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	<id>https://dq-nz.org/dqwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Axis</id>
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	<updated>2026-06-20T20:05:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=The_Bold_and_the_Handsome&amp;diff=73070</id>
		<title>The Bold and the Handsome</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=The_Bold_and_the_Handsome&amp;diff=73070"/>
		<updated>2014-10-07T02:58:49Z</updated>

		<summary type="html">&lt;p&gt;Axis: /* Scribe Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; font-size: smaller; margin-left: 10px; &amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Oz]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scribe_Notes#Spring_814_WK|Scribe Notes]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Adventure&#039;&#039;&#039;: The Bold and the Handsome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;: [[User:Dean|Dean]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Season&#039;&#039;&#039;: [[Spring]] 814 wk&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;: Tuesday&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: [[Experience#Quest_Level | Frivolous]]&amp;lt;br&amp;gt;&lt;br /&gt;
; Party&lt;br /&gt;
*[[Yvette]] -  played by Avette&lt;br /&gt;
*[[Silken]] -  played by Fi&lt;br /&gt;
*[[Mortimer]] -  played by Martin&lt;br /&gt;
*[[Amber the Witch]] -  played by Jo&lt;br /&gt;
*[[Axis]] -  played by Greg&lt;br /&gt;
*[[Tari]] -  played by Michelle&lt;br /&gt;
This party is full&lt;br /&gt;
; Employer&lt;br /&gt;
: Ashkar and Mistress Svetlana - Representatives from the [[Dark Brotherhood]]&lt;br /&gt;
; Mission&lt;br /&gt;
: The [[Dark Brotherhood]] have an agent missing in action on [[Oz]]. They would like him at least returned for a debrief. Bonuses apply for delving deeper into his mysterious disappearance &lt;br /&gt;
The mission is likely to involve interaction with familial spats, revenge, love triangles (or worse: rhomboids), return of persons thought long gone, dramatic endings, and a decent dash of bad acting. Stay tuned for the next session, coming soon to a guild near you....&lt;br /&gt;
; Pay&lt;br /&gt;
: 5,000 SP per party member, bonuses may apply for additional tasks undertaken. Money can be converted into services, artefacts or training from the [[Dark Brotherhood]]&lt;br /&gt;
&lt;br /&gt;
==Scribe Notes==&lt;br /&gt;
Apparently wicked witches are indeed quite wicked...&lt;/div&gt;</summary>
		<author><name>Axis</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Newhaven_History&amp;diff=45555</id>
		<title>Newhaven History</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Newhaven_History&amp;diff=45555"/>
		<updated>2008-02-01T22:19:15Z</updated>

