK==&lt;br /&gt;
29 Games in 810&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spring 810 WK===&lt;br /&gt;
*[[Following the Fumes]] An Air Mage Adventure - Med/High - Mondays - GM: [[Craig Harper]]&lt;br /&gt;
*[[Echoes in Eternity]] - High - Tuesdays? - GM:[[William]]&lt;br /&gt;
*[[Lambs with Teeth]] - Medium-High - Thursdays - GM: [[User:Stephen|Stephen]]&lt;br /&gt;
*[[The Rainbow Gates]] - Low - Tuesdays - GM: [[User:Dean|Dean]]&lt;br /&gt;
*[[A game of 2 halves]] - Low Medium - Tuesdays - GM: [[Dylan]]&lt;br /&gt;
*[[Sahuagin, Elves, and Merfolk. Oh My!]] - Medium High - Wednesday - GM: [[User:Keith | Keith]]&lt;br /&gt;
*[[For I Have Immortal Longings in Me]] - Low Medium - Wednesday - DM: [[Jim Arona]]&lt;br /&gt;
*[[Dark Dangerous Secrets]] - Medium - night -GM: [[Jeff Leddra]]&lt;br /&gt;
*[[Brastor Banditos]] GM: ???&lt;br /&gt;
&lt;br /&gt;
===Winter 810 WK===&lt;br /&gt;
* [[Sand Storm]] - Medium/Endurance - GM:Bernard&lt;br /&gt;
* [[Road to Gory|Road to Glory]] - Extreme to Demigod Bothering - GM: Michael P - Mostly off-plane&lt;br /&gt;
* [[EnTitleD to die for]] - Medium - GM: [[User:ChrisC|Chris C]] - A [[Western Kingdom]] Game&lt;br /&gt;
* [[Reason Unborn]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[An escaped Imp]] - Low - GM: [[Jono Bean]]&lt;br /&gt;
* [[Vale of Tears - Part 1]] - Medium-ish - GM: [[Stefan]]&lt;br /&gt;
* [[Stitched Up]] Callus - GM: Adam&lt;br /&gt;
* [[Troubles with Blackstrike]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Autumn 810 WK===&lt;br /&gt;
* [[Work for the Warden]] - Med/High - night - GM: [[User:NeonGraal|Struan]] - On Plane [[Artzdorf and Flugelheim]]&lt;br /&gt;
* [[Missing, presumptions on hold]] - Extreme - night -GM: [[William]]&lt;br /&gt;
* [[Slow Portal to China]] &amp;lt;i&amp;gt;but we&#039;d rather reach Elfenburg&amp;lt;/i&amp;gt; - Low or Medium - night - GM: [[Rosemary Mansfield]] -&lt;br /&gt;
* [[Where Angels Fear to Tread]] - High - night -GM: [[Jim Arona]]&lt;br /&gt;
* [[Little Girl Lost in the Woods]] - Low Medium - GM: Miles Jackson&lt;br /&gt;
* [[The Prodigal Sun]] - High - night - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Escort to Darktree Tower]] - Med High - night - GM:[[Jim Arona]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 810 WK ===&lt;br /&gt;
* [[Songs of Pain and Sorrow]] - High - night - GM: [[Jim Arona]] - Off Plane, the Seven Kingdoms: Lameth&lt;br /&gt;
* [[Ghost Town]] - Low Medium - night - GM: [[User:Bernard|Bernard]] - Off Plane&lt;br /&gt;
* [[Bad Karma]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[Theropsid Escorts]] - Low/Med - night - GM: [[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Reflections and Visitations]] - High+ - night - GM: [[User:Martin|Martin Dickson]] - Various planes&lt;br /&gt;
* [[Peak Downs Return]] - High? - night - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Great Sperm Race]] - Medium - night - GM: [[Jeff Leddra]]&lt;br /&gt;
* [[Galleria Malvagio]] - Medium - night - GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
&lt;br /&gt;
==809 WK==&lt;br /&gt;
25 games in 809&lt;br /&gt;
===Spring 809 WK===&lt;br /&gt;
* [[A Spring Wedding]] - High - night - GM: [[:Category:Helen Saggers|Helen Saggers]] Off plane.&lt;br /&gt;
* [[Molon Labe]] - Medium - night - GM: [[William]] Alfhiem &lt;br /&gt;
* [[A Pirate&#039;s Lament]] - Med + - night - GM [[Rosemary Mansfield]]  Off Plane&lt;br /&gt;
* [[The Last Delivery]] - Low Med - night - GM: [[User:Stephen|Stephen]] - Western Kingdom&lt;br /&gt;
* [[Trials of the Hafted Weapon]] continues...&lt;br /&gt;
* [[Broken Heart]]- Low - night - GM: Miles Jackson&lt;br /&gt;
* [[Famous Five go to Delphi]] - High - night - GM: [[Michael Young]]&lt;br /&gt;
* [[Nadin&#039;s Revenge]] - High  GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Winter 809 WK===&lt;br /&gt;
* [[A Civilised Ending]] - High - night - GM: [[Andrew W]] - On Plane&lt;br /&gt;
* [[The casting of shadows]] - Medium - night - GM: [[William]]&lt;br /&gt;
* [[The Black Pearl]] - Low/Med - night - GM:[[User:ChrisC|Chris C]] - On Plane&lt;br /&gt;
* [[Maid Service]] - Medium+ - night - GM: Scott Raymond Off Plane&lt;br /&gt;
* [[Trials of the Hafted Weapon]] - Medium - night - GM: [[Jono Bean]] - On Plane&lt;br /&gt;
* [[Ground Zero Day]] - Medium - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]] - In the mind of a god (go figure!)&lt;br /&gt;
&lt;br /&gt;
===Autumn 809 WK===&lt;br /&gt;
* [[Revolving Doors Redux]] - High - GM: [[:Category:Dean Ellis|Dean Ellis]]&lt;br /&gt;
* [[The end of days]] - Extreme - GM: [[William Dymock]]&lt;br /&gt;
* [[A Loss of Reason]] - Medium-ish - GM: [[Jeff Church]]&lt;br /&gt;
* [[Watching the Watchmen]] - Sub-Low - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Looking for the Ladle]] - Low medium - GM: Ian Wood&lt;br /&gt;
* [[Up The Garden Path]] - Medium - GM: [[:Category:Jacqui Smith | Jacqui]]&lt;br /&gt;
* [[Coronation Invitations]] - GM: Ross Scribe: Sin  &amp;lt;---- CATEGORY HERE&lt;br /&gt;
* [[Missing Monkys]] - GM: ??? Scribe: Uzi&lt;br /&gt;
&lt;br /&gt;
===Summer 809 WK===&lt;br /&gt;
* [[Bread and Circuses]] - Med - night - GM: Helen Saggers&lt;br /&gt;
* [[Deconstructing a Fictional Girl]] - High - night - GM: [[Andrew W]]&lt;br /&gt;
* [[Bandits, Bandits everywhere]] - Low - night - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* [[Thanks for all the fish]] - Low - night - GM: [[William Dymock]]&lt;br /&gt;
* [[Delving Too Deep]] - High - night - GM: [[User:Bernard|Bernard]]&lt;br /&gt;
* [[Can we fix it?]] - Medium - night - GM: Miles Jackson&lt;br /&gt;
&lt;br /&gt;
==808 WK==&lt;br /&gt;
31 games in 808&lt;br /&gt;
===Spring 808 WK===&lt;br /&gt;
* [[Reach Up for the Sunrise]] - night - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Black_Watch_Chronicles_III:_Tidings_of_Comfort_and_Joy|Tidings of Comfort and Joy]] - night - GM: [[:Category:Ben Taberner|Ben Taberner]]&lt;br /&gt;
* [[Ephemeral Elephants]] - night - GM:[[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* [[Rangiwhero Recon]] - night - GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[The Rights of Spring]] - night - GM: [[William]]&lt;br /&gt;
* [[Fair-bound Ride]] - night - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[Save the Demon]] - night - GM: [[Jeff Leddra]]&lt;br /&gt;
&lt;br /&gt;
===Winter 808 WK===&lt;br /&gt;
* [[She is Made of Truth]] - High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Blood and Sand]] - High - GM: Callum - Tues [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[I met her in a dream]] - Low/Med - GM: Jill Mitchinson [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[In Her Majesty&#039;s Somewhat Secret Service]] - High - GM: William [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Revolving Doors]] - Med - GM: [[:Category:Dean Ellis|Dean Ellis]] &lt;br /&gt;
* [[The Sun, The Moon, and the Piper&#039;s Song]] - Med - GM: Jacqui &lt;br /&gt;
* [[Lessons in Enlightenment and Respect]]- Low - GM: Miles Jackson&lt;br /&gt;
* [[Alusian Innocents Abroad, The Evil Within]] - Innocents - GM: Mark Simpson&lt;br /&gt;
&lt;br /&gt;
===Autumn 808 WK===&lt;br /&gt;
*[[Trials of the Tridents]] - Med/High - Tuesday night - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Skin Trade]] - Medium - Monday nights - GM: [[:Category:Mandos|Mandos]], [[Insel der Freiheit|Al]]&lt;br /&gt;
*[[Balrogs &amp;amp; Mithral]] - High - Wednesday nights - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Chasing White Elephants]] - medium - Friday nights - GM: [[:Category:Bernard|Bernard]] - OP&lt;br /&gt;
*[[The Legacy of Kael]] - Medium - Negotiable days - &#039;&#039;&#039;Ye saga continueth!&#039;&#039;&#039; - GM: [[William]] - [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Please may we have our Prince back]] - High - Thursday - GM: [[Phil_Judd|Phil]], Off Plane&lt;br /&gt;
*[[The Family Jewels]] - Med/High - Wednesday - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Tiger and the Mouse]] - Med - Friday 21/3 - GM: [[Jon McSpadden]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[The Long Way Home]]  Low - night - GM: [[GM%27s#GM:_Jeff_Leddra|Jeff Leddra]]&lt;br /&gt;
*[[WMDs Considered Harmful]] - GM: Ross&lt;br /&gt;
&lt;br /&gt;
===Summer 808 WK===&lt;br /&gt;
* [[Blood of Girwyllan]] - High Tuesday night - GM: [[Jono Bean]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Swamp Exploration]] - Mediumish - Saturday afternoons - GM: [[User:Keith | Keith]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Search and Rescue]] - Friday nights - GM: [[User:Helen|Helen Saggers]] OP&lt;br /&gt;
* [[The Laughing Hills]] - Medium - Wednesday Night Full - GM:[[User:William|William Dymock-Johsnon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[S.P.E.]] - High - Wednesday night - GM:[[Gordon Lewis]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[A Minor Investigation]] - Very High - Thursday Night - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Living on the Edge]] - Medium - Wednesday night - GM:[[Miles Jackson]] OP&lt;br /&gt;
*[[A Conduit to the Plane of the Eternal Fortress]] - GM: Adam Scribe: [[Sin]]&lt;br /&gt;
&lt;br /&gt;
==807 WK==&lt;br /&gt;
38 games in 807&lt;br /&gt;
=== Spring 807 WK ===&lt;br /&gt;
* [[The End of The World]] Full/High - GM [[William]] [[Main_Page#Alusia|Al]] &lt;br /&gt;
* [[The Fate of Queen Aleksandra]] Full/High - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Black Watch Chronicles II: The Absent Physician]] Full/Low -  GM: [[GM&#039;s#Ben Taberner|Ben]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Fey Haven]] Full/Med-High - GM: [[User:Stephen|Stephen Martin]] OP&lt;br /&gt;
* [[Don&#039;t go breaking my heart]] Full/High - GM: [[Callum|Callum]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Winter War|Ruskan Rumble]] Various/Full? Following on from [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Escort to the Superstition Mountains]] Low - GM: [[Craig Harper]] Monday nights. [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Horse Thieves]] Low - GM: [[Clare]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Dead Like Us]]  ? - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] OP&lt;br /&gt;
&lt;br /&gt;
=== Winter 807 WK ===&lt;br /&gt;
*[[A Kings Ransom]] - GM: [[User :ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Safely Underfoot]] - GM: [[:Category:Greg Graydon|Greg Graydon]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[Sword of Petrus]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
*[[A combined GM Game]]:&lt;br /&gt;
**[[Save A Prayer]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
**[[Flute Interlude]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Meanderings for Madron]] - GM: [[Adam Tennant]] OP&lt;br /&gt;
* [[Neither Hare nor Thar]] - GM: [[Rosemary Mansfield]], [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Viola&#039;s Little Problem]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon Mc]], [[GM%27s#GM:_Jono_Bean|Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Storm_To_Port|Storm to Port]] - GM: [[:Category:Bernard|Bernard]] - Scribe: [[Aqualina]] OP&lt;br /&gt;
* [[Fire and Ice]] - GM: [[Miles Jackson]] OP&lt;br /&gt;
* [[The Madness of Pope Blitzkrieg]] - GM: Terry: - Scribe: [[Tulip]] [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Wok is going on? (Part I)]] - GM: [[Ross Alexander]]: - Scribe: [[Uzi Urksome|Uzi]] OP&lt;br /&gt;
&lt;br /&gt;
=== Autumn 807 WK ===&lt;br /&gt;
* [[Crystal Ship]] - GM: [[:Category:Mandos|Mandos]],[[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[The Redemption of Lord Surturs Bane]] - GM: [[:Category:Mandos|Mandos]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[To Ruska with Love]] - GM: [[:Category:Greg Graydon|Greg Graydon]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[How to Win Friends]] - GM: [[William]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Enter the Dragon]] - GM: [[Karen_Dransfield|Karen]], OP&lt;br /&gt;
* [[Havoc in the house of Guildenstern]] - GM: [[Gordon_Lewis|Gordon]]- Scribe [[Valery]], OP&lt;br /&gt;
* [[A Little Autumn Cleaning]] - GM: [[Keith_Smith|Keith]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Clem&#039;s Promise]] - GM: [[Jono Bean]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jail Break]] - GM: [[Callum|Callum]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jack and the Beanstalk]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] - OP&lt;br /&gt;
&lt;br /&gt;
=== Summer 807 WK === &lt;br /&gt;
* [[First Branch of the Elements ]] - GM: [[Micheal Young]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Festival of the Arts]] - GM: [[Andrew W]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Unbridaled Power]] - GM: William, [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Deserts, Dungeons and Dwarves]] - GM: Helen Saggers, OP&lt;br /&gt;
* [[The War on Horror]] - GM: Michael P, OP&lt;br /&gt;
* [[Kill the Vampires]] - GM: [[:Category:Hamish Brown|Hamish]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
* [[Jewel and Surgeo]] - GM: Phil Judd, OP&lt;br /&gt;
* [[Scouting for Silas]] - GM: [[User:ChrisC|Chris C]], [[Main_Page#Alusia|Al]]&lt;br /&gt;
&lt;br /&gt;
==806 WK==&lt;br /&gt;
44 games in 806&lt;br /&gt;
=== Spring 806 WK ===&lt;br /&gt;
* [[Rio]] - GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Gathering of the Fumes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]]&lt;br /&gt;
* [[Assault on Masada]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]&lt;br /&gt;
* [[Crisis on Alternate Alusias]] - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Mist over Bluegrass]] - GM: [[Jono Bean]] Low&lt;br /&gt;
* [[A Toothy Extraction]] - GM: [[Gordon Lewis]] High&lt;br /&gt;
* [[Railway Adventure]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] &lt;br /&gt;
* [[Assault on Kron]] - GM: [[GM%27s#GM:_Jillian_Mitchinson | Jillian Mitchinson]]&lt;br /&gt;
* [[Kijaand Restoration (Part I)]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[An Outbreak of Strangeness]] - GM: Scott Raymond&lt;br /&gt;
* [[Scab&#039;s Secret Sasquatches]] - GM: [[Zane Hembest]]&lt;br /&gt;
* [[Rot and Roll in Ildrisholm (or Extreme Psychotherapy for a Hill)]] - GM: [[Dan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Winter 806 WK ===&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Group one.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Group two.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock-Johnson]] Group three.&lt;br /&gt;
* [[Winter Games]] - GM: [[GM%27s#GM:_Greg_Graydon|Greg Graydon]] Unspecified person sneaky group.&lt;br /&gt;
* [[Winter Games]] - GM: Bernard Hoggins  Seagate support team&lt;br /&gt;
* [[Search for the lost Temple]] - GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Ozma&#039;s Birthday]] - GM: [[User:Dean|Dean Ellis]]&lt;br /&gt;
* [[Favours from Zirac Holdings]] - GM: [[User:Stephen|Stephen Martin]]&lt;br /&gt;
* [[Rescuing Cob and Co]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
* The Summer King - GM: [[Callum]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 806 WK ===&lt;br /&gt;
* [[Scouting of the Games]] - GM: [[Jono Bean]] Scribe: [[Kishwa]]&lt;br /&gt;
* [[Fishing in the Fastness]] - GM: [[Jono Bean]] Scribe: [[Clementine]]&lt;br /&gt;
* [[Return of the King]] - GM: [[:Category:Mandos|Mandos]] Scribe: The Party.&lt;br /&gt;
* [[Blood, My God the Blood]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]&lt;br /&gt;
* [[White Wedding]] - GM: [[GM%27s#GM:_Martin_Dickson |Martin Dickson]] Scribe: [[Father Broc]]&lt;br /&gt;
* [[The Siege of Novadom]] - GM: [[User:William |William]]&lt;br /&gt;
* [[Into the Valley]] - GM: [[Callum]] Scribe: [[Ithilmor]]&lt;br /&gt;
* [[The dreams of the Seven]] - GM: [[Callum]] Scribe: [[Erzsabet]]&lt;br /&gt;
* [[The Mystery of the Missing Mana]] - GM: [[GM%27s#GM:_Zane_Mendoza|Zane Mendoza]] Scribe [[Menolly]]&lt;br /&gt;
* [[Kidnappers will Rue the Day]] - GM: Helen Saggers Scribe: [[Aurora]]&lt;br /&gt;
* [[A Message for Gia]] - GM: [[GM%27s#GM:_Jeff_Ledra|Jeff Ledra]] Scribe [[Douglas]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 806 WK ===&lt;br /&gt;
* [[Matt Tumbledown Adventure]] - GM: [[Jono Bean]] Scribe: [[GoK]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[McBright Masterwork]] - GM: [[User:Gorgox|Gordon]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Lath&#039;s Island]] - GM: [[Julia McSpadden]] Scribe: [[Shoka]]&lt;br /&gt;
* [[Nauvare Stash]] - GM: [[GM%27s#GM:_William_Dymock|William Dymock]] Scribe: [[Lath]]&lt;br /&gt;
* [[To Hell And Back]] - GM: [[GM%27s#GM:_Noel_Livingston|Noel Livingston]] Scribe: [[Lath]]&lt;br /&gt;
* [[Big Bad Void Wolf]] - GM: [[GM&#039;s#Dean Ellis|Dean]] Scribe: [[Pennlucien]]&lt;br /&gt;
* [[Black Watch Chronicles: Nightmare Murders]] - GM: [[GM&#039;s#Ben Taberner|Ben]] - Scribe: [[Dramus]] (Actually his scribe is doing it)&lt;br /&gt;
* [[Mayhem in the Dwarven Mines]] - GM: Miles Jackson - Scribe: [[Theodonna]] &lt;br /&gt;
* [[Fear and Loathing in Sanctuary]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]]&lt;br /&gt;
* [[Oh! Not another Bard!]] - GM: [[User:Bernard|Bernard]] Scribe: [[Menolly]]&lt;br /&gt;
* [[A Manor of Fate]] - GM: [[Ross Alexander]]&lt;br /&gt;
* [[Finding the Flencers]] - GM: [[Dan|Daniel Dixon]]&lt;br /&gt;
&lt;br /&gt;
==805 WK==&lt;br /&gt;
32 games in 805&lt;br /&gt;
=== Spring 805 WK ===&lt;br /&gt;
* [[How Much for the Little Boy]]? - GM: [[GM%27s#GM:_Lisa_Rose|Lisa]] Scribe: [[Aryan]]&lt;br /&gt;
* [[Not all water is wet|Not all water is wet -or- More Minions for Rashak]] - GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] Scribe: [[Saydar]]&lt;br /&gt;
* [[Endless Winter]] GM: Clare Matthews Scribe: Louise (Cypriano)&lt;br /&gt;
* [[Plague upon Thee (Part I)]] - GM: Ross.&lt;br /&gt;
* [[Plague upon Thee (Part II)]] - GM: Ross. &lt;br /&gt;
* [[The Treaty of New Hope]] GM: Helen Scribe: Faith&lt;br /&gt;
* [[Under the Tuscan Sun]] - GM: [[Ian Wood]]&lt;br /&gt;
* [[The Duke&#039;s Cattle Drive]] - GM: [[GM%27s#GM:_Struan_Judd|Struan Judd]] Scribe: [[Kelestra]]&lt;br /&gt;
* [[The Death Gate]] (Defeat of the Rashak Wannabe) - GM: [[User:Keith | Keith Smith]], Scribe: [[Flamis]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 805 WK ===&lt;br /&gt;
* [[Little Ragnarok]] - GM: [[GM%27s#GM:_Andrew_W|Andrew W]] -  Scribe: [[TDP]]&lt;br /&gt;
* [[Missing Brewery]] - GM: [[User:NeonGraal|Struan J.]] Scribe: [[Aurora]]&lt;br /&gt;
* [[Where the Wind Blows]] - GM: [[:Category:Mandos|Mandos]].    Scribe Father Broc&lt;br /&gt;
* [[Small Mistakes]] - GM: [[GM%27s#GM:_Craig_Harper|Craig Harper]] Scribe [[Lath]]&lt;br /&gt;
* [[Poison Cloude]] - GM: [[Jason Saggers]] Scribe: [[Sau Ras]]&lt;br /&gt;
* [[Return to the Fastness- Part 2]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: Bart then Clementine then Lisa&lt;br /&gt;
* [[The Hive Mind Adventure]] - GM: Jeff Leddra Scribe: [[Aurora]]&lt;br /&gt;
* [[Brastor Breakout]] (aka Assault on Carson&#039;s Switch) - GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Chasing Off the Greys]] - GM: [[GM%27s#GM:_Jillian Mitchinson |Jillian Mitchinson]]. Scribe [[Motley]]&lt;br /&gt;
* [[Of Elves and Goblins and Such and So Forth]] - GM: [[:Category:Mandos|Mandos]] Scribe [[Gavin&#039;s Hill]]&lt;br /&gt;
* [[Return to the temple of Light]] - GM: [[User:ChrisC|Chris C]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 805 WK ===&lt;br /&gt;
* [[Harbinger of Death]] - GM: William.  Scribe: [[Braegon]].&lt;br /&gt;
* [[Things to do in Brastor when you&#039;re Dead]]   GM: [[User: Cosmo| Ben Taberner]]  Scribe: Gavin&#039;s Hill&lt;br /&gt;
* [[Return to the Fastness- Part 1]] - GM: [[GM%27s#GM:_Jono_Bean|Jono Bean]] Scribe: [[Michael (the adventurer)]]&lt;br /&gt;
* [[How We Won The War]] GM: [[User:ChrisC|Chris C]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Siren&#039;s Prize]] - GM: [[User:Jacqui | Jacqui]]  Scribe : [[Aqualina]]&lt;br /&gt;
* [[Where Have All The Gryphons Gone?]]  GM: Jeff Leddra  Scribe: Dawn&lt;br /&gt;
* [[The Hunting of the Omnicognitron]] - GM: Ross.&lt;br /&gt;
* [[Exploring Paradise]] GM: [[GM%27s#GM:_Helen_Saggers|Helen Saggers]] Scribe: [[Menolly]]&lt;br /&gt;
* [[The Ostow Incident]] GM: Ian Wood&lt;br /&gt;
* [[Urnwards we go]] GM: Gordon Lewis&lt;br /&gt;
&lt;br /&gt;
=== Summer 805 WK ===&lt;br /&gt;
* [[Warriors Big Day Out]] - GM: Clare  Scribe: [[GoK]]&lt;br /&gt;
* [[A Timely Ghost]] - GM: [[:Category:Mandos| Mandos]]  Scribe: [[Mortimer]]&lt;br /&gt;
* [[Conflict in Gaia]] - GM: Alan Grant  Scribe: [[Basalic]]&lt;br /&gt;
* [[Never Say Neverre]] - GM: Mike Parkinson Scribe: [[Isil Eth]]&lt;br /&gt;
* [[The Ghoul Preservation Society]] - GM: [[GM%27s#GM:_Bernard_Hoggins|Bernard Hoggins]] - Scribe: [[Menolly]]&lt;br /&gt;
* Jeremiah&#039;s Chariot - GM: Martin&lt;br /&gt;
&lt;br /&gt;
==804 WK==&lt;br /&gt;
20+ games in 804&lt;br /&gt;
=== Spring 804 WK ===&lt;br /&gt;
* [[The Great Library of Ekonda]] GM: Helen  Scribe: [[Phaeton]] &lt;br /&gt;
* [[Morgan&#039;s Folly Strikes Back]] GM: Jill McSpadden Scribe: Motley&lt;br /&gt;
* [[Just deal with it!]] GM: Stephen&lt;br /&gt;
* [[Portals of Paleolithica Part2]] (Garweeze Wurld) GM: [[User:Keith | Keith]], Scribe Grizelda Feldspar&lt;br /&gt;
&lt;br /&gt;
=== Winter 804 WK ===&lt;br /&gt;
* [[Rings of Deception]] - GM: Bernard - Scribe: Tanis&lt;br /&gt;
* [[Gaia&#039;s Blessing]] - GM: Alan Grant Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Mystery of Missing Suitors]] - GM:  Martin Dickson - Scribe: Father Broc&lt;br /&gt;
* [[What&#039;s going on in the south of Prevada]] - GM: [[Phil Judd]]&lt;br /&gt;
* [[Recover temple artefacts]] - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Autumn 804 WK ===&lt;br /&gt;
* Get the Cold Out! [[Ice Demons in Flugelheim]] - GM: [[User:NeonGraal|Struan]]&lt;br /&gt;
* [[The Dark Continent Adventure]] - GM: [[Miles Jackson]] Scribe: [[Tanis Kerelon | Tanis]] &lt;br /&gt;
* [[Sunken Doomed]] - GM: Gordon Lewis&lt;br /&gt;
* [[The Scary Door]] - GM:[[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[The Ball adventure]] - GM: [[Chris C]]&lt;br /&gt;
* [[Trapped on Khoras (Portals of Paeolithica I)]] - GM Jacqui&lt;br /&gt;
&lt;br /&gt;
=== Summer 804 WK ===&lt;br /&gt;
* [[When You Wish Upon a Leprechaun]] - GM: Mandos Scribe: Algarloth&lt;br /&gt;
* [[Elf Noir]] - GM: Michael Parkinson Scribe: Sir Francis (  [[Kathleen]])&lt;br /&gt;
* [[Game Afoot]] - GM: Jeff Leddra Scribe: Mira&lt;br /&gt;
* [[Searching Sol for Paradise]] - GM: Helen Saggers Scribe: Roderigo&lt;br /&gt;
* [[Return to the Cold]] - GM: [[User:NeonGraal|Struan]] - Scribe: Penni&lt;br /&gt;
* [[The Rescue of Tehe]] - GM: Eamon Zink&lt;br /&gt;
* Coming Forth by Day GM: [[Rosemary Mansfield]] &amp;lt;i&amp;gt;no scribe notes available&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==803 WK==&lt;br /&gt;
&lt;br /&gt;
23+ games in 803&lt;br /&gt;
=== Spring 803 WK ===&lt;br /&gt;
* [[Hunting the Maiden]] - GM: Bernard - Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Riddle]] (aka Manuscript Hunters) - GM: Lisa Rose - Scribe: [[Father Broc]]&lt;br /&gt;
* [[Dazed and Confused]] - GM: Scott Raymond - Scribe: [[Aurora]]&lt;br /&gt;
* Into the Cold [[Colder Than A Snowman&#039;s Codpiece]] - GM: [[User:NeonGraal|Struan]] - Scribe: Roderigo&lt;br /&gt;
* [[Lifting the Veil]] - GM: Eamon Zink&lt;br /&gt;
* Shepherding the Shorn GM: Simon White&lt;br /&gt;
* [[Overawed and Overboard]]: The Ambassador&#039;s Holiday - GM: Ben T.&lt;br /&gt;
&lt;br /&gt;
=== Winter 803 WK ===&lt;br /&gt;
* [[Escorting A Lord]] - GM: Bernard - Scribe: [[Aurora]]&lt;br /&gt;
* [[A Party Of Elegant People]] - GM: Ian Wood - Scribe: [[Silverfoam]]&lt;br /&gt;
* [[Sorting The Smugglers With Samdar]] - GM: [[User:ChrisC|Chris C]] - Scribe: Roderigo&lt;br /&gt;
* [[Send In The Clowns]] - GM: Andrew W - Scribe: [[Mortimer]]&lt;br /&gt;
* [[Church Nights]] - GM: [[:Category:Mandos|Mandos]] - Scribe: [[Arianna|Arianna di Angelo]]&lt;br /&gt;
* [[Smugglers of Erewhon]] - GM: Chris C.&lt;br /&gt;
* Six Impossible things (No Scribe Notes) - GM:William Dymock&lt;br /&gt;
&lt;br /&gt;
=== Autumn 803 WK ===&lt;br /&gt;
* [[Rousted In Rastenburg At The Rose Court]] GM: Anna &lt;br /&gt;
* [[Haven&#039;s Crystal Life]] GM: [[User:Stephen|Stephen]] Scribe: [[Sam the Ork]]&lt;br /&gt;
* [[Merfolk, Sahuagin, and The Deep Blue Hole]] GM: [[User:Jacqui | Jacqui]] Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save the Queen]] GM: Phil Judd&lt;br /&gt;
* [[All about Alexandra]] - GM: [[User:Hannah|Hannah]]&lt;br /&gt;
* [[Icefall]] GM: Jeff Ledra&lt;br /&gt;
&lt;br /&gt;
=== Summer 803 WK ===&lt;br /&gt;
* [[Pet Show]]. GM: [[User:Gorgox|Gordon Lewis]]&lt;br /&gt;
* [[Tails you Lose]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[A Cunning Rescue]] GM: Michael Parkinson Scribe:Armaud/Kit&lt;br /&gt;
* [[The Emperor&#039;s Gonna Die]] GM: Scott Raymond Scribe: [[Phaeton]]&lt;br /&gt;
* [[Caravan to the Enchanted Forest]] - Chris C.&lt;br /&gt;
&lt;br /&gt;
==802 WK==&lt;br /&gt;
20+ games in 802&lt;br /&gt;
=== Spring 802 WK ===&lt;br /&gt;
* [[Investigation of D&#039;arbres]]. GM: [[:Category:Mandos|Mandos]]&lt;br /&gt;
* [[Trip to Savarea]] GM: Zane Mendoza Scribe:Silent&lt;br /&gt;
* [[Heretics of Miloo]] GM: Gordon Lewis Scribe: Arnaud&lt;br /&gt;
* [[Quest for Lost Dragons]] -- Baal&#039;s Final Return. GM: [[User:Martin|Martin]]&lt;br /&gt;
* [[Travels through Halph]] - GM: [[Chris C]]&lt;br /&gt;
* A few Good Sophonts (No Scribe Notes) - GM:William Dymock&lt;br /&gt;
&lt;br /&gt;
=== Winter 802 WK ===&lt;br /&gt;
* [[Spying on the Plane Eating City]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[For the Faerie King and Karma]] GM: [[Ben_Taberner|Ben Taberner]] Scribe: [[Arnaud_de_Montfort_Esq|Arnaud]]&lt;br /&gt;
* [[Quarry in a Quarry]] GM: Sally Musgrave Scribe: Stardreamer&lt;br /&gt;
* [[Seven Stout Hearts in Phantasia]] GM: Andrew Scribe: Graaven Brightrock&lt;br /&gt;
* [[The Needs of a Tree]] GM: Jason Saggers Scribe [[Basalic]]&lt;br /&gt;
* [[Fiasco in Rokar]] GM: [[William]] Scribe: [[Haann_Uberreich]]&lt;br /&gt;
* [[Dragons Beds are hard to Find]]. GM: [[:Category:Phil Judd|Phil]]&lt;br /&gt;
&lt;br /&gt;
=== Autumn 802 WK ===&lt;br /&gt;
* [[Olympic Security/Destinian Gold]] GM: Michael Parkinson Scribe: [[Kathleen]]&lt;br /&gt;
* [[Into the Se of Wizards]] GM: [[William]] Scribe: Arnaud&lt;br /&gt;
* [[Dealing with the Troll]] - GM: Mandos&lt;br /&gt;
* [[Haven&#039;s Incursion]] - GM: Stephen&lt;br /&gt;
* [[Mystery in Mystra]] GM: Simon White Scribe: [[Aurora]]&lt;br /&gt;
&lt;br /&gt;
=== Summer 802 WK ===&lt;br /&gt;
* [[Pasifikan Plundering]] GM: [[User:Keith | Keith]] - Scribe: Arnaud&lt;br /&gt;
* [[On Godric&#039;s Trail]] GM: Clare - Scribe:Graaven Brightrock&lt;br /&gt;
* [[Joe the Balrog]] GM: [[Rosemary Mansfield]]  - Scribe: [[Basalic]]&lt;br /&gt;
* [[Rannitaire Diplomacy]] - GM: Lisa&lt;br /&gt;
* Meeting Cain (No Scribe Notes) - GM:Andrew Withy&lt;br /&gt;
&lt;br /&gt;
== 801 WK==&lt;br /&gt;
19+ games in 801&lt;br /&gt;
=== Spring 801 WK ===&lt;br /&gt;
* [[South Haven Academy for Girls]] GM: William Scribe: Arnaud&lt;br /&gt;
* [[A Gentleman&#039;s Sport]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[Theft of the Faerie Flag]] GM: [[User:Jacqui | Jacqui]] Scribe [[Aurora]]&lt;br /&gt;
* [[Gardens of Phadre]] GM: Gordon Scribe: [[Darien]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 801 WK ===&lt;br /&gt;
* [[Kaith Tax Collection]] GM: Julie Scribe: Arnaud&lt;br /&gt;
* [[Rumblings of Evil Beneath Rank Dwarves]] GM: Jon McSpadden Scribe: Kryan&lt;br /&gt;
* [[Surprise for Sahuagin]] GM: William Scribe: [[Aqualina]]&lt;br /&gt;
* [[Brundah&#039;s Mam]] - GM: Gordon&lt;br /&gt;
&lt;br /&gt;
=== Autumn 801 WK ===&lt;br /&gt;
* [[Into A Strange Land]] GM: Struan Scribe: Arwen&lt;br /&gt;
* [[Runeation]] GM: Jon McSpadden Scribe: Loxi&lt;br /&gt;
* [[Jhensi Hallenger&#039;s Birthday]] GM: Gordon Scribe: Valery&lt;br /&gt;
* [[The Road Builder]] GM: Martin Dickson&lt;br /&gt;
* [[Search for Lost Mind Magics]] - GM: Clare&lt;br /&gt;
&lt;br /&gt;
=== Summer 801 WK ===&lt;br /&gt;
* [[The Great Mummy Hunt]] GM: [[Rosemary Mansfield]] Scribe: Graaven Brightrock&lt;br /&gt;
* [[Football of Purple]] GM: Michael Parkinson Scribe: [[Darien]]&lt;br /&gt;
* [[Fighting the Good Fight, No Matter the Cost]] GM: Paul Schmidt Scribe: [[Basalic]]&lt;br /&gt;
* [[Strange Journey to Monmosphoidoi]] GM: Eamon Scribe: Scorpion&lt;br /&gt;
* [[A Terranovan Picnic]] GM: Martin Scribe: Kryan&lt;br /&gt;
* [[Return to the Keep on the Borderlands]] GM: [[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]]  Scribe: [[Haann Uberreich]]&lt;br /&gt;
&lt;br /&gt;
==800 WK ==&lt;br /&gt;
16+ games in  800&lt;br /&gt;
=== Spring 800 WK ===&lt;br /&gt;
* [[Going On A Bear Hunt]] GM:  [[User:Hannah|Hannah]] Scribe: Loxi&lt;br /&gt;
* [[Scrying Thy Neighbour]] GM: Greg Taylor Scribe: Tom&lt;br /&gt;
* [[Christopher&#039;s Doom]] GM: Clare Scribe: [[Kathleen]]&lt;br /&gt;
&lt;br /&gt;
=== Winter 800 WK ===&lt;br /&gt;
* [[Escort to Countess Kirsten]] GM: [[Jono Bean]] Scribe: [[Kathleen]]&lt;br /&gt;
* [[Pasifika in Peril]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Milloo Trade Mission]] GM: Gordon Lewis Scribe: Gerrad&lt;br /&gt;
* [[Bringing Light to the Darkness]] GM: Paul Schmidt&lt;br /&gt;
* Westphalia - [[Hi Kipchac]] GM: Andrew W, Scribe: [[TDP]]&lt;br /&gt;
* [[The Missing Reporter]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* The Big Key (No Scribe Notes) - GM: William&lt;br /&gt;
&lt;br /&gt;
=== Autumn 800 WK ===&lt;br /&gt;
* [[Seven For Thebes]] / [https://drive.google.com/file/d/1Sd8Mjakx80PQ20TYpb8EReTmzXZjFKhp/view?usp=drive_link Seven For Thebes] GM: Michael Parkinson Scribe: [[Aqualina]]&lt;br /&gt;
* [[Against the Dark Circle]] / [[Battles in the Dark]] GM: [[Jono Bean]] Scribe: Kern&lt;br /&gt;
* [[Sun Sword]] GM: ? Scribe: [[Ty]]&lt;br /&gt;
* [[Murder Mystery]] GM: Eamon Zink Scribe: Scorpion&lt;br /&gt;
&lt;br /&gt;
=== Summer 800 WK ===&lt;br /&gt;
* [[Rescue II]] GM: Clare West Scribe: Douglas&lt;br /&gt;
* [[Middlemarch]] GM: Paul Schmidt Scribe: [[Phaeton]]&lt;br /&gt;
* [[Redemption or else..]] (Dark Circle) - GM: Adam T.&lt;br /&gt;
* The [[Protector of GerFenDiak]] - GM: Phil J.&lt;br /&gt;
* Trip to ShadowRun (No Scribe Notes) - GM:Ian Wood&lt;br /&gt;
&lt;br /&gt;
==799 WK==&lt;br /&gt;
13+ games in 799 WK&lt;br /&gt;
=== Spring 799 WK ===&lt;br /&gt;
* [[Travels with Father Bob]] GM: Mike Parkinson Scribe: Arwen&lt;br /&gt;
* [[Return to Sudar]] GM: Greg Taylor Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Resurrection River]] GM: Jeff Leddra Scribe:Scorpion&lt;br /&gt;
* [[Heedless they..]] - GM: Martin D.&lt;br /&gt;
&lt;br /&gt;
=== Winter 799 WK ===&lt;br /&gt;
* [[Enter the Cockroach]] GM: Mike Parkinson Scribe:Loxi&lt;br /&gt;
* [[The Dragon Horde]] GM: Daryl Crosby Scribe:Hargan&lt;br /&gt;
* [[Edge of the Underdark]] GM: Paul Schmidt Scribe:[[Basalic]]&lt;br /&gt;
* [[Trouble with the Troll King]] - GM: Dean&lt;br /&gt;
* [[Return of the Shaper]] (?) - GM: [[Jono Bean]] - Scribe: Sabbath&lt;br /&gt;
&lt;br /&gt;
=== Autumn 799 WK ===&lt;br /&gt;
* [[Return to Lorgos]] GM: Greg Taylor  Scribe:[[Aqualina]]&lt;br /&gt;
* [[Belial Baiting]] (fulfilling geas) - GM: Andrew W.&lt;br /&gt;
&lt;br /&gt;
=== Summer 799 WK ===&lt;br /&gt;
* [[The War of Tears (Adventure)|The War of Tears]] GM: Martin Dickson Scribe:TDP Roberts&lt;br /&gt;
* [[Hobbit&#039;s Home]] GM: Francis Scribe:[[Phaeton]]&lt;br /&gt;
* [[Empress of Azuria]] - GM: Michael P.&lt;br /&gt;
&lt;br /&gt;
==798 WK==&lt;br /&gt;
19 games in 798 WK&lt;br /&gt;
=== Spring 798 WK ===&lt;br /&gt;
* [[Dog Bothering]] GM: Daryl Scribe: Kayseri&lt;br /&gt;
* [[Return to Norden]] GM: Greg Taylor Scribe: [[Aqualina]]&lt;br /&gt;
* [[Save Our Senshi]] GM: [[User:Keith | Keith Smith]] Scribe: [[Flamis]]&lt;br /&gt;
* [[Prince of Darkness II]] GM: Jon McSpadden  Scribe: Pent&lt;br /&gt;
* [[Zinzanity]] GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Winter 798 WK  ===&lt;br /&gt;
* [[Overdue Library Books]] GM: Martin Dickson Scribe: [[Basalic]]&lt;br /&gt;
* [[Investigating the Guild Vaults]] GM: Andrew Scribe: Valery&lt;br /&gt;
* [[Kali and the Five Dwarves]] GM: Rosemary Scribe: Hoo&lt;br /&gt;
* [[Against the Necromancers]] GM: [[Jono Bean]] Scribe: Serendipidy&lt;br /&gt;
&lt;br /&gt;
=== Autumn 798 WK ===&lt;br /&gt;
* [[Planeport Troopers]] GM: Ross Alexander Scribe: Liessa&lt;br /&gt;
* [[Mission to Malachandra]] GM: Jacqui &lt;br /&gt;
* [[Defense of Ssqua]] GM: Martin Dickson Scribe: Bozo&lt;br /&gt;
* [[Green Orcs in Purple]] GM: Mike Parkinson Scribe Kryan&lt;br /&gt;
* [[Westphalia Succession]] GM: Andrew Withy Scribe: Kathleen&lt;br /&gt;
* [[Sound of Death I]] (Fastness) - GM: Jono&lt;br /&gt;
* Meeting the Queen of Pain (No Scribe Notes) - GM: Adam T&lt;br /&gt;
&lt;br /&gt;
=== Summer 798 WK ===&lt;br /&gt;
* [[Root of Evil]] GM: [[Micheal Young|Mike]] Scribe: [[Basalic]]&lt;br /&gt;