		<summary type="html">&lt;p&gt;Axis: /* Chronology of Major Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Newhaven]]&lt;br /&gt;
==Pre-Newhaven History==&lt;br /&gt;
Little is known about the history of the Chubb&#039;s Bay before the founding of [[Newhaven]], apart from that found during investigations and artefacts discovered during the settlement.&lt;br /&gt;
&lt;br /&gt;
===The Elves===&lt;br /&gt;
The earliest evidence of habitation of the Newhaven area come from a large Elven portal created from the cliff at Newhaven.  The elves seem to have left the area about 2000 years ago, the last time the portal was used.  An buried Elven canal that extended from the portal to the sea has been re-excavated and repaired, and now re-used for transport to and from Newhaven Castle.&lt;br /&gt;
&lt;br /&gt;
===Other Recent Inhabitants===&lt;br /&gt;
There are a few signs of other minor settlements within Chubb&#039;s bay. &lt;br /&gt;
The [[Newhaven#Limestone_Caves|limestone Caves]] in the cliffs were inhabited by a small group of dwarves until around 25 years before Newhaven.  There is also evidence of a temporary use by settlers at the southern end of the bay that look to have been driven out or killed by bands of goblins or orcs.&lt;br /&gt;
&lt;br /&gt;
==The Founding of Newhaven==&lt;br /&gt;
[[Newhaven]] was first explored for settlement by Adventurers from the Seagate Adventurers Guild in 793wk, who became known as the Founders of Newhaven. &lt;br /&gt;
&lt;br /&gt;
===The Enchanted Years===&lt;br /&gt;
The first years of Newhaven were a period of growth and excitement for the new immigrants, many of whom were invited to Newhaven by the Founders of Newhaven themselves, and of after missions of mercy and bravery to rid their former homelands of great evils. It was an undertaking of great risk, but those families that made the journey have been well rewarded by the rich new lands.&lt;br /&gt;
&lt;br /&gt;
[[Logan]] was appointed Baron on the Founding of Newhaven. Baron Logan was generally loved by the people for his kind nature, and always had a warm welcome to all those that met him.  He was considered a Baron &amp;quot;from the people, for the people&amp;quot;.  Amongst Logan&#039;s well liked decrees was the award of &#039;&#039;The Gift of Enchantment&#039;&#039;, bestowed on a family for exceptional service to the Barony and community. It is awarded from public nomination as part of the annual Founding Celebrations, but also by Baron Logan at other times for individual cases of exceptional service.&lt;br /&gt;
&lt;br /&gt;
Logan worked closely with [[Engalton]] on matters of law and state, a partnership that worked well. (Some joked of &#039;&#039;The Barons Carrot and Stick&#039;&#039;, but never aloud.)  Some thought Baron Logan soft and tried to take advantage of his good nature. Those people were invariably discovered though, and dealt with appropriately and sometimes severely through Newhaven law.  Engalton was appointed Sherrif of Newhaven during this time, responsible for Law and Order. He was known to be fair, but quick in judgement and severe in punishment. Every criminal brought before him has confess totally and completely to his crimes, without fail.&lt;br /&gt;
&lt;br /&gt;
There are whispered tales of how Engalton has killed people out of hand, only to later bring them back to life, then control them totally and get them to performing torturous tasks almost to their death again.  Such tales have some scared into wondering about Engalton&#039;s relationships with known Orcish Necromancers, confusing to those that otherwise know Engalton as a Hero of Seagate, a well respected and fair man.&lt;br /&gt;
&lt;br /&gt;
The first decade of Newhaven are sometimes referred to as the &amp;quot;The Enchanted Years&amp;quot;, both in reference to the prosperity of the original immigrants to Newhaven, as well as to reference to their Baron and his gifts.&lt;br /&gt;
&lt;br /&gt;
===Recent Years===&lt;br /&gt;
Baron Logan formally passed on the office of Baron of Newhaven to Engalton in 803wk after 10 years of active service. &amp;lt;br&amp;gt;&lt;br /&gt;
The years since then have seen Newhaven bear a major war, with mounting tension and uncertainty for the growing community.  A large influx of refugees from a nation conquered in the War did not always integrate with the local people, and put pressure on Newhaven. Tensions raised and ther was open talk of Baron Engalton imprisoning their rightful Prince for personal gain. Latest events see large Elven and Drow warships moored ominously in the harbour, while Engalton is granted the title of Count and the prince is returned to his homeland.&lt;br /&gt;
&lt;br /&gt;
== Chronology of Major Events ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;793 wk&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Newhaven settled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;796 wk&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Newhaven [[Castle Defense System]] is finished.&amp;lt;br&amp;gt;&lt;br /&gt;
Newhaven city wall started.&amp;lt;br&amp;gt; &lt;br /&gt;
[[Haven]] setlled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;796 wk&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A guild party sells Garsen&#039;s Tower to the Baron. [http://dq.sf.org.nz/library/snwi9604.pdf Scribe Notes]&amp;lt;br&amp;gt;&lt;br /&gt;
Permanent portal to Seagate opened.&amp;lt;br&amp;gt;&lt;br /&gt;
Undead destroyed by [[Castle Defense System]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Clouderunner]]s crew and mooring setup inland in Newhaven.&amp;lt;br&amp;gt;&lt;br /&gt;
Underground undead destroyed by [[Castle Defense System]].&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Eastrock]] area settled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;797 wk&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Newhaven city wall completed.&amp;lt;br&amp;gt;&lt;br /&gt;
Some water mages from [[Brandenburg]] start work keeping the harbour waters safe.&amp;lt;br&amp;gt; &lt;br /&gt;
First of four ships completed for Duke [[Brandenburg]].&amp;lt;br&amp;gt;&lt;br /&gt;
Settlment of [[Landfall]] started.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[College of Wisdom]] is established.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;802 wk&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The last of the nine orders of four ships completed for Duke [[Brandenburg]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;Blessing on Crops&#039; cast within greater Newhaven finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;803 wk&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
First wave of refugees start arriving from [[Novadom]] to settle in Newhaven.&amp;lt;br&amp;gt;&lt;br /&gt;
Later in the year most of the people from Novadom arrive by sea.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After 10 years of active service, Baron Logan formally passes on the office of Baron of Newhaven to Baron Engalton. The public celebrations concluded on the Spring Equinox with the official &amp;quot;Ceremony of Transfer&amp;quot; as witnessed by the Founders of Newhaven.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;804 wk&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Permanent settlements from Novadom finally finish settling in Newhaven.&amp;lt;br&amp;gt;&lt;br /&gt;
Inland Lagoon finished and Inland Dock finished.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;806 wk - GM: William Dymock&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Autumn 806, first major attempt, to [[The Siege of Novadom|take back]] [[Novadom]] and re-settle the area. [[Novadom]] is taken back. &amp;lt;br&amp;gt;[[Sea Goddess Haven|Pride of Fingolfin]] and [[Star of Naggaroth]] are currently being refitted by Elves in Newhaven, as a battleship, before continuing its work in the fight against the Drow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;807 wk - GM: Greg Graydon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Engalton|Engalton OM]] was made Count of Newhaven, and Protector of [[Novadom]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;808 wk - GM: Greg Graydon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Castle Defense System]] licence expires and a document with fuming inkpot and quill awaits Engaltons signature.  To date he has declined to sign...  (See Licence in CDS link)&lt;/div&gt;</summary>
		<author><name>Axis</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Castle_Defense_System&amp;diff=42404</id>
		<title>Castle Defense System</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Castle_Defense_System&amp;diff=42404"/>
		<updated>2008-01-29T07:24:35Z</updated>