* [[Behold the Beholder]] GM: Paul Schmidt Scribe: [[Aqualina]]&lt;br /&gt;
* [[Through the Doors of Perception]] GM: Paul Schmidt Scribe: [[Callas]]&lt;br /&gt;
* [[The Hunting of the Captain]] GM: Mandos&lt;br /&gt;
* [[Necromancer Bash]] GM: [[Jono Bean]]&lt;br /&gt;
* The Twisted Avatar GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Hurolg the Hammer]] - GM: Carl R.&lt;br /&gt;
* [[Portals in the jungle]] - GM: Greg G.&lt;br /&gt;
* Empire of the Sun (cont.) - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
==797 WK==&lt;br /&gt;
&lt;br /&gt;
=== Spring 797 WK ===&lt;br /&gt;
* [[The Dragon Court of Ambra]]. GM: Craig Beere&lt;br /&gt;
* [[The Seagate Guards Do Lower Orminthwaite]] GM: Andrew  Scribe: Tixellanif&lt;br /&gt;
* [[The Hunt for Kontalie]] GM: Phil Scribe: [[Basalic]]&lt;br /&gt;
* [[Killing of the Great Troll Chef]] GM: Noel Scribe: [[Aqualina]]&lt;br /&gt;
* [[Quest for Virtue]] GM: Ben Scribe: Ned&lt;br /&gt;
* [[Prince of Darkness]] GM: Jon Scribe: Pent&lt;br /&gt;
* [[Rescue of Scratch from the Lands of the Dead]] GM: Jon McSpadden&lt;br /&gt;
* [[Empire of the Sun Investigation]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Winter 797 WK ===&lt;br /&gt;
* [[Qui Vigiles Vigilent]]. GM: Dan Dixon Scribe: [[Callas]]&lt;br /&gt;
* [[Quest for Father Rowan&#039;s Holy Symbol]] GM: Paul Schmidt  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rules of Engagement]] GM: Paul Schmidt Scribe: Starflower&lt;br /&gt;
* [[The Eclipse]] GM: Noel Scribe: Scorpion&lt;br /&gt;
* [[That was now, This is then]] GM: Mike Parkinson Scribe: Amaranth&lt;br /&gt;
* [[The Eye of Norden]] GM: Greg Taylor Scribe: Eidolon&lt;br /&gt;
* Hunt for the Mystical Item (No Scribe Notes) - GM Francis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt solid black; margin-top:10pt; margin-bottom:10pt; padding: 5px; color:#990000;&amp;quot;&amp;gt;&lt;br /&gt;
The Western Kingdom Calendar and a realignment of the calendar with the seasons, which had become out of step due to the AP calendar&#039;s use of a 365 day year, was started at the beginning of this session. Months in the WK calendar before this point were extrapolated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1996==&lt;br /&gt;
&lt;br /&gt;
=== Jul 1996 AP === &lt;br /&gt;
(Autumn 797 WK)&lt;br /&gt;
* [[Around A Hat in 80 Hours]] GM: [[Martin]] Scribe: [[Bozo]]&lt;br /&gt;
* [[The Other Hat Adventure]] (Falkenstein) GM: Lisa Scribe: Strontium&lt;br /&gt;
* [[Organised Chaos]] GM: Scott Whittaker  Scribe [[Aqualina]]&lt;br /&gt;
* [[Find the Worts]] GM: Craig Beere Scribe [[Phaeton]]&lt;br /&gt;
* [[Rabbit Adventure]] GM: Daryl Scribe: Berik&lt;br /&gt;
* [[Failed rescue in Ildrisholm]] GM: Dan Dixon Scribe: [[Jedburgh]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part II)]] GM: Dan Dixon Scribe: [[Ishamael]]&lt;br /&gt;
* [[Exploring Ildrisholm (Part III)]] GM: Dan Dixon&lt;br /&gt;
* [[Least We Forget]] GM: William Dymock Scribe: [[Callas]]&lt;br /&gt;
* [[Twelve Days]] - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1996 AP === &lt;br /&gt;
(Summer 797 WK)&lt;br /&gt;
* [[Truce in the Fastness of Girwyllan]] / A Trip in the Woods - GM: [[Jono Bean]] Scribe: Jedburgh&lt;br /&gt;
* [[The Search for Flowers]] GM: Struan Scribe: Tixellanif&lt;br /&gt;
* [[Princess Bride in the Black Tower]] GM: William  Scribe: [[Basalic]]&lt;br /&gt;
* [[The Return of the Prodigal Son]] GM: [[User:Keith | Keith]] Scribe: Hugh&lt;br /&gt;
* [[Destroy the Weapon of Mass Destruction]] GM: [[:Category:Mandos|Mandos]] Scribe: Gideon&lt;br /&gt;
* [[Saydar&#039;s Pub Crawl]] GM: Jon McSpadden&lt;br /&gt;
* [[Miners and Mages]] (Goblins and Gold) GM: Phil Scribe: [[Kern]]&lt;br /&gt;
* [[The Wedding Ring]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Dramus of Oz (No Scribe Notes) - GM: Dean Ellis&lt;br /&gt;
&lt;br /&gt;
=== Jan 1996 AP === &lt;br /&gt;
(Spring 796 WK)&lt;br /&gt;
* [[Chaining the Dark Lord]] GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Find Liessa&#039;s Tutor]] GM: [[:Category:Mandos|Mandos]] Scribe: Berik&lt;br /&gt;
* [[Scroll of Himcules]] GM: Bryan Holden   Scribe: Scorpion&lt;br /&gt;
* [[Against Azzur]] GM: Jon McSpadden&lt;br /&gt;
* [[Neverland]] GM: [[Rosemary Mansfield]]   Scribe: Shizane&lt;br /&gt;
* [[Attempted Patricide]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
==1995==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1995 AP === &lt;br /&gt;
(Winter 796 WK)&lt;br /&gt;
* [[The Chancellors Message]] GM: Ian Wood  Scribe: Anathea&lt;br /&gt;
* [[Worts and Boyles]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [[Arabian Adventure]] GM: Alastair Scribe: Darksinger&lt;br /&gt;
* [[Garsen&#039;s Tower - Investigation]] GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Garsen&#039;s Tower - Epilogue]] (The Sale of..) GM: Greg Graydon  Scribe: Vapour&lt;br /&gt;
* [[Exploring Ildrisholm (Part I)]] GM: Dan Dixon&lt;br /&gt;
* [[Armless, Eyeless and Nameless in the Abyss]] GM: Jim Arona&lt;br /&gt;
* [[Al Addions Lamp]] GM: Andrew W Scribe: ??&lt;br /&gt;
* Delta Baby GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1995 AP === &lt;br /&gt;
(Autumn 796 WK)&lt;br /&gt;
* [[Where is Gammy?]] GM: Daryl Crosby Scribe: Gideon&lt;br /&gt;
* [[The Gnome with the Golden Hand]] GM: [[Carl]] Scribe: [[Basalic]]&lt;br /&gt;
* [[The Alternate Adventure]] GM: William Dymock Scribe: Berik&lt;br /&gt;
* [[Object Delivery]] GM: [[User:stephen|Stephen]] Scribe: Scorpion&lt;br /&gt;
* [[Down on the Farm]] GM: Craig Beere Scribe: Glod&lt;br /&gt;
* [http://dq.sf.org.nz/library/snau9606.pdf To Granton and Back] GM: Jon McSpadden Scribe: Ithilmore&lt;br /&gt;
* [[City In Flight]] GM: Keith&lt;br /&gt;
* [[In search of knowledge]] Oz - GM: Dean&lt;br /&gt;
&lt;br /&gt;
=== Apr 1995 AP === &lt;br /&gt;
(Summer 796 WK)&lt;br /&gt;
* [[Kedri, Sushi and Calimari Surprise]]  GM: William Dymock&lt;br /&gt;
* [[A Diplomatic Undertaking]] GM: Eamon Zink  Scribe: Scorpion&lt;br /&gt;
* [[Quest for Shaman&#039;s Daughter]] GM: Craig Beere  Scribe: Pinefeller&lt;br /&gt;
* [[The Trouble with Triffids]] GM: [[User:Jacqui | Jacqui Smith]] Scribe: Glod&lt;br /&gt;
* [[Against the Ogre Horde]] GM: Jon McSpadden&lt;br /&gt;
* [[Exploring Ildrisholm]] GM: Dan Dixon&lt;br /&gt;
* [[Bite of the Snakewoman]]: GM [[Jono Bean]]&lt;br /&gt;
* [[Meet the Vampire]]: GM [[Jono Bean]]&lt;br /&gt;
* [[A trip to Freetown]]: GM Jon McSpadden&lt;br /&gt;
* [[Daffyds Bride]]: GM Andrew W&lt;br /&gt;
* [[The rescue mission]] - GM Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Jan 1995 AP === &lt;br /&gt;
(Spring 795 WK)&lt;br /&gt;
* [[Giants, Woman and Winter]]. GM: Michael Young&lt;br /&gt;
* [[Dorvogel&#039;s Dungeon]] GM: Daryl Crosby   Scribe: Britamus&lt;br /&gt;
* [[Magi, Mistresses, and Mind Mages]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Delta Blues]] GM: Rosemary Mansfield   Scribe: [[Aqualina]]&lt;br /&gt;
* [[Many Lifeforms are Present]] GM: William Dymock&lt;br /&gt;
* [[Die Wintergarten]] GM:[[Jim Arona]] Scribe: ?&lt;br /&gt;
&lt;br /&gt;
==1994==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1994 AP === &lt;br /&gt;
(Winter 795 WK)&lt;br /&gt;
* [[The Temple of the White Goddess]]. GM: Jon McSpadden&lt;br /&gt;
* [[Yana the Undying]] GM: Brent Jackson Scribe: Eidolon&lt;br /&gt;
* [[Kings Quest]] GM: Scott Whittaker  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Rescue at Hob&#039;s Dell]] GM: Jon McSpadden  Scribe: Jedburgh&lt;br /&gt;
* [[Temple of Death]] DM: Dan Dixon&lt;br /&gt;
 Ed; not scribe notes, link tot he Temple. Anyone know if this was a game?&lt;br /&gt;
* [[Courts of Jashmed]] GM: [[GM&#039;s#GM: Michael Parkinson|Michael Parkinson]]&lt;br /&gt;
* House of Time (No Scribe Notes) - GM:Ross Alexander&lt;br /&gt;
&lt;br /&gt;
=== July 1994 AP === &lt;br /&gt;
(Autumn 795 WK)&lt;br /&gt;
* [[Quest for Martin Candlestone]] (Into the High mana Zone). GM: [[Jono Bean]]  Scribe: Jedburgh&lt;br /&gt;
* [[Shapechangers, the Inquisition &amp;amp; Literature - a Sweetwater Interlude]]. GM: [[:Category:Andrew_W|Andrew W]]&lt;br /&gt;
* [[Illusion, Delusion, and Dainty Danger]]  GM: [[Rosemary Mansfield|Rosemary]]  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Return One Hero from the Cosmos]] GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Tears of the Gods]]  GM: Jon McSpadden  Scribe: Scorpion&lt;br /&gt;
* [[The Swamp undead and the doings of King Sigismund]] GM: Alistair    Scribe: [[Father Broc|Fenton]]&lt;br /&gt;
* [[To The Evening Star]] GM: Keith Smith&lt;br /&gt;
* [[Who killed Roger]] - GM: Phil J.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1994 AP === &lt;br /&gt;
(Summer 795 WK)&lt;br /&gt;
* [[In Search of Slavers]]  GM: Scott Whittaker  Scribe: [[Axy Geldrax|Axy]]&lt;br /&gt;
* [[Escorting Ensemble]]  GM: William Dymock  Scribe: Scorpion&lt;br /&gt;
* [[Arabia and Back]] GM: [[User:Jacqui | Jacqui Smith]]&lt;br /&gt;
* [[Shadows over Granton]] GM: Jon McSpadden&lt;br /&gt;
* [[Shadows over Calder]] GM: Jon McSpadden&lt;br /&gt;
* [[Wings of Death]] (Fastness) - GM: Jono B&lt;br /&gt;
* ?? (Cher was on it) - GM: Stephen&lt;br /&gt;
&lt;br /&gt;
=== Jan 1994 AP === &lt;br /&gt;
(Spring 794 WK)&lt;br /&gt;
* [[Insect World]]  GM: Carl Reynolds  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Search for John]]  GM: William Dymock   Scribe: Darksinger&lt;br /&gt;
* [[Six Go Mad in Amba]] GM: [[Jono Bean]]&lt;br /&gt;
* [[The Elven Crystals]] GM: Jon McSpadden Scribe: [[Logan]]&lt;br /&gt;
* [[The Trial: part 1]] GM: Jon McSpadden Scribe: [[Vapour]]&lt;br /&gt;
* The Found Hobbit GM: [[Rosemary Mansfield]] no scribe notes&lt;br /&gt;
&lt;br /&gt;
==1993==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1993 AP === &lt;br /&gt;
(Winter 794 WK)&lt;br /&gt;
* [[The Inconstant Moon]]. GM: [[User:NeonGraal|Struan Judd]]&lt;br /&gt;
* [[Evil Below]] GM: Michael Young&lt;br /&gt;
* [[Dragon&#039;s Eye]]  GM: Mike Harre  Scribe: [[Aqualina]]&lt;br /&gt;
* [[Problems with Shrivers]] &amp;amp; Venture into the Void - GM: Derek T.&lt;br /&gt;
&lt;br /&gt;
=== Jul 1993 AP === &lt;br /&gt;
(Autumn 794 WK)&lt;br /&gt;
* [[Drakenburg Assault]] GM: [[Jono Bean]]&lt;br /&gt;
* [[Listen Carefully...]]  GM: [[William Dymock]]  Scribe: [[Basalic]]&lt;br /&gt;
* [[Priests and Pregnancy]] GM: [[Ian Wood]]  Scribe: Romo&lt;br /&gt;
* [[In Search of the Sorceress in Silver&#039;s Kit]] GM: [[Jon McSpadden]] Scribe: [[Prydera]]&lt;br /&gt;
* [[The Spurs of Ulric]] / Search for Sigismund - GM: Mark H&lt;br /&gt;
&lt;br /&gt;
=== Apr 1993 AP === &lt;br /&gt;
(Summer 794 WK)&lt;br /&gt;
* [[The Return of the Unwilling Chosen]]  GM: Mike Harre  Scribe: [[Phaeton]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1993 AP === &lt;br /&gt;
(Spring 793 WK)&lt;br /&gt;
* [[Mordag&#039;s Little Finger]] - GM:[[GM%27s#GM:_Jon_McSpadden|Jon McSpadden]] - Scribe: [[Ptolemy]]&lt;br /&gt;
* [[Knight of Mystery]] - GM: William Dymock - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Romance in the South Seas]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Aqualina]]&lt;br /&gt;
* [[Shaper&#039;s Castle]] - GM: Struan Judd&lt;br /&gt;
* [[Eretrian Name Quest]] - GM: Greg C.&lt;br /&gt;
* [[Robyn&#039;s Revenge Thwarted]] - GM: Mike Y.&lt;br /&gt;
&lt;br /&gt;
==1992==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1992 AP === &lt;br /&gt;
(Winter 793 WK)&lt;br /&gt;
* [[Orc Slayer]] - GM: Jon McSpadden&lt;br /&gt;
* [[Defence of the Muleskin Tavern]] &amp;amp; [[Day of the Snork]] - GM: Jon Mc.&lt;br /&gt;
* [[The Search for the Holy Lance of Antioch]] - GM: Adam Tennant -&lt;br /&gt;
* [[Rescue from the Hive]] -  GM: [[User:Jacqui | Jacqui Smith]] - Scribe: Bozo&lt;br /&gt;
* [[Lake Cartography]] - GM: Greg Graydon -Scribe: [[Basalic]]&lt;br /&gt;
* Défense of the Muleskin Tavern - Jon McSpadden&lt;br /&gt;
* The Day of the Snork - Jon McSpadden&lt;br /&gt;
&lt;br /&gt;
=== Jul 1992 AP === &lt;br /&gt;
(Autumn 793 WK)&lt;br /&gt;
* [[The Rescue of Finangle in Oz]] (The Land of Dreams) - GM: Dean Ellis &amp;amp; Lisa Cotton&lt;br /&gt;
* [[The Ship That Flew]] - GM: [[User:Jacqui | Jacqui Smith]] - Scribe: [[Phaeton]]&lt;br /&gt;
* [[Where&#039;s Alice?]] - GM: Daniel Dixon - Scribe: Bozo&lt;br /&gt;
* [[Martin’s Sword]] #5 Game Over - GM: Martin - Scribe: Bleyze&lt;br /&gt;
* [[Dwarf Bait]] Scribe:Blackrod/Scratch&lt;br /&gt;
* That Ranke Bishop&#039;s Come Calling - Michael Young&lt;br /&gt;
* Duchy of Trelbar - Caravan Guards	- Chris Caulfield&lt;br /&gt;
* The Helyssian Crown Jewels -Struan Judd&lt;br /&gt;
* Priest of Famine - Mark Eaton&lt;br /&gt;
* Eremos Investigation - Stephen Martin&lt;br /&gt;
* Find the Pessant Decendants - Ian Wood&lt;br /&gt;
&lt;br /&gt;
=== Apr 1992 AP === &lt;br /&gt;
(Summer 793 WK)&lt;br /&gt;
* [[Trash and Burn]]  GM: Scott Whittaker  Scribe: [[Aqualina]]&lt;br /&gt;
* [[California Smith | California Smith and the Lost City of Pasifika]] GM: [[User:Keith | Keith Smith]]&lt;br /&gt;
* [[In Search of Knowledge]] - GM: [[User:Dean|Dean]] - Scribe: [[Father Broc|Karys the Sage]]&lt;br /&gt;
* [[Purple Pro&#039;s]] - GM: Michael P.&lt;br /&gt;
* [[The Wombles]] - GM: Struan&lt;br /&gt;
* [[Terranova Scouting]] - GM: Martin D&lt;br /&gt;
&lt;br /&gt;
=== Jan 1992 AP === &lt;br /&gt;
(Spring 792 WK)&lt;br /&gt;
* [[Rats, Rats, Ratties]] - GM: Phil Judd - Scribe: [[Basalic]]&lt;br /&gt;
* [[Trip to Port Artz]] - GM: Struan Judd&lt;br /&gt;
* [[Rescue the Brotherhood]] - GM: Bryan Holden&lt;br /&gt;
* Mars Adventure - Greg Graydon	- Brandon(Ineluki)&lt;br /&gt;
* Dwarves of Near Novadom - Ian Wood - Andrew(Lady Carla)&lt;br /&gt;
&lt;br /&gt;
==1991==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1991 AP === &lt;br /&gt;
(Winter 792 WK)&lt;br /&gt;
* [[Rendezvous with Gaia]]  GM: Daniel Dixon  Scribe: [[Phaeton]]&lt;br /&gt;
* [[Disappointment at Destiny]]  GM: Mike Parkinson  Scribe: [[Aqualina]]/Kryan&lt;br /&gt;
* [[Trip to Glorantha]] GM: Scott Whittaker&lt;br /&gt;
&lt;br /&gt;
=== Jul 1991 AP === &lt;br /&gt;
(Autumn 792 WK)&lt;br /&gt;
* [[Mystery at Maltain]]  GM: Struan Judd&lt;br /&gt;
* [[Find the Dwarves]] - GM: Mark E.&lt;br /&gt;
&lt;br /&gt;
=== Apr 1991 AP === &lt;br /&gt;
(Summer 792 WK)&lt;br /&gt;
* [[Babes in Faerieland]] GM: [[User:Jacqui | Jacqui Smith]]  Scribe: [[Aqualina]]&lt;br /&gt;
* [[The Stolen Seal]]  GM: Phil Judd  Scribe: [[Starflower]]&lt;br /&gt;
* [[The Deepspring Disappearances]] GM: Adam Tennant&lt;br /&gt;
* The First Oz Trilogy:&lt;br /&gt;
** [[Rescue the Tinman]] - Med-High - GM: Dean&lt;br /&gt;
** [[Find the Cowardly Lion]] (&amp;amp; Dorothy) - Low-Med - GM: Brent&lt;br /&gt;
** [[Abduct the Scarecrow]] - Low - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jan 1991 AP === &lt;br /&gt;
(Spring 791 WK)&lt;br /&gt;
* [[The Enchanter&#039;s Box]]  GM: Reid  Scribe: [[Flamis]]&lt;br /&gt;
* [[The Great Parisian Jewel Robberies]] - GM: Mark Harrison Scribe: [[Aqualina]]&lt;br /&gt;
* Trevaris the Ghost City GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Terranova I - Discovery]] GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1990== &lt;br /&gt;
&lt;br /&gt;
=== Oct 1990 AP === &lt;br /&gt;
(Winter 791 WK)&lt;br /&gt;
* [[Last Will and Testament of Baron Garcia]] - GM: Dean Ellis&lt;br /&gt;
* Jellinfeld&#039;s Pumping Machine GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* Master of Illusions - GM: Klaude&lt;br /&gt;
* To Catch A Fallen Star (continued) - GM: Carl Reynolds&lt;br /&gt;
* Plains Guild Rescue Mission - GM: Mike Young&lt;br /&gt;
* Evil Bash - GM: Mike P&lt;br /&gt;
* [[The Arms of Nagash Tor]] - GM: Lisa&lt;br /&gt;
* [[Sword of McFergus]] - GM: Mike H&lt;br /&gt;
* Dungeon Bash - GM: Mark Eaton&lt;br /&gt;
* (Continuation of Combat Play Test and Greg Cole adventure)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1990 AP === &lt;br /&gt;
(Autumn 791 WK)&lt;br /&gt;
* [[Tax the Hobbits]] - GM: Phil Judd&lt;br /&gt;
* [[To Catch A Fallen Star]] - GM: Carl Reynolds&lt;br /&gt;
* The Monumental Blunder - GM: [[Rosemary Mansfield]] - (scribe notes held by Rosemary)&lt;br /&gt;
* [[The Oracle of the North]] &amp;amp; Brastor Haunted House - GM: Bryan H.&lt;br /&gt;
* [[Mezzo Volta Suffering]] - GM: [[Craig_Harper|Craig]]&lt;br /&gt;
* [[Dreamlands II]] - GM: [[Martin]]&lt;br /&gt;
* [[The Adventure Where We Ripped The Goblins Off Wicked]] - GM: Klaude&lt;br /&gt;
* [[The Forest Oracle 3]] - GM: Bryan H&lt;br /&gt;
* (3 other adventures no details other than GMs: Fiona, Greg Cole, Mike Y)&lt;br /&gt;