		<summary type="html">&lt;p&gt;Axis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Newhaven]][[Category:Greg Graydon]]&lt;br /&gt;
This CDS is located in [[Newhaven]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Due to &amp;quot;Failure to renew licence&amp;quot; this system is currently inoperative.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CDS Â®&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:CDS-Map.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Congratulations on your purchase of your Castle Defense System Â®.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This state of the art  system offers superior firepower, outstanding detection capabilities and a lifetime guarantee on parts and service.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Included with your deluxe package are five independent auto-launching DTJ projectors each fully equipped with Hellfire &#039;&#039;tm&#039;&#039; targeting and tracking systems.  Full upgrades to your castles stone work, iron work and wood work with magikal &#039;&#039;tm&#039;&#039; binding offering premium protection against siege attacks (up to 40 points per hit regardless of the number of hits per pulse)  Also included in your deluxe package are five rank 15 earth elementals (for those tricky subterranean attacks) and two rank 15 water elementals to enhance your moat security.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each of the five DTJ projectors is capable of launching up to six rank 20 DTJs per pulse against targets detected within a 15 mile radius of the launcher location. Thanks to Hellfire &#039;&#039;tm&#039;&#039; targeting each DTJ once locked onto its target will not miss!  Only if the target moves out of the projectors range (fifteen mile radius) will the DTJ evaporate before striking the target. (Note this does not limit each DTJ to fifteen miles travel, just the operating radius of each DTJ in comparison to the projectors location) Friendly zones can be defined within the castles defense area to allow the approach of non authorised persons. These zones can be made hot at a moments notice if the operator desires.  Each launchers Hellfire &#039;&#039;tm&#039;&#039; tracking system displays unauthorised entities on a Krystal Â® ball image enhancer.   This image enhancer will display friendly/authorised entities as green dots and unfriendly entities as red dots.  Authorisation is achieved either through individual aura registration or the application of an authority crystal.  Entities with aura registration will appear dark green on the Krystal Â® ball image enhancer, authority crystal Entities light green.  Tracking and targeting priorities are set by a combination of aural and movement rate fully customisable matrixes. (Include or exclude auras at your leisure.  No more pesky possums in your realm!)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a soon as an unauthorised entity enters the air or groundspace of a launcher a green targeting square will appear around the entity.  After a pulse the square will turn red to indicate that DTJs have been launched.  At this point the operator has limited time to cancel the launch.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At 1466 hexes per pulse each DTJ will reach the border of its kill zone in 11pulses.  Each DTJ will inflict (D-4) + 20 damage.  (Damage is physical as well as magical and may stun the target)  Entities will continue to be targeted until they are destroyed.  Thanks to Hellfire tm tracking any DTJs launched before the entity was destroyed and still in flight after the entity was destroyed will retarget to the nearest unauthorised entity after one pulse.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hellfire &#039;&#039;tm&#039;&#039; tracking operates in three dimensions and will also detect incoming unfriendly entities underground.  The option to destroy these threats is available via your earth elemental task force.  These sleepless leviathans will remorselessly hunt down and crush any intruding offenders.  Like wise your Moat/Seafront will be similarly defended by the water elementals included in your package.  Control of these elementals can be via the CDS launchers or verbally from authorised personnel.  Chain of command Â® authority functions are built into and are fully customisable by you the owner of this deluxe package.&lt;br /&gt;
We wish you well in your future endeavours and look forward to more custom in the future.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Greg Graydon:&#039;&#039;&#039; GM at large, is responsible for this particular piece of unpleasantness.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salesman&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Castle Defence Systems have been sold and marketed by Damon Salaneous. Damon is an incubi who has been let off the leash by [[Leraje]] (Marquis of Archers) for reasons no-one has bothered to determine.  Noting the below, perhaps they should have.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Licence&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
On the evening of Beltane just before the 1st Meadow the Hellfire &#039;&#039;tm&#039;&#039; targeting system for the Newhaven castle defense system assigned a hitherto unseen colour.  Blue targets replaced all current targeting cells and over a period of two hours these faded to transparent then disappeared.  The earth elementals created a plinth next to the main gate on top of which was placed a stone lectern.  They then turned to stone pillars at the apexs of a pentacle formed from the frozen forms of the water elementals.   On the lectern was a document written in some hideous legalise, next to which was a brass pottle of red ink.  A note apended to the document stated &amp;quot;Your CDS licence has now expired.  In order to continue service a signature of the owner/licensee is required on the attached document.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Axis</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Silverstream&amp;diff=44687</id>
		<title>Talk:Silverstream</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Silverstream&amp;diff=44687"/>
		<updated>2006-10-11T03:46:06Z</updated>