* (Combat System Play Test) - GM: Marc&lt;br /&gt;
&lt;br /&gt;
=== Apr 1990 AP === &lt;br /&gt;
(Summer 791 WK)&lt;br /&gt;
* [[Crown of Souls]] - GM: Martin Dickson - Scribe: Carol&lt;br /&gt;
* [[The Deepspring Disappearances]] - GM: Adam Tennant&lt;br /&gt;
* [[Robin&#039;s Hoods]] - GM: Mike Young&lt;br /&gt;
* [[Castle Defence Repossession]] - GM: Greg G&lt;br /&gt;
* &#039;&#039;Do You Take This Frog? (moved to Summer 790 based on Scribe&#039;s dates)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Jan 1990 AP === &lt;br /&gt;
(Spring 790 WK)&lt;br /&gt;
* [[A Wandering We Will Go]] - GM: Bart&lt;br /&gt;
&lt;br /&gt;
==1989==&lt;br /&gt;
&lt;br /&gt;
=== Oct 1989 AP === &lt;br /&gt;
(Winter 790 WK)&lt;br /&gt;
* [[Turrible Trouble at Smackbottom Thwait]] - GM: Fiona Cole -&lt;br /&gt;
* [[Swash and Buckle]] - GM: Lisa&lt;br /&gt;
&lt;br /&gt;
=== Jul 1989 AP === &lt;br /&gt;
(Autumn 790 WK)&lt;br /&gt;
* [[The Quest for Missing Melanie]] - GM: Struan Judd - Scribe: [[Flamis]]&lt;br /&gt;
* [[Against ze Flying Nomes]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1989 AP === &lt;br /&gt;
(Summer 790 WK)&lt;br /&gt;
* Regicide 	GM: Brent - Scribe: Amaranth&lt;br /&gt;
* The Balrog&#039;s Egg  GM: Martin Dickson - Scribe Serendipity&lt;br /&gt;
* King Ronald&#039;s Menagerie  GM: [[Rosemary Mansfield]] (no scribe notes)&lt;br /&gt;
* [[Do You Take This Frog?]] -  GM: Craig Harper - Scribe: [[Basalic]]&lt;br /&gt;
&lt;br /&gt;
=== Jan 1989 AP ===&lt;br /&gt;
(Spring 789 WK)&lt;br /&gt;
* Ye Noble Guardians of Ye Football Team - GMs: Reid/Bryan Holden - Scribe: Starflower&lt;br /&gt;
* Trouble at Huddles Farm - GM: Lisa Cotton - Scribe: Amelia&lt;br /&gt;
* Seagate Guild and the Temple of Doom (Delph III) - GM: Greg Taylor - Scribe: Whisper&lt;br /&gt;
&lt;br /&gt;
==1988==&lt;br /&gt;
=== Oct 1988 AP === &lt;br /&gt;
(Winter 789 WK)&lt;br /&gt;
* [[Sundered Realm]] - GM: Mark Harrison - &lt;br /&gt;
* Eringdale Kidnaps - GM: [[Rosemary Mansfield]] - (no scribe notes)&lt;br /&gt;
&lt;br /&gt;
=== Jul 1988 AP === &lt;br /&gt;
(Autumn 789 WK)&lt;br /&gt;
* [[The Mines of Gothron]] - GM: Martin Dickson - &lt;br /&gt;
* The Shattered Statue II - GM: Bart Janssen - &lt;br /&gt;
* Hobgoblin Harassment - GM: Greg Graydon - Scribe: The entire party&lt;br /&gt;
&lt;br /&gt;
=== Apr 1988 AP === &lt;br /&gt;
(Summer 789 WK)&lt;br /&gt;
* [[Delph II - Insect World]] GM: Greg Taylor  Scribe: Isil Eth&lt;br /&gt;
&lt;br /&gt;
=== Jan 1988 AP === &lt;br /&gt;
(Spring 788 WK)&lt;br /&gt;
* The Diary of Ventura Blue - GM: Unknown - Scribe: &lt;br /&gt;
* [[Blabbo Take&#039;s Birthday Party]] - GM: Lisa Cotton&lt;br /&gt;
* Gator Depression - GM: Greg Graydon - Scribe: {The entire party}&lt;br /&gt;
&lt;br /&gt;
==1987==&lt;br /&gt;
=== Oct 1987 AP === &lt;br /&gt;
(Winter 788 WK)&lt;br /&gt;
* [[Skystone Heist]] - GM: Marc Harrison - &lt;br /&gt;
* [[The Progress of Disease II]] - GM: Martin Dickson - Scribe: Mary M&lt;br /&gt;
* Bryan&#039;s Beginners Intro - GM: Bryan Holden -&lt;br /&gt;
&lt;br /&gt;
=== April 1987 ===&lt;br /&gt;
(Summer 788)&lt;br /&gt;
* [[Holy Grail]] (We &#039;&#039;all&#039;&#039; love King Mark!) - GM: Michael Parkinson&lt;br /&gt;
&lt;br /&gt;
==1986==&lt;br /&gt;
=== Oct 1986 AP === &lt;br /&gt;
(Winter 787 WK)&lt;br /&gt;
*[[Alensia I]] - GM: Martin Dickson&lt;br /&gt;
=== Jul 1986 AP === &lt;br /&gt;
(Autumn 787 WK)&lt;br /&gt;
*[[Bergelfen - First Contact]] - GM: Michael Parkinson&lt;br /&gt;
=== Jan 1986 AP ===&lt;br /&gt;
(Summer 787 WK)&lt;br /&gt;
* [[Southern Continent Expedition]] - GMs: Russel Barke, Mike Young, Pete Simunovich&lt;br /&gt;
&lt;br /&gt;
==1985==&lt;br /&gt;
=== Oct 1985 AP ===&lt;br /&gt;
(Winter 786 WK)&lt;br /&gt;
* [[Sanctuary Slavers]] - GM: Martin&lt;br /&gt;
&lt;br /&gt;
=== Aug 1985 AP === &lt;br /&gt;
(Autumn 786 WK)&lt;br /&gt;
*[[Kinlu Expedition]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
=== Apr 1985 AP === &lt;br /&gt;
(Summer 786 WK)&lt;br /&gt;
*[[The Vampire of Borovia]] - GM: Martin Dickson&lt;br /&gt;
&lt;br /&gt;
==1984==&lt;br /&gt;
=== Jul 1984 AP === &lt;br /&gt;
(Autumn 785 WK)&lt;br /&gt;
* [[The Lost Woman Adventure]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
* [[Ghostbusters (Un-)Limited]] - GM: Brent Jackson - Scribe: Bab El Ehr&lt;br /&gt;
&lt;br /&gt;
=== Apr 1984 AP === &lt;br /&gt;
(Summer 785 WK) &lt;br /&gt;
* [[Ruby Waters Adventure]] - GM: Luke De Jong - Scribe: TDH&lt;br /&gt;
* Take It from the Top  GM: Kyn Jackson  Scribe: Borghoff&lt;br /&gt;
&lt;br /&gt;
== Undefined ==&lt;br /&gt;
* To Bring Back Orb from Naga - GM: Unknown - Scribe:  &lt;br /&gt;
* The Golden Dragon Quest - GM: Brent Jackson - &lt;br /&gt;
* [[Asuraasafes Shopping List]] - GM: Mike Young - Scribe: Rothgar&lt;br /&gt;
* [[Castle of Ultimate Darkness]] - GM: Adam Tennant -&lt;br /&gt;
* [[Beyond the Vaults/Locating Shoka]] - GM: Adam Tennant -&lt;br /&gt;
* [[To find a bird]] - GM: Jono Bean -&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Abrae&amp;diff=115680</id>
		<title>Abrae</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Abrae&amp;diff=115680"/>
		<updated>2026-08-23T10:56:10Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* History */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Island]] [[Category:Five Sisters]] [[Category:Venarian Sea]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Image:Abrae 15Oct24.jpg|thumb|right|Mid Thaw 824wk]]&lt;br /&gt;
== History ==&lt;br /&gt;
;5th Thaw 824wk&lt;br /&gt;
Previously a small island about 10 yards across, on the 5th of Thaw 824wk the underwater volcanic eruption created new islands.&lt;br /&gt;
The resulting tsunami devastated (to varying degrees) parts of the Five Sisters, Azuria, Thonia, Isles of Adventure and other near realms.  &lt;br /&gt;
&lt;br /&gt;
;Since the 5th of Thaw 824wk&lt;br /&gt;
The islands have been steadily rising out of the seas since the explosion.  The islands will continue to rise for the rest of Spring 824wk.  The Islands consist of (in terms of size) of Abrae, Anyfi, Korkyra, Delos and Aeolia. &lt;br /&gt;
&lt;br /&gt;
;Summer 825wk&lt;br /&gt;
The Islands have stopped rising and have started to form more natural island structure.&lt;br /&gt;
&lt;br /&gt;
; 825wk&lt;br /&gt;
The Consortium brings across ship loads of wood and stone and starts building a dock nestled to the bottom of the cliffs and builds out a small wharf area.   A zig-zag path is carved into the side of the hills and some houses start getting built at the top of the hill, along with a watch tower.&lt;br /&gt;
&lt;br /&gt;
; 826wk&lt;br /&gt;
Work continues and more land is developed&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
A merchantile consortium [[The Venarian Trade Company]] (known to be supported by the 5 Sisters) has anchored a large ship in the harbour formed by the islands since late Spring 824wk and has set foot upon the islands and planted the consortium flag upon them to establish ownership.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Islands ==&lt;br /&gt;
The average height and highest peak heights below are as at the end of &#039;&#039;Spring 824wk&#039;&#039;.&lt;br /&gt;
=== Abrae ===&lt;br /&gt;
300m and a peak of 580m&lt;br /&gt;
=== Anyfi ===&lt;br /&gt;
100m and a peak of 180m. Anyfi is nearly round, and has a diameter of approximately 2 kilometers and an area of 3.4km square&lt;br /&gt;
=== Korkyra ===&lt;br /&gt;
30m and a peak of 114m. 2.4 km in circumference&lt;br /&gt;
=== Delos ===&lt;br /&gt;
50m and a peak of 60m. &lt;br /&gt;
The island has an area of 0.14 square kilometers. &lt;br /&gt;
Its dimensions are 650 meters long by 200 meters wide. &lt;br /&gt;
The island is dominated by steep cliffs, making landings difficult, although two pebble beaches and a small inlet exist on the islet. &lt;br /&gt;
The top of the island takes the form of a flat plateau. &lt;br /&gt;
=== Aeolia ===&lt;br /&gt;
The island&#039;s area is about 2.35km square.&lt;br /&gt;
&lt;br /&gt;
== Games Involved ==&lt;br /&gt;
* [[Blood across the Seas]] Spring 824wk&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115642</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115642"/>
		<updated>2026-08-22T02:27:04Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 9 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, &#039;&#039;&#039;Mr Hartigan&#039;&#039;&#039;.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter &#039;&#039;&#039;Master Cattrill&#039;&#039;&#039; who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (&#039;&#039;&#039;Mr Sykes&#039;&#039;&#039;) and Reeve (&#039;&#039;&#039;Mark Turnbull&#039;&#039;&#039;) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cut of the cheese. &amp;lt;br/&amp;gt;&lt;br /&gt;
We fly down south to speak with the goatmen.  There is more goats and they are sending more milk down stream - as informed us by the local fey who are helping the herds with animals and production benefits.  We then plan to head back again across the bridge looking for Master Cattrill (aka the big cheese).  However we get waylaid by the lead jongleur who wants to get across the river. We advise him to camp on teh southside and await the nights developments.  We discuss things with Cattrill and explain his helpers causing some of the consternation   We head south across the bridge and speak with Hartigan, proposing a mid bridge detente! All goes well and a handshake ensues and the commotion ends.  The troops turn up and nothing to see here.   We spend the night watching the show and resting in the town.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
We are informed about a group of suspicious people along the river (at [[Thok Ruins]]) and so we go down to investigate.  We paralell the river and espy it from across the river. We approach stealthily and identify some interesting places in the ruins - possibly underground via trenches.  We espy something/someone in the old watch tower but its hard to discern so we close - ready for action. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Celeste closes on the bell tower and DA&#039;s an Imp/Human, grafted being, unaligned power alignment. A quick combat ensues between Mattin, Celeste and the entity.   The fight ends with the entity dead at the bottom of the 30ft fall down the tower with Mattin standing over him. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the noise general combat ensues and the rest of the party speeds to close with Celeste, Mattin and Kharmul in the chapel.  These are a mix of hybrid and humans as yet merged.   Things explode, enemy die and..&lt;br /&gt;
&lt;br /&gt;
=== Session 10 ===&lt;br /&gt;
&lt;br /&gt;
=== Session 11 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115641</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115641"/>
		<updated>2026-08-22T01:22:42Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 9 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, &#039;&#039;&#039;Mr Hartigan&#039;&#039;&#039;.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter &#039;&#039;&#039;Master Cattrill&#039;&#039;&#039; who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (&#039;&#039;&#039;Mr Sykes&#039;&#039;&#039;) and Reeve (&#039;&#039;&#039;Mark Turnbull&#039;&#039;&#039;) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cut of the cheese. &amp;lt;br/&amp;gt;&lt;br /&gt;
We fly down south to speak with the goatmen.  There is more goats and they are sending more milk down stream - as informed us by the local fey who are helping the herds with animals and production benefits.  We then plan to head back again across the bridge looking for Master Cattrill (aka the big cheese).  However we get waylaid by the lead jongleur who wants to get across the river. We advise him to camp on teh southside and await the nights developments.  We discuss things with Cattrill and explain his helpers causing some of the consternation   We head south across the bridge and speak with Hartigan, proposing a mid bridge detente! All goes well and a handshake ensues and the commotion ends.  The troops turn up and nothing to see here.   We spend the night watching the show and resting in the town.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
We are informed about a group of suspicious people along the river (at [[Thok Ruins]]) and so we go down to investigate.  We paralell the river and espy it from across the river. We approach stealthily and identify some interesting places in the ruins - possibly underground via trenches.  We espy something/someone in the old watch tower but its hard to discern so we close - ready for action. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Celeste closes on the bell tower and DA&#039;s an Imp/Human, grafted being, unaligned power alignment. A quick combat ensues between Mattin, Celeste and the entity.   The fight ends with the entity dead at the bottom of the 30ft fall down the tower with Mattin standing over him. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the noise general combat ensues and the rest of the party speeds to close with Celeste, Mattin and Kharmul in the chapel.&lt;br /&gt;
&lt;br /&gt;
=== Session 10 ===&lt;br /&gt;
&lt;br /&gt;
=== Session 11 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115640</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115640"/>
		<updated>2026-08-22T00:52:00Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 9 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, &#039;&#039;&#039;Mr Hartigan&#039;&#039;&#039;.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter &#039;&#039;&#039;Master Cattrill&#039;&#039;&#039; who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (&#039;&#039;&#039;Mr Sykes&#039;&#039;&#039;) and Reeve (&#039;&#039;&#039;Mark Turnbull&#039;&#039;&#039;) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cut of the cheese. &amp;lt;br/&amp;gt;&lt;br /&gt;
We fly down south to speak with the goatmen.  There is more goats and they are sending more milk down stream - as informed us by the local fey who are helping the herds with animals and production benefits.  We then plan to head back again across the bridge looking for Master Cattrill (aka the big cheese).  However we get waylaid by the lead jongleur who wants to get across the river. We advise him to camp on teh southside and await the nights developments.  We discuss things with Cattrill and explain his helpers causing some of the consternation   We head south across the bridge and speak with Hartigan, proposing a mid bridge detente! All goes well and a handshake ensues and the commotion ends.  The troops turn up and nothing to see here.   We spend the night watching the show and resting in the town.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
We are informed about a group of suspicious people along the river (at [[Thok Ruins]]) and so we go down to investigate.  We paralell the river and espy it from across the river. We approach stealthily and identify some interesting places in the ruins - possibly underground via trenches.  We espy something/someone in the old watch tower but its hard to discern so we close - ready for action. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Celeste closes on the bell tower and DA&#039;s an Imp/Human, grafted being, unaligned power alignment. A quick combat ensues between Mattin, Celeste and the entity.   The fight ends with the entity dead at the bottom of the 30ft fall down the tower with Mattin standing over him.&lt;br /&gt;
&lt;br /&gt;
=== Session 10 ===&lt;br /&gt;
&lt;br /&gt;
=== Session 11 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115639</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115639"/>
		<updated>2026-08-22T00:25:02Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 9 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, &#039;&#039;&#039;Mr Hartigan&#039;&#039;&#039;.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter &#039;&#039;&#039;Master Cattrill&#039;&#039;&#039; who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (&#039;&#039;&#039;Mr Sykes&#039;&#039;&#039;) and Reeve (&#039;&#039;&#039;Mark Turnbull&#039;&#039;&#039;) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cut of the cheese. &amp;lt;br/&amp;gt;&lt;br /&gt;