		<summary type="html">&lt;p&gt;Axis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just noticed the map appears to have a Lake Windermere. &lt;br /&gt;
&lt;br /&gt;
Since â€˜mereâ€™ means â€˜lakeâ€™, referring to Windermere as â€˜Lake Windermereâ€™ is tautologous, though common. Unless people want to live by &amp;quot;Lake Windy Lake&amp;quot; which is just a bit silly.  &lt;br /&gt;
&lt;br /&gt;
I would advise as they do in the UK simply calling it &#039;Windermere&#039; and remove the &#039;Lake&#039; bit :-)&lt;br /&gt;
&lt;br /&gt;
[[User:Mandos|Mandos]] 10:03, 11 Oct 2006 (NZDT)&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
That would make sense .. and I bet the locals do that .. but I can just see a lot of people calling it Lake Windermere out of habit .. or nor knowing the meaning of &#039;mere&#039;. I bet there are several examples of the same thing on real world maps.&lt;br /&gt;
&lt;br /&gt;
No worries though .. it can be fixed once we have a new map.&lt;br /&gt;
&lt;br /&gt;
--[[User:Keith|Keith]] 13:44, 11 Oct 2006 (NZDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Well it kind of depends on the relationship between the languages involved. &amp;quot;Lake Rotorua&amp;quot; is a useful way of telling the lake and the city apart, and makes sense with the pattern of settlement involved.&lt;br /&gt;
I&#039;m sure the locals, visiting nobs, tax collectors etc are nicely in-consistent :-)&lt;br /&gt;
&lt;br /&gt;
--[[User:ErrolC|Errol]] 13:55, 11 Oct 2006 (NZDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Similarly Motutapu Island or the ASB bank.&lt;br /&gt;
[[User:Axis|Axis]] 15:41, 11 Oct 2006 (NZDT)&lt;br /&gt;
----&lt;br /&gt;
Do people really call it Motutapu Island? I thought that basically meant Sacred Island? (Apologies if I just massacred a translation. As for the ASB I say pfffft and pshaw. &lt;br /&gt;
&lt;br /&gt;
Just because people are idiots does not mean we should be. &lt;br /&gt;
&lt;br /&gt;
I vote for 2 seconds work with photoshop. Work which I am happy to perform tommorow :0)&lt;br /&gt;
&lt;br /&gt;
[[User:Mandos|Mandos]] 15:47, 11 Oct 2006 (NZDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I reckon there&#039;s nout wrong with a bit of tautology&lt;br /&gt;
&lt;br /&gt;
See heaps of common examples here: [http://en.wikipedia.org/wiki/List_of_tautological_place_names tautological examples]&lt;br /&gt;
&lt;br /&gt;
eg Mount Maunganui, New Zealand (Mount Mount Big - Maori) &lt;br /&gt;
Danube River, Central Europe - *danu is &amp;quot;river&amp;quot; in Proto-Indo-European &lt;br /&gt;
Mekong River, South East Asia (Kong River River - Thai)&lt;br /&gt;
&lt;br /&gt;
--[[User:Axis|Axis]] 16:46, 11 Oct 2006 (NZDT)&lt;/div&gt;</summary>
		<author><name>Axis</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Montagrier&amp;diff=44672</id>
		<title>Talk:Montagrier</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Montagrier&amp;diff=44672"/>
		<updated>2006-10-07T00:43:52Z</updated>