We fly down south to speak with the goatmen.  There is more goats and they are sending more milk down stream - as informed us by the local fey who are helping the herds with animals and production benefits.  We then plan to head back again across the bridge looking for Master Cattrill (aka the big cheese).  However we get waylaid by the lead jongleur who wants to get across the river. We advise him to camp on teh southside and await the nights developments.  We discuss things with Cattrill and explain his helpers causing some of the consternation   We head south across the bridge and speak with Hartigan, proposing a mid bridge detente! All goes well and a handshake ensues and the commotion ends.  The troops turn up and nothing to see here.   We spend the night watching the show and resting in the town.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
We are informed about a group of suspicious people along the river (at [[Thok Ruins]]) and so we go down to investigate.  We paralell the river and espy it from across the river. We approach stealthily and identify some interesting places in the ruins - possibly underground via trenches.  We espy something/someone in the old watch tower but its hard to discern so we close - ready for action. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Celeste closes on the bell tower and DA&#039;s an Imp/Human, grafted being, unaligned power alignment.&lt;br /&gt;
&lt;br /&gt;
=== Session 10 ===&lt;br /&gt;
&lt;br /&gt;
=== Session 11 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115638</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115638"/>
		<updated>2026-08-22T00:06:13Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 9 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, &#039;&#039;&#039;Mr Hartigan&#039;&#039;&#039;.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter &#039;&#039;&#039;Master Cattrill&#039;&#039;&#039; who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (&#039;&#039;&#039;Mr Sykes&#039;&#039;&#039;) and Reeve (&#039;&#039;&#039;Mark Turnbull&#039;&#039;&#039;) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cut of the cheese. &amp;lt;br/&amp;gt;&lt;br /&gt;
We fly down south to speak with the goatmen.  There is more goats and they are sending more milk down stream - as informed us by the local fey who are helping the herds with animals and production benefits.  We then plan to head back again across the bridge looking for Master Cattrill (aka the big cheese).  However we get waylaid by the lead jongleur who wants to get across the river. We advise him to camp on teh southside and await the nights developments.  We discuss things with Cattrill and explain his helpers causing some of the consternation   We head south across the bridge and speak with Hartigan, proposing a mid bridge detente! All goes well and a handshake ensues and the commotion ends.  The troops turn up and nothing to see here.   We spend the night watching the show and resting in the town.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
We are informed about a group of suspicious people along the river (at [[Thok Ruins]]) and so we go down to investigate.  We paralell the river and espy it from across the river. We approach stealthily and identify some interesting places in the ruins - possibly underground via trenches.  We espy something/someone in the old watch tower but its hard to discern so we close - ready for action. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We..&lt;br /&gt;
&lt;br /&gt;
=== Session 10 ===&lt;br /&gt;
&lt;br /&gt;
=== Session 11 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115637</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115637"/>
		<updated>2026-08-21T23:50:00Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 9 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, &#039;&#039;&#039;Mr Hartigan&#039;&#039;&#039;.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter &#039;&#039;&#039;Master Cattrill&#039;&#039;&#039; who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (&#039;&#039;&#039;Mr Sykes&#039;&#039;&#039;) and Reeve (&#039;&#039;&#039;Mark Turnbull&#039;&#039;&#039;) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cut of the cheese. &amp;lt;br/&amp;gt;&lt;br /&gt;
We fly down south to speak with the goatmen.  There is more goats and they are sending more milk down stream - as informed us by the local fey who are helping the herds with animals and production benefits.  We then plan to head back again across the bridge looking for Master Cattrill (aka the big cheese).  However we get waylaid by the lead jongleur who wants to get across the river. We advise him to camp on teh southside and await the nights developments.  We discuss things with Cattrill and explain his helpers causing some of the consternation   We head south across the bridge and speak with Hartigan, proposing a mid bridge detente! All goes well and a handshake ensues and the commotion ends.  The troops turn up and nothing to see here.   We spend the night watching the show and resting in the town.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
We are informed about a group of suspicious people along the river (at [[Thok Ruins]]) and so we go down to investigate.  We paralell the river and espy it from across the river. We approach steathily and identify some interesting places in the ruins - possibly underground via trenches.  ...&lt;br /&gt;
&lt;br /&gt;
=== Session 10 ===&lt;br /&gt;
&lt;br /&gt;
=== Session 11 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Thok_Ruins&amp;diff=115636</id>
		<title>Thok Ruins</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Thok_Ruins&amp;diff=115636"/>
		<updated>2026-08-21T23:48:30Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Carzala]] [[Category:Ruins]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thok Ruins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Details =&lt;br /&gt;
This used to be a cluster of 50 buildings but has fallen into disrepute&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
As of Winter 826wk this was identified as a suspicious location by local dairy herders from the town of xxx&lt;br /&gt;
&lt;br /&gt;
= Guild Interactions =&lt;br /&gt;
* [[Black_Watch_Seven:_Safer_Calamities,_Together]] - Winter 826wk&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115635</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115635"/>
		<updated>2026-08-21T23:41:18Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 9 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, &#039;&#039;&#039;Mr Hartigan&#039;&#039;&#039;.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter &#039;&#039;&#039;Master Cattrill&#039;&#039;&#039; who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (&#039;&#039;&#039;Mr Sykes&#039;&#039;&#039;) and Reeve (&#039;&#039;&#039;Mark Turnbull&#039;&#039;&#039;) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cut of the cheese. &amp;lt;br/&amp;gt;&lt;br /&gt;
We fly down south to speak with the goatmen.  There is more goats and they are sending more milk down stream - as informed us by the local fey who are helping the herds with animals and production benefits.  We then plan to head back again across the bridge looking for Master Cattrill (aka the big cheese).  However we get waylaid by the lead jongleur who wants to get across the river. We advise him to camp on teh southside and await the nights developments.  We discuss things with Cattrill and explain his helpers causing some of the consternation   We head south across the bridge and speak with Hartigan, proposing a mid bridge detente! All goes well and a handshake ensues and the commotion ends.  The troops turn up and nothing to see here.   We spend the night watching the show and resting in the town.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
We are informed about a group of suspicious people along the river (at [[Thok Ruins]]) and so we go down to investigate.  We paralell the river and espy it from across the river. We ...&lt;br /&gt;
&lt;br /&gt;
=== Session 10 ===&lt;br /&gt;
&lt;br /&gt;
=== Session 11 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115634</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115634"/>
		<updated>2026-08-21T23:25:17Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 9 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, &#039;&#039;&#039;Mr Hartigan&#039;&#039;&#039;.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter &#039;&#039;&#039;Master Cattrill&#039;&#039;&#039; who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (&#039;&#039;&#039;Mr Sykes&#039;&#039;&#039;) and Reeve (&#039;&#039;&#039;Mark Turnbull&#039;&#039;&#039;) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cut of the cheese. &amp;lt;br/&amp;gt;&lt;br /&gt;
We fly down south to speak with the goatmen.  There is more goats and they are sending more milk down stream - as informed us by the local fey who are helping the herds with animals and production benefits.  We then plan to head back again across the bridge looking for Master Cattrill (aka the big cheese).  However we get waylaid by the lead jongleur who wants to get across the river. We advise him to camp on teh southside and await the nights developments.  We discuss things with Cattrill and explain his helpers causing some of the consternation   We head south across the bridge and speak with Hartigan, proposing a mid bridge detente! All goes well and a handshake ensues and the commotion ends.  The troops turn up and nothing to see here.   We spend the night watching the show and resting in the town.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
We are informed about a group of suspicious people along the river (at Thok Ruins) and so we go down to investigate.  We paralell the river and espy it from across the river. We ...&lt;br /&gt;
&lt;br /&gt;
=== Session 10 ===&lt;br /&gt;
&lt;br /&gt;
=== Session 11 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115633</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115633"/>
		<updated>2026-08-21T23:23:50Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 9 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, &#039;&#039;&#039;Mr Hartigan&#039;&#039;&#039;.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter &#039;&#039;&#039;Master Cattrill&#039;&#039;&#039; who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (&#039;&#039;&#039;Mr Sykes&#039;&#039;&#039;) and Reeve (&#039;&#039;&#039;Mark Turnbull&#039;&#039;&#039;) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cut of the cheese. &amp;lt;br/&amp;gt;&lt;br /&gt;
We fly down south to speak with the goatmen.  There is more goats and they are sending more milk down stream - as informed us by the local fey who are helping the herds with animals and production benefits.  We then plan to head back again across the bridge looking for Master Cattrill (aka the big cheese).  However we get waylaid by the lead jongleur who wants to get across the river. We advise him to camp on teh southside and await the nights developments.  We discuss things with Cattrill and explain his helpers causing some of the consternation   We head south across the bridge and speak with Hartigan, proposing a mid bridge detente! All goes well and a handshake ensues and the commotion ends.  The troops turn up and nothing to see here.   We spend the night watching the show and resting in the town.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
We are informed about a group of suspicious people along the river and so we go down to investigate.  We paralell the river and espy it from across the river.&lt;br /&gt;
&lt;br /&gt;
=== Session 10 ===&lt;br /&gt;
&lt;br /&gt;
=== Session 11 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115632</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115632"/>
		<updated>2026-08-21T23:18:26Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Scribe Notes */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, &#039;&#039;&#039;Mr Hartigan&#039;&#039;&#039;.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter &#039;&#039;&#039;Master Cattrill&#039;&#039;&#039; who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (&#039;&#039;&#039;Mr Sykes&#039;&#039;&#039;) and Reeve (&#039;&#039;&#039;Mark Turnbull&#039;&#039;&#039;) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cut of the cheese. &amp;lt;br/&amp;gt;&lt;br /&gt;
We fly down south to speak with the goatmen.  There is more goats and they are sending more milk down stream - as informed us by the local fey who are helping the herds with animals and production benefits.  We then plan to head back again across the bridge looking for Master Cattrill (aka the big cheese).  However we get waylaid by the lead jongleur who wants to get across the river. We advise him to camp on teh southside and await the nights developments.  We discuss things with Cattrill and explain his helpers causing some of the consternation   We head south across the bridge and speak with Hartigan, proposing a mid bridge detente! All goes well and a handshake ensues and the commotion ends.  The troops turn up and nothing to see here.   We spend the night watching the show and resting in the town.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
=== Session 10 ===&lt;br /&gt;
&lt;br /&gt;
=== Session 11 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115546</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115546"/>
		<updated>2026-08-15T02:21:46Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 8 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, &#039;&#039;&#039;Mr Hartigan&#039;&#039;&#039;.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter &#039;&#039;&#039;Master Cattrill&#039;&#039;&#039; who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (&#039;&#039;&#039;Mr Sykes&#039;&#039;&#039;) and Reeve (&#039;&#039;&#039;Mark Turnbull&#039;&#039;&#039;) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cut of the cheese. &amp;lt;br/&amp;gt;&lt;br /&gt;
We fly down south to speak with the goatmen.  There is more goats and they are sending more milk down stream - as informed us by the local fey who are helping the herds with animals and production benefits.  We then plan to head back again across the bridge looking for Master Cattrill (aka the big cheese).  However we get waylaid by the lead jongleur who wants to get across the river. We advise him to camp on teh southside and await the nights developments.  We discuss things with Cattrill and explain his helpers causing some of the consternation   We head south across the bridge and speak with Hartigan, proposing a mid bridge detente! All goes well and a handshake ensues and the commotion ends.  The troops turn up and nothing to see here.   We spend the night watching the show and resting in the town.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115545</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115545"/>
		<updated>2026-08-15T02:10:27Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 8 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, &#039;&#039;&#039;Mr Hartigan&#039;&#039;&#039;.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter &#039;&#039;&#039;Master Cattrill&#039;&#039;&#039; who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (&#039;&#039;&#039;Mr Sykes&#039;&#039;&#039;) and Reeve (&#039;&#039;&#039;Mark Turnbull&#039;&#039;&#039;) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cut of the cheese. &amp;lt;br/&amp;gt;&lt;br /&gt;
We fly down south to speak with the goatmen.  There is more goats and they are sending more milk down stream - as informed us by the local fey who are helping the herds with animals and production benefits.  We then plan to head back again across the bridge looking for Master Cattrill (aka the big cheese).  However we get waylaid by the lead jongleur who wants to get across the river. We advise him to camp on teh southside and await the nights developments.  We discuss things with Cattrill and explain his helpers causing some of the consternation   We head south across the bridge and speak with Hartigan, proposing a mid bridge detente! All goes well and a handshake ensues and the commotion ends.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115544</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115544"/>
		<updated>2026-08-15T02:00:57Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 8 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, &#039;&#039;&#039;Mr Hartigan&#039;&#039;&#039;.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter &#039;&#039;&#039;Master Cattrill&#039;&#039;&#039; who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (&#039;&#039;&#039;Mr Sykes&#039;&#039;&#039;) and Reeve (&#039;&#039;&#039;Mark Turnbull&#039;&#039;&#039;) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cut of the cheese. &amp;lt;br/&amp;gt;&lt;br /&gt;
We fly down south to speak with the goatmen.  There is more goats and they are sending more milk down stream.  We then plan to head back again across the bridge looking for Master Cattrill (aka the big cheese).  However we get waylaid by the lead jongleur who wants to get across the river. We advise him to camp on teh southside and await the nights developments.  We discuss things with Cattrill and explain his helpers causing some of the consternation   We head south across the bridge and speak with Hartigan, proposing a mid bridge detente!&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115543</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115543"/>
		<updated>2026-08-15T01:51:58Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 8 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, &#039;&#039;&#039;Mr Artigan&#039;&#039;&#039;.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter &#039;&#039;&#039;Master Cattrill&#039;&#039;&#039; who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (&#039;&#039;&#039;Mr Sykes&#039;&#039;&#039;) and Reeve (&#039;&#039;&#039;Mark Turnbull&#039;&#039;&#039;) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cut of the cheese. &amp;lt;br/&amp;gt;&lt;br /&gt;
We fly down south to speak with the goatmen.  There is more goats and they are sending more milk down stream.  We then plan to head back again across the bridge looking for Master Cattrill (aka the big cheese).  However we get waylaid by the lead jongleur who wants to get across the river. We advise him to camp on teh southside and await the nights developments.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115542</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115542"/>
		<updated>2026-08-15T01:49:15Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 8 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, &#039;&#039;&#039;Mr Artigan&#039;&#039;&#039;.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter &#039;&#039;&#039;Master Cattrill&#039;&#039;&#039; who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (&#039;&#039;&#039;Mr Sykes&#039;&#039;&#039;) and Reeve (&#039;&#039;&#039;Mark Turnbull&#039;&#039;&#039;) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cut of the cheese. &amp;lt;br/&amp;gt;&lt;br /&gt;
We fly down south to speak with the goatmen.  There is more goats and they are sending more milk down stream.  We then plan to head back again across the bridge looking for Master Cattrill.  However we get waylaid by the lead jongleur who wants to get across the river. We advise him to camp on teh southside and await the nights developments.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115541</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115541"/>
		<updated>2026-08-15T01:45:20Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 8 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, &#039;&#039;&#039;Mr Artigan&#039;&#039;&#039;.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter &#039;&#039;&#039;Master Cattrill&#039;&#039;&#039; who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (&#039;&#039;&#039;Mr Sykes&#039;&#039;&#039;) and Reeve (&#039;&#039;&#039;Mark Turnbull&#039;&#039;&#039;) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cut of the cheese. &amp;lt;br/&amp;gt;&lt;br /&gt;
We fly down south to speak with the goatmen.  There is more goats and they are sending more milk down stream.  We then head back again across the bridge looking for Master Cattrill.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115540</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115540"/>
		<updated>2026-08-15T01:34:34Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 8 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, Mr Artigan.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter Master Cattrill who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (Mr Sykes) and Reeve (Mark Turnbull) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cut of the cheese. &amp;lt;br/&amp;gt;&lt;br /&gt;
We fly down south to speak with the goatmen.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115539</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115539"/>
		<updated>2026-08-15T01:26:57Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 8 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, Mr Artigan.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter Master Cattrill who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (Mr Sykes) and Reeve (Mark Turnbull) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.  We come across a cheese brownie who enhances the cheese for a small cutr.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=South_Gate&amp;diff=115538</id>
		<title>South Gate</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=South_Gate&amp;diff=115538"/>
		<updated>2026-08-15T01:10:16Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Carzala]] [[Category:Carzala Guide 807]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;PageStatus&amp;quot;&amp;gt;As of Winter 807WK&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:South Gate 1.jpg|left|175px]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Details of the locality =&lt;br /&gt;
The Bridge to the south, this is some 60ft long and stone at the ends with wooden bridge.&lt;br /&gt;
&lt;br /&gt;
* The Golden Sheath Inn on the south side&lt;br /&gt;
&lt;br /&gt;
* The Rams Head Inn on the north side, Built into a hill, some 3 stories tall, and sturdy.&lt;br /&gt;
&lt;br /&gt;
= Economics =&lt;br /&gt;
* Known for its cheese making (on the north side of the river in the caves)&lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
South Gate is a small and pleasant town in the south of [[Carzala]] on the northern riverbanks of the River Regar. The main road continues south to the castle of Regar&#039;s Keep. The bridge was completed in 803WK. The town hosts an annual goat and cheese competition. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Regar&#039;s Manor: A mile west of South Gate is the local estate and holdings of the DeWinter family of Castle Chilton. The manor is run by the &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Lord Steward Danlaw&amp;lt;/span&amp;gt;, (died in 824wk) brother of the Chamberlain of Castle Chilton in Seagate. He rarely meets with guests or dignitaries, leaving that to the capable and social Lady Margo Danlaw, his wife since 793WK. Often for two weeks in spring or summer, the Baron of Stonesboro, Richard DeWinter, and his wife Lady Abal DeWinter, and other guests, visit for the hunting season. The manor has excellent grounds and a well appointed garden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Local villages and hamlets that report to the market town of South Gate are: All Tye, Southhold, Dwarf Home, Broken Arrow, and [[Duntow Manor|Duntow Ruins]]. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115537</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115537"/>
		<updated>2026-08-15T01:08:04Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 8 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, Mr Artigan.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter Master Cattrill who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (Mr Sykes) and Reeve (Mark Turnbull) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.  Then we decide to investigate what is happening around the town and go find one of the cheese mines and investigate there.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115536</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115536"/>
		<updated>2026-08-15T00:53:27Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 8 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, Mr Artigan.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter Master Cattrill who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor (Mr Sykes) and Reeve (Mark Turnbull) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.  We decide to wait for the troops to arrive while we eat and drink the afternoon away.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115535</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115535"/>
		<updated>2026-08-15T00:48:47Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 8 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, Mr Artigan.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter Master Cattrill who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor and Reeve (Mark Turnbull) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.  This is a clear-cut case of &#039;&#039;&#039;Industrial espifromage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=South_Gate&amp;diff=115534</id>
		<title>South Gate</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=South_Gate&amp;diff=115534"/>
		<updated>2026-08-15T00:35:21Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Carzala]] [[Category:Carzala Guide 807]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;PageStatus&amp;quot;&amp;gt;As of Winter 807WK&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:South Gate 1.jpg|left|175px]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Details of the locality =&lt;br /&gt;
The Bridge to the south, this is some 60ft long and stone at the ends with wooden bridge.&lt;br /&gt;
&lt;br /&gt;
* The Golden Sheath Inn on the south side&lt;br /&gt;
&lt;br /&gt;
* The Rams Head Inn on the north side, Built into a hill, some 3 stories tall, and sturdy.&lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
South Gate is a small and pleasant town in the south of [[Carzala]] on the northern riverbanks of the River Regar. The main road continues south to the castle of Regar&#039;s Keep. The bridge was completed in 803WK. The town hosts an annual goat and cheese competition. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Regar&#039;s Manor: A mile west of South Gate is the local estate and holdings of the DeWinter family of Castle Chilton. The manor is run by the &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Lord Steward Danlaw&amp;lt;/span&amp;gt;, (died in 824wk) brother of the Chamberlain of Castle Chilton in Seagate. He rarely meets with guests or dignitaries, leaving that to the capable and social Lady Margo Danlaw, his wife since 793WK. Often for two weeks in spring or summer, the Baron of Stonesboro, Richard DeWinter, and his wife Lady Abal DeWinter, and other guests, visit for the hunting season. The manor has excellent grounds and a well appointed garden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Local villages and hamlets that report to the market town of South Gate are: All Tye, Southhold, Dwarf Home, Broken Arrow, and [[Duntow Manor|Duntow Ruins]]. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115533</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115533"/>
		<updated>2026-08-15T00:29:41Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 8 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, Mr Artigan.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter Master Cattrill who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing. &amp;lt;br/&amp;gt;&lt;br /&gt;
We realise this is a civic matter and go seek the Mayor and Reeve (Mark Turnbull) who are in negotiations in the Rams Head Inn.  We fly there and introduce ourselves to see what we can do.  Local Lord Danlaw seems to have let things slide due to lack of interest.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=South_Gate&amp;diff=115532</id>
		<title>South Gate</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=South_Gate&amp;diff=115532"/>
		<updated>2026-08-15T00:18:26Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Details of the locality */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Carzala]] [[Category:Carzala Guide 807]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;PageStatus&amp;quot;&amp;gt;As of Winter 807WK&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:South Gate 1.jpg|left|175px]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Details of the locality =&lt;br /&gt;
The Bridge to the south, this is some 60ft long and stone at the ends with wooden bridge.&lt;br /&gt;
&lt;br /&gt;
* The Golden Sheath Inn on the south side&lt;br /&gt;
&lt;br /&gt;
* The Rams Head Inn on the north side, Built into a hill, some 3 stories tall, and sturdy.&lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
South Gate is a small and pleasant town in the south of [[Carzala]] on the northern riverbanks of the River Regar. The main road continues south to the castle of Regar&#039;s Keep. The bridge was completed in 803WK. The town hosts an annual goat and cheese competition. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Regar&#039;s Manor: A mile west of South Gate is the local estate and holdings of the DeWinter family of Castle Chilton. The manor is run by the &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Lord Steward Danlaw&amp;lt;/span&amp;gt;, brother of the Chamberlain of Castle Chilton in Seagate. He rarely meets with guests or dignitaries, leaving that to the capable and social Lady Margo Danlaw, his wife since 793WK. Often for two weeks in spring or summer, the Baron of Stonesboro, Richard DeWinter, and his wife Lady Abal DeWinter, and other guests, visit for the hunting season. The manor has excellent grounds and a well appointed garden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Local villages and hamlets that report to the market town of South Gate are: All Tye, Southhold, Dwarf Home, Broken Arrow, and [[Duntow Manor|Duntow Ruins]]. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=South_Gate&amp;diff=115531</id>
		<title>South Gate</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=South_Gate&amp;diff=115531"/>
		<updated>2026-08-15T00:16:07Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Carzala]] [[Category:Carzala Guide 807]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;PageStatus&amp;quot;&amp;gt;As of Winter 807WK&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:South Gate 1.jpg|left|175px]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Details of the locality =&lt;br /&gt;
The Bridge to the south, this is some 60ft long and stone at the ends with wooden bridge.&lt;br /&gt;
&lt;br /&gt;
* The Golden Sheath Inn on the south side&lt;br /&gt;
&lt;br /&gt;
* The Rams Head Inn on the north side&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
South Gate is a small and pleasant town in the south of [[Carzala]] on the northern riverbanks of the River Regar. The main road continues south to the castle of Regar&#039;s Keep. The bridge was completed in 803WK. The town hosts an annual goat and cheese competition. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Regar&#039;s Manor: A mile west of South Gate is the local estate and holdings of the DeWinter family of Castle Chilton. The manor is run by the &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Lord Steward Danlaw&amp;lt;/span&amp;gt;, brother of the Chamberlain of Castle Chilton in Seagate. He rarely meets with guests or dignitaries, leaving that to the capable and social Lady Margo Danlaw, his wife since 793WK. Often for two weeks in spring or summer, the Baron of Stonesboro, Richard DeWinter, and his wife Lady Abal DeWinter, and other guests, visit for the hunting season. The manor has excellent grounds and a well appointed garden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Local villages and hamlets that report to the market town of South Gate are: All Tye, Southhold, Dwarf Home, Broken Arrow, and [[Duntow Manor|Duntow Ruins]]. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=South_Gate&amp;diff=115530</id>
		<title>South Gate</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=South_Gate&amp;diff=115530"/>
		<updated>2026-08-15T00:13:46Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Carzala]] [[Category:Carzala Guide 807]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;PageStatus&amp;quot;&amp;gt;As of Winter 807WK&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:South Gate 1.jpg|left|175px]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Details =&lt;br /&gt;
The Bridge to the south, this is some 60ft long and stone at the ends with wooden bridge.&lt;br /&gt;
&lt;br /&gt;
* Golden Sheath pub on the south side&lt;br /&gt;
&lt;br /&gt;