		<summary type="html">&lt;p&gt;Axis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Population 20ppm: Persons per mile (squared)? pixies per mundane? :-) --[[User:ErrolC|Errol]] 12:58, 7 Oct 2006 (NZDT)&lt;br /&gt;
&lt;br /&gt;
Parts per million. [[Axis]]&lt;/div&gt;</summary>
		<author><name>Axis</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Clarkesville&amp;diff=44656</id>
		<title>Talk:Clarkesville</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Clarkesville&amp;diff=44656"/>
		<updated>2006-10-03T02:17:00Z</updated>

		<summary type="html">&lt;p&gt;Axis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Funky linkages dudes!  Ta Greg Graydon 3 Oct 2006 15:16 NZDST.&lt;/div&gt;</summary>
		<author><name>Axis</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Greg_Graydon&amp;diff=44650</id>
		<title>Greg Graydon</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Greg_Graydon&amp;diff=44650"/>
		<updated>2006-10-01T23:12:51Z</updated>

		<summary type="html">&lt;p&gt;Axis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Category:Greg Graydon]]&lt;/div&gt;</summary>
		<author><name>Axis</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Inter-Plane_Travel&amp;diff=44619</id>
		<title>Talk:Inter-Plane Travel</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Inter-Plane_Travel&amp;diff=44619"/>
		<updated>2006-09-22T01:43:25Z</updated>

		<summary type="html">&lt;p&gt;Axis: Things clear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inter-planar portals can occur naturally due to the movement of planes, mana fluxes and storms, and alignment of the stars. &lt;br /&gt;
&lt;br /&gt;
Inter-planar portals do not occur naturally they are always caused by powerful mortals, immortals, or gods, many of whom work in mysterious ways. &lt;br /&gt;
&lt;br /&gt;
????? Which is correct?  Greg G&lt;br /&gt;
&lt;br /&gt;
Both, neither, I&#039;m documenting thins encountered over the years, and throwing out ideas.&lt;br /&gt;
These are not hard and fast rules.  I figure planar portals work like dark matter does, ask any two theoretical physisists how dark matter works and you&#039;ll get three different answers, each with proofs to back them up.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Stephen|Stephen]] 13:34, 22 Sep 2006 (NZST)&lt;br /&gt;
&lt;br /&gt;
Ho Ho! Now I see. Greg G&lt;/div&gt;</summary>
		<author><name>Axis</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Talk:Bluestar_Shipping&amp;diff=44245</id>
		<title>Talk:Bluestar Shipping</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Talk:Bluestar_Shipping&amp;diff=44245"/>
		<updated>2006-08-25T02:35:59Z</updated>

		<summary type="html">&lt;p&gt;Axis: Stock tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blue horseshoe loves Bluestar Shipping...&lt;/div&gt;</summary>
		<author><name>Axis</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Assar_Province&amp;diff=42997</id>
		<title>Assar Province</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Assar_Province&amp;diff=42997"/>
		<updated>2006-06-26T00:37:48Z</updated>