* Rams Head on the north side&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
South Gate is a small and pleasant town in the south of [[Carzala]] on the northern riverbanks of the River Regar. The main road continues south to the castle of Regar&#039;s Keep. The bridge was completed in 803WK. The town hosts an annual goat and cheese competition. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Regar&#039;s Manor: A mile west of South Gate is the local estate and holdings of the DeWinter family of Castle Chilton. The manor is run by the &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Lord Steward Danlaw&amp;lt;/span&amp;gt;, brother of the Chamberlain of Castle Chilton in Seagate. He rarely meets with guests or dignitaries, leaving that to the capable and social Lady Margo Danlaw, his wife since 793WK. Often for two weeks in spring or summer, the Baron of Stonesboro, Richard DeWinter, and his wife Lady Abal DeWinter, and other guests, visit for the hunting season. The manor has excellent grounds and a well appointed garden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Local villages and hamlets that report to the market town of South Gate are: All Tye, Southhold, Dwarf Home, Broken Arrow, and [[Duntow Manor|Duntow Ruins]]. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115529</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115529"/>
		<updated>2026-08-14T23:59:01Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 8 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, Mr Artigan.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter Master Cattrill who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their goats milk and reducing the supply for the cheese.  Also some of the goat cheese has gone missing.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115528</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115528"/>
		<updated>2026-08-14T23:54:32Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 8 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader, Mr Artigan.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.  &lt;br /&gt;
We walk across to the northern end and encounter Master Cattrill who represents the northern confederation. &amp;lt;br/&amp;gt;&lt;br /&gt;
The issue is the southerners are selling their milk and reducing the supply for the cheese.  Also some of the cheese has gone missing.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=South_Gate&amp;diff=115527</id>
		<title>South Gate</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=South_Gate&amp;diff=115527"/>
		<updated>2026-08-14T23:47:42Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Carzala]] [[Category:Carzala Guide 807]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;PageStatus&amp;quot;&amp;gt;As of Winter 807WK&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:South Gate 1.jpg|left|175px]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Details =&lt;br /&gt;
The Bridge to the south, this is some 60ft long and stone at the ends with wooden bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
South Gate is a small and pleasant town in the south of [[Carzala]] on the northern riverbanks of the River Regar. The main road continues south to the castle of Regar&#039;s Keep. The bridge was completed in 803WK. The town hosts an annual goat and cheese competition. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Regar&#039;s Manor: A mile west of South Gate is the local estate and holdings of the DeWinter family of Castle Chilton. The manor is run by the &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Lord Steward Danlaw&amp;lt;/span&amp;gt;, brother of the Chamberlain of Castle Chilton in Seagate. He rarely meets with guests or dignitaries, leaving that to the capable and social Lady Margo Danlaw, his wife since 793WK. Often for two weeks in spring or summer, the Baron of Stonesboro, Richard DeWinter, and his wife Lady Abal DeWinter, and other guests, visit for the hunting season. The manor has excellent grounds and a well appointed garden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Local villages and hamlets that report to the market town of South Gate are: All Tye, Southhold, Dwarf Home, Broken Arrow, and [[Duntow Manor|Duntow Ruins]]. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115526</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115526"/>
		<updated>2026-08-14T23:43:49Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 8 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge. We note the colourful carts and locals with pitchforks so we suspect Vampires and mimes, both evil nasties! Once we get to the bridge we engage with an alleged leader.  Problem is the use of the bridge between the Southerners and Northerners.   Issue involve trespassing and cheese theft.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115525</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115525"/>
		<updated>2026-08-14T23:38:33Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 8 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out. We land south of the bridge and move towards the bridge.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=South_Gate&amp;diff=115524</id>
		<title>South Gate</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=South_Gate&amp;diff=115524"/>
		<updated>2026-08-14T23:34:14Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Carzala]] [[Category:Carzala Guide 807]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;PageStatus&amp;quot;&amp;gt;As of Winter 807WK&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:South Gate 1.jpg|left|175px]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
South Gate is a small and pleasant town in the south of [[Carzala]] on the northern riverbanks of the River Regar. The main road continues south to the castle of Regar&#039;s Keep. The bridge was completed in 803WK. The town hosts an annual goat and cheese competition. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Regar&#039;s Manor: A mile west of South Gate is the local estate and holdings of the DeWinter family of Castle Chilton. The manor is run by the &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Lord Steward Danlaw&amp;lt;/span&amp;gt;, brother of the Chamberlain of Castle Chilton in Seagate. He rarely meets with guests or dignitaries, leaving that to the capable and social Lady Margo Danlaw, his wife since 793WK. Often for two weeks in spring or summer, the Baron of Stonesboro, Richard DeWinter, and his wife Lady Abal DeWinter, and other guests, visit for the hunting season. The manor has excellent grounds and a well appointed garden.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Local villages and hamlets that report to the market town of South Gate are: All Tye, Southhold, Dwarf Home, Broken Arrow, and [[Duntow Manor|Duntow Ruins]]. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115523</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115523"/>
		<updated>2026-08-14T23:29:18Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 8 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm).  Mattn is our Drug Mule as we find out.&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115522</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115522"/>
		<updated>2026-08-14T23:26:20Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 8 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We arrive in advance of the recruits at 330pm while the recruits are due at dusk (6pm)&lt;br /&gt;
&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115464</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115464"/>
		<updated>2026-08-08T02:58:24Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 7 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
Its a stormy day and a rider comes into the camp in late afternoon and asks for Sgt Shadrock as help is required.   Shadrock relates there is some unrest on Southgate and we are all needed.   We get everyone organised and start the forced march with the recruits due to arrive at dusk.&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115463</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115463"/>
		<updated>2026-08-08T02:41:25Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Calendar */ cx&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Into Memory and resolution.&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115462</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115462"/>
		<updated>2026-08-08T02:40:45Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 7 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th Reapsday&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Work on the Area&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115461</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115461"/>
		<updated>2026-08-08T02:40:22Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 7 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 11th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12th&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Work on the Area&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115460</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115460"/>
		<updated>2026-08-08T02:39:16Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 7 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 12th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sunday 13th of Frost&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Work on the Area&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115459</id>
		<title>Black Watch Seven: Safer Calamities, Together</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Black_Watch_Seven:_Safer_Calamities,_Together&amp;diff=115459"/>
		<updated>2026-08-08T02:26:39Z</updated>

		<summary type="html">&lt;p&gt;ChrisC: /* Session 7 */ x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]][[Category:Ben Taberner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Winter 826_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: &#039;&#039;&#039;Black Watch Seven: Safer Calamities, Together&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[Ben Tabener]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Winter]] 826 WK&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Saturday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Low]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Hrothgar Bronzebeard]] - Mad Dwarven Binder - [[User:Alex|Alex]]  (Party Leader)&lt;br /&gt;
*[[Kharmul]] -  played by Chris (Scribe)&lt;br /&gt;
*[[Firenya]] -  played by Mandos (Mil Sci)&lt;br /&gt;
*[[Athos Ironfist|Athos]] - Dwarven Warrior / Namer - [[User:Martin|Martin]] &lt;br /&gt;
*[[Mattin]] - Halfling celestial psycho - [[User:Kyan|Kyan]] &lt;br /&gt;
*[[Celeste]] -  played by Dean&lt;br /&gt;
*[[Nick Bone]] - Elven Necromancer - [[User:Niko.Vi|Heather]]&lt;br /&gt;
&lt;br /&gt;
;Time on adventure&lt;br /&gt;
:1st of Winter wk to tbc 826 WK&lt;br /&gt;
; Employer&lt;br /&gt;
: [[Harry Kale]]&lt;br /&gt;
; Mission&lt;br /&gt;
: Act as subject matter experts and mentors in identifying magic, strategies in magical combat, and participate in the preparation of some initial scenarios and drills. Advise [[The Seagate Watch]] training staff on Guard procedures in regards to interactions with magic. Review some new tools that Watch is trialing.&lt;br /&gt;
; Pay&lt;br /&gt;
: 8000sp,  access to training, and first pick from the original Secure Arcane Evidence Room decommissioning (AKA the closet that the Station Master has been threatening to brick over if something isn&#039;t done about the voices and glowing.)&lt;br /&gt;
&lt;br /&gt;
== Scribe Notes ==&lt;br /&gt;
=== Session 1 - Seagate ===&lt;br /&gt;
; Duesday 1st Frost&lt;br /&gt;
We meet at the guild and discuss the mission with Harry Kale.  [[Ladlaugh#Tarahell Alatáriël|Tarahell Alatáriël]] is here to ensure his &#039;daughter&#039; Celeste is in this party.  Harry is a liaison for the Seagate Council, and he, along with Acting-Senior Sergeant Shadrock have approached the Guild on behalf to retain the services of some adventurers to help them structure and administer a training course for some recently graduated guards over the course of the Winter 826wk.&lt;br /&gt;
&lt;br /&gt;
After the regrettable events of the Summer 824wk ([[Black Watch: Let it Burn]]), Aka &amp;quot;Impapalooza&amp;quot;, the Watch has been working on evidence based policing and outreach strategies to improve their ability to detect and mitigate supernatural factors and engage with criminal elements using magic, as well as strengthening it&#039;s partnerships with the community.  Naturally, that includes Cazarla&#039;s most far ranging and heroic practitioners, the &#039;&#039;&#039;Seagate Guild of Adventurers&#039;&#039;&#039;.  They have stressed to the Guild Council this is not intended to slight or supplant the Guild&#039;s expertise in these fields, but to aid in speedy and accurate assessment of disturbances on the scale between &amp;quot;tipsy firemage&amp;quot; and &amp;quot;literal lord of hellfire&amp;quot; scenarios. &lt;br /&gt;
&lt;br /&gt;
We address the guild issues and then head into town to the Guard Headquarters.   We then head off to Harry&#039;s place which is the [[Old_Seagate#The Dukes Arms|The Dukes Arms]] that he operates with his wife &#039;Becky&#039; (&#039;&#039;An understandable mistake - Rebecca Kale is the manager and the fact that they are married mostly means that Harry has slightly more leniency with pitching up at short notice with &amp;quot;council guests&amp;quot;. And as the Duchy has a stake in the establishment, it&#039;s less about funneling of taxpayer funds and more about supporting local Ducal interests&#039;&#039;)  and we have good quality food and drink.    We get illuminated about a training centre outside of town we are to use - its a deserted village&#039; from the time of the Dark Circle, known as [[Duntow Ruins]].  We have a quiet evening and an uneventful nights sleep.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 ===&lt;br /&gt;
; Th&#039;rsday 3rd Frost&lt;br /&gt;
We rise early, grab horses we had sent here and ride to Guard HQ.  There we gather up a wagon full of supplies and 2 other associates ([[Serento Siblings|Michelle Serento]] and [[Serento Siblings|Vivian Serento]]) and depart the city heading SE towards [[South_Gate]] (&#039;&#039;the Carzalan town - not to be confused with Southgate in Southern Ranke&#039;&#039;). &amp;lt;br/&amp;gt;&lt;br /&gt;
Michelle is dressed warmly in White robes while her brother Vivian is bundled up almost completely on the cart in dark hooded robes.  They stay on the wagon along with some of the party who choose not to ride horses for the day. &amp;lt;br/&amp;gt;&lt;br /&gt;
The day passes uneventfully and we arrive in SouthGate before dusk, get lodging in [[The Golden Sheath]] Inn and have a good meal before setting watches to include Vivian who stays with the wagon in the stables for everyone&#039;s safety. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night Passes uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Frysday 4th Frost&lt;br /&gt;
We rise early and after breakfast we are quickly on the road again, heading SW to Broken Arrow and then East to Duntow Ruin.  We arrive at &amp;quot;[[Duntown Ruins|Camp Jamieson]]&amp;quot; by noon and from a distance the camp looks a bit of a mess, nestled as it in between apple orchard and ruined buildings without much order even after being here for 6 months (since Summer 826wk). Sgt Shadrock reminds us that we are here as ‘Instructors’ to bring the men up to a standard where they can better cope with magical events and incidents. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We enter and meet the assembled troops and their command Sergeants!   There is [[Sergeant Oats]], [[Sergeant &#039;Lofty&#039; Lyons]] and 24 recruits assembled on the parade ground.  There are 4-foot patrols of 5 men each and a mounted patrol of 5 and they each have an interesting if rural name based on fruits and vegetables - &#039;&#039;obviously a vegen or some such determined the names&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Apple Patrol – a foot patrol of 5 people. Betsy, Pip (hayfever sufferer), Theo, Larry and Freddie (the beefy lad)  &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Pear Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Swede Patrol – a foot patrol of 5 people. Ponty, Claudio, Sarah, Jeremy and &#039;[[Chad x]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Carrot Patrol – a foot patrol of 5 men.&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Rhubarb Patrol – a mounted patrol of 2 plains &amp;lt;s&amp;gt;barbarians&amp;lt;/s&amp;gt; folks, 2 ex Brastor scouts and [[Brother Buzzard]] a shaman.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We introduce ourselves to the troops an each identify our areas of special training. &amp;lt;br/&amp;gt;&lt;br /&gt;
We quickly put our stuff in a secure tent and then some of us take troops for a run to assess their fitness, some undertake training exercises to assess ability, some snoop around the camp and others assess the new mechanical and alchemical supplies we have bought with us.&amp;lt;br/&amp;gt;&lt;br /&gt;
Kharmul and Mattin accompany Michelle and Vivian in a walk around the area to ensure we don’t have any detectable undead or such nearby.  We definitively check the pond, the graveyard (which is empty of occupants) and the Duntow Manorhouse itself which is largely fallen in but likely a lower basement that is inaccessible without some hard work.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the evening a meal is had, and watches set.   We tell the troops that we will be testing their watch skills and thus ensued a session of non-lethal ‘Murder in the Dark’ ,where we snuck up on sentries, tied their shoelaces, stole the daggers from their sheathes and such jocularity.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes otherwise uneventfully.&lt;br /&gt;
&lt;br /&gt;
; Reapsday 5th Frost&lt;br /&gt;
Morning dawns and the night watch troops look scared, haggard and tired.   We discuss what happened over breakfast and offer some advice for the future when on watch.&lt;br /&gt;
We &#039;Instructors&#039; discuss how we are going to instruct the troops in terms of scenarios, practicing magical crime technique and detection of such, plan to expose the troops to lessor undead etc.   Also a rider is sent to the nearest [[Castellan Borderers]] or army unit asking we be informed if there is any trouble nearby as we could use it as a training opportunity.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
NOTE: we remember that 6 months ago some local guards had tracked some bandits down here&lt;br /&gt;
 &lt;br /&gt;
We arise on a misty and frosty day, we breakfast and review the results of last nights test of the sentries. &amp;lt;br/&amp;gt;&lt;br /&gt;
We consider: &lt;br /&gt;
* Apple appear to be youngest, barring Theo who is in his 40&#039;s, and are enthusiastic but overall have less martial and worldly experience than the other patrols.  They seem well acquainted with one another and have already knit as a team. &lt;br /&gt;
* Swede to be more martially trained and possibly a lot of ex-mercs who are martially capable &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A number of the recruits seem tired and perhaps a bit scared but we&#039;ll harden them up before we&#039;re done! &amp;lt;br/&amp;gt;&lt;br /&gt;
We see a rider approaching, - wait a person riding a skull comes down the road and Nick Bone joins us.&amp;lt;br/&amp;gt;&lt;br /&gt;
We decide on some jobs for the day and we want to build some obstacle courses and pseudo walled areas so we send Carrot and Pear patrols off on a march with wagons to collect solid wood for us to use from the forest some 5 miles away. &amp;lt;br/&amp;gt;&lt;br /&gt;
# We start making up a book of [[Seagate Guard - Standard Operating Procedures (magical)]] (SOP) of how to deal with certain situations for the recruits.   &amp;lt;br/&amp;gt;&lt;br /&gt;
# We identify some possible equipment that the guards could use - see [[Seagate Guard - Suggested Anti-Mage Kit]] &amp;lt;br/&amp;gt;&lt;br /&gt;
# We test the [[Anti-Mage Grenado - Mk1]] we have bought down with us.   The results are mixed and we think the guild might get involved in their manufacture, storage and security as well as [[Old_Seagate#Not So Respectable Folk|&#039;helping&#039; Mr Charmichael]], the semi-notorious Alchemist who helped develop it.&lt;br /&gt;
# We decide we need some bones and after some looking decide to recover the assortment of cow bones from the pond &lt;br /&gt;
&lt;br /&gt;
We notice someone is missing from the work parties and so we go look for Chad. We follow tracks and detect a hole on the side of the Manor’s eastern side, which we follow a small shored up tunnel until it comes to a drop to a deserted room below.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We drop in and find in the darkness a small 2 ft tall rock that had been carved into small statue form with a face – after DA’s (it goes to memory) we decide to touch it and we found ourselves in the same room but slightly blurred.   With still noone else here we exit the room and go outside to find a nice sunny day – we DA a plant and get POO as Memory.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We look south and the old wall seems more present.   We look around and find Chad or as he’s known – young Charles, the grandson of Old Jim who used to work the land for Sir Duntow in around 795wk. Chad had left something behind from childhood and it was the statue. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk with Chad who seems confused so a hypnotism is undertaken, which backfires but seems to be vary efficient.  Chad was part of a party of highwaymen down here some 6 months ago.  One drunken night they had an old brass ring and decided to put the ring in the old cow skull on a pole nearby.   The effect was to bring on a phantom/ghostly/spirit bull which ran around and killed all his friends.   Somehow Chad was lucky and trapped the spirit bull and removed the ring which caused it to dissipate, and he throw the ring in the pond.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was reminded of last summer before he fled and remembered that the cows had disappeared and were replaced by odd patches of yellow flowers like ragwort but not.  The cows when they disappeared came back nastier and more aggressive.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The brass ring it turned out had been stolen from a merchant they robbed who had a lot of junk.   The ring had special markings in it.  “With this ring I thee dead”    &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The young Chad relates that his grandfather had carved the statue from a piece of the grandfather rock down by x which had broken.&lt;br /&gt;
&lt;br /&gt;
=== Session 4 ===&lt;br /&gt;
; Reapsday 5th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We return to the camp with Chad.  We notice that there is a lot of yellow flowers around the camp.&amp;lt;br/&amp;gt;&lt;br /&gt;
Questions: &amp;lt;br/&amp;gt;&lt;br /&gt;
•	Ring in the pond&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Old one horn is mostly in the pond being recovered&amp;lt;br/&amp;gt;&lt;br /&gt;
•	Where are the bodies of his old companions?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr Costard a skull doctor companion of Frenya talks about bad ragwort, it doesn’t have a way to propagate &amp;lt;br/&amp;gt;&lt;br /&gt;
Divination of the flowers – they are phased into a spectral underworld space and there are a lot of cows there – angry cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nick summons a cow in the field and michelle controls it.   We see that it has another set of bones inside it – unnaturally so.   The cow was caused by the ragwort and how long animated 30 years ago.DA the inside bones – magical undead human skeleton from 30 years ago.    He died during the dark circle.    We surmise that this might have been part of a Rashak invasion plan to get undead in via cows.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evening dinner, set watches, night passes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: we need to check out the spring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Sunday 6th Frost&lt;br /&gt;
&lt;br /&gt;
At the spring there is an unusual rock – a grandfather rock.  Ancient div on stone&amp;lt;br/&amp;gt;&lt;br /&gt;
Its a High mana rock, it holds the conditions of the environment, it helps constant stability and it is part of a network &amp;lt;br/&amp;gt;&lt;br /&gt;
We check out the graveyard and its stones there are made of the same material.&amp;lt;br/&amp;gt;&lt;br /&gt;
There is an area of instability bounded by the stones and weird ragwort only inside the area of instability&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 5 ===&lt;br /&gt;
; Sunday 6th Frost (continued)&lt;br /&gt;
&lt;br /&gt;
We continue investigating while giving orders and sorting out the draining of the pond. We get the obstacle course built using the extra wood that arrives with the other half of the camp. We keep track of the patches to assess their influence. Rebuilt the waterwheel. &amp;lt;br/&amp;gt;&lt;br /&gt;
We plan to do training on cantrip resistance that night using &#039;volunteers&#039;. &amp;lt;br/&amp;gt;&lt;br /&gt;
Night passes&lt;br /&gt;
&lt;br /&gt;
; Moonday 7th Frost&lt;br /&gt;
Breakfast and we continue work (at least we direct the squads) on the pond etc.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Things to do: &amp;lt;br/&amp;gt;&lt;br /&gt;
* Obstacle course&lt;br /&gt;
* Fey Health &amp;amp; Safety&lt;br /&gt;
* Rebuild cottages&lt;br /&gt;
* dig out better facilities&lt;br /&gt;
* build a small fort called &#039;&#039;&#039;[[Ragwort Redoubt]]&#039;&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunchtime...  and afternoon, there is a commotion and we all swing into motion.  Mattin and I fly down from the fort, Celeste leaps 400ft into the pond, becoming a hot muddy mess.  the others charge in form nearer locations.   We see the bull with a ring and a number of other cows.  Combat ensues - but this ain&#039;t our first rodeo.&lt;br /&gt;
&lt;br /&gt;
=== Session 6 ===&lt;br /&gt;
* Moonday 7th Frost continued&lt;br /&gt;
&lt;br /&gt;
The battle ensues an looks good until Mattin eviscerates the undead bull causing the ring to be expunged and the bull as well as the rest of the herd dissipates away.   We see to the injured troops.  &amp;lt;br/&amp;gt;&lt;br /&gt;
We take the ring and set to a divination with Rothgar, Kharmul &#039;ministers&#039; to Celeste&#039;s wounds in a nearby barn and the others rest and await the results. &amp;lt;br/&amp;gt;&lt;br /&gt;
The results are: It has an ITN, its designed to grow a herd of these cows, its been tangled up with the old magic nearby, existing 30-40 years, its an experimental device and causes nearby pile of cattle bones to animate and form the herd. We cogitate ways to destroy this item as it seems to have no real positive aspects to it.    We apply the Mechanican and our collective ingenuity.  We end up clefting the ring in twain using Athos&#039;s weapon and capability. The ring is gone and we collect the brass remnants to ensure no contamination. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We continue working the recruits hard to ensure their training, and the fort continues to grow.  Also do work growing crops to enable use in the future. &amp;lt;Br/&amp;gt;&lt;br /&gt;
We have a bonfire/feast,  end the day and night passes&lt;br /&gt;
&lt;br /&gt;
=== Session 7 ===&lt;br /&gt;
* Duesday 8th Frost to 12th of Frost&lt;br /&gt;
We cogitate and consider next steps. We decide to control collapse the manor so as to use the material while keeping the basement access covered and not collapsing.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Frysday 13th of Frost&lt;br /&gt;
We enter the ruins and go down and pass into &#039;Memory&#039; where we encounter Old Jim.   He talks about the angry old Cow spirit who appears angrier, even to him in this different dimension/time.  The memory is that of the grandfather stones and place. We investigate things on this side of the veil. &amp;lt;br/&amp;gt;  We talk with the angry spirit and discuss &#039;options&#039; for his release, mooving along and other such issues. We attempt to use Mattin&#039;s connection to the world of the dead (Anpu&#039;s realm) to sort out the issue. A sentient construct undead bull disappears into the realm and Mattin returns sans Bull. We say goodbye to Jim and exit the area back to reality after we&#039;d collected various samples of fruit, grapes etc.&amp;lt;br/&amp;gt;&lt;br /&gt;
We get back and decide to dig up the remaining cow bodies and other areas of interest in the region of the camp. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Session 8 ===&lt;br /&gt;
=== Session 9 ===&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
{| cellspacing=1 width=&amp;quot;100%&amp;quot; border=0 class=&amp;quot;Season&amp;quot; id=&amp;quot;Winter&amp;quot; &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Frost]] 826 (7)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | &lt;br /&gt;
! colspan=2 | Moonday&lt;br /&gt;
! colspan=2 | Duesday&lt;br /&gt;
! colspan=2 | W&#039;ansday&lt;br /&gt;
! colspan=2 | Th&#039;rsday&lt;br /&gt;
! colspan=2 | Frysday&lt;br /&gt;
! colspan=2 | Reapsday&lt;br /&gt;
! colspan=2 | Sunday&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day |    || &amp;lt;i&amp;gt;[[Samhain]]&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  1 || &amp;lt;i&amp;gt;Guild Meeting&amp;lt;/i&amp;gt; Seagate.  Dinner at Harry&#039;s&lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || Work on the Area&lt;br /&gt;
| class=day |  9 || Work on the Area&lt;br /&gt;
| class=day | 10 || Work on the Area&lt;br /&gt;
| class=day | 11 || Work on the Area&lt;br /&gt;
| class=day | 12 || Work on the Area&lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 ||&lt;br /&gt;
| class=day | 24 ||&lt;br /&gt;
| class=day | 25 ||&lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Snow]] 826 (8)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &amp;lt;i&amp;gt;Solstice&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &amp;lt;i&amp;gt;Yuletide&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 19 || &amp;lt;i&amp;gt;Days of Chaos&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 20 || &amp;lt;i&amp;gt;DoC2&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 21 || &amp;lt;i&amp;gt;DoC3&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 22 || &amp;lt;i&amp;gt;DoC4&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 23 || &amp;lt;i&amp;gt;DoC5&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 24 || &amp;lt;i&amp;gt;DoC6&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 25 || &amp;lt;i&amp;gt;DoC7&amp;lt;/i&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 26 || &amp;lt;i&amp;gt;DoC8&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 27 || &amp;lt;i&amp;gt;DoC9&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 28 || &amp;lt;i&amp;gt;DoC10&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 29 || &amp;lt;i&amp;gt;DoC11&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day | 30 || &amp;lt;i&amp;gt;Twelfth Night&amp;lt;/i&amp;gt; &lt;br /&gt;
| class=day |  1 || &lt;br /&gt;
| class=day |  2 || &lt;br /&gt;
|- &lt;br /&gt;
! colspan=15 | &#039;&#039;&#039;Winter: [[Ice]] 826 (9)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon3.jpg]]&lt;br /&gt;
| class=day |  3 || &lt;br /&gt;
| class=day |  4 || &lt;br /&gt;
| class=day |  5 || &lt;br /&gt;
| class=day |  6 || &amp;lt;i&amp;gt;First Plough&amp;lt;/i&amp;gt;&lt;br /&gt;
| class=day |  7 || &lt;br /&gt;
| class=day |  8 || &lt;br /&gt;
| class=day |  9 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon0.jpg]]&lt;br /&gt;
| class=day | 10 || &lt;br /&gt;
| class=day | 11 || &lt;br /&gt;
| class=day | 12 || &lt;br /&gt;
| class=day | 13 || &lt;br /&gt;
| class=day | 14 || &lt;br /&gt;
| class=day | 15 || &lt;br /&gt;
| class=day | 16 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon1.jpg]]&lt;br /&gt;
| class=day | 17 || &lt;br /&gt;
| class=day | 18 || &lt;br /&gt;
| class=day | 19 || &lt;br /&gt;
| class=day | 20 || &lt;br /&gt;
| class=day | 21 || &lt;br /&gt;
| class=day | 22 || &lt;br /&gt;
| class=day | 23 || &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;calMoon&amp;quot; | [[Image:moon2.jpg]]&lt;br /&gt;
| class=day | 24 || &lt;br /&gt;
| class=day | 25 || &lt;br /&gt;
| class=day | 26 || &lt;br /&gt;
| class=day | 27 || &lt;br /&gt;
| class=day | 28 || &lt;br /&gt;
| class=day | 29 || &lt;br /&gt;
| class=day | 30 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ChrisC</name></author>
	</entry>
</feed>