		<summary type="html">&lt;p&gt;Axis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Lunar Empire]][[Category: Lunar Provinces]]&lt;br /&gt;
[[Image:Assar Province.jpg|thumb|left|Assar Province]]&lt;br /&gt;
&amp;lt;-- [[Lunar Empire]] or other [[Lunar Provinces]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; [[Eneal City]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; 12,000.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Language:&#039;&#039;&#039; 100% Lunar, 60% Common, 25% Storm Giant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[The Senate|Senator]]&#039;&#039;&#039; [[Numerius Tullius Piso]] Assar Province.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Production in a normal year is enough to feed around 2,000 people.&lt;/div&gt;</summary>
		<author><name>Axis</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Karasal_Province&amp;diff=42930</id>
		<title>Karasal Province</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Karasal_Province&amp;diff=42930"/>
		<updated>2006-06-26T00:32:21Z</updated>

		<summary type="html">&lt;p&gt;Axis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Lunar Empire]][[Category: Lunar Provinces]]&lt;br /&gt;
[[Image:Karasal-Provance.jpg|thumb|left|Karasal Province]]&lt;br /&gt;
&amp;lt;-- [[Lunar Empire]] or other [[Lunar Provinces]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The largest of the blessed provances with the [[Lunar Empire]]. Having been settled for well over 500 years, it is one of the keys to the Empires food resource and production. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; [[Joranit City]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; 600,000 including the citys of [[Joranit City | Joranit]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Language:&#039;&#039;&#039; 100% Lunar, 40% Common, 5% Storm Giant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[The Senate|Senators]]&#039;&#039;&#039; [[Nuccio Jovene]] and [[Piatti Gianni]] Karasal Province.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Located in the north of the [[Lunar Empire]], and south of the [[White Sea]] the area produces large amounts of grain and wheat, with the assistance and guidance of the [[High Guilds]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Production in a normal year is enough to feed around 1.9 million people.&lt;/div&gt;</summary>
		<author><name>Axis</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Imther_Province&amp;diff=42973</id>
		<title>Imther Province</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Imther_Province&amp;diff=42973"/>
		<updated>2006-06-26T00:25:59Z</updated>

		<summary type="html">&lt;p&gt;Axis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Lunar Empire]][[Category: Lunar Provinces]]&lt;br /&gt;
[[Image:Imther Province.jpg|thumb|left|Imther Province]]&lt;br /&gt;
&amp;lt;-- [[Lunar Empire]] or other [[Lunar Provinces]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The province is owned and run by Dwarves from [[Imther Stronghold]] that is located deep under the [[Imther Mountains]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; [[Hillton City]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; 80,000 including the settlements of [[Hillton City]], [[Blackwell Town]], [[Gapguard Town]], and [[Jamaston Town]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Language:&#039;&#039;&#039; 80% Lunar, 100% Dwarven, 30% Common, 5% Storm Giant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[The Senate|Senator]]&#039;&#039;&#039; [[Francesco Martone]]  Imther Province.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Production in a normal year is enough to feed around 45,000 people.&lt;/div&gt;</summary>
		<author><name>Axis</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Vanch_Province&amp;diff=42995</id>
		<title>Vanch Province</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Vanch_Province&amp;diff=42995"/>
		<updated>2006-06-26T00:25:08Z</updated>

		<summary type="html">&lt;p&gt;Axis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Lunar Empire]][[Category: Lunar Provinces]]&lt;br /&gt;
[[Image:Vanch Province.jpg|thumb|left|Vanch Province]]&lt;br /&gt;
&amp;lt;-- [[Lunar Empire]] or other [[Lunar Provinces]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; [[Jillaro City]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; 195,000.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Language:&#039;&#039;&#039; 100% Lunar, 40% Common, 5% Storm Giant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[The Senate|Senator]]&#039;&#039;&#039; [[Flammia Angelo]] Vanch Province.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Located in the southern centre of the [[Lunar Empire]]. It is noted for having the two [[Great Roads]] running thrught the province. Bison still roam the eastern plains in large numbers.&lt;br /&gt;
&lt;br /&gt;
Production in a normal year is enough to feed around 295,0000 people.&lt;/div&gt;</summary>
		<author><name>Axis</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Sylila_Province&amp;diff=42980</id>
		<title>Sylila Province</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Sylila_Province&amp;diff=42980"/>
		<updated>2006-06-26T00:24:30Z</updated>

		<summary type="html">&lt;p&gt;Axis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Lunar Empire]][[Category: Lunar Provinces]]&lt;br /&gt;
[[Image:Sylila Province.jpg|thumb|left|Sulila Proince]]&lt;br /&gt;
&amp;lt;-- [[Lunar Empire]] or other [[Lunar Provinces]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A central provances within the [[Lunar Empire]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; [[Jillaro City]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; 74,000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Language:&#039;&#039;&#039; 100% Lunar, 30% Common, 5% Storm Giant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[The Senate|Senator]]&#039;&#039;&#039; [[Stefano Boco]] Sylila Province.&amp;lt;br&amp;gt; &lt;br /&gt;
A central province of the [[Lunar Empire]]. The area trades to the west with the Giants of [[High Hill]]. &lt;br /&gt;
&lt;br /&gt;
To the west is the golin and orc lands, which are reached by way of the gap between in the mountain chains of [[Tobros Mountains]] and [[Autumn Mountains]]. Beyond the gap is the area of [[Dorastor]] which is a goblin and orc stronghold and dominates the area leading up to the [[Western Rockwood Mountains]]. It is a contant danger.&lt;/div&gt;</summary>
		<author><name>Axis</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Kostaddi_Province&amp;diff=42978</id>
		<title>Kostaddi Province</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Kostaddi_Province&amp;diff=42978"/>
		<updated>2006-06-26T00:23:10Z</updated>

		<summary type="html">&lt;p&gt;Axis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Lunar Empire]][[Category: Lunar Provinces]]&lt;br /&gt;
[[Image:Kostaddi Province.jpg|thumb|left|Kostaddi Province]]&lt;br /&gt;
&amp;lt;-- [[Lunar Empire]] or other [[Lunar Provinces]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; [[Alkoth City]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; 220,000 including the settlements of [[Alkoth City]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Language:&#039;&#039;&#039; 100% Lunar, 60% Common, 5% Storm Giant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[The Senate|Senator]]&#039;&#039;&#039; [[Piatti Gianni]]  Kostaddi Province.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Alkoth City is the major area of commerce and the main trade city to the south.&lt;br /&gt;
&lt;br /&gt;
Production in a normal year is enough to feed around 245,000 people.&lt;/div&gt;</summary>
		<author><name>Axis</name></author>
	</entry>
	<entry>
		<id>https://dq-nz.org/dqwiki/index.php?title=Doblian_Province&amp;diff=42961</id>
		<title>Doblian Province</title>
		<link rel="alternate" type="text/html" href="https://dq-nz.org/dqwiki/index.php?title=Doblian_Province&amp;diff=42961"/>
		<updated>2006-06-20T05:22:10Z</updated>

		<summary type="html">&lt;p&gt;Axis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Lunar Empire]][[Category: Lunar Provinces]]&lt;br /&gt;
[[Image:Doblian Province.jpg|thumb|left|Doblian Province]]&lt;br /&gt;
&amp;lt;-- [[Lunar Empire]] or other [[Lunar Provinces]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the western provinces of the Empire. It has connections in the west with [[Cognitum City]] and [[Lunar City]] to the east.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; [[Doblian City]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039; 105,000 including the settlements of [[Doblin City]], [[Durnvok Town]], [[Mephos Town]], and  [[Vruanost Town]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Language:&#039;&#039;&#039; 100% Lunar, 60% Common, 5% Storm Giant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Senators based at Senate:&#039;&#039;&#039; [[Servius Flavius Cordus]], [[Quintus Villius Merenda]], [[Nikoli Macrembolista]]    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the south of the province Storm Giants can be found based around [[High Rock Town]]. To the south of the province is the [[Numgaringland Forest]]. The area is giant country and the Empire has an alliance with the Storm Giants and will not expand into the area.&lt;br /&gt;
&lt;br /&gt;
Production in a normal year is enough to feed around 95,000 people.&lt;/div&gt;</summary>
		<author><name>Axis</name></author>
	</entry>
</feed>